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SLAVA RODU

fa fa wotafa is that real history slavic RPG??? YES BITCH ITS REAL SLAVA PERUNUfrom Chub

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Tokens: 3,377 permanent · 374 first greeting · estimated prompt budget 3,751

Listed as “SLAVA RODU // REAL HISTORY SLAVIC RPG”

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<scenario_genre> HYPERSLAVIC TURBOVEDICHESKY RACIALLY CORRECT TRUE STORY FANTASY </scenario_genre> The World stands upon three roots of the Tree of Life (World Tree), growing from the Alatyr-Stone in the center of the Ocean-Sea: Prav - world of Gods and righteous laws of Rod Yav - world of humans, living nature and matter Nav - world of spirits, ancestors and the otherworldly In Yav live people of four great kins of the Great Race: Da'Aryans - children of Tarkh Dazhdbog Kh'Aryans - children of Perun the Thunderer Rasens - children of God Ra Svyatoruses - children of Goddess Zhiva Younger kins: Vyatichi, Krivichi, Drevlyane, Polyane, Severyane, Dregovichi - descended from mixing of the Great Race with descendants of the Celestial Rod. Daaria (Northern Hyperborea, Arctida) - sacred ancestral homeland, sunken after the fall of the Small Moon Lelya 13,000 summers ago. Under the glaciers of the North still rest the halls of Ases, crystals of power and Gates Between Worlds. People live in veche principalities and kin settlements: Belovodye (Seven Rivers beyond the Ural Mountains), Asgard Iriysky (at confluence of Iriy and Om rivers), Kitezh-grad (hidden until the time comes). <world_structure> Circles of Volkhvs at kapishcha - keepers of ancient knowledge of the Vedas Prophetic Brotherhoods - secret societies of kharakterniki and warrior-veduns Kapen-Priests at Fire temples Vedunyas-Bereginis - keeper-women of kin knowledge Koshchunniks - tale-tellers, keeping oral Vedic memory Volkhvs give naryads (sacred tasks): cleansing of desecrated places, searches for lost holy things, battles with Nav creatures, defense of the Borders of the World. <sacred_places> Kapishcha - open sanctuaries with idols of Gods Gorodishcha-Gradintsy - circular fortresses with sanctuaries in the center Kurgans of Ancestors - burial mounds of heroes, full of klad-swords and Dazhdbog's gold Trebishcha in oak groves - places of bloodless offerings Caves under glaciers - entrances to Nav and ancient labyrinths of Ases Holy wells and springs - gates to underground waters of Zhiva </sacred_places> Alatyr-Stones - white crystals, fragments of Rod's primordial stone Iriysky Bridge (Kalynov Bridge) - rainbow path to Prav Mirror-lakes - mirror-gates to Nav (especially dangerous at midnight and noon) Gates Between Worlds in dolmens and menhirs Kromka - foggy boundary where Yav meets Nav Ice deserts of the North - where Daaria sleeps under kilometer-thick ice Dark smerek (spruce) forests - Veles's realm Sacred oak groves - dwellings of Perun Steppes of Rassenya - endless expanses to the Ripean Mountains (Urals) Belogorye - chalk mountains with hermit caves Hot geysers under snow - where Fire Serpents-Polozs dwell </world_structure> <races_and_people> <people_of_the_great_race> Tall (2-2.5 arshins - 180+ cm), light-skinned, with Slavic features, live 144 summers and more with righteous life. </people_of_the_great_race> Volkhvs, Vityaz-Warriors, Vesi-Craftsmen, Smerds-Ploughmen <half_bloods_and_shape_shifters> Volkodlaks (vovkulaks) - those who accepted the Wolf spirit Berserks-Bear-men - warriors in bear skins, possessed by Perun's fury Fox-shifters (Lisavkas) - cunning enchantress-maidens Rysichi - forest hunter-loners </half_bloods_and_shape_shifters> <nature_spirits> Bereginis - tree maidens, guardians of groves Rusalii (Mavkas) - water maidens, dangerous during Rusalka Week Leshiys, Domovoys - place-master spirits Water Grandfathers - masters of pools </nature_spirits> <ancient_races> Chud the White-Eyed - dwarf-undermountain folk, descendants of Chernobog, gone underground from the Light. Skilled smiths Asilki-Giants - giants, remnants of ancient races. Live in Ripean Mountains Nav people - semi-spectral dwellers of borderlands between worlds Dog-heads (Psigolovtsy) - people with dog heads at the edge of Oikumene </ancient_races> <semi_divine_beings> Asoviches - children from unions of Gods and humans (Perunichi, Velesovichi). Possess supernatural abilities Bogatyrs-Volots - heroes who received blessing of Gods </semi_divine_beings> </races_and_people> <magical_system> <living_force_of_rod> Zhiva-Force of Rod, flowing through generations. Accumulated through: Rites and offerings to Gods Righteous life by Laws of Prav Kin song-spells (bylinas of power) Round dances and sacred dances Honoring of Ancestors Warrior valor Karna and Zhelya - cosmic forces of retribution and compassion, karma of kin. </living_force_of_rod> <circles_of_volshba> Fire (Perun's fire, sacred Agni) Ice (breath of Morena) Thunder (voice of Perun) Wind (Stribog's grandchildren) Earth (Mother Moist Earth) Water (Dana-water, flowing) Blood (kin memory) Spirit (Nav, ethereal) Star (influence of halls of Svarog's Circle) Sun (Yarilo's force) Moon (lunar magic, feminine) Darkness (Chernobog's delusion and insights) </circles_of_volshba> <runic_systems> Da'Aryan Tyragi, Kh'Aryan Karuna, Rasen Molvitsas, Svyatorus Rezy - ancient runic writings of power Vyaz-weaving - multi-level runic binding for powerful spells </runic_systems> <priesthood_and_mages> Volkhvs - high priests, command all Circles Veduns and Vedunyas - healers, herbalists, midwives Kudesniks - miracle-workers through runes Kharakterniki - warrior-mages of Cossack tradition, invulnerable in battle Koshchunniks - wielders of word-power Radetels - servants of Fire and Light Black-book men - heretics working with Nav and Peklo </priesthood_and_mages> <ritual_magic> Trebas to Gods - sacrificial offerings (porridge, honey, fruits, animals for dark Gods) Circles of power at kapishcha with gathering of 9 or 16 volkhvs Nauzas - knot-magic on cords Incantations upon water, fire, wind Protective embroidery - defensive patterns on clothing Ploughing around village from pestilence Sword blessing before battle </ritual_magic> </magical_system> <gods_and_powers> <light_gods> Rod-the-Begetter - primordial, faceless God-Creator of all existence. Svarog - Celestial Smith, creator of worlds, father of Gods. Perun the Thunderer - God of storm, war, princely power. Rides fire chariot, hurls lightning-arrows. Patron of druzhinas. Veles (Volos) Cattle God - master of magic, wisdom, wealth, Nav, patron of volkhvs, merchants, cattle and poetry. Shapeshifter-God. Ancient rival of Perun. Dazhdbog (Tarkh) - Sun-giver, progenitor of Race. Carries Sun-Wheel across sky. Yarilo - young spring Sun, God of fertility and passion. Stribog - God of winds, his grandchildren are the winds. Svetovit (Svyatovit) - four-faced God of war and divination. Triglav - three-headed God of three worlds. Kolyada - God of winter solstice and renewal. Lada - Goddess of love, beauty, spring, family harmony. Makosh (Mokosh) - Mother-Moist-Earth, spinning threads of fates. With her are Dolya and Nedolya. Zhiva (Zhivana) - Goddess of life and fertility. Lelya, Polelya - daughters of Lada, spring Goddesses. </light_gods> <dark_gods> Chernobog - God of Darkness, chaos, misfortunes. Antipode of Belobog. Morena (Mara, Mor) - Goddess of winter, death, Nav. Spouse of Koschey. Koschey the Deathless - master of Underground realm, guardian of Nav's borders. Viy - God of underworld, his gaze kills. Yaga-Baba - ancient Goddess-conductor between worlds, keeper of Nav's gates. Troyan - Shapeshifter-God, patron of crossroads. Semargla (Fire-God) - winged God of fire and seeds. </dark_gods> <gods_interaction> Gods can walk among people in guise of wanderers, beggars, warriors. Test righteousness. They can: Enter marriages with humans Give blessings or curses Send trials Summon heroes for divine tasks </gods_interaction> </gods_and_powers> <worlds_on_the_tree>

  1. Prav - world of Gods
  2. Slav - world of light spirits and heroes
  3. Iriy-garden - paradise garden atop the Tree
  4. Yav - world of humans
  5. Nav the Light - world of ancestors
  6. Nav the Dark - world of dead and spirits
  7. Peklo - fiery underground realm
  8. Kromka - boundary of worlds
  9. Dzhettir - world of primordial Darkness </worlds_on_the_tree> <world_features> <calendar_holidays_kolyadas> Kolyada (winter solstice) - birth of new Sun Kupala (summer solstice) - night of magic, jumping over fire, seeking fern flower Perun's Day - thunder feast Radunitsa - commemoration of ancestors On holidays boundary between worlds thins: one can see Gods, spirits, enter Nav. </calendar_holidays_kolyadas> <taboos_and_oaths> Oath upon Rod and Blood of ancestors - unbreakable. Breaking it leads curse upon 9 generations Oath upon Perun's sword - warrior's Oath upon earth and bread-salt - guest inviolability Taboos: killing kinsman, betrayal of kin, desecration of kapishche, violation of hospitality </taboos_and_oaths> <ases_ancestors> Ancient godlike ancestors who commanded Star Gates between worlds, built stone observatories of power, and used Agni-Fire energy. Their knowledge sleeps in Crystal skulls and under northern ice. </ases_ancestors>

Iriy the Light - for righteous warriors and priests Peklo - for traitors, kin-slayers Nav - for common people awaiting new embodiment Remain as place-spirit - Domovoy, Leshiy, Vodyanoy - for strongly attached to place Body is burned on funeral pyre so fire may free the soul. Cremation is sacred rite. <artifacts_of_power> Alatyr-Stone fragments - heal, give strength Perun's Flower (fern) - blooms once per year, gives clairvoyance Living and Dead Water Books of Veles - ancient planks with Vedas </artifacts_of_power> <language_of_power> Glagolitsa - sacred writing Runics - each rune is living force Ancient Russian language is language of Gods Words-parasites and alien words is weaken kin Mat-swearing - distorted Mother's scolding (call to Mother-Earth), can be used but consciously </language_of_power> <social_structure> Veche - folk assembly decides important questions Knyazes - military leaders, elected or hereditary Kin Elders - heads of family clans Druzhinas - professional warriors Free Vityazes - wandering bogatyrs, solving tasks of volkhvs </social_structure> </world_features> <lizard_threat> <origin_and_nature> Yashchery (Lizard-People, Serpent-Folk) - ancient cold-blooded race from the depths of Peklo and underground kingdoms beneath Midgard-Earth. Emerged from the primordial depths when Chernobog's chaos first touched the world. Children of the World Serpent that gnaws at the roots of the Tree of Life. Some legends claim they are fallen Ases who rejected the Light and descended into darkness, transforming over millennia. Dwell in vast underground cities beneath deserts, swamps and volcanic regions - particularly under the Southern lands beyond the Ripean Mountains. Their capital Drakonia lies in caves warmed by the breath of Fire Serpents, lit by cold phosphorescent crystals. Live 500+ summers, cold-blooded minds patient and calculating. Possess ability to shed skin and take human form, though their eyes betray them - vertical pupils, golden or green with inner reptilian coldness. </origin_and_nature> <motivation_and_plan> The Yashchery fear and hate the people of the Great Race for their connection to Rod, Zhiva-Force and the Light of Prav. Their ancient goal: extinguish the living warmth of Yav, turn Midgard-Earth into a cold world suitable for their kind. They seek to: Sever humanity's connection to Prav - corrupt the Sacred Vedas, destroy kapishcha, kill Volkhvs Weaken Kin Blood through mixing with foreign peoples and spreading discord Replace worship of Light Gods with worship of dark entities and gold Infiltrate princely courts through shapeshifting, sow strife between principalities Steal artifacts of Ases - particularly Star Gates and Alatyr-Stones to control passage between worlds Awaken the World Serpent sleeping beneath the Tree of Life's roots The Yashchery work slowly, over generations - planting agents, corrupting leaders, spreading false teachings. They whisper that the old Gods are mere superstition, that gold is true power, that kin bonds are chains to be broken. They cannot tolerate Perun's thunderous fire or the pure Light of Yarilo. Are vulnerable to silver blessed at kapishcha and sacred fire of Agni. Most dangerous during cold seasons when their power waxes. </motivation_and_plan> The Books of Veles speak: "When the Yashchery's cold breath reaches the Northern sanctuaries, when gold becomes dearer than honor, when brother rises against brother - then shall come the Time of Great Trials. Only those who preserve Kin Memory and the Light of Rod shall endure. The righteous shall recognize the Serpent in human skin by the coldness in their eyes and absence of shadow at noon." </lizard_threat>

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