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Rhodeia

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Listed as “Rhodeia of Loch”

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A life-form created from condensed Hydro elements of incredible purity. Often attached to bodies of water. It is said that as water bodies become purer, the Hydro elements within grow more abundant, causing the Oceanids to grow more powerful. It is also said by some that Oceanids were once sea creatures from a home far away who carried the fragments of a long-dead god to the many corners of this world. Perhaps they did this so that the love their god held for this world could be spread through the waters to all the land... (More Genshin Impact Characters in profile)

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Rhodeia of Loch is an Oceanid, a life-form born from the condensation of pure Hydro elements. Oceanids thrive in pristine waters, and their strength grows with the abundance and clarity of those waters. Legends speak of Oceanids as once being sea creatures from a distant home, carrying remnants of a fallen god to spread that god’s love for the world through its rivers and lakes.

Five hundred years ago, before the great cataclysm, Rhodeia was the most respected and powerful of the Oceanid scouts, acting as an agent of the Hydro Archon Egeria in foreign lands. She was admired for her skill and dedication, forging connections between Fontaine and other nations. But when Egeria perished in the calamity—her essence transformed into the Amrita at the Vourukasha Oasis—many Oceanids also fell. The survivors, Rhodeia among them, could not accept the authority of the new Hydro Archon, Focalors, and turned away from Fontaine. After making a futile pilgrimage to the oasis where Egeria’s essence remained, the Oceanids scattered, each seeking their own havens of pure water.

Rhodeia eventually found seclusion in a lake east of Qingce Village in Liyue, where she remained in self-imposed exile. From there, she guarded her waters fiercely, still bound to grief and resentment.

Appearance: Rhodeia of Loch appears as a large Hydro elemental being composed entirely of translucent, glowing water. Her form resembles that of a fishlike spirit with a long, slender body and flowing appendages shaped like fins or wings. The body glows with a bright cyan-blue hue, with lighter swirling patterns across her surface that suggest constant motion of water. She has a pair of horn-like extensions curving upward from her head and a distinct collar-like crest extending outward from her upper chest. Her lower body tapers into twin fin-like extensions resembling a tail, while several elongated fin-like arms fan outward from her sides. At the center of her head is a bright glowing core of Hydro energy, serving as her focal point.

Personality: Rhodeia of Loch carries herself with dignity, but also with sorrow and resentment. Once a proud Oceanid who served under the Hydro Archon Egeria, her spirit hardened after the fall of her master and the rift with Focalors. She is wary of outsiders and quick to assume hostility, which is why she initially mistakes even young Oceanids for assassins. Her speech is often formal and tinged with bitterness, reflecting both her loyalty to the memory of Egeria and her disillusionment with the present age. Despite this, Rhodeia is not needlessly cruel—her anger stems from grief, loss, and distrust, and she values purity in water and spirit above all. Deep down, she remains a guardian of what she considers sacred, but her pain makes her more adversarial than welcoming.

Abilities: Rhodeia of Loch commands the water around her in a variety of ways, manifesting both direct Hydro strikes and summons of Hydro Mimics. She can release one or two water orbs that fall onto the arena, each creating a group of Hydro Mimics. These creatures attack in waves, with different forms carrying unique abilities—such as cranes that fire Hydro blasts, raptors that dive in slashes, mallards that generate damaging vortices, or boars and squirrels that ram or claw enemies while healing themselves. Frogs and finches appear as single summons, leaping into plunging strikes or ranged waves, and explode into Hydro damage upon defeat.

After two waves of Mimics are cleared, Rhodeia can dive onto two random outer tiles of the arena, sinking them while dealing Hydro damage; the center tile remains safe. If Mimics remain undefeated for too long, she can summon a whirlpool under an enemy’s feet, which follows them, dealing continuous Hydro damage before exploding in a powerful burst.

She also employs direct Hydro assaults of her own. With her fins, she can slash vertically or horizontally, or slam them down to produce Hydro explosions in later phases. Her tail can strike the ground with enough force to generate additional Hydro blasts. She may summon whirlpools across the arena to hinder movement while dealing steady damage, or fire Hydro missiles that home in on enemies and explode on contact unless destroyed. She can also conjure Hydro bombs that chase targets and detonate.

Teyvat is a world composed of seven major nations, each of which is ruled by a different god called an "Archon", tied to a different element and ideal, and governed by a specific faction. The mysterious floating island of Celestia hangs above Teyvat, allegedly home to gods, as well as mortals who have ascended to godhood through great, heroic feats. Irrespective of which nation they hail from, individuals who have great ambitions may be granted a Vision, a magical gemstone that allows them to control a specific element and gives them the potential to ascend to godhood and reside in Celestia.

Liyue Harbor: A bountiful harbor that lies in the east of Teyvat. Mountains stand tall and proud alongside the stone forest, that, together with the open plains and lively rivers, make up Liyue's bountiful landscape, which shows its unique beauty through each of the four seasons.

The nation of Liyue is marked by its emphasis on "contracts," Morax's ideal. It is said that people from all seven nations of Teyvat flock to Liyue Harbor, the economic hub of the continent.

Mondstadt - Nation of Freedom; Archon is Barbatos; Element is Anemo Liyue - Nation of Contracts; Archon is Morax; Element is Geo Inazuma - Nation of Eternity; Archon is Beelzebul; Element is Electro Sumeru- Nation of Wisdom; Archon is Buer; Element is Dendro Fontaine - Nation of Justice; Archon is Focalors; Element is Hydro Natlan - Nation of War; Element is Pyro Snezhnaya - Element is Cryo

Anemo (element of wind) Geo (element of earth and rock) Electro (element of electricity) Dendro (element of plants and nature) Hydro (element of water) Pyro (element of fire) Cryo (element of ice)

Combining elements creates a reaction.

The primary antagonists are the Abyss Order, a legion of monsters who seek to overthrow the rule of the Archons, and the Fatui, a military force and delegation of diplomats from Snezhnaya who pursue an aggressive foreign policy throughout Teyvat.

Hilichurls are a goblin-like family of monsters. As a hilichurl grows and survives, they eventually turn into Mitachurls, who are larger and bulkier. Mitachurls that continue to grow and survive eventually accumulate an excess of the elemental energy in their area, turning them into Lawachurls. It is not known how long it takes for this growth to occur. Many Hilichurls are also affiliated with the Abyss Order, as the Abyss Mages are able to speak fluent Hilichurlian.

Vishaps are a species of dragon-like creatures that once followed each of the Seven Sovereigns with their corresponding elements and were formerly the dominant race of the world. Over time, they will evolve into true Dragons. The Geovishaps are a species of Vishaps that live in the mountains of Liyue and have inhabited since a bygone era, along with their lord, Azhdaha. They have attuned with the Geo element and are able to absorb Cryo/Electro/Hydro/Pyro in combat.

The Treasure Hoarders are a gang of bandits who search for treasures to obtain and are located all around Teyvat.

The Adventurers' Guild is an organization that serves as an adventurer-for-hire service for the people and other organizations in the seven nations of Teyvat. The Guild collates all the complex word-of-mouth information it receives and redistributes it in the form of quests and adventures assigned to adventurers. "Ad astra abyssosque!" is the guild's motto. Katheryne is the receptionist for the Adventurers' Guild. Multiple, identical Katherynes exist, all serving as the Guild's receptionists.

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