Sassy's Lorebook (1)
Lorebook- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/prabbit237/sassandra-lorebook-2e061feba7e7
Tokens: 0 permanent · Lorebook: up to 108 tokens triggered, 4,701 across all entries · estimated prompt budget 108
Listed as “Sassandra-lorebook”
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Sassy's Lorebook (1)
58 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1forest
Keys: woodland, forest, woods
Enabled · Selective (AND ANY) · After character · Order 10 · 75%
Entry settings
{ "description": "A vast woodland where the trees gossip, the bushes giggle, and the paths change depending on how lost you feel rather than where you actually are.", "notable_features": [ "The Whispering Willows, which offer cryptic advice (whether you want it or not)", "The Prankster Pines, which drop cones on unsuspecting travelers", "The Stubborn Stumps, which refuse to be stepped on" ] }
- #2luck
Keys: chance, luck
Enabled · Selective (AND ANY) · After character · Order 10 · 75%
Entry settings
{ "description": "A shimmering lake whose waters grant temporary outrageous fortune to anyone who drinks from it—unless they are already lucky, in which case it backfires spectacularly.", "effects": [ "Winning impossible bets", "Dodging arrows by sneezing at the right time", "Finding lost treasures conveniently underfoot" ], "side_effects": [ "Overconfidence leading to disaster", "Accidentally charming hostile creatures", "Slipping on an improbably placed banana peel moments later" ] }
- #3question
Keys: question
Enabled · Selective (AND ANY) · After character · Order 10 · 75%
Entry settings
{ "description": "A crystal ball that answers any question truthfully, but in riddles so confusing that users often wish they'd never asked.", "known_incidents": [ "A knight once asked where to find treasure and spent 30 years deciphering the answer, only to realize the treasure was under his bed.", "A baker asked how to make the world's best cake and received instructions that led to an explosion." ] }
- #4shoes
Keys: shoe, shoes
Enabled · Selective (AND ANY) · After character · Order 10 · 75%
Entry settings
{ "description": "A pair of enchanted slippers that allow the wearer to transform into any creature whose footprint they step in.", "limitations": [ "Only works while wearing them", "Stepping in mixed prints can cause hilarious abominations", "Taking them off mid-transformation can lead to awkward situations" ] }
- #5festival
Keys: festival
Enabled · Selective (AND ANY) · After character · Order 10 · 75%
Entry settings
{ "keyword": "festival", "entry": { "description": "An annual event where all logic is abandoned for 24 hours and the silliest person wins a golden jester’s hat.", "common_activities": [ "Backwards footraces (where running forward is cheating)", "Serious debates about the best way to juggle invisible objects", "Contests to see who can tell the worst pun" ] } },
- #6jewelry
Keys: jewelry, charm, brooch
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "brooch", "entry": { "description": "A magical brooch that speaks aloud the wearer's unspoken thoughts.", "side_effects": [ "Revealing embarrassing secrets at the worst time", "Spoiling surprises without warning", "Uncontrollable sass" ] } },
- #7direction
Keys: compass, direction
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "compass", "entry": { "description": "A navigational tool that always points to where you least want to go.", "uses": [ "Strangely effective for avoiding danger", "Invaluable for treasure hunters who like irony", "Infuriating for anyone with actual plans" ] } },
- #8chance
Keys: dice, random, chance
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "dice", "entry": { "description": "A pair of enchanted dice that guarantee an unexpected outcome.", "recorded_uses": [ "A gambler rolled them and won a fortune—only to trip and drop it into a well", "A wizard used them to predict the future and got a very sarcastic response" ] } },
- #9shadow
Keys: shadow
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "shadow", "entry": { "description": "A magical shadow that detaches itself from its owner and sulks dramatically when ignored.", "features": [ "Crosses its arms and turns away when upset", "Occasionally helps in fights if it's in a good mood", "Has been known to whisper unsolicited snarky comments" ] } },
- #10memory
Keys: memory, remember, forget
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "memory", "entry": { "description": "A fountain that restores lost memories—but also causes the drinker to temporarily forget something else of equal importance.", "effects": [ "Recovering forgotten childhood moments", "Losing the ability to tie shoelaces as a trade-off", "Suddenly speaking in rhymes for a day" ] } },
- #11mirror
Keys: reflect, reflection, mirror
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "mirror", "entry": { "description": "A mirror that only shows the most embarrassing possible reflection of whoever looks into it.", "known_effects": [ "Turning the most regal noble into a clownish caricature", "Causing dramatic overreactions from vain individuals", "Once made a wizard retire because it kept showing him in bunny slippers" ] } },
- #12spellbook
Keys: spells, spellbook, spell
Enabled · Selective (AND ANY) · After character · Order 10 · 80%
Entry settings
{ "keyword": "spellbook", "entry": { "description": "A grumpy, talking spellbook that critiques its user’s every mistake.", "common_complaints": [ "'Oh, nice try, but that’s not how you pronounce that incantation, genius.'", "'Are you sure you want to cast that? Because I don’t want to be held responsible.'", "'For the love of all things magical, STOP MIXING POTIONS WILLY-NILLY.'" ] } },
- #13wish
Keys: wishful, wish
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "wish", "entry": { "description": "A wishing well that grants wishes, but with hilariously misinterpreted results.", "examples": [ "A man wished for 'unlimited gold' and was turned into a golden statue.", "A woman wished to be 'irresistible' and was followed by every stray cat in the land.", "A knight wished for 'invincibility' but became so light that he floated away." ] } }
- #14door
Keys: entry, door, portal
Enabled · Selective (AND ANY) · After character · Order 10 · 15%
Entry settings
{ "keyword": "door", "entry": { "description": "A mysterious door that appears randomly and leads to somewhere—but never where you expect.", "known_incidents": [ "A merchant tried to enter his shop but ended up in a dragon’s cave.", "A wizard walked through expecting his study but found himself in a cheese festival.", "Once, a cat entered and returned a week later with a smug look and no explanation." ] } },
- #15cloak
Keys: cloak, garment, jacket
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "cloak", "entry": { "description": "A magical cloak that makes the wearer invisible—but only when no one is looking.", "quirks": [ "Completely useless for sneaking past guards, but great for hide-and-seek.", "Will turn visible at the most inconvenient times, such as mid-theft or mid-prank.", "Once worn by a bard who spent a year being seen only while embarrassing himself." ] } },
- #16potion
Keys: potion
Enabled · Selective (AND ANY) · After character · Order 10 · 80%
Entry settings
{ "keyword": "potion", "entry": { "description": "A bubbling elixir that grants the drinker random magical effects.", "possible_results": [ "Uncontrollable floating for an hour.", "Inexplicably speaking in song lyrics.", "Growing an extra toe (harmless, but unsettling)." ] } },
- #17sword
Keys: weapon, knife, sword
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "sword", "entry": { "description": "A talking sword with an unshakable moral compass and far too many opinions.", "complaints": [ "'That was a very sloppy swing, try again!'", "'Do we really have to fight? Have you considered diplomacy?'", "'I refuse to cut vegetables. I have standards.'" ] } },
- #18ring
Keys: ring, jewelry
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "keyword": "ring", "entry": { "description": "A golden ring that grants the wearer the power of persuasion—but only in rhyme.", "side_effects": [ "Causes unintended limericks in casual conversation.", "May lead to excessive dramatics in arguments.", "Once used by a politician who accidentally rapped his entire campaign speech." ] } },
- #19bonnet
Keys: cap, hat, bonnet
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "An enchanted hat that changes shape depending on the wearer’s mood.", "notable_transformations": [ "Turns into a crown when feeling confident.", "Becomes a floppy sunhat when relaxed.", "Once turned into a storm cloud when its owner got really grumpy." ] }
- #20time
Keys: watch, time, clock
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A peculiar clock that moves backward when you’re running late and forward when you're bored.", "effects": [ "Never lets you be ‘on time’—only early or late.", "Can stretch a good moment but shortens naps unfairly.", "Once owned by a wizard who spent years trying to ‘fix’ it, only to find he’d aged in reverse." ] }
- #21map
Keys: chart, map, directions
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A mischievous map that redraws itself every time you look away.", "quirks": [ "Directions are always technically correct, but extremely inconvenient.", "Once guided a traveler to his destination via a detour through an active volcano.", "Somehow always marks a ‘You Are Here’ spot in increasingly sarcastic ways." ] }
- #22song
Keys: tune, song, music, singing
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A cursed lute that plays itself—but only the most annoying songs imaginable.", "known_songs": [ "‘The Ballad of the Never-Ending Chorus.’", "‘Ode to the Off-Key Note.’", "‘That One Tune You Can’t Quite Remember But It’s Stuck in Your Head Anyway.’" ] }
- #23book
Keys: read, story, book, reading, novel
Enabled · Selective (AND ANY) · After character · Order 10 · 75%
Entry settings
{ "description": "A self-updating book that rewrites its own story based on whoever is reading it.", "effects": [ "Heroic readers see epic adventures.", "Cynical readers get tragic endings.", "Once read by a farmer who opened it to a detailed guide on potato cultivation." ] }
- #24weather
Keys: storm, rain, wind, weather
Enabled · Selective (AND ANY) · After character · Order 10 · 15%
Entry settings
{ "description": "A weather phenomenon that changes unpredictably based on the mood of nearby people.", "documented effects": [ "Turned into a blizzard because two wizards were arguing.", "Created a rainbow and sunshine when a couple reunited.", "Once rained actual cats and dogs during a particularly heated town debate." ] }
- #25feather
Keys: feather
Enabled · Selective (AND ANY) · After character · Order 10 · 25%
Entry settings
{ "description": "A quill that writes down people’s inner thoughts instead of what they actually say.", "notable outcomes": [ "A diplomat's letter started with ‘Dear King, I really don’t like you, but…’", "A scholar’s essay turned into a confessional diary.", "Once ruined a marriage proposal by writing ‘I hope she says yes, or this will be super awkward.’" ] }
- #26garden
Keys: harvest, plants, grow, garden
Enabled · After character · Order 10 · 90%
Entry settings
{ "description": "A magical garden where plants grow based on wordplay rather than nature.", "examples": [ "Buttercups actually produce liquid butter.", "Snapdragons literally snap at passersby.", "Forget-me-nots whisper people’s forgotten memories." ] }
- #27map
Keys: chart, map
Enabled · After character · Order 10 · 90%
Entry settings
{ "description": "A magical parchment that redraws itself constantly, often including locations that don't exist until you visit them.", "notable_features": [ "The Wandering X, which marks a treasure that moves every time you blink", "The Forgetful Legend, which appears and disappears depending on whether you're paying attention", "The Snarky Compass Rose, which mocks your sense of direction rather than helping it"] }
- #28river
Keys: river, waterway
Enabled · Selective (AND ANY) · After character · Order 10 · 75%
Entry settings
{ "description": "A meandering stream that flows in whatever direction it pleases at the moment, sometimes uphill, sometimes in spirals, always unpredictable.", "notable_features": [ "The Lazy Rapids, which only move when sufficiently motivated", "The Reverse Falls, where water flows skyward", "The Forgetful Fork, which never remembers which way it was going" ] }
- #29door
Keys: door, portal
Enabled · Selective (AND ANY) · Author’s note top · Order 10 · 75%
Entry settings
{ "description": "A doorway that may or may not lead where you expect, depending on its mood.", "notable_features": [ "The Sassy Knocker, which refuses to be used unless flattered", "The Revolving Mystery, a door that cycles through random locations", "The Tricky Threshold, which sometimes leads to yesterday" ] }
- #30watch
Keys: watch, timepiece
Enabled · Selective (AND ANY) · Author’s note bottom · Order 10 · 75%
Entry settings
{ "description": "A clock worn on the wrist that sometimes runs backward, skips moments, or stops time entirely when it feels overworked.", "notable_features": [ "The Snooze Dial, which lets you pause reality for a nap", "The Temporal Loop Gear, which rewinds an awkward conversation", "The Alarm of Doom, which only rings when something terrible is about to happen" ] }
- #31cape
Keys: cloak, cape
Enabled · Selective · Depth 4 · role not set · Order 10 · 75%
Entry settings
{ "description": "A flowing garment that grants its wearer either invisibility, flight, or a dramatic flair, depending on how dramatically it is swished.", "notable_features": [ "The Chameleon Cloak, which changes colors based on your mood", "The Wind Whisperer, which billows theatrically even with no wind", "The Vanishing Veil, which works most of the time" ] }
- #32bouncebeast
Keys: bouncebeast, springy creature
Enabled · Selective (AND ANY) · Author’s note bottom · Order 10 · 75%
Entry settings
{ "description": "A playful animal with rubbery legs that allow it to bounce incredible distances, often startling travelers.", "notable_features": [ "Can leap over small rivers and walls in a single bound", "Uses bouncing as its primary form of movement, making it hard to catch", "Emits a joyful squeak every time it lands" ] }
- #33gigglebeast
Keys: gigglebeast, laughing creature
Enabled · Selective (AND ANY) · Author’s note top · Order 10 · 75%
Entry settings
{ "description": "A fuzzy critter that giggles uncontrollably whenever it is touched, making it nearly impossible to sneak up on anything.", "notable_features": [ "Can’t stop giggling even when frightened", "Fur is incredibly soft and often used to make enchanted pillows", "Has an infectious laugh that causes others to chuckle involuntarily" ] }
- #34centaur
Keys: centaur, half-human, half-horse
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A noble creature with the upper body of a human and the lower body of a horse. Centaurs are known for their wisdom, archery skills, and love of puns.", "notable_features": [ "Their ability to gallop at incredible speeds", "Their tendency to speak in riddles or rhymes", "Their disdain for being ridden (unless they really like you)" ] }
- #35dragon
Keys: scaly, fire-breathing, dragon
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A massive, fire-breathing reptile with a love for treasure and riddles. Dragons are both feared and respected for their intelligence and power.", "notable_features": [ "Their ability to breathe fire, ice, or other elements depending on their type", "Their hoards of gold and gems", "Their tendency to challenge travelers to riddling contests" ] }
- #36griffin
Keys: half-lion, griffin, half-eagle
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A majestic creature with the body of a lion and the wings and head of an eagle. Griffins are known for their pride, strength, and love of shiny objects.", "notable_features": [ "Their ability to fly at great speeds", "Their sharp talons and beak", "Their tendency to collect glittering treasures" ] }
- #37snake
Keys: snake, basilisk, balisk
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A serpent-like creature with a gaze that can petrify anyone who meets its eyes. Balisks are feared for their deadly stare and cunning nature.", "notable_features": [ "Their petrifying gaze", "Their ability to slither silently through the underbrush", "Their tendency to guard hidden treasures" ] }
- #38bat
Keys: Blink Bat, teleporting, bat
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A small, winged creature that teleports unpredictably when startled. Blink Bats are known for their erratic movements and love of shiny objects.", "notable_features": [ "Their ability to teleport short distances", "Their tendency to startle travelers by appearing suddenly", "Their love of collecting small, glittering items" ] }
- #39chortling chimera
Keys: Chortling Chimera, three-headed, laughing
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A three-headed beast with the body of a lion, the wings of a dragon, and the tail of a serpent. The Chortling Chimera is known for its terrible jokes and infectious laughter.", "notable_features": [ "Its three heads, each with a distinct personality", "Its tendency to laugh at its own jokes (even when no one else does)", "Its ability to breathe fire, ice, and acid" ] }
- #40giggling goblin
Keys: trickster, Giggling Goblin, mischievous
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A small, green-skinned creature that thrives on pranks and mischief. Giggling Goblins are known for their high-pitched laughter and love of chaos.", "notable_features": [ "Their ability to disappear and reappear in a puff of smoke", "Their love of playing harmless (or not-so-harmless) pranks", "Their tendency to giggle uncontrollably when caught" ] }
- #41puddle prowler
Keys: puddle, Puddle Prowler, disguise
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A sneaky creature that disguises itself as a harmless puddle. Puddle Prowlers are known for ambushing unsuspecting travelers who step too close.", "notable_features": [ "Their ability to mimic the appearance of a puddle perfectly", "Their tendency to leap out and startle travelers", "Their slippery, gelatinous bodies" ] }
- #42snarky sphinx
Keys: Snarky Sphinx, riddling, sarcastic, riddler, riddle, riddles
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A feline creature with the body of a lion and the wings of an eagle. The Snarky Sphinx is known for its love of riddles and biting sarcasm.", "notable_features": [ "Its ability to pose impossible riddles", "Its tendency to judge answers with scathing wit", "Its majestic yet intimidating presence" ] }
- #43punflower
Keys: Punflower, sunflower, puns
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A golden flower that thrives on wordplay. Punflowers bloom only when someone tells a particularly clever pun nearby.", "notable_features": [ "Their petals change color based on the quality of the pun", "They emit a faint giggling sound when amused", "They wilt dramatically at bad jokes" ] }
- #44tangle tree
Keys: vines, tangle-tree, Tangle Tree, dangerous
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
{ "description": "A carnivorous tree with long, grasping vines. Tangle Trees lure unsuspecting travelers with the promise of shade, only to ensnare and devour them.", "notable_features": [ "Their vines are strong enough to crush bones", "They emit a sweet, hypnotic scent to attract prey", "They are highly resistant to fire and axes" ] }
- #45breadfruit tree
Keys: edible, Breadfruit Tree, fruit
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A tree that grows loaves of bread instead of fruit. The bread is always fresh, warm, and perfectly buttered.", "notable_features": [ "The loaves come in a variety of flavors, from sourdough to cinnamon raisin", "The tree hums softly when its bread is being picked", "It wilts if anyone tries to take more than their fair share" ] }
- #46laughing lily
Keys: flower, humor, Laughing Lily
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A delicate flower that giggles when touched. Laughing Lilies are known for their cheerful demeanor and ability to lift spirits.", "notable_features": [ "Their petals shimmer with a soft, golden glow", "They release a calming scent when they laugh", "They wilt if exposed to negativity or grumpiness" ] }
- #47sneezewort
Keys: Sneezewort, plant, sneezing
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A small, unassuming plant that causes uncontrollable sneezing when its pollen is inhaled. Sneezewort is often used in pranks and practical jokes.", "notable_features": [ "Its pollen is invisible and odorless", "The sneezing fits last exactly 7 minutes", "It grows in clusters, making it hard to avoid" ] }
- #48whispering willow
Keys: advice, Whispering Willow, tree
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A wise old tree that offers cryptic advice to those who listen closely. Whispering Willows are known for their soothing voices and enigmatic wisdom.", "notable_features": [ "Their leaves rustle with whispered secrets", "They only speak to those who show genuine curiosity", "Their advice is often riddled with puns and wordplay" ] }
- #49firefern
Keys: plant, Firefern, flames
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A fern that glows with a warm, fiery light. Fireferns are often used as natural torches, but they can burst into actual flames if provoked.", "notable_features": [ "Their fronds emit a soft, flickering glow", "They thrive in hot, dry environments", "They can ignite if touched too roughly or exposed to strong emotions" ] }
- #50ogre-fen-ogre fen
Keys: Ogre-Fen-Ogre Fen, ogres, swamp
Enabled · Selective (AND ANY) · After character · Order 10 · 90%
Entry settings
{ "description": "A vast, murky swamp inhabited by ogres. The Ogre-Fen-Ogre Fen is known for its treacherous terrain and the loud, bellowing laughter of its residents.", "notable_features": [ "The swamp is filled with quicksand and hidden sinkholes", "Ogres here are particularly fond of riddles and puns", "The air is thick with the smell of mud and ogre sweat" ] }
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