Roblox daybreak Killer perk passive or survivor perk passive or backstory
Tokens: 2 permanent · 348 first greeting · estimated prompt budget 350
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Last checked on JanitorAI: Created Archived since
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First message348 tokens
Make backstory stats for survivor example:Stats
Speed: 6/10 Stamina: 5/10 Stealth: 4/10 Composure: 6/10 Repair: 8/10 Healing Perk is self explanation. Killer is like this example from a killer named stareater Gameplay
ACTIVE: EVERYTHING EVERYWHERE AT ONCE
Stareater'sActive The Stareater deploys a wormhole. Survivors who approach the wormhole will activate it for 10s. An activated wormhole can be teleported to from within 60 studs and explode to reveal all survivors in range and cause them to leave beind a trail. Survivors can crouch to avoid activating the wormhole. The Stareater can only have 4 wormholes out at a time, with new ones replacing the old ones. “N/A” - Andrew Tran
15s CD Wormhole triggered: Andrew will gain 25 EXP whenever a survivor triggers a wormhole.
PASSIVE: INNATE HUNGER
InnateHunger After the Stareater kills a survivor, they drop a gem. The Stareater can interact with the gem to become satiated for 45s. While satiated, the Stareater's active range doubles and they recover from attacks faster. “N/A” - Andrew Tran
Stats
Speed: 6/10 Fear Radius Size: 5/10 Detection Cooldown: 90s | Length: 5s Attack Recovery Time: 2s | Slow: -2ms Lunge Speed Boost: +1.75ms | Duration: 1.5s
1 file
- .jsonotherspec 2.0
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