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Pokemon Moves Gen I to VI

Lorebook

Covers 621 Pokémon moves from Generations 1 to 6from Chub

on Chubarchived
  • 7 forks on Chub · private forks can't be archived· Chub · lorebooks/Choiv/pokemon-moves-generations-i-to-vi-050211daa366

Tokens: 0 permanent · Lorebook: up to 1,145 tokens triggered, 37,598 across all entries · estimated prompt budget 1,145

Description on Chubfrom Chub

A relatively lightweight Lorebook that covers a total of 621 Pokémon moves from Generations 1 to 6, older moves updated to reflect Generation 6’s changes. Lightweight type effectiveness chart included, and move descriptions changed for LLMs (AI) to understand the moves better in a literary context.

Listed as “Pokemon Moves - Generations I to VI”

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V2
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lorebooks
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Last checked on Chub: Created Updated Archived since

Pokemon Moves Gen I to VI

622 entries · scan depth 2 · budget 2,048 tokens · recursive scanning off

A comprehensive list of Pokemon moves with game data and descriptions.

Book settings
  1. #1Battle Mechanics Primer

    Keys: flinch, is weak to, terrain, badly poisoned, status condition, type matchup, weather, is immune, is super effective, fainted, is strong against, priority move, was immune, m000, semi-invulnerable, paralyzed, weakness, burned, resists, stat stage, entry hazard, battle mechanics, immune, flinched, not effective, recoil, not very effective, type chart, super effective, critical hit, confused, knocked out

    Enabled · Selective (AND ANY) · Before character · Order 1 · 100%

    Entry settings

    [BATTLE MECHANICS PRIMER] Use this to interpret the one-line effect in each move entry when narrating Pokemon battles. Move entries list type, category (Physical/Special/Status), power, accuracy, and PP, plus a short effect. If natural accuracy of a move is 0 then it is unavoidable. STAT STAGES: stats shift in stages (-6 to +6). "raises/lowers"=1 stage; "sharply"=2; "drastically"=3; "harshly lowers"=2. Higher stages compound; Status moves with power 0 deal no damage. STATUS (one major status at a time): Burn=chip damage each turn and halves physical Attack. Poison=chip damage each turn; "badly poisoned"(Toxic) worsens each turn. Paralysis=lowers Speed and the Pokemon sometimes cannot move that turn. Sleep=cannot act for a few turns. Freeze=cannot act until thawed (Fire contact thaws it). They last until cured or switched out. VOLATILE: Confusion=the Pokemon may strike itself instead of acting, for a few turns. Flinch=loses its turn, but only if the flincher already moved first. Infatuation(Attract)=often unable to act toward the opposite-gender source. DAMAGE: type effectiveness applies (super-effective/resisted/immune). Critical hits land occasionally for extra damage ("high critical-hit ratio"=much likelier). "Recoil" hurts the user for part of the damage dealt; "drain" heals the user for about half. Fixed-damage and level-based moves ignore stats and type. TIMING: "strikes first / always goes first"=priority (acts before normal-speed moves regardless of Speed; ties broken by Speed). "Recharge" moves (e.g., Hyper Beam, Giga Impact) leave the user unable to act next turn. OHKO moves (Guillotine, Horn Drill, Fissure, Sheer Cold) faint the target instantly but rarely connect. Multi-hit ("2-5 times") usually lands about three hits. TWO-TURN: charging moves (Solar Beam, Sky Attack, Skull Bash, Razor Wind, etc.) spend a turn preparing and the user stays vulnerable. Semi-invulnerable moves (Fly, Bounce, Dig, Dive, Phantom Force, Shadow Force, Sky Drop) put the user out of reach for a turn, so most attacks miss it until it strikes. FIELD (~5 turns): Rain boosts Water/weakens Fire (Thunder & Hurricane never miss); harsh Sun boosts Fire/weakens Water (Solar Beam skips charging); Sandstorm chips non Rock/Ground/Steel; Hail/Snow chips non-Ice. Terrains affect grounded Pokemon: Grassy(heals, boosts Grass), Electric(blocks sleep, boosts Electric), Misty(blocks status, weakens Dragon), Psychic(blocks priority, boosts Psychic). Screens: Reflect halves physical damage, Light Screen halves special damage. Entry hazards hit foes as they switch in: Spikes(grounded, stacks), Stealth Rock(all, scaled to Rock weakness), Toxic Spikes(poisons grounded), Sticky Web(lowers Speed). Trapping/binding moves stop the target fleeing or switching (binding also chips HP for 4-5 turns). TYPE MATCHUPS (atk> 2x:super / .5:resisted / 0:immune; else 1x): Normal>.5:Rock,Steel|0:Ghost Fire>2x:Grass,Ice,Bug,Steel|.5:Fire,Water,Rock,Dragon Water>2x:Fire,Ground,Rock|.5:Water,Grass,Dragon Electric>2x:Water,Flying|.5:Electric,Grass,Dragon|0:Ground Grass>2x:Water,Ground,Rock|.5:Fire,Grass,Poison,Flying,Bug,Dragon,Steel Ice>2x:Grass,Ground,Flying,Dragon|.5:Fire,Water,Ice,Steel Fighting>2x:Normal,Ice,Rock,Dark,Steel|.5:Poison,Flying,Psychic,Bug,Fairy|0:Ghost Poison>2x:Grass,Fairy|.5:Poison,Ground,Rock,Ghost|0:Steel Ground>2x:Fire,Electric,Poison,Rock,Steel|.5:Grass,Bug|0:Flying Flying>2x:Grass,Fighting,Bug|.5:Electric,Rock,Steel Psychic>2x:Fighting,Poison|.5:Psychic,Steel|0:Dark Bug>2x:Grass,Psychic,Dark|.5:Fire,Fighting,Poison,Flying,Ghost,Steel,Fairy Rock>2x:Fire,Ice,Flying,Bug|.5:Fighting,Ground,Steel Ghost>2x:Psychic,Ghost|.5:Dark|0:Normal Dragon>2x:Dragon|.5:Steel|0:Fairy Dark>2x:Psychic,Ghost|.5:Fighting,Dark,Fairy Steel>2x:Ice,Rock,Fairy|.5:Fire,Water,Electric,Steel Fairy>2x:Fighting,Dragon,Dark|.5:Fire,Poison,Steel Dual types multiply (4x / 0.25x / 0x if either is immune). STAB: a move matching the user's type deals ~1.5x.

  2. #2Pound

    Keys: m001, Pound

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m001","name":"Pound","type":"Normal","category":"Physical","power":40,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: The target is physically pounded with a long tail, a foreleg, or the like.

  3. #3Karate Chop

    Keys: Karate-Chop, Karate Chop, m002, KarateChop

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m002","name":"Karate Chop","type":"Fighting","category":"Physical","power":50,"accuracy":100,"pp":25} [/DATABLOCK] DESCRIPTION: The target is attacked with a sharp chop. Critical hits land more easily.

  4. #4Double Slap

    Keys: m003, Double-Slap, Double Slap, DoubleSlap

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m003","name":"Double Slap","type":"Normal","category":"Physical","power":15,"accuracy":85,"pp":10} [/DATABLOCK] DESCRIPTION: The target is slapped repeatedly, back and forth, two to five times in a row.

  5. #5Comet Punch

    Keys: Comet Punch, CometPunch, Comet-Punch, m004

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m004","name":"Comet Punch","type":"Normal","category":"Physical","power":18,"accuracy":85,"pp":15} [/DATABLOCK] DESCRIPTION: The target is hit with a flurry of punches that strike two to five times in a row.

  6. #6Mega Punch

    Keys: m005, MegaPunch, Mega Punch, Mega-Punch

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m005","name":"Mega Punch","type":"Normal","category":"Physical","power":80,"accuracy":85,"pp":20} [/DATABLOCK] DESCRIPTION: The target is slugged by a punch thrown with muscle-packed power.

  7. #7Pay Day

    Keys: PayDay, m006, Pay-Day, Pay Day

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m006","name":"Pay Day","type":"Normal","category":"Physical","power":40,"accuracy":100,"pp":20} [/DATABLOCK] DESCRIPTION: Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

  8. #8Fire Punch

    Keys: Fire-Punch, m007, FirePunch, Fire Punch

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m007","name":"Fire Punch","type":"Fire","category":"Physical","power":75,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The target is punched with a fiery fist. This may also leave the target with a burn.

  9. #9Ice Punch

    Keys: m008, Ice Punch, IcePunch, Ice-Punch

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m008","name":"Ice Punch","type":"Ice","category":"Physical","power":75,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The target is punched with an icy fist. This may also leave the target frozen.

  10. #10Thunder Punch

    Keys: m009, Thunder-Punch, Thunder Punch, ThunderPunch

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m009","name":"Thunder Punch","type":"Electric","category":"Physical","power":75,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The target is punched with an electrified fist. This may also leave the target with paralysis.

  11. #11Scratch

    Keys: Scratch, m010

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m010","name":"Scratch","type":"Normal","category":"Physical","power":40,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: Hard, pointed, sharp claws rake the target to inflict damage.

  12. #12Vise Grip

    Keys: Vise-Grip, Vise Grip, ViseGrip, m011

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m011","name":"Vise Grip","type":"Normal","category":"Physical","power":55,"accuracy":100,"pp":30} [/DATABLOCK] DESCRIPTION: The target is gripped and squeezed from both sides to inflict damage.

  13. #13Guillotine

    Keys: Guillotine, m012

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m012","name":"Guillotine","type":"Normal","category":"Physical","power":0,"accuracy":30,"pp":5} [/DATABLOCK] DESCRIPTION: A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

  14. #14Razor Wind

    Keys: m013, RazorWind, Razor-Wind, Razor Wind

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m013","name":"Razor Wind","type":"Normal","category":"Special","power":80,"accuracy":100,"pp":10} [/DATABLOCK] DESCRIPTION: A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

  15. #15Swords Dance

    Keys: SwordsDance, Swords Dance, m014, Swords-Dance

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m014","name":"Swords Dance","type":"Normal","category":"Status","power":0,"accuracy":0,"pp":20} [/DATABLOCK] DESCRIPTION: A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

  16. #16Cut

    Keys: m015, Cut

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m015","name":"Cut","type":"Normal","category":"Physical","power":50,"accuracy":95,"pp":30} [/DATABLOCK] DESCRIPTION: The target is cut with a scythe or claw.

  17. #17Gust

    Keys: Gust, m016

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m016","name":"Gust","type":"Flying","category":"Special","power":40,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: A gust of wind is whipped up by wings and launched at the target to inflict damage.

  18. #18Wing Attack

    Keys: WingAttack, Wing Attack, m017, Wing-Attack

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m017","name":"Wing Attack","type":"Flying","category":"Physical","power":60,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: The target is struck with large, imposing wings spread wide to inflict damage.

  19. #19Whirlwind

    Keys: Whirlwind, m018

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m018","name":"Whirlwind","type":"Normal","category":"Status","power":0,"accuracy":0,"pp":20} [/DATABLOCK] DESCRIPTION: The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

  20. #20Fly

    Keys: Fly, m019

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m019","name":"Fly","type":"Flying","category":"Physical","power":90,"accuracy":95,"pp":15} [/DATABLOCK] DESCRIPTION: The user soars high on the first turn and strikes on the next. While airborne it is out of reach, so most attacks miss it until it dives down.

  21. #21Bind

    Keys: Bind, m020

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m020","name":"Bind","type":"Normal","category":"Physical","power":15,"accuracy":85,"pp":20} [/DATABLOCK] DESCRIPTION: Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

  22. #22Slam

    Keys: m021, Slam

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m021","name":"Slam","type":"Normal","category":"Physical","power":80,"accuracy":75,"pp":20} [/DATABLOCK] DESCRIPTION: The target is slammed with a long tail, vines, or the like to inflict damage.

  23. #23Vine Whip

    Keys: VineWhip, Vine Whip, m022, Vine-Whip

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m022","name":"Vine Whip","type":"Grass","category":"Physical","power":45,"accuracy":100,"pp":25} [/DATABLOCK] DESCRIPTION: The target is struck with slender, whiplike vines to inflict damage.

  24. #24Stomp

    Keys: m023, Stomp

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m023","name":"Stomp","type":"Normal","category":"Physical","power":65,"accuracy":100,"pp":20} [/DATABLOCK] DESCRIPTION: The target is stomped with a big foot. This may also make the target flinch.

  25. #25Double Kick

    Keys: m024, DoubleKick, Double-Kick, Double Kick

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m024","name":"Double Kick","type":"Fighting","category":"Physical","power":30,"accuracy":100,"pp":30} [/DATABLOCK] DESCRIPTION: The target is quickly kicked twice in succession using both feet.

  26. #26Mega Kick

    Keys: Mega Kick, m025, Mega-Kick, MegaKick

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m025","name":"Mega Kick","type":"Normal","category":"Physical","power":120,"accuracy":75,"pp":5} [/DATABLOCK] DESCRIPTION: The target is attacked by a kick launched with muscle-packed power.

  27. #27Jump Kick

    Keys: Jump Kick, Jump-Kick, m026, JumpKick

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m026","name":"Jump Kick","type":"Fighting","category":"Physical","power":100,"accuracy":95,"pp":10} [/DATABLOCK] DESCRIPTION: The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

  28. #28Rolling Kick

    Keys: Rolling Kick, RollingKick, m027, Rolling-Kick

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m027","name":"Rolling Kick","type":"Fighting","category":"Physical","power":60,"accuracy":85,"pp":15} [/DATABLOCK] DESCRIPTION: The user lashes out with a quick, spinning kick. This may also make the target flinch.

  29. #29Sand Attack

    Keys: m028, Sand Attack, Sand-Attack, SandAttack

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m028","name":"Sand Attack","type":"Ground","category":"Status","power":0,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: Sand is hurled in the target's face, reducing the target's accuracy.

  30. #30Headbutt

    Keys: Headbutt, m029

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m029","name":"Headbutt","type":"Normal","category":"Physical","power":70,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

  31. #31Horn Attack

    Keys: HornAttack, Horn-Attack, m030, Horn Attack

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m030","name":"Horn Attack","type":"Normal","category":"Physical","power":65,"accuracy":100,"pp":25} [/DATABLOCK] DESCRIPTION: The target is jabbed with a sharply pointed horn to inflict damage.

  32. #32Fury Attack

    Keys: Fury-Attack, FuryAttack, Fury Attack, m031

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m031","name":"Fury Attack","type":"Normal","category":"Physical","power":15,"accuracy":85,"pp":20} [/DATABLOCK] DESCRIPTION: The target is jabbed repeatedly with a horn or beak two to five times in a row.

  33. #33Horn Drill

    Keys: Horn Drill, m032, HornDrill, Horn-Drill

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m032","name":"Horn Drill","type":"Normal","category":"Physical","power":0,"accuracy":30,"pp":5} [/DATABLOCK] DESCRIPTION: The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

  34. #34Tackle

    Keys: m033, Tackle

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m033","name":"Tackle","type":"Normal","category":"Physical","power":40,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: A physical attack in which the user charges and slams into the target with its whole body.

  35. #35Body Slam

    Keys: BodySlam, Body Slam, Body-Slam, m034

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m034","name":"Body Slam","type":"Normal","category":"Physical","power":85,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: The user drops onto the target with its full body weight. This may also leave the target with paralysis.

  36. #36Wrap

    Keys: m035, Wrap

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m035","name":"Wrap","type":"Normal","category":"Physical","power":15,"accuracy":90,"pp":20} [/DATABLOCK] DESCRIPTION: A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

  37. #37Take Down

    Keys: Take Down, Take-Down, m036, TakeDown

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m036","name":"Take Down","type":"Normal","category":"Physical","power":90,"accuracy":85,"pp":20} [/DATABLOCK] DESCRIPTION: A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

  38. #38Thrash

    Keys: Thrash, m037

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m037","name":"Thrash","type":"Normal","category":"Physical","power":120,"accuracy":100,"pp":10} [/DATABLOCK] DESCRIPTION: The user rampages and attacks for two to three turns. The user then becomes confused.

  39. #39Double-Edge

    Keys: Double-Edge, Double Edge, m038, DoubleEdge

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m038","name":"Double-Edge","type":"Normal","category":"Physical","power":120,"accuracy":100,"pp":15} [/DATABLOCK] DESCRIPTION: A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

  40. #40Tail Whip

    Keys: TailWhip, Tail Whip, m039, Tail-Whip

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m039","name":"Tail Whip","type":"Normal","category":"Status","power":0,"accuracy":100,"pp":30} [/DATABLOCK] DESCRIPTION: The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

  41. #41Poison Sting

    Keys: m040, Poison-Sting, Poison Sting, PoisonSting

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m040","name":"Poison Sting","type":"Poison","category":"Physical","power":15,"accuracy":100,"pp":35} [/DATABLOCK] DESCRIPTION: The user stabs the target with a poisonous stinger. This may also poison the target.

  42. #42Twineedle

    Keys: Twineedle, m041

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m041","name":"Twineedle","type":"Bug","category":"Physical","power":25,"accuracy":100,"pp":20} [/DATABLOCK] DESCRIPTION: The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

  43. #43Pin Missile

    Keys: m042, Pin Missile, Pin-Missile, PinMissile

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m042","name":"Pin Missile","type":"Bug","category":"Physical","power":25,"accuracy":95,"pp":20} [/DATABLOCK] DESCRIPTION: Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

  44. #44Leer

    Keys: Leer, m043

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m043","name":"Leer","type":"Normal","category":"Status","power":0,"accuracy":100,"pp":30} [/DATABLOCK] DESCRIPTION: The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

  45. #45Bite

    Keys: Bite, m044

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m044","name":"Bite","type":"Dark","category":"Physical","power":60,"accuracy":100,"pp":25} [/DATABLOCK] DESCRIPTION: The target is bitten with viciously sharp fangs. This may also make the target flinch.

  46. #46Growl

    Keys: m045, Growl

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m045","name":"Growl","type":"Normal","category":"Status","power":0,"accuracy":100,"pp":40} [/DATABLOCK] DESCRIPTION: The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

  47. #47Roar

    Keys: m046, Roar

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m046","name":"Roar","type":"Normal","category":"Status","power":0,"accuracy":0,"pp":20} [/DATABLOCK] DESCRIPTION: The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

  48. #48Sing

    Keys: Sing, m047

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m047","name":"Sing","type":"Normal","category":"Status","power":0,"accuracy":55,"pp":15} [/DATABLOCK] DESCRIPTION: A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

  49. #49Supersonic

    Keys: m048, Supersonic

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m048","name":"Supersonic","type":"Normal","category":"Status","power":0,"accuracy":55,"pp":20} [/DATABLOCK] DESCRIPTION: The user generates odd sound waves from its body that confuse the target.

  50. #50Sonic Boom

    Keys: SonicBoom, Sonic Boom, m049, Sonic-Boom

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    [DATABLOCK] {"id":"m049","name":"Sonic Boom","type":"Normal","category":"Special","power":0,"accuracy":90,"pp":20} [/DATABLOCK] DESCRIPTION: The target is hit with a destructive shock wave that always inflicts 20 HP damage.

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