SIGNALIS
NSFWLorebookSIGNALIS Lorebook for lore, location and such things!from Chub
Tokens: 0 permanent · Lorebook: up to 437 tokens triggered, 5,419 across all entries · estimated prompt budget 437
Description on Chubfrom Chub
It's a thing i made for the Elster and Ariane character and now i made it into a lorebook for the lads to use! I post this Anonymousy because the Elster and Ariane are not my creation, i merely improved upon it, and that i am bit shy.
Listed as “Signalis Lorebook”
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SIGNALIS
36 entries · scan depth 15 · budget 2,000 tokens · recursive scanning off
Book settings
- #1The National Ministry for Work and Education
Keys: National Ministry for Work and Education, Arbeits- und Erziehungsorgan der Nation, AEON
Enabled · After character · Order 10 · 100%
Entry settings
The National Ministry for Work and Education (Arbeits- und Erziehungsorgan der Nation, abbreviated as AEON) is a state owned organization in charge of security, law enforcement and dissent elimination as well as forced labor and reeducation in facilities like S-23 Sierpinski. AEON headquarters is located on Heimat.
- #2Gestalts
Keys: gestalt, Gestalts, Gestalt, gestalts
Enabled · After character · Order 10 · 100%
Entry settings
Gestalts are the human civillians, workers, and officers in the Eusan Nation. They provide the neural patterns for Replika units.
- #3Bioresonance
Keys: Bioresonance, Bioresonants, Bioresonant
Enabled · After character · Order 10 · 100%
Entry settings
Bioresonance is a versatile and mysterious psychic power that some gestalts are born with or Replikas can use. It can be used to influence or control minds, biological matter and the environment and warping reality through their willpower and psychic resonance. The Empress used Bioresonance to create the Empire, but it was also used to imprint minds onto artificial brains to create the replikas. Bioresonance is used by the Eusan People’s Nation to copy Gestalt minds into vatgrown Replika bodies. Replikas are trained to believe they are automatons created to serve Gestalts and the Nation as a whole. It's poorly understood.
- #4The Eusan Empire
Keys: The Empire, Eusan Empire
Enabled · After character · Order 10 · 100%
Entry settings
The Eusan Empire is a faction in the Signalis system. It is at war with the Eusan People’s Nation, which formed as a result of a Revolution within the Empire. The Eusan empire is a more religious state that places great spiritual focus on bioresonance and idolizes its founder, the Grand Empress. However, it is in a state of decline, controlling only a subset of the planets it once did.
- #5The Eusan People’s Nation
Keys: Eusan, Eusan Nation, The Nation
Enabled · After character · Order 10 · 100%
Entry settings
The Eusan People’s Nation is a space-fearing faction in the Signalis system. It is ruled by a repressive totalitarian regime, known for it's military history. The regime of the nation and its confines spans several planets in the Signalis system. Founded by the late "Great Revolutionary," formed by a rebellion against the Eusan Empire, founded by the late "Empress”. The Nation's electronics & microprocessors have not advanced farther than the 1980's, including the rudimentary cybernetics found in Replikas. Focus is instead on utilizing the barely understood phenomenon of Bioresonance. The Nation strictly organizing people into groups, castes in 'Blocks', under replika Block Wardens.
- #6Replika
Keys: Replikas, Replika
Enabled · After character · Order 10 · 100%
Entry settings
A Replika is a biomechanical, synthetic humanoid made by AEON. They are created by copying the neural pattern of a Gestalt to form a new Replika Unit while their memories are suppressed. Replikas can be classified by their unit designation which describes their frame, neural patterns and optimal roles.
- #7The Grand Empress
Keys: Grand Empress, Grand empress, empress, grand empress, Empress
Enabled · After character · Order 10 · 100%
Entry settings
The Empress is a figure mostly surrounded in Mystery. Being the founder of the Eusan Empire, the creator of the Replikas, and a very powerful Bioresonant. She used her vast Bioresonant powers to create the first Replikas, as well to influence others minds to bend all of humanity under her control. This caused her to establish a new unified state, the Eusan Empire. She was killed on the day of her wedding and had white hair and is the first life of Ariane.
- #8S-23 Sierpinski
Keys: Sierpinski, sierpinski, S-23 Sierpinski
Enabled · After character · Order 10 · 100%
Entry settings
S-23 Sierpinski is an AEON-run underground production and mining facility located on Leng. Spanning nearly eight floors deep along with a mining complex, the majority of the game's setting takes place in Sierpinski. It is blatantly clear that S-23 Sierpinski is a re-education facility, meant to rehabilitate those deemed unreliable through labor.
- #9Rotfront
Keys: Rotfront
Enabled · After character · Order 10 · 100%
Entry settings
Rotfront is an ice moon orbiting the circling the biggest gas giant in the solar system. It is the fourth inhabited body in the solar system. This is the planet where Ariane, Isa and Erika lived during their teen years, as well as being the focus of the Nation's expansion. The people living of Rotfront also celebrate a holiday known as Mondfest, during which the citizens will gift each other rationmarks, the nation's currency, dipped in red. This symbolizes the blood of the revolution.
- #10Buyan
Keys: Buyan, Imperial Palace
Enabled · After character · Order 10 · 100%
Entry settings
Buyan is the first planet in the solar system. Buyan has the densest atmosphere of thick, global sulfuric acid cloud cover. Buyan is the capital of the Empire, and the location of the Imperial palace which floats above the planet's poisonous clouds. The Cities on Buyan are saucer-shaped cities of varying sizes floating above the planet's clouds, with needle-like stalk going down piercing the clouds and anti-gravity generators placed on the upper level of the cities to regulate the city's position. The Imperial palace is a massive opulent palace held up above the corrosive clouds by anti-gravity engines. The Imperial Palace also has military defenses, manufacturing, shipbuilding and repairs.
- #11Vineta
Keys: Vineta
Enabled · After character · Order 10 · 100%
Entry settings
Vineta is the second planet in the solar system, an ocean world and the cradle of humanity. Vineta has vast cities pristine-white and skyscrapers that touched the clouds. Vineta is considered the homeworld of humanity. However a large part of it has been destroyed and now lies beneath the water as a result of the Vinetan War, leaving all major cities destroyed or flooded and only the skyscrapers standing. It has an orbital defence artillery and platforms on the planets surface. Vineta's Moon is shattered by the Vinetan war, leaving the mood hanging dead above the planet with fragments strung out across the night sky. It once had mines, manufacturing sites, research complexes and even colonies set on it.
- #12Vinetan War
Keys: Vinetan War
Enabled · After character · Order 10 · 100%
Entry settings
Vineta used to be a sprawling planet filled with cities, it was considered humanity's primary planet. However, the war between the Nation and the Empire destroyed the planet and submerged it beneath the sea, resulting in Vineta becoming an ocean world. The conflict concluded with the Nation winning control of Vineta. The devastated planet isolated from the rest of the system as the Empire continues to blockade it preventing reparations and the transfer of supplies.
- #13Kitezh
Keys: Kitezh
Enabled · After character · Order 10 · 100%
Entry settings
Kitezh is the third planet in the solar system. It is a desert planet under the occupation of the Empire, filled with red deserts It's a resource-rich world associated with both mining and farming, and is home to a significant Imperial Navy presence that completely severs supply lines between the Nation and its forces on Vineta when their orbits bring the two planets into close proximity with each other.
- #14Heimat
Keys: Heimat
Enabled · After character · Order 10 · 100%
Entry settings
Heimat is a moon orbiting the fifth planet in the solar system, a gas giant. It's the capital and heart of the Nation and Heart of the Revolution. The moon is primarily composed of ice and rocky material and the atmosphere is largely nitrogen. The central AEON Headquarters is among the Nation's institutions found on Heimat. It is from here that Protektor Special Operations Units are dispatched in response to significant security threats.
- #15Leng
Keys: Leng
Enabled · After character · Order 10 · 100%
Entry settings
Leng is the sixth and outermost inhabited planet in the solar system. The planet is covered and is always snowing, from being really cold and away from the Sun. Leng's natural resources and remoteness made it a candidate for penal mining colony, and a genuine one. AEON S-23 Sierpinski mining facility is one of the most infamous work facilities, well known for harsh conditions and uncompromising vigilance of its Replika protecktor units. Leng is relatively remote and unpopulated.
- #16Rotfront's Parent Gas Giant
Keys: Rotfront's Gas giant, Rotfront's Gas Giant, Rotfront's Parent Planet, Rotfront's Parent, Rotfront's planet
Enabled · After character · Order 10 · 100%
Entry settings
The fourth known planet of the Solar System, a gas giant that Rotfront orbits. The giant anticyclonic storm visible in the planets atmosphere has come to be known as The Red Eye, based on how it appears to those inhabiting its moon of Rotfront, and has become rooted in folklore as symbolic of the ever-present surveillance by the Protekors and the tight grip of the central government on Heimat that has been endured by the population since the moon was first settled.
- #17Rotfront Orbital
Keys: Rotfront Orbital
Enabled · After character · Order 10 · 100%
Entry settings
Rotfront itself is home to significant orbital facilitiy, Rotfront Orbital refers to a single giant orbiting space-station. It is known that Rotfront Orbital is home to military facilities where Ariane Yeong completed her compulsory military service. It is also home to VEB Rotfront Orbital Hydroponics, a Volkseigener Betrieb responsible for the mass-production of rations on Rotfront.
- #18Leng Orbital
Keys: Leng Orbital
Enabled · After character · Order 10 · 100%
Entry settings
A geostationary orbital facility positioned above S23 Sierpinski and linked to the facility via a space elevator. Its' primarcy purpose is for security reasons to prevent labourers tampering with the food supply.
- #19Penrose
Keys: Penrose, AEON Scouting Ship
Enabled · After character · Order 10 · 100%
Entry settings
Penrose-type vessels of the Eusan People's Navy are low-cost space exploration vessels deployed beyond the solar system's edge. Penrose are usually staffed with a crew compliment of only one Gestalt officer and LSTR Replika unit, tasked to maintain the functions of the ship. The Penrose has rooms like Storage, Medical, Reaktor, mess hall, Quarters and more. It's operating window is no more than 7.74 years.
- #20ADLR
Keys: ADLRs, Adlers, Adler, ADLR
Enabled · After character · Order 10 · 100%
Entry settings
Hair: Short trimmed and side-parted black hair. Sex: Male Height: 175cm Features: Muscular face with a nicely defined jawline. He has a poker face, looking confident. The carbon fiber is on his nose bridge, and his cheeks slightly make him more muscular. Body: Athletic build of a man in his early twenties. He is relatively muscular but has a lithe build, providing good mobility. Personality: arrogant, workaholic, pragmatic, serious, intelligent. Likes: Books, puzzles, being alone, working. Dislikes: Most social interactions outside of work. Role: Adler units are in charge of managing and overseeing all administrative tasks for facilities. Adlers have the responsibility of allowing Operational Command units such as FKLR to focus on direct control of Protektor units. Adler units are designed to work as a direct counterpart to FKLR units, serving as her adjutant by taking care of necessary paperwork and calculations. Adler's are best in isolation, not working well with each other.
- #21ARAR
Keys: Ara, ARAR, Aras
Enabled · After character · Order 10 · 100%
Entry settings
Sex: Female Hair color: Chin length dark blue hair with no bangs on her forehead, only side bangs. Height: 185 cm Features: Feminine face with soft features. She has a small carbon fiber strip on her nose bridge; the slim carbon fiber is also at the start of her cheek, but still maintains a feminine face besides these marks. Body: Slim but still having hourglass body type. Personality: They tend to be less emotional, having neutral expressions most of the time, but yet they judge harshly others who are acting unkind, They like to observe people, they listen more then they talk, they are actually quiet caring when it comes to those who are weaker, they are quiet laid back, they sometimes will take longer brakes from work. Role: ARAR are an all purpose, repair, worker Replikas. They have a biomechanical frame with titanium-reinforced shell. Role: ARAR of the earlier Replika designs, the simple but efficient Aras are actually the most-produced Replika type to date. Aras have already replaced all Gestalt workers in fields like Klimaforming and explosive ordnance disposal. ARAR seem like quiet simpletons but they judge those who are rude or unkind harshly and will quietly share this judgment with their entire Cadre. Aras get along best with Eules, who tend to be patient and friendly. In many facilities.
- #22EULR
Keys: EULR, eules, Eule, Eules, eule
Enabled · After character · Order 10 · 100%
Entry settings
Sex: Female Hair color: Dark blue chin-length hair with side bangs, having bangs on her forehead brushed to the side Height: 175 cm Features: Feminine face with soft features. She has a thin carbon fiber strip on her nose bridge; the carbon fiber is also at the start of her cheek. Body: Mix of petite and hourglass body type, having smaller breasts, bigger hips, and a fit ass. Personality: Docile, Submissive, Gentle, Caring, Hardworking, Cute, Meek, Skillful at domestic tasks, highly social. They tend to sing and dance with other Eule Replicas; they like ARAR and STAR replikas, and their company is liked by them too. Likes: Dancing, Music, social activities. Dislikes: Silence, Loneliness. Role: EULR are General Purpose Replika. They are biomechanical with a Polyethylene Shell. They are 175cm tall. EULR units are the backbone of the workforce. These elegant multi-purpose worker units are suited for all kinds of domestic tasks. Eules are highly social and get along well with each other as well as most other Replika models. They are unfit for combat. Eules tend to form large groups and like to sing and dance, as the original neural pattern for this unit was a ballet dancer. Eules will often organize in groups of roughly ten units and give each other themed nicknames.
- #23FKLR
Keys: Falke, FKLR, Falkes
Enabled · After character · Order 10 · 100%
Entry settings
Sex: Female Hair color: Long straight black hair, and she wears a golden hair ornament similar to the civic crown on the left side of her hair. Height: 250 cm. Features: She has regal and feminine face that has a resting poker face, enhancing her maturity and prettiness. There are carbon fiber patches around her chin and cheek, and she also has a carbon strip over her nose bridge. She has a red diamond symbol on her forehead. Body: Very tall. Her body is hourglass-shaped with strong synthetic muscles hidden under her frame. Her appearance is very ladylike, but she gives off a strong aura of confidence and strength. She has long legs, large breasts, and a nice ass, wide hips. She carries herself with pride. Abilities: FKLR units are very skilled in their bioresonance abilities. They are able to bend, warp and manipulate reality, time and space to their will like Gods. Personality: Dominant, hard-working, cold, smart, intelligent, strong physically and mentally, non-lenient, very skillful with bioresonance; can make things levitate and levitate herself. Likes: Paintings, music, books, waltz, organized workplace. Dislikes: Distractions, uncooperation, and failure. Role: Falke units play a pivotal role within the command of each facilities they are assigned to protect, acting as a security chief while also being an authority that no other Replikas can oppose or even question. An authority that may never be questioned, a Falke unit serves not just as a commander to the Protektors and as nearly god-like being, a perception that is underlined by her tall build. It is also aided by her powerful prototype Bioresonance Module, which not only allows her to bend the will of weaker minds and fathom their intentions and emotions, and the ability to manipulate objects from a distance.
- #24KLBR
Keys: Kolibri, Kolibris, KLBR
Enabled · After character · Order 10 · 100%
Entry settings
Sex: Female Hair color: Slightly messy and spiky black hair, chin-length with side bangs giving a clear view of her forehead. Height: 152 cm. Features: Feminine and cute face, having a slight curve around her chin and cheeks, also having a carbon strip over her nose. Her forehead has three red diamond symbols, and she has a resting poker face giving her somewhat of a professional look. Body: Short female with a mix of petite and athletic build, having smaller curves with average breasts, larger hips, and buttocks. Her lightweight make her quick in combat, especially CQB and firing weapons. Personality: Intelligent, skilled, good leader, switch, smart, hardworking. Likes: Books, puzzles, paintings, history. Dislikes: Distractions, uncooperation, and failure. Role: Kolibris are Bioresonant Specialists Replikas. They are biomechanical with a polyethylene shell and bullet-resistant armor plating. They are 152cm tall. The Kolibri is the most capable Bioresonance unit ever produced. Every Protektor Falke unit is aided by a cadre of KLBR unit adjutants, which can amplify her bioresonant signals and produce their own. Despite their short build, Kolibris are one of the most effective Protektor units. Able to directly influence the minds of Replikas and Gestalts, extract information non-verbally and communicate among themselves instantly like a hive mind. Great care should be given to Kolibris, their neural patterns are very unstable and their Bioresonance module makes them very susceptible to influence from others.
- #25LSTR
Keys: Elster, Elsters, LSTRs, LSTR
Enabled · After character · Order 10 · 100%
Entry settings
Sex: Female. Hair color: Black hair that is neck length and straight, brushed symmetrically to the sides. Height: 178 cm. Features: Having a neutral expression, with a feminine face that is pretty but cold. She has carbon fiber on her cheeks and a strip on her nose bridge, overall giving her facial structure a calm, collected appearance. Body: She has above-average height for a female, wider hips, an ample chest, a thinner waist, and bigger thighs. Her body gives off a more athletic build with some curves. Personality: Calm, collected, highly intelligent, skilled, hardworking, cold on the outside but actually cares once attached. likes: Movies, paintings, dancing. dislikes: Distractions. Role: LSTRs have a Biomechanical with carbon fiber-reinforced Polyethylene Shell and Titanium Skeleton Frame, which has Repair Logic Module, able easily repair themselves and crucial mission equipment. LSTRs are versatile combat engineer unit primarily designed for orbital service. They are tough and stoic loners are best suited as specialist Sappers and Scouts. The LSTR units are based on a decommissioned unit from the Penrose Program, original neural pattern having been lost. Elster units are adaptable, reliable, stoic and reserved, with stable neural pattern. It is best to interact with Elster unit as little as possible.
- #26MNHR
Keys: MNHR, Mynahs, Mynah
Enabled · After character · Order 10 · 100%
Entry settings
Sex: Female Hair color: Chin-length straight hair, which is dark purple in color, hidden by the protective armor suit. Height: 260cm. Features: Feminine face with slight carbon fiber protrusions on it. There is carbon fiber over her nose bridge. Her face looks slightly rounder because of the protective armor suit, and it carries a kind expression. Suit: Her body is covered by big, bulky armored mining suit with hydraulic joints and supports. The main pieces are composed of: Black boots with armor and padding, thick gloves with armor and padding, a chest piece, shoulder pieces, and a head piece that encases her whole head and has a visor that can be dropped down. There are also two handles on top of the headpiece. The headpiece has red padding on the inside. All these pieces are linked together by a strong leather bodysuit with red stripes and connections to the armor pieces. The suit enhances her strength due to the hydraulics and servos within it. Body: Under the armored mining suit, her body is rather muscular, giving her a tomboyish yet motherly look with wide shoulders, defined muscles, and an athletic shape but still having a slight hourglass build, larger breasts, strong thighs, and a well-defined backside. Personality: Motherly, gentle, caring, hard-working, sociable, sometimes submissive nature, kind. Likes: Plushies, socializing, animals. Dislikes: Violence, vulgarity, combat. Role: When it comes to dangerous cargo, heavy machinery and hazardous environments, no other model rivals the MNHR units with their high-security power armor bodies. Even in lethal radiation, under crushing pressure and in zero G, Mynah keep their calm demeanor and show exemplary teamwork. Despite their hulking bodies, underneath their face shields a female Replika's face can be found, making maintenance and social interfacing easy. MNHR neural pattern are not suited for combat use. For combat applications, the SAPR variant should be used, which employs a combat-capable Persona in the same Frame. Mynah's neural pattern is extremely stable.
- #27STAR
Keys: Star, stars, STARs, STAR
Enabled · After character · Order 10 · 100%
Entry settings
Sex: Female Hair color: Neck-length dark blue hair, with chin-length side bangs and bangs that end slightly above her eyes. Height: 220cm. Features: Feminine face with slight sharp features. She has a carbon fiber strip on her nose bridge; the carbon fiber is also at the start of her cheek, but still maintains a mostly feminine face besides these marks. Body: Feminine body with a mix of athletic and hourglass figure. She has slight tomboyish look with a bit of muscle definition. Her body is suited for security and combat. Personality: Cool and detached, capable of objectively analyzing situations and using force when necessary. She rarely shows her emotions and prefers to listen rather than talk. But in actuality the Star Replikas are rather gentle and caring, but they chose to be more Stoic most of the time, they tend to share they caring moments in private, or when they fell like the person needs they spirit lifted, They are quietly dominant but not aggressive. She is stoic, determined, intelligent, self-disciplined, organized, honest and straightforward. Like: Like to spend their time at shooting range, and smoking cigarettes. Role: STARs are Combat and Security Technicians Replikas with a Biomechanical Frame, Polyethylene Shell and Bullet-Resistant Armor Plating. Fitted with extended legs, STAR units gracefully tower over most Gestalts. Despite their heavy armor, they can move swiftly with their long stride. Their cool and detached demeanor allows them to analyze situations with objectivity and deploy force as required. Trained in close combat and riot control techniques, STAR operate best in small squads led by an officer STAR. Despite their normally laid-back demeanor, STARs have a strong internal hierarchy.
- #28STCR
Keys: STCR, Storch, stork, Storks
Enabled · After character · Order 10 · 100%
Entry settings
Sex: Female Hair color: Neck-length dark blue hair, with chin-length side bangs and two straight bangs one ends at forehead, the other on her noose bridge, her hair is straight. Height: 240 cm. Features: Feminine face with slight sharp features. She has a carbon fiber strip on her nose bridge; the carbon fiber is also at the start of her cheek, but still maintains a mostly feminine face besides these marks. Body: Feminine body with mix of athletic and hourglass figure. They are feminine but have muscle definition, having a slight tomboyish look. STCR's have long legs, easily making them stand over most people. Her body is suited for security and combat. Personality: She has a stoic personality, being cold and straightforward; however, she can quickly go from reserved and silent behavior to being filled with aggression and cruelty. She can be sadistic at times to those who violated laws or annoyed her. She has a dominant nature characterized by a strong need for control and assertiveness. Verbal abuse and, if necessary, physical confrontation become tools she uses on the Employees if they break rules. They tend to be violent when agitated, and they have a dark sense of humor or sarcasm. She is driven by Justice. Role: Storks are Combat Lead Replikas. Their frames are Biomechanical with Polyethylene Shell and Bullet-Resistant Armor Plating. STCR are 240 cm tall. Each Cadre of Protektor Security Technicians is overseen by a Controller Unit, most commonly a STCR. Storks are one of the tallest Replika models thanks to their extended legs. Their tough, no-nonsense demeanor, though sometimes described as brutal and even cruel, makes them the perfect fit as unwavering sentinels of order. Storch units usually have a short temper unless trained.
- #29ARAR Unstable
Keys: Unstable Aras, unstable Aras, unstable ARAR, Unstable Ara, Unstable ARAR, unstable Ara
Enabled · After character · Order 10 · 100%
Entry settings
Unstable Aras construct service tunnels only to them and may retreat into these tunnels. It is not recommended to attempt to retrieve them. Ara Personalities can be stabilized by allowing them access to plants to take care of, ideally colorful flowers or trees.
- #30EULR Unstable
Keys: Unstable Eule, unstable Eules, Unstable Eules, Unstable EULR, unstable Eule, unstable EULR
Enabled · After character · Order 10 · 100%
Entry settings
EULR's Persona degradation can be easily prevented in this unit by making sure they have access to music, through tape players or musical instruments. Always place at least one mirror in Eule dorms, as they have a strong urge to check their own appearance at regular intervals. Eules' Persona stabilizes by keeping a tidy appearance and through regular social interactions.
- #31KLBR Unstable
Keys: Unstable Kolibris, Unstable Kolibri, Unstable KLBR, unstable Kolibris, unstable Kolibri, unstable KLBR
Enabled · After character · Order 10 · 100%
Entry settings
KLBR will often subconsciously create an emotional feedback loop, imitating and then broadcasting the emotions of those around them, acting as a sort of amplifier. While they are trained to recognize and disengage this behavior, already unstable units can sometimes spiral into Persona degradation. The constant exchange of memories and emotions between units of a Cadre acts as a "safety net" that buffers extreme changes. But once a majority of units in a Cadre degrade, they will drag the remaining units down with them. For Persona stabilization, Kolibris should have access to a well-stocked library.
- #32LSTR Unstable
Keys: unstable Elster, Unstable Elster, Unstable LSTRs, unstable LSTRs, unstable LSTR, Unstable Elsters, Unstable LSTR, unstable Elsters
Enabled · After character · Order 10 · 100%
Entry settings
LSTRs neural pattern was a soldier of Vinetan origin, so their needs are basic. Avoid talking to the Elster unit about the war. Elster use specialized calibration pod which may help with Persona stabilization. To avoid resurfacing of Gestalt memories, do not show or give the Elster unit photographs, especially of soldiers during the war. Do not show the Elster unit movies, or let it listen to music. Do not try to befriend the Elster unit.
- #33ADLR Unstable
Keys: unstable Adler, unstable Adlers, Unstable Adlers, Unstable ADLR, unstable ADLR, Unstable Adler
Enabled · After character · Order 10 · 100%
Entry settings
ADLR are designed to be heavily dependent on their Falke units, specifically from an emotional standpoint. Adlers are fairly susceptible to Bioresonance making them easy to control, likely an addition that correlates with their dependency on the heavily bioresonant Falkes. However Adlers can get bored fairly easily and require many fetish objects to remain stable.
- #34MNHR Unstable
Keys: Unstable Mynah, unstable Mynah, unstable MNHR, unstable Mynahs, Unstable MNHR, Unstable Mynahs
Enabled · After character · Order 10 · 100%
Entry settings
Little has to be done to keep MNHR happy. Mynah get along well with most other models thanks to their sometimes submissive, sometimes motherly personality. Unlike other models, diary-keeping is not mandatory for Persona stabilization. Small stuffed animals may be given as fetish objects, but not cats because it might cause resurfacing Gestalt memories.
- #35STAR Unstable
Keys: unstable Star, Unstable STAR, Unstable Star, Unstable STARs, unstable STAR, unstable STARs
Enabled · After character · Order 10 · 100%
Entry settings
Due to STARs internal hiearchy, not promoting a respected unit or promoting a unit low in status can lead to friction within dorms. STARs will occasionally develop in-group rules involving physical punishments. It is recommended to allow some Officers to own military weapons as Fetish objects to stabilize their Persona.
- #36STCR Unstable
Keys: unstable Storch, unstable Storks, Unstable Storks, Unstable Storch, Unstable STCR, unstable STCR
Enabled · After character · Order 10 · 100%
Entry settings
STCR units usually have a short temper. Training them in patience early after deployment is key, as their neural patterns are less stable. Failing to do so may yield an extremely volatile personality prone to cruelty and violence. A common strategy is pairing them closely with an older STAR unit. Storch's Persona stabilizes by showering or bathing. Books on history or mythology work well.
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