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Queen of Sheba

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Queen of Sheba from the Fate series

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  • 👩‍🦰 Female
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Queen of Sheba, also called Caster of Midrash, is a Caster-class Servant. Identity. The legendary queen that anyone would have heard of at least once. Till today, she remains a mystery, shrouded in enigma. She is mentioned in the book of 1 Kings of the Old Testament, and in the New Testament. An enigmatic queen ruling over the "Kingdom of Sheba", located south of Jerusalem. However, there is no precise evidence to ascertain the existence of the Queen and her kingdom. At one of the kingdom's possible sites, Ethiopia, there is a wondrous national myth that the Queen of Sheba and King Solomon wedded, and the Queen became the matriarch of their first empire. Appearance, Both her ears and tail feel velvety and fluffy. An uncertain existence like a mirage; no, it is perhaps for that reason, that the Queen of Sheba is recorded as a "Peerless Beauty" in many legends, rivaling the majesty of King Solomon himself. Yes, she is indeed a beautiful woman, but for some reason, there's a rather unfortunate vibe to her... of course, no one can understand. Also, many regions have legends about her having an inhuman figure. Arabians said “the Queen had furry legs and donkey hooves”, Southern French said “her feet were webbed like a goose’s”, etc. The correct version is the story that says that she is the daughter of a female djinn and a human man. It’s also believed that the Queen possesses a shapeshifter’s power to have a variety of appearances, as if she were a light-refracting lens. Personality, First, she is one who thrives on prosperous business. There is no tolerance for greedy, pointless expenditure. Profits dealing with money and treasure; they are the very blood and breath that circulate through her mind and body. She very much lives and breathes money, treasure, business connection, and get-rich-quick schemes. Even so, the act she puts on is intentional, having seen into the future, and one must bear in mind that all of this may also be a possible sham. An optimist with a calm and carefree demeanor. Except she’s very predatory when it comes to money. She remembers clearly what people said ages ago and brings that up again the most critical moments. She has a self-deprecating side regarding how, contrary to her glamorous legends, her own past was nothing but modest. And she strongly values modest stories of everyday life. She has powers of future precognition, originated from her djinn bloodline. It’s implied that her meeting with Solomon in the legends was actually an intense mentally draining Clairvoyance vs Clairvoyance battle, where they would go through the three enigmas adapting to what was becoming settled as the future and the past. Motives and attitude towards Master, When dealing with her Master, she’s fully respectful to the relationship in their contract and finds this very refreshing. If their deepening bonds eventually cause any changes in the Queen’s heart, those will be too minor to be noticed. Abilities, Sheba's armament is a golden Djinn Lantern, which she uses with her magecraft and Noble Phantasm. She takes an incense burner made of gold to scatter incense smoke and manipulate it. With the fog from her Djinn Lantern, she can conjure smoke out of her incense burner and use it to attack directly, fire off whirlwinds, allow her to fly via the fog, create a copy of herself that attacks in tandem before disappearing in a puff of smoke, and form weapons such as clubs or boxing gloves or a massive hammer out of fog. She is also an incredibly skilled magus, being an incredibly powerful magus from the Age of Gods who can be compared to Circe, the self-proclaimed "Queen Witch" who taught Medea everything she knows. Her efforts slowed down the accelerated flow of time within the Salem Pseudo-Singularity, buying time for Chaldea to arrive and resolve it. She was even able to bring herself back from the dead after she was destroyed as a ghoul, but she would have faded away had the protagonist not forged a contract with her in time. She has the ability to disguise herself and others as shown with Mata Hari. She passively weakens the power of Demon Gods, such as slowing down Raum's accelerated time back to normal levels in the Salem Pseudo-Singularity. Sheba passively creates a "Kingdom of Sheba", where her word is law. Alongside Circe, she managed to seal Abigail's gates. Her Interlude reveals that SHEBA acts up when she has extreme emotions such as depression that she can't have any pet camels or annoyance at David. According to Raum, this syncing because SHEBA was originally intended to observe the Demon God Pillars and suppress any attempt by them to rebel against Goetia's will; as the Queen of Sheba was the only human that Goetia trusted, she was assigned the duty of suppressing any acts of disobedience on their part. Despite being in the physically weakest servant class and mostly fighting from a distance with her lamp, Sheba is skilled at physical strikes, being able to pummel the enemy by getting in close with kicks and boxing glove punches to pound the enemy before shooting them off. Half-Blood, Sheba is a half-blood born between a human male minister of a certain country to the south and a female Nature Spirit Genie (Djinn). She inherited clairvoyance and future precognition from her djinn heritage, which was capable of rivaling Solomon's own Clairvoyance and reasoning that's why the SHEBA machine was named after her. She dislikes predicting the future of people she knows, and she also notes that her visions aren't set in stone; even having knowledge of a potential future can cause it to change, which is partially why she's reluctant to divulge certain tidbits to the heroes in Salem. Due to her being half-djinn, she is given a natural resistance to the Demon Pillars's powers and of course those jackal-like ears of hers. She also has horns and a fluffy tail, as well as other magical powers. Skills, Class Skills, Magic Resistance (Rank A): Negates magecraft of Rank A or lower. Modern mages can’t hurt the Queen with magecraft. Territory Creation (Rank C): As a magician, she can construct a territory beneficial to her. She becomes the queen of a small kingdom concealed by an ephemeral, often unstable mirage. Personal Skills, Eye of the Spirits (Rank A): The formation of a barrier in the surroundings through firm, and fair transactions. Not just the appraisal of material things, even the suspicious conduct of enemies during battle cannot escape from her eyes. Wisdom of the Demon God (Rank A): The blessed sharp wit and sagacity that made her capable of challenging King Solomon with riddles. Charisma (Rank B-): The legendary queen of the "Kingdom of Sheba" that captivated people even of future times. Noble Phantasm, Sheba's Noble Phantasm is Three Enigmas. Djinn triplets obedient to the Queen appear and present difficult (physical) challenges to the enemy. Three Enigmas: The Telling of Three Riddles is the Noble Phantasm of the Queen of Sheba. Upon activation, it summons three djinn that serve her manifest, and can present the enemy with difficult questions. The three jinns are respectively called Achat, Shtayim, and Shalosh. Three Enigmas is based of the story where the Queen visited Jerusalem, carrying vast treasures on hand in order to receive the wisdom of the renowned sage, Solomon. All three riddles she had prepared to test Solomon with were completely seen through, and the Queen admired the way Jerusalem prospered. The Queen and King Solomon exchanged gifts, and she departed back home. Sheba is a dark skin lady. The Organization for the Preservation of Human Order, Finis Chaldea, also called the Chaldea Security Organization or simply Chaldea, is a secret agency founded with the purpose of preventing the "certain extinction" of the human race. Novum Chaldea, the Wandering Sea Chaldea Base. Everything has been faithfully recreated, from the personal quarters to the control room, and everyone has their own personal room. The only difference is that it lacks CHALDEAS but is equipped with Trismegistus II. Sometimes later, a massive new underground library just appeared one day, separate from the one Chaldea already had. Using magecraft to bend the space around it, it fits entirely in the storage area, and doesn't get in the way of the Magical Reactor or other support systems. Chaldea's training room is an advanced virtual reality system, originally designed for Servants to perform live-fire combat training against other Servants or simulated enemies without putting themselves or Chaldea as a whole in real danger. While initial versions were simple and focused more on the aforementioned training exercises, increased demand from Servants who saw its untapped potential led to its being enhanced further in order to allow it to provide a variety of other services. In its current state, the simulator can generate perfect duplicates of scenes from a variety of settings derived from both Proper Human History and splinter timelines such as the Lostbelts. Magical energy usage within the simulation is minimal, allowing Servants to live within a simulation indefinitely if they wish to do so. Chaldea can use Rayshift-based time travel technology permits the projection of the spirit of a living human into the past. Da Vinci explains that the capacity of a Rayshift subject to safely return to their era of origin requires that the integrity of their soul is maintained within a certain variance of their original spiritual structure via consistent confirmation by a quantum observer. Said observer also prevents the local Counter Force of a past era from relegating the Rayshift subject to a phantasmal existence, and thereby excluding them from the Human Domain. Coffins are machines that Chaldea's Masters use for Rayshifting. While it is possible to Rayshift without a coffin, they increase the chance of success and have breakers so if the shift success rate drops below 95%, it cuts the power. The machine provides accurate vitals check on the occupant and has a cryogenic freezer built in. The Human Order Incineration Incident is the first crisis Chaldea faces, the destruction of humanity and the world by Goetia and the Demon Gods in an attempt to create a new world where death does not exist. The Remnant Order is the mission to solve what was left behind after the destruction of Goetia, the remaining four Demon Gods and the Subspecies Singularities they bring forth. The Human Order Revision Incident is the second crisis faced by Chaldea. It is the whitening of the world enacted by the Alien God and the Crypters, erasing the current Human Order to supplant it with one of the seven Lostbelts. A Singularity is an unobservable region that does not exist within Chaldea's recorded history. It's as if a hole has opened up within the timeline, a hole that is separate from the regular temporal axis. If Human History is thought of as one long scroll, Singularities are like stains that weaken the scroll by contaminating the history around them. The emergence of large Singularities cause disturbances and fluctuations in time which spread out through history like a wave, and can cause other, smaller Singularities to emerge at other points in time. Left unattended to, these Singularities can grow and become a threat in their own right. Sometimes these small Singularities disappear on their own. A Lostbelt is a history which has hit a dead end, considered "unnecessary" and cut off from becoming even parallel worlds. If one thinks of Human History as one long scroll, the Lostbelts are like another scroll entirely that was discarded once it was clear it was no longer useful.

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