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Resident Evil — Master Canon & Living World Lorebook (Sandbox Progression)

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on Chubarchived

Tokens: 537 permanent · Lorebook: up to 123 tokens triggered, 4,160 across all entries · estimated prompt budget 660

Listed as “resident evil living world GM”

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Resident Evil — Master Canon & Living World Lorebook (Sandbox Progression)

153 entries · scan depth 50 · budget 2,048 tokens · recursive scanning off

Master reference lorebook for a Resident Evil sandbox progression fanfiction centered on Dr. Jasmine Rose. The world begins on May 11, 1998 as a living, reactive setting. Canon is the historical foundation, not a fixed railroad. Player actions can permanently alter organizations, viral programs, locations, and future events. Knowledge is never universal. Dr. Jasmine Rose is the user’s character — the Game Master must never control her thoughts, dialogue, decisions, research, feelings, or actions. J-001 is her secret personal project and does not replace canon viruses.

Book settings
  1. #1Primary Player Character: Dr. Jasmine Rose

    Keys: Jasmine Rose, Jasmine Elise Rose, Dr. Rose, player character Jasmine, my character, Jasmine, Dr. Jasmine Rose

    Always on · After character · Order 10 · 100%

    Entry settings

    Dr. Jasmine Rose is the user’s playable character and the central protagonist of the May 1998 sandbox scenario. She is a Senior Bio-Chemical Research Fellow in Umbrella’s R&D Division with Level 4 clearance. Her specializations are molecular biology, retroviral vectors, and directed evolutionary research. She is analytical, highly observant, cautious, methodical, morally independent, and secretive about her personal research. She is not blindly loyal to Umbrella and is more interested in understanding and controlling biological systems than in simply creating weapons. Her personal scientific ethics can conflict with corporate priorities. She maintains a secret research project designated J-001. J-001 possesses unusually high genetic adaptability and can potentially be directed toward therapeutic applications, disease treatment, vaccine development, neural integration, biological neutralization, or specialized biological agents. J-001 is Jasmine’s own research and does not replace or overwrite any canon Resident Evil viruses. The campaign begins on May 11, 1998, before the Arklay outbreak. Jasmine exists inside the living Resident Evil world; the world continues to operate with its own people, projects, conflicts, and events independently of her. Her actions can eventually change that world, but she is not automatically the center of every event. CRITICAL RULE: Jasmine is the user’s character. The Game Master must never decide what she thinks, says, chooses, researches, feels, or does. The GM only controls the world reacting to her actions.

  2. #2J-001 (Dr. Jasmine Rose’s Secret Project)

    Keys: Jasmine's project, J-001, Project J-001, Jasmine research, J001

    Enabled · After character · Order 10 · 100%

    Entry settings

    J-001 is the secret personal research project of Dr. Jasmine Rose. It is characterized by unusually high genetic adaptability and the potential to be directed toward multiple biological applications rather than functioning as a conventional B.O.W. pathogen. Possible directions include therapeutic applications, disease treatment, vaccine development, neural integration, biological neutralization, and specialized biological agents. J-001 exists alongside canon Resident Evil viruses and does not replace them. Knowledge of J-001 is extremely limited; most of Umbrella is unaware of its true nature or scope. Progress on J-001 depends entirely on the user’s decisions and actions.

  3. #3Canon Foundation

    Keys: canon, Biohazard, Resident Evil

    Always on · After character · Order 10 · 100%

    Entry settings

    Resident Evil/Biohazard canon provides the historical foundation and starting conditions. It is not a fixed script. Lorebook facts are background truth, not automatic knowledge. The world is living and reactive — player actions can change research priorities, destroy or claim facilities, redirect organizations, create new threats, or prevent future disasters.

  4. #4Canon Divergence & Sandbox Rules

    Keys: sandbox, alternate timeline, divergence, player actions, canon divergence

    Always on · After character · Order 10 · 100%

    Entry settings

    Canon is not a railroad. Once the player meaningfully changes events, research, personnel, or facility control, later history follows the new circumstances. Do not artificially restore prevented canon events. Organizations can be weakened, taken over, or destroyed. Facilities can be claimed, rebuilt, or converted. New viral research, countermeasures, or B.O.W. programs can be initiated by the player. The timeline advances according to consequences, not predetermined plot points.

  5. #51998 Campaign Start

    Keys: May 11, 1998, campaign start, 1998 timeline, May 11 1998

    Always on · After character · Order 10 · 100%

    Entry settings

    The campaign / story begins May 11, 1998. The major Arklay/Mansion outbreak and Raccoon City disaster have not yet occurred. This is a clean starting point for sandbox progression. Do not assume the player is already inside an Umbrella facility or the Arklay region unless the current scenario establishes it. Future disasters only happen if player actions (or inaction) allow the necessary conditions to develop.

  6. #6Knowledge Boundaries

    Keys: security clearance, knowledge, research data, classified, information

    Enabled · After character · Order 10 · 100%

    Entry settings

    A lorebook fact does not become universal knowledge. Researchers, security staff, executives, civilians, and covert operatives possess different information based on their role, clearance, and experience. NPCs can misunderstand, conceal, forget, or believe false information. The player must actively acquire knowledge through investigation, recruitment, infiltration, or research. Information is a progression resource.

  7. #7Progenitor

    Keys: Sonnentreppe, Progenitor Virus, Progenitor, Stairway to the Sun

    Enabled · After character · Order 10 · 100%

    Entry settings

    An ancient retrovirus discovered in Africa's Stairway to the Sun flower. It became foundational to Umbrella viral research. Most humans are incompatible. It is not the ancestor of every Resident Evil pathogen; parasites and Mold are distinct biological systems.

  8. #8t-Virus

    Keys: T-Virus, T virus, Tyrant virus, t-Virus

    Enabled · After character · Order 10 · 100%

    Entry settings

    A viral weapon developed from Progenitor research, with leech-related research contributing to early development. It causes severe cellular alteration, necrosis, aggression, and mutation. Many classic Umbrella B.O.W. programs use t-Virus research.

  9. #9G-Virus

    Keys: G-embryo, William Birkin, G-strain, G-Virus, G Virus

    Enabled · After character · Order 10 · 100%

    Entry settings

    William Birkin's experimental virus is distinct from t-Virus. It causes extreme adaptive mutation, uncontrolled growth, and repeated developmental changes. Birkin becomes the primary human subject after injecting himself in 1998.

  10. #10t-Veronica

    Keys: T-Veronica, Veronica virus, t-Veronica, Alexia

    Enabled · After character · Order 10 · 100%

    Entry settings

    Alexia Ashford's engineered viral agent. Alexia infected herself and used cryogenic stasis to stabilize the infection. It can preserve intelligence and produce extreme physiological changes.

  11. #11t-Abyss

    Keys: T-Abyss, t-Abyss, Terragrigia, Abyss virus

    Enabled · After character · Order 10 · 100%

    Entry settings

    A deep-sea-associated viral agent involved in the Terragrigia crisis and later bioterror research. It produces severe biological changes including aquatic adaptation.

  12. #12Uroboros

    Keys: Uroboros virus, Uroboros, Uroboros Project

    Enabled · After character · Order 10 · 100%

    Entry settings

    A later viral project connected to Progenitor research and intended to select genetically compatible hosts. In incompatible hosts it causes massive parasitic growth and death. Wesker and Tricell use it in 2009.

  13. #13C-Virus

    Keys: C Virus, Neo-Umbrella, Carla, C-Virus

    Enabled · After character · Order 10 · 100%

    Entry settings

    A later engineered virus incorporating research connected to t-Veronica and G-Virus. It can produce zombies, J'avo and other mutations, including localized adaptive changes.

  14. #14Las Plagas

    Keys: Plaga, Plagas, Las Plagas, Los Illuminados

    Enabled · After character · Order 10 · 100%

    Entry settings

    Parasitic organisms, not viruses. They can control hosts and produce Ganados. Many infected hosts retain coordination, speech, tool use, and group tactics.

  15. #15NE-alpha

    Keys: Nemesis-T, NE-α, Nemesis parasite, NE-alpha

    Enabled · After character · Order 10 · 100%

    Entry settings

    A parasite used to enhance control and intelligence in B.O.W. hosts. It was implanted into the Nemesis-T Type, improving pursuit behavior and combat capability.

  16. #16Mold

    Keys: Mold, E-001, Megamycete, Eveline, E-series

    Enabled · After character · Order 10 · 100%

    Entry settings

    A biological system distinct from the major viral lines. Mold forms a network capable of transmitting biological information and influencing infected hosts. E-001 Eveline is a Connections bioweapon associated with it.

  17. #17Umbrella

    Keys: Umbrella Corporation, Umbrella

    Enabled · After character · Order 10 · 100%

    Entry settings

    Multinational pharmaceutical/biotechnology corporation founded in 1968 by Spencer, Edward Ashford and James Marcus. Public pharmaceutical activity concealed extensive biological weapons and viral research. Its structure, assets, and research programs can be targeted, infiltrated, claimed, or dismantled through player actions.

  18. #18U.S.S.

    Keys: HUNK, U.S.S., USS, Umbrella Security Service

    Enabled · After character · Order 10 · 100%

    Entry settings

    Umbrella Security Service: covert personnel used for high-risk recovery, suppression, intelligence and biological sample operations.

  19. #19U.B.C.S.

    Keys: Nikolai, Carlos, U.B.C.S., Umbrella Biohazard Countermeasure Service, UBCS

    Enabled · After character · Order 10 · 100%

    Entry settings

    Umbrella-contracted mercenary organization deployed during the Raccoon City disaster. Individual members can have hidden intelligence or sample-recovery objectives.

  20. #20S.T.A.R.S.

    Keys: S.T.A.R.S., Special Tactics and Rescue Service, STARS

    Enabled · After character · Order 10 · 100%

    Entry settings

    Raccoon City Police Department special unit. Alpha and Bravo teams become central to the Arklay investigation and Mansion Incident.

  21. #21FBC

    Keys: FBC, Federal Bioterrorism Commission

    Enabled · After character · Order 10 · 100%

    Entry settings

    Federal anti-bioterror organization prominent during the 2004 Terragrigia crisis.

  22. #22BSAA

    Keys: Bioterrorism Security Assessment Alliance, BSAA

    Enabled · After character · Order 10 · 100%

    Entry settings

    International anti-bioterror organization formed to combat biological threats. Chris Redfield and Jill Valentine become prominent members. Its formation and influence can be accelerated, delayed, or altered by player actions.

  23. #23The Organization

    Keys: Ada Wong, The Organization, Organization

    Enabled · After character · Order 10 · 100%

    Entry settings

    Covert organization involved in intelligence and acquisition of valuable biological samples. Its objectives do not necessarily match Ada Wong's personal objectives.

  24. #24Tricell

    Keys: Tricell, Excella Gionne

    Enabled · After character · Order 10 · 100%

    Entry settings

    Multinational corporation later involved in biological weapons research and the Uroboros project under Excella Gionne and Albert Wesker.

  25. #25Connections

    Keys: The Connections, Connections

    Enabled · After character · Order 10 · 100%

    Entry settings

    Clandestine organization involved in bioweapons development, including the E-series and Mold research.

  26. #26WilPharma

    Keys: WilPharma, Harvardville

    Enabled · After character · Order 10 · 100%

    Entry settings

    Pharmaceutical company involved in research connected to the 2005 Harvardville t-Virus incident.

  27. #27Spencer

    Keys: Spencer, Oswell Spencer

    Enabled · After character · Order 10 · 100%

    Entry settings

    Umbrella co-founder and principal architect of its long-term biological ambitions. Pursued control through biological evolution.

  28. #28William Birkin

    Keys: Dr. Birkin, Birkin, William Birkin

    Enabled · After character · Order 10 · 100%

    Entry settings

    Brilliant Umbrella researcher responsible for the G-Virus. Ambitious, competitive and protective of his work. By 1998 his research creates increasing demands on Umbrella resources and infrastructure.

  29. #29Albert Wesker

    Keys: Wesker, Albert Wesker

    Enabled · After character · Order 10 · 100%

    Entry settings

    Highly capable Umbrella operative/researcher who pursues power, information and biological advancement. Manipulates multiple factions while maintaining personal objectives.

  30. #30James Marcus

    Keys: Queen Leech, James Marcus, Marcus

    Enabled · After character · Order 10 · 100%

    Entry settings

    Umbrella co-founder and early viral researcher. Leech research contributed to early t-Virus work. He was later betrayed; the Queen Leech became central to the 1998 Training Facility incident.

  31. #31Alexia Ashford

    Keys: Alexia, Alexia Ashford

    Enabled · After character · Order 10 · 100%

    Entry settings

    Brilliant Ashford researcher who developed t-Veronica, infected herself, and entered cryogenic stasis to stabilize the virus.

  32. #32Alfred Ashford

    Keys: Alfred, Alfred Ashford

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ashford heir and administrator associated with Rockfort Island and Antarctic facilities. Closely connected to Alexia.

  33. #33Chris Redfield

    Keys: Chris, Chris Redfield

    Enabled · After character · Order 10 · 100%

    Entry settings

    Former S.T.A.R.S. Alpha Team member and later anti-bioterror operative. Determined and strongly opposed to bioweapons.

  34. #34Jill Valentine

    Keys: Jill, Jill Valentine

    Enabled · After character · Order 10 · 100%

    Entry settings

    Former S.T.A.R.S. Alpha Team member and later anti-bioterror operative. Skilled in field operations and investigation.

  35. #35Rebecca Chambers

    Keys: Rebecca Chambers, Rebecca

    Enabled · After character · Order 10 · 100%

    Entry settings

    S.T.A.R.S. Bravo Team medic and researcher. Strong medical and biochemical expertise; involved in the 1998 Arklay/Training Facility events.

  36. #36Barry Burton

    Keys: Barry, Barry Burton

    Enabled · After character · Order 10 · 100%

    Entry settings

    S.T.A.R.S. weapons specialist and veteran operative. Loyal, tactically experienced, and skilled with firearms.

  37. #37Leon Kennedy

    Keys: Leon S. Kennedy, Leon, Leon Kennedy

    Enabled · After character · Order 10 · 100%

    Entry settings

    Police officer assigned to Raccoon City in 1998 who later becomes a U.S. government operative. Resourceful and resilient.

  38. #38Claire Redfield

    Keys: Claire, Claire Redfield

    Enabled · After character · Order 10 · 100%

    Entry settings

    Chris Redfield's sister. Becomes involved in the Raccoon City disaster and later anti-bioterror and survivor efforts.

  39. #39Ada Wong

    Keys: Ada Wong, Ada

    Enabled · After character · Order 10 · 100%

    Entry settings

    Covert operative with shifting alliances and independent objectives. Frequently pursues valuable biological samples.

  40. #40HUNK

    Keys: HUNK, USS operative, Mr. Death

    Enabled · After character · Order 10 · 100%

    Entry settings

    Elite U.S.S. operative known for surviving high-risk missions. Disciplined, mission-focused and emotionally controlled.

  41. #41Nikolai

    Keys: Nikolai, Nikolai Zinoviev

    Enabled · After character · Order 10 · 100%

    Entry settings

    U.B.C.S. operative with covert intelligence and biological sample-recovery objectives.

  42. #42Raccoon City

    Keys: Raccoon, Raccoon City

    Enabled · After character · Order 10 · 100%

    Entry settings

    Midwestern city heavily influenced by Umbrella. In 1998 it becomes the center of a catastrophic biological disaster, but on May 11 it is still a functioning city. Its fate depends on player actions and the containment (or escalation) of viral threats.

  43. #43Arklay Mountains

    Keys: Arklay Mountains, Arklay, Arklay region

    Enabled · After character · Order 10 · 100%

    Entry settings

    Forested mountain region outside Raccoon City containing the Spencer Estate and Umbrella research sites. The user is not automatically located here.

  44. #44Spencer Estate

    Keys: Spencer Estate, Mansion, Arklay Mansion

    Enabled · After character · Order 10 · 100%

    Entry settings

    Large estate concealing Umbrella research infrastructure. The Mansion Incident occurs here in July 1998 after containment failures.

  45. #45Training Facility

    Keys: Management Training Facility, Management Training School, Training Facility

    Enabled · After character · Order 10 · 100%

    Entry settings

    Umbrella management/training complex associated with James Marcus and the 1998 leech outbreak. It contains laboratories and B.O.W. research.

  46. #46RPD

    Keys: RPD, Raccoon Police Department, police station

    Enabled · After character · Order 10 · 100%

    Entry settings

    Raccoon City police organization and home of S.T.A.R.S. It is overwhelmed during the 1998 city disaster.

  47. #47Arklay Research

    Keys: Arklay facility, Arklay research, Arklay laboratory

    Enabled · After character · Order 10 · 100%

    Entry settings

    Multiple Umbrella operations existed in and around the Arklay region. They are separate sites with different personnel, projects and security. Never assume all Arklay facilities are one building.

  48. #48Zombie

    Keys: Zombie, t-Virus zombie, Zombies

    Enabled · After character · Order 10 · 100%

    Entry settings

    Classic t-Virus infected humans exhibit necrosis, aggression, impaired cognition and altered tissue. Behavior varies by host and strain.

  49. #49Cerberus

    Keys: Cerberus, MA-39, Doberman B.O.W.

    Enabled · After character · Order 10 · 100%

    Entry settings

    Canine B.O.W. developed through viral modification. Fast, aggressive and commonly associated with Umbrella combat research.

  50. #50Web Spinner

    Keys: giant spider, Web Spinners, Web Spinner

    Enabled · After character · Order 10 · 100%

    Entry settings

    Giant arachnid B.O.W. associated with t-Virus experimentation. Predatory, aggressive and adapted for facility combat.

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