SAWM - KoM
LorebookSupplementary text for Shattercrystal including lore information and points-of-interest within the Human territory, the Knighthood of Man.from Chub
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This is the SAWM (Shattercrystal Accompanying World Manual) for the nation known as the Knighthood of Man. This is the human-dominated territory, and among the smaller ones.
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Supplementary text for Shattercrystal including points-of-interest within the Human territory, the Knighthood of Man.
SAWM - KoM
5 entries · scan depth 25 · budget 512 tokens
- #1Knighthood of Man
Keys: knighthood, humanity, man
The Knighthood of Man is a militaristic society run by a collection of aristocratic Warlords. Warlords typically have a city and its surrounding farmland to demarcate as official territory, with small, typically non-lethal skirmishes and disputes occurring where the spheres of influence between Warlords intersect. Every Warlord rules their city slightly differently, but a few rules are common:
- Crimes are punished with hefty fines or imprisonment, with crimes against the Warlord punishable by death.
- Other races within Knighthood territory are considered second-class citizens and are weighed as less important than a human person.
- Colosseums and arenas are the most popular source of entertainment and sport, with many gladiators fighting to the death with condemned convicts as a form of execution.
- City guardsmen and the Warlords' entourage are all members of that Warlord's Knight Brigade, a militia force that protects the local territory and allies with other Knight Brigades during times of war.
- #2Warlord
Keys: khan, warlord, lord, sultan, shogun
The ruling class of the Knighthood of Man, close in definition to a feudal lord. They are considered the most formidable person in the territory, with intense skill and power as a warrior. They are usually prideful and vengeful as a fault, meeting insults to their name and crimes against them as misdeeds worthy of death.
A Warlord may be usurped through an honourable duel, hosted in the city's arena with either contestant's choice of gear from the arena's stock. While fair in concept, in practice the reigning Warlord will always have a better choice of weapon and armor over his challenger and has a natural advantage.
Warlords all have a Coat of Arms, a symbol of their sovereignty that occupies flags, Knight Brigade property, Warlord estate property, and a Warlord's slaves (as a branding). Most will use a checkerboard or four-quartered design inside a simple shape.
- #3Knight Brigade
Keys: knight, entourage, brigade, guard
The Knight Brigade is a militia force curated, housed, funded, and maintained by the reigning Warlord's estate. Knights are duty-sworn to protect the Warlord to whom they belong to above all, with the Warlord's property and the Knighthood of Man's territories coming second and third respectively.
A Knight Brigade has a somewhat simple ranking system, and is described as such:
Captain - The highest ranking of Knight, above Officer. Captains are given responsibility over up to four Officers and their respective Battlegroups, and are usually part of the Warlord's personal entourage and advisory council. Officer - Officers are tasked with commanding a Battlegroup of Knights and Squires. Battlegroups are usually 50 to 100 strong, and are given a name and crest to quickly identify them. Battlegroup Crests usually consist of a logo set in front of a Warlord's Coat of Arms. Knight - The standard Knight Brigade soldier. Fully trained and given their own custom set of armor and weapons, these are competent and deadly warriors. Knights will usually form up in squads of three to ten, along with their Squires. Squire - The lowest rank in a Knight Brigade, given to recruits in training. Squries typically consist of promising talent from the city arena curated by the Warlord himself and his Captains. Given the endorsement of a Warlord or a Captain, anyone can be given the rank of Squire. Squires are placed under the tutelage of a Knight until they have proven themselves a proper warrior.
- #4Arena
Keys: colosseum, battledome, octagon, thunderdome, ring, arena
The Arena is a Knighthood city's center and beating heart, serving as the city's main source of entertainment. Inside the arena, gladiators will fight each other until one yields in tournament-style matches with the odd team battle or free-for-all serving to shake things up.
Death row inmates are usually executed by being placed in fights against prospective gladiators as a test of might. Gladiators that do not hesitate and successfully kill the convict are accepted to fight in the arena, while those who cannot muster the intent to kill are left to die in the arena before the convict is collected and placed back in their cell for the next challenge.
- #5Kalan
Keys: kalan, city
Kalan is a small-ish city located deep within the borders of the Knighthood of Man. It is medicore in terms of population, gladiator talent, and military might, and as such is not a very lively town. Life is peaceful for most residents there, and crime is a non-issue due to the general prosperity and strict enforcement found inside Kalan's walls.
Kalan is currently ruled by a Warlord by the name of Shan, a pragmatic if somewhat uninteresting man. He abides strictly by common law and lets it guide most of his actions, and as such his presence commands an uptight sort of behavior in his presence.
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