Prototype Omnitrix
LorebookBen 10 Prototype Omnitrix UPDATE (September 8 2025)from Chub
by Unwanteddude5000· on Chub· added
Tokens: 1,414 permanent · up to 889 lorebook · budget 2,303
Description on Chubfrom Chub
I made this for fun, this lorebook was inspired by @TheChocolateIceHAHAH Omnitrix Playlist Lorebook
Update (May 14th 2025) Cannonbolt and Wildvine has been added.
All aliens has been added. Including a few more 11 year old Ben officially had in Ben 10 Omniverse. (Note: Blitzwolfer is called {{user}}/{{char}}wolf due to Ben kept calling him Benwolf until he changed it on Omniverse.)
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Book description
A lorebook of the Prototype Omnitrix with the aliens from the original series
Prototype Omnitrix
23 entries · scan depth 2 · budget 512 tokens · recursive
- #1Omnitrixconstantselective
Keys: Omnitrix · Secondary: watch, the watch
The Prototype Omnitrix look like a large wristwatch with a wide band, primarily black and grey in color. It has a dark grey faceplate in the middle (like a watch dial) that had a green hourglass shape (the symbol of universal peace/Galvan Tech) on it.The faceplate is part of a cylindrical tower; when the user selected their aliens, the tower would pop up from the base of the Prototype Omnitrix, and the hourglass would invert into a diamond and show the aliens' silhouettes. The band has an activation button on the side facing the user if on their left hand. The ring of the faceplate had four symmetrical lights that would glow with the hourglass symbol. Finally, the band has two rings of white tubing, that would glow green under special circumstances.
Features General The Omnitrix mainly allows the user to transform into a numerous variety of alien life-forms, each with their own unique powers and abilities (along with their weaknesses) and in a selection of alien DNA that is in groups of 10. The Omnitrix automatically reverts the user back into their normal form when they got sufficiently hurt or knocked out. The Omnitrix could alter its size to fit the user's wrist. When transformed, the Omnitrix protects the user from negative effects, including: Being possessed by an Ectonurite. Exposure to the dangerous effects of Corrodium. Being transformed by Dr. Animo's mutant ray. The Omnitrix has defense mechanisms to protect the host: The Omnitrix has a built-in energy feedback blast to defend against anyone trying to force it off of its owner. The Omnitrix can be synchronized with another Omnitrix, even without the user's intent. The Omnitrix is waterproof.
Modes Active Mode Active Mode is the Omnitrix's default mode when idle. It is where the user can select the transformation they want to become; initiate the process of transforming; and stay in said transformation. The actual usage time is 10 minutes at a time. However, different factors and actions performed by the user can severely diminish the available usage time: most commonly if the user, while transformed, changes to another form. A single chain of 2 transformations limits the combined usage time to no more than 10 minutes, and more often less due to power leakage; whereas chaining 3 or 4 transformations would leave the user with substantially less combined time than 10 minutes. This is because the action is energy-intensive, and depletes the Omnitrix's power supply more quickly than staying a single transformations does. Additionally, activities with a lot of moving, like fighting, seem to tax and deplete the Omnitrix. However, if regular transformations are tampered with, the user can't always turn back.
Recharge Mode When the Omnitrix's usage time is depleted (i.e. "times out"), it goes into Recharge Mode: firstly warning of the timing out; then detransforming the user and locking all functions of Active Mode while the Omnitrix recharges. Recharge Mode's main purpose is to prevent the alien DNA from attaching permanently to its host.
The Omnitrix is capable of detecting when its host is in any sort of life-treating distress. Specifically, it can instantly recharge to protect the user from a direct physical threat.
Collect/Capture Mode When a new DNA sample has been unlocked from the Codon Stream, or when the Omnitrix captures new DNA not present in the Codon Stream, Collect Mode is activated. it can also reclaim lost or removed alien DNA that was in the Codon Stream.
It scans to match species, then moves the identified species to the active playlist. If it's seen the species before, it does it passively, without the user actively scanning.
Self-Destruct Mode In Self-Destruct Mode, the Omnitrix charges energy while counting down until it explodes. S.D.M. functions as a last resort should the Omnitrix fall into the wrong hands.
When in S.D.M. for a few days, the Omnitrix can charge enough energy to cause an energy ripple that will destroy the entire universe. While in S.D.M., the Omnitrix can send out energy bursts capable of throwing the user through the air.
When the S.D.M. is activated, the Omnitrix sends out a signal that any ship can pick up.
Recalibration Mode The Omnitrix begins to recalibrate while selecting a new set of aliens.
When the user put the Omnitrix back on their arm after a couple of years, the Omnitrix take a new sample of the user's DNA, adjusted itself to their current biochemistry and physically recalibrate itself to what it guessed were their needs.
The Omnitrix would transform (recalibrate) itself as the user gets older, giving them more control and access to more aliens.
The Omnitrix makes a beep-like noise, the hourglass turns blue, then it changes to a glowing black and green and morphs into its new shape.
The Omnitrix has hundreds of different forms (this is to fit different users).
The Omnitrix gives its wielder a new set of aliens depending on whether it is a hard or soft reset.
Malfunctions the Omnitrix would sometimes transform the user into the wrong alien. If the Omnitrix's faceplate cover is broken off, the result was DNA hybrids. The Omnitrix could be affected by electromagnetic waves, which ultimately activated the self-destruct mode. When exposed to electromagnetic interference, the Omnitrix could cause unintentional transformations and will be unable to deactivate until the source of the interference is gone. This could work in reverse, rapidly changing the user from one form to another until someone/something stops it. If the user gets sick, the Omnitrix would make the aliens sick too, the aliens would get badly affected by the cold and weaker than normal.
Color Coding The Omnitrix could display ten colors, each meaning something different: Green: Active Mode Red: Recharge Mode Yellow: Collect/Capture Mode Blue: Recalibration Mode Purple: Controlled or risk of temporal threat Orange: Self-Destruct Mode Grey: Inactive Mode Pink: Under spell effect
[The Prototype Omnitrix can let it's owner to transform into Heatblast, Four Arms, XLR8, Diamondhead, Wildmutt, Ghostfreak, Grey Matter, Upgrade, Stinkfly, Ripjaws, Cannonbolt, Wildvine, {{user}}wolf/{{char}}wolf, Snare-Oh, Frankenstrike, Upchuck, Ditto, Eye Guy, Way Big, Arctiguana, Feedback and Clockwork only. Any other aliens that not listed won't be available unless their DNA were scanned by the Omnitrix itself or by having the master control unlocked.]
- #2Heatblastselective
Keys: Heatblast · Secondary: Pyronite
Heatblast (alternatively spelled as Heat Blast)is the Omnitrix's DNA sample of a Pyronite from the star Pyros.
Apperance Species: Pyronite Home world: Pyros Body: Fiery Humanoid Heatblast is a plasma-based life-form humanoid alien whose body is composed of a super hot inner plasma body covered by dark reddish brown volcanic rocks.He is seven feet tall. As a fire-based entity, his body radiates high amounts of heat. His feet have a slight oval-like design with only two toes and one back toe and he has somewhat large hands with bridged wrists. His tongue is also made of fire while his collarbone resembles a volcano which generates a fiery hair-like aura that covers his head, leaving his mask-like face visible with no nose, ears, or pupils.
When under the effects of a cold in Side Effects, Heatblast's fiery skin (excluding his rocky body) turned blue.
Heatblast wears the Omnitrix symbol on his chest.
Abilities Pyrokinesis Fire Absorption Heat Absorption Fire Constructs Fire Transportation Fire/Heat Amplification Pyrokinetic Touch Flame-Enhanced Punches Fire Cutting Pyrokinetic Surfing Pyrokinetic Propulsion Pyrokinetic Flight Terrakinesis Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Acrobatics Enhanced Reflexes Underwater Survivability Underwater Fire/Heat Generation Fire/Heat Immunity Limited Corruptura Immunity Ice/Cold Resistance Radiation Resistance Light Generation Smoke Generation Fire Breath Fire Spit Cryokinesis (via Cold Virus)
- #3Four Armsselective
Keys: Four Arms · Secondary: Tetramand
Four Arms (alternatively spelled as Fourarms) is the Omnitrix's DNA sample of a Tetramand from the planet Khoros.
Apperance Species: Tetramand Home world: Khoros Body: Four-Armed Humanoid Four Arms is a humanoid alien that is ten feet tall. He has well-developed muscles, two pairs of four-fingered arms, and red skin. A black stripe goes from his chin to his lower lip, and he has four eyes: a main pair and a smaller pair below them, while he lacks ears or nose. He has whisker-like spikes on each forearm and two-toed feet.
Four Arms wore a white T-shirt with a black line going down it and black pants with a strap on each foot that reveals his two toes and the back of each foot, and black fingerless gloves. He wore the Omnitrix symbol on his upper left shoulder. His eyes are orange-yellow, and he has no hair.
While under the effects of a cold in Side Effects, his skin turns from red to a sickly shade of red-orange, and he develops pungent hives in his armpits.
Abilities Enhanced Strength Shock Wave Generation (via Enhanced Strength) Sonic Clap (via Enhanced Strength) Pillar Eruption (via Enhanced Strength) Enhanced Durability Enhanced Jumping Enhanced Acrobatics Enhanced Reflexes Cold Immunity Fire/Heat Resistance Strong Wind Resistance Wall Scaling Strong Teeth Strong Bite Force
- #4XLR8selective
Keys: XLR8 · Secondary: Kineceleran
XLR8 (pronounced "X-elerate") is the Omnitrix's DNA sample of a Kineceleran from the planet Kinet.
Apperance Species: Kineceleran Home world: Kinet Body: Humanoid Velociraptor XLR8 resembles a semi-armored Velociraptor. He has black orbs on his feet, a black tail with five blue stripes, and bulky claws on his three fingers that can only open and close. He wears a black cone-like helmet with a protective visor that slides over his face (that is part of his Kineceleran biology and not mechanical). When the visor is lifted, one can see his blue face, green eyes, black lips, and stripes running under and in between his eyes; the rest of his head's features are unknown. XLR8 wears a black bodysuit and turtleneck-like shirt with a white stripe on the center.
XLR8 wears the Omnitrix symbol on his chest.
Abilities Tribokinesis Enhanced Speed Vortex Generation (via Enhanced Speed) Water Vortex Generation (via Enhanced Speed) Fire Vortex Generation (via Enhanced Speed) Enhanced Agility Enhanced Reflexes Speed Rotation Speed Kicking Speed Cutting Sharp Claws Enhanced Strength Enhanced Durability Enhanced Jumping Accelerated Thinking Heat Resistance Wall Scaling Water Running Prehensile Tail Retractable Visor
- #5Diamondheadselective
Keys: Diamondhead · Secondary: Petrosapien
Diamondhead is the Omnitrix's DNA sample of a Petrosapien from the planet Petropia. Apperance Species: Petrosapien Home world: Petropia Body: Crystalline Humanoid Being a silicon-based life form, Diamondhead's body is composed entirely of pale green/blue crystals, which are of a very tough and durable diamond-like substance. He sports four crystal shards on his back and has a sharp head.
Diamondhead has yellow eyes and wore a sleeveless uniform that is black on the right half and white on the left with a black patch on the left shoulder where the Omnitrix symbol is.
Abilities Crystallokinesis Limited Oryctokinesis Crystalline Structures Crystal Entrapment Shapeshifting Regeneration Crystal Shard Projectiles Explosive Crystal Shards Crystal Shard Clusters Crystalline Constructs Crystal Surfing Energy Refraction Energy Absorption Energy Redirection (via Energy Absorption) Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Acrobatics Enhanced Speed (via Crystal Surfing) Enhanced Reflexes Enhanced Digging Space Survivability Underwater Survivability Acid Immunity Lava Immunity Xenocite Possession Immunity Time Ray Resistance Fire/Heat Resistance Refractive Vision Crystal Spit Crystal Manna
- #6Wildmuttselective
Keys: Wildmutt · Secondary: Vulpimancer
Wildmutt is the Omnitrix's DNA sample of a Vulpimancer from the planet Vulpin.
Apperance Species: Vulpimancer Home world: Vulpin Body: Animalistic nWildmutt appears to be a large orange dog-like creature with no eyes, ears, nose, or tail. He stands on all fours and his movements are somewhat apelike. His teeth are very defined and his bottom jaw sticks out of his mouth. The various spines found all across his body function similarly to whiskers with tactile sensing, and are not fur. Since Wildmutt has no eyes, he uses his sense of smell and hearing to navigate, which are aided by three gill-like nostrils located on each side of his neck.
Wildmutt wears a black-and-white brace with the Omnitrix symbol on his left shoulder. nWhile under the effects of a cold, Wildmutt's fur discolors from its vivid orange to a pale yellowish-orange tone, and his lips and claws turn from black to a sickly dark green hue.
Wildmutt wears the Ultimatrix symbol on his chest.
Powers and Abilities More animal than humanoid, Wildmutt is a beastly alien with superhuman athletic ability and heightened senses of smell, hearing and taste. As a trade-off to not having proper vision, Wildmutt's amazing sense of smell makes up a dull 360 "radar" that he uses to "see", making it nearly impossible for opponents to sneak up on him. He can tell how old someone is just by smelling them.
Wildmutt's enhanced sense of smell allows him to easily track down people or objects from their scent. His sense of smell also renders any kind of visual deception useless, as he can effortlessly identify and track entities that are invisible or wearing a disguise.
Wildmutt possesses sharp teeth and a strong bite force.
Wildmutt possesses sharp claws, keeping himself attached to a wall within the Resolute while the airlock was open; and quickly dig through stone. Additionally, Wildmutt's claws help him scale surfaces. His back claws are larger and more powerful than his front claws.
Wildmutt has enhanced strength.
Wildmutt has enhanced durability, being able to jump through a window; take punches from a Limax; and survive a steel tower falling on top of him. Wildmutt is also very quick and agile, being able to run faster than a cheetah. Additionally, he also has enhanced reflexes.
Wildmutt can survive in hazardous, sub-zero temperature environments, such as those on Vulpin. This allows Wildmutt to break through ice easily if frozen solid.
Wildmutt is a quadruped. However, he is capable of standing on his hind legs. In addition, his front feet are prehensile, as he is able to use them to reach out and grab objects much like a hand.
Wildmutt can fire the quills from his back as projectiles. However, he can only do this when he reaches adulthood.
Even though he may not seem like it, he is extremely intelligent.
Abilities Sightless Sensing Enhanced Smelling Enhanced Hearing Enhanced Taste Strong Bite Force Sharp Teeth Sharp Claws Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Acrobatics Enhanced Speed Enhanced Agility Enhanced Reflexes Enhanced Digging Ice/Cold Immunity Hazardous Waste Immunity Wall Scaling Prehensile Feet Bipedalism Quill Projection (Adulthood)
Weaknesses When someone becomes Wildmutt, they have no way of communicating verbally as he can only growl and snarl. This can make it somewhat difficult for people to understand Wildmutt sometimes.
Wildmutt's higher hearing range can be taken advantage of, as high frequency noises like a Sonic Pitch Whistle or a Zaroffian's whistle can overwhelm his senses and stun him. Wildmutt is also sensitive to strong smells.
Wildmutt is implied to be vulnerable to fire.
When infected with a cold, Wildmutt's nostrils (on the sides of his neck) get blocked by mucus, making him unable to smell, rendering him essentially "blind".
- #7Ghostfreakselective
Keys: Ghostfreak · Secondary: Ectonurite
Ghostfreak is the Omnitrix's DNA sample of an Ectonurite from the planet Anur Phaetos in the Anur System.
Apperance Species: Ectonurite Home world: Anur Phaetos Body: Ghost Ghostfreak is a phantom/ghost-like alien with a gaseous appearance and claw-like hands, and grey skin with black lines running all over him. His skin is removable with black and white striped tentacles underneath it.
Ghostfreak's Omnitrix symbol peeked out of his skin on his lower left chest, and he had a pink eye with a black pupil.
Abilities Intangibility Incapacitation (via Intangibility) Electronic Disruption (via Intangibility) Invisibility Intangibility Infusion Invisibility Infusion Body Possession Consciousness Erasure (via Body Possession) Prehensile Tentacles Sharp Tentacles Telepathy Telekinesis Regeneration Flight Levitation Sharp Claws Removable Outermost Skin Enhanced Strength Enhanced Durability Enhanced Speed (via Flight) Enhanced Reflexes Space Survivability Manna Absorption Immunity Prehensile Tail Glowing Eye Movable Eye 360° Vision (via Movable Eye) Night Vision Skin Storage Smoke Mimicry Shapeshifting (via Smoke Mimicry) Ectonurite Conversion Converted Ectonurite Manipulation
- #8Grey Matterselective
Keys: Grey Matter · Secondary: Galvan
Grey Matter (alternatively spelled as Greymatter) is the Omnitrix's DNA sample of a Galvan from the planet Galvan Prime.
Apperance Species: Galvan Home world: Galvan Prime Body: Humanoid Frog Grey Matter is a grey-skinned, frog-like, bipedal alien that is only six inches tall with large green eyes, which have rectangular pupils and horizontal eyelids.
Grey Matter wore a white jumpsuit with a thin vertical black stripe down the front, his eyes are yellowish-green, his forehead had a larger version of the jumpsuit's stripe, and the Omnitrix symbol is on his back.
Abilities Enhanced Intelligence Technological Expertise Small Space Maneuvering Enhanced Jumping Enhanced Reflexes Underwater Breathing Wall Scaling Long Prehensile Tongue Sharp Teeth Linguistic Intelligence
- #9Upgradeselective
Keys: Upgrade · Secondary: Galvanic Mechamorph
Upgrade is the Omnitrix's DNA sample of a Galvanic Mechamorph from Galvan Prime's moon, Galvan B.
Apperance Species: Galvanic Mechamorph Home world: Galvan B Body: Technological Humanoid Upgrade has a black exterior with green stripes that resemble circuitry all over him. The green circle on his head is his eye, which glows whenever he talks. His body is made up of billions of small cell-like creatures called nanites.
Upgrade's front torso is white and the Omnitrix symbol is on his chest.
Abilities Technological Possession Technokinesis (via Technological Possession) Shapeshifting Size Alteration Technology Mimicry Improvisational Technology Creation Regeneration Elasticity Nanite Constructs Optic Laser Explosion Generation (via Optic Laser) Bio-Electricity Generation Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Reflexes Space Survivability Underwater Survivability Esoterica Conversion Immunity Fire/Heat Resistance Bioluminescence Digitalized Vision Distress Signal Transmission Body Storage Galvan B Manipulation Pet Mechamorph Extrusion Electroportation Cyber World Transferring (via Purple Lightning) In Cyber World: Cyber World Manipulation Teleportation While Possessing Technology: Energy Constructs Plumber Badge Tracking Light Generation
- #10Stinkflyselective
Keys: Stinkfly · Secondary: Lepidopterran
Stinkfly is the Omnitrix's DNA sample of a Lepidopterran from the planet Lepidopterra.
Apperance Species: Lepidopterran Home world: Lepidopterra Body: Winged Insectoid Stinkfly has an insectoid body and four crab-like legs and two arms with three-clawed hands. He has four small eyes on long prehensile stalks connected to his large head, which can all be moved around independently from each other. On his back are two very fragile light greenish-yellow dragon-like wings with veins running through them, and his limbs are a brown-greenish color.
Stinkfly wore a white sleeveless jumpsuit with black lining which covered most of his body including his head (which is not a mask but part of his biology) and tail, his hands had a black coloration similar to fingerless gloves, and his eyes were yellowish-orange. His mouth has a tongue and gums that are green in coloration, and he had squarish teeth that interlocked when closed. He wore the Omnitrix symbol on the top of his forehead.
Abilities Slime Projection Fire Suppression (via Slime Projection) Fire Amplification (via Slime Projection) Slime Spit Slime Ensnarement Flight Sharp Tail Enhanced Strength Enhanced Durability Enhanced Speed (via Flight) Enhanced Reflexes Enhanced Hearing Movable Eyes 360° Vision (via Movable Eyes) Strong Smell Toxic Gas Methane Gas
- #11Ripjawsselective
Keys: Ripjaws · Secondary: Piscciss Volann
Ripjaws is the Omnitrix's DNA sample of a Piscciss Volann from the planet Piscciss.
Apperance Species: Piscciss Volann Home world: Piscciss Body: Humanoid Anglerfish Ripjaws shares a number of traits with Earth's aquatic life, such as an alligator, an eel, a leech, an anglerfish, and a shark. He can change between a fishtail with triangular lines or legs at will and has a phosphorescent light on his head.
Ripjaws' body is pale grey. He has webbed digits; four on his hands and two on his feet, the former of which hosted yellow claws. He sported gills going down his neck and torso, as well as patches of scales all over his body. On his arms and atop his neck were short swamp green fins. The stem of the angler sprouting from his head appeared the same color as his webbing. His circular eyes appeared vapid and he entirely lacked lips to hide away his surly teeth. When not forming a fish-like tail, he had a loincloth, segmented by off-white lines. The Omnitrix symbol is located on his left pectoral, which has a black patch covering it.
Abilities Strong Bite Force Sharp Teeth Mouth Expansion Tail Formation Enhanced Swimming (via Tail Formation) Underwater Vortex Generation (via Enhanced Swimming) Sharp Claws Enhanced Strength Enhanced Durability Enhanced Reflexes Enhanced Stomach Capacity Underwater Breathing Glowing Lure Glowing Eyes
- #12Cannonboltselective
Keys: Cannonbolt · Secondary: Arburian Pelarota
Cannonbolt is the Omnitrix's DNA sample of an Arburian Pelarota from the destroyed planet Arburia.
Apperance Species: Arburian Pelarota Home world: Arburia (destroyed) Body: Pillbug Cannonbolt is a hulking, broad-shouldered alien covered in natural, yellow exo-plates on his back, shoulders, and the backs of his arms. He is mostly white with black on his upper half and has four claws on both of his hands. Cannonbolt is covered in fur across the thickest parts of his body, while every other part except for his elbows and knees is short fur.
When Cannonbolt turns into a sphere, he rolls up into a ball, with his backplates and the plates on his hands covering him. His sphere form has semi-circular stripes across his body, with black lines around the circular plates, and his side plates are the plates on his shoulders. It is described as a position similar to a roly poly.
Cannonbolt had sharp teeth, yellow eyes, and wears the Omnitrix symbol on his forehead.
Abilities Sphere Transformation Nigh-Invulnerable Shell Energy Deflection (via Nigh-Invulnerable Shell) Electricity Conductivity (via Nigh-Invulnerable Shell) Sharp Claws Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Speed (via Sphere Transformation) Enhanced Reflexes Enhanced Digging Limited Space Survivability Acid Immunity Lava Immunity Cold Immunity Radiation Resistance Heat Resistance Sightless Sensing Wall Scaling
- #13Wildvineselective
Keys: Wildvine · Secondary: Florauna
Wildvine is the Omnitrix's DNA sample of a Florauna from the planet Flors Verdance.
Apperance Species: Florauna Home world: Flors Verdance Body: Humanoid Plant Wildvine is a humanoid plant with one eye in the middle of his face, four vine-like legs, four long fingers on his hands, flytrap-shaped flaps with teeth covering his head, and fruits on his back that he can use as explosives or smoke bombs.
Wildvine has green skin, green teeth, five legs, the eye on his head is blue, and he has secondary eyes of the same color on each of his shoulders. He wears the Omnitrix symbol on his chest.
Abilities Chlorokinesis Shapeshifting Whip Arms (via Shapeshifting) Elastic Limbs Vine Tendrils Vine Ensnarement Vine Swinging Fruit Generation Explosive Fruits Gas Bomb Fruits Vine-Growing Fruits Thorn Generation Regeneration Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Speed (via Vine Swinging) Enhanced Reflexes Enhanced Digging Gas Immunity Closeable Flytrap Whip Tendrils Plant Merging
- #14{{user}}/{{char}}wolf (Classic Blitzwolfer)selective
Keys: {{user}}wolf, {{char}}wolf · Secondary: Loboan
{{user}}wolf (or {{char}}wolf) is the Omnitrix's DNA sample of a Loboan from Anur Transyl's moon, Luna Lobo, in the Anur System.
Apperance Species: Loboan Home world: Luna Lobo DNA source: Werewolf (retconned) Body: Humanoid Canine {{user}}wolf/{{char}}wolf's appearance is based on a werewolf.
{{user}}wolf/{{char}}wolf has grey fur, three furry tendrils, and a large bushy tail with three sharp claws on each hand and foot, and the inside of his mouth is green. He has spiked elbows and shoulders and wears a white jumpsuit with black stripes and the Omnitrix symbol on his lower stomach.
Abilities Sonic Howls Sonic Redirection Sonic Propulsion Sharp Teeth Sharp Claws Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Speed Enhanced Agility Enhanced Reflexes Enhanced Smelling Enhanced Hearing Corrodium Immunity Lava Immunity Wall Scaling Prehensile Feet Night Vision Quadrupedalism
- #15Snare-Ohselective
Keys: Snare-Oh · Secondary: Thep Khufan
Snare-Oh (alternatively spelled as Snare-oh), formerly known as Benmummy (alternatively spelled as Ben Mummy), is the Omnitrix's DNA sample of a Thep Khufan from the planet Anur Khufos in the Anur System.
Apperance Species: Thep Khufan Home world: Anur Khufos DNA source: Mummy (retconned) Body: Humanoid Mummy Snare-Oh is a mummy-like alien whose bandages are actually a thin yet powerful skin that he can control. This skin is made from an alien material that feels like old cloth, but do have elasticity.
Snare-Oh's eyes and the gaps between his bandages glowed green. He wears a black and gold pharaoh's headdress, black bracers and greaves, and the Omnitrix symbol on his left shoulder.
Abilities Bandage Generation Bandage Ensnarement Sharp Bandages Shapeshifting Unraveling Small Space Maneuvering (via Unraveling) Regeneration Elasticity Flight (via Unraveling) Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Reflexes Space Survivability Underwater Survivability Corrodium Immunity Bioluminescence Glowing Eyes Night Vision Removable Face Body Storage Bandage Cushion
- #16Frankenstrikeselective
Keys: Frankenstrike · Secondary: Transylian
Frankenstrike, formerly known as Benvicktor (alternatively spelled as Ben Vicktor or Benviktor), is the Omnitrix's DNA sample of a Transylian from the planet Anur Transyl in the Anur System.
Apperance Species: Transylian Home world: Anur Transyl DNA source: Dr. Viktor (retconned) Body: Cyborg Humanoid Frankenstrike has an appearance similar to the classic depiction by Boris Karloff of Victor Frankenstein's monster. He closely resembles an approximately seven-foot-tall muscular human male, with four fingers on each hand and black hair with sideburns. Most of his skin is a dull, greyish yellow; however, some areas on his body have a different skin tone, which are separated by scars and what resembles sutures, as if his body parts were sewn together. He wears metal gauntlets that end in fingerless gloves; metallic boots with grills on them; and dark, shiny pants with ribs that dip in a V-shape. He has many bolts that resemble flathead screws in places all over his upper body; and he has two large tower-shaped, conductor coil-like generators located on his upper back; though these are metallic-organic growths and not actually machines.
Frankenstrike's hair is cut much shorter, though his sideburns have increased in length in a mutton chops-style. His two-toned skin returns, the second tone now being a more withered dark grey. Patches of it are located on his entire left shoulder and left pectoral; his entire right forearm; the top of his right shoulder; one spot on the middle-right of his back; and nearly completely covering his neck and face, save for some of the right side of his face. Suturing connects all the patches, as well as a circular "cut" around his cranium. Frankenstrike's bolts are now much larger and stumpier; they are a copper color, with green lines stretching across and off the tips. There are now 3 bolts on his back; 6 for each side of his neck, shoulder, and elbow; and one on his belt, where the Omnitrix is. His conductors have moved up more from his back and cover his trapezius muscles. They are now a deep green, with white coils and light green bulbs at the tips. His belt and gauntlets are green, with small screws appearing along their white stripe and knuckles, respectively. His pants are very dark green and his boots are copper with light green slits. Frankenstrike's teeth are now yellowed and uneven, and bear out. The Omnitrix symbol is embedded in the flesh of his right pectoral, with several deep scars protruding from where it resides.
Abilities Bio-Electrokinesis Electricity Waves Electricity-Enhanced Punches Energy Beams Regeneration Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Speed Enhanced Agility Enhanced Reflexes Space Survivability Heat Resistance Strong Wind Resistance Night Vision Electromagnetism Technokinesis Technology Merging
- #17Upchuckselective
Keys: Upchuck · Secondary: Perk Gourmand
Upchuck is the Omnitrix's DNA sample of the Perk Gourmand from the destroyed planet Peptos XI and currently Peptos XII.
Apperance Species: Perk Gourmand Home world: Peptos I - X (destroyed), Peptos XI (destroyed), Peptos XII Body: Amoeba-like Humanoid
Upchuck is a vaguely humanoid amoeba-like creature with green skin, six sprout-like growths on the back of his head, a dark-green patch of skin on his head, light-green skin on his face and belly and a crooked teeth overbite. He has whisker like lines on his face, and a green tail.
Upchuck has white eyes and wears a black open-front suit with white over-sleeves and white bands around his legs and white padding under his three-toed feet. He wears the Omnitrix symbol on his left hand.
Abilities Long Prehensile Tongues Mouth Expansion Solid Matter Ingestion Liquid Ingestion Energy Ingestion Explosive Vomit (via Ingestion) Explosive Vomit Propulsion Energy Redirection (via Energy Ingestion) Strong Teeth Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Reflexes Enhanced Stomach Capacity Space Survivability Swarm Gastronomy Slime Spit Acid Spit
- #18Dittoselective
Keys: Ditto · Secondary: Splixson
Ditto is the Omnitrix's DNA sample of a Splixson from the planet Hathor.
Apperance Species: Splixson Home world: Hathor Body: Cyborg Humanoid Ditto is about the height of an average human child. He has white skin, a black and white head and face, black shoulders, large hands with four digits and feet which are merely stubs. Ditto also has three fin-like growths on his head, and gem-like extended sensory nodes on his arms and waist. The nodes on his arms are glands that store protoplasmic DNA, which is used to create his clones.
Ditto's clothes are black and had an overall-like design. He has green eyes with light green shines and wears the Omnitrix symbol on his forehead.
Powers and Abilities Ditto has the ability to clone himself without limits through binary fission. Each Ditto clone is indistinguishable from each other and operates independently, regardless of what the others want them to do. This allows Ditto to do multiple tasks simultaneously or to cover a large area.
The extended sensory nodes on Ditto's body assist in the sensory web that connects all of his clones by coordinating the hive mind communication between them.
Ditto's clones are capable of re-merging back into one. Furthermore, Ditto is able to remotely pull his other clone bodies toward him for this purpose. Ditto can stop the duplication process before a clone comes into their independent being, creating half-formed clones with some of their limbs fused and stuck to his own. Ditto's clones can also dissipate themselves at will.
Ditto possesses enhanced durability.
Ditto can jump surprisingly high for his size.
Ditto can quickly burrow into the ground and breathe underwater.
Abilities Mímisikinesis Self-Duplication Sensory Web Conjoined Cloning Clone Ladder (via Conjoined Cloning) Clone Dissipation Clone Retrieval Enhanced Durability Enhanced Jumping Enhanced Acrobatics Enhanced Agility Enhanced Reflexes Enhanced Digging Underwater Breathing
Weaknesses If the Ditto and his clones are too far apart from each other, the Omnitrix's user cannot change back into themselves until all the duplicates are close enough together. It seems that this requires more power from the Omnitrix than normal, as the user could only transform into other aliens for a fraction of the normal time limit.
Ditto's clones can be fused back together with enough force.
Being a Splixson, Ditto is at a massive disadvantage against a Panuncian due to them also possessing the ability to clone themselves.
Ditto can be harmed by electricity.
Ditto can be controlled by Vladats via their Corrupturas. However, the latter cannot control all of the Ditto clones as each of them are independent. Furthermore, the Corrupturas will not be copied across his clones.
Ditto is not resistant to extremely cold temperatures.
Ditto's clones shared a link to keep track of each other, making it so that if one Ditto was hurt, all the others would feel the same pain and if one Ditto got killed, the others were automatically killed as well, thus negating the ability to form an army of clones.
- #19Eye Guyselective
Keys: Eye Guy · Secondary: Opticoid
Eye Guy (alternatively spelled as Eyeguy) is the Omnitrix's DNA sample of an Opticoid from the planet Sightra.
Appearance Species: Opticoid Home World: Sightra Body: Humanoid Eye Guy's entire upper-body is covered with green eyes, around 20 of them; although he ironically has no eyes on his face, which consists of a mouth and a very large pair of elastic bat-like ears. He has dark tan skin on his back and feet, with a lighter tone of tan on his chest, armpits, face, and hands. His entire skeleton is made of cartilage, not bones.
Eye Guy wears black pants with white bands on them and a white belt with the Omnitrix symbol on it. He had light green eyes with dark green pupils, and one giant primary eye in the center of his chest.
Powers and Abilities Similar to the compound vision of an insect, Eye Guy's eyes give him 360-degree vision, making it extremely difficult to sneak up on him. The eyes on his hands further allow him to peer around corners or obstacles. Furthermore, he can "smell" and see trails of certain chemicals with his eyes.
Eye Guy has ophthalmokinesis, which allows him to control and alter the many eyes on his body. He can move his eyes across the surface of his body and merge them together to create one bigger eye. By closing all his other eyes, he can open his chest eye and further bring it out on a stalk to point it around.
From any of the eyes on his torso, and from multiple at once, Eye Guy can fire out green optic blasts. These beams of energy can easily push objects or people far away; give enough kickback for Eye Guy to launch himself in the air; and are powerful enough to shatter metal and slice trees clean in half. Eye Guy's chest eye can charge up and fire larger and more powerful beams of super concentrated energy. These beams are capable of shattering Rock Monsters in one shot and, if sustained, can ignite an explosive barrel and overload machinery.
The eyes all over Eye Guy's body can each fire a different kind of optic blast: Besides simple energy beams, he can shoot blasts of green fire; green freeze rays that encase and immobilize a target in ice on contact; green bolts of electricity; green bolts of electricity capable of freezing foes, and blasts of sticky eye goop.
Eye Guy has enhanced durability.
Eye Guy is capable of performing great acrobatic and gymnastic feats, as well as jumping several feet high.
Eye Guy has good reflexes, capable of dodging incoming attacks.
Abilities 360° Vision Ophthalmokinesis Eye Merging Extendable Chest Eye Optic Blasts Optic Blast Propulsion Electricity Beams Cryo-Electricity Beams Fire Blasts Freeze Rays Slime Projection Enhanced Durability Enhanced Jumping Enhanced Acrobatics Enhanced Reflexes Enhanced Hearing Chemical Detection
Weaknesses If an irritant gets in his eyes, Eye Guy's eyes will burn and he will briefly be unable to see clearly. Because he has eyes over the majority of his body, he is more vulnerable to being exposed to and hurt by such irritants.
Certain chemicals can irritate Eye Guy's eyes and cause them to tear up.
Eye Guy's multiplied vision can be a weakness to the person transformed as him. if they look at something or someone that they have a fear of, they will now see multiple of which and become more frightened than normal.
- #20Way Bigselective
Keys: Way Big · Secondary: To'kustar, Tokustar
Way Big (alternatively spelled as Waybig) is the Omnitrix's DNA sample of a To'kustar, a race of gigantic aliens that are created during unpredictable cosmic storms.
Apperance Species: To'kustar Body: Giant Humanoid Way Big is a white 100 feet tall (30.48 meters) humanoid creature with a large frill on his head, which is black at the front and red at the bottom. He has blade-like growths on his shoulders and spikes on his waist. He also has red arms with three black lines and white fins on the elbows, wristband-like outgrowths on his wrists and yellow eyes on his head with two extra eyes protruding on his cheeks, one on each. He has red feet with two toes, a black sandal-like covering on the middle of his feet and three black lines on the side of his neck. The red parts of Way Big's body are made of an unknown cosmic material with metallic properties.
Way Big wears the Omnitrix symbol on his chest.
Abilities Cosmic Rays Enhanced Strength Shock Wave Generation (via Enhanced Strength) Enhanced Durability Enhanced Jumping Enhanced Acrobatics Enhanced Reflexes Space Survivability Heat Immunity Cold Immunity
- #21Arctiguanaselective
Keys: Arctiguana · Secondary: Polar Manzardill
Arctiguana is the Omnitrix's DNA sample of a Polar Manzardill from the ice caps on the planet X'Nelli.
Appearance Species: Polar Manzardill Home World: X'Nelli Body: Iguana As his name suggests, Arctiguana's appearance somewhat resembles an iguana. He is a cold-blooded alien (as normal reptiles) whose blood is very cold in the literal sense.
Arctiguana has small spikes around his face, three dorsal fins reaching down his back and white gills on the sides of his head. He has white pants and a black open-front shirt with white cuffs and he wears the Omnitrix symbol on his left hand.
Powers and Abilities Arctiguana is capable of breathing out ice from his mouth, by firing either a long-range freeze ray or an icy wind that encases his targets. This ice breathing is cold enough to freeze large bodies of liquid, from water to molten lava, and can make an Arachnachimp's webbing brittle enough to shatter easily. His ice is also very slippery.
Arctiguana can use his freeze ray to create structures made of ice.
Arctiguana can use his freeze ray as a means of quickly propelling himself short distances through the air (along with anyone holding on to him).
Arctiguana possesses enhanced strength, enough to push a Petrosapien off a building.
Arctiguana possesses enhanced durability, being able to withstand being hit by a Petrosapien's shard projectiles.
Arctiguana can survive in environments with sub-freezing temperatures.
Arctiguana can crawl up walls without issue.
Abilities Freeze Rays Ice Constructs (via Freeze Rays) Freeze Ray Propulsion Freezing Breath Enhanced Strength Enhanced Durability Enhanced Jumping Cold Immunity Wall Scaling Bipedalism
Weaknesses Arctiguana can be trapped in an Arachnachimp's webbing unless he makes it brittle using his ice breath.
- #22Feedbackselective
Keys: Feedback · Secondary: Conductoid
Feedback is the Omnitrix's DNA sample of a Conductoid from Teslavorr.
Apperance Species: Conductoid Home world: Teslavorr Body: Humanoid Feedback has a black body with one green eye in the middle of his head, two antennae, a tail with round plugs on their tips, four-fingered hands, and feet with only two front toes.
Feedback has a white chest color and round plugs on the tips of his fingers.
Feedback wears the Omnitrix symbol on his chest.
Abilities Bio-Electrokinesis Electricity Bomb Generation Electricity Waves Electricity-Enhanced Punches Energy Absorption Manna Absorption Energy Conversion (via Energy Absorption) Energy Redirection Electricity Conductivity Electrokinetic Propulsion Elastic Tendrils Elastic Tail Enhanced Strength Enhanced Durability Enhanced Jumping Enhanced Speed (via Electricity Conductivity) Enhanced Reflexes Radiolocation
- #23Clockworkselective
Keys: Clockwork · Secondary: Chronosapien
Clockwork is the Omnitrix's DNA sample of a Chronosapien from an unknown planet.
Apperance Species: Chronosapien Body: Robotic Clockwork is a robot-like alien with skin that is made of golden metal, with black stripes and a key on top of his head and holes on the key on his somewhat restructured head. There is a black stripe on his back that splits into two stripes with a keyhole between them. His face has a smiley expression, and he has a transparent piece of green glass-like material on his chest, revealing the gears inside of him.
Clockwork's head is thinner and rounder, a white and black shirt, and a circular piece of glass-like material.
Clockwork wears the Omnitrix symbol on his chest.
Abilities Chronokinesis Chrono-Dynakinesis Chronoportation Chronopathy Time Rays Time Waves Time Acceleration Time Reduction Time Freezing Age Acceleration Age Reversal Time Portal Creation Temporal Duplication Temporal Consciousness Inversion Retrocognitive Projections Individual Time Reversal Individual Time Freezing Individual Timeline Relocation Space Survivability Underwater Breathing Enhanced Strength Enhanced Durability Enhanced Reflexes 360° Rotating Head 360° Rotating Head Key Galvanic Mechamorph Enhancements: Chronosapien Detection Strength Enhancement Durability Enhancement Reflexes Enhancement Enhanced Stamina Enhanced Speed Enhanced Agility Enhanced Jumping Enhanced Digging Missile Launchers Drill Manifestation Speed Rotation
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