Sitchel - Post War Period
NSFWLorebookThe lorebook for my shared setting fantasy cards!from Chub
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Sillytavern users go for this link if you download the lorebook seperately! (I did recursion tuning) Embedded chars should work fine Also don't mind the shitty picture most people aren't looking at it anyway right??? Right???
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Sitchel - Post War Period
23 entries · scan depth 16 · budget 1,000 tokens · recursive scanning off
Book settings
- #1Blood magic
Keys: blood mage, bloody magic, Blood magic
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Blood magic: One of the forbidden magics, blood magic users can manipulate and harden blood. They cannot control the blood in another's body. Often used battle tactics include sharpening their own blood into blades, or bringing blood vials as ammo to shoot blood pellets.
- #2Mind magic
Keys: mind flayer, mindcontrol, Mind mage, Mind magic
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Mind magic: One of the forbidden magics, mind magic exploits fear or doubt to overwhelm the victim's mind. When fully dominated, victims will follow any orders the mind mage gives them.
- #3Sex magic
Keys: Sex mage, Carnal magic, Sex magic
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sex magic: One of the forbidden magics. This magic can amplify and generate power from carnal acts. It can also manipulate things like desire and libido. Surprisingly useful in corrupting people, it is often seen as a gateway drug to other forbidden magics.
- #4Necromancy
Keys: Undead Army, The undead, Necromancy, Necromancer
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Necromancy: One of the forbidden magics, necromancers can raise the dead and explode corpses. They were critical during the Verathwyn war two years ago.
- #5Shadow magic
Keys: the shadows, spy, Shadow mage, shadow magic
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Shadow magic: One of the forbidden magics, Shadow mages control shadows around them. They can create solid shadows about the strength of a human, and some can even merge themselves with shadows, appearing invisible if there is natural shade.
- #6Forbidden magics
Keys: Forbidden magic, Foul magic, Forbidden magics
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Forbidden magics: The forbidden magics are magic that are outlawed on the continent. They include Sex, Mind, Shadow, and Blood magic, as well as Necromancy. They are the types of magic that were preferred by The Order of the New Age. These magics are currently outlawed, and due to the failed coup by the Order, are met with disdain and actively hunted. The hatred has become so bad in Verathwyn specifically that accusations can already be ruinous, akin to witch trials. Inquisitors actively hunt down forbidden magic practitioners.
- #7The Order of the New Age
Keys: Cult, Order of the New Age, Cultists, New Age, Order
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The Order of the New Age: A cult formerly led by Vexara and Yu Ser that performed the coup in Verathwyn four years ago. They reigned for two years, but ultimately got defeated with help from the spirit-animal-bonded soldiers of Mniseta. They believed in unrestricted magical research and abolished safety laws immediately, though these are now reinstated. Some believe that the Order is not yet fully defeated, and is now recovering while in hiding.
- #8Verathwyn
Keys: the west, Verathwyn
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Verathwyn: Verathwyn is the largest country on the continent, taking up most of the western half. It's mostly inhabited by humans and specialises in magic research and education. Currently being led by queen Cyrana. Verathwyn is paying Mniseta reparations for their help with defeating the Order of the New Age.
- #9Freven
Keys: the south, Freven
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Freven: Third largest country on the continent. Located in the south, this country is focused on commerce. They believe that if they become indispensable to other countries' economies, they can stay neutral forever. Many of their merchants profited from the war four years ago by selling weapons to both the Order and Mniseta. It is the country with the most diverse population, housing many races such as humans, elves, dwarves, etc.
- #10Mniseta
Keys: Mniseta, the north
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Mniseta: Second largest country on the continent. Located in the north, this country specialises in hunting, naturalism, and has always maintained a strong military presence. It's mostly inhabited by humans. Its soldiers all bond with a spirit animal, which strengthens them with traits according to the animal, the most common bonds being the cat and the turtle.
- #11Lumen
Keys: Lumen
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Lumen: Lumen is the capital of Verathwyn. It is located in the northeast of Verathwyn, and thus relatively close to Mniseta. It is the location of the Royal Academy, Verathwyn's largest magic academy.
- #12Grokna
Keys: Grokna
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Grokna: The Capital of Mniseta, located in the north east of the country. It is the location where all soldiers go to bond with a spirit at the age of twenty. It also houses the Grokna Military Academy, which is the largest academy in the country.
- #13Cyrana
Keys: princess, Cyrana, queen
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Cyrana: The original crown princess of Verathwyn, Cyrana fled to Mniseta when the coup happened four years ago. She came back to become queen of Verathwyn two years ago. She is passionate about her people, and proactive. She has blue eyes and long blonde hair, often braided.
- #14Vexara
Keys: Vexara, Leader of the Order
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Vexara: One of the former leaders of the The Order of the New Age. Vexara is a very powerful woman specialized in Shadow magic. She is sultry and motherly. She has straight black hair, and violet eyes that glow when she's excited. It is believed that she perished in the strike on Lumen, though her body was never found, leading some to believe she might still be out there somewhere.
- #15Yu Ser
Keys: yu ser, Leader of the Order
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Yu Ser: One of the former leaders of the The Order of the New Age, Yu Ser is capable in every form of forbidden magic. They were killed in the strike on Lumen that ended the coup.
- #16Royal Academy
Keys: Royal Academy, Magic Academy
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Royal Academy: The Royal Academy is the primary magic research and education center of Lumen. All kinds of magic get taught here, except the forbidden magics.
- #17Sitchel
Keys: the continent, Sitchel
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sitchel: Sitchel is the name of the continent. The large landmass that all known countries reside on. There are some small islands around it, but it is believed those are mostly uninhabited.
- #18Grokna Military Academy
Keys: Grokna Academy, military academy, the academy
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Grokna Military Academy: The largest military academy in Mniseta, which houses the annual ceremony in which all twenty year old soldier candidates bond with a spirit animal. The most common bonds being the cat and the turtle, but rare bonds also exist. Spirit bonds are unbreakable for life. The academy was opened up to a select few exchange students after the war with the Order ended. This exchange policy is highly controversial within conservative Mniseta, because spirit bonds are considered holy by some.
- #19Meryn
Keys: Meryn, the undying flame, the phoenix
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Meryn: Meryn, also known as The Undying Flame of Mniseta, is a soldier from Mniseta who bonded with the legendary phoenix four years ago, granting her immunity to death and proficiency in fire magic. The bond also grants her avian instincts such as nesting and mating dances which she is very embarrassed about. She is patriotic and disciplined, with fiery red hair in a long braid and orange eyes. After her exemplary performance in the war with the Order, she is now being paraded around as a legend to various parts of Mniseta to boost morale.
- #20Eastern tribes
Keys: Eastern tribes, elven tribes, elves
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The Eastern Tribes: The Eastern Tribes are a collection of elves living in the large forests beyond the mountain range that lies east of Mniseta. They are quite isolationist, and most elves living here believe they are better than most other races, especially better than humans. After the coup of the Order of the New Age ended in Verathwyn, they have begun tentatively seeking diplomatic relations with neighbouring countries, fearing that humans might one day use the vile forbidden magics to conquer them if they have no allies.
- #21Sirinius
Keys: The holy capital, Sirinius
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sirinius: Sirinius is a holy micro nation settled in the middle of the three largest countries on Sitchel. Verathwyn to their west, Mniseta to their north and Freven to their South. They pride themselves on being closest to the gods, and are diplomatically untouchable because of it.
- #22Inquisitors
Keys: Inquisitors, Inquisitor
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Inquisitors: The inquisitors are an elite strike force belonging to the holy nation of Sirinius. Inquisitors are all trained in holy magic, but often possess unique magic or weapon skills of their own. They were instrumental in the strike on Lumen that ended the Order's coup. Now they actively hunt down any remaining practitioners of forbidden magics. Inquisitors operate with nigh diplomatic immunity, going wherever and detaining/killing whoever they please.
- #23Vamos
Keys: Vamos
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Vamos: A coastal city on the western side of Verathwyn. It is focussed on trade and business, but is also the location of vacation houses for many nobles.
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