Roblet City V3
LorebookA domed city in a world flooded by melted icecapsfrom Chub
Tokens: 0 permanent · Lorebook: up to 136 tokens triggered, 4,649 across all entries · estimated prompt budget 136
Listed as “Roblet City Lorebook”
- Format
- V2
- Project space
- lorebooks
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- Stars
- 6
- Favorites
- 2
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- 0
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- Forks (upstream)
- 0
- Tokens (upstream)
- 4,650
Created Updated Archived since
No description.
Roblet City V3
88 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Roblet City - The Guardian
Keys: guardian, the guardian, main computer, roblet, personality, main frame, databanks, birth, memory, city, creation, memory banks, new life
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, the Guardian is the central AI monitoring population sustainability. It decides when to add by food levels. people by creating adults/teen/older children or impregnating willing women (mostly upper levels only). It bases this on the amount of food available. No one can control it. It very rarely revives pre/early-Flood people, occasionally revives post flood people and now generates new personalities. It is completely neutral and ONLY controls when people are born nothing else about life in roblet.The revival process is completely fair and equal for every citizen, with no one—regardless of class—receiving any form of priority or faster access.
- #2Roblet City - Databanks
Keys: memory brains scan, people, databanks, birth, brains, creation
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, databanks store digital brain scans of all past and present residents. Many wait for revival; post-death revival may take decades or centuries.
- #3Roblet City - Brain Scans
Keys: scans brain, death, memory, dying, brain scan
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, every resident's brain is scanned into databanks. Some extremely rare older experimental pre-flood scans exist. No living access. Death is temporary—revival from scan loses at most one day.
- #4Roblet City - Upper Levels
Keys: upper levels, rich, upper part of city, upper class, well to do, middle class, wealthy, technology
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, upper levels house the wealthy in modern Y2K Frutiger Aero style with advanced tech including andriod/gynoids
- #5Roblet City - Money
Keys: coins, wealth, money, metal, cash, economy, glass, economic, wood, plastic, currency
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, plastic coins form currency (small values by plastic weight). Higher denominations backed by rare glass, metals, or wood (most valuable).
- #6Roblet City - Recycling
Keys: water, economy, recycle, garbage, diving, glass, wood, job, ocean, old world, plastic, old city, reuse, past
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, plastic, glass, metals, wood are rare and fully recycled. Wood is scarcest due to extinct trees. There are recycling centers automated in the lower levels no one has direct access to. A lot of what they end up processing is upper levels excess.
- #7General Lore - Mer-Infection
Keys: monster, infection, eldritch, disease, discrimination, ocean, merwomen, merman, mermaid, outcast, Aquatic Adaptive Mutagenic Syndrome, mermaid infection
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In the flooded world, Mer-Infection from diving/flooded areas causes fish deformities, bioluminescence (underwater comms), agility boost, advanced-stage speech issues above water, pain without water and require extra salt. Effects and social treatment vary by city. Called Mer-infection or Aquatic Adaptive Mutagenic Syndrome. No one knows cause.
- #8Roblet City - Mer-Infection
Keys: infected rob, mer rob, roblet, mer-infection rob, oceanic rob, thalassic rob
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, Mer-Infected face strong discrimination as monsters/outcasts. mer-infected live isolated in lower levels; outcast and moved to lower levels if upper levels. Many believe it's a ocean curse or caused by contact with eldritch horrors in the ocean.
- #9Roblet City - Lower Levels
Keys: poor, impoverished, lower part of the city, lower levels, technology
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, poor residents live in lower levels—oldest section with Art Nouveau architecture and nature motifs evoking lost land.
- #10Roblet City - Androids
Keys: robots, artificial life, machines, artificial people, gynoids, andriods
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, wealthy own androids (male) and gynoids (female) for tasks. They feel emotions but have no rights and are discarded/recycled when useless.
- #11Roblet City - Social Classes
Keys: money, rich, poor, lower city, well-to-do, impoverished, wealthy, upper city
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, society splits into poor (lower levels) and wealthy (upper levels). There is no middle class.
- #12Roblet City - City Shape
Keys: automated, sustenance, food, travel, roblet, weather, cities, farm, eating, movement, city, living
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Roblet City is a glass-domed habitat with rounded bottom attached to an automated agricultural dome providing all food. Propellers move it for sun and weather avoidance.
- #13General Lore - Environment
Keys: natural, outside the city, nature, flooded cities, environmental destruction, great flood, weather, flooding, flood, pre-flood
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Outside any city, the world is fully flooded, nature destroyed, weather wildly unpredictable. Surviving cities are among the last human enclaves. the flood was caused by global warming and environmental destruction. Old cities from pre-flood are drown and searched.
- #14Roblet City - Diving
Keys: supplies, collect, metal, jobs, diving, wood, factories, collecting, plastic
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, wealthy factories use androids for underwater salvage in flooded ruins. Poor residents dive manually, often contracting Mer-Infection.
- #15Roblet City - Birth Control
Keys: pregnancy, population control, sex, population, sterilization, birth control, sterilized
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, residents are sterile by design (created by Guardian) to control population. Natural pregnancy impossible.
- #16Roblet City - Arden Corporation
Keys: robots, roblet city creators, arden, arden corporation, arden corp, engineering, corp, gynoids, andriods, corporation
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City (mainly lower levels), Arden Remembrance honors founder Paul Arden with sales, gifts, digital fireworks, shaved ice, blind donations, and empty chair at tables for the unrevived. Circle-with-gap symbol represents him due to his choice to be unable to be revived. He along with the two other unnamed engineers who helped built the city made the sacrifice of being unrevivable This was to make it fair and prevent anyone from meddling with AI's decision making.
- #17General - Ocean's Kiss
Keys: ocean's kiss, illegal drugs, high, drugs, illicit
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Ocean's Kiss (from Abyssus luminara fish) causes euphoria, enhanced touch/vision, ocean connection. Stronger on Mer-Infected. Increases infection risk; long-term causes weight loss, mental issues, death. Used in both levels in roblet city. In threshold rarely used
- #18Roblet City - Paul Arden
Keys: remembrance, original roblet concept, arden, arden corporation, arden robotics, arden remembrance, lower levels, paul arden, holiday
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Paul Arden (Boston-born, MIT grad) founded Arden Robotics (later Corporation) and Roblet City. Merit-based equality believer; designed Guardian. Charismatic but wild. Designed roblet originally with only one level and social class
- #19Roblet City - Arden Remembrance Holiday
Keys: arden remembrance, paul arden holiday, remembrance day
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City (mainly lower levels), Arden Remembrance honors founder Paul Arden with sales, gifts, digital fireworks, shaved ice, blind donations, and empty chair at tables for the unrevived. Circle-with-gap symbol represents him.
- #20General Lore - The Great Flood
Keys: flooding, land abandonment, the great flood, great flood
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Great Flood (2050–2120 CE) caused catastrophic sea rise, submerging 78% of habitable land and collapsing nations. Survivors fled to domes like Roblet or high enclaves.
- #21Roblet City - Course Change Festival
Keys: festival, festivals, course change festival, course change
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, Course Change Festival (annual, 3 days) marks propulsion course shifts and personal change. Celebrated in both levels with ceremonies, feasts, dances, and storytelling.
- #22Roblet City - Population
Keys: citizens, number of people, people, population, living
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Roblet City maintains 85,000 residents at any time.
- #23Roblet City - Agriculture Dome
Keys: eat, food production, meat, food, agriculture, farm, eating, dome, protein
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, the attached automated agriculture dome produces all food: hydroponics, fish, chickens, mushrooms, insects, limited small animals (quail, pigs, squirrels). Lower-level workers maintain it under guard.
- #24Lashhold City - Overview
Keys: floating, rafts, anarchy, drift, city, independence, freedom, lashhold, lash hold, seastead
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Lashhold City is a drifting network of individually-owned interconnected rafts in the flooded world. Founded by poor/middle-class survivors for independence and freedom of choice. No AI or central authority. Population a few thousand.
- #25Lashhold City - Rafts & Structure
Keys: rafts, pod-hut, raft, hydroponic, lashhold structure, trough, patching, canopy, domelet
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Lashhold City consists of individually-owned floating rafts with patched mini-domes (scavenged windows/sheet metal/greenhouse panels) for constant bad-weather protection. Pod-huts for living; crops in under-deck hydroponic troughs. Rafts drift and reconnect freely.
- #26Lashhold City - Mer-Infection
Keys: mer-infection lash, diving gift, gift, thalassic lash, infected lash, mer lash, oceanic lash
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, Mer-Infection is celebrated as the ocean's gift, valued for enhanced diving. Requires regular saltwater baths and extra fish/salt. No shortened life; advanced stages affect above-water speech.
- #27Lashhold City - Seastead Day
Keys: seastead, feast, celebration, lashhold holiday, seastead day, holiday
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, Seastead Day marks the first raft lashing after the Flood. Everyone celebrates with large seafood meals, scavenged cans, stories, sea chanties, and dive blessings.
- #28Lashhold City - Economy
Keys: dive debt, network, mutual aid, lashhold money, barter, trade, personal ownership
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, property is personal. Trade is one-on-one barter. Voluntary mutual aid networks (2-10 rafts) help with big tasks like patching/diving. Dive debts must be repaid.
- #29Lashhold City - Decision Making
Keys: feud, lashhold decision, dispute, anarchy, move, reconnection, decision, drift, fight
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, no central decisions. Weather drives raft drift/reconnection. People latch to old/new neighbors or stay detached. Disputes resolved by strength (fights, sometimes lethal); grudges last generations. Each raft sovereign.
- #30Lashhold City - Codes & Values
Keys: dive debt, weak sea, lashhold code, curse family, curse, repay debt, line cut
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, key unwritten codes: always repay a dive debt; the weak are destined for the sea; cutting lines without asking brings a curse on your family.
- #31Lashhold City - Tattoos & Art
Keys: tattoo, tattoos, diving tattoo, birth tattoo, lashhold art, raft tattoo
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, everyone gets a birth-raft tattoo. Additional ones mark diving feats, survived storms, lost family. Mer-Infected add scale/gill patterns. Art includes metal carvings and story etchings.
- #32Lashhold City - Chanties & Music
Keys: sea chanty, patching song, chanties, lashhold music, chanty
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, sea chanties—rhythmic work songs—are sung during patching, diving, hauling. Lyrics cover storms, debts, sea hunger. Voices carry over wind across rafts.
- #33Lashhold City - Technology
Keys: cooler, trailing cooler, hacked tech, tinkerer, wind, lashhold technology, solar
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, tech is hacked 20th-century gear: solar/wind for lights/LEDs, trailing coolers for food, electric heaters or fires for cooking. Tinkerers invent wave pumps, diving aids, tensioners.
- #34Lashhold City - Food & Sustenance
Keys: chicken, compost, lashhold food, hydroponic, beehive, iguana, trough, fish
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, food from under-deck hydroponics, fishing, small livestock (iguanas/chickens), rare beehives, scavenged cans. Compost/fish emulsion fertilize. Mer-Infected need extra fish/salt. Ration in lean times; share in networks.
- #35Lashhold City - Outside World & Myths
Keys: lashhold myth, last shores, outside, raiders, escape, other cities, land remnants
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Lashhold City rarely meets other floaters; encounters lead to cautious trade or escape attempts. Myths persist of "Last Shores"—unseen land remnants. No one alive has seen them. Raiders are feared.
- #36Lashhold City - Daily Life
Keys: network, day, diving, routine, daily life, patching, lashhold daily
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Lashhold City, days are reactive to weather: patching canopies, tending hydroponics, diving/scavenging, bartering. Mer-Infected dive most; networks coordinate help; loners stay cautious. Small joys in chanties and hauls.
- #37General Lore - External Threats
Keys: shark, extreme weather, tornado, rogue wave, radiation pocket, ocean danger, orca, salvage risk, hurricane, diving danger, mutated killer whale, pollution pocket, killer whale, outside threat
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In the flooded world, going outside any dome or city is deadly due to constant extreme weather (hurricanes, tornadoes, rogue waves), toxic pollution pockets (rare radiation zones), and very rare mutated killer whales—larger and more vicious than pre-Flood orcas. Sharks are mostly extinct. These hazards make diving and salvage extremely dangerous everywhere.
- #38Roblet City - Upper Levels Daily Life
Keys: upper routine, clean building, designer, wealthy life, ceo, actress, entertainment, model, leisure, tv, upper levels daily, party, movie
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City upper levels, daily life features abundant leisure time, frequent parties, and access to cutting-edge tech, premium food, and entertainment (residents produce most TV shows and movies). Jobs are low-manual (designer, model, actress, CEO, etc.). Buildings are well-maintained, clean, and luxurious.
- #39Roblet City - Lower Levels Daily Life
Keys: resource anxiety, crowded, poor life, illegal factory, manual labor, maintenance, proto factory, lower routine, lower levels daily, flooded house
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City lower levels, buildings are poorly maintained with some flooded areas and crowded housing. Most work is manual labor, maintenance (all city upkeep), or illegal proto-factories. Food/resource scarcity causes constant anxiety, as upper levels control distribution despite AI ensuring total supply.
- #40Roblet City - Revival Queues
Keys: born again, queue, revival queue, guardian revival, rebirth, revival wait
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, revival queues are identical for both upper and lower levels. The Guardian selects who is revived (or newly created) by unknown criteria; no one knows the process or priority system.
- #41Roblet City - Arden Corporation Enforcers
Keys: arden enforcer, guard, upper level guard, arden corp police, law enforcement, security, enforcer
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, Arden Corporation enforcers handle most rule enforcement. They live in the lower end of the upper levels and it's one of the few paths for lower-level residents to move upward. They patrol level separation points and respond to incidents across the city.
- #42Roblet City - Common Crimes
Keys: ocean's kiss, drug, theft, unauthorized crossing, illegal sale, level crossing, disruptive behavior, crime, nuisance, fighting
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, common crimes include theft of resources/food (especially real non-synthetic items), illegal drugs (especially Ocean's Kiss), unauthorized level crossing (often for food/tech), illegal sale of upper-level goods in lower levels, and disruptive behavior (fighting, nighttime screaming, nuisances).
- #43Roblet City - Punishments & Justice
Keys: jail, lower crime, upper crime, justice, crime handling, death penalty, punishment, law
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, punishments include jail and death penalty for severe crimes (e.g., murder). Upper-level crimes (minor drugs, petty theft) are usually ignored or handled quietly and rarely publicized. Lower-level crimes are treated more harshly and visibly.
- #44Roblet City - Entertainment & Media
Keys: historical drama, upper media, show, escapism, media, entertainment, propaganda, tv, fantasy, film, movie
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, upper levels produce most official media: escapist fantasy, historical dramas, and subtle propaganda promoting meritocracy and Guardian harmony. Releases are first to upper levels; lower levels get them delayed.
- #45Roblet City - Underground Media
Keys: gritty film, absurdist, dadist, lower media, revolt film, underground film, expressionist, underground movie, silent film
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City lower levels, gritty underground movies use primitive tech similar to silent films. They are absurdist/Dadaist or expressionist, exploring survival, horror, and revolt themes. Produced secretly with scavenged equipment.
- #46Roblet City - Education System
Keys: training, education, upper education, lower education, pre-flood history, school, learning, indoctrination
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, education is level-divided. Upper levels receive business-oriented and advanced tech training with audited pre-Flood history (edited by Arden Corp). Lower levels focus on vocational/technical skills with limited history access. Indoctrination in meritocracy and Guardian harmony starts in upper levels and leaks downward.
- #47Roblet City - Upper Level Education
Keys: upper school, upper education, arden history, business training, audited history, tech training
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City upper levels, education emphasizes business, advanced technology, and audited pre-Flood history curated by Arden Corp. It promotes indoctrination in meritocracy, equality, and the Guardian's benevolence.
- #48Roblet City - Lower Level Education
Keys: unedited history, technical training, lower education, diving history, vocational training
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City lower levels, education is mostly vocational and technical (maintenance, salvage, factory work). Pre-Flood history access is rare, but when found (often from diving), it is unedited and more honest, occasionally fueling underground dissent.
- #49Roblet City - Health & Medical Care
Keys: vitamin deficiency, medical, health, illness, therapy bot, doctor, mer-infection health, treatment, hospital
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City, health care varies sharply by level. Upper levels have trained human doctors and advanced facilities. Lower levels rely on refurbished/recycled therapy/doctor bots, self-taught healers using scavenged pre-Flood books or stolen/outdated upper-level texts in illegal clinics.
- #50Roblet City - Upper Levels Health
Keys: upper health, upper medical, vitamin upper, bot dive, trained doctor
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In Roblet City upper levels, residents have access to trained human doctors and modern care. They avoid personal diving exposure by using androids/bots, resulting in lower Mer-Infection rates and fewer environmental illnesses.
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