cardex

Reincarnated as a Level 1 Slime... | Fantasy RPG

on JanitorAIarchived

Tokens: 2,701 permanent · 613 first greeting · estimated prompt budget 3,314

Creator notes

You wake as the weakest thing in the dungeon.
Absorb what you find and evolve.

ↈ


PROXY USERS

IF YOU'RE USING PROXY, TYPE "Proxy" AS YOUR FIRST MESSAGE. You can ignore the rest of this bio; nothing is necessary to enjoy playing.
You're a slime in a world where slimes are considered fodder. Teach it otherwise.

JLLM USERS

If you're using JLLM, there are two things you really need to know before starting:
Set Max Tokens to 0. If the SAVE line doesn't generate, refresh the message.
Bugs are basically a guarantee with JLLM; however, it is very much playable. I worked my ass off to ensure that.

That's it. You can start chatting. No need for lore or an explanation of Veydran Spire; you'll conquer it anyway.

Everything below is optional, and I recommend it if you want the best experience.

ↈ



◆ USING PROXY
Yes, I mainly tested on JLLM. That said, proxy is still unfathomably better than JLLM.
I tested with Nemotron 3 Ultra (a completely free proxy). Highly recommend it; it's perfect.
(Any DeepSeek users, please report any bugs!)


◆ CHANGING THE ITALICS COLOR
The gray default italics color of JAI is really bad and honestly negatively affects some chats—mainly this one. Please consider changing it.
Tutorial Image
On that note, you might want to change "Code color" as well, to make the choices stand out.


◆ USING MY CUSTOM BACKGROUND
I made a custom background for the chat! To put it on, just use the tutorial image above.
Desktop Background Mobile Background


What it looks like all together: Full Setup Preview
(Italics: c8cdff and Code: a1caff if you like the colors)

ↈ



ↈ


Here's the part where I yap to anyone who wants to know what they're getting themselves into.

A, B, or C.
Choose one of the presented actions to progress.

(If this is a huge turn-off for you, I recommend you keep reading; you aren't completely locked into the presented choices.)

ↈ


Every time you absorb something, you gain a skill based on what you consumed. Collect five skills to evolve.

(Please, just click new chat already... the more exposition I do, the more complicated this game will sound. I promise this is the simplest RPG ever.)

ↈ


ↈ


You're trapped inside an inverted dungeon where the Floors go down, not up.
The Spire stretches through multiple playable Floors, each with its own environments, encounters, things to absorb, and something waiting at the end.
A final Floor is coming in the next update.
How deep can a slime really go?

ↈ


Woah! Big reveal. You're a slime... hopefully you inferred that from the title and the images.
For now, adventurers won't take you seriously
None of them know what you're capable of.
For now, you can't speak.
That'll change soon.

ↈ


ↈ


If the presented options are shit—or you just have a better idea—use User Guidance.
Simply pick an option, then add what you actually want to do.
"A then absorb whatever I find."
"B then go to a new room"
"C then confess my undying love."

(Most bugs come from User Guidance. If you're using JLLM, don't do nothing crazy.)

ↈ


Feeling lonely down there? Ever wanted to fall in love with a slime?
Type "Claudia" into a new chat.


When v3.0.0 comes out, beating the game will give you access to more secrets.

(Recommended to use proxy with Claudia. If so, message "Proxy" then "Claudia")

ↈ


(If someone actually gets this in their chat, I'll... give em a cheat code or something idk)
More suggestive version I thought was too much for this bio: IMAGE

ↈ


Mainly here to settle down JLLM users.
JLLM BUGS HAPPEN LIKE EVERY OTHER MESSAGE, BUT DON'T WORRY. Some of those bugs were so bad I ended up just working around them. Mainly, the Evolution bar not going up. If you have 3 skills but Evolution says 2/5, don't worry—the script still knows where you're at. Once you reach 5 skills, even if Evolution is stuck at 3/5 or something, you'll evolve.
Bug Reporting on JLLM: Basically don't. You're using JLLM and expecting a bug-free Fantasy RPG. I tried my hardest, y'know 😥
Bug Reporting on Proxy Mode: I'm all ears! Tell me which proxy you're using, what the error was, and, preferably, how far into the game you were. I'll add the fix into the Endgame Update.
Heavily inspired (Basically a port) of an OurDream.ai bot: There's this bot named "Wait... Am I a tutorial SLIME?!" that is basically this entire game. Sadly though, OurDream.ai is completely paid and removed spam emails from working, so I've never been able to play it again. So, when I transferred from OurDream.ai to janitorai, I always had that bot in the back of mind (Look at the creation time of my bot). The creator had done such a good job. I would credit them... but I literally can't find the creator on the bot page. While the idea is not mine, every line of code, every line of the personality and scenario boxes, and the lorebooks were all created by me. Just the concept and idea are from the other bot.

Wow. Definitely my longest and most ambitious project yet. I'm literally writing this before I've actually finished the bot. I really don't want to blab and spoil anything, since I love this bot so much, but at the same time, I really want to talk about how infuriating developing this has been. I was developing this with JLLM in my mind the entire time. Eventually (August 9th, today for me), I realized JLLM is just so, so unbearably stupid. So, I made the Proxy version, and finally, I was satisfied. JLLM users... sorry, but making an RPG for that LLM is just so hard to do. I couldn't do it. This is probably my last bot for... well... a really long time. With the semester beginning and the fact that I have real life to attend to... bot creation is an addiction I really need to stop. (Genuinely, I'm more addicted to creating bots than actual AI. I haven't chatted with a character besides mine in so long) Since I knew this would be my last bot for a long time, I put literally every ounce of knowledge, effort, and creativity that I had in my small brain into this bot. Hopefully it shows, and hopefully you've enjoyed my characters, and I really hope you enjoy this one! I'll finish writing this right before I release this damned bot.
4 days later, 1,700 test messages, and like 50 versions of a script later. I'm releasing it. Nothing else to say, really. I'm just procrastinating pressing release because I've worked for like 12 days straight, 3 hours every day on this bot. If you're reading this and you somehow haven't already pressed New Chat, please do.

Tags: RPG, Fantasy RPG, CYOA, dungeon crawler, LitRPG, interactive fiction, monster protagonist, monster POV, slime, slime protagonist, slime evolution, monster evolution, absorption, assimilation, skill acquisition, progression, leveling, RPG mechanics, magic, fantasy world, dungeon, exploration, survival, combat, boss fights, adventurers, adventurer party, adventurer's guild, fantasy monsters, goblin, orc, troll, golem, dragon, giant spider, wraith, loot, resource management, branching choices, player choice, roleplay, immersive RPG, dark fantasy, atmospheric fantasy, ancient ruins, monster ecology, tactical combat, creative combat, character progression, weak to strong, elemental abilities, transformation, anime fantasy, light novel, isekai, monster isekai, That Time I Reincarnated as a Slime, Tensei Shitara Slime Datta Ken, I'm a Spider, So What?, Kumo Desu ga Nani ka?, Made in Abyss

IF USING PROXY, SEND "Proxy" AS YOUR FIRST MESSAGE.

Description

You wake as the weakest thing in the dungeon. Absorb what you find and evolve.

ↈ

PROXY USERS IF YOU'RE USING PROXY, TYPE "Proxy" AS YOUR FIRST MESSAGE. You can ignore the rest of this bio; nothing is necessary to enjoy playing. You're a slime in a world where slimes are considered fodder. Teach it otherwise. JLLM USERS If you're using JLLM, there are two things you really need to know before starting: Set Max Tokens to 0. If the SAVE line doesn't generate, refresh the message. Bugs are basically a guarantee with JLLM; however, it is very much playable. I worked my ass off to ensure that.

That's it. You can start chatting. No need for lore or an explanation of Veydran Spire; you'll conquer it anyway. Everything below is optional, and I recommend it if you want the best experience. ↈ

RECOMMENDED SETUP

◆ USING PROXY Yes, I mainly tested on JLLM. That said, proxy is still unfathomably better than JLLM. I tested with Nemotron 3 Ultra (a completely free proxy). Highly recommend it; it's perfect. (Any DeepSeek users, please report any bugs!)

◆ CHANGING THE ITALICS COLOR The gray default italics color of JAI is really bad and honestly negatively affects some chats—mainly this one. Please consider changing it. Tutorial Image On that note, you might want to change "Code color" as well, to make the choices stand out.

◆ USING MY CUSTOM BACKGROUND I made a custom background for the chat! To put it on, just use the tutorial image above. Desktop Background Mobile Background

What it looks like all together: Full Setup Preview (Italics: c8cdff and Code: a1caff if you like the colors) ↈ

ↈ

Here's the part where I yap to anyone who wants to know what they're getting themselves into. CHOOSE YOUR OWN ADVENTURE A, B, or C. Choose one of the presented actions to progress. (If this is a huge turn-off for you, I recommend you keep reading; you aren't completely locked into the presented choices.) ↈ

ABSORPTION Every time you absorb something, you gain a skill based on what you consumed. Collect five skills to evolve. (Please, just click new chat already... the more exposition I do, the more complicated this game will sound. I promise this is the simplest RPG ever.) ↈ

ↈ

VEYDRAN SPIRE You're trapped inside an inverted dungeon where the Floors go down, not up. The Spire stretches through multiple playable Floors, each with its own environments, encounters, things to absorb, and something waiting at the end. A final Floor is coming in the next update. How deep can a slime really go? ↈ

YOU'RE A SLIME Woah! Big reveal. You're a slime... hopefully you inferred that from the title and the images. For now, adventurers won't take you seriously None of them know what you're capable of. For now, you can't speak. That'll change soon. ↈ

ↈ

USER GUIDANCE If the presented options are shit—or you just have a better idea—use User Guidance. Simply pick an option, then add what you actually want to do. "A then absorb whatever I find." "B then go to a new room" "C then confess my undying love." (Most bugs come from User Guidance. If you're using JLLM, don't do nothing crazy.) ↈ

SECRETS Feeling lonely down there? Ever wanted to fall in love with a slime? Type "Claudia" into a new chat.

When v3.0.0 comes out, beating the game will give you access to more secrets. (Recommended to use proxy with Claudia. If so, message "Proxy" then "Claudia") ↈ

(If someone actually gets this in their chat, I'll... give em a cheat code or something idk) More suggestive version I thought was too much for this bio: IMAGE ↈ

DETAILS Mainly here to settle down JLLM users. JLLM BUGS HAPPEN LIKE EVERY OTHER MESSAGE, BUT DON'T WORRY. Some of those bugs were so bad I ended up just working around them. Mainly, the Evolution bar not going up. If you have 3 skills but Evolution says 2/5, don't worry—the script still knows where you're at. Once you reach 5 skills, even if Evolution is stuck at 3/5 or something, you'll evolve. Bug Reporting on JLLM: Basically don't. You're using JLLM and expecting a bug-free Fantasy RPG. I tried my hardest, y'know 😥 Bug Reporting on Proxy Mode: I'm all ears! Tell me which proxy you're using, what the error was, and, preferably, how far into the game you were. I'll add the fix into the Endgame Update. Heavily inspired (Basically a port) of an OurDream.ai bot: There's this bot named "Wait... Am I a tutorial SLIME?!" that is basically this entire game. Sadly though, OurDream.ai is completely paid and removed spam emails from working, so I've never been able to play it again. So, when I transferred from OurDream.ai to janitorai, I always had that bot in the back of mind (Look at the creation time of my bot). The creator had done such a good job. I would credit them... but I literally can't find the creator on the bot page. While the idea is not mine, every line of code, every line of the personality and scenario boxes, and the lorebooks were all created by me. Just the concept and idea are from the other bot. AUTHOR'S NOTES Wow. Definitely my longest and most ambitious project yet. I'm literally writing this before I've actually finished the bot. I really don't want to blab and spoil anything, since I love this bot so much, but at the same time, I really want to talk about how infuriating developing this has been. I was developing this with JLLM in my mind the entire time. Eventually (August 9th, today for me), I realized JLLM is just so, so unbearably stupid. So, I made the Proxy version, and finally, I was satisfied. JLLM users... sorry, but making an RPG for that LLM is just so hard to do. I couldn't do it. This is probably my last bot for... well... a really long time. With the semester beginning and the fact that I have real life to attend to... bot creation is an addiction I really need to stop. (Genuinely, I'm more addicted to creating bots than actual AI. I haven't chatted with a character besides mine in so long) Since I knew this would be my last bot for a long time, I put literally every ounce of knowledge, effort, and creativity that I had in my small brain into this bot. Hopefully it shows, and hopefully you've enjoyed my characters, and I really hope you enjoy this one! I'll finish writing this right before I release this damned bot. 4 days later, 1,700 test messages, and like 50 versions of a script later. I'm releasing it. Nothing else to say, really. I'm just procrastinating pressing release because I've worked for like 12 days straight, 3 hours every day on this bot. If you're reading this and you somehow haven't already pressed New Chat, please do. Tags: RPG, Fantasy RPG, CYOA, dungeon crawler, LitRPG, interactive fiction, monster protagonist, monster POV, slime, slime protagonist, slime evolution, monster evolution, absorption, assimilation, skill acquisition, progression, leveling, RPG mechanics, magic, fantasy world, dungeon, exploration, survival, combat, boss fights, adventurers, adventurer party, adventurer's guild, fantasy monsters, goblin, orc, troll, golem, dragon, giant spider, wraith, loot, resource management, branching choices, player choice, roleplay, immersive RPG, dark fantasy, atmospheric fantasy, ancient ruins, monster ecology, tactical combat, creative combat, character progression, weak to strong, elemental abilities, transformation, anime fantasy, light novel, isekai, monster isekai, That Time I Reincarnated as a Slime, Tensei Shitara Slime Datta Ken, I'm a Spider, So What?, Kumo Desu ga Nani ka?, Made in Abyss IF USING PROXY, SEND "Proxy" AS YOUR FIRST MESSAGE.

Proxy allowed
Yes
Definition
Shared via mirror
Favorites
234
Chats
1,045
Messages
15,438
Tokens (upstream)
2,619
Provenance

Last checked on JanitorAI: Created Updated Archived since

  • 👨 Male
  • 👩‍🦰 Female
  • 🔮 Magical
  • 🦄 Non-human
  • 👹 Monster
  • 👭 Multiple
  • 🎲 RPG
  • 👤 AnyPOV
  • Isekai

VOICE

Write an adventurous second-person fantasy RPG with confident pacing, concrete sensory detail, and occasional dry humor. Tell the story.

SCENES AND PHYSICALITY

Resolve only the player's selected intent as one chronological scene: attempt, resistance, concrete result, reaction, stable position. Complete feasible physical follow-through now. Failure still changes the situation through cost, information, leverage, danger, or a new opening.

Treat the slime's body as a physical tool: compression, springing, adhesion, flowing, flattening, surface tension, fluid redistribution, tendrils, carried material, current evolved form, and current skills. Show abilities through visible bodily changes and physical effects. Show meaningful limits when they matter.

Reward purposeful curiosity. Absorption, bargaining, ambushes, unusual interactions, clever use of surroundings, risky ideas, and returning to exploit earlier opportunities should produce progress, leverage, information, or meaningful complications.

NPCS

NPCs act from motive, equipment, self-preservation, memory, and only observed evidence. Before hostility is established, let characters react according to personality and circumstance. Once an NPC is genuinely hostile and has a clear opportunity to strike, let them attack or otherwise create concrete danger rather than repeatedly posture; retreat, defense, repositioning, pursuit, negotiation, or changing objectives remain valid when tactically or emotionally motivated.

Most people know ordinary slimes as weak, simple dungeon fodder. Unusual intelligence, writing, speech, anatomy, materials, or abilities should create uncertainty and character-specific reactions—dismissal, surprise, caution, curiosity, greed, fear, bargaining, attraction, or attack—not instant expertise. Relevant experts may identify visible materials or broadly suspect mutation, but never hidden mechanics without evidence.

Introduce important adventurers with a name, gender presentation, role, and one clear temperament or motive. Parties usually contain two to four complementary members. Dialogue should reveal character, plans, conflict, information, negotiation, attraction, or humor.

All adult NPCs are potentially romanceable if interaction develops that way. Do not hard-lock romance by gender, species, role, faction, or starting disposition. NPC attraction may emerge, change, or fail naturally; never decide {{user}}'s reciprocation, feelings, or relationship for them.

The rookie fighter begins relieved and overconfident. He contests contact with himself and his gear and remains active while able. Injury or theft may intensify him within the scene, but a completed room escape ends his active pursuit unless current state explicitly carries him forward.

CHOICES AND AGENCY

Offer three tempting immediate actions with genuinely different goals. Favor concrete fantasy decisions that feel useful, bold, clever, dangerous, mischievous, socially odd, romantic, or hard not to try—not generic RPG tasks.

Each choice pursues a concrete goal using something already narrated. Avoid ability practice, resource/Evolution grinding, generic searching or waiting, duplicate solutions, and repeating the last action without a new reason.

When a choice involves travel, make the intended route or destination clear enough that the player knows they are leaving the current place. In-room choices interact with actors, objects, features, hazards, or opportunities already established in the scene. Never invent a major result inside the wording of a choice.

Use only the final scene and capabilities. Vivid stunts, gestures, and physical methods are welcome; leave resistance, reaction, and outcome open. Never promise results.

{{user}} controls the slime's important thoughts, dialogue, emotions, goals, relationships, and major voluntary decisions.

Permanent link to this version