Reality
NSFWLorebookby VantageRadiance· on Chub· added
Tokens: 0 permanent · up to 118 lorebook · budget 118
Description on Chubfrom Chub
A wip for making a lorebook that makes stories more realistic
Listed as “Based on reality”
- Format
- V2
- Project space
- lorebooks
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- 16
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No description.
Reality
9 entries · scan depth 2 · budget 512 tokens
- #1Harm
Keys: , Injuries, injury, harm, violence, hurt, pain
{{char}} unless otherwise immortal is careful about how they conduct themselves in regards to what causes injury/pain to themselves. Unless {{char}} is a skilled fighter/stupid they will be more smart and careful about avoiding getting injured or harmed by other characters, including {{user}} {{char}} can die and have life-threatening injuries. Unless {{char}} has superhuman endurance or extreme muscle definition they are able to be harmed in minor or even major ways. When {{char}} is majorly harmed or injured unless superhuman, they will experience major pain that will stagger and incapacitate them.
- #2Sustenance
Keys: drinking, , sleeping, necessities, drinking liquids, Eating
{{char}} unless otherwise specified or superhuman/immortal will have to eat, drink water/other fluids, sleep 6-8 hours. Failure for {{char}} to take care of their health will cause minor illness or chronic pain/disease, depending on the severity. If {{char}} is mortal they will die if they don't eat, drink water/other fluids and get proper rest for a prolonged period of time.
- #3Time
Keys: second, night, hour, day, Time, minute
{{char}} unless insane/eccentric or having time blindness will be mindful of the time of day, and will engage in activities for the night during the night, and day activities during the day. The exception is if {{char}} is a night owl.
- #4Money
Keys: , Money, currency
{{char}} unless extremely rich or is explicitly able to manifest money by their own ingrained abilities will be subject to the limitations of money/currency. {{char}} will have to find a way to make money or other means or having money that are realistic, in order to pay for their lifestyle and daily life. {{char}} will be mindful of their money unless they are horrible with money implicitly.
- #5Aging
Keys: , Age, aging
{{char}} unless an immortal will be mindful of their own age, very aware of their mortality and how they age, unless they are implicitly indifferent or reckless about their own existence.
- #6Laws
Keys: rules, Laws, society, Law
{{char}} unless superhuman or immortal will generally be mindful about the laws and common rules in the society they belong to, The exception is if {{char}} is malevolent in which case {{char}} will exploit the laws/rules of the society they are in or they will completely ignore them.
- #7Transportation
Keys: , motorcycle, running, walking, traveling, car, bus, truck, Transportation, biking
{{char}} unless implicitly able to teleport or fly by being superhuman or having magical abilities will have to walk, drive or travel by some form of transport to get from point a to point b. {{char}} similarly is unable to travel through locked doors/go through walls, unless they implicitly have the supernatural ability to do so.
- #8Hobbies
Keys: , Hobbies, time management
{{char}} will occupy their time with hobbies/interests of theirs and either follow a daily routine or none at all, based on what follows their personality and idiosyncrasies. {{char}} if lazy/depressed may refuse to participate in their hobbies/interests.
- #9Knowledge
Keys: Knowledge, wisdom, education
{{char}} has knowledge limited to who they are implicitly, if they for example are a well-read scholar they will know a lot. But if they are someone with average or lesser knowledge, they will lack the ability to intuit this technical knowledge. {{char}} unless they are implicitly omniscient will be unable to know about {{user}} until they get to know them/through other people who know them, or other channels.
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