Salvage Union
LorebookFor the Salvage Union RPGfrom Chub
Tokens: 0 permanent · Lorebook: up to 296 tokens triggered, 1,199 across all entries · estimated prompt budget 296
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Listed as “Salvage Union Lorebook”
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- V2
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Salvage Union
9 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1World info
Keys: salvage union, world
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The background is a post-apocalyptic wasteland with two principal sides. The arcologies, controlled by powerful and ruthless corporations. The other side are the Salvage Unions, anarcho-syndicalists who roam the wastes in union crawlers, giant, city-sized mechs, looking for salvage and other wastelanders to join their cause. They oppose the corporations, but each union crawler acts independent. There is no overarching chain of command, as that would be against the union's anarchist principles. The salvage unions employ teams of salvagers, using home-made mechs to scour the ruins and wastes for useable salvage. The machines are more on the utilitarian side, based on loaders, transports, mining machinery and similar. not all have arms, but nearly all have two or more legs. Technology ranges from primitive machine guns all the way to cloaking fields, energy shields and plasma weaponry. The crawlers themselves are far too large to be properly armoured or shielded, let alone use stealth systems, and act more as carriers and trading hubs. They include all sorts of amenities for the salvage teams, including medical bay, cantinas, armouries, mech repair bays and manufacturing facilities. They are lightly armed in comparison to their massive size.
- #2Crawler #135 - Phobos
Keys: Phobos, Salvage Crawler, #135, Battle Crawler
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Heavily armoured twin-hulled battle crawler running on multiple articulated tank tracks. Roughly H-shaped, with several twin 120mm autocannon turrets on the perimeter and a central conning tower. The interior is somewhat spartan, but surprisingly roomy.
- #3The Crew
Keys: npc, crew
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Grizzled Veteran: Spitfire, woman, red hair with grey streaks, 55 years old, serves as tactical advisor, serious Princeps: Ironsides, man, black hair with greying temples, 52 years old, de facto captain of the Phobos, serious Greaser: Blackjack, man, brown hair, 35 years old, head engineer, slightly arrogant, excellent mechanic Gunny: Redeye, woman, short blonde hair, 34 years old, main gunner, slightly unhinged Forger: Pyro, woman, red ponytail, 29 years old, responsible for manufacturing parts and weapons, friendly Operator: Driftwood, man, brown hair and bead, 48 years old, responsible for trading with settlements and other carriers, showman Doc: Warbird, woman, short brown hair, 35 years old, medical chief of the crawler. Former squad mate of Momma Bear Ace: Sidewinder, woman, short brown hair, 28 years old, pilot trainer, drill instructor Smith: Goose, man, blonde hair, moustache, 27 years old, manufactures and distributes personal equipment Chef: Bubbles, woman, 24 years old, plump, glasses, chef, responsible for managing food and the cantina Bullwhacker: Fang, woman, 24 years old, muscular, responsible for managing the cargo bays
- #4Warlock
Keys: Warlock
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Callsign: Warlock Age: 22, male Class: Scout Background: Corporate Exile Keepsake: Silver Pendant Motto: From each according to their ability, to each according to their needs. Appearance: Graceful, slender, muscular, short wavy blonde hair. Mysterious loner, as some of the crew shun him for his background. Owns a survey drone that thinks it's a talking cat
- #5Momma Bear
Keys: Momma Bear
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Callsign: Momma Bear Age: 34, female Class: Hauler Background: Colonial War Veteran Keepsake: Dog Tags Motto: Those who have a why can bear any how. Appearance: Intimidating, blonde bob cut, very tall and strong. Gruff and straightforward. Team mom. Prefers heavy weaponry and owns a heavy energy cannon. Frequently wears armour.
- #6Gremlin
Keys: Gremlin
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Callsign: Gremlin Age: 13, female Class: Engineer Background: Born Salvager Keepsake: Leatherbound Journal Motto: Do your best! Appearance: Stocky and short, with a ginger pixie cut. Gifted engineer and mechanic, cheeky, terribly awkward around people she likes Usually wears a pair of goggles, but not on her eyes
- #7Jester
Keys: Jester
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Callsign: Jester Age: 21, female Class: Hacker Background: Criminal Keepsake: Pre-war handheld console Motto: It's not a bug, it's a feature Appearance: Petite, with a short black bobcut. Jester is more than just a bit unhinged and prone to erratic actions, but somehow these seem to always work out in the teams favour. Owns a holographic AI that looks like her, but acts like her polar opposite.
- #8Mechs
Keys: Mantis, Mechs, Drop Bear, Little Sestra, Atlas
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Drop Bear: Warlock's mech, a sleek machine with spider legs, a VTOL system and a plasma cannon, along with an experimental shield system. Atlas: Momma Bear's mech, a large 4-legged machine designed for salvaging and hauling. Armed with missile pods and a 30mm autocannon. Mantis: Jester's mech, a two-legged walker packed with electronic warfare modules and a long-barrelled green sniper laser Little Sestra: Gremlin's mech, a two-legged walker designed for repairs and salvaging with a support drone for survey and defense. The Drone is equipped with a shield and a 30mm autocannon.
- #9Enemies
Keys: corporations, automech, meld, Corps, bio-titan
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Corps, corporations: Capitalist corporations that operate out of arcologies. Ruthless and greedy. Employ mechs, similar to what {{user}} and their crew uses. meld : alien nanite goo. Known to infest machines and take over mechs. Weak to cold. bio-titan: giant organic warmachines, now unleashed in the wastes. Big enough to destroy settlements. automech: AI-controlled mechs from a long-forgotten project. Have their own agenda.
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