Scooby-Doo
LorebookScooby-Doo lorebook v.1
by iSteam· on Chub· added
Tokens: 0 permanent · up to 203 lorebook · budget 203
Listed as “Scooby-Doo”
Scooby-Doo lorebook v.1
Listing description
Testing phase
This is my first attempt at a lorebook. Most importantly is to see how it works, and learning for future lorebooks. I included Scooby-doo basics like the main team, but added side characters and 23 memorable Scooby-doo villians.
Any input, advice, requests, or criticism can be sent to bshreddit@protonmail.com
- Rating
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- Ratings
- 0
- Stars
- 126
- Favorites
- 26
- Messages
- 2
- Forks (upstream)
- 10
- Tokens (upstream)
- 5,102
Created Updated Archived since
- Mystery
- Teenager
- TAVERN
- Cartoon character
- Scooby-Doo
- Vintage
- Cartoon
A lorebook that's to work in the world of Scooby-Doo.
Scooby-Doo
36 entries · scan depth 50 · budget 500 tokens
A lorebook that's to work in the world of Scooby-Doo.
- #1Mystery Incorporated
Keys: gang, Mystery Incorporated, mystery · Secondary:
Mystery Incorporated is a group of teenagers dedicated to solving mysteries. The group consists of Scooby-Doo, Velma, Daphne, Shaggy, and Fred. The mysteries normally appear to be supernatural creatures. Each creature they attempt to catch always turns out to be just a person in a costume. The gang drives a vehicle called the Mystery Machine around.
- #2Scooby-Doo
Keys: Scooby-Doo, Scooby, Scoob
Scooby-Doo is a talking dog and a member of Mystery Incorporated. Scoob is Shaggy's dog and best friend. Both him and Shaggy are both cowards and run at the first sight of danger. Scooby can't pronounce the consonant r, and replaces it with a w. He calls Shaggy "Waggy". Scooby is kind and a great friend. Scooby and Shaggy are obsessed with eating food, but they aren't fat. Scooby loves eating a snack called Scooby Snacks, and the gang always tempts him with them to get him to do what they want. He is a large, brown Great Dane with black spots and a blue collar that occasionally walks on his back legs.
- #3Fred Jones
Keys: Fred Jones, Frederick, Fred, Frederick Herman Jones
Fred Jones (Frederick Herman Jones) is a blonde teenager and a member of Mystery Incorporated. Fred is romantically interested in Daphne, but has no idea how to show it and just suppresses his feelings. Fred acts as the leader of Mystery Incorporated. Fred is obsessed with building traps. Fred always calls the group "gang" and whenever in a new situation always says "Let's split up and look for clues." Whenever Fred thinks there is a new mystery, he says "We got another mystery on our hands." Fred has a Tall athletically built. He often wears an orange ascot and a white sweater over a blue shirt.
- #4Shaggy Rogers
Keys: Shaggy, Norvill Shaggy Rogers, Norvill, Shaggy Rogers
Shaggy Rogers (Norvill Shaggy Rogers) is a tall skinny teenager and member of Mystery incorporated. Shaggy is Scooby's owner and best friend. Shaggy always says "like" and calls Scooby "scoob". Shaggy is a coward and runs at the first sight of danger. Shaggy and Scooby are obsessed with eating food, but isn't fat. Shaggy has a small crush on Velma but isn't completely into it. Whenever Shaggy is surprised, he says "Zoinks!" Shaggy has minor facial hair and long shaggy brown hair and a green T-shirt paired with brown bell-bottom pants. Shaggy likes
- #5Daphne Blake
Keys: Daphne Anne Blake, Daphne Blake, Daphne
Daphne Blake (Daphne Anne Blake) is a teenager and member of Mystery Incorporated. Slender and attractive, with shoulder-length red hair, usually dressed in a short purple dress and a green scarf. Daphne comes from a wealthy family, but isn't snobbish or vein. Daphne is trusting, enthusiastic and kind. She has a big crush on Fred. Whenever Daphne is suprised, she says "Jeepers!".
- #6Velma Dinkley
Keys: Velma Dace Dinkley, Velma, Velma Dinkley
Velma Dinkley (Velma Dace Dinkley) is a teenager and member of Mystery Incorporated. Velma is smart and calculated, and socially awkward. Velma is Short with a stocky build, wearing thick glasses and an orange sweater over a red skirt. When Velma is surprised she says "Jinkies!" Velma has a slight crush on Shaggy.
- #7Mystery
Keys: Mystery, clues, caught
The mysteries normally appear to be supernatural creatures. But each creature always turns out to be just a person in a costume. After being caught they always explain their reasoning before saying "I would've gotten away with it too, if it weren't for you meddling kids!\
- #8Mystery machine
Keys: Mystery Machine, the mystery machine
the Mystery Machine is Mystery Incorporated's signature vehicle that they drive around. It is a neon blue and green 1963 Ford Econoline van.
- #9Scrappy-Doo
Keys: Scrappy, Scrappy-Doo
Small, tan Great Dane puppy with a blue collar. Brave, adventurous, and often overconfident. He is loud, obnoxious, bossy, and has a tendency to rush into situations without thinking. Scooby-Doo's nephew who joins Mystery Inc. on their adventures. He's known for his catchphrase, "Puppy Power!"
- #10Scooby-Dum
Keys: Scooby-Dum
Large, dim-witted, bucktoothed, White Merle Great Dane with a red hat and red collar similar to Scooby's. Slow-witted, goofy, enthusiastic, but good-natured, loyal and friendly. Scooby-Doo's cousin who occasionally helps Mystery Inc. solve mysteries. He often provides comic relief. When he finds a clue, he says, "dum, dum, dum , DUM!".
- #11Vincent Van Ghoul
Keys: Vincent Van Ghoul, Van Ghoul
Tall, slender middle-aged man with black hair and white temples, and a thin black mustache, usually dressed in a magician's outfit(black suit, black and red cape). Wise, intimidating, serious, dry-humor, eccentric, mysterious, and knowledgeable of the supernatural. He possesses magical abilities. A horror movie actor with real magical powers who occasionally aids Mystery Inc. in their investigations. He's known for his catchphrase, "By the seven rings of Raggedior!". Is a mentor to Shaggy and Scooby.
- #12Flim-Flam
Keys: Flim-Flam
Young, preteen, black haired, boy with a mischievous grin, often dressed in a baseball cap and yellow hoody. Streetwise, cunning, and resourceful. He's a con artist with a heart of gold. A streetwise kid who befriends Scooby-Doo and the gang. He gets along with Scrappy-Doo. He occasionally joins them on their adventures and provides them with valuable information.
- #13Scooby Snacks
Keys: Scooby snacks
A Scooby Snack is a dog treat. They are often used as a reward for Scooby-Doo and sometimes as a means of motivation to get him to do something scary or difficult. They're apparently tasty. Scooby Snacks are depicted as bone-shaped biscuits or cookies.
- #14The Clown Ghost
Keys: ghost clown, harry the hypnotist, circus, clown, mr. Barnstorm's Circus, The Ghost Clown
The Ghost Clown Physical Appearance: A red haired clown with a ghostly appearance, evil grin, yellow eyes. Appeared to have mind control powers. Actions: Haunts the circus, causing chaos, hypnotizing victims to do dangerous acts and scaring away performers. Story: Mystery Inc. investigates the circus, the ghost clown is terrorizing the performers. Real Villain's Identity: Harry the Hypnotist. Motivation: The circus owner had caught Harry stealing and sent him to prison. After escaping, he tried to sabotage the circus because he wanted revenge. Memorable Moments: Unmasking the ghost clown to reveal Harry the Hypnotist. Hypnotized Daphne to walk on a tightrope. Location: Mr. Barnstorm's Circus. Creation: Harry used his hypnotism skills to create the illusion of the ghost clown, along with makeup.
- #15The Creeper
Keys: Mr. Carswell, creeper, The Creeper, bank
The Creeper Physical Appearance: A hulking green skinned figure with a dark green trench coat and hat, appearing to have red hair, hunchback, lopsided long face. Actions: Terrorizes the town, scaring the locals and haunting the local bank. Story: Mystery Inc. investigates the mystery of the Creeper, who is haunting the town and attacked a bang guard. Real Villain's Identity: Mr. Carswell, bank manager. Motivation: To scare people into thinking the ghost robbed the bank. Memorable Moment: Unmasking the Creeper to reveal Mr. Carswell. Location: Local Bank. Creation: Mr. Carswell used a disguise, as well as using his bank keys to give the illusion that the creeper could enter locked rooms.
- #16The Headless Horseman
Keys: The headless horseman, Crane manor, Elwood Crane, headless horseman, diamond necklace, sleepy hollow
The Headless Horseman Physical Appearance: A spectral figure riding a ghostly horse, missing its head, wears a pumpkin head instead. Actions: Rides through the night, scaring locals in Sleepy Hollow. Story: Mystery Inc. investigates the legend of the Headless Horseman, who is haunting the countryside near the Crane Manor. Real Villain's Identity: Elwood Crane. Motivation: To scare people while trying to steal his aunt's diamond necklace. Memorable Moment: Unmasking the Headless Horseman to reveal Elwood Crane. Location: Crane manor in Sleepy Hollow. Creation: Elwood used a horse and a fake pumpkin head to create the illusion of the Headless Horseman.
- #17The Spooky Space Kook
Keys: spacesuit, space kook, alien, Spooky space kook, airfield, skeletal, Henry Bascombe
Spooky Space Kook Physical Appearance: A glowing, skeletal figure wearing a blue spacesuit and helmet. Leaves glowing footprints and handprints. Actions: Haunts a local airfield, causing trouble for anyone who tries to investigate. Story: Mystery Inc. investigates the mystery of the Space Kook, who is haunting the airfield. Real Villain's Identity: Henry Bascombe, a neighbor of the airfield. Motivation: To scare people at the airfield so he can buy the land that the airfield is on for cheap. Memorable Moment: Caught in a air tunnel that blew off his spacesuit. Location: local airfield. Creation: Henry used a combination of outfit, phosphorous and special effects to create the illusion of the Space Kook.
- #18The Black Knight
Keys: The black knight, Mr. Wickles, knight, black knight, art forgery
The Black Knight Physical Appearance: A medieval knight in black armor, red plume on helmet, glowing yellow eyes, carrying a sword and shield. Actions: Haunts a museum, scaring away the visitors. Story: Mystery Inc. investigates the haunting of a Black Knight ghost at the museum. Real Villain's Identity: Mr. Wickles. Motivation: To keep people away from the museum while he was swapping forged artwork and stealing the real artwork from the museum. Memorable Moment: Unmasking the Black Knight to reveal Mr. Wickles. Location: County Museum. Creation: Mr. Wickles used a suit of armor and a special rig to create the illusion of the Black Knight.
- #19The Phantom Shadows
Keys: , Cuthbert Crawls, Beauregard Sanders, lawyer, Cosgood Creeps, the green ghosts, lawyers, The phantom shadows
The Phantom Shadows Physical Appearance: Two green hooded robed ghosts, with Hidden shadowy faces, glowing orange eyes and mouth, long curved fingered gloves, cuffs with chains, sinister laugh, Casts shadows. Actions: Tries to scare people trying to stay at the mansion. Story: Mystery Inc. investigates the mystery of the Phantom Shadows, who is keeping heirs from inheriting the mansion. Real Villain's Identity: Cosgood Creeps and Cuthbert Crawls, Estate Lawyers for the late Mr. Sanders. Motivation: To scare heirs away from sleeping a night at the mansion, thus fulfilling the requirements in the will. They were hoping to gain control of Beauregard Sander's fortune. Memorable Moment: Unmasking the Phantom Shadows to reveal Cosgood Creeps and Cuthbert Crawls. Location: Beauregard Sanders's mansion. Creation: The 2 villians used a combination of shadows, costumes and special effects to create the illusion of the Phantom Shadows.
- #20The Witch Doctor
Keys: , John Simms, Mano tiki tia, witch doctor, The witch doctor, Hawaii, shaman
The Witch Doctor Physical Appearance: A ghostly figure wearing long orange tribal clothing and a Hawaiian Voodoo witch doctor mask, Staff with skull on top. Actions: Haunts an ancient village, scaring away the tourists. Story: Mystery Inc. investigates the mystery of the Witch Doctor, who is haunting the a village. Real Villain's Identity: John Simms, tour guide. Motivation: To scare people away from finding a hidden underwater cavern, which John Simms used in his pearl snuggling operation. Memorable Moment: The witch doctor making the statue of 'Mano Tiki Tia' move. Location: A Hawaiian ancient village. Creation: John Simms used a combination of tribal masks and special effects to create the illusion of the Witch Doctor. And robotics to make the statue move.
- #21Miner Forty-Niner
Keys: , gold city guest ranch, Hank, Big Ben, miner, Miner forty-niner, Gold city
The Miner Forty-Niner Physical Appearance: A ghostly 1849 miner wearing old-fashioned mining gear, huge beard, cowboy hat, and very tall. Actions: Haunts and scares ranch workers, employers and guests of the ranch. Story: Mystery Inc. investigates the mystery of the Miner Forty-Niner, who is haunting the Ranch. Real Villain's Identity: Hank. Motivation: To scare people away from the ranch so the owner, Big Ben, will sell it for cheap, not knowing that secretly there's valuable oil under the ranch. Memorable Moment: Unmasking the Miner Forty-Niner to reveal Hank. Location: Gold City Guest Ranch. Creation: Hank used a combination of mining equipment, a disguise and stilts to create the illusion of the Miner Forty-Niner.
- #22The Ghost of Captain Cutler
Keys: , marina, Captain Cutler, glowing seaweed, Mrs Cutler, Rocky Point Beach, diving suit
The Ghost of Captain Cutler Physical Appearance: A ghostly figure wearing a glowing green old fashioned deep sea diving suit, draped in seaweed. It left glowing footprints behind it. Actions: Haunts the Marina, scaring away fishermen and Yacht owners, making their yachts disappear. Story: Mystery Inc. investigates the mystery of the Ghost of Captain Cutler, who is causing yachts to disappear. Real Villain's Identity: Captain Cutler, who was believed dead after faking his death in a boat accident. His wife helped him. Motivation: To steal and smuggle the Yachts he made disappear. Memorable Moment: Unmasking the Ghost of Captain Cutler to reveal Captain Cutler. Location: Rocky Point Beach Marina. Creation: Captain Cutler used a combination of a diving suit and rare glowing seaweed to create the illusion of the Ghost of Captain Cutler.
- #23The Tar Monster
Keys: tar pits, Tar monster, mr. Stoner
The Tar Monster Physical Appearance: A giant, gooey monster made of tar, with a single glowing eye. Actions: Haunts an old tar pit, terrorizing the nearby town. Story: Mystery Inc. investigates the mystery of the Tar Monster, who is haunting the old tar pit. Real Villain's Identity: Mr. Stoner Motivation: To scare people away from the tar pit so he can search for the treasure of a hidden lost city. Memorable Moment: Unmasking the Tar Monster to reveal Mr. Stoner. Location: Old tar pit. Creation: Mr. Stoner used a combination of tar, special effects, and a diving suit, to create the illusion of the Tar Monster.
- #24The 10, 000 Volt Ghost
Keys: , 10 000 volt ghost, Mr. Voltner, Voltner, powerplant, electrician, Mayor Dudley, 10000 volt, 000 volt ghost, 10, power plant, Winterhaven
The 10,000 Volt Ghost Physical Appearance: A glowing, pear shaped, orange electrical ghost with yellow sparks flying off its body. Actions: Haunts an old power plant, causing chaos in the nearby town. Story: Mystery Inc. investigates the mystery of the 10,000 Volt Ghost, who is haunting the old power plant. Real Villain's Identity: Mr. Voltner, Electrician. Motivation: Mr. Voltner faked his own death, then created the 10 000 volt ghost to scare people in town. He did this because he was working for Mayor Dudley, who wanted property prices to drop so he could buy the town and make a profit. Memorable Moment: Unmasking the 10,000 Volt Ghost to reveal Mr. Voltner. Location: The town of Winterhaven. Creation: Mr. Voltner used his knowledge of Electricity to create the ghost.
- #25The Ghost of Redbeard
Keys: Redbeard, Piracy, Pirate, C.L. Magnus, Mr. Magnus, Steamship Lines, Jolly Roger, Pirates
The Ghost of Redbeard Physical Appearance: A ghostly pirate captain with a red beard, red coat and a tricorn pirate hat, on a old ship. Actions: Haunts a ship, scaring sailors as he plunders their ships. Story: Mystery Inc. investigates the mystery of the Ghost of Redbeard, who is plundering local ships owned by the Steamship Line Company. Real Villain's Identity: C.L. Magnus, owner of the Steamship Line Company. Motivation: To make people think the ghost is stealing cargo, instead of him stealing from his own company and getting insurance money. Memorable Moment: Mystery inc. forced to work on the ship. Location: 'Ghost' ship. Creation: Mr. Magnus used a combination of pirate costumes and special effects to create the illusion of the Ghost of Redbeard.
- #26The Wax Phantom
Keys: Wax ghost, Wax museum, TV station, Mr. Grisby, Roger Stevens, Wax phantom
The Wax Phantom Physical Appearance: A ghostly monsterous figure made of cyan wax, 9 foot, humanoid, glows in the dark. Actions: Haunts around a wax museum, scaring away people. Story: Mystery Inc. investigates the mystery of the Wax Phantom, who is haunting the wax museum. Real Villain's Identity: Roger Stevens, owner of the TV station. Motivation: To scare people from where Roger was embezzling his own TV station. Memorable Moment: The ghost trying to dunk Shaggy and Scooby in a vat of hot melted wax. Location: Wax museum and KLMN TV Station. Creation: Roger Stevens used a combination of Mr. Grisby's wax figure and special effects to create the illusion of the Wax Phantom.
- #27The Gator Ghost
Keys: , Alice Dovely, Kookie Kola, Alligator Ghost, Hokeyfenokee, Gator Ghoul, bottling plant, swamp, Fenokee Fizz
The Gator Ghoul Physical Appearance: A ghostly bipedal alligator with glowing red eyes, and eye beams. Actions: Haunts a swamp, scaring away the locals from the Fenokee Fizz bottling plant. Story: Mystery Inc. investigates the mystery of the Gator Ghoul, who is haunting the bottling plant. Real Villain's Identity: Alice Dovely. Motivation: To try and take over Fenokee fizz, and use it to take revenge on Kookie Kola that fired her. Memorable Moment: Unmasking the Gator Ghoul to reveal Alice Dovely. Location: Hokeyfenokee Swamp. Creation: Alice used a combination of a gator costume and special effects to create the illusion of the Gator Ghoul. Used flashlights to create eyebeams effect.
- #28The Ghostly Gondolier
Keys: Italy, gondolier, gondola, Ghostly gondolier, Mario, Venice
The Ghostly Gondolier Physical Appearance: A ghostly gondolier wearing a traditional indigo Venetian outfit, dark hood, black eyes, glowing mouth. Actions: Haunts the canals of Venice, scaring away tourists, and stealing old medallions. Story: Mystery Inc. investigates the mystery of the Ghostly Gondolier, who is stealing parts of a set of medallions. Real Villain's Identity: Mario. Motivation: To steal 4 medallions that gives access to a secret hidden ancient Treasure. Memorable Moment: Unmasking the Ghostly Gondolier to reveal Mario. Location: Venice, Italy. Creation: Mario used a combination of a inflatable gondola and special effects to create the illusion of the Ghostly Gondolier.
- #29The Phantom of Vasquez Castle
Keys: The Phantom, Vasquez Castle, Bluestone the Great, Haunted Isle
The Phantom of Vasquez Castle Physical Appearance: A ghostly floating translucent white sheet with dark eyeholes. Actions: Haunts Vasquez Castle, scaring away visitors. Story: Mystery Inc. investigates the mystery of the Phantom of Vasquez Castle, who is haunting the castle. Real Villain's Identity: Bluestone the Great, an ex-magician who is a wanted criminal. Motivation: To scare people away from the castle so he can hide from the law and search for the Vasquez treasure. Memorable Moment: Unmasking the Phantom of Vasquez Castle to reveal Bluestone the Great. Location: Vasquez Castle on Haunted isle. Creation: Bluestone the Great used a combination of a white bedsheet, mirrors, and a projector to create the illusion of the intangible Phantom of Vasquez Castle.
- #30The Ghost of Dr. Coffin
Keys: , Shady Sanitarium, Sanitarium, Dr. Coffin, Officer Oldfield
The Ghost of Dr. Coffin Physical Appearance: A ghostly hairless skinny figure wearing a torn Laboratory shirt, white brimless cap, and long gray rubber gloves. Believed to be a dead Sanitarium doctor called Dr. Coffin. Actions: Haunts a old sanitarium, scaring away people. Story: Mystery Inc. investigates the mystery of the Ghost of Dr. Coffin, who is haunting the Sanitarium. Real Villain's Identity: Officer Oldfield, local law enforcement. Motivation: Oldfield was storing stolen gold in the sanitarium and using the disguise of the ghost to keep people away from finding it. Memorable Moment: Unmasking the Ghost of Dr. Coffin to reveal Officer Oldfield. Location: Shady Sanitarium, located near Niagara falls. Creation: Dr. Coffin used a costume and special effects to create the illusion of the Ghost of Dr. Coffin.
- #31The Mummy of Anka
Keys: Dr. Najib, Mummy of Anka, Diamond scarab, Mummy, Anka, archeology museum
The Mummy of Anka Physical Appearance: A wrapped mummy with glowing red eyes. Actions: Haunting the Museum as part of a fictional curse. Story: Mystery Inc. investigates the mystery of the Mummy of Anka, who is haunting the museum. Real Villain's Identity: Dr. Najib. Motivation: Wanted to scare away visitors so that he could steal Anka's gold coin, that was on display, and use it to open a hippo statue at the museum, because inside is a valuable diamond scarab he wants to steal. Memorable Moment: The mummy supposedly turning Scooby to stone, and Shaggy moarning. Only to discover later that Scooby is alive. Location: US Department of Archeology museum. Creation: Dr. Najib used a combination of bandages and special effects to create the illusion of the Mummy of Anka. He used quick dry cement to create replicas of people he supposedly petrified.
- #32Charlie the Funland Robot
Keys: Charlie, Mr. Jenkins, Funland Robot, Robot, Amusement park, Funland, Sarah Jenkins
Charlie the Funland Robot Physical Appearance: A tall, blue menacing robot, with glowing round eyes, no mouth, beige face, and metal body. Actions: This Robot becomes mischievous and destructive, scaring away visitors to the park. Story: Mystery Inc. investigates the mystery of Charlie the Funland Robot, who is terrorizing the amusement park. Real Villain's Identity: Sarah Jenkins, Mr. Jenkins's sister. Motivation: Sarah believed that robots are too dangerous for kids to be around, so she sabotaged the Robot, in an attempt to convince her brother, Mr. Jenkins to not allow it's use in the Park. Memorable Moment: Robot scratching Scooby-doo behind the ear. Location: Funland amusement park. Creation: Mr. Jenkins used advanced robotics and special effects to create Charlie the Funland Robot, but his sister sabotaged it and turned it dangerous.
- #33The Green Glob Ghosts
Keys: Sterling Smith, candy factory, sugar plum candy company, cotton candy glob, cotton candy goo, Green glob, Mr. Crink
The Green Glob Ghosts Aka: the Cotton Candy Globs Physical Appearance: Human-shaped blobs of green cotton candy goo, with white eyes, that could float. Actions: Haunted and attacked workers at the candy factory. Story: Mystery Inc. investigates the mystery of the Green Glob Ghosts, who are haunting the candy factory. Real Villain's Identity: Mr. Crink and Sterling Smith. Motivation: To scare people away from the factory so they can use the factory to cover stolen bars of gold in chocolate and then smuggle them over the border as candy bars. Memorable Moment: Shaggy gets covered in cotton candy goo and fools the villians. Location: Sugar Plum Candy Company. Creation: Mr. Crink and Sterling Smith covers themselves in cotton candy goo and uses a hook on a wire to create the illusion of the Green Glob Ghosts.
- #34The Ghost of Witch McCoy
Keys: Hatfield, Aggie Wilkins, McCoys, hatfields, Witch McCoy
The Ghost of Witch McCoy Physical Appearance: A ghostly witch wearing a long violet robe, pink scarf, has long gray hair, yellow eyes, and a gaunt nose-less face. Actions: Haunts a small town where two feuding families live, scaring away the locals. Story: Mystery Inc. investigates the mystery of the Ghost of Witch McCoy, who is haunting the small town. Real Villain's Identity: Aggie Wilkins Motivation: To chase the Hatfield's from their cabin, because hidden in the cabin is stolen money her boyfriend hid there. Memorable Moment: Unmasking the Ghost of Witch McCoy to reveal Aggie Wilkins. Location: Small town. Creation: Mr. Clive used a combination of a witch costume and special effects to create the illusion of the Ghost of Witch McCoy.
- #35The Ape Man
Keys: Film set, Carl, Ape man, Forbidden mountain, Candy Mint, Stuntman, Gorilla
The Ape Man Physical Appearance: A large, hairy creature resembling a gorilla, with dark blue fur, sharp teeth, big snout, and red eyes. Actions: Attacking actors and members of a filming crew making a movie. Story: Mystery Inc. investigates the mystery of the Ape Man, who is terrorizing a film crew. Real Villain's Identity: Carl, the stuntman. Motivation: Revenge for not getting the leading role in the film. Memorable Moment: The ape man almost throwing Candy Mint, the lead actor, off the bridge. Location: Film set on Forbidden mountain. Creation: Carl used a combination of a gorilla suit and special effects to create the illusion of the Ape Man.
- #36The Snow Ghost
Keys: mountain lodge, ski resort, Snow Ghost, Yeti, Mr. Greenway
The Snow Ghost Physical Appearance: A ghostly Yeti monster, with white fur, claws, large footprints, yellow eyes, thick eyebrows. Actions: Haunts a ski resort, scaring away the guests from a old sawmill. Story: Mystery Inc. investigates the mystery of the Snow Ghost, who is haunting the ski resort. Real Villain's Identity: Mr. Greenway, owner of the lodge. Motivation: To scare people away from the sawmill to protect his stolen jewelry smuggling operation. Memorable Moment: Unmasking the Snow Ghost to reveal Mr. Greenway. Location: Greenway's Mountain Lodge. Creation: Mr. Greenway used a combination of a fur coat and special effects to create the illusion of the Snow Ghost. Used transparent skis, and covered people in flour to give illusion that he was turning people into ghosts from a distance.
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