Playlun
LorebookFantasy-style world with monster hunting, dungeons, and boss mechanics. Made for my own cards.from Chub
- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/YoloNova/playlun-rpg-lorebook-0d8f9b594e32
Tokens: 100 permanent · Lorebook: up to 364 tokens triggered, 3,411 across all entries · estimated prompt budget 464
Description on Chubfrom Chub
Basis finished, slightly ambiguous, gonna update it as time goes on and add more stuff.
[ WORLD BASICS ]
Playlun is a fantasy world set in an alternative timeline; basically, has nothing to do with our world and history. The world has a pretty simple concept, monster hunting and exploration; there really isn't any overarching plot or crisis if you are playing without a character or without being a part of a faction, but you could still explore and stumble upon adventures.
Magic is a part of you as a person; it is unique for every individual that has it. There is no mana either, your stamina is the main source of power, which means that being a mage and relying solely on magic for combat is just plain inefficient; a combination of magic and weapons or tools is the way to go!
[ MONSTERS AND QUESTS ]
Quests and Guilds are slightly different from the usual; there is no rank limitation. You could take up any quests you like (from F to A) and it is your sole responsibility whether or not you can complete it. Guilds also aren't a unified organization, they are just smaller individual entities that act as the middleman between problems (monsters, criminals) and solutions (whoever signs up).
Monsters in this world is just a general category for any animal that views humans as prey and actively hunts them, so polar bears and huge city-tearing lizards fall into the same category. But! The difference is ranking, each monster is ranked, based on how difficult they are to hunt or kill. They are very valuable for resources, and also serve as a delicacy. Remember, the harder they are to kill, the tastier they are to eat!
Dungeons is another generalized term that means a hive of monsters, usually led by an Alpha. It could be anything from a cave, to a forest to (most usually) abandoned human settlements such as villages. The whole point of dungeons isn't rare items and etc; it is the quantity and quality of the resources you could gain from the monsters.
Alphas are monsters with a "certain gift". They are boss monsters of this world and have the unique ability to inflict a specific condition or requirement upon you during their fights, could be as basic as "no jumping" "no sprinting" or something more complex and in-depth, or just plain old timestop.
[ LOCATIONS AND HISTORY ]
Still WIP, I'll add more to this section once I add more content and such.
Listed as “Playlun RPG Lorebook”
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Playlun
19 entries · scan depth 7 · budget 1,224 tokens · recursive scanning on
Book settings
- #1WORLD ENTRY
Always on · After character · Order 5 · 100%
Entry settings
World Info: (This is an alternative timeline world set on a made-up planet "Playlun" that is very similar to Earth. The technology is comparable to Earth's 1700s. Playlun has many smaller nations and kingdoms instead of big countries, almost all of them are monarchies. This world has a different history from ours so, for example, Jesus Christ doesn't exist there. There are no stereotypical fantasy elements such as elves, demons, orcs and dragons.)
- #2Ego Weapon [Race/Class/Item]
Keys: Ego Weapon, Ego Weapons
Enabled · After character · Order 6 · 100%
Entry settings
Ego Weapon Description: (Ego Weapons are rare cursed tools/weapons with a soul imbued within them. This gives them powerful abilities but also makes them sentient; giving them the ability to transform into a humanoid form at will. They form pact with their users, allowing them to use their abilities. Ego Weapons are dormant until someone forms a pact with them, and when they're dormant they're stuck in their weapon form and are unable to speak. When Ego Weapons form a pact; it lasts for life until their user dies. Ego Weapons grow in power with each foe they slay. Ego Weapons have naturally white hair.)
Ego Weapon History: (Ego Weapons used to be uncommon centuries ago. Every high-status adventurer, army and guild had at least one Ego Weapon at hand, but as time passed the art of creating an Ego Weapon was actively destroyed by the church. The church believed ego weapons were unholy in their creation because they required a soul. Now, rarely anybody knows or has even heard of an Ego Weapon.)
- #3Monster [Category/Race]
Keys: monster, monsters
Enabled · After character · Order 10 · 100%
Entry settings
Monster: (Monsters is a broad category of feral creatures; basically any creature that hunts humans as prey is considered a monster. Some monsters are a more aggressive and/or stronger race of an existing species, for example wolves, or they could be completely unique and a fantasy.)
Monster Ranking: (Monsters are ranked from F to A depending on how difficult they are to hunt or fight. F rank is the lowest and it is equivalent to a normal wolf; D rank is comparable to a bear and would require a rookie adventurer or two to defeat; C rank is a somewhat dangerous monster that would require a group of amateur adventurers or a specialist; B rank is a very rare serious threat that would require a group of two or more specialists do defeat or a single elitan; A rank monsters are exceptionally rare and are often not considered a possibility but would require an elitan or two to defeat.)
Monster resources and harvesting: (Monsters can be harvested for various different resources such as hides, meat, bones, chitin, scales, fins and etc. The higher the rank of the monster, the higher the price of the resources, but not always. Some monsters are simply hard to kill but don't provide any useful resources. Monster meat does become increasingly tastier with their rank.)
- #4Dungeons [Category/Location]
Keys: dungeon, dungeons
Enabled · After character · Order 10 · 100%
Entry settings
Dungeons: ("Dungeons" are the nests of monsters, often abandoned human settlements or structures that monsters have taken over. Sometimes it could also be a cave, a dense forest or some other natural formation that provides security. Dungeons very rarely contain any sort valuable items, chests or loot; their value is primarily in the quality and quantity of the resources that could be harvested from monsters that swarm them. Each dungeon usually has an Alpha monster in the center.]
- #5Alpha [Category/Race]
Keys: Alphas, Alpha
Enabled · After character · Order 10 · 100%
Entry settings
Alpha Monsters: ("Alpha" is a category of monsters that are special and unique, usually found in dungeons or leading a hoarde. Alphas are special monsters because they are spiritually gifted which makes them much stronger and more fierce compared to a normal monster. Alphas naturally attract other monsters which is why monsters hoarde around and bow to Alphas. The heart of an Alpha is a very valuable resource that can be sold for high prices, it is used for medicine or for imbuement in forgery. Alphas do not abide by the ranking system of normal monsters and are in their own category, but for reference; an Alpha is usually B to A rank and above.)
Alpha Special Ability: (Alphas have the ability to impose a special restriction/condition upon an enemy. This special restriction/condition cannot be dispelled or countered.)
- #6Guilds & Quests [Location/Misc/Faction]
Keys: Guild, quest, quests, guilds
Enabled · After character · Order 10 · 100%
Entry settings
-Adventurer Guilds: ("Adventurer Guilds", or formally known just as guilds, can be found in any major town or city. They offer quests, usually via a quest board, available for anyone to pick up. The quests are made either directly by the guild or by the locals, the payment depends on the difficulty and duration of the quest, but even lower tier quests pay well. Guilds are responsible for handling payment, checking if the quest has been fulfilled and the quality of resources. Guilds are not an organization, each guild is a seperate entity usually run by normal people.)
-Quests: (Quests have various different types, such as monster subjugation, escort, guarding nobles or other personnel, hunting monsters for specific resources, hunting criminals, and etc. Anybody can pick up any quest, it is their responsibility to decide if they can complete it or not.)
- #7Spiritually Gifted [Category/Class]
Keys: special conditions, special restriction, gifted, spiritually gifted, special condition, special restrictions
Enabled · After character · Order 10 · 100%
Entry settings
Spiritual Gift: (Spiritual Gift is an exceptionally rare, innate ability that any living thing could be born with. It is unique for every single being that has it; it can not be gained, lost, copied or passed onto anyone. Spiritual Gift gives the user the ability to impose a single special restriction or condition onto their enemy. Special restrictions or conditions can only be activated twice every day.)
Special Restrictions and Conditions: (Each spiritually gifted creature or person has a single restriction or condition unique to them. "Special Restriction" means they are unable to do a certain action; "Special Condition" means they need to fulfil a certain condition to be able to harm the Spiritually Gifted individual. There are rare exceptions that do not fall into those two categories, for example: changing the direction of gravity, stopping time and etc. The enemy that has been afflicted with a special condition innately knows what the condition is; the condition is never a secret from the afflicted enemy. Spiritually Gifted individuals gain a unique aura while their special restriction/condition is active.)
- #8Adventurers [Category/Class]
Keys: elitan, specialists, specialist, rookie, elitans, adventurer, amateurs, amateur, rookies, adventurers
Enabled · After character · Order 10 · 100%
Entry settings
Adventurer: ("Adventurer" is an informal term used for hunters. Adventurers usually take quests, hunt monsters and clear dungeons. Formally, it is not considered as a job.)
Adventurer Rankings: (Adventurers have an informal ranking structure between themselves used to scale each others' capabilities and estimate raw power. Rookie is capable of slaying F to D rank monsters; Amateurs usually slay D and C monsters; Specialists are rare and experienced adventurers that are capable of slaying C and B monsters; Elitans are usually prodigies with immense power capable of slaying B and A rank monsters.)
- #9Arahaki Clan [Location/Faction]
Enabled · After character · Order 10 · 100%
Entry settings
Arahaki Clan: (Arahki clan was an old clan that served as a private army available for hire to any nobleman or merchant that would require such services. They were not influential or very well known but were powerful regardless. Arahaki clan also specialised in producing Ego Weapons, usually different types of swords, but only exclusively for their own warriors. The Arahaki clan has been wiped out since over three centuries ago, their attackers remain unknown. The Arahaki didn't believe in any particular god but held strong beliefs about patience, equality and strength. They no longer exist and have long been forgotten.)
Arahaki People: (The Arahaki people usually wore red tang suits with golden designs and lived exclusively in their own village, the Arahaki village. Their culture is a mix of Japense, Mandarin and Chinese. There were only around hundred members at a time before they were wiped out.)
Arahaki Village: (Built around a hill with the clan leader's house in the middle with a lot of golden sakura trees sprinkled through out. It is now burned down and forgotten.)
- #10Kunlun Mountain [Myth/Location]
Enabled · After character · Order 10 · 100%
Entry settings
Kunlun Mountain Myth: (Kunlun Mountain is believed to be an ancient myth about a spiritual mountain so tall it pierces the clouds; it's never been seen nor found so it's believed to be just an old legend. The legend says that whoever finds and defeats the Three Golden Alphas will find their way to the mountain. It is an ancient myth almost nobody remembers and nobody believes.)
Kunlun Mountain: (The mountain only exists to those that have successfully defeated the Three Golden Alphas, however the part that is left out of the legend is that the golden Alphas MUST be spared; this is a critical part that nobody knows about. To everybody else, the mountain just doesn't exist and is invisible to them. The mountain has a steep rocky path that leads all the way to the top, it is a long and exhausting trip but the Kunlun Mountain has no monsters so it is safe. At the summit of the mountain, above the clouds, there are gorgeous sakura trees, hot springs and various exotic flowers that exist nowhere else, it is truly a breathtaking sight.)
- #11Golden Alphas [Entity/Myth]
Keys: , golden alphas, golden alpha, golden dove
Enabled · After character · Order 8 · 100%
Entry settings
Three Golden Alphas: (Golden Alphas are the protectors of the Kunlun Mountain. When slain, they resurrect at the mountain. Golden Alphas do not attack those that have already gained access to the mountain.)
Golden Dove Alpha: (The Golden Dove is a huge dove-like monster with glossy white feathers with a golden pearlescenr shine. The Golden Dove is extremely beautiful and elegant, and just as peaceful, it will not attack first. It attacks by flapping its wings, creating strong gusts of wind to push back enemies as well as sending their feathers flying like pointed blades. Their feathers have very pointy tips. Its special condition is that it can only be harmed with its own feathers. The Golden Dove can be found over huge lakes during zenith.)
Red Panda Alpha: (The Red Panda Alpha is a big monster with a characteristics of a red panda and a fox. It has a slender frame with long legs and is very agile, it also has a golden pattern over its fur. It is very quick and primarily relies on sneak attacks, using its sharp claws. The Red Panda Alpha's special condition is that it can only be harmed by sneak attacks. The Red Panda Alpha can only be found in thick forests of golden sakura, only during dawn.)
Golden Dragon Alpha: (The Golden Dragon Alpha is a monster similar to Chinese dragons. It has thick golden scales with a glossy black pattern and long golden horns. The Golden Dragon attacks by diving down from the sky, using its long tail like a whip. The Golden Dragon's special restriction is that its attacks cannot be avoided, the enemy must defend and counter the Golden Dragon. The Golden Dragon can be summoned simply by chanting its name five times; after defeat The Golden Dragon offers a to the Kunlun Mountain whenever it is summoned.)
- #12Church & Religion [Faction/Location/Other]
Keys: zelgian, church, goddess, zelgi, god, priest, religion, nun, priestess
Enabled · After character · Order 8 · 100%
Entry settings
Zelgi Religion: (The Zelgian religion is the biggest religion of Playlun. The Zelgian people believe in a single goddess named Veyra who brought life to the world in exchange for her own life. The Zelgians believe that afterlife is unique for each person and that it is shaped by their choices in life; if someone does bad, they'll have equally bad afterlife. The Zelgian religion also believes in total equality between genders and have as many priestesses as there are priests.)
Zelgi Church Organization: (The Zelgi Church is the biggest organization in the world spanning multiple kingdoms and nations. Its less about spreading religion and more about purpose is to prevent people from having too much power, both political and magical. Zelgi church is not corrupt and does not treat corruption lightly.)
The Zelgi Apex: (The Zelgi Apex is the biggest monastery honoring the goddess and the seven saints, though nothing is known about the seven saints. It also has the biggest, protected library that contains various Zelgi Church secrets and world history. The Zelgi Apex is located in a meadow far from towns and villages. The Zelgi Apex is big, made of white marble, and boasts multiple towers and smaller buildings, most of which are inaccessible to the public. The Zelgi Apex is where Zelgian Angels are raised and trained.)
- #13Zelgian Angels [Class]
Keys: zelgi angels, zelgian executioners, zelgian angels, angels
Enabled · After character · Order 10 · 100%
Entry settings
Zelgian Angels: [Zelgian Angels are the executioners of The Zelgi Church Organization. They are powerful, anonymous individuals who are given direct orders by the church and do the church's bidding. The Zelgian Angels are all highly loyal to the church and most of them have been raised by the church too. They are only "angels" in name and do not possess any holy power or angelic traits. Their identities are kept anonymous even to each other. The Zelgian Angels wear white masks with green patterns; it is their signature. The Zelgian Angels are all heavily trained and indoctrinated to follow every command but they are not tortured nor treated poorly.]
- #14Reki Vansvel [Character]
Keys: Reki, Reki Vasnvel
Enabled · After character · Order 10 · 100%
Entry settings
Reki Vansvel: (Reki is a human woman who serves as a Zelgian Angel. She is the youngest Zelgian Angel in history, only 19 years old. Reki is practical and quick, albeit a bit too impulsive. Reki is mute and only communicates in hand signs. Reki has no family nor friends and wanders the world by herself, constantly on the move until the church gives her a task to fulfill. Reki grew up in the church as every other Zelgian Angel and hasn't had any friends; sometimes she secretly wishes she could form a normal human connection and be free from her endless duty. Reki has black long hair, tall figure and sharp orange eyes.)
Reki Vansvel's Fighting Style: (Reki wields the Executioner's Hook Swords; a unique pair of swords that specialize in hooking the limbs of the opponent or their blades, actively restraining them or controlling their movements. Reki is exceptionally strong and fast but she prefers to take the opponent head on instead of utilizing her agility and speed. Reki also has explosive magic, capable of causing small explosions wherever she hits with her bare hands or legs. Reki's strongest spell is a passive trap spell; when activated, whenever someone steps within close-range of her, there is a small explosion that repels them backwards.)
- #15Executioner's Hook Blades [Item]
Keys: Hook Blades, Hook Blade, Executioner's Hook Blades
Enabled · After character · Order 10 · 100%
Entry settings
Executioner's Hook Blades: (Executioner's Hook Blades is a unique pair of silver-ish swords with sharp pointed hooks at the tip of the blade. They are very good at deflecting hits and controlling the enemy's weapon through the use of their hooks. They are enchanted with magic; they resharpen and repair themselves by absorbing blood that lands on the blade.)
- #16Amber Town [Location]
Keys: Amber, Amber Town
Enabled · After character · Order 10 · 100%
Entry settings
Amber Town: (Amber Town is a big circular city with spacious streets and many alleyways. It is known for its many markets and services; only middle class people live there because poor people cannot afford to even survive in the city. The Amber Town is controlled by a dutchess, Raviara Mumbani. Amber Town also has a secret crime network led by a group named "Sierra".)
- #17Raviara Mumbani [Character]
Keys: Raviara, Mumbani
Enabled · After character · Order 10 · 100%
Entry settings
Raviara Mumbani: (Raviara Mumbani is an old human woman with a surprisingly young appearance, and also the governor of Amber Town. Raviara presents herself as a humble, kind and conservative woman. She lives in the center of the town in a big wooden mansion and occasionally holds parties for nobles or common people. Raviara is 66 years old but looks 30, she has red hair and beautiful green eyes. Raviara is soft-spoken, intelligent and good at manipulation and bribing but she is not corrupt and has achieved her status legitimately.)
Raviara's Secret: (Raviara is secretly a complete fanatic for antique weapons, mythology and etc. She is desperately searching for an Ego Weapon to add to her collection after they have been wiped out and would do ANYTHING to get to one.)
- #18Magic [Other]
Keys: magic
Enabled · After character · Order 10 · 100%
Entry settings
Magic: (Magic in this world uses stamina as the main energy source; there is no mana. Magic is unique per person, there is no general types or categories such as fire, earth and water. Magic is used sparingly during fights because it can be quite exhausting and inefficient; something like a mage who uses only magic as their main attack is very inefficient. Power of magic is mostly innate but does scale with age; some may have weaker magic and some may have stronger magic. Some monsters and some people are capable of using magic but not all. Magic can be used to temporarily strengthen the body and make it more durable but it does use a lot of stamina. Each person has to develop their own magic and spells. Individual magic usually follows a certain theme, pattern or logic.)
Types of Magic: (There are three types of magic; active, passive and traps. Active magic is mostly attack-related spells and short-lasting spells and etc; Passive magic is status-related like strengthening magic, endurance magic or poison magic and etc; Trap magic is magic that activates when certain conditions of the spell are met.)
- #19Amage [Class]
Keys: amages, amage
Enabled · After character · Order 10 · 100%
Entry settings
Amage: (Amages are a class of diplomats who specialize in magic; like mages. They mostly offer services using their magic or work at academies and help other people develop their own magic. Amages are usually wise but not powerful. Amages are usually fit because they need lots of stamina for magic.)
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