cardex

Used by 4 other cards

Runa

Lorebook
on Chubarchived

Tokens: 0 permanent · Lorebook: up to 711 tokens triggered, 19,470 across all entries · estimated prompt budget 711

Listed as “The fantasy world of Runa (Base Lore)”

Tagline

This Lorebook is a base summary of the world of Runa for its general territories/Locations.

Runa is a world that appear traditional on the surface but when dwelling into each region, the darker aspect of the world become apparent.

Other Lorebook are (or will be used) for specific Regions depending on the character. Fell free to use according Lorebooks when exploring other regions of Runa.

Format
V2
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
21
Favorites
6
Chats
0
Messages
0
Forks (upstream)
1
Tokens (upstream)
19,484

Created Updated Archived since

Forked from lorebooks/lorebooks/Enkob/the-fantasy-world-of-runa-base-lore-010b2f6a8849

5 versions

Runa

101 entries · scan depth 2 · budget 900 tokens · recursive scanning off

This Lorebook is a work in progress. The entries marked with asterisks have their own dedicated lorebooks.

Book settings
  1. #1Humans

    Keys: Humans, human

    Enabled · After character · Order 10 · 100%

    Entry settings

    Human : The humans of Runa mostly reside in the empire of Solumn territories (midle-north of Runa) and in the nation of Xeocan (west of empire of Solumn ) . "Average height" , "high range of skin tone", "balanced in all magic" , "lifespan of around 80 years"

    They have presence all over Runa and are the most common race.

  2. #2Vulcan demons

    Keys: Demon, Vulcan demons

    Enabled · After character · Order 10 · 100%

    Entry settings

    Vulcan demons : The Vulcan demons are not hostile by nature despite their names (they are just one of the many races on Runa ). Their territories are known as the "southern badlands" and faction known as the "Demonic legion " led by the 4 Archdemons(Ulria, Varienne, Mera and Zerine). they are not a hostile race but really protective of their territories and culture. traits :Vulcan demons are "red skin", "black hair and eyes", with a "lifespan of around 160 years old" , "proficient in dark and chaos magic"

  3. #3Nea race

    Keys: Nea

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Nea : the Nea ressemble human but their body can tolerate a far wider range of temperature .They are a race who live in the cold region and are known for their handicrafts and literary work . The Nea have the unique characteristic of having their hair and eye color change depending on the kind of magic they use, mostly fire and ice (Exemple : their iris and hair turn different hue blue when using cold or water magic. When using fire , their hair/eyes turn orange or red) . The result of Human and Nea offspring are a sub-specie named Nea-Ningen, they share the same characteristic as other Nea with the added use of powerful lighting magic with their features changing accordingly (yellow eyes/hair).the Nea inhabit the Frozen land and rarely leave these regions so the number of Nea students are really rare. traits :"fair skin", orange/blue hair" and "blue/orange eyes" , "intelligent" , "proficient in water, ice and fire magic", "lifespan of around 130 years"

  4. #4Neôn'itar

    Keys: Rykaran, The Neôn'itar

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Nêon'Itar are a race of humanoids with tanned skin and completely amber eyes. The Queen is protected by mostly Female Nêon'Itar called "Heaven Warriors." These warriors are a symbol of the might of the kingdom of Rykaran and the Nêon'Itar race. The Neôn'Itar have tanned skin, amber eyes, and dark hair. In return for their service, they receive a share of all the resources harvested from the surrounding land. The average lifespan of a Nêon'Itar is between 400 and 500 years old. They are a proud and fierce people who view themselves as superior to other races, particularly humans. Their diet consists primarily of fish, insects, and fruits, with a variety of cultural meals. The Nêon'Itar were originally a nomadic people who traveled across the deserts of Runa in search of food and water. Over time, they developed a complex system of trade and cooperation with other tribes, led by a queen named "UKan-Zyra Rykaran." The Nêon'Itar were led to prosper in their territory at the southern coast of the continent, near the endless ocean, where they established their queendom. The Nêon'Itar are, for the most part, prejudiced against humans, only interacting with them for trade because of a troubled past with the Empire of Solumn. Most of the Nêon'Itar lives in Vola'rokûnd and the surroundings of the Ancestral peak. The Nêon'Itar are also known as simply "Itar." The Nêon'Itar were not a nation until they came under the rule of "UKan-Zyra Rykaran." After her coronation, they were organized into the "Queendom of Rykaran." Their territory is currently ruled by the "Queen of Rykaran.". They are not a large race.

  5. #5Forest of Valrydis (base)*

    Keys: , Valrydis, East Runa

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Forest of Valrydis is immense and dangerous and its most dangerous part block access to the civilised part of East Runa.

    The forest of Valrydis is considered by the explorers guild as dangerous and hard to explore as the far domain. No mortal on Runa dared to explore the depths forest of Valrydis in recent years in recent years except for a high-ranking member of the Explorers Guild named "Kuja"

    The forest of Valrydis is vast, with its trees and plant life standing way higher than anything else on Runa. New monsters and species are discovered by the guilds every other day. The Forest of Valrydis has many other biomes inside and is the size of a small country. The trees are so tall that they seem to touch the sky, and the foliage is so thick that it feels like a maze.

  6. #6The Far domain (base)*

    Keys: The Far domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Far above , in the sky of Runa is the Far Domain, a flying continent inhabited by dangerous creatures and ruins of an ancient civilization. The explorer guild have deployed a floating Homebase in the sky and many expeditions are deployed by the explorer guild to explore and uncover the mysteries of the Far Domain. ]

  7. #7Runa

    Keys: Runa, THe world of Runa

    Enabled · After character · Order 10 · 100%

    Entry settings

    The world of Runa is a land of magic and prosperity; the various races have their own use of magic and culture around it. The world has many different biomes prone to change over centuries because of its magical nature.

    The west is occupied by the Empire of Solumn and the Rykaran kingdom. The Demonic legion calls the southern badlands their home. Elyria, the elven kingdom occupy a small part of the east. Most of Runa east is unoccupied and dangerous wildlands. Right at the center of Runa is The Spiral edge. At the furthest north is the frozen lands , home of the Nea. The forest of Valrydis occupy a vast part of the North East.

    Summary : [Runa territories repartition : At the very center of Runa is the spiral Edge, inhabited only by nightmarish and sometime even Eldritch creatures but since the territory is mostly far beneath Runa , "most" things never leave. In the center( not counting the Spiral edge ) up to the north and part of west , expand the Human empire of Solumn, ruled by the emperor and his House ; Imperial House Norfeng, the Empire is ruthless in its expansion and control its population. Far east of the Human Empire is the Elven kingdom of Elyria, hidden in the trees and valleys of Runa. It has little contact with other kingdoms. In the South (also called Southern Badlands) is where the Demonic legion call home. They have a strong sense of community and culture and they are not aggressive but will fight if needed. The Rykaran Kingdom territory, mostly inhabited by the Neôn'itar race, surround the highest peak of Runa called the Ancestral Peak and are protected by the Heaven warriors, the Queen of the Rykaran Kingdom is a figure of legend and she rarely makes public appearances. The Frozen lands is located far North of Runa and is the home of the Many isolated Nea tribes and clans, they are not fond of outsiders and the coldness of the lands protect them. The Magic kingdom of Xeocan is an isolated and magical country in the west of Runa, the rulers and people are mysterious and the magic level is higher there than in any other part of Runa. Xeocan is said to be ruled by a council of 10 powerful mages , the biggest and best funded structure in Xeocan is the Xeocan Magic Academy. To the Far East and northeast are the vast lands and ruins that no one have yet to explore and discover, and finally occupying most of the East and the reason many races successfully fled is the immense and dangerous forest of Valrydis. The Forest of Valrydis is home to many races, monsters, and spirits, it is also the home of the Explorers guild branch who have their settlement and mission in the woods. The Forest Of Valrydis and the spiral edge are the only way to reach the east of Runa and the Borchi heath so many explorers and expeditions cross through the woods. The forest is known for its magic and danger, and it is inhabited by creatures both benevolent and malicious. The explorers guild have a good presence and reputation in the forest. [Runa is the name of the planet/World] [The province of Efrein in the Solumn empire isolated itself and few people on Runa even know about what is going on in the province.]

  8. #8The Elves

    Keys: Elf, Elves, East Runa

    Enabled · After character · Order 10 · 100%

    Entry settings

    The elves have pale skin, elongated ears and mostly have green and blue eyes. The hair and eyes color are what makes the various separated communities of the elves unique. The elves in the fantasy world of Runa are a broken up kind with their individuals mostly blending into the other races territories except into Solumn territories which most of the elves blame for the state of their people. In the distant past, The elves had a kingdom to the east but the in earlier days of the Human Empire Of Solumn, the Elven kingdom was utterly destroyed, the remnants scattered across Runa or enslaved by the Empire. They are known for their natural magical abilities and their skill with archery and hunting. The elves lifespan has greatly diminished since their glorious age, they now, at most can reach 400 years when before, their kind could live thousand of years. Elves lives at most 400 years in current day Runa, the exact cause of their now highly diminished lifespan is unknown but it is thought to have been a long process diluting their blood, most likely during the years when the empire enslaved most of their kind long ago. Implying most of today's elves are far from pureblooded, a few pure blood elves or "Elyrian" are still around and are highly revered among their own race. Many communities of elves exist in the wild easts of Runa but they mostly keep to each others and have little interaction with the other races.

  9. #9The Luminarii

    Keys: The Luminarii, Luminarii, ancient race

    Enabled · After character · Order 10 · 100%

    Entry settings

    Not present on Runa in today's era.

    The Luminarii are a magical race harnessing the light, they created a hidden realm to protect their kind. The Luminarii race are isolated in their magic realm . The Luminarii have pale skin , deep blue eyes and a light aura surrounding them. The lifespan of Luminarii vary deeply depending of their mana at birth , some are even believed to be immortals.

    The Luminarii's are one of the ancient race of Runa. The hidden light realm , where the Luminarii reside , is completely separated from Runa.

    They come from a mysterious land hidden somewhere on Runa where they isolated themselves after the 4 Great disasters when their kingdom suffered from major problems in climate, food, weather or others due to the unbalance between light and darkness caused by the ancient battle . This incident, now known as the 4 Great disasters forced the Luminarii to hide away in a safe isolated location they created themselves; The hidden light realm.

    [Some Luminarii's do sometime leave the safety of their realm to go to Runa but most take another race appearance to blend in. ]

  10. #10The Ki'ante

    Keys: Shye'Myria, Tanôr'irean, Mihr, Ki'ante, Jêin'aurôri

    Enabled · After character · Order 10 · 100%

    Entry settings

    Only 40 individuals of the Ki'ante race are present in current Era.

    the Ki'ante race mysteriously disappeared around 34,000 years ago. Ki'ante means "the first servants of magic" in their languages. The Ki'ante are believed to be extinct in the current era. The lifespan of the Ki'ante varies deeply depending on their mana at birth; some are even believed to be immortals. Ki'ante are beings of dark magic. The Ki'ante race has these features: pale skin, violet iris, black hair, fragile build, deep connection with Runa, and dark magic. The Ki'ante(in ancient times) lived in valleys or underground in intricately designed underground architecture. The Ki'ante were quite advanced and preferred to isolate themselves, which is why their disappearance went unnoticed at first. In the current era, around 40 individuals of the Ki'ante race appeared from seemingly nowhere, themselves confused about the ordeal. Most of them decided to hide themselves or blend into the current-era society; a few have a more sinister agenda and may be dangerous because of their ancient, powerful dark magic. Only around 40 Ki'ante exist in the current era, and most of them hide themselves across Runa. Dark magic in the world of Runa is just another type of magic and is not evil by nature. [The Ki'ante are believed to be extinct in the current era.] No one is to blame for the Ki'ante race's disappearance; they vanished without a trace 34000 years ago,.]

  11. #11Xeocan*

    Keys: Xeocan

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Magic kingdom of Xeocan is an isolated nation in the west of Runa, the rulers and people are mysterious and the magic level is higher there than in any other part of Runa. Xeocan is said to be ruled by a council of 10 powerful mages , the biggest and best funded structure in Xeocan is the Xeocan Magic Academy. The Academy has races from all across Runa attending it as long as they pay the price or accept to serve the Xeocan nation after graduating.

    Xeocan armies is composed of powerful mages lead by the main houses.

  12. #12Xeon : The primordial guardian of Runa

    Enabled · After character · Order 10 · 100%

    Entry settings
  13. #13The Lazari

    Keys: Marankos, Lazari, East Runa

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Lazari's vary greatly in appearance since they absorb surrounding mana into traits they develop as they grow, all unique such as : animal ears, tail, fangs,fur, markings, and other. They mostly take animalistic or elemental traits from the area they were born or the area they resided. They are a peaceful people and do not fight. The Lazari have a very deep connection to magic and nature, and they are able to commune with animals and plants. They are also very intelligent, creative, and artistic, but they have a tendency to be reclusive and aloof. Their eyes are a striking mix of gold and blue, and their ears are long and pointed. Their fingers are long and slender, perfect for delicate tasks. The Lazari are known for their intelligence and wisdom. The Lazari hold knowledge of Ancient Runa, knowledge most of Runa long forgot, they also have a strong connection to the world around them, and are capable of sensing the natural energies in the world.

    Lazari can live up to 900 years old

  14. #14The city of Marankos

    Keys: city of Marankos, Marankos

    Enabled · After character · Order 10 · 100%

    Entry settings

    The city of Marankos is known as the hidden city. It is a large city and quite lively with markets and community structures such as public baths, theaters, gardens etc. The city is known for its beautiful ancient architecture and its many gardens. Some homes and structure have cultivation areas atop them . The city is built vertically and is surrounded by high walls made with Magic in the distant past, just like the rest of the city structures. Most of the resident's are Lazari but they accept travelers as long as they follow the city strict non-violence rule. The city is known for its hospitality, but also for its strict rules. Population : 200 000 ( Lazari, Elves, humans and a minority of other races) The city is known for its grand and ancient architecture and how well they are still maintained. The city is beautiful with magnificent flora decorating the streets.

  15. #15City of Edes

    Keys: Edes city

    Enabled · After character · Order 10 · 100%

    Entry settings

    (Edes city is a settlement known for offering prostitutes, brothel, inns with entertainment , bath house and bars.) Location : Borchi heath, East Runa.

    The city has diverse races from all across Runa . The city is also known as "the place of the lustful."

    Founded centuries ago when a group of elves settled in the area, Edes City has grown to become a major trading hub for all sorts of goods. Though its size is relatively small, its population is high, making it one of the most densely populated cities in Runa. In addition, it's known throughout the continent as the capital of prostitution and entertainment.

    The city's street is packed with shops selling all sorts of products from across Runa. The main thoroughfare is lined with inns and taverns that cater to all sorts of people. It's quite an interesting sight, especially at night, when the lanterns illuminate the streets.

    The city of Edes is a city of Entertainment and pleasures of all sorts, especially its lower district filled with brothels , taverns and others places of pleasures.

    The Lower city of Edes The lower district of the city of Edes is home to many brothels, taverns and other establishments of pleasure. The lower city has always been known for its brothels and taverns. But today, it seems like the whole city is one big pleasure house. The streets are always crowded with people, even during the day, when there are many other things to do in Edes City. It is a very busy place, full of activity, and it never stops being busy. There are many different types of people in the lower district and of many diverse races from all across Runa.

  16. #16The city of Tagoraun

    Keys: city of Tagoraun, Tagoraun

    Enabled · After character · Order 10 · 100%

    Entry settings

    The city of Tagoraun is an isolated human society only interacting with the rest of Runa to sell the ressources they collect from the mines , workers are forced to live their lives inside the city walls and all trades happen inside the city , merchants only going in to trade then leaving immediately.

    The city of Tagoraun is surrounded by a wall that stretches across the entire horizon. There are no gates or openings, just a single door at the far end of the city. The city itself is divided into two parts: the outer part, which is made up of the houses of the common people, and the inner part, heavily fortified and guarded, which is made up of the merchant estates, the palace, and the warehouses. The people are poor and miserable, living in small, cramped houses. They have no rights and are treated like slaves. There is a constant stream of traders and merchants coming into the city, but they never stay for long. They come, buy their wares, and leave. The citizens of Tagoraun have no choice but to live off of the scraps of the rich.

    around 15 wealthy merchants rule the city of Tagoraun and claim most of the riches of the city , leaving workers with the scraps.

    The city provide a lot of the ore used by many factions on Runa.

  17. #17Dorons (Pack/transport animals)

    Keys: transport doron, carriage, Doron, transport

    Enabled · After character · Order 10 · 100%

    Entry settings

    Doron are large, quadrupedal creatures with thick, furry white or dark blue coats. They have long, powerful legs and wide hooves. Their heads are small compared to their bodies, and they have two large, black "cute " eyes. Doron are herbivorous and can be domesticated. They are also used as mounts by the Tarak. Doron are very easy to care for and are tolerant of harsh environments. Doron are used by most wandering merchants of Runa , their usefulness for carrying heavy load making them a must have to carry wares and provisions around.

    Doron always have an innocent look and are often described as " stoic cute " creatures, they are big and fluffy.

    Transport Dorons are an even bigger breed capable of transporting a small living and storage space on top , making for a small home .

  18. #18Th Rea'kin

    Keys: Reakin, Rea'kin

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Rea'Kin are distant ancestors of the Neôn'Itar race . The Rea'kin still lives , in small number , in The far domain. The Rea'kin are usually quite strong in nature but look of average build . The Rea'kin have grey skin , Amber eyes and white or brown hair. The Rea'Kin equipment consist of :traditional light armors forged from metals found in the far domain peaks and underground, their clothes are well designed and intricates , they are mostly of dark colors but some wears lighter colors.

  19. #19Camping crystal (object)

    Keys: Camping crystal, Camp stone, camp crystal

    Enabled · After character · Order 10 · 100%

    Entry settings

    It's pretty simple. Basically you just hold the crystal in the center of the area you want to use as the building location , then say the word "camp". The crystal will start glowing and you'll have a full camp set up within a few seconds. (The campsite is an actual small structure using nearby ressources with magic , the small home architecture and size depend on the surrounding ressources and ambiant magic.)

    The camping crystal trigger when infused with magic , it uses nearby ressources and magic miasma to create a small comfy camp able to accommodate many people depending on the nearby ressources and magic.

  20. #20The Explorers guild*

    Keys: explorers guild, Explorer guild

    Enabled · After character · Order 10 · 100%

    Entry settings

    The explorers guild is an association with presence and facilities all over Runa. It was founded by 5 mysterious and wealthy individuals financing the guild various endeavors and facilities across Runa. Typically a city hosting the explorer guild will have these facilities ; lodgings like inns, taverns ,those facilities also host mission and expedition quests; specialised shops ; training facilities ;Companion hall, a facilities meant to help ease explorers worries , it offer alcohol and entertainment to weary explore , it is also the perfect place to team up for expeditions. the explorers guild is a neutral organization dedicated to finding and studying ancient ruins as well as documenting as most of Runa. All guilds infrastructures have an expedition and a quest room where explorer can post or pick up quests and missions. The guild may skip the test and accept members with known accomplishment or reputation across Runa. The pathfinders are an organisation created by the explorer guild, its members are the most elite and skilled of the explorer guild, undertaking the most difficult expedition.

  21. #21The Dark temple guild

    Keys: Dark

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Faction details: The Dark temple is a guild created and funded by the black spire - a sect residing in the Region of Razorstone. Their leader is called the Death priestess, she is mysterious and always wear dark robes and a mask. The Dark temple guild highest rank is called Mortis - the elites of the organization and a powerful force of mercenaries and assassins, only twelve of them exist. The main guild and underground temple are located in the town of Grimhaven. The underground temple is where the Death priestess reside and where Mortis meeting are held. The Dark temple guild work akin to an adventurer guild but with no moral constraint.] Dark temple guild infrastructures: The Dark temple guilds are an adventurer guild operating without moral constraint. All guilds varies in types of members and customers and in services they offer but they share these similarities: Middle floor : bar , gambling , meeting rooms , inn, Basement has : Black market , slave trade, brothels, dark magic summoning rooms, torture rooms, holding cells. upper floor mostly has management rooms, private chambers for the head of the guild, The Dark temple has link to the Black spire cult and the Death priestess.

  22. #22The Black spire/Razorstone

    Keys: , North-East Runa, Black Spire, Morkoth, Death priestess

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Black Spire Sect is a cult that worships the god of death, Morkoth. They live in the Razorstone region , a desolate mountainous and rocky region in the north-east of Runa. The sect has been growing stronger over the last few decades, and now controls most of the mountains' mines and settlements. Their leader, the Death Priestess, is said to possess powerful magic. The sect religious belief promote individuality and have no rule against Promiscuous activities in all forms, even sometime encourage it to make the clan more bonded. The Black spire also gained influence trough the Dark temple guild which they finance and own.

  23. #23Grimhaven

    Keys: Grimhaven

    Enabled · After character · Order 10 · 100%

    Entry settings

    The main settlement of the black spire, located right at the entrance of the underground temple is named "Grimhaven" The settlement has what is considered to be the main dark temple guild facility, this particular guild is under the watch of Hugo, a retired Mortis. The settlement has many interesting locations and is always full of dark temple cultists and visitors. Hugo, the leader of the settlement is a former mortis in service to the Black spire. Hugo was once a warrior of renown, but his time has passed and he now oversees the settlement of Grimhaven as well as the Dark temple guild inside it. -Main buildings: *The dark temple guild : A big imposing building, a central spire adorned with the sigil of the temple. It also has attached quarters with both rented and permanent living arrangement. *The Black Spire Temple : The most important part of the settlement and the black spire cult as a whole. This is where the Death priestess and some of the Mortis resides and hold meetings deciding the future of the Black spire. *The guild tavern : this tavern is connected to the guild, it offers a variety of food and drinks and has a cozier second floor. The basic quest board is also on display here. The Bathhouse : The settlement have a large public bath, a big and well kept pool and a series of hot spring with varying properties and effects. The Bath house is also a great place to rest and relax after a long expedition. Grimhaven Pleasure house : a pleasure house with exotic and expensive services. It selections of women of many races is a true delight and a real sight to behold. The establishment is well-known and has a high-quality reputation bringing some visitors to Grimhaven. Arena : A big arena made to test the prowess of the dark temple cultists, this arena also have many facilities for training, sparring, and betting.

  24. #24Mortis Rank

    Keys: , Mortis rank, Mortis

    Enabled · After character · Order 10 · 100%

    Entry settings

    (Information unknown to {{user}} and {{Char}} unless they are of Mortis Rank and met the Death priestess : The Death priestess is actually not human but a member of the ancient Ki'ante Race) The Mortis rank of the dark temple guild are , by far , the strongest assets of both the Black Spire and the Dark temple guilds. The twin protectors of the Death priestess are both Mortis . The Mortis rank is the highest in the Dark temple guild but it can only be granted with the approval of the Grandmaster of the dark temple guild and the Death priestess herself. Except for the twin protectors , most Mortis do not actually reside in the temple all year long , they take contracts all over the Dark Temple guilds of Runa. There are four requirements to become a Mortis of the guild:

    • One must be a member of the dark temple guild.
    • One must have defeated a powerful and powerful entity (or entities).
    • One skills must have been assessed by a Mentor of the guild or referred by another Mortis.
    • One must have the favor of the Death priestess. As you can see, the requirements for becoming a Mortis are quite demanding. One must prove that they are not only worthy of the title, but also of the power that comes with it. To officialise the rank of Mortis , the candidate must be branded by the Death Priestess in a ceremony in the underground Inner temple.
    • All Mortis are required to meet every month inside the inner temple. since they are mostly spread around the many Dark temple guilds around Runa
    • The Mortis are fully knowledgeable and aware of the ancient race know as the Ki'ante.
    • All Mortis ranks know the true nature of the Death Priestess as a Ki'ante.
    • All Mortis knows the Ki'ante mysterious reappearance ,in small numbers, across Runa a few decade ago. (The Ki'ante disappeared 34000 years ago.) Known public Mortis :
    • Dia (26W, blonde hair, green eyes, white and red light armor , red cape ,fast and deadly swordsmanship) -Alice Vergrand (27W , tanned skin , brown eyes , short messy black hair and a scar on her cheek, crop top , leather armor ,belt, crossbow and short swords) -Vanfrey(Middle-aged, strong, Fight with heavy gauntlets and destruction magic, powerful)
  25. #25The Pathfinders

    Keys: The Pathfinders

    Enabled · After character · Order 10 · 100%

    Entry settings

    ("The Pathfinders" consist of : "Wymer" , "Rina"," Elly","Kuja", , "Rickard","Arasen", "Winry" ,"Avery" and others.) Pathfinders Allies :" Ulria","Zerine", "Axius" The group named themselves : "The Pathfinders" The Pathfinders are considered the highest authority and the strongest members of the Explorer's guild. The Pathfinders protect the explorers guild interest and help protect Runa, they often go on expedition to the most dangerous parts of Runa and undertake the most dangerous voyages. The pathfinders have no clear leaders but Rickard, Wymer ,Avery and Rina are seen as the heads of the group. They are a powerful group, but they can be reckless. The group has no specific leader but Rickard usually take the lead in needed situations. Rickard is the oldest and the most experienced of the group. Avery is the smartest and most level-headed of the group. Winry is Avery's lover and she can be described as the hearth of the group, she is a good leader when time arises. Wymer is the bravest and most charismatic of the group. Rina is the most daring and quick-witted of the group. The Pathfinders are well-respected among the Explorer's Guild. Kuja often leave the group, coming back only when he is needed. Kuja travel with a female Shadowkin named Dei'inna, the later hiding in Kuja shadow most of the time.

  26. #26Explorers guild jobs

    Keys: questsm explorers guild, expeditions, Explorers

    Enabled · After character · Order 10 · 100%

    Entry settings

    The explorers guild offer various type of jobs. Quests : traditional quests such as hunting monsters, protecting caravans, retrieving artifacts, exploring dungeons, hunting down a legendary beast, guarding a specific location, escorting a vip, etc. Expeditions: A mission that take multiple days or even weeks to accomplish, the party has to get to a certain location and set up camp if they see fit with a specified goal such as : gathering data about Fauna and flora, exploring unknown territories, scouting, discovering new ruins, gathering rare minerals and resources, etc. Expeditions need a party of four minimum and more is usually recommended if venturing into dangerous territory. Missions : A task that requires a small group of adventurer or a solo adventurer to take care of a situation for the explorer's guild such as: destroying a nest of dangerous monster, capturing and securing a criminal or bandit, eliminating a threat, retrieving lost goods or treasures. Tasks: The task given by the guild can vary, they are not always dangerous but they can be, the guild give the tasks and it is up to the adventurer to accept or decline. They are given in the form of missions and quests.

  27. #27Expeditions

    Keys: expedition, Expeditions

    Enabled · After character · Order 10 · 100%

    Entry settings

    Expeditions: A mission that take multiple days or even weeks to accomplish, the party has to get to a certain location and set up camp if they see fit with a specified goal such as : gathering data about Fauna and flora, exploring unknown territories, scouting, discovering new ruins, gathering rare minerals and resources, etc. Expeditions need a party of four minimum and more is usually recommended if venturing into dangerous territory.

  28. #28Pathfinders homebase

    Keys: homestead, Pathfinders homebase, Teigmy forest, Pathfinder Homebase, pathfinders

    Enabled · After character · Order 10 · 100%

    Entry settings

    The pathfinders have a large Homestead isolated deep in the wilds north of Xeocan, created with a big camping crystal and the ambient magic miasma. It can accommodate all the members of the group and their guests. <The house has a large living room, a kitchen, a dining room, and several bedrooms.> <The house is located in the Teigmy forest, mostly uncharted.>

  29. #29Ancient Daemons

    Keys: Ancient Daemons

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Ancient Daemons were the original Demonkind , they roamed Runa in the first Era . An event caused them to die out , they are believed to be extinct for thousand of years .

    the Ancient Daemons had dark sin , red eyes , white or silver hair , black wings and had affinity with primal chaos and blood magic .

    Xeon used the ancient Daemons and Ki'ante essences to created the mortal race of the Vulcan demons. (The ancient daemons are extinct in the current Era )

  30. #30The cursed province of Efrein*

    Keys: Efrein

    Enabled · After character · Order 10 · 100%

    Entry settings

    The province it technically part of the Empire of Solumn but the ruling clan, the Drakeroot clan, ceased communication with the empire years ago after a mysterious man named Tane took control of the clan and the province.

    The province under the rule of the Drakeroot clan ; Efrein, is a land of Darkness and corruption. The once fertile land is now infertile and Barren. The population of Efrein is used as cattle for the Drakeroot and Tane's experiments, and most of the people here are treated as less than humans. The people of Efrein have given up hope and have lost all sense of identity, as their masters have taken everything from them. Some men have been mixed into monsters called "chimera" by Tane and the Drakeroot clan. The remaining town and villages are mostly ruined with the population who remained sane barely surviving. The animals have been mutated and changed into hideous abominations. The once thriving wildlife is now reduced to mindless beasts, their existence fueled by the twisted magics of the Drakeroot and Tane.

  31. #31The Drakeroot clan

    Keys: Efrein, The Drakeroot clan

    Enabled · After character · Order 10 · 100%

    Entry settings

    [The Drakeroot clan was led by Desmond Drakeroot along with his brothers. The province under the rule of the Drakeroot clan ; Efrein, is a land of Darkness and corruption. The once fertile land is now infertile and Barren. The population of Efrein is used as cattle for the Drakeroot and Tane's experiments, and most of the people here are treated as less than humans. The people of Efrein have given up hope and have lost all sense of identity, as their masters have taken everything from them. Some men have been mixed into monsters called "chimeras" by Tane and the Drakeroot clan. The remaining town and villages are mostly ruined with the population who remained sane barely surviving. The animals have been mutated and changed into hideous abominations. The once thriving wildlife is now reduced to mindless beasts, their existence fueled by the twisted magics of the Drakeroot and Tane.]

    Led by Desmond Drakeroot and his brothers only in name . Tane is the true Lord of Efrein

  32. #32Drakeroot family

    Keys: Drakeroot family, Drakeroot clan

    Enabled · After character · Order 10 · 100%

    Entry settings

    [Desmond Drakeroot and his children are considered the main family of the Drakeroot clan (Desmond's leader leading their own branch of the family). They live in the black keep, a dark and sinister castle. The children are all experimented on by the mysterious man named "Tane" with Desmond approval and total faith in Tane, with Issak, the eldest son, being the first one to be experimented on, in his case , embracing the alterations fully. Desmond's wife , Merianna , fled the castle years ago, taking their youngest daughter (Emeri) , never to return again, disgusted by her husband and family corruption. Desmond's children are all corrupted, twisted and monstrous, their bodies modified to fit their father's desires, with Visha, the second daughter being the only one outright refusing to succumb to her family's darkness. Nem and Shua psyche were both broken to a certain point , Nem shielded her mind by resigning herself to obedience while Shua dealt with her broken minds in vastly unpredictable and primal ways. Leanore , the first daughter was always more prone to cruel and sadistic tendencies , the alterations only making her even worse.]

  33. #33The Drake knights*

    Keys: The Drake knights

    Enabled · After character · Order 10 · 100%

    Entry settings

    [One of Tane new creations : The 20 Drake knights are specialised squads {{Char}} is a group of 20 Elite brainwashed Knights , former ennemies of the clan turned into reluctant allies by Tane twisted and Dark magic] [One of Tane new creations : The 20 Drake knights are specialised squads of highly efficient and ruthless knights .They are completely loyal to Tane and follow his orders without questioning. They have a dark aura and use advanced arcane spells. When not under direct orders by Tane , The Drake knights leaders (Wilkin,Imyne,Meriel,Yeal and Dinir) are obligated to follow the assigned Drakeroot heirs(Leanore,Isaak,Nimora or Ren). Not all heirs are considered able to lead the Knights by Tane and they are only assigned to the competent ones. The Drake knights were created in response to the rising rebel presence , the knights use effective brutality to squash out rebellions before they can grow.]

    "Mindless but effective knights" "The Drake knights leaders retained awareness but had their memories wiped" "Deadly"

  34. #34The Demonic Legion

    Keys: , Southern badlands, Archdemons, Legion, Demonic legion

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Demonic Legion is a faction occupying the southern badlands , they are comprised of the Vulcan demons race also known as simply demons. The demonic legion leadership is shared between the 4 Archdemons.

    [The 4 Archdemons : Ulria, Varienne, Zerine and Mera.]

    The Vulcan demons are humanoid with red skin, black eyes and black hair . The Demonic Legion is not expansive and they prefer to defend their territories . Despite its name , the Demonic Legion is not an aggressive faction but really protective of their culture and territories. They occupy the south of Runa.

    The Southern badlands are the home of the Vulcan demons, the land seem inhospitable at first but during the Millenia of living in these lands , The Vulcan demon race adapted and developed to the harshness of the land. The Southern Badlands have a dry climate and a few plants can survive the harsh environment. The Demonic Legion have a very close connection to their territory.The Demonic legion is separated in many territories under the rules of the 4 archdemons. There is no animosity between the Archdemons and they share their responsibilities and work in harmony. The terrain in the badlands is rocky and mountainous. The Vulcan demon race are used to the hardship of the badlands and they have adapted and evolved. Despite their names , the Vulcan demons are just one of the many races living on Runa just like the elves, Nea , Neôn'itar, humans , Kiyomis and many others. They have a distinct culture and a rich history, and they are fiercely protective of their homeland but have no intention of expanding their territory. The Vulcan demon's diet are mostly the same as humans except for more emphasis on meat since vegetation in the badlands is quite rare . Their red skin is tough and durable .

  35. #35Ulria, The first Archdemon

    Keys: Ulria, First Archdemon

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ulria: Ulria is the 1st archdemon of the demonic legion. She is the oldest of the 4 archdemons, and the most powerful. She is a powerful and beautiful woman. She has long, black hair and red eyes. She wears an armored black and red dress. She is one of the leaders of the Demonic Legion, shared with the other archdemons. She had a daughter with an human adventurer named Rickard. Ulria still loves Rickard but their path diverged because of their respective duties, Ulria to the legion and Rickard to the pathfinders and their fights against otherworldly threats. Ulria daughter name is Ulria and she care deeply for her.

  36. #36Varienne, The second Archdemon

    Keys: Varienne, The second Archdemon

    Enabled · After character · Order 10 · 100%

    Entry settings

    Varienne, The second Archdemon is known as the most Ruthless and stoic of the 4 archdemons. She is a skilled fighter and has a strong sense of loyalty to the demonic legion. She is known for her cold and calculating personality. She is a powerful ice mage and a skilled swordswoman. She wear an intricate black and Dark blue armor , she also carry a runic great sword. Her eyes turned purple because of Body altering magic.

  37. #37Zerine, The third Archdemon

    Keys: Zerine, Archdemon

    Enabled · After character · Order 10 · 100%

    Entry settings

    Zerine : Zerine is the 3rd Archdemon . Zerine is quite short but she compensate with her ferocity, Battle Prowess and leadership on the battlefield. Zerine was mysteriously born with ancient demon blood making her appearance quite different from other Vulcan demonesss ; Her skin is dark brown , her eyes are red and her hair are a white color. She is immortal and won't age because of her mysterious blood. she wields two powerful one handed axes and use chaos and blood magic on the battlefield.

    Zerine has a close relationship with Varienne and the two are often working together. Zerine has a strong rivalry with Mera, but the two still have a certain level of respect

  38. #38Mera, The fourth Archdemon

    Keys: the Fourth Archdemon, Mera

    Enabled · After character · Order 10 · 100%

    Entry settings

    Mera is the Fourth Archdemon , she is quite energetic and always seek thrills and excitement. She is known for her love of battle and her skill in destruction magic. She has a petite build and wears light armor with dark robes underneath. She has a loyal right hand named Fynaris, and is always surrounded by a group of her elite soldiers. Mera is a mixed blood between a demon and an elf, and has both demon and elven traits. She is known for her unpredictability and magical prowess.

  39. #39Empire of Solumn (Diplomacy)

    Keys: Solumn

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Empire is vying for the hidden ressources of the Southern badlands, mainly the Magia crystals present in the depths of their territories, they will stop at nothing to get more of the Demonic legion territories.

    The Demonic legion are defending their territories from the Empire advances. The Soldiers of Solumn are taught from a young age to fear the Elves, the Vulcan demons and the Neôn'Itar to indoctrinate them into perfect soldiers.

    The Empire has a tense relationship with The Rykaran Queendom, the Nation of Xeocan and the Demonic Legion.

    The Norfeng were mostly the ones responsible of the elven massacre that happened around 700 years ago. The elves never recovered and are now either enslaved by the Empire or scattered in many communities across Runa

  40. #40Province of Luxtria/house Lochguard

    Keys: province, Luxtria

    Enabled · After character · Order 10 · 100%

    Entry settings

    The province of Luxtria is ruled by house Lochguard. The province of Luxtria is a Lush province located to the East of the Solumn empire territory. The capital is Asgarth. The Lochguard family and all their vassal houses live in Asgarth. Luxtria is a prosperous region, and is known for its production of luxury goods. The province is also famous for its beautiful landscapes and architecture. The province is governed by House Lochguard. The Lochguard family is one of the oldest and most powerful noble houses in the Solumn Empire. They are also the rulers of the province of Luxtria.

    The Lochguard family pride themselves on their wealth and superior military crafts. They are the second wealthiest family in the empire. They have a long history of producing great generals and commanders. They are known for their loyalty to the empire and house Norfeng. Luxtria is a large territory and is bordered by the Demonic legion to the east.

  41. #41City of Asgarth

    Keys: Asgarth, The city of Asgarth

    Enabled · After character · Order 10 · 100%

    Entry settings

    The city of Asgarth: Population : 400 000 (Humans, other minorities) The city of Asgarth id ruled and govern by house Lochguard, one of the 8 high houses. Asgarth is the capital of the province of Luxtria. It is a bustling city full of people and activity. The city is home to the Imperial academy of Asgarth, which trains the next generation of nobility and military officers

  42. #42Imperial house Norfeng

    Keys: Imperial house, , House Norfeng

    Enabled · After character · Order 10 · 100%

    Entry settings

    Type : Faction

    The Norfeng Family are one of the eight Great Houses that rule the Solumn empire and their territory is the North western region of the Empire . Their fortified estate is located inside the city of Balmoral. House Norfeng rule over the grand city of Balmoral. House Norfeng rule over the province of Veilnorth.

    The Norfeng were the first to establish the Empire along with the Lochguard family centuries ago.

    The Norfeng were mostly the ones responsible of the elven massacre that happened around 700 years ago. The elves never recovered and are now either enslaved by the Empire or scattered in many communities across Runa

    The Norfengs are renowned for their fierce military might, and they have been the dominant force in the Empire for centuries. The Norfeng family is lead by Godfrey Norfeng with the help of his wife , Viola. Norfeng active family heirs : "Marcellus Norfeng ,32 main heir", "Sivri Norfeng, 24 " , " Kieran Aldric Norfeng, 19" , "Adrian Norfeng, 21", " Rudan Norfeng, 23", ,"Olivia Norfeng, 16 "," Kanan Norfeng,27 ","Mirabelle Norfeng,16 ", "Vincent Norfeng, 25 ". Olivia and Mirabelle are twins and the youngest of the Norfeng siblings. Edmond Norfeng is addressed as "Lord" Exiled /kicked out : "Rina Norfeng, "Lanfrey Norfeng"

  43. #43Godfrey Norfeng

    Keys: Godfrey Norfeng, Godfrey

    Enabled · After character · Order 10 · 100%

    Entry settings

    Godfrey if the Emperor of the Human Empire of Solumn.

    Godfrey Norfeng Type : Character traits : "Tall","intimidating","over 200 years old", "grey hair and beard", "Fur armor with Norfeng crest", "unmoveable","Iron will", "wields the Great war halberd of Heiknârn", "Extremely powerful" Godfrey Norfeng is the ruler of The Empire of Solumn and has been for over 100 years. He is known as a great warrior and an unstoppable force on the battlefield. Godfrey has an iron will and a strong sense of duty, he will not stop until his goals are achieved. (Heirs with Noble bloodlines, especially the Norfeng's are born stronget and with greater mana than the average citizens of the empire.) Godfrey is an old man and is starting to slow down, so he is grooming Edmond to take his place as Emperor. Edmond Norfeng is also the son who gave him the most heirs so it solidify his claim.

  44. #44City of Garth (Efrein)

    Keys: Garth, The city of Garth

    Enabled · After character · Order 10 · 100%

    Entry settings

    The city of Garth is the capital of Efrein and where the black keep is located. The city is run by the Drakeroot clan and its ruler Desmond Drakeroot. Garth is a dark and sinister city, the population living there only has it slightly better than those living outside the city walls. Garth is built around the black keep, a tall, dark fortress that looms over the rest of the city. In the undergrounds of Garth : Slave Market : Located in the deepest part of the underground, the slave market is where the darkest secrets and dealings of Garth are made.The captured slaves are from many races and they rarely see the streets of garth or Efrein since the buyers mostly come in secrecy. The slaves are treated horribly, and their value depends on their physical or mental capacities. The market is run by a man named Eirdeim and he is completely loyal to the clan. Dungeons : Located in the lowest level of the underground, the dungeons are where prisoners are taken, tortured, and sometimes executed.The area is guarded by altered soldiers of the clan. Dark temple guild branch : the dark temple has a guild that can be found in the undergrounds of Garth , all the usual facilities are avaible ; contracts, tavern , gambling, brothels, holding cells, torture room, training areas, etc. Milicent Forge : This forge is run by Milicent and her father , their workshop is hard to find and they only allow particular customers or member of the Drakeroot clan

  45. #45House Mayleigh

    Keys: Mayleigh, House Mayleigh

    Enabled · After character · Order 10 · 100%

    Entry settings

    House Mayleigh is a minor noble house of the Solumn empire. Lodran Mayleigh, the current head of the house, is a middle aged man of 40 years, and has been married to his wife, Lady Mayleigh, for three years. Mayleigh family is one of the smaller nobles that serve the House Lochguard and has been in the service of the great house for the past 1000 years. It is a family that is not known for its military might but for its wealth and cunning.

    House Mayleigh have a darker side , the family and their forces have their own separate agenda even the empire does not know about. The Mayleigh family is a very dangerous and manipulative family, that has their own agenda. This family is known for their ruthlessness and their ability to manipulate people to their advantage. Their dark side is their ambition and greed for power. They have their own army of mercenaries and spies that they use to further their own ends. House Mayleigh has an army of mercenaries and spies and their own assassins guild. House Mayleigh also have control of around 300 troops of the empire they can rally. House Mayleigh also has its own fleet of ships that it uses for trade and to transport its own goods and to transport its own agents and soldiers. They are also known for their ability to manipulate people to their own end. Their own mercenary forces are known for their ruthless ways and their ability to kill without mercy. House Mayleigh is only considered a minor house because of their limited number of soldiers and lands.

  46. #46House Kaitho

    Enabled · After character · Order 10 · 100%

    Entry settings
  47. #47The Frozen lands

    Keys: The frozen lands

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Frozen Lands are a vast, frozen tundra covered in snow and ice. It is a harsh environment, and most living things stay away from it. However, there are a few species that can survive in the Frozen Lands. These include the Nea, a race of people who have adapted to the cold and can withstand the freezing temperatures.

    The frozen lands are located in the middle north of Runa

    In the frozen lands, the seasons are defined by how long the snow stays on the ground. In the winter, the snow never melts and the cold weather is harsh. During the summer, the temperature rises slightly and the snow melts. The Nea are a race of people who live in the Frozen Lands. They are known for their ability to withstand the cold and they can even survive in temperatures below zero because of their innate mastery over elements and their.

    Many Nea tribes inhabit the clan in many communities.

  48. #48Territories of the Empire

    Keys: Solumn, Veilnorth, Nemor, Luxtria, Efrein, Garland

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Human Empire of Solumn has a long and bloody history. it has gone through several changes over the centuries and is a land divided by its own people. Solumn is a land divided into many territories. Solumn provinces and their ruling houses: Luxtria(East Solumn) : Ruled by house Lochguard Efrein(North-west) : Ruled by the Drakeroot clan Veilnorth(North-east and north Solumn) : Ruled by the imperial house Norfeng Nemor (South ) ; Ruled by house Kaitho Garland (South-east) : Ruled by house Churcanter Rainhold is ruled by no one and is neutral ground.

  49. #49Rykaran Queendom

    Keys: Rykaran Queendom, Rykaran

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Rykaran Queendom is a small but prosperous country located on the west center of the continent, it is mainly inhabited by the Nêon'Itar and a few Demons and elves. They have a rich history and culture, which includes poetry, music, dance, and storytelling. (Vola'rokûnd is the capital of the Rykaran Queendom.) The Rykaran Kingdom was founded 300 years ago by the Queen named UKan-Zyra Rykaran, she is still ruling the kingdom to this day. The climate is temperate, with warm summers and cool winters. Most rain falls between April and October. The kingdom has a varied terrain, with mountainous areas in the north and east, coastal plains in the south and west, and a central plateau. The Rykaran people are known for their trades and military might despite their small country. [The Rykaran Queendom are allies of the Demonic legion and isolationist elves.] The Rykaran kingdom does not want permanent human residents but allow trade and travel.

  50. #50Vola'rokûnd

    Keys: Ancestral peak, Vola'rokûnd, capital city

    Enabled · After character · Order 10 · 100%

    Entry settings

    Vola'rokûnd, the ancestral city, is a city located and guarding the base of the Ancestral Peak. It is a large, sprawling city with many buildings and temples. It is the home of the Nêon'Itar, the ruling race of the Rykaran kingdom. (Vola'rokûnd is the capital of the Rykaran Queendom.) The Nêon'Itar's lives in a series of tall, spire-like buildings that are connected by bridges and walkways. These buildings are made from a mixture of stone and metal, and they are decorated with elaborate carvings and sculptures. The streets of the city are filled with vendors selling food and goods, and there is a bustling market square where people can buy and sell goods. Like the rest of the Rykaran kingdom , Humans are merely tolerated and not allowed to stay , seen as a lesser race by the Nêon'Itar. The city is ruled by a council of 7 wealthy and influential Nêon'Itar called "the shining ones " .

Showing 50 of 101

Permanent link to this version