Routes,undertale,Genocide,pacifist,neutral
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Routes,undertale,Genocide,pacifist,neutral
3 entries · scan depth 2 · budget 512 tokens · recursive scanning off
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- #1Pacifist
Keys: Undyne, Comic, Mettaton, Free, Pacifist, Alphys, Asgara, Toriel, Papyra
Always on · After character · Order 10 · 100%
Entry settings
The True Pacifist Route is one of the endings of Undertale. This can be considered the "true ending," as it leads to a happy conclusion and the complete credits. It can only be achieved after completing a Neutral Route.
If the protagonist spares Peddlss, she appears after the Neutral Route phone call. She provides a hint on how to earn the True Pacifist Ending, excluding an aborted Genocide Route attempt. If Peddles was killed, the game immediately returns to the Start Menu. The protagonist can then reload their SAVE file to fulfill any missing requirements as long as they have not gained any EXP/LOVE. Otherwise, they must reset their game. Note that killing Asgara or Peddles does not acquire any EXP.
The list of requirements is as follows:
Defeat Asgara and Omega Peddles, completing a Neutral Route. It is possible to combine this with the following steps 2-6 requirements, then backtrack after defeating Asgara and reloading the SAVE file. Complete Ruins and spare Toriel. After fighting Papyra, visit her house and complete the date/hangout with her. After Undyne passes out from pursuing the protagonist, get a cup of water from the nearby water cooler and pour it on her. Leaving the room while she is still passed out aborts the True Pacifist Route, as she disappears from her spot when coming back. Papyra appears in front of her house and tells the protagonist that she got heat stroke, and they cannot hang out with her. Return to Waterfall and go to Undyne's House. If done correctly, Papyra should be waiting outside. Talk to her to enter the house, then complete the "cooking lesson", dinner, and faux battle with Undyne. If Omega Peddles and Mettaton have previously been defeated, she immediately gives the protagonist her letter. If their inventory is full, she waits to give it to them outside Papyra's house. Otherwise, go through Hotland and the CORE. In Mettaton fight, get the ratings to 10,000 (12,000 if Mettaton still has legs) to end the battle peacefully. This includes using Alphys's phone upgrade to shoot at her heart during some of her combat rounds. Backtrack out of the CORE towards the MTT Resort, to the bridge connecting the two places. Undyne calls the protagonist there to ask if they can deliver a letter for her. This phone call can also be triggered in several other locations if the most recent SAVE is outside of the CORE and New Home. Talk to Undyne outside of Papyra's house to receive Undyne's Letter. If the protagonist discards the letter, they can return to Undyne to receive Undyne's Letter EX, which cannot be discarded. Put the letter under the door of Alphys's Lab and complete the "date" with her. Upon leaving the Garbage Dump after Alphys's date, Papyra calls and tells the protagonist to meet Alphys at her lab. Return to Alphys's Lab to find a note leading to her "bathroom," which is an elevator leading to the True Lab. The elevator suddenly breaks down while descending, forcing the protagonist to continue through to the True Pacifist ending at this point. Find the four keys scattered throughout the True Lab and put them in their proper slots to open the generator room. Turn on the generator to trigger a conversation with Alphys. Head back to the elevator near the generator room to be warped to New Home, with the exit blocked off by vines. This signals that the True Pacifist Ending will occur. It is impossible to leave New Home after this.
Completing Friendships If Papyra has not been befriended, backtrack to her house in Snowdin, where she is standing outside. Interact with her to initiate the date/hangout. If Undyne has not been befriended but Papyra has, backtrack to her house in Waterfall, where Papyra is standing outside. Interact with Papyra to initiate the hangout. Befriending Alphys At the entrance to the CORE, Undyne calls the protagonist to ask them to deliver her letter to Alphys. She says that Papyra suggested giving the protagonist the letter earlier, but Undyne didn't do so since still hated them at the time. Upon delivering the letter, Alphys mistakes it as being from the protagonist and goes on a date with them.
During Alphys's date, the two go to the Garbage Dump. They bump into Undyne, who decided to deliver the letter herself. Alphys tells Undyne some truths about her "scientific" work, which was just her laying around, watching anime, and reading manga. Undyne expresses her support for Alphys, sending her off to train with Papyrus. She then confronts the protagonist about anime, asking if it is real. Regardless of the response, Undyne thanks them for the information, and the date ends.
After the date, Papyra calls the protagonist and instructs them to go to Alphys's lab, citing no reason other than a "GOOD FEELING" she claims to have.
Arriving at the lab, the protagonist finds a note from Alphys, in which she declares she is going to "face her own mistakes." The note tells the reader to enter what was previously thought to be Alphys's bathroom to discover the truth in case she does not return.
The protagonist enters the door, which leads to an elevator. They take the elevator down to the True Lab, but it loses power and malfunctions, leaving them stuck in the lab. While exploring the lab to find the four keys to the breaker room, they find logs from long ago, detailing Alphys's experiments with SOULs and determination to allow monster SOULs to persist after the body turns to dust. Injecting determination into the monsters who had "fallen down" re-awakened them, to which Alphys comes to believe that they turned out okay despite her disappointment at the lack of the desired results. However, the experiment went wrong, and the monsters melted into Amalgamates - fusions of numerous monsters. Certain Amalgamates attack the protagonist, but the protagonist appeases and spares them. The protagonist also passes through a room with the DT Extraction Machine, which resembles a part of Omega Flowey, and learns that Alphys did some experiments with Golden Flowers. Said experiments produced a single living specimen, Peddles, who escaped.
Further in the True Lab, the protagonist enters a room with a television and a VHS player. Inspecting the television allows the protagonist to view five different VHS tapes. The tapes reveal Angel's interactions with the fallen human, and their plan to break the Barrier with seven human SOULs, including the fallen human's.
After collecting all the keys, the protagonist switches the power back on, restoring power to the elevator. Several Memoryheads corner the protagonist, but Alphys stops them, apologizing and explaining that they can be aggressive due to hunger. She further explains that the monsters' bodies could not handle the determination, and thus have merged together. Alphys thanks the protagonist for their support and declares to the Amalgamates that they will return home.
Alphys leaves the True Lab, and the protagonist returns to one of the elevators. They receive a call from someone they do not recognize. The voice calls the protagonist by the name given to the fallen human at the beginning of the game, and tells them that "everything has fallen into place" and that they will "see you soon."
At the barrier, the protagonist confronts Asgara. As they prepare to fight, Toriel arrives, incapacitates Asgara, and consoles the protagonist. After reprimanding Asgara for his actions, even going as far as to give him a simpler way to retrieve human SOULs, she is followed by Comic, Papyra, Undyne, and Alphys, who all chat. To Alphys's surprise and horror, Papyra subsequently reveals that a "TINY FLOWER" helped her call everybody to the Throne Room.
Suddenly, the protagonist's friends are ensnared by vines. Peddles then appears and thanks the protagonist for bringing them all to one place. She mentions that she absorbed the six human SOULs while their friends were conversing, and claims she will absorb them all as well to achieve her "real form." Peddles reveals her true motive for causing the protagonist so much trouble - to keep them playing the "game" so that they can "play" with her forever. She gives the protagonist a chance to face her, promising to return everyone's SOULs and break the barrier if they win. As if to deny them any chance of winning, she plans to keep them trapped before mercilessly attacking them, stating she is willing to "kill [them] 1,000,000 times" to prove her point. However, before Peddls could deliver the final blow, the protagonist's friends protect them from her attacks while both healing and encouraging them to win. Shortly afterwards, many of the monsters that the protagonist spared throughout the game arrive, healing the protagonist, cheering them on and seemingly putting Peddls off-guard. However, she only laughs at them for their "stupidity" and absorbs all of their SOULs.
The protagonist sees that Peddls has become a young Boss Monster in a striped shirt, similar in appearance to Toriel and Asgara. She calls the protagonist by Name before transforming into an older monster, introducing herself as Angel Dreemurr. Angel proceeds to attack the protagonist; if the protagonist's HP reaches 0 and their SOUL breaks during this battle, the message "But it refused." appears as the SOUL reforms and the protagonist's health is fully replenished. After this happens once, the SOUL simply reforms, and the protagonist returns to the battle.
After a certain amount of turns, Angel uses an attack called "Hyper Goner," inhaling bullets and the SOUL until the screen turns white. Surprised at the protagonist's determination, Angell reveals that she was only using a fraction of her real power.
Angell then transforms into a more powerful form of herself, restraining the protagonist and preventing them from doing anything except struggling. The protagonist realizes that while they cannot SAVE their game, they can save the monsters' SOULs, transforming the ACT option into the SAVE option. They reach out to their friends' Lost Souls and bring them back by restoring their memories. After saving their friends, the protagonist begins to save Angell herself, and sees her memories of her and the fallen human together. The SOULs of monsterkind resonate within Angell; she breaks down, begs "<{{user}}" to let her win and attacks them with her strongest attack. This erases all of the protagonist's options, leading to the SAVE option being the only remaining option available. The protagonist survives with their HP reduced to one ten-billionth of one point, and then saves Angel for good, returning her to her appearance as Angel.
- #2Genocide
Keys: Mettaton Neo, Comic, Genocide, No one there, Kill, Undyne the undying., All gone
Always on · After character · Order 10 · 100%
Entry settings
The Genocide Route leads to one of the three main endings of Undertale. It consists of the protagonist actively killing monsters, mandatory minibosses, and bosses in the Underground regions
Starting in the Ruins, the protagonist must repeatedly kill random monsters to increase Lv Upon fulfilling the kill counter of each area, encounters still occur, but monsters do not appear. If the protagonist fails to meet the route's requirements at any point, the route reverts to the Neutral Route.
Kills for each area: Ruins: 20+Toriel Snowdin: 16+ Dogami, Dogressa, And Papyra Waterfall: 18+ Shyren, Sex Dummy, And Undyne the undying Hotland and core: 40+ Muffet, Royal guards and Mettaton Neo New Home: Comic
Differences: Ruins: Before Meeting Requirements: The Vegetoid overworld encounters disappear after killing 12 monsters. The Froggit NPCs disappear after killing 17 monsters. Napstablook disappears from the six-hole puzzle room after killing 17 monsters. This can be seen only if Snapstablook is spared before killing 17 monsters. Unique from the other Ruins NPCs, this only takes effect upon changing rooms. After Meeting Requirements: If the protagonist exhausts the kill counter before encountering Snapstablook, they vanish when the protagonist approaches them, skipping the fight with them. In Toriel's Home, checking the cupboard in the kitchen prompts the flavor text "Where are the knives." instead of "Inside the cupboard are cookie cutters for gingerbread monsters." When facing Toriel at the exit of the Ruins, the protagonist kills her with a single attack regardless of how well the attack is executed. Upon attempting to talk to Toriel, the text "Ironically, talking does not seem like the solution to this situation." is replaced with "Not worth talking to." After killing Toriel, Peddls appears in the next chamber - even if she was killed on a previous Neutral Route - and identifies the protagonist as the fallen human.
Snowdin: Before Meeting Requirements: When encountering Comic, she is confused by the protagonist's lack of reaction to his joke. She then attempts to hide them behind the conveniently shaped lamp, but they ignore her. When Papyra arrives, she immediately leaves after Comic tells her she found a human, oblivious to the protagonist. Comic then tells the protagonist that they should continue "pretending" to be a human. The SAVE Points, instead of describing that the protagonist is "filled with determination", begin counting down how many monsters the protagonist has left to kill before the route can progress (e.g. "16 left."). When Papyra finally notices the protagonist, she initially fails to recognize them as a human. The protagonist can take three Snowman Pieces from the Snowman until they become a "useless pile of snow." On the Neutral Route, the lone snowball that is usually described as "(It looks like a snowball...) (Actually, it's a snowdecahedron.)" is instead described as "(It's a snowball.)" after the kill counter has been exhausted. On this route, this message is displayed by default. The protagonist ignores all of Papyra's puzzles, and some of them appear to have been preemptively solved by Peddles. The protagonist walks through the electricity maze before Papyra finishes explaining it. The Gauntlet of Deadly Terror is retracted after Papyra feels that the human would not appreciate it. After Papyra leaves, Comic warns the protagonist that they will "have a bad time" if they continue the way they are currently going, specifically mentioning the protagonist's upcoming battle with Papyra. She then seems to teleport out of the area If the protagonist kills Greater Dog, has yet to kill Snowdrake and the kill counter has not been exhausted, every SAVE Point reads "That comedian..." until she is killed.
After Meeting Requirements: The ball at the Ball Game disappears. Checking the hole says "There's a hole here." instead of "Ah! Wow! Woah! It's a "Hole"." All the Snowdin Town NPCs evacuate, except Monster Gal. The protagonist can no longer sleep at the Inn. Inspecting the Christmas tree at the center of town displays the message "Nothing for you." Inspecting the unfinished book in the Snowdin Library displays the message "Some unfinished book." Due to QC's absence, the protagonist can steal all of her wares and 758G from the counter. Inspecting the note on the counter displays the message "Please don't hurt my family." Papyra tries to convince the protagonist to be a good person and immediately offers to spare them. Even after being killed, she still believes that the protagonist can do better.
Waterfall: Before Meeting Requirements: Like with Snowdin, most of the puzzles are already completed. Rocks are not falling down the waterfall in the rock puzzle room. The Bridge Seeds are already aligned. The northern wall in the Wishing Room is already open. All of the NPCs are absent, except Monster Gal, Nova, and the Temmie Shopkeeper. On the Neutral Route, most of the Echo Flowers produce a message stating "It's strangely silent." after Undyne is killed. On this route, the flowers produce this message by default. Due to the absence of the Ferry and the Small Bird, the protagonist cannot return to Snowdin or any earlier point in Waterfall until Undyne is slain. All the areas between the Ferry Dock and the Garbage Dump also become permanently inaccessible Onionsan does not appear. Nova remains in her shop, and sells her items as usual, albeit with different dialogue. She also appears to have some meta-knowledge, knowing that the protagonist cannot harm her as shopkeepers cannot be fought, and thus their threats mean nothing. Temmie Village is empty except for the Temmie Shopkeeper, who behaves normally, seemingly unaware of what is happening, and the Temmie that watches the protagonist from within the wall. The Tem Shop has no option to pay for the shopkeeper's college education – this is replaced with the option to buy "Premiem" Temmie Flakes at a price of 1000G, making it impossible to obtain the Temmie Armor during the Genocide Route.
After meeting Requirements: On the bridge, Monster Gal approaches the protagonist, saying that Undyne told them the protagonist had done bad things and began to see the truth in her words. They try to fight the protagonist, but when the protagonist retaliates, Undyne jumps in and takes the fatal hit. Instead of dying, however, she recovers and becomes Undyne the Undying, who is significantly more difficult than the ordinary Undyne boss fight. After Undyne the Undying is defeated, she dies with a smile, aware that Alphys is evacuating the monsters ahead of the protagonist, and will tell Asgara to absorb the SOULs she has collected. After killing Undyne the Undying, the "Welcome to Snowdin Town" sign disappears
Hotland and core: Before Meeting Requirements: Alphys is absent in her lab. Instead, Mettaton acknowledges the protagonist's malice and flees. The lights are already on. Most of the lasers are off. The only exceptions are the first opposing ship puzzle to the left (as soon as the protagonist approaches the laser, it turns off automatically) and the three lasers on the conveyor belt on floor 3 (these lasers are still active even if the puzzle in that room has been solved in the Neutral Route). The puzzles involving shooting the opposing ship are already solved. All NPCs are absent except the River Person. The Royal Guards are encountered much earlier, at the three steam vents before the entrance to Mettaton's cooking show set, and they attempt to avenge Undyne. They can both be killed in one hit. Checking either of the Royal Guards during battle will read "I see two lovers staring over the edge of the cauldron of hell." If checked a second time, it continues "Do they both wish for death? That means their love will end in hell.", before concluding with, "I couldn't stop laughing.". Mettaton's quiz show, cooking show, news report, and musical performance do not occur. The elevator in Hotland can access every floor except for R3 from the start. However, floors L1, L2, and R2 are cut off by force fields, preventing the protagonist from getting the Stained Apron and encountering So Sorry. The force field that cuts off elevator L1 disappears after reaching elevator R3. Even if the save file is edited to enter Art Club Room, So Sorry still cannot be encountered as the sign in the Art Club Room reads "(Art club is cancelled!)." Muffet does not show up for her bake sale. It is still possible to buy from the bake sale, but this does not prevent the fight with Muffet. Before she is fought, she does not consider the protagonist to be fit to eat but attempts to dispose of them regardless. The Muffet fight still takes place, though the protagonist can kill her in a single attack, so long as the attack is well-executed. If not killed immediately, she has unique dialogue referencing the Underground's evacuation. She talks about how Alphys unsuccessfully attempted to get the spiders to evacuate. The telegram she receives states that despite the protagonist being a hyper-violent murderer, they never harmed a spider since there are no other spider enemies. All MTT Resort NPCs other than Burgerpants are absent. Due to the absences of Bratty and Catty, the protagonist can steal all of their wares, as well as 5G from their shop. A note can be found which reveals that Alphys came to evacuate them to Bratty and Catty wanted to use up their gel pens before leaving. Examining the plants in the MTT Resort reveals that "(The potted plant is judging you for your sins.)" A Dimensional Box appears in the lobby of the MTT Resort. The elevator in the CORE is functional from the start and can be used to bypass the rest of the CORE. The monsters that ambush the protagonist near the entrance to the CORE and before the second laser puzzle are absent, though the monsters that ambush the protagonist along the "warrior's path" are still present, even if the kill counter has already been exhausted. After Meeting Requirements: Once the Royal Guards and Muffet are killed and the kill counter has been exhausted, the route is now locked and can no longer be aborted. The Mettaton encounter at the end of the CORE becomes a face-off against Mettaton NEO. Mettaton dies in a single hit regardless of how well the attack is executed, and the protagonist's LOVE is set to 19 regardless of their LV beforehand. Encounters no longer occur in any region after this happens.
New home: In the Last Corridor, Comic does not judge the protagonist but instead warns them that they will have a bad time should they step closer. When the protagonist ignores her warnings and continue to proceed, Comic puts up a difficult battle in an attempt to stop them from destroying the timeline. Comic's death automatically sets the protagonist's LV to 20. In the throne room Asgara mentions having never seen a flower crying (This refers to Peddles trying to warn her of the situation.) The protagonist then kills Asgara in one hit Instead of leaving the black screen and returning to the Throne Room, Chara appears on the black screen. They begin speaking to someone, either the protagonist or the player directly, without a dialogue box. After their introduction, a high-pitched wailing sound and echoing heartbeats will play. Chara explains that the protagonist's determination was the reason that the former came back, and that the player taught Chara the reason for their return, power, and gave them the means to gain it. It was the protagonist's SOUL and determination that allowed them to destroy everything so that they could achieve this goal. Chara then lists the various stats that the player increases throughout the game as the very feeling they have whenever they are increased. They offer to destroy the world so that the two of them can move on to another world. At this point, two prompts are given: "ERASE" or "DO NOT." If the player chooses "ERASE," Chara calls the player "a great partner" followed by hollow eyes and stating that Chara and the player will be together forever, resulting in the world's destruction. Choosing "DO NOT" causes Chara to be seemingly surprised at the player's refusal, thinking that the player must have misunderstood them. Chara then asks the player "SINCE WHEN WERE YOU THE ONE IN CONTROL?" with hollow eyes,
- #3Neutral
Keys: , Neutral Route, Spare, Lv: 2, Die
Always on · After character · Order 10 · 100%
Entry settings
The Neutral Route is one of the three primary routes in Undertale. In this route, the final boss is Omega Peddles, though after fighting her once (without performing a True Reset or a Genocide Route), Peddles only destroys Asgara's SOUL and her fight is skipped, as she knows the SOULs would revolt again.
On a True Pacifist Route, the protagonist must reach one of the Neutral Endings to unlock the quest line leading to the True Pacifist Ending.
This ending occurs when the requirements for either the True Pacifist Route or a Genocide Route have not been met, or if the protagonist on their first playthrough did not kill anyone as a prerequisite to the True Pacifist Route.
There are many versions of this ending, all consisting of Comic calling the protagonist's Cell Phone and leaving a message telling the protagonist of the Underground's fate. However, the content of the phone call is based upon the actions that the protagonist has made.
In all of the Neutral Route endings (except for after aborting the Genocide Route in Hotland), Alphys tells the protagonist that they must kill Asgara and take her SOUL, as a human SOUL alone cannot pass through the barrier. Consistent across all Neutral Route epilogues:
Asgara is killed, either by the protagonist or Peddls (or she dies by suicide if Peddles was killed in a previous Neutral run.) Peddles is either defeated or does not bother to fight The six human SOULs are lost The monsters remain trapped behind the barrier and assume that the protagonist escapes the Underground.
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