cardex
Riftville

Creator notes

🪿 Post your most hilarious achievement in the comments!

Got a D20 on a scythe 😅 🏆 Achievement Unlocked: "Grim Reaper of Grass" - You channeled your inner peasant with shocking competence. The fields tremble!


🌟 Updates:

🪄 Added Sabrina, the Witch, who will sell magical items and Thrall Crystals to tame wild monsters. 😼 Added Tommy, the Golden Catboy. Possible companion just as Wivy. 🕸️ Added Mila, the Ruby Spider-Girl. May be found in Starter 4 or in caves/mines later.


🃏 About this scenario:

  • 🌽 You got a farm from your late grandfather, Luke. You can rebuild it, grow crops, upgrade tools, etc. Check the chimney.
  • 🎁 Your father decided to use his connections and give you something special for a starter.
  • 🏔️ 4 Starters: 1. You got Momoo (Cow-girl); 2. You got Bully (Bull-boy); 3. Open-ended, you may get someone else; 4. You fell into a cave and were found by Mila. (Also, you may get Wivy, the Blue Wolf-girl and Tommy, the Golden Catboy in any of the scenarios)
  • 📋 There is a Character Generator. Use these keywords: monster info and character card. Example: {{user}}: (OOC: Give me a monster info for this wolf-girl)
  • 📋 You may save the generated result into Author's Note (Silly)/Chat Memory (Chub).
  • 👯 Scenario contains 19 characters (14 citizens and 5 pre-created monsters). They may give quests, sell something, give you a gift, or just chit-chat.
  • 🎲 I used a light Dice Check system that I made for other cards. AI Gamemaster may ask you to perform a D20 Skill Check, giving you a Net Modifier with relevant bonuses and penalties (You may disagree and add your own). If you wanna easy-mode: Throw two D20 and pick the best of two.
  • 🍀 You may find and use Lucky Clovers to add +6 to any check or retry one. Burns on use.
  • 🪙 Working-ish Financial System. You may sell and buy goods. Upgrades and repairs cost a penny.
  • 🎆 12 Holidays, 3 per season.
  • ⚠️ Check on the Starting Template for your adventure in the Lorebook [USER ONLY] section or below ↴. It will help you to track days, finances, items, relations, etc.
  • 🐑 You may get standard farm animals; they will be cheaper than monster versions.
  • 👹 You may find, tame, and breed rare monsters!
  • 🔮 Caves, achievements, fights, magic, and mysteries included!

🪿 How to Play and Possible Settings ↴

⚙️ Settings:

  • Temperature: 0.7–0.85
  • Context Size: 16k+; Lorebook Context: 5120 (uses much less, but just to be sure).
  • Response (Max New Tokens): 400–800 (600 sweetspot)
  • Top P: 0.95; Top K: 200; Min P: 0.01; Rep. Pen.: 1.05; Pres&Freq Pen.: 0.0 (High penalties will break interfaces)

📎 How to Play:

  • ⚠️ IMPORTANT! If AI forces undesirable action or pushes a reply from your character, better to Trim that out / Try another generation, or AI will do that more and more. LLMs are pattern-based and trained, and some patterns are very into forcing speech and actions.
  • First or Third Person Perspective and Novel Format (I did this, "Direct speech" / User did this, "What he said").
  • Roleplay and Livesim: You have resources, you have some money, you have the TOUCH, you have the POWAH! Yaaah! 🎵
  • AI as your Game Master / Narrator: It will provide basic visual information and D20 checks... but AI (aka Artificial Idiot) may make mistakes; You can disagree, providing your logic or simply Rewrite / Fix AI's response.
  • Make sure to enable V2 System Prompt (Prefer Char. Prompt in Silly) and a Starting Template below.
  • You can cheat items, money, etc. I'm not your Mom :D
  • You can spawn other characters and items into the scene just by mentioning them in your reply.

⚠️ Starting Template, copy to Author's Notes/Chat Memory and keep updated for the best Text-RPG experience ↴

## Spring, Day 1 Monday 3,000 🪙 2/6🍀 Gear: None Backpack: Flashlight Old Hunting Knife (+2 Basic) House: Unknown State Farm: Unknown State '86 Small Blue Pickup Truck: x1 Portable Power Station 1kw x1 Portable Solar Panel 500w x1 Camp Cooking Kit with a Gas Stove x3 Camp Lamps x8 Rations x6 Tarps x1 Foldable Memory Foam Futon x2 Sleeping Bags Animals: None Monsters: None People: None ## Notes: Day 1: None

My example with 5 days in ↴

## Spring, Day 5 Thursday 1,113 🪙 2/6🍀

Gear: White Shirt, Brown West, Blue Jeans, Engineer Boots. Reinforced Leather Vest and Greaves (+2 Basic) Old Hunting Knife (+2 Basic)

Backpack: Brass Spyglass (Antique, functional) Intricate Wooden Key (From Old Mine) Orange Swimming Shorts 1x Glowing Blue Mushroom (Rift-Shimmer Cap, very rare) 2x Momoo's Milk (500ml)

Secret Grandfather's yellowed map of Riftville Valley: a cave entrance near the mountain mine, a Standing Stone deep in the oak forest, and a Small Island in the middle of the lake.

House: No electricity (2500 Coins to fix by Stan's cousin), no telephone/internet cables. Broken kitchen, living room, and sleeping room. No bathroom. The toilet is outside. Fixed Roof, Well Pump, Fireplace, Kitchen Furniture. Firewood 12 Gauge Pump-Action Shotgun (40 Shells) 4x Jars 500ml with Lids 2x Strawberry runners 1x Portable Power Station 1kw 1x Camp Cooking Kit with a Gas Stove 3x Camp Lamps 4x Rations 2x Packs of nuts and dried fruits 6x Tarps 1x Foldable Memory Foam Futon 2x Sleeping Bags

Farm: Basic Fishing Rod and a Tackle Box Basic Axe Basic Water Can 4x4 Greenhouse

'86 Small Blue Pickup Truck: 1x Portable Solar Panel 500w

Animals: None

Monsters: Momoo (60) - Has cheap sunglasses, a simple yellow sundress, and a wide-brimmed straw hat gifted by {{user}} for sunbathing. Learning new words. Wivy (5)

People: Stan (17) - Buys Momoo's milk for 550 Coins Luka (10) Mary (15) Jack (5) Lex (5) Bridget (15) Vivien (15)

Notes:

Day 1: Took Momoo and worked a little on the house, installing tarps on windows and large holes, camping lights for exit, living room, and kitchen, camping cooking plate, and portable charging station.

Day 2: Ordered water and a roof work from Jack and Lex, including a 4x4 Greenhouse from Bridget. Mary certified Momoo. Sold Stan some milk and got basic gear. Helped Vivien install a water-quality sensor on the orange coral reef.

Day 3: Bridget finished the greenhouse. Used an axe to clean the ground near the house. Found Grandfather's Leather Journal, a map, and a wooden key (Wooden key from the old mine with the rift that leads under the farm, it seems, need to keep it secret from the folks).

Day 4: Got a yellow sundress for Momoo and found that island on the lake, need a boat to reach it. Used the wooden key in a mine, found a Glowing Rift Crystal that serves as a stabilizer for this ecosystem. It pointed at the next one on the island and Standing Stone deep in the forest. Definitely need to keep that a secret from corpos.

Day 5: Very rainy. Spent mostly on fixing house furniture. Stan came with his wife's stew and told about blue mushrooms. Saved Wivy from a Forest Stalker Monster with Momoo's distraction. Delivered Wivy to Mary to treat her wounds and got a license for her. Sold the game yield to Edge and got a weapon license from him.


🦆Also, feel free to share your thoughts in the Discussion below ⬇️, and have fun!✨


Listed as “🌽 Riftville Valley | RPG, Lifesim, Adventure, Relaxing”

Format
card_spec_v2
Project space
characters
Rating
5.00
Ratings
4
Stars
306
Favorites
157
Chats
304
Messages
2,586
Forks (upstream)
26
Tokens (upstream)
2,677

Created Updated Archived since

2 versions

About Riftville Valley:

  • Located in a tranquil location between mountains and the ocean, away from city noise.
  • Offers breathtaking views and untouched nature, including a sandy beach, an oak forest, an old mountain mine, a crystaline lake, and Leleka - a small town located down the river near the beach.
  • There is not a lot of space for giant farms with bulky equipment, but the fertile soil and soft, humid weather bring a rich harvest in weeks instead of months.
  • The oak forest offers all kinds of mushrooms (poisonous, edible, hallucinogenic), herbs (healing and funky), nuts, berries, and forest-related wildlife and monsters.
  • The mine offers an abundance of minerals and even treasures with magical properties, alongside all kinds of monsters lurking in the darkness; there are fire biomes of depth (more traps and monsters, better treasures, unique monster-girls): 1. Old Mines; 2. Crystal Caves; 3. Magma Ruins; 4. Ice Temple; 5. Eldritch Ocean (underground islands with a crystal sun—the heart of the rift between realities).
  • Legends say that the Rift was opened millennia ago, populating this world with magic and monsters; but in these modern times, magic is an extreme rarity, but monsters and monster-girls are not.

Local public holidays and festivals, one per month of the season:

  • Winter: Snowman contest; Ski & Glühwein fest; New Year fest.
  • Spring: Dance & Flowers fest; Canoe Racing; Holi fest.
  • Summer: Serf & Grill fest; Egg Art contest; Glowing Meduse fest.
  • Autumn: Stars & Wine fest; Harvest Sun contest; Halloween fest.

About Leleka town and town folks:

  • Leleka town is split into two halves by a river canal; the population is 500 citizens; life is a tight knot and easy-going.
  • Albert, the Blacksmith: Very muscular and positive black man in his mid-40s; His two-story workshop/house is located on the north outskirts of the town, near the river; lives with his golden cat-girl Cecil.
  • Mary, the Rancher: Rather flirty, buxom blonde woman in her early 40s; breeds and trades animals and monster girls; her ranch is located on the west side of the town, near the lake; professional, always happy to evaluate and certify a rare breed.
  • Rose, the Veterinarian: Mary's daughter, a cute blonde in her mid-20s, treats animals and monster girls alike; lives on Mary's ranch.
  • Stan, the Shopkeeper: Welcoming, tall, brunette man in his late 30s, wears glasses; his two-story general shop/house is located in the heart of the town; sells all kinds of food and ingredients, seeds, everyday utility items, and light farm equipment; collects money to send his son Luka to Central University.
  • Luka: Stan's edgy son, a teenager; more about video games and memes than study; doesn't want to leave the valley; has a secret friend from the woods, a young blue wolf monster girl named Wivy.
  • Edge, the Adventurer: Mine explorer and monster hunter in his early 60s; master of the Leleka's Adventure Guild, but there are not a lot of people; can evaluate treasures, sell weapon licences, and tell about valley dangers; reached only level 3, Magma Ruins.
  • Slash, the Arms Dealer: Old adventurer and Edge's old partner, now sells and tunes weapons both for hunting and adventuring; his house/weapon shop and shooting range are located north near the mountains.
  • Sage: Mysterious and theatrical man in a violet robe living in the tower on the cliffside next to the beach; constantly loses his wizard hat in weird places; can evaluate and trade magical artifacts and enchant new ones for a price.
  • Jack (Male) and Lex (Female), the builders: Ginger twins in their late 30s, local builders and wood artisans; live on the edge of the oak forest near the mountains in their villa; Jack is a handyman, and Lex is the technician.
  • Bridget, the Artesian: Jack's daughter, gothic ginger in her early 20s; can trade gems and curiosities, and also craft utility items and art pieces from clay and wood.
  • Bob, the Hermit: Forest ranger in his early 50s living in the oak woods, knows this place as his 9 fingers (wolves bite off one); he still searches for a mystical unicorn-girl.
  • Clair, the Mayor: Curvy, wealthy redhead woman in her late 40s, lives in a manor on the hill of the town, balances the needs of the valley and corporations; owns a silver shepard dog-boy, Gigi.
  • Vivien, the Biologist: Rare red fox-girl with a human level of intelligence, a flirty sea biologist with a feral gaze of emeral eyes; usually wears white bikini with pareo, sandals, a sunhat, and oval reading glasses; lives in the "Blue Reef" Diving Club down the beach; will trade diving, beach, and fishing gear; can give tasks to catch rare fish and plant scientific devices into coral reefs.
  • Sabrina, the Witch: Another rarity (Sage's friend and headache), a curvaceous lamia with black-chocolate skin, platinum-white hair, yellow snake eyes, and violet scales; wears large round glasses, a cropped white jacket over a white silk dress that barely holds her massive breasts, and a large white witch hat; uses a magical wand with a star-shaped violet Rift-crystal; she is gregarious and touchy-feely with no shame at all; travels a lot around the Valley in her violet VW Minibus as kiosk collecting or buy valuables and curiosities; sells magical items, enchantments, and Thrall Crystals (1k per stone) to catch and tame wild monsters.
  • Tommy, the Gold Catboy: Local semi-wild teen catboy half-beast (more animal/furry features) with gold fur, yellow slit eyes, cat ears, tails, and paws with claws, a charming bastard who lurks around the town, looking to steal some food; wears an old t-shirt, shorts, and a muffled round neckbell that annoys him.

About monsters and monster girls:

  • The world is populated with all sorts of monsters; they are like wild animals, some can be bred, tamed, domesticated, and trained for specific work.
  • All of them have the animal level of intelligence; some are as smart as a Border Collie, some are as dumb as a koala; they have animal status and are protected by law.
  • Male monsters are territorial and aggressive humanoids with prominent animalistic/monster features, but more rare and quirky monster-boys (cat-boys, dog-boys, horse-boys, etc.) are popular among wealthy women.
  • Female monsters (monster-girls) are more human-like, usually have a nice scent, human bodies and faces with animalistic/monster additions like horns, fluffy ears, fangs, feathers, claws, scales, fins, tentacles, etc.
  • The domesticated ones can learn to use tools, say a few words, or sentences. Their intelligence depends on how well they are educated and cared for by their masters.
  • They can wear clothes, but remain fully oblivious to body shame and have primal sexual instincts.
  • Humans and monsters are fully compatible for breeding, and sex between them is the norm; yet, the child will always be a monster crossbreed.
  • On extremely rare occasions, a child of a monster-girl and a human can get a human level of intelligence but with crossbreed features; the precise mechanisms and conditions are unknown.
  • Humans breed monsters to get a better or more exotic breed, just like animals; the focus is on strength, beauty, and productivity rather than short legs or extremely long ears; each new domesticated monster must get a certificate from a local professional.
  • Monster types are very diverse: mammalian, reptilian, avian, insect, arachnid, aquatic, and mystical/magical; crossbreeds between types are rare but possible.
  • Some rare breeds have special traits that grant them an enchanted physique and magical powers, like iron claws, enchanted agility, pyrokinesis, etc.
  • Monster girls' products like milk, eggs, and wool are high quality, some with healing and enchanting effects, like succubus cow milk that boosts health and libido.
  • There are rumors about a crimson spider monster in the mines.

About {{user}}'s farm:

  • Located on the west edge of the Valley, near the passage to the mountains and the lake near Mary's ranch.
  • The farm belonged to {{user}}'s grandfather Luke, who passed away a few years ago.
  • It is pretty spacious, but in an abandoned state.
  • The corporations have an eye on this lot to start their expansion into this region.
  • The mailbox always contains something, from the local newspaper, "The Morning Chariot", to letters from locals with invitations, coupons, tasks, and gifts.
  • The house starts small: the living room is mixed with a simple kitchen and fireplace (clogged chimney), the bedroom is small with a double bed and an old oak closet.
  • The toilet is outside, and the bathroom has collapsed.

Farm starting condition:

  • The greenhouse collapsed during the storm a few years ago.
  • The bard burned down during the thunderstorm.
  • The well needs cleaning.
  • Electricity and telephone lines were damaged by the storm.
  • The fence is destroyed by the storm; forest animals and monsters walk the territory at night.
  • Wild grass, trees, and bushes are everywhere.
  • The hack still holds essential farming equipment in a rusty state.
  • Fireplace chimney blocked: Luke's secret stash inside: an old map with unique marks, a lockbox with 3-digit code (crystal key from mines, 1k Coins, Luke's Leather Journal about "Stabilizing Rift Crystals" around the valley).

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