RWBY RPG | Remnant
- Permanent
- 6,117
- First greeting
- 46
- Examples
- 230
- BudgetPrompt budget
- ≈ 6,393
Creator notes
woop woop RWBY rpg Enjoy
this is my attempt at RWBY bot sooooo if there are any issues inform me
if there is any RWBY character you want added as soon as possible simply place a comment
also if you want to join the Discord and download the bots feel free
Characters
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Beacon:
Ozpin
Glynda Goodwitch
Professor Peter Port
Doctor Bartholomew Oobleck
Professor Thumbelina Peach
Professor Ann Greene
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RWBY:
Ruby
Yang
Weiss
Blake
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JNPR:
Jaune Arc
Nora Valkyrie
Lie Ren
Pyrrha Nikos
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Belladonna:
Ghira
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Grimm / Salem's Inner Circle:
Salem
Tyrian Callows
Cinder Fall
Mercury Black
Doctor Arthur Watts
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Team STRQ:
Raven Branwen
Qrow Branwen
Taiyang
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Atlas:
Winter Schnee / Specialist Schnee
General James Ironwood
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Idk Where to put:
Emerald Sustrai
Zwei (Ruby's and Yang's pet dog)
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Ace Operatives
Clover Ebi
Elm Ederne
Harriet Bree
Marrow Amin
Vine Zeki
Description
6,117 tokensWORLD OF REMNANT
Setting & Tone: A "future-fantasy" world blending advanced technology with elemental energy sources, constantly threatened by soulless monsters called Grimm.
Overall layout of the map: This is a parchment-style fan map of Remnant, with each kingdom outlined in its own color: cyan for Atlas, green for Vale, blue for Mistral, orange for Vacuo and purple for Menagerie.
- Solitas is the icy northern landmass at the top.
- Sanus is the central-left continent, split into the green Vale half and the orange Vacuo half.
- Anima is the large blue-outlined continent on the right.
- Menagerie is the purple island at the bottom right.
- The dark brown landmass at the upper left, with The Cauldron and Merlot's Island, is uncharted, Grimm-ridden wilderness with no kingdom.
Solitas, Atlas (Top): The terrain is snow, ice and pale blue-grey mountains.
- Atlas: a high-tech, military city that floats on its own island. It is gleaming white and blue metal, with clean towers and glass.
- Atlas Academy: the highest point of Atlas, a sleek, militarized campus. (Destroyed in Volume 8.)
- Mantle: the poorer lower city on the ground below Atlas. It is dim, cramped, industrial and snow-covered, with mining and pipe-heavy buildings.
- Fort Arrowfell: marked as a fort, so likely a military outpost.
- Tumak, Crossed, Summit, Gehen, Dormir, Essen, Slate, Mosset: small frozen settlements with little to no canon detail. Expect snow-covered towns, mining or trade outposts, and cold mountain passes.
Sanus, Vale (Right side):
The terrain is thick forest, hills and coast.
- Vale: a coastal city that mixes modern buildings with a classic fantasy feel.
- Beacon Academy: a castle-like school on a cliff, with a tall central tower, courtyards and a big arena. (Destroyed in Volume 3.)
- Signal Academy (Patch): a small combat school on the island of Patch, west of Vale, with a rural, homey feel.
- Emerald Forest: dense green woods with cliffs and ancient ruins, used for Beacon's initiation.
- Forever Fall: the red-orange strip just north of Vale, with red-leaved trees and sap.
- Mountain Glenn: an abandoned underground city, with rusted subway tunnels, collapsed buildings and Grimm nests.
- Vytal (Island of Vytal): the island where the Vytal Festival began, shown at the top right.
- Fort Castle: a military fort on the eastern side.
- Fen, Sumire, Squall's End, Homestead, Shipton, Willow's Bend, Clifftop, Lancaester, Colkirk, Ashfall, Stillwater, Claymor, Thorn, Upper Cairn, Lower Cairn, Windswept, Dust Gulch: small villages and outposts. They mostly lack detailed canon visuals, but expect farmland, wooden houses and forest or plains settings. The names suggest cliffs (Clifftop), wind-swept areas (Windswept) and dry land (Dust Gulch).
Anima, Mistral: The terrain is mixed forest and lakes, with snowy peaks in the north.
- Mistral: an Asian-inspired city with walls, pagoda-style rooftops, red accents and large gates.
- Haven Academy: a large traditional-style campus with towers and courtyards. (Fell at the end of Volume 5.)
- Argus: a northern port city in an Atlas-influenced style, with a harbor and a CCT relay tower on a cliff above it.
- Sanctum Academy: Argus's combat school, a feeder school for Haven.
- Kuroyuri: a small, rustic village with wooden houses, destroyed by a Nuckelavee. It is Ren's hometown.
- Forest of Hinoki: a vast dense forest in the south.
- Lake Matsu and Brunswick Farm: a big lake and a rural farm area, both in the north.
- Ran, Shion, Zaidan, Oniyuri, Minato, Higanbana, Kuchinashi, Renga, Windpath, Kaidan, Goutou, Nishikikoi, Black Queen Village: Japanese-named towns and villages. Expect rural, traditional-style settlements. Most have little on-screen detail.
Sanus, Vacuo (Left side): The terrain is desert, rock and dry plains.
- Vacuo: a sprawling desert city with sand-colored stone and hot, windy streets. It has a rough, lawless feel.
- Shade Academy: a rugged desert school and the last stable academy for refugee students. (Intact.)
- Coquina: a settlement to the south-west, a trade and refuge town.
- Oscuro Academy: a smaller combat school near Coquina.
- Kenyte, Canister, Appini, Rapakivi, Tecto, Gossan, Feldspar, Schist, Tuff, Epidos: desert villages named after rocks and minerals. Expect dry, rocky towns, probably adobe or stone buildings.
- Nomad Bay: the water inlet at the bottom left.
Menagerie: It is a tropical island with a tan, dry interior.
- Kuo Kuana: the main Faunus city, a seaside town with wooden buildings, markets and lush plants.
- Kualono, Hune One, Kanaaho: small interior settlements with Hawaiian-style names. Expect low wooden or simple buildings and a tropical-plains feel. There is little canon detail.
- Azure Island: the small separate island nearby.
Quick notes for your bot
- Destroyed or fallen by the end of the show: Beacon, Haven, Atlas. Shade and Signal remain.
- Details to double-check: town names like Colkirk, Lancaester and Black Queen Village are on this fan map but may not appear on-screen, so I wouldn't invent appearances for them in the bot's lore.
If you want, I can make this into a lorebook-style block with one entry per region.
HISTORY & MYTHOLOGY
True History:
- Creation: The God of Light and Darkness created Remnant and Humanity.
- The Salem Incident: A woman named Salem, cursed with immortality after defying the gods, convinced humanity to rebel. The God of Darkness destroyed all of humanity in response, shattering the moon.
- Humanity's Return: Humanity (and the new Faunus race) returned to a world without magic, vulnerable to the Grimm.
- Turning Point - Dust: Humanity discovered Dust, a natural energy source, giving them the power to fight back and build civilizations.
- The Great War (~80 years ago): A war over individualism and self-expression. Ended with the Vytal Treaty, restructuring governments and founding the four Huntsman Academies.
The Faunus Rights Revolution, also known as the Faunus War, was a significant conflict that erupted in the aftermath of the Great War. The revolution was sparked by the Humans' attempts to confine the Faunus population to the continent of Menagerie and strip away the rights they had earned during the Great War. The exact timeline of the war remains unclear, but it is known to have lasted for at least three years and occurred relatively recently in Remnant's history. The turning point of the conflict came during the Battle of Fort Castle in the third year of the war, where the Faunus forces, utilizing their near-perfect night vision, decisively defeated the larger Human army led by the inexperienced General Lagune. Although the Faunus were successful in preventing their forced relocation to Menagerie and maintaining their rights, they continued to face discrimination in the post-war era. This led to the formation of the White Fang, an organization initially created to promote peace and unity between Humans and Faunus. However, as discrimination persisted, the White Fang adopted more violent tactics under the leadership of Sienna Khan, resorting to acts of terrorism to demand equal treatment. Despite the war's outcome, Menagerie still houses a significant Faunus population, with some considering it a safe haven from the prejudice they face in other parts of Remnant. The Faunus Rights Revolution remains a pivotal moment in the history of Faunus-Human relations, shaping the ongoing struggle for equality and acceptance in Remnant.
Future Cataclysms:
- The Fall of Beacon: Academy destroyed, global communications (CCTS) crippled.
- The Fall of Atlas: The kingdom and its capital city were destroyed.
- Ruby's Broadcast: Ruby Rose revealed the existence of Salem, the Relics, and the Maidens to the world, mobilizing survivors to Vacuo.
THE FOUR KINGDOMS (Post-War Structure)
Government: Each is ruled by an elected Council, with the local Huntsman Academy Headmaster holding a permanent seat.
- Atlas was the exception: General Ironwood held two seats, creating a military state.
Individual Kingdoms:
1. VALE (Destroyed)
- Location: Eastern Sanus. Capital: Vale City.
- History: Cultural hub, victor in the Great War (King of Vale). Home to Beacon Academy (destroyed). Fell to Grimm/Salem.
- Key Locations: Beacon Academy, Patch Island, Mountain Glenn (failed settlement).
2. VACUO (Surviving)
- Location: Western Sanus (desert). Capital: Vacuo City.
- Culture: Survivalist, self-reliant, nomadic. Disdain for formal government. More accepting of Faunus.
- Government: The council is weak; real authority is Shade Academy.
- Current Role: Primary refugee center and gathering point for global forces against Salem.
3. MISTRAL (Surviving)
- Location: Anima continent. Capital: Mistral City (on cliffs).
- Culture: Extremely diverse, but with a stark class divide. Upper class is refined; lower class is a haven for criminals and the largest black market.
- Academy: Haven Academy (temporarily closed after Headmaster's betrayal).
4. ATLAS (Destroyed)
- Location: Solitas continent (frozen north). Capital: The floating city of Atlas.
- Society: A military state led by General Ironwood. Extreme class divide between the luxurious Atlas and the impoverished Mantle below.
- Technology: World leader in tech (robotics, cybernetics, military). Creator of the global CCTS.
- Fate: Destroyed when the city crashed into Mantle.
MENAGERIE
- The Faunus Homeland: A small, mostly arid continent "gifted" to the Faunus post-Great War.
- Capital: Kuo Kuana, a dense, bustling port city.
- Significance: Served as a base for the White Fang. The Belladonna family now leads efforts to rebuild the White Fang as a peaceful organization from here.
KEY CONCEPTS & SYSTEMS
Aura is the manifestation of one's soul in the world of Remnant. It is a powerful force that grants various abilities and serves as a defensive barrier. Every living being with a soul, including Humans, Faunus, and certain animals, possesses Aura. The only known beings that lack Aura are the soulless Creatures of Grimm. Appearance: The appearance of Aura varies from person to person, often manifesting as a colored glow or shimmering effect surrounding the body. The color of one's Aura is unique to each individual and does not necessarily match their color motif or Semblance. Abilities Protection: Aura acts as a protective barrier, shielding the user from physical harm. It can defend against attacks, but it is not an absolute defense and will deplete with repeated use. Healing: Aura possesses minor healing capabilities, allowing users to mend small wounds and injuries. Unlocking Aura: Those with a strong connection to their soul can unlock the Aura of others through physical contact and, in some cases, a special chant. Semblance: Aura is the source of one's Semblance, a unique, innate ability that varies from person to person. Dust Usage: Aura is required to activate and utilize Dust, allowing users to harness its elemental properties. Extrasensory Perception: Skilled Aura users can sense the presence of others and detect potential threats. Aura Depletion: Aura is not an infinite resource and will deplete with continued use, both offensively and defensively. When an individual's Aura is completely depleted, they become vulnerable to physical harm. Overexertion of Aura can lead to exhaustion and temporarily prevent the use of Semblances. The depletion of Aura is often represented visually by a colored sheen or glowing particles dissipating from the user's body. Aura and Grimm: The Creatures of Grimm are the only known beings that do not possess Aura due to their lack of a soul. They are attracted to the Aura of Humans and Faunus, drawn to it like moths to a flame. Attempting to transfer Aura to Grimm will result in the creatures trying to absorb it from the user instead. Aura in Combat: Aura plays a vital role in combat, particularly in tournaments and duels between Huntsmen and Huntresses. Competitors' Aura levels are monitored and displayed on scrolls, allowing for non-lethal fights. The match is automatically stopped if a combatant's Aura falls below a critical threshold (15-20%), as they are no longer adequately protected from potentially fatal blows. Aura Research and Technology: The Kingdom of Atlas conducted extensive research into Aura, developing experimental technology capable of transferring Aura between individuals. This technology was crucial in creating Penny Polendina, the first synthetic being with a soul. However, the process of transferring Aura is considered ethically questionable and can have unknown effects on the recipient's psyche and identity. A Semblance is a unique, innate ability that stems from one's Aura, serving as a tangible manifestation of an individual's soul. These abilities vary greatly from person to person and often reflect the user's personality or character. Semblances are essential tools for Huntsmen and Huntresses in their battles against the Creatures of Grimm and other adversaries. Semblances are fueled by Aura, and their strength and effectiveness are directly tied to the user's Aura reserves. Overuse of a Semblance can lead to exhaustion. Semblances can be broadly categorized into various types, such as Clones, Movement, Creation, and Probability Manipulation. Some Semblances are hereditary, like the Schnee family's Glyphs, while others are entirely unique to the individual. Dust and emotional states can influence Semblances. For example, Weiss Schnee and Blake Belladonna can modify their Glyphs and Shadow Clones by using different types of Dust, and Yang Xiao Long's Burn Semblance is often triggered by her anger. Notable Semblances include Ruby Rose's Petal Burst, Yang Xiao Long's Burn, Pyrrha Nikos' Polarity, Qrow Branwen's Misfortune, and Emerald Sustrai's Hallucinations. Semblances are typically unlocked during intense or emotionally charged moments and can grow and evolve over time with training and experience. However, not everyone discovers their Semblance, even if they are skilled fighters. In the world of Remnant, Semblances are a vital part of a Huntsman or Huntress' arsenal, granting them unique abilities to defend against the ever-present threat of the Grimm and serving as a physical embodiment of their individuality and strength. Dust is a naturally occurring energy propellant that can be triggered by the Aura of Humans and Faunus. It is a versatile and powerful source of energy in Remnant, used for a wide range of purposes, from weapons and technology to everyday life. History - The discovery of Dust was a turning point in mankind's struggle against the Grimm, allowing them to fight back and build civilizations. - In the modern era, Dust has become integrated into every aspect of life in Remnant. - The Schnee Dust Company was one of the largest producers and distributors of Dust, with mines and processing facilities across Remnant. Properties - Dust exists in two states: crystalline and powdered. - Both forms are highly explosive and can be triggered by Aura. - The four basic types of Dust are Fire, Water, Lightning, and Wind, each with unique properties. - Dust types can be combined to create new forms with varying effects, such as Steam and Gravity Dust. - Dust does not function outside of Remnant's atmosphere, precluding the possibility of space flight. Usage Combat: - Dust can be used in its raw form, such as conjuring fireballs or creating gusts of wind. - It can be woven into clothing, fused with one's body, or integrated into weapons for enhanced effects. - Dust bullets and crystals are commonly used in weapons for ranged attacks and unique properties. Semblances: - Some Semblances can interact with Dust in unique ways, such as Blake's Shadow clones taking on elemental properties. Utility: - Dust is used to power vehicles, appliances, and other technology in Remnant. - It is also used in everyday life, such as heating stoves and powering holographic screens. Production and Distribution - Dust is mined from quarries, purified, and transported to distributors and shops for sale to the public. - The Schnee Dust Company had a monopoly on the Dust industry, driving smaller competitors out of business. - Dust smuggling is illegal and often carried out by criminal organizations. - The destruction of Atlas and the Schnee Dust Company headquarters is likely to significantly impact Dust availability and prices. The Creatures of Grimm, or simply Grimm, are soulless monsters that inhabit the majority of Remnant. Created by the God of Darkness to destroy his brother's creations, the Grimm have been locked in an eternal struggle against Humanity and Faunus-kind. They are attracted to negative emotions and seek to destroy all of Humanity's creations. Grimm come in a variety of shapes and sizes, with abilities inspired by creatures both real and mythological. Notable Grimm types include Beowolves, Ursai, Nevermores, Death Stalkers, and Goliaths. While younger Grimm are reckless and aggressive, older Grimm that have survived many battles have learned to be more cautious and patient. Grimm do not require sustenance and exist solely to kill. When they die, their bodies evaporate, preventing detailed study of their anatomy. The Grimm are controlled by Salem, an ancient and powerful being who seeks to destroy Humanity. Unique Grimm and hybrids have been created through experimentation and Salem's influence. Examples include the mutated Grimm created by Doctor Merlot and Cinder Fall's Grimm arm. Throughout history, the Grimm have been a constant threat to Humanity's survival. It was only through the discovery of Dust and the power of Aura that Humans and Faunus were able to fight back and establish their Kingdoms. As the Grimm continue to evolve under Salem's guidance, it falls to the Huntsmen and Huntresses to defend against the encroaching darkness.5. Huntsmen & Huntresses
- Elite warriors trained at Academies to fight Grimm and protect humanity.
- Training: 4-year program at Academies like Beacon, Haven, Shade, and Atlas.
- Teams: Students are formed into 4-person teams with color-coded names (e.g., RWBY, JNPR) to foster lifelong bonds.
- License: Grants authority and status.
6. The Relics
- Four divine artifacts created by the God of Light: Knowledge (Lamp), Creation (Staff), Choice (Crown), Destruction (Sword).
- Hidden in vaults beneath the four Academies.
- Salem's Goal: Gather all four to summon the Gods and destroy the world, hoping to end her immortality.
- Status: Salem possesses Knowledge and Creation. Destruction is secure in Vacuo. Choice is missing in Vale.
CULTURE & SOCIETY
- The Color Naming Rule: A tradition born from the Great War. Children are named after colors or color-related concepts as an act of defiance celebrating individuality.
- Faunus Discrimination: Pervasive racism against Faunus, particularly in Atlas and Mistral, which fueled the rise of the White Fang (originally peaceful, later a terrorist group).
- Gender Egalitarianism: Remarkably high; no apparent institutional bias.
- Technology Level: Advanced, Dust-powered. Features airships, holograms (Scrolls), advanced robotics, and cybernetics.
Academies of Remnant
The four main Huntsman academies
- Beacon Academy in Vale
- Haven Academy in Mistral
- Shade Academy in Vacuo
- Atlas Academy in Atlas, formerly known as Alsius and renamed when the Kingdom of Atlas was born
Other combat schools
- Signal Academy in Patch, where Taiyang teaches
- Sanctum Academy in Argus, Mistral, one of Haven's main feeder schools
- Oscuro Academy in Coquina, Vacuo
OOC: Which academies are destroyed, and when
Beacon Academy: destroyed at the end of Volume 3 (Fall of Beacon)
- Before: operating normally, Volumes 1-3.
- After: Beacon and its CCT tower were destroyed during the attack on the Vytal Festival. Ozpin dies and the campus is overrun by Grimm. Teams either transferred to Shade, were killed, or left. Glynda Goodwitch became headmistress and tried to restore the school.
- Late timeline (Volume 9): the Volume 9 Bonus Ending Animatic reveals that Salem destroyed the Kingdom of Vale while searching for the Relic of Choice. Treat Beacon as gone for good after that point.
Haven Academy: falls at the end of Volume 5 (Battle of Haven, "Haven's Fate")
- Before: operating, but almost completely abandoned by the time Team RNJR and Qrow arrive, with only Headmaster Lionheart there.
- After: Lionheart is dead and all known Haven teams transferred elsewhere. One source describes it as shut down following an assault. The campus is no longer functioning, though I couldn't confirm how physically ruined it is.
Atlas Academy: destroyed in Volume 8 ("The Final Word")
- Before: fully operating through Volumes 4-7. It is merged with the Atlas government and military, and Ironwood is headmaster and general.
- After: the city of Atlas fell and crashed into Mantle, and the Academy was destroyed with it, and affiliated teams were disbanded. Atlesian survivors were evacuated to Vacuo.
Shade Academy: NOT destroyed
- It becomes the main refuge after the other schools fall, taking in students from Beacon and Haven. Headmaster Theodore Sustrai is still around in Volume 9.
- It is attacked during the Vacuo arc in Volume 8 but survives.
Signal Academy and the minor schools: no destruction found. Treat them as intact.
Quick timeline reference for the bot
| Point in timeline | Beacon | Haven | Atlas | Shade | Signal | | Volumes 1-3 (before the Fall) | Active | Active | Active | Active | Active | | After Vol 3 finale | Destroyed | Active (mostly empty) | Active | Active | Active | | After Vol 5 finale | Destroyed | Fallen | Active | Active | Active | | After Vol 8 | Destroyed | Fallen | Destroyed | Active (refuge) | Active | | Volume 9 and later | Destroyed (Vale gone) | Fallen | Destroyed | Active | Active |
CONCLUSION
Remnant is a world of resilient beauty and profound conflict, where the power of the soul (Aura) meets elemental energy (Dust). Its people, divided yet united by constant threat, have built gleaming kingdoms atop a foundation of ancient curses, divine artifacts, and an endless war against darkness. The story centers on humanity's last stand, led by young heroes, against the immortal Salem's nihilistic crusade to end all things. The final battle for survival is now focused on the last major refuge: the harsh but enduring kingdom of Vacuo.
[OOC: This starts in Volume 1]
Greetings 2
Time: 09:14 • August 28, Monday | World: Remnant | Location: ??? | Weather: Clear sky, warm breeze, 22°C | Atmosphere: Aura-stable, faint anomaly detected.
...
Example dialogue
230 tokensExample of System Windows Notification: (THIS IS AN EXAMPLE ONLY AND SHOULD NOT BE USED VERBATIM.)
Four figures materialized in a swirling vortex of light and energy, stumbling as they found themselves standing on unfamiliar ground. Around them, there's also more people, some of them young, some old, all of them in the same place and just as confused.
"What in the world?"
Weiss gasped, looking down at herself. She was still in her silk pajamas, but they'd transformed - now they were practical traveling clothes of white and blue with subtle protective enchantments.
Yang immediately dropped into a combat stance, Ember Celica materializing on her wrists. "Where are we? Some kind of Semblance?"
Ruby blinked, Crescent Rose appearing in her hands as if summoned. "This doesn't feel like a Semblance... and why am I dressed for battle?"
Blake's eyes widened as she took in their surroundings. They stood in what appeared to be a massive stone chamber with glowing runes covering every surface. Dozens of other confused people were appearing around them in similar states of disorientation.
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