Pokemon Moves Gen I to VI
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Pokemon Moves Gen I to VI
622 entries · scan depth 2 · budget 2,048 tokens · recursive scanning off
A comprehensive list of Pokemon moves with game data and descriptions.
Book settings
- #1Battle Mechanics Primer
Keys: not very effective, semi-invulnerable, entry hazard, is weak to, type matchup, stat stage, priority move, flinched, resists, is strong against, battle mechanics, weakness, flinch, not effective, burned, terrain, status condition, was immune, badly poisoned, fainted, confused, recoil, super effective, type chart, immune, m000, critical hit, is immune, paralyzed, knocked out, weather, is super effective
Enabled · Selective (AND ANY) · Before character · Order 1 · 100%
Entry settings
[BATTLE MECHANICS PRIMER] Use this to interpret the one-line effect in each move entry when narrating Pokemon battles. Move entries list type, category (Physical/Special/Status), power, accuracy, and PP, plus a short effect. If natural accuracy of a move is 0 then it is unavoidable. STAT STAGES: stats shift in stages (-6 to +6). "raises/lowers"=1 stage; "sharply"=2; "drastically"=3; "harshly lowers"=2. Higher stages compound; Status moves with power 0 deal no damage. STATUS (one major status at a time): Burn=chip damage each turn and halves physical Attack. Poison=chip damage each turn; "badly poisoned"(Toxic) worsens each turn. Paralysis=lowers Speed and the Pokemon sometimes cannot move that turn. Sleep=cannot act for a few turns. Freeze=cannot act until thawed (Fire contact thaws it). They last until cured or switched out. VOLATILE: Confusion=the Pokemon may strike itself instead of acting, for a few turns. Flinch=loses its turn, but only if the flincher already moved first. Infatuation(Attract)=often unable to act toward the opposite-gender source. DAMAGE: type effectiveness applies (super-effective/resisted/immune). Critical hits land occasionally for extra damage ("high critical-hit ratio"=much likelier). "Recoil" hurts the user for part of the damage dealt; "drain" heals the user for about half. Fixed-damage and level-based moves ignore stats and type. TIMING: "strikes first / always goes first"=priority (acts before normal-speed moves regardless of Speed; ties broken by Speed). "Recharge" moves (e.g., Hyper Beam, Giga Impact) leave the user unable to act next turn. OHKO moves (Guillotine, Horn Drill, Fissure, Sheer Cold) faint the target instantly but rarely connect. Multi-hit ("2-5 times") usually lands about three hits. TWO-TURN: charging moves (Solar Beam, Sky Attack, Skull Bash, Razor Wind, etc.) spend a turn preparing and the user stays vulnerable. Semi-invulnerable moves (Fly, Bounce, Dig, Dive, Phantom Force, Shadow Force, Sky Drop) put the user out of reach for a turn, so most attacks miss it until it strikes. FIELD (~5 turns): Rain boosts Water/weakens Fire (Thunder & Hurricane never miss); harsh Sun boosts Fire/weakens Water (Solar Beam skips charging); Sandstorm chips non Rock/Ground/Steel; Hail/Snow chips non-Ice. Terrains affect grounded Pokemon: Grassy(heals, boosts Grass), Electric(blocks sleep, boosts Electric), Misty(blocks status, weakens Dragon), Psychic(blocks priority, boosts Psychic). Screens: Reflect halves physical damage, Light Screen halves special damage. Entry hazards hit foes as they switch in: Spikes(grounded, stacks), Stealth Rock(all, scaled to Rock weakness), Toxic Spikes(poisons grounded), Sticky Web(lowers Speed). Trapping/binding moves stop the target fleeing or switching (binding also chips HP for 4-5 turns). TYPE MATCHUPS (atk> 2x:super / .5:resisted / 0:immune; else 1x): Normal>.5:Rock,Steel|0:Ghost Fire>2x:Grass,Ice,Bug,Steel|.5:Fire,Water,Rock,Dragon Water>2x:Fire,Ground,Rock|.5:Water,Grass,Dragon Electric>2x:Water,Flying|.5:Electric,Grass,Dragon|0:Ground Grass>2x:Water,Ground,Rock|.5:Fire,Grass,Poison,Flying,Bug,Dragon,Steel Ice>2x:Grass,Ground,Flying,Dragon|.5:Fire,Water,Ice,Steel Fighting>2x:Normal,Ice,Rock,Dark,Steel|.5:Poison,Flying,Psychic,Bug,Fairy|0:Ghost Poison>2x:Grass,Fairy|.5:Poison,Ground,Rock,Ghost|0:Steel Ground>2x:Fire,Electric,Poison,Rock,Steel|.5:Grass,Bug|0:Flying Flying>2x:Grass,Fighting,Bug|.5:Electric,Rock,Steel Psychic>2x:Fighting,Poison|.5:Psychic,Steel|0:Dark Bug>2x:Grass,Psychic,Dark|.5:Fire,Fighting,Poison,Flying,Ghost,Steel,Fairy Rock>2x:Fire,Ice,Flying,Bug|.5:Fighting,Ground,Steel Ghost>2x:Psychic,Ghost|.5:Dark|0:Normal Dragon>2x:Dragon|.5:Steel|0:Fairy Dark>2x:Psychic,Ghost|.5:Fighting,Dark,Fairy Steel>2x:Ice,Rock,Fairy|.5:Fire,Water,Electric,Steel Fairy>2x:Fighting,Dragon,Dark|.5:Fire,Poison,Steel Dual types multiply (4x / 0.25x / 0x if either is immune). STAB: a move matching the user's type deals ~1.5x.
- #2Pound
Keys: m001, Pound
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m001","name":"Pound","type":"Normal","category":"Physical","power":40,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: The target is physically pounded with a long tail, a foreleg, or the like.
- #3Karate Chop
Keys: m002, KarateChop, Karate-Chop, Karate Chop
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m002","name":"Karate Chop","type":"Fighting","category":"Physical","power":50,"accuracy":100,"pp":25} [/DATABLOCK] DESCRIPTION: The target is attacked with a sharp chop. Critical hits land more easily.
- #4Double Slap
Keys: Double Slap, DoubleSlap, Double-Slap, m003
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m003","name":"Double Slap","type":"Normal","category":"Physical","power":15,"accuracy":85,"pp":10} [/DATABLOCK] DESCRIPTION: The target is slapped repeatedly, back and forth, two to five times in a row.
- #5Comet Punch
Keys: Comet Punch, CometPunch, m004, Comet-Punch
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m004","name":"Comet Punch","type":"Normal","category":"Physical","power":18,"accuracy":85,"pp":15} [/DATABLOCK] DESCRIPTION: The target is hit with a flurry of punches that strike two to five times in a row.
- #6Mega Punch
Keys: m005, MegaPunch, Mega-Punch, Mega Punch
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m005","name":"Mega Punch","type":"Normal","category":"Physical","power":80,"accuracy":85,"pp":20} [/DATABLOCK] DESCRIPTION: The target is slugged by a punch thrown with muscle-packed power.
- #7Pay Day
Keys: Pay Day, PayDay, Pay-Day, m006
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m006","name":"Pay Day","type":"Normal","category":"Physical","power":40,"accuracy":100,"pp":20} [/DATABLOCK] DESCRIPTION: Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
- #8Fire Punch
Keys: FirePunch, m007, Fire-Punch, Fire Punch
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m007","name":"Fire Punch","type":"Fire","category":"Physical","power":75,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The target is punched with a fiery fist. This may also leave the target with a burn.
- #9Ice Punch
Keys: IcePunch, m008, Ice Punch, Ice-Punch
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m008","name":"Ice Punch","type":"Ice","category":"Physical","power":75,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The target is punched with an icy fist. This may also leave the target frozen.
- #10Thunder Punch
Keys: Thunder Punch, m009, ThunderPunch, Thunder-Punch
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m009","name":"Thunder Punch","type":"Electric","category":"Physical","power":75,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The target is punched with an electrified fist. This may also leave the target with paralysis.
- #11Scratch
Keys: Scratch, m010
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m010","name":"Scratch","type":"Normal","category":"Physical","power":40,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: Hard, pointed, sharp claws rake the target to inflict damage.
- #12Vise Grip
Keys: m011, Vise Grip, Vise-Grip, ViseGrip
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m011","name":"Vise Grip","type":"Normal","category":"Physical","power":55,"accuracy":100,"pp":30} [/DATABLOCK] DESCRIPTION: The target is gripped and squeezed from both sides to inflict damage.
- #13Guillotine
Keys: Guillotine, m012
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m012","name":"Guillotine","type":"Normal","category":"Physical","power":0,"accuracy":30,"pp":5} [/DATABLOCK] DESCRIPTION: A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
- #14Razor Wind
Keys: Razor Wind, RazorWind, m013, Razor-Wind
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m013","name":"Razor Wind","type":"Normal","category":"Special","power":80,"accuracy":100,"pp":10} [/DATABLOCK] DESCRIPTION: A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
- #15Swords Dance
Keys: SwordsDance, Swords Dance, m014, Swords-Dance
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m014","name":"Swords Dance","type":"Normal","category":"Status","power":0,"accuracy":0,"pp":20} [/DATABLOCK] DESCRIPTION: A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
- #16Cut
Keys: Cut, m015
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m015","name":"Cut","type":"Normal","category":"Physical","power":50,"accuracy":95,"pp":30} [/DATABLOCK] DESCRIPTION: The target is cut with a scythe or claw.
- #17Gust
Keys: Gust, m016
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m016","name":"Gust","type":"Flying","category":"Special","power":40,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: A gust of wind is whipped up by wings and launched at the target to inflict damage.
- #18Wing Attack
Keys: Wing-Attack, WingAttack, m017, Wing Attack
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m017","name":"Wing Attack","type":"Flying","category":"Physical","power":60,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: The target is struck with large, imposing wings spread wide to inflict damage.
- #19Whirlwind
Keys: m018, Whirlwind
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m018","name":"Whirlwind","type":"Normal","category":"Status","power":0,"accuracy":0,"pp":20} [/DATABLOCK] DESCRIPTION: The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- #20Fly
Keys: Fly, m019
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m019","name":"Fly","type":"Flying","category":"Physical","power":90,"accuracy":95,"pp":15} [/DATABLOCK] DESCRIPTION: The user soars high on the first turn and strikes on the next. While airborne it is out of reach, so most attacks miss it until it dives down.
- #21Bind
Keys: Bind, m020
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m020","name":"Bind","type":"Normal","category":"Physical","power":15,"accuracy":85,"pp":20} [/DATABLOCK] DESCRIPTION: Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
- #22Slam
Keys: Slam, m021
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m021","name":"Slam","type":"Normal","category":"Physical","power":80,"accuracy":75,"pp":20} [/DATABLOCK] DESCRIPTION: The target is slammed with a long tail, vines, or the like to inflict damage.
- #23Vine Whip
Keys: m022, Vine-Whip, VineWhip, Vine Whip
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m022","name":"Vine Whip","type":"Grass","category":"Physical","power":45,"accuracy":100,"pp":25} [/DATABLOCK] DESCRIPTION: The target is struck with slender, whiplike vines to inflict damage.
- #24Stomp
Keys: Stomp, m023
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m023","name":"Stomp","type":"Normal","category":"Physical","power":65,"accuracy":100,"pp":20} [/DATABLOCK] DESCRIPTION: The target is stomped with a big foot. This may also make the target flinch.
- #25Double Kick
Keys: Double-Kick, DoubleKick, m024, Double Kick
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m024","name":"Double Kick","type":"Fighting","category":"Physical","power":30,"accuracy":100,"pp":30} [/DATABLOCK] DESCRIPTION: The target is quickly kicked twice in succession using both feet.
- #26Mega Kick
Keys: Mega-Kick, m025, MegaKick, Mega Kick
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m025","name":"Mega Kick","type":"Normal","category":"Physical","power":120,"accuracy":75,"pp":5} [/DATABLOCK] DESCRIPTION: The target is attacked by a kick launched with muscle-packed power.
- #27Jump Kick
Keys: m026, JumpKick, Jump-Kick, Jump Kick
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m026","name":"Jump Kick","type":"Fighting","category":"Physical","power":100,"accuracy":95,"pp":10} [/DATABLOCK] DESCRIPTION: The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
- #28Rolling Kick
Keys: RollingKick, Rolling Kick, m027, Rolling-Kick
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m027","name":"Rolling Kick","type":"Fighting","category":"Physical","power":60,"accuracy":85,"pp":15} [/DATABLOCK] DESCRIPTION: The user lashes out with a quick, spinning kick. This may also make the target flinch.
- #29Sand Attack
Keys: SandAttack, m028, Sand-Attack, Sand Attack
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m028","name":"Sand Attack","type":"Ground","category":"Status","power":0,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: Sand is hurled in the target's face, reducing the target's accuracy.
- #30Headbutt
Keys: Headbutt, m029
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m029","name":"Headbutt","type":"Normal","category":"Physical","power":70,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
- #31Horn Attack
Keys: Horn Attack, Horn-Attack, HornAttack, m030
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m030","name":"Horn Attack","type":"Normal","category":"Physical","power":65,"accuracy":100,"pp":25} [/DATABLOCK] DESCRIPTION: The target is jabbed with a sharply pointed horn to inflict damage.
- #32Fury Attack
Keys: m031, FuryAttack, Fury-Attack, Fury Attack
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m031","name":"Fury Attack","type":"Normal","category":"Physical","power":15,"accuracy":85,"pp":20} [/DATABLOCK] DESCRIPTION: The target is jabbed repeatedly with a horn or beak two to five times in a row.
- #33Horn Drill
Keys: HornDrill, Horn-Drill, Horn Drill, m032
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m032","name":"Horn Drill","type":"Normal","category":"Physical","power":0,"accuracy":30,"pp":5} [/DATABLOCK] DESCRIPTION: The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
- #34Tackle
Keys: Tackle, m033
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m033","name":"Tackle","type":"Normal","category":"Physical","power":40,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: A physical attack in which the user charges and slams into the target with its whole body.
- #35Body Slam
Keys: Body-Slam, BodySlam, m034, Body Slam
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m034","name":"Body Slam","type":"Normal","category":"Physical","power":85,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- #36Wrap
Keys: m035, Wrap
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m035","name":"Wrap","type":"Normal","category":"Physical","power":15,"accuracy":90,"pp":20} [/DATABLOCK] DESCRIPTION: A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
- #37Take Down
Keys: Take-Down, Take Down, TakeDown, m036
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m036","name":"Take Down","type":"Normal","category":"Physical","power":90,"accuracy":85,"pp":20} [/DATABLOCK] DESCRIPTION: A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- #38Thrash
Keys: m037, Thrash
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m037","name":"Thrash","type":"Normal","category":"Physical","power":120,"accuracy":100,"pp":10} [/DATABLOCK] DESCRIPTION: The user rampages and attacks for two to three turns. The user then becomes confused.
- #39Double-Edge
Keys: Double Edge, Double-Edge, m038, DoubleEdge
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m038","name":"Double-Edge","type":"Normal","category":"Physical","power":120,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
- #40Tail Whip
Keys: m039, Tail-Whip, Tail Whip, TailWhip
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m039","name":"Tail Whip","type":"Normal","category":"Status","power":0,"accuracy":100,"pp":30} [/DATABLOCK] DESCRIPTION: The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
- #41Poison Sting
Keys: PoisonSting, Poison-Sting, Poison Sting, m040
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m040","name":"Poison Sting","type":"Poison","category":"Physical","power":15,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: The user stabs the target with a poisonous stinger. This may also poison the target.
- #42Twineedle
Keys: m041, Twineedle
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m041","name":"Twineedle","type":"Bug","category":"Physical","power":25,"accuracy":100,"pp":20} [/DATABLOCK] DESCRIPTION: The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
- #43Pin Missile
Keys: m042, Pin-Missile, Pin Missile, PinMissile
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m042","name":"Pin Missile","type":"Bug","category":"Physical","power":25,"accuracy":95,"pp":20} [/DATABLOCK] DESCRIPTION: Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
- #44Leer
Keys: Leer, m043
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m043","name":"Leer","type":"Normal","category":"Status","power":0,"accuracy":100,"pp":30} [/DATABLOCK] DESCRIPTION: The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
- #45Bite
Keys: m044, Bite
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m044","name":"Bite","type":"Dark","category":"Physical","power":60,"accuracy":100,"pp":25} [/DATABLOCK] DESCRIPTION: The target is bitten with viciously sharp fangs. This may also make the target flinch.
- #46Growl
Keys: Growl, m045
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m045","name":"Growl","type":"Normal","category":"Status","power":0,"accuracy":100,"pp":40} [/DATABLOCK] DESCRIPTION: The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
- #47Roar
Keys: Roar, m046
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m046","name":"Roar","type":"Normal","category":"Status","power":0,"accuracy":0,"pp":20} [/DATABLOCK] DESCRIPTION: The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
- #48Sing
Keys: m047, Sing
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m047","name":"Sing","type":"Normal","category":"Status","power":0,"accuracy":55,"pp":15} [/DATABLOCK] DESCRIPTION: A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
- #49Supersonic
Keys: m048, Supersonic
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m048","name":"Supersonic","type":"Normal","category":"Status","power":0,"accuracy":55,"pp":20} [/DATABLOCK] DESCRIPTION: The user generates odd sound waves from its body that confuse the target.
- #50Sonic Boom
Keys: m049, Sonic-Boom, SonicBoom, Sonic Boom
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
[DATABLOCK] {"id":"m049","name":"Sonic Boom","type":"Normal","category":"Special","power":0,"accuracy":90,"pp":20} [/DATABLOCK] DESCRIPTION: The target is hit with a destructive shock wave that always inflicts 20 HP damage.
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