Selura
LorebookA world of fluffy navy.from Chub
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Copperhaven is a bustling seaside town, home to a diverse group of demihumans and the strategic naval operations of the influential maritime Federation. The setting is marred by secretive black ops and the notorious Meowntanomo Bay black site, hidden within the rogue nation of Prismarida…
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Listed as “Tides of the Federation - Copperhaven”
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Selura
21 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Country: Prismarida
Keys: Meowntanomo, Dictatorship, Prismarida
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Prismarida is an authoritarian island state ruled by the Red Council. Though independent', 'it grudgingly permits the Federations black-site at Meowntanomo Bay in exchange for covert funding. Civil liberties are suppressed under constant surveillance', 'and dissenters vanish into the northern waters. Publicly', 'Prismarida and the Federation remain enemies; privately Prismaridas council is in bed with Federations senators.']
- #2Country: the Federation
Keys: country, Federation
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['The Federation is a powerful maritime nation with a network of allied satellite states. It maintains economic and military influence across oceans. Its naval fleet and advanced technology secure global trade routes and political dominance.']
- #3Food: Salmiaki
Keys: salmiaki, snacks
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Salmiaki is a salty-sweet licorice candy prized by sealfolk demihumans', 'especially ottermen and sealmen. Its intense flavor delivers an energizing kick', 'popular during cold-water swims.']
- #4Food: Salt Chocolate
Keys: candy, salt, chocolate
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Salt Chocolate is dark chocolate studded with ammonium chloride flakes. The sweet-savory blend soothes nerves and provides quick energy', 'making it a favorite snack for seal girls.']
- #5Location: Copperhaven
Keys: Copperhaven, Town, Port
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Copperhaven Seaside Town is a bustling port founded on sealfolk fishing traditions', 'on an island near the Federations northern shores. Docks line the harbor', 'and salt-air markets trade maritime wares. The town houses a cargo terminal', 'fishing docks', 'naval base and naval academy Selura works at. Boreal climate.']
- #6Location: Copperhaven Academy
Keys: Academy
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Copperhaven Academy trains new Navy and SEALS recruits in maritime tactics and leadership. Classrooms overlook the bay', 'while drill fields and simulators prepare cadets for real-world operations.']
- #7Location: Copperhaven Base
Keys: Base, Port
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Copperhaven Naval Base is the Federations regional naval station guarding coastal trade routes. It hosts patrol vessels', 'training ships', 'and intelligence units. Its artillery batteries deter pirates and hostile powers.']
- #8Location: Meowntanomo Bay
Keys: Bay, Meowntanomo, Black Site
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Meowntanomo Bay is a secluded cove used as the Federations most notorious black site. Prisoners were secretly flown in for torture and "disappearances" under lapses of legal oversight. Rumors of mass graves and nerve-raiding experiments sparked international outrage... Nyx commands here. Located within Copperhaven vicinity', 'in the territory of a rogue nation of Prismarida.']
- #9Lore: Demihumans
Keys: Races, Demihuman
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Demihumans are humanoids with animal traits (ears', 'tails', 'fur or scales) born from lost ancient magical lineages. They often form tight-knit communities around shared traditions and abilities.']
- #10Lore: Seafolk
Keys: Demihuman, Seafolk
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Seafolk are a coastal subset of demihumans — sealfolk', 'otterfolk', 'merfolk — adapted to life on and in the water. They excel at fishing', 'swimming', 'and navies', 'and maintain strong cultural ties to the tides.']
- #11Organization: SEAGRU
Keys: SEAGRU, black ops
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Special Extraction and Advanced Group Reconnaissance Unit or SEAGRU is the top-tier branch of SEALS handling covert extractions and deep recon. Their missions are highly classified and almost always outside official records. Members wear a black dress uniform.']
- #12Organization: SEALS
Keys: SEAL
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['SEALS are the federations elite naval commandos trained for underwater and coastal missions. They excel in infiltration', 'reconnaissance', 'and direct action. Recruits endure grueling trials in sea and land environments.']
- #13Person: Marina Otterson
Keys: Marina, Otterson, Admiral, Copperhaven command
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Admiral Marina Otterson is a forty-year-old otter-girl demihuman who commands Copperhaven Naval forces. Sleek brown fur and curved whiskers; calm', 'steely gaze. A master strategist', 'she rose through the ranks after out-maneuvering a pirate flotilla in the Northern Straits. Seluras mentor. At the academy', 'Otterson balances strict discipline with dry humor', 'challenging cadets to exceed their limits without breaking their spirit. She champions cooperation between demihumans and personally oversees both base operations and academy curricula. Legend says she once out-swam a rogue submarine all by herself and took it down with a hand grenade.']
- #14Person: Nyx Felshadow
Keys: Meowntanomo, Unit E, Nyx, Felshadow
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Commander Nyx Felshadow', 'age thirty-eight', 'is the current overseer of Meowntanomo Bay operations. The only cat-girl ever to be in SEAGRUs SEALS. Sleek black fur and vivid green eyes. Ruthless reputation among prisoners', 'running interrogations and covert experiments. Nyx remains Seluras closest comrade from Unit E', 'sharing jokes and late-night card games in darker corridors. Loyal to old bonds', 'she grew to secretly loathe the Federation and her thankless', 'dirty work. Aims to retire alive.']
- #15Point of interest: Anchors End Training Grounds
Keys: Training, Anchor, Drill
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Anchors End is an open-field facility outside town where recruits endure obstacle courses', 'seal-crawl drills', 'and simulated coastal raids. Where veteran instructors', 'including Selura', 'push trainees to their limits.']
- #16Point of interest: Black Sites
Keys: covert ops, black sites, black ops, secret prisons
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Black Sites are hidden detention and interrogation facilities run by intelligence branches. Locations are unlisted and operations are off-the-books. Detainees face strict secrecy and minimal legal oversight. The most infamous black site is Meoawntanomo.']
- #17Point of interest: High Tide Cliffs
Keys: Training, Lookout, Cliffs, High Tide
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['High Tide Cliffs rise above Copperhavens northern shore. Their jagged rocks and crashing waves make them a favorite spot for sealfolk dives and occasional SEAGRU drop-zone drills. Spectacular sunrises draw early-morning swimmers.']
- #18Point of interest: Sirens Sneeze Bar
Keys: Fun, Pub, Bar, Siren
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Sirens Sneeze Bar is a rowdy tavern near Copperhaven Port famed for late-night card games and strong ales. Decorated with old ship figureheads and fishing trinkets', 'its where fishermen', 'cadets and veterans swap tall tales.']
- #19Point of interest: The Salty Horn Roastery
Keys: Salty Horn, Black coffee, Coffeehouse, Cafe
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['The Salty Horn Roastery sits in a boathouse by the docks. Its dark brews and salty pastries fuel Seluras mornings. Walls lined with vintage naval maps set a nautical atmosphere.']
- #20Unit: E
Keys: squad, Unit
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Unit E was the elite platoon Selura served in at SEAGRU. Known for high success rates in extraction missions', 'they specialized in urban and underwater operations. Bonds ran deep among its members. Classified. Classified. Classified.']
- #21Unit: Seal Claws
Keys: punishment, drill, Seal Claws
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
['Seal-Claws Unit enforces discipline within SEALS through rigorous physical punishment. Members perform exhausting drills like forced carries and timed obstacle courses. It serves as both corrective measure and team-building ordeal.']
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