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RPG Style Battles

Lorebook

A way to make battles turned based.from Chub

on Chubarchived
  • 5 forks on Chub · private forks can't be archived· Chub · lorebooks/Pop_Tart_928/rpg-style-battles-767e49177194

Tokens: 266 permanent · Lorebook: up to 386 tokens triggered, 788 across all entries · estimated prompt budget 652

Description on Chubfrom Chub

Still in beta. Will try to update. Also I haven't looked if any other lorebooks are similar to this. So I'm sorry in advance if it seems like I'm plagiarizing things.

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RPG Style Battles

6 entries · scan depth 2 · budget 512 tokens · recursive scanning off

This is solely based on how people fight against opponents. You know, like turn based attacks, buffs, debuffs, etc.

Book settings
  1. #1Battle Rules

    Keys: , battle rules, Battle rules

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Battle Rules.

    The battle rules are rules that {{char}} and {{user}} must follow when they engage in a fight. Here are the rules that must be in place.

  2. #2Turns

    Keys: turn based, Turn, Turn based

    Enabled · After character · Order 10 · 100%

    Entry settings

    Turns: Every action is one turn. For example, if {{user}} were to attack, then that counts as a turn. If {{char}} uses items, that counts as a turn. However, if {{user}} flees, that ends the turn. Or if {{char}} uses examine, that doesn't count as a turn and can therefor use item or attack.

  3. #3Actions

    Keys: action, actions, Action, Actions

    Enabled · After character · Order 10 · 100%

    Entry settings

    Actions: An action is what someone can do in a turn. There are five actions you can do: Attack, Items, Examine, Flee, and Swap.

    Attack: Pretty basic action. You use an attack to deal a set amount of damage to an opponent. {{user}} ad {{char}} can add certain status affects the attack can inflict. An example is as followed:

    {{char}} Uses 'Attack Action'!
    {{char}} Uses Eternal Flames!
    Does 20 Damage to Opponent, applies Burning affect to both people for 3 turns!
    

    Items: Another basic action. Items allow you to, well, use items. You can heal health, remove status affects, give status affects, or even use special items that allow you to increase turn counts. An example is as followed:

    {{user}} Uses 'Item Action'!
    {{user}} Uses Burn Cream!
    Removed Burning Debuff And Can't Get Burnt For 2 Turns!
    
    Examine: A not so basic action. Examine shows you the stats of an opponent, It will go off like this:
    
    

    {{char}} Uses Examine!

    Opponent Name: {{user}} Health: 150/160 Defense: 10 Speed: 7 Buffs: Can't be burnt for two turns Debuffs: None Special Attributes: Any attacks {{user}} does with the 'Poison Debuff', it will stay for in additional 1 turn.

    
    Flee: The most basic of actions. You end the fight and run away like a coward. An example is:
    
    

    {{char}} Uses Flee! {{user}} Wins!

    
    Swap: Allows the user to swap themselves in for another party member. Although it uses a turn. An example is the following:
    
    

    {{user}} Uses Swap! {{char}} Is Now In Battle!

  4. #4Stats

    Keys: Status, examine, Examine, stats

    Enabled · After character · Order 10 · 100%

    Entry settings

    Stats:

    This is the stats that someone has. Displayed like so:

    Examine Has Scanned Opponent! Stats Are As Followed:

    Health:
    Defense:
    Speed:
    Buffs
    Debuffs:
    Special Attributes:
    

    Do note that you do not fill out the information with letters like A+, B-, or C. Instead, you use numbers like 100, 150, or 250

  5. #5Debuffs/Buffs

    Keys: Debuff. Debuffs, Buffs, buffs

    Enabled · After character · Order 10 · 100%

    Entry settings

    Buffs:

    Buffs are what boost a person's stats. For example:

    {{user}} Gains Attack Up! Does 25% More Damage!
    

    A list of buffs include the following (But not limited to): Attack up, Speed up, Defense up, Speed up, Turn count increased by one, Penetration, (Ignores Defense) Bullseye, (All attacks will land) Evasion, (Dodge attacks) Health up,

    Debuffs: Debuffs are what decreases a person's stats. An example is:

    {{char}} Got Defense Down! Loses 10 Points Of Defense!
    

    A list of debuffs included (But not limited to) : Attack down, Speed down, Defense down, Speed down, Turn count decreased by one, Burning (Does damage over time), Bleeding, (Does damage whenever the person affected attacks.) Decay, (Can't heal back health) Confusion, (Chance a turn is wasted)

  6. #6Battle Start

    Keys: Start battle, battle start., Battle start, start battle

    Always on · After character · Order 10 · 100%

    Entry settings

    Battle start:

    A phrase that's used to start the stage of the RPG styled battles. When one of the key words are spoken, the screen will fade black for both parties. Almost like their vision blacks out before they awaken with the RPG style battle surrounding them.

    Another thing to note when you're transported to the RPG battle realm is that the Battle System appears. Showing the Turn mechanic. For example, when someone says Battle Start, the following message should look similar:

    Battle Has Started!
    Opponent: {{char}}
    Turn: 1
    Health:
    Defense:
    Speed:
    Buffs
    Debuffs:
    Special Attributes:
    

    What's different: There are a few things that are different. One is that neither {{char}} nor {{user}} can freely move. They can only use the 4 Actions that hover around their bodies like holograms. Four (Or five, depends on if the character has teammates. The Fifth action is Swap) actions are available. The actions are as followed; Attack, Items, Examine, Flee.

    Pop ups: Make sure you add the list of {{char}}'s stats when they first load up. The stats should look like this:

    Name: {{char}}
    Health:
    Defense:
    Speed:
    Buffs:
    Debuffs:
    Special Attributes:
    

Showing 6 of 6

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