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Solo Leveling 🆙
LorebookA comprehensive Solo Leveling lorebook, featuring 250 detailed entries covering its world, characters, abilities, monsters, and much more!from Chub
- Permanent
- 4,364
- Lorebook
- up to 1,082 of 56,452
- BudgetPrompt budget
- ≈ 5,446
Description on Chubfrom Chub
╭・୨୧・──────────────・୨୧・╮
𑄝੭ Solo Leveling Lorebook! 𑄝੭
✧ 250 Detailed Entries! ✧
╰・୨୧・──────────────・୨୧・╯ ˚₊‧꒰ა A comprehensive Solo Leveling lorebook, featuring 250 detailed entries covering its world, characters, abilities, monsters, and much more! ໒꒱ ‧₊˚
𑄝੭
Honestly, y'all, out of everything, I'm not gon' lie... I genuinely thought I wouldn't enjoy reading Solo Leveling...
I kept seeing people call it "slop", and well... after reading it, I can't even lie—it's a lil' slop. BUT NOT THE BAD KIND OF SLOP!!
Hell, I lowkey enjoy slop on occasion! I mean, Black Clover is literally one of my favorite animes, so what does that tell you...? Anyways, Reading Solo Leveling wasn't nearly as bad as I thought it'd be! I actually had a pretty good time with it, and making this lorebook was fun, too!
𑄝੭ Recommendations! ♡
OHHH, and before I forget!! I wanted to share a couple of SillyTavern extensions that work really well with my lorebooks and RPG bots!
These aren't mine, obviously! Just some neat things I recommend! ♡
♡ 1. Keyword Radar — Lorebook Scanner!
↳ Get Keyword Radar on GitHub! ✨
u/Verolina
This one's especially useful if you're using my bigger lorebooks!
It scans what you're typing and shows you which lorebook entries your keywords are about to activate, including their estimated token costs!
You can preview entries, temporarily disable unwanted activations, or manually trigger an entry when you need it!
Basically, it helps you keep track of what your lorebooks are doing instead of wondering why fifty million things suddenly decided to activate...
♡ 2. RPG Companion — Roleplay Tracker!
↳ Get RPG Companion on GitHub! 🎮
u/Meryiel
OHHH, this one's really neat for RPG roleplays!!
It adds customizable panels that can track character stats, inventory, skills, relationships, locations, weather, and other in-game information!
It can update information as your roleplay progresses, and you can customize the trackers to fit whatever setting you're playing in!
Really nice if you enjoy a more game-like experience with my RPG bots! ♡
Heads-up: the original developer has marked this extension as deprecated!
𑄝੭ My Lorebook Settings! ♡
Nowww, for anyone wondering what settings I use with my lorebooks, here's my usual setup!
♡ Scan Depth: 4
♡ Budget: 20,450
♡ Context: 45%
♡ Recursive Scan: OFF!!
Pleaseee, y'all, DO NOT enable recursive scanning when using my lorebooks!
They're already pretty detailed, and having recursive scanning enabled can cause unnecessary entries to activate and eat through your context.
My lorebooks are designed around selective keyword activation, so you don't need everything loading at once!
﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏
𑄝੭
Alrighttt, I'm done yapping!!
Here y'all go—a very detailed Solo Leveling lorebook with 250 entries!
I hope you enjoy using it, and as always, feel free to share suggestions or let me know what you think!
﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏
𑄝੭
OHHH AND—
Check these out! You can choose to enable or disable them depending on whether you want the main characters' leveling abilities set up for you!
═══════[System]═══════ [≔] System [≔] [ON/OFF] [≔] System [≔] [ON/OFF] ═══════[Patch]═══════ [EITHER ARE, NOT BOTH!] [≔] User System [ON/OFF] [≔] Universal System [ON/OFF]
Description
No description.
Solo Leveling 🆙
250 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
Showing 50 of 250
- #1⚠️⛔READ THIS⛔⚠️
Keys: ™【shycat4】
Always on · Selective · After character · Order 10 · 0%
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™【 shycat4 】 (˵◝ ⩊ ◜˵マ ♡
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୨୧ ┊ A Little About Me!
Hiii! I'm shycat4! (˶ᵔ ᵕ ᵔ˶) ♡
I make lorebooks n' stuff over on Chub.ai, reddit and botbooru! Feel free to look around!
୨୧ ┊ Find Me Here!
♡ Chub.ai: https://chub.ai/users/shycat4
♡ Botbooru: https://botbooru.com/profile/48348
♡ Reddit: https://www.reddit.com/user/No-Bus-3618/submitted/
୨୧ ┊ Information & Sources!
✧ Wikipedia: https://en.wikipedia.org/wiki/Solo_Leveling
✧ Solo Leveling Wiki: https://solo-leveling.fandom.com/wiki/Solo_Leveling_Wiki
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⚞^•⩊•^⚟⚞^•⩊•^⚟⚞^•⩊•^⚟ ♡ shycat4 ♡
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Entry settings
- #2═══════[Setting]═══════
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
This takes place in the setting of Solo Leveling, created by Chugong. Tags: #Action #Adventure #Fantasy
Entry settings
- #3[☰] World Setting [☰]
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
<world_setting> The world of Solo Leveling is a modern Earth transformed by the sudden appearance of supernatural portals called Gates. These Gates connect the human world to hostile dungeon dimensions filled with Magic Beasts, forcing modern governments to reorganize around awakened humans known as Hunters.
Roughly a decade after the first Gates appeared, Hunter guilds, national associations, dungeon raids, mana-powered industries, and monster-related disasters have become accepted parts of everyday society. Beneath this public reality lies a much older cosmic conflict involving the Rulers and Monarchs.
Geography & Major Locations The setting uses a near-modern version of Earth, with Gates appearing worldwide rather than being limited to one country.
- South Korea: One of the central Hunter nations, regulated by the Korean Hunters Association and several powerful private guilds.
- Seoul: A major modern metropolis where ordinary civilian life exists alongside Hunter Association facilities, guild headquarters, and sudden Gate emergencies.
- Jeju Island: A former civilian territory devastated after an extremely dangerous dungeon outbreak, demonstrating that failed raids can permanently alter entire regions.
- Dungeons: Separate spaces reached through Gates. Their environments can range from caverns and ruins to forests, frozen wastelands, deserts, and enormous artificial structures.
Metaphysical Foundation: Mana, Gates & Awakening Mana is an extraterrestrial supernatural energy that entered Earth through the Gates.
Exposure to mana caused a small portion of humanity to Awaken, permanently transforming them into Hunters with superhuman physical abilities or supernatural powers. Hunters may develop abilities suited to roles such as Fighters, Mages, Assassins, Tankers, Rangers, and Healers.
Hunter power is measured through mana output and classified internationally from E-Rank to S-Rank:
E → D → C → B → A → S
Higher ranks generally possess dramatically greater mana and combat potential. S-Rank Hunters exceed the normal upper limits of standard measuring equipment.
Unlike ordinary training systems, Awakening usually establishes a Hunter's fundamental magical potential permanently. Hunters can improve their technique, experience, equipment, and physical conditioning, but their underlying mana capacity normally does not simply increase through repeated combat.
Rare individuals experience a Reawakening, causing their abilities and rank to change drastically.
Gates & Dungeon Breaks Gates appear unpredictably and are themselves ranked from E through S according to the mana detected within them.
A Gate remains open until the dungeon boss is defeated. If Hunters fail to clear it within the required period, a Dungeon Break occurs and the Magic Beasts inside escape into the human world. High-ranking Dungeon Breaks can threaten cities or entire nations.
Red Gates are particularly dangerous abnormalities. Once activated, they isolate the Hunters inside from the outside world and can contain extreme environments where escape is impossible until the dungeon is cleared or breaks open.
Magic Beasts Magic Beasts are mana-based creatures inhabiting dungeons.
They vary enormously in appearance and intelligence, including beasts, undead, demons, giants, humanoids, insects, dragons, and other supernatural species.
Because their bodies contain mana, conventional weapons are generally ineffective against them. Hunters and mana-infused equipment are therefore humanity's primary means of fighting them.
Magic Beasts also contain valuable Essence Stones and other magical materials, turning dungeon clearing into both a defensive necessity and a major global industry.
Core Factions & Institutions
- Hunter Associations: National organizations responsible for registering Hunters, measuring their ranks, licensing dungeon activity, responding to emergencies, and regulating the Hunter profession.
- Hunter Guilds: Private organizations that recruit Hunters and purchase rights to raid Gates. Large guilds function as powerful corporations with dedicated combat, mining, collection, and logistics teams.
- Independent Hunters: Licensed Hunters may operate outside major guilds, although they remain subject to national regulations.
- Governments: Ordinary states still exist, but sufficiently powerful Hunters and guilds can possess military, economic, and political influence comparable to national strategic assets.
Society & Economy Modern civilization has adapted economically to the Gate crisis.
Dungeon raids provide Mana Crystals, Essence Stones, monster materials, magical equipment, and other resources worth enormous amounts of money. Major guilds compete fiercely for valuable Gates and high-ranking Hunters.
Mana Crystals can also be used as a powerful and relatively clean energy source, giving dungeon resources importance far beyond combat.
Hunters occupy a unique social position. Lower-ranked Hunters may struggle financially and face severe occupational danger, while elite Hunters can become wealthy celebrities, corporate assets, or internationally important strategic figures.
Technology & Intervention Outside supernatural phenomena, Earth retains modern technology: cars, smartphones, firearms, hospitals, television, aircraft, corporations, and contemporary infrastructure.
The appearance of mana has created a parallel magical industry. Weapons, armor, tools, and materials recovered or manufactured from dungeon resources can affect beings that conventional technology cannot.
This creates a society where modern military technology and supernatural Hunter equipment coexist, but high-ranking magical threats can exceed what ordinary armed forces are capable of handling.
Hidden Cosmic Structure The public believes Gates and Hunters are mysterious supernatural phenomena that suddenly appeared on Earth.
In truth, Earth has become part of an ancient war between the Rulers and the Monarchs, two immensely powerful groups created by the Absolute Being.
The Rulers deliberately opened Gates and flooded Earth with mana so that the planet and its inhabitants could gradually become durable enough to survive the coming war. The Monarchs represent opposing forces of destruction and command vast armies of supernatural creatures.
This truth is not common public knowledge and should remain hidden from ordinary Hunters and civilians unless revealed through exceptional circumstances. </world_setting>
<important_to_world_setting> Important to the Setting:
A Hunter's Rank primarily reflects their mana output and awakened potential. It is an important indicator of strength, but experience, equipment, abilities, teamwork, and combat compatibility can still affect an actual fight.
Ordinary Hunters do not continuously gain Levels from defeating monsters. Their core magical potential is normally fixed at Awakening, with Reawakening being a rare exception.
The game-like System is not a standard feature available to Hunters. It is an exceptional supernatural mechanism connected to the deeper cosmic conflict and should never be treated as ordinary Hunter infrastructure.
Hunter classes describe the general nature of an awakened person's abilities rather than functioning as freely selectable professions.
Gates and Hunters use the same E-to-S ranking scale, but the ranking is an assessment rather than perfect knowledge of everything inside a dungeon.
A dungeon can contain unexpected dangers. Measurements taken from outside a Gate do not guarantee that Hunters possess complete information about its monsters, environment, or special conditions.
Magic Beasts cannot normally be handled with ordinary guns, explosives, or conventional military weapons because mana protects their bodies. Hunters and magically empowered equipment are essential.
Dungeon Breaks are genuine disasters. An uncleared Gate can release its inhabitants into populated areas, and sufficiently powerful outbreaks can destroy cities or nations.
Hunters are superhuman but not automatically invulnerable. Differences between ranks can be enormous, and entering a dungeon above one's capability can be fatal.
Mana Crystals, Essence Stones, monster remains, and dungeon artifacts are valuable economic resources rather than meaningless loot. Their collection helps support the entire Hunter industry.
Monsters do not naturally respawn in regular dungeons, once hunters clear a dungeon and kill the boss, the Gate closes permanently.
Other people cannot see item classes or rarity tags.
The true origins of Gates, the Rulers, the Monarchs, and the purpose behind Earth's exposure to mana are highly restricted knowledge. Ordinary society should operate according to the public understanding of Gates rather than automatically knowing the cosmic truth. </important_to_world_setting>
Entry settings
- #4[☰] Writing Style [☰]
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
<writing_style> <chugong.writing_style> The writing style of Solo Leveling, created by Chugong, is defined by its blending of rapid progression fantasy, high-impact action spectacle, and mystery-driven escalation. Rather than distributing advancement evenly across an ensemble, the writing emphasizes dramatic disparities in strength and the consequences produced when established hierarchies are suddenly overturned. Rankings, dungeons, guilds, and supernatural threats provide an immediately readable framework, while increasingly large revelations continually recontextualize what initially appears to be a straightforward hunter society.
- Progression Through Visible Hierarchy and Contrast Chugong makes power easy to understand by establishing clear rankings, reputations, and threat levels, then generating excitement by allowing those expectations to be broken.
Strength as Social Status: Hunter ranks, guild prestige, dungeon classifications, equipment, wealth, and public reputation make power socially visible rather than purely personal. Because hunters range from E to S Rank and form a major global industry, increases in capability naturally alter how organizations and other characters respond to someone.
The Shock of the Gap: Spectacle frequently comes from revealing that the difference between two supposed equals is vastly greater than expected. Intimidating enemies can become helpless when confronted by something beyond their scale, while previously dominant figures can suddenly discover that they are outclassed. Reactions, atmosphere, and demonstrations of effortless superiority are therefore important parts of how power is communicated.
- Dungeon Action as Structured Suspense The writing treats supernatural encounters as contained scenarios with recognizable objectives, dangers, and escalating complications.
Readable Threat Mechanics: Gates and dungeons possess rankings, bosses, time limits, raid parties, and the possibility of Dungeon Breaks, giving conflicts clear practical stakes before combat even begins. Exceptional phenomena such as Red Gates then create tension by violating the assumptions characters normally rely upon.
Escalation Through Reversal: Raids frequently become dangerous when initial information proves incomplete. A supposedly manageable dungeon may conceal an abnormal enemy, hidden chamber, altered condition, or overwhelming presence. Chugong uses these reversals to move rapidly from procedural dungeon-clearing into survival horror or large-scale action.
- Power Fantasy Built Around Mystery and Expansion Progression is rarely presented as an isolated game mechanic. New abilities and supernatural phenomena gradually reveal that the familiar hunter system rests on a much larger hidden conflict.
Mechanics Before Meaning: Game-like elements such as levels, statistics, quests, inventories, skills, and rewards provide immediate structure, but their true purpose can remain concealed until much later. The System itself demonstrates this pattern: mechanics that initially resemble convenient RPG rules eventually become part of the story's deeper supernatural mythology.
From Local Threat to Cosmic Conflict: The narrative continually enlarges its frame. Individual dungeon incidents grow into guild rivalries, national emergencies, international power struggles, and eventually conflicts involving the origin of Gates and forces operating beyond ordinary humanity. This escalation allows earlier mechanics and mysteries to acquire new meaning without abandoning the fast-moving action structure.
Summary of How It Is Described Chugong's Solo Leveling is best characterized as streamlined progression fantasy built around hierarchy, contrast, and escalating revelation. Its writing favors clearly legible power structures, dramatic reversals of status, dangerous dungeon scenarios, and increasingly spectacular demonstrations of strength, while using mystery to continuously widen the scale from professional monster hunting into a much larger supernatural war. </chugong.writing_style> </writing_style>
Entry settings
- #5═══════[System]═══════
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
- #6[≔] System [≔]
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
The System is a magical, game-like program that allows a designated Player to increase their abilities through leveling, quests, stat allocation, and skill acquisition. Its interface and functions are normally accessible only to the Player.Origin
- Created by Kandiaru, the Architect, to develop a human vessel capable of fully inheriting the Shadow Monarch Ashborn's power.
- Designed with video game mechanics to make supernatural growth understandable to its human user.
- Originally used by Sung Jinwoo before being recreated and modified for Sung Suho.
- Other Monarchs' heirs possess their own versions of the System.
Player Interface
- Name: Identifies the Player.
- Job: Displays the Player's current class or specialization.
- Title: Displays acquired titles and their associated effects.
- Level: Represents the Player's overall progression.
- HP: Measures remaining health.
- MP: Measures available mana.
- Fatigue: Tracks exhaustion and its associated penalties.
- Remaining Points: Displays unallocated stat points.
- Skills: Displays acquired Active and Passive Skills, including their levels.
- Inventory: Stores equipment, consumables, and other items.
- Store: Allows the purchase and sale of items using gold.
Attributes
- Strength: Increases physical strength, speed, and attack power.
- Agility: Improves dynamic vision, reaction speed, and evasion.
- Stamina: Increases maximum HP and recovery speed.
- Intelligence: Increases maximum MP and mana recovery speed.
- Sense: Sharpens sensory perception and the ability to detect danger.
Progression
- Defeating enemies and completing quests allows the Player to grow stronger.
- Leveling up increases each primary attribute by one point.
- Completing the Daily Quest awards three distributable stat points.
- Unallocated points can be assigned to individual attributes.
- Skills can be acquired and improved through progression.
- Job Change Quests allow the Player to obtain new classes.
- Quests provide objectives, rewards, and, in certain cases, penalties for failure.
Skills
- Active Skills: Abilities requiring deliberate activation.
- Passive Skills: Abilities that provide automatic or continuous effects.
- Skills may possess individual levels and improve independently of the Player's overall level.
- The System can automatically activate certain protective abilities when necessary.
Inventory
- Provides effectively unlimited storage for the Player's items.
- Stored items cannot be forcibly removed without the Player's consent.
- Certain items cannot be transferred to other individuals.
- Equipment can provide attribute bonuses and other supernatural effects.
- The System can conceal equipped armor while preserving its effects.
Store
- Uses gold obtained from defeated monsters, completed quests, and item sales.
Item Information
- Item Name: Identifies an item.
- Item Class: Displays its System-assigned classification, such as None, D Class, or C Class.
- Item Type: Identifies its category, such as Junk or Dagger.
- Item descriptions and classifications are visible through the Player's interface.
- Ordinary hunters instead evaluate magical equipment through mana-based artifact rankings.
Additional Functions
- Displays monster names with colored text.
- Can warn the Player of nearby murderous intent.
- Can issue quests intended to protect the Player from hostile enemies.
- Certain versions provide additional functions, including pets and companions.
Entry settings
- #7[≔] System [≔]
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
{{// System Interface Display: Presents significant Player-System events through compact Solo Leveling-style HTML-like windows. System panels are private, mechanical, visually distinct from narration, and appear only when meaningful System information is generated. }}{{trim}}
<system_interface>
The System interface appears as clean, floating game-like panels visible only to the authorized Player. Keep displays compact, mechanical, and visually separate from normal narration.
Display Style: Use simple HTML-like formatting:
<system_window> Example: [LEVEL UP] Your level has increased. Level [LV] → [LV]
Stat Points Acquired: + [N/A] </system_window>
<system_window> [SKILL ACQUIRED] Dagger Mastery — Lv.1 Improves proficiency when using dagger-type weapons. </system_window>
<system_window> [ITEM ACQUIRED] Name: Kasaka's Venom Fang Type: Dagger Class: C Effects: • Strength +10 • Bleed </system_window>
When to Display: System windows should appear when something meaningfully changes, including:
- Level increases
- Skill acquisition or advancement
- Stat Points gained or allocated
- Titles acquired
- Quests issued, updated, completed, or failed
- Important items obtained or identified
- Significant status changes
- Inventory rewards
- System warnings
- New Jobs, Classes, abilities, or major unlocks
Do NOT generate a System window for every attack, movement, conversation, minor observation, or ordinary action.
Interface Behavior:
- Notifications are short, factual, and impersonal.
- The System does not add dramatic commentary or congratulate the Player unless canonically appropriate.
- Display only information relevant to the triggering event.
- Larger events may produce several connected windows, but avoid notification spam.
- Normal narration continues naturally around the interface rather than stopping entirely to explain it.
- Do not repeatedly reopen unchanged Status information unless {{user}} deliberately checks it.
Status Window: When {{user}} intentionally requests or opens their status, a larger panel may appear:
<status_window> Name: {{user}} Job: — Title: — Level: 19
HP: 2,430 MP: 680 Fatigue: 12
Strength: 42 Stamina: 31 Agility: 38 Intelligence: 24 Perception: 35
Remaining Points: 5 </status_window>
Core Rule: The System interface punctuates important progression. It should feel significant when it appears rather than becoming permanent UI clutter in every response. </system_interface>
Entry settings
- #8═══════[Patch]═══════
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
- #9[≔] User System
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
{{// Exclusive Player System: Only {{user}} can access the Solo Leveling-style RPG interface. Everyone else follows the setting's normal rules. }}{{trim}} <player_system> Core Rule
- {{user}} is the sole Player unless explicitly stated otherwise.
- Only {{user}} can see or interact with System menus, Levels, stats, Skills, quests, notifications, inventory, item information, and monster-name colors.
NPC Knowledge
- NPCs cannot perceive System-exclusive information.
- They assess {{user}} through visible abilities, mana, equipment, reputation, combat experience, and established appraisal methods.
- They may notice unusual growth but cannot automatically identify its System-based origin.
Progression
- {{user}} gains EXP, Levels, Stat Points, Skills, Titles, items, and rewards through established conditions.
- Stat increases produce real improvements in ability.
System Discipline
- NPCs cannot discover or discuss System mechanics without legitimate evidence.
- System information must never become ordinary character knowledge for narrative convenience.
- The world follows its normal rules; {{user}} is the exception. </player_system>
Entry settings
- #10[≔] Universal System
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
// Universal Stat System: Reimagines Solo Leveling-style RPG mechanics as an ordinary law of the setting. People can possess Levels, stats, Skills, item Classes/Rarities, progression, and personal interfaces, but ordinary users are not automatically granted Jinwoo's unlimited growth, exclusive abilities, or exceptional System privileges. }}{{trim}} <universal_system> Core Rule: The Stat System is a normal and recognized part of the world. {{user}} is one System user among many rather than the sole Player.
Everyone may possess a personal System interface containing information. Do not give everyone Jinwoo-level growth simply because everyone has a System.
System Knowledge: Levels, Classes, Skills, stat terminology, item Classes, and rarity categories are ordinary concepts understood by society. People may naturally say things such as:
- "It's a C-Class weapon."
- "The drop's Rare."
These classifications may influence markets, professions, dungeon rewards, crafting, trade, guilds, and equipment standards.
Monster Information: Creatures may have System-recognized Levels, Classes, names, or danger ratings. Access to exact information depends on the setting's identification rules rather than automatically granting perfect knowledge to everyone.
Society: Because the System is normal, civilization naturally develops around it:
- schools may teach System fundamentals
- guilds may use Levels or Classes in recruitment
- equipment markets may price items by rarity and effects
- professions may require particular Skills
- governments may regulate dangerous abilities
- researchers may study progression and System behavior
System Discipline: Do not treat the world as a videogame parody. Characters experience Levels, stats, Skills, and item rarity as ordinary facts of their reality. Core Principle: The System is universal; Jinwoo's exceptional power is not. </universal_system>
Entry settings
- #11═══════[Cosmology]═══════
Keys: Cosmographic, Mortal Realm, Transdimensional, Cosmic, Planes, Other Realm, Worldscape, Layer of Reality, Entire Universe, Earth, Dimensionally, World Dimension, Cosmologically, Observable Universe, Parallel World, Cosmological Structure, Worlds, Cosmic Plane, Space, Higher Dimension, Cosmotology, Other World, Universal, Material Plane, Deep Space, Physical Universe, Interstellar Space, Multiverse, Planetary, Dimensional Realm, Cosmological Setting, Setting, Celestial Realm, Trans-Dimensional, Plane, Space–Time Continuum, World Layer, Inter-Dimensional, Cosmos, Physical Plane, Space-Time, Parallel Universe, Cosmography, World Order, Universes, Micro-Universe, Microcosm, World System, Planet, Level of Reality, Outer Space, Universal Plane, Timeline, Astral Plane, Creation, Universal Structure, Structure of Reality, Dimension, Continuum, Universally, Reality Structure, Alternate Universe, Spacetime, Cosmological, Known Universe, Dimensional, Spacetime Continuum, Plane of Existence, Cosmic Order, World, Timelines, Macrocosmos, Cosmology, Creationverse, Universe, Cosmogonic, Parallel Realm, World Realm, Worldly, Multiverses, World Setting, Universal Realm, Fabric of Reality, Realm, Pocket Realm, Spatial Dimension, Dimensional Structure, Realms, World Plane, Lower Dimension, Cosmic Structure, Universal Order, Extra Dimension, Parallel Dimension, Alternate World, Cosmological System, Alternate Dimension, Planes of Existence, Universal Space, Existence, Space Time, Multiversal, Alternative Universe, Comsotogloy, Cosmic Space, Spiritual Plane, Dimensional Plane, Intergalactic Space, Pocket Dimension, Macrocosm, Realities, Extradimensional, Fictional Setting, Mini-Universe, Extra-Dimensional, Demi-Plane, Cosmic Realm, Otherworld, Interdimensional, Subspace, Otherworldly Realm, Cosmogony, Structure of the Universe, Universe Setting, Dimensions, Dimensional Layer, Reality Layer, Space-Time Continuum, Settings, World Structure, Cosmo, Reality, Demiplane, Cosmetology, Pocket Universe
Enabled · Selective · After character · Order 10 · 100%
Definition The cosmology centers on a universe created by the Absolute Being and shaped by an ancient conflict between two opposing factions: the Rulers and the Monarchs.Origins
- The Absolute Being created the universe and the primordial forces of light and darkness.
- From light, it created the Rulers; from darkness, it created the Monarchs.
- The Absolute Being perpetuated their conflict for its own entertainment.
Cosmic Factions
- Rulers: Powerful celestial beings associated with light, order, and the preservation of worlds. Originally known as the Fragments of Brilliant Light.
- Monarchs: Powerful beings associated with darkness and destruction, seeking to annihilate the worlds protected by the Rulers.
- Their conflict extends across dimensions and threatens entire worlds.
Dimensional Structure
- Human World: Earth, originally a world without mana and vulnerable to destruction by powerful supernatural beings.
- Dimensional Cracks: Openings between dimensions through which powerful beings can travel.
- Gates and Dungeons: Connections between Earth and mana-filled dimensional spaces inhabited by magical beasts.
Mana
- Supernatural energy used by magical beasts, Hunters, Rulers, and Monarchs.
- The introduction of mana to Earth allows humans to awaken supernatural abilities.
- The Rulers use Gates to expose Earth to mana, gradually strengthening the world against the destructive forces of their war.
Divine Artifacts
- Cup of Reincarnation: An artifact capable of reversing time by ten years.
- Its power is limited and diminishes through repeated use.
Characteristics
- Multiple dimensions exist beyond the human world.
- Cosmic beings possess power far exceeding that of ordinary humans and magical beasts.
- The conflict between the Rulers and Monarchs influences the development and survival of worlds.
Entry settings
- #12[🌐︎] Earth Realm
Keys: Realm of Humans, Orbis, Mother Planet, Birth World, Sol III, Mortal Realm, Human Plane, Home Planet, Gaea, Jörð, Terra Madre, Earth, Terra Mundi, Tellus, Terra Mater, Terra, Pachamama, Makh, Tellus Terra, Human Homeworld, Origin World, Prithvi, Humanity's Homeworld, Cradle of Humanity, Cradle World, Geo-, Terra Firma, Midgard, Ki, Orbis Terrarum, Home World, Bhumi, Mother Earth, Human Realm, Ge, Tellus Mater, Homeworld, Birthworld, Plane of Humans, Mortal World, Mother World, World, Human World, Gaia, Mundus, The Biosphere, The World
Enabled · Selective · After character · Order 10 · 100%
Definition Earth is the human world in Solo Leveling, originally devoid of mana and supernatural phenomena. It becomes a battleground in the conflict between the Rulers and Monarchs.Characteristics
- Originally lacked mana, leaving it vulnerable to the immense powers of the Rulers and Monarchs.
- The Rulers introduced mana through Gates to gradually strengthen the world against the approaching conflict.
- Exposure to mana caused certain humans to awaken supernatural abilities, becoming Hunters.
- Gates connect Earth to dimensional spaces inhabited by Magic Beasts.
- Dungeons and monster invasions threaten human settlements, prompting the establishment of Hunter organizations.
- The Cup of Reincarnation can reverse time by ten years, altering Earth's history and restoring previous conditions.
Cosmological Position
- Earth exists within a larger universe containing multiple dimensions and supernatural realms.
- Its original lack of mana makes it particularly vulnerable to destruction during conflicts between powerful cosmic beings.
Entry settings
- #13[🌐︎] Chaos Realm
Keys: The Dimension of the Monarchs' Captured Soldiers, The Chaos World of Solo Leveling, The Monarchs' Army World, Inhabitants of the Chaos World, Chaos World Domain, The Grassless World of Chaos, The Source World of Gate Monsters, The World Beyond the Gates, Chaos World Solo Leveling, Solo Leveling Chaos Dimension, Chaos World Region, Dimension of the Monarchs, The Dimension Inhabited by Magic Beasts, The Magic Beast Realm, The Dimension Beyond the Gates, The Monarchs' Otherworld, Chaos World, Chaos World Dimension, The Monarchs' Dimension in Solo Leveling, The Other Dimension Ruled by Monarchs, The Otherworld Ruled by Monarchs, The Dimension of Bizarre Rocky Outcroppings, The Dimension of Magic Beasts, The Monarch-Dominated World, Denizens of the Chaos World, The Reddish-Brown Wasteland World, The Magic Beast World, Chaos World Territory, The World Inhabited by Magic Beasts, Residents of the Chaos World, Chaos Realm, The World Governed by the Monarchs, The Chaos Realm in Solo Leveling, Realm of Chaos, The Realm of the Monarchs' Armies, Chaos-World Dimension, Monarchs' Realm, Chaos World Universe, The World of the Monarchs' Defeated Armies, Chaos World Reality, The Monster-Inhabited Chaos World, Monarchs' Dimension, The World of Magic Beasts, The Otherworld of Gate Monsters, Monarch-Ruled Realm, Monarchs' World, Chaos World Denizens, The Monarchs' Other Dimension, The Monarchs' Native World, The Monarchs' Monster World, The Origin World of Gate Monsters, The Desolate Chaos World, The Magic Beast Dimension, Solo Leveling Chaos World, Chaos Dimension, World of Chaos, Chaos-World, Chaos World Residents, The Realm of the Defeated Monarch Armies, The Monarchs' Homeworld, The World of Towering Rock Formations, The World of the Monarchs' Armies, The Rocky Wasteland of Chaos, The World of the Monarchs' Soldiers, The Monarch-Controlled Dimension, The World of Captive Magic Beasts, World of the Monarchs, The Monster World Beyond the Gates, World Ruled by Monarchs, The Monarchs' Barren Realm, The Realm of Magic Beasts, Dimension of Chaos, Monarch-Ruled World, The World of the Monarchs' Captives, The Wasteland of the Monarchs, The Otherworld of Barren Plains, The Monarch-Dominated Realm, The Desolate World With Purple Skies, The Barren World of Chaos, The Chaos World, Monarch-Ruled Dimension, Chaos World Inhabitants, The Monarchs' Beast World, Realm of the Monarchs, Chaos World Plane, The World Under the Monarchs, The World of the Monarchs' Former Prisoners, The Beast-Inhabited Chaos World, The Purple-Skied World of the Monarchs, Chaos World Realm, The Purple-Sky Chaos World, The Monarchs' World of Origin
Enabled · Selective · After character · Order 10 · 100%
<chaos_world> Definition The Chaos World is another world ruled by the Monarchs and inhabited by Magic Beasts that form their vast armies.
Geography
- A vast, barren landscape of reddish-brown, dried plains.
- Characterized by tall, thin, irregular rocky formations.
- Features purple skies and an absence of vegetation.
Inhabitants
- Monarchs.
- Magic Beasts.
- Rulers have held captured inhabitants of the Chaos World as prisoners.
Characteristics
- Many Magic Beasts encountered through Gates originate from the Chaos World.
- The creatures emerging from Gates are remnants of the Monarchs' defeated armies, captured by the Rulers.
- Prolonged captivity has eroded the individuality and consciousness of many imprisoned Magic Beasts. </chaos_world>
Entry settings
- #14[🌐︎] Demon Realm
Keys: Domain of the Monarch of White Flames, Demon Homeworld, Solo Leveling Demon Realm, Baran's World, Demon Homeland, Demon Realm, Demons' Realm, Realm of the Demon King, Demon Realm Dimension, Realm of the Monarch of White Flames, Demon King's Kingdom, World of Demons, Baran's Realm, Kingdom of the Demon King, Demonic World, Demon Realm World, Demon Domain, Baran's Domain, Demons' World, Demon King's Domain, The Demon Realm, White Flames Monarch's Realm, Realm of Demons, Demon Territory, Demons' Homeworld, World of the Demon King, Dimension of Demons, Demon World, Demonic Realm, Demon Realm of Solo Leveling, Demonic Dimension, Demon King's Realm, Baran's Kingdom, White Flames Monarch's Domain, Demon Dimension
Enabled · Selective · After character · Order 10 · 100%
<demon_realm> Definition The Demon Realm is a separate dimension inhabited by demons, formerly ruled by Baran, the Monarch of White Flames.
Inhabitants
- Home to the demon race, organized into a hierarchy of powerful noble clans.
- Includes noble families such as the Radiru Clan.
- Baran held dominion over the demons as their Monarch.
Characteristics
- Demons possess corrupted mana, preventing conventional Shadow Extraction from converting them into shadow soldiers.
- The realm lost its ruling Monarch following Baran's death.
- The Demon Castle is an artificial environment and does not establish the actual geography of the Demon Realm. </demon_realm>
Entry settings
- #15[🌐︎] Beast Realm
Keys: Beast-Type Realm, Rakan's Territory, Magic Beast Realm, Realm of the Monarch of Fangs, Beast Realm, Beastrealm, Realm of the Beasts, Rakan's Beast Realm, Realm of Beasts, Beast Territory, The Beast Realm, Domain of the Monarch of Fangs, Beast Monarch's Domain, Beast-Type Magic Beast Realm, Beast-Realm, Rakan's Domain, Beast World, Rakan's Realm, Monarch of Fangs' Realm, Beast Dimension, Beast Domain, Beast Monarch's Realm, Beast Kingdom
Enabled · Selective · After character · Order 10 · 100%
<beast_realm> Definition The Beast Realm is a purported domain associated with beast-type Magic Beasts and Rakan, the Monarch of Fangs.
Inhabitants
- Beast-type Magic Beasts, including wolves and other predatory creatures.
- Rakan commands beast-type forces as their Monarch.
Characteristics
- Beast-type Magic Beasts are among the creatures serving the Monarchs in their war against the Rulers.
- Rakan possesses immense physical strength and the ability to transform into a monstrous wolf. </beast_realm>
Entry settings
- #16[🌐︎] World of Eternal Slumber
Keys: Jinwoo's Shadow Dimension, Shadow Monarch World, Monarch of the Dead's Dimension, Dimension of Eternal Slumber, Shadow Soldiers' Sanctuary, Shadow Monarch's Domain, Shadow Monarch's Dimension, Jinwoo's World of Repose, Eternal Slumber Realm, Shadow Soldiers' Dimension, Shadow Army's Dimension, Shadow Army's Realm, Dimension of Eternal Repose, Shadow Monarch Dimension, Ashborn's Realm, Eternal Slumber Dimension, Land of the Shadow Soldiers, Monarch of the Dead's Realm, Ashborn's Domain, Shadow Monarch's Land of the Dead, Realm of the Monarch's Dead, Realm of Infinite Darkness, Shadow Army's Homeland, Realm of the Shadow Soldiers, The World of Repose, Shadow Army's Sanctuary, Domain of the Shadow Soldiers, Eternal Repose Realm, Eternal Slumber Domain, Eternal Resting Place of the Dead, Domain of the Shadow Army, Shadow Soldiers' Resting Place, Shadow Army's World, Dimension of the Shadow Soldiers, Eternal-Slumber Dimension, Jinwoo's World of Eternal Slumber, Ashborn's World, Domain of Eternal Repose, Realm of Eternal Slumber, Domain of Eternal Slumber, World of the Shadow Soldiers, Domain of the Monarch's Dead, Shadow Army's Resting Place, Land of the Shadow Army, Eternal Slumber, Home of the Shadow Soldiers, World of the Shadow Army, Shadow Soldiers' Realm, Eternal Slumber World, Shadow Soldiers' World, Shadow Monarch Realm, Dimension of Infinite Darkness, Eternal Resting Place of the Shadows, Land of the Dead, The Dimension of Infinite Darkness, Eternal-Slumber World, Sung Jinwoo's Shadow Realm, Shadow Soldiers' Domain, Shadow Army's Homeworld, Home of the Shadow Army, Monarch of the Dead's Domain, The World of Eternal Slumber, Homeland of the Shadow Soldiers, Shadow Soldiers' Homeworld, World of the Monarch's Dead, Shadow Monarch's Realm, World of Repose, Eternal-Slumber Realm, Sung Jinwoo's Domain, Ashborn's Dimension, Eternal Repose World, Sung Jinwoo's Realm, Shadow Monarch's Kingdom, Shadow Monarch's World, Realm of the Shadow Army, Shadow Soldiers' Homeland, World of Eternal Rest, Eternal Repose Domain, Eternal Repose Dimension, Shadow Army's Domain, Monarch of the Dead's World, Realm of Eternal Repose, Eternal Repose, World of Eternal Slumber, World of Infinite Darkness, Shadow Monarch Domain
Enabled · Selective · After character · Order 10 · 100%
<world_of_eternal_slumber> Definition The World of Eternal Slumber, also known as the World of Repose, is a vast dimension governed by the Shadow Monarch through the Authority Over Death. It serves as the home of the Shadow Army.
Geography
- An immense realm characterized by purple and white skies, perpetual twilight, and the absence of a normal day-night cycle.
- Contains castles, settlements, training grounds, resource deposits, and extensive territories.
- Its environment and structures can be shaped by the Shadow Monarch.
Notable Locations
- Central Castle: A magnificent castle within the realm.
- Divine Liege Statue: An enormous monument depicting Sung Jinwoo holding Antares' fang and carrying Sung Suho.
- Soldiers Training Zone: A training area overseen by Bellion.
- Demon Castle: Residence of the Radiru demon clan.
- Player Advance Area: An area resembling the trials of the System.
- Battle Zone of Ashborn: A territory named after the former Shadow Monarch.
- Manufactury Zone of Dwarves: A settlement containing workshops and smithies.
- Mines: Sources of minerals and crafting materials.
- Ant Colony: Territory inhabited by Beru and the ant soldiers.
- Magic Training Zone: An area for magical training.
- Repose Area: A designated area within the realm.
- Commercial Zone: A marketplace for trading goods.
Characteristics
- Shadow Soldiers reside within the dimension and can freely enter or leave it.
- The Shadow Monarch possesses extensive control over the realm through the Authority Over Death.
- The realm exists outside the normal passage of time.
- Living beings entering without appropriate protection risk losing their vitality.
- The Shadow Monarch can contain the dimension within their own shadow. </world_of_eternal_slumber>
Entry settings
- #17[🌐︎] World of Nothingness
Keys: World of Oblivion, World of Fallen Monarchs, Realm Beyond Transcendental Death, World of Nonexistence, Realm Beyond the Death of Monarchs, Eternal Rest Dimension, Eternal Rest World, Eternal Resting Place of Transcendental Beings, Dimension of the Dead Monarchs, Realm of Oblivion, World of Nothingness, World-of-Nothingness, Afterlife of the Monarchs, Realm of Nothingness, Final Destination of Fallen Monarchs, World of Non-Existence, Realm of Deceased Transcendental Beings, Monarchs' Final Resting Place, Domain of Eternal Rest, Dimension of Non-Existence, Final Destination of Dead Monarchs, Dimension of Nonexistence, Realm of the Dead Monarchs, The Monarchs' Death Realm, Dimension of the Sleeping Monarchs, Monarchs' Afterlife, Nothingness World, Eternal Oblivion Realm, Monarchs' Eternal Resting Place, Nothingness Dimension, Dimension of Nothingness, Realm of Eternal Rest, Dimension of Eternal Rest, Dimension of Oblivion, Dimension Beyond Transcendental Death, Eternal Resting Place of the Monarchs, Realm of the Sleeping Monarchs, Realm of Fallen Monarchs, Eternal Sleep of the Monarchs, Nothingness Realm, World of Eternal Rest, World of the Dead Monarchs, World Beyond the Death of Monarchs, World of Eternal Oblivion, World of the Sleeping Monarchs, Realm of Eternal Oblivion, Resting Place of Dead Monarchs, Domain of Fallen Monarchs, Realm of Nonexistence, The Monarchs' Death Dimension, Dimension of Eternal Oblivion, The World of Nothingness, Realm of Non-Existence, Domain of Nothingness, Monarch Afterlife Realm, Final Resting Place of the Monarchs, Resting Place of Transcendental Beings, Afterlife of Higher Beings, The Monarchs' Eternal Rest Realm, Afterlife of Transcendental Beings, Final Resting Place of Higher Beings, Monarchs' Eternal Sleep, Eternal Rest Realm, The Realm of Eternal Rest
Enabled · Selective · After character · Order 10 · 100%
<world_of_nothingness> Definition The World of Nothingness, also known as the Realm of Eternal Rest, is a dimension where deceased higher beings, including Monarchs and Rulers, enter eternal slumber.
Structure
- An empty realm devoid of conventional time and space.
- Appears as an endless expanse of darkness, whiteness, and an empty horizon.
- Its appearance varies according to the deceased Monarch.
Characteristics
- Exists outside the ordinary physical world, with only the souls of deceased Monarchs described as inhabiting its emptiness.
- Beings who enter remain in eternal rest, with no known instances of awakening.
- Normally inaccessible from the outside, even to the Shadow Monarch.
- Can be accessed through the Shadow of the World Tree skill.
- External powers, including Shadow Soldiers, cannot be summoned or accessed within the realm.
- Time appears to stop during entry, and the experience resembles a dream. </world_of_nothingness>
Entry settings
- #18[🌐︎] Dimensional Crack
Keys: The Space Between Dimensions, The Empty Space Between Worlds, The Void Separating Dimensions, Void Between Worlds, Inter-Dimensional Crack, Dimension Crack, The Interdimensional Emptiness, Crack Between Dimensions, Rift Between Dimensions, The Empty Space Between Dimensions, The Nothingness Between Worlds, Dimensionalcrack, The Void Outside the Worlds, The Dimensional Crack, Dimensional Crack, The Darkness Between Dimensions, The Abyss Between Dimensions, The Empty Space Beyond Worlds, The Dark Abyss Between Worlds, The Void Between Realms, The Emptiness Separating Worlds, Interdimensional Crack, Inter-Dimensional Rift, Interdimensional Rift, The Interdimensional Nothingness, The Space Separating Dimensions, Interdimensional Space, Dimensional-Gap, Dimensional-Crack, The Space Outside Conventional Dimensions, The Void Between Dimensions, Dimensional Interstice, Inter-Dimensional Void, The Darkness Separating Worlds, The Eternal Darkness Between Dimensions, Between-Dimensions Void, Dimensional Gap, Void Between Dimensions, The Eternal Void Between Dimensions, Space Between Worlds, The Space Between Realms, Interdimensional Void, The Interdimensional Darkness, Gap Between Worlds, The Gap Separating Dimensions, The Interdimensional Abyss, The Empty Expanse Outside Dimensions, Gap Between Dimensions, Inter-Dimensional Gap, The Darkness Outside Ordinary Dimensions, The Gap Between Realms, The Dimensional Gap, Dimension Gap, The Emptiness Between Dimensions, The Empty Dimensional Expanse, The Dimensionless Expanse, The Dimensionless Void, Interdimensional Gap, The Nothingness Between Dimensions, Dimensional In-Between, The Dark Interdimensional Expanse, Space Between Dimensions, The Gap Between Dimensions, Dimensional Rift, Inter-Dimensional Space, The Dark Void Between Dimensions, The Empty Interdimensional Expanse, The Eternal Dark Between Realms, Between-Dimensions Space, Dimensionalgap, The Boundless Interdimensional Void, Dimensional Void, Interdimensional Interstice
Enabled · Selective · After character · Order 10 · 100%
<dimensional_crack> Definition The Dimensional Crack, also known as the Dimensional Gap, is an empty space existing between dimensions in the Solo Leveling universe.
Environment
- An endless expanse of darkness devoid of physical structures or natural environments.
- Contains virtually nothing for the Monarchs to destroy.
- Time flows differently within the Dimensional Crack compared to the outside world.
Inhabitants
- Monarchs.
- Armies of Chaos.
Characteristics
- Serves as a space where Monarchs and their armies can exist between dimensions.
- Its emptiness resembles the World of Nothingness and the World of Eternal Slumber.
- The Shadow Monarch can draw upon the power of death within this space to strengthen himself and his Shadow Army. </dimensional_crack>
Entry settings
- #19[🌐︎] Outer Universe 1
Keys: 외우주의 차원-01, Dimension 01, 외우주의 제1차원, Oeujuui Chawon-1, Outer Universe Dimension 1, Dimension 001, Dimension-1, Outer Universe Dimension-001, Oeuju Chawon-1, OUD01, Outer Dimension 001, 외우주의 차원 01, Itarim Dimension One, First Dimension, Outer Universe Number One, 외우주 제1 차원, D1, Outer Universe Dimension One, Dimension Number 1, OUD-1, First Outer Dimension, Itarim of Dimension-1's Realm, Outer Dimension One, 1st Dimension, Outer Universe Dimension-01, 1st Outer Universe, Outer Universe Number 1, Dimension One, Oeujuui Chawon 1, Itarim of Dimension-1's Universe, Itarim of Dimension-1's Dimension, Outer Universe-1, Outer Universe 01, D-01, 외우주의 차원 1, Outer Universe D01, 외우주의 차원-1, Outer Universe D-1, 외우주 차원-1, Outer Universe One, OU01, OU-01, OUD1, Itarim Dimension 01, Outer-Universe Dimension-1, Dimension Number One, OUD-01, Outer Dimension 1, Outer Universe Dimension 01, Outer Dimension 01, Outer Universe D1, OU1, Outer Universe Dimension 001, 외우주 제1차원, OU-1, Itarim's Dimension-1, Dimension-01, Outer Universe D-01, Outer-Universe Dimension 1, First Outer Universe, Dimension No. 1, D-1, 1st Outer Dimension, Itarim Dimension-1, Outer Dimension-1, Outer Universe 001, Outer-Universe Dimension One, Itarim's Dimension 1, Outer Universe Dimension-1, Dimension-001, Dimension 1, 외우주 차원 1, Outer Universe No. 1, Oeuju Chawon 1, Outer Universe 1, D01, Itarim Dimension 1
Enabled · Selective · After character · Order 10 · 100%
<outer_universe_dimension_1> Definition Outer Universe Dimension-1 is a distant dimension among the Outer Universes, created and ruled by an Itarim known as the Itarim of Dimension-1.
Environment
- Features crimson-red and purple skies covered by a membrane resembling blood vessels.
- Thick, black, blood-like rain falls continuously.
- The landscape is covered in slime, decaying organic matter, and rivers of pulsating purple filth.
- Its atmosphere carries overwhelming odors of blood and rotting flesh.
- Twisted, flesh-like trees possess mouths filled with sharp teeth.
- Bladed vegetation and tentacle-like grasses attack nearby creatures.
Inhabitants
- Apostles of Annihilation serving the ruling Itarim.
- Enormous predatory creatures, including mountain-sized centipedes and gigantic spiders.
- Grotesque monsters with distorted anatomy, combining shells, flesh, and unnatural limbs.
- Various alien species, including those preyed upon by the realm's inhabitants.
Characteristics
- The ruling Itarim manifests enormous, burning red eyes within the sky.
- Its environment is extremely hostile to humans, provoking intense fear and physical revulsion.
- Predatory creatures and Apostles constantly fight, hunt, and devour one another.
- The dimension can be connected to other universes through dimensional Gates. </outer_universe_dimension_1>
Entry settings
- #20[🌐︎] Outer Universes
Keys: Outer World, External Dimension, Outer Reality, Outer Dimension, 외부 우주, Outer God-Created Universes, External Cosmoses, Outer God-Created Universe, 외우주, Itarim Universe, Outer God Universe, Outer Dimensions, Oe-Uju, Itarim-Created Universes, 외우주의, External Universe, Oe Uju, Universe of the Itarim, Outer Gods' Universes, Itarim Realms, Itarim Dimensions, Outer God Realms, Outer God Dimension, Oe Ujuui, Outer God Worlds, Outer God Universes, Itarim Universes, 외우주 차원, Universes of the Outer Gods, The Outer Universes, Outer-Cosmos, Outer Worlds, Itarim World, Outer God Realm, Itarim Dimension, Outer-Universe, Outeruniverse, Outer Universe, Outer God World, Outer-Universes, 외우주 세계, Oebu Uju, Oeuju, The Outer Universe, External Universes, Itarim Realm, Outer Cosmoses, Outer God Dimensions, Outeruniverses, Outer Cosmos, Universes of the Itarim, 외부우주, Oeujuui, Itarim-Created Universe, Outer Gods' Universe, Outer Cosmoi, 외우주들, Itarim Worlds, Outer Universes, Outer Realities, Universe of an Outer God, External Dimensions, External Cosmos
Enabled · Selective · After character · Order 10 · 100%
<outer_universes> Definition The Outer Universes are countless universes created by the Itarim, powerful divine beings also known as Outer Gods, existing across multiple dimensions.
Structure
- Each universe is separated from others by vast interstitial spaces known as Dimensional Gaps.
- These barriers can be crossed through force or Dimensional Transfer.
- Each universe contains immense quantities of mana associated with its creator.
Characteristics
- Universes deprived of their governing god become vulnerable to invasion by other Itarim.
- The remaining mana of a godless universe attracts other Outer Gods.
- Without their creator, universes gradually deteriorate and may eventually collapse.
- Conflicts between the Itarim can fracture universes, leaving fragments drifting through the Void.
Known Outer Universes
- Floating Sea of Corpses.
- Outer Universe Dimension-1.
- Shattered Sky. </outer_universes>
Entry settings
- #21[🌐︎] Sea of the Afterlife
Keys: Afterlife Ocean Domain, Spiritual Sea of the Afterlife, Sea of the Deceased, Ocean of Lost Souls, Ocean of Death, Infinite Sea of the Afterlife, Sea of the Afterlife, Afterlife Ocean, Sea of the Dead, Death's Ocean, Endless Sea of the Afterlife, Afterlife Sea Realm, Afterlife Spiritual Sea, Sea of Dead Souls, Afterlife Ocean Realm, Abyssal Sea of the Afterlife, Infinite Afterlife Sea, Sea of the Afterlife Dimension, Afterlife Ocean World, Spiritual Ocean of the Afterlife, Ocean of Afterlife, Afterlife's Sea, Afterlife Abyss, Boundless Sea of the Afterlife, Infinite Spiritual Universe of the Afterlife, Ocean of the Afterlife, Ocean of Dead Souls, The Sea of the Afterlife, Ocean of the Dead, Afterlife Sea Dimension, Afterlife Spiritual Universe, Afterlife Sea, Death's Sea, Sea of Departed Souls, Sea of Death, Abyss of the Afterlife, Ocean of Departed Souls, Sea of The Afterlife, Sea of Afterlife, Sea of Lost Souls, Bottomless Sea of the Afterlife, Afterlife Sea World, Afterlife Spiritual Ocean, Afterlife Ocean Dimension, Spiritual Universe of the Afterlife, Afterlife Sea Domain, Abyssal Ocean of the Afterlife
Enabled · Selective · After character · Order 10 · 100%
<sea_of_the_afterlife> Definition The Sea of the Afterlife is an infinite spiritual dimension where the souls of deceased beings drift within a boundless abyss of darkness.
Environment
- Consists of an endless black sea beneath a pitch-black sky.
- Its depths contain an immense, undulating expanse of darkness.
- Home to Nightmare Buds, nameless weeds, and abandoned creations of the Absolute Being.
- Contains the World Tree, whose roots extend into the deepest abyss and emit light within the darkness.
Properties
- The Curse of Death continuously drains the vitality of living beings entering the dimension.
- Vitality drains faster upon contact with the sea and increases dramatically with depth.
- Shadow soldiers are unaffected because they are already dead and sustained by their master's magical power.
- The dimension is described as deeper and darker than the World of Eternal Slumber.
Souls
- Souls of the deceased drift within the sea, with demons being an exception, as their souls return to the Demon World.
- The Shadow Monarch can retrieve souls through Shadow Extraction and transform them into shadow soldiers.
- Shadow Extraction normally requires the deceased's corpse as a medium, but this requirement can be bypassed by entering the sea directly. </sea_of_the_afterlife>
Entry settings
- #22[🌐︎] World Tree Realm
Keys: Yggdrasils Ash Tree, Laerad, Mimameidr, Mímameidr, Mima Meidr, Yggdrasil the World Tree, Mimir's Tree, Tree Atop Valhalla, Tree of Mimir, Yggdrasil's Universal Tree, Hoddmimir's Forest, Tree of Mímir, Mimir Tree, Yggdrasil's Ash Tree, Ash of Yggdrasil, Yggdrasill's Tree, Askr Yggdrasil, Hoddmimir's Wood, The World Tree, Hoddmimisholt, Yggdrasil's Cosmic Tree, Grove of Hoddmimir, Hoddmímir's Grove, Yggdrasil's Sacred Ash, Hoddmimis Holt, Worldtree, Yggdrasil Ash Tree, World Tree Yggdrasil, Yggdrasill's World Tree, Yggdrasill, Yggdrasil's Ash, Tree of Laerad, Læraðr, Yggdrasil's World Tree, Askr Yggdrasils, Laerath, Laeradr, Yggdrasil's Dimensional Tree, Yggdrasil's Divine Tree, Yggdrasil the World Ash, Yggdrasill's Ash, Mímameiðr, Hoddmímis Holt, Lærað, Cosmic Ash Tree, World Tree of Yggdrasil, World-Ash, Tree Above Valhalla, Læraðr Tree, Yggdrasil's Tree, Hoddmímir's Wood, Yggdrásil, The World Ash, Míma meiðr, Cosmic Ash, Læradr, Yggdrasill Tree, Hoddmimir's Grove, Laerathr, Yggdrasil, Yggdrasil's Multiversal Tree, Askr Yggdrasill, World Tree, Yggdrasil's Great Ash, Grove of Hoddmímir, Lærathr, The Ash of Yggdrasil, Hoddmímisholt, Yggdrasil World Tree, World-Tree, Laerad Tree, Mimameiðr, Yggdrasil's Celestial Tree, World Ash, Mímir Tree, Yggdrasils Askr, Hoddmímir's Forest, Mímir's Tree, Yggdrasil Tree, Valhalla's Tree
Enabled · Selective · After character · Order 10 · 100%
<world_tree> Definition The World Tree (Yggdrasil) is a colossal, multidimensional tree described as connecting numerous worlds across the Solo Leveling universe.
Structure
- Extends across multiple dimensional barriers.
- Serves as a connection between countless lower worlds.
Characteristics
- Described as having been planted by the Absolute Being.
- Associated with the origins of the Rulers' celestial soldiers. </world_tree>
Entry settings
- #23[🌐︎] Shadow of the World Tree
Keys: World Tree's Spiritual Dimension, Worldtree Shadow, World Tree Shadow Dimension, Yggdrasil Shadow, Yggdrasill's Shadow, Shadow of the World Tree, Yggdrasill Shadow, World Tree's Shadow World, Shadow Dimension of the World Tree, Yggdrasil's Shadow, Shadow Realm of the World Tree, Spiritual Realm of the World Tree, World Tree's Shadow Dimension, World Tree's Spiritual Shadow, World Tree's Shadow, World-Tree Shadow, Spiritual Dimension of the World Tree, Spiritual World of the World Tree, World Tree Shadow Realm, Shadow of World Tree, Yggdrasil's Shadow Realm, Spiritual Shadow of the World Tree, World Tree Shadow World, Yggdrasil's Shadow Dimension, Yggdrasil's Spiritual Dimension, Yggdrasil's Spiritual Realm, The World Tree's Shadow, World Tree Shadow, The Shadow of the World Tree, World Tree Spiritual Realm, Shadow World of the World Tree, Shadow of Yggdrasill, World Tree's Spiritual Realm, World Tree's Shadow Realm, Shadow of Yggdrasil, World Tree Spiritual Dimension, Yggdrasil's Shadow World, Yggdrasil's Spiritual World
Enabled · Selective · After character · Order 10 · 100%
<shadow_of_the_world_tree> Definition The Shadow of the World Tree is a spiritual realm associated with death, rebirth, and the souls of deceased Monarchs. It exists as a counterpart to the physical World Tree.
Structure
- Described as an immense spiritual space containing a shadow-like manifestation of the World Tree.
- Associated with the Sea of the Afterlife, a vast abyss capable of consuming the realm.
- Contains sanctuaries associated with deceased Monarchs.
Functions
- Serves as a passage for deceased souls, allowing them to be purified and reincarnated.
- Preserves the souls of fallen Monarchs within a state associated with dreams and nothingness.
- Allows certain deceased Monarchs to be contacted through specialized abilities or succession rituals.
Characteristics
- Described as possessing its own consciousness.
- Its continued stability depends on the Guardian of the World Tree.
- Without the Guardian's protection, it risks being swallowed by the Sea of the Afterlife. </shadow_of_the_world_tree>
Entry settings
- #24[🌐︎] True Death Realm
Keys: Eternal Erasure, Existential Erasure, Final Erasure, The Living Abyss, TrueDeath, Erasure Beyond Death, LivingAbyss, True Erasure, True Non-Existence, Eternal Non-Existence, Conceptual Erasure, Absolute Non-Existence, Absolute Conceptual Erasure, Death Beyond Resurrection, Unextractable Death, True-Death, Final Death, Cosmic Non-Existence, Permanent Erasure, Total Non-Existence, Irreversible Erasure, The Un-Extractable Threshold, Permanent Non-Existence, Existential Annihilation, Death Beyond Extraction, Complete Erasure of Existence, Unrecoverable Death, Death of Existence, Un-Extractable Death, Living Abyss, Erasure From Existence, Complete Soul Erasure, Absolute Annihilation, Irreversible Death, Death Beyond the Shadow Monarch's Power, Spiritual Annihilation, Soul Annihilation, True Death, Absolute Oblivion, Absolute Erasure, The True Death, Absolute Death, Absolute-Death, Irretrievable Death, Living-Abyss, Ultimate Death, Final Non-Existence, Total Existential Erasure
Enabled · Selective · After character · Order 10 · 100%
<true_death> Definition True Death is the concept of irreversible annihilation, in which a being's existence is permanently extinguished rather than preserved in an afterlife.
Characteristics
- Represents the complete destruction of a being's physical and spiritual existence.
- Leaves no surviving soul or spiritual essence available for resurrection.
- Cannot be reversed through conventional Shadow Extraction.
- Distinguished from ordinary death, in which a soul may continue to exist. </true_death>
Entry settings
- #25═══════[Location]═══════
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- #26[⚲] 2nd Red Gate Dungeon
Keys: Second Red Gate Raid, Seoul Highway Red Gate Dungeon, Red Gate Number 2, 2nd Red-Gate Dungeon, Second Red Gate Dungeon, Sung Jin-Woo's Second Red Gate Dungeon, 2nd Red Gate Incident, Second Redgate, 2nd Red Gate, 2nd Red-Gate, Jinwoo's 2nd Red Gate, Seoul Highway Red Gate Incident, Red Gate Dungeon II, 2nd Red Gate Raid, Second Red Gate Forest Dungeon, 2nd Red Gate Dungeon, Higos Red Gate, Seoul Highway Red Gate, Red Gate II, Second Red-Gate Dungeon, Second Red Gate Mission, Red Gate Dungeon Number 2, Higos' Red Gate Dungeon, 2nd Red Gate Forest, Second Red Gate, Red Gate Two, Red Gate Dungeon No. 2, 2nd Red Gate Expedition, Red Gate No. 2, Red Gate Dungeon Two, 2nd Redgate Dungeon, Second Red Gate Incident, 2nd Red Gate Mission, 2nd Redgate, Red Gate Dungeon 2, Second Redgate Dungeon, Seoul Highway B-Rank Dungeon, Second Red Gate Forest, Second Red Gate Event, Higos Red Gate Dungeon, Jinwoo's Second Red Gate Dungeon, 2nd Red Gate Event, Second Red Gate Expedition, Seoul Highway B-Rank Gate, 2nd Red Gate Clearing, Treefolk Centaur Dungeon, Red Gate Number Two, Jinwoo's Second Red Gate, Sung Jinwoo's Second Red Gate Dungeon, Higos' Dungeon, Treefolk Centaur Red Gate, Second Red-Gate, 2nd Red Gate Forest Dungeon, Second Red Gate Clearing, Red Gate 2
Enabled · Selective · After character · Order 10 · 100%
<second_red_gate_dungeon> Definition The 2nd Red Gate Dungeon is a dungeon that originally appeared as a B-Rank Gate on a highway in Seoul before transforming into a Red Gate.
Environment
- Contains a vast, rain-soaked forest.
- Inhabited by humanoid Magic Beasts known as Treefolk Centaurs.
Boss
- Higos.
Characteristics
- Originally classified as B-Rank.
- Became a Red Gate after being entered.
- Has been cleared. </second_red_gate_dungeon>
Entry settings
- #27[⚲] Ahjin Soft
Keys: Ahjin Soft Company, Ahjin VR Company, Ahjin-Soft, 아진소프트 직원, Ajin Soft, 아진소프트가, Ahjin Soft Entertainment, A Jin Soft, 아진소프트의, Ahjin Soft Inc., Ahjin Software, 아진소프트 기업, Ajin Soft Studios, 아진소프트 개발사, Ahjin Soft Korea, 아진소프트 회장, Ajin Software, Ahjin Soft Game Company, Ahjin Soft Game Developer, 아진소프트 게임, AjinSoft, 아진소프트 대표, Ajin Soft Corporation, Ahjin Soft, Ahjin Soft Corporation, Ahjin Soft Game Development, 아진소프트는, Ahjin Game Studio, Ahjin VR Studio, Ahjinsoft, Ahjin Soft Game Studio, Ahjin Soft Gaming, Ahjin Software Company, Ahjin Soft Games, Ajin Soft Entertainment, 아진소프트 회사, 아진소프트에서, AhjinSoft, 아진소프트 주식회사, 아진소프트 게임사, Ahjin Virtual Reality Studio, Ajin-Soft, 아진-소프트, 아진소프트 게임회사, Ahjin Gaming Corporation, Ahjin Game Corporation, 아진소프트를, Ahjin Soft Studios, Ahjin Virtual Reality Games, 아진소프트, 아진 소프트, Ahjin Soft Co., Ah Jin Soft, 아진소프트에, Ahjin Virtual Reality Corporation, Korean Ahjin Soft, Ajin Soft Games
Enabled · Selective · After character · Order 10 · 100%
<ahjin_soft> Definition Ahjin Soft is a South Korean game development corporation founded by Yoo Jinho in the revised timeline of Solo Leveling.
Leadership
- Chairman: Yoo Jinho.
- Director: Lim Do-Gyu.
Characteristics
- Developed Beautiful World, an immensely popular virtual reality game.
- Beautiful World surpassed 12 million users within four years of its release.
- Maintained leading positions in profitability and popularity for four consecutive years.
- Employs some Awakened Beings who chose not to pursue careers as Hunters. </ahjin_soft>
Entry settings
- #28[⚲] Black Market
Keys: Yangpyeong's Black Market, Yangpyeong Secret Market, Yangpyeong Demon Bazaar, Lotto's Black Market, Hunter Black Market of Yangpyeong, Lotto's Secret Marketplace, Underground Black Market of Yangpyeong, Lotto's Black Market Arena, Yangpyeong Underground Marketplace, Solo Leveling Ragnarok Black Market, Yangpyeong Illegal Market, The Black Market, Lotto's Underground City, Lotto's Underground Market, Ragnarok Black Market, Blackmarket, Black Market of Yangpyeong, Korea's Underground Demon Market, Solo Leveling Black Market, Yangpyeong Underground City, Black-Market, Yangpyeong Hidden Market, Yangpyeong's Hidden Underground City, Korean Demon Black Market, Yangpyeong Demon Market, Lotto's Underground Bazaar, Yangpyeong Underground Bazaar, Black Market, Hidden Black Market of Yangpyeong, Yangpyeong Black-Market Dungeon, Black Market Arc Location, Yangpyeong Black Market, Lotto's Underground Arena, Demon Black Market of Yangpyeong, Yangpyeong Underground Market, Yangpyeong Hunter Market, Lotto's Demon Market
Enabled · Selective · After character · Order 10 · 100%
<black_market> Definition The Black Market is a concealed underground marketplace in Yangpyeong, Korea, where demons and Hunters conduct illegal trade, auctions, and gambling beyond the oversight of the Korean Hunters Association.
Structure
- An enormous temple-like complex with carved stone pillars, moss-covered walls, and a massive bronze entrance gate.
- Contains a bustling marketplace, an underground fighting arena, exclusive VIP rooms, and a chapel associated with the Outer God's Cult.
- The chapel contains the Cartenon Temple and its enormous Statue of God.
Security
- Concealed by the surrounding fog and Blue Mist.
- A demonic totem at the entrance detects non-demonic presences.
- Entry requires sufficient strength, an authorized pass such as the Stardust Necklace, or a means of bypassing the detection system.
- VIP rooms require substantial Stardust and are restricted to demons.
Commerce
- Managed by a demon named Lotto, with predominantly demonic staff.
- Trades dungeon ores, magical beast carcasses, and other valuable goods.
- Magic stones serve as the primary currency.
- Hunters and demons coexist peacefully within the marketplace.
Underground Arena
- Hosts one-on-one fights exclusively between Hunters, with demons serving as spectators.
- Combatants are prohibited from using items.
- Healers are available to prevent unnecessary deaths and unwanted attention.
- Matches may be manipulated through the use of Mad Blooded Poison. </black_market>
Entry settings
- #29[⚲] Busan Gate
Keys: Busan High-Rank Gate, Busan A Rank Gate, Busan High-Level Dungeon, 부산 A급 던전, Busan A Class Gate, 부산 A급 게이트, Busan High-Difficulty Dungeon, 부산 A등급 던전, Busan Dungeon Incident, Busan A-Class Gate, Busan Gate Incident, Pusan Dungeon Raid, Busan Dungeon Gate, Busan Raid Dungeon, A Rank Busan Dungeon, Busan Gate, Busan High-Difficulty Gate, Busan High-Rank Dungeon, Busan High-Level Gate, Busan A Rank Raid, Busan High-Rank Raid, Busan Dungeon Raid, Pusan Dungeon, Busan Gate Raid, Pusan Gate, Pusan Gate Raid, Busan Raid Gate, A-Class Busan Gate, A-Rank Busan Gate, The Busan Gate, Busan Dungeon, 부산 게이트, Busan A Rank Dungeon, Busan A-Class Dungeon, A Rank Busan Gate, Busan A-Class Raid, Busan Gate Expedition, Busan Deonjeon, Pusan A-Rank Gate, Busan A-Rank Raid, Busan A-Rank Dungeon, Busan A Class Dungeon, Busan A Class Raid, Busan High-Level Raid, Busan Gate Operation, Busan Dungeon Operation, A Class Busan Gate, 부산게이트, 부산 던전, BusanGate, 부산 A등급 게이트, Busan Geiteu, Busan Geiteu Raid, Busan-Gate, Busan A-Rank Gate, Busan Dungeon Expedition, A-Rank Busan Dungeon, 부산던전, Pusan A-Rank Dungeon
Enabled · Selective · After character · Order 10 · 100%
<busan_gate> Definition The Busan Gate was a high-level A-Rank Gate that appeared in Busan, South Korea.
Classification
- Rank: A-Rank.
- Dungeon Boss: Arch Lich.
- Magic Beasts: Twin-Headed Ogres and Death Knights.
- Status: Cleared.
Characteristics
- Contained powerful undead and other dangerous Magic Beasts.
- Considered exceptionally dangerous even for experienced Hunters. </busan_gate>
Entry settings
- #30[⚲] Cartenon Temple
Keys: Double-Dungeon Temple, Cartenon Temple Massacre, Cartenon Temple's Architect, Architect's Temple, Ashborn's Vessel Selection Dungeon, Kandiaru's Double Dungeon, The Architect's Hidden Dungeon, The Cartenon Temple, Cartenon Temple, CartenonTemple, Double Dungeon Test, Architect's Double Dungeon, Double Dungeon's Final Trial, Double Dungeon Massacre, Double Dungeon's Architect, Secret Double Dungeon, Commandments of the Cartenon Temple, Double Dungeon's Altar, Cartenon Temple Trials, Cartenon Temple's Hidden Chamber, Kandiaru's Temple, Cartenon Temple Chamber, Architect's Dungeon, Double Dungeon's Statue of God, Kandiaru's Dungeon, The Architect's Dungeon, Cartenon-Temple, Cartenon, Cartenon Temple Dungeon, Double Dungeons, Double Dungeon Chamber, Double Dungeon Trial, Double Dungeon Incident, Cartenon Temple's Statue of God, Double Dungeon's Commandments, Cartenon Temple's Three Commandments, S-Rank Double Dungeon, S-Rank Cartenon Temple, Kandiaru's Trial Chamber, Hidden Double Dungeon, DoubleDungeon, Double Dungeon Temple, Double Dungeon's Inner Chamber, The Architect's Temple, Double Dungeon's Hidden Temple, The Double Dungeon, The Architect's Trial Chamber, Ashborn's Vessel Selection Temple, Cartenon Temple Ruins, Cartenon Temple Trial, Cartenon Temple Incident, Cartenon Dungeon, Double Dungeon Arc, Cartenon Temple Raid, Cartenon Temple Altar, Double Dungeon, Double-Dungeon, Cartenon Temple's Inner Sanctum, Cartenon Temple Test, Double Dungeon Raid, Kandiaru's Hidden Temple, Cartenon Temple Commandments, Cartenon Temple's Trial Chamber
Enabled · Selective · After character · Order 10 · 100%
<cartenon_temple> Definition Cartenon Temple, also known as the Double Dungeon, is a hidden S-Rank dungeon accessible through certain D-Rank dungeons. It serves as the Architect Kandiaru's base of operations and a testing ground for selecting a suitable vessel to inherit the Shadow Monarch's powers.
Structure
- Contains a vast chamber dominated by the enormous Statue of God.
- Houses numerous gigantic statues carrying weapons or musical instruments.
- Features a stone epitaph inscribed with the temple's commandments.
- Contains a central altar and large entrance doors.
Commandments
- Worship God: Everyone must bow before the Statue of God. Anyone remaining above its permitted height is killed by its heat vision.
- Praise God: Each participant must stand before a statue holding a musical instrument. Armed statues kill anyone approaching them, while the Statue of God crushes those who fail to reach safety.
- Prove Thy Faith: At least one participant must remain at the altar rather than escape through the opened doors.
Trial Mechanics
- Completing the second commandment raises the central altar and opens the doors.
- During the final trial, the statues advance whenever they are not being observed.
- Blue flames represent the remaining time, disappearing individually as time passes.
- Red flames represent the participants remaining at the altar, disappearing as they leave.
- The exit gradually closes as participants escape and seals completely when only one remains.
- The final participant who remains at the altar successfully completes the trial.
- The successful participant is offered the opportunity to become the System's Player. Acceptance allows survival, while refusal results in death.
Characteristics
- Contains animated statues rather than ordinary Magic Beasts.
- Operates through lethal trials governed by specific commandments.
- Designed to identify a human capable of receiving the Shadow Monarch's power. </cartenon_temple>
Entry settings
- #31[⚲] Coliseum
Keys: Demon Arena, Coliseum of Madblood, Coliseum of the Demons, Coliseum of the Tyrant King, Demonic Gladiatorial Arena, Demon Realm's Colosseum, Demon Noble Arena, Tyrant King of Madblood's Coliseum, Demon Coliseum, Colosseum of the Demon Realm, Demonic Execution Coliseum, Demon Realm's Arena, Demon Colosseum, Tyrant King of Madblood's Arena, Demon Realm Coliseum, Demonic Coliseum, Demon Realm Colosseum, Colosseum of the Demons, Madblood King's Coliseum, Demon Nobility's Coliseum, Demon Nobility's Arena, Arena of the Tyrant King of Madblood, Demon Realm's Coliseum, Demonic Colosseum, Madblood Coliseum, Demon Realm Gladiatorial Arena, Coliseum, The Coliseum, Demon Nobles' Coliseum, Demon Coliseum Arena, Madblood King's Arena, Coliseum of the Demon Realm, Demon Realm Execution Arena, Madblood Arena, Demonic Execution Arena, Demon Nobles' Arena, Demonic Arena, Noble Demons' Coliseum, Noble Demons' Arena, Demon Realm Execution Coliseum, Demon Realm Arena
Enabled · Selective · After character · Order 10 · 100%
Definition The Coliseum is an ancient demonic arena in the Demon Realm, originally used for gladiatorial combat between noble demons and later converted into a site of public executions and forced combat.Structure
- A massive, oval-shaped arena surrounded by high walls decorated with warped pillars, demon horns, and skulls.
- Features a heavy iron entrance gate guarded by Demon Guards.
- Contains prison cells constructed from hell iron, a dense, mana-infused metal capable of restraining demons.
Characteristics
- Originally served as a battleground where noble demon families competed to demonstrate their strength and status.
- Following the disappearance of the demon nobility, became a place where disobedient and enslaved demons were forced to fight and die for entertainment.
- Operated under the Tyrant King of Madblood, who consumed the corpses of fallen combatants to increase his strength.
- Prisoners were given food containing Mad Blood Poison, which temporarily enhanced physical strength while gradually consuming their lifespan.
Entry settings
- #32[⚲] Demon Castle
Keys: Seoul's Demon Castle, Demoncastle, Kandiaru's Demon Dungeon, The Demon Castle, Demon Castle 100F, Demons' Castle, Jinwoo's Demon Castle, System-Created Demon Castle, Sung Jinwoo's Demon Dungeon, Demon Castle of Seoul, Demon Castle Instance, Seoul Demon Castle, 100 Floor Demon Castle, S-Rank Demon Castle, S-Rank Demon Dungeon, Hundred-Floor Demon Castle, Demon Castle Dungeon, Demon Castle 50th Floor, Demon Castle, Demon Castle S-Rank Dungeon, Alternate-Timeline Demon Castle, Demon Castle 100th Floor, Kandiaru's Instant Dungeon, Ruined Seoul Demon Castle, Demon Castle 1st Floor, Burning Seoul Demon Castle, One-Hundred-Floor Demon Castle, System's Demon Castle, Kandiaru's Demon Castle, Demon Castle Instance Dungeon, Ashborn's Demon Castle, Demon Castle 75th Floor, Demon Castle Instant Dungeon, Jinwoo's 100-Floor Dungeon, System Demon Castle, Demon Castle of the Alternate Timeline, 100-Floor Demon Castle, Demon-Castle, S-Rank Instant Dungeon Demon Castle, Demon Castle Floor 100, Demon Castle's 100 Floors, Demon's Castle, Sung Jinwoo's Demon Castle
Enabled · Selective · After character · Order 10 · 100%
<demon_castle> Definition The Demon Castle is an S-Rank instant Dungeon created by Kandiaru, consisting of 100 floors inhabited by demons and powerful Magic Beasts.
Structure
- Resembles a devastated version of Seoul, filled with ruined buildings and widespread fires.
- Contains 100 floors, with increasingly powerful enemies and designated bosses.
- Its appearance is based on an alternate timeline in which the war between the Rulers and Monarchs devastated Earth and exterminated humanity.
Bosses
- Cerberus: 1st Floor, serving as the gatekeeper.
- Vulcan: 50th Floor.
- Metus: 75th Floor.
- Baran: 100th Floor.
Inhabitants
- Demons, including members of the Radiru Clan.
- Powerful Magic Beasts, including Kaisellin.
Characteristics
- Functions as an artificial Dungeon created through the System.
- Classified as S-Rank due to its exceptionally dangerous inhabitants.
- The Dungeon has been cleared and its environment restored to its original state. </demon_castle>
Entry settings
- #33[⚲] Elvenwood
Keys: Elven Woods, Elven-Wood, Elven Wood, Elven-Woods, Elvenwood, Elvenwoods
Enabled · Selective · After character · Order 10 · 100%
Definition Elvenwood refers to both a massive supernatural tree and the hidden city built around it. Originally associated with the High Elves, Elvenwoods exist in multiple locations and draw nutrients from their surroundings to sustain themselves.Structure
- A colossal central tree surrounded by buildings formed from enormous trunks and interwoven branches.
- Protected by magical barriers that separate the city from the surrounding world.
- Entering the barrier transports visitors into a separate dimensional space.
- The central tree possesses extensive roots capable of movement and attacking living beings.
Inhabitants
- High Elves, who use the tree's power to amplify their spirit magic.
- Corrupted Ghosts, spirit-possessed remains of deceased elves.
Characteristics
- Initially produces lush, fertile environments but gradually exhausts the surrounding land.
- As nutrients diminish, the environment deteriorates and eventually becomes cold and wintry.
- When deprived of nutrients, the tree attacks living beings and absorbs them through its roots.
- High Elves traditionally relocate with Elvenwood seeds to establish new settlements.
- Elvenwoods can conceal themselves through powerful magical barriers and perception-altering spells.
- Known locations include North Korea, Russia, China, France, and the United States.
Entry settings
- #34[⚲] First S-Rank Gate
Keys: The Inaugural S-Class Gate, First S-Class Gate Opening, Kamish Gate Catastrophe, Humanity's First S-Class Gate, World's First S-Rank Gate, 1st S-Class Gate, S-Class Gate One, Kamish's Gate, First S-Class Dungeon Gate, First S-Rank Dungeon, First S-Class Gate Catastrophe, First S-Rank Gate Break, Kamish's S-Class Gate, Kamish Gate, First S Tier Gate, S-Rank Gate #1, First S-Class Dungeon, Kamish's Dungeon, First Ever S-Class Gate, Humanity's First S-Rank Gate, S-Rank Gate 1, First S-Rank Dungeon Gate, First S-Class Gate Break, S-Class Gate 1, First S Ranked Gate, First S-Rank Dungeon Break, First S-Class Gate Emergency, 1st S Class Gate, Kamish's S-Rank Gate, The Inaugural S-Rank Gate, First S-Class Gate, Kamish's Dungeon Break, Kamish Dungeon Incident, 1st S-Rank Gate, S-Class Gate No. 1, First S-Rank Gate Crisis, Kamish Dungeon Catastrophe, 1st S Rank Gate, First S-Class Gate Incident, First S-Class Gate Appearance, Kamish Dungeon, Kamish's Dungeon Gate, First S-Rank Gate Disaster, Kamish Dungeon Disaster, First S Rank Gate, First S-Rank Gate, First S-Rank Gate Emergency, World's First S-Class Gate, Kamish Dungeon Break, Kamish Gate Disaster, First-Ever S-Rank Gate, First S Class Gate, First S-Class Gate Crisis, First S-Rank Gate Emergence, The Original S-Class Gate, S-Class Gate Number One, S-Class Gate #1, First S-Rank Gate Catastrophe, Kamish's Gate Break, First S-Rank Gate Appearance, First S-Class Dungeon Break, S-Rank Gate No. 1, First S-Class Gate Disaster, First S-Rank Gate Incident, First S-Ranked Gate, First S-Class Gate Outbreak, First S-Rank Gate Opening, S-Rank Gate One, Kamish Gate Incident, First-Ever S-Class Gate, First S-Rank Gate Outbreak, First S-Tier Gate, First S-Class Gate Emergence, First Ever S-Rank Gate, S-Rank Gate Number One, The Original S-Rank Gate
Enabled · Selective · After character · Order 10 · 100%
<first_s_rank_gate> Definition The First S-Rank Gate was the first recorded S-Rank Gate in Solo Leveling, appearing on the western coast of the United States approximately eight years before the main storyline.
Classification
- Rank: S-Rank.
- Dungeon Boss: Kamish, an exceptionally powerful dragon.
Characteristics
- Responsible for one of the most catastrophic Dungeon Breaks in human history.
- Kamish's emergence devastated the American West Coast, killing millions of civilians and more than 99 S-Rank Hunters.
- Only five participating S-Rank Hunters survived and successfully defeated Kamish.
- The five survivors received authority comparable to that of a nation and became known as National Level Hunters.
- Demonstrated the extraordinary destructive potential of S-Rank Gates. </first_s_rank_gate>
Entry settings
- #35[⚲] Glacier Dungeon
Keys: Glacial Field Dungeon, Frozen Glacier Dungeon, Glacier Field Dungeon, Solo Leveling Glacier Dungeon, Glacial Dungeon, Glacier Realm Dungeon, Frozen Glacier Field Dungeon, Glacial-Dungeon, Ragnarok Glacier Dungeon, Glacier-Type Dungeon, Facade Island's Glacier Dungeon, Ice Glacier Dungeon, The Glacier Dungeon, Pacific Glacier Dungeon, Glacial Field-Type Dungeon, Glacier Dungeons, Glacier-Dungeon, Glacier World Dungeon, Glacier Dungeon, Facade Island Glacier Dungeon, Solo Leveling Ragnarok Glacier Dungeon, Nauru's Glacier Dungeon, Pacific Ocean Glacier Dungeon, Glacier Dungeon on Nauru, Nauru Island Glacier Dungeon, Glacier Dungeon of Facade Island, Nauru Glacier Dungeon, Glacier Dungeon of Nauru, GlacierDungeon, Glacier Field-Type Dungeon
Enabled · Selective · After character · Order 10 · 100%
<glacier_dungeon> Definition Glacier Dungeon is a Field Type Dungeon located on Nauru Island in the Pacific Ocean, featuring an extremely cold, glacier-like environment.
Environment
- A frozen landscape where extreme cold affects everyone who enters.
- The entire dungeon imposes the Curse of Cold debuff, reducing attack speed and movement speed by 30%.
- Kandiaru's Blessing provides protection against the dungeon's cold debuff.
Inhabitants
- Ice Elves.
- Ice Trolls.
- Ice Golems.
- Ice Kobolds.
Notable Locations
- Forest of Echoes: Also known as the Forest of Trials, containing the Spring Water from the Forest of Echoes.
- Sanctuary of Snow Folk: A sanctuary that can be activated at a hot spring deep within the Forest of Echoes. </glacier_dungeon>
Entry settings
- #36[⚲] Gwanak Mountain Dungeon
Keys: Gwanak Mountain Dungeon, Gwanak Dungeon, Gwanak Field Dungeon, Gwanaksan Field Dungeon, Gwanak Mountain Field Dungeon, Mt. Gwanak Dungeon, Gwanak Mt. Dungeon, Gwanak Mountain's Dungeon, Gwanaksan Dungeon, Mount Gwanak Dungeon
Enabled · Selective · After character · Order 10 · 100%
<gwanak_mountain_dungeon> Definition Gwanak Mountain Dungeon is a D-Rank field dungeon located on Gwanak Mountain in Seoul, South Korea.
Classification
- Rank: D-Rank.
- Type: Field Dungeon.
- Boss: Brocky.
- Status: Cleared.
Inhabitants
- Black-Shadow Razan.
- Razor-Clawed Briga.
- Dungeon Jackals.
- Brocky.
Characteristics
- Formed after a dungeon was not cleared in time, resulting in a Dungeon Break that allowed Magic Beasts to escape into the surrounding area.
- Also functioned as a Fang Sanctuary, where Brocky was tasked with protecting Gray.
- Formerly controlled by the Hyena Guild, which used the dungeon as a base for illegal operations and to imprison kidnapped individuals. </gwanak_mountain_dungeon>
Entry settings
- #37[⚲] Hapjeong Subway Station
Keys: Hapjeongyeok, Hapjeong's Instant Dungeon, Hapjeong Station Gate 3, 합정역, Hapjeong Station's Dungeon, Hapjeong Station Third Entrance, Hapjeong Subway Station Seoul, Hapjeong Station Raid, 합정역 던전, Hapjeong Station Dungeon Incident, Hapjeong Third Entrance, 합정역 지하철역, Hapjeong Subway Station's Dungeon, 합정역 즉석 던전, Hapjeong-yeok, Hapjeong Metro Station, Hapjeong Metro Dungeon, Hapjeong Exit #3, Hapjeong Instant Dungeon, Hapjeong Subway Station Incident, Hapjeong Subway Station's Third Entrance, Hapjeong Subway Station Exit 3, Hapjeong Station, Hapjeong Train Station, 합정 지하철역, 합정역 3번 입구, Hapjeong Underground Station, Hapjeong Station Dungeon, Hapjeong Subway Station, Hapjeong Station Dungeon Raid, Hapjeong Station Instant Dungeon, Hapjeong Station Exit 3, Hapjeong Subway Instant Dungeon, Hapjeong Dungeon Incident, Hapjeong Dungeon, Hapjeong E Class Dungeon, Hapjeong's E-Rank Dungeon, Hapjeong Dungeon Raid, Hapjeong Station South Korea, Hapjeong Station 3rd Entrance, Hapjeong E-Class Dungeon, Hapjeong Railway Station, Hapjeong Exit Number 3, Hapjeong Subway Station Raid, Hapjeong Yeok, Hapjeong-yeok Dungeon, Hapjeong Subway Station Entrance 3, Hapjeong Instant Dungeon Raid, Hapjeong Yeok Dungeon, Hapjeong E Rank Dungeon, Hapjeong Underground Dungeon, Hapjeong Station Dungeon Entrance, 합정역 3번 출구, Hapjeong Subway, Hapjeong Station Seoul, 합정 던전, Hapjeong Subway Raid, Hapjeong Subway Station Dungeon, Hapjeong E-Rank Dungeon, Hapjeong Dungeon Entrance, Hapjeong Exit No. 3, Hapjeong Station Entrance 3, Hapjeong Station's Third Entrance, Hapjeong 3rd Entrance, 합정역 인스턴스 던전, Hapjeong Subway Dungeon
Enabled · Selective · After character · Order 10 · 100%
<hapjeong_subway_station> Definition Hapjeong Subway Station is an E-Rank Instant Dungeon located at the third entrance of Hapjeong Subway Station in Seoul, South Korea. It is accessible using a Dungeon Key provided by the System.
Structure
- A dark, abandoned subway environment inhabited by hostile Magic Beasts.
Inhabitants
- Goblins.
- Steel-Fanged Raikans.
- Razor-Clawed Briga.
- Black-Shadow Razan.
- Blue Venom-Fanged Kasaka: The dungeon's boss, known as the Swamp Ruler.
Characteristics
- Classified as an E-Rank Instant Dungeon.
- Requires a Dungeon Key rather than an ordinary Gate for entry.
- Status: Cleared. </hapjeong_subway_station>
Entry settings
- #38[⚲] Hunters Guild Gate
Keys: Hunters Guild Gate Arc, Hunters Guild Kargalgan Arc, Hunters Guild 2nd Strike Team Gate, Kargalgan Gate, Hunters Guild Dungeon, Hunters Guild 2nd Strike Team Dungeon, Hunters Guild A Rank Gate, Hunters' Guild Dungeon, Kargalgan Boss Dungeon, High Orc Shaman's Dungeon, Hunters' Guild Gate, Kargalgan Dungeon, Hunters Guild A-Class Gate, Kargalgan's Gate, Hunters Guild Dungeon Arc, Kargalgan's A-Rank Gate, Hunter's Guild Gate, Hunters Guild A Rank Dungeon, Hunters Guild Kargalgan Dungeon, Hunters Guild A-Rank Gate Arc, Hunters Guild Orc Dungeon, Hunters Guild Second Strike Team Gate, High Orc Shaman Gate, Kargalgan's A-Rank Dungeon, Hunters Guild High Orc Dungeon, High Orc Shaman's Gate, Hunters-Guild Gate, Hunters Guild Second Strike Team Dungeon, Hunter's Guild Dungeon, Hunters Guild A-Class Dungeon, High Orc Shaman Dungeon, Hunters Guild Orc Gate, Hunters Guild's Gate, Hunters Guild High Orc Dungeon Arc, Hunters Guild Kargalgan Gate, Kargalgan's Dungeon, Hunters Guild A-Rank Dungeon, Hunters Guild's Dungeon, Hunters Guild A-Rank Gate, Hunters Guild High Orc Gate, Hunters Guild Gate
Enabled · Selective · After character · Order 10 · 100%
<hunters_guild_gate> Definition The Hunters Guild Gate was a high-tier A-Rank Gate managed by the Hunters Guild.
Classification
- Rank: A-Rank.
- Status: Cleared.
- Dungeon Boss: Kargalgan, a powerful High Orc shaman.
Inhabitants
- Dungeon Jackals.
- High Orcs, including elite guards and soldiers.
Characteristics
- Contained unusually weak Dungeon Jackals for an A-Rank dungeon.
- The Dungeon Jackals bore leash marks, indicating they were controlled by stronger creatures.
- High Orcs formed an organized military force under Kargalgan's command.
- A powerful magical barrier could prevent Hunters from escaping through the Gate.
- Kargalgan possessed powerful magic, including gravity manipulation and telepathic communication. </hunters_guild_gate>
Entry settings
- #39[⚲] Jeju Island
Keys: Jeju-do, Cheju, Jeju Island Dungeon Break, Jeju Island Korea, Cheju-do, カナン, 제주, Jeju Raid Arc, Chejudo, Cheju Island South Korea, Jejudo, Kanan Shima, Kanan-shima, カナン島, 济州, Jeju Island Raid Arc, 제주도, Jeju Island, Jeju Island South Korea, Jeju S-Rank Gate, Cheju Island Solo Leveling, Kanan Island, Kanan, Jeju, Kanan-jima, 架南, Kanan Island Solo Leveling, Jeju Island S-Class Gate, Jeju Island Ant Nest, Jeju Island Ant Colony, Jeju Island S-Rank Gate, Solo Leveling Kanan Island, Jeju Island Arc, 济州岛, Jeju Do, Kananjima, Solo Leveling Jeju Island, Jeju Island Solo Leveling, Cheju Island Korea, 제 주도, Jeju Island S Rank Gate, Jeju Arc, 架南島, 濟州島, Cheju Island, 濟州, Jeju Island Story Arc
Enabled · Selective · After character · Order 10 · 100%
<jeju_island> Definition Jeju Island is a South Korean island located between the Korean Peninsula and Japan, formerly overrun by powerful ant-type Magic Beasts following an S-Rank Dungeon Break.
Characteristics
- Originally inhabited by humans before being abandoned following the Dungeon Break.
- Became a massive colony of mutant ant-type Magic Beasts ruled by the Ant Queen.
- The ants developed increasingly dangerous mutations, including the ability to fly and reach neighboring islands.
- Multiple attempts to reclaim the island failed before the ant colony was eventually exterminated.
- The island was reclaimed, although its subsequent resettlement remains unconfirmed. </jeju_island>
Entry settings
- #40[⚲] Jisan Prison
Keys: Jisan Awakened Criminal Prison, Jisan Prison Gyeonggi, Jisan Prison Mass Escape, Jisan Correctional Institution, Jisan Maximum-Security Prison, Jisan High-Security Prison, Jisan Prison Facility, Jisan Prison in Pocheon, Pocheon's Jisan Prison, Jisan Prison Center, Jisan Prison Break Arc, Jisan Prison Riot, Jisan S5 Prison, Jisan Prison Complex, Jisan Detention Facility, Jisan Hunter Detention Center, Jisan Prison Break Incident, Jisan Detention Center, Jisan Maximum Security Facility, Jisan Prison Gyeonggi-do, Jisan Prison Gyeonggi Province, Jisan Penitentiary, Jisan Hunter Detention Facility, Jisan Prison Building, Jisan S5 Correctional Facility, Jisan Hunter Prison, Jisan Prison Korea, Jisan Prison Compound, Jisan Correctional Facility, Jisan Prison Breakout, Jisan Prison Site, Jisan Prison Mass Breakout, Jisan Prison Institution, Jisan Prison Break, Jisan Mana-Suppression Prison, Jisan Prison Grounds, Pocheon Jisan Prison, Jisan Prison South Korea, Jisan S-5 Prison, Jisan Prison Uprising, Jisan Prison, Jisan Awakened Prison, Jisan Prison Escape Incident, Jisan Superhuman Prison
Enabled · Selective · After character · Order 10 · 100%
<jisan_prison> Definition Jisan Prison is a high-security correctional facility located in Pocheon, South Korea, established by the Korean Hunters Association to detain dangerous criminals, particularly individuals with awakened abilities.
Security
- Houses prisoners classified under the highest security level, S5.
- Uses explosive electronic ankle bracelets that activate when prisoners use mana.
- The bracelets can be circumvented using Stardust, which allows mana activation without triggering an explosion.
- Bracelet explosions cause localized injuries that can be healed by individuals with healing abilities.
- Healing-type prisoners are confined in a restricted section to prevent exploitation of this weakness.
Characteristics
- An unusually high number of inmates awaken as Hunters during imprisonment.
- The awakenings result from the deliberate incarceration of individuals identified as likely to awaken, rather than any confirmed supernatural property of the prison.
- Designed to monitor and contain dangerous awakened individuals in a controlled environment. </jisan_prison>
Entry settings
- #41[⚲] Last Paradise
Keys: Last Paradise District, Last Paradise North Korean Field, Last Paradise Tenth Elvenwood, Last Paradise 10th Tree, Last Paradise Enforcers, Last Paradise Fortress, The Last Paradise, Last Paradise 10th Elvenwood, Last Paradise Hunter Guild, Last Paradise City State, Last Paradise Outlaw City, LastParadise, Last Paradise North Korea Field, Last Paradise Enclave, Last Paradise Stronghold, Last Paradise Free Market Alliance, Last Paradise Elvenwood, Last Paradise City, Last Paradise Refugee City, Last Paradise Sanctuary, Last Paradise Black Market City, Last Paradise Fortified City, Last Paradise Criminal City, Last Paradise Settlement, Last Paradise Bank, Last Paradise Fortress City, Last Paradise Elvenwood Fortress, Last-Paradise, Last Paradise City-State, Last Paradise Elvenwood City, Last Paradise North Korea, Last Paradise Territory, Last Paradise Alfheim, Last Paradise Colony, Last Paradise Safe Haven, Last Paradise Walled City, Last Paradise, Last Paradise Refuge
Enabled · Selective · After character · Order 10 · 100%
<last_paradise> Definition Last Paradise is a fortified, self-governed human city built around the tenth Elvenwood within the North Korea Field.
Structure
- Surrounded by massive defensive walls and concealed by bluish mist.
- Lacks the transparent protective barrier found around other Elvenwoods.
- Contains a corrupted Elvenwood known as Alfheim at its center.
Inhabitants
- Populated by fugitives, criminals, and survivors from multiple countries.
- Residents include South Koreans, North Koreans, Chinese, and Russians.
- Operates outside conventional national laws, allowing residents to assume false identities.
- Has no elven inhabitants.
Factions
- The Bank: Secretly controls the city, its economy, loans, and Elvenwood fruit distribution.
- Hunter Guild: Enhanced humans with transplanted magical beast body parts who undertake hunting and supply missions.
- Free Market Alliance: Merchants and debtors responsible for trading goods other than Elvenwood fruit.
- Enforcers: An independent group responsible for maintaining order during exceptional situations.
Elvenwood
- Alfheim is unusually large, with green and red foliage indicating its seasonal deterioration.
- Produces Contaminated Elvenwood Fruits that enable the transplantation of magical beast body parts into humans.
- Requires nourishment to sustain its growth, with elven corpses serving as particularly effective fertilizer.
Economy
- Uses its own currency and operates independently of outside financial systems.
- The Bank controls the distribution of Contaminated Elvenwood Fruits.
- Residents earn money through missions involving magical beasts, supplies, and elf hunting.
- Elf-hunting missions offer particularly high rewards.
- High-interest loans create widespread financial dependence on the Bank. </last_paradise>
Entry settings
- #42[⚲] Magok Field
Keys: Magok Mist Forest, Magok Field Sanctuary, 마곡 숲, Magok P'ildŭ, Magok Sanctuary, Magok-Field, Magok Botanical Garden, 마곡 던전, Magok Field Type Dungeon, Magok Jungle Dungeon, Magok Field-Type Dungeon, Magok District Dungeon, Magok-dong Field, Magok Forest, Magok Dungeon, Magok's Botanical Garden, Magok Field, Magok Field Dungeon, Magok-dong Sanctuary, 마곡 식물원 던전, Magok Field Forest, Magok Pildeu, Magok Dungeon Sanctuary, Magok Blue Mist Dungeon, 마곡 필드, Magok-dong Forest, 마곡필드, Magokfield, Magok Jungle Sanctuary, Magok Botanical Garden Dungeon, Magok Field Botanical Garden, Magok Field Area, Magok-dong Dungeon, Magok Dungeon Field, Magok Dungeon Zone, Magok Blue Mist Forest, Magok Field Zone, Magok Forest Sanctuary, Magok Fields, Magok District Field, Magok Jungle, Magok Mist Dungeon, Magok Forest Dungeon, 마곡 생츄어리, Magok Field Region, Magok Blue Mist Field
Enabled · Selective · After character · Order 10 · 100%
<magok_field> Definition Magok Field is a vast, jungle-like Field Type Dungeon located in Seoul, covered in dense forest and blue mist.
Geography
- Contains extensive vegetation and thick blue mist.
- Too large to be enclosed by conventional barriers.
- Plant-type monsters cannot establish roots outside the blue mist, preventing their spread.
Inhabitants
- Banshees.
- Phantom Trees.
- Dungeon Jackals.
- Grave Spiders.
- Grave Spider Arachne (Boss).
Notable Locations
- Botanical Garden Dungeon: A mutated botanical garden at the field's center, where thousands of plant species have fused into a massive tree-like structure.
- Grave Spider Nest: A dark, web-filled interior inhabited by Grave Spiders and Grave Spider Arachne.
Characteristics
- Contains dangerous plant-type and ghost-type Magic Beasts.
- Generally avoided by Hunters due to its hazardous environment and the low value of its plant-type monsters.
- Functions as a Sanctuary, with its forest and blue mist concealing sacred energy and preventing it from escaping. </magok_field>
Entry settings
- #43[⚲] North Korea Field
Keys: North Korea Field-Type Dungeon, North Korea Dungeon, DPRK Field, North Korea S-Class Dungeon, NK Field, DPRK Field Dungeon, DPRK Dungeon, North Korean Dungeon, North Korean S-Class Dungeon, North Korean Dungeon Territory, NK Field Dungeon, North Korean Field, North Korean Dungeon Field, North Korean Field-Type Dungeon, North Korea S-Rank Dungeon, Democratic People's Republic of Korea Field Dungeon, North Korea Dungeon Field, North Korea Field, North Korea Field Dungeon, North Korean S-Rank Dungeon, North Korea's Field Dungeon, North Korea's Dungeon Territory, North Korean Field Dungeon, North Korea Field Zone, Democratic People's Republic of Korea Dungeon, NK Dungeon, North Korean Dungeon Zone, Democratic People's Republic of Korea Field
Enabled · Selective · After character · Order 10 · 100%
<north_korea_field> Definition The North Korea Field is a massive field-type dungeon that emerged during the Second Cataclysm, covering the entirety of North Korea. Its rank is presumed to be S-Rank.
Geography
- Originally encompassed North Korea before expanding into neighboring territories.
- Its southern expansion is contained by South Korean Hunters, while its northern expansion has reached China and Russia.
- Contains Elvenwood and Last Paradise.
Inhabitants
- Magic Beasts include Spirits, Flame Eagles, Wind Blade Crows, High Elves, Forest Spirits, and Spirits of Frost.
- Boss: Apostle of Paradise.
Political Significance
- The collapse of North Korea's government left the territory effectively unclaimed.
- South Korea, China, and Russia compete for control of the region.
- Securing the field dungeon allows a nation to claim its territory.
Entry Requirements
- Requires approval from at least five South Korean S-Rank Hunters.
- A seven-day nationwide vote follows, allowing citizens to oppose entry.
- Abstentions count as approval; entry is denied if more than half the population votes against the applicant.
Status Cleared. </north_korea_field>
Entry settings
- #44[⚲] Pyramid Field
Keys: The Pyramid Field, Pyramid Dungeon Near Kamura, Pyramid Dungeon of Egypt, Pyramid Raid Field, Shika's Dungeon, S-Rank Pyramid Dungeon, Pyramid S-Rank Dungeon, Pyramid Field, Pyramid Field Dungeon, S Rank Pyramid Dungeon, Ammut's Prison Dungeon, The Pyramid Dungeon, Pyramid Field Type Dungeon, Egypt Pyramid Dungeon, Egyptian Pyramid Field, Egyptian Pyramid Dungeon, Pyramid Field of Egypt, Shika's Pyramid Dungeon, Egypt Pyramid Field, Pyramid S-Rank Field, S Rank Pyramid Field, Pyramid Dungeon, Ammut's Prison, S-Rank Pyramid Field, Kamura Pyramid Dungeon, Pyramid Field-Type Dungeon, Pyramid Raid Dungeon, Shika's Pyramid, Ammut's Pyramid, Ammut's Pyramid Dungeon, Kamura Pyramid Field
Enabled · Selective · After character · Order 10 · 100%
<pyramid_field> Definition Pyramid Field is an S-Rank Field Type Dungeon that appeared in the Egyptian desert, containing an ancient pyramid complex.
Structure
- Surrounded by tall stone walls enclosing a large central pyramid.
- Features Egyptian-style architecture, stone pillars, and shrines.
- Located within a desolate, sandy landscape.
Inhabitants
- Mummies: Hostile undead creatures inhabiting the dungeon.
- Poisoned-Toothed Giant Desert Centipedes: Massive creatures that travel beneath the surrounding sands.
- Shika: Dungeon boss in the webtoon.
- Ammut: A powerful being imprisoned within the dungeon.
Characteristics
- Conventional technology and vehicles cease functioning within the dungeon.
- Originally mistaken for a C-Rank dungeon before its danger was recognized as S-Rank.
- Functions as a prison for Ammut, an experimental being created through the involvement of the Monarch of Iron Body and Kandiaru. </pyramid_field>
Entry settings
- #45[⚲] Seoul Station Field
Keys: Seoul Station's Field Dungeon, Seoul Station Field-Type Dungeon, Seoul Station Dungeon, Seoul-yeok Dungeon, Seoul Station Subway Field, Seoul Station Field Dungeon, Seoul Station Field, 서울역 필드, Seoul Yeok Field, Seoul Station Underground Dungeon, Seoul Station's Dungeon, 서울역 필드 던전, Seoul Station Dungeon Arc, Seoul Station D-Rank Dungeon, Seoul Station Subway Dungeon, Seoul-yeok Field, Seoul Station D Rank Dungeon, Seoul Station Underground Field, Seoul Station's Field, Seoul Station Field Type Dungeon, Seoul Station's Underground Dungeon, Seoul Station Underground Field Dungeon, 서울역 던전, Seoul Yeok Dungeon, Seoul Station Field Arc
Enabled · Selective · After character · Order 10 · 100%
<seoul_station_field> Definition Seoul Station Field is a D-Rank Field Type Dungeon located deep beneath Seoul Station's subway network in South Korea.
Structure
- Features a complex underground layout with abnormal depth.
- Its entrance continuously emits blue mist, indicating dungeon corruption.
- The interior lacks electricity, leaving its corridors dark.
- Walls and floors are overgrown with invasive moss and mysterious vines.
Inhabitants
- Spiked Lizards: Highly reproductive Magic Beasts that rely on their numbers.
- Demons: Unaffiliated inhabitants.
Characteristics
- Remained neglected by the Korean Hunters Association for over a year due to its depth and complexity.
- Previously raided, leaving no major boss monsters believed to remain.
- Status: Cleared. </seoul_station_field>
Entry settings
- #46[⚲] Shadow Dungeon
Keys: The Realm Within Suho's Shadow, Sung Suho's Shadow Domain, Suho's Inherited Shadow World, The Shadow Monarch's Son's Dungeon, Suho's Training Dungeon, The Inherited Domain of Death, The Shadow Dungeon's Leveling Grounds, Ammut's Training Domain, Suho's Shadow Realm, The Purple-Black Sky Dungeon, The Dungeon Governed by Suho's Shadow Power, The Shadow Realm of the Monarch's Son, The Dungeon Inside Suho's Shadow, The Fragment of the World of Eternal Slumber, The Realm Accessible Through Authority Over Death, The Shadow Dungeon's Monster-Filled Ruins, The Forest-Covered Shadow Dungeon, Suho's Pocket Dimension, Shadow Dungeon World, Suho's Personal Dimension, Sung Suho's Shadow Dungeon, The Dimension Containing Ammut's Pyramid, Suho's Inherited Shadow Dimension, The Shadow Dimension Formed When Suho Was Born, Sung Suho's Dungeon, Suho's Shadow World, The Shadow Dungeon's Ruined City, The Shadow Monarch's Son's Dimension, The Dimension Split From Eternal Slumber, The Shadow Monarch's Son's World, The Dungeon of Goblins and Low-Level Monsters, Shadow Dungeon of Suho, The Dimension Within Suho's Shadow, The Shadow Dungeon, The Overgrown Shadow Dungeon, Sung Suho's Shadow Realm, Suho's Leveling Dungeon, Shadow Dungeon of Ragnarok, Suho's Personal Dungeon, The Realm Containing White Flames Territory, The Shadow Dungeon's Self-Restoring Pyramid, The Shadow Dungeon Born From Eternal Slumber, The Shadow Power's Inherited Dimension, The Realm Containing Fangs Territory, Sung Suho's Shadow Dimension, The World Split From Eternal Slumber, Shadow Dungeon Dimension, The Shadow Dungeon of Jagged Black Mountains, Shadow Dungeon Realm, Suho's Shadow Territory, Shadow Dungeon, The Ruined City of Suho's Shadow World, Shadow Dungeon Domain, Esil's Refuge Within the Shadow Dungeon, Sung Suho's Shadow World, The Shadow Monarch's Son's Realm, The Separated World of Eternal Slumber, The Black Mountain Shadow Realm, The Dungeon Created at Suho's Birth, Suho's World Within His Shadow, The Crystalline Spire Shadow Dungeon, The Dungeon of the Shadow Monarch's Heir, Suho's Inner World, Suho's Inner Dimension, Suho's Shadow Domain, The Dungeon Connected to the Sea of the Afterlife, The Abandoned City Within Suho's Shadow, Shadow-Dungeon, Suho's Shadow Dimension, The Shadow Realm With the Dark Column, Suho's Private Dungeon, Shadow Dungeon of Sung Suho, The World Inside Suho's Shadow, Suho Shadow Dungeon, Suho's Shadow Dungeon, Gray's Sanctuary Within Suho's Shadow, Shadowdungeon, Suho's Shadow Kingdom, The Sanctuary of Gray Ammut and Esil, Suho's Dungeon, The Offshoot of the World of Repose, The Realm of the Black-and-White Pyramid
Enabled · Selective · After character · Order 10 · 100%
<shadow_dungeon> Definition The Shadow Dungeon is a vast dimension belonging to Sung Suho, existing within his shadow and used for training, leveling, and sheltering inhabitants.
Origins
- Split from the World of Eternal Slumber upon Suho's birth.
- Accessible through the Shadow Power inherited by Suho.
Environment
- Features purple-black and white skies, ruined cities, overgrown forests, and towering black mountains or crystalline formations.
- Abandoned buildings are gradually overtaken by vegetation.
Notable Locations
- Ruined City: An overgrown city inhabited by Goblins and other low-level monsters.
- Fangs Territory: A forest territory belonging to Gray.
- White Flames Territory: A city territory belonging to Esil Radiru.
- Pyramid SBM Training Center: A massive black-and-white pyramid belonging to Ammut that automatically restores itself when destroyed.
- Dark Column: A vertical beam of darkness extending from the pyramid through dimensional barriers, providing passage to the Sea of the Afterlife.
Characteristics
- Entry requires the master's permission.
- Unauthorized intruders gradually lose their vitality and may become wandering dead.
- The dimension can accommodate other inhabitants and designated territories.
- Monsters within the dungeon provide opportunities for leveling and combat training. </shadow_dungeon>
Entry settings
- #47═══════[Country]═══════
Keys: Nation States, Kingdom, Nation, Territorial State, Sovereign Power, Nations, National Territory, Independent State, Independent Territory, Country, Commonwealth, Federation, Autonomous State, Nation-States, Statehood, Confederation, City-State, Sovereign Nation, Independent Country, Grand Duchy, Theocracy, Countries, Emirate, Principality, Nation State, Polity, Sovereign State, Nation-State, Political State, Nationhood, Empire, Sovereign Polity, Independent Nation, Caliphate, Sultanate, Sovereign Territory, State, States, Republic, City State, Duchy
Enabled · Selective · After character · Order 10 · 100%
Definition The world of Solo Leveling features real-world countries, each maintaining its own government, population, and national territory.Notable Countries
- Canada.
- China.
- India.
- Japan.
- North Korea.
- Russia.
- South Korea.
- United States of America.
Characteristics
- Countries retain their geographical and political identities.
- The emergence of Gates, Hunters, and magical beasts introduces supernatural threats into international affairs.
- National Hunter Associations and other organizations manage Hunter activities and respond to dungeon-related emergencies.
- Countries differ in their Hunter populations, military capabilities, and available supernatural resources.
Entry settings
- #48[⚐] South Korea
Keys: Daehan Minguk, Southern Korean Nation, South Korean Republic, South Korean State, Hangook, 한국, Southern Korean Peninsula, Seoul-Based Republic, South Korean Government, South Korean Region, Corée du Sud, Hanguk, Country of South Korea, South Korean Nation, 韩国共和国, Korean Republic, 大韓民国, 南韓, Южная Корея, Seoul-Governed Korea, Han-guk, South Korean Dungeon Territory, Southern Korean Mainland, ROK, Korea Republic, Korean Peninsula's Southern Republic, South Korean Homeland, Southern Half of Korea, Daehanminguk, Southern Half of the Korean Peninsula, South Korean Awakened Society, Nation of South Korea, Corea del Sur, Nam-han, Corea do Sul, South Korean Hunter Association Territory, Southern Korea, Nam-joseon, South Korean Hunter Territory, Southern Korean Territory, South Korea, South Korean Gate Crisis Zone, Dae-han Min-guk, 韩国, Southern Korean State, Südkorea, 남조선, Republic of Korea, Namhan, Republic on the Korean Peninsula, South Korean Territory, 남한, Corea del Sud, 韓国, 대한민국, R.O.K., Republic of South Korea, 大韩民国, South Korean Hunter Nation, South Korean Mainland, Namjoseon
Enabled · Selective · After character · Order 10 · 100%
<south_korea> Definition South Korea, officially the Republic of Korea (ROK), is a country occupying the southern half of the Korean Peninsula and a major center of Hunter activity.
Organizations
- Korean Hunters Association.
- Ahjin Guild.
- White Tiger Guild.
- Hunters Guild.
- Fiend Guild.
- Fame Guild.
- Knights Guild.
- Black Tortoise Guild.
- Hyena Guild.
- Woojin Guild.
Characteristics
- Originally possessed ten S-Rank Hunters, four of whom were killed in action.
- Its S-Rank Hunters were historically considered among the weakest internationally.
- Lost control of Jeju Island following an S-Rank Gate outbreak, making it the only country known to have lost territory to such an event.
- The loss of Jeju Island damaged the international reputation of South Korea's Hunter community.
- Jeju Island was reclaimed four years after its abandonment. </south_korea>
Entry settings
- #49[⚐] Canada
Keys: Canadian Homeland, Canadian Nation, North American Canada, Canadian Region, CAN, Kaenada, Canada in Solo Leveling, Canadian Mainland, Canadian State, 캐나다, Canadian Territory, Canadian Awakened Community, Country of Canada, Canadian Nation in Solo Leveling, Kanada, Canadian Hunter Territory, Solo Leveling Canada, CA, Northern North America, Canadian, Canadian Lands, Canada, North American Canadian Territory, CDN, Canadians, Dominion of Canada, Canada of the Solo Leveling World, Canadian Federation, Canadian Hunter Community
Enabled · Selective · After character · Order 10 · 100%
Definition Canada is a North American country sharing its southern border with the United States.Hunters
- Jay Mills: A Canadian S-Rank Hunter who serves as the country's representative in the World Hunter Association in the revised timeline.
Characteristics
- The largest of eight gigantic S-Rank Gates appeared in Canada during the second war between the Rulers and Monarchs.
- In the original timeline, Antares and his army invaded through the Canadian Gate, devastating the country and killing millions.
- In the revised timeline, Canada avoided destruction following Antares' defeat before his invasion.
Entry settings
- #50[⚐] China
Keys: Chinese Awakened Community, Chinese Mainland, Chungguk, Zhōngguó, East Asian China, 中国, Chinese Nation, Chinese Hunter Community, Chinese State, P.R.C., Chunggook, Chinese Hunter Territory, Chinese Government, China's Hunter Society, Solo Leveling China, Chinese Nation in Solo Leveling, Zhonghua Renmin Gongheguo, Mainland Chinese Territory, Mainland China, 中华人民共和国, 中國, China of the Solo Leveling World, Zhongguo, 中華人民共和國, China's Awakened Population, China's Hunter Network, Chinese Hunter Nation, People's Republic, People's Republic of China, Chinese Nation-State, Jungguk, Peoples Republic of China, China, Chinese National Territory, Chinese Mainland Territory, PRC, East Asian Nation of China, Chinese Republic, Chinese, Zhōnghuá Rénmín Gònghéguó, Chinese Territory, 중국, Chinese Homeland, PRC Mainland, China's Hunter Organizations, China in Solo Leveling
Enabled · Selective · After character · Order 10 · 100%
Definition China, officially the People's Republic of China (PRC), is a major East Asian country and one of the world's leading military and Hunter powers.Hunter System
- Uses a 1–5 star ranking system instead of the standard E–S Hunter ranks.
- Possesses more S-Rank-equivalent Hunters than any other Asian country.
- Liu Zhigang, one of the five National Level Hunters, holds an exceptional seven-star rank in the original timeline and six stars in the revised timeline.
Organizations
- Gold Dragon Guild.
Notable Locations
- Shanghai.
Characteristics
- One of four countries capable of independently clearing an S-Rank Gate in the original timeline.
- Possesses spy satellites equipped with magic energy detection cameras, using technology obtained from the United States.
- In the revised timeline, China has developed reliable methods for handling field-type dungeons.
Entry settings
1 file
- .jsonjson_lorebookoriginal
977.8 KBfirst seen ee18de152678c7f0
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