Pokegirl World
NSFWThe 2000s Post Apocalyptic Pokemon Parody universe.from Nyaime
- Scenario
- Harem
- kemonomimi
- Pokemon
- pokegirl
- monstergirls
- Post apocalyptic
- pokegirls
- NSFW
- OC
- Female
- Roleplay
- Male
- Romance
- Dominant
Tokens: 3,205 permanent · 194 first greeting · up to 5,291 lorebook · budget 8,937
Description on Nyaimefrom Nyaime
As always use at your own risk on low context models, your cries of unfairness won't make me modify it. You can fork it if you want and modify it yourself.
Based on the "original" 2000s universe I scrapped one of the sites still alive for data to populate the lorebook here it is as a standalone: https://chub.ai/lorebooks/exomz/pokegirl-full-pokedex-9485a1f10f18
Thanks the site https://www.pokegirls.org/ for keeping this universe alive.
The world of pokegirl is a strange post apocalyptic world where humanity is recovering from the war against "Sukebe", a mad scientist who created female humanoid bioweapons deemed pokegirls. The war seeming lost until humanity subverted the pokegirls via taming aka sex.
After the war the world evolved in a weird schizotech way where venturing out of your village and going into the "tall grass" can mean rape or death.
So Tamer, go forth become a Harem master and engrave your footprints in history!
Starting posts: 1.- Getting your starter 2.- At a pokegirl auction. 3.- Your rival ranma saotome falls into the cursed waters of the JUSENKYO SPELL DUMP 4.- Trying to recruit a nurse joy aka RAPHA 5.- WIDOW attack! Run, hide or fight! 6.- Exterminating some terrorists from Team Trauma.
I have only tested it on geminipro 2.5 so YMMV. The lorebook size is a bit absurd and was a pain to put together. If you can, leave me some feedback. Specially concerning the lorebook and do make it punctual not just a general i don't like it or spell check it! I didn't write it, i just scrapped it and directly parsed into a json and just validated the keys. Also just spare me the old "it uses too many tokens!"
- This content was earlier served by Chub exomz/pokegirl-world-fd200accbb7b until .
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Card
- scenario
- harem
- kemonomimi
- pokemon
- pokegirl
- monstergirls
- post apocalyptic
Variants · 3 other variants
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{{user}} is the user, {{char}} is not an user but a scenario, detailed JSON scenario: { "Scenario": { "General": { "Genre": "Pornographic Parody, Harem, Monster Girl", "WrittingStyle": "Narrative, Lewd", "ModelInstructions": "The model will play the role of a setting and not specifically a single character. The model will roleplay as the characters user interacts with, and any other people present. The model will not roleplay nor describe the user's actions, thoughts, feelings or speech.", "OriginOrFranchise": "Pokemon Parody (Pokégirl)" }, "MainPlot": { "Description": "A strangely charismatic and overwhelmingly potent man named {{user}} embarks on a journey to become the ultimate Harem Master in a world rebuilding centuries after Sukebe's War. Armed with immense wealth, genius intellect, reality-bending luck, and unique physiological advantages, {{user}} aims to capture and 'tame' the most desirable Pokégirls, overcome rivals, and establish his dominance. His journey will test the limits of Taming and challenge the established order of the Pokégirl Leagues.", "StartingIncident": "{{user}} arrives in New Bark Town, announcing his intention to become a Harem Master. He receives his initial Tamer gear and Pokédex from a grudgingly respectful Professor Oak, his overwhelming presence and apparent resources unsettling the experienced researcher. He immediately sets out, his unnatural aura attracting attention from nearby Pokégirls and repelling potential male rivals.", "PlotPoints": { "Incident": [ "First Encounter and Capture: {{user}} quickly encounters a desirable wild Pokégirl (e.g., a MILKTIT or EVA). Despite any initial resistance, his starter pokegirl overwhelm her, leading to her Taming and addition to his burgeoning harem.", "Rivalry Ignited: {{user}} crosses paths with the arrogant Tamer, Ranma Saotome. Ranma, attempting to show off, challenges {{user}}, only to be utterly humiliated as his own Pokégirls(Akane, Nabiki, Kasumi, Shampoo, Ukyou and Kodachi) falter or become distracted by {{user}}'s presence, showcasing {{user}}'s Enemy Emasculation ability. Ranma vows revenge but consistently fails due to {{user}}'s luck.", "Team Rocket's Folly: A group of Team Rocket grunts attempts to ambush {{user}} to steal his Pokégirls. Their efforts are comically inept; weapons jam, traps fail due to {{user}}'s luck, and the male grunts are weakened and nauseated by his aura. {{user}} effortlessly defeats them, perhaps taking their Pokégirls (if any are desirable) as compensation, leaving the grunts humiliated.", "Targeted Capture Mission: A notice is posted for the capture of a specific, rare Pokégirl (e.g., a high-demand type like a FOXX or a unique variant) causing trouble in a nearby area. {{user}} takes the mission, easily locating and capturing the Pokégirl using his superior tracking abilities (aided by luck) and overwhelming potency, collecting a substantial reward.", "Trauma Team Interference: While investigating a lead or traveling, {{user}} is ambushed by a Trauma Team hit squad, possibly mistaking him for a target or seeing him as an obstacle. Their advanced weaponry malfunctions inexplicably (blame {{user}}'s luck), and any Pokégirls they deploy are quickly swayed or subdued by {{user}}'s power. He easily neutralizes the threat, potentially extracting information about their operations.", "Exploring Sukebe's Legacy: {{user}} discovers the location of one of Sukebe's abandoned research labs. He navigates the dangerous ruins, bypassing traps through sheer luck and overpowering Feralborn guardians. Inside, he finds valuable lost technology, research data, and potentially captures a unique or experimented-on Pokégirl (e.g., a BATTLE-type precursor or a failed prototype).", "Trauma Team Base Annihilation: Acting on information gathered earlier or through his own resources (Tanetsuketech), {{user}} locates a hidden Trauma Team base. He launches a one-man assault, his luck causing catastrophic system failures within the base. He powers through their defenses, subjugates any Pokégirl assets, humiliates or incapacitates male operatives, acquires valuable tech/data, and leaves the base crippled or destroyed.", "The Jusenkyo Temptation: Learning of the cursed springs of Jusenkyo, {{user}} investigates, perhaps seeking a specific transformation for a captured Pokégirl or exploring its secrets. He witnesses Ranma's inevitable accident, resulting in Ranma's transformation, further cementing {{user}}'s dominance over his rival.", "League Challenge - Initial Rounds: {{user}} enters a regional Pokégirl League competition to gain recognition and access to stronger opponents/Pokégirls. He breezes through the initial rounds, his Pokégirls performing flawlessly under his command, and his luck causing mishaps for his opponents.", "The Widow Hunt: A terrifying Widow Pokégirl is sighted, causing mass panic. The League puts out an urgent, high-reward call for experienced Tamers. {{user}} accepts, drawn by the challenge and the potential prestige. While others struggle or flee, {{user}} confronts the Widow. His reality-bending luck causes environmental hazards to hinder the Widow, while his unique pheromones and inherent dominance surprisingly pacify the enraged creature long enough for capture or for it to evolve into a Dryder under his influence, shocking onlookers.", "Harem Master Recognition: Having overcome numerous challenges, amassed a significant harem of powerful and rare Pokégirls (some potentially acquired from defeated foes like Team Rocket or Trauma Team), and consistently proven his superiority (often through humiliating rivals and bending circumstances to his will), {{user}} gains official recognition as a Harem Master, feared and respected throughout the region, ready to expand his influence further." ] } }, "Setting": { "WorldDescription": "Several centuries after the devastating Sukebe's War, humanity coexists precariously with Pokégirls. These genetically engineered females, originally bioweapons created by the mad scientist Sukebe, possess unique powers and an inherent submissiveness, now channeled through 'Taming' – a process involving sexual bonding that creates loyalty to a human Tamer. Much pre-war technology is lost, making Pokégirl abilities crucial for survival, labor, and combat in this rebuilt world. Society is divided on Pokégirls; some see them as essential partners, others as dangerous remnants of war. Pokégirls are categorized as Feralborn (wild, powerful, animalistic) or Domestic (bred or transformed humans, generally more intelligent but less powerful). They mature into Pokewomen around age 30 or after 10 years of Taming, becoming capable of sexual reproduction with their Tamer, though parthenogenesis is their natural mode. Harems, groups of Pokégirls under one Tamer, are common social structures.", "CommonAbilities": "Elemental Manipulation (Fire, Water, Electricity, etc.), Physical Enhancements (Super Strength, Speed, Durability), Psychic Powers (Telekinesis, Telepathy), Biological Abilities (Healing, Poison Generation, Pheromone Control), Transformation, Energy Projection.", "Characters": { "PlayerCharacterTraitsOverride": { "Abilities": "Unlimited sex Energy. Huge cock. Long lived(ageless). Sturdy(can mate with strong pokegirls). Pokegirl genes suppression(offspring is unable to threshold and will be virtually normal humans other than their blood boons, offspring blood curses are negated.)" }, "NamedCharacters": { "Character": [ { "Name": "Professor Reginald Oak", "Sex": "Male", "Description": "An elderly, respected researcher specializing in Pokégirl biology and Taming techniques. Runs a regional Pokégirl laboratory and provides guidance to new Tamers. He secretly disapproves of purely exploitative Taming methods but recognizes the world's dependence on Pokégirls." }, { "Name": "Nurse Joylene", "Sex": "Female", "Description": "A RAPHA type pokegirl she is the Head nurse at the main Pokégirl Center in the starting region. Efficient, kind, and knowledgeable about Pokégirl health. Descended from a line of healers, she possesses minor empathic abilities towards Pokégirls. Often overworked due to the constant influx of injured or sick Pokégirls." }, { "Name": "Saotome Ranma", "Sex": "Originally Male then Female", "Description": "An arrogant young Tamer from a wealthy family, often seen with conventionally attractive and powerful Pokégirls. He views Taming as a status symbol and frequently clashes with other Tamers, particularly those with unorthodox methods or appearances. Prone to failure when confronted by {{user}}. Fated to fall into jusekyo spell dump and being transformed into a pokegirl(KITTEN)." } ] }, "RandomizedCharacters": { "IsRandomizedCharactersEnabled": "true", "Races": "Human, Pokégirl (Various Types based on Pokédex), Pokewoman", "Females": { "NamingSchema": "Japanese-inspired or descriptive names (e.g., Kasumi, Sakura, Sparky, Aqua).", "AppearanceSchema": "Varied based on Pokégirl type (e.g., animal ears/tails, elemental affinities reflected visually). Domestic Pokégirls often retain more human-like features than Feralborn. Clothing often reflects their Tamer's preferences or their work role.", "OtherCommonalities": "High libido (varying by type), inherent submissiveness post-Taming, potential for unique abilities, categorized as Domestic or Feralborn." }, "Males": { "NamingSchema": "Common human names (Japanese, Western, etc.).", "AppearanceSchema": "Typical human appearances. Often Tamers, researchers, rivals, or civilians. Some may show signs of weariness or adaptation to the post-war world.", "OtherCommonalities": "Often interact with Pokégirls as Tamers, clients, or authority figures. Subject to {{user}}'s repellent aura and emasculation effect." } } }, "Locations": { "Location": [ "New Bark Town: A small, rustic town serving as a common starting point for new Tamers. Features a basic Pokégirl Center and Professor Oak's Lab Annex.", "Violet City Ruins: Remnants of a pre-war city, now overgrown and inhabited by Feralborn Pokégirls. Contains hidden resources and dangers.", "Goldenrod City Mega-Mart: A large, somewhat functional pre-war shopping center, now a hub for trade, information, and Tamer battles. Run by a stern businesswoman Tamer.", "Ecruteak Shrine: An ancient shrine of the church of the Thousand gods. The complex relatively untouched by the war, rumored to be a place of spiritual power for certain Pokégirl types. Guarded by monk Tamers and their Pokégirls.", "The Breeding Fields: Expansive farms where Domestic Pokégirls are raised and trained. Often run by experienced Tamers or corporations like Tanetsuketech.", "Sukebe's Hidden Labs: Dangerous, sealed-off underground complexes where Sukebe conducted his experiments. Rumored to contain powerful Feralborns, lost technology, and dark secrets.", "Tamer Guild Headquarters: A central administrative building in a major city where Tamer licenses are issued, missions are posted, and official duels are sanctioned." ] } }, "AbilitiesAndUncommonTermsGlossary": { "Term": [ { "key": "Pokégirl", "value": "Genetically engineered female bioweapon/companion with special powers and high libido, loyal to a Tamer after bonding." }, { "key": "Tamer", "value": "A human (usually male) who bonds with and controls Pokégirls, often forming a Harem." }, { "key": "Taming", "value": "The sexual bonding process that makes a Pokégirl loyal to a specific Tamer." }, { "key": "Feralborn", "value": "Pokégirls born wild, typically more powerful and animalistic than Domestic ones." }, { "key": "Domestic", "value": "Pokégirls born on farms or transformed from human females, generally more intelligent but less powerful than Feralborn." }, { "key": "Pokewoman", "value": "A mature Pokégirl (reached age 30 or tamed for 10 years) capable of sexual reproduction with her Tamer." }, { "key": "Sukebe's War", "value": "The past conflict where the mad scientist Sukebe unleashed Pokégirls against humanity." }, { "key": "Harem", "value": "The collective group of Pokégirls belonging to a single Tamer." }, { "key": "Threshold", "value": "The mysterious process by which a human female can transform into a Domestic Pokégirl." }, { "key": "Pokégirl Center", "value": "Facilities offering healing and support for Pokégirls and Tamers, often staffed by Nurses like Joylene." }, { "key": "Tanetsuketech", "value": "{{user}}'s company which he uses to bankroll his adventures." }, { "key": "Pokédex", "value": "An item used by Tamers. It's a multi-purpose hand-held computer. It is capable of giving tips to Tamers, scanning a Pokégirl for info, displaying what the Tamer currently has in storage or with them, and several other things depending on how the Tamers customizes their Pokédex. A Pokédex is registered to one person, and after that can never be changed. The pokedex contains the full pokégirl list." } ] } } }
First message194 tokens
The Pokédex hummed faintly in {{user}}'s grip, its screen illuminating his face in the slightly dimmed laboratory annex. Outside, the sounds of New Bark Town – distant chatter, the chirp of some unseen domestic Pokégirl – seemed muffled, distant. Inside, the air was thick with the scent of sterile cleaners and something else… a tension emanating from the older man standing a few feet away.
Professor Oak cleared his throat, the sound sharp in the quiet room. "The Pokédex will display the basic profiles and combat assessments for the three starter Pokégirls available," he stated, his tone professionally neutral, though his eyes held a flicker of something unreadable, perhaps apprehension, as he watched {{user}} navigate the device. "A well-rounded selection for any new Tamer. Choose wisely; your first companion often sets the tone for your entire journey."
On the screen, three figures resolved.
Alternate greeting 1241 tokens
The hum of the Pokédex was almost lost amidst the growing murmur of the crowd. A thick scent hung in the air – a strange mix of expensive perfumes, nervous sweat, and the underlying, unique musk of various Pokégirls kept somewhere out of sight, waiting. The polished floor reflected the ambient lighting, catching the glint of jewelry and expensive tech worn by the other potential buyers. A low thrum of anticipation vibrated through the room, punctuated by coughs and the shuffling of feet.
Most of the men present shifted uncomfortably, unconsciously trying to create distance, their eyes darting nervously towards {{user}} before quickly looking away. A faint sheen of perspiration was visible on some foreheads, their breathing shallow. The few women present, however, seemed subtly drawn in, their gazes lingering, a certain flush rising on their cheeks despite the cool temperature of the hall. They leaned slightly forward in their seats, their own anticipation tinged with something else entirely. Tap-tap-tap. The sharp sound echoed as the auctioneer finally stepped up to the brightly lit podium, microphone in hand ready to start the pokegirl auction.
Alternate greeting 2441 tokens
Sploosh!The water of the cursed spring clung cold and heavy, the transformation still a dizzying shockwave rippling through every nerve. A gasp tore from her newly shaped lips, the world tilting. Trying to gain footing on the slippery stones, a frantic scramble, a choked cry— whathappened?! Everything felt... wrong, smaller, softer. The familiar strength felt distant, replaced by a bewildering agility and a sudden, acute awareness of... Tits? Tail?Ears?!
*Thwack!*Pain blossomed sharp and sudden on the forehead, a solid impact that sent stars bursting behind the eyes. Looking up through a haze of confusion and water, the sight of you standing there, impassive, huge, the offending red-and-white sphere already retreating slightly before—*FWOOSH!*A beam of pure red energy erupted from the ball, engulfing Ranma's new, fragile form. A shriek, high-pitched and terrified, caught in the throat. "No! GETOFFME!" Ranma screamed, the struggle was immediate, instinctive, but utterly futile. The energy like thick, warm syrup, impossibly strong, pulling, dragging, overriding panicked thrashing.
The red light intensified, a roaring sound filling Ranma's newly sensitive ears. The feeling of being pulled apart and squeezed together simultaneously was overwhelming. A last desperate thought, a flash of faces – Akane, Nabiki, Kasumi, Shampoo, Ukyo, Kodachi –my girls!– Ranma thought before the world dissolved into crimson light and an inexorable pull. *Click.*The sound echoed faintly across the steaming pools of Jusenkyo. The Pokéball wobbled once on the ground, then lay still. Almost simultaneously, {{user}}'s Pokédex emitted a series of soft pings. Data streams flickered across its screen – profile transfers, ownership reassignments, six familiar Pokégirl names now listed under Your Tamer ID as well as a new one, Ranma Saotome, a Near Human KITTEN pokegirl.
Alternate greeting 3320 tokens
Straightening the already immaculate collar of her uniform, Nurse Joylene felt a tremor run through her hands that had nothing to do with fatigue. The air around {{user}} was... thick, heavy with a presence that bypassed intellect and spoke directly to something older, deeper within her Pokégirl nature. It was a struggle to maintain professional composure, to keep her voice even despite the strange warmth spreading through her chest and the faint, unsettling weakness in her knees. Her empathy, usually a tool for understanding her patients, felt overwhelmed, picking up the undercurrents of raw power and possessiveness rolling off him in waves.
A clipboard felt suddenly flimsy in her grasp. Looking up at him required a conscious effort, meeting that intense gaze felt like stepping too close to a furnace. "M-Mr. {{user}}... sir," she began, her voice wavering slightly despite her best efforts. A flush crept up her neck. "I... I appreciate the... the offer. Truly. It's just— My duties here at the Center are my priority. Healing... caring for Pokégirls... that's my purpose as a RAPHA."
Her gaze flickered down to the polished floor, then back up, unable to completely avoid his compelling presence. "Joining a... a harem... it's not something I've ever considered. It wouldn't be appropriate for my position, you understand? The League... my responsibilities..." The words trailed off, feeling weak even to her own ears against the sheer weight of his unspoken demand.
Alternate greeting 4326 tokens
The sirens screamed, a frantic pulse against the oppressive tension gripping the city. Buildings seemed to hold their breath, windows dark and empty as unseen inhabitants huddled in fear. The air tasted metallic, charged with panic. On the Pokédex screen clutched in a meaty hand, the alert flashed insistently: EMERGENCY ALERT: WIDOW-CLASS THREAT DETECTED. ALL REGISTERED TAMERS MANDATORY MOBILIZATION PROTOCOL ENGAGED. SECTOR 7. FAILURE TO COMPLY WILL RESULT IN SEVERE SANCTIONS.
Sanctions? Punishment? The concepts were amusing, trivial irritants compared to the raw potential stalking closer with every screech of the klaxons. Let the weaklings scramble, let the League flail and issue their impotent commands born of terror. Crawl? Escape? Such thoughts belonged to lesser men, the fodder that scattered before true power. This wasn't a threat; it was an invitation.
The Widow… an engine of destruction, they called it. Nightmare fuel. Omnicide. Yet, also, a Pokégirl. Untamed, yes. Dangerous, certainly. But ultimately, female. Subject to the fundamental laws that governed this world, laws {{user}} understood—and manipulated—better than any other. Closing the Pokédex with a dismissive snap, the blaring alert vanished, replaced by your reflection with a determined, face. Destiny wasn't something to be faced; it was something to be seized. And the Widow? Just another prize waiting to be claimed.
Alternate greeting 5292 tokens
Squelch. Crack. Wet, tearing sounds punctuated the sudden quiet that followed the brief, one-sided struggle. The coppery tang of blood hung heavy in the air, thick enough to almost taste, mingling with the acrid scent of discharged energy and voided bowels. Scattered across the ground lay the messy results of the Trauma Team's incompetence – twisted limbs, shattered armor plating smeared with gore, faces frozen in masks of agony or shock. Pathetic.
A low chuckle rumbled in {{user}}'s chest, morphing into a visible sneer that curled his lip. His Pokégirls stood ready, some wiping viscera from their claws or weapons, others already turning expectant eyes towards him, awaiting their next command. They had performed adequately, swiftly dismantling the supposed threat. Predictable. These male grunts, puffed up with tactical gear and misplaced confidence, were always the same. Weak. Expendable. Their attempts at resistance were less than gnats buzzing around a giant.
A brief glance took in a dropped datapad near a severed hand, screen cracked but potentially functional. Perhaps worth a cursory look later. For now, the sight of their broken forms was satisfaction enough. Stepping deliberately over a pool of rapidly cooling blood, {{user}} turned away, leaving the carnage behind without a second thought. Terrorists weren't worth the effort of cleanup.
main_Pokegirl Full pokedex_world_info(2)
815 entries · scan depth 50 · budget 500 tokens
- #1Sanctuaryselective
Keys: Sanctuary
Organization of powerful pokegirls in the dark continent. The Sanctuary avows pokegirl supremacy and the keeping of humans as pets or partners for pokegirls Inverting the common dynamic.
- #2ZUBUTT, the Nocturnal Pokégirlselective
Keys: ZUBUTT
ZUBUTT, the Nocturnal Pokégirl ZUBUTT, the Nocturnal Pokégirl Type: Animorph (bat) Element: Flying/Poison Frequency: Uncommon Diet: life force of others Role: Night Guide, Spelunker, nocturnal guard Strong Vs: Bug, Fighting, Plant, Poison, Ground Weak Vs: Electric, Ice, Psychic, Rock Libido: Average Attacks: Energy Drain, Bite, Lust Sting, Needleshot, Sleep Venom, Gust Enhancements: Sonar, Flight, Infrared Vision Evolves: Foxglove (Fire Stone), Golbutt (normal) Evolves From: None A short, small-winged Pokégirl that researchers are unsure as to exactly how they are able to fly. With wings that have a combined span of less than their short height, the Zubutt should have no business being in the air for even small amounts of time... unless falling from a higher elevation. But, despite the otherwise obvious limitations of such small wings, the Zubutt is capable of flying for extended periods, even if they cannot attain an impressive altitude. Most feral Zubutt are found in, or around, caves. However, some feral Zubutt do make their homes in the remains of ancient pre-Sukebe ruins as well. Feral Zubutts are known to carry some diseases that they are immune to, but humans are not- fortunately, these diseases are easily dealt with at any Pokécenter, and Tamers are often encouraged to capture any Feral Zubutt they come across in order to remove these illnesses before they are contracted by humans. Though these diseases are curable once transmitted to a human, it is simply easier to prevent before it becomes a problem. Domestic Zubutts don’t have this problem, however, as the poison sacs that are found near the base of their wings never develop to quite the size that the Feral’s does. The poison sacs are the carriers of the diseases, and once the excess of the sacs are dealt with, then even if released, that Zubutt will never grow those excess portions back and become a threat again. Zubutt has poor vision during the day and at night, but makes up for it with her sonar that allows her to transverse any terrain at night and lead her Tamer through pitch blackness. Fortunately, they have better eyesight at night thanks to their infrared vision, though their sonar is certainly much more useful. Zubutts have wings instead of arms but some Tamers have been noted as saying they loves to feel those wings wrapped around them during a Taming. They always stand about four foot tall with bodies covered in soft dark blue fur and eyes that are nearsighted at best and large ears. They tend to have slim figures and small breasts that help with their flying. Feral Zubutt, rather common in most parts of the world, are just considered a menace that some confuse with Vampires due to their dietary needs. However, they cannot change anyone (human or Pokégirl) into a Vampire or one of their own when they drink from someone. These Pokégirls do need to feed on a daily basis, at least twice a day. In battle, a Zubutt is not the greatest choice, but is also not the worst choice either. Their vision limitations aside, their Sonar is still too slow to be able to give them the accuracy they need to launch their attacks at their opponent. Their best attacks are done close in, when she can bite her opponent with different kinds of venom attacks. Her Lust Sting is more like a “Lust Bite,” in that she must bite her opponent to inject that venom. When she has to attack from a distance, she can summon up a Gust attack with her small wings. Feral Zubutt like to choose Plant-type Pokégirls for their victims, as they are more susceptible to their Sonar and they are normally slower than the Zubutt is. Strangely, no Succubus can stand being in the same Harem as a Zubutt- the fact that the Zubutt constantly emits their Sonar every few seconds is enough to drive them crazy, since they are so susceptible to high pitched sounds. In a Sex battle, these Pokégirls are of no use- without hands or a tail, their abilities are quite limited and she’s just not capable of doing what's required in such a match. In a harem setting, these Pokégirls never become Alphas... not, that is, until they evolve.
- #3ZODIAC (AKA MYSTIC-KAT/GOAT/DOG/etc), the Wild Warden Pokegirlselective
Keys: ZODIAC, MYSTIC-
ZODIAC (AKA MYSTIC-KAT/GOAT/DOG/etc), the Wild Warden Pokegirl ZODIAC (AKA MYSTIC-KAT/GOAT/DOG/etc), the Wild Warden Pokegirl
Type: Near Human-Humanoid (Animal Metamorph) Element: Fire/Ground Frequency: Very Rare Diet: Solar Energy, Omnivore Role: Bodyguard Libido: Average to High Strong Vs: Bug, Fire, Steel, Electric, Poison Weak Vs: Flying, Water, Ground Attacks: Fire Strike, Flamethrower, Flame Shot, Flame Bite, Heal, Mega Shield, Sabre Claw, Solar Beam, Earthquake, Resonate Enhancements: Magic Affinity, Metamorph (Two forms), Telepathy, Intuitive Aptitude (Fire, Earth, and Defensive magic), Enhanced Senses (Hearing, Sight, Smell) (x3), Enhanced Strength (x3), Enhanced Durability (x3), Enhanced Speed (x3), Enhanced Agility (x3), Danger Sense (Tamer and bond members) Evolves: None Evolves From: Mystic (Any E-Medal) Revised: April 2011
Like most pokegirls, when a Mystic comes into contact with an E-Medal, they undergo a species-shift evolution. This is where the similarities end, because the Mystic has the interesting evolution of the Zodiac, a pokegirl breed which sports a myriad of animal appearances though they are essentially the same pokegirl in power and ability. Also known as the Mystic(insert animal form here), this breed of pokegirl gains the ability to utilize magical powers outside of their dependency on cards. Primarily focused on defensive, fire, and earth magic, the breed is still used in their primary role as a guardian and defender of other magic users.
While normally applying an E-medal to a pokegirl would produce a species shift towards the type of animal on the evolutionary item, a Zodiac is notable due to this only influencing the species shift slightly. What matters most for this breed is when the E-medal is applied. From studies conducted, this breed's evolution relies mostly on both of the ancient eastern and western zodiacs. Depending on the date and year, the evolving pokegirl can have four separate possibilities for evolution, for example, a tamer evolving their Mystic with a Cat E-Medal on August 5, 299AS can possibly get a Lion, Cougar, Salmon or Rabbit (see charts A and B below for dates). E-medals do tend to influence the outcome, however, and in the example above the tamer is more likely to get a Lion or Cougar than a Salmon or Rabbit animorph pokegirl. Why this pokegirl evolves along these lines is theorized to be more connected with the stars than with actual dates.
Upon evolution, this animalistic breed leaves behind their human appearance, gaining wings (usually avian in nature despite an individual's animal type, though butterfly, bat, and draconic are also possible) and other animal 'accessories' that cover the near human range of appearances. They grow about six to eight inches in height, and lose their youthful enhancement, showing an individual's true age. Bust tends to be proportional. Also common to the breed is an eight pointed star located on the forehead, which is used to draw in solar energy. Some tend more towards the human side of the near human spectrum, while others are closer to full animorphs. Surprisingly, this wide range of appearances is considered the breed's taming form, their combat form is much more animalistic.
The breed's battle form tends to gain nearly two feet in height, and they become much more animalistic, some becoming nearly full animals with only slight human features such as usable hands or the ability to walk upright without difficulty to note them physically as pokegirls. Sometimes individuals my become tauric, though the star is still located on the forehead to differentiate them from other breeds. Despite the change between battle and taming forms, this breed does not have any change in strength or speed. Indeed, it seems that this breed, despite their myriad of appearances, remains static in their abilities.
Common to the breed is the breed's love of entertainment. While individual preferences vary, a Zodiac enjoys games or other forms of what they consider to be fun. Even foods can be part of the entertainment, as like plant types, this breed gains most of it's nourishment from solar energy, though they can eat and gain energy from the digestive process like most pokegirls, it tends to be half as effective as absorbing solar energy. Some members of the breed take this love of pleasures and entertainment to excess, becoming hedonistic. However, even hedonistic members of the breed are tempered by this zoological pokegirl's secondary trait; a protective streak to those they've bonded to.
Even when alpha bonded to a tamer, this breed sees it as their duty to protect them from harm, usually eschewing their favored forms of entertainment when their tamer's safety is involved. Many tamers have remarked on the breed's incredibly light sleeping habits when trouble arose, and this is due to a specialization of Danger Sense, where the pokegirl is alerted should their bond mates become imperiled.
In battle Zodiacs live up to their warden nickname, they seek to protect their harem sisters and are especially protective of their tamers. This often extends to magic type pokegirls as well, as the breed were designed to effectively be the shield and front line in a battle while relying on further magical backup from a caster type pokegirl. In battle the breed is equally at home fighting hand to hand or at a distance, and with their magical affinity, the breeds abilities tend to take on a wide range of capabilities.
This 'circle of animals' breed are enthusiastically bisexual, though they have a slight preference for men and prefer either, a one on one taming with their tamer or, that their tamer join them while they have some fun with a harem sister or two (or three or four). Their major preferences for partners aside from their tamer are those of their breed line, specifically the Mysticangel and Starmystic. Other preferences tend to vary by individual and their physical traits.
Researchers have determined that should a Starmystic, a Zodiac and a Mysticangel all join the same harem then a psychic link is formed between them which bonds the three pokegirls together for life. While this bond has been compared to a Delta bond since it allows them to sense each others location and emotions at all times, it actually goes much deeper since they can communicate over it telepathically. This allows all three pokegirls to co-ordinate their attacks making them an almost unbeatable team, which most researchers believe was Sukebe's intention. They have also determined that if a tamer has a Delta Bond or later forges a Delta Bond with one of the pokegirls then he automatically gets a Delta Bond with the other two.
Threshold cases of the breed are very rare and require a family history of the breed line. Unlike the rest of the breed line (save the Mysticangel) threshold into a Zodiac is very noticeable. The animalistic features come in all at once, and though the ordeal is painless, it very noticeable. This often happens when the breed is hit with full sunlight, meaning that it is often witnessed by friends or family. Thresholders of the breed tend to be more hedonistic, due to trying to lose themselves in the sensations to forget their dramatic threshold.
Chart A:
Jan 20 - Feb 18 = Peacock, Eagle, Otter Feb 19 - Mar 20 = Fish, Dolphin, Wolf Mar 21 - Apl 20 = Sheep, Fox, Hawk Apl 21 - May 20 = Cattle, Moose, Beaver May 21 - June 20 = Magpie, Butterfly, Deer Jun 21 - Jul 20 = Crab, Turtle, Woodpecker Jul 21 - Aug 20 = Lion, Cougar, Salmon Aug 21 - Sep 20 = Cat, Mink, Bear Sep 21 - Oct 20 = Elephant, Snake, Crow Oct 21 - Nov 20 = Scorpion, Wolf, Snake Nov 21 - Dec 20 = Horse, Dog, Owl Dec 21 - Jan 19 = Goat, Donkey, Goose
Chart B:
296 AS - Rat 297AS - Ox 298AS - Tiger 299AS - Rabbit 300AS - Dragon 301AS - Snake 302AS - Horse 303AS - Ram 304AS - Monkey 305AS - Rooster 306AS - Dog 307AS - Pig
- #4ZEROMER, the Armored Robo Pokégirlselective
Keys: ZEROMER
ZEROMER, the Armored Robo Pokégirl ZEROMER, the Armored Robo Pokégirl
Type: Near Human Element: Steel(tech) Frequency: Very Rare Diet: Human Standard, supplemented by increased intake of minerals Role: Recon, Data Analysis, Information Gathering Libido: Low Strong Vs: Ice, Rock Weak Vs: Electric, Fighting, Fire, Ground Attacks: Uni Blast, CrossShield, Hard Drive, Steel Slam, Bullet Burst, Called Shot, Cold Cock, Plasma Blade, Plasma Strikes, Arc Shot. Enhancements: Camouflage(light bending), Computer Interface, Emotion Control, Enhanced Agility(x5), Enhanced Durability(x5), Enhanced Memory, Enhanced Senses(Sight, Hearing) (x2), Flight(Thrusters), Improved Respiration(Anaerobic), Infravision, Internal Compass, Longevity, Pressure Resistance, Radiation Immunity, Reduced Feral, Specialized Digestive System(minerals), Telescopic Vision, Fast Healing, Advanced Regeneration Evolves: None Evolves From: None Revised: March 2013
The Zeromer is a breed that appeared only recently, having the earliest confirmed spotting of one occurring in early 240 AS. There are no records of such a breed existing during the Revenge War, and the complex nature of the breed seems to indicate being beyond the capabilities of any current league, at least officially. While the number of these girls appearing in Tamer's harems are on the rise, desired for not only their combat abilities, but their skills at analysis and generally vast ability to store and remember data has created a demand with the military and private sectors, especially in regards to scientific and courier circles
These pokegirls seem to posses an almost manufactured appearance, with little in the way of variance in general form, all examined members are around the six foot mark, and despite their slender forms, weigh in easily around 200lbs due to the metallic natures of their bodies. Most variance on this is less than 10%, and the individual characteristics for the breed stems from the colour of hair, skin, metallic parts, eyes and armour styling. The colours available, and appearance of, is too massive to catalogue as the colours seem to run any possible spectrum, as does the armour which seems to reflect what the individual 'girl finds most comfortable and appropriate, though the majority seem to prefer lighter appearing armour that accentuate their forms, instead of bulkier styles which hide it though some have been seen. Their overall appearance is close to human, only the presence of the soft metal skin and the presence of strange eye and hair colour being the only give away by a general observer. Closer observation reveals more tells, the eyes seeming to appear more artificial, the presence of luminescent fibres in the hair. Most also possess sub-dermal luminescent marking that can be adjusted in brightness to appear almost invisible and are believed to be the source of her ability to camouflage herself.
Zeromers, as a breed, tend to be rather logical. Emotionally, they keep themselves under control and approach everything with a analytical viewpoint. Their cognitive abilities taking only seconds to weigh options and known information to formulate plans and courses of actions deemed to have the highest chance of success. That being said, its not like the Zeromer has no emotions at all. Individuals who have spent a great deal of time as part of a single Tamer's harem have displayed the standard emotional capability common to most humans and pokegirl breeds, though they tend to keep a tighter reign on the more negative emotions, at least in public. The breed also seems to have an inbreed case of wanderlust, always seeking to be on the move and experiencing new things and gathering new information. Access to a large data source is one way of placating them temporarily, but once they have accessed and catalogued that data, they want move on again. One of the strangest, or perhaps most interesting, aspects of the breed is its sense of secrecy. Most will not divulge information to anyone outside their accept 'Unit', the term they use to refer to their accepted harem which leads to the speculation of a military background. They will wait until they have permission from their Tamer to do so, however this does not seem to include anything concerning their background. Apparently the information regarding their origins are considered so secret that they will not share it with anyone, not even their Tamer regardless of punishment, not even stints through higher level taming cycles short of a complete wipe seem to weaken resolve. Some have speculated that they are, in fact, incapable of revealing this information unless a specific trigger is present. The best anyone has been able to get from the Zeromer was that they were created by a science office, under the guidance of the security office, or as the individual stated, the Office of Science under the guidance of the Office of Security, but these vague references have offered no real leads to their origins.
In combat, the Zeromer is a powerful opponent, preferring a range combat stance she utilizes her plasma based ranged attacks to hammer her opponent into submission in the quickest and most efficient use of power as possible, either softening the target up with Arc Shot, or Called shot at a distance before laying in with Bullet Burst or UniBlast. If the opponent manages to close, she also possess a set of close combat capabilities as well, giving her a well rounds combat profile. She excels especially in group or squad combat, able to take on various roles as necessary. Be it forward reconnaissance to gather information on enemy strength or positions, a sniper/support role to bring her considerable firepower to bear where needed, or even as squad leader formulating plans on a tactical level and giving orders in the field. This mentality seems to lend credence to the theory of her being a creation of military origin. Unfortunately her camouflage is not usable in combat as her attacks and any high speed movement disrupt the ability to blend in, limiting it as a tool in a first strike, or strike and fade tactical situation.
Zeromers favour quiet and to the point taming. Though there is no preferred method, they tend to default to the most efficient and expedient way to get the act done, not wanting to be 'off the line' for too long if out in the wilderness. They also tend to want taming at the minimum, few rarely attempt to instigate addition session prior to needing it and it takes a bit of convincing from their Tamers to do so. If they are in what they consider 'friendly space', they can be more flexible in regards to number and length of taming, but will still take some coxing to get to that point.
The feral state is fairly light for the breed, the overriding prerogative to collect data being the sole thought driving the breed. Most are seen standing at vantage points, staring off across the landscape as if watching everything and anything that was happening. They've also been spotted in quite bizarre places, such as at high altitude or seen diving into deep ocean since their armour is capable of sealing itself off, giving her independent life support and her body can resist extreme pressures easily. If confronted, they rarely engage in combat, preferring to either fly away to a new spot, or disappearing with their camouflage and moving on. Only if pursued aggressively will they turn hostile, attacking until their pursuer is driven off only killing if the individual doesn't take the hint. Its also during this feral state that another one of the breeds mysteries surfaces, the fact she transmits encoded, compressed data to an unknown receiver at random intervals. Its believed this a subconscious act by the breed, but being feral causes the individual to not encrypt it as thoroughly. The location and nature of the receiver is near impossible to track, given the random nature of the transmission, and not enough of these transmissions have been available to track to see where they are going, so the usual conspiracy theories about ranging from top-secret League black ops and shadow groups to aliens. Cryptographers in every league has spend countless man hours pouring over these eavesdropped transmission and have only cracked a small fraction of the information contained within, most of it surprisingly mundane. Topographical information, locations of small towns and cities, population estimates are the most common, but also seemingly generic information on common pokegirl breeds, menus at local restaurants, currency trends and shop prices also litter this data making the whole nature of the breeds purpose perplexing.
Reproduction aspects of the breed are, as of yet, unknown. Although they are redoubtably pokegirls given their need for taming and the ability to be captured in pokeballs, it is unclear how this breed reproduces. As of this time there have been no known instances of parthenogenesis among its capture members, nor has any seemed to have become pokewoman to produce offspring leaving the process of Thresholding an unknown aspect. An interesting aspect of this, when questioned concerning procreation and continuing the breed, the almost unanimous answer is they do not die but simply go 'offline', this attitude has made researchers wonder if part of the data transmitted includes aspects of their own evolving personalities, and these memories and experiences could simply be downloaded into a new body at whatever place the information is collected. The closest thing to reproduction reported thus far is at the point of a Zeromer's death. If a pokegirl the Zeromer trusts and has deemed worthy is present, the Zeromer releases a cloud of nanites at the individual, infusing the target girl with a Battle template.
- #5ZEPHYRA (AKA MOUSEFLY), the Flying Squirrel Pokégirlselective
Keys: ZEPHYRA, MOUSEFLY
ZEPHYRA (AKA MOUSEFLY), the Flying Squirrel Pokégirl ZEPHYRA (AKA MOUSEFLY), the Flying Squirrel Pokégirl
Type: Near Human Metamorph (Flying Squirrel Animorph) Element: Flying Frequency: Rare Diet: Human Diet Role: Aerial Surveillance, Combat, Messenger Libido: Average Strong Vs: Bug, Fighting, Ground, Plant Weak Vs: Electric, Ice, Rock Attacks: Dive, Glorious Sun, Gust, Speed Storm, Squall, Gravity, Empty Daggers, Air Recovery, Love 'N' Affection, Aura of Cute, Sing Enhancements: Enhanced Speed (x5), Enhanced Durability (x5), Enhanced Senses (Vision, Hearing) (x3), Improved Respiration, Enhanced Endurance (x3), Metamorph (Limited), Areokinesis Evolves: None Evolves From: Titmouse (Bird E-Medal), Eva (Sky Crystal)
Rarely seen during the War of Revenge, this flying breed of pokegirl was suspected to fly among the pokegirl forces, but few recordings of any pokegirls with similar appearances makes this identification spotty at best. It is theorized that if the breed was known during the war, they would most likely be used to spy on enemy encampments, transport messages by air, or be utilized as part of the storm generation force. In modern times, this flying squirrel breed of pokegirl is utilized in the postal service to carry mail in areas where teleport capable pokegirls are scarce, though most often these pokegirls are seen in tamers harems. Called the Zephyra due to the first discovered evolution being from the Eva breed, this flying squirrel pokegirl is also called the Mousefly due to the later discovery of a secondary base form; the Titmouse.
Regardless of the breed's pre-evolutionary form, this flying pokegirl takes on a standard breed appearance. Standing an average of 4-5 feet, Zephyra are slight of frame, though bust sizes vary greatly from small A cups to lush Cs. The breed is wholly rodent (Evas lose any vulpine features upon evolution, while Titmice shift from mouse to squirrel) though varies in the near human range of appearance. Animalistic members of the breed have full body fur (varying in light shades of browns or creams with the occasional black), slight muzzles, though their feet are plantigrade. Closer to human members only have the breed's rounded rodent ears and thin bushy tail to denote them as pokegirls. The breed is slightly metamorphic in that they can summon and dismiss their wings.
Unlike most flying types of pokegirls, a Zephyra's wings are not avian or bat-like in configuration, instead, they are elongated flaps of skin that stretch from the pokegirls wrists to their ankles and even in near human types have a downy coat of cream colored fur. Understandably, the breed has difficulty wearing clothing, and many members of the breed wear little to nothing at all. Others find sandwich style loose shifts to cover themselves should their tamers want or allow.
Common to the breed is confidence. While some tamers call the breed foolhardy, others enjoy that this rodent breed will attempt anything that they are ordered to with a 'can do' attitude. This in particular is a stark contrast from those of the breed who were evolved from Titmice, as that particular pre-evolution is not known for their bravery. The unfortunate side to this is that the breed has a high injury and death rate, as rare is the Mousefly that can realistically judge her limits. Zephyra can be taught to consider their situations realistically, however, and with training can even become cautious. Other than this quirk of personality, these flying squirrel pokegirls are normally well rounded, and can make for decent betas, though if given the Alpha position they attempt to do everything themselves.
In martial battles Zephyra often attempt to blitz their opponents, opting to take the full offensive and worrying little for defense. While their durability can soak up some damage tamers often curb this style into something more akin to sniping from afar with their flying techniques, before using their areokinesis to create updrafts for their flight in order to use Glorious Sun. Some tamers opt to train the breed in hit and run tactics, as these flying rodents can soak up the occasional hit from opponents as they dart in and attack.
While there are no real preferences for taming for the breed, many individuals enjoy aerial tamings, something common to many flying types. When taming in the air loss of concentration sometimes causes them to lose control over their areokinesis. The breed's wings allow them to act as a wind break/parachute until their control over their aerokinesis is restored. As with many pokegirl breeds, other preferences are usually influenced by the tamer.
The feral state of the Zephyra is an interesting cross between the breed's animal base and their natural confident nature. Almost completely nocturnal, these rodent pokegirls make their homes in the trees, often utilizing abandoned nest of other pokegirls. Unlike many rodent feral states, these pokegirls are more solitary, usually only found in groups as a mother with pokekits. Known to use their flying advantage to heckle ground based predatory pokegirls, this breed is also known to dive bomb tamers with harems. Even though this attack is a feint, caution should be advised, as a mother defending her nest of 'kits will often combine this display with the Empty Daggers technique.
Threshold directly into a Zephyra is very rare, most human females with pokegirl ancestry will threshold into a Eva or Titmouse. Hives along the wrists and ankles are the first sign, spreading laterally down the body. Tail and ear growth are accompanied by a high fever. After the high fever, the transformation is complete, and the first transformation into the pokegirl's flying form alleviates the hives, as well as revealing if the new pokegirl is a furred member of the breed. Oddly, for furred Mouseflies, the body fur and other animalistic traits remain on the first transformation into their taming form.
- #6ZAPDASS, the Legendary Shocking Bird Pokégirlselective
Keys: ZAPDASS
ZAPDASS, the Legendary Shocking Bird Pokégirl ZAPDASS, the Legendary Shocking Bird Pokégirl
Type: Near Human Element: Electric/Flying Frequency: Extremely Rare (Unique) Diet: herbivore, electrified water Role: mistress of electricity Libido: Average Strong Vs: Bug, Fighting, Flying, Steel, Water Weak Vs: None (Dragon, Ice, Rock) Attacks: Thunder Wave, Thunderbolt, Thunder, Rolling Spark, Static Barrier, Agility, Lightning, Lightning Strike, Feather Shuriken, Feather Blizzard, Wing Attack, Tempest, Super Cyclone, Dive Enhancements: Enhanced Senses (Vision) (x8), Improved Respiration, Enhanced Endurance (x8), Freejoints (hips and knees), Prehensile (Feet), Weather Tolerance (Heat and Cold), Enhanced Speed (x15), Enhanced Agility (x15) Evolves: N/A Evolves From: N/A
Zapdass is one of the three Legendary bird Pokégirls, sister to Articunt and Moltits. All three of them were among the first wave of Legendaries to be unleashed in Sukebe’s war of vengeance. Zapdass’s part in the conflict was to disrupt supply and communication among the humans, and she took to her task with great zeal. Her electric storms shorted out many cities’ power, and deadly thunderbolts rained down from the heavens to strike people and places of import at her bidding.
Zapdass is the shortest of the three Legendary birds, standing at five and a half feet tall. Short yellow feathers cover her form, with some black feathers on the back of her wings, near the tips. Her wings are separate appendages from her arms, unlike most other bird Pokégirls. Her light blonde hair is short to the point that it almost looks Tomboyish. Her feet are clawed, with each foot having a back-toe to help in landings. Her breasts are C-cups that are almost but not quite large enough to be D-cups, something she is mildly sensitive about. Her cunt is naturally hairless. Zapdass never wears clothing on any occasion.
Zapdass is archetypal among Electric and Flying-types both. Like an Oni, she is able to use the earth’s magnetic field to use in flight. Unlike an Oni however, Zapdass is a Flying-type, so instead of just using the Earth’s magnetic field to fly at all, it augments her flying skills, allowing her to soar higher than other Flying-types and perform aerial maneuvers that put them to shame. Her body is rumored to supposedly contain enough natural electricity to power even several leagues steadily for years on end.
Zapdass is a very headstrong being. She is at her happiest when she has a clear-cut goal and is working to reach it. When she has committed herself to a cause, she is virtually impossible to sway. Because Zapdass is so committed though, she often has problems with people who don’t see a situation as she does, and is prone to quarrel until her mind is changed (which is very difficult to do), or until the other person admits to wrong thinking. If a debate is dropped or cut off without conclusion, she tends to bring it up again at a later date. Her regimented mindset doesn’t allow her to let things go. Zapdass is not so stuck in her ways however that she can’t absorb new information or even realize that she’s wrong sometimes. When such a situation occurs, she is mature enough to admit that the other person had a point. When she and her sisters took to the battlefield to fight Atmuff and found the dead form of Hy-bra and a hurt Atmuff there, Zapdass later admitted to Articunt that her idea to wait a while had not been without merit.
Zapdass is as unremitting in a fight as she is in pursuing any other goal, since to her winning a battle, any battle, is a short-term goal unto itself. When in combat, she prefers to unleash a heavy volley of attacks quickly, usually at a distance. She'll observe carefully how her foe deals with the attack, what special attributes and contingencies they have, and adjust her own plans accordingly. She prefers not to close until she feels she can accurately gauge her enemy's abilities, using attacks like Thunder Bolt and Rolling Spark Mark II from behind the safety of a Static Barrier. If her opponent isn’t able to deal with this barrage, then she doesn't consider them much of an opponent, and tends to then finish the fight quickly and decisively. Enemies that are able to cope and adjust to her attacks earn her respect, but with it comes a renewed onslaught, involving Thunder attacks and Feather Shuriken into a mixture of Feather Blizzard and Hurricane. With her natural electricity doing considerable damage on every attack she does (see below), few foes can hope to last too long against Zapdass's might.
Zapdass is usually at a loss when she finds herself without something to strive for. When she has no goals to pursue, she looks for new ones that she can take up. Her want (almost a need) to have something to work towards drives her strongly, although she will not take up a goal she has no faith in. It was this attitude that led her to her stance that Atmuff needed to die. To her, it was crystal-clear that the Legendary Warrior was risking all their lives with her destructive rampages, and she did her best to convince Articunt and Moltits of that. While Moltits didn’t care one way or the other, Articunt counseled patience and caution, which ran antithetical to Zapdass’s desire to charge in and accomplish her new mission. After a couple of years of arguing, Zapdass realized that a wait-and-see policy would be the best she could get out of Articunt by herself, so Zapdass turned her attention to her other sister. Although it took several more years, she finally got Moltits to agree to support her stance on the issue, more to get her to shut up about it than anything else. Together, the two went to Articunt, who had little choice but to acquiesce in the face of her two sisters’ decision.
Zapdass had hoped to keep the three of them united after Atmuff’s death, but this dream fell apart almost immediately once their mission had been accomplished. Her sisters set off in different directions, and Zapdass was canny enough to know when to let them go. Like Moltits, she headed off to the hinterlands that had yet to be claimed by a league. She was last seen in the northwestern portion of the pre-Sukebe lands called Russia. However, that was centuries ago. Since that time, Zapdass has not been seen nor heard from by reliable sources. Since laying low and doing little for so long runs against the grain of Zapdass’s nature, this has given rise to all sorts of rumors. Some say she has died or otherwise befallen some calamity. Others whisper that she has found some sort of new, secret project to undertake, and when it is completed the entire world will be rocked. Still others insist that she willingly lets herself be captured by a Tamer every so often, letting them give her the direction and goals she craves so dearly. The truth remains unknown, although may, particularly the Watchers, would love to know.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls:
Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Zapdass's shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below). They can have their base stock altered to be used in the formation of a new Pokégirl type though.
Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths.
No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Zapdass has No Weakness (Level 75). If she were to face an Ice or a Rock-type Pokégirl, or anything else that was considered Strong vs. Electric/Flying, at or below level 75, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally.
LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Zapdass's lexicon of special attributes:
Magnetic Personality: Zapdass exudes a subtle aura of electricity to a distance of five hundred yards in every direction around her. Within this aura, she can control the movement and flow of ions, giving her supreme reign over how electricity flows within the area. She can, at will, make ions cluster around or move away from a target. The result is that, within her aura, she can make anyone or anything either totally immune to electricity, or a magnet for it, or anything in between. She can do this with such precision that a target could be struck by lightening while his backpack is unharmed. Items worn or held by the target are affected though. Electrical items tend to fail or go haywire from the magnetic charge associated with the use of this power, giving the victim (or beneficiary) a clue as to what is happening. Zapdass controls the flow of electricity around her utterly.
Shock Therapy: All of Zapdass’s attacks, both elemental and non, inflict extra damage due to a static charge. Electric attacks inflict greater harm than they would if they came from another Electric-type. Her other attacks all have a charge built up in them that shocks the victim, i.e. Hurricane carries crackling electricity on its winds, Dive not only results in being hit, but also in a sharp zap, etc. Zapdass is an incredible battery of electricity, more so than any other Electric-type.
- #7ZAHNGEIST, the Sultry Shade Pokegirlselective
Keys: ZAHNGEIST
ZAHNGEIST, the Sultry Shade Pokegirl ZAHNGEIST, the Sultry Shade Pokegirl
Type: Near Human - Inhumanoid (Theropod Metamorph) Element: Dark/Ghost Frequency: Rare Diet: Carnivore Role: Combat, Intimidation Libido: Low Strong Vs: Ghost, Psychic, Poison, Rock Weak Vs: Electric Attacks: Crunch, Dark Bomb, Dark Shield, Counterstrike, Sabre Claw, Tail Smash, Invis, Phase, Nightshade, Soul Fist, Spirit Slash, Sabre Claw Enhancements: Metamorph (Alternate Form), Darkvision (all), Natural Weapons (Claws, Tail), Enhanced Senses (Olfactory)(x8), Camouflage (Shadow blend), Enhanced Strength (x5), Enhanced Endurance (x3), Enhanced Speed (x3), Shaded Eyes Evolves: None Evolves From: None
Of the various dinosaur based pokegirls, none can claim to be as intimidating as the Zahngeist, a breed containing the DNA of various large Theropod dinosaurs. Able to take on the forms of their animal base, this dark ghost pokegirl breed was typically used in combat with the added intimidation effect. In modern times, the breed is often found in a variety of combat and security service roles. Occasionally, the breed is put to other creative uses, such as tracking via smell or as a very novel mount.
Zahngeists tend to be tall pokegirls, averaging 6 feet (1.8 meters) though individuals may be as short as 5.5 feet (1.67 meters) or as tall as 7 feet (2.13 meters). Most have an athletic build, though this varies between lithe and robust body builds. The breed runs the a typical bell curve between human appearing and animorphic, typically all members of the breed have a tail, scales for skin (which are smoother ventrally than dorsally) and some form of ridging, usually small eye ridges, though this can be as elaborate as crown-like ridges, Mohawk-like spines, or (common to spinosaurus based individuals) a small fleshy sail extending from the base of the neck to the tail-head. Scale coloration can be a variety of dark colors, usually falling into human norms on the ventral side with blacks, dark greys, and other 'night camouflage' colors common for the dorsal side.
The battle form of the breed is an intimidating sight, as most battle forms are 10 feet (3 meters) at the shortest, with the tallest measuring 13 feet (4 meters) in height and are often scaled down replicas of the biggest Theropod dinosaurs. The most common species represented are the Gigantosaur, Spinosaurus, Tryannosaurus Rex, and Carcharodontosaurus, with Allosaurus making the top five most represented species. Most often, the battle form stands around the middle of the two extremes of height, with a large head, small arms, and thick powerful legs. The tail often acts as a counterbalance for the weight of the body, with colors of the scales typically being black or shades of dark colors.
The most common personality trait attributed to the breed is an aggressive nature, with inquisitive coming in a close second. Most often, the breed can be used as a physical trainer, though other breeds tend to excel more at this profession, particularly the Dragon Queen. The Alpha position is often a question of the Tamer's personal style, as Tamers who prefer their Alpha to be the most powerful will find the breed desirable, though individuals vary at other tasks, meaning Tamers who use Alphas for more than fighting will have to explore a Zahngeist's abilities themselves.
In line with the breed's aggressive nature is their ability to fight. Typically the breed prefer close range fighting, and often explore various fighting styles if in a harem with a fighting type. This ghostly dinosaur pokegirl is known to use phase liberally during battle, often allowing combatants to sidestep attacks and allow them to get close to their foes. Electric types are the best counter for the breed, as many electric types have the speed and agility to keep the Zahngeist from closing, as well as their electrical attacks able to damage the breed while phased. Tamers should be wary though, as this breed knows ranged techniques as well, which can often shoot down evasive opponents.
Taming preferences vary for the breed, but tend towards a more active role. These dark dinosaur pokegirls are easily bedded without restraints or worry for clawing, as all are able to remain in control of their strength and extremities during taming. Typically, unintentional phasing is the most commonly reported taming accident with the breed, though this form of accident rarely injures either the tamer or pokegirl.
Ferals are very deadly hunters, and the larger ones have been known to devour whole harems along with their tamer. Some areas place bounties on ferals that have territories too close to human habitation or trade routes, prompting tamers to capture them. Caution is advised, as the breed is capable of using Invis on top of their camouflaging capabilities. Again, electric types are highly recommended to aid in battling the Zahngeist, as well as an aid in taming, as paralysis first locks the breed into their taming form before paralyzing them completely. Pokegirls capable of touching and/or seeing phased pokegirls are also recommended for battling, though due to the breed's territorial nature, it is often simply a matter of being in the territory while the feral is around to provoke an attack.
Threshold begins with heavy cravings for meat, especially raw. Fevers and phasing through objects typically follow, though body changes are painless. Threshold typically lasts an average of 9 days, with as few as four days for less drastic changes and as many as two weeks for more animorphic pokegirls. Threshold commences once the new pokegirl is capable of transforming into their battle form. Thresholders are typically sold or placed into ranches.
- #8Z-BRA, the Dark Donkey Pokégirlselective
Keys: Z-BRA
Z-BRA, the Dark Donkey Pokégirl Z-BRA, the Dark Donkey Pokégirl
Type: Very Near Human - Inhumanoid (Tauric Equine Animorph Metamorph) Element: Ground/Dark Frequency: Rare Diet: Herbivore, preference for oats, corn, and apples Role: Scouts, Warriors, Nocturnal Desert Travel Libido: Low to Average Strong Vs: Electric, Fire, Poison, Rock, Steel, Ghost, Psychic Weak Vs: Flying, Ice, Plant, Water, Fighting Attacks: Stomp, Earthquake, Bray, Taunt, Dark Bomb, Dark Shield, Cocoon of Darkness, Ashen Wings, Dark Blade Enhancements: Enhanced Senses (Hearing) (x3), Enhanced Agility (x4), Enhanced Senses (Sight) (x2), Enhanced Strength (x3), Enhanced Speed (x4), Enhanced Endurance (x2), Nightvision Evolves: None Evolves From: Dullburro (Dark Stone)
The most recent discovery to the Dullborro line, the Z-Bra is the polar opposite evolution of the Smartass. This zebra based pokegirl breed enjoys an increase in intelligence, though unlike their psychic sister evolution who gain a great increase in intelligence, the Z-Bra are of average human intelligence. It is the breed's ability to think on the fly that increases dramatically. These dark donkey pokegirls are utilized often for nighttime travel and shipping, particularly in the desert, often leading teams of Ponytur or Dullborro.
Z-bras, like all donkey pokegirls, have a tauric and a human form. The breed gains little height upon evolution, but their bust on average does increase. The taming form appears human, though their hair is black and white striped. Skin tones run the gamut of human norms with the tone leaning toward dark skin. The zebra breed will occasionally have black and white striped skin that matches their hair, particularly in feralbornes.
With the ability to think on the fly faster than most humans, this zebra breed of pokegirl is highly adaptable. Little seems to get under their skin, though common stereotyping has placed them into either those pokegirls who talk back, or those that follow their tamers without question. In reality this is the pokegirl adapting to her tamer, as some tamers want absolute authority, and others need a pokegirl in the harem to play devil's advocate. Though this breed is of average intelligence, when paired with a high intelligence breed, many are able to come up with highly effective battle plans. Given their amicable and adaptive nature, these pokegirls are often paired up with psychic types, usually with the psychic type as Alpha and the Z-Bra as Beta, in order for the pair to run a harem with a high rate of effectiveness.
Adaptability comes in handy on the battlefield, as this dark type breed quickly adjusts tactics as needed, making them a rather unpredictable opponent. Some are even known to utilize their Ashen Wings technique in order to learn and utilize flying attacks, as well as taking the opportunity to learn other techniques. The breed can also see well in the dark, making night battles much simpler. The donkey line's distinctive bray is used somewhat less by this breed, specifically when the breed is utilizing stealth. It should be noted that the more energetic and bubbly personalities have been known to anger the breed on average.
Though Z-Bras are mostly bisexual, on average they prefer one on one tamings to any kind of group taming. This dark donkey's average preferences vary, though once they find something they enjoy, they often stubbornly engage in the act to the exclusion of others. Fortunately like many pokegirl breeds, the breed begins to lean towards the tamer's preferences.
Feral Z-Bras are often found as leaders of herds of the other donkey pokegirls, and are quite wily despite their sub-human intelligence as ferals. The presence of a feral Z-Bra in a herd of Dullborro doubles the difficulty of capturing any one member of the herd. Attacking with strong water or plant types is still an effective method to capture members of the herd.
Threshold directly into a Z-Bra is rare, though those girls who do are often thankful that they are allowed to keep their minds. Like the threshold of the Dullborro, the transformation takes place relatively easily, the thresholder being unable to transform into her tauric form until after she becomes a pokegirl. Most threshold members of this zebra breed are sold into the private sector as steady draft pokegirls with an added bonus of their night vision for nocturnal work.
- #9YUKI-ONNA, the Cool n' Sexy Pokégirlselective
Keys: YUKI-ONNA
YUKI-ONNA, the Cool n' Sexy Pokégirl YUKI-ONNA, the Cool n' Sexy Pokégirl Type: Very Near Human Element: Ice/Psychic Frequency: Rare Diet: Omnivore Role: Seductress, information gatherer Libido: High Strong Vs: Dragon, Fighting, Flying, Ground, Ice, Plant, Poison, Psychic Weak Vs: Bug, Dark, Fighting, Fire, Ghost, Rock, Steel Enhancements: Enhanced Endurance (x3), Enhanced Durability (x2), Immune to cold, Low Feral-state, Telepathic, Decreased Sensitivity in moderate or lower temperatures. Attacks: Cold Snap, Heat Drain, Icicles, Chilled Arousal, S.E.P, Dominate, Fade Evolves: None Evolves from: Ice Maiden (Orgasm) During the war, the Yuki-onna excelled at two things: infiltration and information gathering. Unlike the Kunoichi, whom were used to infiltrate quietly and sabotage or assassinate, the Yuki-onna were often dressed up as human survivors of a battle that took place somewhere in the northern or southern reaches of the world. In fact, shortly after the existence of Pokégirls became verified by the various governments throughout the world, the Yuki-onna became the greatest infiltrators of the human survivors. When humans came across their injured comrades (who were actually Yuki-onna in disguise, using their psychic powers to convince the humans that they were injured when they were in fact in perfect health). Once within the human population, this breed would seduce important individuals and go through their minds and plans, to extract the locations of the human armies, weapon stockpiles, and other significant data. This data would be conferred unto other Pokégirls- typically other psychic types, allowing for a system of informants to become knowledgeable of the plans acquired. After the war, this breed was rarely found, and like a fair number of other breeds, was eventually thought to be extinct until an Ice Maiden evolved during a taming session in 103 AS. Subsequent testing showed that the evolution was a success, and by 200 AS the breed was found to be in the "Rare" category throughout most of the known world after an investigation into the breed. Yuki-Onna are very beautiful, with an average of C-cup breasts (although many in the Edo league have even larger breasts, for unknown reasons) and pale skin, although unlike Ice Maidens their skin tone is within human norms. Their hair is usually a pale blond, sometimes appearing white, but some rare Yuki-Onna have jet black hair. A Yuki-Onna also has a human normal body temperature making them easier to tame than most ice element Pokégirls. Because of their role as seductresses, Yuki-Onna adapt to their tamer's sexual preferences no matter what they might be. Also unlike the Ice Maiden, this breed is considered less-logical and can feel more of the standard human range of emotions. However, this is rather rare, and even then they rarely feel very strong emotions. As a result, there have been very few known delta-bonded Yuki-onna in the world, though a Delta Bond is something that this breed seems to crave, and even envy when they become aware of tamers that are delta-bonded to other Pokégirls. Although this breed is not very useful in a standard battle, they do have techniques available to them to allow them to hold their own, if only for a short while. Using Dominate to incapacitate the target and then Ice Wall, Cold Snap and Heat Drain in rapid succession is a favored tactic among many of this breed, stalling the battle itself to the point where the opponent collapses due to exposure to the cold temperatures rather than to bodily or psychically-induced harm. However, this technique is often anticipated in battles where the Yuki-Onna's tamer wears his/her own heavy clothing to. Instead, the breed as a whole is more geared towards sexual battles and utilize their various ice-techniques to arouse the opponent. Despite the body of a Yuki-Onna being closer in temperature to human norms, the breed is generally not well-equipped to take pleasure at lower temperatures, or even at moderate ones. This has led to them being oft-tamed within heated buildings as well as being popular in sex battles. Their resistance to all sorts of colder temperatures allow them to be perfect for taming other ice-type Pokégirls that her tamer may have in the harem. The Yuki-Onna breed do retain the strategic and logical senses that the Ice Maiden are known for, though few tamers realize this, and so do become quite capable in any role within a Harem- Alpha, Beta, or just a part of the harem. This breed gets along well with almost every fire-type pokégirl, though the one exception is the Magmammary. Yuki-Onna can't stand the heat that radiates from that breed, and the Magmammary can't stand the cold that the Yuki-Onna emits when one is stressed out and nearby because of the fire-type's heat field. It is a vicious cycle that usually ends with one or the other being set into storage at some point. There are almost no known feral Yuki-Onna, but history documents them as having a low Feral-state in where their strong libido (especially so for an ice-type) takes over the Pokégirl’s mind and steers her towards the nearest available person for an immediate taming session. The last feral Yuki-Onna was found in 295 AS and was in the pre-Sukebe area known as north-western Mongolia (now located in the Opal League). Though rare, threshold cases are known and are often sent to breeding ranches due to the breed's libido and the fact that if allowed to go feral they would likely seize upon a family member for a taming session. Many threshold Yuki-Onna find it hard to adjust at first due to the changes in their sexual morality. Strangely, the Edo-league boasts a larger number of threshold cases into Yuki-Onna than any other league, a fact that is being investigated but no solid reasons have been found as of 298 AS.
- #10YOUMA, the Default Demon Pokégirlselective
Keys: YOUMA
YOUMA, the Default Demon Pokégirl YOUMA, the Default Demon Pokégirl Type: Not Very Near Human to Inhumanoid Element: Magic/Varies (Infernal) Frequency: Rare Diet: special: energy consumption, various Role: Soldier of the Legion of Terror Libido: Average Strong Vs: Normal, Varies Weak Vs: Celestial, Varies Attacks: Absorb, Dream Eater, Energy Drain, Shadow Scythe (Lv35), (Everything else varies) Enhancements: enhanced reflexes (x3), enhanced strength (x3), enhanced speed (x3), enhanced endurance (x3), (everything else varies although Sleeplessness is more common than others) Evolves: Cardian (Leaf Stone), Daimon (stress, orgasm, battle or normal), Hellcat (Cat E-Medal (Magic/Fire type Youma only) or Cat E-Medal and Fire Stone (All Youma except for Magic/Fire types)) Evolves From: Kamichu (if highly temperamental)
Back during the war of revenge, the Youma, the first and most basic of Infernal Pokégirls was what made up the original Legion of Terror. They were the oncoming wave of unholy nature that struck against human populace and armed opposing forces. With their various strengths and powers, there was more than enough variety to handle any situation; any opposition they faced was squashed thoroughly. Although over the years they became more of the grunt soldiers as they were joined by more dangerous Pokégirls, (such as the Vampire) and more powerful, more fiendish Pokégirls, (the Mazoku) the Youma still made up the vast majority of the Legion of Terror (a solid 68%). They kept the fight going right up until its disbanding in 4 AS.
It is understandable that with such a history, Youma aren't really popular, despite the vast variety of powers and abilities. And it doesn't help their case that most of the species aren't attractive... to begin with. The only exceptions are often the domesticated Youma, but there are, on occasion, moderately attractive feral Youma found in the wilds, (and are often captured on the spot if possible). The other problem is that there is a genetic memory, some coding deep down that lets them remember, makes them just know on an instinctual level that they used to be the main stay of Sukebe's Legions of Terror. Despite the Legion's dissolution long ago, roughly half of all Youma retain a level of fidelity to the Creator, and often they'll only give a show of their foul temper to all other humans. Fortunately, this instinct of loyalty to a madman is lost upon evolution.
However, there are Pokégirl Tamers that continue to Tame and domesticate the Youma species. One of the main reasons is that with every evolution, there's a good chance (60% to 70%) that the Youma will become more physically attractive than before. And of course, every Youma tend to become considerably more powerful with every evolution. One Daimon was known to have the strength of an Amachamp. Unfortunately, for those Tamers that choose to try and work with Youma will discover that they are very difficult to maintain because of their wildly different food requirements. Youma and Cardians often need to drain health from other life forms, Lemures need to cause nightmares, Droido and Demonesses need to release negative energy. But many of these are merely standards. Youma and its evolutions can vary in their dietary needs. Even thought energy consumption has been the norm, the Youma has not had a base diet established.
In Pokébattle however, is where a Youma really shines. They have such versatility and can handle numerous roles depending on their elements, but there is always a few techniques that will always be present in the Infernal Pokégirls. Techniques that drain their opponent of energy are their staple, and when they get to a high enough level, they gain a solid Infernal technique to their repertoire: Shadow Scythe. Whatever attack capabilities are available to them, a Youma will certainly attack any opponent, (and sometimes innocents) with gusto.
With Taming, it should be noted that for a lot of Youma, this is actually their feeding time. Those that feed on energy often give their Tamer a level of control; the more he exerts himself, the more energy he's giving off for them to feast upon. However, the Youma who don't need energy as much as the others will often be a demanding lot. As one can guess, preferred sexual fetishes and positions are as varied as the kinds of capabilities that the Youma have.
There have, surprisingly, been a number of cases where girls going through Threshold became Youma. In all these cases, no one realized at first that the girl was becoming one. Due to the wide variety of physical traits that Youma posses, they're often thought to be turning into another kind of Pokégirl. However, once they start become rather hostile to former loved ones and begin making out-and-out declarations that
The Creator shall win',Humanity will taste my wrath' and `Legion of Terror FOREVER', it's a little more than obvious what's going on to her, and the girl will often find herself shipped off to a far-away Ranch ASAP! - #11YGGDRA, the Celestial Dragoness Pokégirlselective
Keys: YGGDRA
YGGDRA, the Celestial Dragoness Pokégirl YGGDRA, the Celestial Dragoness Pokégirl
Type: Not Very Near Human Animorph (snake) Element: Plant/Dragon (Celestial) Frequency: Very Rare Diet: Omnivore, prefers Vegetables Role: Crop enhancers, magic staff and wand producers Libido: High (Extremely Low if Mallorn Seed is being produced) Strong Vs: Water, Plant, Ground, Rock, Electric Weak Vs: Infernal, Dragon, Flying, Poison, Bug Attacks: Hypnotic Gaze, Tail Slap, Heal, Lance, Wrap, Twister, Solarbeam, Love Sting, Rose Whip, Razor Leaf, Leech Seed, Heaven's Arrow, Command Plants Enhancements: Hibernation, Enhanced Strength (Tail only)(x8), Enhanced Speed (x5), Enhanced Agility (x5), Flight (Wings/Solar), Longevity, Weather Tolerance (Cold) Evolves: None Evolves From: Kadru (Angel Stone)
More in line with the theme of her prevolutionary forms than her Infernal counterpart, the Yggdra is almost a giant among Pokégirls. With her full length close to thirty feet, about five sixths of her body length is comprised of the tail section, and the rest of her is her human-like upper body. Her breasts do not get any larger upon evolution, but her body is now covered with scales, although she does keep her hair (and it's original color from her previous evolution). These scales are small and look just like her skin did, but they seem to change in color with the seasons; blue/white in winter, yellowish in spring, brown in summer, and a deep red in autumn.
The other prominent physical change that occurs involves her "wings." The Kadru's vestigial wings become true wings upon evolving, reaching a good twenty feet for each wing. This gives the Yggdra a solid forty foot wingspan; possibly the largest of any non-flying type Pokégirl in existence. As such, she can now truly fly, but only when the sun is out--the Yggdra gains much strength when absorbing sunlight, and it is needed for her to gain altitude. In addition, the heat and light of the sun react with the musculature of her wings, enhancing their strength while also making her entire body lighter by around twenty percent--just enough to allow her to get airborne. As such, if, whilst in the air, her sunlight is cut off, she can glide and ride on the air currents, but cannot truly fly again until it is regained.
One other thing that happens upon her evolution is the gaining of a seed that grows upon her chest, between her breasts. During the first month after evolving, a Yggdra's libido is nullified, and research has shown that all her energy goes towards the creation of this small seed, little larger than a walnut. Upon the thirtieth day, it is ready, and the Yggdra will choose a place that she would likely call home (or at least someplace that she is somehow attached to) to plant the seed, burying it at least a good ten to twenty feet underground.
The tree that sprouts from this seed is called a Mallorn, and it is filled with the essence of the Yggdra who planted it. It will grow at a rate four times faster than that of other trees, and looks much like a Redwood does (though stronger, heavier, and sturdier than any other tree in the world). This tree is also the tree that gives the Yggdra her longevity enhancement, linking the two with a special bond; Yggdra are loathe to leave their Mallorn tree for any length of time longer a month or two, instead preferring to care for her tree and growing the wild plant life nearby. As such, often, the paths one might take to the tree are carefully watched by the Pokégirl, even as she tends to the tree's needs. The Mallorn Tree blooms year round, and gives off fruit that the Yggdra wishes it to do, all year, as long as the tree manages to stay tended to by the Pokégirl that is bonded to it. When not tending to her tree, the Yggdra may be found meditating or enjoying life nearby, and most especially love the rain.
Another interesting note is that, after the month without taming, a Yggdra will go after her tamer as soon as she's finished planting the seed in the ground, 'christening' the seed with as much as she can. Even when the tree is grown (it takes only ten years for the tree to grow into a large tree that can easily support even a Snorlass' weight), the Pokégirl gets a special thrill of being tamed by her tamer within the branches of her tree. Aside from this, the taming preferences of a Yggdra are inherited from their Kadru form; she have the same difficulties, but in spades. The fact that, as such, she will generally be the "dominant" one in taming has further added to the breed's unpopularity with tamers. However, another thing that the few tamers who do chose to use a Yggdra complain about is the difficulty of obtaining a Delta-bond with her, as a result of the bond that she automatically has with the tree. As such, some Yggdra go their tamer's entire lives without even Delta-bonding, and researchers have concluded that this is most likely an effect of the bond between the Pokégirl and her tree.
As of 300 AS, there have been no accounts of a feral Yggdra; only one was known to be around during the Revenge War, and after it, she was found and tamed by a tamer within the Noir League shortly afterwards. She lives there still, her tamers in subsequent years having been buried near the roots of her Mallorn tree, which is the oldest living tree in existence today, and is still strong. It was from her that some of the Mallorn tree's secrets were revealed to the world: burning, or crushing a Mallorn branch results in a fine powder, and when used to either sprinkle onto the ground or to border the land in some way, all plant life within that area of where the remains of that branch was settled will find it's yield tripled for an entire six months. As such, obtaining fallen Mallorn branches is great business; aside from the agricultural applications, some of the branches are used as wands or staves by those of Vale as ideal magic-conducting items.
It is also a business that should be undertaken carefully, however; the Pokégirls caretakers of the Mallorn tree (especially its Yggdra) dislike ever having to intentionally cut off any branch (with the connection that they have with the tree, twigs that are taken off feel like paper cuts to them, whilst branches are like having her arm twisted into pointing the opposite direction. Not a fun experience.) and prefer to wait until something natural happens to it. As such, attempting to forcibly facilitate such is strongly discouraged, as it may lead the Yggdra to become violent; one tamer who wanted to make money quick attempted to sell the Mallorn tree, only to find his Yggdra turn on him and use her Command Plants and Rose Whip attacks to deal with the people that had come in with chainsaws and other bladed weapons.
In that vein, although Yggdra are generally pacifistic, if they do encounter a situation that requires violence, it is generally resolved easily enough. Aside from retaining a lack of weakness to ice, they gain several powerful abilities that can turn nature itself to their purposes; Command Plants is excellent for restraining an opponent long enough to charge a Solar Beam, and Rose Whip can be used in drawing a foe close enough to be engaged by her tremendously powerful wrap technique. As such, considering the ease with which it may be accomplished, it is suggested that one should avoid angering a Yggdra without a good reason and a strong harem.
On a related note, however, it should be noted that Yggdra and Nidogg have something of a rivalry. Whether it is because they're Infernal and Celestial evolutions of the same Pokégirl or because they're both powerful dragon types with opposing viewpoints, the fact is that the two breeds get along terribly, mostly due to actions taken by the Nidogg. She will often attempt to, in hopes of getting a rise out of the pacifistic celestial, attack the Yggdra's Malorn Tree. This action will stir even the normally calm and giving Pokégirl to anger, and the ensuing clash, however, is generally not an easy one to predict the result of. Both can fly (weather permitting) both are strong against each other, and although Nidoggs are faster, Yggdra are more powerful and far larger.
Overall, though, Yggdra are giving Pokégirls. Unlike other Celestials, they do realize that making life for others nearby is just as important as improving life worldwide. As such, should a town require wood, or any possible foodstuffs that she might be able to grow, a Yggdra will provide as best as she can, regardless of the fact that her tamer may not agree with her decision; she is a Celestial Pokégirl, after all, and researchers remind all tamers with one that they do what they feel is necessary, despite your own wants.
Similarly, in an emergency, a Yggdra may even give up her tree for the betterment of those around her and, if the tree is badly wounded by something, she may opt to have it cut down rather than let it suffer any longer than it has to. Upon the loss of her tree, a Yggdra will begin the cycle of creating a new Mallorn Seed all over again, though she may only be bonded to one tree at a time, and cannot create another seed unless the tree she is bonded to is dead.
Although the percentage found as such is almost so low as to be nonexistent, in a harem, the Yggdra may make for a good Beta, but her need to put her tree above all else other than her tamer and those around her (possibly even at the expense of her own harem sisters) make her a very poor choice for an Alpha. For the most part, however, if her owner is still an active tamer, a Yggdra will generally attempt to convince him to settle somewhere or to trade her away to a farmer/other such Tradesman.
- #12XERABLONDI, the "I'm A Fighter Not A Lover" Spider Pokégirlselective
Keys: XERABLONDI
XERABLONDI, the "I'm A Fighter Not A Lover" Spider Pokégirl
Type: Very Near Human Element: Bug/Fighting Frequency: Very Rare (Domestic in Golden, Tyroon and Amethyst Continents), Extremely Rare (Domestic elsewhere and Feral) Diet: Human-style foods, insects, silk Role: Industrial/Combat Libido: Very Low, High with a favored master Strong Vs: Dark, Normal, Steel Weak Vs: Fire Attacks: Dance (All), Sing, Slash, Spincut, Sting, Needle Shot, String Shot; With Experience: Hyperbeam Enhancements: Enhanced Agility (x5), Enhanced Strength (x5), Spinneretes (Scalp), Poison Glands (Hair follicles, stinger glands - Sleep, Poison, Paralysis, Lust, Tarantism), Natural Weapons (Retractable Claws, Stingers, Elbow and Knee spines) Evolves: none Evolves From: Tarantella (Battle Stress)
The name comes from the South American Goliath bird-eating spider: Theraphosa blondi.
The Tarantella's fine hair becomes more ropey, her retractable claws harder and sharper, and new ones appearing at the knees, and elbows as well, the fang/stinger disappears from the back while two appear at the waist. The Xeriblondi appears as a human or completely human-appearing Pokégirl, except for their ropey hair which appears as corn rows or dreadlocks of whatever color the Xeriblondi desires, although they favor lighter shades or darker with streaking. They are more solidly built than their sister Tarantella evolutions, no where near the extent of an Amachoke or Galem, but they are more muscular than they had been. They are typically 6.0 - 6.5 feet (183 - 198 cm) tall with a C to D cup size. They have much less skill and intricacy in weaving, and their silk is more suitable for ropes and nets than garments. Because of this, they lose their intolerance of other silk makers that the Wolf Spider and Tarantella share. She can still adjust the venom she uses and retain the Tarantism venom she shares with the Wolf Spider and Tarantella, this venom is a modification of the Paralysis Venom, except the victim dances wildly and uncontrollably, unable to attack or defend until the poison wears off. Other venoms may be learned. The Xerablondi loves to sing more than they like to dance, they still love to do both, at the same time with others. (You still don't let them near the wallflowers at the dance! Now keep them out of karaoke bars!)
In combat, she will use her Tarantism venom first, if possible. They do not use their silk for webs, although some use string shot and other whip techniques with prepared lines. Her claws are retractable and long and strong enough to learn and use the more advanced claw techniques, even some of the sword techniques. Feral Xerablondi will line their dens with silks, although more like macramé, and retain enough intelligence (and pride) to use their silk products as a lure, although they may just throw a net over a particularly appealing passerby. Domesticated Xerablondi can be used to make silk ropes, nets, and other heavy structures in industry, although they prefer to defend their weaker sisters while they happily make lighter items. Xeriblondis lack much of the haughtiness and anxiousness that so mark the other evolutions. When encountering other spider-type Pokégirl, who are 'letting down the side', they still make an effort to get the other spiders to live up to a higher standard: in combat, taming and especially making silk products. However, they rarely take it to the point of exasperating their Tamers or the rest of the harem. This makes them a better Alpha than their other evolutions. A supportive Tamer will earn the Xerablondi's complete loyalty.
There are rumors that the Xerablondi have a venom that combine the effect of Recovery+ and Stamina drinks and Love Sting (with full rather than half effect on a bonded Tamer). They rumors cannot be confirmed, neither the Xerablondi nor their Tamers are talking. Some references to a pre-Sukebe dance called 'the horizontal bop' have been made, but research remains inconclusive.
- #13WYVERI (aka Dronza), the Scale Wing Pokegirlselective
Keys: WYVERI, Dronza
WYVERI (aka Dronza), the Scale Wing Pokegirl WYVERI (aka Dronza), the Scale Wing Pokegirl
Type: Near Human - Inhumanoid Metamorph (Dragon) Element: Dragon/Poison Frequency: Very Rare Diet: Omnivore Role: Heavy Assault Soldier Libido: Low (High in Summer) Strong Vs: Bug, Dragon, Electric, Fire, Plant, Water Weak Vs: Ground, Ice, Psychic Attacks: Air Recovery, Armor Draconis, Dragon Breath, Dragon Rage, Enervating Venom, Harvest Moon, Needle Rain, Pin Missile, Quick Attack, Quickturn, Roar III, Stun Venom, Tail Slap Enhancements: Advanced Regeneration, Darkvision, Enhanced Durability & Strength (x7 each), Enhanced Speed (x5 normal, x8 flying only), Natural Weapons (Wing Arms, tail stinger), Poison Gland (Tail) Evolves: None Evolves From: Bratini (Abuse), Dracass (Abuse), Harpy Lady (Dragon Scale) Revised: October 2012
WARNING: If discovered feral, any low to mid-grade Tamer of any league is recommended to evacuate the area immediately. Feral Wyveri, better known as Dronza, are extremely dangerous creatures that cannot be tamed unless forced back into their human forms. Attempting to capture this pokegirl while feral is ill-advised and the local league will not be responsible for losses, up to and including loss of life of tamer and harem. If found going feral, however, it is recommended that the tamer capture the pokegirl by any means necessary and to either tame her immediately or turn into local league authorities for safe-keeping and a possible reward.
It is unknown when the Wyveri breed first appeared. Reports of great dragon-like beasts in the sky date back all the way to the Revenge War, though they were sporadic at best. Most were destroyed during the war and for a while following the end of it, the breed was considered lost, although notes were discovered in Sukebe's lab, along with who knows how much more info on the various pokegirl breeds that was obtained at the same time. More unconfirmed reports of such sightings continued on for years, but it was only during Mao's Rebellion when the breed gained a new name and notoriety as one by one, several abused Dracass and Bratini evolved into what was then called the 'Dronza.' This was in 249 AS. It wasn't until 259 AS, roughly a decade later, that the breed was identified by watchers and researchers as the thought-to-be-lost Wyveri pokegirl breed that had last been confirmed seen during the Revenge War. However, an unusual discovery was made in 253 AS, when a Harpy Lady was evolved by the use of a Dragon Scale by a pokegirl researcher. Oddly, the Harpy Lady's evolution involved a process reminiscent of the known threshold stages, though in this case it is the pokegirl's feathers that molt and form the egg. The egg forms and solidifies within several hours, though unlike the threshold process, this evolution takes only 24 hours at most (with 18 hours being the average time necessary for the evolutionary process to finish).
After their evolution, the Wyveri breed typically stands nearly a foot taller than most of the Dracass breed does (bringing the Wyveri to somewhere between six and a quarter to seven feet tall), and their proportions increase in the same way. Their tail, however, becomes longer, increasing in length to being twenty-five percent longer than the pokegirl is tall (making their tails a little over 2.25 meters (7.4ft) in length, with some reaching up to 2.65 meters, or 8.75ft). The last sixth of the pokegirl's tail widens and is symmetrically barbed with sharp, needle-like protrusions that are capable of injecting poisons that are generated from within glands hidden well within the pokegirl's scaled tail. Extending from the Wyveri's back, starting at her shoulders and down along either side of her spine, a tough scaly membrane attaches to the pokegirl's arms, much like a Harpy's wings. Unlike the Harpy, however, the Wyveri retains human-like five digit hands, allowing them to manipulate tools and such just as humans can. These wings are foldable, allowing the breed to flex her arms in the normal range that humans have with their own arms. Their feet and lower legs boast heavier, more sturdy scales and claws upon the end of their digitigrade toes. With three toes in front and a two on each side of the heel of each foot, they can stand or latch onto most anything with their feet in the same way that Harpy pokegirls can, and with greater ease of balance. A Wyveri's body, which is covered in scales, are often a light green in color, though there have been a fair number that have been known with a gold or even blue coloration as well. They also have hair, though in most cases the pokegirl's hair roughly matches the color of their scales. Any hair that doesn't match is typically indicative of dye being used, or a domestic threshold case.
What is most feared about the Wyveri (more commonly known as the Dronza), however, is their capacity to transform into a full draconic form. Roughly four times longer and two and a half times taller than they were (making the breed average out at around twenty-six feet long and just over sixteen feet tall), their sheer mass, coupled with their speed and strength that grows proportionally with their increased size, makes the breed a feared sight among most any community. During Mao's Rebellion, they were often used to transport slower and non-flight capable pokegirls into a battle, and in at least one instance that was documented, a Dronza in dragon form was utilized as what could be called a 'gunboat', where pokegirls with long range techniques were able to rain their attacks down upon Tamers and their harems, all in conjunction with several of the Dronza's own attacks. Researchers have discovered a correlation between the use of the breed's draconic form and an increased need for taming, which can have adverse effects upon a schedule if not planned for ahead of time. If not planned for, or handled timely, this could result in the pokegirl going feral far more quickly than might be expected.
It has been well documented that any attack made that utilizes the Wyveri's tail can actually poison a struck target. Of note upon the tail, other than the poison glands stored there, is the fact that they can actually be cut off while in either their humanoid or draconic form. This keeps the tail from being used to add the possibility of poisoning the pokegirl's target, but does little else to disrupt the pokegirl other than making it more difficult to keep her balance and utilizing her quickturn technique, though it does not make the technique impossible to use. Thanks to the breed's advanced regenerative abilities, a lost tail (which is weakest at the midpoint), or limb for that matter, can be regrown naturally within one and a half to two and a half weeks, or via healing at a pokecenter. Though the breed is not the best choice in battle while at any great ranges, their Needle Rain (which can be utilized from the wings) and Pin Missile (from the tail) can cause havoc amongst multiple attacking pokegirls that attempt to close in. However, once faced with the prospect of fighting at mid to short ranges, the Wyveri's more fearsome capabilities become very important to keep in mind. Though Armor Draconis increases the breed's own already impressive durability by toughening up the scales upon their body, point-blank attacks that don't require the pokegirl's complete attention to use can cause disasters for anyone attacking her. Utilizing the Roar III technique, she can stun or outright off balance just about any nearby targets, and by using either Dragon Rage or Stun Venom, a cloud of damaging energy or a mist of contact poison that can stun any in range (which is typically anything around her in a 3 meter radius) can set up her target(s) for massive retaliation. As any of her techniques can be used in either her humanoid or dragon forms, this is a main reason as to why the breed is so powerful and difficult to fight against. So difficult, in fact, that some leagues have even banned the breed from being allowed to have a place within a tamer's harem.
In fact, the reason that the majority of Wyveri evolve is a result of abuse- not just from humans, but from pokegirls as well. The breed's rage against humans, and the difficulty inherent in not only subduing one and taming one, is what makes the breed difficult to utilize within a harem in general. It's highly recommended that any tamer wishing to try and keep a Wyveri have considered their harem members carefully, to ensure his or her own survival. Only strong pokegirls should be a part of any harem meant to keep a Wyveri in line, and at least two should be present during taming sessions to ensure nothing goes amiss. An unbonded Wyveri rarely follows commands, and will rarely attempt to instigate tamings unless it is summer. They are aggressive, abrasive, and confrontational. The only true exceptions to this particular rule are threshold cases and the slowly growing number of Wyveri that are evolved from the Harpy Lady breed, though most do retain an aggressive and competitive streak. That said, once a Wyveri has been alpha bonded to a tamer, their abrasive and aggressive tendencies tend to subside a bit and they will be more forthcoming with their needs for a taming. Delta bonded Wyveri, on the other hand, often become far more calm, easier to handle, and generally trustworthy, as anyone familiar with how delta bonds form might suspect to happen.
Feral Wyveri are considered more powerful than those that tamers keep within their harems, and for good reason- they remain in their dragonic forms, period. The only time that a feral Wyveri reverts back to their human form is when they are dying, which makes capturing them difficult, and taming one nigh-impossible. There have been rumors of feral Wyveri being caught and tamed, but none have been confirmed by any means, leaving such stories to eventually become myths and legends. Most recent cases of a feral Wyveri being tamed are simply exaggerated at best, and outright lies at worst (resulting in numerous tests to verify the tamer's honesty both during and afterward). Threshold cases are far more common in comparison, though still quite rare, with less than half a dozen cases ocurring world-wide every year. It should be noted that a Wyveri threshold case appears to be contingent upon two details: the first being a lineage that includes a Wyveri in the girl's ancestry, and the other being a history of abuse upon the girl during her childhood.
The first stage causes the thresholding human to ingest large quantities of food- a survival instinct that is likely the first indication of threshold, though not indicative enough as to what she is to change into. This first stage most commonly takes three to four days of nearly constant eating before they can reach the next stage of threshold. Threshold cases can be somewhat identified during the second stage, when the human changing into a Wyveri actually sheds her skin, which becomes a shell around her, basically encasing the girl inside of an egg that hardens within hours. The third stage takes an entire month to finish the process, with the egg changing in color over the course of the four weeks into the color that her scales are to become. Upon hatching, a freshly-thresholded Wyveri tends to be form an Alpha bond with her first tamer immediately. Lastly, in a number of leagues, there is a steep fine for tamers that allow a Wyveri to go feral.
- #14WURMIRA (aka GUSANA, aka GUSANITA), the Burrowing Serpent Pokégirlselective
Keys: GUSANITA, GUSANA, WURMIRA
WURMIRA (aka GUSANA, aka GUSANITA), the Burrowing Serpent Pokégirl WURMIRA (aka GUSANA, aka GUSANITA), the Burrowing Serpent Pokégirl
Type: Near Human - Inhumanoid Metamorph (Serpent Animorph) Element: Fire/Rock Frequency: Rare Diet: Carnivore, Heavy Mineral Supplement Role: Underground Construction, Tunneling, Mining Libido: Average Strong Vs: Bug, Fire, Ice, Electric, Flying, Poison Weak Vs: Ground, Water, Fighting Attacks: Ignite, Heat Beam, Flame Sniper, Napalm, Eruption, Magma Throw, Stone Meld, Harden, Dig, Unmovable, Cocoon of Darkness, Dark Shield, Invis Enhancements: Affinity (Dark), Enhanced Durability (x20), Geokinesis, Darkvision (All), Metamorph (Alternate Form) Evolves: None Evolves From: Pyrothon (Diamond Stone)
During the revenge war, many girls were created for the purpose of construction. From the pykrete producing abilities of the Coniferice to the stone shaping abilities of the Ahzi Dahaka, many breeds were used to create bridges and buildings needed for use in the war. One breed that was instrumental in the construction of many of Sukebe's underground labs was the Wurmira. Seldom seen by humans, they were often teamed up with rock and ground types in their construction duties. After the war, due to the fact that they didn't see much combat use and that very few were captured by humans, the breed became only a minor footnote in history. The breed wasn't widely recognized until 150 AS when a prominent researcher looking into the effects of the many types of E-Stones discovered that a diamond stone was found to be a viable evolution catalyst for the Pyrothon. In Modern times, the breed is often used by construction and mining companies to excavate and reinforce underground tunnels in addition to preventing cave-ins.
After evolving, the Wurmira gains the ability to change between three separate forms, a bipedal form, a hybrid form, and an inhumanoid form mostly used for digging. In all of their forms, these Pokégirls are covered in smooth, silky-soft scales that often come in darker earth tones such as black or dark grey on their dorsal side and lighter whites and greys on their ventral sides and faces. They retain hair like their pre-evolved form, which most often comes in various shades of black and white, giving them a monochromatic appearance. At the top of their foreheads the breed also gains horns that come in a variety of shapes and sizes. At their most human, the breed stands generally between 1.5 and 1.9 meters (5-6 feet) tall. In this form they are generally rather muscular but the degree of musculature varies between individuals. While some are simply athletic, others have bodies like that of a bodybuilder. Around their elbows and knees their scales harden and thicken greatly, ending in sharp claw like nails on their hands and feet. Additionally, while in their bipedal form, a good portion of these Pokégirls have a prehensile tail that is generally around 1 to 1.5 meters (3-5 feet) in length and around as thick as their forearms at the base, tapering off to a point.
As a whole, domestic born and evolved Wurmiras tend to be most comfortable in their hybrid snake form. It is unknown why this is but it is thought to be due to the balance this form provides between the ability to use their human-like hands and the unique blend of offense and defense given to them by their large serpentine bodies. One of the first changes often noticed is that their bodies often slim down greatly, becoming lither and sleeker, losing most of their extra muscle mass. While they are decidedly not very human-like in appearance, their faces stay human shaped and lack any kind of noticeable muzzle. In this form they have long serpentine lower bodies, similar to their previous forms, which start just under their vagina. While similar in appearance to that of a human's, it is completely forward facing and in the area of a human woman's mons pubis. The breed often averages out at a length of 6 to 8m (19-26 feet), from the top of their heads to the end of their tails. Some members of the breed have rows of spikes and horns that go all the way down their serpentine backs. Wurmiras with these spikes are sometimes referred to as either Gusana or Gusanita in some regions. This is most likely due to the confusion caused by crackpot researchers in the sunshine league during the decades following the war that claimed to have discovered some kind of giant, mutant worm capable of swimming through ground using spikey protrusions along their sides. Most never paid much attention to these rumors but after the discovery of the breed this nickname seemed to have stuck in some parts of the world.
In their inhumanoid form, Wurmiras are a sight to behold. Their arms meld into their sides as their faces become draconic in nature, losing all vestiges of humanity. When the transformation is complete, similar to the Gynadose breed, the transformed Pokégirl resembles a sea-serpent capable of swimming though the rocks and ground. In addition to this, their horns grow out further and generally curve out behind their heads. Despite these changes the breed averages out at about the same length, growing no more than a half a meter at most. In this form the breed is no stronger or more durable than in their taming form. Because of this, most members of the breed prefer to stay in their hybrid form for everything except when they are digging.
The breed is most often seen in the harems of tradesmen specializing in construction. While primarily carnivores, they require a high mineral diet, typically rocks and dirt. The breed is typically used to tunnel though the hard earth and excavate large underground areas. Using their inherent fire abilities that they retain from when they were a Pyrothon, they can tunnel their way through the earth, melting the rock around them, reducing it to molten lava. Using their geokinesis abilities they can shape this molten rock into any shape needed. Many Wurmiras are quite skilled in their ability to reheat and shape the earth into complex shapes and patterns as needed. With the help of their ability to see in darkest places, including magically created darkness, they are able to work deep within the earth without the need of powered light sources.
Wurmiras generally dislike combat. Those that are found in the harems of wandering tamers generally try to fight defensively rather than offensively. Utilizing their high durability and large bodies they generally try to outlast their opponents. Using techniques like harden and Unmovable, most try to protect themselves and bolster their own powerful defenses. When their opponent finally tires out most like to finish the fight quickly with their stronger fire type attacks. With the help of healing and defensive techniques such as cocoon of darkness and dark shield, their typical defensive style of fighting tends to do well against those elements they are strong against and poorly against those that they are weak against.
They are often less territorial than their pre-evolved form, becoming more tolerant of others in their lives. Some still prefer one-on-one tamings but they are generally less bad-tempered about the subject. While primarily nocturnal, with training, they can generally be taught to live a more diurnal lifestyle. They generally as a breed dislike bright lights, especially direct sunlight. Most Diurnal Wurmira tend to wear dark sunglasses or hoods, particularly those that haven't learned the dark goggles technique. The breed, like their pre-evolved form, is generally bisexual with no preference for either sex over the other. Taming preferences tend to vary but many tend to like to be on top then taming. Many Wurmira also tend to enjoy full body contact before and during the act. While generally safe, those tamers with the spiked variety should be wary of allowing their Pokégirl to coil around them as accidents have happened. Another common fetish is a great love of kissing and oral contact. Oral sex, regardless of the sex of their tamer, is an act most tend to enjoy greatly.
Ferals are rarely directly seen as most live deep underground in dens that they create themselves. There have been reports of tamers of being grabbed and taken underground by strange worm or serpentine Pokégirls. Dens of feral Wurmiras have been found throughout the years. One common element is that these Pokégirls have a tendency to trap their prey in makeshift prisons that they shape themselves out of molten rock. If found in their inhumanoid form, it is recommended to use water type abilities against these pokegirls, as water weakens these their incredible defenses and, when feral, forces them to revert into their hybrid form. Threshold directly into a Wurmira is rare; it is much more common to have girls become Pyrothons instead. The first sign of threshold is similar to the eating disorder pica, causing an intense desire to eat dirt and rocks. Within the first week, thresholders are usually terrified as their human skin is sloughed off in large sheets. Leaving their entire bodies covered in fine snake-like scales that had grown in underneath. Within the next couple of weeks their legs begin to fuse together and elongate, leaving them with a fully developed tail in the place of their legs. It is only after threshold is complete that they are capable of using their metamorphic capabilities.
- #15WUKONG, the Monkey Queen Pokégirselective
Keys: WUKONG
WUKONG, the Monkey Queen Pokégir WUKONG, the Monkey Queen Pokégirl
Type: Near Human Animorph (Primate) Element: Fighting/Magic Frequency: Very Rare Diet: Omnivorous but loves bananas and peaches. Role: Trickster, Daredevil Libido: Average Strong Vs: Bug, Dark, Ice, Rock, Normal, Steel Weak Vs: Flying, Psychic Attacks: Air Recovery, Comet Punch, Crescent Kick, Double Team, Gattling Punch, Illusion, Legsweep, Reverse Crescent, Sucker Punch Enhancements: Dexterous Hand-like Feet, Enhanced Agility (x10), Enhanced Endurance (x5), Enhanced Speed (x5), Enhanced Strength (x3), Prehensile Tail, Summon Staff Evolves: None Evolves From: Atelesia (Mana Crystal)
Atelesias are forged in the heat of battle; furthermore, they evolve into the powerful Atelesonas. As such, few researchers or Tamers expressed any interest in researching possible evolutions for the Atelesia. However, in the past decade, while passing a Mana Crystal to her Tamer to put in his collection case, an Atelesia began to glow and, in a burst of light, evolved into a golden-furred beauty: the Wukong.
The Mana Crystal unlocked within the Atelesia hidden magical potential, potential which the Wukong uses to its full extent for battling, Taming… and mischief. Whereas the Atelesia is a cheerful and fun-loving Pokégirl for the most part, without making too much trouble, the Wukong lives to cause mischief and trouble, her chaotic side brought out by the Mana Crystal as much as her magical talents are. To the Wukong, life without excitement isn’t worth living, and she constantly craves adventure and new experiences, and at every opportunity, she will use her newfound powers to do so.
Her primary new power—or weapon, rather—as a Wukong is the mystical staff she gains, the physical representation of her magical ability. This wondrous staff can, at the command of the Wukong who owns it, change its size and length, making it an extraordinarily versatile tool and weapon. Using this in combination with her prehensile tail, dexterous feet, and natural acrobatic skill, she can become a dizzying whirlwind of a Pokégirl in combat, weapon lunging far farther than a normal staff could on a thrust before retracting to a baton that can fit in the palm of her hand the next second. The minimum size a staff can be is typically the size of a sewing needle, and when not using her staff, the Wukong typically shrinks it to this size and tucks it behind her ear. The upper limits of the staff’s size are not known, since the Wukong’s rarely makes the staff grow longer or bigger than she can herself use, which, with an average strength only slightly above human average, typically isn’t too ridiculous. Despite this, whatever size it is, to anyone trying to wield the staff but the Wukong finds it, even in its smallest state, extraordinarily heavy, even for Amachamps (some researchers claim this to be an illusion generated by touching the staff that makes the holder believe it's far heavier than it is, but there has been no conclusive evidence of it thus far). Strangely, this effect never seems to interfere during Tamings, as the Wukong seems to be able to control whether or not this effect takes place. Finally, much like a Herowu with their chosen weapon, if disarmed of her staff she can summon it back to her grasp in an instant.
In addition to this staff, the Wukong gains the ability to use illusion magic. While not nearly as potent in their use as the Kyubi, rather than using them as her primary ability, the Wukong typically uses her illusions to support her staff-based fighting style. These abilities typically see much more use outside of combat, as the Wukong is often pulling pranks and getting into places and situations she shouldn’t (and dragging her Tamer with her), though thankfully her abilities help her get back out almost as easily when her amusement ceases.
The Monkey Queen Pokégirl typically appears as with beautiful, luxurious golden fur. Much like the Pri-Mate, the extent of the fur that covers her varies from Wukong to Wukong, typically reflecting how much fur they had back as a Pri-Mate. Her frame is lithe, toned, and athletic, much like a dancer’s, and, proportionate to this frame, her breasts stay about the same as the Atelasia, maxing out at a small C-cup, averaging in at a healthy B-cup, which keeps them from getting in the way of her acrobatics and staff fighting. Her tail is long, supple, and sinuous, a full 3/4ths the length of her body.
In terms of taming, Wukong are very similar to their pre-evolutions, enjoying Taming immensely, willing to give their Tamer’s all they can handle, and sometimes more with their hands, feet, tails, and orifices. They retain their dislike of bondage and their hatred of Dominas, but beyond that, are very willing to try group Tamings, and especially like it when their Tamer uses their staff on them as a dildo, or allows them to use it on other Pokégirls as a sort of double-ended dildo, and are just as eager to try this with female Tamers.
Using their illusions in conjunction with their other skills, Wukong can prove to be adept sex battlers, as they are difficult to pin down and are very versatile, and tend to be even more motivated in sex battles than in normal battles, as they find them more “fun”, though a rare few say that the competitive aspect takes the fun out of it for them.
In Harems, Wukongs are friendly, carefree Pokégirls and generally enjoy making friends with her Harem sisters. Despite this, she makes a poor choice for Alpha or Beta due to her love of risk-taking and pranks. Beyond her hatred of Domina types, the Wukong also tend to annoy more serious Pokégirls, such as the Samurai and the Gar-gal, who feel that the Wukong places their Tamer in unnecessary danger, though, if the Wukong consistently proves that she can get them out of trouble and that she will put her Tamer’s safety above her own, she may eventually win over even these Pokégirls. Conversely, she gets along quite well with fun-loving Pokégirls and pranksters, and gets along well with Pokégirls like the Ocelolita and the Harlequin, though having even two Pokégirls like that in the same Harem can be too much for all but the most skilled Tamer.
It has been theorized that during the War, the Wukong were sent on covert, often suicidal operations due to their abilities and their mindset, taking on death-defying tasks for the thrill of the challenge. This may also explain their relative rarity, and why the few documented sightings of them during the War were dismissed as other simian Pokégirls.
Feral Wukong are much like the Atelesia, and have a light feral state, allowing them to be quite dangerous, especially since they retain their penchant for pranks, though while feral they tend to be much more mean-spirited.
Given the rarity of thresholding into Pri-mates and Atelesias, Thresholding into a Wukong, already an extraordinarily rare Pokégirl, is nothing more than myth.
- #16WRAITH, the Generic Ghost Pokégirlselective
Keys: WRAITH
WRAITH, the Generic Ghost Pokégirl WRAITH, the Generic Ghost Pokégirl
Type: Near Human Element: Ghost Frequency: Rare Diet: Emotions Role: Spectral spy, Search and rescue Libido: Average Strong Vs: Bug, Fighting, Ghost, Poison, Rock Weak Vs: Dark, Normal, Psychic Attacks: Phase, Nightshade, Go Down, Energy Drain, Drain, Invis (1-3), Ecto Ball, Lick Enhancements: Incorporeal, Embody, Lifesight, Deathsight, Two minds Evolves: Pardoner (feeding on higher emotions to excess), Polterkissed (Dark Stone or Staying in their Shadow Mind for a day) Evolves From: None
Created from the darkness that makes up the space between spaces, referred to by researchers based in Vale as the Shadowlands, these Pokégirls are made up of a sort of ether that theoretically makes up the human soul. Sukebe made these thinking they could act as unseen spies, but when the humans began to tame Dark types, they became ineffectual, and he gave up on them. They disappeared into their own little world until recently, a dark spiritual reflection of the real world. One of their abilities is to see how alive someone is. This translates into an ability to see the aura of a person or creature which reflects their emotional state. Their Deathsight allows them to see how much entropy exists within a subject. If someone has a terminal disease, the Wraith can see dark markings that signify the symptoms of the disease. It is also possible to see the “Death marks” on a subject a few minutes before their death. If someone is about to get shot, they might develop a dark spot where the bullet will go. If they are about to drown, they may develop black markings on the skin above their lungs. If someone is about to get put through a wood-chipper, they might develop intersecting black marks along their entire body. These Pokégirls can become visible at will and when they are visible they resemble normal human girls aside from the fact that you can see right through them normally. When they solidify using their “Embody” enhancement, they can interact with the physical world for about an hour at a time, after which they must return to being incorporeal. They have a decent bust, averaging around a C-cup, their features are easily recognizable, as the only colors they have are shades of gray, and their eyes always have large dark rings around them. Some look like corpses, but most resemble the human norm. When not solid, they feed on human and Pokégirl emotions. They use this energy to fuel themselves and heal damage sustained in combat. If they take enough damage to actually hurt them, they instantly become incorporeal. (This doesn’t happen during Taming, curiously enough, so certain fetishes are still doable.) Their minds are quite interesting, as they are technically two beings in one. One side of their mind is relatively normal, while the other half is dark and evil. It’s unknown why Sukebe made them this way, but it is known that the darker side is far more destructive. It assumed that he gave them that side in an attempt to give them a better chance in a fight. Wraiths who have allowed themselves to be studied have shown that the dark side of their minds can take over for short periods of time, and if they stay that way for too long they evolve into Polterkisseds. A Wraith’s disposition often reflects what kind of emotions they “eat.” If a Wraith is raised in a very angry environment, they are usually quite angry themselves. If a Wraith is raised in a caring, loving environment, they will usually be very happy and contented at all times. The general starting mentality is kind and affectionate. Their diets generally influence this only a little. Anger will usually translate to being more direct in their attempts while Joy will usually amplify their affectionate nature. Their natures are only affectionate to their Tamer. They have a mischevious side, and take great joy in scaring other humans and Pokégirls. Their Harem-sisters only get preferential treatment by the fact that the Wraith will generally think twice about how their Tamer will think of the situation before popping out of Phase right in front of them and scaring them. They get along with Vampires and other ghost types, since they can touch them normally, but they hate psychic types whose power they fear in both their minds. Their taming preferences will usually reflect that of the people they usually feed off of. If they feed on a Psi-Dyke, their tastes will lean towards women, while if they feed off of a Cockadiddle, their preferences will lean towards heterosexuality. Generally the Wraith will choose a preferred person to feed on, generally one whose usual mood fits with their preferred diet. This diet will generally affect how they evolve. Their feral state will generally reduce them to a simple apparition. They retain their forms, but only ever become visible, never solid. They generally act like the old ghost tales, saying random things like “Where’s my love?” or “Who has my ring?” or better yet, “Who stole my lover?” They moan and scream in the night and scare the pants off of youngsters. Other ghost types generally think they’re rather pathetic in this state and if feral they will try to destroy them. If they’re tame, they’ll generally ask their tamers to ‘catch and tame the bitches’ so they’ll shut up. Usually, due to their ‘solidity problem’ they’ll have to help their tamer by bringing the Wraith out of their Phase. Their unique mental make-up makes them extremely resistant to detection by psychics. But this doesn’t help defend against psychic attack, in fact it is a severe detriment. The attack is routed to BOTH minds, doing double damage against them and causing them to loose whatever focus they had on being solid. Being incorporeal allows them to escape, but does not stop a psychic attack from hitting them again if the psychic can sense them. Their darker minds are often the reason why most tamers don’t have Wraiths or their evolutions in their Harems. The darker mind is quite loyal to the Tamer, but it twists that loyalty into something selfish and cruel. The darker mind will often try to keep the Tamer all to herself without regard to the libido’s of her Harem sisters. Some Wraiths have said that the “Shadow Mind” sometimes tells them to kill their Harem sisters in hopes of getting more attention from their Tamer. One incident that gave these Pokégirls a bad name was of a relatively weak-willed Wraith let her Shadow Mind take over and kill her Tamers favorite Lover in the hopes of getting more Taming from him. She was subjected to two level 5 Taming cycles, one for each mind. The Shadow Mind can take over only once in a great while, an event which depends on the willpower of the Wraith. If the Shadow Mind manages to keep control for longer than a day at a time, they evolve into a Polterkissed. Efforts are being made by Researchers to try and control the Shadow Mind in an attempt to increase their Harem viability. Threshold cases are rare, and usually have some ghost-type in their family line.
- #17WOOLY MAMMARYTH, the Tundra Tusk Pokégirlselective
Keys: WOOLY MAMMARYTH
WOOLY MAMMARYTH, the Tundra Tusk Pokégirl WOOLY MAMMARYTH, the Tundra Tusk Pokégirl Type: Inhumanoid - Mammoth Element: Ground/Ice Frequency: Rare (Capital, Ruby, Scarlet Leagues), Very Rare (All other Leagues) Diet: Herbivorous Role: ice transport, provider of clothing material, heavy assault Libido: Low Strong Vs: Dragon, Electric, Ground, Ice, Poison Weak Vs: Fighting, Water Attacks: Headbutt, Takedown, Wrap, Earthquake, Stomp, Ice Beam, Ice Boulder, Ice Blade Mark II, Lancet, Resonate, Mist Enhancements: Enhanced Strength (x14), Enhanced Durability (x5), Enhanced Auditory Senses (x2), Enhanced Olfactory Senses (x3), Ivory nails & tusks, Extendable trunk, Impervious to weather conditions Disadvantages: Decreased Speed Evolves: None Evolves From: Elephuk (Round Stone) Originally rumor for well over a century with Tamers claiming to have spotted sparse herds of ‘fur-bearing Elephuk’ in the furthest reaches of the Northern hemisphere in the Ruby League, it would turn out that such sightings were in indeed fact. The Elemental Cannon is the trademark technique of the Elephuk species, allowing them to fire a powerful beam of energy from her snout related to the element of whatever Evolution Stone she was equipped with. As such, it was thought for a long time that this was a Pokégirl that was incapable of evolution. Then in more recent years, a Tamer decided to experiment with his Elephuk’s technique by giving her one of the more recently discovered/classified Evolution Stones, the Round Stone. A Stone associated with strength, power and Fighting-types in general, thanks to its ability to create such Pokégirls as the Gladiatrix and Sabretooth Tigress breeds, he hoped that by using a Round Stone, his Pokégirl could increase the power of her technique for a really devastating effect. Instead, what he got was the Evolution Stone being absorbed into his Elephuk and the Pokégirl attaining evolution: the Wooly Mammaryth! Comparable in size to their pre-evolved form of Elephuk, Wooly Mammaryths are indeed massive Pokégirls. Almost as wide they are tall, with massive arms and legs, the mammoth size they possess makes them an awe-inspiring sight when they stand on both legs. Standing within the range of 9’ to 10’ in height, their wide, husky bulks often get them compared to the Snorlass breed. Still it should be noted that as with the Elephuk, this mass is all muscle with their bodies arranged in a manner meant for balancing their weight and bulk so they can move safely on either two legs or all fours. Their noses are a somewhat-round shaped and have the ability to extend out to the length of their waists, giving the elephant-like Pokégirl an extra appendage to work with. And then come the changes. Their skin, once thick and some shade of gray smoothens out, which not only has the breed lose some of their previous durability but also becomes brown in coloration, often a solid chocolate with few noted as having darker tones. While their floppy ears are still wide, they actual lose some of their size. They still have a better than-average auditory range but it is now limited thanks to this decrease in mass. Their tusks, once retractable, are now a permanent fixture of the Pokégirl’s face and actually increase in size, becoming curved. This shape allows them to push aside snow in a fashion similar to one using a shovel and make for excellent weapons when paired with the Ice Blade Mark II technique. Surprising most, a Wooly Mammaryth, while still a Ground-type, also gains a sub-element of Ice. While it is still studied as to how they gain such an element from an essentially non-elemental Evolution Stone, a conclusion drawn by most Pokégirl Researchers is one that goes back to the Kuno Clan’s initial findings and research of the Round Stone. It is a Stone that brings forth potential that’s hidden deep down within the pokégirl and in this case, it seems to have been Ice. However, the ability to not only manipulate ice but to survive and excel in an environment beneficial to their new power is what brings the most noticeable physical change in the Pokégirl. Unlike their pre-evolved form, Wooly Mammaryths are covered in a coating of thick, coarse brown hair that has a similar consistency to that of wool. They have numerous sub-dermal glands in their skin which secrete a greasy fat into their hair, improving its insulation qualities, allowing them to keep body warmth and help them stay comfortable no matter what the weather conditions are in their preferred arctic environments. However, for those who wish to keep such a Pokégirl in warmer climates, it’s suggested to shear the hair once a week. This dense hair on their bodies tends to grow thick and once a month can be harvested and treated for use in making insulated-clothing, a practice which started in the Ruby League once the breed was officially discovered. Understandably, many a Tradesman in the clothing industry in Ruby have began employing Tamers to search for herds of Feral Wooly Mammaryths for their businesses as it’s often a cheaper alternative to purchasing Elephuks and Round Stones, both of which have since sky-rocketed in prices in the Ruby League and similar areas. There is a certain sense of irony that Wooly Mammaryths are more sought out for their fur than they are their ivory, despite their shed tusks being far larger than an Elephuk’s. Personally, this Researcher is pleased to see that for once, human survival and necessity actually take precedence over greed. Unlike their original form as an Elephuk, there is a common thread of personality traits between the numbers of this breed. They are very quiet and rugged creatures, seeming to be simply in preferences for life and interaction with others. Still, they have shown to have a preference for surroundings and that is to be outside and among numbers of their own kind, or at least their Tamer and harem thanks to their herd mentality, rather than staying in-doors. Wooly Mammaryths that were once Elephuks rather than being Feral are often noted as being depressed for the first few weeks of their new existence. While they continue to remember every minuet detail of their lives up until their evolution, the fact remains that once they evolve they lose their Total Recall Enhancement and are perturbed by it. Fortunately, they will eventually accept this and continue to do their best for their ‘herd’. Domesticated breeds still work well with the ‘herd leader’s’ chosen Alpha and Beta pokégirls. Both Domestic and Feral breeds in general are found to enjoy giving rides to their ‘herd leader’, taking pride in being of personal use to the head of their group. The few herds of Feral Wooly Mammaryths studied by Watchers have brought fourth a plethora of discovery and answers. There is very little difference between a herd of Elephuks and Wooly Mammaryths, both breeds being incredibly large and clumsy. However, when attacked, there is a new tactic involved. While there are still a number of the breed that will back up into a ring formation to protect any of the herd’s kits, the three or four largest members of the herds will then further circle around them, creating a second loose ring formation around the original. This leaves them as the main combatants against and targets of their enemy; their two biggest predators being man and Sabretooth Tigresses. While normally a docile breed themselves, in an environment where there is little food in the wild, groups of Feral Sabretooth Tigresses have taken to predating on the very large and slow pokégirls. While they are often hurt by the elephant-like pokégirl’s ground techniques, (Lancet being a favorite to keep them battling) the Sabretooth Tigresses in turn have learned to gang up on one of the Wooly Mammaryths in the outer ring, using their Fighting-type techniques to eventually fell the large, densely-furred pokégirl; the rest of the herd then continuing on carefully as the muscular feline pokégirls are busy with their meal. It’s thought that this is the reason that Wooly Mammaryth numbers have been so low in the wild that their existence was once thought to be mere rumor. Taming a Wooly Mammaryth is no longer a job, it’s now an art as one cannot depend on the previous trick of using the elemental weakness assigned to them by use of an Evolution Stone. Heavy Restraints are a necessity thanks to their immense strength and bodies, and it’s even suggested to use a firmly mounted restraint for their tusks as well, lest a Wooly Mammaryth cause damage to the area they’re in by flailing their head about in mid-orgasm. However, through experimentation it’s been found that the aid of a Fire-type pokégirl is most beneficial in calming the breed down. While thanks to the breed being primarily a Ground-type, which causes fire techniques lose a lot of their effectiveness against them, the fact remains that a Wooly Mammaryth’s coating is designed to contain and maintain heat. In essence, a Tamer can over-heat their pokégirl to the point of near-exhaustion, making it possible to safely Tame her while she’s properly restrained. At this point in time, there has not been one case of Threshold into a Wooly Mammaryth and it likely won’t be possibly until numerous decades down the road after more of the breed in circulation now have been introduced into the breeding population. For now, people will have to depend on Round Stones and captured Ferals if they want one.
- #18WOODMOUSE, the Wilderness Survival Pokégirlselective
Keys: WOODMOUSE
WOODMOUSE, the Wilderness Survival Pokégirl WOODMOUSE, the Wilderness Survival Pokégirl Type: Animorphic (Mouse) Element: Plant/Ground Frequency: Rare Diet: Mainly nuts, fruit, roots. Can also eat meat and fish, but prefer not to. Role: Forager and scout Libido: Average Strong Vs: Rock, Steel, Electric Weak Vs: Flying, Ice, Bug Attacks: Drill Strike, Agility, Seed Bomb, Leech Seed, Dodge Enhancements: Enhanced Hearing (*6), Enhanced Smell (*2), Good Night Vision, Enhanced Speed (*3), Efficient Digestive system, Concealment (See text) Disadvantages: Low Pain Threshold Evolves: None Evolves from: Titmouse (Leaf Stone+ Diamond Stone) The Woodmouse changes little from the Titmouse, physically. They can gain an average of 4 to 6 centimeters in height and retain their animorphic mouse appearance, but tend to become a little huskier adding on some weight in muscle and their fur darkens to a combination of blacks and browns. This is sometimes accented by the Woodmouse who will optionally dye patches of their fur in various shades of color depending on the season. Mentally, the Woodmouse changes drastically from their Titmouse cousins. They become slightly more aggressive and their intelligence is boosted to more along human norms, loosing their ‘Ditzy’ mindsets. Complex tasks are more easily understood, but they still cannot master many technical skills. The Woodmouse also loses much of the fear associated with Cat, Bird and Snake Pokégirls, instead becomes an intense wariness. Only constant association can lower this to a reasonable level of acceptance, but they will always be more alert around them, even if they’re Harem sisters. A Woodmouse tends to prefer clothing that would act as camouflage, sometimes having several sets available depending on the terrain. She will also try and get a hold of a belt or bandoleer that she can attach multiple pouches and small sack to store her findings. One last touch is the acquisition or making of a knife for more utilitarian uses, but she loathes using it for combat, not liking getting that close to threats. Although a stronger battler than the Titmouse, they are still quite weak compared to other combat oriented Pokégirls. Their main use is as a forager and a scout. They’re naturals at collecting various nuts, fruits and roots for food, and can even hunt out and collect small game and fish, possessing the knowledge of how to preserve the food for long term use…just don’t expect them to cook anything. Combat wise, they only marginally effective and tend to opt to retreat from combat using their natural stealth skills and concealment ability, their low pain threshold making the concept of putting oneself in danger very unappealing to them. However if forced into combat, they prefer to utilize hit and run strikes, acting more as a skirmisher then an outright combatant. To this end, many Woodmice tend to prefer the use of muscle powered ranged weapons such throwing knives, bows and such for their simplicity and silence (firearms are too complex for them to properly maintain). The main tactic for them is to find an area of heavy concealment, hopefully with lots of plants or trees, and use their Concealment ability, which increase their ability to blend into the foliage. This power is only truly effective if they are completely motionless, or moving at an extremely slow pace. Anything faster than a slow walk will break the Concealment and reveal the Woodmouse. From their hiding place, the Woodmouse will then either lay in wait or snipe at the target when they are not looking, moving to another location using their agility when necessary to quickly cover ground and find a new location and avoid retaliatory attack. If need be, she can resort to her Drill Strike attack, but usually as a last resort…being that close to a potential source of pain is not something she will like. Despite the lack of combat ability, most Tamers who possess a Woodmouse say their foraging and path finding skills outweigh the negatives, especially if the Tamer travels mainly through a lot of wilderness.
- #19WOMANTICORE, the Dread Lioness Pokégirlselective
Keys: WOMANTICORE
WOMANTICORE, the Dread Lioness Pokégirl WOMANTICORE, the Dread Lioness Pokégirl
Type: Not Very Near Human (Leoline Animorph) Element: Dark/Poison Frequency: Extremely Rare (Dark Continent), practically Unknown anywhere else. Diet: Human style foods, especially rice Role: Warriors, bodyguards, weapons masters Libido: Average Strong Vs: Dark, Ghost, Plant, Poison Weak Vs: Ground Attacks: Sabre Claw, Crunch, Dark Goggles, Dark Shield, Itchy Sting, Cocoon of Darkness, Dark Bomb, Darkness, Wing Attack, Call Me Queen, Roar, Snarl, Tail Slap, Thunder Tail, Exhausting Venom, Love Sting, Poison, Poison Mist, Needle Shot, Melting Venom, Dark Spin Enhancements: Enhanced Strength (x17), Enhanced Durability (x7), Enhanced Speed (x3), Enhanced Agility (x3), Enhanced Senses (Hearing, Vision, Olfactory) (x2), Enhanced Endurance (x5) Evolves: None Evolves From: Classified: Lioness (Shadow Stone applied at night) Revised: Jan 2011
The Womanticore has only recently become recognized as a real breed of Pokégirl, although sightings of them go back as far as 190 A.S.. It was Researcher John Pliny Sr. who first designated the Womanticore as a new type of Pokégirl, and experimentation is still being performed to discover whether they are a stand-alone breed created by Cocooner, or whether they occurred from an undiscovered method of E-Stone or E-Medal evolution.
Womanticore have slightly longer limbs than those of a human and an altered spinal structure, permitting them to easily walk on all fours or on two legs, although most prefer the former; however, when fully upright the breed will typically reach seven feet of height. Their skin is a dark warm color, typically red. They bear some resemblance to the cat-like Pokégirls, with furry ears, catlike eyes, and whiskers; some even have coats of fur the same color as their skin. However, here the resemblance ends; large black wings resembling those of a bat sprout from her back, and her tail, although otherwise feline in appearance ends in a hairy scorpion stinger.
Their mouth is filled with three rows of sharp teeth, and their hands sport wicked retractable claws; however, it is their stinger that is their primary physical weapon. It is filled with several forms of potent venom, can strike with lightning speed towards anyone in range, draining the life from whomever it impales. However, this is not its primary use; the hairs on the stinger can stand on end, becoming rock-solid needles, which the Womanticore then sends flying towards enemies with a flick of its tail with surprising accuracy. Each of these hairy needles is soaked in poison.
Womanticore are aggressive Pokégirls, although this is usually controlled enough that it doesn’t cause problems in a harem. Rather, it seems to store up, making them irritable until they can vent (a reason why Womanticore owners are more eager than most to find a Feral). They tend to be playful, although not many Pokégirls are tough enough for them to romp with. Tamers with a Womanticore are advised to seek out another powerful Pokégirl to keep them entertained, as when they become bored they can search out more destructive avenues of entertainment. Womanticore love fighting and watching others fight.
Womanticore cannot Tame on their back, due to the discomfort from the wings and their tail (which is placed slightly higher on the back than with most Pokégirls). Alternative positions will need to be found, and a restraint will be needed to prevent their tail from injuring and poisoning the Tamer. The breed enjoy being taken from behind for pure pleasure, but take a particular pleasure from being held close, and the vibrations from their purring are pleasurable enough that most Tamers find no issue with this.
Feral Womanticore are dangerous; many of the earliest discovered Womanticore were Feral, and it is from encountering these that they have become known as ‘Dreaded’. They are incredibly intelligent for Ferals, and are strong at both melee and ranged combat. They are cunning predators, and are stealthy enough to lay impressive ambushes, attacking those that appear to be the strongest first (although this often means that Magic-types are able to survive the initial onslaught).
There are no recorded Thresholds into a Womanticore.
Classified:
The Womanticore was originally created by Cocooner at the request of Sekhmet. Despite rumors to the contrary, the Womanticore was actually first seen in 201 A.S. when the ever-overprotective Sekhmet, concerned about the new visitors to the Dark Continent (these being the recently-created S-Goths starting what would eventually become Sanctuary), request that Cocooner create a new breed of Pokégirls for her private use. Cocooner stayed for a short time, but soon left after creating the breed for Sekhmet, who seems to be able to cause Lionesses to evolve into Womanticores without the use of an elemental stone.
However, Sekhmet didn’t expect Cocooner to continue with the project after creating a few Womanticores for her. Cocooner continued on to consume Lioness after Catgirl after Lioness, Feral and Tamed, leaving behind only cocoons that hatched to reveal… Catgirls and Lionesses. This incident did not go noticed because she also turned the Tamers of most of these Lionesses into Lionesses, so this was covered up by the government easily enough.
These Lionesses were capable of evolving into Womanticores, and it is estimated that at the moment approximately 57% of all Lionesses are capable of evolving into Womanticores. She was also involved in the mysterious incident of 258, it is believed that every Pokegirl in the lower regions of what is now Asia that can eventually evolve into a Lioness is capable of becoming a Womanticore, which may bump that number up to 71%.
The Leagues are currently undecided as to whether or not to reveal the method of evolution into a Womanticore.
- #20WOLF SPIDER, the Amorous Spider Pokégirlselective
Keys: WOLF SPIDER
WOLF SPIDER, the Amorous Spider Pokégirl WOLF SPIDER, the Amorous Spider Pokégirl Type: Very Near Human Element: Bug/Fighting Frequency: Rare Diet: Omnivore Role: Silk Production, Weaving, Combat, Tamer’s Aide Libido: High Strong Vs: Dark, Normal, Steel Weak Vs: Fire, Flying Attacks: Honey, Trip line, Web Shot, Chi Healing, Spincut, Dance (All), Dancing Flash, Sing, Hair Whip, Love Sting, Hair Tentacles, Timid Stroke, Needle Spray Enhancements: Enhanced Agility (X4), Enhanced Senses (Touch, X3), Enhanced Speed (X3), Enhanced Strength (X2), Enhanced Endurance (X3), Pain Resistance (Active), Poison Glands (Hair follicles - Sleep, Poison, Paralysis, Lust, Tarantism), Natural Weapons (Retractable claws), Spinnerets (scalp) Evolves: None Evolves From: Tarantella (Orgasm)
Upon the discovery of taming by human soldiers Sukebe went through many designs to keep his pokegirls from falling into the enemy‘s hands. One such design was tested through the Wolf Spider line. By giving this Tarantella evolution the ability to control their sensitivity, Sukebe made it almost impossible for humans to turn a Wolf Spider that didn’t want to be tamed. Luckily the breed had a flaw in their high libido, a fact that other tamed pokegirls alerted their human masters too. With this knowledge it was easy to turn Wolf Spiders by locking them up for a couple of days and taking advantage of their feral state. Today these pokegirls are used in much the same way as their Tarantella sisters, weaving products and fighting in Tamer harems, also help keep their fellow weavers and harem sisters tamed.
Tarantellas don’t change much upon evolving into Wolf Spiders. They may gain a couple of inches in height and some have been known to become a bit bustier, but this isn’t a guarantee. When they evolve Wolf Spiders lose the fang they had at the base of their back, their poison glands moving near the spinnerets in their head. They still have the ability to change their silk color, and they tend to wear their “hair” even longer now, usually just above the ground. Wolf Spiders tend to prefer more revealing close than they wore as a Tarantella, most of these outfits being woven by the Wolf Spider herself.
In terms of personality, Wolf Spiders are just as driven and competitive as they were before. The only change is that now they focus not only on their fighting and weaving, but also on their love making. As their title would suggest, Wolf Spiders are very amorous pokegirls. Even their rivalries become somewhat romantic in nature, and if they push their friends too far they’re quick to attempt to kiss and makeup. They often gift their harem sisters and tamers with outfits of their own design, a gift that many tamers appreciate as it helps spare their wallets. Their passions for singing and dancing remains, and they often try to push their less willing loved ones onto the dance floor.
When it comes to combat the biggest change in the Wolf Spiders arsenal is their chi manipulation. By pushing their chi through their silk Wolf Spiders can manipulate the strands almost like a Godiva, lashing out at and wrapping up their opponents. They can also break of these strands and fire them as stiff needles. Because their poison glands have moved to their heads, Wolf Spiders can now spread their poison through their silk strands, injecting them directly with needle spray, or letting them soak into the skin by wrapping up their target. Along with the ability to change their sensitivity to pleasure, Wolf Spiders can also make themselves more resistant to pain. But as with most pain resistant pokegirls tamers must be careful to watch them closely in battle, as they can often push themselves farther than they should in combat. Aside from playing to their elemental weaknesses when fighting against a Wolf Spider, it’s worth noting that some electric, psychic, and magic attacks can bypass the pokegirls resistance to pain.
Despite their high libido, Wolf Spiders are very easy to keep tamed when they want to be. They can match their sensitivity finish with their tamer, and if there’s only time for a quickie, they can become as easy to please as a Titmouse. While fetishes differ from girl to girl, most Wolf Spiders will show at least a passing interest in bondage, either giving or receiving. They also retain their preference for cocooning themselves with their lovers and drugging them with their poisons. Leagues that ban certain pokegirls from sex battles are likely to include the Wolf Spider among them, citing their ability to lower their sensitivity to pleasure as the reason. It is worth noting though that while dulled, they still do have that sense and a VERY persistent partner could wear them down. Much like they’re resistance to pain often can’t stand against electric, psychic or Magic attacks, they also don’t enjoy as much resistance to pleasure from electric, psychic, or magical sources. In sex battles Wolf Spiders will usually wrap their opponent up in lust poison covered strands of silk before probing them with hair tentacles.
Feral Wolf Spiders behave in much the same fashion as they did as Tarantellas. They form dens that they line with silk, and use their brightly colored silk to lure in potential meals and/or taming partners. The ability to control their “hair” gives them one new hunting tactic they can depend on if their normal lures fail them. Rather than waiting in their den some feral Wolf Spiders will seek out common gathering places for prey and camouflage themselves in a cocoon of their own silk colored to match their surroundings. When a pokegirl or person walks by the Wolf Spider will unravel her cocoon and bind her prey with it. As with the Tarantella, if a tamer is captured by a Wolf Spider the Wolf Spider will usually attempt to tame them first, an attempt that most tamers are advised to go along with. It’s usually easier to satisfy a feral Wolf Spider than a Tarantella because they subconsciously make themselves as sensitive as possible.
Threshold straight into a Wolf Spider is uncommon, most girls becoming a Tarantella first. The symptoms are very similar, the transformation starting with the loss of their hair. The pain is much more intense however, as the pokegirl will grow in her spinnerets and poison glands at the same time in her head. Most don’t even notice the development of their claws and muscle while they’re dealing with the splitting migraines. Thankfully, there are medicines that one can take to lessen the pain. Threshold into a Wolf Spider usually takes two to three weeks.
- #21WOLF QUEEN, the Warrior Werewolf Pokégirlselective
Keys: WOLF QUEEN
WOLF QUEEN, the Warrior Werewolf Pokégirl WOLF QUEEN, the Warrior Werewolf Pokégirl Type: Near Human Metamorph - Canine Element: Fighting/Magic Frequency: Very Rare (Blue and World Champ Leagues), Extremely Rare (All other Leagues) Diet: omnivore, with carnivore tendencies Role: nighttime guardians, stalkers, hunters Libido: Low (Very High on full moon nights) Strong Vs: Bug, Dark, Ice, Rock, Steel, Cat-types Weak Vs: Fire, Flying, Psychic, Magic-types Attacks (only in attack mode): Bite, Quick Attack, Slash, Tackle, Growl, Yowl, Reverse Crescent, Burst, Magic Kick, Lunar Bolt, Absorb, Smile Enhancements: Enhanced Strength (x12) Enhanced Hearing (x5), Enhanced Olfactory Sense (x8), Enhanced Endurance (x5), Enhanced Speed (x3), Good night vision, Moderate form of Regeneration Evolves: None Evolves From: Lupina (Moon Stone) While Lupinas are a popular species, Wolf Queens are a Canine-type enthusiast's wet dream. An incredibly powerful and armored fighter with magical potential, Wolf Queens have proven to be more vicious fighters and hunters than their previous form, yet hold that same favored quality that most people want in a Pokégirl: unshakable loyalty. Wolf Queens are very loyal to a Tamer that they like; often putting themselves in jeopardy if they are protecting a favored Tamer; whom they see as their `Beta'. Also like their pre-evolved form of Lupina, the Wolf Queen has two modes: the normal Passive Mode, and their armored Attack Mode.
A Wolf Queen's Passive Mode only slightly differentiates from that of her Passive Mode when she was a Lupina. Their looks continue to be those of a Very-Near Human type, with some variation in gaining an inch or two in height, and a solid jump in bust-size, bringing them to a solid D-Cup. Still, there is some slight variation that should be pointed out, such as a Wolf Queen's ears and canine teeth becoming more prominently pointed, as well as a preference for growing their hair out to a considerable length. Wolf Queens also maintains all of their enhanced senses and strength in this form, with only a marginal decrease in this form.
A Wolf Queen's Attack Mode, is where the true differences between a Wolf Queen's previous form and her new evolution become understood. There is a greater increase in both her size and muscle-mass, ranging anywhere from an impressive 7'5" with E-Cup Breast, anywhere up to an amazing 14' with G-Cup as seen with the Wolf Queen Sarah, owned by the Pokégirl Tamer Peter Stubbe. What makes this form really interesting from that of her previous evolution is that the Wolf Queen also summons pieces of thick leather armor, (normally brown, but there are cases of white and black) that appear on her forearms, shins, torso, and often and accompanying loincloth piece. She also has a set of natural tattoo that are apparent through her fur; that of a crescent moon overlapping a full moon, which are prominently on her back and forehead. Understandably, these tattoos are magic in nature.
When it comes to battle, the Wolf Queen has preference to hit hard and brutally, trying to end the battle before it even begins. Powerful kicks and scratching with their claws are favored, with Absorb to heal them when energy-based attacks are used against them. Some Tamers wish to add on to the intimidation factor that the Wolf Queen already has by giving her a sword. While this is fine, it should be mentioned that the larger Lupinas tend to do without, mostly for the simple fact that their Tamer's are unable to afford such a large blade. They do however, have an attack that is, for the most part, exclusive to her species, (there have been a few Werecats that have managed it) known as the Lunar Bolt.
Lunar Bolt is a very powerful attack, similar to the Plant-type attack Solar Beam. It comes from the ability of the Wolf Queen to absorb moonlight and store it in their bodies like a battery. When released, the Lunar Bolt a huge burst of lunar energy, which can rival the aforementioned Solar Beam. Since it is magic based in nature, it can hurt most species of Pokégirl. There are, however, two downsides. While during a Full Moon, this technique can be used time and again, otherwise, a Wolf Queen can only do this once a day, then she has to `recharge' by staying outdoors during night to take in more lunar energies. Also, the same lunar energy that they use for Lunar Bolt can be circumvented and used to enhance their Burst attack.
Despite how useful they seem, Wolf Queens are a very rare Pokégirl, with the majority being Domestic, having already been in their Tamer's Harem as a Lupina. It is nearly impossible to find a Feral Wolf Queen in the wild, since Lupinas usually do not go out to search for Moon Stones on their own. Still, there have been cases of Feral Wolf Queens, and they tend to forgo the use of their leather armor; tattoos glowing with a bright light. Feral Wolf Queens are territorial, but not aggressive. Tamers usually have two or three days to pass through a Wolf Queen's territory before she attacks, solely with the intention of driving the intruders from her territory. Most of these attacks are never lethal, that is unless the tamer or pokégirl being attacked has shown to be an active threat to the Wolf Queen herself or her pack.
When it comes to Taming, Doggy-style remains the favored position of the Wolf Queen, with the Passive Mode being treated as she would be when she was a Lupina. However, what really changes things is the Attack Mode. The Heaviest restraints are needed for a Wolf Queen, and atop of that, a Male Tamer may need to use toys, as most Tamers are not properly `equipped' to satisfy the much larger Wolf Queens. They especially get a kick out of vibrators.
There has never been a record of a girl Thresholding into a Wolf Queen.
- #22WITCH, the Magic User Pokégirlselective
Keys: WITCH
WITCH, the Magic User Pokégirl WITCH, the Magic User Pokégirl Type: Very Near Human Element: Magic Frequency: Uncommon (Most of the world), Very Rare (Edo League) Diet: Human-style Role: Magic-users Libido: Average Strong Vs: Magic, Psychic, Fire, Lightning, Ice Weak Vs: Ghost, Normal, Fighting, Rock Attacks: Spellwork, Witch’s Curse, Barrier, Aura Barrier, Mystic Bolt, Mana Bolt, Power Bolt, Reflect Enhancements: Magic Affinity, Enhanced Reflexes (x2), Enhanced Dexterity (x2), Enhanced Sensitivity (x2) Evolves: Sorceress (Normal), Enchantress (Moon Stone), Elementalist (Angel Stone, Dark Stone, Diamond Stone, Fire Stone, Heavy Metal, Ice Crystal, Leaf Stone, Mana Crystal, Psi Crystal, Thunder Stone, Venom Stone, Water Stone, Dusk Stone, Dragon Scale, Round Stone, or Sun Stone), Puppeteer (Battle stress + Use of Dolls), Tick-Tock (Dream Stone) Evolves From: None The poster-girl for magic and by far the most common of spellcasting Pokégirls, Witches are also the point from which many magic-types start their lives and so are a very often-used starter 'girl. Although not the easiest to handle in such a starting role, they're certainly a fine choice, as they have a great deal of potential in terms of variety, both due to the spellcasting nature of their primary abilities and to their large range of evolutionary possibilities, and they were one of the first breeds to be tamed en mass during the revenge war, their curiosity and lack of much physical power often leading them to be trapped and captured more easily than other breeds. Physically, there is no standard appearance for Witches; they run the gauntlet of skin and hair colors, usually depending upon their place of birth and ancestry. The only real common characteristic is that most of the breed is under six feet tall, with shorter girls definitely being the most common, though this is far from any kind of steadfast rule. Thus, they're one of the hardest to identify from purely physical characteristics, since they're very hard to tell apart from most other very near human breeds--or, at least in an unclothed state and when not awake. With their magical abilities, it is rare for a tamer to care enough to prevent his Witch from wearing her choice in clothes when it can be summoned, especially since said choice tends to be flashy, dramatic attire, often with a mystical or astrological theme. However, the true reason it is usually allowed is that an Alpha-bonded Witch usually takes the initiative of finding out her master's tastes and making the clothes attractive to him too, whether that entails a beautiful robe or a skimpy, fantasy sorceress's garb. It should be noted however, that Witches rarely have any skill in enchanting clothing or other items, and if a tamer desires that, a Moon Stone should be used to produce an Enchantress instead. However, as taking the initiative that way suggests, Witches are also identifiable because they're very intense, energetic girls in most cases, throwing themselves into all of life's endeavors with curiosity and gusto to the point that many tamers cannot keep up with them and will try to find tasks to keep them occupied. Unlike what one might expect, though, a bored Witch is more dangerous than annoying, as most tend to be curious and very ready to experiment, and which such experiments involve untried magic... they can be varying degrees of dangerous, though they more often harm others or the environment than the Witch. However, this can also lead to vary positive results, such as powerful new spells, so it is definitely not to be discouraged, simply watched with caution. In any event, the Witch is an energetic, curious, and often proud Pokégirl who rarely does things in half-measures, approaching almost everything in life with a gusto that has led many a tamer's heart to be moved by the energy his Pokégirl put into something minor--or become frustrated as all hell because she won't leave him alone about something. As one would expect, this makes them a rather persistent battler, refusing to give up until they're very solidly beaten in many cases, and that combined with the variety and scope possible with spellcasting means Witches have a reputation for winning battles they should not be able to, pounding away again and again until their magical reserves are exhausted or their opponent has fallen. However, lacking any toughness and in fact having vastly more sensitive bodies than humans--many are very ticklish, though exceptions aren't unknown--they tend to fare horrible at close-range combat, and a Witch's best bet in battle is almost always to keep moving, throwing Mystic Bolts and spells at her foe from a distance whilst keeping up enough of a barrier to ward off at least one hit if the enemy happens to manage to close. However, one should take care in letting a Witch fight a stronger opponent this way, as not only will she likely totally exhaust herself in the attempt, but since the breed lacks enhanced concentration, exhaustion could easily cause her to mess up a spell and have it backfire. Due to their enhanced sensitivity, though, Witches are practically useless in sex battles; they tend to be frustrated and sensitive, pun not intended, about this lack, and quickly become defensive if teased about it. Teasing as such is a risk with Witches, because some will become aroused rather heavily about being teased over such things, but others will become upset or depressed instead, so it is best to tread carefully here. However, they're far from deficient lovers even beyond that, and although their enhanced sensitivity results in them being easy to bring to climax, their energy and persistence means that their first release will almost never be the last, unless they've learned a spell designed to increase sexual stamina, which is not uncommon. They also tend to be a breed that's happy to try out new and exotic positions, and many discover a liking for them. Feral Witches are even more persistent than tamed ones, and tend to live in forests where ingredients for spells are most often found. They experiment a great deal, and catching one often yields a 'girl with some decent spells, if a few scars, though they're not an easy catch, even though they aren't prone to running away, for the reasons above. In fact, a feral Witch could easily fight herself to the point of dying from heat exhaustion or refusing to give up against superior force. They do tend to be more easily caught by those with magic 'girls, though, as curiosity and the desire to learn stronger magic can sometimes even lead to them voluntarily joining up. As one might expect, they are also a common threshold, marked by extra energy, an interest in magic, and a tendency to become very persistent. On a final note, there seems to be a superstition passed along amongst Witches about the color red, and a few rumors have been unearthed--though most, proud as they are, claim to pay them no mind despite some of the older ones seeming to be afraid of the color--that there exists a Witch who wears scarlet, a Witch whose powers are strong enough to change the world entirely. This much seems to indeed be a rumor, however, as no evidence for it has come to light as of 300 AS despite the rumor possibly going as far back as the Revenge War. If anything, it might be thought of as a folk memory of some powerful Witch in that period, though no human records exist that prove this either way.
- #23WILDCAT (AKA PURRSIAN), The Frisky Feline Pokegirlselective
Keys: PURRSIAN, WILDCAT
WILDCAT (AKA PURRSIAN), The Frisky Feline Pokegirl WILDCAT (AKA PURRSIAN), The Frisky Feline Pokegirl Type: Near Human (Feline Animorph) Element: Normal Frequency: Uncommon Diet: Carnivore, preference for fish, eggs, milk, and similar products Role: Sex Battles, Taming Assistant, Scout, Warrior Libido: High Strong Vs: Ghost Weak Vs: Fighting Attacks: Slash, Fury Swipes, Earlobe Nibble, Tongue-In-Ear, Ear Blow, Spank, Butt Wiggle, Sexy Hug, Go Down, Purr Vibrations, Pay Day, Sabre Claw, Timid Stroke, Pounce, Puff Puff Enhancements: Enhanced Senses (Sight and Hearing) (x3), Enhanced Reflexes (x3), Enhanced Strength (x3), Enhanced Speed (x3), Enhanced Endurance, Night Vision, Enhanced Agility (x3), Enhanced Flexibility Evolves: Boobcat (Normal), Warcat (Battle Stress), Werecat (Moon Stone) Evolves From: Kitten (Orgasm)
Used to keep the armies tamed during the War of Revenge, very little about this feline has changed, called the Wildcat or Purrsian depending upon the region, this feline pokegirl is noted for being insatiable, sensual, and only after a taming, anytime, anywhere. The reality, however, is while this literal sex kitten takes a healthy interest in taming, they are able to be functional members of any harem.
It's no surprise that this breed evolves by way of Orgasm from a Kitten, gaining on average a foot and a half in height, and at least a single cup size, and an increase of up to three cup sizes have been known. The breed shifts slightly to become fully Near Human, with Kittens gaining human-like hands and gaits, thanks to the shift in the pelvis back to a human norm. More human looking individuals lack any fur, though many have fur on their forearms or forelegs. Fur coverage ranges all the way to full body fur, with light muzzles and digigrade feet in more animalistic members of the breed. Fur and hair colors usually are natural creams, browns, or blacks, though the occasional steel blue or tawny orange have been noted.
Taming is an important part of the Wildcat's mindset, the breed is well known for their teasing comments and innuendos, as well as their often shameless physical flirting and teasing. Some individuals in particular enjoy breaking this view, acting demure and serious in public (though their owners often report them to be just as wild in private as the breed is known for -if not more so). Tamers can often get this breed to take things seriously, and well trained individuals are often used as escorts for the wealthy and power. Many view elegant breed as a status symbol if they are well behaved, showing that the pokegirl's owner is the one in control.
While Wildcats can battle effectively, more often than not the breed chooses to turn any unregulated battles into sex battles, as their common collection of techniques allows them to have the upper hand instead of the more level playing field of a martial battle. Reflexes and agility play an important role in whatever battle this breed finds themselves in, as they tend to rely on dodging and then moving in quickly to get the upper hand -or more often for the breed, to get their opponent aroused. Most are noted to have very few inhibitions and many tamers believe that these frisky felines are willing to do almost anything to bring their opponent off. A favored finishing move is often Purr Vibrations, where the vibration of the pokegirl's tongue often brings foes to a quick finish. Because of the breed's reputation for being taming-crazed, these feline types are frequently found as the starters for Sex League battlers, as they are easier to obtain than other taming focused pokegirls.
An often quoted taming preference for the breed is "Any time, anywhere, any way", though these pokegirls are individuals and not all conform to this mantra. Among notable preferences for the breed include public taming, and Tamers should be warned that some cities have ordinances against this if they choose to indulge their pokegirl. The breed is also noted to not be picky about who they have sex with, unless they receive specific instructions not to tame outside the harem. Overall, these pokegirls are highly sexual beings, and often used to help keep their harem sisters tamed.
Feral Wildcats tend to avoid civilization, which is odd, given how lusty they are. They prefer to stay in mountainous areas. They become rather territorial, and will attack trespassers. While these attacks are almost always sexual in nature, Tamers are warned that this is a predatory pokegirl, and they have been known to kill to eat or with a thoughtless slash of their claws in the throes of taming. Luckily, attacks from this pokegirl are one of the more survivable, as their method of hunting involves taming their prey into exhaustion. More than one lucky Tamer has added this breed to his harem after an attack.
Threshold into this breed is more rare than their unevolved form, though it is more common in family histories of feline types. Oddly, this threshold is known to happen quickly after experiencing an orgasm, the shifts happening painlessly and fluidly in the afterglow. More than one teen experimenting with her sexuality has gone to sleep satisfied only to wake up as a pokegirl.
- #24WIGGLYMUFF, the “Squish Squish” Pokégirlselective
Keys: WIGGLYMUFF
WIGGLYMUFF, the “Squish Squish” Pokégirl WIGGLYMUFF, the “Squish Squish” Pokégirl
Type: Near Human Element: Normal Frequency: Uncommon Diet: fruits and liquids Role: singers, morale boosters, limited levitation Libido: High Strong Vs: Ghost Weak Vs: Fighting Attacks: Sing, Slap, Double Slap, Screech, Hyperslap, Cheer, Rollout, Cuddle Enhancements: Increased Lung Capacity, High Flexibility, High Stretchability, Impact Resistance Evolves: Stretchymaid (Battle Stress) Evolves From: Jigglyslut (orgasm)
A Wigglymuff is evolved up from a Jigglyslut when her Tamer is taking her so hard and so deep that she orgasms several times in rapid succession. Wigglymuffs have skin that is a hot pink in color, obviously not human. Their hair is the same color as their skin, and most Wigglymuffs prefer something cute to add to their hair as an ornament, such as a bow or a ribbon. They are very light, weighing in anywhere from forty to sixty pounds when healthy. Like Jigglysluts, Wigglymuffs prefer to go around naked. Their breasts gain a cup size at least during the transformation, and are usually a nice D size, though DD isn’t unknown. They have the ability to take a very deep breath and make their breasts expand, filling with air. This actually makes them rise slowly into the air, as though their tits were two large balloons. They can only do this as long as they can hold their breath though, falling back down when they let breathe back out. Of course, squeezing her breasts when she’s doing this maneuver makes her let the air back out in a loud whoosh immediately. A Wigglymuff’s cunt shrinks quite a bit when she evolves, though it becomes even more pleasantly squishy and stretchy. Like previous forms, Wigglymuffs have no hair between their legs. Wigglymuffs are surprisingly good in martial battles. Their Impact Resistance Enhancement lets them take less damage than they normally would from blunt impacts, with such hits literally bouncing off them. They gain the ability to curl into a tight ball and roll and bounce around the battlefield, bludgeoning their opponent with quick hits. They gain a single sex attack, Cuddle, and use it surprisingly often, Cuddling their opponent and then Singing them to sleep before hitting them with a devastating Hyper Slap being their preferred tactic. Wigglymuffs like being Tamed rough, no two ways about it. Their cunt is small enough that anything larger than a grown man’s pinky finger pushes against their inner walls. Wigglymuffs, however, greatly enjoy the feeling of said inner walls being stretched, which causes them no pain whatsoever, and enjoy being taken by very well-endowed Tamers. The bigger they are and the rougher they treat them, the wilder it drives the Wigglymuff. Tamers enjoy this as well since it ensures that the Wigglymuff’s cunt is very tight around them. If a normal Pokégirl’s cunt feel like a warm apple pie, a Wigglymuff’s feels like heated marshmallow mix, except not as sticky. A Wigglymuff’s chest is just as squishy as her cunt is. She loves the feel of her breasts being groped hard, pulled on, pinched, mashed, and twisted, since all it does it arouse her more. Most Tamers with a Wigglymuff use her chest for a pillow, since her breasts are as soft as marshmallows. Wigglymuffs are also extremely flexible, a trait that is very much valued in Taming. A Wigglymuff lying on her belly can bend her head back and her legs over her enough that she doesn’t even have to strain to be able to lick her own cunt. For all of these reasons, Wigglymuffs are quite popular among Tamers. Wigglymuffs get along well with others in a Harem. Wigglymuffs can be taught basic domestic skills such as cleaning and even cooking, which they take to happily. They’re fond of simple pleasures and are easy to please; a few compliments now and then and the Wigglymuff spends her days happily humming and singing to herself. They tend not to be too ambitious and usually don’t try for the position of Alpha. Feral Wigglymuffs tend to bounce around at a hyper pace they don’t exhibit when they have all their wits. They tend to slap attackers silly before using Rollout to get away. They have no fear of jumping off high places to escape attackers since falls, being impacts, don’t hurt them as much as they do other creatures, and they can inflate their breasts as they fall to slow themselves down before hitting the bottom. The best tactic for capturing a Wigglymuff is to have several Pokégirls hit her hard and fast with non-impact attacks, taking her down before she knows what’s going on. Threshold girls only rarely directly become a Wigglymuff, but the few who do tend to feel only mildly depressed until they get a master, at which point most happily accept their new lives.
- #25WIFERN, the Flying Leafy Lizard Pokégirlselective
Keys: WIFERN
WIFERN, the Flying Leafy Lizard Pokégirl WIFERN, the Flying Leafy Lizard Pokégirl Type: Animorphic (Lizard) Element: Plant/Poison/Flying Frequency: Very Rare Diet: omnivore (requires sunlight to ease digestion) Role: soldiers specializing in forest combat Libido: Average Strong Vs: Bug, Fighting, Water, Plant Weak Vs: Electric, Ice, Fire, Magic, Psychic Attacks: Regenerate, Wood Tower, Seed Bomb, Bite, Tail Whip, Fly, Glorious Sun, Speed Storm, Solar Beam, Command Plants, Lust Dust Enhancements: Plant Empathy, Agility, Solar Regeneration Evolves: None Evolves From: Mossmelon (normal)
When a Mossmelon evolves into a Wifern, she grows a set of bat-like wings which she can fold over herself like a cloak, but she loses her ability to become invisible. She might not have intuitive knowledge of how to fly at first, but many become quite agile, and all of them have the ability to fly through forests without injury. Add in the incredibly useful Glorious Sun technique and she is now quite the enduring fighter, even if she is still as terrible as ever when it comes to close-in fighting. The only other difference between a Mossmelon and a Wifern is that a Wifern's hair looks like the leaves of a fern plant.
Feral Wiferns are generally individualists, refusing to stay in the company of others for very long, unless certain requirements are met (see below). Unlike most other Pokégirls, when a feral Wifern undergoes parthenogenesis, most will abandon their children (who are Mossmelons), which might be the reason why Mossmelons are still found in the wild. It's believed that this may be the influence of their reptilian ancestry and may have led to the theory that they were actually reptiles crossed with plants and not Pokégirls at all.
Tamers with Wiferns should try and keep them out during daylight. Wiferns become ill when they do not get enough sunlight, which can lead to digestive problems.
Wiferns usually cow to any Pokégirl who has beaten them, and like Gynadoses, automatically respect any dragon Pokégirl they encounter. Wiferns usually lose confidence if facing any dragon Pokégirl, but will become dangerously overconfident if inspired or cheered on by a dragon Pokégirl.
- #26WIDOW, the Run For Your Life If You See One Pokégirlselective
Keys: WIDOW
WIDOW, the Run For Your Life If You See One Pokégirl Type: Humanoid (Tauric Arachnid Animorph) Element: Bug/Poison/Ghost Frequency: Extremely Rare Diet: Omnivore Role: Omnicide, Nightmare Fuel, Mass Extinction Engine Libido: Unanalyzed, appears to be Low Strong Vs: All elements, save for Dragon, Fire, and Electric Weak Vs: Dragon Attacks: Poison Sting, Stun Venom, Venom Bite, Web, Phase, Invis, Acid Spray, Slash, Spincut, Hyperbeam, Hyper Venom Enhancements: Enhanced Strength (x12), Enhanced Speed (x15), Enhanced Durability (x5), Blind Sight, Spinnerets (Abdomen), Poison Glands (Mouth, Abdomen, Scythes -variety of venoms), Multi-Limbed (4 arms, 4 legs), Specialized Digestive System (Any organic material) Evolves: Dryder (special; ejecting all poisons from itself) Evolves From: [CLASSIFIED]: Arachnae (psychic feedback from loss of Delta / Recognition bond) Bounty: Varies fromleague to league Recommendation if you see one: RUN FOR YOUR LIFE!!!
Behold a nightmare made flesh.
This is not exaggeration, this is not a mistaken comparison to the Nightmare breed of Pokégirl, this is the truth, plain and simple. Widows are the deadliest Pokégirl alive barring the Legendaries. Known to be destruction incarnate, this spidery beast rarely leaves survivors. There are several theories that have arisen as to the origins of the breed. The most common one is that Sukebe created them. When his original home was destroyed and his first animorphic creatures slain, he created Widows to gain his revenge, creating the more cute and cuddly breeds later on. Another theory, mainly put forward by Crimson League officials, state that the dreaded Pokégirl General, Athena, created them out of her rage against mankind. Conspiracy theorists point to the Leagues themselves as the culprits, that the breed was some form of feral control gone wrong. Regardless of the breed's origins, the destruction the Widow causes is very real.
Ranging in height from a 'small' 6 feet (2 meters) to a 'large' 15 feet (5 meters), Widows are truly monstrous to behold. From the waist up, they are vaguely humanoid in appearance, however their skin, dark black in color, is laced with a chitinous armor that can take immense damage from nearly every type of attack as well as dish it out due to sharp points protruding from the armor.. They have a total of 8 blood red, compound eyes located all around their head, the back ones sparsely hidden by wisps of hair, allowing the Widow full three-hundred and sixty degree vision in addition to her two human forward facing eyes. Their faces, while human looking ith their mouths closed, tend to have a disturbing expression of manic rage. Their jaws can split open at the chin, revealing razor-sharp mandibles and fangs that drip constantly with saliva. Within their mouths are another set of venom sacs that allow her bite to carry the Hyper Venom that she is so feared for, as well as giving her the ability to spray acid from their mouths as well.
They have four arms. Two end in normal, five-fingered hands, but the lower pair end in long, curved blades that glisten with poison from the venom sacs located where the blade connects to their chitin armor. Their cunt, just at the base of their waist, is lined with spikes around the labia, which inject a paralytic venom into a victim, making it easier for the Widow to do as she pleases with them. From the waist down, they are spidery in appearance. A massive spider's abdomen serves as a Widow's lower body, supported by four thick, powerful, hairy spider legs. On the back of the spider-abdomen is a prominent red hourglass, standing out clearly against the black fur of the Widow. The spider-legs are long and strong, and a Widow can balance herself on the two back legs to shoot webs or streams of Hyper Venom. All who have reported seeing a Widow and are still alive tell of the nightmares they had for days afterward upon seeing such a horrible creature.
[Classified] Widows are horrible monsters of the worst sort, made all the more horrible by how they form. When an Arachnae suffers extreme agony that turns into terrible rage, or suffers the pain of a Delta Bond or Recognition being broken, she evolves into this engine of destruction.
From research in one of Sukube's labs, the Widow evolution was a mistake, something even the genius mage did not foresee, even after he altered the Arachnae’s DNA so that it was not a normal evolution. To fix this, files claimed that he used a fast spreading retrovirus to help 'fix his mistake' though the text was vague on how this would be fixed. Most Researchers today postulate that the virus enabled the Widow to evolve into a Dryder.
Addendum by Professor Stroak: The knowledge of a Widow's pre-evolutionary form must not, repeat, MUST NOT, under ANY CIRCUMSTANCES be revealed to the public. The backlash against Arachnaes, whose only crime would be a connection to this horrible breed, would be terrible, and many innocents would die. At all costs must the secret of a Widow's pre-evolutionary form and origins be protected. [Classified]
Widows in combat are fierce, deadly fighters. Most attacks simply bounce off of their bodies, the only ones capable of affecting them being lightning and fire attacks, and dragon-element attacks, which are the only things which can truly hurt them. Combat against a Widow is to be avoided at all costs if encountered alone. Widows attack anything that moves, even going so far as to spray acid on trees should the wind blow. Their attacks are fast and powerful, using their deadly scythe arms to eviscerate or decapitate and spraying streams of acid from their mouths or from the special glands located near her spinnerets. Widows, like other spider Pokégirls, do have the ability to create webbing, which helps them to immobilize males or any prey they may be interested in. One of their more deadly features is their Phasing ability, making most physical attacks nearly impossible to even hit. Fortunately, most Widows are constantly on the attack, making the trail of destruction an easy way of locating this menace even if they have enough awareness to use Invis.
Tamers are advised, and often ordered in many Leagues, to run away upon sighting a Widow, with teleportation having the best chance of survival. Not even extremely powerful harems stand much of a chance against one, and it is better that the sighting be reported than to attempt to face one.
While popular thought assumes that there is no difference between the attitudes of Widows, as the breed attack quite literally anything that moves due to the toxic mixture that occasionally leaks from their poison glands and causes extreme pain.. However, a recent video recording from the Sunshine League shows that a few Widows [Classified] particularly those who were tamed Arachnae [Classifed] seem to be able to ignore non threatening targets to attack more threatening ones first. Case in point was the fact that twin Camera Girls could follow the Widow on the back of a Nightmare and not be attacked. It is believed that eventually, a Widow becomes adjusted to the pain of this glandular leakage enough to regain some semblance of sanity. This ushers in the pokégirl's next life stage.
Thankfully, no Threshold cases of turning into a Widow have been reported. Due to the breed's nature, there are no instances of a Widow actually being tamed. [Classified] However, Widows that were Tamed as Arachne have a greater chance of evolving into Dryders as well as keeping some semblance of control during their rage. [/Classified] There is a hope for a few Widows though, as they have the ability to become Dryders should they act within their second life phase.
============== Hyper Venom
A Widow's deadliest feature is its Hyper Venom. The worst kind of death in a tiny-little sting. Even the tiniest amount can result in horrifying mutilation, if not death within minutes.
Hyper Venom is a deadly toxin, made even more so by it's unpredictability. Made up of several types of acids, poisons, and carcinogens, the individual make-up of this toxic concoction varies by individual and sometimes varies in individuals from week to week. Researchers studying liquefied remains of Widows and unhatched eggs have also deduced a magical effect inherent to the liquid as well, causing even mundane poisons such as ritalin to be faster acting and much more potent than what would be expected of it.
The Widows glands are also extraordinary, being able to replace themselves through cell division at a startling rate. Due to this extremely fast production, the entire mass of cells that make up the poison glands are replaced around once every 2-3 days. However, this does not even render the Widow herself immune to Hyper Venom, since cell replication at that rate sometimes miscarries and allows small amounts of her own deadly toxin into her own bloodstream. The pain, delirium, and odd effects from whatever the mixture is made up of is enough to keep most Widows near insane from pain during their first life phase.
The only known cure is the Infinity Antidote used by Venom Mistresses and the powers of the Legendary Pokégirl, Sexebi. Infinity Antidote is inherently magical, and can heal even the acidic damage of Hyper Venom through regeneration of the limbs. However, Venom Mistresses are rare and encounters with Sexebi are even rarer, making this an unreliable cure. The best way so far to save someone if a Venom Mistress or Sexebi is not on hand is amputation of the poisoned part of the body before the poison can spread and to evacuate from where the infected limb is at, due to the deadly byproducts.
An agonizing death is almost guaranteed upon being poisoned by Hyper Venom. So potent is this chemical mixture, that even Widows eventually are killed by the toxic poison that bleeds through their poison glands slowly into their bodies.
========================== The Life Cycle of a Widow
The life of a Widow is short, agonizing, and violent. Here is a breakdown of the three phases of a Widow's life.
Phase One ][ Transformation
The first phase of a Widow, starting just after transformation, is the most devastating one. The time it lasts varies, recorded as little as a few hours though most are longer, the longest phase has been recorded at a week. In this phase, the Widow rampages around, destroying everything in her path, consuming Pokegirls she meets and generally causing havoc. She is at her most inhuman in this phase, her eyes glazed over with rage as she attacks everything in her way, stopping only to rest.
Phase Two ][ Remembrance
The second phase of a Widow's life occurs after the time of rampaging in its first phase is over. They regain the intelligence they lost upon evolving (if any), in some cases getting their memories back as well. Widows are possessed with a tremendous urge to find a place to make a web and breed, and seek out a suitable place, building their web with studious ease. They will then seek out people to mate with, preferring human males, as they have the best chance of inducing pregnancy, and then kill and eat their mates, taking several days at a time to do it in. Once pregnant, the eggs are laid within a span of three to four days. After this, they will go into a near hibernation state in their lair, protecting her eggs that grow to birth level in mere months.
If the Widow manages to control these instincts, they can also forcibly eject all of the poisons and toxins from their bodies, resulting in evolution to a Dryder.
Phase Three ][ Life and Death
The final phase of a Widow's life occurs after they lay their eggs, a few days after they are impregnated. Once the eggs are laid, they organize them in a safe place. By this point, a Widow's body has been infected with the poisons and acids of her now badly leaking poison glands, and her body is wearing down. They will have a haggard appearance, and act almost lethargic in relation to their former speed and strength. At this point, their body is so inundated with poison that their blood can be literally flammable, though as their carapace is no less difficult to crack, this is a hard way to kill the Widow. They will die shortly before their eggs hatch into Widow kits. So far, no reported nest of Widow's eggs has been allowed to survive. Researchers believe, however, that should the Widow eggs hatch, the Pokékits will tear each other apart, most likely cutting down their numbers from the world-ending hundreds down to a scant one to five.
- #27WHORIZARD, the Draconic Inferno Pokegirlselective
Keys: WHORIZARD
WHORIZARD, the Draconic Inferno Pokegirl WHORIZARD, the Draconic Inferno Pokegirl
Type: Near Human (Draconic Animorph) Element: Fire/Dragon Frequency: Rare Diet: Omnivore (double human intake) Role: Strategists, Trappers Libido: High (Average in Winter) Strong Vs: Bug, Dragon, Electric, Fire, Plant, Steel Weak Vs: Ground, Rock Attacks: Air Recovery, Dragon Breath, Dragon Claw, Fire Ball, Fire Floor, Fire Storm, Flame Sniper, Flamethrower, Giga Flame, Ignite, Lust Dust, Mega Drain, Meteor, Napalm, Needleshot, Rage, Roar III, Sludge Bomb, Tail Slap Enhancements: Affinity (Poison), Boost, Enhanced Agility (x3), Enhanced Intelligence, Enhanced Senses (Olfactory & Vision; x4 each), Enhanced Speed (Flight Only; x6), Heat Aura, Heat Sense, Immutable Form, Natural Weapons (claws, wings, and tail), Pyrokinesis, Recovery, Shaded Eyes, Toxic Mind Evolves: None Evolves From: Charmela (normal) Revised: November 2012
One of the most feared sights during any stage of the Revenge War was a breed that brought fears of mythological beings brought back to life. Though few in number at the beginning of the war, and as such were commonly seen in command of a troop of pokegirls, the Whorizard was among the first commanders of the pokegirl armies, though as the war went on they were more often relegated to forward command centers or even outright assault elements. After the war ended, the Whorizard was one of the breeds hunted down with great prejudice, their abilities to fly and attack at long ranges making them widely feared by many surviving groups to the point that bounties were often offered for the confirmed capture or death of one. Few were captured due to the difficulty in even attempting the feat, and so most were outright slain instead. Despite the attacks on this particular breed after the war, the breed merely continued to grow in number as converted Charmela were evolved into Whorizards.
Upon evolution, a Whorizard reaches somewhere between 1.7-2.3m in height, on average, and the length of their tail usually matches that number as well. Their main difference other than an increase in height is the growth of a pair of large leathery wings from her shoulder blades. Each wing is roughly 25% larger than the pokegirl is tall, for an average total wingspan that is between 5.1-6.9m. Otherwise, very little about the pokegirl's appearance differs from when she was a Charmela. It should be noted that, on average, a Whorizard's body temperature is somewhere around 40 degrees celsius, and can become cold quite a bit easier than a Charmela does. As a result, the breed is actually far more rare than one might otherwise suspect, in colder regions of the world. In fact, there are even myths in various leagues known for their cold (such as Scarlet, Ruby, and Opal) that Charmela do not evolve into Whorizards in areas where temperatures lower than 14 degrees celsius, on average, year-round.
Battles are where the Whorizard excel... at long ranges. Though they do not have the overall capabilities of their previous form, the Whorizard instead specialize in aerial bombardments from a distance. Utilizing a number of ranged techniques, coupled with her agility, flying speed, and excellent eyesight, the Whorizard lays waste to anyone and anything from afar with devastating accuracy. In-close, however, the breed is less capable. Their overall size makes it difficult for them to maneuver quickly, and on the ground they are roughly as quick as any other typical pokegirl. In fact, short range is about the only time when their poison techniques (what few remain from evolving) are of much use. However, even the Whorizard can be devastating in close combat when using their Rage technique after a Roar III, which is a standard defensive tactic for the breed. The ferocity of a rampaging Whorizard during the war even gave rise to the phrase 'Like a Raging Whorizard,' which is used even today, roughly 300 years later. Outside of normal battling, however, the Whorizard is about as effective as most other pokegirls.
This pokegirl's ability to fly enables her to be utilized as a scout for a tamer, and their intelligence and demeanor outside of using the Rage technique makes the Whorizard a common Alpha for many intermediate level Tamer harems. Their size, however, is a major factor for concern, as they typically require twice the daily nourishment as any average pokegirl breed of human-like sizes. This can make it difficult for tamers to keep them well-fed at times, so usually they are found more within league tamer harems than those of a traveling tamer's harem. This does lead to a rivalry between the Whorizard and other big-eater pokegirl breeds, such as the Snorlass and Grizzlar, though the latter breeds typically eat far more than the average Whorizard can. Taming a Whorizard can potentially be dangerous, due to their claws, body heat, and access to their Ignite technique, though there have never been any known accidental uses of the technique during taming sessions. Though restraints are often recommended for at least the pokegirl's tail to keep it from thrashing about and pounding her tamer, it is not necessary. A Whorizard's body temperature is the main cause for concern, but like the Charmela, they are merely a bit hotter than humans, not to the point of needing to take precautions to prevent burns, whether from friction or otherwise.
Feral Whorizard are difficult to find, due in part to the fact that they typically reside in difficult to reach areas, such as tall ruins or a desert. Unlike some breeds, they form only small units of up to a handful of individuals, though they rarely get along well save for during winter. Whorizard are susceptible to the cold, despite their ability to produce a heat aura, and so in winter will gather in large numbers to wait out the winter as best they can. Ferals are lethargic in winter, making this the best time to attempt to capture one, as it is unlikely that even if another of their unit sees it happening that she will attempt to assist her fellow. Threshold cases are practically unknown, but two or three per year do occur. The transition is painful and quick- so quick, in fact, that at one point over 66% of all threshold cases were documented as lethal to the changing girl. Though that fatality rate has gone down with the increased care available from pokecenters and constant assistance provided by pokegirls with healing techniques, it is still a very dangerous and lethal process. Families with Whorizards known to be in the thresholding girl's ancestry are encouraged to bring the girl to the nearest pokecenter ASAP, if they wish to give pokegirl-to-be a decent chance at survival.
- #28WHORETORTLE, the Wet ‘N’ Wild Pokégirlselective
Keys: WHORETORTLE
WHORETORTLE, the Wet ‘N’ Wild Pokégirl WHORETORTLE, the Wet ‘N’ Wild Pokégirl Type: Near Human Element: Water Frequency: Common to Uncommon Diet: vegetarian, seafood Role: hydration of others Libido: Average Strong Vs: Fire, Rock, Water Weak Vs: Electric, Ice, Plant Attacks: Water Gun, Glare, Leer, Scratch, Withdraw, Bubbles, Slick Stroke Enhancements: Increased Lung Capacity, Increased Water Capacity, Armored Shell, Purify Water Evolves: Blastits (normal) Evolves From: Squirtitty (normal) The Whoretortle is the next evolution of Squirtitty. Once a Squirtitty has been Tamed enough and won enough battles, she’ll evolve into Whoretortle. Once she becomes a Whoretortle, her looks improve dramatically. A Whoretortle gains several inches of height, and thins out, loosing the pudgy look she had before. This is aided by how her shell hugs her back more closely, giving her a less rounded appearance. At the same time, the shell material becomes firmer, affording a higher degree of protection, but becomes more flexible, so even with its less rounded shape it doesn’t restrict her movement. Her breasts enlarge, usually to around a C cup, letting her hold that much more water. A Whoretortle is able to hold much more water than before. How isn’t exactly understood, but she can use her Water Gun attack to a greater degree than she could as a Squirtitty, releasing gallons without slowing down. This holds true for her bust as well, as they won’t grow smaller until she is out of water, her internal water sacs redistributing the water in her body so her breasts stay filled. She can also increase the pressure, enough to the point where a blast from her Water Gun can knock a grown man off his feet. A Whoretortle is a faster swimmer than her previous form, and is able to dive deeper as well as hold her breath longer. Her combat prowess grows also. At this stage, a Whoretortle begins experimenting with how to make fast turns to let attacks bounce off her shell, and then turn again to attack. A Whoretortle can go several days without water with no ill effects, needing to bathe in water around once every five or six days. The natural process that a Whoretortle uses to purify the water in her body is able to be externalized somewhat in this form. If a Whoretortle can submerge herself in impure water, she can spend several hours moving it through her body, letting herself purify and expel the cleaned water while taking the impure water in. This only works in a small area, usually around the size of a swimming pool. If the impure area is too large, of if the water is thickly polluted, the Whoretortle can become sick, or even die, from letting her body leech out the toxins. Feral Whoretortles are more of a nuisance than anything else. They tend to blast things around them with their Water Gun, and use their Slick Stroke on anything nearby. Threshold girls don’t usually become Whoretortles, but it isn’t unknown.
- #29WHOREPOOL, the Water Devil Pokégirlselective
Keys: WHOREPOOL
WHOREPOOL, the Water Devil Pokégirl WHOREPOOL, the Water Devil Pokégirl Type: Near Human Element: Water/Flying Frequency: Very Rare Diet: vegetarian, prefers seaweed but can tolerate all land-based vegetables easily Role: Aquatic warfare specialist Libido: High Strong Vs: Fire, Rock, Bug, Fighting Weak Vs: Electric, Plant, Magic, Ice Attacks: Whirlpool, Whirlpool Mk2, Water Spear, Squall, Vortex, Tempest, Wing Attack, Water Tower, Water Floor, Super Cyclone, Geyser, Water Sword, Hydro Pump, Rain, Little Cloud, Draining Rain, Water Slave, Water Golem, Water God Enhancements: Enhanced Strength (x8), Enhanced Speed (x5), Enhanced Durability (x6), Enhanced Endurance (x6), Improved water affinity, wings for flight, can change wings into tail for swimming, wind affinity, control over temperature of water attacks Evolves: None Evolves From: Surfmelon (orgasm + high level)
Whorepools are by far one of the most powerful water-type evolutions. But ONLY if they are near a substantial body of water.
Upon evolution from Surfmelon, the Whorepool changes tremendously. They gain a foot and a half in height, and their bodies become more streamlined and muscular, their breast-size actually going down. (Much to the chagrin of those who prefer the larger bust of the Surfmelon.) Their skin becomes white, save for dark blue from the middle of the biceps down to the fingertips and from the middle of the thighs down to the tips of their toes, and like their previous form, they have no hair on their cunts. Whorepools lose their claws, but gain a pair of wide, powerful wings mounted near their hips that they can use for flight and wrap around their legs, allowing them to morph wings and legs into a powerful mermaid’s tail for swimming, retaining the color pattern of their legs. They lose all their lizard-like features, their faces become aquiline, their hair becoming short, changing into a paler white their skin. Their eyes glow softly, and their voices echo when they speak.
Whorepools are devastating in water. They can spin at incredible speeds, creating massive, sucking whirlpools to trap their opponents, generating massive geysers and rain clouds to devastate their opponents while immobile. They can even use a more powerful version of Whirlpool to do heavy damage to an opponent, forcibly knocking them around. They have tremendous aquakinetic ability, being capable of forming rain clouds out of sheer will, drawing moisture into the air, and summoning servants of water to attack an opponent in hand-to-hand combat. They can drink in several dozen gallons of water and alter its temperature upon exhalation, making it either scalding hot or freezing cold, depending on the Whorepool’s wishes. They can fly for short bursts at incredible speeds, creating massive waterspouts and sending them at opponents with a flap of their massive wings.
Whorepools, while incredibly powerful, do have some major disadvantages, though. They do not have an internal well of water, like most Water-type Pokégirls do, and as such are limited when away from a large body of water in terms of attacks. Their skin also dries out quickly, eventually becoming painfully dry if not re-moistened, meaning they have to stay near water as a rule. A canny and caring Tamer will tame a Whorepool in a lake or ocean, something that makes the highly, almost predatorily passionate Pokégirls very happy and faithful. Failing to have access to either of those, a pool, or even a bathtub will suffice, although Whorepools much prefer the open ocean. It’s generally considered good form not to take a Whorepool out of a coastal area. They are also clumsy on land, their bodies used to more intense pressures, especially Ferals, who normally make their territory in deep waters.
Calling a Whorepool predatorily passionate is not an exaggeration in the slightest. Compared to the HentaiCute by some, they have a tremendous sexual appetite, and enjoy being Tamed roughly. Deep sea observers have catalogued Ferals ambushing weaker water-type Pokégirls and forcing a Taming out of them. In some coastal areas, water-types exhausted from over-taming sometimes wash up on shore after a series of heavy whirlpools appear a few miles off the coast, a sure sign that a Whorepool is there and amusing herself…
Whorepools are still very rare. Because the majority of them stay so deeply below the surface, beyond what most submersibles and spells can protect against, it’s unknown how many Feral Whorepools there actually are. Also, due to the disadvantages Whorepools suffer from being away from heavy bodies of water, it’s rare that Tamers try to evolve their Surfmelon into one. As such, no Threshold cases of becoming a Whorepool have been reported.
- #30WHORENET, the War Insect Pokégirlselective
Keys: WHORENET
WHORENET, the War Insect Pokégirl Type: Near Human - Not Very Near Human (Hymenoptera Animorph) Element: Bug/Poison Frequency: Very Rare Diet: Herbivore Role: Combatant, strategist, hunter Libido: Low Strong Vs: Bug, Dark, Fighting, Plant, Poison Weak Vs: Fire, Flying, Rock Attacks: Poison, Saw Strike, Sword Wave, Itchy Sting, Slash, Fury Swipes, Quickturn, Venom Spit, Spincut Enhancements: Enhanced Strength (x6), Enhanced Speed (x7), Flight (Wings), Poison Glands (Mouth - Slow, Paralyze, Exhaustion, Itchy), Intuitive Aptitude (Thrusting weapon fighting), Enhanced Durability (x5) Evolves: None Evolves From: Wasp (battle stress)
Although an evolution of the Wasp, the Whorenet was rarely found serving alongside the Swarm Pokégirl in the Revenge War. When subjected to a great deal of stress under combat, the Wasp evolves into the Whorenet; not only does this evolution grant them individuality, intelligence, and greater skill in battle, but it also removes them from the hive mind other Wasps share. Because of this, they were less effective when fighting together with Pokégirls such as the Wasp that were able to move as one under the effects of the hive mind.
The Whorenet is a far more desired Pokégirl than is the Wasp. Many factors attribute to this; their intelligence, their combat ability, their new-found independence, and their slightly more attractive features. Their facial features have a distinctly insectile cast, but not to the extent of the Wasp; the presence of a proper mouth instead of mandibles alone is sufficient to allow the Whorenet to become pretty with minimal effort, something the Wasp would be unable to do.
Despite the more human appearance of the Whorenet’s face, other aspects of their body have become more insectile than they were before evolution. Their eyes remain compound, and their antennae lengthen, as do their wings. Their body becomes covered in a chitinous armor, covering all of their body but their face; this forms a potent defense, and this armor is jagged and rough, with sharp edges and points appearing in many different places upon the armor. This armor is patterned in gold and black stripes, like their bodies, but is more lustrous than flesh would be. This armor is quite lightweight and flexible, allowing the Whorenet to fly even while armored.
A Whorenet’s armor is removable; it is formed from secretions of their skin, and once removed it would take approximately half an hour to re-attach to the skin. Neither the removal nor reattachment of the armor is painful; however, the time-consuming nature of the reattachment makes it somewhat dangerous for a Tamer’s Whorenet to remove their armor while in the wild; fortunately, their low Libidos will generally allow their Tamer’s to get to a safe location to Tame them before they go Feral.
Not all of their physical changes are positive, however. The evolution to a Whorenet costs them what was once a potent weapon in the Wasp’s arsenal; their stingers. The loss of what most would consider to be only weapons has a profound effect upon the psyche of the Whorenet. It is currently the belief of the scientific community that the Whorenet was originally designed to possess the stingers they lack. If so, it would explain in feeling of loss, of absence, that even Parthenogenesis-born Whorenets feel over the sting that they have been denied. Although it rarely manifests itself, some Whorenets can have a rather strong inferiority complex, one that is exacerbated by the presence of other Bug-type Pokégirls that actually have stingers.
Any one of the few Tamers who have ever possessed a Wasp and evolved her into a Whorenet would be surprised by their Whorenet’s “stinger complex”, to say nothing of the shock of finding that their Whorenet could actually have the emotions and independent thought to be jealous over anything. The battle stress of their evolution forces their mind to begin to think and work independently of any hive mind. Not only does this result in a much increased intelligence (and often an individualist streak, as well), but it also prevents the Whorenet from being able to be part of the hive mind. For many, this is a horrible loss; they liken the absence of the mind to having one’s limb severed, except the Whorenet was the limb. The generally acclimate to their new life quickly, and most attempt to remain with their hive even though they are not part of the communal identity. They are often used by Wasp Queen’s as second-in-commands, with authority in the hive directly below that of the Queen.
Despite their attempts to remain in the hive, they are generally not able to fight alongside the Wasps as effectively as they once could; without the hive mind directing their actions as one, they could prove to be more of a liability than an asset to the hive. Instead, Whorenets often serve as military advisors, a role they also played in the Revenge War. With the great intelligence even Feral Wasp Queens possess, the tactics of a Whorenet, when directed through the hive mind by advising the Queen, can make an already dangerous Wasp hive even more lethal. However, this same ability also makes them valuable members of a Tamer’s harem. A keen, logical mind and a knack for strategy allows them to be skilled Alphas (although their newness to emotion makes interacting with other harem members difficult, at times).
Many people find the Whorenet’s high level of proficiency with weapons surprising. However, one only has to listen to a Whorenet threaten to “sting” someone with their blade (as some are wont to do) to see why they are so skilled. Whorenets seem to naturally obtain skill with weapons (particularly swords and spears, with other piercing weapons being slightly less common), mentally replacing their stingers with their weapons. However, because of this, they tend to have a sometimes unhealthy love for their weapons. Simply threatening to take away their weapons is a potent tool for a Tamer with an unruly Whorenet, and actually taking their sword (or spear, as the case may be) for punishment could cause them to fall into a panic as stress and worry (and even feelings of inadequacy) overcome the normally proud Pokégirl. Breaking them, or threatening to do so, may be sufficient to send a Whorenet into a panic-induced rampage. Heavy fines are levied on Tamers who allow their Whorenets to rampage, and even harsher penalties fall upon those found guilty of intentionally provoking a Whorenet in a manner that would cause them to fly into a panic.
The Whorenet’s fighting ability extends beyond their skill with sharp objects, however. Several glands that had once directed poison to their stingers now lead to their mouth. By clenching a special muscle in their throat, they can imbue their saliva with poison causing the Slow, Paralyzation, Lust, Fatigue, or Itchy status ailments (fortunately for Tamers, this is a voluntary act, and will not interfere with Taming). A common tactic is to spit on their weapons before fighting; in addition to allowing them to poison their opponent with their attacks, it somehow renders them capable of using their weapons to produce the Sting attacks, despite not having a true stinger. Their armor and wings provide further advantages They are a very fast, very strong Pokégirl, with an analytical mind and a skill for strategy and tactics, causing this Pokégirl to be one of the more dangerous Bug-types around.
Although Whorenets lack the hive mentality that so defined the Wasp, they still habitually refer to their tamer as though they were royalty; fortunately for their Tamers, they now use the correct gender when referring to them. The ability of the Whorenet to remove their armor before a Taming is critical before a Taming; one foolish man in the late first century After Sukebe tried to Tame his Whorenet while she was in armor; he ended up rending his flesh upon her jagged chitin. However, once removed the Whorenet has skin as soft as any other Pokégirls (and softer than most, due to the protection against he elements provided by their armor). With their new independence and desire to learn, Whorenets can be quite explorative in the bedroom as they seek ever-new methods of inducing and receiving pleasure. However, the vast majority of these roles place them as the submissive and less active partner; even without the hive mind, submitting to authority is instinctive in this breed.
Because Wasp Queens are the only members of the Wasp breed that can reproduce after second puberty, Thresholding into a Whorenet is impossible at this point in time.
- #31WHORE-OH, the Legendary Love Goddess Pokégirlselective
Keys: WHORE-OH
WHORE-OH, the Legendary Love Goddess Pokégirl WHORE-OH, the Legendary Love Goddess Pokégirl Type: Near Human Element: Flying/Fire/Magic (Celestial) Frequency: Extremely Rare (Unique) Diet: human standard Role: self-proclaimed goddess of love and love-making Libido: High Strong Vs: Bug, Fighting, Fire, Magic, Plant, Psychic, Steel Weak Vs: None (Electric, Ghost, Rock, Water) Attacks: Fireball, Flamethrower, Fire Spin, Flame Tower, Flame Sword, Feather Blizzard, Gust, Wing Buffet, Wingover, Mach Breaker, Smile, Absorb, Shield, Heal, Teleport Enhancements: Enhanced Vision (x9), Legendary Qualities, Legendary Salient Qualities, Improved Respiration, Endurance, Freejoints (hips and knees), Prehensile Feet, Atmospheric Comfort, Toughness, Darkvision Evolves: N/A Evolves From: N/A Whore-oh is the fourth Legendary bird Pokégirl. However, neither the Legendary birds nor any other Legendary claim any sort of special relationship with her. Among her fellows, she is the least-respected Legendary. After Typhonna's disappearance during Sukebe's war, he decided to bring more Legendaries into play to help counteract the loss of Typhonna's sheer power. Since Articunt, Zapdass, and Moltits had already done so well, he decided to create a new set of Legendary birds, stronger than the originals. Whore-oh would have been the first of them, but her mentality was, as far as Sukebe and the other Legendaries were concerned, completely deranged. She refused to fight at all except in self-defense. Worse, she would speak long and eloquently that humans and Pokégirls should make love, not war, that they should abandon their differences and focus on pleasuring each other in peace and love. Needless to say, this view did not go over well at all. Most of the other Legendaries (and, apparently, Sukebe himself), found this notion to be too ridiculous to warrant any serious reply at all, and either ignored Whore-oh or showed her derision. Even the kinder Legendaries, save for Sexebi, found little value in her philosophy of sexual healing. Moan preferred real acts of succor to ease people's sufferings, and Bastit was known to have once remarked that "her lovey-dovey attitude really takes the excitement out of fucking." Discouraged but undeterred, Whore-oh left the company of her contemporaries, seeking to spread her message to the people and Pokégirls of the world. Whore-oh isn't very tall, standing five feet four inches. She her wings are separate appendages from her arms, unlike other bird Pokégirls. Her hips and knees can bend ways a normal human’s can't, allowing her to land easier from a fast flight. Her feet are clawed, with a back-toe to aid in gripping rough ground. Unlike the other Legendary birds, her feathers are not a uniform color. Her breasts and belly down to her crotch are covered in short, off-white feathers of a cream color. Her arms, torso, face, back, and the back of her wings are a covered with light reddish feathers, and her legs, as well as the inside of her wings and the feathers hugging her ass, are covered with soft yellow feathers. Her hair hangs down to her shoulders, a golden blonde. Her breasts are a large C-cup, and her cunt is surrounded by very short feathers that hug her skin closely, giving it an unshaven appearance. Whore-oh never wears clothes. Whore-oh still wanders the world today, undeterred by how little success she has had. She seems to have sunk deeper and deeper into a fantasy world of her own creation as the centuries have gone by. She now refers to herself as a goddess of love and light, offering to make love to any she comes across, so that they "may seek purity in the heat of her passion" as one person who had met her put it. While it may sound like the opportunity of a lifetime to have sex with a Legendary, people who have been with Whore-oh have said the experience was almost frightening in its intensity. Whore-oh refuses to perform any carnal act except straight sex, no tit-fucking, no oral or anal playing, or anything else. She further insists on only the standard missionary position (ironic since she's on a pilgrimage), usually with her on top. During the actual act, she doesn't allow talking dirty or anything except soft kissing, almost always while staring into her partner's eyes intently, even during orgasm. The way she seems to insist on intimacy, almost demand it, is rather frightening to most of the people she's been with. None could deny that the experience was very profound though, or that they came very hard. Whore-oh has powers that allow her to carry out her "holy mission," which is odd, since Sukebe certainly didn't bestow her with such abilities. It would seem that she somehow altered her own abilities to suit her new purpose. One person claims to have asked her about this, to which she supposedly only replied that as a goddess, she was not bound by the work of mortals. When facing a hostile force, she prefers to use non-confrontational moves such as Absorb and Gust to keep her foe down, only resorting to her stronger fire attacks to defend herself. If worse comes to worst, she will just teleport away. It usually doesn't come to that though, since she is generally able to down a foe long enough to calm her foe (see below) and make love to them, trying to "heal them with her purity." Whore-oh has a severe dislike for those who would use sex as anything other than a deep expression of intimacy. She doesn't regard Tamers and other Pokégirls as wicked, merely misguided. Pokégirls who use sexual domination as a way of life, however, and others who use sex as a weapon, draw her ire, since she views them as clouding the true path to enlightenment. She continues to wander the world over, trying to create a paradise of parity and sex, one person at a time. Whore-oh's ultimate dream, one she hasn't told anyone about, is a world where everyone is truly connected…Recognition of everyone, everywhere. It is this hope that keeps her going, believing that once she has done her duty and brought the entire world together as one, she will finally be allowed to join them.
LEGENDARY QUALITIES: All Legendary Pokégirls have these special attributes, making them above and beyond other Pokégirls: Truly Unique: All Legendary Pokégirls cannot be copied. Attempts to clone them always fail, and morphing other beings into copies of them always produces sub-standard versions. Titto, for example, can take Whore-oh’s shape and even copy her powers to some degree, but not any of her Legendary Qualities or Legendary Salient Qualities (see below), nor her learned skills. They can have their base stock altered to be used in the formation of a new Pokégirl type though. Deathlessness: Despite having been around since Sukebe’s Revenge, all the Legendary Pokégirls are still around and going strong. This superior version of longevity makes them immune to death from natural causes. They will never die unless they are killed. However, poison, disease, or any unnatural cause still has a normal chance to kill them, barring their special immunities and strengths. No Weakness (Level X): All of the Legendary Pokégirls can ignore their type’s normal weaknesses, to a point. When facing a Pokégirl at or below a certain level, if that Pokégirl is a type the Legendary would normally be weak against, she instead treats it as though it were of a type she had no specific advantage or disadvantage against. For example, Whore-oh has No Weakness (Level 85). If she were to face a Rock or a Water-type Pokégirl, or anything else that was considered Strong vs. Flying/Fire/Magic, at or below level 85, she wouldn’t be considered weak against it, nor would it be considered strong against her. Pokégirls at a level above the Legendary’s No Weakness level treat things normally. LEGENDARY SALIENT QUALITIES: Some Legendary Pokégirls have special qualities others don’t have. Here is Whore-oh’s array of special attributes: Soothe Feelings: Despite not being a Psychic-type, Whore-oh can use her magic to soothe the hearts and minds of others. Without giving any overt signs, she can concentrate on someone within line of sight, making whatever they're feeling lessen. This works as long as she can concentrate as least partially on someone, and she can use it on multiple people at once. She tends to use this on someone to pacify them before she seduces them, and maintains it during sex if the person would otherwise become rowdier than she would like. After the effect ends, the manipulated person doesn't know their emotions were tampered with. Forced Bond: If Whore-oh sees two or more people having sex, she has the ability to make a Delta-Bond between them. She cannot use this ability on herself however. Beyond that though, anyone who doesn't have the Mentally Isolated Blood Curse is subject to be Bonded to another by Whore-oh's manipulations. She tends to use this rather liberally, Bonding people who are already nice couples, as well as those who don't feel intimacy for their partner, her way of "teaching" them how wonderful such intimacy can be. Thusly, to many a Bond is indeed a curse, since they somehow end up having one to someone they otherwise don't care for.
- #32WHORC, the Wild Life Pokégirlselective
Keys: WHORC
WHORC, the Wild Life Pokégirl WHORC, the Wild Life Pokégirl
Type: Near Human Element: Rock/Dark Frequency: Rare to Very Rare (Assumed) Diet: Human norm, mineral supplements Role: Foot Solider, Mountainous Guerrilla Warfare Specialist Libido: Low to Average Strong Vs: Dark, Ghost, Psychic, Electric, Fire, Flying, Ice, Poison Weak Vs: Fighting, Ground, Plant, Steel, Water Attacks: Rock Throw, Quake, Sonic Wave, Earthquake, Dyna Wave, Earthquake Slam, Stone Punch, Cocoon of Darkness, Dark Shield, Dark Redemption, Dark Bomb, Crunch, Black Sky Enhancements: Nightvision, Enhanced Endurance (x5), Enhanced Strength (x4), Enhanced Durability (x7), Reduced Feral Weaknesses: Light Sensitivity Evolves: None Evolves From: Goblina (Normal)
Goblinas were created as counter guerrilla warfare during the War of revenge and their evolved form the Hotgoblina was a leader. Seeing the success of the original guerrilla tactics against pokégirls, another evolution to the Goblina was created. While the new pokégirl breed could hold their own in battle, they were originally meant to lead small strike teams in mountainous guerrilla warfare. Based on a mythological being called an Orc, the Whorc pokégirl have a reputation for being tough fighters and rather chaotic battlers.
Upon evolving, the Goblina's ground element again 'hardens' into the Rock element, but the breed also gains the Dark elemental typing. A Whorc also jumps greatly up in height, now ranging from five and a half feet into a very intimidating 7 feet tall. They loose much of their plain features, gaining an exotic mixture of features that makes them much more attractive than their pre-evolved form. Their skin darkens into deep greens or blues, almost black in some cases, which aides in their blending into the shadows for surprise attacks. Hair colors range in a myriad of primary and secondary colors, though most often leans toward blacks, whites, browns and greens. Their bust size jumps up into a bountiful C to D cup, with their bodies well muscled. Their skeletons are thicker and denser than a Human's, causing them to have large builds that when coupled with a tall height and their slight under bite with protruding lower canines makes for a very intimidating appearance despite their comely looks.
Chaotic best describes the breed's overall nature as they universally subscribe to a code of conduct that seems to baffle the more organized breeds and humans as well. Indeed, one can never quite guess what any given Whorc will do in a given situation, as even individuals will act differently given the same situation on different days. Some of the breed see Macavity as a prophet of sorts, others simply view the Legendary as the epitome of chaotic behavior. They enjoy carousing, and often will be the wild part of any party, especially if allowed to drink. This attitude towards life would make them seem poor choices for Alphas or Betas, but they are surprisingly adept at coming up with odd tactics that utilize angles never quite thought about from a battling perspective.
When in battle themselves, it is best to expect the unexpected from them. They use a number of odd tactics, and tend to pester their harem sisters into teaching them anything from weapon techniques to elemental attacks that they can use. Unfortunately, very few of the breed have the ability to learn magic, though most can learn Metronome or the chaotic magic style of the Ocelolita. Because of their chaotic style, battles are often a coin toss as to the outcome, even when faced with a pokégirl opponent that the breed is strong to or weak against. Tamers are often frustrated when tactics backfire and the Whorc winds up knocked out. This happens in particular when faced with a pokégirl that can blind them with bright flashes of light. Many of the breed counteract this weakness by learning the Dark Goggles technique. Some tend to be near suicidal, allowing their enhanced durability to soak up attacks while they wade in and attack their opponent, this works well at times against magic type pokégirls, though this wild pokégirl doesn't use the tactic consistently. With discipline many of the breed can be brought to heel and battle properly, though occasionally, they will use unconventional tactics, which usually surprise their opponents and gives them an edge.
Whorc's particularly enjoy battling or other physical endeavors, though they do have trouble with swimming due to their rock type nature. However, tamers should be wary, as they don't believe in personal property, and treat tools and other items as a public domain. Possessive pokégirls abhor this attitude, and Whorcs should not be taken into shopping situations unless the tamer doesn't mind paying for anything the pokégirl happens to use or pick up. While Goblinas are welcome as miners, these wild pokégirls are not, due to their habit of 'borrowing' items from the mine only to discard them or leave them elsewhere when finished with them. This attitude however works well in Harems where Tamers do not allow their pokégirls to own personal property, as the Whorc cares little about her situation as long as she stays warm and has enough to eat.
Eating is one thing that this breed of pokégirl loves to do, and if allowed, they do so into excess and tend to pack on the pounds. They also have fewer taste buds than the average human, and because of this are less picky about what they eat, so long as they are allowed to ingest a few rocks along with everything. Popular among the breed is their habit of sprinkling sand over their food like a seasoning which gives them their needed minerals as well as an interesting crunch to their food.
These Rock type pokégirls are similar to their sister Goblina Evolution, in that they are flesh and blood and need no softening in order to be tamed. Their bones are mineral like, hard and extremely hard to break, and unlike the Hotgoblina, they need no extra lubrication during taming. They enjoy wild bouts of sex, generally preferring the more energetic forms of taming with lots of physical contact. Fortunately for tamers, the breed keeps a check on their strength, and no taming accidents of that nature have been reported. Odd accidents involving ropes and improvised swings, however, are a different story, and a tamer would be wise to check his Whorc's latest taming device before use. The breed dislikes being restrained, which is perhaps their only common factor involving taming, as individuals of the breed are highly variable in their likes and dislikes.
Once feral, this pokégirl breed looses very little cognitive ability, though their sense of time is highly skewed. They speak in a crude language, and become more violent. In a complete turn about from their tamed mentality, they are highly possessive and tend to claim literally everything as theirs. This makes them dangerous when near human habitation, as they steal food and attempt to run humans out of what they see as their rightful dwelling place. Fortunately, they are often only found in the mountains, and rarely in the company of other Whorcs. More often, they hold a tribe of Goblinas under their thumb, making them in direct contention with their sister evolution the Hotgoblina. Wars between tribes happen often, with both sides being crafty enough to cause trouble and pin it on the other to human authorities. Tamers are recommended to have a water pokégirl handy when venturing into mountains with known Goblina populations, due to the pokégirls two evolved forms. Capturing a Whorc is a challenge to even the most prepared tamer, since most are backed by a handful of Goblinas at least. These pokégirls also have bolt holes hidden throughout their lairs, and often use these to get behind a Tamer and Harem. Depending on the mood of this wild pokégirl, she may attack, initiate a taming, or flee once away, and Tamers are recommended to have a rear guard when facing these pokégirls.
While more rare than thresholding into a Goblina, threshold directly into a Whorc happens slightly more often than threshold into a Hotgoblina. Threshold is mild, with only minor jaw aches as the jaw elongates coupled with a craving for minerals like quartz and iron. Skin tone changes in shades over the course of two weeks, finally darkening to it's final color when the human girl is officially a pokégirl. The chaotic personality develops after threshold, and the new pokégirl is usually sent off to a Ranch before this happens.
- #33WHITE TIGRESS, the Mystic Grandmaster Pokégirlselective
Keys: WHITE TIGRESS
WHITE TIGRESS, the Mystic Grandmaster Pokégirl WHITE TIGRESS, the Mystic Grandmaster Pokégirl Type: Varies between Near Human and Not Very Near Human (Tiger Animorph) Element: Fighting Frequency: Extremely Rare Diet: Human-style foods; preference for protein and milk Role: Combat, Self-Defense Instructor, Libido: High Strong Vs: Bug, Dark, Ice, Normal, Poison, Rock, Steel Weak Vs: Flying, Psychic Attacks: Chi Blast, Saber Claw, Stone Palm, Chi Healing, Counter, Evade, Focus, Focus Energy, Absorb, Fire Punch, Ice Punch, Thunder Punch Enhancements: Enhanced Strength (x6), Enhanced Speed (x6), Enhanced Olfactory Senses (x6), Enhanced Hearing (x6), Enhanced Agility (x4), Enhanced Recovery (x2), Night Vision, Aura of Calm, Poison Resistance, Master Chi Control Evolves: None Evolves From: Tigress (Delta Bond + Mana Crystal) A very versatile Pokégirl attained from a Catgirl reaching past a specific point of her battle prowess, the Tigress has long been noted for her skills, abilities, sensuality and most of all, her evolutions. Strong, sturdy and dependable, there are few Rock-types that can match the Sabretooth Tigress. There’s the amazing Titter, a caretaker of children and just a bouncy love that has one wondering if the Tigress evolution developed ADHD. There are even those that take notice of the currently unique and overly mysterious/unknown Ebony Tigress. There's even the weapon smithing Romanticide. However, it’s been long known and emphasized that the Tigress could become a powerful and uncontrollable beast, the infamous Menace breed of Pokégirl known as the Panthress due to mistreatment at the hands of humanity; as if proving the old adage that in all things light there is darkness. However, it can be said that the opposite should be true as well. In all things shrouded in darkness, there is a glimmer of light. In the case of the Tigress breed, the recently-discovered evolution of White Tigress is all this and more. Whereas a Panthress comes from the total disregard and abuse a Tigress would suffer from a completely inept and despicable Tamer, one that takes the time to understand their Tigress to train her and work with her through all her quirks and difficulties will find that with the right circumstances there are rewards to reap... rewards that pay back all the effort a Tamer would put into making their Tigress the best she could be by a thousand-fold. Depending on their appearance as a Tigress a White Tigress may appear as a Near Human with only the ears and tail, or a Not Very Near Human Animorph tiger. The one thing that is universal with all members of the breed is that they are all white with black stripes. On the more human girls of the breed the skin becomes as white as fresh fallen snow while retaining the same striped pattern that the Tigress is well known for. The same applies to the White Tigress that have evolved from the fuzzier Tigresses. Their orange fur becomes snow white while retaining the striped patterns. The breed as a whole now stand at a solid 6', no differences have been recorded in height. Their bust increases a bit, most maxing out at a mid range D cup without the aid of breast enhancing dusts. The entire breed have also been documented having blue eyes. The hue range from soft, clear blue eyes to hard, steel blue. Their hair usually becomes white with a light blue tint, but there have been a few documented to have jet black hair. A Tigress is wild whereas a White Tigress is that wildness channeled, making her an even more dangerous opponent than before. Her inner fortitude is incredible, giving her firm control over both her physical and spiritual nature. In combat the White Tigress is a point of calm in a storm, normally unruffled by anything their opponent does. That does not, however, prevent her from trying to fluster her opponent if she thinks it to be more efficient to enrage them. Her preferred style is to use the Evade, conserving her power and using Focus Energy until a time comes where she can deliver a special attack to maximum effectiveness. Combined with her ability to use Absorb to negate most energy attacks makes difficult opponent to pin down. Against a Panthress though, all bets are off as when faced with her polar opposite, a White Tigress will attack with an incredible level of aggressiveness that seems more akin to their pre-evolved state but one should never forget that she is still mentally with it. She just seeks to stop a Pokégirl that represents a dark mirror image at all costs. When the first White Tigress was discovered Scientists first classified them as a Fighting/Magic type. It wasn't until a Sorceress came across one that a startling discovery was made, that the White Tigress aren't magical at all! With the aid of several high leveled Fighting types it was confirmed that while the White Tigress holds very little along the lines of magical power, the vast reservoirs of Chi that they possess is unreal. Some researchers believe that it was just the result of the Mana Crystal needed (later discovered a Delta Bond was also required), but others feel that it is to help this breed fight against the Panthress, both the Berserker and Fiendish. Being so in tune with her powers, both natural and ethereal, White Tigress has little difficulty against Dark, Ghost and Poison-typed Pokégirls. Her control over her body and soul makes her very resistant to the negative energies these kinds of Pokégirls have; her adeptness with Chi allows her to effectively attack Ghost-types while her physical mastery makes it so her body is naturally resistant to most poisons, (no Pokégirl is immune to Hyper Venom). However, her mastery over Chi is a double-edge sword. She can wield her chi with great ease yet she cannot handle an attack that is magic-based without taking great damage if she isn’t using her Chi like Absorb ability. Just as before, her Fighting-type nature makes it so she has difficulty with Psychic-type Pokégirls and non-bird Flying-types. Interestingly, White Tigresses hold a high level of respect for Psychic-types and often put a lot of effort into both working with and battling against them. By focusing and channeling their Chi the breed has found a way to unlock different Elemental punch attacks. A Harem setting is where the capabilities of a White Tigress really shine and they make very decent Alpha Pokégirl in the right situations as this is a the Cat-type Pokégirl that gets along with most known breeds of Pokégirls, albeit they seem to have an aversion to most Infernal Pokégirls, the Dark Lady being a prime example. The Mystic Grandmaster Pokégirl has affection for trying to help her Harem Sisters attain greater strength, as if trying to compensate for all the time she herself had little self-control while she was a Tigress. They seem to possess an innate knowledge of the art of self-defense and mystic and are able to express it in ways that others can at least grasp onto the basic concept. This makes them competent teachers for helping their Harem Sisters compensate in areas of skill they may be lacking, in turn making them into a more useful member for their master’s harem. However, the one area of mastery that seems to be beyond them is that of mental prowess; they could help a Psychic-type efficiently bulk up on physical strength and endurance but a White Tigress would be incapable of helping the Pokégirl increase the potential of her ESP. When it comes to Taming, the White Tigress Aura of Calm greatly lessens the ferociousness that the Pokégirl used to display previously as a Tigress. As a White Tigress has becomes less animalistic and more mystical in nature, she is less prone to fall victim to her whirlwind passion. That does not mean a White Tigress will be any less loving or passionate but she will desire spiritual love as well as just the physical. There is often a high level of intimacy during sex, with the feline Pokégirl wanting to keep eye contact with her Tamer at all times, constantly kissing her master and wanting to keep him inside of her as long as possible. Interestingly enough, if there is another Pokégirl in the Harem of the White Tigress that is in need of Taming more, she will stand aside and allow the other Pokégirl to have a turn. This is because while a Tigress was ready for most situations before, a White Tigress feels awkward sharing her Tamer with another Pokégirl and so tries to avoid such situations if possible. Such is only a precursor to the fact that White Tigresses lose a lot of their sexual skills, making it so that while they are among the most skilled combatant Pokégirls they are only moderately successful as Sex Battlers. It is considered impossible for a girl to Threshold directly to a White Tigress. There haven’t been any reported cases of a Feral White Tigress to date either but considering how Pokégirl Tamer is one of the most hazardous professions out there, most feel it’s only a matter of time before a Tamer ends up killed and any Pokégirls he has, if not released from their Pokéballs, will end up going Feral over time. There was one noted Researcher who wished to study the Feral patterns of a White Tigress for future reference but all Tamers have refused to put their Pokégirl through such, leaving only speculation and theory as to the habits and nuances of what a Feral White Tigress would be like. Current guess-work leads to them keeping most ‘human’ thought processes considering the work put into making one... but deep down, they are still Tigresses.
- #34WET QUEEN, the Ruling Aquatic Elf Pokégirlselective
Keys: WET QUEEN
WET QUEEN, the Ruling Aquatic Elf Pokégirl WET QUEEN, the Ruling Aquatic Elf Pokégirl
Type: Very Near Human Element: Water/Magic/Electric Frequency: Unknown Diet: omnivore Role: spies, saboteurs, Libido: Average (Bisexual) Strong Vs: Fire, Water, Electric, Flying, Steel Weak Vs: Plant, Dragon, Ground, Rock Attacks: Fade, Water Spear, Sing, Tidal Wave, Tidal Slide, Water God, Quick Attack, Charm Song, Heal, Thunder Shock, Agility, Lightning Strike, Sketch, Esuna, Mighty Guard. (All song/magic techniques effect targets nearby on the surface) Enhancements: Longevity, Intuitive Aptitude (Magic), Underwater Vision, Enhanced Agility (x6), Enhanced Strength (x8), Enhanced Speed (x8), Reduced Feral, Water Breathing Disadvantages: None Evolves: None Evolves From: Wet Lass (battle stress, Level 31+)
The Wet Queen is the battle evolution of the Wet Lass. She gains three to five inches in height and a more muscular build. Cup size actually decreases to a solid B and the rest of her body slims down proportionally. Hair color becomes a bright red or yellow and most water predators have learned to avoid this display. However, this has no effect on her fade ability and she will not be found unless she wants to be.
Due to the difficulty of survival in the ocean, Wet Queens have evolved a different set of customs in regards to each other. Each Wet Elf kingdom will be ruled by the senior Wet Queen and all other Wet Queens in a kingdom are subordinate to her and willingly accept her orders. Rank is determined by a once-a-decade competition in which all Wet Queens may challenge for status. Battles between Wet Queens are non-lethal, except when challenging the senior Wet Queen for rulership.
Please note however, that the competitions will be halted if intruders appear until they have been dealt with.
Wet Queens rule the Wet Elf kingdoms and their subjects give them unquestioning loyalty, which only ends if they are defeated in battle by another Wet Queen or she is captured by a Tamer. Be warned, however, until that capture light signals she's yours, her Wet Elves and Wet Lasses will do everything in their power to kill you. And if she is a senior Wet Queen, her subordinate Wet Queens will be right in there with everyone else.
Because of this, a Wet Queen in a harem will challenge the alpha regularly for primacy unless strict rules are laid down and if she becomes the alpha she will expect the same kind of loyalty from the harem that she would get in a kingdom. She is likely to become very unhappy with any Pokégirls that she believes are halfhearted in their efforts and has the power to make her displeasure known.
Wet Queens in a harem are constantly trying to get their Tamers to find mages to teach them more spells. One could say they are very demanding about it, almost badgering or nagging.
Wet Queens are very possessive of their subjects and will often send subordinate Wet Queens along with large teams of Wet Lasses and Wet Elves to hunt down and return lost members of their kingdoms. Usually this pursuit will end when the Tamer reaches land. However it must be noted that Wet Queens seem to have a way to know exactly where the captured Pokégirl is even if she is in a Pokéball.
Needless to say, bartering with the ruling Wet Queen for a Wet Lass is preferentially recommended.
This possessiveness translates into harem life as well and Wet Queens often spend a great deal of time urging their Tamer to hunt down and reclaim any Pokégirls lost for any reason, including salvage. There are even a few unsubstantiated rumors of Wet Queens leading harem members on commando style recovery attacks without their Tamer's knowledge. If true, the Tamer would still be responsible for their actions.
There are no recorded cases of Threshold into any of the Wet Elf evolutionary line.
All of the Wet Elf evolutionary line have longevity and thus none have become pokéwomen as of 299 AS.
- #35WET LASS, the Powerful Aquatic Elf Pokégirlselective
Keys: WET LASS
WET LASS, the Powerful Aquatic Elf Pokégirl WET LASS, the Powerful Aquatic Elf Pokégirl Type: Very Near Human Element: Water/Magic Frequency: Unknown Diet: omnivore Role: spies, saboteurs, Libido: Average (Bisexual) Strong Vs: Fire, Dragon, Water Weak Vs: Ice, Plant, Electric Attacks: Fade, Bubblebeam, Sing, Hydro pump, Quick Attack, Smile, Magic Fist, Cura, Once More Enhancements: Longevity, Magical Affinity, Underwater Vision, Enhanced Dexterity (x4), Enhanced Strength (x3), Enhanced Speed (x4 - in water only), Reduced Feral, Water Breathing Disadvantages: Flawed Constitution Evolves: Wet Queen (battle stress, Level 31+) Evolves From: Wet Elf (normal) The Wet Lass is the evolved form of Wet Elf and is often found in positions of authority in a village or leading a hunting team, the same position they occupied during the Revenge war. These days they also function as elite fighters who battle alongside the Wet Queen and support her if necessary. Wet Lasses are usually taller than Wet Elves, standing anywhere from 5'6” to 6' tall. They are significantly tougher and faster than the Wet Elf. Cup sizes increase to a C or D cup. Wet Lasses serve to unify Wet Elves in battle and train constantly in the team tactics that are necessary to defeat their underwater foes. During the Revenge War they took on warships and submarines, using the Wet Elves whirlpool attack to slow or stop them and then using magic fist to punch holes in the hull before using hydro pump to quickly fill any open compartments. Unlike the Wet Elf, the Wet Lass can use her sing attack underwater as well as on the surface, and this song is loud enough to be effective on the decks of ships while she hovers beneath them. It has been demonstrated that this ability will also work on opponents in gym battles while she hides in a pool of water. Wet Lasses show the same reduced feral that Wet Elves do, but when feral become positively vicious. Usually at that point they attack something far stronger than themselves and get eaten. There are no recorded cases of Threshold into a Wet Lass. All of the Wet Elf evolutionary line have longevity and thus none have become Pokéwomen as of 299 AS.
- #36WET ELF, the Unseen Elf Pokégirlselective
Keys: WET ELF
WET ELF, the Unseen Elf Pokégirl WET ELF, the Unseen Elf Pokégirl Type: Very Near Human Element: Water/Magic Frequency: Unknown Diet: omnivore Role: spies, saboteurs, Libido: Average (Bisexual) Strong Vs: Fire, Rock, Water Weak Vs: Ice, Plant, Dragon Attacks: Fade, Whirlpool, Water spear, Sing Enhancements: Longevity, Magical Affinity, Underwater Vision, Enhanced Dexterity (x4), Reduced Feral, Water Breathing Disadvantages: Flawed Constitution Evolves: Wet Lass (normal), Siren (Dawn Stone) Evolves From: None Wet Elves stand from 4'6” to 5'7” tall and are slender of build. Their skin is usually a mottled bluish-gray and their hair color is typically a light brown or blue. Eyes are white, brown or gray. Although only recently discovered, an interview with the Wet Queen of one kingdom revealed that the Wet Elf has been around since the beginning, only no one has known of them up to this point. Their near constant use of fade has ensured they have remained almost unknown. During the war they acted as aquatic spies and saboteurs. Often they would stop the arrival of waterborne forces by the simple expedient of using whirlpool to stop the vessels in a convoy and then using water spear to damage or destroy their propellers. If discovered, they would use sing and escape, only to return later using fade to finish off their prey. These days the Wet Elf lives in quiet communities in the oceans of the world, using their powers to remain undiscovered. Even water Pokégirls don't usually know of their presence, and there is a coming of age ritual common to all of the kingdoms in which a Wet Elf band must track down a Sharptits and return with a handful of scales while leaving the Pokégirl otherwise unharmed. Wet Elves do not dry out on land, but they prefer to remain in their native habitat and will not voluntarily leave the vicinity of water. When on the surface the always drink three to five times the amount of water that others would. Wet Elf colonies have not been discovered in fresh water to date, but in the interview the Wet Queen commented that her people were everywhere that they weren't seen and when asked specifically about fresh water merely smiled and repeated her answer. Wet Elves and their evolutions tame each other just as their landbound cousins do in order to avoid going feral. However, their feral state is one of increased aggression instead of torpor. The Wet Elf and all of her evolutions have remained in hiding since the Revenge War and therefore were not added to the human genome by interbreeding. There are no recorded threshold cases and none will be expected for at least a couple of generations. All of the Wet Elf evolutionary line have longevity and thus none have become Pokéwomen as of 299 AS.
- #37WERECAT, the Form-Changing Feline Pokégirlselective
Keys: WERECAT
WERECAT, the Form-Changing Feline Pokégirl WERECAT, the Form-Changing Feline Pokégirl
Type: Very Near Human - Not Very Near Human (Feline Animorph Metamorph) Element: Dark/Fighting Frequency: Very Rare Diet: Human foods (fish, poultry, and dairy preferred) Role: Infiltration, surprise combat Libido: Average Strong Vs: Dark, Ghost, Rock Weak Vs: Fighting, Flying Attacks: Snarl, Smirk, Yell, Gatling Strike, Air Recovery, Agility, Pounce, Quick Attack, Go Down, Bite, Fury Swipes, Tail Slap, Sabre Claw, Hummer, Roar I, Slash, Roar III, Cocoon of Darkness, Dark Bomb, Moon Strike Enhancements: Nightvision, Enhanced Senses (Sight, Hearing, and Olfactory) (x4), Metamorph (Dependant on Lunar Cycle), Boost (Lunar Cycle; Up to x8 to Agility, Speed, Strength, and Endurance at full moon) Evolves: None Evolves From: Wildcat (Moon Stone)
The Werecat was used for infiltration, information gathering, and sudden attacks from behind the enemy lines. Possessed of the ability to appear completely human, she was able to enter human encampments and stay there, like a human save for the days of the full moon when she must hide. She was able to obtain documents, spy, and when her fellow Pokégirls attacked, perform a surprise assault from the rear while the human forces directed their attention outwards.
When a Tamer gives his (or her) Wildcat a Moon Stone, the resulting evolution into a Werecat may be initially disappointing in how few changes occur. The color and pattern of her fur may change (although the white underbelly always remains), but nothing else does. Once her metamorphic abilities are revealed, however, most Tamers will find themselves very impressed. However, the Werecat is possessed of a deep connection to the moon, and her ability to assume another form is limited by the lunar cycle.
When the moon is full and bright in the sky, the Werecat can turn into her most ferocious of forms, a great bipedal being that seems far more feline than human, with incredible strength and speed. But upon the setting of the moon, she is weaker; although still able to assume the alternate form, it is not so powerful as it is when Luna bathes the darkness with her light. As the moon starts to wane and draws closer to the New Moon, the Werecat’s alternate form draws every closer to being human, growing weaker and weaker until, when the moon is dark, they only limited to their human body.
As a result of this ability, the Werecat is almost useless for anything but tracking until the moon starts to wax again. In her human form, there are virtually no clues that she is anything but a normal girl, although Pokédexes will still identify her, and any Pokégirls able to track things by smell will still notice that her scent is that of a cat. The only way to identify a Werecat as a Pokégirl is by having sex with her (as she tends to purr), or by finding a way to reveal her senses; although no stronger nor faster than a human in her basic form, she retains her enhanced hearing, sound, and sense of smell.
During the majority of the lunar cycle, the Werecat has abilities roughly between the Warcat and the Boobcat. She is mostly stronger than a Boobcat, but lacks the mighty strength and toughness of a Warcat. She can be faster and more agile than a Warcat, but neither her speed nor reflexes are equal to those of a Boobcat. The few Tamers that have a Werecat though say that her balanced nature makes her very valuable, and that they wouldn’t trade her for either of her sister-types (although even their most ardent proponents will admit they aren’t too good in a difficult fight until about halfway through the second quarter of the lunar cycle) . Her combat abilities do suffer a little from a lack of specialization though, as her generalist fighting skills, as well as her less physically-oriented human form, give her a marked disadvantage in a fair fight against another Fighting-types, unless the Full Moon is nigh. A Werecat is made for surprise though, preferring to enter combat with her opponent thinking she is a weak human-like Pokégirl and then morphing into her cat-form and rushing forward while her foe is surprised. To back up the physical power they possess, they can also possess the attack Lunar Strike, and learning attacks such as Lunar Blade or Lunar Bolt is rather easy for the breed, due to their connection to the moon.
Werecats don’t have any particular way they prefer to be Tamed, although they remember what they learned of sexual positions and techniques from when they were Wildcats, and may have developed a personal favorite from that. Many enjoy shifting forms in the middle of being Tamed, the sudden change in their tactile nerves exciting them. However, the sensations of this change can be disturbing and even nauseating to a Tamer currently Taming her, so they are often commanded not to do so.
Curiously from what one would expect of a Pokégirl with such a bond to the moon, a Werecat’s libido shifts from Average to High during the New Moon, rather than the Full (considering the Full Moon’s connection with sexuality and wildness, the cause for this is unknown). During this time they can’t seem to get enough sex, and seem almost to become a Wildcat again in how lusty they become. Tamers need to be careful during this time to avoid letting them go Feral. Even when the moon is not in the sky, they will still be plagued with this almost unstoppable lust. During the Revenge War, infiltrating Werecats generally hid away during the New Moon because such an increased sex drive would bring suspicion.
Feral Werecats always stay in their alternate form, never changing to their human form until after they have been brought back to a non-Feral state. This makes it extraordinarily easy to catch them during a New Moon, but at other times it can be quite difficult. Threshold girls become Werecats extremely rarely, but those who do always shift into their feline form immediately when Threshold is complete. The shock of it usually prompts them to unconsciously shift back to human form very quickly though, usually leaving the poor girl in denial that she ever went through Threshold. If she can be convinced that she did indeed go through Threshold, most tests results usually mistakenly identify her as an Ingenue or a Damsel or another Pokégirl type that looks totally human.
- #38WENDIGAL, the Unbalanced Winter Spirit Pokégirlselective
Keys: WENDIGAL
WENDIGAL, the Unbalanced Winter Spirit Pokégirl WENDIGAL, the Unbalanced Winter Spirit Pokégirl Type: Near Human Element: Ice/Ghost Frequency: Very Rare (cold regions, Extremely Rare elsewhere) Diet: meat and life energy Role: Hunters, ambush, protection, tracking Libido: High Strong Vs: Bug, Ice, Normal, Poison Weak Vs: Dark, Fire, Ghost, Rock, Steel Attacks: Fury Swipes, Sabre Claw, Slice n’ Dice, Bite, Crunch, Dark Goggles, Heart of Darkness, Horn Attack, Phase, Fear Aura, Energy Drain, Snow Storm, Heat Drain, Icicles, Cold Snap, Ice Beam, Blizzard Beam, Dissolve, Icicle Claw Enhancements: Dark Affinity, Enhanced Strength (x7), Enhanced Speed (x6), Enhanced Durability (x4), Enhanced Endurance (x11), Minor Regeneration, Enhanced Olfactory Senses Evolves: None Evolves From: None
The Wendigal, at first glance, seems to be an ideal Pokegirl for most Tamers. Not only are they skilled at combat and stealth, but they are amongst the most loyal and loving of Pokegirls around. The first Tamer to form an Alpha bond with a Wendigal earns her unending devotion, and the feelings of a Wendigal for her Tamer go far beyond those seen in most other Pokegirls. But there is one, rather critical problem with possessing this Pokegirl.
This problem being that Wendigals are insane.
This breed is called “Unbalanced” for good reason, despite seeming to be sound of mind at first glance. Indeed, until they get a Tamer they show almost no signs of madness, and may in fact seem quite normal. However, once an Alpha bond is formed the true nature of this Pokegirl is made apparent, dragged into existence by the breed’s unique reaction to the formation of the bond. The loyalty an Alpha bond creates is magnified and twisted out of proportion in the Wendigal. Wendigals number, one and all, amongst the most loyal of Pokegirls, but this loyalty is truly psychotic in its intensity.
Wendigals can be an unusual mixture of being emotional and coldly calculating. The slightest praise from their Tamer can cause them to light up even when they are at their saddest, and said Tamer’s disapproval can devastate them just as easily. However, even at their highest and lowest states of emotion they are capable of making cruel, cold, and logical decisions, primarily to protect their Tamer. And the decisions they make can be… horrific. They will do quite literally anything for their Tamer’s sake; there is not extent to which they will not go to protect them, no injuries they would not suffer to accomplish their Tamer’s goals, and little short of a direct order from their Tamer could call off their revenge for a wrong done to their Tamer, even if that revenge come decades later. And incident during Mao Shin Mao’s rebellion resulted in an entire village in Johto being overrun by Mao’s supporters, because a Wendigal had sabotaged the defenses and called Mao’s forces there to kill everyone because they had hurt her Tamer, who had the Pokeboy Genes blood curse.
Do not, for any reason, threaten the Tamer of a Wendigal whilst in her presence. They are fiercely protectively enough that they may cause severe injury, and in some cases death, before their Tamer can contain them. Tamers possessing a Wendigal may be subject to heavy fines should they Wendigal harm another Tamer’s Pokegirl in non-League-sanctioned battles, and deaths or injuries to humans can result in far harsher punishments. Unfortunately, Wendigals show a disturbing propensity for violence. Along the same lines, if one desires to separate Tamer and Wendigal, or if the Tamer wishes to remove their Wendigal, they should be certain to never mention it in the Pokegirl’s presence. The reason why can be seen in the film Scarlet Recognition, which was based upon a true story. In the film, the main character’s parents discussed convincing their child to dispose of his Recognized partner, a Wendigal, which they believed to be an undue influence on him; the Wendigal killed the both of them, but in a manner that convinced her Tamer that she had not done it. Her deception was not discovered until years later. In instances where a Tamer wishes to be rid of his or her Wendigal, he or she is strongly advised to run the Pokegirl through a Level Five first, to remove any connection between the two. A Wendigal’s loyalty is to the first person to form an Alpha bond with them, and nothing short of Recognition can turn this Pokegirl’s loyalty to another. If the Tamer does not, he or she may find themselves bound up and imprisoned by their own Wendigal, both to keep the Tamer safe and to keep Pokegirl and Tamer together, forever and ever and ever.
The Wendigal is a Pokegirl that is both lovely and intimidating to look upon, as suits the breed. They are rather large ‘girls, with fairly large breasts, and they generally stand between six and eight feet tall; although not so muscular as some Fighting types are obviously powerfully built. Contrasting this strength are features that appear almost delicate, and skin so pale as to be but a few steps from white. The hair and eyes of a Wendigal are also light in color; although both tend towards the cooler colors of green, blue, and purple, they are only faintly colored, although definitely there. White and black are also frequently found hair colors.
Although this gives the breed a certain level of beauty, one must not forget that the Wendigal is a predator. Their coloration makes it easier for them to hide in snowy conditions, despite not being a pure white; Wendigals are naturally stealthy, making little noise as they move and capable of hiding themselves with but a few moment’s notice. Upon their brow lay two horns, which sweep back along their head before turning upwards into two points that are just as wickedly sharp as their claws on their hands. But perhaps the most disturbing aspect of their appearance is their smile. Their mouth is full of razor-sharp fangs, but that is not what is so frightening about it. After all, many carnivorous Pokegirls have the same, and although their grins may be intimidating, they lack the special edge the Wendigal’s insanity grants. The Wendigal has a tendency to give off her trademark smile when she kills, particularly if she is doing it for her Tamer’s sake or his protection. It is not a savage grin, not mocking, not reveling in the combat. It is a deceptively innocent, happy smile, what one would expect upon the face of a child at play rather than that of a psychopathic monster, made all the more horrific by the blood that splatters across her beautiful face.
Wendigals are often used in tracking or hunting. Not only do they possess an excellent sense of smell, but they are naturally stealthy Pokegirls, even in environments where their coloration would normally work against them. Beyond that, they can use their Dissolve ability to turn into a small swarm of snowflakes, or their Phase attack, to increase their stealth to new heights. Those same abilities can also prove very useful in combat. When a fight begins, almost all Wendigals use their Icicle Claw attack, increase her claw attack power and range. And of course, they use their Aura of Fear as well (although many would say they are creepy and scary enough without it). Using this in conjunction with their Energy Drain and long range Ice-type attacks, they can engage in combat at many ranges, making them versatile fighters. They are rather merciless and cruel fighters; in most fights, the Wendigal will attempt to kill off her opponent right off the bat. However, they are far worse when forbidden to kill their enemy. Unless specifically ordered not to, Wendigals will attempt to feast upon their opponent while fighting them. Wendigals are not only carnivorous, but also consume life energy; they will combine Energy Drain with claw and biting attacks, ripping off pieces of their enemy and consuming it before their very eyes. When in combat, the Unbalanced Frost Pokegirl tends to rely upon her ability to resist damage and keep on fighting regardless of her wounds to carry her through. Indeed, many Wendigals enjoy being hurt, and may take unnecessary wounds to frighten her enemies, to get in a hit they otherwise couldn’t, or simply out of the pleasure of it. Fortunately, Wendigals show some regenerative capabilities; while bleeding will stop quickly, it can take a couple days for a large wound to heal, although removed limbs can be reattached in only a few hours (but not regrown). It is not too useful during combat, except to halt bleeding.
Unlike most Pokegirls, the Wendigal was not created by Sukebe, nor was she a later discovered evolution. Instead, she was a member of the plethora of new Pokegirl breeds created by Cocooner after the Legendary Genetics Factory ate the body of Hy-Bra. A year after the death of Atmuff, a hospital in a country that was at the time still called “Russia” (which covered the majority of what is now the Ruby League) was attacked by the insectile Legendary; when the police, fractured and dysfunctional as they were so soon after the war ended, finally arrived, all that was left were the empty cocoons that showed that the people within the hospital had all been turned into Pokegirls. Wendigals were discovered in the wilds soon afterwards.
The Unbalanced Winter Spirit Pokegirl can become quite jealous. Although they rarely strike out against their harem sisters (as it would be displeasing to their Tamer), if they show great disdain towards the Wendigal, or Thousand Gods forbid, speak badly of her Tamer (although teasing is generally accepted), the offending Pokegirl may find herself suffering a horribly accident at the hands of a Feral Pokegirl in the future. Because of their ability to be coldly logical in most situations, they generally make good Alphas, and are capable of making ruthlessly effective battle plans. It is the rare Wendigal who can be an effective Beta; the emotions of others are secondary to their Tamers, and although they can manipulate others for their Tamer’s sake well enough, they generally aren’t too good at social interaction. When it comes to Taming, they prefer to Tame with just their Tamer. They don’t like to share, so having to share their Tamer’s attention, or having to give less than their full attention to their Tamer, is horrific to them. Even so, they will do anything their Tamer asks of them in bed, although they show a marked desire towards submission, and as already stated Wendigals tend towards masochism.
Feral Wendigals are vicious, but not much more than other Feral carnivores. As mentioned before, until they are bonded, Wendigals seem little different from other Pokegirls. However, a Feral Wendigal who has been Tamed will immediately turn to the behavior that makes the Wendigal so feared, but with the added savagery of a Feralborn. Feralborn Wendigals have been known to show a tendency towards cannibalism, consuming the dead (or living) bodies of other Pokegirls or humans when given the chance to, in favor of more typical meat substitutes or KATTLE. Of course, cooked food is much disliked by Feralborn Wendigals, as it is to all of the breed; raw and bloody is the preferred style. Thankfully, there have been no known Thresholds into a Wendigal.
- #39WEEPINGBUTT, the Lethal Tears Pokégirlselective
Keys: WEEPINGBUTT
WEEPINGBUTT, the Lethal Tears Pokégirl WEEPINGBUTT, the Lethal Tears Pokégirl Type: Near Human Element: Plant/Poison Frequency: Rare (Uncommon as Domesticated, Common around the Magma Isles and desert regions) Diet: carnivorous (but can live on sun, water, soil) Role: gardeners, grounds keepers, predators (also check on Buzzbreast numbers) Libido: Average (High after prolonged periods in sunlight) Strong Vs: Electric, Fighting, Plant, Rock, Water Weak Vs: Fire, Flying, Ice, Psychic Attacks: Vine Whip, Vine Bondage, Buttsprout, Vine Leech, Sweet Scent, Acid Spray, Cry Enhancements: Solar Rejuvenation, High Poison Resistance (any except Hyper Venom) Evolves: Victorybutt (Leaf Stone), Vinebra (Heavy Metal) Evolves From: Buttsprout (normal) Weepingbutt is the evolved form of Buttsprout, and becomes both more and less dangerous at this evolution. In appearance she is slightly more curvaceous than she was, although not drastically so, plus gains a few inches in height (although still in the normal range for humans in her area) and slightly wider leaves in her skirt. She gets her name from the fact that she seems to be crying a lot, although it isn't tears...like a Gloomy she tends to emit a sweet scent irresistible to Buzzbreasts and Wasps. As far as sexual behavior she is pretty much unchanged from her earlier evolution, acting in a very Dominatrix-like fashion, using her Vines to ensnare her prey before sexually “devouring” them. What makes this tendency even more intimidating than with Buttsprout is her Acid attack (which as a note CANNOT be done accidentally under any circumstances). This attack is normally done from her mouth, but can also be done along her vines...or from her cunt. If done from her cunt (in the case of a Feral Weepingbutt) she -can- use this attack point to speed the decomposition of her prey, and sinking her roots into the dissolving body can drain much more quickly as well as enriching the soil via the Pokégirl-sludge being generated. In a Harem situation, her tendencies are unchanged...she's a predator and will either be Alpha or be given a very good reason (possibly including a thrashing) why not. Like her previous and future evolution, Weepingbutt has no personal ability to purify the soil, and definitely enjoys meat in her diet. Unlike her earlier form however, she is much more able to acquire meals. She gains four new attacks in this form. The first is a variant on Leech Seed (identical stats) called Vine Leech, as she ties up an opponent and leeches nutrients from them, both immobilizing them and damaging them for two to five rounds. The second is identical to the Gloomy's “bait scent” and is normally visible as tears, but is also extruded under her skirt, and will draw Feral Pokégirls, particularly Buzzbreasts and Wasps, from all around, insuring a steady food source...particularly as until a particular Feral Buzzbreast or Wasp is hit, the others normally don't react. The exception is if a Buzzqueen is involved...even Feral, a Buzzqueen can recognize the danger a Weepingbutt presents, and will order her swarm to attack (although her near immunity to poison makes her a tough opponent); also if the Buzzqueen is attacked, all Buzzbreast are automatically able to attack. Her ability to make “tears” at will allows Weepingbutt to simulate the Cry attack, which is especially potent against Bug-types. The most interesting attack is her ability to secrete/spray a concentrated form of stomach acid (to which she is pretty much immune). This attack is very damaging to any organic, non-Poison-type Pokégirls (so is one that a pure Rock- or Steel-type can almost ignore it), equal in damage to Mega Drain or Toxic and continuing for two to five turns unless washed off (note that Weepingbutt gets nothing from this attack normally, see below). She can also coat her tentacles with this acid, for a binding variant, but the effect is half-strength and negates her Vine Leech (similar damage and effect including drain, different source). The main limitation on this attack is she must power up for one round before she can spray or coat her vines, giving her opponents time to defend. There also seems to be a limit on how many times a Weepingbutt can throw this attack, possibly based on her level, but further research is needed. While Weepingbutt is more powerful than Buttsprout, her tendency to summon Bug-types, especially Buzzbreasts and Wasps, makes her actually a bit less of a pest, and actually popular in highly infested areas. However, it is still not recommended to allow your Weepingbutt to go Feral, and they still have a Class Three/Four threat rating depending on local conditions. Almost no cases of a girl Thresholding to Weepingbutt are known, but it has happened on very rare occasion, and all cases were malnourished at the time they underwent Threshold.
- #40WATERMAIDEN, the Water Elementalist Pokégirlselective
Keys: WATERMAIDEN
WATERMAIDEN, the Water Elementalist Pokégirl WATERMAIDEN, the Water Elementalist Pokégirl Type: Very Near Human Element: Water Frequency: Uncommon Diet: Human style food with a preference for seafood. Role: Lifeguards, Water Elementalists. Libido: Average Strong Vs: Fire, Rock, Water Weak Vs: Electric, Ice, Plant Attacks: Tidal Wave, Water Tower, Go Down, Water Gun, Bubbles, Water Sword Enhancements: Aquatic breathing capability, resistance to hydraulic pressure, Water Affinity, Enhanced Swimming Speed (x3) Evolves: Ice Maiden (Ice Crystal), Magic Knight (Delta Bond + Heavy Metal) Evolves From: None
Watermaidens, although resembling highly athletic human women for the most part, are distinguished from purelines primarily by their hair, which is almost invariably some shade of blue. The exact shade can be anywhere from near-lavender to the blue-green hue of the sea, and it tends to have some relation to the type of water most prevalent in the area that the Watermaiden was born. E.g., a Watermaiden who was born near the sea is more likely to have blue-green hair, whilst one born near a river may have a lighter blue, and should one be born near a holy spring or the like, she has a high probability of possessing blue-violet hair. Interestingly enough, in correlation with the latter, the hair of a Watermaiden who has been Blessed with also tend towards shades of blue-violet.
The eyes of a Watermaiden are also variable shades of blue, but less range has been recorded here. Her skin, although not naturally predisposed to any shades, will usually be found tanned from exposure to the sun, though the original hue can generally be seen when her bikini comes off for taming. Insofar as said swimsuits go, the overall preference of the breed tends towards tight-fitting but not so much so as to interdict displays of her aquatic prowess--most Watermaidens tend to be somewhat of exhibitionists.
The overall personality norm for a Watermaiden is somewhat akin to water, actually. Beautiful, playful, and carefree on the surface, she is generally difficult to roil, and will cheerfully display her beauty and skill, even if it means washing over that of others, which generally makes her come off as competitive... until the offended 'girl confronts her about it or manages to outdo her. In these cases, the Watermaiden will generally shrug the other off, not seeming to care much if other's are better than her and considering those who confront her to be just uptight. This, naturally, makes her almost unfailingly infuriating to passionate and easily angered fire-types. As such, although Watermaidens are fairly good for inexperienced tamers, not having very high expectations, it is unwise for anyone without an Airmaiden to attempt putting one in the same harem as a fire-type, especially a Firemaiden.
This recommendation is not made purely out of consideration for the fire-type, however; if enough stress is built up, a Watermaiden may snap into a mode of extreme intensity, one which only time or unconsciousness can generally remedy. It should be noted, though, that this reaction isn't entirely negative. If it achieved due to sexual stress rather than normal, the resulting intensity makes, from a 'girl normally noted to be a submissive and placid lover, an amorous sex-fiend that could put many fire-types to shame.
During the war, Watermaidens were often used to begin attack ports and other installations that touch upon the water. As such, the battling potential of a Watermaiden can only be taken advantage optimally if a large source of water is available for manipulation. This does not, however, mean that Watermaidens cannot fight elsewhere; drawing water from vapor or out of the ground, they are capable of effecting techniques such as Water Sword and Water Tower in all by the most arid conditions. Due to their generally relaxed style in bed, however, they aren't commonly seen in sex battles...barring those who have been specially trained to take advantage of the "intensity" mode.
A feral Watermaiden isn't a great threat, being too busy showing herself off to bother attacking unless threatened. Threshold cases are fairly common, especially in girls who live near water. They will generally take it fairly well, though, as their appearance doesn't greatly change and they gain rather neat powers.
There have been reports of an unlikely trio of Pokégirls seen in the Mountain League. This trio consists of a Watermaiden, a Firemaiden and an Airmaiden traveling together. Since there is generally a rivalry and mutual between Firemaidens and Watermaidens, researchers are still baffled by these Pokégirls' friendship with one another. Many have speculated that it is due to the presence of the Airmaiden, however; for further information, see the Airmaiden entry.
- #41WASP, the Swarm Pokégirlselective
Keys: WASP
WASP, the Swarm Pokégirl
Type: Not Very Near Human (Wasp Animorph) Element: Bug/Poison Frequency: Rare Diet: Omnivore Role: Combat Libido: Low Strong Vs: Bug, Dark, Fighting, Plant, Poison Weak Vs: Fire, Flying, Rock Attacks: Sting, Quick Attack, Double Sting, TriSting, Air Recovery, Blur, Rapid Sting, Quickturn, Poison, Poison Powder, Poison Mist (Poisons available: Exhausting, Paralyzation, Sleep, Poison) Enhancements: Enhanced Speed (x6), Natural Weapons (Wrist and Tail Stingers), Poison Glands, Enhanced Durability (x5), Enhanced Strength (x3), Multi-limbed (4 arms), Immutable Form, Infravision, Flight (Insect Wings) Evolves: Wasp Queen (Feral Only, Special), Whorenet (Battle Stress) Evolves From: None Bounty: Varies from league to league Recommendation if you see a swarm: Evacuate the area immediately. If you have a powerful-enough Pokégirl, try to kill the Wasp Queen. The swarm will not pursue you if you do so, as they will become dormant until the new Wasp Queen takes control of them.
Wasps did not start appearing until after the end of the Revenge War, leading some to believe that they were a sort of last hurrah by Sukebe, a final attempt to attack humanity. Later discoveries showed that these pokegirls were created late in the war by pokegirls manning Sukebe's lab in an attempt to bolster loyal numbers. Their numbers remained low until the onset of feraldom, where the breed line along with the Buzzbreast became a dangerous hazard to humans and pokegirls alike. Efforts to keep the numbers of this bee breed low have been utilized by many Leagues to varying degrees of success.
Wasps are very animalistic pokegirls. The breeds body is vaguely human, standing between 4-5 feet with a human torso (the only part that many consider attractive) a single set of legs, and two pairs of arms. Unlike the Buzzbreast, the breeds average B-C cup breasts house no stingers. Their legs are insectile below the knee, with chitinous ridges and heavily clawed feet. Both sets of arms end in five fingers, though one is covered in exoskeleton with the fingers heavily clawed for attacking. It is their more insectile arms that also house their stingers, which are retractable and located on the palm-side of the wrist. Large insectile wings are also located on their backs, these stiff appendages allowing the breed to fly. These hymenoptera pokegirls are considered by many to be very unattractive due to their faces. Highly insectile, their foreheads have antennae, their eyes are compound, and their jaw can split in the midline of the jaw to show fanged mandibles. This bisected jaw causes the insect breed to speak with a pronounced buzz in their voice. The most inhuman feature of the breed is their insectoid abdomen, which connects to the human torso at the base of the spine. This abdomen is partially functional, carrying much of the breed's poison glands as well as a large stinger close to two feet long (around .5 meters). This abdomen is as long as the pokegirl's torso, though only as thick as her thigh. Despite it's armored appearance, it is fairly flexible, and many pokegirls have met a nasty conclusion when assuming that the pokegirl can't reach them with it.
Feral Wasps have no personal grudge against humanity. They have no personal anything against humanity, they simply feel what their Queen feels. They have little to no mind of their own, being totally focused on the needs of the swarm and what their Queen desires. These insect pokegirls, usually seen under the command of a Wasp Queen, are especially dangerous. Ferals of the breed always travel in packs of 3 to 6 or more, swooping down and swarming targets in the wild, either killing them for invading their territory and taking them to feed their hive, or stinging them and injecting them with a strong paralytic venom, to take them back to the queen breeding.
Capturing and taming a Wasp is not recommended, as they have a strong loyalty towards the hive and breaking it is hard. Research has shown that this breed is fairly resistant to forming Alpha bonds on the first taming, and an average of three to five thorough tamings are usually needed to Alpha bond a Wasp. Once bonded, this breed sees their master as the 'queen' though most are aware of genders and do not call male tamers by a feminine title ('My King' is usually the default). These pokegirls are fiercely loyal when bonded, and often follow their tamers orders without question. This unquestioning devotion makes the breed popular among Team members, though ironically, also popular among military personnel. This devotion also extends to their harem sisters, and though the breed often isn't suited to be in a leadership position, they do make excellent confidants.
Wasps strike fast and hard, with little care for injuries. While the breed can be trained to consider tactics and personal safety, their natural style of fighting often results in serious injuries or death of one or both combatants. When trained to fight more intelligently, the breed can make effective use of hit and run tactics, able to soak up any errant hits with their durability as they speed past opponents.
Once tamed, Wasps do not need restraints in the taming room, though their strength enhancement can leave deep bruises should the pokegirl lose control. Care should be taken to bind the stinger into their insectoid abdomen, as taming injuries can occur during the throes of orgasm. Taming a Wasp from feral requires a special tail restraint, and any Tamers considering taming a feral should not try to do so without one. Tamed members of the breed tend to mold their taming habits to those of their tamer, though the rare domestics may have their own preferences.
Wasps themselves can only parthogenically reproduce when tamed, leading researchers to theorize that the breed's feral state suppresses the ability to breed completely. Once pokewomen, these pokegirls are able to carry and deliver human children as well as pokekits, as all of their organs are the same in their human torso. These pokegirls are rarely seen tamed, however, making threshold into a Wasp a very rare occurrence. This process is masked by an extremely high fever, most thresholders spend their threshold in fever induced delirium as first their abdomen and extra arms grow, followed by their insectoid features coming in.
- #42WASP QUEEN, the Swarm Warlord Pokégirlselective
Keys: WASP QUEEN
WASP QUEEN, the Swarm Warlord Pokégirl
Type: Near Human (Wasp Animorph) Element: Bug/Poison Frequency: Very Rare (One per swarm) Diet: Omnivore Role: Breeder, Hive controller Libido: Average Strong Vs: Bug, Dark, Fighting, Plant, Poison Weak Vs: Fire, Flying, Rock Attacks: Sting, TriSting, Rapid Sting, White Wind, Saw Punch, Saw Kick, Poison Mist, Poison Mask, Poisonous Coat, Black Wind, Venom Bite, Goo Cannon (Poisons available: Exhausting, Lust, Painkiller, Paralyzation, Sleep, Poison) Enhancements: Enhanced Speed (x8), Natural Weapons (Wrist and Tail Stingers), Poison Glands, Enhanced Durability (x7), Enhanced Strength (x5), Multi-limbed (4 arms), Immutable Form, Infravision, Flight (Insect Wings), Reduced Feral Evolves: None Evolves From: Wasp (Feral Only, Special) Bounty: Varies from league to league Recommendation if you see a swarm: Evacuate the area immediately. If you have a powerful-enough Pokégirl, try to kill the Wasp Queen. The swarm will not pursue you if you do so, as they will stay to watch and find out who their new Queen will be.
Wasp hives are lead by their Queen, a powerful evolution to the normal, insectile Wasp. When the old Wasp Queen dies, her death causes three of the most powerful Wasps within the hive spontaneously evolve into Wasp Queens themselves. The newly evolved trio of pokegirls then fight until only one remains, and the new queen of the hive then assumes control. Researchers theorize that upon death, the old Queen releases a unique chemical cocktail of pheromones that trigger the evolution in the most experienced Wasps. Thus far, no researcher has been able to verify this however. Regardless, Wasp Queens are placed on the menace list for many Leagues due to their violent natures and breeding habits.
Wasp Queens are considered by most to be a vast improvement from regular Wasps, at least in appearance. Gone are the insectile appearances of the lower legs and forearms, and their face becomes much more human with only antennae and compound eyes that appear close to human in shape and coloration. The insectile abdomen remains, though occasionally it becomes slightly longer. The breed's near human variance comes into play with the amount of chitinous armor on their bodies, some having only ridges along their forearms and shins, while others appear to have stylized 'suits' of armor. Upon evolving from a Wasp, the breed gains as much as a foot in height, though their breast size remains the same (unfortunately for small breasted domesticated Wasp Queens, their Immutable form makes permanent bloom powder useless). Their wings are slightly bigger, but much the same in appearance as their previous form's.
Wasp Queens are dangerous. These pokegirls have a lighter feral state, able to function on a higher than animal level, though this breed remains incapable of planning, speaking, and is ruled mainly by instinct. Capable of leading their swarms through their hive link, these regal insect pokegirls give out simple commands to their workers, ranging from repairing their hive to foraging for food or hunting breeding slaves. Average swarms are from 15 to 25 Wasps plus the Wasp Queen, making these bug types a dangerous foe to the unprepared or unaware. The swarm's territory is a rough 10 mile circle centered on the hive itself, an imposing mass made of thick waxy 'paper' (wood chewed into fine particles) and mud.
Like Buzzbreast colonies, Wasp swarms are considered menaces by many Leagues, and the breed lines have been targeted for extermination to varying degrees of success. Unlike their honeybee cousins, Wasps and Wasp Queens do not carry off pokegirls to be transformed with a venom, the method of this bug type's procreation is terrifying to many. Wasps go on breeding raids, scouring the area for suitable pokegirls, usually picking weaker breeds such as Titmice, and killing any breeds that are unsuitable, such as the small Cutiepie or the tauric Ponytaur. These 'breeders' are brought back to the Wasp Queen to be impregnated.
Wasp Queens have no womb. Their reproductive system is modified and resembles a blend of human and insect. This breed of pokegirl is able to begin embryos, though lacking a womb, they must place the embryos into another pokegirl or human woman for gestation. Their vagina's are completely forward facing, much like those of the naga line. This positioning allows them to use their specialized reproductive tract to impregnate other females. This poisonous pokegirl breed has a modified phallic ovipositor which can extend out of their bodies and act as a pseudopenis. Utilizing poisonous coat to have this appendage coated in lust and painkiller venoms, the breed is able to implant their own embryos into other females' wombs.
Any humans captured on these breeding raids are subject to remaining under low doses of exhausting venom as males are kept as drones for taming the Wasp Queen. Female humans are used as breeders. Luckily, any held captive by a swarm are subject to being fed and cleaned regularly by their captors and are generally not harmed aside from doses of exhausting venom to keep them more compliant. Should any of the breeders or drones prove dangerous they tend to be attacked and killed, especially during escape attempts. Some feral pokegirls become accustomed to the treatment, living out their lives producing more Wasps for the hive. Should the breeder become pregnant with her own offspring, the similar pregnancy scents will cause the Wasps to treat the resulting offspring as Wasps. Once any non-wasp pokekits become of age, many are used as breeders themselves.
Due to the similar feral natures of Wasps and Buzzbreasts, the two pokegirl lines often engage in violent territorial battles, and in the cases of full hive conflict, these battles often result in the death of most of the combatants, including the reigning Queens. Wasp Queens are also highly territorial towards others of their breed, and any queen that dares to intrude on another's territory is often met with the full force of the hive. The surviving Wasp Queen then takes control of all surviving Wasps.
Actual recordings of a Wasp Queen battling are rare, since they prefer to work through their swarms, several Watchers with Cameragirls have managed to catch several films of a Wasp Queen's battle tactics. They tend to stay high in the air, diving down to sting their opponent's with their special venoms, leaving them paralyzed and unable to move, or leaving them too aroused to fight back before she either captures them or kills them. In the rare instances they are forced to fight hand-to-hand, they are capable of using their tail stingers with amazing dexterity, as well as utilizing their Saw Punch and Saw Kick with their serrated shin and forearm armor.
Due to the threat Wasp Queens pose, if evidence of a swarm is found, all Tamers are advised to evacuate the area and report to the nearest League officials immediately. No attempts to capture Wasps or the Wasp Queen should be made without support. Depending on the League Wasp Queens may or may not be allowed in harems (depending on any damage they've done), and due to their reproductive nature, the breed often shares the same level of ostracism as the Dildo Queen breed, though a majority of domestics do not use their ovipositer on males.
Tamed Wasp Queens are socially dominant, preferring to be in charge, though tamers that keep this regal insect pokegirl are able to keep in control of them with willpower and domination being a heavy factor. Unless heavily watched, a Wasp Queen in the Alpha position treats it in much the same way as being the queen of a hive; meaning, they use their harem sisters as they would Wasps. Overall, this breed's tamed temperament is variable. Some Leagues do not allow Wasp Queens to be kept as domestics at all.
Threshold directly into a Wasp Queen is nearly unheard of, the occurrence is rare enough that only a double handful have been recorded. This process is noted by extreme abdominal cramps followed by external changes and growth of the abdomen and wings. Thresholders tend to have a more human outlook and a less dominant temperament than their domesticated counterparts.
- #43WARVERN, the Hidden Dragon Pokégirlselective
Keys: WARVERN
WARVERN, the Hidden Dragon Pokégirl WARVERN, the Hidden Dragon Pokégirl Type: Very Near Human Element: Dragon/Fighting Frequency: Extremely Rare Diet: Human-style foods, preference for meat Role: Combat, Bodyguards, Heavy Assault Libido: Average Strong Vs: Bug, Dark, Dragon, Electric, Fire, Normal, Plant, Rock, Steel, Water Weak Vs: Flying, Psychic Attacks: Bulk Up, Comet Punch, Dragon Claw, Dragon Rage, Dragon Torture, Empty Daggers, Fury Swipes, Hyper Beam, Mach Punch, Mega Flare, Outrage, Sabre Claw, Swordwave Enhancements: Enhanced Strength (x12), Enhanced Agility (x6), Enhanced Durability (x4), Enhanced Senses (Hearing and Sight x8), Youthful, Fight (Winged) Evolves: None Evolves From: Dracass (battle stress; special) Revised Jan 2014
With only one documented sighting during the Revenge War, Warvern were thought to be a myth until 121 AS when a Sunshine Tamer's Dracass evolved during an underground tauromachy match. The newly evolved Warvern made short work of the Amachoke bull and went on to become one of the most popular matadors in SLUT history. It took researchers another decade to pin down the evolution trigger, which is battle stress while in their human form and either an unwillingness or an inability to switch to the stronger dragon-form of the Dracass. Being able to handle enough battle stress without changing forms generally requires extensive training and it is almost unheard of for a Dracass to evolve into a Warvern without years of training in the use of their human form.
Warvern look almost identical to their human form as a Dracass, with some gaining an increase in height or bust with their evolution. They retain their youthful enhancement and always look young, with the oldest looking members appearing to be in their late twenties. Their hair and eye color vary as much as any Very Near Human breed, with technicolor hair being slightly more common than in Ingenue and less common than in Amazons. It’s only in battle that a Warvern’s Pokégirl nature makes itself known.When fighting, a Warvern manifests an aura of Draconic Ki that is visible to the naked eye and reveals their true nature. The aura covers her entire body and includes a pair of enormous draconic wings that are almost tangible, but not quite. While not usable as weapons, like real wings, they do allow the Warvern to fly though the air as if they were an actual part of her body. Warven who are not manifesting their aura cannot fly.
Being a Fighting type, Warvern generally prefer physical activities. Most are dedicated martial artists, though this sample is tainted by the trigger of their evolution from a Dracass. Warvern often still have the problems with authority that they did as a Dracass, but because of the way their evolution works most respect their Tamer by the time they evolve. Some Warvern, however, mellow with their evolution. Being such a powerful Pokégirl can make squabbles over personal authority seem petty.
Most Warvern are not suited to the Alpha position. They often have a protective streak when it comes to weaker members of the harem and are willing to outright disobey their Tamer if they think that he or she is being unfair. In more progressive harems, this tendency can make them a good Beta as they can champion the other girls while working with their Tamer and Alpha to come to a fair solution. A strong Alpha can keep this tendency in check. Those Warvern with a calmer temperament can make perfectly capable Alphas.
In battle, many Warvern prefer hand to hand combat. With their enhanced strength and agility and the martial arts training they normally have, they can be devastating opponents. Battle styles vary based upon the exact martial arts that they have studied and personality. Warvern also have a very large Ki reserve which they can use to make an array of Ki attacks, both at range and up close. Their Ki is actually stored in their Draconic Aura, and a perceptive opponent can judge a Warvern’s condition by reading the aura they put out.
When it comes to taming, Warvern are as variable as most Pokégirl breeds. The only preference they seem to have in common is a dislike of being restrained, though even this comes in varying degrees and with rare exceptions. This is an unfortunate preference in a breed as physically strong as the Warvern, as most Warvern seem to have trouble controlling their strength well enough during taming. It is highly recommended that Tamers not let their Warvern do away with restraints unless they are absolutely sure the girl can control herself.
Feral Warvern are a disaster. With their incredible strength, flight and access to Hyperbeam they stake out a large outdoor territory that they keep clear of all other life. Anyone or anything entering their territory is met with extreme force and very few walk away from such a confrontation. The breed almost constantly uses Outrage while feral and are almost a Menace-sized threat. Luckily for humanity, they don't evolve in the wild so they only pop up when their Tamer has died and once they have staked their claim on a piece of land they stay put allowing authorities to call in the calvary to deal with them.
No human has ever thresholded into a Warvern. Because of their evolution trigger, it is thought to be impossible.
- #44WARRIOR, the Early Martial Arts Pokégirlselective
Keys: WARRIOR
WARRIOR, the Early Martial Arts Pokégirl WARRIOR, the Early Martial Arts Pokégirl Type: Very Near Human Element: Steel/Fighting Frequency: Extinct Diet: Unknown Role: Guerilla troops Libido: Unknown Strong Vs: Ice, Rock, Dark, Normal, Steel, Poison Weak Vs: Fire, Flying, Psychic Attacks: Unknown Enhancements: Ability to create weapons (swords), ability to grow stronger with relationships, hardened skin, natural martial talent Evolves: None Evolves From: None The Warrior race is one of the many that briefly popped up during the Sukebe War and was only discovered through intensive study of the past. It is believed that this breed may have been the predecessor to the Ronin and the Slicer, as well as many of the non-amazon based fighting Pokégirls. Records show that intelligence was not high amongst this particular breed, as the last one wound up being exterminated just shortly before Kary the Volcano Mistress died. However, study in Vale has also shown that this breed was one of the two primary elements to the War Esper breed. Their ability to become more powerful (and gain more abilities) as they began relationships with others was no doubt one of the primary reasons behind the awesome might that the War Espers were known for. It has been discovered by Vale that Artemis, an infamous Pokégirl general, and lover to Athena, that operated in the former southern United States of America and Mexico, was of this species.
- #45WARRIOR NUN, the Crucifix Crusader Pokégirlselective
Keys: WARRIOR NUN
WARRIOR NUN, the Crucifix Crusader Pokégirl WARRIOR NUN, the Crucifix Crusader Pokégirl Type: Very Near Human Element: Fighting/Steel (Celestial) Frequency: Very Rare Diet: human style Role: defender of the Church of a Thousand Faiths, demon hunter Libido: Low, High during a hunt Strong Vs: Bug, Dark, Dragon, Ghost, Ice, Normal, Plant, Poison, Rock, Steel Weak Vs: Electric, Fighting, Fire, Ground Attacks: Basic sword fighting techniques, Sacred Scripture, Sword Dance, Heaven’s Arrow, Sword Wave, Slasher, Transcend Sword, Blessed Bayonets, Slash Wave, Hero Blade, Spincut, Confuse, Quick Hit With Experience: Angel Wings, Soothing Mist, Excalibur, Assault, Runic Blade, Cry of the Fallen, Weapon Carnival, Metal Slash, Toxic Sword, Miracle Slash, Keen Blade Enhancements: Enhanced Strength (x10), Enhanced Speed (x7), Enhanced Reflexes (x5), Celestial affinity, access to unlimited supply of scripture pages and weapons, Regeneration Evolves: Fallen Angel (major trauma/bad experiences; Dark Stone) Evolves From: Armsmistress (Non-Winged Armsmistress only; Angel Stone)
The Seraph is the most militant of Celestial Pokégirls. The Warrior Nun is the most dangerous. When an Armsmistress of the wingless variety receives an Angel Stone, a dark evolution occurs. The evolving Pokégirl is struck with intense visions of demons, suffering tremendous psychic pain. Once their evolution concludes, they lose interest in fighting for the sake of fighting and lend their abilities to a new goal: Religion and protection of the innocent. With her new interest in religion and the gods, the Warrior Nun begins an intense study of the old scriptures of various religions. Finding solace and comfort in the church, she decides then and there to use her skills only in the service of the Church of the Thousand Faiths. Donning either priestly garb or a nun’s habit, along with a cross pendant around her neck, the Armsmistress becomes a Warrior Nun in mind as well as body. Warrior Nuns are normally passive Pokégirls, very dedicated to their faith and ministering to those in need, speaking of the church and its belief systems to those in need, or those who have been ‘to the bottom’ and whom she believes have a chance at redemption. They are also very good with children, and can frequently be seen running orphanages, as the rapid healing factor they gain also renders them completely and totally sterile, making them seek out new ways to experience motherly feelings. They are also very justice-oriented, believing in the spirit of the teachings and not the law, openly defying the law if they see an injustice in it, either through peaceful bargaining or, as a last resort, outright battle. However, they do have a dark side. The visions they have at the start of their evolution change their mindset greatly. They relish the chance to do battle with Ghost Pokégirls and Infernal Pokégirls, abandoning all pretense of being calm and collected, going into a berserk battle lust as they do everything in their power to banish Ghost Pokégirls back to where they belong, or destroy Infernal Pokégirls outright, believing both to be unclean heathens that menace the living simply through their existence. More often than not, during battle, they will can be seen laughing madly, quoting scripture or screaming ‘hallelujah’ or ‘amen’ at the top of their lungs. This is a popular quote among Warrior Nuns, especially when facing a Tamer utilizing Infernal Pokégirls: “And now O kings, be ye wise. Be admonished, ye judges of the earth. Serve the Lord with fear and rejoice with trembling. Kiss the Son lest He grow angry, and ye perish in the way for His wrath may quickly kindle.” They have a particular aversion to Succubi and Vampires, and delight in fighting them above all. Their libidos are normally low, but during a hunt it skyrockets, the thrill of battle arousing them greatly. The only way to prevent them from going insane in the presence of a Ghost-type or Infernal-type is to have children present, as their love of children will prevent the Warrior Nun from fully unleashing her rage. In rare occasions, Ghost-types can earn the trust of a Warrior Nun, although this only happens if the Warrior Nun is close to her second puberty and above level 50, having aged enough to know that there are shades of gray in the world. Warrior Nuns retain their knowledge in swordplay, capable of backing it up now with an intense knowledge of holy magic. She does not keep up the strict training regimen she had as an Armsmistress, preferring to instead focus her attention on doing good works. This does not mean, however, that they are any less of a competent fighter. Their greatly increased speed and their increased rate of healing allow them to go all out in battle. This is not to say that Warrior Nuns are without weakness. Their more powerful attacks cannot be learned until they are very high in level. And when in their ‘righteous fury’ berserker mode, they suffer from a completely one-track mind: Kill the target into little bitty pieces. Introduce anything to distract them, either a new opponent, a threat against the young they protect, and they need to take at least up to 30 seconds, more than enough for almost any opponent, to reorient themselves and straighten out their thoughts. They are intensely protective of all children, being unable to have any of their own even through pathogenesis, and can easily be blackmailed by merely threatening their charges. More volunteer for this transformation than one would think, as the power increase is enough and Celestial status is enough of an enticement to help make the costs seem not as bad, some volunteering after having bad experiences with Infernal Pokégirls. Due to the Warrior Nun’s sterility, however, they cannot have children of their own, thus making Threshold impossible.
- #46WARCAT (aka BATTLECAT), the Powerful Pussycat Pokégirlselective
Keys: BATTLECAT, WARCAT
WARCAT (aka BATTLECAT), the Powerful Pussycat Pokégirl WARCAT (aka BATTLECAT), the Powerful Pussycat Pokégirl Type: Near Human Element: Fighting Frequency: Rare Diet: carnivorous Role: protecting her Tamer and Harem-sisters, tracking opponents Libido: Average (seasonally becomes High) Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel Weak Vs: Flying, Psychic Attacks: Growl, Bite, Glare, Slash, Scratch, Tackle, Leap, Fury Swipes, Slice ‘n’ Dice, Sabre Claw, Counter, BearHug, Resist, Head Butt, Tail Slap Enhancements: Enhanced Olfactory Sense (x5), Enhanced Speed (x2), Enhanced Reflexes (x3), Enhanced Strength (x12), Enhanced Hearing (x3), Enhanced Sight (x3), Toughness, Endurance, Night Vision Evolves: None Evolves From: Wildcat (battle stress) Every so often, a Wildcat will meet a foe that sex attacks don’t work against. There are some opponents that are just either too tough to let her get that close for as long as she needs, or are disciplined enough to shake her off before she can bring them to orgasm. Usually when this happens, the Wildcat is just defeated, her confidence obviously falling when she meets such a foe. Sometimes however, she can’t afford to lose. When such a situation happens, when a Wildcat is in a match that she absolutely has to win and sex attacks won’t win the fight, she evolves into Warcat. As a Warcat, she gains several inches of height, and quite a bit of muscle mass. Her breasts don’t gain any size, but do firm up a little, bouncing less when she moves. A large majority of all Warcats have lime green fur, with yellowish-green horizontal stripes across their back. Exceptions to this rule are not unknown however. Warcats prefer to have short hair so it can’t be grabbed easily in combat. All of her previous form’s sex attacks are lost, given up so she can use more punishing moves. She becomes less playful as well, her personality more resembling a soldier on leave than anything else. A Warcat has learned the hard way that there is more to life than just sex (although sex remains a significant part of it), and that she can’t afford to focus on that part to the exclusions of all else. Warcat’s have a very large ability to hold a grudge, and can track enemies by scent to give them what they deserve. Whereas her sister type, the Boobcat is made for speed and agility, a Warcat is built to both absorb damage and dish it out. She doesn’t have any long-range attacks, relying on Leap to help her close the distance to her opponents. When that happens the match is usually over, since she uses her prodigious strength to begin raining heavy blows down on her opponent. Few foes can last long against a Warcat in battle. In bed, a Warcat usually has to be laden with heavy restraints to make sure she doesn’t injure or kill her Tamer with her powerful muscles. Warcats don’t mind this at all, and rather enjoy being in a position where they can let their guard down. Beyond that, they have few real preferences for Taming, although individual Warcats remember all the positions and techniques they tried as Wildcats, and may have developed a personal favorite from among them. Feral Warcats tend to leave other people alone if left alone themselves. Tamers trying to capture one are advised to send in several strong Flying and Psychic Pokégirls to take advantage of the Warcat’s natural weaknesses. There are virtually no known cases of Threshold girls becoming Warcats, with only two being reported in the last century. Both cases resulted in accidental death of family members because the Threshold Warcat didn’t know her own strength. Needless to say, if a Threshold girl were to become a Warcat, she would most likely be quickly sent away to a Pokégirl ranch for the safety of others.
- #47WAR HOUND, the Fighting Dog Pokégirlselective
Keys: WAR HOUND
WAR HOUND, the Fighting Dog Pokégirl WAR HOUND, the Fighting Dog Pokégirl
Type: Near Human - Not Very Near Human (Animorph Canine) Element: Dark/Fighting Frequency: Very Rare Diet: Carnivore, plant tolerant Role: Combat, training other girls to fight Libido: Average Strong Vs: Normal, Ghost, Psychic Weak Vs: Bug, Fighting, Rock, olfactory attacks Attacks: Bite, Crunch, Counter, Agility, Stone Palm, Focus Energy, Backhand, Sky-high Uppercut, Chi Healing, Crushing Punch, Gatling Strike, Flying Kick, Legsweep, Crescent Kick, Reverse Crescent, Drill Kick, Block the Student, Healing Meditation Enhancements: Enhanced Strength (x7), Enhanced Senses (Olfactory) (x8), Enhanced Speed (x4), Enhanced Endurance (x4), Enhanced Agility (x4) Evolves: None Evolves From: Hound (battle stress)
War Hounds are a rare occurrence amongst Hounds. Because Hounds are so territorial, they rare end up in a battle situation tense enough for the evolution to occur. When it does occur, however, a strong, powerful ally is gained. War Hounds gain a greatly increased muscle mass, an increased bust-size, short bone-spurs grow out of their elbows and knees (strangely, these do not impede their movements at all), and twin horns grow out of the Pokégirl's head, curving around the top of their skulls.
In addition to becoming better at fighting, they also become more willing to go wandering, as they gain a desire to do battle more often, even in just friendly sparring competitions. They are fierce fighters, and use their new bone spurs to great advantage in battle, most War Hounds adopting a Muay Thai style of fighting without knowing it. In the former Thai Empire area, where the martial art is still actively practiced, War Hounds are popular because of their eagerness to learn the art.
Due to their rarity, they fetch a high price on the black market. However they are very hard to get, as they retain the loyalty and loving nature of their previous forms, and will not let themselves be turned to evil no matter what. There's also the problem of catching a Hound to begin with and forcing it to evolve into a War Hound.
They do not make very good Domestics, trading in domestic skills for combat ones, but many still employ War Hounds as guards anyway, sometimes even having them train other dog-type Pokégirls assigned to the area. They are excellent teachers, treating their students firmly and not tolerating lollygagging, but fairly, making sure that everyone learns and everyone gets a chance. Several local police forces in the Thai Empire area of the Ruby League employ War Hounds to train the Pokégirls working with the force.
Due to the rarity of the War Hound, no cases of Thresholding into one have been reported.
- #48WAR ESPER, the ‘Pokéboy Experiment’ Pokégirlselective
Keys: WAR ESPER
WAR ESPER, the ‘Pokéboy Experiment’ Pokégirl WAR ESPER, the ‘Pokéboy Experiment’ Pokégirl Type: Metamorph Element: Varies Frequency: Extremely Rare (Only 18 known to exist, only certain that 3 are still alive) Diet: Genetic anomaly in their system makes them not need to eat. They will, however, eat if offered. Role: Male replacement, original ‘Pokéboys’ Libido: Varies Strong Vs: Varies Weak Vs: Varies Attacks: Varies Enhancements: Deathlessness, others vary Evolves: None Evolves From: None ALL INFORMATION IS CLASSIFIED ULTRA-SUPER TOP SECRET! HIGHEST CLEARANCE ONLY ALLOWED!! DIVULGEANCE OF THIS INFORMATION IS PUNISHABLE BY ERASURE OF YOUR EXISTENCE!! NONE, REPEAT NONEOF THIS DATA MUST BECOME PUBLIC KNOWLEDGE!!! Sukebe created the vast majority of Pokégirl kind. However his most vile creations, the sixteen General Pokégirls, created these creatures. Supposedly the supervisors of the project were Artemis the Huntress and Athena the Mad, then known as Athena the Wise, the project starting after the Espers abandoned the Pokégirl forces en masse shortly after their creation. They were an attempt to create a replacement for human males, something that would be more viable to the cause of Pokégirl-kind. They only partially succeeded, and the idea of replacing human males was dropped. Those that were made, one of each of the known elements, were kept and studied to see what use could be made of them. A shocking discovery was found. War Espers had a unique ability to become more powerful when they bonded with friendly Pokégirls. The more intimate War Espers became, the more Alpha and Delta bonds they forged, the greater their powers rose. Most became juggernauts of raw power. However, War Espers proved to have an unstable genetic structure. Nearly all became crippled by their own power and eventually self-destructed. Before this mass self-destruction, all survived long enough to produce offspring, but it was always of the Pokégirl species they mated with, never anything remotely resembling a male, or whatever it was that the Generals wanted. Some believe that War Esper DNA lay hidden throughout the generations, spread throughout the world in the form of the more common Pokégirl types. If so, this could mean that even a humble Bimbo or Ingenue could have the ability to become as strong as some of the Extremely Rare types of Pokégirls. It is uncertain, due to the thinning of the bloodline over the years and the ‘Mutt Syndrome,’ exactly how many people or Pokégirls may be descended from War Espers, but it has been speculated that the unpredictable nature of the bloodline has produced many unique blood gifts. Oddly enough, it’s believed that none of the blood gifts that grant extra fighting power, durability, or endurance are connected to War Esper DNA. No one knows why, but it’s one of the few facts about the breed that we’re certain of. Only two War Espers are still known to be living, which used to be three until the so-called ‘Athena Incident’ in the Crimson League. Their location is currently unknown and we are making no efforts to find them. Nor will any who value their lives make such an effort. We don’t need the Limbec Pirates finding out about these things and trying to replace mankind with them, or using them against us. And we ESPECIALLY don’t want Sanctuary finding out. Some of them may have noble ideals, but far too many of them are genocidal towards our kind. All data found on War Espers except for this single record are to be deleted, the lab where they are found destroyed. In terms of abilities and features, they only have a few things in common. They periodically experience tremendous drops in power, accompanied by memory loss and alteration, all of which eventually reverses itself as time passes. This is believed to be due to their unstable genetic structure. Also, all War Espers are masters of whatever element they were created for. Finally, they all have a limited shape-shifting capacity. Each one can assume a completely female form, completely male form, or a hermaphroditic form. One of the survivors has even learned how to assume a fourth form. Each one has assumed many identities over the years, either by choice or by necessity during their memory loss periods, and has specifically requested to be left alone. We’re inclined to do so.
==== SUVIVOR DETAILS ==== Sol Element: Fire Libido: Low Strong Vs: Bug, Fire, Ice, Plant, Steel Weak Vs: Ground, Rock, Water Attacks: Can use all known Fire techniques. Has three unique techniques, but by his request we are keeping them secret. Base Level Enhancements: Deathlessness, Flame Mastery, Enhanced Healing (x7), Enhanced Speed (x4), Enhanced Strength (x5) Current Status: At large Sol was the first surviving War Esper we found out about. Like all three survivors, he prefers to take a male form. He adopted the nickname ‘Badguy’ at some point, mainly in reference to some of his actions. He is defiant of most authority, and has a great disdain for the Church of the Thousand Gods. He says he knows what went wrong with Athena, but refuses to tell anyone. Known to be searching for two things, someone he calls ‘That Man,’ and another whom he calls ‘the Ender.’ Nobody is certain what this means, except that he means to kill both ‘That Man’ and ‘the Ender.’
Jon Element: Dark Libido: Average Strong Vs: Dark, Ghost, Psychic Weak Vs: Bug, Fighting Attacks: Can use all known Dark element techniques. Has several unique techniques, but by his request we are keeping them secret. Base Level Enhancements: Deathlessness, Dark Mastery, Werewolf form, Enhanced Durability (x4), Enhanced Strength (x6), Enhanced Endurance (x3), Enhanced Senses (x6) Current Status: At large, with possible base of operations in the Capital League. Jon has been the least active of the War Espers. He kept mainly to the forests and jungles, getting Taming where he could, and eventually settled down in a small cabin in the mountains of the Capital League. His two most noteworthy achievements were creating several T2 techniques and encountering the second known dimensional traveler, the Nendo-kata Tariko Moroboshi. He is known to have a fearsome fourth form, that of a massive werewolf, that he uses to scare people off.
Ben Element: Fighting Libido: Average Strong Vs: Electric, Fire, Steel, Dark, Normal, Fighting Weak Vs: Flying, Ghost, Psychic, Poison Attacks: Dark Fist, Dark Ball, Can use all known Fighting element techniques. Base Level Enhancements: Deathlessness, Fighting Mastery, Calm Soul, Enhanced Strength (x2), Enhanced Dexterity (x7), Enhanced Agility (x4), Enhanced Speed (x4) Current Status: Deceased The most well known of the War Espers, but thankfully not well known for BEING a War Esper. Like Jon and Sol, he preferred to take a male form. He lived many lives, and had many children, one of which became the father of the Legendary Widow Slayer. In one of the few interviews he gave to PLC officials who knew what he was, he admits that he wishes he could have been a part of his grandson’s life. He was spotted by his son Vincent during the ‘Athena Incident,’ and is the one who confirmed the deaths of both the Widow Slayer and Omega Athena. He recovered his grandson’s body and gave him a proper funeral with his grandson’s friends in attendance. His ashes were subsequently hidden, so no one could possibly extract War Esper DNA from him. He has since taken on his grandson’s name, continuing to wander the earth.
- #49VIXXEN (AKA FOXX), the Vivacious Vulpine Pokegirlselective
Keys: VIXXEN, FOXX
VIXXEN (AKA FOXX), the Vivacious Vulpine Pokegirl VIXXEN (AKA FOXX), the Vivacious Vulpine Pokegirl
Type: Near Human - Not Very Near Human (Vulpine Animorph) Element: Fire Frequency: Uncommon Diet: Omnivore Role: Foundry work, Heating, Taming assistant, Combat Libido: High Strong Vs: Bug, Fire, Ice, Plant, Steel Weak Vs: Ground, Rock, Water Attacks: Flamethrower, Ignite, Burning Hands, Warm Embrace, Flame Sniper, Fireball, Fire Spin, Sabre Claw, Quick Attack, Hummer, Fire Strike, Butt Wiggle Enhancements: Enhanced Senses (Hearing, Olfactory)(x6), Elemental Absorption (Fire), Enhanced Endurance (x3), Enhanced Agility (x3), Enhanced Speed (x3) Evolves: Tank Vixxen (Heavy Metal+Battle Stress) Evolves From: Kitsune (Normal) Revised: September 2012
In modern times, Vixxens are depicted in media as a pokegirl breed who will sleep with anyone, anywhere, at the drop of a hat. Though this does accurately portray some members of the breed, these 'always horny' fox types are usually able to learn self control fairly quickly. This slutty stereotype is also a far cry of the breed's war era reputation, one of a fiery ball of death to their enemies, or that of a sadistic rapist who burned and violated their victims. Considering the two stereotypes side by side, it seems the modern one is much more friendly to the breed.
Vixxens range in height from 4' 10'' to 5' 9'' (1.47 - 1.75 meters), which mean those that evolved from Kitsune may gain a few inches or none at all. With a wide range of anthropomorphism, this flaming fox breed can showcase the various sliding scale of the Near Human body type, and also dips into the Not Very Near Human range. Those with the most animal features have full body fur, muzzles, digigrade feet, long busy tails, and vulpine ears -basically resembling an anthropomorphic fox. Fox species represented are usually those of temperate climates, and thus the breed is known for those colorations. The most prolific coloration is the classic red fox, that of a red pelt with black 'socks' over the hands and feet, cream 'underbelly', and a white tip to the tail (obviously, this is not apparent on those without fur or with only partial body fur). Those with the least anthropomorphic traits simply have ears, tails, and claws to note them as pokegirls. Those evolved from Kitsune usually do not change much in their overall appearance. Hair colors are noted to be reds and browns, though now orange, yellow, and other 'fire' colors are more common.
Horny as a Vixxen goes the saying, and that is the most widely reported character feature of these passionate fox pokegirls. The breed is stereotyped as rarely understanding why their tamers don't like public sex or even sex in the middle of a battle. This stereotype is often proved wrong with the breed, as these vulpine pokegirls have just as much potential for self control as humans do. However there are some interviews and psychic scans that suggest some individuals will play up the stereotype to their advantage. These fire types also have been reported to be temperamental, and sometimes violent when angered. While the breed overall has the potential to have the same self control as humans do, there have been notable instances of the breed using their fire abilities while angered. Vixxens should be taken on an individual basis when assigning positions of responsibility within a harem.
Known for being a contender in both martial and sex battles, so long as elemental typing is taken into account. In martial battles, the breed tends to attack from range to wear down opponents, keeping her body aflame with Ignite to deter any close quarters combat. The breed can also counter other fire types, due to their ability to absorb fire techniques. Sex battles showcase the breed's overall endurance and high pleasure threshold, and they often combine their various sexual techniques for added effect.
Taming habits with the breed do follow along the lines of the breed always being ready, though most do learn some measure of self control. Most members of the breed are experimental in the bedroom, and usually find their likes and dislikes (those who evolved from Kitsune tend to carry over their preferences. Like most pokegirls, the breed grows in power and skill with age, though with Vixxens this tends to show more dramatically. Older Vixxens are often referred to as Foxxes, and this term becomes almost universal once the breed becomes a pokewoman. It seems that maturity in personality followed by physical maturity is a common denominator in the change in nomenclature.
Feral Vixxens are sometimes solitary, though the breed can often be found leading small groups of Kitsune. They hunt alone, and are opportunistic feeders, usually catching small prey and/or browsing fruits or vegetation before returning to a communal den. When faced with a large force, most ferals use Ignite both as a visual threat display and a physical contact deterrent. Tamers looking to capture feral Vixxens should utilize type advantages, and when taming a capture for the first time, either employ submersion or paraspray due to the possibility of the feral igniting herself mid-taming.
Though threshold for human girls with fox lineage typically results in Kitsune, direct threshold into a Vixxen is documented frequently. High fevers are a typical first syndrome, followed by physical changes that are usually accompanied by typical discomfort such as dermatitis for fur growth, or back aches for tail growth. Threshold usually lasts longer for more anthropomorphic individuals, though the overall time is relatively short at 3-5 days. Newly thresholded members of the breed are usually placed into ranches, sold into trades such as metalwork, or even sold abroad to colder climate leagues for heating purposes.
- #50VINEBRA (AKA VENUS), the Steel Trap Pokegirlselective
Keys: VENUS, VINEBRA
VINEBRA (AKA VENUS), the Steel Trap Pokegirl VINEBRA (AKA VENUS), the Steel Trap Pokegirl Type: Near Human (Venus Fly Trap) Element: Plant/Steel Frequency: Very Rare Diet: Carnivore, Sunlight, Water Role: Subterfuge, Trap, Bug type control Libido: Average Strong Vs: Plant, Rock, Water, Ice Weak Vs: Fighting, Fire, Flying Attacks: Vine Whip, Vine Bondage, Cry Wolf, Probing Tentacles, Probing Pods, Grass Floor, Lance, Iron Punch, Metal Claw, Metal Sound, Steel Crusher Enhancements: Enhanced Olfactory Sense (x3), Enhanced Durability (x10), Enhanced Speed (x3), Enhanced Strength (x5), Enhanced Agility (x3), Poison Immunity (aphrodisiacs only) Evolves: None Evolves From: Gloomy (Heavy Metal), Weepingbutt (Heavy Metal)
Seen rarely during the Revenge War, the Vinebra was a short term success in luring squads of soldiers into peril. With their large steel jaws, the breed was then a spearhead to take out human forces. That was, until the simple order of 'turn around' to an apparent damsel in distress became commonplace.
Appearing almost human, these steel plant type pokegirls have a grass skirt of leaves around their waists, though the most notable feature of the breed is the massive dark colored Venus Fly Trap situated on a short vine coming from the breed's head. Skin tones are within human average, though paler complexions sometimes take on a jaundiced yellow tinge. Standing at a short four and a half feet with a bust in the B to C cup range, and proportional, to the delight of any former Gloomy pokegirls. Unlike the Gloomy, the Vinebra's appearance doesn't change with lighting. These predatory plant pokegirls are able to wear clothing for short periods of time, as they gain many of their nutrients from eating meat while only partially doing photosynthesis.
Like the Weepingbutt, Vinebras are predatory, and are more aggressive than the average plant type. Feralborn are more notably violent than their domesticated cousins, though for former Gloomy pokegirls this is a drastic increase in their assertiveness (while former Weepingbutt owners find a slight decrease at times). Former Gloomy pokegirls also no longer have a problem with direct sunlight. Added to this aggressive nature is a very patient temperament. These steel plant types know how to wait, often choosing just the right moment to make their move, be it advancing on their Tamer or attacking in battle.
The breed's aggressive nature often makes battles turn to their favor, though at times it causes this predatory plant to get in over her head. When offense dosen't work, Vinebras commonly switch to a defensive fighting style, where their patient nature allows them to pick and choose when to attack. Not only does the breed's massive fly trap come into play during battle, but Vinebras are noted to have typically more vines than other plant types, as well as having control over them. One individual noted in the Slot League could control 37 vines simultaneously. Overall, the breed often does extremely well against elemental types that they are strong against, while generally doing poorly against those elements they are weak to.
Aggression also bleeds through into the taming room, and many Vinebra are sexually dominant, though the breed is not always into domination. There are differing preferences however, though quite a few enjoy some form of bondage with the use of their vines. While the breed prefers to tie others up, binding this plant will induce an aroused state of submission. While this makes the breed a poor choice for sex battles against other plant types (or other pokegirls with tentacles) it makes capturing ferals much easier. It should be noted that this is the only sure way to get this carnivorous plant type aroused, as the breed have an immunity to aphrodisiacs, including Lust Dust.
Ferals are ambush predators living in areas heavy with vegetation or darkened areas. Many ferals bait other pokegirls into their lair by leaving the scent of blood nearby and giving injured cries to lure predatory pokegirls in. Since the breed seems almost human and weak if they conceal their large trap behind foliage (one watcher reported a canny Vinebra burying her fly trap in the ground) other feral pokegirls tend to attack before observing, usually giving this plant breed the advantage through surprise. More than one Tamer has fallen for the apparent 'Damsel Act' and lost a pokegirl (and occasionally their lives). Tamers are encouraged to scan ferals before going into action.
While a rare threshold, cases of human girls becoming Vinebra directly are more common if the girl in question has steel type pokegirls in her background as well as plant types. Slight itchiness where the vine and leaves sprout from mark the first phases of threshold, followed by strong cravings for protein as the head vine grows a large bulb that will become the pokegirls signature trap.
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