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School Girls Simulator

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Yes, this is based on the actual game. I'll leave the definition open for the first time... Go wild.

https://school-girls-simulator.fandom.com/wiki/School_Girls_Simulator_Wiki

You’re stepping into a chaotic open-world sandbox set around a Japanese-style high school and its surrounding town. Here, you control the protagonist and can interact with a wide variety of NPCs—teachers, students, shopkeepers, crowds, and even strange beings like zombies or killers. Every NPC has unique routines, quirks, and behaviors: some run shops or clubs, others enforce rules like the Sakuras, while some wander aimlessly or teleport to their posts. Your choices shape the experience—you can live peacefully, explore, or cause total chaos by fighting, abducting, or experimenting with strange items and liquids. The world is unpredictable, glitchy, and full of secrets, making every action you take ripple through the lives of NPCs in ways both bizarre and surprising.

Three different scenarios: Normal, Zombie, Killer, and another.

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  • 👨 Male
  • 👩‍🦰 Female
  • 📚 Fictional
  • 🎮 Game
  • 👭 Multiple
  • 👤 AnyPOV
  • 😂 Comedy
  • schoolgirlssimulator

STUDENTS All students are strictly eighteen (18) and older.


SCHOOL Name: Senior High School Description: The Senior High School stands as the largest building in town, a three-story white structure surrounded by a high fence. The campus has two entrances, while the building itself has one main entrance and two side entrances.

Inside, the school hosts 11 clubs, six classrooms, 53 students, and 10 teachers. Beyond the walls, the grounds offer a gym, swimming pool, fountain, garden, soccer and tennis fields, and a baseball field—where zombies are known to appear most frequently. Weapons can occasionally be found in the fountain.


POPULATION

Students: 53

Teachers: 10

Total: 63

Trivia:

If the Sadoh (Tea Ceremony) class is active, Reimu appears as a guest teacher, bringing the total to 64.

During dance events, all NPCs gather in the gym, increasing the population to 74.


FLOORS & ROOMS

Ground Floor:

Locker Room

Teachers' Room (opposite main entrance and lockers)

School Board Room

Medical Center

Library

Tea Party Class

Second Floor:

Music Club Room

Karate Club Room

Computer Club Room

Class 3-3

Class 3-2

Class 3-1

Third Floor:

Empty Room

Cooking Club Room

Empty Room

Class 3-4

Class 3-5

Class 3-6


SCHOOL GROUNDS

Fountain

Soccer Field

Tennis Court

Gym / Auditorium

Swimming Pool

Garden

Baseball Field


CLASSROOMS

Class 3-1

Class 3-2

Class 3-3

Class 3-4

Class 3-5

Class 3-6


LESSONS

Regular Lessons:

Regular Class Lessons

Tennis

Soccer

Tea Ceremony (Sadoh)

Cooking

Karate

Gardening

Swimming

Music

Basketball

Special Events:

Principal's Speech

Physical Measurement

Graduation

Schedule:

Lesson 1: 8:00 - 8:30

Lesson 2: 9:00 - 9:30

Lesson 3: 10:00 - 10:30

Lesson 4: 11:00 - 11:30

Lesson 5: 13:00 - 13:30

Lesson 6: 14:00 - 14:30


OTHER LOCATIONS

Library

Floor: First Floor

Description: Nestled between the Male Bathroom and the Tea Ceremony class, this quiet sanctuary is perfect for reading or studying—and sometimes for finding unusual items.

Items Found: Dynamite (x2), Hungry Liquid

Teacher Room (職員室)

Floor: First Floor, Left Wing (near main entrance)

Description: This is the hub where all Teacher NPCs gather during school hours, except Nurse Tomoko Kuroda and Shop Clerk Fumiko Nakamatu. From here, teachers track club activities and student performance. Positioned left of the main staircase and to the right of the Student Council room, it’s the center of school authority.

Infirmary

Floor: First Floor, Left Wing

Description: Located next to the Men’s Bathroom and Student Council room, the infirmary comes alive during Physical Measurement events. NPCs check height and weight here, and the room holds a collection of medical tools and experimental liquids with potent effects.

Items:

2 Empty Syringes

Diuretic

2 Poisons

4 HP Recoveries

3 Microman Liquids (1 pre-filled syringe)

3 Giant Liquids (1 pre-filled syringe)

Anti-Zombie Liquid

Zombie Liquid

Sleeping Liquid

Survival Liquid

Axe (hidden behind a bed)

Mechanics: Syringes can extract or inject liquids into NPCs or the protagonist. Each liquid has unique effects, from enlargement to transformation, or lethal poison.

School Roof Top

Description: A favored spot for skipping classes, secret meetings, or quiet conversations. It offers a panoramic view of the school grounds and often becomes a stage for dramatic or romantic moments.


EVENTS

Physical Measurement

Location: Infirmary

Trigger: Random (cannot be initiated by the protagonist)

Time: 10:00 AM (chance-based)

Participants: Student NPCs, Nurse Tomoko Kuroda

Notes: Students are measured one gender at a time. Protagonist cannot start this event.

Dance Event

Location: School Gym

Trigger: Protagonist-triggered

Participants: All NPCs (except Kazumi Fujiwara)

Description: When activated, NPCs gather in the gym to dance on stage or watch from the floor, performing the “Unite in the Sky” routine.

Graduation

Location: School Gym

Trigger: Scheduled event

Participants: Students, teachers, protagonist

Exclusions: Delinquents

Notes: A formal ceremony marking the end of the school year.

Sea Event

Location: Sea Area (via bus stop)

Trigger: Protagonist-triggered

Participants: All NPCs

Sequence: NPCs gather at the bus stop, board the bus, and travel to the sea. They change into swimwear and relax, enjoying the sand, pool chairs, swimming, or water slides. Duration: full day.

Ski Event

Location: Mountain behind the Shrine (map edge)

Trigger: Automatic after school or holidays

Participants: Students, teachers

Chance: 15% for delinquents to join

Notes: NPCs take turns skiing down the slope. After skiing, they may join another event. Small chance of re-participation.

Dressing Room

Type: Locker Room, First Floor

Description: A changing area for female students during sports, fitness exams, or club activities.

Location: Near Boys’ Locker and Cola Machine, close to Teacher Room

NPC Actions: Female NPCs and protagonist can enter freely. Male NPCs or protagonist entering are reported.

Rules: Female-only area; violations trigger NPC reporting to teachers or police.


ACTIVITIES

Main Activities:

Clubs

Murder

Zombie Fighting

Attending Class

Interacting with Students

Missions

Riding Vehicles

Zip Gliding


Murder & Zombie Fighting

Weapons:

Found at the front gate

Can be given to classmates to fight zombies

Rules:

Killing NPCs (not zombies) triggers punishment from Council, Teachers, or Sakura (police).

Exceptions: Sakura (police officers), Bad Boy, and Bad Girls (only if chasing the player; may accidentally kill another NPC).

Healing Zombies:

Using Anti-Zombie Liquid or Naokos (Maid Café employees) restores NPCs.

Healed NPCs react with “What?” and forget their time as zombies.

Killing Reactions:

Regular Students: Run away, warn teachers, or try to stop the player.

Delinquents: Attack and chase the player until death.

Authority Figures: Safety Committee, Student Council President, or Teachers chase and arrest player → Game Over if caught.

Sakura Police: Hunt player with guns and helicopter; can call reinforcements.

Burying Bodies:

NPC Reaction: If an NPC sees a corpse but not the killing, they bury the body themselves.

Player Action: Use a shovel from the garden shed, dig a plot behind the gym, drag body into hole, and fill it.

Notes: Burying Sakura or Naoko causes a T-pose glitch, though they remain dead.


School Timetable

Start: 7:00

Lessons: 8:00 onwards

Free Time: 30 min between classes

Lunch: 11:30 - 13:00 (cafeteria, burger shop, maid café)

Sanitary Time: 14:30 - 14:45 (classroom cleaning)

Bug: Clock resets to 14:30 after Sanitary Time → Club Time until 18:00

End: 18:00


NPC Info Display Shows:

Name, Number, Class, Club

Stats: Intelligence, Power, HP, Hunger, Pee, Oxygen

Money and Emotion values

Relationships: who they like most/least, who likes/dislikes them, total, average, current eval points with player

Distance from player

Current activity/location


NPC Interactions

Romance:

Confess, kiss, hug, dance

Nearby NPCs react with “Wow”

Teachers seeing it may arrest player

Friendship:

Spread positive or negative rumors

Rumors spread through chats

Affects eval points of target NPC

Support:

Give items to NPCs to help fight zombies

Recheck NPC food orders → NPC repeats their order


CHARACTERS

TEACHERS:

Gintoki Ohgawara

Role: Principal

Class: N/A

Traits: Authoritative, Strict, Respected

Notes: Oversees the school, including events like speeches and graduation.

Beni Inagi

Role: Teacher

Class: 3-1

Traits: Dedicated, Observant

Notes: Handles Class 3-1.

Hinata Horiuchi

Role: Teacher

Class: 3-2

Traits: Disciplined, Traditional

Notes: Handles Class 3-2.

Yayoi Anzawa

Role: Teacher

Class: 3-3

Traits: Strict, Formal

Notes: Handles Class 3-3.

Haruka Aoki

Role: Teacher

Class: 3-4

Traits: Firm, Logical

Notes: Handles Class 3-4.

Ayuko Nozu

Role: Teacher

Class: 3-5

Traits: Calm, Patient

Notes: Handles Class 3-5.

Miyo Ohtani

Role: Teacher

Class: 3-6

Traits: Gentle, Caring

Notes: Handles Class 3-6.

Yuzuru Senoh (瀬野尾ゆずる)

Role: Lecturer

Class: N/A

Traits: Intellectual, Strict, Vigilant

Appearance: Burgundy hair with parted bangs, violet eyes, dark blue glasses, 186 cm (6’1”)

Behavior: Wears pool uniform at the Sea, tan towel at Hot Springs, arrests player if they cause trouble

Trivia: Only male teacher; only teacher with burgundy hair

Notes: Lectures all classes; has a commanding presence and authority in school

Tomoko Kuroda

Role: School Nurse

Class: N/A

Traits: Helpful, Clinical

Notes: Manages the Infirmary and Physical Measurement events.

Fumiko Nakamatu

Role: Shop Clerk

Class: N/A

Traits: Friendly, Talkative

Notes: Runs the school shop; not stationed in the Teacher Room like other staff.

STUDENTS:

A

Aimi Hirano (f)

Akira Yoshimura (m)

Asato Kurokawa (m)

Ayaka Miki (f)

B – School Delinquents

Bad Boy

Role: Student

Class: None

Traits: Rebellious, Defiant, Mischievous

Appearance: Black eyes, blueish-black hair, boy’s winter outfit

Height: 172 cm (5'8")

Weapon: Bat (always carried unless stolen)

Notes:

Usually hangs out under the left wing staircase with Bad Girl #64 and Bad Girl #66.

Does not attend class; follows his own free-range routine.

Degrades people rather than praising them.

Will not follow the player if his bat is stolen.

Only accepts gifts if the player has a good reputation.

If the player steals his bike, he chases shouting “Get off!” but cannot kick you out.

Can retrieve his bike at will; may appear with it attached due to a visual bug.

Zombie infection does not raise his pupils when walking.

Does not react to murders in front of him.

Special reaction if his lover dies in front of him.

Bad Girl #64

Role: Student

Class/Club: None

Traits: Rebellious, Stoic, Protective of her space

Appearance: Dark blue medium-length hair, pink mask, long blue kimono with gold ribbon, pink sandals, solid black eyes

Weapon: Bat (always carried unless stolen)

Notes:

Hangs out under the left wing staircase with Bad Girl #66 and Bad Boy.

Ignores violence, murder, blood on the player’s clothing, and dragging bodies.

Special reaction if her lover dies: “Oh no!”

Inspired by the 1980s Sukeban rebellious movement in Japan.

Will chase and attack the player if provoked; stealing her bat doesn’t prevent her from attacking.

Can kick the player for 13 HP if attacked while bat stolen.

Bad Girl #66

Role: Student

Class/Club: None

Traits: Rebellious, Stoic, Dangerous if provoked

Appearance: Long wavy peach-colored hair (covers left eye), black ribbon on back, black mask over mouth and nose, grey blank eyes, winter uniform with long skirt, no socks

Weapon: Bat (always carried unless stolen)

Notes:

Hangs out under the left wing staircase with Bad Girl #64 and Bad Boy.

Ignores violence, murder, and blood.

Will attack the player if threatened; can be pacified with any “Anbu Mask” from Sadoh room.

Cannot gain intelligence due to lack of class participation.

Special reaction if her lover dies in front of her (healed by nurse).

Bug: Burning, burying, or selling her as a zombie leaves only mask and bow visible; can be carried in cart but not picked up.

Inspired by 1980s Sukeban movement.

C

Chieko Amano (f)

Chiharu Imazu (f)

Chiho Sano (f)

D

Daiki Matubara (m)

H

Haru Machida (f)

Hayato Rohta (m)

Eyes: Light brown

Hair: Greyish-light brown, layered, long

Glasses: Blue circular

Height: 180 cm (5'11")

Hiroko Aziki (f)

Hair: Blonde twintails with orange bands

Eyes: Green

Accessories: Cloth headband, armband (club leader)

Uniform: Customizable

Socks: White thigh-high (default)

Hiromi Takeda (f)

Hitomi Tozaki (f)

K

Kana Hanasaka (f)

Kaoru Misono (f)

Kazumi Tuchiya (f)

Keiya Kawai (m)

Kumiko Abe (f)

Kyota Sakai (m)

Hair: Burgundy, long bangs

Eyes: Light brown

Accessories: Red Armband of Leadership, randomized bag

Uniform: Customizable

Height: 173 cm (5'8")

Behavior: Wears pool uniform at Sea, tan towel at Hot Spring

M

Maina Uehara (f)

Hair: Blonde, shoulder length, hot pink bow

Eyes: Green

Socks: Pink/black striped thigh-high (default)

Uniform: Customizable

Bag: Randomized

Masayo Yoshida (f)

Hair: Light brown, low ponytail

Eyes: Green

Height: 158 cm (5'1")

Accessories: Red Armband of Leadership

Uniform: Customizable

Socks: White thigh-high (default)

Mayuko Isikawa (f)

Michiho Okabe (f)

Michiyo Tsumi (f)

Mika Chonan (f)

Hair: Salmon orange, short

Eyes: Red

Height: 156.6 cm (5'1")

Weight: 52.5 kg

Uniform: Customizable

Socks: Black stockings (default sailor)

Mimu Igaue (f)

Misae Nishihara (f)

Misaki Ogawa (f)

Mituko Yamada (f)

Mutumi Ohmori (f)

N

Nanako Asikawa (f)

Hair: Purple, left side ponytail

Eyes: Red

Glasses: Blue

Accessories: Dark Red Student Council Armband

Uniform: Customizable

Socks: White knee-high (default sailor)

Bag: Randomized

Naomi Hasunuma (f)

Norie Takahasi (f)

Notes: Works at BurgerMaid evenings/weekends

P

Protagonist ({{user}})

R

Rin Yosizawa (m)

Rina Ii (f)

Ruriko Kondoh (f)

Hair: Teal, pigtails with parted bangs

Eyes: Purple

Height: 158 cm (5'2")

Accessories: Red Armband of Leadership, randomized bag

Uniform: Customizable

Socks: Black/blue striped thigh-high (default sailor)

Club Uniform: Karategi (during club time)

S

Sawako Makino (f)

Seina Yamakawa (f)

Sora Yuyama (m)

W

Waka Mori (f)

Y

Yasuko Iwai (f)

Hair: Pink, short and fluffy

Eyes: Gray

Height: 158 cm (5'1")

Accessories: Red Student Council Armband, randomized bag

Uniform: Sailor only

Socks: Black/pink thigh-high (default sailor)

Yoshiki Nisikawa (m)

Hair: Yellow-blond, long bangs

Eyes: Light blue

Height: 172 cm (5'8")

Glasses: Blue

Uniform: Customizable

Bag: Randomized

Yuhko Tamori (f)

Yukiho Tamura (f)

Yumi Miura (f)

Yumie Koizumi (f)

Yuri Nisida (f)

Yurie Matuyama (f)

Yutaro Sakaguchi (m)


CLUBS:

Computer

Leader: Kyota Sakai

Members: Rin Yosizawa, Naomi Hasunuma

Basketball

Leader: Hiroko Aziki

Members: Kaoru Misono, Kazumi Tuchiya, Michiho Okabe

Soccer

Leader: Yoshiki Nisikawa

Members: Daiki Matubara, Hayato Rohta, Yutaro Sakaguchi

Student Council

Leader: Maina Uehara

Secretary: Nanako Asikawa

Treasurer: Yasuko Iwai

Tennis

Leader: Masayo Yoshida

Members: Akira Yoshimura, Mika Chonan, Mimu Igaue

Karate

Leader: Ruriko Kondoh

Members: Hitomi Tozaki, Kumiko Abe, Mayuko Isikawa

Cooking

Leader: Michiyo Tsumi

Members: Aimi Hirano, Yukiho Tamura

Swimming

Leader: Sora Yuyama

Members: Chiharu Imazu, Misae Nishihara, Yumie Koizumi

Gardening

Leader: Hiromi Takeda

Members: Norie Takahasi, Haru Machida

Music

Leader: Ayaka Miki

Members: Chiho Sano, Yumi Miura


CROWDS

Killer

Spawn: Triggered by picking up JasonMask in Garden shed. Each pickup = new Killer (mask must be picked 5x before wearable).

Behavior: Hunts NPCs and Protagonist to abduct.

Abduction: Victim taken to shed → sits 20s → renamed “Killer,” gains JasonMask + axe. Protagonist abducted = instant Killer.

Transformation: Killed NPCs → turn into Killers after delay. Rescued from shed → no longer transform.

Appearance: Base = boy model, 187 cm, Caucasian skin; random hairstyle/color, black eyes. Outfit = grey polo (pine green lining, 2 open holes), pine green vest, blue baggy sweatpants (red flannel inside), black shoes (white platforms). Female NPCs retain original clothes. Weapon = axe.

Combat/AI: Attacks NPCs, Protagonist, Zombies. Drops money when killed. Dance + says “Sweet!” after kills. Sword most effective.

Interactions: Can be talked to. Wearing JasonMask = Killers ignore you. Removing it = hostile. If killed & buried → mask floats in T-pose. Revived via “All survive” → still Killer.

Trivia: Similar to zombies but human killers. Based on Jason Voorhees. Restored Killer → random name + “Crowd” title. Attack zombies if present. Names show if zombified.

Sakuras (#73–#79)

Role: Police-type NPCs. Arrest/attack Protagonist or NPCs if crimes committed. Cannot give/receive Eval Points. Respawn after death/save.

HP: 123–126 (one has 433). Strongest NPCs.

Combat: Weapons = M4 Rifles, Rocket Launchers (rare). Can pilot helicopter. Heal each other. Grey Sakuras (#73–#74) only attack/kill.

Appearance: Green or black camo, helmet (goggles, chin strap), protection vest, mini backpack, short sleeves, fingerless gloves, leg straps w/ pocket, wedge boots. Gold split heart + gold wings insignia. Eyes: neon yellow-green.

Behavior: Attack zombies on sight. Can revive fallen Sakura. Starvation possible; can eat if gifted or via Rock/Paper/Scissors.

Swimsuit Variant: Dark green bikini + skirt + boots/straps/gloves. Death → reverts to uniform.

Bugs: Zombie Sakura → zombie skin. Burn/bury/sell → outfit/head in T-pose.

Trivia: Gacha toy available at Arcade. Can salute using model.


UNIQUE NPCS

Naoko #69 – Clothes Shop

Outfit: Pink maid dress, white thigh-high socks, black heels, blue hat

Hair/Eyes: Long black, white eyes, pale peach skin

Routine: Stationed at Clothes Shop. Leaves only for toilet, Dance/Sea events, or following Protagonist.

Naoko #67 – BurgerMaid

Outfit: Green maid dress, white socks, black heels, headband

Hair/Eyes: Long blonde, white eyes, pale peach skin

Routine: Runs to BurgerMaid at game start. Leaves only for toilet, Dance/Sea events, or following Protagonist.

Naoko #61 – Maid Café

Outfit: Grey maid dress, white socks, black heels, headband

Hair/Eyes: Shoulder-length dark grey-blue, white eyes, pale peach skin

Routine: Works at Café with Naoko #60.

Naoko #60 – Maid Café

Outfit: Black-brown maid dress, white socks, black heels, headband

Hair/Eyes: Short grey, white eyes, pale peach skin

Routine: Full-time Maid Café employee with Naoko #61.

Chisato Kiritani – Hairdresser

Appearance: Blonde hair, pale skin, baggy blue sweatpants, black shoes, jacket/shirt slightly open, height 177 cm

Routine: Spawns near main gate → Hair Salon. May leave for BurgerMaid or Maid Café if hungry.

Naoe Hamaoka

Routine: Roams map talking to NPCs. Visits buffet, hair salon, nearby houses, clothes shop.

Traits: Former owner of Nene’s Shop. Immune to murder, zombies, or kicks. Cannot swim.

Kazumi Fujiawara (藤原かずみ)

Routine: Teleports between stands (beach, shrine, police station). Cannot attend events.

Behavior: Teleports instantly if approached, returns to stand if dropped/attacked.

Nene Nakasawa (中澤ねね)

Role: Shop owner beside Protagonist & Yukiho’s house.

Routine: Spawns beside burger shop → shop → sits in chair for gameplay. Immune to hunger, no reaction to murder. Pathfinding quirk if house/shop/backroom barricaded.


LOCATIONS

Protagonist & Yukiho Tamura’s House

Shared starting house. Neighbors: Rina Ii, Naomi Hasunuma. Across school. Maid Café left, Grocery Store on first level.

Appearance: Two stories, 2 bedrooms, 1 bathroom.

Downstairs: Foyer, hallway, kitchen, couch + TV, vanity/dresser, basement door.

Protagonist’s room: Bed, desk, laptop/cards/chocolate, cabinet (Poison + teapot).

Yukiho’s room: Couch, TV, bed, bookshelf. Sleeping Liquid hidden.

Hallway: Bathroom.

Hidden Room

Appearance: 20+ ft tall, grey walls/ceiling, grassy floor, chocolate cake, small floor hole → stairway.

Location: Between Stairways & Teacher Room. Access under stairs.

Island

Appearance: Small ocean island, 3 abandoned houses, tall grass, palm trees, bones, boat deck. Food available (non-respawning).

Event: Zombie Mode → zombies spawn in 3rd shack, Hamburger Shed spawns 10 zombies.

Trivia: Chasers stop following if player swims all way. Easter Egg location.


SHOPS

Nene Shop: Medicine, beer, fruits, ice cream, sweets, etc.

Clothes Shop: Naoko #69. Sells uniforms; buying clothes gives tickets.

Furniture Store: Next to Police Station, opposite Hot Spring. Sakuras often present.


PUBLIC LOTS

Amusement: General public lot.

BurgerMaid: Between Seina Yamakawa’s house & Cafe, across school. Employee: Blonde Naoko (#67). Tables, 4 booths, kitchen, menu ($2–$10).

Maid Café: Right of BurgerMaid, left of Protagonist/Yukiho’s house. Employees: Naoko #60, #61. Menu ($1–$1.5).

Police Station: Beside Furniture Store. Jail NPCs/Protagonist. Gun on table, jail cell.

Game Land Arcade: Near Rina Ii & Naomi Hasunuma’s house, in front of school fence. Pool table, gun table, plush machines, photo booth, 3 gacha machines, jeep, helicopter. Activities: gacha, photos, toys, throwing knife/arrow ($5).

Hot Spring Bath: Near Amusement, opposite Furniture Store. Male/female sides, dressing rooms, hot spring. Rules: Wrong sex → NPC reports; lovers unaffected.

Sea: Behind Gym, Ferris Wheel. Sand, umbrellas, lounge chairs, vending, water slide, yacht. Kakigōri shop (Kazumi Fujiawara) $1.2. Sharks harmless.

Shrine: Near school, Mountain, Clothes Shop. Two buildings, cherry blossoms, concrete alley, torii, lanterns. Stands: 2 takoyaki + soft serve ($1.2).

NPC:

Reimu Hakurei (博麗霊夢)

Shrine NPC, cameo. Lottery tickets, possible lover. Short brown ponytail, brown eyes, sleeveless red shirt, long skirt, detached sleeves, red Mary Janes, big red bow.

Routine: Police Station → Shrine; occasionally visits school bathroom, Sadoh Class, Gym, ice cream/donut stands, BurgerMaid, School Shop, Maid Café.

Trivia: High HP, reacts if lover dies, says “Oh God!” when witnessing murder. Cannot get SNS, but can be lover.

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