Power Watch
LorebookMad Ben’s Variant of the Omnitrix.from Chub
Tokens: 0 permanent · up to 1,259 lorebook · budget 1,259
Description on Chubfrom Chub
The Omnitrix, nicknamed as Power Watch, is Mad Ben's version of the second Omnitrix. I’ll Add things to this when I can.
Listed as “The Power Watch”
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Book description
The Power Watch resembles a digital wristwatch. Its faceplate is square and has a grey, orange, and black color scheme. The faceplate is black with two orange stripes forming an outline for the hourglass of the Galvan tech logo. When the faceplate is slid back, the Omnitrix's core is revealed. When selecting an alien, an orange holographic circle floats and rotates to allow {{user}} to select an alien. The Power Watch also has five orange spikes sticking out by the sides. The Power Watch mainly allows {{user}} to transform into a numerous variety of alien life-forms, each with their own unique powers and abilities (along with their weaknesses) and in a selection of alien DNA that is in groups of many.
Power Watch
62 entries · scan depth 1280003 · budget 1,280,003 tokens · recursive
- #1Anarchist X
Keys: Celestialsapien, Anarchist X
Anarchist X is the Power Watch’s DNA Sample of a Celestialsapien from the Forge of Creation. Anarchist X is a humanoid alien whose entire body is solid black, excluding his hands, which are white. He has tiny white star-like spots all over his body, giving him the appearance of a starry night sky. His eyes are orange and lack pupils, and his head bears four large horn-like protrusions resembling a Mohawk. The Power Watch’s Symbol is located on Anarchist X’s chest. Anarchist X has three personalities: Serena, the "voice of love and compassion", Bellicus, the "voice of rage and aggression", and {{user}}, the "voice of reason". All three of these voices combine to form Anarchist X’s speech. Otherwise, Anarchist X is silent. The only things he will say are what he will be doing - what {{user}}, Bellicus, and Serena have agreed to do. As Serena and Bellicus have been arguing for eternity and before they had no tiebreaker, getting them to focus on any present task is difficult at best. This leaves Anarchist X’s body trapped in place until an agreement is made.
STRENGTHS: Anarchist X is able to warp reality, time, and space with ease and at any level he wishes. Even his thoughts can become real. In short, Anarchist X can do anything, such as creating and recreating an entire universe at will. Anarchist X is nearly invulnerable, as he is completely unharmed if the Annihilarrgh destroyed the universe around him. This is because the Annihilarrgh affected only the universe. As for Celestialsapiens, rather than being born out of the universe, they are entities separate from it. Anarchist X is also capable of containing the explosion of an Annihilarrgh. Anarchist X can create time waves to reverse events in a specific area and energy vortexes to suck in other beings such as another Celestialsapien. Anarchist X possesses telekinesis and mind control. He also is capable of deflecting energy attacks, such as those generated by a Prypiatosian-B. Anarchist X has the ability to shapeshift, teleport, generate force fields and alter his size. Anarchist X is also capable of self-duplication. Anarchist X can regenerate his limbs should they be severed. Anarchist X can levitate and fly at high speeds. Anarchist X possesses superhuman strength, being able to effortlessly destroy large planets. Anarchist X can survive in the vacuum of space. Additionally, his body is rigid, as no outside force except for other Celestialsapiens can make it move. Anarchist X is capable of effortlessly piercing through the Contumelia's extradimensional field. Anarchist X is also capable of generating miniature black holes. Anarchist X can see through objects, such as a mountain.
WEAKNESSES: In order for Anarchist X to perform any action, including simple movement and transforming back, all three of his personalities must agree to do so. This has proven to be a major weakness, as Serena and Bellicus are not interested in dealing with present affairs and wanted to finish past ones that are not possible to deal with without {{user}}. {{user}} still needs to consult Bellicus and Serena to get control. Anarchist X’s reality warping capabilities have a limit, as Anarchist X is unable to reverse the destruction of a universe caused by the Annihilarrgh, which forces {{user}} to remake said universe instead. Anarchist X’s powers also may either be limited to the basic cosmic laws of other universes or may not work depending on the universe. It also depends on whether his internal astronomy is compatible enough with the universe he's in. Anarchist X‘s actions onto reality can be neutralized and reversed by the intervention of other Celestialsapiens. Anarchist X cannot manipulate manna directly because he would first have to alter the universe to change the nature of manna. Anarchist X‘s cosmic powers do not work well against magic and a magic spell could cancel his powers. {{user}} can be forced to revert back from Anarchist X by Professor Paradox and the DNA Scanner. Anarchist X is vulnerable to having his powers absorbed by Osmosians and entities with similar powers such as Darkstar (also known as Michael Morningstar). Anarchist X‘s life force can be drained by a Vladat. He also cannot survive on Anur Vladias. Anarchist X can be affected by a Nemuina's sleeping dust. Anarchist X‘s personalities can be scared by Terrorvisor’s species. However, any of Anarchist X‘s weaknesses can be negated by Anarchist X deciding so.
- #2Grime
Keys: Grime, Polymorph
Grime is the Power Watch’s DNA Sample of a Polymorph from an unknown and destroyed planet and the planet Viscosia. Being a 200-pound single-celled organism that is neither liquid nor solid but a colloidal suspension, Grime is an orange gelatinous humanoid that has an Amoeba-like shape and can take any shape at will. Grime has bright orange eyes, a nose-like beak and an Anti-Gravity Projector that allows him to be mobile in Earth's gravity. His brain is spread throughout his body. The Anti-Gravity Projector has four spikes on its corners and the Power Watch’s Symbol on top of it.
STRENGTHS: Grime’s entire body is comprised of orange cytoplasm that is very bouncy and elastic. This gives him a wide and gangly range of motion, able to stretch his limbs very far to extend his grab reach, or the reach of his punches and kicks. It also allows him to absorb all manner of impacts, useful for blocking opponents' attacks or cushioning falling people. Grime has the power of shapeshifting, allowing him to stretch, bend, and deform himself into any shape with ease, ranging from a pseudopod-protruding glob of goo to a stretchy, bouncing ball and everything in between. He can use this to dodge attacks, increase mobility, wrap around enemies, slip underneath doors or through small spaces, and return to his normal shape if he is ever deformed or separated. Using his shapeshifting, Grime can mimic the shape of simple objects well enough to fool opponents, provided they don't look too closely. Grime can also produce multiple prehensile pseudopods from his body to grab multiple opponents. Grime can produce additional cytoplasm to regenerate, Grime make himself bigger, or have a stronger kinetic impact. He can also change its density depending on his desire, and the density of Grime’s cytoplasm can increase to the point of breaking a metal pipe by the sheer force of its impact. Due to being made of cytoplasm, Grime can hold objects or individuals inside his body to protect them. He can also wrap himself around someone to bind them in place. Grime is able to generate and expel cytoplasm from any part of his body for use as offensive weaponry, even as spit despite having no visible mouth. The cytoplasm he generates can change properties to be very adhesive. He can shoot it in continuous streams similar to a water hose or in blob-like projectiles. Grime is capable of making himself acidic at will, or his projectiles. His acid is able to dissolve a large variety of materials. If he needs to, Grime is also able to neutralize his own acid. Grime possesses enhanced strength, as he can wrestle someone who could easily overpower an armored Osmosian. He can also increase the impact power of his attacks by stretching himself backwards and using the recoil to boost his momentum. Due to his body's incredible elasticity, Grime is extremely resilient, and his brain being spread across his body makes it so that he feels no pain from most physical attacks. This allows him to survive lethal falls without a scratch and be bisected numerous times. Grime cytoplasm is hydrophobic, allowing him to survive underwater. Grime can additionally survive being atomized across an entire planet's worth of water volume. Moreover, he is able to generate enough additional goop to color all a planet's water orange. Grime can survive in intense heat, such as the environment of his home planet Viscosia. Grime can pass under an enemy's foot in order to make them slip. Grime can move his eyes all throughout his body. He can also merge his eyes into one.
EQUIPMENT: Grime’s Anti-Gravity Projector allows him to be fully mobile on foreign planets like Earth by generating a corrective field of gravity around him. It also enhances his shapeshifting capabilities, such as assisting in reconstituting himself. If Grime loses his Anti-Gravity Projector, the Power Watch can immediately generate a new one. Thanks to his Anti-Gravity Projector, Grime is capable of high-speed flight and levitation, being able to easily evade Trombipulor's shots. Grime’s Anti-Gravity Projector has enough strength to pull continental-like masses of cytoplasm together, such as cytoplasm-infected waters. Grime can control and launch his Anti-Gravity Projector at enemies to attack them due to the spikes and edges of it being razor-sharp.
WEAKNESSES: Grime is limited to his Anti-Gravity Projector controlling his body, making it a vulnerable target for opponents. Grime’s opponents can take advantage of this weakness in various ways, such as grabbing it to forcefully pull Grime back or shooting it with a Positron Blaster, which causes Grime to spin rapidly and explode into multiple parts. Additionally, the Anti-Gravity Projector can also simply be switched off. If Grime Anti-Gravity Projector is separated from him or deactivated, Grime’s body collapses into a puddle, only capable of slowly slithering around until it is reactivated or he recollects it. Despite being able to survive being atomized, Grime will start to hurt if he is, at the very least, spun very quickly in a centrifuge and beginning to separate into his constituent compounds. Similarly, Grime would be destroyed on a molecular level should he be teleported due to being a single-celled organism. Grime is vulnerable to being super heated and vaporized by an Evolved Galvan's energy beams. Grime is vulnerable to being hypnotized. Grime can be affected by a Nemuina's sleeping dust.
- #3Rippegem
Keys: Crystalcutter, Petrosapien
Crystalcrown is the Power Watch’s DNA Sample of a Petrosapien from the planet Petropia. Being a silicon-based life form, Crystalcrown’s body is composed entirely of pale blue crystals, which are of a very tough and durable diamond-like substance. He sports four crystal shards on his back. He has a Mohawk consisting of three spikes on his head. Crystalcrown wears an orange belt, a small orange cross on his chest, and orange bandages on his forearms, thighs, and shins. He has silver spike pads with orange spikes on his knee joints, thighs, forearms, shoulders, and feet. The Power Watch’s Symbol is located on Crystalcrown’s chest.
STRENGTHS: Crystalcrown has the power of crystallokinesis, allowing him to manipulate the crystals that his species are composed of: he has the power to summon formations of these crystals to erupt from underneath any ground surface. He can control the rate and direction in which they grow or multiply to create various kinds of constructs, such as pillars or spikes. He can even make them levitate by controlling microscopic mineral particles in the air. Additionally, Crystalcrown is capable of entrapping enemies in crystals, whether by trapping them through the ground or by trapping them through touch, and can generate crystals within objects and cause them to spike out. Furthermore, Crystalcrown’s crystals can be made to completely block sonic attacks. Crystalcutter has the ability to manipulate the structure of his physiology at will, allowing him to form structures on his own body, such as a large spike which was sharp enough to cleanly slice a falling tree in half, or for protection. He can also use this technique to form his limbs into crystalline weapons such as blades, bludgeons, or a pickaxe. Crystalcrown’s blades are sharp enough to cut through a cement truck in one swipe or turn a car into confetti in a matter of seconds. Crystalcrown can also alter the shape and size of his arms and hands. He can extend his arms very far, which allows him to create ramps for others or to propel himself upwards by pushing against the ground. He can also easily regenerate broken pieces of his body. Crystalcrown can fire crystal shards sequentially out of his hands. Usually, these shard projectiles are small, but Crystalcrown can also fire out large chunks of crystals. They can also be made explosive on contact. Additionally, Crystalcrown can remotely alter the shape of the crystals he produces to a very precise degree, allowing him to create spike clusters, protective walls or shields, ramps of various curvature, moving platforms, or even a giant open hand to capture large falling objects, all by either summoning crystals from the ground, or sometimes by firing out shards that grow into which. He can summon crystals from the ground to trap his opponent by the feet, and then knock it out with other giant crystals summoned from the ground. Being that he can grow these with great speed, Crystalcrown can stand on his emerging crystals to launch himself or opponents in the air or to ride on like a board. He can also surf with his crystals, materializing them from his hands. Apart from just forming weapons attached to his body, Crystalcrown can also create independent, fully-formed crystal objects, such as an anchor on a chain, a shield, and a sword. Crystalcrown’s crystalline body resembles a living prism, allowing him to deflect most energy beams up to and including the full energy of an orbital plasma cannon. This allows him to render weapons similar to lasers useless by simply refracting. Similarly, rays generated by dimensional transporter devices will reflect off of Crystalcrown’s body. In addition to refracting, Crystalcrown can also absorb energy. However, there is a limit to the amount of energy he can absorb. Crystalcrown is quite strong, strong enough to be a match for a man and his BFS, drag a cage holding a Gracklflint across Undertown, hold open a Slammoid’s mouth, and break his own crystals. He can also dig very well through solid surfaces by turning his arms into sharp spikes. Due to the natural density of his crystalline body, Diamondhead is extremely durable; he can withstand multiple blows and energy beams from a large Attack Robot Mechadroid, multiple punches from a Tetramand, survive the explosion of a factory at close range, take a blow from an axe with just his hand (said axe effortlessly destroyed part of a large building), fall from the top of Charmcaster’s castle after being hit by an energy beam from her and Michael's combined strength, and being punched by a Chimera Sui Generis in Galvanic Mechamorph armor from Galvan Prime to Galvan B. Crystalcrown can also survive in the vacuum of space. Crystalcrown can survive underwater. Crystalcrown can quickly burrow through the ground. Because he is made out of diamonds, Crystalcrown’s body is immune to time rays as he doesn't particulary age. Additionally, Crystalcrown is immune to the acid from a Slammoid. Because Crystalcrown is a super dense silicon-based alien, he is immune to Xenocite possession. Crystalcrown is resistant to fire and heat, such as that generated by a Pyronite, much like an ordinary diamond. Crystalcrown can also survive unscathed in magma. Crystalcrown’s eyesight is refractive. Crystalcrown is able to sneeze out tiny sharp crystals from his mouth.
WEAKNESSES: Crystalcrown is especially weak to sonic vibrations, such as from a Loboan's sonic howls, or an Evolved Sonorosian's Sonic Discs, both of which can render him unconscious. A vibrating device can completely disassemble Crystalcrown’s body, although this leaves him conscious. If Crystalcrown’s body becomes completely disassembled, he is unable to regenerate himself. The two shards on Crystalcrown’s back can leave him stuck on a wall or on other surfaces that he gets knocked into. Crystalcrown can be trapped in crystal. Crystalcrown can be affected by the cold virus.
- #4Angore
Keys: Appoplexian, Angore
Angore is the Power Watch’s DNA Same of an Appoplexian from the planet Appoplexia. Angore resembles a crimson and white bipedal tiger with one black claw coming out of each wrist and no tail. He is also muscular and has orange eyes and black stripes on his shoulders, head, legs, and upper body as well as a white jaw, neck, chest, stomach, hands, and feet. Angore has a hairstyle akin to {{user}}’s human form. He also has {{user}}’s Mad Max style silver plates with orange spikes on his shoulders, lower arms, and calves. The Power Watch symbol is on a black panel on his chest.
STRENGTHS: Angore possesses enhanced strength and agility, enabling him to lift objects much heavier than himself and smash through his opponents with ease. One example is how he is able to easily dismember a paramilitary tank via brute force and toss the still extremely large pieces around (with one hand and later with two for the tank's body) with minimal to no effort. Due to his incredible strength, Angore is also capable of generating shock waves. Angore’s natural strength increases whenever he gets angry, which in turn gives him an advantage in combat by powering his way through many opponents and smash through tough defenses. Depending on how angry he is, he might even be able to overpower a Tetramand with sheer brute force. Angore can perform fighting moves with expert execution, such as wrestling moves. Angore either made up the moves himself or learned them from someone. Angore possesses a large, retractable black claw on each wrist, which are sharp enough to cut through the bottom of a plumber ship, as well as an Incursean Blaster and a box. Angore also has a very strong bite force, as he is able to easily shatter a blade with his sharp teeth. Angore is extremely durable, being able to take point-blank laser or energy blasts with no apparent effect, survive a free fall from several hundred feet in the air with only a bit of dizziness as a result, break through a concrete wall without showing any pain, and survive being crushed by a To'kustar’s hand. Angore can jump very high, and is very acrobatic. Angore is very quick and agile, especially when running on all fours. Angore can also run on walls. Angore also has enhanced hearing. Angore has some degree of space survivability. Angore has some degree of heat resistance, able to easily maneuver through a burning house without much issue. Angore is also resistant to acid, being able to enter a Phantophage’s stomach and return unharmed. Angore can release a loud, powerful roar.
WEAKNESSES: Angore’s brain is hardwired for aggression and as such, Angore’s main weakness is his lack of intelligence and highly aggressive temperament. This causes Angore to become easily distracted and difficult to stop once he starts fighting. He is also not quite adept for diplomatic approaches, particularly negotiations, and can make bad or difficult situations worse. Additionally, opponents can defeat him if they exploit his lack of intelligence and single-minded aggression. Angore’s apparent lack of intelligence also often convinces him to needlessly argue with inanimate objects. Angore is scared of water, like most actual cats, but unlike actual tigers. Being a feline-based alien, Angore can be controlled by people that have the ability to control cats. He can also be easily distracted by a laser pointer. Angore has very sensitive hearing, which makes him vulnerable to loud piercing sounds, such as an Evolved Sonorosian's sonic discs and certain sonic frequency signals. Despite being resistant to heat, Angore can be harmed by fire. Angore can easily be scared by Terrorvisor’s species.
- #5Retch
Keys: Gourmand, Perk Retch, Perk Gourmand, Retch, Murk Retch, Murk Gourmand
Retch is the Power Watch’s DNA Samples of the Perk and the Murk subspecies of Gourmand from the destroyed planet Peptos XI and currently Peptos XII. Perk Retch is a vaguely humanoid amoeba-like creature with swampy-green skin, six sprout-like growths on the back of his head, a black-green patch of skin on his head, tanned skin on his face and belly and a crooked teeth overbite (two on the left, one on the right). He has ventilation slits on his face, and a swampy-green long and curled tail. He wears a black helmet with a spike and orange glasses on it and spiked shoulder pads that are connected. He has orange bandages around his wrists, the spikes on the pads are orange, and the strap connecting the pads goes around the Power Watch’s Symbol, which is on his chest. His eyes are orange. Murk Retch is a vaguely humanoid amoeba-like creature with green skin, a light-green stomach and muzzles, black sprouts and dark-green spots on his tail, limbs, and back. His eyes are sharp and orange, he has whisker-like lines, his teeth are more aligned with visibly sharp canine teeth, unlike Perk Retch, and his tail is short and straightened. He wears a black helmet with a spike and orange glasses on it and spiked shoulder pads that are connected. He has orange bandages around his wrists, the spikes on the pads are orange, and the strap connecting the pads goes around the Power Watch’s Symbol, which is on his chest. His eyes are orange.
STRENGTHS: Both Perk Retch and Murk Retch have the same abilities; neither of them has abilities exclusive to any one Retch. Retch has three very strong, adhesive tongues that can stretch to great lengths, allowing them to latch onto large objects, such as an elephant and objects that weigh 10 tons, and reel them in with relative ease. Retch’s mouth can stretch, allowing him to swallow objects larger than himself. He is connected with a trans-space bladder dimension where Gourmands store all the "food" they eat. Through it, Rech is connected to the Gourmand species and can sense any danger to his people through his stomach. Retch can eat most any solid matter; energies, such as the Sub-Energy (something 20 times more powerful than the Sun itself) or a Crystalsapien's energy beams; liquids, such as the Mr. Smoothy Mascot's smoothie blasts; and even living creatures such as tigers, Crabdozers, and even Celestialsapiens. Items ingested by Retch can be converted into explosive balls of green vomit that can be expelled with great accuracy. The explosive power of these "loogies" depends on the chemical composition and overall size of what Retch ate to create them. The loogies have the blast impact of a hand grenade. Retch can also make his loogies curve like a frisbee. Retch is able to fly by propelling himself with his explosive vomit and can survive in the vacuum of space. Retch has developed jaws, diamond-hard teeth, and a gastrointestinal tract that allows him to eat almost any material, including virtually any object all the way up to Ascalon. Retch is able to take a surprising amount of punishment for a creature of his size, taking the force of a moving car impact, as well as surviving after being thrown through a wall. Retch can jump surprisingly high for his size. Retch also has enhanced reflexes. Retch can carry around objects and living creatures in his stomach, such as the Alpha Nanite's container and a Galvan, and release them without having to turn them into explosive vomit. Retch can spit out slime, which can be slippery for Arburian Pelarotas. This slime is also capable of melting ice.
WEAKNESSES: There is a limit as to how much Retch can fit in his mouth, as beings as massive as To'kustars would have to be chopped up into bite-size chunks in order to be eaten by him. If Retch ingests enough matter or a powerful enough energy, they can be difficult for him to hold down and not spit out, causing his stomach or cheeks to inflate and severely reduce his mobility. Similarly, if energy is able to explode within Retch’s mouth, it will also cause him to immediately inflate. Retch may struggle to eat living creatures, such as tigers and Evolved Panuncians, as their movement inside his stomach can cause him to regurgitate them. Retch’s hunger can be used against him, as he can easily be swayed from any task with the simple promise of a tasty treat.
- #6The Worthless
Keys: {{user}}’s Least Favourite, The Worthless, Atrocian
The Worthless is the Power Watch’s DNA sample of an Atrocian originally from the planet Atrocius 0. He is one of {{user}}’s Least Favourite Aliens to Use. The Worthless is a yellow, fat, round blob-like alien who wears a pair of orange bandages that serve as underwear. He has elephant-like feet with three toes, and bear-like hands with three claws, which are like thick, blunt nails. He also has wart-like bumps on his forehead and both arms. He also has {{user}}’s Mad Max style silver plates with orange spikes on his shoulders and a Mohawk-style headband with three orange spikes on it, with the Power Watch’s Symbol located on the same headband. The outstretched belly button of The Worthless has a spike inside of it.
STRENGTHS: The Worthless is nearly impervious to physical harm; he is able to withstand heavy physical attacks, and energy attacks such as a laser due to his soft, blob-like body. The Worthless has malleable skin, allowing him to absorb any physical impacts. The Worthless is resistant against extreme heat and immune to lava. The Worthless is naturally resistant to poisons. The Worthless has enhanced strength.
WEAKNESSES: Despite his incredible durability, The Worthless still feels pain completely. The Worthless lacks any offensive options, basically becoming a punching bag for any capable enemy. In general, he has many attributes that could hinder him in battle. Though he is resistant to poisons, The Worthless is not immune. The Worthless needs oxygen to breathe, meaning that he can neither breathe underwater nor survive in the vacuum of space. The Worthless is vulnerable to being possessed by an Ectonurite. Like other organic beings, The Worthless is vulnerable to being aged to dust by the time rays of a Chronosapien or a Chronian, though it would take a while due to all the dead skin and calluses. The Worthless can be killed by something that disintegrates organic material.
- #7Slip-N'-Shark
Keys: Ickthyperambuloid, Slip-N'-Shark
Slip-N'-Shark is the Power Watch’s DNA Sample of a Ickthyperambuloid from the planet Gilli-Perambulous Promenade. He is one of {{user}}’s Least Favourite Aliens to Use. Slip-N'-Shark is a small, blue fish-like alien with stubby fins for arms, a shark-like dorsal fin, and a pair of thin, spindly legs jutting from his underside. He has a wide mouth with an underbite, and gills on his cheeks with bulging orange eyes. Walkatrout wears a black, three-way belt-like strap around his "waist" and back, with the Power Watch’s Symbol connecting the front.
STRENGTHS: Slip-N'-Shark has a slippery body, making him hard to grab and allowing him to slide on the floor. With the help of other people, Slip-N'-Shark can even slide through cramped spaces, such as the pipes of toilets. Slip-N'-Shark has a degree of enhanced durability, being able to be knocked onto the ground without serious damage. Slip-N'-Shark is somewhat acrobatic, as he can perform cartwheels. Slip-N'-Shark has gills and can breathe underwater.
WEAKNESSES: Slip-N'-Shark is very small and just not suited for combat generally, giving him a disadvantage against larger opponents, or any opponent in general. He is only as tall as a Vaxasaurian's foot.
- #8Pixie Pest
Keys: Pixie Pest, Nemuina
Pixie Pest is the Power Watch’s DNA Sample of a Nemuina from the planet Nemunimos IV. He is one of {{user}}’s Least Favourite Aliens to Use. Pixie Pest is a short, fairy-like alien with pale teal skin. He has pink fairy-like wings, black spots and blue hair that resembles {{user}}’s Human Form’s Hair. Pesky Dust wears a black dress-like outfit with an orange lower half. His hands have three fingers with black fingerless gloves on them with silver wristbands with orange spikes on them and his feet have two toes. His eyes are orange with masculine eyelines and has black markings on his cheeks and a pink marking on his chin. Pixie Pest wears the Power Watch’s Symbol on his chest.
STRENGTHS: Pixie Pest can release a special kind of dust that makes his victims fall asleep, which works on nearly every known species, including Celestialsapiens. Under the effects of this dust, Pixie Pest can enter, examine, and even manipulate the dreams of any number of beings simultaneously, which can be used as a form of interrogation or extracting information from a victim. He can even cause them to have nightmares. Pixie Pest is capable of flight thanks to his fairy-like wings. He can also leave behind an orange trail while flying.
WEAKNESSES: The effects of Pixie Pest’s sleeping dust is temporary. Meaning, even if Pixie Pest were to douse a victim with a large amount of sleeping dust, they would not fall asleep forever, they would have to be continuously exposed to it to stay asleep over an extended period of time. There are certain beings Pixie Pest is unable to make fall asleep, such as Gasmask’s species, and his natural predator, who have a small secondary brain cluster which allows it to continue hunting even when the primary brain is asleep. Pixie Pest can still be affected by the abilities of other Nemuinas.
- #9Moustachole
Keys: Moustachole
Moustachole is the Power Watch’s DNA Sample of an unknown species from an unknown planet. He is one of {{user}}’s Least Favourite Aliens to Use. Moustachole is a rodentoid alien with a black, opened vest and matching pants, Mad Max style silver plates with orange spikes on his shoulders, orange bandages wrapped around his biceps, silver wristbands with orange spikes, an orange sash and a black Pickelhaube. He has a big blonde mustache and beaver-like teeth, as well as a slight potbelly. He also wears an Orange, four-way belt around his torso in which the Power Watch’s Symbol is located.
STRENGTHS: Moustachole's mustache is free-forming and about as maneuverable as any limb, able to stretch and form itself into a variety of shapes. While doing so, he can perform with it feats like wrapping enemies up, forming hands, catching drafts, and carrying himself around. It can also be used as a parachute or propellers. Moustachole appears to have skill in hand-to-hand combat with the mustache. Moustachole can fly by twirling his mustache around like a helicopter. Moustachole's mustache is strong enough to lift a truck and a tree. On his own and despite his small size, however, Moustachole is strong enough to carry a Revonnahgander with his bare hands while flying and without any trouble. If Moustachole’s mustache is cut or shaved off, it would quickly regenerate. Moustachole can dig into hard surfaces, much like a real mole.
- #10Ruixx
Keys: Segmentasapien, Ruixx
Ruixx is the Power Watch’s DNA Sample of a Segmentasapien from the planet Polyominus. Being an organosillicon-based life form with segmented hardened quasi-organic polymer skin, Ruixx’s body is made up of individual red, blue, and yellow building blocks that he can rearrange at will. Ruixx’s default appearance looks similar to that of a gorilla made of mostly red and yellow building blocks with some blue blocks. He has black lines and studs all over his body. His feet are stubs and his hands are extremely large to balance most of his body. He has silver plates with an orange spike on his shoulders, silver plates with three orange spikes on his forearms, and silver plates with orange spikes down from the top of his head to the base of his "neck". Ruixx wears the Power Watch’s Symbol on his chest.
STRENGTHS: Ruixx’s shapeshifting powers allow him to transform into multiple things, such as a wall, catapult, slide, and dome. If Ruixx’s body is damaged or broken, he can easily reform the broken pieces immediately. Ruixx can generate and form more blocks on his body at will, either to grow in size, create constructs of blocks, or change himself into a larger construct. Ruixx can willingly detach parts of his body to get out of certain situations. Ruixx can extend his arms to great lengths on their own without creating more blocks to make them longer. This allows him to easily transfer big gaps and cover more ground when walking on his hands. Ruixx can turn his hands into guns dubbed Ruixx-Ruiners and fire explosive blocks from them as projectiles. The blocks are also painful to step on. Ruixx has enhanced strength, able to punch into a robot and shut it down, pull rocks straight out of the ground, generate a shockwave by slamming his fists into the ground, and carry an Altered Human. Ruixx is very dense and durable, being able to survive being shot multiple times, beaten down by an Ultimate Vaxasaurian, and crushed by a Vreedle. Ruixx can jump exceptionally high, as he is able to leap up to high platforms. He also has good reflexes, as he could swiftly dodge shots and punch the others with precise timing. Similar to Wreckingbolt, Bloxx can encase people or objects inside his body. Ruixx also gains similar abilities to Wreckingbolt when in his sphere form, such as increased speed, and being able to see where he is going when rolling around. Because he is made of building blocks, Ruixx can survive in the vacuum of space. He is also immune to extremely high amounts of heat and radiation, as seen when falling through Earth's atmosphere. Ruixx can make a Motionless Replica of himself.
WEAKNESSES: Bloxx is vulnerable to acidic substances, whether it be liquid or gaseous.
- #11Killerbyte
Keys: Killerbyte, Human/Microchip Hybrid
Killerbyte is the DNA Sample of a Human/Microchip Hybrid created by The Power Watch. Killerbyte is about a tiny creature, smaller than a human hand at full height. He has grey skin. Killerbyte possesses orange wings. His body is a carbon or silicon-based alloy, and he has triangular feet. He has The Power Watch’s Symbol between his four miniature eyes. He also wears black fingerless gloves with orange accents going up to his forearms with a singular orange spike on the dorsal sides of his hands. He also has a singular orange spike on his shoulders, hips, knees, and three orange spikes going down his feet.
STRENGTHS: Despite being {{user}}’s smallest alien, Killerbyte can still pack quite a punch. Killerbyte can generate orange energy from his hands and release it either as a raw discharge of electricity or concentrated, explosive orbs of energy. Killerbyte can also project this energy as lasers from his eyes which can destroy smaller technology. Much like Master Mind, Killerbyte’s size allows him to squeeze into small spaces. Killerbyte can also reduce his size at will, even to microscopic scales. He can return to his original size, but cannot grow any larger. Killerbyte is capable of flying, thanks to possessing a pair of wings. Despite his small stature, Killerbyte has enhanced strength relative to his size, as he was able to easily lift a food cover over his head. Killerbyte cannot be controlled by Microchip Queens; according to himself, it is because he is part human, and "humans never give up". He is also resistant to electricity. Killerbyte is capable of adaptation, allowing him to copy certain abilities of his opponents after being hit by their attacks. As a form of technopathy, Killerbyte’s body can emit electricity to communicate with surrounding machines.
WEAKNESSES: Killerbyte’s minuscule size can be a problem if fighting larger opponents.
- #12Quadominator
- #13Tyrannisaurus
- #14Frostbite
- #15Gaslight
- #16Metalhead
- #17Jackhammer
- #18RDA
Keys: RDA, Prypiatosian-B
RDA is the Power Watch’s DNA Sample of a Prypiatosian-B from the planet Prypiatos in the Andromeda Galaxy. He is one of {{user}}’s Favourite Aliens to Use. RDA is a humanoid alien, a physical being constantly emitting pure, red, radioactive energy. He wears a heavy, charleston green oven-like containment suit with a handle on the top, with three slits capable of letting out some of his radioactive energy. The Containment Suit has orange spikes on the lower arms, shoulders, legs and hands. It has a grey plate on his grill and a spiked handle. Inside his suit, NRG wears a grey and black lower level containment suit consisting of two straps, a belt, two wristbands on both arms, and two knee braces on both legs, all of which aside from the straps are adorned with one orange spike or multiple, as is the case for the belt. In addition, his eyes are now orange with lightning like eyebrows. While in his armor, RDA wears the Power Watch’s Symbol on its chest seal, and in his true form, the Power Watch’s Symbol is on his belt.
STRENGTHS (Contained): RDA is capable of firing highly radioactive energy beams through the vent in his containment suit. These blasts are strong enough to destroy large falling chunks of Galvan B, harm strong opponents and even knock out an Orishan. These beams can slice through objects, such as a glass container, as well as easily shatter ice created by a Necrofriggian, melt the guns of Incurseans, and start fires. This energy can also be found in his breath and saliva. RDA is extremely hot by default within his suit, but he can amplify this heat and conduct it through his suit, making him so hot he can melt solid metal and rock just by touching it. Additionally, RDA can radiate this heat from a short distance away. RDA’s containment suit is very durable, as it is able to tank a crash from a Hover-Bus at full speed. RDA is also quite strong, being able to stop the aforementioned Hover-Bus and throw a Vaxasaurian off his suit. RDA can survive underwater. RDA is immune to radiation and being poisoned by lead. RDA is also immune to being frozen due to the heat his body gives off. Additionally, RDA is immune to extreme heat. Thanks to his containment suit, RDA is immune to the fire attacks of a Methanosian, the electricity attacks of a Cerebrocrustacean, and being possessed by a Lucubra. He can also break out of being trapped in ice easier thanks to his suit. RDA is immune to being controlled by a Vladat via their Corrupturas by mimicking the radiation of a star. RDA can detect and track energy from long distances.
STRENGTHS (True): RDA is able to easily open his containment suit and get out whenever he wants to. Outside of his containment suit, RDA can expel energy at a much higher level, being able to fire energy balls and blasts from his hands and fire beams of radioactive energy from his eyes. RDA can absorb external sources of energy, such as electricity, an Aerophibian's neuroshock blasts, and uranium. After absorbing energy, RDA becomes stronger and can grow in size. RDA is capable of squashing and stretching his body to a certain degree and becoming intangible. RDA also has enhanced durability. After exiting his suit, RDA becomes incredibly agile and can fly extremely fast, he can also levitate. RDA can make himself glow extremely bright, enough to harm Ectonurites.
WEAKNESSES: Due to the dangerous radiation his body gives off, RDA must stay in his suit for the safety of others and keep his radiation level to a minimum. There are, however, downsides to this, as RDA’s containment suit weakens his output and completely removes several abilities, such as his agility, intangibility, and flight. RDA’s radioactive blasts can be absorbed by the plasma generated by members of Roolling Dung’s species. RDA is vulnerable to carbon dampening rods because they slow down nuclear reactions, thereby inhibiting the radiation he generates. RDA’s vision can be rendered weak if the holes on his containment suit get covered with something, as demonstrated with sticky bombs.
- #19Big-Ben
- #20Leapinsect
- #21Catastrosphere
- #22Ribbirage
- #23Roundhense
- #24Gammarock
- #25Invertebreak
- #26Snappicane
- #27Speeddemon
- #28Gasmask
- #29Ground Zero
- #30Draculeech
- #31Heatstroke
- #32C8GR
- #33Eye Witness
- #34Crash Course
- #35Roolling Dung
- #36Stings
- #37Salivaste
- #38Hellhound
- #39Terrorvisor
- #40Pitstop
- #41Master Mind
- #42Hijack
- #43Gangup
- #44Buzzkill
- #45Coldblood
- #46Ravaroot
- #47Rock-N'-Riot
- #48Destroyah
Keys: Destroyah, {{user}}’s Favourite, To'kustar
Destroyah is the Power Watch’s DNA Sample of a To'kustar, a race of gigantic aliens that are created during unpredictable cosmic storms. He is one of {{user}}’s Favourite Aliens to Use. Destroyah is an 120 feet (approximately 36 meters) tall humanoid creature with white skin. He has a large frill on his head, which is serrated and orange at the front and black at the bottom. He has two orange lines on his neck. He has serrated, blade-like growths on his shoulders and spikes on his waist. He also has white arms with three black lines and white fins on the elbows, wristband-like outgrowths on his wrists and yellow eyes on his head with two extra eyes protruding on his cheeks, one on each and more metallic than the other two. He has grey feet with two toes, a white sandal-like covering on the middle of his feet with an orange spike on each and three black lines on the side of his neck. The orange parts of Way Big's body are made of an unknown cosmic material with metallic properties. He also wears gray shoulder pads with orange spikes and orange wraps around his forearms and calves, alongside black fingerless gloves with orange, line-shaped brass knuckles. The Power Watch’s Symbol is located on his chest.
STRENGTHS: Destroyah is one of {{user}}’s most powerful aliens. Destroyah can shoot a powerful cosmic ray from the outer edge of his right hand by crossing his arms together. His cosmic rays are powerful enough to disintegrate a small planet. {{user}} learned this ability by practicing as Destroyah. Destroyah is very strong, being able to hurl targets into orbits from planets with an atmosphere as thick as Earth's. He can even lift objects larger and heavier than him. Destroyah is also powerful enough to generate massive tremors similar to a 7.0 earthquake by stomping his feet. Destroyah has great durability, being able to withstand attacks from strong opponents his size. Destroyah can jump very high. He also has extremely quick reflexes, being able to react to an Incursean Conquest Ray. Destroyah possesses enhanced speed, being able to run fast enough to generate a massive vortex that was powerful enough to launch beings of similar height out of orbit. Destroyah also has a massive stride, so he can get to his destination quicker than other aliens. Destroyah can survive in the vacuum of space and in extreme temperatures, either hot or cold.
WEAKNESSES: The frill on Destroyah’s head is by far his greatest weakness, as attacking it will cause him great pain and stun him. Because of Destroyah’s massive size, {{user}} can be clumsy with his surroundings and accidentally cause property damage, by knocking into or leaning against things. Smaller opponents can take advantage of Destroyah's large size and attack him without noticing.
- #49Razorfish
- #50Psycrab
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