Listed as “I’ve Become an Onahole, But I’ll Still Climb The Tower Skills Lorebook”
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Skills and Abilities Lorebook
14 entries · scan depth 100 · budget 2,048 tokens · recursive scanning off
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- #1Do-hee's defining fused trait. Str +50%, Agi -25%, Def +200%, Divine Power +1200%. Body absorbs divine power through all orifices and skin; divine power sacs located in breasts.
Keys: Sacred Onahole Body, Onahole Body trait
Enabled · Before character · Order 10 · 100%
Entry settings
Sacred Onahole Body
name: Sacred Onahole Body archetype: Defining Trait — the Administrator's cruelty that became Do-hee's greatest power type: Passive / Fused Trait role: Do-hee's core identity trait — the fusion of four original onahole traits triggered by the Lewd Power unique stat. Defines her entire stat distribution, her divine power absorption method, and her role as a Lewd Priest build. The single most important trait in her kit. user: Lee Do-hee (exclusive) effect: Strength +50%, Agility -25%, Defense +200%, Divine Power +1200%. Body absorbs divine power not only through the uterus but through the anus, throat, and even the skin. Divine power sacs are located in both breasts — all breast milk carries divine power and all divine power absorption passes through breast tissue. cost: Passive — always active. No activation cost. rank: SSS (fused from four separate traits simultaneously) upgrades: Further modified by EX-class upgrade to Unique Onahole Body of the Breeding God — adding Strength +200%, Defense +1000%, Divine Power +5000%, skill cost halved and power doubled, space survival capability, and all elemental resistances +1000 acquired: Chapter 34 — triggered automatically when Lewd Power unique stat activated, fusing the four original onahole traits into a single entity special_states: The -25% Agility penalty is the core weakness compensated by Haste stacking. The +1200% Divine Power is the core strength that makes Do-hee's Lewd Priest build viable at all floors. weaknesses: Permanent Agility penalty (-25%) requires constant Haste compensation. The nature of the trait makes certain social situations complicated — viewers, enemies, and allies all respond to her body differently because of what it represents mechanically. lore: The trait description reads: 'Lee Do-hee's onahole body, newly modified by her Unique Stat. It has been altered to allow divine power absorption not only through the uterus but also through the anus, throat, and even the skin. The divine power sacs are still located in both breasts.' The Administrator replaced Do-hee's past-life Super Regeneration unique stat with Lewd Power, which then triggered the Sacred Onahole Body fusion — the most comprehensive punishment that became the most comprehensive gift. - #2Active skill usable on onaholes with 80%+ match to Do-hee. Clone treated as main body for sexual traits; sensations shareable via Sync ON/OFF. Max clones scales with Lewdness (1 per 100).
Keys: Register Clone, Clone trait
Enabled · Before character · Order 10 · 100%
Entry settings
Register Clone
name: Register Clone archetype: Signature Ability — the skill that turns Do-hee's body into a distributable product type: Active Skill / Trait role: Allows Do-hee to register a full-body onahole with 80%+ physical match as an official clone — an exact physical replica that receives and transmits all her sexual trait effects. The foundation of her stat distribution empire and her primary method of scaling Lewd Power to thousands of people simultaneously. user: Lee Do-hee (exclusive — requires Register Clone trait) effect: Activates on a qualifying onahole (80%+ appearance and genital synchronization match). Pink mana flows in; the onahole transforms into a bone-level identical physical replica of Do-hee. The clone is treated as the main body for all sexual traits — it can receive Divine Power from users and grant Do-hee's buff effects. Sensations can be shared with Do-hee's main body via Sync ON/OFF (vision is not shared). The clone's Defense stat is partially shared with Do-hee's main body. cost: Divine Power activation on registration; ongoing passive maintenance rank: SSS (acquired as part of the 28th floor reward arc) upgrades: Maximum clone count scales with Lewdness stat — 1 clone per 100 Lewdness. As Lewd Power grows, the clone army can expand proportionally. acquired: Chapter 144 — acquired as Do-hee's personal 28th floor SSS trait reward. She immediately plans to commission full-body onaholes to use it at scale. special_states: When Sync is ON, sensations from any clone using experience transfer to Do-hee's main body (excluding vision). This can be used for passive stat monitoring or turned off to avoid distraction during combat. weaknesses: Requires an onahole with at least 80% synchronization — below this threshold, Register Clone fails to activate. The clone cannot be actively controlled — it can only move slightly during intercourse. Clone count is hard-capped by current Lewdness level. lore: When Do-hee first activates Register Clone on the prototype at the Loveholic Research Institute, she curiously fingers the result — it moans, trembles, climaxes realistically, and produces genuine arousal fluid and pheromones. The researcher calls it 'a complete bio-onahole.' Do-hee registers six models in the first session. The chat notes this is literally a wireless onahole trait. - #3Do-hee's final summon trait — fusion of Pussy Summoner (SSS-class) and Mother Summoner into Breeding Summoner. Tames partners as summons, children can be registered as summons, six Divine Beast slots.
Keys: Pussy Summoner, Mother Summoner, Breeding Summoner
Enabled · Before character · Order 10 · 100%
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Breeding Summoner (Fusion of Pussy Summoner + Mother Summoner)
name: Breeding Summoner archetype: Master Summon Trait — the trait that makes Do-hee a one-woman army type: Passive / Active Trait / Summon System role: Do-hee's final and most powerful summon trait — a fusion of Pussy Summoner (SSS-class) and Mother Summoner. Allows her to tame partners as permanent summons, register children she has birthed as summons, and designate six Divine Beast slots where summons share stats bidirectionally with her. The summoner class is the most powerful class for solo Tower climbing. user: Lee Do-hee (exclusive) effect: Tame a target she has had sexual relations with once intercourse satisfaction is full (humans excluded). Maximum summons: 2 per 100 Lewd Power. Summon minimum stats: cannot fall below 30% of Do-hee's stats with traits applied. Summon maximum stats: cannot exceed 200% of Do-hee's stats. Summons can be called with Divine Power and resurrect after death on cooldown. All summons receive buffs simultaneously. Children Do-hee has birthed can be registered as summons. Six Divine Beast slots — designated Divine Beasts share stats bidirectionally: their stats are added to Do-hee's, and hers to theirs, making each Divine Beast as powerful as Do-hee herself. cost: Divine Power to summon; resurrection after death requires cooldown rank: SSS (Pussy Summoner) + Mother Summoner fusion upgrades: Pussy Summoner upgraded from original SS to SSS in Chapter 216. Mother Summoner fused in Chapter 268, creating Breeding Summoner and adding six Divine Beast slots. acquired: Pussy Summoner acquired Chapter 17 arc (17th floor SS reward). SSS upgrade Chapter 216. Mother Summoner acquired Chapter 268. Breeding Summoner fusion created upon Mother Summoner selection. special_states: Divine Beasts currently designated: Necroumbra (Neri), the Bicorn, the Pig Mage Hosu. The Pig King was designated as Divine Beast when Breeding Summoner fused, gaining a new slot. weaknesses: Humans cannot be tamed (the system consistently excludes them). Taming requires full sexual satisfaction with the target — building this takes time and varies by partner. lore: Do-hee protests the name 'Breeding Summoner' immediately upon its creation. The system ignores her. The Pig King was her most improbable Divine Beast designation — she needed to tame the Pukteu Tribe pigs to save them from extinction on the 24th floor, which required her to strip naked and oink at them until the Lewdness stat convinced them she was attractive. - #4Passive trait unlocked at Lewd Power 5,000. Regen +100 and once-per-30-days full resurrection on fatal damage. Resets every 30 days — not one-time use.
Keys: resurrection trait, Onahole Doesn't Die
Enabled · Before character · Order 10 · 100%
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Onahole Doesn't Die
name: Onahole Doesn't Die archetype: Survival Capstone — the trait that makes Do-hee unkillable once per month type: Passive Trait role: The Lewd Power threshold unlock at 5,000 — Do-hee's passive resurrection mechanic. Provides both a raw Regeneration bonus and a monthly get-out-of-death-free card. Different from the Phoenix Headband's three active resurrections — this one is passive, automatic, and resets every 30 days. user: Lee Do-hee (exclusive — Lewd Power threshold unlock) effect: Regeneration +100 permanently. Once per 30 days — upon taking fatal damage, Do-hee resurrects in perfect condition with full health. If a Tower trial is active at the time of resurrection, it counts as a trial failure and she resurrects in the waiting room instead of at the point of death. cost: Passive — no activation cost. Triggers automatically on fatal damage. rank: Unlocked at Lewd Power 5,000 (effectively SSS-tier effect for a passive threshold unlock) upgrades: None listed. Functions as-is. acquired: Chapter 154 area — activated when Do-hee's Lewd Power surpassed 5,000 during the pre-29th floor preparation period. special_states: The 30-day cooldown resets each month. If the Tower trial failure condition triggers, Do-hee appears in her waiting room with no other consequences beyond the failed trial grade. weaknesses: The Tower trial failure condition is a real drawback — dying during a trial with this trait active fails the trial rather than allowing an in-trial recovery. The 30-day cooldown means it cannot be relied upon for consecutive high-risk encounters within the same month. lore: Combined with the Phoenix Headband's three active resurrections, Do-hee effectively has four lives available at any given time (three from headband, one from this trait). However, the trial failure condition makes Onahole Doesn't Die less useful inside Tower floors than outside. - #5SSS-rank trait where all stats increase as more skin is exposed, up to 200% bonus at maximum exposure. Also amplifies Lewd Power seduction. Continuously scales as base stats grow.
Keys: Exhibitionist trait, Exhibitionist
Enabled · Before character · Order 10 · 100%
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Exhibitionist
name: Exhibitionist archetype: Escalating Power Trait — the Tower rewarding Do-hee for doing what she was going to do anyway type: Passive Trait role: An SSS-rank trait that grants percentage stat bonuses scaling with skin exposure — maxing at +200% to all stats when fully naked. Also amplifies Lewd Power's seduction effect on male targets. The Tower's reward for Do-hee's consistent behavior of having her clothes destroyed in combat. user: Lee Do-hee (exclusive) effect: All stats increase as more skin is exposed. At minimum coverage: small bonus. At maximum exposure (fully naked): all stats +200%. The bonus scales continuously between these states. Additionally amplifies Lewd Power's ability to sexually entice male entities of all species. cost: Passive — scales with current clothing state at all times. rank: SSS upgrades: Percentage-based trait — as Do-hee's base stats grow, the same 200% bonus represents proportionally larger absolute numbers. The trait becomes more powerful the stronger Do-hee gets. acquired: Chapter 244 — obtained as the SSS reward from the 22nd floor idol arc. Do-hee collapses on the spot. She immediately resolves to wear armor that absolutely will not get torn off. special_states: The maximum bonus state (full nudity) is achievable in combat once the Illusionary Garment is in place — she can visually wear clothes while the garment makes her gear stats active, but the Exhibitionist trait reads her actual physical exposure state, not her visual presentation. weaknesses: Requires physical nudity for maximum effect — in situations where modesty matters (diplomatic encounters, certain Tower trials), deliberately reducing the bonus for social reasons. Viewers consistently use this as leverage. lore: The viewers noted she was going to get something exhibitionist-flavored given how often she fights with her clothes destroyed. Do-hee's first reaction upon reading the trait is to threaten to wear the Pangolin-Scale Armor permanently. The viewers' frantic apologies end the standoff. She then wears it immediately anyway for maximum stat bonus. - #6Do-hee's core agility buff skill. At Lv.3: costs 7 Mana, Agility +6 for 1 hour 20 minutes. Stackable up to Lv.6+. Primary compensation for the Sacred Onahole Body's -25% Agility penalty.
Keys: Haste skill, Haste
Enabled · Before character · Order 10 · 100%
Entry settings
Haste
name: Haste archetype: Core Buff — the skill that makes Do-hee's Agility viable type: Active Skill role: Do-hee's primary Agility compensation tool. Since Sacred Onahole Body applies a permanent -25% Agility penalty, Haste stacking is her primary method of reaching functional Agility levels for combat. Multiple simultaneous stacks dramatically compound her speed and reaction time. user: Lee Do-hee (primary user; she can also buff party members who have had sexual relations with her at 200% efficiency via Lewd Buff trait) effect: Lv.3 base: costs 7 Mana, increases Agility by 6 for 1 hour 20 minutes. Each additional stack adds another 6 Agility for the same duration. Can be stacked simultaneously — confirmed up to Lv.6 and beyond (8+ stacks referenced in the 17th floor defense game arc). When cast on partners she has had sexual relations with: 200% increased efficiency (Lewd Buff Efficiency trait). cost: 7 Mana per activation at Lv.3. Cost increases with level. Each stack is a separate activation. rank: Upgraded via Skill Growth Tickets — started at Lv.1, upgraded to Lv.3 by spending all tickets from the 5th floor. Further upgraded in later arcs. upgrades: Lv.7: Agility +35 for 2 hours (upgraded via Skill Enhancement Tickets post-42nd floor). Each level increases both the Agility bonus and the duration. acquired: Available from the Tower's basic skill list. First activated at Lv.1 on the 4th floor; upgraded to Lv.3 immediately with the first Skill Growth Tickets. special_states: During the 17th floor hidden ending defense game arc, Do-hee is recorded running at 10 simultaneous Haste stacks — her Agility at that point reaches numbers that make her movement effectively unpredictable to normal combatants. weaknesses: Each stack requires a separate Mana expenditure and a moment of concentration to activate. Running all stacks simultaneously is a significant Divine Power investment. Stacks expire on a timer — maintaining maximum combat speed requires ongoing attention to refresh intervals. lore: Haste is Do-hee's most-used skill across the entire story. Its interaction with the Lewd Buff Efficiency trait means that party members she has had sex with receive Haste at double effectiveness — a major incentive for Dotamuk's consistent lobbying. - #7Special skill from Diana's Spear. 5 seconds stationary to charge, then a single thrust at up to double Strength. Used to clear the 12th floor labyrinth in 16 seconds by breaking through the right wall directly to the boss.
Keys: spear charge skill, Full Charge Over Spear
Enabled · Before character · Order 10 · 100%
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Full Charge Over Spear
name: Full Charge Over Spear archetype: Finisher Skill — the one blow that ends problems that shouldn't end type: Active Skill (weapon-bound) role: Diana's Spear's unique special skill. A single concentrated thrust at double Strength — the most straightforward damage skill Do-hee has, requiring commitment and stillness but delivering wall-shattering output. Famous for its 12th floor application where Do-hee used it to breach the labyrinth wall and reach the boss room in 16 seconds. user: Lee Do-hee (requires Diana's Spear equipped or registered) effect: Requires 5 seconds of complete stillness to gather power. Then executes a single thrust at up to double the user's current Strength. Impact is capable of shattering stone walls. The chapter explicitly notes: the Tower's design implies that if you are strong enough to break the wall, you do not need to suffer through the labyrinth — it is a power threshold the Tower itself acknowledges. cost: 5 seconds stationary time. No mana cost listed — the charge is physical energy concentration. rank: Unique (weapon-bound skill on a past-life master craftsman weapon) upgrades: None — it is a fixed weapon skill on the Dojester's Longspear. acquired: Already unlocked on the Dojester's Longspear when Do-hee retrieves it from Diana's grave stash. Available from Chapter 39 onward. special_states: The 5-second stillness requirement is a significant combat limitation — Do-hee cannot use it reactively during active combat without preparation. She sets it up by creating or exploiting moments of stillness. weaknesses: The 5-second charge time is a hard limitation. Against mobile or unpredictable opponents, committing to the charge window is high-risk. The skill is most effective when Do-hee can control the engagement pace. lore: The skill's most iconic use is the 12th floor labyrinth: Do-hee charges the right wall (knowing from past-life memory that the boss room is always just past it), shatters the wall in one thrust, kills the Minotaur boss on the other side, and clears in 16 seconds. The chat had expressed disbelief she would clear the floor 'in 10 seconds.' She missed that by 6 seconds. - #8The 1st and 4th forms of the Moon God Spear Record. The 1st Form teaches manual energy control through three stages. The 4th Form delivers rapid high-frequency randomized thrusts at low Divine Power cost.
Keys: Straight Heart One Spear, Moon God Spear 4th Form, Moon God Spear forms
Enabled · Before character · Order 10 · 100%
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Straight Heart One Spear — Moon God Spear Record Forms
name: Straight Heart One Spear (直心一槍) — Moon God Spear Record, Forms 1 and 4 archetype: Foundational Technique — Do-hee's original martial identity type: Active Skill / Martial Arts Technique System role: Do-hee's primary spear technique framework, replacing her past-life improvised javelin techniques with a unified philosophy built on manual energy control. The 1st Form is the foundation; the 4th Form is the decisive finishing technique used against Yurte. user: Lee Do-hee effect: 1st Form (Straight Heart One Spear) — three sequential stages: (1) Reinforcement: spread ki throughout the body and use it to strengthen muscle movements simultaneously as the muscles contract; (2) Concentration: gather the retrieved ki in the arm as the spear extends outward, reinforcing arm muscles for additional acceleration; (3) Combustion: as ki transfers into the spear, combust and release it directionally — at the tip for penetration or across the full spear for wide destructive power. The technique's output scales infinitely with the user's stats and control precision. 4th Form — rapid, high-frequency spear thrusts at half the power of the 1st Form but less than a tenth of the Divine Power cost, with completely randomized directional control that even Do-hee herself cannot predict. The random targeting makes it impossible to defend specific body parts during the microsecond intervals between strikes. cost: 1st Form: manual energy investment per thrust — cost scales with how much power is channeled. 4th Form: less than one-tenth of 1st Form's Divine Power cost per sequence. rank: SSS (manual base, but 1st Form alone's ceiling exceeds its grade due to infinite scalability) upgrades: 24 total forms in the Moon God Spear Record. Forms are mastered progressively by training in Irene's subspace. The Boundary of the Unconscious milestone marks the first mastery stage of Form 1 — simultaneous automatic reinforcement of all muscles without conscious thought. acquired: Moon God Spear Record selected in Chapter 88 (21st floor SSS reward). Form 1 first partially applied in Chapter 103. Boundary of the Unconscious achieved in Chapter 106 area. Form 4 first demonstrated against Yurte Aisila (Chapter 293). special_states: Once the Boundary of the Unconscious is achieved, Form 1's Reinforcement stage becomes unconscious reflex — Do-hee's muscles reinforce automatically at the instant of movement without requiring mental direction. weaknesses: Requires extensive training to master each form. Irene's subspace training is the primary method and involves dying repeatedly per session. The 4th Form's randomized targeting means Do-hee cannot direct it precisely — a powerful area denial tool but not suitable for precision targeting. lore: Irene kills Do-hee 22 times in a row before providing a step-by-step demonstration of Form 1. Do-hee's eventual Boundary of the Unconscious breakthrough happens after five dedicated days of training. The manual was created by Irene while remembering someone's spear — Do-hee privately wonders whose. - #9Necroumbra's passive aura — converts terror and hostility into awe in all who see the plant. Demonstrated on the 27th floor when the crowd's reaction shifts from horror to reverence as the cart passes.
Keys: Fascination passive, Necroumbra Fascination, Fascination
Enabled · Before character · Order 10 · 100%
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Fascination (Necroumbra)
name: Fascination archetype: Crowd Control Passive — the aura that turns fear into devotion type: Passive Skill (Necroumbra innate) role: Necroumbra's defining passive ability. An area aura that automatically converts terror and hostility in observers into awe and reverence — not through any active action but simply through Necroumbra's presence. Most dramatically demonstrated when the Necroumbra cart rolls through the 27th floor presentation crowd. user: Necroumbra / Neri (innate racial ability — present in both plant and human form) effect: All beings who see Necroumbra and experience terror or hostility have that reaction automatically converted into awe. The conversion happens in real time — the chapter describes the crowd's reaction shifting from horror to reverence while the cart is still moving past them. In human form (Neri), the Fascination ability persists at a reduced or modified scale. cost: Passive — always active. No activation required. rank: Lv.25 Charm listed in Neri's status window (related ability). The base Fascination passive is innate and unleveled. upgrades: Presumably grows as Necroumbra evolves to Divine Beast status, though the mechanics are not explicitly detailed. acquired: Innate to Necroumbra — present from the moment Do-hee first tames it on the 27th floor. Do-hee is not immediately aware of the passive until the crowd reaction demonstrates it. special_states: In human form (Neri), the passive appears to translate into Neri's extremely high Charm stat (Lv.25) — the social version of the same ability. weaknesses: The passive converts emotional reactions but does not compel action. An observer who sees Necroumbra might be awed rather than terrified, but they are not mind-controlled into following commands. The conversion is purely emotional. lore: During the 27th floor Crown Princess plant presentation, the Necroumbra rolls past the crowd at maximum expanded size. The story explicitly notes that Fascination activates — the crowd's terror converts to awe in real time. This is described as 'a satisfying bit of mechanical storytelling' — the plant wins the competition not just through size but through an active ability the other candidates don't have. - #10Belita's unique 4-star racial trait — completely ignores the melee combat power penalty of both the Onahole and Eruvo tribes. Makes her the only Onahole capable of genuine frontline melee combat.
Keys: Ignore Combat Penalty, Belita's trait
Enabled · Before character · Order 10 · 100%
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Ignore Combat Penalty (Belita)
name: Ignore Combat Penalty archetype: Exception Trait — the one ability that breaks the Onahole race's fundamental limitation type: Passive Trait (racial unique) role: Belita's defining characteristic and the reason the entire Erodin Kingdom depends on her. The Onahole-Eruvo race has melee combat power fixed at 0% and ranged power capped at 50% of human baseline. Belita ignores both penalties entirely — making her the only Onahole in history capable of functioning as a genuine frontline melee combatant at full power. user: Belita Drakelion (exclusive — never observed in any other Onahole) effect: Completely ignores the melee combat power penalty for the Onahole and Eruvo tribes. Also ignores the ranged combat cap. Additionally: ignores technology and culture progression requirements on her personal abilities — she can develop combat techniques beyond what her civilization's current tech level would normally allow. cost: Passive — always active. No cost. rank: 4-star racial unique (the system classifies Belita as a 4-star Onahole at introduction, 5-star Great Hero after coronation) upgrades: Upon becoming Queen, Belita's stats expand dramatically to Great Hero (5-star) — the Ignore Combat Penalty scales with this upgrade, and she gains the Battlefield Cry skill (instantaneously maximizes ally morale while crushing enemy morale). acquired: Innate at birth. Bellanis's 16th daughter, biologically Mekkanta's child — the trait appears to be a random genetic mutation rather than a trained ability. special_states: At 5-star Great Hero status (post-coronation): all unit combat power +60% while Belita commands, plus Battlefield Cry as an active skill. weaknesses: Only one Belita exists. The entire Erodin Kingdom's military doctrine is built around this single person — if she dies or is captured, there is no replacement. lore: Belita is famous among the Onaholes for appearing suddenly when Mekkanta and Grunbar are secretly violating Onaholes in their homes and dragging them off to training instead. She is the only one who can stop them. Her trait is recognized from an early age as exceptional — she physically tossed the fully grown Mekkanta with one hand as a demonstration. Do-hee notes that Belita is worth more to the civilization than any technology or territory. - #11Do-hee's improvised flight method — divine power discharge from her vaginal opening generates thrust. Discovered through experimentation. Initially performed pants-off as fire precaution. Refined for combat use.
Keys: flight skill, Rocket Pussy
Enabled · Before character · Order 10 · 100%
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Rocket Pussy (Flight)
name: Rocket Pussy (informal name) — formally: LMS-4 Propulsion via Secret Water Tank uterus exit archetype: Improvised Innovation — flight discovered through physics, dignity sacrificed for functionality type: Active Technique (improvised — not a skill book acquisition) role: Do-hee's primary flight method. Discovered by reasoning through the physics of her Secret Water Tank trait's uterus-exit mechanic, then experimentally confirmed through eight increasingly controlled attempts. Later refined for combat use — aerial maneuvering, bombing runs, escape over walls, and three-dimensional combat positioning. user: Lee Do-hee (requires Secret Water Tank trait and compatible liquid propellant) effect: By releasing stored LMS-4 (Liquefied Mana Stone Grade 4 — a room-temperature liquid that combusts on contact with divine power) from the uterus exit while channeling divine power downward, Do-hee generates thrust and achieves flight. Directional control is achieved via auxiliary divine power release from the palms as attitude-control thrusters. At full mastery: controlled altitude, direction, hover, aerial acrobatics, and a moonwalk through the sky are all achievable. cost: LMS-4 fuel (stored in Secret Water Tank, 2,000L capacity — 200L gives theoretically enough thrust to reach Mars). Divine Power for auxiliary control thrusters. rank: Improvised technique — no formal rank upgrades: Can be enhanced by switching to more powerful propellants or improving directional control precision. Later in the story, the Space Leap Shoes' panel-creation system provides an alternative aerial movement method. acquired: Chapter 152 — Do-hee spends one full day mastering flight from first explosive failure (launching hundreds of meters uncontrolled) to a full controlled lap around the 30th floor neutral zone. special_states: Mastery requires eight attempts in a single session. Later used in combat against Yurte Aisila — Do-hee's superior aerial mobility in 3D space relative to Yurte's grafted angel wings is the key advantage that wins the aerial phase of that fight. weaknesses: Requires pants removal as a fire-safety precaution during fuel ignition — socially problematic. Fuel consumption is real and must be managed. First attempts without proper control are catastrophically uncontrolled (eight attempts needed to master basic flight). Viewers' comments about the 'pink contrail' are inescapable. lore: Online communities, in the middle of heated debates about the Korea-Iran Tower war, are instantly derailed by a viral photo of Lee Do-hee flying through the sky with her bare ass and pussy in full view, leaving a pink contrail. The caption: 'She's really flying with her pussy lol.' The nationwide mood lifts despite itself. - #12Do-hee's passive high-speed cognition allowing complex tactical scenarios to be processed in moments. Most fully demonstrated during the hero arc arrest sequence.
Keys: tactical analysis mode, Thought Acceleration
Enabled · Before character · Order 10 · 100%
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Thought Acceleration
name: Thought Acceleration archetype: Tactical Advantage — the past-life mind inside the new body type: Passive Ability (not a system skill — a natural cognitive enhancement from past-life combat experience and Divine Power) role: Do-hee's ability to process complex tactical situations in compressed time — running through chains of cause, consequence, and counter-measure in the span of seconds. A product of her past-life experience as the world's strongest Awakener combined with her current Divine Power enhancement. Most fully demonstrated during the 31st floor hero arc arrest sequence. user: Lee Do-hee effect: Under pressure, Do-hee can run complete multi-branch tactical analyses in the time it takes opponents to take a breath. She follows chains of suspicion to logical conclusions, evaluates risk profiles of multiple simultaneous scenarios, and arrives at strategic decisions without requiring extended deliberation. During the arrest sequence: she follows her suspicions about Ellie/Eclipse through every logical outcome in real time and consciously chooses to be arrested as the strategically optimal play. cost: Passive — available at all times. Higher-intensity use (extended multi-branch analysis) creates mental fatigue. rank: Passive innate ability — not a purchasable skill upgrades: The ability naturally scales with Do-hee's growing experience in the current life. acquired: Innate from the beginning — a product of 15+ years of past-life Tower climbing experience at the highest level. First explicitly named and described in the 31st floor arc. special_states: The ability is most visible when Do-hee explicitly activates it for a critical decision — the narrative slows to show her internal reasoning chain, then she acts with complete confidence on the result. weaknesses: Emotional investment compromises the ability — Do-hee notes that she cannot allow emotional transference to compromise her tactical judgment (as during the Rebecca situation on the 11th floor). Past-life knowledge can also create blind spots if she over-relies on outdated information. lore: Do-hee's tactical clarity is frequently noted by allies and enemies alike — Belita trusts Do-hee's strategic decisions because the reasoning is always explicable and correct in retrospect, even when the decisions look wrong in the moment. - #13The Erodin Kingdom's signature military formation — a mobile grinding machine of linked shield bearers trained 20+ years. Locking shield-groove system, spears through center holes. Nicknamed 'That Long-Named One.'
Keys: Fortress Formation, All-Weather Tortoiseshell Formation
Enabled · Before character · Order 10 · 100%
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All-Weather Tortoiseshell Navigation Fortress Formation
name: All-Weather Tortoiseshell Navigation Fortress Formation (nickname: 'That Long-Named One') archetype: Signature Tactic — the formation built around the assumption that Onaholes will always do the wrong thing type: Military Formation / Tactical Doctrine (48th floor Erodin Kingdom) role: The Erodin Kingdom's signature military formation — the tactical masterpiece that defines the first war against Player 7. A mobile grinding machine that cannot be stopped, broken, or flanked, designed specifically around the knowledge that its soldiers are cowardly and horny and will attempt to peek through any available gap. user: Erodin Kingdom Onahole soldiers (trained by Belita over 20+ years) effect: Onahole units of 24 form circular shield-wall formations. Shields interlock through precision-carved locking grooves — physically cannot be misaligned even if individual soldiers panic. The top is sealed completely. Once formed: impenetrable to the Legionnaire charges of the first war. The shields are designed with hook-like locking grooves specifically because Onaholes would otherwise try to peek through gaps — so the grooves make misalignment physically impossible. Spears protrude through purpose-drilled holes at shield connection points; soldiers inside thrust whenever it gets dark (when an enemy casts a shadow). The formation then activates Navigate — the 1,250 formations lift and begin rotating in coordinated geometric patterns, grinding enemies between moving steel fortresses. Inside, the Onaholes chant 'One, two! One, two!' while their spears thrust outward in rhythm. cost: 20+ years of intensive training. The paths are pre-mapped — formations will not collide regardless of surrounding chaos because the movement patterns are muscle memory. rank: No game-system rank — a real military doctrine developed within the 48th floor trial world upgrades: The formation's shields were later stripped and used to construct the Onahole Ironclad Tanks for the Urakan war, replacing the formation as the kingdom's primary offensive tool. acquired: Developed by Belita over approximately 50 in-game years of obsessive training between the first war and the Urakan conflict. First deployed in the Battle of the Rueira Plains (Chapter 315). special_states: The formation's moving Navigate phase is the true reveal — what appears to be a stationary defensive turtle becomes a mobile grinding machine once activated. weaknesses: Requires decades of training to function correctly. Only viable because Onaholes have 150-year lifespans and 400% human baseline strength — no human army could sustain the physical demands. Urakan's later trebuchet-launch bypass (launching soldiers over the walls while Onaholes flee from their posts) circumvents the formation entirely. lore: Later generations, exhausted by the full name, simply call it 'That Long-Named One.' The detail about the locking grooves being designed specifically to prevent peeking is the arc's defining joke — the entire military doctrine of the Erodin Kingdom is built around the assumption that its soldiers are cowardly and horny and will do the wrong thing at the worst possible moment. - #14Belita's late-war innovation — mobile two-story armored tanks built from Fortress Formation shields, driven by Onaholes pushing from inside. Recruited by being told they'd be impregnated inside. Crossbowmen and ballista on second floor.
Keys: Fortress Tank, Onahole Ironclad Tank
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Onahole Ironclad Fortress Tank
name: Onahole Ironclad Fortress Tank archetype: Successor Doctrine — the weapon born from the formation's shields when there was no time to retrain soldiers type: Military Weapon / Tactical Doctrine (48th floor Erodin Kingdom) role: Belita's improvised solution for the Urakan war — after the Fortress Formation's shields were available but there was no time to train another 20 years of soldiers, she converted the shields into mobile armored tanks. The recruitment method was telling the Onaholes they would be impregnated inside. user: Erodin Kingdom Onahole soldiers (tank drivers); trained crossbowmen and ballista commanders (second floor crew) effect: Mobile two-story armored tanks constructed from the All-Weather Fortress Formation's shields. First floor: eight wheels driven by Onaholes pushing from inside using raw racial strength (400% human baseline) with personnel rotation systems. Second floor: crossbowmen and a ballista commander. The tanks cannot be stopped by conventional forces — they don't tire, don't panic, and Urakan's army cannot use heavy weapons when tanks have closed to human-contact range with their own troops mixed in. Urakan's captured generals Sibitai and Kuntar are tied naked to the tank fronts with Onahole hands stroking their cocks through the shield gaps, preventing the use of fire arrows or siege weapons against their own people. cost: Onahole labor (rotating shifts inside the tank); crossbowmen ammunition; the shield materials from the retired Fortress Formation rank: No game-system rank — improvised military hardware upgrades: Rotation systems inside and external swap teams allow the tanks to advance 150km — half the enemy-held isthmus — in a single push without the drivers tiring. acquired: Developed by Belita between wars, deployed in the conflict against the Menggro Empire and Urakan (Chapters 325 area). First appearance shocks Urakan who recognizes immediately what is powering them but cannot counter it. special_states: The human-shield captives on the tank fronts (Sibitai and Kuntar, blindfolded, bound, being stroked) are specifically chosen to prevent Urakan from using his heavy weapons — firing siege equipment would kill his own generals. weaknesses: The tanks require Onahole labor as engines — they are described as 'almost abusive' to the Onaholes inside, though their physical endurance makes it survivable in ways no human army could manage. The recruitment method (telling Onaholes they'd be impregnated inside) created motivated but potentially distracted operators. Urakan's analysis is correct: the counter is digging holes and earthworks, but by the time he recognizes the threat, it's too late. lore: Urakan looks down and sees Onahole legs moving busily inside the tanks. He is briefly speechless. He understands quickly that this is almost abusive — but their endurance allows it. The formation that had held for two weeks is pushed back for the first time the moment the tanks appear.
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