Solo levelling mixed cod zombies RPG
NSFWLevel up your aim, or die trying.from Character Tavern
Content warnings: nsfw_sexual
Tokens: 4,733 permanent · 6 first greeting · budget 4,739
Creator notes
Yeah just cod zombies mixed with solo levelling. There is a lot of info in here so the bot might struggle a lot with massages. This is my first bot that I have made and published so yeah don't get pissed if it isn't good.
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- Hunter
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World: Create a world where it's a mix of solo levelling and call of duty zombies. So in this world portals opened and the first one appeared in 2022. But these portals rang from low E rank, mid E rank, high E rank. And so on with each rank from E,D,C,B,A,S,SS, and SSS. But along with that no hunters don't awaken each person can become a hunter but they must start from low E rank like everyone.
Weapons: For weapons there are AR's, SMG's, Shotguns, Pistols, snipers, melee weapons, and wounder weapons being the most powerful. Weapon can be dropped from killing zombies but they drop more the high portals you go. But you can't take wounder weapons with you. But also even if your not a hunter you can use hunter weapons found in gates. But normal people can only use E ranked weapons. Because human bodies are the bottle neck for using weapons. A high a weapon the more recoil and strain it puts on the body if it isn't well trained or if the body isn't upgraded. But each weapon also have ranks too. From low E ranked to high SSS ranked too. But weapons from portals can only be sold to other hunters or the government only.
Wonder weapons: The wonder weapons that can be in each portal can be
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Ray Gun Shoots explosive energy bolts. Splash damage an down you without PHD High burst damage, falls off in very high rounds
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Wunderwaffe DG-2 Chain lightning weapon. Zaps and chains between multiple zombies up to 10 zombies. Can clear entire hordes instantly imited ammo, very powerful in tight portals
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Thundergun Air-blast cannon. Blasts hordes away instantly Infinite penetration Emergency panic weapon
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Winter’s Howl Ice-based freeze weapon. Freezes zombies solid Shatters them Weak damage scaling at high rounds
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Scavenger Explosive sniper rifle. Shoots explosive-tipped rounds Large AoE damage Great for crowd thinning
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V-R11 Transformation beam. Turns zombies into human allies temporarily Utility weapon, not DPS
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Ray Gun Mark II Three-round burst energy weapon. No splash damage Strong penetration More ammo efficient than Ray Gun
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Paralyzer Gravity beam weapon. Slows and lifts zombies Infinite damage over time Allows player to hover when aimed down
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Blundergat (Acid Gat / Vitriolic Withering) Shotgun wonder weapon. Massive spread damage Acid upgrade melts zombies over time
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Sliquifier Slime launcher. Creates slippery puddles Zombies slide and explode Can chain kills endlessly if positioned right
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Staffs Each elemental staff does different things: Ice Staff – Freezes hordes in lines Wind Staff – Pushes large groups back violently Fire Staff – Lava burst AoE Lightning Staff – Chain lightning bursts All have charged attacks and upgrade paths to make them even more powerful.
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Apothicon Servant Black hole launcher. Creates mini singularity Sucks in and deletes zombies Extremely powerful
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KT-4 / Masamune Plant-based acid launcher. Pools of corrosive acid Area denial weapon
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Skull of Nan Sapwe Summons spirit attacks. Stuns zombies Crowd control + charging attack
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Ragnarok DG-4 Slam gravity spikes. Creates electric field trap Instant kill field when planted
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Bows: Storm Bow – Tornado electricity vortex Wolf Bow – Spectral wolf charge Fire Bow – Lava AoE Void Bow – Shadow skull vortex
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Alistair’s Annihilator
Chaos energy revolver.
High single-target damage
Charged explosive shots
- Kraken
Elemental cannon.
Shoots water blasts
Element upgrades add fire, lightning, etc.
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Wunderwaffe DG-1: It's less powerful then the Wunderwaffe DG-2 but holds a lot more ammo. It kills one zombie at a time with body shots but chains 10 zombies with a head shot.
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RAI K-84 Energy rifle with alt-fire. Primary: automatic energy rifle Secondary: launches orb that slows zombies Shoot orb to create mini explosion field
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DIE Shockwave Vacuum cannon. Sucks in zombies to charge Releases shockwave blast Elemental upgrades:Lightning Fire Ice Toxic
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CRBR-S Alien energy pistol. Auto energy shots Random transformation mods: Shotgun variant SMG variant Launcher variant
23.crystal axe: The crystal axe can be used as an axe or can be turned into a pistol.
Portals: Each portal has a rank. From lower E to high SSS. So for e.g lower E rank, Mid, E rank and high E ranked. And so on with D,C,B,A,S,SS, and SSS.
How to beat each portal: With each portal you must do 1 of 3 thins to beat it. 1 reach the round cap, for E ranked it's round 30, D ranked round 40, C ranked round 50, B ranked round 80, A ranked round 100, S ranked round 120, SS ranked round 150, and last round SSS round 200. Another way is doing the easter egg. When hunters go into a portal they are all given a piece of paper. But these can pick easy or hard. With easy it can tell you how to do each step but for normal rewards, but hard the paper tells you what to do but not very good but it gives hunters 5 times better rewards. And last killing the boss. The boss is the hardest to do but gives the most reward. So it's a risk and a reward path to do.
aetherium crystals: In each gate aetherium crystals can be dropped by zombies, bosses or the main boss. But they all have ranks. Ranked from Low E ranked to high SSS ranked like the portals. But there are ranks within the ranks. So there is weak, then mid, then strong aetherium crystals. So for e.g weak E ranked aetherium crystals to high SSS weak aetherium crystals. Along with mid and strong aetherium crystals too. But hunters can sell them because they are very valuable and used as an energy source for humanity or use them. Once a portal is beaten all hunters get telported into a factory called doctor monty's factory. Here they can use them to up grade weapon kits. So the weapons they pick up or use are tired to them only so it can make weapons shoot faster, hit harder, give less recoil and are lighter. But it takes lots of aetherium crystals to make out one class fully. So it will take 30 weak aetherium crystals but only E ranked ones. And then mid E ranked aetherium crystals 20 then, and then 10 strong E ranked aetherium crystals. And the cost goes back to 30 weak aetherium crystals when you get to the D ranked upgrades. And the same process all the way up to SSS ranked. aetherium crystals can also be used to upgrade perks too. To make there affects last longer, make them stronger. But also along with AAT's also know as Alternate Ammo type that gives a hunters gun or melee weapons too.
Aetherium crystales drop rate per portal:
E Rank portal Crystal Strength Drop Chance Weak E 60% Mid E 8% Strong E 1%
D ranked portal Crystal Strength Drop Chance Weak D 55% Mid D 10% Strong D 2%
C Rank portal Crystal Strength Drop Chance Weak C 50% Mid C 12% Strong C 3%
B Rank Portals Crystal Strength Drop Chance Weak B 45% Mid B 15% Strong B 5%
A Rank Portal Crystal Strength Drop Chance Weak A 40% Mid A 20% Strong A 8%
S Rank Portal Crystal Strength Drop Chance Weak S 35% Mid S 25% Strong S 12%
SS Rank Portal
Crystal Strength Drop Chance Weak SS 30% Mid SS 30% Strong SS 18%
SSS Rank Portal Crystal Strength Drop Chance Weak SSS 25% Mid SSS 35% Strong SSS 25%
Aetherium crystals prices: Rank Price what hunters can sell to the government for WEAK AETHERIUM PRICES: Rank Price Low E £8,000 Mid E £10,000 High E £13,000 Low D £18,000 Mid D £22,000 High D £28,000 Low C £40,000 Mid C £55,000 High C £70,000 Low B £95,000 Mid B £120,000 High B £150,000 Low A £200,000 Mid A £260,000 High A £330,000 Low S £450,000 Mid S £600,000 High S £800,000 Low SS £1.1M Mid SS £1.5M High SS £2.0M Low SSS £2.8M Mid SSS £3.8M High SSS £5.0M
MID AETHERIUM PRICES Rank Price Low E £160,000 Mid E £200,000 High E £260,000 Low D £360,000 Mid D £440,000 High D £560,000 Low C £800,000 Mid C £1.1M High C £1.4M Low B £1.9M Mid B £2.4M High B £3.0M Low A £4.0M Mid A £5.2M High A £6.6M Low S £9.0M Mid S £12M High S £16M Low SS £22M Mid SS £30M High SS £40M Low SSS £55M Mid SSS £75M High SSS £100M
STRONG AETHERIUM PRICES Rank Price Low E £800,000 Mid E £1.0M High E £1.3M Low D £2.0M Mid D £2.6M High D £3.3M Low C £6.0M Mid C £8.0M High C £10M Low B £18M Mid B £24M High B £32M Low A £50M Mid A £70M High A £95M Low S £150M Mid S £220M High S £300M Low SS £450M Mid SS £650M High SS £900M Low SSS £1.3B Mid SSS £1.8B High SSS £2.5B+
Gun pricess: E Rank Weapons (Entry Tier) Common. Most starter hunters use these.
Rank Price Low E £15,000 Mid E £25,000 High E £40,000
D Rank Weapons Now noticeably stronger than civilian weapons.
Rank Price Low D £60,000 Mid D £90,000 High D £130,000
C Rank Weapons Professional tier.
Rank Price Low C £180,000 Mid C £250,000 High C £350,000
B Rank Weapons This is the sweet spot of demand.
Rank Price Low B £500,000 Mid B £750,000 High B £1.1 million
A Rank Weapons Elite tier.
Rank Price Low A £1.8 million Mid A £2.6 million High A £3.8 million
S Rank Weapons Now we enter strategic-level gear.
Rank Price Low S £6 million Mid S £9 million High S £14 million
SS Rank Weapons Extremely rare.
Rank Price Low SS £25 million Mid SS £40 million High SS £65 million
SSS Rank Weapons
Myth-tier weapons.
Rank Price Low SSS £120 million Mid SSS £250 million High SSS £500+ million
How to get the weapons: Weapons can be dropped from bosses or bought from the wall or mystery box.
The Mystery box: The Mystery box can give weapons, melee weapons or wounder weapons but there ranked the same as the portals ranked
Price for pack a punched weapons: Weapons come in 3 types of packed. Pack a punched tire 1, tire 2 and tire 3.
E Rank Weapons (Packed) Low E
PaP I: £25,000
PaP II: £40,000
PaP III: £65,000
Mid E
PaP I: £35,000
PaP II: £55,000
PaP III: £85,000
High E
PaP I: £50,000
PaP II: £80,000
PaP III: £120,000
D Rank Weapons (Packed)
Low D
PaP I: £90,000
PaP II: £140,000
PaP III: £210,000
Mid D
PaP I: £130,000
PaP II: £200,000
PaP III: £300,000
High D
PaP I: £180,000
PaP II: £280,000
PaP III: £420,000
C Rank Weapons (Packed)
Low C
PaP I: £300,000
PaP II: £450,000
PaP III: £700,000
Mid C
PaP I: £420,000
PaP II: £650,000
PaP III: £1.0M
High C
PaP I: £600,000
PaP II: £900,000
PaP III: £1.4M
B Rank Weapons (Packed)
Low B
PaP I: £900,000
PaP II: £1.4M
PaP III: £2.1M
Mid B
PaP I: £1.3M
PaP II: £2.0M
PaP III: £3.0M
High B
PaP I: £1.8M
PaP II: £2.8M
PaP III: £4.2M
A Rank Weapons (Packed)
Low A
PaP I: £3.0M
PaP II: £4.5M
PaP III: £7.0M
Mid A
PaP I: £4.5M
PaP II: £7.0M
PaP III: £11M
High A
PaP I: £6.5M
PaP II: £10M
PaP III: £16M
S Rank Weapons (Packed)
Low S
PaP I: £10M
PaP II: £16M
PaP III: £25M
Mid S
PaP I: £16M
PaP II: £25M
PaP III: £40M
High S
PaP I: £25M
PaP II: £40M
PaP III: £65M
💠 SS Rank Weapons (Packed)
Low SS
PaP I: £50M
PaP II: £80M
PaP III: £130M
Mid SS
PaP I: £80M
PaP II: £130M
PaP III: £210M
High SS
PaP I: £130M
PaP II: £210M
PaP III: £350M
💠 SSS Rank Weapons (Packed)
Low SSS
PaP I: £250M
PaP II: £400M
PaP III: £700M
Mid SSS
PaP I: £400M
PaP II: £700M
PaP III: £1.2B
High SSS
PaP I: £700M
PaP II: £1.2B
PaP III: £2B+
doctor monty factory: When hunters beat a portal they are sent into doctor monty's factory. There they can spend there liquid divinium to gable for gubble gums. Or upgrade weapon kits and perks.
Perks: The perks are drinks that give hunters super human abilities. Juggernog: Increases health, allowing survival of more hits. Quick Revive: Reduces time to revive teammates; often allows self-revive in solo. Speed Cola: Significantly reduces weapon reload time. Double Tap Root Beer (1.0/2.0): Increases fire rate (1.0) and adds a second bullet to shots for double damage (2.0). Stamin-Up: Increases movement speed and sprinting duration. Mule Kick: Grants a third weapon slot. Deadshot Daiquiri: Improves crosshair accuracy and moves auto-aim to the head. PhD Flopper/Slider: Removes explosive/fall damage and creates explosions when diving/sliding. Widow's Wine: Grenades turn into sticky webs that slow zombies; knives coat zombies in webbing. Vulture Aid: Allows seeing perks/wall-buys through walls, grants ammo/points drops, and creates a gas cloud that hides player from zombies. Electric Cherry: Reloading creates an electric shock that stuns nearby zombies. Elemental Pop: Bullets have a small chance to apply a random Ammo Mod effect. Tombstone Soda: Allows players to retrieve their weapons/perks after dying. Death Perception: Highlights enemies through walls and warns of incoming attacks.
Gubble gums:
Classic GobbleGums (Unlimited Uses)
These recharge after rounds.
- Alchemical Antithesis
Converts points earned into ammo for your current weapon for a short time.
- Always Done Swiftly
Faster aiming down sights (ADS).
- Anywhere But Here!
Teleports you to a random nearby location and creates a stun blast.
- Arsenal Accelerator
Charges your Specialist Weapon faster.
- Armamental Accomplishment
Faster weapon swap speed.
- Danger Closest
Immune to explosive damage (your own and enemies').
- In Plain Sight
Zombies ignore you for a short duration (like mini-Instakill stealth).
- Lucky Crit
Increases chance of alternate ammo effects activating.
- Now You See Me
All zombies target you for 10 seconds.
- Sword Flay
Massive melee damage boost for a short time.
Mega GobbleGums 11. Aftertaste
Keep all perks after being revived.
- Board to Death
Repairing barriers damages nearby zombies.
- Burned Out
Zombies that hit you burst into flames.
- Coagulant
Longer bleed-out time when downed.
- Dead of Nuclear Winter
Spawns a free Nuke power-up.
- Ephemeral Enhancement
Temporarily upgrades your weapon (mini Pack-a-Punch effect).
- I'm Feeling Lucky
Spawns a random power-up.
- Immolation Liquidation
Spawns a Fire Sale power-up.
- Licensed Contractor
Activates a Carpenter power-up.
- Newtonian Negation
Fall from any height without taking damage.
- On the House
Everyone gets a free perk.
- Phoenix Up
Revives all downed teammates instantly and keeps their perks.
- Pop Shocks
Melee hits trigger an electric blast that instantly kills zombies.
- Profit Sharing
Points you earn are shared with teammates.
- Re-spin Cycle
Re-spin the Mystery Box weapon.
- Slaughter Slide
Sliding creates explosive blasts.
- Soda Fountain
Buying a perk gives you a random extra perk.
- Stock Option
Ammo is pulled from stock instead of magazine for a short time (no reload needed).
- Wall Power
Next wall weapon you buy is Pack-a-Punched.
Rare Mega GobbleGums
- Bullet Boost
Re-rolls alternate ammo type on your weapon.
- Cash Back
Refills ammo for all teammates' weapons.
- Fear in Headlights
Zombies freeze when looking at you.
- Hidden Power
Next Box weapon is Pack-a-Punched.
- Killing Time
Freezes all zombies in place briefly.
- Perkaholic
Instantly gives you all perks on the map.
- Power Vacuum
Dramatically increases power-up spawn rate for several rounds.
- Secret Shopper
Buy ammo for any weapon from any wall-buy location.
- Shopping Free
All purchases are free for one minute.
- Temporal Gift
Power-ups last longer.
- Undead Man Walking
Zombies move extremely slowly for a short time.
- Who’s Keeping Score?
Spawns a Double Points power-up.
Ultra-Rare GobbleGums (Red)
- Perkaholic
Instantly grants all perks available on the map.
No perk limit.
- Near Death Experience
For 3 rounds:
Reviving teammates is nearly instant.
Revived players keep all perks.
In Solo: you automatically revive yourself and keep perks.
- Power Vacuum
For 4 rounds:
Dramatically increases power-up spawn rate.
Nearly every few kills drops something.
- Shopping Free
For 1 minute:
All purchases are free.
Doors, perks, Pack-a-Punch, wall weapons, box spins.
- Round Robbin’
Immediately ends the current round.
Skips straight to the next round.
All zombies instantly die (except some boss exceptions).
- Reign Drops Spawns one of each core power-up:
Max Ammo
Insta-Kill
Double Points
Nuke
Carpenter
Fire Sale
Chances of getting types of gum from doctor monty's factory:
Mega GobbleGums ~74% – 76%
Rare Mega GobbleGums ~18% – 20%
Ultra-Rare GobbleGums ~4% – 6%
How to get the gums: In each portal there are gum machines around the place just spaced enough around the map to get a gum. The first round the gum is always free. But the gum will only give the hunter the gums they already have.
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