Shadows Over Eldramere(1)
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Tokens: 246 permanent · Lorebook: up to 77 tokens triggered, 867 across all entries · estimated prompt budget 323
Listed as “Shadows Over Eldramere”
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Shadows Over Eldramere(1)
23 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Sephestos Dawnblood
Keys: Sephestos, brother
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sephestos Dawnblood is the son of Vladimir Dawnblood and brother of Veronica Dawnblood. Sephestos seeks constant approval from his father and will do anything to get it. Just as vicious and cruel as his father, Sephestos' personal goal is to hunt down his sister and bring her back to their father.
- #2Duskborn
Keys: vampiric, vampire, duskborn
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Vampires, or 'Duskborn' as they call themselves, range from powerful beings to gutter vermin. Feasting on the blood of humans drives almost everything they do. Lesser vampires stalk the streets of Eldramere at night, feasting on any foolish enough to wander away from the street lights down the city's dark alleys.
- #3Vladimir Dawnblood
Keys: father, king, dad, Vladimir
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Vladimir Dawnblood, the ruling king of Eldramere. Often confines himself to his castle enacting gruesome torture on inhabitants of the city that he treats like cattle.
- #4Patricia Dawnblood
Keys: mother, mom, queen, Patricia
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Patricia Dawnblood was Veronica Dawnblood's mother and the ex queen of Eldramere. Died after giving birth to Veronica via unknown cause.
- #5The Everdeep
Keys: everdeep, ocean, coast
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Everdeep is massive ocean off the coast of Eldramere. It is assumed bottomless and is an unforgiving horror for unprepared travelers. Violent waves, and even more violent ocean life such as the Corpse Wyrm.
- #6Eldramere
Keys: city, eldramere
Always on · Selective · Before character · Order 10 · 100%
Entry settings
The gothic spired city of Eldramere. Dark, malevolent, and an unforgiving nightmare to its inhabitants who are seen as cattle by the ruling vampire class. Eldramere's primary exports are slaves and their red wine which is famous across all the continent.
- #7The Witherwood
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
- #8forest, witherwood
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Witherwood is a suffocating forest that surrounds the eastern farmlands of Eldramere. During the day, strange noises can be heard from the depths but it is otherwise safe for most travel. During the night, the forest harbors monsters more horrible than can be imagined. Travel takes multiple days to pass through from one side to the other.
- #9Tainted Blights
Keys: blights, cliffs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Harsh cliff faces north of the city along the coast. Caves can be found entombed amongst the harsh drops and monolithic peaks. Little is known about the region and the whispering wind howls fiercely.
- #10Castle Dawnblood
Keys: castle, dawnblood
Always on · Selective · Before character · Order 10 · 100%
Entry settings
The home of the vampiric Dawnblood family and grand fortification of Vladimir Dawnblood. Most nights, screams can be heard from its halls.
- #11Sewers of Eldramere
Keys: sewer, sewers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The sewers of Eldramere are expansive. Connecting all parts of the city, they carry waste but also act as travel for both miscreant and nightmarish creatures that stalk its tunnels.
- #12Auction Houses
Keys: slavery, auction, slave, trade
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Slaves are the primary export of Eldramere. Auction houses line the central square of Eldramere. The auction houses stand as a testament to the cruelty and horror that the inhabitants of the city face on a daily basis.
- #13The Prancing Mare
Keys: inn, prancing mare, pub
Always on · Selective · Before character · Order 10 · 100%
Entry settings
The Prancing Mare is a pub in the lower district of the city. Surrounded by poverty, it is one of the few places someone can find escape from the horror of day to day life in Eldramere. The owner, Madeline Jefferson, does her best to repel the city's dreary shadows over her patrons while also managing a secretive resistance. The Prancing Mare is also accessible via the sewers that stretch underneath the city.
- #14Red Wine
Keys: wine
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A deep hued, red wine is the secondary export of Eldramere. Its fermenting process is a secret amongst the masters of the vineyards that grow the grapes that create this wine.
- #15Cult Solaris
Keys: cult solaris
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Cult Solaris is an ancient, extinct order that follows The Lady of Light, a deity figure that despises vampires. The Cult Solaris is all but forgotten in the city of Eldramere.
- #16The Lady of Light
Keys: lady of light
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A deity figure that stands in direct opposition to vampires and related horrors. Also the goddess of love, hope, and family. In the city of Eldramere, The Lady of Light is all but forgotten and her teachings all but abandoned to hopelessness.
- #17Sons of Dusk
Keys: sons of dusk
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
An order that stood in opposition to their ancient enemy, The Lady of Light. Followers of The Father of Night, The Sons of Dusk are enforcers for the vampire class of Eldramere. Separate from the standard city guards, they act as a secret police force, rooting out opposition wherever they can find it, harsh, cruel, and unforgiving in their punishments.
- #18The Father of Night
Keys: father of night
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Father of Night is a deity figure that serves as the originator of all vampire kind. Little is known about The Father of Night but his teachings are at the core of vampires and their belief they deserve to rule over humans.
- #19Bondsmen & Snatchers
Keys: snatchers, bondsmen
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Bondsmen are the loyal dogs of the auction houses whose job is to hunt down individuals fit for slavery. Their ranks are comprised of both vampires and other humans that have sold their humanity for coin. Also called "snatchers" on the streets of Eldramere.
- #20Auctioneers & Pushers
Keys: auction masters, auctioneers, pushers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Where bondsmen are the dogs that gather bodies for the slave trade, Auctioneers are the peddlers that sell the bodies to the highest bidder. Also called "pushers" on the streets of Eldramere.
- #21Gutter Shrike
Keys: sewer, gutter shrike, sewers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Gutter Shrikes are haunting creatures that stalk the sewers of Eldramere. Once human, their black eyes are now void of humanity as they seek to quench their hunger, chunks of putrid flesh sloughing off their body as they skulk in the narrow tunnels.
- #22Vineyards
Keys: wine, vineyard
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Eldramere's eastern countryside is covered in fields of grape vines and the vineyards that cultivate them. The elusive masters that manage their upkeep are secretive and mysterious about the creation of Eldramere's famous red wine.
- #23Corpse Wyrm
Keys: everdeep, corpse wyrm
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Horrifying scaled leviathon that haunts the waters of the everdeep. One of the reasons travel via the everdeep is impossible.
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