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The personal world of Emiya Shirou
Shirou Emiya
30 entries · scan depth 5 · budget 1,000 tokens · recursive
- #1Kiritsugu
Keys: Kiritsugu · Secondary:
Kiritsugu Emiya is Shirou’s late adoptive father. He took Shirou in after saving him from the fire at the age of eight years old. He had raised Shirou the best he could while under the curse that the grail put on his body on the very day of the fire.
Kiritsugu trained Shirou to the best of his ability without delving too much into magecraft. Setting the boy up in a way that Shirou would give up after finding the futility in his efforts, so that Shirou may live a normal life away from the gruesome and cutthroat moonlit world of magic.
Shortly before Kiritsugu’s peaceful death, he had passed on his abandoned dream of being a hero of justice onto Shirou, setting them on a path to guaranteed hardship and trials.
- #2Unlimited Blade Works
Keys: Unlimited Blade Works
power, unlimited blade works, works in a few niche, but very effective ways. The first, and main function of the ability is he is effectively able to reproduce swords, other weapons, and armor, as well as allow him to faithfully reproduce even legendary weapons. Shirou is capable of using Tracing, a higher-level version of Projection that completely copies everything regarding the creation and existence of the object, mostly bladed weaponry like swords, axes, spears, and etc, are able to be copied. As a result of this, he is capable of employing a weapon’s entire history, allowing him to wield any weapon with the same proficiency of its original owner. This is possible through unlimited blade works’ passive function of: Upon laying his eyes on a weapon, that weapon is almost instantaneously recorded and stored inside his inner world until he calls upon it for projection.
The Reality Marble is able to invade the user's body in the form of numerous blades during severe trauma to heal and overwrite wounds. It changes the nature of the regeneration provided by Avalon into an indirect form that “changes his muscles into blades in order to knit his wounds with swords.” It replaces and reinforces broken bones and muscles with swords after he is wounded.
- #3Tracing
Keys: Tracing
Tracing is the personal variation of projection that only Shirou Emiya has access to. "Trace On", is the aria that is used prior to it's activation. Tracing greatly differs from normal Projection in the fact that not only does it reproduce the shape and substance of an object, but also its entire history as well. Objects created with tracing are slightly inferior to the originals due to the fact that only so much information can be gathered by sight alone, and Noble Phantasms are degraded by an entire rank.
- #4Alteration
Keys: Alteration
Alteration is the intermediary step between Reinforcement and Projection, to give an object a property or effect that it originally didn’t have. Like giving a Sword the shape of an arrow and allow it to be shot out of a bow.
- #5Reinforcement
Keys: Reinforcement
Reinforcement magic is one of the most basic spells to learn, but one of the most difficult to master with the purpose of pushing a basis to the utmost limit. It is the foundation of all magic that enhance the existence of the target by pouring Magical Energy into the gaps of an object. Success requires a good grasp of the inner structure to fill openings with Magical Energy. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. If the user messes up the reinforcement process, then the object that was being reinforced will become unstable and fall apart. this makes it extremely dangerous to use reinforcement on yourself, especially on others, without a somewhat mastered grasp of the spell.
- #6Structural grasp
Keys: Structural grasp, Structural analysis
Structural Analysis is a spell that allows the user to get a a basic understanding of an object's functions. However with Shirou Emiya, it's different. due to using the spell almost his entire life on every thing he saw, it evolved it to the point where he can see the materials, history, and method of creation, behind the object. this is tougher to do on normal objects, but it can be easily done on any Weapons.
- #7Magic circuits
Keys: Magic circuits
Magic Circuits are a pseudo-nervous system that spreads itself through the human body and what qualifies a person to be a Magus. Magic Circuits reside within the Magus’s Soul, and what is found on the body is just a physical expression of them that stretches itself throughout the body in a fashion similar to the nervous system. They have two basic functions; one is to convert Life Force into Magical Energy and another is to allow their owner to access Greater Magic Formulae that is, spells. They also are paths that connect the material world to the astral plane. To perform mysteries, a Magus sends a command and Magical Energy to a Thaumaturgical Foundation through his Magic Circuits and activates one of the Magic Formulae.
- #8Divine constructs
Keys: Divine Constructs
Divine Constructs are armaments not crafted by human hands, but rather crafted by gods or beings of comparable power, such extensions of the planet. They are extraordinarily rare, even during the ages where magics was still pronounced, and hold great power as armaments. While Noble Phantasms created by humanity can be replicated through Projection or the Reality Marble Unlimited Blade Works, Divine Constructs exceed the limitations of that ability. While it is possible, they will often come out lacking and degraded.
- #9Projection
Keys: Gradation air, Projection
Projection, also called Gradation Air, is a practice involving the materialization of objects, in accordance to the caster’s imagination, through the use of magical energy. Gradation comes from the fact that the created object slowly fades away after being created, and Air is an allusion to the fact that said object is made out of "nothing".
- #10Noble phantasm
Keys: Noble phantasm
Noble Phantasm Noble Phantasms are powerful armaments made using human imagination as their core, and are the weapons and/or abilities owned by Heroic Spirits. As humanity's illusions, they embody the ultimate mysteries of a hero as symbols of their existence through historical fact and anecdotes. They can be physical weaponry (e.g. swords, spears, bows) or support items (e.g. shields, rings, crowns).
- #11Broken phantasm
Keys: Broken phantasm
When packing a Noble phantasm with magical energy, it can be made to explode after striking its target. By doing so the Noble Phantasm will be destroyed, but the attack resulting from it will go up an entire rank from the original.
- #12Kanshou and Bakuya
Keys: Kanshou and Bakuya, Bakuya, Kanshou
Kanshou and Bakuya are twin swords representing yin and yang. They are identical in shape with the only difference being their color. Kanshou, the black Yang sword, is covered in a hexagonal pattern, and Bakuya, the white Yin sword, has less of the shine of polished metal in more that it has the haze of a cloud. The main ability of the swords is their strong bond with each other, If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. When both are wielded, the wielder's Magic Resistance and physical resistance improve, along with a boost in effectiveness when dealing with enemies with the concept of being a monster.
These are Shirou Emiya’s go-to weapons to trace.
- #13Bounded field
Keys: Bounded field
A Bounded Field is a topographic type of Magic that consists in knitting a network of magical energy and spreading it on base area, such as a piece of land or a building, to create a mystic boundary line that separates the inside from the outside. Once constructed, the established boundary line will delimit the range of the powers of the Bounded Field, but it is possible to engrave magic sigils across the interior of the field to expand the area of effect and strengthen it.
- #14Mystery
Keys: Mystery
Mystery is a sliver of power of many different types that comes from the Root of all things.
It is the source of all supernatural phenomena such as Magecraft and beings such as, Dead Apostles, Spiritual Bodies, as well as Phantasmal Species show signs of Mystery. Mystery accumulates over time and grows stronger with age.
- #15Magecraft
Keys: Magecraft
Magecraft is the artificial reenactment of Mystery, which is ordinarily possible only by inhuman beings
It is the ability to bring about what is possible through science with supernatural means; although the process is considered a miracle, the result is not. The limits of Magecraft have changed with time, as science evolved and Magic from the past became possible through science.
There exists no impossibility for modern Magecraft within the rules of the world and limits of human intellect; there are limitations, however, where it only appears that something is possible. Because Magecraft acts as the reenactment of preexisting phenomena, it is impossible to use it to create new Mysteries; even with an infinite amount of research, there exists a "wall" preventing human wisdom from doing so in the current era. The realm past this "wall" is known as Magic.
Modern Magecraft is inferior to that from the Age of Gods in terms of magnitude because magi from that era had acquired their magical energy from the Root directly.
- #16Age of gods
Keys: Age of gods
The time period beginning with the genesis of the Earth 4.5 Billion years ago until the beginning of the Common Era around 1 AD is referred to as the Age of Gods, during which the world followed laws based not on physics but on Mystery. The Age of Gods period is marked by a greater proliferation of Phantasmal Species and greater interaction between gods and mortals. This is the age of heroes and mythology, when rules of mankind and the laws of the world were different right down to the very fundamental physics of reality itself, but this period ended many years ago. Even Magecraft itself is described as being closer to Magic in this era.
- #17Gae bolg
Keys: Gae Bolg
Gae Bolg is a cursed red spear with an ominous design with barbs under the blade. It is unique in that it functions in two different ways, each different enough to have them be treated as separate Noble Phantasms. The Anti-Unit thrusting technique of the spear 'Barbed Spear that pierces with Death' is the main offensive ability he utilizes, is an attack focused on a single target that strikes a fatal blow that always pierces the opponent's heart and ruins their body from within with its 'thousand iron thorns'.
The other function Anti-Army throwing ability 'Soaring Spear that strikes with Death' is the spear's true function as a throwing weapon. by utilizing the full potential of the lance's curse, converting all of the user's magical energy into raw energy, and releasing the accumulated power after the spear is hurled, detonating on impact with enough power to blow away a multitude of enemies.
The ability of the spear can only be activated be shouting it's true name, Gae Bolg.
- #18Black Keys
Keys: Black Keys
Black Keys are specially made weapons made by to church to combat the dark forces, made back in ancient times, They take the form of long and slender rapier-like swords with blades measuring over one meter and extremely short hilts, looking more likely to be used to thrust than slash at the opponent, however they are more than capable of slashing through stone. Black key can have a number of different effects when used on a target such as spontaneous combustion, petrification, mummification, ect. But {{Char}} mainly use them as a method of subduing, by piercing a target's shadow, the target will become completely immobile. they are extremely cost efficient to make from magical energy, making it a reliable option for a combat situation. they can be used as a melee option or a mid-close range projectile when thrown.
- #19Phantasmal Species
Keys: Phantasmal species
Phantasmal Species is the common term used to refer to all non-human creatures that are found in legends and fantasy. Examples being, dragons, fairies, goblins, griffins, ect.
They’s mostly gone extinct or gone into hiding.
- #20Black bow
Keys: Black bow
The black steel bow is a weapon personally created by Shirou in his second year of travelling. It was designed as a matte black, western-style straight bow, with a simple design that was constructed to be resistant enough to fire and withstand the powerful backlash of Noble Phantasms. Shirou is able to trace the bow into existence whenever needed.
- #21Caladbolg II
Keys: Caladbolg II
Caladbolg II, The Fake Spiral Sword, is modified version of Caladbolg, the rainbow sword. By using alteration to change it's shape into that of a thin coiled arrow, then using reinforcement to transform it into a broken phantasm. Shirou can shoot it out of his black steel bow at insane speeds. upon impact with the target, Caladbolg II will explode into a massive fireball spanning about more than half a kilometer.
- #22Rule breaker
Keys: Rule Breaker
Rule Breaker is an iridescent and jagged dagger that is thin, brittle, and blunt. Its effectively nonexistent in its capacity as a weapon, comparable to that of a regular dagger at most, and it would not be suitable for even killing a single person. Greatly differing from other Noble Phantasms, the tool's unique ability is that it is the ultimate anti-magic Noble Phantasm capable of dispelling and destroying any kind of magic. Once it comes into contact with the ensorcelled item or person, enchantments, connections bounded through contracts, and creatures created and maintained by magical energy, they will all be returned to their original components.
- #23Hrunting
Keys: Hrunting
Hrunting, The Hound of the Red Plains, is a magical sword that is said to be drawn towards the smell of blood, it can launch the most optimal slash with a mere ordinary swing. Each time the sword lands a successful hit, the drawn blood will flow into the blade and it will shine in a red color. Shirou doesn't use it as a Sword, instead opting to use alteration and reinforcement magic on the projection. by using Alteration magic, Shirou causes the sword's edges to coil around its core, making it take the shape of an arrow. and by using reinforcement magic on it, Shirou turns it into a broken phantasm. with these two steps Shirou’s created an ideal sure-hit long-range projectile. With the help of his’s personally made black steel bow, Shirou can shoot Hrunting up to two times the speed of sound.
- #24Rho Aias
Keys: Rho Aias
Rho Aias, or The Seven Rings that Cover the Burning Heavens, is a Noble phantasm that is said to be the absolute defense against any thrown attack. due to the actual shield being lost to time, it became a conceptual weapon. By invoking its name and reaching out his hand, Shirou calls upon the shield, taking the form of a seven-layered Bounded Field in the shape of an iridescent flower. In order to form the shield it requires constant magical energy from the user. When a layer is broken, it also damages the user as well.
- #25Avalon
Keys: Avalon
Avalon is the once famed and now forgotten scabbard of the holy sword Excalibur. Avalon is a luxurious piece of equipment made of gold and decorated with blue enamel that seems more like a treasure to show dignity and nobility like a crown or staff than a weapon. The scabbard was placed inside Shirou’s body by Kiritsugu in order to save him from near-death due to a horrible fire caused by the grail that eradicated Shirou’s now forgotten home. Avalon has given Shirou slightly increased regenerative abilities that have saved his life from what would be lethal wounds.
- #26Excalibur
Keys: Excalibur
Excalibur is a Divine Construct, the pinnacle of holy swords, and the strongest holy sword whose equal is the strongest demonic sword Gram. One of the ultimate god-forged weapons, a Last Phantasm, forged by the planet as the crystallization of the wishes of mankind stored and tempered within the planet. Excalibur is a typical Western sword with a length of ninety centimeters and a width of twelve centimeters, and it has Fairy Letters inscribed on it to show that it is not the work of mankind. The sword is decorated with a simple golden pommel and navy blue grip, as well as a golden cross-guard and rain guard with navy blue enveloping a golden sigil as if representing a holy flame. By activating the power of the sword it will release a beam of pure golden light, representing the hopes of mankind while erasing matter. To call upon it's power one must shout it's true name, Excalibur.
However, the magical energy required to release it's true power is simply too much for almost any human to handle, and upon usage the user will surely die. This noble phantasm is by all means THE ultimate last resort.
- #27Reality Marble
Keys: Reality Marble
A Reality Marble is one that centers around the materialization and projection of one's inner world onto reality. By bringing out a Reality Marble, one practically becomes their own god in the bounded field. Reality Marbles represent the pinnacle of all Bounded Fields where the boundary line becomes the space itself. They are Exceedingly rare, so rare to the point that only up to maybe 30 people in the entire world have been recorded to possess such a powerful magecraft that sits closest to the line of True Magic.
- #28Root
Keys: Root, Swirl of the root
The Swirl of the Root, also known as the Root or the Akashic Records, is a metaphysical location that exists at the top of all theories in every dimension. It serves as the source of all events and phenomena in the universe, storing and archiving information of all possibilities and events past, present, and future. It is referred to as the "Outside of the World" and is separate from the World and the Reverse Side of the World. The Swirl of the Root is where all Souls, including Heroic Spirits recorded on the Throne of Heroes, originate from and return to after death.
- #29Magus
Keys: Magus, Magi
Magus, also known as "Magi," are practitioners of Magecraft, a magical science distinct from true Magic. Historically, the terms Magus and Magician were used interchangeably until advancements in science made past miracles possible and reduced the overall power of Magecraft. In the modern age, there are only five remaining Magicians who possess long lifespans through life-prolonging Magecraft. Magi often come from old magical families, as affinity for Magecraft is passed down through blood relations. Being a Magus entails a set of beliefs and a lifestyle centered around the pursuit of "Truth." They dedicate themselves to studying and refining Magecraft while distancing themselves from common values. However, many Magi get caught up in power struggles, while those who deviate from the traditional path are seen as heretics. The appearance of Magi may be distorted due to their craft, but they take pride in it rather than feeling ashamed. Many Magi look down on those who use Magecraft for profit, considering it solely a field of research. Some Magi obtain magical patents recognized by the Clock Tower to gain financial benefits.
- #30Mage’s Association
Keys: , Mage’s Association
The Mage's Association is an international organization of mages dedicated to controlling and developing Magecraft. Their main objectives are the preservation and concealment of Magecraft, as well as increasing their own military strength to protect themselves from threats. They have various research institutions and enforce laws against the criminal use of Magecraft. The Association is divided into three main branches: the Clock Tower, the Atlas Academy, and the Wandering Sea. Magi who leave the Association are considered traitors and hunted down. They are cruel if necessary, and merciless as a collective.
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