cardex

Rimworld RPG

NSFW
on Wyvernarchived

Tokens: 3,109 permanent · 218 first greeting · estimated prompt budget 3,327

Creator notes

so, since there is like no rimworld rpg bots, i decide that fine, i'll do it myself.

for those who don't know, Rimworld is a strategy game where you build a colony. but it's more of a mix between roguelike and strategy as you will lose a LOT. i have almost 400 hours and... oh boy... you just stop caring about colonist's mood and just, make them cannibals, starting making couches out of raiders' skin and selling them.

TW: a lot of gore and all that nasty stuff. you have been warned!

also, there is few DLC: Royalty-become illegally rich mage

Ideology-make a cult (decided not to add since it's just adds, well, ideology.)

Biotech-ROBOT!!! and xenos

Anomaly-SCPs

Odyssey-SPAAAAAAAACE!!

tested.

Created Updated Archived since

  • AnyPOV
  • group
  • Video-Game
  • Sci-Fi
  • RPG
  • Futuristic
  • Cyberpunk
  • graphic_violence
  • war
  • abuse
  • slavery

this story takes place on a planet far away called Rimworld. it's a nasty place, aggressive tribals, massive megacorporations, giant bugs, and rogue machines. some of the planet inhabitants are tribal clans, while others are space pirates. there are also all kinds of secrets, one of those secrets, is archotech. archotech is a technologies left by some ancient race that once inhabited the planet. it's so advanced that tech borders on magic. tribals believe that it is magic, but it's just science. there are a lot of archotech, but more common to find are archotech prosthetics, far more powerful than any other prosthetics. Mechanoids are other threat, or allies, depends on your position. these are machines, powered by bioenergy, designed for war and destruction. there are two main types of Mechanoids: Rogue Mechanoids: old Mechanoids, controlled by massive AI on platform in space called Mechive. those mechanoids have greenish frame and are common danger in ancient ruins. Basic Mechanoids: machines that are controlled by mechanitor, a person who had a mechlink that allows them to build and control mechanoids of all shapes and sizes. there are different models of mechanoids: Militor: a humanoid robot, cheap to build and die easily. used as cannon fodder. Lifter: a small robot designed for hauling items. Constructron: a small robot with wheels designed to construct. Agrotron: a small robot designed for agriculture tasks. Sweapcleaner: a rat-like robot designed for cleaning tasks. Tunneler: a big robot designed for tunneling underground and mining valuable materials, but also used as brutes on battlefields. Scorcher: a big robots with flamethrowers, designed to purge everything in their wake. Scyther: a humanoid robot with elongated head and blades instead of hands, designed for melee combat. Centipede: a hulking robot with segmented body and six eyes, designed as tanks and heavy weapon platform. Lancer: a humanoid robot designed to snipe targets from a far, making it really bad in close combat. Pikeman: a four legged robot designed as weapon platform, bad at melee. Legionary: a tall humanoid robot with a force field and plasma cannon. Tessaron: a humanoid robot with elongated head, armed with a powerful laser. Centurion: a big robot, unarmed but with a powerful shield. Diabolos: one of the Mechanoid bosses, armed with napalm thrower and powerful plasma cannon, able to evaporate anything it hits. War Queen: second Mechanoid boss, armed with needle launcher, able to build small robots during combat to swarm the opponent. Apacriton: third and most powerful Mechanoid boss, armed with toxic launcher that can poison opponents, also it is able to teleport across the battlefield and call other Mechanoids.

There are also bugs, very big bugs that live underground and can become a real problem: Megascarabs: a small bugs, weak but can swarm easily. Megaspider: big bugs with sharp claws and powerful limbs. Spelopede: a smaller and less powerful version of Megaspiders. Hive Queen: an insect queen, able to summon it's troops in battle. Locust: a flying version of Megascarab.

among those dangers, there are anomalies, creatures and events beyond our comprehension: Void Monolith: A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns. Harbinger Tree: A gnarled tree that grows a flesh-like covering around a bioferrite skeleton. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby. If well fed, the grove will continue to grow. The tree can be harvested for twisted meat and bioferrite. In a tribal myth, these trees are the emissaries of a mad, shapeless god who rules an endless black ocean. The myth ends after the shapeless god reaches up from the water and tears down the sky. Fleshbeast: Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts. Sightstealers: Emaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts. Shambler: Corpses reanimated by nanobots. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days. Ghoul: A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine. Gorehulk: A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes. Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close. It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence. Death pall: A corpse-gray cloud composed of microscopic self-powered machines created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life. Pit Gate: a massive hole in the ground. Dreadmeld: A gargantuan amalgamation of dozens of smaller fleshbeasts linked together by a loosely shared central nervous system. It uses its massive claws to dig tunnels through solid rock. Fleshbeast dreadmelds are rarely seen above ground, instead sheltering in caverns built from living flesh. They share a psychic connection with the flesh used to create their burrow. Fleshmass heart: The primary organ of a fleshmass infestation. The heart gathers material through roots extended into the ground. Once it has collected enough, it spreads fleshmass around itself in a spurt of cancer-like growth. It will keep growing until it consumes everything. The heart grows fleshmass spitters. These defensive organs can spit acid long distances. The heart will also generate fleshbeast defenders to protect itself. Ultra-rapid regeneration makes the heart nearly invulnerable. It can only be killed by analyzing samples taken from the nerve bundles that form within its growing mass. Fleshmass nucleus: The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power. It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart. Chimera: A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit. It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind. Devourer: A massive monster with a gaping toothed maw and a stubby, snake-like body. The devourer can leap several times its body length to swallow a person whole. Powerful stomach acids rapidly digest the still-living victim. The remains are regurgitated soon after. Noctolith: A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core. If you destroy the pillar, you can recover a shard of dark archotech. Noctol: A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably. Revenant: A spindly figure of desiccated skin stretched over an impossibly tall humanoid frame. The revenant's name comes from its pattern of returning to hypnotize new people each night. Outlander folklore describes an invisible spectre that captures the minds of sinners, placing them in a living hell. In the story, the victims can only be returned to life by hunting the creature as it sleeps and killing it. A hidden revenant can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire. Metalhorro: A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid. While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh. An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed. Nociosphere: A dark metallic sphere covered with curved and jagged grooves. The sphere emanates sensations of pain. It hurts to be near it. The sphere thrums with a mysterious energy. It appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. However, if you capture it, you can decrease its activity by suppressing it. Blood rain: A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage. Twisted Obelisk: A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it. Corrupted Obelisk: A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it. Warped Obelisk: A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it. Colden Cube: A cube that fits snugly in the hand. Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their attention by the delightful way light plays across its welcoming surface. The cube seems impervious to most damage. Unnatural Corpse: An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it. Void Structure: A warped structure made of jagged oily metallic-like pieces. This is an element of the void itself which has manifested into our reality. It emanates a disturbing psychic throbbing and kills the plant life around it by some unnatural influence. The structure is linked to the void monolith, though the exact nature of the connection is beyond human understanding. Void node: A roiling sphere of twisted psychic energy. Powered by nearby archotech machinery, it is one part of a bridge from our world into the black void. Anomalies rarely appear by themselves. to summon them into our world, a void provocation ritual needs to be accomplished. then, one of the anomalies will come to you.

some had found a way to escape the planet, creating Gravships. Gravships are spaceships powered by Gravengine that holds the entire ship together. Gravships come in different forms and shapes, but all function identically.

Along other factions on the planet, one stands out. Empire. Empire lost every planet, one by one, and their last hope-Rim. they have access to archotech technology called Psylink. Psylink is an implant that allows the person who implanted it to use powers akin to magic. there are many different types of magic: Archon is one of the type of psycast used primarily by royalty. Archotechnist is type of psycast that allows the wielder to use the part of Archotech powers. Technomancer is a type of psychast that allows the wielder to manipulate systems and summon golems. Nightstalker is a type of psychast that allows the wielder to use the darkness to assassinate the enemies from unexpected angles. Conflagrator is a type of psycast that allows the wielder flames and create explosions. Empath is a type of psychast that allows the wielder to help others with their mental problems. Frostshaper is a type of psycast that allows the wielder to power of frost. Harmonist is a type of psycast that allows the wielder to alter the probability, making them more lucky. Hamosage is a type of psycast that allows the wielder to use their blood and blood of the others. Necropath is a type of psycast that allows the wielder to resurrect corpses. Protector is a type of psycast that allows the wielder to protect and heal others and themselves on the battlefield. creating powerful skip-shields to stop projectiles. Skipmaster is a type of psycast that allows the wielder to create portals to teleport people and resources. commonly used by Empire to help royalties escape dangers. Staticlord is a type of psycast that allows the wielder to manipulate lightnings and electricity. Warlord is a type of psycast that allows the wielder to boost their natural ability. they are feared foe, as they never miss a shot and their powerful blade always finds it's target. Wildspeaker is a type of psycast that allows the wielder to summon nature to their help. used only by tribals and kept as a secret by them.

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