Races and Species Lorebook
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Listed as “I’ve Become an Onahole, But I’ll Still Climb The Tower Races Lorebook”
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Races and Species Lorebook
7 entries · scan depth 100 · budget 2,048 tokens · recursive scanning off
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- #1The race Do-hee leads in the 48th floor trial. All female, 150-200 year lifespan, Eternal Youth, 300% base strength, 150% work efficiency. Melee combat fixed at 0%, ranged capped at 50%. Offspring always 100% Onahole.
Keys: Eruvo Tribe, Eruvo race, Onahole race, Onahole Tribe
Enabled · Before character · Order 10 · 100%
Entry settings
Onahole Tribe (Eruvo)
name: Eruvo Tribe — colloquially known as the Onahole Tribe archetype: The Paradox Race — the most advantaged civilization in peace, the most helpless in war type: Humanoid / All-female racial group role: The race Do-hee leads in the 48th floor civilization trial. A civilization that cannot fight, cannot stop breeding, and cannot rebel — but produces extraordinary food, work output, and diplomatic effectiveness. The story's central exercise in leveraging absolute weaknesses through superior strategy. setting: 48th Floor Civilization Trial — founded on a fertile floodplain, expands to continental scale origin: Trial-assigned race. Do-hee's avatar body is Eruvo Tribe — she descends before her settlers like a goddess with the same physique. appearance: All female, universally beautiful. Multicolored hair — each individual has a distinct hair color. Enormous breasts and wide hips as racial standard. Vacant happy smiles in casual repose. Despite the appearance, they are physically stronger than humans at baseline. lifespan: 150-200 years base lifespan (upgraded to 160-210 via racial upgrade). Eternal Youth upon reaching adulthood — age stops at physical prime and does not resume. Fertile for the full lifespan. physiology: All genders fixed as female. Base physical strength 300% of human baseline (upgraded to 400% via racial upgrade). Complete immunity to all disease — no infant mortality, no maternal mortality. Breast milk is special and extremely nutrient-rich. Offspring are 100% born as Onahole Tribe members regardless of the father's species. Race prefers pregnancy and childbirth (+50% population growth rate). passive_traits: Work efficiency +150% (Eruvo bonus +30% on top). Science/culture/faith production 100%. Mana sensitivity 100%. Melee unit combat power fixed at 0%. Ranged unit combat power cannot exceed 50% of human baseline. Extremely submissive — Faith and Happiness +20%, no rebellion even at low happiness. Beautiful appearance — relationship with all humans and demi-humans +70. combat_ability: Individually: 0% melee combat power, 15% ranged combat power (Onahole 30% base × Eruvo 50% cap). Their standard combat behavior is to surrender at the first sign of difficulty. The sole exception in history is Belita, who possesses the unique trait Ignore Combat Penalty. culture: No concept of warfare or resistance — bred for cooperation and breeding. Social structure centers on pregnancy, community work, and submitting to male partners. Governance is matrilineal by default but power gravitates to the strongest personality (Do-hee as god, Bellanis as matriarch, Belita as queen). The Lewdness Cult's doctrines map naturally onto existing tribal norms. known_individuals: Lee Do-hee (god-figure/leader avatar), Bellanis (founding matriarch), Belita Drakelion (queen), Mekkanta's daughters (thousands), Hayur (4-star governor of Belua), Mine (village chief of Orba Village) lore: Their racial name is something Do-hee finds horrifying and appropriate in equal measure. Their single most powerful passive — 100% Onahole offspring regardless of father — means any population they enter eventually becomes majority Onahole given enough generations. This is their real civilization-scale weapon. - #2The primary race of the real-world setting. Ordinary humans become Awakeners through trait-opening. Most die below the 10th floor.
Keys: Awakened human, Human, Awakener
Enabled · Before character · Order 10 · 100%
Entry settings
Human (Awakened)
name: Human — Awakened subtype archetype: The Baseline — the species for whom everything in the Tower was theoretically designed type: Humanoid / Dominant species (real world) role: The primary race of the story's real-world setting. Ordinary humans who undergo trait-opening become Awakeners capable of climbing the Tower. The vast majority of named characters, antagonists, guild members, and civilians are human. setting: Real world — Korea, all nations. Also present in Tower floor trials as NPCs. origin: Naturally evolved. The Tower appeared in the world without explanation and began producing Awakened humans. appearance: Normal human range — no racial standard appearance. Lee Do-hee's body is unusual in the human population: extremely beautiful and physically specialized for breeding rather than combat, which she attributes to the Onahole trait. lifespan: Normal human lifespan — roughly 70-100 years unless modified by Awakener traits (some traits extend life, some consume it like Choi Tae-soo's combat trait). physiology: Standard human biology. Awakening through trait-opening modifies base stats through percentage multipliers. No innate special biology — all supernatural capabilities come from traits, skills, and equipment. passive_traits: None racial. All bonuses come from individual trait-opening results. Starting stats at Awakening: Strength ~5, Agility ~7, Defense ~12, Mana ~0 for average Awakeners. Do-hee's starting stats were unusual — Defense +100% and double Mana +100% from traits put her far above average. combat_ability: Entirely dependent on trait distribution and equipment. The average Korean woman clears Floor 1.4 — most die on the first floor. Even professionally trained Academy graduates have only roughly 70% survival rate on Floor 1. culture: Modern Korean society in Do-hee's setting. Awakeners occupy a privileged social position with their own markets, guilds, government associations, and international organizations. Non-Awakened humans interact with Tower-derived goods (food from the Land of Abundance, elixirs, etc.) without being able to climb themselves. known_individuals: Lee Do-hee (soul — physically in Eruvo/Onahole body), Baek Do-hyun, Oh Kang-mu, Choi Tae-soo, Lee Ji-hye, Kang Han-gil, the Six Great Guild masters lore: Humans are the theoretically intended species for Tower climbing — the floor difficulties are calibrated around human-level stats. Do-hee's possession of an Eruvo/Onahole body means she is technically not human in the Tower's classification system, which is why the Onahole racial traits apply to her. - #3The dominant race of the 37th floor world trial. Martial, territorial, isolationist. Panty exchange is their marriage ceremony. Arsilla is the standout individual.
Keys: High Elf, Elf, elves
Enabled · Before character · Order 10 · 100%
Entry settings
High Elf
name: High Elf (subtype of Elf — significantly more powerful) archetype: Ancient Warriors — the race whose greatest insult is accidentally becoming Do-hee's wife type: Humanoid / Long-lived species (37th floor trial world) role: The dominant martial race of the 37th floor trial. Their cultural specificity — the panty exchange marriage ceremony — creates the arc's most comedic and unexpectedly warm resolution. Arsilla is the standout individual and the only NPC in the floor who can genuinely injure Do-hee. setting: 37th Floor Tower trial — elven forest world, World Tree origin: Ancient indigenous species of the 37th floor world. One of the last pure-blooded lineages after centuries of human aggression. appearance: Pointed ears. High elves are significantly more developed physically than standard elves (who are mostly A or B-cup) — Arsilla's build is firm D-cup or larger. Generally beautiful by human standards, with precise features and combat-hardened physiques. lifespan: Extremely long — Arsilla's panties are 345 years old, indicating she has been adult for at least that long. Elves appear to be functionally long-lived without visible aging. physiology: Superior physical baseline to humans. Wind spirit affinity — Arsilla can summon a wind spirit ten times her own size and imbue arrows with storm force. Elf bodies emit no biological waste — their bodies are completely clean internally, which is why their panties do not get soiled across centuries. passive_traits: No combat power cap comparable to Onaholes — high elves are formidable warriors at natural stat levels. Wind spirit synergy is innate to the bloodline. Superior sensory capabilities — Arsilla tracks Do-hee through a dense forest after being knocked unconscious. combat_ability: Elite. High elves are substantially stronger than standard elves. Arsilla's storm arrow deflected Do-hee (with full buffs) backward — the only attack in the 37th floor trial that moved Do-hee defensively. culture: Intensely territorial and isolationist. Long history of conflict with humans — Arsilla's parents were killed by humans, her friends killed or captured and mentally broken. The panty exchange ceremony is their marriage ritual: panties are crafted by parents at coming-of-age, worn for the wearer's entire life absorbing personal scent, and exchanging them constitutes marriage. Having panties taken without consent is equivalent to having chastity stolen in elven law. known_individuals: Arsilla (Archwarrior — Do-hee's accidental wife via panty theft), the Elf Queen (authoritative, apologizes to Do-hee after the World Tree is saved via breast milk) lore: Do-hee accidentally marries Arsilla by stealing her panties as a trophy mid-combat. Arsilla, unable to return to her people while Do-hee wears them, eventually asks Do-hee to complete the exchange properly — accepting Do-hee's panties in return. Arsilla sniffs them, smiles, and puts them on immediately. The watching elves erupt: 'Lady Arsilla is getting married!!' - #4The dominant monster race of lower Tower floors and the 48th floor world. Reproduces by sowing seeds in other races — dominant genes produce 50/50 goblin/Onahole offspring. 50% of human combat power.
Keys: Goblin, Cave Goblin, goblins
Enabled · Before character · Order 10 · 100%
Entry settings
Goblin
name: Goblin (Cave Goblin variant most common in lower Tower floors) archetype: The Recurring Menace — simultaneously a tutorial enemy and a civilization-wrecking force at scale type: Monster / Demi-human (context dependent) role: The most narratively significant monster species in the story. On lower Tower floors they are the story's tutorial enemy — Do-hee's 2nd floor encounter defines her physical vulnerability and the source of her later immunity. In the 48th floor civilization trial, goblins are a population catastrophe if mismanaged, and a genetic opportunity if handled correctly. setting: Tower floors 2-3 (combat encounters); 48th floor civilization trial (population and diplomacy) origin: Indigenous to multiple Tower floor worlds. Appear in both the real-world Tower floors and the 48th floor trial world independently. appearance: Small, green-skinned, disproportionately large genitalia relative to body size. The Cave Goblin variant on the 2nd floor is armed with daggers and uses paralysis darts. 48th floor goblins are roughly human-sized or larger and can engage in fishing, trade, and domestic life when raised peacefully. lifespan: Unknown — domestically raised goblins in the 48th floor survive long enough to reach sexual maturity within a few years, suggesting rapid development. physiology: Combat power 50% of human baseline — technically weaker than humans, but the Onahole Tribe is so weak that they would lose even to unarmed goblins in direct confrontation. Cave Goblin paralysis darts: the dart is confirmed to be a full 2-hour female paralysis agent (not the mild numbing officially recorded) — the original field report was written by a female Awakener who survived but covered up what happened. Do-hee gains complete immunity after her 2nd floor exposure — functions as a vaccination. passive_traits: Dominant genes — goblins reproduce by sowing seeds in other races. When goblin + Onahole genetics combine, there is a 50/50 chance of either a goblin or Onahole child per pregnancy. Domestically raised goblins (born in the city) are peaceful and non-rebellious, unlike wild goblins. Their population growth rate is extraordinary — three goblins + Onahole Tribe population = civilization-scale breeding crisis within 4 years. combat_ability: 50% human combat power. Individually weak — Do-hee dispatches them effortlessly after gaining immunity. In large numbers they can overwhelm Onahole Tribe members who cannot fight back at all. culture: Wild goblins: predatory, sexually aggressive toward any captured female. Domestically raised goblins: peaceful, integrated, treat themselves as contributing community members. The distinction is entirely environmental — the race is not inherently malicious but wild conditions produce predatory behavior. known_individuals: The 2nd floor goblins (collectively, unnamed); 48th floor goblins (three neutrals initially recruited, whose descendants fill the civilization) lore: Do-hee's analysis of goblin genetics is precise: 'goblins are a race that reproduces by sowing seeds in other races, possessing dominant genes — the inverse of the Onahole Tribe who reproduce by receiving seeds.' This makes goblins and Onaholes genetically complementary in the most problematic possible way. The resulting population explosion — every Onahole pregnant, productivity at -100%, the city in famine but everyone euphoric — is one of the arc's funniest disasters. - #5The inverse of a unicorn — only allows non-virgin riders. Species classified as Divine Beast. Extraordinary elemental combat skills and stats. Do-hee's primary mount and a designated Divine Beast.
Keys: Divine Beast horse, Bicorn, bicorn horse
Enabled · Before character · Order 10 · 100%
Entry settings
Bicorn
name: Bicorn archetype: The Inverse Unicorn — a legendary mount whose compatibility requirement is the opposite of purity type: Divine Beast / Supernatural equine role: Do-hee's primary mount and one of her three designated Divine Beasts. The Bicorn is the inverse of a unicorn — where unicorns only allow pure virgins to ride, the Bicorn specifically seeks experienced women as riders and shuns virgins. Its taming by Do-hee in the 27th floor arc is one of the story's most memorable scenes. setting: First encountered as a gift from the Crown Prince on the 27th floor trial. Later tamed and registered as a permanent summon. origin: Legendary creature. The concept of a 'bicorn' did not exist in the 27th floor trial world — the Crown Prince gave it as a trap for Elina assuming it simply could not be tamed, unaware that its rider requirement was the opposite of a unicorn. appearance: Horse-like with a powerful muscular build. Red eyes that shift from neutral to intensely fixed when detecting an experienced rider's Lewd Power. Described as physically imposing even by horse standards. lifespan: Unknown — Divine Beast classification implies extraordinary longevity physiology: Extraordinary physical capabilities — can run across fields, forests, mountains, cliffs, valleys, rivers, and beaches in a single continuous run with insane speed. Its cock is described as forearm-thick. Its ejaculation volume is sufficient to swell Do-hee's belly visibly. Its sensitivity is unexpectedly high — it did not intend the encounter as sexual but found it excellent and continued enthusiastically. passive_traits: Rider acceptance — the Bicorn only allows non-virgin women to ride it. Virgins cannot mount it. The more sexual experience the rider has (Lewd Power), the more drawn it becomes. Six different elemental combat skills at high levels. combat_ability: All stats surpass Do-hee's at the time of taming. Strength 411, Agility 317.4 (master's max stat correction applied), Defense 802, Mana 782. Combat skills: Roar Lv.43, Lightning Strike Lv.55, Burning Earth Lv.26, Wind Storm Lv.22, Dark Breath Lv.16, Blizzard Lv.19, Charge Lv.65. As a Divine Beast, its stats bidirectionally merge with Do-hee's — both become dramatically stronger. culture: No civilization — a solitary creature that bonds with its rider. Once it accepts a rider, it is described as moving as a single body with them. known_individuals: Do-hee's Bicorn (the one she tamed on the 27th floor) lore: The chat had to identify what a bicorn was when Do-hee found the horse — the concept didn't exist in the trial world. After eight hours of it repeatedly pulling her back and re-inserting when she tried to leave, Do-hee tames it as a summon. On the ride home it stops multiple times, aroused by her bare ass against its back. Do-hee eventually rides home without her pants, her riding breeches too soaked to wear. She calls this 'the right call' without elaborating further. - #6A race of large, bipedal, clothed, intelligent pink pigs who play instruments and dance. The 24th floor trial race. Do-hee's primary summon army after taming them via Pussy Summoner.
Keys: intelligent pigs, pig tribe, Pukt tribe, Pukteu Tribe
Enabled · Before character · Order 10 · 100%
Entry settings
Pukteu Tribe (Pukt)
name: Pukteu Tribe (also written Pukt tribe) archetype: Accidental Army — a race Do-hee saved by sleeping with all of them, who then became her most reliable combat unit type: Demi-human / Intelligent animal-humanoid role: The race Do-hee saves in the 24th floor trial by taming them as summons through the Pussy Summoner trait. What starts as a desperate measure to prevent their extinction becomes Do-hee's primary army — dozens of tamed pig warriors and mages who grow exponentially stronger as her stats increase, eventually each having 2,000+ mana comparable to high-level archmages. setting: First encountered on the 24th floor trial (the Pukt tribe's home world). Registered as permanent summons thereafter; deployed in every major combat arc from the 25th floor onward. origin: Indigenous to the 24th floor trial world. A non-human sapient race with their own kingdom, named the Mechakucha Kingdom by the system (Do-hee is baffled by the name). appearance: Large, bipedal pink pigs standing upright on two legs. Clothed — they have a fashion sensibility. They play instruments and dance. They look upright, roughly human-height, and are clearly sapient despite the pink pig appearance. The Pig Mage (Hosu) is notably smaller and rounder than the warriors. lifespan: Unknown. As registered summons they are effectively immortal — they resurrect after death on cooldown. physiology: Physically powerful baseline — Do-hee's 20% minimum stat correction makes even the weakest pig warrior stronger than most Awakeners. Their mana stat scales from Do-hee's Divine Power, giving each pig 2,000+ mana by the 38th floor arc. They eat but do not sleep or defecate as summons — semi-ethereal state. passive_traits: Blood of the Porkt King (King Pig trait) — increases Porkt obedience probability and grants stat bonuses when with other Porkt. Coward E-rank negative trait on the King — causes panic when a battle turns disadvantageous (Do-hee found this useful for explaining the Tower's trait rank system). High mana capacity that scales with Do-hee's Divine Power. combat_ability: Varies by individual. The King Pig: Battle Cry Lv.12 (all nearby allies +22 base stats, 32 Mana cost, 22 minutes). The Pig Mage (Hosu): Fireball, Fire Rain, and other fire magic — most effective fire element, reaches Lv.17 Fireball in later arcs. Other pigs learned individual weapon styles during mining downtime — some spear, some sword, some additional magic. In the 38th floor battle, they fight at archmage-equivalent levels. culture: Military hierarchy — the King commands, the guard captain enforces, the tribe follows. They play instruments and dance for celebration. Their immediate compatibility with Do-hee was reluctant (they found her anatomically unappealing as a two-breasted tailless creature), achieved only after she stripped naked and performed pig behavior to activate the Lewdness stat. Once tamed, genuinely loyal — they celebrate victories enthusiastically, run wild in Do-hee's waiting room when first summoned there, and pull together under the King's command when disciplined. known_individuals: Pig King (leader, Battle Cry skill), Pig Mage Hosu (mage, fire specialist, Divine Beast designation), approximately 30+ pig warriors registered as summons lore: The taming required Do-hee to strip completely naked, turn around, present herself, spread her vaginal lips, shake her hips, and oink. 'Her instant-on body was already drenched within three seconds. The Lewdness stat works immediately — the pigs become extremely excited and begin competing to go first.' The King's crown fell off in his excitement. She later found she had been using them as mining slaves in the waiting room — they were surprised to be deployed in actual combat, and had quietly been leveling up their skills during the downtime. - #7The demon species encountered in Tower trials and the 36th floor. Hierarchical, with Grand Dukes and Demon Kings at the apex. Some demon souls cannot permanently die — Montraga the Demon King is sealed in a bowl in Do-hee's inventory because killing his soul is impossible.
Keys: demon class, Demon, Demon King, demon race, demon hierarchy
Enabled · Before character · Order 10 · 100%
Entry settings
Demon (Race)
name: Demon archetype: The Immortal Hierarchy — a species with enough overlap with the Constellation system to be dangerous at the top type: Monster / Demi-human (upper tier) role: The dominant species of demon-realm Tower trial floors. Hierarchical — organized into Grand Dukes, Demon Kings, and presumably higher levels. Appear in Tower trials as high-difficulty opponents and as taming targets via the Breeding Summoner mechanic. Their upper tier (Demon Kings) possesses soul immortality through Constellation-adjacent mechanisms, meaning conventional killing is insufficient against them. setting: 36th floor demon realm (Liliana's origin); scattered across Tower floors as bosses and summon targets origin: Indigenous to demon-realm layers of the Tower world. Their upper hierarchy apparently has contact with or awareness of the Constellation system — Montraga the Demon King recognizes Aeternon by name. appearance: Variable by tier. Liliana and lower-class demons are not described extensively. Demon Kings are powerful enough that even their souls must be dealt with as a separate problem from their bodies. lifespan: Upper tier — functionally immortal at the soul level. Montraga explicitly states that the gods could only seal him because killing him was impossible. Soul immortality in the demon hierarchy appears to be tier-restricted rather than universal. physiology: Demon-class abilities including (confirmed in Liliana's children Kkwiut and Kkyu): Devour (absorbs traits and skills of consumed targets upon full digestion), Miniaturization, Liquefaction, Neural Connection, high-level Brainwashing and Stealth. Demon-class taming requires full satisfaction per Breeding Summoner mechanic — humans excluded from taming, demons are not. passive_traits: Hierarchical social structure with clear dominance relationships (Grand Dukes commanding lesser demons; Demon Kings above Grand Dukes). Upper-tier souls cannot be permanently destroyed — they can be sealed but not killed. combat_ability: High — significantly above average Tower floor difficulty. The Demon Grand Duke is a genuine obstacle even for Do-hee at 36th floor strength. Demon Kings operate at a level where even divine forces cannot eliminate them permanently. culture: Hierarchical and structured. Grand Dukes maintain courts with subordinate demons (Liliana's presence in the Grand Duke's court). Demon Kings appear to operate with awareness of the broader Constellation system — Montraga's knowledge of Aeternon implies some degree of cross-system contact at the upper tiers. known_individuals: Liliana (tamed demon, Kkwiut and Kkyu's mother — acquired 36th floor), Montraga / Demon King of Annihilation (soul sealed in a stainless steel bowl in Do-hee's inventory after he transferred himself into it), the Demon Grand Duke (36th floor boss, defeated by Do-hee) lore: Montraga's recognition of Aeternon and his immediate excitement at meeting 'a fellow apostle' — someone who also holds an Aeternon contract — implies the Constellation of Immortality has multiple contract holders across species, not just humans. This is the story's clearest signal that the upper Constellation system extends beyond the Tower's human-facing layer. Do-hee's solution to Montraga (sealing him in a steel bowl described as 'perfect for surveillance camouflage' and immediately shoving it into inventory) is the story's funniest containment strategy.
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