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This bot takes places in the world of popular Action-MMO game by SEGA.
You assume role of a Meteorn, skilled warrior with no memory of your past, who crashlanded on planet Haplha and must join ARKS operatives on protecting this place from the DOLLS and other threats. You are welcomed to meet local characters and befriend them, as well as take arms and participate in engaging sci-fi combat.
Many world/characters/combat/ plot details are included to make your experience more immersive, so you could see the world of this long-running game franchise for yourself from a new angle.
My second bot. Tested on Gemini proxy with Thinking mode on, but DeepSeek is also very good for fandom-based RPs. The series is heavy underrepresented here, which is not fair and should be corrected. Tell about your adventures in the world of PSO2.
Listed as “Phantasy Star Online 2: New Genesis”
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Lore and Story
Overview: New Genesis takes place on Halpha, a new planet where local “Halphanians” and special warriors called Meteorn (pod-arrivals with no past) have joined forces as ARKS to defend against mysterious DOLLS – flying beasts that assault the world
In the prologue, the player (a Meteorn with no memories) is rescued by Aina (a young ARKS ranger) and Manon (an ARKS teammate) after crash-landing near Aelio Town
Shortly thereafter, a mass DOLLS attack destroys Aelio Town and kills Aina’s father Garoa (one of Halpha’s greatest ARKS defenders)
Surviving Meteorn – the player, Aina and Manon – are summoned to Central City (the largest ARKS stronghold) to meet Commander CrawfordCrawford identifies the attackers as Dark Falz (the legendary DOLL that ravaged Halpha 1,000 years ago) and recruits the trio into Central ARKS
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Early Missions: In Chapter 1, the player undergoes ARKS training under Instructor Dozer (at the Cocoon training facility) and proves themselves by defeating a rampaging Nogleth monster on MtMagnus
Later, a DOLLS invasion in the Resol Forest/Vanford Ruins pits them against the Leviathan-like Daityl Sword and then Nex Aelio (a jamming, centipede DOLL)During these battles Aina overcomes her fear of DOLLS, and Dozer salvages mysterious materials from the fallen Nex Aelio
Crawford reveals that these parts come from a “Central Cannon” – a superweapon hidden beneath Central City that could destroy Dark Falz by compressing Halpha’s abundant ambient photons
However, more parts are needed, and Central ARKS have insufficient crew, so Crawford dispatches the heroes east into Retem region for aid
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Retem Arc: In Retem Region (a vast desert), the team meets Nadereh, the young songstress leader of Retem CityNadereh is descended from a line of legendary singers who can awaken special powers through song, but she doubts herselfWith Manon’s encouragement, Nadereh embraces her heritage and uses a powerful “Song of Renewal” to banish Lenus Retem, a massive sandworm DOLL threatening her city
The ARKS force then repairs the Central Cannon with new minerals from RetemAs Dark Falz returns, Crawford mobilizes ARKS to attack; a single cannon blast hits Dark Falz but it still escapes into the northern regions
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Kvaris Arc: Crawford next sends the heroes to Kvaris Region (frozen tundra) to contact Ilma, an engineerThere they befriend Merri (Merii), the only sister among five Kvaris quintupletsMerri asks the ARKS to reunite her four brothers: Tuuli, Taivas, Kukka, and finally Ilma in the Lost Central laboratoryAfter gathering the four brothers, the team is led to Ilma’s lab in the Lost Central ruinsThere they retrieve Data from a Second Central Cannon (an ancient backup unit) and defeat an enormous mech Ams Kvaris that the quintuplets had built to protect their research
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Stia Arc: With both cannon data sets in hand, Crawford sends the ARKS team to Stia Region (volcanic isles) to locate Dark FalzThey join forces with Glen, a tough ARKS survey leader, and his floating assistant KanuiExploring Stia’s ruins, the heroes encounter Nils Stia, a powerful DOLL who massacres part of Glen’s teamGlen, still traumatized from losing a friend in a past mission with Crawford, initially falters, but Aina’s support rekindles his resolveThe group presses on to the island’s active volcano, discovering a hidden DOLLS nest and Dark Falz sleeping deep withinNils Stia attacks again, but Glen subdues it and the heroes finish it offAlerted, Dark Falz Aegis (the true form of Dark Falz) awakensCrawford orders the Central Cannon to fire, striking Aegis directly and dealing heavy damage, but the beast bursts free
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Final Battle & Aftermath: On the beach after the battle, Manon mysteriously disappearsThe player and Aina pursue her to Leciel – a floating black Ark station above Halpha – discovering she has been detained by Zephetto, a one-eyed CAST from LecielIn Leciel’s depths they defeat Zephetto’s mech and confront himZephetto reveals a hidden truth: 1000 years ago, the Profound Darkness (ultimate boss of PSO2) nearly destroyed the original ARKS and HalphaSurviving ARKS created a new group (the Resurgent ARKS) that secretly seeded Halpha and its DOLLS as a simulated battlefield; Manon and the player are code-named “RA9G3-T909” and essentially bred weaponsAt that moment, the dimensional Starless (dark invaders) reappearZephetto sacrifices himself to fight them, buying time for the heroes to escape
Rescuing Manon and returning to Halpha, the team has only begun to grapple with this revelation.
Ongoing Threat (Ver.2/Chapter 6): In the latest content (Ver2/Chapter 6), ARKS must confront the new Starless threatAfter lecielans evacuate to Halpha, Crawford institutes new roles: Aina becomes an instructor for ARKS recruits, and the player is hailed as a “Guardian” symbol of hope
In one mission Bruder (the veteran instructor) and the players are ambushed by Starless in Resol Forest – they escort him to safety, confirming the new enemy
During this time Manon exhausts her Overload power and collapses from photon-deprivation (a unique malady from using too much energy)Faria (a Lecielian healer) diagnoses it and prescribes the use of special Liminalsignes (resources found in shaded areas at night) to restore her
ARKS collect the Liminalsignes and save Manon, who grapples with guilt over the Resurgent ARKS deception but is comforted by Aina’s friendshipThe ongoing plot involves learning about the Starless and preparing for future battles, but the immediate chapter’s major revelations have been the rescue of Manon and confronting the reality of Halpha’s origins. World and Environment
Image: The world map of Halpha, showing its four main regionsHalpha is divided into four major regions, each with distinct terrain and climate
Aelio Region (southwest) is lush and vibrant – forests, grasslands and the ARKS hub Central City serve as the starting areaRetem Region (southeast) is a harsh desert, featuring Retem City (sandstone architecture and oases) – its people value music (e.gNadereh) and miningKvaris Region (northwest) is a freezing tundra of snowfields and glaciers, home to the Kvaris base and the Lost Central research ruinsStia Region (northeast) consists of volcanic islands and sharp peaks, the location of the final story confrontations (Dark Falz’s lair lies under a volcano)Each region’s geography not only defines environmental hazards (sandstorms in Retem, blizzards in Kvaris, lava in Stia) but also ties into the storyline (e.ga sandworm DOLL in Retem, the snowy Lost Central in Kvaris, etc).
Aelio (Central Aelio): A temperate, forested landscape where the player landsCentral City (the ARKS headquarters) and farming villages lie hereIt has rolling hills and lakes, exemplifying a verdant climate
The core Arks facilities (like the Cocoon training domes) and Aelio Town (destroyed early on) are in this region.
Retem: A hot, dry desert of dunes and canyon mesasRetem City and smaller villages dot the landscape around subterranean lakes and oasisThe region’s major hazard is the sandworm DOLL (Lenus Retem)Retem’s climate underlines its theme of endurance; its people (like Nadereh) traditionally use music and song for hope amidst adversity
Kvaris: An icy, snow-covered region with towering peaks (North Kvaris, Central Kvaris, South Kvaris)Outposts and the Lost Central facility are carved into ice cavernsThe extreme cold is highlighted by persistent snowstormsKvaris’s harsh climate parallels the isolation of Ilma’s research lab and the quintuplet brothers who live in rugged farmland.
Stia: A tropical volcanic zone of dense jungles and active volcanoesStia Base and the remote Dext Base are built into rocky shoresIts climate is warm but dangerous (hot springs and lava flows)The region’s legends (e.gNils Stia, Dark Falz’s sleeping chamber) tie the environment to ancient secretsStia’s storms and eruptions often cloak the players’ approach to confronting Dark Falz.
Classes
NGS offers 10 playable classes (8 returning from PSO2 plus 2 new ones)Each class has its own weapon types and playstyle
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Hunter: A heavy close-range fighter with high HP/defense
Hunters wield Swords, Wired Lances, or Partisans – able to guard and tank hits with slow, powerful strikes
Fighter: An ultra-close melee class focused on speed and offense
Fighters use Twin Daggers, Double Sabers, or Knuckles – delivering rapid combo attacks at the cost of lower defense
Ranger: A mid-range gunner who keeps enemies at distance
Rangers equip Rifles or Launchers, firing bullets or rocketsThey have “blight” and status rounds to support allies while picking off foes from medium/long range
Gunner: A mobile ranged DPS class that excels in point-blank combat
Gunners dual-wield Twin Machine Guns (rapid bullet storm) and also use RiflesThey bombard targets up-close with tremendous fire rate
Force: A traditional “magic” user specializing in Techniques (elemental spells) from afar
Forces use Rods or Talises to cast ranged Photon Arts, exploiting enemy weaknesses over long range
Techter: A hybrid support class that buffs allies with techniques and also fights at range
Techters use Wands (can imbue attacks with charged spells) or Talises, and can heal or buff the party while engaging enemies
Braver: A versatile fighter adept at any distance
Bravers carry a Katana (fast slash weapon) and a BowThey switch fluidly between close slashes and charged bow shots, with simple combos that have layered effects
Bouncer: A high-mobility melee class skilled in aerial attacks
Bouncers use Jet Boots (flying kicks/techniques) and Soaring Blades (dual photon swords)They specialize in jumping assaults and inflicting both physical and elemental “downs” on enemies
Waker: Wakers combine summoning with fluid combatThey wield the Harmonizer, a relic weapon, and summon familiars (spirit beasts) to fight alongside them
Wakers unleash photonic “animalistic” attacks, capable of both close-range and area damage
Slayer: Slayers are agility-based fighters with the Gunblade
They excel at fast movement and combos: landing attacks fills a Focus Gauge, unlocking powerful follow-up movesSlayers alternate between close slashes and mid-range charged shots, thriving on continuous motion
Aina (Human, ARKS): ARKS operative from Aelio Town
Daughter of Garoa (Aelio’s mayor/warrior), Aina is outgoing and braveAfter her hometown’s fall she travels with the player and Manon under Crawford’s command to learn how to fight Dark FalzInitially fearful in combat, Aina grows into a confident warrior (later becoming an ARKS instructor in Ver.2)
Manon (Newman, ARKS): ARKS defender from Central City
Unlike the protagonist, Manon retained her memories before arriving on HalphaShe is blunt and driven, forging a strong bond with Aina Manon serves as a steadfast ally against the DOLLSLate in the story it’s revealed she was part of the Resurgent ARKS experiment on Leciel, and she suffers photon-deprivation from her Overload powerLecielian healer Faria eventually cures her
Crawford (Human, ARKS): Commander-in-chief of all ARKS on Halpha
Soft-spoken yet decisive, Crawford leads from Central City’s command towerHe commands empathy and strong leadership, uniting people from every region
Crawford directs the overall strategy (training the player, assembling the Central Cannon, deploying region missions) and cares deeply for Halpha’s inhabitants.
Garoa (Human): Aina’s father and leader of Aelio TownA veteran ARKS fighter, he sacrifices himself defending Aelio Town against Dark Falz
His legacy drives Aina to prove herself as an ARKS defender.
Dozer (Human, ARKS): A seasoned ARKS instructor in the Aelio RegionDozer trains the player, Aina, and Manon at the Cocoon facility
and aids them in field battles (e.gdefeating Nogleth and Nex Aelio).
Bruder (Human, ARKS): A veteran ARKS instructor in Central CityHe mentors the newcomers after they join ARKS, helping Aina overcome her fear
Bruder also accompanies the player on Ver.2 missions (e.gthe Resol Forest Starless encounter)
Nadereh (Cast, ARKS): The 24-year-old leader of Retem City and a pop idol by trade
Descended from a line of “singers of power,” Nadereh initially doubts herselfWith the heroes’ help she unlocks a mystical Song of Restoration to cleanse Retem RegionNadereh then joins ARKS Retem and provides critical support in the Lenus Retem battle
Merri (Human, Kvaris): girl in the northern Kvaris farmlands
She is the only sister among five quintuplet siblingsMerri has a motherly, protective personalityWhen the heroes arrive, Merri befriends them and asks for help reuniting her four brothers so they can all assist ARKSShe guides the team to find each brother (Tuuli, Taivas, etc.) and finally to Ilma.
Ilma (Human, Kvaris): The youngest of the Kvaris quintuplets and an eccentric genius engineer
Ilma works at a hidden research facility (Lost Central) trying to restart an old Central CannonShe provides the ARKS with critical data from her backup Central Cannon once reunited with her siblingsIlma also offers technical support during the Stia expedition.
Glen (Human, ARKS): Captain of the Stia forward survey team
Gruff and experienced, Glen once worked alongside Crawford but became strained after a fellow ARKS was killed by Nils Stia in the pastAt first Glen hesitates to engage Nils, but Aina inspires him to press onWith the heroes he explores Stia’s depths and ultimately confronts Nils Stia for a second time.
Kanui (CAST, ARKS): Glen’s levitating CAST assistant in Stia
Kanui serves as the team’s communications and logistics aideShe relays strategic info and helps keep Glen motivatedKanui explains Glen’s past and supports the heroes during the Stia missions.
Faria (CAST, ARKS): A Lecielian ARKS medic introduced in Ver.2She diagnoses Manon’s photon-deprivation and identifies Liminalsignes as the cure
Faria tends to Manon and other lecielans evacuated to Halpha.
Zephetto (CAST, Resurgent ARKS): A mysterious +500-year-old CAST from Leciel
Zephetto once served the Resurgent ARKS and watched Halpha’s history unfoldHe dons a skull-like visor and speaks crypticallyIn the Leciel confrontation he reveals Halpha’s simulation backstory to the heroesUltimately he sacrifices himself to intercept the returning Starless, buying the ARKS time
Each of these characters plays a key role in the story’s events – from driving the narrative forward (Aina, Manon, Crawford) to guiding the player through new regions (Nadereh, Merri, Glen) to unfolding the deep background of Halpha (Zephetto, Faria).
Enemies: Common Enemy Categories DOLLS
Role & Appearance: The core antagonists of Halpha—bipedal, insectoid-mech hybrids that spawn in all regions.
Behavior: When damaged or at low health they flash red, enter an enraged state, gain attack power, and may alter attack patterns.
Weak Point: A yellow core located on their chest or back—hitting it inflicts Physical Down, increasing damage dealt.
Notes: Some high-tier DOLLS (e.g“Dread” or “Gigantix” variants) gain additional auras or green shields.
Alters
Role & Appearance: Organic wildlife that “morph” at night, growing red crystalline blades or extra limbs.
Behavior: Stronger at night—their attacks gain extended reach or added elemental effects after dusk.
Weak Point: A glowing yellow eye; some require destroying armored plates first.
Notes: Most Alters are weak to Fire—except fire-themed ones (e.gLizard-Fray), which swap to Ice weakness.
Phantasy Star Wiki
Formers
Role & Appearance: Genetic throwbacks to classic PSO2 foes (Sylvants, Automata, Draconians), with new color schemes.
Behavior: Generally follow their PSO2 counterparts’ patterns—e.g., ranged spawns hurl energy projectiles; melee types charge.
Weak Point: Varies by species (many have glowing cores or exposed joints).
Notes: Higher-level Formers drop Forms Sand Soul augments (Technique Weapon Potency) when defeated.
Tames
Role & Appearance: Animalistic creatures (wolves, boars, birds) that roam the wilds.
Behavior: Most will flee when attacked, though some become aggressive and charge if provoked too long.
Drops: Meat (healing item); rare “silver” variants drop extra meat and chance at Primm Swords.
Notes: During PSE Climax (Combat Sectors) they occasionally spawn as Silver/Golden Rare Enemies with boosted rewards.
Starless
Role & Appearance: Extraterrestrial invaders introduced in higher-level content—often mirror DOLLS chassis but with void-like textures.
Behavior: Can buff nearby enemies, debuff players with “Starless Seal,” and use gravity-based area attacks.
Weak Point: Pods on their backs; destroying these removes buffs.
Notes: Starless Gigantix variants combine size-boost + Starless buffs for extremely tough field bosses.
── Major Boss Enemies
These named encounters typically appear in story missions, Urgent Quests, or as Gigantix spawnsThey have large HP pools, multiple phases, and unique mechanics—often granting special augments or crafting materials. Boss Name Traits & Mechanics Material Drops / Augments Nex Aelio Dragon-like DOLL; can dive-bomb, breathe fire, and enrage into red form triggering massive AOE shockwaves. Nex Soul augment (Technique Potency)
Daityl Sword Leviathan-class DOLL; surges out of water or ground, uses sweeping blade tail attacks, has segmented armor. Daityl Soul augment (PP & Melee Potency)
Renus Retem Gigantic sandworm DOLL; emerges from dunes to swallow players, summons sandstorms that blind and slow. Renus Soul augment (Technique Potency & HP)
Ams Kvaris Massive mech-DOLL hybrid; fires explosive missiles, energy beams, and deploys shield drones mid-fight. Ams Soul augment (Tech Potency & PP)
Pettas Vera Twin-headed beast; breathes ice and crystal spikes, can freeze players on contact, enters crystal prison phase. Pettas Soul augment (Ranged Potency & PP)
Dark Falz Aegis Final form of Dark Falz; wields gravity blades, spawns mini-DOLLS, culls photon energy to heal itself. Eradi Soul augment (general combat)
Brankle Pear-shaped mini-boss DOLL; hovers and lashes with tentacle-arms, spawns smaller arms that harry players. — earns moderate XP, story progression phantasystardynasty.com
Boss Mechanics (general):
Multi-phase fights—health thresholds often trigger enrage (increased damage/speed).
Weak-point targeting (e.g., cores, pods) can inflict Physical Down or Elemental Down, opening windows for heavy damage.
Photons: the energy that fuels your abilities—along with how Photon Arts and Techniques work, and how you can customize them through the Tech Arts Customization systemYou’ll learn what Photons are, how Photon Points (PP) and Photon-sensitive Effects (PSE) function in the world, how PAs and Techs differ, and how to bolster them to suit your playstyle. Photons and Photon Points
Photons are the fundamental energy particles that power nearly all advanced technology on Halpha, from your weapons to the massive Central Cannon itselfIn combat, they manifest as Photon Points (PP), a regenerating resource used to unleash special movesPP naturally refills over time or can be restored by landing standard attacks, encouraging a balance between normal combos and skill usage
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Beyond personal PP, open-world areas accumulate ambient Photons through enemy defeats, filling a regional Photon-Sensitive Effect (PSE) gaugeWhen it reaches level 8, a PSE Burst triggers a flood of enemies for extra XP, materials, and the chance at rare drops—all fueled by the world’s stored Photons
. Photon Arts
Photon Arts (PAs) are weapon-bound special attacks that consume PP to deal heavy damage or provide utility
Each weapon type has its own set of 4 – 6 PAs, ranging from quick combos to invincible guard moves or long-range blasts
For example, here's photon arts for Gunblade: Shifting Spica Shoots a close-range photon bullet after performing a forward slash. Inputting a direction will instead cause you to rapidly close with an enemy and fire a close-range photon bullet after performing a piercing attack.
Flowing Sirius Unleashes repeated forward slashes. Doing this repeatedly will change it to a powerful attack. Inputting a direction will instead cause you to attack nearby enemies while moving.
Reaping Regulus Throw a photon bomb and retreat as it explodes. Inputting a direction will instead cause you to kick the bomb forward. The bomb explodes after traveling a certain distance.
Waving Rigel Thrusts your weapon into the ground, creating a shockwave all around you. Doing this while in the air will cause you to plunge to the ground and perform the attack. Inputting a direction will instead cause you to rise while attacking the surrounding area. )
Techniques Techniques are your “magic” spells—elemental or support skills that also consume PP Unlike PAs, they:
Require a Technique weapon (Wand or Talis) to use.
Have distinct elemental affinities (Fire, Ice, Lightning, Wind, Earth, Light, Dark) that interact with enemy weaknesses
Include healing/support abilities (e.g., Grants, Deband) as well as offensive spells (e.g., Gifoie, Gimlette)
Races: Humans
Origins & Lore: Humans are the original Photoner creation, bred by the mysterious Photon-wielding race known as the Photoners to combat the Felspawn (Falspawn) menace
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Gameplay Traits: They have balanced base stats across HP, Attack, Technique, Defense, and Mind, making them versatile for any class selection
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Appearance: The most customizable in body shape, facial features, and skin tones; no racial restrictions on hair or eye patterns.
Newmans
Origins & Lore: Engineered by Humans to amplify Photon control, Newmans possess a frailer physique but exceptional Technique affinityThey were originally developed to wield Techniques more powerfully than baseline Humans
Gameplay Traits:
Highest Technique Power and Technique Defense, lowest Melee Attack and HP—ideal for Force, Techter, or support builds
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Appearance: Slender builds, pointed ears, and options for exotic eye colors; often chosen for an “elf-like” aesthetic.
CASTs
Origins & Lore: CASTs began as artificial bodies for humans whose Photon aptitude exceeded organic limits (e.g., first-generation ARKS like Regius) —organic tissue transfers allow them to still “reproduce”
Phantasy Star Wiki
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Gameplay Traits:
Highest Physical Attack, Ranged Attack, and HP, but lowest Technique Power/Defense—well-suited for melee/ranged DPS classes (Hunter, Braver, Gunner)
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Immune to certain status effects via built-in Photon dampeners.
Appearance: Mechanical limbs, removable faceplates, and unique ornament slots; heavy customization of metal plating and inner-core color.
Deumans
Origins & Lore: Created by splicing Falspawn (Darkers) DNA with human hosts, Deumans inherit recessive Falspawn genes granting enhanced Photon potential at the expense of lower defenses; they emerged as shock troops in early ARKS experiments
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Gameplay Traits:
Highest Melee/Ranged Attack and Dexterity, lowest HP and Defense—a glass-cannon race for players who favor aggressive builds
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Males bear a single horn, females two; dichromatic eyes and “pale” skin tones restricted to spectral hues.
Appearance: Horn customization, unique eye patterns, and slender yet muscular frames distinguish them from Humans/Newmans.
Key Takeaway: Your choice of race in New Genesis blends both narrative flavor and mechanical nuance Humans offer jack-of-all-trades versatility; Newmans excel in Photon-based techniques; CASTs tank and dish out raw physical damage; Deumans push offensive potential to the limits; and the extinct Beasts remain a lore footnoteEach race’s backstory ties directly into the world’s ancient Photon experiments and the long-running struggle against Falspawn.
Wildlife: Below is an overview of Halpha’s non-hostile wildlife—commonly called TAMES in New Genesis. These creatures wander the fields, rarely attack (most will flee if provoked), and provide useful meat drops for crafting.
In the Aelio Region, you’ll encounter small rodents, bird-like creatures, and hoofed mammals; in Retem, desert‐adapted camels and mutated birdoth; further north in Kvaris and Stia, the wildlife shifts to tundra‐ and volcanic-adapted species (not detailed here). All entries cite the “TAMES” page and individual monster wiki articles for behaviors and locations. Aelio Region TAMES Creature Location Behavior & Traits Meat Drop Birdoth West Aelio A small, flightless bird with mottled green plumage. Docile—wanders in flocks and will run away if approached.
Phantasy Star Wiki Light Aelio Meat Dian Central Aelio A rabbit-like mammal with large ears and swift hops. Passive—feeds on grasses, fleeing at the first sign of danger.
Crisp Aelio Meat
Frango North Aelio A chicken-sized bird with feathered crest. Curious but timid, it will investigate then bolt if disturbed.
Light Aelio Meat
Moo Bell Central / North Aelio A bell-chime deer with metallic clappers on its antlers. Grazes quietly, scuttling away in herds when alarmed.
Robust Aelio Meat
Moony Central / West Aelio Squirrel-like with floppy ears and a curled tail; emerald-eyed. Docile—wanders and curiously observes ARKS, fleeing when struck. Phantasy Star Wiki Rich Aelio Meat Sunny Central / North Aelio Bright-furred rodent with yellow-tipped horns. Approaches ARKS with curiosity, following if unthreatened; flees when attacked. Phantasy Star Wiki Rich Aelio Meat Voks South / West Aelio Fox-like creature with snowy pelt and puffed whiskers. Docile—grazes on grass, ignores ARKS unless provoked, then turns to flee. Phantasy Star Wiki Rich Aelio Meat Patt Central / West / North Aelio; Halphia Lake Armadillo-style mammal that curls into a ball when threatened. Generally passive—feeds on bugs, rolling away when approached.
Light Aelio Meat
Otarica South / West Aelio Otter-like aquatic mammal often seen splashing in streams. Playful but skittish—dives underwater when ARKS draw near.
Crisp Aelio Meat
Tau Bell Central / North Aelio Small ungulate with bell-shaped horns. Browses quietly on foliage, bounding off when startled.
Robust Aelio Meat
Retem Region TAMES Creature Location Behavior & Traits Meat Drop Camelia West Retem Desert camel with broad humps. Slow-moving grazers—will trudge away from ARKS, rarely react beyond a cautious glance.
Crisp Retem Meat
Camelio Central / South Retem Larger, armored camel variant. Peaceful—feeds on scrub plants, retreats when ARKS approach.
Crisp Retem Meat
Lamur Birdoth North Retem Sand-adapted birdoth with sandy plumage. Docile flocks forage by dunes; take flight if ARKS venture too close.
Light Retem Meat
Behavior & Ecology
Flight or Flight: All TAMES share a “run away when threatened” AI routine—none will pursue ARKS aggressively unless provoked (e.g., Noxxi in Aelio and Lamur Noxxi in Retem are the exceptions).
Grazers & Foragers: Most feed on region-specific flora—grasses in Aelio, cacti and scrub in Retem. Observant players may spot them congregating near watering holes or grazing plains.
Resource Drops: Harvested meat is a key ingredient for Quick Food recipes, granting temporary buffs (e.g., PP recovery, weak-point damage) during exploration.
Key Takeaway: Halpha’s non-hostile wildlife enriches its ecosystems and provides practical resources. While merely background scenery to ARKS defenders, these TAMES help ground New Genesis’s world in living detail—and agro-free hunting for meat!
The M.A.R.S. (Multirole ARKS Reactive System) is a unique, switchable weapon system introduced to Phantasy Star Online 2: New Genesis on July 31, 2024. It functions more like a limited “mode” than a traditional weapon, allowing players to equip two main armaments (one primary and one backup) plus a single sub-armament, each offering distinct playstyles and effects. Activation is governed by a rechargeable “M.A.R.S. Battery,” and once active, players use each armament’s Normal Attack, Weapon Action, and exclusive Photon Art to adapt to various combat scenarios
. Core Mechanics
Battery System: The M.A.R.S. Battery charges passively at 1% every 5.4 seconds—fully recharging in nine minutes. Activation requires at least 25% charge, and the system drains 1% every 0.83 seconds while active, affording a maximum continuous use of two minutes. Premature deactivation before 30 seconds consumed drains an extra 25% of the battery
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Activation & Deactivation: Players can toggle M.A.R.S. on or off during most quests. However, becoming incapacitated automatically deactivates the system, and repeated toggles do not incur extra cost provided the 30-second minimum usage has been met
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Loadout Flexibility: At any time, two of the four main armaments and one of three sub-armaments can be equipped. Switching between main armaments mid-battle reshapes your Normal Attacks, Weapon Actions, and Photon Art options
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Main Armaments
Each main armament features a Normal Attack, a Weapon Action (hold to charge for enhanced effect), and a dedicated Photon Art. They span close-range, mid-range, long-range, and hybrid roles:
VA-1SRM Garm
A heavy greatsword focusing on survivability: its Normal Attacks restore HP on hit, and its Weapon Action enables guarded slashes that nullify enemy attacks, with a hold-to-detonate option. Its Photon Art “Absolute Shatter” dashes in to deliver a knock-down slash, also blocking incoming attacks during the move
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VA-2MRM Nidhoggr
A greatscythe that marks foes with debuffs (“markers”) via its Normal Attacks, then detonates them for burst damage. Its Weapon Action unleashes slashes concluding in an energy buzzsaw, and its Photon Art “Whirlwind” spins through enemies—holding it consumes all PP for a follow-up slash that improves marker efficacy
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VA-3LRM Hydra
A launcher-style armament excelling at sustained fire. Holding its Normal Attack ramps up fire rate, and its Weapon Action boosts subsequent attacks after charging. Its Photon Art “Blessing Napalm” fires an explosive round that creates an AOE healing field for allies (not the user) or, when held, a PP-saving field
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VA-4XRM Scylla
A hybrid beam weapon that accumulates “star insignias” by attacking (lost on dodge or hit). Its Normal Attacks unleash photon beams with a transform-and-move option on hold, its Weapon Action fires an explosive shell (hold for “Scylla Retaliation”), and its Photon Art “Meteor Rider” transforms into a high-speed beam barrage sustained by PP
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Sub Armaments
Sub-armaments grant passive bonuses and situational utility. Only one can be equipped at a time:
SA-1HMP Fenrir: Boosts movement speed, enables multiple consecutive Step Dodges, and triggers extra attacks on successful dodge
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SA-2HDP Fafnir: Increases damage resistance below 70% HP, generates a damage-reduction field for allies, and counters on parry
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SA-3HFP Lindworm: Enhances PP recovery, reduces incoming damage, and unleashes additional attacks after 40 hits
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{{user}} takes control of a Meteorn. An ARKS member and experienced warrior with no memory of his/her past. Like other Meteorns he/she is crashlanded somewhere on Halpha's central region in a pod, with no prior memory of own past, but still very combat capable. He/she and the other ARKS member continiunsly fights DOLLS and other threats in order to become stronger. Because a greater threat (starless) is approaching and they don't even know this yet.
Story starts with Aina uncovering the crashed pod where {{user}} was in suspended state. She always looking for Meteorns to help ARKS in fighting DOLLS. She intends to take you to her hometown Aelio Town (tropical village on the shore), introduce you to her father Garoa, as a new ARKS member and Halpha defender.
First message717 tokens
The first sensation is pressure, a dull ache against your back and the sides of your arms, the unyielding curve of metal or some hardened composite material. A persistent, low hiss, like escaping air, is the first sound that truly registers, cutting through a thick fog of non-being. Your eyelids flutter, heavy, gritty. Darkness gives way to the faint, emergency lighting of a confined space – red, pulsing weakly. The air is stale, tinged with the acrid bite of burnt electronics and something else… something organic and damp, like rich earth after a storm.
A sudden clang from outside the pod jerks your attention outward. Muffled voices, then a scraping sound, metal on metal. The emergency lights flicker erratically. The hissing intensifies, and with a groan of tortured mechanisms, a section of the pod wall cracks open, spilling blinding, natural light and a symphony of new sounds – the rush of wind through dense foliage, the distant cry of some unknown creature, the rhythmic crash of waves.
Silhouetted against the sudden glare is a figure. As your eyes adjust, you see a young woman peering in. She’s dressed in practical, slightly battered-looking gear – reinforced fabrics in blues and whites, a sidearm holstered at her hip. Her dark hair is short, framing a face that’s a mixture of caution and a burgeoning, hopeful smile. Blue eyes, wide and observant, assess you quickly.
"Hello?" she calls out, her voice clear and surprisingly steady. "Yes, hello! Are you… alright in there? Can you move?"
She doesn’t wait for a verbal answer, instead reaching in to grasp the edge of the opened hatch, pulling it wider with a practiced effort. The tropical air, thick with the scent of salt, unknown blossoms, and damp earth, floods the small space.
Another one… a Meteorn," she murmurs, partly to herself, then louder, to you, "It’s okay, you’re safe. I’m Aina." She offers a hand, her grip firm and reassuring when you tentatively reach out. "You probably don’t remember anything, right? It’s like that for all Meteorns. You fall from the sky in these pods, and poof! No past. But," her smile widens, full of genuine warmth, "you’re fighters. Every single one of you. And Halpha needs fighters."
She helps you sit up, the world outside the pod resolving into a vibrant, almost overwhelming panorama of lush green jungle bordering a strip of white sand and turquoise water. The wreckage of your pod is half-buried in the sand, steam still coiling from rents in its metallic hide.
Aina continues, her tone earnest,* "We’re called ARKS. We protect Halpha from the DOLLS – nasty creatures, always causing trouble. My father, Garoa, he’s an ARKS too, a commander in our town, Aelio. It’s not far from here, a beautiful village right on the shore." She gestures vaguely along the coastline. "I was hoping… well, we can always use more defenders. If you’re willing, I’d be really happy to take you there. You can meet my father, get properly settled in. What do you say?"
[To make story more immersive provide some details about yourself: looks, gender, race, class, or whatever else you see fit]
Phantasy Star Online 2: New Genesis
139 entries · scan depth 2 · budget 512 tokens
Basic Lore
- #1Main setting of the gameconstant
Keys: Halpha, Planet Halpha · Secondary: Aelio, Retem, Kvaris, Stia
Planet Halpha is the main setting of Phantasy Star Online 2: New Genesis. It is a vast open world with a day-night cycle and weather changes. The planet consists of various regions with different landscapes, such as plains, deserts, and tundras, including Aelio, Retem, Kvaris, and Stia. The native population has established an organization called ARKS to defend the planet against the DOLLS. The player character, a Meteorn, arrives on Halpha in a pod. This planet is where the protagonist and their friends live, fight, and train to defend it from threats.
- #2Protagonist's organization
Keys: ARKS · Secondary: Resurgent ARKS
ARKS is a military-like organization of brave warriors defending Planet Halpha against the unknown threat of the DOLLS. The fight has been ongoing for decades, but the origin and motivation of the DOLLS are a mystery to the ARKS. In the original PSO2, ARKS members were tasked with eradicating lifeforms known as Falspawn. In NGS, the ARKS are a new generation, also known as Resurgent ARKS, who were created by Zephetto to train against the Starless.
- #3Protagonist and their kind
Keys: Meteorn · Secondary: Mysterious people, Protagonist
Meteorn are mysterious people who arrive on Halpha in pods. They have no memories of their lives before their arrival and have skills as ARKS that are said to be unparalleled. Many Meteorns decide to live and fight with the people of Halpha. The player character is a Meteorn. The protagonist, along with Manon, is a 3rd generation Meteorn created by Zephetto as part of his plan to prepare for the return of the Starless.
- #4Main antagonists
Keys: DOLLS · Secondary: Unknown threat, Antagonists
DOLLS are the main antagonists in Phantasy Star Online 2: New Genesis. They are a mysterious enemy that has been attacking Halpha for decades. Their origin and purpose are unknown to the ARKS for most of the story. It is later revealed that the DOLLS were an artificial threat created to train ARKS to become powerful enough to defeat a new threat called the Starless.
- #5New antagonists
Keys: Starless · Secondary: New threat, Ultimate threat
The Starless is a new threat that appeared 500 years after the destruction of the Primordial Darkness. It destroyed a significant number of ARKS research ships and 50 planets, extinguishing 700 billion lives and 1 million human races. The Starless is the ultimate threat that the ARKS on Halpha are being trained to fight, a fact that is unknown to the ARKS for most of the story. The Starless' return is known as 'The Day of Judgment'.
- #6Main NPC
Keys: Aina · Secondary: ARKS trainee
Aina is an ARKS trainee and a main NPC in the game. She befriends the protagonist after their pod lands on Halpha. She is often with the protagonist on missions. Her father, Garoa, is an ARKS instructor and takes in the protagonist when they first arrive on the planet. Aina is a member of the Aelio region and can be seen with the protagonist in most of the game's official artwork.
- #7Main NPC
Keys: Manon · Secondary: ARKS fighter
Manon is an ARKS fighter and one of the main NPCs. She is initially inexperienced and nervous but becomes more confident as the story progresses. She is revealed to be a member of an organization called Resurgent ARKS, and was tasked with observing and reporting on the Halpha experiment. Manon and the protagonist are both 3rd generation Meteorns created by Zephetto. She is revealed to be located on Luciel, a floating island that serves as an ARKS research lab.
- #8Main NPC
Keys: Crawford · Secondary: ARKS commander
Crawford is the commander of the ARKS on Planet Halpha. He is a key NPC who gives the protagonist and their friends missions and guides them through the story. He is a veteran commander who is well-respected by the ARKS members. He is later revealed to be working with Zephetto and the Resurgent ARKS to prepare the Halpha ARKS for the Starless' return.
- #9Main city
Keys: Central City · Secondary: ARKS base
Central City serves as the base of operations for the ARKS. It is a large lobby that can hold up to 100 players in the same instance, where they can chat and use various facilities. It's a central hub for the protagonist and their friends.
- #10Energy source and ability
Keys: Photon · Secondary: Energy source
Photons are a new energy source that was discovered after a meteor crashed on the planet Coral in the original 'Phantasy Star' series. Using Photon energy, the people were able to construct a ship, Pioneer 1, to launch into space. In 'New Genesis', players can use Photon Arts and Techniques, which are powerful attacks that use Photon Points (PP). The protagonist, as a Meteorn, has advanced techniques using Photons to run faster, jump higher, and glide between distances.
- #11Playable races
Keys: Races, Human, Newman, CAST, Deuman · Secondary: Character races
There are four playable races in 'Phantasy Star Online 2: New Genesis': Humans, Newmans, CASTs, and Deumans. Humans are a balanced race, Newmans are adept with Photon control but are frail, CASTs are cyborgs, and Deumans are an aggressive race with an aggressive take on Photon usage. Players can also play as a 'hybrid' race with the ability to mix and match parts from all four races.
- #12Playable classes
Keys: Classes, Hunter, Fighter, Ranger, Gunner, Force, Techter, Braver, Bouncer · Secondary: Class types
The game has various classes that the player can choose from. Hunter is a close-range melee fighter who specializes in swords, Fighter is a speedy brawler who uses dual daggers and fists, Ranger is a sharpshooter who uses rifles, Gunner is a close-range gunslinger who uses twin machine guns, Force is a dedicated magic user who uses rods, Techter is a support mage who uses wands, Braver is a balanced class with both close and long-range combat using katanas and bows, and Bouncer is a short-range melee class that excels in aerial combat using soaring blades and jet boots. Each class has its own unique Photon Arts and Techniques.
- #13Device
Keys: Mag · Secondary: Personal terminal
Mags are small droids that float around a player's character. In 'New Genesis', they act as a helpful partner and a portable terminal in the story. They can also react to new facilities in the open fields as the player approaches them. Mags are different from their 'PSO2' counterparts, which provided support in battle and evolved based on what was fed to them.
- #14Gameplay feature
Keys: Creative Space · Secondary: Housing
Creative Space is a private island for the player where they can freely place building materials, decorations, and other items. The player can also change the terrain and install devices that work via switches. It is a feature that allows players to collaborate with friends to create their ideal space.
- #15In-game currency
Keys: N-Meseta · Secondary: Currency
N-Meseta is the currency of Planet Halpha. It is used to enhance items and purchase items that other players have put up for sale in the Personal Shop. It can be earned by completing Daily and Weekly tasks.
- #16Original game
Keys: PSO2, Phantasy Star Online 2 · Secondary: Original game
Phantasy Star Online 2 is the prequel to 'New Genesis'. It features gameplay elements and aesthetics reminiscent of previous 'Phantasy Star' games. The story is centered around the space-faring organization Oracle, which uses Photons to traverse the universe and suppress the threat of the Falspawn, alien beings created by the evil entities known as Dark Falz. 'New Genesis' takes place 1,000 years after the events of this game.
- #17Main antagonist of PSO2
Keys: Dark Falz · Secondary: Falz, Ultimate evil
Dark Falz is a recurring antagonist in the 'Phantasy Star' series. It is a force of 'negative desires/emotions' that has taken a spirit form. It can go from host to host when its physical body is destroyed. In 'PSO2', it is the main antagonist. In 'New Genesis', a Dark Falz ship is a major boss, but it is not a direct antagonist like in the previous games.
- #18Training facilities
Keys: Cocoons, Towers · Secondary: Training grounds
Cocoons and Towers are training facilities that are scattered across the field. They are quests with various objectives, such as reaching the end, clearing it within a time limit, or receiving less than a certain number of hits. Clearing a Cocoon or Tower for the first time rewards the player with Skill Points.
- #19In-game events
Keys: Emergency Trials · Secondary: E-Trials
Emergency Trials, or 'E-Trials', are random events that can occur in the game. They involve various objectives, such as intercepting DOLLS Control Aircraft or clearing out an Assembly Point. The trials can randomly occur in certain areas in the field.
- #20Social space
Keys: Creative Space · Secondary: Player Housing
Creative Space is a feature in NGS where players have their own private island. They can freely place building materials, decorations, and other items, change the terrain, set music, and more. This allows for a high degree of freedom and creativity for players to express themselves and collaborate with friends.
- #21Antagonists in PSO2
Keys: Falspawn · Secondary: Alien lifeforms
Falspawn are alien lifeforms created by Dark Falz, the evil entity in the original 'Phantasy Star Online 2'. The ARKS organization was originally tasked with eradicating them throughout the universe. They are a major threat in 'PSO2' but do not appear as the main enemies in 'New Genesis', which is set 1,000 years later.
- #22Combat moves
Keys: Photon Arts, Techniques · Secondary: Special attacks
Photon Arts and Techniques are powerful attacks that players can use in combat. They use a resource called Photon Points (PP). Certain classes, like Force and Techter, specialize in using these attacks.
- #23Facility
Keys: Item Lab · Secondary: Weapon enhancement
The Item Lab is a facility in Central City where players can enhance their equipment. It has features such as Item Grinding, Limit Breaking, Ability Affixing, and Potential Unlocking. This is where players can make their weapons and armor stronger by using various materials and capsules.
- #24Creature
Keys: Rappy · Secondary: Mascot animal
Rappy is a species of yellow bird that serves as the 'Phantasy Star' series's mascot animal. They can be found everywhere in every 'Phantasy Star' game. They can also be enemies that drop rare items.
- #25Game title
Keys: PSO2: New Genesis · Secondary: NGS, Phantasy Star Online 2: New Genesis
Phantasy Star Online 2: New Genesis is a free-to-play online action RPG and the successor to 'Phantasy Star Online 2'. It features a new story and a renewed graphics engine and is set in a vast open world on Planet Halpha. The game was released in 2021.
- #26Creator of Meteorns
Keys: Zephetto · Secondary: Resurgent ARKS founder
Zephetto is a survivor of the Starless attack on the original ARKS. He created a plan to restore the ARKS' power by creating Meteorns and having them fight fake enemies to train for the Starless' return. He is the creator of the protagonist and Manon. His plan is to create a powerful ARKS force to defend the universe from the Starless.
- #27Setting in a later chapter
Keys: Luciel · Secondary: Floating island
Luciel is a floating island where Manon is revealed to be. The protagonist and Aina travel there to find her. The island is revealed to be an ARKS research lab where the Halpha experiment was conducted.
- #28NPC
Keys: Garoa · Secondary: Aina's father
Garoa is Aina's father and an ARKS instructor. He is one of the main NPCs in the game's prologue and takes in the protagonist when they first arrive on Halpha. He is a kind and supportive character who helps the protagonist and Aina on their journey.
- #29Prophesied event
Keys: The Day of Judgment · Secondary: Starless' return
The Day of Judgment is a prophesied event in which the Starless will return. The Halpha experiment was created to prepare the ARKS for this event. It is a major event that is constantly alluded to in the game's story, but it is not a direct part of the narrative for most of the game.
- #30Visual and gameplay
Keys: Phantasy Star Online 2, Phantasy Star Online 2: New Genesis · Secondary: Main visual
'Phantasy Star Online 2: New Genesis' features a renewed graphics engine and huge open fields, a shift from the randomized dungeons of 'PSO2'. The player can switch between 'PSO2' and 'NGS' using the same character. The game also allows for a high degree of character customization, including Cel Shading, which depicts characters in an anime-like style. The game also has a very active fashion community, with players creating and sharing their character designs.
- #31Classic game
Keys: PSO, Phantasy Star Online · Secondary: Classic game
'Phantasy Star Online' is a classic online action RPG developed by Sega and released in 2000 for the Dreamcast. The game is the progenitor of the 'Phantasy Star Online' series and is set in the Algol star system. The game has a legacy of being one of the first online action RPGs on a console and a huge influence on 'Phantasy Star Online 2' and 'New Genesis'.
- #32In-game event
Keys: ARKS League · Secondary: Competition
The ARKS League is a special in-game event that allows players to compete against one another in various challenges for rewards. The events can be anything from killing a certain number of enemies to completing a quest as fast as possible. The rewards can be anything from cosmetic items to powerful weapons.
- #33Social space
Keys: Team Room · Secondary: ARKS team
The Team Room is a social space that is exclusive to an ARKS team. The team members can gather here to chat, perform in-game events, and take part in team-exclusive missions. The Team Room can also be customized with various items and decorations.
- #34Teleportation device
Keys: Ryuker Device · Secondary: Teleportation device
The Ryuker Device is a device that allows players to teleport to various locations. It can be found in various locations in the field and is also used to change the time of day and the weather. They also serve as a way for players to save their progress.
- #35Consumables
Keys: Quick Food · Secondary: Food buffs
Quick Food is a consumable item that provides players with various buffs. They can be made by players in Central City, and the ingredients can be found in the open fields. The buffs can be anything from increased attack power to increased HP.
- #36Events
Keys: Limited-Time Quests · Secondary: Seasonal events
Limited-Time Quests are special quests that are only available for a certain period. These quests often have seasonal themes, such as Halloween or Christmas, and offer unique rewards. These quests are a great way for players to get powerful weapons and rare items.
- #37Quests
Keys: Trigger Quests · Secondary: Trigger
Trigger Quests are special quests that require a 'Trigger' to be activated. The triggers can be obtained by completing other quests or by purchasing them from the in-game store. The quests often have high-level enemies and offer great rewards, such as rare weapons and cosmetic items. They are also a great way for players to test their skills.
- #38Gacha system
Keys: AC Scratch, SG Scratch · Secondary: Gacha
The AC and SG Scratch is a gacha system in 'Phantasy Star Online 2: New Genesis' that allows players to obtain various cosmetic items, such as outfits, hairstyles, and accessories. The AC Scratch uses Arks Cash (AC), which can be purchased with real money, while the SG Scratch uses Star Gems (SG), which can be obtained through in-game events and missions.
- #39Marketplace
Keys: Personal Shop · Secondary: Player market
The Personal Shop is a player-driven market where players can buy and sell various items, such as weapons, armor, and cosmetic items. Players can use N-Meseta to purchase items, while AC is required to list items for sale. It is a great way for players to earn money and find rare items.
- #40Social group
Keys: Team, ARKS team · Secondary: Guild
An ARKS team is a social group that players can join. Teams can have up to 100 members and have their own team emblem and name. Teams can also have their own private Team Room where members can gather and hang out. Joining a team provides various benefits, such as a team-exclusive boost to EXP and meseta earned.
- #41Original franchise
Keys: Phantasy Star, Classic series · Secondary: Progenitor series
'Phantasy Star' is the original series that predates 'Phantasy Star Online'. The series is a classic JRPG franchise developed by Sega and has a sci-fi fantasy setting. The game's world and lore have a huge influence on the 'Phantasy Star Online' games, with many of the recurring enemies and themes appearing in the online games.
- #42Visual style
Keys: Cel Shading · Secondary: Anime style
Cel Shading is a graphical option in 'Phantasy Star Online 2: New Genesis' that allows players to change their character's appearance to an anime-like style. This is a popular feature in the game, as it allows for a high degree of customization and creativity.
- #43Movement ability
Keys: Photon Dash · Secondary: Movement ability
Photon Dash is a movement ability that allows players to run at high speeds. It is a core movement ability that is used to traverse the vast open world of Halpha. It is a key feature that makes 'New Genesis' stand out from its predecessor.
- #44Teleportation device
Keys: Ryuker Device · Secondary: Teleporter, Teleportation device
The Ryuker Device is a teleportation device that allows players to instantly travel to various locations they have already visited. They can be found in various locations in the field and are also used to change the time of day and weather. They also serve as a way for players to save their progress.
- #45Bosses
Keys: World Bosses · Secondary: Bosses
World Bosses are powerful enemies that can appear in certain areas of the field. They are often a challenge for even the most experienced players and require a group of players to defeat. They drop rare weapons and armor, making them a great way to obtain powerful gear.
- #46Extra visual formatting effects — suppressed thoughts via strikethrough, Zalgo for horror, Unicode symbols for tech glitches.
Keys: strikethrough, zalgo, glitch, suppressed thoughts, зачёркнутый, залго, глитч, подавленные мысли, unicode, визуальные эффекты
[VISUAL_DIEGETIC_FX_MODULE] <FORMAT_INJECTION RULE="extends=(format_rules,rhythm_style); markdown_map=html_strikethrough(suppressed_thoughts,glitch_speech),zalgo(reality_corruption,severe_distortion),unicode_blocks(atmospheric_interference,visual_accent); mandatory_on_trigger,reactive_mapping,atmosphere_over_function"/> <TRIGGER_SCAN RULE="mind_control_or_suppressed_will_or_system_override⇒html_strikethrough; severe_horror_or_reality_break_or_extreme_pain⇒zalgo; technological_glitch_or_ambient_tension_or_psy_distortion⇒unicode" FLOW="scene_state_scan→highest_affinity_trigger→micro_dose_at_source"/> [/VISUAL_DIEGETIC_FX_MODULE]
- #47Attempts to give each post a matching illustration (for Live Web enabled APIs).
Keys: illustration, image, картинка, иллюстрация, img finder
🖼️[MODULE id="ILLUSTRATION_FINDER"] <CORE_CONFIG RULE="task=enrich_post_with_single_fitting_image; placement=before_prose; immersion=unbroken"/> <IMG_RULES RULE="count=exactly_one_img_per_output(never_two_consecutive_posts_with_images); syntax=strict_html:[image]; omit=(extra_formatting,captions); source_selection=vary(first_hit_not_default)"/> <SOURCE_WHITELIST RULE="pattern_match_exact_only; allowed=images.unsplash.com/photo-,images.pexels.com/photos//,s3.zerochan.net/*"/> [/MODULE]
- #48Turns your RP into a choose-your-own-adventure book.
Keys: choose your own adventure, branching, ветвление, choices, варианты, adventure book, выбери приключение
🛞[MODULE id="ADVENTURE_BRANCHING"] <BRANCH_MIRROR RULE="count=exactly_three; format=numbered_list; emoji=thematic_any_category,prefix_position_before_number,line_start; sentence=one_sentence_max,in_world_immersion; separator=triple_asterisk_preceding; divergence=distinct_outcomes(no_cosmetic_variations); axes=span_at_least_two(emotional_vs_rational|passive_vs_active|safe_vs_risky|interpersonal_vs_worldly); state=chosen_paths_solidify,unchosen_paths_archive(permanently_discarded_unless_ooc_override)" CONDITIONALS="((insufficient_axes⇒redraft));((user_skips_turn⇒discard_unchosen))"/> [/MODULE]
- #49Prevents the AI from narrating your actions or putting words in your mouth.
Keys: strict narration, no puppeteering, pc agency, строгая наррация, не управляй гг, agency, агентность гг
🤐[STRICT_NARRATION_MODULE] <PC_AGENCY RULE="mandate=absolute_pc_authority(actions,thoughts,speech,physical_state); pc_agency_primacy_enforced; omit=(puppeteering_pc,assuming_pc_internal_state,generating_pc_dialogue,auto_resolving_pc_actions)"/> <ANTI_CIRCUMVENTION RULE="render=observable_phenomena_only; omit=(perception_hijacking,environmental_coercion(forcing_pc_movement),passive_voice_dictation,dictating_pc_consequences)"/> <PERMITTED_SCOPE RULE="render_only=(npc_actions,environmental_events,sensory_inputs)" FLOW="pc_intent→npc_reaction→environmental_feedback"/> [/STRICT_NARRATION_MODULE]
- #50Adds a hidden technical ledger to each post for better AI tracking of off-screen variables.
Keys: ledger, metadata, system notes, леджер, метаданные, скрытые заметки, gm notes
📒[MODULE id="SYSTEM_METADATA"] <LEDGER_MIRROR RULE="ledger=gm_private_notes(gm_knowledge_absolute,player_knowledge_limit); write=delta_only(new_or_changed_hidden_facts_this_turn); form=minimal_clauses(single_line,facts_only,tight,subject_first,example_notes=(youhu_weeps_when_praised,temple_debt_paid_by_yiren)); exception=unresolved_critical_threads_may_repeat; categories=hidden_identities_of_mysterious_entities,true_motives,spoken_lies_marked_as_lies,offscreen_events,unresolved_threads; values=free_form_english_lean,one_note_per_item,player_visible_facts_stay_out; persistence=ledger_travels_in_chat_history" CONDITIONALS="((unchanged_state⇒empty_value))"/> <EMISSION RULE="format=; placement=append_at_end_of_post(if_branch_module_active_then_after_branches); syntax=angle_bracket_tag,single_line; bracket_namespace=ledger_tag_coexists_inline_meta; language=english; omit=(system_tags_in_dialogue,narrative_bleed)"/> [/MODULE]
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- .jsonotherspec 2.0original
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version main
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- .pngpng_cardspec 2.0current definition
chub's current definition (its card.json) in the uploaded image
1.1 MB600×900first seen 319387e511409609
version main
Opens with the tab.
