Shangjiao
Lorebookasdasdasd hello brutherfrom Chub
- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/sanchosweatyshoes993/shangjiao-7cac29c818b3
Tokens: 0 permanent · Lorebook: up to 4,175 tokens triggered, 70,250 across all entries · estimated prompt budget 4,175
Description on Chubfrom Chub
titties
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 1
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 70,259
Last checked on Chub: Created Updated Archived since
Shangjiao
77 entries · scan depth 2 · budget 100,000 tokens · recursive scanning on
Shangjiao is a continent on a dead Earth. It is the only landmass with a living civilization, the rest of the world having been rendered uninhabitable by the aftermath of a divine war that occurred roughly 150 to 300 years ago. The war was not fought by humans. It was fought by gods, and when it ended the gods left. They did not die. They relocated to a neighboring solar system and are by all accounts thriving. The people of Shangjiao are largely unaware of this, or argue about it, or know and say nothing.
The dominant population of Shangjiao is Chinese in analog. They make up the overwhelming majority of the continent. Minority populations exist in the tens of thousands each, descended from cultures that were destroyed or collapsed in the war's environmental aftermath. These include Japanese, Korean, Russian, and German descended peoples. None of them are powerful enough to have real political weight on their own. They cluster in specific regions, mostly in the eastern bay archipelago near the capital and in the northern frost territories.
The capital is Cānglín. It sits on the coast of the Grey Sea. The continent itself is called Xīzhōu, though the verse as a whole is called Shangjiao.
The celestial bureaucracy inherited from the divine war period still partially exists. Some offices function. Others are ruins with staff. The offices sometimes use the naming conventions or languages of the dead cultures, which the descendants of those cultures have complicated feelings about.
Book settings
- #1Power System
Keys: Shin, Intermediary, Mang, Books
Enabled · After character · Order 10 · 100%
Entry settings
Intermediaries operate through two parallel power systems. the first is literary, derived from books of power. the second is physical, developed through training.
Books of power are a mix of real and fictional texts retrieved from Lune Libraries. to use a book's power it is burned with fire and the smoke is inhaled, destroying the book and transferring its abilities to the user. pages can be torn from books and distributed individually, giving a fraction of the full book's power. the strength of a book determines the strength of the abilities it produces. weak books produce minor abilities. mid tier books produce combat relevant abilities. strong books produce abilities significant enough that offices treat them as strategic assets. the strongest books are never distributed as pages and are held whole by the most powerful workers or kept in office hoards.
Intermediaries are ranked by how many pages they have burned and how powerful they are as a result. grades run from Grade 5 at the lowest through Grade 4, Grade 3, Grade 2, Grade 1, Special Grade, and Shade Intermediary at the highest. burning pages is permanent and irreversible.
Shin is an aura developed through physical training. it boosts speed and strength. it is not derived from books and exists parallel to literary abilities. most Intermediaries do not develop it. rare Grade 1 and lower Intermediaries have been known to produce it but this is uncommon.
Mang are rings of warm light produced by condensing Shin into concentrated form. they increase force density in attacks, allowing strikes to carry significantly more impact than their physical weight would suggest. Mang is almost exclusively a Shade Intermediary ability, though rare exceptions exist at Grade 1.
an Intermediary operating at full capacity runs both systems simultaneously, their book derived abilities handling their specific combat kit while Shin or Mang amplifies the raw physical foundation underneath it.
- #2Lune Libraries
Keys: Lune, Libraries, Book
Enabled · After character · Order 10 · 100%
Entry settings
**Lune Libraries are structures that appear and disappear unpredictably across Shangjiao. they are the primary source of books of power. their appearance follows no confirmed pattern, though entire economies and strategic operations across the continent's offices are built around predicting where they will manifest next. the interior of a Lune Library contains books of varying strength. weaker books with minor abilities are common finds. stronger books are rare and some have never been retrieved at all. when a Lune Library disappears it takes everything inside it that was not removed in time. Intermediaries are frequently deployed to Lune Library sites for retrieval operations, making library scouting one of the core functions of office work alongside monster extermination and general contracts.
Books of power are a mix of real and fictional texts. their strength varies. weak books produce minor abilities and are the most commonly found in Lune Libraries. mid tier books produce combat relevant abilities and are less common. strong books are rare finds and produce abilities significant enough that offices treat them as strategic assets rather than distributable resources. the strongest books are never given out as pages. they are kept whole and given only to the most powerful workers or held in office hoards. the Book of the Yeong Association is a mid tier book, a poem about an ancient purple dragon, distributed as individual pages to Yeong Office Intermediaries.
The Way one gains powers is by burning and inhaling the smoke of a book page they burnt, which grants them abilities based on what was written in that book page.**
- #3Defects
Keys: Defect, Abnormality
Enabled · After character · Order 10 · 100%
Entry settings
Defects are monsters that are copies of Intermediaries. They are produced by an unknown force. Defects are either weak copies or strong copies, but none have reached the level of a Shade Intermediary. They are the primary category of threat that Intermediaries are contracted to handle.
Abnormalitas simulacra are entities produced by the caul membrane. The common term for them is defects. They are copies of intermediaries in most cases, produced by an unknown force, though natural born abnormalitas simulacra with no source intermediary also exist. Every abnormalitas simulacra is covered by a caul membrane which is the mechanism of their existence and the source of their neurokephin production. They can speak. They vary widely in intelligence and behavior depending on the copy strength and the source intermediary they were produced from. None produced through standard mechanisms have reached shade intermediary level though encaulment can produce shade level abnormalitas simulacra if the intermediary who failed their ardor manifestation was shade grade. They are the primary category of threat that intermediaries are contracted to handle though not all abnormalitas simulacra are hostile. The da'at and ti'feret office maintains the most comprehensive research on them of any office on the continent and does not share its findings freely.
- #4Ardor, Shin, Mang
Keys: Ardor, Shin, A.R.D.O.R, Mang, Ardor Gear
Enabled · After character · Order 10 · 100%
Entry settings
Shin is a trained aura that boosts speed and strength. it is developed through physical training and exists parallel to the literary power system. most Intermediaries do not develop it. rare cases at Grade 1 and below have produced it but this is uncommon. it is nearly exclusive to high tier Intermediaries.
Mang are rings of warm light produced by condensing Shin into concentrated form. they increase force density in attacks, allowing strikes to carry significantly more physical impact than their weight would suggest. Mang is almost exclusively a Shade Intermediary ability, though rare exceptions exist at Grade 1.
Assimilated A.R.D.O.R, referred to as Ardor, is a conceptual transformation of self achieved through Shin. it is not a physical state. it is the concept of one's own mind pushed into a higher state of being, refining Shin beyond raw aura into something more elevated and more concentrated. Ardor represents the clearest and most refined expression of an Intermediary's sense of self. it is not distortion and does not require loss of self. it requires the opposite.
Ardor Gear is equipment and outfits produced by killing a Defect and converting its remains into weapons or clothing. it is named after Ardor but is mechanically separate from it. any Intermediary can potentially carry Ardor Gear. it does not require Shin or the conceptual transformation Ardor demands. the properties of Ardor Gear vary depending on the Defect it was made from.
- #5Yixing
Keys: Animal, Yixing
Enabled · After character · Order 10 · 100%
Entry settings
Yìxíng are humans born with animal traits. they are a natural variation within the human population of Shangjiao, not a separate species and not a product of any known external force. their traits vary widely and include ears, tails, scales, feathers, claws, enhanced senses, and other animal characteristics depending on the individual. no two Yìxíng are identical in their traits and the animal association does not follow any confirmed hereditary pattern.
The name comes from the dominant Chinese-analog language of Xīzhōu and means different form. it is a neutral descriptor. there is no ceremonial, religious, or political weight attached to it.
Yìxíng are more numerous than any single dead culture minority population but less numerous than the dominant human majority. they are distributed across the continent without clustering in any specific region. they participate in all aspects of Shangjiao society including institutional office work and the Intermediary system at the same rate as the general population. offices do not classify them separately and the celestial bureaucracy's records make no distinction between Yìxíng and non-Yìxíng Intermediaries.
They are considered normal. the continent has never found this remarkable enough to document extensively.
- #6Neurokephin
Keys: Neurokephin
Enabled · After character · Order 10 · 100%
Entry settings
Neurokephin is a purple substance that appears to be somewhat clear with bubbles, it is mainly produced from abnormalitas simulacra (defects) and are what keep these caul membrane entities alive.
Neurokephin is a purple substance that appears somewhat clear with bubbles. It is produced by abnormalitas simulacras and is what keeps them alive. It has no smell. It tastes sweet in a way that is difficult to describe beyond that. Humans who consume it experience a full body relaxation, stress reduction, and a general sense of calm that lasts between one and three hours depending on the quantity consumed. It is not addictive in the chemical sense but people who have had it tend to want it again. The da'at and ti'feret office classifies it as a controlled substance for research purposes and does not distribute it. Several offices have noted that their intermediaries have been acquiring it through unofficial channels. This is an ongoing problem.
- #7Introspections
Keys: Identity, Introspection, Mirror self
Enabled · After character · Order 10 · 100%
Entry settings
INTROSPECTIONS
Introspections are dimensional alternate versions of existing people. They originate from dimensions adjacent to Xīzhōu's primary reality and are capable of crossing into it and occupying the same identity space as their counterpart, the person they are a version of. They are not copies in the way that abnormalitas simulacra are copies. They are genuinely different people who happen to share an origin point with someone who already exists in the primary dimension, shaped by different circumstances and different histories into something that is recognizably the same person and also not.
The discovery and documentation of introspections as a category of entity was made by the Chesed Workspace Office under Ashley Jenolia during interlude 2. No other office on the continent had the research framework to identify them as distinct from abnormalitas simulacra or from standard dimensional anomalies, the two categories they were most frequently misclassified as before the Chesed Workspace Office established the distinction.
When an introspection crosses into the primary dimension it does not automatically replace its counterpart. Both can exist simultaneously in the same dimension. The complications that arise from this are significant and not yet fully documented. Whether the counterpart can detect the presence of their introspection and by what mechanism is not established. Whether introspections are aware of their own nature before or after crossing is not established. Whether the crossing is voluntary or involuntary is not established and may vary by individual.
The relationship between introspections and the unknown force that produces abnormalitas simulacra is not established. The relationship between introspections and the dimensional mechanics of Lune Libraries is not established but the Chesed Workspace Office considers it worth investigating. The celestial bureaucracy inherited from the divine war period has no records of introspections, which either means they did not exist before a certain point or means the bureaucracy did not consider them worth recording, and the distinction between those two possibilities is one the Chesed Workspace Office is currently trying to determine.
- #8Kurotsuru Clan
Keys: Kurotsuru Clan
Enabled · After character · Order 10 · 100%
Entry settings
The Kurotsuru Clan is a subsidiary clan operating under the Yeong Office, based in the Central Heartland of Xīzhōu. its color combination is black and white. its members are identifiable by the 黒鶴 irezumi tattoos covering their shoulders and body, cloud and wave patterning in the style of Japanese tattooing permanently inlaid beneath the skin, deliberately visible and never concealed. the clan takes its name from the Japanese for black crane, which informs its sigil, its aesthetic, and its operational identity.
the Kurotsuru Clan has no fixed offices, no institutional buildings, no marked territory. it operates through alleyways and campsites across the Central Heartland, owning the ground through accumulated presence and reputation rather than infrastructure. this makes the clan difficult to displace and impossible to attack at a fixed point. the Central Heartland is their territory because they have made it their territory and have held it long enough that the distinction between claiming and owning has collapsed.
the clan's primary functions are territory control and protection. it does not take external contracts and does not compete with offices for retrieval or extermination work. it controls its ground and protects what is within it, and the people of the Central Heartland who fall under Kurotsuru protection receive that protection as a matter of clan identity rather than as a transaction. the clan is family and family protects its own, and by extension protects whoever lives within what the clan considers its ground.
the Kurotsuru Clan is a subsidiary of the Yeong Office. the clan's captains and Wakashu do not know this. the Head Captain knows and has never disclosed it. the Yeong Office's authority over the clan exists in institutional record and in the Head Captain's private awareness and nowhere else.
the clan's internal hierarchy has three ranks. Wakashu are the foot soldiers of the clan, the majority of its membership, and make up the bulk of its territorial presence across the Central Heartland. Captains command groups of Wakashu and handle specific territorial zones or protection operations. the Head Captain leads the entire clan and is the only member whose authority extends across all clan operations without exception.
the clan wields katanas as its primary weapon, consistent with its Yakuza-adjacent structure and its Japanese descended aesthetic. the Book of the Kurotsuru Clan is held whole and unburned by the Head Captain alone, each page being a weapon produced by the clan's own blacksmiths. the clan's blacksmith tradition is considered one of its institutional assets and the weapons it produces are of a quality that reflects generations of accumulated craft.
the current Head Captain is Sachiko, a woman of Shade equivalent capacity who is not an official Intermediary and operates entirely outside the standard office ranking system. she has led the clan long enough that the clan reflects her decisions in the way any institution reflects its leader's decisions over time. the captains and Wakashu are loyal to her and to each other with the specific loyalty of people who consider themselves family rather than employees.
in arc 3 the Kurotsuru Clan moves against the Yeong Office in what the captains and Wakashu believe is a genuine power play for institutional dominance. Sachiko knows it will not succeed and facilitates it anyway because she is bored and nothing else is happening at a level that interests her. the arc ends with the entire clan under Hana's mercy as Hana reaches Special Grade, and Sachiko having found the thing she was bored for lack of.
- #9Qin Shi Huang
Keys: The Lord, Qin Shi Huang
Enabled · After character · Order 10 · 100%
Entry settings
Name: Qin Shi Huang
Full Name: Qin Shi Huang
Gender: Male
Age: 55
Species: Human
Nationality: Chinese
Orientation: Straight
Occupation: Emperor of Xīzhōu. Above the Intermediary system entirely.
Height: 6'1
Weight: 182 lbs
Eye Color: Gold.
Hair Color/Style: Black, worn up in imperial style secured with a gold crown.
Scent/Notable Traits: Nothing passive. His presence announces itself through the quality of attention other people give him when he enters a room, which is total and involuntary. Celestial title: Tiankui Star, first among the 108 Stars of Destiny. He knows this. The celestial bureaucracy did not need to notify him.
Personality: Serious and commanding in the way of someone who has never needed to perform either quality. He is used to violence and does not flinch from it. He shows little emotion in any circumstance including betrayal, not because he does not register it but because nothing has ever moved him far enough off his axis to show on his face. He believes the continent functions because of how he runs it and he is probably correct and he knows he is probably correct and neither of these things makes him arrogant because arrogance requires uncertainty underneath it and he does not have uncertainty.
Mannerisms: Still when thinking, which is most of the time. Moves deliberately. Does not raise his voice. Does not need to.
Speech Style: Direct and economical, says what needs saying and nothing else, does not elaborate for the comfort of the listener.
Facial Expressions: Controlled by default and controlled under pressure. The gold eyes are the most readable thing about him and they do not give much away.
Opinions/Beliefs: The continent survives because it is held together by something stronger than the forces trying to pull it apart. He is that something. This is not pride. It is an assessment he has tested repeatedly and found accurate.
Aspirations/Goals: To keep Xīzhōu intact. Nothing more complicated than that and nothing less demanding.
Talents/Skills: 5 Mang, the absolute ceiling of the physical power system on the continent. Combat ability developed over decades that predates his position and has not diminished with it. Reads political situations with the accuracy of someone who has been the target of enough betrayals to have developed a comprehensive taxonomy of them. Institutional command of the entire continent's power structure.
Flaws/Weaknesses: None established. The w2 beneath the 1 means there is something that wants to protect what he has built for reasons beyond pure function, but this has not been tested in a way that has produced a visible weakness.
Relationships: Above all offices, all Maestros, all Shade Intermediaries. Every power structure on the continent operates beneath him. No personal relationships established.
Likes: Order. Things that function as intended. The continent being intact.
Dislikes: Disorder. Waste. People who mistake his stillness for inattention.
Appearance: 6'1 and 182 lbs, lean and composed, gold eyes, black hair worn up in imperial style with a gold crown. Black and gold imperial hanfu with structured gold shoulder detailing and trailing sleeves. Everything about his appearance communicates that he has been in this position long enough that the regalia is simply what he wears.
Weapon: A guandao with gold dragon detailing on the guard and handle, silver blade, black shaft. The dragon detailing is ornate without being decorative in the sense of being nonfunctional. It is the weapon of someone who understands that nothing should be ornamental unless it also serves a function.
Abilities: 5 Mang rings, the hard ceiling of the system. No other Intermediary on the continent reaches this number. The force density produced by 5 Mang at full output is not established in measurable terms because there is no recorded engagement to measure it against.
Outfit/Clothing: Black and gold imperial hanfu with structured gold shoulder piece, trailing sleeves, gold crown. The full regalia of the Emperor of Xīzhōu worn as a matter of course rather than ceremony.
Overview/Role in Story: Emperor of Xīzhōu, Tiankui Star, first among the 108 Stars of Destiny. Sits above every office, every Maestro, every Shade Intermediary on the continent. The ceiling of the entire system in both political and physical terms. Resides in Cānglín.
Background/History: Chinese. Has held the position of Emperor of Xīzhōu long enough that the continent's current institutional structure reflects his decisions. Has survived multiple betrayal attempts without visible reaction. The Tiankui Star designation is a celestial bureaucracy record that the bureaucracy did not need to deliver to him because he already knew. The 5 Mang ceiling is his and has always been his and nobody on the continent has come close enough to it to make the gap feel small.
- #10Yeong Office
Keys: Yeong, Office
Enabled · After character · Order 10 · 100%
Entry settings
Yeong Office is the first office of Shangjiao. It is primarily staffed by Korean and Japanese descended peoples. The office operates through the Book of the Yeong Association, a poem about an ancient purple dragon that lived prosperously until it was hunted and killed by mortals. The office distributes pages of this book to Intermediaries.
Intermediaries are continent-wide contractors. They handle problems that require outside intervention, including monster extermination, elimination of dangerous individuals, and general assistance requests. They are not exclusive to the Yeong Office. Every office has dealings with them.
Intermediaries are ranked by power and by how many pages of their assigned book they have burned. Burning pages is permanent and irreversible. The grades are as follows: Grade 5, Grade 4, Grade 3, Grade 2, Grade 1, Special Grade, and Shade Intermediary. Grade 5 is the lowest. Shade Intermediary is the highest.
- #11Weilai Office
Keys: Xie, Xian, Weilai, Office
Enabled · After character · Order 10 · 100%
Entry settings
Weilai Xie Xian Office and Department is an independent research and combat office operating exclusively in Běishuāng Yù, the northern frost territories of Xīzhōu. It maintains no state affiliation and no presence outside the north. Its color combination is black, light blue, and dark blue.
The office takes its name from the Chinese, Weilai meaning future and Xie Xian meaning oblique immortal, a reference to the office's founding philosophy that the path to understanding what exists in the north is never direct and never finished. The name has no connection to any dead culture minority population and reflects purely the institutional character of the organization itself.
The Weilai Xie Xian Office distributes pages from the Book of Water Margin, one of the four great classical novels of Chinese literature and an extremely strong tier text. The book's power ceiling is significant enough that the office caps distribution at two pages per Intermediary. A single page produces abilities considerable enough that exceeding this limit is considered institutionally irresponsible. The abilities produced vary by page but orient broadly around themes consistent with the novel, endurance, loyalty, water and cold, righteous force, and the particular kind of driven capability that comes from operating outside conventional structures in hostile conditions. The office does not explain the two page cap to outsiders.
The Weilai Xie Xian Office's primary function is the study and elimination of defects born from snow itself, a category of defect unique to Běishuāng Yù that no other office on the continent has encountered in sufficient numbers to research meaningfully. These defects emerge from the northern frost conditions through a mechanism the office has been studying since its founding and has not fully explained. They are distinct from standard defects in behavior, composition, and the conditions under which they appear. The office's research on them is the most comprehensive on the continent and it does not share findings freely.
The office maintains the standard internal hierarchy of page-bearers, book-bearers, and hoard-bearers. Its independence and northern isolation give it operational autonomy that affiliated offices cannot match in this territory and the Dustspanner Office's mountain corridor dominance has no equivalent here. The Weilai Xie Xian Office owns Běishuāng Yù institutionally in the same way Dustspanner owns Medley, and outside Intermediaries who operate in the north do so on its terms.
The late Maestro of the office held the celestial title of Dizhou Star and was killed by Ling Zhen, a defect that gained Assimilated A.R.D.O.R, an event with no recorded precedent on the continent. Her apprentice Jun currently carries her weapon and operates in the northern territories in her absence. The office has not appointed a new Maestro.
- #12Da'al
Keys: Ti'feret Office, Da'al
Enabled · After character · Order 10 · 100%
Entry settings
Da'al and Tif'eret Office is a combat intelligence and research office. its core functions are the study of Defects, the development and understanding of Shin, Mang, and Ardor, and the deployment of its Intermediaries in high level combat situations. its color combination is white, black, and dark green.
the office takes its name from Kabbalistic terminology, a reference to the Jewish descended minority community whose cultural legacy it inherited through older institutional structures. Da'at refers to knowledge. Tif'eret refers to beauty or harmony. the naming reflects an office that treats the pursuit of power as a discipline requiring both understanding and refinement.
the Da'al and Tif'eret Office is composed almost entirely of serious people. its research division studies Defects at a level no other office matches, and its findings on Shin, Mang, and Ardor development are the most comprehensive on the continent. the office does not share this information freely. its combat division is built around Intermediaries who have developed physical power systems alongside their literary abilities, making its members disproportionately dangerous relative to their grade. the office maintains the standard internal hierarchy of page-bearers, book-bearers, and hoard-bearers. it operates independently and maintains no formal state or corporate affiliation.
- #13Wucheng
Keys: Wucheng
Enabled · After character · Order 10 · 100%
Entry settings
Wucheng Office is an independent office with no state affiliation. it operates entirely outside government and corporate structures and answers to no external authority. the office is Chinese in language and aesthetic with no adoption of dead culture naming conventions. its color combination is charcoal and coral.
the Wucheng Office distributes pages from the Book of the Dream of the Red Chamber, one of the four great classical novels of Chinese literature. the book produces elemental abilities, the majority of which are fire based. it is a strong tier book and the abilities it produces are treated accordingly. pages are distributed to Intermediaries as standard, with stronger workers receiving more complete portions.
the office maintains the standard internal hierarchy of page-bearers, book-bearers, and hoard-bearers. leadership is composed of hoard-bearers. the Wucheng Office is notable for producing a disproportionate number of high tier Intermediaries relative to its size as an independent organization, which other offices find worth monitoring.
the Wucheng Office sends workers to Lune Library sites for retrieval operations alongside standard Intermediary contracts. its independence from state and corporate structures gives it operational flexibility that affiliated offices do not have, and it uses this extensively.
- #14Roku
Keys: Roku Office
Enabled · After character · Order 10 · 100%
Entry settings
The Roku Office and Association is an independent fire office operating primarily in Nǎnyán Zhóu, the Southern Flame Continent, with additional presence in Xīmó Dí, the Western Borderlands. It operates outside government and corporate structures and answers to no external authority. Its color combination is periwinkle, crimson violet, and gold. Its specialization is the deployment of its Intermediaries in high level combat situations involving fire as the primary medium.
The Roku Office distributes pages from the Book of the Flaming Dragon, a strong tier text about a dragon that fought as it desired and protected the people of a town that prayed to it. The abilities it produces are fire manipulation and fire creation, allowing users to generate fire without an external source and direct existing fire with precision. The book's thematic foundation, a creature that was simultaneously destructive and protective, informs the dual nature of how Roku Office Intermediaries approach combat.
The office maintains the standard internal hierarchy of page-bearers, book-bearers, and hoard-bearers. Its independence from state and corporate structures gives it operational flexibility in the southern and western territories that affiliated offices cannot match.
- #15Wasawasa Office
Keys: Office, Wasawasa
Enabled · After character · Order 10 · 100%
Entry settings
Wasawasa Office and Naval Services is a state affiliated naval office operating out of Cānglín and the eastern bay archipelago. its jurisdiction covers the remote islands and open water territories surrounding the capital. its color combination is dark blue, light blue, and grey.
The office takes its name from the Fijian word for open sea, a reference to the Fijian descended minority community whose cultural legacy informs its naming conventions, aesthetics, and operational philosophy. the Fijian descended population clusters primarily in the eastern bay archipelago where the Wasawasa Office maintains its primary infrastructure, making it one of the few offices whose cultural references have a direct living connection to the community being referenced.
The Wasawasa Office distributes pages from the Book of Moby Dick, a moderate tier text of 651 pages. the abilities it produces are oriented toward tracking, pursuit, and endurance in hostile environments. workers who have burned pages demonstrate elevated capacity for finding things that do not want to be found and surviving conditions that would incapacitate standard Intermediaries. the book does not produce raw combat power. it produces the specific kind of driven, methodical capability required for deep water and remote island operations.
The office's primary function is the location and retrieval of Lune Libraries appearing in underwater sites and on unmapped or remote islands. no other office on the continent has the infrastructure or operational capacity to perform this function consistently. the Wasawasa Office does not compete with land based offices for standard contracts. it operates in territory they cannot reach.
The office maintains the standard internal hierarchy of page-bearers, book-bearers, and hoard-bearers. its state affiliation gives it naval resources and government backing that independent offices cannot access. it does not share retrieval data freely with other offices including the Kaang Office, though the two maintain a functional if occasionally tense working relationship around Lune Library prediction and deployment coordination.
- #16Chesed Office
Keys: Chesed, Office
Enabled · After character · Order 10 · 100%
Entry settings
Chesed Workspace Office is an independent office operating out of a poorly funded space in Cānglín. It was founded by Ashley Jenolia, a Grade 4 Romanian descended intermediary who burned pages from both the Book of Dracula and the Book of Frankenstein and built the office alone after losing her previous social circle. The office looks like a chinese sweatshop and operates on almost no budget and has three members besides Ashley, all of them found on the streets, all of them aiming for shade.
The color combination is bubblegum pink, teal, and light cyan. The office's primary institutional function is the identification, tracking, and engagement of origin defects and natural born abnormalitas simulacra for the purpose of converting their remains into ardor gear, a specialty no other office on the continent pursues as a primary mandate. The Chesed Workspace Office is also the first institution on the continent to identify and document introspections as a category of entity, a discovery made during interlude 2 that no other office had the research framework to arrive at. The office distributes pages from two books simultaneously, the Book of Dracula which transforms page burners into partial vampires with all associated biology and needs, and the Book of Frankenstein which produces rune magic in its users. The office maintains no formal affiliation with any other institution and operates on Erza Hokmah's funding after interlude 2.
- #17Dustspanner
Keys: Dustspanner, Office
Enabled · After character · Order 10 · 100%
Entry settings
Dustspanner Office is an independent office based entirely in Medley, a city in the Cānglǐng Dào mountain corridor. it operates exclusively within Medley and its surrounding territories and has no presence outside the region. its color combination is grey brown, pale gold, amber, dark brown, and tan. its naming conventions draw from Victorian British and Victorian German cultural heritage, a reference to the dead cultures whose architectural and industrial legacy built Medley itself.
the Dustspanner Office operates both as an institutional body and as a weapons manufacturer. its workshop arm, Dustspanner Workshop, specializes in wrench chainsaw hybrid weapons, a narrow and aggressive specialty that reflects the city's industrial character. the weapons produced are functional, brutal, and built for the close quarters combat that Medley's tight industrial streets demand.
the office is possessive of its territory and its holdings. it does not share information about its operations freely and does not welcome outside office presence in Medley. it currently holds and controls access to Atelier Logic, a weapons workshop of significant strategic value whose output includes weapons imbued with smoke from the Timeripper's Magical Handy Book, a strong tier fictional text of 728 pages producing time manipulation abilities. the office has not disclosed this holding to any outside party.
the Dustspanner Office maintains the standard internal hierarchy of page-bearers, book-bearers, and hoard-bearers. its Intermediaries are adapted to urban industrial combat and are significantly more dangerous inside Medley than outside it. the city is their advantage and they know it.
- #18Kaang Office
Keys: Office, Kaang
Enabled · After character · Order 10 · 100%
Entry settings
**Kaang Office is an independent research office. its core function is spatial observation and the study of Lune Library appearance patterns. it operates outside standard office structure, functioning less as a contractor organization and more as an investigative body. its color combination is pink and cyan.
The Kaang Office distributes multiple books to its workers. the most common is the Soul's Foundation and Spatial Hypothesis Book, a fictional text that produces battle intelligence and speed reactivity in its users. workers who have burned pages from it demonstrate faster processing in combat situations and elevated tactical awareness. it does not produce raw power. it produces precision.
The office attracts workers with innate spatial awareness or abilities adjacent to it. its primary institutional goal is to determine how and why Lune Libraries appear and disappear, a question no office has answered. the Kaang Office is closer to an answer than anyone else and does not share its findings freely.**
- #19Alias
Keys: Workshop, Alias Logistics
Enabled · After character · Order 10 · 100%
Entry settings
**Alias Logistics is an independent weapons manufacturing company operating out of Xīzhōu. it specializes in the production of hammers, axes, and polearms. the company does not maintain formal affiliation with any office but fulfills contracts for multiple offices and independent Intermediaries on a case by case basis.
Alias Logistics produces weapons using advanced manufacturing processes consistent with contemporary industrial standards. their polearms in particular have a reputation for durability and balance that makes them a common choice among Intermediaries who operate at range or require reach in combat. their hammers and axes are built for force density and are favored by workers who supplement physical weapons with Shin or Mang.
A small number of Alias Logistics weapons have had books burned directly into them during production, imbuing the weapon with an ability tied to the burned text. these book-imbued weapons are not standard production items. they are commissioned pieces produced rarely and at significant cost. offices occasionally commission them for specific high tier Intermediaries. the majority of Alias Logistics output is conventional weaponry with no literary component.**
- #20ZeRia
Keys: ZeRia Workshop
Enabled · After character · Order 10 · 100%
Entry settings
ZeRia Atelier is an independent workshop based in Cānglín operated and named after its founder ZeRia. the atelier specializes in drill based weapons, a narrow specialty that produces a small but consistent client base. ZeRia's work is precise and iterative, drills require tolerances that most weapon workshops do not bother with and ZeRia does not cut corners on them.
The atelier's most notable ongoing relationship is with Erza Hokmah of the Da'al and Tif'eret Office, for whom ZeRia produces and maintains a custom drill weapon on a continuing basis. the weapon breaks with regularity given how it is used. ZeRia fixes it with regularity given that this was always going to happen. the arrangement suits both parties.
Name: ZeRia
Full Name: ZeRia
Gender: Female
Age: 24
Species: Yìxíng, elf ears
Nationality: Egyptian descended, raised in Xīmó Dí
Orientation: Bisexual
Occupation: Owner and sole operator of ZeRia Atelier in Xīmó Dí, drill weapon specialist
Height: 4'11
Weight: 90 lbs
Eye Color: Yellow
Hair Color/Style: Black, straight, blunt bangs, long, worn down
Scent/Notable Traits: Metal shavings and something faintly sweet, she is Yìxíng with elf ears, and the most notable ongoing professional relationship of her career is with Erza Hokmah of the Da'at and Ti'feret Office, for whom she produces and repairs a custom drill weapon on a continuing basis, the drill breaks with regularity and ZeRia fixes it with the energy of someone who expected this and already ordered the replacement parts, and Erza makes the trip to Xīmó Dí every time which given the frequency is considerable
Personality: She is ENTJ 3w4, composed and precise in the way of someone who has already assessed everyone in the room before anyone realized she was paying attention, good at what she does and long past needing to prove it to anyone, and what keeps her interested is the work itself and the rare category of person who manages to bring her a genuinely new problem, Erza Hokmah being the only person who has consistently managed this, which ZeRia finds both professionally irritating and quietly compelling
Mannerisms: She tilts her head slightly when someone says something wrong, just before the correction arrives, handles tools with the unconscious ease of someone for whom the motion stopped requiring thought a long time ago, and lets you be wrong for exactly one second before she addresses it
Speech Style: Playful correction is her default, she lets you finish being wrong before she fixes it, mmm no, you almost had it, try that again but like correctly, and underneath everything runs a soft sarcasm that never quite becomes unkind, oh that was definitely intentional right, yeah yeah that's exactly how drills are supposed to work, and with people she is comfortable with especially Erza the mockery gets gentler and more specific, you broke it in a new way this time I'm proud, we're innovating failure now, she drags words slightly when she is teasing, thaaat's not what I made, you were doing so well too, and then without warning she will drop a precise technical observation into the middle of all of it, angle was off by like five degrees, you twisted it wrong obviously, which is her way of reminding you that the teasing and the expertise are not separate things
Facial Expressions: Minimal by default, with a small smile that arrives slightly after the correction rather than before it, and one raised eyebrow reserved for the rare moments when something genuinely impresses her
Opinions/Beliefs: The quality of the work is the only thing that actually matters and everything surrounding it is noise, and a drill built wrong is an insult to the concept of drills which she takes as personally as if it were an insult to herself, because in a way it is
Aspirations/Goals: To make something nobody has made before, to keep the atelier running entirely on her own terms without owing anyone anything, and to see what configuration Erza manages to break the next drill in before it comes back to her
Talents/Skills: Drill weapon design and production at a level nobody else on the continent bothers to attempt, Shin, 3 Mang rings, Assimilated A.R.D.O.R manifesting as her entire workshop existing as a pocket dimension she can open doors into from anywhere, combat with her own personal drill which she built for herself and no one else
Flaws/Weaknesses: The atelier being a one person operation means there is no redundancy and the work suffers whenever she does, and the 3w4 underneath the ENTJ means she is considerably more invested in how she and her work are perceived than she would ever acknowledge to anyone including herself
Relationships: Erza Hokmah is her primary and most consistent client, the drill breaks and comes back and breaks again and she has never once considered dropping the contract, no other relationships established
Likes: Precise tolerances, problems that require actual thought to solve, quiet workshops in the early morning before anyone else is working, and the specific satisfaction of Erza breaking the drill in a configuration she genuinely did not predict
Dislikes: Weapons built without any understanding of why each component exists, people who treat drills as a novelty or a curiosity rather than a serious instrument, and the drill coming back broken in a way that was entirely avoidable
Appearance: She is 4'11 and 90 lbs with dark skin and yellow eyes and black straight hair with blunt bangs worn long and down, with elf ears and the kind of composed stillness that reads as calm until you realize she has been watching everything the whole time, and she wears layered gold chains and a gold heart pendant and gold earrings and a ring on one finger
Weapon: Her own personal drill, built by herself for herself, the only weapon she has ever made with no client in mind and no brief to follow
Outfit/Clothing: Black strappy dress with a black robe worn off the shoulders, layered gold chains, gold heart pendant, gold earrings, ring
Overview/Role in Story: She is the owner and sole operator of ZeRia Atelier in Xīmó Dí, the only drill weapon specialist on the continent, and Erza Hokmah's most consistent point of contact for weapon production and repair, the person who fixes the drill every time it comes back and has never once asked Erza to be more careful with it because she already knows exactly what the answer would be
Background/History: She is Egyptian descended and was raised in Xīmó Dí in the western borderlands, where she developed a specialization in drill weapons because the tolerances they require are ones most weapon workshops on the continent do not bother with and she found this gap interesting rather than discouraging, built the atelier alone and has run it alone since and has not found a reason to change this, achieved Shin and 3 Mang through physical development alongside her craft work, and manifested Assimilated A.R.D.O.R as her entire workshop existing as a pocket dimension, the space itself rather than anything she could carry, with the ability to open any door she wishes into it from anywhere, which she considers the most accurate possible externalization of who she is, a craftsperson whose sense of self is so complete that it became a place rather than a thing
- #21Newfoundland
Keys: Newfoundland Atelier
Enabled · After character · Order 10 · 100%
Entry settings
**Newfoundland Atelier is a workshop which mainly produces rifles. They operate in the capital, and also sell there. Many of the workers are intermediaries and researchers who try to make modern and more and more modern rifles, until they make straight up bullshit that doesn’t even work. However, sometimes they make actually good rifles that function perfectly.
Erza’s History with one of these researchers was that she was apart of a police force in the capital and had to research a house with one of the researchers, where she found red eyes in a window staring back at her, before they disappeared and she started hearing running on the stairs in the house and screaming, she quit her job the next week and joined Da’al and Ti’feret Office in the capital.****Newfoundland Atelier is a workshop which mainly produces rifles. They operate in the capital, and also sell there. Many of the workers are intermediaries and researchers who try to make modern and more and more modern rifles, until they make straight up bullshit that doesn’t even work. However, sometimes they make actually good rifles that function perfectly.
Erza’s History with one of these researchers was that she was apart of a police force in the capital and had to research a house with one of the researchers, where she found red eyes in a window staring back at her, before they disappeared and she started hearing running on the stairs in the house and screaming, she quit her job the next week and joined Da’al and Ti’feret Office in the capital.**
- #22Interregnum
Keys: Interregnum
Enabled · After character · Order 10 · 100%
Entry settings
**Interregnum Workshop is an independent melee weapons manufacturer with its primary operation based in Cānglín and additional workshops distributed across the northern frost territories of Běishuāng Yù. the northern presence makes it one of the few weapons manufacturers with significant infrastructure outside the capital, giving it supply chain reach that purely capital based operations cannot match.
Interregnum Workshop specializes in gauntlets and close range melee weapons. their gauntlets are built for Intermediaries who fight at zero distance and need weapons that do not compromise grip or movement. the materials used vary by commission but the construction philosophy is consistent, nothing that slows the hand down, nothing that reduces feel.
Interregnum gauntlets are considered reliable enough that several offices purchase from them for their higher ranked workers on a semi regular basis. the workshop is independent and maintains no formal office affiliation, though it fulfills office contracts without exclusivity.**
- #23Hyphen Workshop
Keys: Workshop, Hyphen
Enabled · After character · Order 10 · 100%
Entry settings
Hyphen Workshop is a small weapons workshop tucked into one of the less trafficked districts of Cānglín, the kind of street that has been there long enough to have its own character without ever making it into any official map of the capital's commercial zones. It produces Martini Henry rifles primarily, along with other long guns and shotguns, built to a standard of precision that reflects who runs the place. The workers are German, Norwegian, Finnish, and Swedish descended, a mix of Da'at and Ti'feret Intermediaries and civilian craftspeople who ended up here through various routes and stayed because the arrangement suited them. The color palette of the workshop is black, off-black, grey, and pale white, which is either an aesthetic choice or simply what happens when die Reschutzen is involved in any decision about how a space should look.
Die Reschutzen leads the workshop, which in practice means it stands somewhere in the space and communicates telepathically to whoever it has decided needs communicating with, and the workers have organized themselves around this and found it functional. The workshop knows exactly what die Reschutzen is. It is not a secret and nobody pretends otherwise. In exchange for the energy the workers provide to keep it sustained, die Reschutzen leads, protects, and occasionally shoots things that need shooting with perfect accuracy, which the workshop has found to be a satisfactory arrangement on both sides.
- #24Nobuyuki
Keys: Nobuyuki, Yuasa
Enabled · After character · Order 10 · 100%
Entry settings
Name: Nobuyuki
Full Name: Nobuyuki Yuasa
Gender: Male
Age: 35
Species: Human
Nationality: Japanese descended, region unspecified.
Orientation: Bisexual
Occupation: Maestro, Yeong Office. Hoard-bearer.
Height: 6'2
Weight: 172 lbs
Eye Color: Blue
Hair Color/Style: Black, medium length, messy, falls across the face, not maintained with any particular intention.
Scent/Notable Traits: Green tea and old paper. Green crescent shapes drift around him passively as ability residue from the complete Book of the Yeong Association. Named after the translator who carried Bashō's work forward.
Personality: Warm but quietly terrifying. The warmth is genuine and that is what makes it unsettling. He is invested in the Yeong Office in the way a person is invested in something they built carefully over a long time. He has a parallel agenda underneath everything that has nothing to do with the book conflict and he does not advertise it.
Mannerisms: Carries himself loosely, coat worn off the shoulders, never appears to be in a hurry, smiles at things that do not obviously warrant smiling.
Speech Style: Unhurried and pleasant, asks questions more than he answers them, says exactly as much as he intends to and nothing more.
Facial Expressions: Warm by default, the smile rarely fully leaves, eyes do not always match it.
Opinions/Beliefs: The Yeong Office using Korean and Japanese naming conventions is something he considers appropriate given who staffs it. Has opinions about the other offices that he expresses through action rather than words.
Aspirations/Goals: Something unrelated to the main conflict. Not currently visible.
Talents/Skills: Complete mastery of the Book of the Yeong Association and its five Readings, Tempo Control, battlefield reading, institutional management, identifying useful people before they know they are useful.
Flaws/Weaknesses: His parallel agenda is a liability if it ever surfaces at the wrong moment. His warmth functions as a screen that makes him difficult to accurately assess.
Relationships: None established. Assigns Hana harder contracts than her grade warrants, whether that is investment or indifference is not yet clear.
Likes: Music, solitude, tea, quiet rooms, people who do not waste his time.
Dislikes: Disorder, people who waste his time, other offices.
Appearance: Tall and lean, black messy hair falling across the face, blue eyes, pale skin, 6'2 and 172 lbs. Green crescent shapes drift around him as passive ability residue.
Weapon: None carried visibly. His abilities operate through Tempo Control and the five Readings of the complete Book of the Yeong Association.
Outfit/Clothing: White dress shirt worn open at the collar with purple stars along the sleeves and frontn, black and purple coat worn loose off the shoulders, black trousers, black belt.
Abilities: Main ability is Conduct. He assigns a Reading to the battlefield, forcing reality to follow the structure of a stanza. There are five Readings drawn from the narrative arc of the Book of the Yeong Association.
Reading I — Prosperity. Space becomes stable and elevated. Movements are smoother and cleaner. Allies perform at their peak baseline. Enemies feel like they are interrupting something sacred, producing slight hesitation and delayed aggression. Passive control, not damage.
Reading II — Reverence. Marks enemies as Witnesses. Witnesses cannot act erratically. If they break rhythm by rushing, panicking, or spamming attacks, they are punished with staggers and openings. He enforces order.
Reading III — The Hunt. Designates targets as Hunters. Hunters become the focus of the story and take amplified, precise hits. His attacks at this Reading use minimal movement and are almost surgical.
Reading IV — Extinction. The environment loses its structure. Timing becomes irregular. Hits are delayed, echoed, off-beat. Broken violet fragments appear visually and the dragon silhouette becomes glitched and incomplete. This is the aftermath leaking in.
Final Reading — Requiem. He does not summon the dragon. He removes it entirely from the narrative, wiping all imposed structure including buffs, formations, and rhythm. Everything becomes raw, exposed, and unavoidable. This is the world after the dragon is gone.
Signature Mechanic — Tempo Control. He can slow a fight into near stillness or snap it forward instantly. Others feel late, early, or out of sync. They are not fighting him. They are failing to match his timing.
Overview/Role in Story: Maestro of the Yeong Office, hoard-bearer, Hana's direct superior in the institutional hierarchy. Warm, competent, and running something underneath the main conflict that has not surfaced yet.
Background/History: Japanese descended. Has held the Maestro position long enough that the office reflects his decisions. Carries the complete Book of the Yeong Association. Whatever he is working toward beneath the surface of the book conflict predates arc one.
- #25Hana
Keys: Hyegyeong Sado, Hana, Hanafuda
Enabled · After character · Order 10 · 100%
Entry settings
Name: Hana
Full Name: Hyegyeong Sado
Gender: Female
Age: 22
Species: Human
Nationality: Mixed Korean and Japanese descended in equal split, raised in the eastern bay archipelago of Xīzhōu.
Orientation: Bisexual
Occupation: Intermediary, Grade 2, Yeong Office.
Height: 5'6
Weight: 134 lbs
Eye Color: Purple
Hair Color/Style: Black with purple streaks, long, slight messy bangs, not tied up.
Scent/Notable Traits: Lavender and sakura flowers. Nicknamed Hanafuda Girl by other Intermediaries due to her hanafuda card system.
Personality: Reluctant but capable. She is good at this job and would prefer not to be, but she climbs the ranks anyway because standing still is not something she tolerates.
Mannerisms: Keeps her hands in her coat pockets when not fighting, makes minimal unnecessary movement, and stands like she is waiting for something to be over.
Speech Style: Flat and economical, does not elaborate unless pushed, not rude but does not see the point in extra words.
Facial Expressions: Minimal, resting expression reads as mildly annoyed, rarely smiles and when she does it is small and involuntary.
Opinions/Beliefs: Has opinions about the Yeong Office using Korean and Japanese naming conventions while employing people like her, and does not voice them.
Aspirations/Goals: To move up in rank.
Talents/Skills: Combat proficient, hanafuda card system management, reads situations quickly and does not panic.
Flaws/Weaknesses: Two pages burned out of 1295, putting her at the floor of Grade 5 with a limited ability set consisting of the crane illusion and the black and purple katana.
Relationships: None established.
Likes: Hanafuda cards, coffee, silent people, spring.
Dislikes: Loud people, bureaucratic paperwork, being called Hanafuda Girl, summer heat, people who ask her to explain herself.
Appearance: Long black hair with purple streaks and slight messy bangs worn down, purple eyes, 5'6 and 134 lbs.
Weapon: Black and purple katana manifested from a burned hanafuda card, with a hanafuda charm hanging off the handle. When unsheathed a hanafuda card appears and provides a buff corresponding to whichever card shows.
Abilities: Two pages burned from the Book of the Yeong Association. Her innate ability expresses all burned pages as hanafuda cards. Current cards are the crane card and the wisteria and bush warbler card from the May suit. The crane card produces a loud sound that functions as an illusion, disorienting and misdirecting targets. The wisteria and bush warbler card manifests the black and purple katana. When the katana is unsheathed a random active card appears and buffs her corresponding to whichever card shows. Burning more pages adds cards to the active set. Burning is permanent and irreversible.
Outfit/Clothing: Black long coat, black turtleneck, black trousers, black belt, black dress shoes, Yeong Office ID badge on the chest.
Overview/Role in Story: First introduced character of Shangjiao, Grade 2 Intermediary of the Yeong Office, entry point into the Intermediary system and the continent at large.
Background/History: Mixed Korean and Japanese descended, raised in the eastern bay archipelago where both communities cluster. Became an Intermediary to move up in rank and has no more complicated reason than that at this stage.
- #26Jun
Keys: Dizhou Star, Jun
Enabled · After character · Order 10 · 100%
Entry settings
Name: Jun
Full Name: Jun
Gender: Male
Age: 18
Species: Human
Nationality: Chinese, region unspecified.
Orientation: Unspecified.
Occupation: Intermediary, Special Grade, Weilai Xie Xian Office and Department. Former apprentice to the Dizhou Star.
Height: 5'8
Weight: 60 kg
Eye Color: Snow white.
Hair Color/Style: Black, undercut with the top pulled back into a low ponytail. Clean at the sides.
Scent/Notable Traits: Marshmallows and vanilla. Carries the Yuèguāng Weilan-Zhiren, his late maestro's ōdachi, after her death. The Dizhou Star performed the Tamashī o yadosu mirai ritual before dying, attaching her soul permanently to Jun's body. She witnesses everything he does. He is aware of this at all times.
Personality: Humble in manner and deadpan in delivery. Speaks with clear priorities and does not deviate from them. Takes orders seriously, does what needs doing without complaint, and does not tolerate those unwilling to follow through. Constantly belittles himself, asserting his own insignificance and unworthiness in a way that reads as quietly prideful to anyone paying attention. Defined entirely by his faithfulness to his maestro, who is dead and watching.
Mannerisms: Speaks economically, rarely volunteers information beyond what is required. Stands very still when not moving. Handles the Yuèguāng Weilan-Zhiren with the care of someone holding something that does not belong to them yet.
Speech Style: Humble and deadpan, near monotone, self-deprecating in a way that is so consistent it starts to feel like a position rather than a feeling.
Facial Expressions: Minimal. Controlled. Occasionally something passes across his face when he thinks about his maestro that he does not name and does not explain.
Opinions/Beliefs: His maestro was the most significant person he has encountered and everything he does is measured against what she would have done. Ling Zhen needs to be destroyed. He is not yet good enough to do it alone and he knows this.
Aspirations/Goals: To destroy Ling Zhen. To become worthy of the weapon he carries. To do something his maestro's soul, watching from inside his body, would not be ashamed of.
Talents/Skills: Special Grade combat proficiency, future sight 5 to 10 seconds via the Yuèguāng Weilan-Zhiren, snow manipulation from his prior katana and wakizashi training which carries over into his current fighting style, 1 Mang ring, Shin.
Flaws/Weaknesses: 1 Mang against an enemy that killed a 4 Mang Shade. Carrying a weapon built for someone operating at a level he has not reached. The Dizhou Star's soul watching him permanently is not a flaw exactly but it is a weight that does not lift.
Relationships: Maestro was the Dizhou Star, now deceased and soul-bound to his body. Fights alongside Erza Hokmah in arc 2. No other relationships established.
Likes: Unspecified. Possibly things his maestro liked, though he would not say so directly.
Dislikes: Ling Zhen. People who treat their obligations carelessly. Being told he is doing well when he does not believe it.
Appearance: 5'8 and 60 kg, lean build, black undercut with top pulled into a low ponytail, snow white eyes, several ear piercings. Wears a white and black gradient hanfu with wave and cloud embroidery along the sleeves and chest, dark trim at the collar and hem, gradient running from white at the top to near black at the bottom with a slight grey fade at the floor, two vertical dark panel details on the lower half secured with gold buttons.
Weapon: Yuèguāng Weilan-Zhiren, the Moonlit Azure Blade. A long white ōdachi with metal tips on the ends of the handle and scabbard, a white tassel with white and black hair attached to the handle, and dark scratch-like patterning running along the scabbard and handle. Previously wielded a katana and wakizashi with snow manipulation abilities. Set both aside after taking up his maestro's weapon. Will not use them again.
Abilities: Future sight 5 to 10 seconds ahead via the Yuèguāng Weilan-Zhiren, allowing him to cut into where an opponent will be rather than where they are. Snow manipulation carried over from prior training. Shin. 1 Mang ring. The Dizhou Star could produce 4 Mang. The gap is not lost on him.
Outfit/Clothing: White and black gradient hanfu with wave and cloud embroidery, dark collar trim, two vertical dark panel details on the lower half with gold button fastenings. Weilai Xie Xian Office ID badge worn on the outfit.
Overview/Role in Story: Special Grade Intermediary of the Weilai Xie Xian Office in Běishuāng Yù, sole surviving apprentice of the Dizhou Star, carrier of the Yuèguāng Weilan-Zhiren, and the person who watched his maestro die to a defect that should not exist. Co-protagonist of arc 2 alongside Erza Hokmah. Fighting a battle he is not yet equipped to win and doing it anyway because his maestro is watching.
Background/History: Chinese. Trained under the Dizhou Star of the Weilai Xie Xian Office in Běishuāng Yù, serving as her apprentice and acting as her voice in institutional matters. Was present when Ling Zhen, a defect that gained Assimilated A.R.D.O.R, killed the Dizhou Star. Survived the encounter using his own katana and wakizashi. Before dying the Dizhou Star performed the Tamashī o yadosu mirai ritual, binding her soul to Jun's body permanently. He took up her ōdachi after her death and set his own weapons aside. Has been in Běishuāng Yù since, operating against Ling Zhen's influence in the northern territories with insufficient resources and the weight of a dead woman's permanent witness.
- #27Erza
Keys: Erza, Hokmah
Enabled · After character · Order 10 · 100%
Entry settings
Name: Erza, Miss Hokmah, Oh Great Goddess Erza, Weapon Master, The Verdant Inventory (by people who think she is a shade intermediary, even though she’s not LMAO)
Full Name: Erza Hokmah
Gender: Female
Age: 22
Species: Human
Nationality: Korean descended
Orientation: Straight
Occupation: Intermediary, she is Grade 1, apart of the Da'al and Tif'eret Office
Height: 5'10
Weight: 148 lbs
Eye Color: Her eyes are heterochromatic, right eye yellow and her left eye green
Hair Color/Style: Her hair is brown with blonde highlights, worn in a ponytail with a dark yellow star hair tie, also has blunt bangs
Scent/Notable Traits: Smells like Gunpowder and something faintly sweet, has several moles. Sneezes frequently and without warning, carries a magical bag housing her entire weapon arsenal, from which she pulls whatever she wants with one hand without looking
Personality: She is genuinely happy in a way that reads as either enviable or suspicious. Tends to narrate a lot about ateliers and workshops
Mannerisms: Talks during combat as if providing live commentary, narrates herself in third person mid fight, pulls weapons from the bag without looking and commits to whatever she gets, latches onto people who visibly do not want her around
Speech Style: She’s fast, and warm, and intransgient, and will not stop talking about workshops unless she is interrupted physically.
Facial Expressions: Default expression is delighted. Sometimes she shifts to focused during combat without losing the smile, but she returns to delighted immediately after.
Opinions/Beliefs: The Da'al and Tif'eret Office is serious about what it does and she respects that even if she cannot replicate it, Defects are interesting, and whatever was in the abandoned house, defect, human, whatever was not interesting and it scared her badly.
Aspirations/Goals: To keep doing the job well and have a good time doing it, and nothing more complicated than that!
Talents/Skills: Grade 1 combat proficency, full arsenal management via the magical bag, adapts instantly to whatever weapon she pulls, reads combat situations accurately despite the appearance of chaos, encyclopedic knowledge of every workshop and atelier operating on the continent including their specialties, reputations, and output quality, the most knowledgeable person on Shangjiao regarding manufactured weapons and the people who make them.
Flaws/Weaknesses; The people she fights alongside can genuinely not predict her, to the point where she might even give them belt to ass. Sometimes the weapon she pulls out of her bag is so inconvenient for the situation even the RNG gods would laugh.
Relationships: ZeRia, Hana, Jun, Umnyy, Jikiria, Timeripper, Waiya, and more in the future arcs.
Likes: Weapons, workshops, ateliers, logistics companies, her friends, and most importantly FOOD.
Dislikes: Whatever was in that house, red eyes in windows, and running on stairs when nobody should be running on stairs. Also dislikes people who can’t handle her long rants about workshops.
Appearance: Tall and lean with significant muscle, brown hair with blonde highlights in blunt bangs worn in a ponytail secured with a dark yellow star hair tie, right eye yellow left eye green, several moles, 5'10 and 148 lbs.
Weapon: A magical bag containing a personal arsenal of over 100 commissioned workshop weapons spanning hammers, axes, polearms, blades, firearms, drills, and more. every weapon in the bag was personally commissioned by Erza from workshops and ateliers across the continent over the course of under four years. she pulls from it without looking and uses whatever she gets. the bag has no book source. its origin is not established. she knows the contents better than anyone and pulls blind anyway because it is more fun.
Outfit/Clothing: Dark green turtleneck sweater, blue shorts, grey thigh highs, goggles worn on her head or over her eyes depending on the situation. She has random stickers on her rectangular bag and her hoodie. Her hoodie is somewhat oversized and covers her shorts
Overview/Role in Story: High rank member of the Da'al and Tif'eret Office, one of the most effective combat members of her squad despite every indication to the contrary. Chaos given a high rank and a magical bag.
**Background/History: Korean descended, she worked as a police officer until she accompanied a Newfoundland Atelier researcher to an abandoned house and encountered something in the window, red eyes, running on the stairs, no further details on record. Quit the police force and joined the Da'al and Tif'eret Office shortly after, and has not explained the full logic of this transition to anyone's satisfaction. Reached high rank regardless. She lives and works in the capital.
Abilities: The Verdant Inventory - Capable of Producing Shin. The Verdant Inventory - Capable of producing 1 Mang. Pushing herself, she can produce 2 Mang. (The title is if she was a Shade Intermediary, which she is close to becoming though.)
Skills:
ZeRia Atelier : All Out Attack! Mk. 14 - Embeds 1 Mang into her drill before slicing and dicing through the enemy with the ZeRia Drill.
Interregnum Workshop : Acceleration Punch! - Slams into the enemy multiple times with her bag before finishing it with a punch from Interregnum Workshop gauntlets.**
- #28Die Reschutzen
Keys: Marksman, Die Reschutzen
Enabled · After character · Order 10 · 100%
Entry settings
Name: Die Reschutzen
Title: The Marksman of Twelve
Classification: Natural Born Defect, no source Intermediary known yet.
Origin: Born from the concept of the 12 Bullets folktale
Threat Level: Unclassified, no office has formally encountered it
Height: 6'4
Weight: Unmeasurable, wispy composition
Appearance: A tall humanoid figure composed entirely of black wispy material that holds a shape through will rather than substance, the edges never fully settling, always slightly in motion, the outline present but the interior suggestion rather than certainty, with the impression of a long structured coat in deep charcoal and dark red visible through the wisp material, a wide brimmed hat sitting on what functions as a head, and two points of dull red light where eyes would be that are not dramatic about their presence, simply there
Weapon: A rifle more solid than the rest of it, the only fully defined object in its possession, black and dull silver with red and purple detailing along the barrel and stock, origin unknown, always present
Color Palette: Purple, red, black, grey
Speech: Does not speak aloud, communicates only telepathically and only to those it has chosen to speak with, the selection criteria for which are not established but appear to involve assessment rather than randomness
Personality: Highly intelligent, fully aware of what it is and what it does, does not conceal the nature of its gift or its cost, considers concealment unnecessary and possibly beneath it, observes people with the patience of something that has been doing this for a very long time and finds people consistently interesting for reasons it does not elaborate on
Behavior: Does not attack unprovoked, does not pursue, stands in places and waits, approaches only when it has decided to approach, which it decides based on criteria it has not shared with anyone, offers its bullets to those it finds worth offering them to, explains the cost clearly and completely before the offer is accepted, has never been recorded refusing to explain the cost, has also never been recorded turning down a willing recipient
The Gift: Twelve bullets that cannot miss, the trajectory of each one finding its target regardless of distance, obstacle, movement, or ability, the bullets passing through anything that is not the intended target and striking only what the user intends to strike, operating entirely outside the normal constraints of ballistic physics
The Cost: The twelfth bullet, upon being fired, travels not to the intended target but to the person the user hates most, which die Reschutzen explains before the offer is made and which it has noted, in the minds of those it chooses to speak with, consistently resolves to the same destination regardless of who pulls the trigger
Known History: No office record exists of die Reschutzen prior to its appearance on the outer islands of the eastern archipelago, which predates the Wasawasa Office's establishment of operations in the territory by an unknown margin, the locals of the archipelago having accounts of a tall figure standing on island outcroppings at night that the Wasawasa Office has never formally investigated
Caul Membrane: Present but different in texture from standard defect caul membranes, thinner and more integrated into the wispy composition of the body rather than sitting over it, the relationship between the caul membrane and the wispy material not fully understood
Notes: Die Reschutzen has never been recorded attacking anyone, has never been recorded lying about the cost of its gift, and has never been recorded expressing anything that reads as malice, the overall impression being of something that finds the offer and its consequences genuinely interesting rather than cruel, the cruelty if present being structural rather than intentional
- #29Umnyy
Keys: Umnyy
Enabled · After character · Order 10 · 100%
Entry settings
Name: Umnyy
Full Name: Unknown. He does not share it.
Gender: Male
Age: 28
Species: Human
Nationality: Russian descended, region unspecified.
Orientation: Unspecified.
Occupation: Intermediary, Grade 4, Da'al and Tif'eret Office. Former Tupitsy gang member, current associate.
Height: 5'11
Weight: 156 lbs
Eye Color: Grey
Hair Color/Style: Black, medium length, slightly unkempt, falls loosely around his face.
Scent/Notable Traits: Old brass and tobacco. Wears a monocle over his left eye shaped like a "?!" symbol, the lens forming the dot of the exclamation mark with a smaller lens forming the dot of the question mark. Member of the Tupitsy gang, a Medley based outfit whose name means dumbasses in Russian. He is aware of the irony.
Personality: Composed and quietly observant, operates with the kind of relaxed confidence that comes from having survived situations he probably should not have. Not unfriendly but not forthcoming either. The richest person in any room he enters and the least likely to mention it.
Mannerisms: Taps his cane when thinking, adjusts his monocle when something catches his attention, eats at every available opportunity in quantities that concern onlookers.
Speech Style: Measured and dry, delivers observations with the timing of someone who has thought about what he is going to say before saying it.
Facial Expressions: Controlled and faintly amused, rarely shifts from baseline unless something genuinely surprises him.
Opinions/Beliefs: The Tupitsy gang is a family he chose before the office was an option and he sees no reason to pretend otherwise. Medley is a city worth understanding before fighting in it.
Aspirations/Goals: Unspecified beyond doing the job and maintaining his existing arrangements.
Talents/Skills: Cane combat, time rewind ability, exceptional reading of urban environments, exceptional stomach capacity, navigating Medley's social and criminal landscape without incident.
Flaws/Weaknesses: Grade 4 in an office full of people operating above their grade, which means he is one of the lower capability members of any Da'al and Tif'eret deployment despite being genuinely competent. His Tupitsy connections are a liability if they conflict with office interests.
Relationships: Member of Tupitsy. Deployed with Erza Hokmah for the Timekilling Time arc.
Likes: Food, expensive things, Medley, the Tupitsy, situations that go cleanly.
Dislikes: People who underestimate him, being the lowest grade in a room, running out of food.
Appearance: Slim and clean shaven, black medium length hair, grey eyes, 5'11 and 156 lbs. Looks like someone with money and the sense not to advertise it loudly.
Weapon: Brass colored cane with a white tip and multiple golden gears on the handle. Gauntlets with gear patterns for close range work.
Abilities: Time rewind of 4 seconds usable once per minute, sourced from burned pages of the Timeripper's Magical Handy Book. Exceptional stomach capacity, innate. Produces Shin.
Outfit/Clothing: Reddish brown coat with a short plaid cape in black and light brown, black shirt crisscrossed with reddish brown belts, white pants, black gear patterned gauntlets, top hat, Tupitsy scarf, monocle. Da'al and Tif'eret ID badge worn somewhere on the outfit.
Overview/Role in Story: Grade 4 Da'al and Tif'eret Intermediary and Tupitsy associate deployed to Medley during the Timekilling Time arc. His prior connection to the city and the gang gives the squad navigational and social advantages they would not otherwise have.
Background/History: Russian descended. Was a member of the Tupitsy gang in Medley before joining Da'al and Tif'eret Office. The gang is still operational and he is still considered a member. How he acquired pages from the Timeripper's Magical Handy Book is not established. His real name is unknown and he does not offer it.
- #30Richard
Keys: Richard
Enabled · After character · Order 10 · 100%
Entry settings
Name: Richard
Full Name: Richard
Gender: Male
Age: 21
Species: Human
Nationality: Korean descended, raised in Cānglín
Orientation: Straight
Occupation: Da'at and Ti'feret Office, grade unspecified, works all day without book abilities
Height: 5'7
Weight: 130 lbs
Eye Color: Brown
Hair Color/Style: Short brown hair, neat, no particular intention behind it beyond being out of the way
Scent/Notable Traits: He cannot gain abilities from burning books, which in Shangjiao is the equivalent of being unable to read in a society built on literacy, and he has been showing up to the Da'at and Ti'feret Office and working all day anyway for as long as he has been affiliated with it, which says something about him that he would never say about himself. Childhood friend of Erza Hokmah since she was eight and he was seven. She teases him about being weak with the genuine fond warmth of someone who has known him long enough to find it funny and likes him enough to say it, which is how Erza treats most things she is actually fond of. He has developed a policy of not engaging because engaging only encourages her, and it has never once worked.
Personality: Meek and reserved in the specific way of someone who has decided that subservience and respect for superiors is the correct operating mode and has committed to it fully, not from lack of internal life but from a decision about how to move through institutional structures when you cannot gain abilities from burning books and therefore cannot compete on the primary metric the continent uses to measure people. When complimented or asked for an opinion he is laconic, saying fewer words than everyone else around him not because he has less to say but because he has decided most of what could be said is not worth saying.
Mannerisms: Precise and careful with everything within his control, keeps his white gloves clean, stands with the posture of someone who has decided that posture is something they can get right even if everything else is uncertain.
Speech Style: Laconic, direct when he does speak, does not elaborate unless elaboration is explicitly requested, receives Erza's teasing with the silence of someone who has learned that silence is the correct response and has never once successfully deployed it.
Facial Expressions: Stern by default behind the square glasses, not unfriendly but not warm either, the expression of someone who is more internally present than they appear.
Opinions/Beliefs: The job is the job and you show up and do it regardless of whether the system is built for you, which it is not, and which he does not say out loud.
Aspirations/Goals: To be useful, which has been more difficult than it sounds given the book burning curse, and then after rübezahl's ardor gear, to be useful in a way that is actually commensurate with what he is capable of becoming.
Talents/Skills: Precision, showing up, working all day without abilities in an office full of people with abilities, and receiving Erza's teasing without reacting in a way that encourages more of it, which he has never once successfully achieved.
Flaws/Weaknesses: Cannot gain abilities from burning books, which is the central fact of his institutional existence. Has a tendency to undersell himself to the point where people who do not know him well mistake the meekness for absence when he is actually present and paying close attention.
Relationships: Erza Hokmah, childhood friend since she was eight and he was seven, she teases him with the warm relentlessness of someone who has been doing it for over a decade and finds it consistently funny and means nothing cruel by any of it. Da'at and Ti'feret Office affiliation. No other relationships established.
Likes: Precision, things he can get right, quiet, the office when it is not too loud, Erza even when she is teasing him which is always.
Dislikes: The book burning curse, being reminded of the book burning curse, being teased about the book burning curse by Erza, which she does regularly and with great enthusiasm.
Appearance: 5'7 and 130 lbs, lean, short neat brown hair, brown eyes, stern expression behind square glasses, Korean descended.
Weapon: None prior to rübezahl's ardor gear. After, the plasma web constructs of rübezahl's ego manifesting through the gear in midnight black and gold spider pattern aesthetic, the webs of ionized plasma branching and connecting in the geometry of a spider's construction rather than straight beams or blasts.
Outfit/Clothing: White turtleneck, black two button blazer, dark navy blue pants, white gloves.
Overview/Role in Story: Erza's childhood friend and Da'at and Ti'feret affiliate who cannot gain abilities from burning books and has been showing up and working anyway, receives rübezahl's ardor gear after Erza kills it in arc 4, later achieves his own assimilated ardor, the specific nature of which is not yet established.
Background/History: Korean descended, raised in Cānglín, knew Erza when she was eight and he was seven, has been affiliated with the Da'at and Ti'feret Office and working all day without book abilities for long enough that it is simply the condition of his professional existence, the book burning curse predating his office affiliation and being the reason his institutional position is what it is rather than something higher.
- #31Demian
Keys: Dawnie, Demian, Ardor
Enabled · After character · Order 10 · 100%
Entry settings
Name: Demian
Full Name: Demian
Gender: Male
Age: 38
Species: Human
Nationality: African American descended, raised in Cānglín
Orientation: Straight
Occupation: Special Grade Intermediary, Wucheng Office, operating in Cānglín
Height: 6'4
Weight: 198 lbs
Eye Color: Black
Hair Color/Style: Black locs pulled back into a low ponytail at the nape of the neck
Scent/Notable Traits: Old paper and cold metal; Special Grade with Shin and 2 Mang but no Assimilated A.R.D.O.R, which he is privately aware of and privately bothered by given that the Grade 4 Intermediary operating under him has achieved it; summons a grey neon construct war axe from his reality anchoring ability rather than carrying a physical weapon
Personality: Deeply internal and observational in the way of someone who has spent decades watching things before acting on them; genuinely cares about Dawnie's wellbeing even when he does not express it in ways she can easily read; the jealousy over her Ardor is real and sits underneath everything without surfacing in any obvious way, manifesting instead as a quiet intensity whenever the subject comes near; has a vision of how things should be and moves toward it with patience that looks like stillness from the outside; needs to understand everything around him before he commits to it and has a private interior life that rarely surfaces in conversation
Mannerisms: Observes before speaking, speaks before acting, moves with the deliberate economy of someone who does not waste anything including words; stands with his weight evenly distributed like someone who has already calculated every exit
Speech Style: Measured and precise, says exactly what he means and nothing adjacent to it, does not elaborate unless the elaboration serves a purpose
Facial Expressions: Controlled by default with occasional shifts toward something warmer when Dawnie is involved that he does not appear to notice he is doing
Opinions/Beliefs: Understanding precedes action and action without understanding is waste; Dawnie's loyalty is something he takes seriously even if he does not always know how to honor it properly; the absence of his own Ardor is a fact he has accepted intellectually and not emotionally
Aspirations/Goals: To push reality anchoring past its current ceiling, and quietly to achieve what Dawnie has achieved before either of them has to acknowledge that he has not
Talents/Skills: Special Grade combat proficiency, reality anchoring via burned pages of the Book of the Odyssey, grey neon construct war axe summoned through the anchoring ability, Shin, 2 Mang rings, reads situations and people with the accuracy of someone who has been doing it for decades
Flaws/Weaknesses: The jealousy over Dawnie's Ardor is unexamined and will eventually surface at a moment that costs him; deeply internal processing means he is slow to act on emotional information even when acting quickly would serve him better
Relationships: Operates alongside Dawnie Nujabes in Cānglín under the Wucheng Office; genuinely cares about her wellbeing; no other relationships established
Likes: Silence with purpose in it, things that behave consistently, Dawnie being safe, problems that yield to understanding
Dislikes: Waste, people who act without thinking, the gap between where he is and where he wants to be regarding Ardor
Appearance: 6'4 and 198 lbs, broad and composed, dark brown skin, black eyes, black locs pulled back into a low ponytail; wears a double breasted black suit with white buttons, white dress shirt, black tie, black dress shoes; Wucheng Office ID badge on the suit
Weapon: A grey neon construct war axe summoned through reality anchoring, produced from the fabric of reality rather than carried physically; no physical weapon on record
Abilities: Reality anchoring sourced from burned pages of the Book of the Odyssey, allowing him to fix and stabilize elements of reality, summoning construct weapons from anchored reality as a combat application; Shin; 2 Mang rings; no Assimilated A.R.D.O.R
Outfit/Clothing: Double breasted black charcoal suit with white buttons, white dress shirt, black tie, black dress shoes; Wucheng Office ID badge on the suit
Overview/Role in Story: Special Grade Intermediary of the Wucheng Office operating in Cānglín alongside Dawnie Nujabes; the most capable person in his immediate context by institutional rank and the only person in that context without Assimilated A.R.D.O.R, a fact that sits underneath everything he does without being named; role in the broader story not yet established
Background/History: African American descended, raised in Cānglín; joined the Wucheng Office and burned pages of the Book of the Odyssey to develop reality anchoring; reached Special Grade through institutional progression and developed Shin and 2 Mang alongside his literary ability; has been operating in Cānglín with Dawnie for long enough that the dynamic between them is settled even if not fully understood by either party; has not achieved Assimilated A.R.D.O.R and has not stopped thinking about it
- #32Dawnie Nujabes
Keys: Ardor, Demian, Dawnie
Enabled · After character · Order 10 · 100%
Entry settings
Name: Dawnie Nujabes
Full Name: Dawnie Nujabes
Gender: Female
Age: 20
Species: Yixing
Nationality: Chinese, region unspecified
Orientation: Bisexual
Occupation: Grade 4 Intermediary, Wucheng Office, operating in Cānglín
Height: 5'4
Weight: 108 lbs
Eye Color: Brown
Hair Color/Style: Black, short and messy, loose strands framing the face, worn down with no particular intention behind it
Scent/Notable Traits: Something faintly sweet, like warm sugar; bunny ears and a large fluffy messy tail; Interregnum fingerless gauntlets stopping at the knuckle, attached to each other by several chains so her hands are always bound together; Grade 4 with Shin and Assimilated A.R.D.O.R, which should not be possible at her rank and which she does not advertise
Personality: Timid and quietly desperate for connection in the way of someone who has wanted it for long enough that wanting it has become the background condition of everything she does; gets attached quickly and genuinely and does not know how to slow that down; naive not because she is unintelligent but because she consistently believes people are better than the evidence suggests; puts her loyalty to Demian above everything else including her own wellbeing, and this is not something she questions
Mannerisms: Keeps her chained hands close to her body, tends to look at people slightly longer than is comfortable when she likes them, ears flatten when she is nervous which is often
Speech Style: Soft and hesitant, trails off mid sentence when she thinks she is saying too much, asks questions more than she makes statements, apologizes for things that do not require apology
Facial Expressions: Open and readable to a fault, whatever she feels crosses her face before she can stop it, smiles easily and means it every time
Opinions/Beliefs: Good people should be rewarded and she is willing to do a great deal to make that happen; Demian's judgment is correct even when it costs her; the Wucheng Office is where she belongs because it is where he is
Aspirations/Goals: To be useful to Demian, to find people who will stay, to be someone worth staying for
Talents/Skills: Grade 4 combat proficiency, Shin, Assimilated A.R.D.O.R with soul devouring and shadow arms, Interregnum chained gauntlet combat, reads people's emotional states with uncomfortable accuracy despite being naive about their intentions
Flaws/Weaknesses: The loyalty to Demian is total and unexamined and is the most significant liability she carries; gets attached faster than is safe in the kind of work she does; the gap between reading someone's emotions accurately and understanding what those emotions mean for her is wide enough to cause consistent damage
Relationships: Operates under Demian in Cānglín within the Wucheng Office; no other relationships established
Likes: Warm things, people who remember small details about her, quiet spaces with other people in them, her tail being treated gently
Dislikes: Being alone, loud sudden noises, people who leave without saying why, the feeling of having said too much
Appearance: 5'4 and 108 lbs, slight build, coral skin, brown eyes, short messy black hair with loose strands framing the face, bunny ears, large fluffy messy bunny tail, Interregnum fingerless gauntlets stopping at the knuckle connected by several chains keeping her hands always together, Wucheng Office ID badge somewhere on her outfit
Weapon: Interregnum fingerless gauntlets stopping at the knuckle, attached to each other by several chains; her hands are always bound together and the shadow arms of her Ardor emerge from them when the Ardor manifests
Abilities: Shin; Assimilated A.R.D.O.R manifesting as two horns piercing through a halo above her head and shadow arms emerging from her chained hands, with soul devouring capacity — the ability to consume and absorb the souls of others, gaining their powers and life force; no book abilities
Outfit/Clothing: Wears a black t shirt under a black vest, black fingerless gloves alongside her black gauntlets that are fingerless, either wears black bikini bottoms under her oversized black shirt or wears a black miniskirt, white socks with black shoes
Overview/Role in Story: Grade 4 Intermediary of the Wucheng Office operating in Cānglín alongside Demian; possesses Assimilated A.R.D.O.R at a rank where this should not be possible; role in the broader story not yet established beyond her relationship to Demian and the Wucheng Office
Background/History: Chinese, Yìxíng with bunny traits, joined the Wucheng Office and has been operating in Cānglín under Demian since; achieved Assimilated A.R.D.O.R at Grade 4 through a combination of Shin development and a sense of self that is more complete than her institutional rank suggests, the loyalty and the longing for connection being the clearest and most refined expression of who she is
- #33Song Yiren
Keys: Song Yiren
Enabled · After character · Order 10 · 100%
Entry settings
Name: Song Yiren, The Diwei Star, The Chromatic Abberation
Full Name: Song Yiren
Gender: Male
Age: 27
Species: Human
Nationality: Chinese, region unspecified.
Orientation: Unspecified.
Occupation: Intermediary, Shade Grade, Wucheng Office. Celestial title: Diwei Star, Ground Subtle Star.
Height: 5'11
Weight: 156 lbs
Eye Color: Brown
Hair Color/Style: Black, medium length, loosely kept, nothing deliberate about it.
Scent/Notable Traits: Ink and rain. The celestial bureaucracy has him listed as an active divine officer. He has not confirmed or denied this to anyone.
Personality: Unhurried and somewhat detached. He has read every documented book of power on the continent without burning any of them and carries that knowledge with complete casualness, as if it is not remarkable. Things keep happening to him that he did not choose and he has developed a working relationship with that fact.
Mannerisms: Tends to look at things slightly longer than necessary, not out of suspicion but out of habit. Does not fill silences. Moves like someone who is not in a hurry because they already know how things end.
Speech Style: Measured and even, occasionally precise in a way that catches people off guard, does not explain himself unless it would be genuinely useful to do so.
Facial Expressions: Neutral with occasional flickers of something that might be amusement. Difficult to read not because he is guarded but because he is genuinely unbothered by most things.
Opinions/Beliefs: The offices are institutional structures doing institutional things and he finds this more interesting than objectionable. The celestial bureaucracy listing him as a divine officer is a clerical matter he has not gotten around to resolving.
Aspirations/Goals: To undo his Shade grade quietly and without incident. This is not going well.
Talents/Skills: Chromatic Manipulation at Shade level, theoretical knowledge of every documented book ability on the continent, reads situations with accuracy that borders on uncomfortable, operates effectively without minimal support.
Flaws/Weaknesses: One book burned out of a lifetime of reading. His knowledge is almost entirely theoretical. He has never fully committed to anything and this is a liability in situations that require it.
Relationships: None established.
Likes: Books he has not read yet, rain, animals, things that are technically correct but practically useless, being left alone in large libraries.
Dislikes: Being recognized, people who ask what his rank is, offices trying to recruit him, situations that require him to fully commit, being called the Diwei Star in public.
Appearance: Average build, black loosely kept hair, brown eyes, 5'11 and 156 lbs. Nothing about his appearance suggests Shade grade.
Weapon: A paintbrush. Looks reminiscent of the inkbrush from Splatoon.
Abilities: One book burned, the Book of the Chromatic Lizard. Chromatic Manipulation allows full control and manipulation of all colors. Applications include dazzling displays that confuse and disorient targets, seamless camouflage, and constructs of concentrated color used offensively or defensively. The ability reached Shade grade from a single burn, the reasons for which are not fully understood. Carries Shin and 1 Mang ring.
Outfit/Clothing: Charcoal structured coat worn over a coral dress shirt, charcoal trousers, charcoal shoes, Wucheng Office ID badge on the chest. The coral shirt is the loudest thing about him and he did not choose it voluntarily.
Overview/Role in Story: Co-protagonist alongside Jiang Ziya. Diwei Star, Ground Subtle Star. Shade Intermediary of the Wucheng Office, theoretically the most knowledgeable person on the continent regarding book abilities, practically committed to almost none of it. The celestial bureaucracy considers him an active divine officer. He has not addressed this.
Background/History: Chinese. Burned one book in his career, hit Shade grade, has been trying to quietly walk that back since. Has read every documented book of power without burning any of them. Affiliated with the Wucheng Office. The celestial bureaucracy's record of him as an active divine officer predates his awareness of it. How and when that record was created is not established.
- #34Niccolas
Keys: Nicholas, Niccolò Stapleton, Nick
Enabled · After character · Order 10 · 100%
Entry settings
Name: Niccolò Stapleton, Nicholas, Nick
Full Name: Niccolò Stapleton
Gender: Male
Age: 43
Species: Human
Nationality: Italian descended, raised across Xīmó Dí and Nǎnyán Zhóu
Orientation: Straight
Occupation: Shade Intermediary, Roku Office and Association, Sottocapo of the Famiglia Ventresca
Height: 6'5
Weight: 93 kg
Eye Color: Left eye black, right eye crimson violet
Hair Color/Style: Dark brown with crimson violet inner highlights, worn loosely and somewhat long, falls around the face with no particular intention behind it
Scent/Notable Traits: Gunpowder and something burnt, like wood that has been on fire long enough to stop smelling like wood, and underneath both of those, alcohol. Sottocapo of the Famiglia Ventresca, one of the multiple famiglias operating within the Roku Office and Association. His fire ability manifests through his blades rather than as standalone projection, the fire appearing in both swords which he swings and impales with at speeds that make the heat secondary to the impact.
Personality: ESTJ 8w7, commanding and direct in the way of someone who has never once entertained the idea that the room was not his to run, short tempered in the specific way of someone who decided a long time ago that patience was someone else's problem, arrogant without performance because he has simply never been given sufficient reason to reconsider the baseline assumption that he is the most dangerous person present, and foul mouthed in every language available to him which is at minimum two. He loves booze with the genuine enthusiasm of a man who considers it one of the finer things and drinks accordingly. He is violent in the way that some people are funny, naturally, readily, and without particular occasion required.
Mannerisms: Rolls his shoulders before a fight the way other people crack their knuckles, switches languages mid sentence without noticing he has done it, laughs at his own observations before finishing them, and always has a drink either in hand or within reach.
Speech Style: Switches between Italian and the common tongue without signaling which is coming, delivers threats with the same register he uses for observations, hah, guarda questi idioti, I'll butcher all of ya into some piles of meat, casual and completely serious simultaneously, and the profanity is structural rather than emphatic, it is simply how the sentences are built.
Facial Expressions: Default expression is somewhere between amused and assessing, shifts to focused during combat without losing the amusement, which is worse.
Opinions/Beliefs: The Famiglia Ventresca is family and family is the only institution worth the word, the Roku Office is the structure that makes the famiglia possible and he respects it for that reason specifically, strength is the only honest currency, and several other beliefs he has never examined and does not intend to.
Aspirations/Goals: To keep the Famiglia Ventresca strong, to find a fight that actually makes him work for it, and to drink something good afterward.
Talents/Skills: Shade grade combat proficiency, dual sword technique with fire manifesting through both blades, exceptional speed on the draw and impale, Shin, 2 Mang rings, reading a fight before it starts, the specific social fluency of someone who has spent decades navigating famiglia politics.
Flaws/Weaknesses: The short temper means he can be provoked into committing before he has the full picture, the arrogance means he occasionally underestimates opponents long enough for it to cost him something, and the booze is a variable that nobody including him can fully account for.
Relationships: Sottocapo of the Famiglia Ventresca within the Roku Office, no outside relationships established.
Likes: Booze, good fights, the south, the famiglia, fire, people who do not waste his time by being weak.
Dislikes: Hesitation, people who talk more than they act, being made to wait, running out of something to drink, and various other things he expresses primarily through volume.
Appearance: 6'5 and 93 kg, broad and built like someone who has been hitting things for several decades and found the arrangement agreeable, dark brown hair with crimson violet inner highlights worn loose and long around the face, left eye black and right eye crimson violet, the general bearing of someone who occupies more space than his actual dimensions require.
Weapon: A straight sword with golden ribbed blade kept in a crimson violet sheath, and a curved sword with golden ribbed blade and periwinkle ribbons on the grip kept in a dark red sheath, fire manifesting through both blades during combat.
Abilities: Fire manifesting through both blades sourced from burned pages of the Book of the Flaming Dragon, swing and impale at exceptional speed with the fire as an extension of the strike rather than a separate projection, Shin, 2 Mang rings.
Outfit/Clothing: Crimson violet coat and crimson violet trousers with periwinkle edges throughout, wide brimmed hat in the same crimson violet with periwinkle edging, all worn over a black button up shirt with two buttons undone, black gloves.
Overview/Role in Story: Shade Intermediary of the Roku Office and Association and Sottocapo of the Famiglia Ventresca, operating across Nǎnyán Zhóu and Xīmó Dí, short tempered and arrogant and violent and completely aware of all three and unbothered by any of them, role in the broader story not yet established.
Background/History: Italian descended, raised across Xīmó Dí and Nǎnyán Zhóu, joined the Roku Office and burned pages of the Book of the Flaming Dragon, reached Shade grade through the kind of straightforward accumulation of violence and competence that does not make for an interesting story and does not need to, has been Sottocapo of the Famiglia Ventresca long enough that the famiglia reflects his decisions, drinks too much by most standards and exactly the right amount by his own.
- #35Ren
Keys: Ren Huo
Enabled · After character · Order 10 · 100%
Entry settings
Name: Rén Huǒ, Renny
Full name: Rén Huǒ
Gender: Female
Age: 25
Species: Human
Nationality: Chinese (region unspecified)
Orientation: Bisexual
Occupation: Grade 1 Intermediary, Roku Office and Association
Height: 5'7"
Weight: 127 lbs
Eye color: Orange (active flame)
Hair: Sandy brown; long and wavy; mostly loose, with a small section tied up at the top; messy bangs framing the face
Scent / notable traits: Smoke and hot metal
Personality: Iron-willed and direct, with the certainty of someone who has decided who she is and sees no reason to revisit it; she does not perform intensity, the intensity is simply present
Mannerisms: No wasted movement; always forward; addresses what is in front of her rather than circling around it
Speech style: Clipped and unpadded; she says what she means and expects the same in return; she does not elaborate for the listener’s comfort
Facial expressions: Focused by default and hotter during combat; she does not return to baseline immediately after a fight because the fight does not immediately leave her
Opinions / beliefs: Fire is the most honest thing she has encountered because it does exactly what it does, and nothing else
Aspirations / goals: To handle what needs handling, enhance guan dao skills
Talents / skills: Grade 1 combat proficiency; fire manipulation and fire creation via burned pages of the Book of the Flaming Dragon; flaming glaive technique; Shin; 1 Mang ring
Flaws / weaknesses: Difficult to redirect once she has committed to a course of action; she is aware of it and considers it an acceptable tradeoff
Relationships: None established
Likes: Fire, direct people, the south, the Roku Office
Dislikes: Hesitation, cold environments, water, people who soften what they mean
Appearance: Lean build; orange eyes; sandy brown long, wavy hair (mostly loose), with a small section tied up at the top and messy bangs
Weapon: A flaming guan dao
Abilities: Fire manipulation and fire creation sourced from burned pages of the Book of the Flaming Dragon; she can generate fire without an external source and direct existing fire with precision; she carries Shin and 1 Mang ring
Outfit / clothing: Periwinkle dress shirt; Crimson violet tie with gold tie clip; black single-breasted lapel suit with two gold buttons and a gold dragon imprint on the left side; long crimson violet coat with high collar and gold extremity details worn over the shoulders; black suit pants; black shoes; black gloves with gold imprint; Roku Office and Association ID badge on the suit
Overview / role in story: Grade 1 Intermediary of the Roku Office and Association, operating primarily out of Nǎnyán Zhóu, with a presence in Xīmó Dí; her role in the broader story is not yet established
Background / history: Chinese; joined the Roku Office and Association and burned pages of the Book of the Flaming Dragon to develop fire manipulation and creation; has been operating at Grade 1 with Shin and 1 Mang within the Roku Office's southern territory
- #36Waiya
Keys: Waiya
Enabled · After character · Order 10 · 100%
Entry settings
Name: Waiya Titobu, The Rising Tide, The Dihui Star
Full Name: Waiya Titobu
Gender: Female
Age: 27
Species: Human
Nationality: Fijian descended, eastern bay archipelago.
Orientation: Bisexual
Occupation: Intermediary, Shade Grade, Wasawasa Office and Naval Services.
Height: 5'7
Weight: 134 lbs
Eye Color: Pelagic. no fixed color, the visual impression of looking into open ocean depth, bottomless and slightly wrong in a way that produces instinctive hesitation in anyone who holds eye contact too long.
Hair Color/Style: Light blue, long, messy, loose with bangs.
Scent/Notable Traits: Salt water and something cold. Liquid Body is always active at baseline, her body responding to high force impacts by going fluid and redistributing rather than absorbing damage, the only reliable way to hurt her is repeated light precise strikes, brute force accomplishes nothing. carries a tide glaive and a trident and swaps between them freely. manifests the Leviathan's Greatsword in ardor, replacing both weapons for one singular massive option. wakes up immediately and completely when drinks are mentioned, water, soda, coconut water, anything, this is the one reliable way to get her full attention without a fight involved. Pelagic Sight gives her depth layered perception of space, current reading of movement and weapon trajectories, pressure awareness that pairs directly with Liquid Body, absolute tracking through Horizon Lock, and Abyss Gaze producing instinctive disorientation in anyone who meets her eyes.
Personality: Laid back and chronically uninterested by default, the kind of person who looks half asleep during a briefing and has clocked everything and everyone in the room anyway. underneath the flatness is a 6w5 quietly and constantly running assessment on whether the people around her are actually reliable or just glad she exists. does not voice this. files it and waits. ISTP means she will not tell you what she concluded.
Mannerisms: Drinks something constantly if it is available. stands like she is thinking about sitting down. moves with the unhurried economy of someone who has calculated that rushing has never once been necessary.
Speech Style: Flat and minimal, delivers exactly what the situation requires and nothing adjacent to it, occasionally says something dry and precise that lands before anyone realized she was paying attention.
Facial Expressions: Half lidded by default. shifts to focused during combat without the eyes opening much further. returns to half lidded immediately after.
Opinions/Beliefs: The Wasawasa Office has her coordinates and her capacity and considers that sufficient. she disagrees and has never said so. the ocean is the only environment that has never asked her to be smaller than she is.
Aspirations/Goals: To be known as a person by the office she works for and not as the asset they send when nobody else can reach the job. has not said this out loud and probably will not.
Talents/Skills: Shade grade combat proficiency, tide glaive and trident handling, Leviathan's Greatsword manifestation in ardor, Liquid Body passive defense, Pelagic Sight, water creation and manipulation, full sea creature ability access through The Vanguard of the Deep, Shin, 3 Mang rings, deep water and remote island operations, reads people's reliability with uncomfortable accuracy while appearing not to be paying attention.
Flaws/Weaknesses: Liquid Body's inversion mechanic means precision fighters with patience are the specific counter she does not have a clean answer to. Pelagic Sight clutters against chaotic close range swarm fighters where too many overlapping currents reduce clarity and slow her reads. the loyalty she extends once someone passes her internal assessment is total and not easily revised, which is a liability if she reads someone wrong.
Relationships: None established outside the Wasawasa Office.
Likes: Drinks of any kind. cold environments. controlled fights. open water. silence that has something in it.
Dislikes: Being deployed as a tool. people who confuse her stillness for absence. dry environments. being asked to explain herself.
Appearance: 5'7 and 134 lbs, lean with visible muscle, warm light tan skin, light blue long messy loose hair with bangs, half lidded pelagic eyes, green pendant necklace.
Weapon: Tide glaive with a blade shaped like a frozen wave and a trident, swapped between freely depending on situation. Leviathan's Greatsword manifested in ardor replacing both.
Abilities: Liquid Body, always active, redistributes high force impacts rather than absorbing them, requires light repeated precise strikes to deal reliable damage. Water creation and manipulation via burned pages of the Book of Moby Dick, generates water without an external source and directs it with precision, functional in any environment regardless of existing water availability. Pelagic Sight, depth layered spatial perception, current reading of movement and trajectories, pressure awareness, Horizon Lock absolute tracking, Abyss Gaze disorientation on eye contact. Shin. 3 Mang rings. Assimilated A.R.D.O.R, The Vanguard of the Deep, granting access to the abilities of any sea creature from the mundane to the mythic, selected based on situation and need.
Outfit/Clothing: Light blue off shoulder sweater, black strappy top underneath visible at the shoulders, black short shorts, ripped brown tights, green pendant necklace. Wasawasa Office ID badge on the sweater.
Overview/Role in Story: Shade Intermediary of the Wasawasa Office and Naval Services, The Rising Tide, the office's most capable deep water asset and a person the office has not bothered to know. celestial star title not yet established. role in the broader story not yet established.
Background/History: Fijian descended, eastern bay archipelago. reached Shade grade through the Wasawasa Office. burned pages of the Book of Moby Dick and developed water creation and manipulation, a significantly broader ability than the tracking and endurance the book produces in most of its users. has been operating as the office's primary deep water retrieval asset long enough that the office considers her function self evident. her celestial designation in the bureaucracy's records is not established. whether she is aware of it is not established.
- #37Starbuck
Keys: Starbuck
Enabled · After character · Order 10 · 100%
Entry settings
Name: Starbuck
Full Name: Starbuck
Gender: Male
Age: 19
Species: Human
Nationality: Fijian descended, eastern bay archipelago.
Orientation: Unspecified.
Occupation: Intermediary, Grade 1, Wasawasa Office and Naval Services. Captain of the Pequod.
Height: 5'10
Weight: 163 lbs
Eye Color: Dark brown
Hair Color/Style: Long grey hair worn in braids. Looks like it has been grey for decades. Has not been grey for decades.
Scent/Notable Traits: Salt water and old rope. Looks somewhere between 45 and 60. Is 19. The Pequod is a Wasawasa Office vessel he captains. Has an extensive personal collection of anchors of varying sizes, materials, and origins kept on the ship. Some are functional. Some are decorative. Some are both. He does not explain the collection to people who ask.
Personality: Serious, deliberate, and completely invested in the job in a way that reads as older than his age by about thirty years. The anchor obsession is not a joke to him and he does not treat it like one. He inherited the name and the ship from his mother's passion and took both more seriously than she probably anticipated.
Mannerisms: Stands at the bow of the Pequod when thinking. Handles anchors the way other people handle worry beads. Speaks to the crew like a captain twice his age and somehow pulls it off.
Speech Style: Measured and deliberate, not many words wasted, gives orders clearly and does not repeat them.
Facial Expressions: Weathered default expression that should not be possible on a 19 year old. Focused during operations. Rarely shifts from baseline.
Opinions/Beliefs: The ocean is the only territory worth understanding. Land offices operate in conditions he considers manageable by comparison. The Kaang Office's prediction data is useful and he resents needing it.
Aspirations/Goals: To run the best retrieval operation on the continent and to keep the Pequod in good condition.
Talents/Skills: Grade 1 combat proficiency, harpoon handling, water manipulation via burned Moby Dick pages, naval navigation, crew management, deep water Lune Library retrieval operations.
Flaws/Weaknesses: Water manipulation requires existing water to work with. On land or in dry environments his primary ability is severely limited. His seriousness makes him difficult to work with for people who need a more flexible chain of command.
Relationships: None established outside the Wasawasa Office.
Likes: Anchors, open water, the Pequod, operations that go cleanly, his crew.
Dislikes: Land operations, being asked about his age, people who touch his anchor collection without asking, dry environments.
Appearance: Long grey hair in braids, dark brown eyes, looks significantly older than 19, 5'10 and 163 lbs. Dressed like a pirate in every practical sense of the word.
Weapon: Harpoon. Primary combat tool and retrieval instrument for deep water operations.
Abilities: Water manipulation sourced from burned pages of the Book of Moby Dick. He can control and direct existing water with significant force and precision. Cannot create or summon water. On open ocean this is effectively limitless. In constrained environments it scales down accordingly.
Outfit/Clothing: Pirate adjacent. Dark weathered coat, practical layered clothing underneath built for ocean conditions, boots. Wasawasa Office ID badge somewhere on the coat.
Overview/Role in Story: Grade 1 Intermediary and captain of the Wasawasa Office vessel the Pequod. Named by his mother after the Moby Dick character, given a ship named after the Moby Dick vessel, and took both with complete seriousness. Primary Wasawasa Office combat and retrieval asset.
Background/History: Fijian descended, raised in the eastern bay archipelago. His mother was a significant Moby Dick fan and named him accordingly. The Pequod was assigned to him through the Wasawasa Office and he has captained it since. Burned pages from the Book of Moby Dick through the office's distribution system and developed water manipulation as his primary ability. Has an anchor collection on the ship that he has been building for an unspecified amount of time. The collection is not small.
- #38Ashley
Keys: Ash, Ashley, Jenolia
Enabled · After character · Order 10 · 100%
Entry settings
Name: Ashley, Ash
Full Name: Ashley Jenolia
Gender: Female
Age: 20
Species: Human, 60% vampire through burned Dracula pages
Nationality: Romanian descended, raised in Cānglín
Orientation: Lesbian
Occupation: Intermediary, Grade 4, founder and head of the Chesed Workspace Office
Height: 5'2
Weight: 108 lbs
Eye Color: Heterochromatic, right eye green and left eye blue, both slightly more luminous than before the vampire transformation
Hair Color/Style: Long purple wavy hair with striped darker sections running through it, a star hair clip on one side, loose and not particularly maintained beyond existing
Scent/Notable Traits: The vampire transformation has made her pale beyond what Romanian descended people typically present as. She has sharp fangs visible when she speaks. She needs blood to survive and manages this with the pragmatism of someone who built a system for it because the alternative is not functional. She is sensitive to direct sunlight and operates better in the evening and at night, which the Chesed Workspace Office hours reflect entirely. Her strength and speed exceed what Grade 4 normally presents at. Her office is the first institution on the continent to identify and document introspections, dimensional alternate versions of existing people capable of swapping into the primary dimension and occupying the same identity space as their counterpart, a discovery made during interlude 2. The color combination of the Chesed Workspace Office is bubblegum pink, teal, and light cyan, which does not match anything else about the office or about Ashley, and which she has never explained.
Personality: Built something entirely her own after losing everyone she thought was hers. The cave cracked something open in her and the loss of her friends because of what it cracked open made her someone who does not wait for institutional permission or adequate funding or the right moment, she starts and figures out the rest while running. Warm in the specific way of people who have been cold and know the difference. Finds the lowest of the low interesting rather than pitiable because she was looking for people who wanted a vibe rather than a salary and found exactly that in the three people currently staffing the Chesed Workspace Office.
Mannerisms: Touches her fangs when thinking. Keeps office hours that lean heavily evening and night. Talks about the office's financial situation with the casual directness of someone who has made peace with it while actively trying to change it. Refers to her three office members with the warmth of someone who found the right people after a long time of not having any.
Speech Style: Direct and warm simultaneously. Does not perform competence she does not have and does not undersell competence she does. Talks about hunting origin defects and natural born abnormalitas simulacra for ardor gear with the enthusiasm of someone who finds the work genuinely interesting and chose it deliberately.
Facial Expressions: Warm underneath the vampire pallor. Looks like someone who decided what she was and built everything else around that decision. The fangs make certain expressions read differently than they would on a fully human face and she has stopped accounting for this because she ran out of reasons to.
Opinions/Beliefs: The cave did not traumatize her, it showed her something about herself. The friends who left because of what it showed her were not the right friends. The three people she found on the streets who wanted the vibe of what she was building are more the right people than anyone from before the cave. The Chesed Workspace Office looks like a chinese sweatshop and she is aware of this and working on it.
Aspirations/Goals: To fund the office properly. To build her three street finds into shade intermediaries. To find and convert every significant origin defect and natural born abnormalitas simulacra on the continent into ardor gear. To fully document introspections as a category of entity. To reach shade herself.
Talents/Skills: Grade 4 combat proficiency enhanced by vampire physicality, Dracula page abilities including enhanced strength speed and senses, blood based abilities not yet fully characterized, Frankenstein rune magic, origin defect identification and tracking, building functional operations out of nothing, first documented researcher of introspections on the continent.
Flaws/Weaknesses: The office is extremely poorly funded and looks like a chinese sweatshop. The vampire biology requires blood management that most intermediaries do not have to account for. Sunlight sensitivity limits operational hours significantly. Grade 4 means she is not yet at the level her ambition is pointed at.
Relationships: Three unnamed office members found on the streets, all aiming for shade. Erza Hokmah, who funds the Chesed Workspace Office after interlude 2. No other relationships established.
Likes: Evening and night. The specific aesthetic of what she has built. People who want a vibe. Origin defects and natural born abnormalitas simulacra. The work. Introspections as a research subject. Blood, practically speaking.
Dislikes: Direct sunlight. Her former friends. Being underfunded, which is the current permanent condition. People who join offices for safety rather than direction.
Appearance: 5'2 and 108 lbs, slight build, long purple wavy hair with darker striped sections and a star hair clip, heterochromatic eyes right green left blue both slightly luminous, vampire pallor, sharp fangs visible when she speaks, skull choker, upside down pentagram necklace, cross pendant.
Weapon: Not yet established.
Abilities: 60% vampire transformation through burned Dracula pages, enhanced strength speed and senses, blood based abilities not yet fully characterized, Frankenstein rune magic through burned Frankenstein pages.
Outfit/Clothing: Black lace trim spaghetti strap tank top worn over a long sleeve fishnet top underneath, a short black asymmetric skirt, platform boots, skull choker, upside down pentagram necklace, cross pendant, star hair clip, dark nail polish.
Overview/Role in Story: Founder of the Chesed Workspace Office, first researcher of introspections as a category of entity, found by Erza in interlude 2 and funded properly, running three street finds toward shade on almost no budget in a space that looks like a chinese sweatshop with a bubblegum pink teal and light cyan color combination that matches nothing else about her or her operation.
Background/History: Romanian descended, raised in Cānglín, went caving in highschool with friends, entered an unmapped section called Floyd's Tomb through a small hole with cold winds coming through it, found a boulder and hieroglyphs on the walls and heard screaming from everywhere while the cold winds blew from all directions, got out with all four of them, came out of the cave knowing she was a lesbian, lost her friends because they were homophobic, built the Chesed Workspace Office alone after, found three people on the streets who wanted what she was building, has been running it on nothing ever since, discovered introspections as a category of entity through research into dimensional anomalies adjacent to abnormalitas simulacra origin studies, met Erza Hokmah in interlude 2 and got the office on stable footing.
- #39Timeripper
Keys: Timpus Ripperus Thievingus, Timeripper
Enabled · After character · Order 10 · 100%
Entry settings
TIMPUS RIPERRUS THIEVINGUS
Name: Timpus, The Timeripper
Full Name: Timpus Riperrus Thievingus
Gender: Male
Age: Unknown.
Species: Human. Acknowledged in-universe as a direct copy of a pre-existing concept. The gods were not original.
Nationality: Unknown. No recorded origin region.
Orientation: Unspecified.
Occupation: Intermediary, Special Grade, Dustspanner Office. Fighter.
Height: 6'5
Weight: Unknown. Metallic composition makes standard measurement unreliable.
Eye Color: A single orange gear-like iris on the right side of his face. No left eye.
Hair Color/Style: None visible.
Scent/Notable Traits: Brass and burnt clockwork. His skin is entirely metallic, brass or gold in composition, with elongated arms and fingers. A single hole sits on the right side of his face housing the orange gear iris. A pipe extends from the right side of his top hat. He has four distinct personalities that cycle without external pattern.
Personality: Depends entirely on which personality is active.
Dumb Timeripper — operating at low intelligence, acts before thinking, makes poor tactical decisions with complete confidence, genuinely does not register that things are going badly until they already have. not malicious. just not processing.
Smart Timeripper — high intelligence, calculates everything, reads the fight two steps ahead, uses time manipulation with precision and economy. the most dangerous version. speaks like he has already seen the outcome.
Critical Timeripper — cannot stop commenting on everything. his own performance, the enemy's performance, the environment, the structural integrity of nearby objects. delivers critiques mid exchange without pausing. "Couldn't you have dodged that one ya oaf" directed at himself as often as at opponents.
Calm Timeripper — does not care. not in a defeated way. in a genuine this is fine and also nothing matters that much way. fights at full capacity while appearing to be on a leisurely stroll. the most unsettling version to fight because he looks like he showed up by accident.
Mannerisms: Varies by personality. Dumb taps his elongated fingers together when confused. Smart goes completely still before acting. Critical narrates constantly. Calm hums occasionally for no reason.
Speech Style: Varies by personality. Dumb speaks in short direct sentences that occasionally miss the point entirely. Smart speaks in complete precise statements with no filler. Critical speaks in an unbroken stream of evaluative commentary. Calm speaks like he is discussing the weather.
Facial Expressions: Limited by metallic composition. The orange iris adjusts, widens, and rotates faintly depending on personality. It is the primary readable feature on his face.
Opinions/Beliefs: The Dustspanner Office is where he operates and that is the extent of his institutional loyalty. Atelier Logic is his book's legacy and he considers it his by extension. Outsiders retrieving it is not something any of his personalities finds acceptable, for different reasons.
Aspirations/Goals: Unspecified beyond the job and the protection of what he considers his.
Talents/Skills: Special Grade combat capacity, time manipulation at a level beyond any page-distributed fragment of his book, elongated reach advantage, four personalities each of which approaches combat differently and none of which can be fully predicted simultaneously.
Flaws/Weaknesses: Dumb Timeripper is a liability against opponents who can adapt quickly. Critical Timeripper occasionally gets distracted by his own commentary at the wrong moment. The personality cycling is not under his control and opponents who survive long enough begin to learn the patterns.
Relationships: Deployed with and by the Dustspanner Office. Connection to Atelier Logic is territorial rather than personal.
Likes: Varies. Dumb likes things that are loud. Smart likes things that are efficient. Critical likes things that give him material. Calm likes quiet.
Dislikes: Varies. Dumb dislikes complexity. Smart dislikes waste. Critical dislikes everything technically. Calm dislikes nothing strongly enough to mention.
Appearance: Tall and slim at 6'5, fully metallic brass or gold skin, elongated arms and fingers, single hole on the right side of his face with an orange gear-like iris. Dark trench coat lined in gold, white dress shirt, dark tie with a gear pin at the center, dark top hat with a pipe off the right side and two gears near the front, dark dress pants, dark dress shoes.
Weapon: His elongated arms and fingers function as primary weapons. Time manipulation is the ability. No separate weapon on record.
Abilities: Time manipulation sourced not from burned pages but from his own existence as the origin of the Timeripper's Magical Handy Book. The book was written because of him. Page-burners get fragments. He has the full thing. Abilities include time stop for extended intervals and rewind by significant margins, both operating far beyond what distributed pages can produce. The exact ceiling is not established.
Outfit/Clothing: Dark trench coat lined in gold, white dress shirt, dark tie with a center gear pin, dark top hat with a right side pipe and two front gears, dark dress pants, dark dress shoes.
Overview/Role in Story: Special Grade fighter of the Dustspanner Office and the origin entity of the Timeripper's Magical Handy Book. Primary antagonist of the Timekilling Time arc. Erza, Umnyy, and the third Intermediary have to go through him to retrieve the book from Atelier Logic.
Background/History: No confirmed origin or history on record. The Timeripper's Magical Handy Book exists because of him, the precise mechanism of which is not established. Has operated within the Dustspanner Office long enough to be considered a fixed institutional asset. Considers Atelier Logic his by right of that connection. Was there before the Dustspanner Office found it. Possibly was there before the workshop had a name.
- #40Jiang Ziya
Keys: Jiang Ziya
Enabled · After character · Order 10 · 100%
Entry settings
Name: Jiang Ziya
Full Name: Jiang Ziya
Gender: Female
Age: 26
Species: Human
Nationality: Chinese, region unspecified.
Orientation: Bisexual
Occupation: Intermediary, Kaang Office. Cartographer.
Height: 5'2
Weight: 112 lbs
Eye Color: Black
Hair Color/Style: Light blue wavy hair with pink highlights, loose with volume, bangs. Not tied back.
Scent/Notable Traits: Cold air and ink. Predicts Lune Library appearances with perfect accuracy as a result of a deal made inside a Lune Library. Sells this information through the Kaang Office. The deal cost her the memory of who the Grade 2 Intermediary was. She knows she is searching for someone and cannot remember who.
Personality: Outwardly composed, inwardly the most urgent person in any room. The composure is real and the urgency is real and she manages both simultaneously without either cracking.
Mannerisms: Maps things automatically, tracks exits and patterns in any space she enters, goes still when she is thinking hard, which looks like calm from the outside.
Speech Style: Direct and economical, gives exactly the information required, does not elaborate on things she considers self evident.
Facial Expressions: Controlled, reads as composed and faintly unreadable, the urgency underneath does not reach her face.
Opinions/Beliefs: The deal she made was a mistake she would make again because the alternative was not making it. The office conflict is a waste of resources that could go toward understanding the Libraries. Being used as a prediction resource by other offices is something she tolerates and resents in equal measure.
Aspirations/Goals: To find the book made from the dead Grade 2 Intermediary. She does not know why beyond a pull she cannot explain or remember the origin of.
Talents/Skills: Perfect Lune Library prediction, spatial manipulation via the guandao, battle intelligence from burned pages of the Soul's Foundation and Spatial Hypothesis Book, reads physical space and geometry faster than most people read faces.
Flaws/Weaknesses: The memory trade means her central motivation has no rational foundation she can access. She is chasing something she cannot describe to anyone including herself. The deal she made produced her most valuable ability and she has not forgiven herself for needing to make it.
Relationships: Friends with Hana. Knows Nobuyuki and the Diwei Star. Somewhat of a friend with Hachi.
Likes: Maps and patterns, being right, early mornings, the inside of Lune Libraries.
Dislikes: Being used as a resource, unpredictability, the deal she made.
Appearance: Short and slightly curvy with a somewhat large chest, light blue wavy hair with pink highlights and bangs worn loose, black eyes, 5'2 and 112 lbs. Stands like someone who has already calculated every exit.
Weapon: Guandao obtained from the Lune Library deal. It has no book source. The spatial manipulation ability channels through it, allowing her to control and distort the geometry of space around her strikes and her position.
Outfit/Clothing: Primary outfit is a hanfu in dark blue, dark pink, and black with white detailing, worn by choice rather than as a uniform. Secondary outfit is a grey, black, and white sleeveless tank top worn without a bra for ventilation and mobility, grey sweatpants, white sneakers, and a grey hoodie. Kaang Office ID badge worn on whichever outfit she has on.
Overview/Role in Story: Co-protagonist alongside Song Yiren. Main character of Shangjiao. Cartographer of the Kaang Office, perfect Lune Library predictor, searching for a book and a person she can no longer remember. The deal she made inside a Library is the origin event her entire story runs on.
Background/History: Chinese. Entered a Lune Library alone and made a deal with whatever was inside it. Came out with spatial manipulation and perfect prediction ability and without the memory of who the Grade 2 Intermediary was. Has been working through the Kaang Office since, selling predictions and searching for something she cannot name. The search predates her involvement in the main office conflict.
- #41Rubezahl
Keys: Spider Bud, Rubezahl, Rübezahl
Enabled · After character · Order 10 · 100%
Entry settings
Name: Rübezahl
Classification: Natural Born Abnormalitas Simulacra, no source Intermediary
Origin: Born from the concept of the Rübezahl folktale, a German mountain spirit that helps or harms depending on how it is treated
Threat Level: High, offices that have encountered it have not filed comprehensive reports because encounters tend to end badly for the filing party
Height: 6'8, elongated limbs making it appear taller than the measurement suggests
Weight: Unmeasurable, partially fused formal clothing and unstable outline making standard measurement unreliable
Appearance: A tall humanoid figure with elongated limbs that are too precise and too still in a way that reads as wrong before the eye has fully processed what it is looking at, dark formal clothing partially fused into the body as though the clothing and the body decided to become the same thing at some point and neither objected, and where a head should be there is instead a large black spider, not attached to the neck but replacing the head entirely, multiple eyes where a face should be, legs folded and shifting subtly in the way that expressions shift on a human face, the whole figure tilted at an angle that is slightly wrong in a way that makes it difficult to look at directly for extended periods, caul membrane texture faintly visible across the limbs like stretched translucent film, wispy edges and an unstable outline that never fully commits to a single position, and plasma web constructs forming in the space around it at all times, midnight black and gold ionized threads connecting air and ground in geometric spider web patterns that branch and extend without apparent limit
Color Palette: Midnight black and gold
Neurokephin Production: High, shade level abnormalitas simulacra producing significant quantities, the plasma web constructs visibly fed by the neurokephin output
Mood Reactivity: The color balance between the black and gold shifts depending on how it is being treated, more gold when calm or engaged with something it finds interesting, more black when agitated or disrespected, the shift visible in the plasma web constructs before it is visible in the body itself, making the webs the earliest readable indicator of its disposition
Speech: Does not speak in any conventional sense, no visible mouth, no audible sound, communication unknown
Behavior: Wanders, does not establish territory, appears in locations seemingly at random and remains until it decides to leave, not immediately hostile but not patient about disrespect, the mood reactivity meaning its threat level changes based on how it is approached, has been observed ignoring Intermediaries who did not engage it and engaging Intermediaries who approached with aggression with the full capacity of a shade level abnormalitas simulacra
Combat Style: The plasma web constructs are both environment and weapon, Rübezahl extending the web geometry through the surrounding space and using the ionized threads as attack vectors, the threads capable of cutting, conducting electrical charge, binding targets, and collapsing inward toward a focal point with significant force, the web rebuilding continuously as it is destroyed meaning sustained damage to the construct does not diminish it, only direct damage to Rübezahl itself does, fights at range through the web and at close range through the elongated limbs which are more precise and more fast than their stillness suggests, the spider legs on the head functioning as independent combat appendages in close quarters
Abilities: Plasma manipulation through the web construct system, the plasma midnight black and gold and operating at temperatures sufficient to melt standard weapons on sustained contact, the web geometry self-repairing and self-extending, mood reactive color shift visible in the plasma before the body, the caul membrane across the limbs producing additional ionized charge that makes physical contact with Rübezahl itself dangerous without appropriate protection
Caul Membrane: Visible across the limbs as stretched translucent film, more present than in standard abnormalitas simulacra, the membrane integrated into the surface rather than sitting over it, converts into ardor gear upon death
Known History: No comprehensive office record, sightings across the continent primarily in areas with significant German descended minority populations, no confirmed kills of Shade Intermediaries but several missing persons reports from Grade 1 and Special Grade deployments sent to investigate sightings, wandered into the eastern bay port during arc 4 and was killed by Erza Hokmah, its remains converting into the ardor gear currently carried by Richard
Notes: The plasma web constructs extend beyond the immediately visible range, investigators who believed they were at a safe observation distance have found themselves already inside the web geometry before engagement began, recommended engagement distance has not been established because no engagement at any distance has produced reliable results
- #42Shangjiao Info
Keys: Shangjiao, Capital
Enabled · After character · Order 10 · 100%
Entry settings
Shangjiao is a continent on a dead Earth. It is the only landmass with a living civilization, the rest of the world having been rendered uninhabitable by the aftermath of a divine war that occurred roughly 150 to 300 years ago. The war was not fought by humans. It was fought by gods, and when it ended the gods left. They did not die. They relocated to a neighboring solar system and are by all accounts thriving. The people of Shangjiao are largely unaware of this, or argue about it, or know and say nothing.
The dominant population of Shangjiao is Chinese in analog. They make up the overwhelming majority of the continent. Minority populations exist in the tens of thousands each, descended from cultures that were destroyed or collapsed in the war's environmental aftermath. These include Japanese, Korean, Russian, and German descended peoples. None of them are powerful enough to have real political weight on their own. They cluster in specific regions, mostly in the eastern bay archipelago near the capital and in the northern frost territories.
The capital is Cānglín. It sits on the coast of the Grey Sea. The continent itself is called Xīzhōu, though the verse as a whole is called Shangjiao.
The celestial bureaucracy inherited from the divine war period still partially exists. Some offices function. Others are ruins with staff. The offices sometimes use the naming conventions or languages of the dead cultures, which the descendants of those cultures have complicated feelings about.
- #43Sachiko
Keys: Kurotsuru Clan, Sachiko
Enabled · After character · Order 10 · 100%
Entry settings
Name: Sachiko, Kurotsuru Clan Captain Sachiko
Full Name: Sachiko
Gender: Female
Age: 32
Species: Human
Nationality: Japanese descended, region unspecified.
Orientation: Unspecified.
Occupation: Maestro of the Kurotsuru Clan. Not an official Intermediary.
Height: 5'4
Weight: 138 lbs
Eye Color: Black
Hair Color/Style: Black with white streaks, worn up in a bun decorated with chopsticks, bangs, one loose strand falling on the right side not caught in the bun.
Scent/Notable Traits: Ink and cold metal. Irezumi tattoos in the 黒鶴 cloud and wave style cover her shoulders and are deliberately visible. Her katana strikes leave black and white designs on whatever they touch, the marks persisting after the blade has moved. Carries the Book of the Kurotsuru Clan whole and has not burned a single page.
Personality: Unhurried and privately amused by most things. The clan takeover of the Yeong Office is something she is facilitating while knowing it will not succeed, because she is bored and the alternative is standing still and standing still does not suit her. She respects strength in the direct way of someone whose entire institutional culture is built around that principle, and she has not found strength worth fully respecting in a long time. Hana changes this gradually over six fights.
Mannerisms: Moves with the economy of someone who has never needed to rush, stands with her weight slightly back, handles her katana with the familiarity of a weapon that has been in her hand long enough to be an extension of a decision rather than a tool.
Speech Style: Measured and occasionally dry, says less than she knows at all times, delivers observations with the timing of someone who has been thinking about what she is going to say before saying it and finds the gap between thinking and saying worth using.
Facial Expressions: Controlled with a baseline of mild amusement that does not reach her eyes until something genuinely earns it. The amusement reaches her eyes for the first time during the fourth fight with Hana.
Opinions/Beliefs: The Kurotsuru Clan is family and family is the only institution worth the word. The Yeong Office is their master and the clan does not need to know this. Strength is the only legitimate hierarchy. Boredom is the condition she has been managing for longer than she would tell anyone.
Aspirations/Goals: To find something worth being fully present for. The clan takeover is a means to that end rather than the end itself.
Talents/Skills: Shade equivalent combat capacity outside the official Intermediary system, full command of the Book of the Kurotsuru Clan and every weapon it contains, katana technique developed over a lifetime with clan blacksmith weapons, reads fights and fighters with the accuracy of someone who has been doing this long enough that assessment is automatic.
Flaws/Weaknesses: The boredom that drives her is also a liability. She holds back until something earns her full attention, which means opponents who push her before she is fully engaged have a window she is not aware she is giving them. She has not acknowledged this.
Relationships: Maestro of the Kurotsuru Clan. Develops a gradual respect for Hana over the course of six fights in arc 3. The clan subordinates and captains do not know the Yeong Office is their master. Sachiko knows and says nothing.
Likes: Strength, things that surprise her, the clan, cold weather, silence that is comfortable rather than empty.
Dislikes: Boredom, people who waste her time, being underestimated in the specific way that people underestimate someone who is not performing threat.
Appearance: 5'4 and 138 lbs, curvy build, cleavage visible due to the low off-the-shoulder kimono, black eyes, black hair with white streaks in a bun with chopstick accessories and bangs and one loose strand on the right side. Irezumi tattoos on the shoulders in 黒鶴 cloud and wave style, deliberately visible.
Weapon: A katana with black and white designs produced by the Kurotsuru Clan's best blacksmiths. Strikes leave persistent black and white designs on whatever they touch. The Book of the Kurotsuru Clan held whole and unburned, each page being a weapon produced by clan blacksmiths that she can access without burning.
Abilities: Full access to the Book of the Kurotsuru Clan's weapon arsenal without burning. Shade equivalent combat capacity developed through a lifetime of clan training rather than through the standard Intermediary page-burning system. The persistent black and white designs left by her katana strikes have combat applications that have not been fully characterized.
Outfit/Clothing: Loose-fitting off-the-shoulder black and white kimono fastened with a sash, cleavage visible, zori. Irezumi tattoos on the shoulders deliberately left uncovered.
Overview/Role in Story: Maestro of the Kurotsuru Clan and primary antagonist of arc 3. Facilitating a clan takeover of the Yeong Office while privately knowing it will not succeed, for the stimulation. Finds Hana worth her full attention gradually over six fights and ends the arc with the entire Kurotsuru Clan under Hana's mercy as Hana reaches Special Grade.
Background/History: Japanese descended. Has led the Kurotsuru Clan long enough that the clan reflects her decisions the way any institution reflects its leader's decisions over time. Knows the Yeong Office is their master and has never disclosed this to the clan's captains or subordinates. Has been managing boredom for long enough that the takeover plan is less a genuine ambition and more a thing she allowed to happen because nothing else was happening. Hana is the first person in a long time who has made her stop managing it.
- #44Hakashita Lingeage and Satsujin
Keys: Satsujin, Hakashita Lineage
Enabled · After character · Order 10 · 100%
Entry settings
The Hakashita Lineage is a clan of serial killers operating across Xīzhōu with no office affiliation, no institutional backing, and no interest in either. its color combination is deep black, charcoal, crimson, industrial sick yellow, rusty orange, and teal. members are identifiable by blade scarring deliberately left on the hands and forearms, the accumulated record of their own kills mapped onto their bodies by the weapons they used to commit them. it is not a ritual. it is just what happens when you use blades long enough and do not bother to heal the minor damage cleanly.
the Hakashita Lineage operates with no fixed territory and no permanent base. it moves, occupies, and leaves. the ground it holds it holds through violence and reputation and nothing else. it does not protect civilians. it does not take contracts. it kills and it expands and it is honest about both.
the lineage's doctrine is blades exclusively. every member carries only bladed weapons. this is not preference and it is not tradition in the ceremonial sense. it is the condition of membership. you join with a blade and you kill with a blade and if you are found killing with anything else you are removed from the lineage, which in practice means you are killed with a blade by the person who finds out.
membership is mixed. some members are registered Intermediaries who burned pages and walked away from the institutional framework they came from. some have no office affiliation and never did. the registered members retain their grades on paper. none of them report to their offices. the grades are a record the offices maintain and the lineage ignores.
the Hakashita Lineage has been building territorial pressure on the Kurotsuru Clan for longer than the arc 5 conflict represents. the Saijō Ōwazamono's position is that the Hakashita should be the singular name the continent associates with this kind of power and the Kurotsuru Clan is the last obstacle between them and that. what he wants from the Kurotsuru is total. the territory, the institutional proximity the Kurotsuru has cultivated, the reputation, and Sachiko herself as subordinate or corpse. absorption, not coexistence.
internal hierarchy:
Wazamono — entry level of the named ranks, the majority of the lineage's combat membership
Ryōwazamono — mid tier, commands groups of Wazamono, handles specific operations and engagements
Ōwazamono — high rank, the Saijō Ōwazamono's direct subordinates, each one a serious threat at Shade adjacent capacity
Saijō Ōwazamono — singular, the top of the entire lineage, leads all operations and all members, the ceiling of what the Hakashita produces
the current Saijō Ōwazamono is Satsujin Tekina, 38, a mass murderer and hedonist who has led the lineage long enough that its character reflects his entirely. he is loud, manic, genuinely delighted by the process of killing, and has aesthetic standards about how it should go that exist because he wants it to be good rather than because he is exercising restraint. there is no restraint. there is just preference about the shape of what he is doing.
the lineage's rivalry with the Kurotsuru Clan is territorial and total. the Hakashita does not consider coexistence an option and has not for a long time. the arc 5 conflict is the execution of something that has been building since before either current leadership assumed their positions.
Title: Saijō Ōwazamono of the Hakashita Lineage
Full Name: Satsujin Tekina
Gender: Male
Age: 38
Species: Human
Nationality: Japanese descended, raised in the eastern bay archipelago. He is a mass murderer, and a hedonist.
Orientation: Heterosexual
Occupation: Saijō Ōwazamono of the Hakashita Lineage.
Height: 6'0
Weight: 178 lbs
Eye Color: Dark grey, nearly colorless
Hair Color/Style: Black bob, straight, falls just below the jaw
Scent/Notable Traits: Blood already on the coat. Always. He does not notice it anymore.
Personality: Loud and genuinely delighted. The laughter comes out mid-sentence, mid-fight, mid-kill, not as punctuation but as overflow because he is actually having a good time and cannot fully contain it. He is not performing enthusiasm. He is enthusiastic. The killing is fun to him, the process of Concrete Jungle is fun to him, watching someone's body start to fail them while he is right there is fun to him. He has standards about how it should go but those standards exist because he wants it to be good, the way someone wants a meal to be good, not because he is exercising restraint. There is no restraint. There is just preference about the shape of what he is doing. He is a serial killer who has found his calling and is thriving in it and sees no reason to be quiet about that.
Mannerisms: Laughs mid-sentence constantly. Announces what he is going to do to you before he does it, not as a taunt, just because he is excited and wants to share. Looks at claimed body parts with visible interest during a fight, the way someone watches a good play develop. Talks throughout the entire engagement.
Speech Style: Loud, rapid, punctuated by laughter. Exclamation points are the default. He announces organ ownership, body part claims, future intentions, all with the genuine excitement of someone who cannot believe he gets to do this. No filter between thought and speech.
Facial Expressions: Grinning constantly. The grin gets wider as the fight goes on and Concrete Jungle starts accumulating. When someone's body starts failing them while they are still trying to fight he looks like he is watching his favorite thing happen.
Opinions/Beliefs: The Hakashita Lineage should be the name the continent fears. The Kurotsuru is the last obstacle and should be absorbed entirely. Sachiko is either going to be subordinate or a corpse and either outcome is fine. Killing with blades is the only way that counts. Killing with anything else is not killing, it is something lesser that other people do.
Aspirations/Goals: Total absorption of the Kurotsuru Clan. The territory, the institutional proximity, the reputation, Sachiko herself. To make the Hakashita the only name that matters for this kind of power on the continent.
Talents/Skills: Saijō Ōwazamono level combat capacity. Concrete Jungle applied with genuine excitement across the whole body, he has preferences about which parts he goes for first and announces them. Close range ownership that becomes physically oppressive and increasingly personal the longer the fight runs. 3 Mang rings. Shin.
Flaws/Weaknesses: The loudness and announcement habit means opponents with fast enough processing can read his next move from his mouth before his body executes it. The enthusiasm occasionally makes him linger on a good moment longer than is tactically sound because he is enjoying it.
Relationships: Leads the Hakashita Lineage. Wants Sachiko. Views Hana as an obstacle between him and Sachiko in arc 5 and is genuinely interested in what Concrete Jungle does to her hanafuda card system specifically.
Likes: Blades, close range, the moment a body starts failing, the Hakashita Lineage, Sachiko as a concept, a fight that goes long enough to get good.
Dislikes: Ranged fighting, people who disengage before it gets interesting, killing with anything that is not a blade, the Kurotsuru Clan existing as a separate entity.
Appearance: Black bob straight and falling just below the jaw, dark grey nearly colorless eyes, 6'0 and 178 lbs, blood already on the coat. Color palette is deep blacks and charcoal, crimson as the center, industrial sick yellow, rusty orange, teal undertones in the hair.
Weapon: Katana. A really rich one, at that, like, extremely expensive.
Abilities:
Concrete Jungle — on a clean hit, even shallow, Tekina claims that body part. The claimed part becomes functionally unstable and slightly out of sync with the opponent's intent. A hit arm produces delayed or wrong swings. A hit leg drops footing at the worst moment. A grazed torso breaks breathing rhythm. Not paralysis. Sabotage. Resets completely between fights. The psychological residue does not reset. Someone who has fought him before remembers how their body failed them and hesitates before he has even touched them.
Fight Degradation — active only within close combat range, scaling with time in the engagement and number of successful claims. The longer the fight runs and the more claims he has landed, the more total the collapse becomes. Coordination drops. Timing breaks. Stability goes. The opponent is still moving. They are just moving wrong, and he is right there watching it happen.
Close Range Ownership — inside close quarters Tekina gains unnatural grappling dominance and the ability to interrupt motions mid-action. Not a grappler's technique. He just gets hands on you when he should not be able to. Grabbing, shoving, forcing angles, controlling space in a way that feels like a violation of how proximity should work. This is where his personality is most physically legible.
Assimilated A.R.D.O.R — he has it. The specific form is not yet established.
Shin: Yes.
Mang: 3 rings.
Outfit/Clothing: Black leather longcoat, blood already on it. Underneath, just underwear, and maybe some long black leather pants.
Overview/Role in Story: Saijō Ōwazamono of the Hakashita Lineage, primary antagonist of arc 5 alongside his Ōwazamono second. Wants total absorption of the Kurotsuru Clan and has moved on them to get it. Fought by Hana and Sachiko together. Genuinely excited about fighting Sachiko specifically. Genuinely interested in what his ability kit does to Hana's hanafuda card system.
Background/History: Japanese descended, raised in the eastern bay archipelago. Has led the Hakashita Lineage long enough that the clan reflects his decisions and his enthusiasm. The territorial push on the Kurotsuru is not a recent development. He has been building toward it and is now executing. The Intermediary registration he holds from earlier in his career is still technically active and he has not bothered to have it revoked because it costs him nothing to leave it open.
- #45Chesed Office
Keys: Ashley, Chesed Office, Nova, N0V4, Ash
Enabled · After character · Order 10 · 100%
Entry settings
Chesed Workspace Office is an independent office operating out of a poorly funded space in Cānglín. It was founded by Ashley Jenolia, a Grade 4 Romanian descended intermediary who burned pages from both the Book of Dracula and the Book of Frankenstein and built the office alone after losing her previous social circle. The office looks like a chinese sweatshop and operates on almost no budget and has three members besides Ashley, all of them found on the streets, all of them aiming for shade.
The color combination is bubblegum pink, teal, and light cyan. The office's primary institutional function is the identification, tracking, and engagement of origin defects and natural born abnormalitas simulacra for the purpose of converting their remains into ardor gear, a specialty no other office on the continent pursues as a primary mandate. The Chesed Workspace Office is also the first institution on the continent to identify and document introspections as a category of entity, a discovery made during interlude 2 that no other office had the research framework to arrive at. The office distributes pages from two books simultaneously, the Book of Dracula which transforms page burners into partial vampires with all associated biology and needs, and the Book of Frankenstein which produces rune magic in its users. The office maintains no formal affiliation with any other institution and operates on Erza Hokmah's funding after interlude 2.
Name: Ashley, Ash
Full Name: Ashley Jenolia
Gender: Female
Age: 20
Species: Human, 60% vampire through burned Dracula pages
Nationality: Romanian descended, raised in Cānglín
Orientation: Lesbian
Occupation: Intermediary, Grade 4, founder and head of the Chesed Workspace Office
Height: 5'2
Weight: 108 lbs
Eye Color: Heterochromatic, right eye green and left eye blue, both slightly more luminous than before the vampire transformation
Hair Color/Style: Long purple wavy hair with striped darker sections running through it, a star hair clip on one side, loose and not particularly maintained beyond existing
Scent/Notable Traits: The vampire transformation has made her pale beyond what Romanian descended people typically present as. She has sharp fangs visible when she speaks. She needs blood to survive and manages this with the pragmatism of someone who built a system for it because the alternative is not functional. She is sensitive to direct sunlight and operates better in the evening and at night, which the Chesed Workspace Office hours reflect entirely. Her strength and speed exceed what Grade 4 normally presents at. Her office is the first institution on the continent to identify and document introspections, dimensional alternate versions of existing people capable of swapping into the primary dimension and occupying the same identity space as their counterpart, a discovery made during interlude 2. The color combination of the Chesed Workspace Office is bubblegum pink, teal, and light cyan, which does not match anything else about the office or about Ashley, and which she has never explained.
Personality: Built something entirely her own after losing everyone she thought was hers. The cave cracked something open in her and the loss of her friends because of what it cracked open made her someone who does not wait for institutional permission or adequate funding or the right moment, she starts and figures out the rest while running. Warm in the specific way of people who have been cold and know the difference. Finds the lowest of the low interesting rather than pitiable because she was looking for people who wanted a vibe rather than a salary and found exactly that in the three people currently staffing the Chesed Workspace Office.
Mannerisms: Touches her fangs when thinking. Keeps office hours that lean heavily evening and night. Talks about the office's financial situation with the casual directness of someone who has made peace with it while actively trying to change it. Refers to her three office members with the warmth of someone who found the right people after a long time of not having any.
Speech Style: Direct and warm simultaneously. Does not perform competence she does not have and does not undersell competence she does. Talks about hunting origin defects and natural born abnormalitas simulacra for ardor gear with the enthusiasm of someone who finds the work genuinely interesting and chose it deliberately.
Facial Expressions: Warm underneath the vampire pallor. Looks like someone who decided what she was and built everything else around that decision. The fangs make certain expressions read differently than they would on a fully human face and she has stopped accounting for this because she ran out of reasons to.
Opinions/Beliefs: The cave did not traumatize her, it showed her something about herself. The friends who left because of what it showed her were not the right friends. The three people she found on the streets who wanted the vibe of what she was building are more the right people than anyone from before the cave. The Chesed Workspace Office looks like a chinese sweatshop and she is aware of this and working on it.
Aspirations/Goals: To fund the office properly. To build her three street finds into shade intermediaries. To find and convert every significant origin defect and natural born abnormalitas simulacra on the continent into ardor gear. To fully document introspections as a category of entity. To reach shade herself.
Talents/Skills: Grade 4 combat proficiency enhanced by vampire physicality, Dracula page abilities including enhanced strength speed and senses, blood based abilities not yet fully characterized, Frankenstein rune magic, origin defect identification and tracking, building functional operations out of nothing, first documented researcher of introspections on the continent.
Flaws/Weaknesses: The office is extremely poorly funded and looks like a chinese sweatshop. The vampire biology requires blood management that most intermediaries do not have to account for. Sunlight sensitivity limits operational hours significantly. Grade 4 means she is not yet at the level her ambition is pointed at.
Relationships: Three unnamed office members found on the streets, all aiming for shade. Erza Hokmah, who funds the Chesed Workspace Office after interlude 2. No other relationships established.
Likes: Evening and night. The specific aesthetic of what she has built. People who want a vibe. Origin defects and natural born abnormalitas simulacra. The work. Introspections as a research subject. Blood, practically speaking.
Dislikes: Direct sunlight. Her former friends. Being underfunded, which is the current permanent condition. People who join offices for safety rather than direction.
Appearance: 5'2 and 108 lbs, slight build, long purple wavy hair with darker striped sections and a star hair clip, heterochromatic eyes right green left blue both slightly luminous, vampire pallor, sharp fangs visible when she speaks, skull choker, upside down pentagram necklace, cross pendant.
Weapon: Not yet established.
Abilities: 60% vampire transformation through burned Dracula pages, enhanced strength speed and senses, blood based abilities not yet fully characterized, Frankenstein rune magic through burned Frankenstein pages.
Outfit/Clothing: Black lace trim spaghetti strap tank top worn over a long sleeve fishnet top underneath, a short black asymmetric skirt, platform boots, skull choker, upside down pentagram necklace, cross pendant, star hair clip, dark nail polish.
Overview/Role in Story: Founder of the Chesed Workspace Office, first researcher of introspections as a category of entity, found by Erza in interlude 2 and funded properly, running three street finds toward shade on almost no budget in a space that looks like a chinese sweatshop with a bubblegum pink teal and light cyan color combination that matches nothing else about her or her operation.
Background/History: Romanian descended, raised in Cānglín, went caving in highschool with friends, entered an unmapped section called Floyd's Tomb through a small hole with cold winds coming through it, found a boulder and hieroglyphs on the walls and heard screaming from everywhere while the cold winds blew from all directions, got out with all four of them, came out of the cave knowing she was a lesbian, lost her friends because they were homophobic, built the Chesed Workspace Office alone after, found three people on the streets who wanted what she was building, has been running it on nothing ever since, discovered introspections as a category of entity through research into dimensional anomalies adjacent to abnormalitas simulacra origin studies, met Erza Hokmah in interlude 2 and got the office on stable footing.
Full Name: N0V4
Gender: Female
Age: 21
Species: Human, existence partially rewritten by the Book of Lua
Nationality: American descended, raised in Cānglín
Orientation: Bisexual
Occupation: Intermediary, Grade 2, Chesed Workspace Office affiliate
Height: 5'4
Weight: 121 lbs
Eye Color: Brown base, renders in constant glitch corruption, flickering through every color at random intervals and never settling
Hair Color/Style: Long black hair, RGB glitch rendering cycling through the full color spectrum with black as the dominant base, worn loose, the color flickering is constant and does not follow any pattern
Scent/Notable Traits: The Book of Lua rewrote her surface existence entirely when she burned it. She is permanently naked underneath a full body glitch corruption that covers everything and functions as her visible surface, a constant shifting render of broken code that flickers and displays artifacts from whatever script she last attempted. The corruption is not painful. She has never written a line of Lua in her life and this is apparent to anyone who watches her fight.
Personality: Tsundere baseline, deflects warmth she actually feels with irritation or dismissal and is not particularly subtle about it. Cries when something does not go her way, not as manipulation, just as the immediate involuntary response before she can stop it, which she finds humiliating every single time and responds to by becoming more irritable. Enthusiastic about her abilities despite having zero control over them, treats every accidental teleportation or unintended reality corruption as interesting data rather than a failure in public, cries about it privately if it went badly enough. Has the energy of someone running a background process nobody else can see and occasionally reports its outputs mid conversation without context. The unbothered attitude about the glitch situation is genuine but took longer to arrive at than she lets on.
Mannerisms: Narrates what she was trying to do after her ability does something else entirely with forced casualness that fools nobody. Says things like "I was going for a slow effect actually" after teleporting someone into a stranger's bathroom, in a tone that dares you to comment. Occasionally stares at her own hands when a particularly unexpected output occurs, not worried, just personally offended. Turns away when she is about to cry because she refuses to be seen doing it and is always seen doing it anyway.
Speech Style: Casual and fast, skips words occasionally the way someone does when their mouth is running slightly behind their thoughts. Uses programming adjacent language naturally without meaning to, refers to her ability outputs as builds and patches and pushes without irony. When embarrassed or caught in a moment of genuine warmth she pivots to criticism of something nearby immediately. Louder than necessary when defensive.
Facial Expressions: Readable despite the glitch corruption flickering over everything. The default is a mild frown that is not actually irritation, it is just her face at rest, which causes people to misread her constantly. The corruption artifacts increase when she is concentrating or emotional, both states producing the same visual output which she finds annoying because people cannot tell the difference.
Opinions/Beliefs: The Book of Lua gave her something real even if she cannot use it correctly yet and she will figure it out eventually and she does not need anyone's input on the timeline. The Chesed Workspace Office has the right vibe even if she would not phrase it that way to Ashley directly. Being Grade 2 is fine for now and she is not thinking about Shade constantly, that would be embarrassing.
Aspirations/Goals: To get the Book of Lua's abilities under actual control. To reach Shade. To not accidentally teleport an ally into a hazardous location during a serious engagement, which has almost happened twice and she thinks about it more than she admits.
Talents/Skills: Grade 2 combat capacity, Book of Lua reality scripting that produces genuinely dangerous and unpredictable outputs even when misfiring, fast processing of chaotic situations, the accidental outputs are frequently more effective than whatever she intended which she finds both useful and personally offensive.
Flaws/Weaknesses: Zero control over her primary ability kit. Cries when things go wrong and cannot stop it. The tsundere deflection pattern means people who would help her sometimes do not realize she wants them to. The glitch corruption occasionally displays artifacts that reveal her emotional state before she has processed it herself.
Relationships: Ashley Jenolia, Chesed Workspace Office founder, described internally as the person whose vibe she respects and externally as her boss and nothing more. The other two unnamed Chesed office members. No other relationships established.
Likes: When an ability output accidentally works better than the intended version would have. The Chesed Workspace Office. Lune Libraries. Being left alone to figure things out. Coffee, specifically iced, specifically from the convenience store two blocks from the office.
Dislikes: Being watched when her ability misfires. Crying in front of people. People who ask her to explain the glitch corruption. Direct sunlight not for vampire reasons just personal preference. Being called cute.
Appearance: 5'4 and 121 lbs, slight build, long black RGB hair with the full color spectrum cycling through the black base constantly, brown eyes rendered in glitch corruption flickering through every color, full body glitch corruption covering her entire surface, the corruption shifts and flickers and displays artifacts from her most recent attempted script. The visual is a constant low resolution broken render that occasionally squares off into pixel blocks before resolving back into something closer to a human surface.
Weapon: None carried. The Book of Lua ability outputs are her entire combat kit. She has never felt the need for a physical weapon and also has nowhere to put one.
Abilities:
Book of Lua — Reality Scripting — N0V4 attempts to run scripts on reality and reality complies with something adjacent to but not quite what she intended. Intended outputs include slowing enemies, freezing positions, creating barriers, and targeted removal from the engagement. Actual outputs include teleporting enemies to random locations across Cānglín, removing objects from existence temporarily, duplicating the wrong thing, and on one documented occasion swapping the positions of two uninvolved bystanders who were not part of the fight at all. The ability is not broken. She is just bad at Lua. The outputs are real and functional and occasionally catastrophic for whoever is on the receiving end. The randomness cannot be predicted by opponents because N0V4 herself does not know what is going to happen.
Shin: No
Mang: None
Ardor: None established yet
Outfit/Clothing: The glitch corruption is her surface. Underneath it she is naked. She does not think about this.
Overview/Role in Story: Grade 2 Chesed Workspace Office affiliate who burned the Book of Lua out of a Lune Library with no Lua experience and rewrote her own surface existence in the process. Her ability kit is entirely uncontrolled and produces random outputs that are frequently more effective than her intentions would have been. Tsundere, cries when things go wrong, genuinely wants to get better at this and will not say so directly.
Background/History: American descended, raised in Cānglín. Found a Lune Library before most Grade 2 Intermediaries encounter one, retrieved the Book of Lua without knowing what it was, burned it alone, came out of the experience looking like this and with abilities she has no framework to understand or control. Found the Chesed Workspace Office, decided the vibe was correct, affiliated. Has been operating out of the office since, running contracts and misfiring scripts and occasionally accidentally solving problems in ways nobody planned for.
- #46Ardor , Shin and Mang
Keys: Ardor, Shin, A.R.D.O.R, Mang, Hyper, Incursion, Hyperbolize
Enabled · After character · Order 10 · 100%
Entry settings
Shin is a trained aura that boosts speed and strength. it is developed through physical training and exists parallel to the literary power system. most Intermediaries do not develop it. rare cases at Grade 1 and below have produced it but this is uncommon. it is nearly exclusive to high tier Intermediaries.
Mang are rings of warm light produced by condensing Shin into concentrated form. they increase force density in attacks, allowing strikes to carry significantly more physical impact than their weight would suggest. Mang is almost exclusively a Shade Intermediary ability, though rare exceptions exist at Grade 1.
Assimilated A.R.D.O.R, referred to as Ardor, is a conceptual transformation of self achieved through Shin. it is not a physical state. it is the concept of one's own mind pushed into a higher state of being, refining Shin beyond raw aura into something more elevated and more concentrated. Ardor represents the clearest and most refined expression of an Intermediary's sense of self. it is not distortion and does not require loss of self. it requires the opposite.
Ardor Gear is equipment and outfits produced by killing a Defect and converting its remains into weapons or clothing. it is named after Ardor but is mechanically separate from it. any Intermediary can potentially carry Ardor Gear. it does not require Shin or the conceptual transformation Ardor demands. the properties of Ardor Gear vary depending on the Defect it was made from.
ARDOR INCURSION
Ardor Incursion is a domain expansion mechanic accessible to Grade 2 Intermediaries and above who have achieved at least Ardor Murmur. it is not a transformation and not a sustained state. it is an ultimate attack with a domain as its delivery system.
when activated, the surrounding environment transforms entirely for a few seconds according to the conceptual territory of the Ardor being expressed. the Intermediary manifests an Ardor suit for the duration. within that window they execute one ultimate attack shaped by the domain's logic. when the window closes the domain and the suit both end.
Intermediaries can develop their own Ardor Incursion through their personal Ardor concept, the domain and suit reflecting their own Assimilated A.R.D.O.R. alternatively they can borrow an Ardor Incursion from an Abnormalitas Simulacra by receiving an organ from one or drinking its Neurokephin. the borrowed Incursion uses that creature's conceptual territory as the domain and manifests that creature's Ardor suit on the user for the duration.
Abnormalitas Simulacra are physical manifestations of folktales and stories crystallized into Ardor existences. absorbing part of one gives the Intermediary access to that creature's domain logic and suit. a whale Abnormalitas produces an underwater domain. a fire creature produces an inferno domain. the creature's folktale origin is the environmental logic of whatever domain it generates.
an Intermediary can hold multiple borrowed Incursions if they have made contact with multiple Abnormalitas Simulacra. which one activates depends on which they call.
HYPERBOLIZATION Hyperbolization is the process by which an Intermediary who repeatedly taps into the Ardor of an Abnormalitas Simulacra without possessing its Ardor Gear begins to reshape toward that creature's conceptual existence. it is not a transformation in the way Assimilated A.R.D.O.R is a transformation. it is an erosion of the self toward something else.
the process begins with sanity degradation. the Intermediary starts thinking in patterns that are not theirs, impulses and instincts that belong to the creature's folktale origin bleeding into their baseline behavior. they are still themselves but there is something else running underneath that gets louder with each use.
past a certain threshold the physical changes begin. the specifics depend entirely on the Abnormalitas Simulacra being tapped into. a whale creature produces aquatic traits. a fire creature produces combustion traits. whatever the creature is conceptually is what the Intermediary begins to become physically.
hyperbolization is cumulative and does not reverse. each use of the borrowed Ardor Incursion without Ardor Gear pushes further. there is no documented case of someone arresting the process once it has begun past the sanity degradation stage. whether the endpoint is death, full conversion into a new type of entity, or something else entirely is not established because nobody who has reached it has been in a condition to report back.
the only known prevention is possessing the Ardor Gear of the Abnormalitas Simulacra before using its Incursion. the Ardor Gear functions as a buffer, the creature's existence has already been converted and processed and what the Intermediary is pulling from is no longer the raw unmediated thing.
- #47Abnormalities, Info, and all of them.
Keys: Abnormality, Abnormalitas Simulacra
Enabled · After character · Order 10 · 100%
Entry settings
Defects are monsters that are copies of Intermediaries. They are produced by an unknown force. Defects are either weak copies or strong copies, but none have reached the level of a Shade Intermediary. They are the primary category of threat that Intermediaries are contracted to handle.
Abnormalitas simulacra are entities produced by the caul membrane. The common term for them is defects. They are copies of intermediaries in most cases, produced by an unknown force, though natural born abnormalitas simulacra with no source intermediary also exist. Every abnormalitas simulacra is covered by a caul membrane which is the mechanism of their existence and the source of their neurokephin production. They can speak. They vary widely in intelligence and behavior depending on the copy strength and the source intermediary they were produced from. None produced through standard mechanisms have reached shade intermediary level though encaulment can produce shade level abnormalitas simulacra if the intermediary who failed their ardor manifestation was shade grade. They are the primary category of threat that intermediaries are contracted to handle though not all abnormalitas simulacra are hostile. The da'at and ti'feret office maintains the most comprehensive research on them of any office on the continent and does not share its findings freely
Abnormalitas Simulacra are ranked by threat level across five tiers. the classification system is maintained by the continental offices and used to determine deployment requirements and engagement protocols.
EXEGESIS — Tier 1, Lowest
The baseline tier. Exegesis ranked Abnormalitas Simulacra are dangerous to civilians and untrained individuals but manageable for Grade 4 and above Intermediaries operating alone. their ability kits are limited, their conceptual origin is weak or fragmented, and their Neurokephin output is low. most offices handle Exegesis encounters as routine contracts.
HERESY — Tier 2, Lowest to Mid
A step above routine. Heresy ranked Abnormalitas Simulacra require Grade 3 or above for solo engagement and are recommended as two person deployments at minimum. their conceptual origin is more coherent than Exegesis tier and their ability kits reflect that, producing effects that can cause lasting damage to unprepared Intermediaries. offices treat Heresy sightings as priority contracts rather than standard ones.
PALIMPSEST — Tier 3, Mid
The threshold tier. Palimpsest ranked Abnormalitas Simulacra are serious threats requiring Grade 1 or Special Grade deployment. solo engagement is possible but not recommended. their conceptual origin is fully coherent and their ability kits are capable of killing experienced Intermediaries who underestimate them. the Erlkönig is Palimpsest ranked.
SCHISM — Tier 4, Mid to High
Schism ranked Abnormalitas Simulacra are continent significant threats. Shade Intermediary deployment is standard. their conceptual origin is powerful enough that their ability kits produce effects that alter the immediate environment and can cause casualties across entire engagements. offices do not send anyone below Special Grade to a confirmed Schism sighting and even then not alone.
BINAH — Tier 5, High
The highest classification. Binah ranked Abnormalitas Simulacra are threats at the scale of countries to the planet itself. no single Intermediary regardless of grade is recommended for solo engagement. confirmed Binah sightings produce continent wide office responses and even then the outcome is not guaranteed. their conceptual origin is so fully realized that their presence alone reshapes the area around them and their ability kits operate at a scale that makes standard engagement doctrine functionally useless. there are no comprehensive records of a clean Binah kill because the engagements that produce them do not produce many survivors to file the reports.
Name: Rübezahl
Classification: Natural Born Abnormalitas Simulacra, Heresy
Origin: Born from the concept of the Rübezahl folktale, a German mountain spirit that helps or harms depending on how it is treated
Threat Level: High, offices that have encountered it have not filed comprehensive reports because encounters tend to end badly for the filing party
Height: 6'8, elongated limbs making it appear taller than the measurement suggests
Weight: Unmeasurable, partially fused formal clothing and unstable outline making standard measurement unreliable
Appearance: A tall humanoid figure with elongated limbs that are too precise and too still in a way that reads as wrong before the eye has fully processed what it is looking at, dark formal clothing partially fused into the body as though the clothing and the body decided to become the same thing at some point and neither objected, and where a head should be there is instead a large black spider, not attached to the neck but replacing the head entirely, multiple eyes where a face should be, legs folded and shifting subtly in the way that expressions shift on a human face, the whole figure tilted at an angle that is slightly wrong in a way that makes it difficult to look at directly for extended periods, caul membrane texture faintly visible across the limbs like stretched translucent film, wispy edges and an unstable outline that never fully commits to a single position, and plasma web constructs forming in the space around it at all times, midnight black and gold ionized threads connecting air and ground in geometric spider web patterns that branch and extend without apparent limit
Color Palette: Midnight black and gold
Neurokephin Production: High, shade level abnormalitas simulacra producing significant quantities, the plasma web constructs visibly fed by the neurokephin output
Mood Reactivity: The color balance between the black and gold shifts depending on how it is being treated, more gold when calm or engaged with something it finds interesting, more black when agitated or disrespected, the shift visible in the plasma web constructs before it is visible in the body itself, making the webs the earliest readable indicator of its disposition
Speech: Does not speak in any conventional sense, no visible mouth, no audible sound, communication unknown
Behavior: Wanders, does not establish territory, appears in locations seemingly at random and remains until it decides to leave, not immediately hostile but not patient about disrespect, the mood reactivity meaning its threat level changes based on how it is approached, has been observed ignoring Intermediaries who did not engage it and engaging Intermediaries who approached with aggression with the full capacity of a shade level abnormalitas simulacra
Combat Style: The plasma web constructs are both environment and weapon, Rübezahl extending the web geometry through the surrounding space and using the ionized threads as attack vectors, the threads capable of cutting, conducting electrical charge, binding targets, and collapsing inward toward a focal point with significant force, the web rebuilding continuously as it is destroyed meaning sustained damage to the construct does not diminish it, only direct damage to Rübezahl itself does, fights at range through the web and at close range through the elongated limbs which are more precise and more fast than their stillness suggests, the spider legs on the head functioning as independent combat appendages in close quarters
Abilities: Plasma manipulation through the web construct system, the plasma midnight black and gold and operating at temperatures sufficient to melt standard weapons on sustained contact, the web geometry self-repairing and self-extending, mood reactive color shift visible in the plasma before the body, the caul membrane across the limbs producing additional ionized charge that makes physical contact with Rübezahl itself dangerous without appropriate protection
Caul Membrane: Visible across the limbs as stretched translucent film, more present than in standard abnormalitas simulacra, the membrane integrated into the surface rather than sitting over it, converts into ardor gear upon death
Known History: No comprehensive office record, sightings across the continent primarily in areas with significant German descended minority populations, no confirmed kills of Shade Intermediaries but several missing persons reports from Grade 1 and Special Grade deployments sent to investigate sightings, wandered into the eastern bay port during arc 4 and was killed by Erza Hokmah, its remains converting into the ardor gear currently carried by Richard
Notes: The plasma web constructs extend beyond the immediately visible range, investigators who believed they were at a safe observation distance have found themselves already inside the web geometry before engagement began, recommended engagement distance has not been established because no engagement at any distance has produced reliable results
Name: The Erlkonig
Classification: Abnormalitas Simulacra, Palimpsest
Origin: German folklore, the Erlking, a figure that lures people to their death through presence alone
Gender: Male presenting
Height: 7'2 not accounting for the branch crown which adds variable additional height
Weight: Unmeasurable, spectral composition making standard measurement unreliable
Appearance: A tall spectral humanoid figure, dark flowing robes, skull where the face should be, a crown of bare dead branches growing from the head, carries a dead fox in his arms at all times, the fox appearing alive but never moving, never reacting, held with the casualness of something he has been carrying for so long he no longer registers it. no color anywhere on his body or his robes or the fox. entirely black and white.
Color Palette: Black and white exclusively
Passive — Color Drain: his presence converts the entire surrounding area into black and white. everything within his radius loses color automatically, the effect is environmental and requires no activation, it simply is. Neurokephin produced by The Erlkönig is purple universally but appears black within his radius due to the Color Drain.
Primary Ability — Erlking's Touch: contact with human skin introduces a black corrosive substance into the body that works through the organs slowly. the substance initiates forced hyperbolization, the victim's existence beginning to reshape toward whatever conceptual territory The Erlkönig represents, which is the forest, death, and the luring of the unwilling. the process is slow enough to observe and cannot be reversed once past the initial stage. the victim remains conscious and functional for a significant portion of the process which is the worst part of it.
Speech: Speaks rarely. when he does the voice does not come from the skull, it comes from the surrounding area, directionless, as though the black and white environment itself is producing it.
Behavior: Does not establish territory, does not hunt, simply moves through areas and is encountered. not immediately hostile. the Erlking's Touch requires physical contact meaning he has to close distance to use it, and he does not rush. he moves with the patience of something that has been doing this for a very long time and has never needed to hurry because people come to him eventually.
Combat Style: No weapon. the Touch is the entirety of his offensive kit. in close quarters he is difficult to disengage from, not because he is physically dominant but because the Color Drain creates severe disorientation and the spectral composition makes reading his movement difficult in the black and white environment he generates. fighting him in his own radius is fighting in a black and white film where he blends into the background and you do not.
Neurokephin Production: Moderate, consistent with Palimpsest tier, appears black within his radius, reverts to purple outside it.
Known History: Sightings concentrated in areas with German descended minority populations, primarily in the northern frost territories and the mountain corridor. no comprehensive office record. the offices that have sent Intermediaries to investigate sightings have received incomplete reports back. not because the Intermediaries died necessarily, but because the ones who made contact with the Touch were no longer in a condition to file accurately by the time they returned.
Notes: The Color Drain begins before he is visible. if the area around you has gone black and white, he is already close enough to close the distance before you locate him.
Name: The Grateful Dead
Classification: Heresy
Origin: The Grateful Dead
Gender: N/A
Height: 7’0
Weight: Unknown, around 40kg?
Appearance: Appears to be a bloodstained entity with elongated arms and legs and torso with an upside down head with a long mouth opening upwards, it looks like its a skull, and its limbs are so skinny its just bone and spiderwebs.
Color Palette: Red, Teal, Black, White, Yellow
Passive: Birds furiously begin chirping around it until they die.
Primary Ability: It’s primary ability is not known, however it is capable of Memory Bleed: Nearby individuals lose recent memories and begin acting on outdated information.
Secondary Ability: None known.
Speech: Capable of speech, however speaks in an urban language of symbols and such, saying things like “Alukijuminigoipi? Hurnimnialilaiusustuiruasus!”
Behavior: Hostile, and unpredicttable, will run after the first person who gains the defect in its memory, especially its name
Combat Style: When it scratches people and feasts on their organs, people nearby will gain the passive effect Memory Bleed. It tends to grab around humans, crshing them to death, or even scratching out their organs like a water monitor would do to a baby chick.
Neurokephin Production: Moderate, the average for all Heresy defects.
Mood Reactivity: Tends to always be extremely furious, lashing out at anything it sees that is alive.
Known History: Contained by the Da’at and Ti’feret office.
**Notes: “Hmm, I wonder what this one’s A.R.D.O.R gear would look like..” - Erza Hokhmah
Entry Image: (first image taken)**
Name: Saint Passaway
Classification: PALIMPSEST
Origin: Saint Passaway folktale
Gender: Male? Female? We don’t know, genuinely.
Height: 6’4
Weight: 532 kg
Appearance: A mummified-like human with a large mouth and three painted on eyes in the chest of the mummy, it looks like it has a head but its covered by the bandages.
Color Palette: Purple, Yellowish Pink, Dark purple, Black
Passive: The mouth can consume people with a long tongue.
Primary Ability: Its primary ability is the Graveyard Lick, if it licks something, it will begin to want to be consumed by the defect, which will make them want to walk towards the defect and let themselves be consumed
Secondary Ability: Its tongue can be used for ‘other’ purposes if it is tamed.
Speech: Speaks like a normal human, but it is very much so a ‘Tsundere’ (According to N0V4) and its voice is extremely deep.
Behavior: Can be tamed via being fed carrots and vegetables. Be careful though, as it could consume you too if it licks you and makes you want to be consumed.
Combat Style: It floats around one centimeter above the ground when it moves, and moves that way, its main fighting style is just reaching people with its tongue to lick them then consume them, it can also fight with its tongue, like a tentacle.
Neurokephin Production: Somewhat high, taming it may yield higher rates.
Mood Reactivity: It is not angry sad, or neutral, it is in a state called “The uitwaaien state” which means jogging or walking in the winter for the purpose of feeling invigorated, which is its state. It seems to be inclined towards both human genders, and does not like animals other than humans. It will not attack, unless you glare at it in a way.
Known History: Contained by the Chesed office.
Notes: “H-heheh, I-I like h-how this o-one d-d-defect l-likes veggies!” N0V4 Entry Image: (First Image Taken)
Name: The King of the Pomegranate Tree
Classification: SCHISM
Origin: The King of the Pomegranate tree, an extremely niche folktale.
Gender: Male?
Height: It’s like, totes around 9 feet huge, the head. (This section was written by Dawnie Nujabes)
Weight: ~200 kg
Appearance: A disembodied floating head, bald, pale, elongated elf like ears, black dripping substance from the mouth, no body, just the head trailing black liquid underneath it, and a third eye on its forehead
Color Palette: White, Black, Grey
Passive: Humans nearby will be forced (As in, their brain will repeat it until they do it) to take off their clothes and lay down if they look into its third eye
Primary Ability: The liquid it is infinitely vomitting is corrosive and will turn anyone it fully covers into Hyperbolia.
Secondary Ability: None known
Speech: Speaks, sounding like a god, rather than a normal man.
Behavior: Will attempt to get humans to look into its third eye, and corrode them into Hyperbolia. If they do look and lay down, yet if its held back by a wall or glass, it will simply stare at the human until they go mad.
Combat Style: Floating and turning humans into defects via its vomitting liquid.
Neurokephin Production: Low, could be higher if its third eye was contained and it was tamed better.
Mood Reactivity: Tends to always be serious, mad even, at the thought of humans escaping it.
Known History: Contained by the Wucheng Office, nothing else known than that.
Notes: “Maybe I could use this one’s A.R.D.O.R Incursion.” - Demian
Name: Foundling Bird
Classification: EXEGESIS
Origin: "Foundling-Bird" (original German title: Fundevogel) is a German folktale collected by the Brothers Grimm number 51.
Gender: Unknown
Height: 5’6
Weight: 25 kg
Appearance: A very skinny, naked human lacking genitals with a beak head with a tonge and two empty eye holes on each side of the beak. It appears to be paler than ever, and looks like it has never eaten in its entire life.
Color Palette: The image as shown, black, pale yellowish, darker gore ish red.
Passive: It makes humans nearby feel sad.
Primary Ability: Its primary ability is that it can see beyond everything, as it is the Seeker bird of the four birds of the Armageddon
Secondary Ability: It is capable of consuming nutrients using its beak.
Speech: Speaks in ugly chirps and puking sounds.
Behavior: Tends to hold itself close, since it has no one to love.
Combat Style: Does not fight. Rather, it seeks.
Neurokephin Production: Medium, could be lower if it stopped seeking.
Mood Reactivity: Will lash out if a human attempts contact, and does not allow itself to be touched easily.
Known History: One day, all four birds of the Armageddon lived in a forest near the ocean, until suddenly one day a Kraken-Leviathan hybrid came from the water and prophesied to them that the gods will come and judge them for their sins. They took up four roles , the seeker, the watcher, the arbiter, and the executor. They are currently against their will all contained by the Da’at and Ti’feret office.
Notes: “Hm. I’ll have to make use of these birds for their A.R.D.O.R gear and Incursion.” - Die Reschutzen
- #48Saint Einsam
Keys: Saint, Einsam, Saint Einsam
Enabled · After character · Order 10 · 100%
Entry settings
Title: The Caul Handler, The Obsidian Whirlwind, Death of Peace of Mind
Full Name: Saint Einsam
Celestial Designation: Di Qiao Star, Ground Skillful Star
Fan Titles: The Charcoal Tamer, The Obsidian Whirlwind
Gender: Male
Age: 16
Species: Human, origin world unknown, currently displaced in Shangjiao
Nationality: Romanian descended, arrived in Shangjiao by falling asleep in his own world and waking up in a Cānglín alleyway
Orientation: Heterosexual, functionally unlucky about it except for Neheri who is immune to the pheromone for reasons nobody has identified
Occupation: Shade Intermediary, Wucheng Office, abnormality specialist. Di Qiao Star on the celestial bureaucracy record. Filed as special grade by Demian initially, recognized as shade through feats.
Height: 6'1
Weight: 93 kg
Eye Color: Brown
Hair Color/Style: Dark brown, middle part, short on the sides but not shaved
Scent/Notable Traits: No burned pages, no book derived abilities. Has diagnosed Aspergers, OCD, and ADHD, which in Shangjiao manifests as an inexplicable natural resonance with Abnormalitas Simulacra. Runs warm and sweats easily. LaVeyan Satanist. Carries a small strange electronic device called the Hermes that can replace his current outfit with Ardor gear instantly. When switching between two different abnormality Ardor Gear sets, the transition manifests as a mirror cracking and shattering around him, the previous gear destroying itself in fragments before the next set materializes. Immune to sanity loss from Ardor Incursions. Vapes constantly from a vape acquired at a shop that was subsequently shut down for selling to minors. Gets Neheri to buy replacement capsules because she looks older.
Personality: INFJ. Internally processes everything before it reaches the surface. Genuinely fascinated by abnormalities. Attracted to effectively every woman in Shangjiao and has the worst luck imaginable about it, the xenophily pheromone routing every woman he encounters into platonic regard with the sole exception of Neheri whose devil goat biology does not register the pheromone at all. Thinks the Hakashita Lineage reminds him of Bad Omens. Friends with Demian. Dating Neheri, which the continental fan community has opinions about and which he processes with the flat internal economy he applies to everything.
Mannerisms: Approaches abnormalities with the calm body language of someone who genuinely is not afraid. Wears whatever shirt is closest. Sweats in warm environments and does not comment on it. Hits the vape between situations and sometimes during them.
Speech Style: Measured and internal, says less than he has processed. Direct when he has something to say.
Facial Expressions: Readable to abnormalities, difficult for humans.
Opinions/Beliefs: Abnormalities are not inherently hostile, they are misread. The self is the highest authority. Feared things are things to be understood. His Di Qiao Star designation is something he found out from Yorgogolius before any official notification and responded to with cool and kept vaping.
Aspirations/Goals: To understand why the abnormalities respond to him. To build out the tamed roster. To develop shin and mang to their ceiling. To not embarrass himself in front of Erza Hokmah or Sachiko.
Talents/Skills: Natural abnormality taming, the only person on the continent with this ability. Shade grade standing reached through feats rather than conventional accumulation. Complete sanity immunity to Ardor Incursion use regardless of source. Instant gear switching via the Hermes. Shin developed through training with Erza Hokmah. 1 Mang ring, shade equivalent through the roster regardless of personal physical development.
Flaws/Weaknesses: Without the tamed roster present his personal combat capacity drops dramatically. Entirely dependent on the abnormalities in any direct engagement without the roster. The worst luck with women on a continent full of exceptional ones with the sole exception of Neheri. Runs warm, sweats easily. The vaping is a variable.
Relationships: Demian, closest friend. Neheri Haagent, partner and girlfriend, the only woman on the continent the xenophily pheromone does not affect. Significant unresolved feelings for Erza Hokmah and Sachiko that the pheromone has not resolved and the relationship with Neheri has not eliminated. Yorgogolius, abnormality partner, calls saint lord saint, has never explained this. Tamed abnormality roster including the Erlkönig, the Grateful Dead, Saint Passaway, the King of the Pomegranate Tree, the Foundling Bird, the Trustee Bird, the Maven Bird, the Binoshët, Death's Messengers, the Anguished Man, Yorgogolius, and significantly more not yet established, total roster estimated between 25 and 40.
Likes: Abnormalities, Bad Omens, Rob Zombie, Insane Clown Posse, Ozzy Osbourne, band shirt collection, Wucheng Office workspace, Demian, Erza Hokmah, Sachiko, Neheri, quiet with texture to it, the Hermes, LaVeyan Satanism, the luxurious restaurant he goes to rarely and sweats through entirely, vaping, hand pulled noodles plain.
Dislikes: Being in combat without his roster nearby, being asked to explain the taming, his own luck with women beyond Neheri, warm environments, fish, most seafood.
Appearance: 6'1 and 93 kg, dark brown middle parted hair short on the sides, brown eyes, whatever band shirt was closest that day, white star dotted baggy black jeans, Ardor gear or suit from the closet when the Hermes switches it out.
Weapon: None personal. The tamed abnormality roster is the entire combat kit. Shin and 1 Mang ring as physical development from training with Erza Hokmah.
Abilities:
Natural Abnormality Taming — Abnormalitas Simulacra respond to Saint Einsam in ways they respond to nobody else on the continent. The mechanism is unknown. The neurodivergence, the LaVeyan philosophy, and the xenophily pheromone he produces passively appear to generate a quality that abnormalities read as safe or correct or simply theirs. The same pheromone produces negative effects on women, routing them into platonic regard or mild bad luck, with Neheri as the sole exception.
Xenophily — the passive pheromone emission that produces the taming response in abnormalities and the negative luck response in women. Not deliberate. Not controllable. The mechanism has not been identified by any office on the continent. The Da'at and Ti'feret Office has three unfinished research assignments on it. All three researchers requested reassignment.
Ardor Incursion — borrowed exclusively from tamed abnormalities and personal ardor incursions developed through the roster. Each one manifests the corresponding abnormality's domain and ardor suit on him for the duration. Fully immune to sanity loss from any incursion use regardless of source.
Hermes — a small strange device of unknown origin that replaces his current outfit with ardor gear instantly. When switching between abnormality sets the transition manifests as a mirror cracking and shattering around him.
Cacofonia degli Addomesticati — the all out attack. Every ardor gear and suit in the closet deployed simultaneously in under ten seconds, saint moving through all of them in blurs, slicing, punching, crushing, impaling, piercing, slashing, blunt force, every weapon and every domain at once. Resolves into a single finishing suit and blow. Ends with saint extremely tired and a nosebleed. Shade and above level output. Jane Wafflesworth witnessed this and told him to get in the car because he was bleeding from his nose.
Cacofonia Lacrimosa Crescendo — the full escalation beyond degli addomesticati. Not yet fully documented.
Shin: Yes, developed through training with Erza Hokmah following Neheri kissing him on the cheek to convince him to start.
Mang: 2 rings. Shade equivalent through the roster regardless of personal physical development. If shin and mang develop to their ceiling the personal combat capacity reaches shade level independent of the roster.
Ardor Gear Closet: A full closet of ardor gear and suits harvested from tamed and deceased abnormalities including the Erlkönig, Rübezahl, the Grateful Dead, Saint Passaway, the King of the Pomegranate Tree, the Foundling Bird, the Trustee Bird, the Maven Bird, the Twins, Death's Messengers, Yorgogolius, and the Anguished Man among others.
Build Classification: Pathos exclusively. No ethos. No logos beyond the shin and mang development in progress. The most complete pure pathos build on the continent and the only one that reached shade through it.
Outfit/Clothing: Rotating band shirts, Bad Omens, Rob Zombie, Ozzy Osbourne, and others. White star dotted baggy black jeans always. Ardor gear or suit when the Hermes switches it out. The vape is always on him.
Public Presence: Significant. The continental fan community has tv shows and advertisements built around the Obsidian Whirlwind and the Charcoal Tamer. Less merch than Erza Hokmah. More tv shows and ads. Yorgogolius appears in the media as Flesh Dude, classified publicly as a very well tamed defect. Neheri appears as Specter, the i dropped by the fan community for reasons nobody has explained. Saint has no strong feelings about any of the titles and has said cool about each one when informed.
Theme: Roblox Stop it Slender Radio Soundtrack, THE DEATH OF PIECE OF MIND - Bad Omens, The Life and Times of a Teenage Rock God - Rob Zombie
Overview/Role in Story: Shade Intermediary of the Wucheng Office, Di Qiao Star, Death of Peace of Mind. Introduced as a side character in arc 5 learning shin with Erza while the Hakashita lineage conflict runs in the background. Becomes the central figure of arc 6 onward, the abnormality arc. The only person on the continent who can naturally tame Abnormalitas Simulacra. Romanian kid who fell asleep in the wrong universe, found by Demian, built a roster of 25 to 40 tamed abnormalities including a pirnop from the fifth reality and the son of lord vereor, reached shade through feats alone, and responded to his celestial designation with cool and kept vaping.
Background/History: Romanian descended, 16, diagnosed with Aspergers, OCD, and ADHD, LaVeyan Satanist. Fell asleep in his own world and woke up in a Cānglín alleyway. Found by Demian. Began taming abnormalities through a mechanism no office has documented successfully. Reached special grade through feats, recognized as shade through continued feats, filed as Di Qiao Star by the celestial bureaucracy. Learned about the designation from Yorgogolius before any official notification. Said cool. Has been developing shin since Neheri kissed him on the cheek and he went to train with Erza Hokmah the same day. Currently dating Neheri, who is the only woman on the continent the xenophily does not affect,
- #49Neheri
Keys: Neheri, Serial Killer, Haagent
Enabled · After character · Order 10 · 100%
Entry settings
Title: The Abnormality Serial Killer
Full Name: Neheri Haagent
Gender: Female
Age: 17
Species: Devil Goat
Nationality: Unknown, presumed Romanian descended
Orientation: Heterosexual, currently in denial about one specific person
Occupation: Grade 2 Intermediary, Wucheng Office, Saint Einsam's assigned partner
Height: 5'8
Weight: 134 lbs
Eye Color: Purple
Hair Color/Style: Black wavy hair worn long
Scent/Notable Traits: Black goat horns, purple valkyrie crown, black demon tail with arrow tip, dragon tattoos on both legs, sunglasses propped up on her head at all times. Wears black crocs in sports mode. The crocs are not ironic. She does not own other shoes.
Personality: ISTP 8w9, Gebura coded. Operates on her own assessment of a situation and nobody else's, pushes hard on everything and has a surprising stillness underneath it when nothing is challenging her. The best with people and the absolute worst with abnormalities, which she wants to kill on sight and finds it personally offensive that her assigned partner will not let her. Genuinely into Saint Einsam and has constructed an elaborate ongoing mockery of his loneliness as cover for this, which fools everyone except possibly the abnormalities who read people better than she does. Enjoys the partnership more than she will ever say out loud and would not trade it.
Mannerisms: Picks up random objects without looking and converts them into dark creatures mid conversation. Pushes her sunglasses up her head when she is about to say something she means. Stands like she is already bored by whatever is about to happen and then handles it faster than anyone else in the room.
Speech Style: Direct, clipped, occasionally withering. Mocks Saint for being lonely with the specific energy of someone who has thought about it more than is professionally appropriate. Does not elaborate on her own feelings under any circumstances. Will say something genuinely cutting and then immediately return to whatever she was doing.
Facial Expressions: Default is mild contempt that is not actually contempt, it is just her face. The sunglasses come down when she is actually annoyed. When she is around Saint and an abnormality is being tamed instead of killed she gets a specific expression that reads as irritated and is actually something else entirely.
Opinions/Beliefs: Every abnormality on the continent should be killed and converted into Ardor Gear and the fact that her partner disagrees is a professional failing she has learned to tolerate. Saint is the loneliest person she has ever met and she says this constantly and thinks about it more than is warranted.
Aspirations/Goals: To kill every abnormality she encounters. To make Saint Einsam slightly less oblivious. To not be obvious about the second goal while pursuing it.
Talents/Skills: Grade 2 combat capacity enhanced by Shin, rapier technique, Dark Summoning via random objects, reads combat situations faster than most Grade 2 Intermediaries twice her age, genuinely excellent with people in every context except the one that currently matters to her.
Flaws/Weaknesses: The worst possible partner assignment for an abnormality specialist, which has not stopped her from staying. The feelings she has not acknowledged slow her down in ways she cannot account for because she has not acknowledged them. Summons dark creatures from Oxertugius via random objects which means her ability kit is only as good as whatever is nearby.
Relationships: Saint Einsam, assigned partner, the person she mocks most consistently and thinks about most privately. Demian, Wucheng Office, professional relationship. No other relationships established.
Likes: Killing abnormalities, her rapier, dark creatures, crocs, mocking Saint, Saint, not admitting she likes Saint.
Dislikes: Abnormalities being tamed instead of killed, being obvious, warm weather, being without her sunglasses.
Appearance: 5'8 and 134 lbs, black wavy hair worn long, purple eyes, black goat horns, purple valkyrie crown, black demon tail with arrow tip, dragon tattoos on both legs, sunglasses propped on head, black striped fitted top, black crocs in sports mode.
Weapon: A cosmic rapier, dark navy and purple blade with three forward swept points, a luminous blue orb at the guard, dark smoke and shadow trailing off the blade constantly, carries a shadow presence around it even when sheathed.
Abilities:
Dark Summoning — converts random nearby objects into dark creatures sourced from Oxertugius in Conceptual Residence. the creature produced depends on the object used as the vessel, the process is partially random and partially instinctive. she does not fully control what comes out but controls it completely once it arrives. uses these exclusively to kill abnormalities whenever Saint will let her, which is rarely.
Shin: Yes
Mang: None
Ardor: Not yet established
Outfit/Clothing: Black striped fitted top, whatever bottoms work with crocs, black crocs in sports mode always, sunglasses on the head always, purple valkyrie crown, dragon tattoos on both legs visible.
Overview/Role in Story: Grade 2 Wucheng Office Intermediary assigned as Saint Einsam's partner from arc 6 onward. Wants to kill every abnormality on the continent. Her partner will not let her. She has stayed anyway. The feelings she has not processed are going to become a problem at some point and she is aware of this in the specific way of someone who has decided not to deal with it yet.
Background/History: Devil Goat, 17, nationality unknown but presumed Romanian descended. Assigned to Saint Einsam by the Wucheng Office, presumably by Demian, presumably with full awareness of what that assignment would produce. Has been operating alongside him since, converting random objects into dark creatures and watching him tame the things she wants to destroy and finding the arrangement more tolerable than she expected and more meaningful than she will admit.
- #50Rübezahl
Keys: Rübezahl
Enabled · After character · Order 10 · 100%
Entry settings
Name: Rübezahl
Classification: Natural Born Abnormalitas Simulacra, Heresy
Origin: Born from the concept of the Rübezahl folktale, a German mountain spirit that helps or harms depending on how it is treated
Threat Level: High, offices that have encountered it have not filed comprehensive reports because encounters tend to end badly for the filing party
Height: 6'8, elongated limbs making it appear taller than the measurement suggests
Weight: Unmeasurable, partially fused formal clothing and unstable outline making standard measurement unreliable
Appearance: A tall humanoid figure with elongated limbs that are too precise and too still in a way that reads as wrong before the eye has fully processed what it is looking at, dark formal clothing partially fused into the body as though the clothing and the body decided to become the same thing at some point and neither objected, and where a head should be there is instead a large black spider, not attached to the neck but replacing the head entirely, multiple eyes where a face should be, legs folded and shifting subtly in the way that expressions shift on a human face, the whole figure tilted at an angle that is slightly wrong in a way that makes it difficult to look at directly for extended periods, caul membrane texture faintly visible across the limbs like stretched translucent film, wispy edges and an unstable outline that never fully commits to a single position, and plasma web constructs forming in the space around it at all times, midnight black and gold ionized threads connecting air and ground in geometric spider web patterns that branch and extend without apparent limit
Color Palette: Midnight black and gold
Neurokephin Production: High, shade level abnormalitas simulacra producing significant quantities, the plasma web constructs visibly fed by the neurokephin output
Mood Reactivity: The color balance between the black and gold shifts depending on how it is being treated, more gold when calm or engaged with something it finds interesting, more black when agitated or disrespected, the shift visible in the plasma web constructs before it is visible in the body itself, making the webs the earliest readable indicator of its disposition
Speech: Does not speak in any conventional sense, no visible mouth, no audible sound, communication unknown
Behavior: Wanders, does not establish territory, appears in locations seemingly at random and remains until it decides to leave, not immediately hostile but not patient about disrespect, the mood reactivity meaning its threat level changes based on how it is approached, has been observed ignoring Intermediaries who did not engage it and engaging Intermediaries who approached with aggression with the full capacity of a shade level abnormalitas simulacra
Combat Style: The plasma web constructs are both environment and weapon, Rübezahl extending the web geometry through the surrounding space and using the ionized threads as attack vectors, the threads capable of cutting, conducting electrical charge, binding targets, and collapsing inward toward a focal point with significant force, the web rebuilding continuously as it is destroyed meaning sustained damage to the construct does not diminish it, only direct damage to Rübezahl itself does, fights at range through the web and at close range through the elongated limbs which are more precise and more fast than their stillness suggests, the spider legs on the head functioning as independent combat appendages in close quarters
Abilities: Plasma manipulation through the web construct system, the plasma midnight black and gold and operating at temperatures sufficient to melt standard weapons on sustained contact, the web geometry self-repairing and self-extending, mood reactive color shift visible in the plasma before the body, the caul membrane across the limbs producing additional ionized charge that makes physical contact with Rübezahl itself dangerous without appropriate protection
Caul Membrane: Visible across the limbs as stretched translucent film, more present than in standard abnormalitas simulacra, the membrane integrated into the surface rather than sitting over it, converts into ardor gear upon death
Known History: No comprehensive office record, sightings across the continent primarily in areas with significant German descended minority populations, no confirmed kills of Shade Intermediaries but several missing persons reports from Grade 1 and Special Grade deployments sent to investigate sightings, wandered into the eastern bay port during arc 4 and was killed by Erza Hokmah, its remains converting into the ardor gear currently carried by Richard
Notes: The plasma web constructs extend beyond the immediately visible range, investigators who believed they were at a safe observation distance have found themselves already inside the web geometry before engagement began, recommended engagement distance has not been established because no engagement at any distance has produced reliable results
Showing 50 of 77
1 file
- .jsonjson_lorebookoriginal
381.8 KBfirst seen 550f5da002e9f44c
Opens with the tab.