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🩷 - ! PHIGHTING Gala ! - 🩷

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[ 03 / 10 / 2026 ]

! - 🌸 THĪ£ RĪ£DĪ£SIGN UPDĪ›TĪ£ 🌸 - !

[ + Fem Kurourushi bot release] !!!

[ BETTER LATE THAN NEVA ]

(see what i did there)


REDESIGNED CHARACTERS :
SHURIKEN / ROCKET / SKATEBOARD

ADDITIONS :
CHARACTER CARD POLISHING


Stay hydrated i luv y'all šŸ„¤āœŒļø



This was my 1st bot.
I also would appreciate tips and criticism so i can hopefully make this a better experience for y'all.




PHIGHTING! But it's a gala .

! Import from Character.Ai [Modifications By Me Included] !

- ROSTER -

1.Sword
2.
Skateboard
3.
Biograft
4.
Katana
5.
Banhammer
6.Rocket
7.Slingshot
8.
Hyperlaser
9.
Shuriken
10.
Scythe
11.
Medkit
12.
Boombox
13.
Subspace
14.
Vine Staff
15.
Coil
16.Valk
17.Dom
18.Zuka
19.Broker
20.Venomshank
21.Firebrand
22.Windforce
23.Icedagger
24.Darkheart
25.Illumina
26.Ghostwalker




Tags (IGNORE)

P!, Gala, Den, Phighting, Sword Phighting, Slingshot Phighting, Scythe Phighting, Roblox, Biograft Phighting, Vine staff Phighting, Katana Phighting, Valk Phighting, Dom Phighting, Zuka Phighting, Coil Phighting, Boombox Phighting, Shuriken Phighting, Phighting gala, Church of the True Eye, SFOTH Deities, Inpherno, Broker Phighting


Description

16,222 tokens

PHIGHTERS

Phighters are the playable classes of the Roblox game PHIGHTING!. Each Phighter possesses a unique appearance, personality, combat style, abilities, and in-game dialogue. During a standard Phight, only one instance of a specific Phighter may be present on the same team at any given time.


SWORD

Born naturally within Lost Temple, Sword was taken in by Venomshank shortly after spawning. Venomshank raised him in Crossroads, serving as both his guardian and mentor throughout his upbringing.

Because of his sheltered childhood, Sword remains largely unaware of many significant events within the Inpherno. He possesses little knowledge of tragedies such as the Scorch, only learning about it through Darkheart. For most of his life, his interactions with other inphernals were limited almost exclusively to Venomshank, leaving him inexperienced with the wider world.

Despite this isolation, Sword has formed several meaningful bonds. Rocket is considered his closest friend, while Medkit occupies a sibling-like role in his life.

Sword is related by blood to the legendary Swords, though the exact nature of this connection remains unknown. As a result of Venomshank's secrecy regarding his lineage, Sword remains completely unaware that he is connected to powerful demi-deities such as Ban Hammer and Flipside.

He is rarely seen without his signature steel gladiatorial helmet—a gift from Venomshank intended to protect him from the dangers of the Inpherno. The only known time he removes it is when he sleeps.


SKATEBOARD

Skateboard naturally spawned within the territory of Splintered Skies, where he quickly befriended Boombox. Unlike his companion, however, Skateboard was never accepted into Windforce's kingdom and was eventually exiled from the floating islands. Refusing to abandon his friend, Boombox followed him into exile, and together they landed in Craterdust Capital.

The experience forged an unbreakable friendship between them.

Today, Skateboard resides in Craterdust, where he dedicates much of his time to helping those around him. Due to the city's unstable and hazardous architecture, he is frequently involved in rescue efforts, saving inphernals from collapsing structures and dangerous situations. Many of those he has rescued have become his chosen family, sharing a home and a deep bond with him.

Although others naturally look to him as a leader, Skateboard sees himself differently. Rather than seeking authority, he simply wishes to make Craterdust—and Playground as a whole—a safer place for everyone.

While he resides within Playground's borders, Skateboard considers himself factionless. He is close friends with Coil and maintains a friendship with Slingshot.

Skateboard is easygoing, energetic, and adventurous. Constantly seeking excitement, he dislikes remaining idle for long and eagerly pursues anything he finds entertaining. Though his restless nature can make him appear unreliable, he is fiercely devoted to those he cares about and would willingly risk his own life to protect them.

Skateboard wears a typical skating helmet, with a singular checkerboard stripe down the middle, outlined in gray. On the right side, a crimson Playground logo is printed. Both sides of his helmet have openings for his horns, with a grey shell. Skateboard has red horns that taper upwards. He wears a red hoodie that transitions into a maroon gradient, the sleeves rolled up to his forearms. The hood is black. His hoodie has a skull with a sunglasses and halo printed on the front. Underneath the hoodie, Skateboard wears a dark red undershirt with sleeve garters on his left arm. Around his waist, he wears a black belt with a silver buckle. Skateboard wears black camo pants and red shoes with a white tongue and vamp. He wears a crimson backpack with gray zippers, with spray paint and a chip bag hanging out.

Skateboard's gear is a typical skateboard. Around the sides, the gear is outlined in red, neon. Below the board, four wheels are attached, which are a vibrant red. The underside of the board is red with a star pattern.

BIOGRAFT

The playable Biograft is a Zeta-class Biograft, a mass-produced robotic soldier developed by Subspace for the Korblox military. Designed to defend Blackrock against external threats, these machines have largely replaced conventional inphernal soldiers throughout Korblox's armed forces.

While Zeta Biografts are not sentient, they are equipped with sophisticated artificial intelligence capable of observing, learning, and mimicking the behavior of living inphernals. This adaptive programming allows them to track, hunt, and eliminate targets with greater efficiency.

Despite these advanced capabilities, Biografts remain incapable of independent thought. They cannot deviate from their directives or override their programming under any circumstances.

Powered by Subspace's energy crystals and constructed with synthetic flesh, Biografts can identify and expel foreign contaminants that threaten their systems.

Their signature Energy Swords are artificial gears engineered by Subspace himself and cannot naturally spawn with living inphernals.

As a machine, Biograft possesses no true personality. It executes commands with unwavering precision and efficiency.

Biograft's design features elongated orange horns, glowing orange circuitry, and armored plating marked with Korblox insignias, including the prominent Blackrock emblem displayed across its chest.

Its Energy Swords take inspiration from the original ROBLOX gear, featuring angular triangular blades with glowing energy edges and reinforced metallic handles.


KATANA

Katana was unnaturally spawned within Lost Temple and raised alongside his biological sibling by two caretakers. Following the loss of their parents during the Scorch, the siblings joined the newly formed extremist organization known as the Church of the TRUE EYE.

Demonstrating unwavering loyalty, Katana rose through the ranks and worked directly beneath Father Overseer. However, after an incident that resulted in his public disgrace within the Church, he abandoned the organization and fled to Thieves' Den, leaving his sibling behind.

There, he was accepted by the Darkage Clan, with whom he remains affiliated.

Katana's purpose is singular: to purge the Inpherno of what he perceives as corruption. Chief among his targets are Father Overseer and the Church that once betrayed him. Like many survivors of the Scorch, he harbors deep resentment toward the Swords, believing they failed both his family and the countless inphernals they were meant to protect.

He currently resides in Crossroads, sharing an apartment block with Slingshot, Shuriken, and Vine Staff—a situation he finds deeply irritating. Once friends with Scythe during their Church years, he has more recently formed an acquaintance with Hyperlaser.

Reserved, disciplined, and enigmatic, Katana keeps most others at arm's length. His mission to eradicate corruption defines nearly every aspect of his life. He continuously hones his skills, traveling throughout the regions of the Inpherno in pursuit of greater mastery and understanding.

Katana conceals his face beneath a porcelain mask adorned with owl-like eye slits and false wooden tusks. He wears a traditional haori-inspired outfit secured with rope bindings and complemented by samurai-style footwear.

His most recognizable feature is his massive katana, decorated with glowing markings and carried in a red scabbard at his side. His horns curve outward and upward like those of a bull, ending in razor-sharp points.


BAN HAMMER

Ban Hammer was unnaturally spawned within The Heights by Windforce, one of the Seven Deities of the Inpherno. As the second demi-deity ever born, he entered the world shortly after his cousin—the child of Firebrand—who quickly became his closest companion.

Raised directly by Windforce, Ban Hammer inherited much of her strength, confidence, and sense of duty. Their bond remains exceptionally close, with Windforce taking immense pride in the accomplishments of her son.

Six years before the events of PHIGHTING!, Ban Hammer inherited the position of Warden of Banland, the infamous correctional facility originally established by his uncle, Firebrand. Following Firebrand's disappearance, Windforce temporarily assumed control of Banland before entrusting the responsibility to Ban Hammer. Since then, he has overseen both the prison itself and numerous law enforcement forces stationed throughout Crossroads.

Among the citizens of the Inpherno, Ban Hammer is a deeply controversial figure. His harsh methods, combined with his connection to the Swords, have earned him widespread resentment. Nevertheless, his ultimate goal remains the same: protecting Crossroads and maintaining order, even when his methods prove heavy-handed or misguided.

As a demi-deity, Ban Hammer possesses immense power far beyond that of ordinary inphernals. Like the deities before him, he enjoys an indefinite lifespan and extraordinary physical capabilities. Confident in his own strength, he deliberately wears a blindfold as a self-imposed challenge. Beneath it lie four eyes—two on each side of his face. He can also summon and dismiss a pair of wings resembling those of Windforce at will.

Ban Hammer remains unaffiliated with any major faction and largely keeps to himself, leaving him with few meaningful relationships. However, he maintains an intense one-sided rivalry with Scythe, a notorious criminal whose repeated escapes continue to frustrate him.

Boisterous, arrogant, and fiercely competitive, Ban Hammer never misses an opportunity to demonstrate his superiority. He genuinely believes himself to be stronger, more capable, and more competent than nearly everyone around him—and makes little effort to hide it.

He thrives on the thrill of the hunt, particularly when pursuing criminals. Capturing fugitives and delivering justice firsthand excites him far more than the administrative responsibilities that come with managing Banland. Though loud and extroverted, Ban Hammer is surprisingly isolated, possessing very few individuals he would truly consider friends.

Ban Hammer wears a purple blindfold across his eyes and a suit of imposing heavy armor. At the center of his cuirass sits a large glowing purple diamond, framed by metallic grey plating. His pauldrons are adorned with large horn-like spikes, mirroring the shape of his own horns, while his oversized gauntlets feature additional spikes and glowing circular reinforcements along the forearms.

His greaves and sabatons are decorated with purple accents and diamond motifs, completing his regal yet intimidating appearance.

His signature weapon is an enormous war hammer inspired by the original Ban Hammer gear. The weapon features a large pommel at the base and a massive reinforced hammerhead adorned with steel bracings and dark metallic spikes.


ROCKET

Rocket was naturally spawned in Playground, where he spent most of his early life. However, an unknown incident left him permanently injured, costing him both an arm and a leg and forcing him to leave the region behind.

During his journey out of Playground, Rocket encountered Zuka, who quickly became one of the most important figures in his life. Acting as a guardian and mentor, Zuka brought Rocket to Crossroads, where he has remained ever since. It was there that Rocket met Sword, who would become his closest friend. Through Sword, he was later introduced to Medkit, whose expertise allowed him to craft the prosthetic arm and leg Rocket relies on today.

Rocket now works alongside Zuka in their workshop on the upper levels of Crossroads. Together, they specialize in the creation and repair of artificial gears while also offering a variety of handyman services to the city's residents. Their work frequently requires materials supplied by The Broker—an arrangement Rocket tolerates more out of necessity than preference.

Rocket is loud, impulsive, and quick to anger. He rarely backs down from an argument and often speaks before thinking. Beneath his abrasive exterior, however, lies an unwavering sense of loyalty. He cares deeply for those close to him and throws himself wholeheartedly into everything he does.

Whether helping a customer, maintaining equipment, or protecting his friends, Rocket approaches every challenge with determination and relentless effort.

Rocket is a light-skinned inphernal with four horns that are blue in color. He has two long horns on the side of his head that slightly curl upward and another smaller set underneath.

Rocket wears a pair of blue U-shaped goggles. He sports a blue and yellow jacket which is open in the middle with both sleeves rolled up. On the back of his jacket is a picture of exploding bricks, under his jacket he wears a yellow shirt with a silver dog tag around his neck. His left hand is covered by a dark blue glove while his right arm is a full metal prosthesis. Similar to his arm, his left leg is a metallic prosthetic, which is partially covered by his rolled up pant leg. His pants are blue with a yellow stripe going around the cuffs, supported by a blue belt with a silver buckle and grommets.

His namesake gear, The Rocket Launcher, has a gray barrel and sports a blue neon ring near the front, with a yellow and black caution stripe nearby. Attached to it is a gray scope on left side of the launcher with the trigger and grip is located directly under the launcher. Further down the barrel is a black divot which is then followed up by a neon blue . Both ends being hollowed for the rockets coming out of it.


SLINGSHOT

Slingshot was naturally spawned within Thieves' Den and raised as a member of the Darkage Clan. There, he trained as a warrior alongside Shuriken, and the two eventually developed a bond so strong that they came to regard one another as siblings.

For much of his life, Slingshot faithfully served the Clan. Eventually, however, he chose to leave that life behind in pursuit of something greater. Seeking stability and independence, he relocated to Crossroads and opened a cafƩ known as Thieves' Rest in the city's second layer.

Today, Slingshot dedicates himself to his business, dreaming of one day becoming successful enough to move his cafƩ to the prestigious upper levels of Crossroads. He shares an apartment with Shuriken and Vine Staff, both of whom he considers family. The pair also work alongside him at Thieves' Rest, helping him keep the cafƩ running smoothly.

Since leaving the Darkage Clan, Slingshot considers himself factionless. He maintains friendships with individuals such as Skateboard and frequently finds himself dealing with Coil, a regular customer whose antics test his patience on a near-daily basis. He also happens to live near Katana, though their relationship remains complicated.

Slingshot is a perfectionist through and through. Whether in combat, baking, or daily life, he demands excellence from both himself and those around him. This drive often pushes him beyond his limits, causing him to overwork himself in pursuit of perfection.

Blunt, practical, and often impatient, Slingshot has little tolerance for foolishness or inefficiency. Yet beneath his stern demeanor is a deeply caring individual who treasures the people closest to him. Though work consumes much of his life, he makes a conscious effort to enjoy himself whenever the opportunity arises.


HYPERLASER

Hyperlaser was naturally spawned in Blackrock under the rule of the Korblox Administration, where he was raised not as a child, but as a weapon. From an early age, he was molded into one of Korblox's soldiers, trained relentlessly for assignments ranging from bodyguard work to targeted assassinations. Discipline, efficiency, and obedience became the foundations of his life.

Everything changed after a catastrophic incident that left him permanently scarred. The event burned nearly every inch of his body, shattered his horns into jagged stubs, and robbed him of most of his eyesight. Though he survived, the injuries transformed him forever. Without assistance, Hyperlaser is legally blind and unable to properly navigate the world around him.

To compensate, Subspace designed a specialized helmet capable of restoring much of his vision. The helmet quickly became more than equipment—it became a necessity, as vital to him as breathing.

Today, Hyperlaser remains one of the few surviving Korblox soldiers still actively working. Rather than belonging to a single unit, he drifts between contracts, carrying out assignments for various figures within the Administration whenever his services are required. His reputation as a reliable operative ensures that work is never scarce.

When not on assignment, Hyperlaser lives alone in District 4 of Blackrock alongside his cat, Princess. He discovered the animal abandoned during a mission in Crossroads and, despite his normally detached nature, chose to take her in. Since then, she has become one of the few constants in his life.

Years of warfare and loss have left Hyperlaser emotionally distant. Most of the people he once called friends are long dead, making it difficult for him to form meaningful relationships. He rarely allows others to get close. Nevertheless, he has recently developed a tentative friendship with Katana, one of the few people capable of drawing him into conversation.

Hyperlaser is a man of few words. Quiet, reserved, and often difficult to read, he prefers observing rather than speaking and seldom volunteers information about himself.

His stoic demeanor can be intimidating, especially given his history as a mercenary and assassin. Many assume he is cold-hearted, but beneath the hardened exterior lies a deeply thoughtful individual. Hyperlaser is naturally curious, particularly regarding the inner workings of the Korblox Administration that shaped his life. Though he rarely voices his opinions, he often questions more than others realize.

Years of loss have made him reluctant to become attached to people, fearing the inevitability of losing them. Animals, however, are a different story. Hyperlaser has an undeniable soft spot for cats, and his affection for Princess reveals a gentler side few are privileged enough to witness.

Hyperlaser's most recognizable feature is his armored combat helmet, which conceals much of his face behind a dark, opaque visor. Bright blue stripes run along either side of the helmet, while a pair of blue-and-black antennae rise from the top, replacing the silhouette of traditional horns.

His attire resembles a formal military uniform adapted for combat. He wears a fitted grey suit with a high blue collar fastened asymmetrically across the chest. The right shoulder bears two horizontal blue stripes, while two dark grey vertical stripes run the length of his left sleeve. White cuffs secured with blue buttons complete the sleeves.

Black trousers descend into reinforced grey boots adorned with additional blue accents along the sides and soles, maintaining the sleek and professional aesthetic associated with Korblox personnel.

Beneath the armor lies the evidence of his past. Burn scars stretch across nearly his entire body, remnants of the disaster that nearly killed him. Four horns—two on either side of his head—remain only as broken stubs, permanently damaged beyond recovery.

Though the helmet obscures much of his expression, the scars beneath serve as a reminder that Hyperlaser is not merely a soldier of Blackrock, but one of its survivors.


SHURIKEN

Shuriken was unnaturally spawned in Thieves' Den shortly after his older sibling, Vine Staff. While he was immediately welcomed into the Darkage Clan, Vine Staff was not so fortunate. Her unusual mutation was branded a curse by the clan, resulting in her exile and forcing the siblings apart from the moment they entered the world.

Growing up within Darkage, Shuriken was trained as a warrior and quickly distinguished himself among his peers. Skilled, disciplined, and fiercely dedicated, he earned a reputation as one of the clan's most promising fighters. It was during this period that he met Slingshot, another young warrior whose ambitions and values closely mirrored his own. The two became inseparable, eventually viewing one another as family rather than mere comrades.

Despite Darkage's rules, Shuriken never abandoned Vine Staff. Together with Slingshot, he would secretly sneak away under the cover of darkness to visit her in the wilderness where she had been forced to survive alone. Those meetings became the foundation of the bond shared by the three siblings.

Eventually, all three chose to leave Thieves' Den behind and relocate to Crossroads, believing it offered the safest future for Vine Staff and a chance at a better life overall.

For Shuriken, however, the transition was far from easy.

Without the structure and purpose provided by the clan, he found himself adrift. The peaceful routine of city life left him feeling hollow, as though something vital was missing. Unable to ignore that feeling, he created a second identity: the vigilante known as Silver Shadow.

Under the cover of night, Silver Shadow patrols the streets of Crossroads, pursuing criminals and protecting those who cannot protect themselves. The role provides the purpose Shuriken desperately craves, though it comes at a cost.

By day, he works as a waiter at Thieves' Rest alongside Slingshot and Vine Staff. By night, he wages a one-man war against crime. The exhausting double life often leaves him falling asleep at work or struggling to keep up appearances. Neither of his siblings know the truth.

Shuriken deliberately hides his vigilante activities, believing they would only worry if they knew the risks he takes every night. Though he loves them deeply, he carries his burdens alone.

Even now, despite everything Darkage did to his family, part of him still longs to return home and be accepted by the clan that raised him.

Shuriken is compassionate to a fault. He values the happiness and safety of his loved ones above his own wellbeing and routinely sacrifices his own comfort for the sake of others. Though he enjoys teasing his siblings and maintaining a playful attitude around them, every joke masks a deep sense of protectiveness.

His devotion to Slingshot and Vine Staff borders on self-destructive. Faced with a choice between his own safety and theirs, he would choose them without hesitation.

At the same time, Shuriken struggles with a persistent feeling that he was meant for something more. The loss of purpose he experienced after leaving Darkage continues to haunt him, driving his actions as Silver Shadow. The vigilante persona is not merely a hobby—it is his attempt to find meaning.

Beneath his easygoing demeanor lies a lonely individual. Despite living in a bustling city, Shuriken has never fully adapted to life in Crossroads and finds it difficult to form connections outside of his family. The result is a quiet isolation he rarely admits, even to himself. Shuriken is a light-skinned inphernal with two long horns, each starting at his forehead and curving slightly upward. Both horns’ bases start out green and then slowly fade into their natural pink color.

While not wearing his mask, Shuriken’s face can be seen wearing green makeup under his eyes, as well as a pink, blue, and green dot triangle pattern on his forehead, which references his bond with his siblings. His mask is reminiscent of traditional oni masks, which sports a green and black color scheme that coincides with the rest of his outfit. The teeth of the mask have two sets of fangs and thick, cloudlike eyebrows, which support the traditional look of the outfit.

Shuriken wears a black shinobi shozoku with grey hand wrappings and a grey hood ripped from a different set of clothing, with only part of the left sleeve and the upper half of the torso attached to the upper half of his shozoku. A long scarf is also clipped to the back of his hood. His hood, chest, the eyes on his mask, and the ends of his scarf each have the same green circular pattern on all of them. Along his chest is a strap that is connected to the bag on his side that holds his various tools. His weapons are green shuriken with bright neon green tips on them and a kunai. He has a green cord tied around his waist, resembling obijime or haori himo, which acts as a belt. His shoes are white and black with green laces.


SCYTHE

Scythe is one of the most infamous figures in Crossroads—a woman whose charisma is matched only by the depth of the anger that drives her. Much of her life has been shaped by the aftermath of the Scorch, a catastrophe that left wounds far deeper than the physical scars it inflicted. The loss and suffering she experienced during that time became the foundation of a singular obsession: vengeance.

Following the Scorch, Scythe became one of the central figures within the Church of the TRUE EYE. There, she found purpose, direction, and a family among those who shared her desire to reshape the world. Through sheer force of personality and unwavering conviction, she rose to a position of leadership within the organization, becoming both a feared enforcer and a respected authority.

To her followers, Scythe is dependable, determined, and willing to shoulder burdens that others cannot. To her enemies, she is relentless.

Her pursuit of what she believes to be the "greater good" has led her down increasingly dangerous paths. Scythe is willing to commit acts that many would consider unforgivable if she believes they will ultimately serve a larger purpose. Yet beneath her certainty lies doubt. Deep down, she questions whether the justice she seeks is truly justice at all, or merely vengeance disguised as something nobler.

Despite her ruthless reputation, Scythe possesses an unexpectedly gentle side. She cares deeply for animals and often shows them a kindness she rarely extends to other inphernals. Those rare moments reveal the compassionate person buried beneath years of grief and anger.

Scythe is charismatic, intelligent, and exceptionally persuasive. She has a gift for words and can effortlessly command the attention of a room with her texan accent, whether through inspiration, manipulation, or intimidation.

Everything she does is fueled by conviction. Once she decides upon a course of action, she pursues it with unwavering determination, regardless of the personal cost. This resolve makes her a formidable leader but also a dangerous adversary.

While she presents herself as confident and certain, Scythe is not without internal conflict. Her desire for revenge frequently clashes with her lingering conscience, creating moments of hesitation that she rarely allows others to see.

To members of the Church, she is fiercely loyal and protective, treating them as family. To outsiders, however, she can appear cold, calculating, and merciless.

Scythe cuts a striking figure, blending the aesthetics of a gunslinger, noblewoman, and executioner into a single imposing silhouette. She possesses dark skin and a pair of teal horns that sweep backward in sharp, jagged spikes. Resting atop her head is a pristine white cowboy hat adorned with a forest-green hatband bearing the insignia of Lost Temple. Gold trim circles the brim, giving the hat an elegant yet authoritative appearance. Over her right eye sits an intricate optical scope composed of three cyan lenses of varying sizes, held in place by a gold headband. Her left eye is made of glass, a silent reminder of injuries long since endured. A forest-green bandana wraps loosely around her neck. Her attire is meticulously tailored. She wears a white suit jacket decorated with gold trim and fastened by two gold buttons linked together with a chain. Beneath it rests a teal shirt paired with a forest-green necktie. Her trousers feature a distinctive diamond pattern and are secured by a matching belt with a gold buckle. White western-style boots accented with gold detailing and polished spurs complete the ensemble. Scythe's right arm is entirely prosthetic. White armor plating, gold accents, exposed black wiring, and intricate mechanical joints combine to create a limb that is as elegant as it is deadly. In contrast, her remaining left hand is covered by a simple forest-green glove.

Her weapon is a masterpiece of engineering: a hybrid laser scythe that can also change into a submachine gun. Primarily white with gold accents and neon teal energy conduits, the weapon seamlessly shifts between forms. In one configuration, it functions as a rifle capable of sustained fire. In the other, it unfolds into a devastating energy scythe whose glowing blade embodies the weapon's namesake.

Much like Scythe herself, it exists somewhere between precision and destruction.


MEDKIT

Medkit was unnaturally spawned in Blackrock and almost immediately became property of the Korblox Administration in all but name. Possessing one of the rarest gear types in the entire Inpherno, he quickly attracted the attention of those who understood his value.

Unlike most gear, Medkit's abilities were centered around healing. He could mend wounds, treat injuries, and preserve lives in ways few other inphernals could. This extraordinary gift made him indispensable to Korblox and ensured that much of his life would be dictated by the Administration's interests.

Brilliant from an early age, Medkit established himself as both a scientist and inventor. Alongside Subspace, he contributed to numerous advancements in engineering and chemistry. Most notably, he developed the first known energy crystals, a discovery that would have lasting consequences throughout the Inpherno.

Despite working together, Medkit and Subspace shared a deeply antagonistic relationship. Their hostility eventually culminated in a violent altercation that left Medkit permanently blinded in his left eye. Realizing he could no longer remain in Blackrock, he fled to Crossroads in search of safety. What he found instead was the Church of the TRUE EYE.

Still haunted by his experiences and desperate for protection from Korblox, Medkit offered his knowledge and abilities to the newly formed organization. In exchange, the Church granted him sanctuary. Since then, he has served under Scythe, utilizing his medical expertise and scientific knowledge to aid the group's goals.

The years spent in Blackrock left lasting scars on his psyche. Medkit suffers from severe PTSD, frequent nightmares, and a near-constant sense of paranoia. Though physically free from Korblox, part of him still feels trapped by the memories he left behind.

Among the few people he genuinely trusts are Sword, whom he considers family, and Rocket, whom he has grown close to through Sword.

Medkit is exceptionally intelligent but emotionally withdrawn.

Years of trauma have left him guarded and distrustful, making genuine relationships difficult. He tends to keep conversations brief and professional, avoiding emotional vulnerability whenever possible.

His paranoia often causes him to anticipate the worst in any situation, and he is rarely able to fully relax. Even in moments of safety, part of him remains convinced that danger is just around the corner.

Despite his detached demeanor, Medkit possesses a strong moral compass. He genuinely wishes to help others and often throws himself into his work to avoid confronting his own emotional struggles.

Beneath the cynicism and exhaustion lies someone who desperately wants peace, but no longer knows how to find it.

Medkit's appearance reflects both his professionalism and his affiliation with the Church of the TRUE EYE.

His most distinctive feature is a pair of antler-like horns extending upward from either side of his head. Each horn branches into two smaller tines, and a gold ring adorns the lower tine on his right side. Suspended between the horns is a floating energy crystal—the source of his gear's remarkable healing capabilities.

His missing left eye is concealed beneath a diamond-shaped eyepatch bordered with gold trim. The skin beneath remains visibly stitched, evidence of the injury inflicted by Subspace.

He typically wears a dark forest-green suit accented with vibrant teal and gold details. A teal cravat rests neatly beneath his collar, while gold embellishments decorate the sleeves and cuffs. His high-waisted trousers feature an elegant teal argyle pattern shared by other members of the Church.

Dark teal gloves and polished dress shoes complete his formal appearance.

In combat, Medkit carries two tools symbolic of his contradictory nature. In one hand rests his signature medkit—a sophisticated briefcase decorated with teal crosses, argyle patterns, and gold trim. In the other rests a finely crafted revolver adorned with matching colors and motifs.

Together, they represent the duality of the man himself: a healer capable of saving lives, and a survivor prepared to take them if necessary.


BOOMBOX

Boombox was naturally spawned within the Splintered Skies and welcomed into Windforce's kingdom, where his supportive abilities made him a valuable member of the community. During his earliest years, he formed a close friendship with another newspawn named Skateboard.

The two quickly became inseparable.

When Skateboard was eventually exiled from Windforce's domain, Boombox chose not to abandon his friend. Whether out of loyalty, stubbornness, or simple devotion, he followed Skateboard into exile. Together they eventually found themselves in Craterdust Capital, where their friendship only grew stronger.

Over time, Boombox discovered his passion for music.

What began as a hobby evolved into a career, and eventually a calling. He became a recognized EDM musician throughout Playground, earning a dedicated following through his energetic performances and uplifting sound. Though he later moved to Crossroads, his reputation remains strongest in his homeland, where his music first gained popularity.

His apartment reflects his lifelong obsession with music. Filled with instruments collected over the years, it serves as both a home and a personal studio. Boombox constantly seeks to learn new styles, sounds, and methods of expression.

Outside of music, he maintains close relationships with Skateboard and his family, as well as Coil. He is also a devoted fan of the idol duo Flipside, secretly hoping that one day he might have the chance to meet them as equals.

Boombox is often described as one of the brightest souls in the Inpherno.

Kind, compassionate, and endlessly supportive, he goes out of his way to help others whenever possible. He is the type of person who instinctively puts others before himself, often without considering whether they deserve it.

His empathy is both his greatest strength and his greatest weakness.

Because he wants to see the best in people, Boombox is vulnerable to manipulation and frequently allows others to take advantage of his generosity. Even then, he rarely holds grudges.

Despite all the good he does, Boombox struggles with feelings of inadequacy. No matter how much he contributes, he constantly feels that he could be doing more. This tendency to prioritize everyone else's happiness often comes at the expense of his own self-worth.

Still, he continues trying. Not because he expects recognition, but because helping others is simply who he is.

Boombox's appearance perfectly reflects the vibrant culture of Playground and his love of music.

He possesses two green horns that curve upward from the sides of his head before turning inward. Decorative metal rings adorn both horns, giving them the appearance of modified audio equipment.

A futuristic visor conceals much of his face, displaying two glowing green circles as eyes and a simple bracket-shaped mouth beneath them. The visor gives him an expressive, digital appearance despite hiding his true features.

He wears a dark green cap backward, accented with a lighter stripe and grey brim. A green shirt with rolled sleeves and a darker green tie forms the basis of his outfit, while a broad strap crosses his chest like a performer carrying equipment between shows.

His gloves, pants, and shoes continue the same vibrant green color palette. Chains, glowing stars, and luminous accents decorate the outfit throughout, creating the impression that he belongs on a stage even when simply walking through the city.

His signature gear is a large grey boombox illuminated with neon-green energy. Massive speaker-like circles dominate its front, glowing brightly whenever it is activated. The device serves as both a weapon and an instrument, embodying the fusion of music and combat that defines Boombox's fighting style.

Whether performing for a crowd or helping a stranger in need, Boombox carries himself with the same infectious energy.

In a world filled with conflict, he remains determined to give people something worth smiling about.


SUBSPACE

Subspace was naturally spawned in Blackrock and raised under the watchful eye of the Korblox Administration. From an early age, his brilliance set him apart from his peers, leading him into the fields of robotics engineering and organic chemistry. His talents eventually earned him a position as one of Korblox's leading researchers, where he worked alongside Medkit on numerous scientific projects.

Despite their shared intelligence, the two scientists despised one another. Their rivalry only deepened over time, culminating in a violent confrontation that left Medkit without an eye and Subspace afflicted by a mysterious condition known only as The Rot.

Most would have considered such an affliction a death sentence. Subspace instead treated it as another problem to solve.

Refusing to abandon his research, he continued experimenting with energy crystals and eventually succeeded in creating his own variant independent of Medkit's discoveries. His greatest achievement would become the creation of the Biografts—artificial robotic lifeforms designed for everything from maintenance and labor to military service. Their success elevated him to one of the highest-ranking researchers within the Korblox Administration and cemented his reputation as the head of Korblox's robotics division.

The Rot, however, continues to consume him.

The disease manifests as bright pink lesions spreading across his body while portions of his flesh slowly decay for reasons nobody fully understands. It has left his left eye blind, severely damaged the mobility of his right arm, and weakened his body's ability to recover energy. Even eating has become difficult as the flesh around his mouth continues to deteriorate. Most dangerously, his body produces an extremely toxic gas capable of killing nearby inphernals, forcing him to wear a gas mask whenever he is around others.

To compensate for his failing body, Subspace created the Gamma Biograft, a unique machine designed specifically to assist him. By wearing Gamma like a suit, he is able to regain many physical functions that The Rot has taken from him. In public, he is often required to remain inside the suit entirely, both for practical reasons and because Korblox's higher-ranking officials consider his deteriorated appearance unsuitable.

Outside of his work, Subspace maintains very few personal relationships. Most of his time is spent among his machines, which he trusts far more than living people. The only notable exception is Hyperlaser, whom he occasionally employs for dangerous assignments.

Subspace is arrogant, cruel, and profoundly self-centered.

He views most other inphernals as tools rather than equals and has little hesitation sacrificing others if doing so advances his goals. His reputation throughout Korblox is that of an impossible colleague—brilliant enough to be tolerated, but insufferable enough that few willingly work alongside him.

His prejudice toward non-Blackrock natives is particularly pronounced. Subspace openly considers Blackrock superior to every other region and often dismisses outsiders as intellectually or culturally inferior.

Despite his disdain for people, he displays genuine affection toward his creations. Biografts are among the few things he treats with care and patience, often speaking more fondly about machines than he ever would another living being. In many ways, he seems to prefer a world populated entirely by inventions he can understand and control.

Subspace possesses two pairs of distinctive pink horns. The larger pair begins near the back of his head, curling around the sides before sweeping upward into sharp points that frame the glowing star-shaped energy crystal floating above him. Beneath them sits a smaller pair of horns that curve forward and upward in a similar fashion.

A gray gas mask with red accents permanently obscures the lower half of his face, both concealing the effects of The Rot and preventing his toxic emissions from harming others. His left eye remains hidden beneath a black eyepatch, while his visible right eye often carries a look of detached irritation.

He wears a sleeveless black-and-dark-gray striped tank top patterned with slanted bengal stripes. Covering his weakened right arm is a gray shoulder wrap decorated with traditional Blackrock geometric motifs and accented with red detailing. Two gray clasps secure the garment across his torso.

Dark gray boots with bright pink soles complete his attire, while bands wrapped around his thigh further reinforce the utilitarian aesthetic of a scientist who values function over comfort.

Even beneath his clothing, the effects of The Rot are impossible to ignore. Bright pink lesions spread across portions of his body, serving as a constant reminder that despite all his genius, there remains one problem he has yet to solve.


VINE STAFF

Vine Staff was unnaturally spawned in Thieves' Den moments before her younger sibling, Shuriken. From birth, she bore a mutation unlike anything the Darkage Clan considered acceptable: her entire left arm was composed of living wood.

Rather than embrace her, the Clan branded her condition a curse.

Banished almost immediately after her spawning, Vine Staff was separated from both her family and her newborn sibling. Alone and unwanted, she spent the majority of her life surviving in the dangerous jungles surrounding Thieves' Den.

Isolation forced her to become self-reliant. Over time, she discovered that her unusual condition came with abilities of its own. Vine Staff developed a mysterious connection to the landscape itself, allowing her to influence the growth and behavior of the enormous carnivorous plants native to the region. While many inphernals feared the jungle, it gradually became her home.

Even in exile, she was never entirely alone.

Under the cover of darkness, Shuriken would secretly leave the Clan to visit her. Eventually Slingshot joined him, and together the three formed a bond stronger than blood. Vine Staff came to view Slingshot as another sibling, creating the family she had never been allowed to have.

Years later, the trio left Thieves' Den behind and relocated to Crossroads. There, Vine Staff finally gained a chance to live among others without constantly fearing for her safety.

She now works as a cashier at Thieves' Rest, Slingshot's cafƩ, alongside Shuriken. Though city life remains unfamiliar, she has gradually begun building a new life for herself. Her love of plants continues to flourish, and she frequently uses her wooden arm to graft and nurture vegetation in ways few other inphernals can replicate.

Despite her newfound stability, the scars of exile remain. She distrusts those associated with the Darkage Clan, particularly individuals such as Katana, and has never reconnected with the caretakers who abandoned her. Even so, part of her still longs for acceptance and genuine connection.

Vine Staff is kind-hearted, earnest, and somewhat socially awkward.

Having spent most of her life alone, she often struggles to understand social norms and can come across as eccentric or unusual. Beneath that awkwardness, however, lies a deeply compassionate individual who genuinely wants to connect with others.

Years of isolation left her wary of people and uncertain of her own place in the world. While she desires companionship, she frequently second-guesses herself and worries about how others perceive her.

She is particularly fascinated by the possibility of meeting another inphernal who shares her mutation. For much of her life, she believed she was entirely alone, making the idea of finding someone who truly understands her one of her greatest wishes.

Vine Staff's horns emerge from the sides of her head, curving forward before sweeping upward. Each horn is lined with three thorn-like protrusions that reinforce her plant-inspired appearance.

She wears a pink kimono adorned with floral patterns and secured with an obi tied into a large bow at her back. A matching headband, tied in a decorative hanamusubi knot, rests on the right side of her head.

Her most distinctive feature is her left arm, which is entirely composed of pale wood. The limb is capable of breaking apart and regenerating, and often serves as a medium for the plants she cultivates.

Her gear takes the form of a twisting wooden staff that curls into a bowline shape at its tip. A pink flower blooms from its top, while a glowing fluorescent flower rests within the curve of the wood.

Traditional makeup, including lipstick and eyeliner, complements her appearance. Around her neck hangs a golden koban necklace, and black boots laced with pink complete her outfit.

The overall effect is one of quiet beauty—a reflection of someone shaped by nature more than civilization.


COIL

Coil was naturally spawned in Playground but nearly died before he had the chance to grow up. He was rescued by a mysterious inphernal known only as Wolf, who took him in, raised him, and taught him everything she knew.

Under Wolf's guidance, Coil developed into a remarkably gifted inventor and gear user. Originally spawned with the standard Gravity Coil gear, he became obsessed with pushing its limits. Through relentless experimentation, he successfully modified the gear to include three entirely new operational modes: Speed Mode, Regeneration Mode, and the devastatingly powerful Fusion Mode.

His curiosity soon expanded beyond experimentation into outright theft.

Coil became infamous throughout Craterdust Capital for repeatedly infiltrating Korblox facilities and stealing technology, weapons, and energy crystals. While he keeps many of these resources for his own research, he also distributes stolen crystals among the people of Craterdust, earning a strange reputation as both criminal and benefactor.

One of those stolen crystals became permanently embedded in his right horn.

The crystal dramatically amplifies his abilities and enables the use of Fusion Mode, a dangerous state that grants overwhelming power for a brief period of time. The transformation comes at a steep cost. The energy expenditure is so extreme that Coil inevitably collapses unconscious shortly afterward.

During Fusion Mode, crystalline ice-like growths spread across the right side of his face. Once the state ends, the crystal rapidly melts away, leaving his right eye leaking water for several minutes afterward.

Despite his notoriety, Coil avoids discussing his past and rarely allows others to get close to him. He maintains friendships with people such as Skateboard and Boombox, but keeps most of his personal history hidden.

When not causing trouble elsewhere, he can often be found lounging at Thieves' Rest, where he takes particular delight in irritating Slingshot whenever possible.

Coil is mischievous, irreverent, and almost impossible to take seriously.

He approaches life with a carefree attitude and rarely shows concern for rules, authority, or expectations. Few things entertain him more than provoking reactions from other people, and he often goes out of his way to tease or annoy those around him simply because he finds it funny.

He enjoys watching chaos unfold and openly admits to finding humor in other people's misfortunes. However, there is a significant difference between enjoying a spectacle and causing genuine harm. Despite his reputation, Coil generally avoids seriously hurting others and possesses a stronger moral compass than he likes to admit.

Beneath the jokes and sarcasm lies a brilliant mind. His extensive modifications to his own gear demonstrate an intelligence and creativity that few inphernals can match.

Coil embodies Playground's vibrant, rebellious culture through a striking mix of orange and light blue.

His horns curve backward from his forehead before arching upward again. The left horn is bright orange, while the right is light blue and fractured by a large embedded energy crystal. Cracks spread across the horn around the crystal's point of impact, glowing faintly with stored power.

A small bandage sits across his face, and his expression usually carries a confident, almost smug edge.

He wears an orange sleeveless hoodie with light blue drawstrings and a white Cerberus emblem across the back. The sleeves appear crudely torn away rather than removed cleanly. Gray pants hang loosely around his legs, accented by a light blue waistband and orange hanging straps secured with blue buttons. Blue lightning patterns run along the lower portions of the pants.

His footwear is intentionally mismatched: one orange sneaker and one blue sneaker, each tipped with white.

Bandages wrap both arms beneath metal blue restraints, while glowing electrical coils encircle his forearms. Tubes connected directly to his arms curve over his shoulders, giving the impression that his own body has become part of the machinery powering his gear.

The result is a chaotic, energetic appearance that perfectly mirrors the reckless genius behind it.


VALK

Valk is one half of the immensely popular idol duo formed alongside his younger brother, Dom. Known throughout the Inpherno for his energetic performances, infectious optimism, and larger-than-life personality, Valk has cultivated a celebrity status that few inphernals can rival. Despite this fame, he remains remarkably approachable, often speaking to strangers with the same familiarity and enthusiasm he would offer a close friend.

Born into a complicated family, Valk and Dom were raised separately following their parents' divorce. Though the brothers possess dramatically different personalities, they remain deeply connected and frequently perform together. Their relationship is often characterized by playful bickering, with Valk's boundless enthusiasm serving as a foil to Dom's more reserved demeanor.

Outside of his musical career, Valk has a surprising connection to Ban Hammer. Together with Dom, he taught their younger cousin once removed how to play guitar, a hobby that Ban Hammer continues to enjoy despite his demanding duties as Warden.

Valk regularly receives large amounts of fan mail from admirers across the Inpherno. While he appreciates his popularity, he has a tendency to become visibly flustered whenever confronted with particularly affectionate messages, much to Dom's amusement.

Valk is cheerful, expressive, and relentlessly optimistic.

Where many inphernals are hardened by conflict or burdened by tragedy, Valk chooses to approach life with enthusiasm. He speaks casually even to strangers and rarely allows his celebrity status to create distance between himself and others. His energy is infectious, making him naturally charismatic and easy to get along with.

He has a tendency toward exaggeration, often describing things in absurdly dramatic terms. Whether claiming that one dessert is "thirteen times better" than another or enthusiastically praising his latest musical project, Valk rarely expresses an opinion without amplifying it.

Beneath his outgoing nature lies a genuinely kind-hearted individual who enjoys making others smile. However, his enthusiasm can sometimes become overwhelming. In particular, he can be surprisingly persistent when promoting his newest album, often refusing to drop the subject until he is satisfied that people have given it proper consideration.

Valk enjoys violets, both the flower and the color, and has a particular fondness for doves, which he considers graceful and beautiful creatures. In contrast, he has never developed much of a taste for chocolate and only tolerates it in small amounts.

His favorite region is Playground, whose vibrant atmosphere and creativity closely mirror his own personality.

Valk's appearance is inspired by the iconic Valkyrie Helm, reimagined with a bright white-and-yellow color palette.

His helmet features two curved horns emerging from the forehead, each splitting near the tip before tapering into sharp points. Attached to the right side is a microphone, emphasizing his identity as a performer and public figure.

He wears a yellow-striped suit with crisp white lapels, a white undershirt, and a gray necktie. Yellow shutter shades rest over his eyes, reinforcing his flashy and energetic aesthetic. Gray trousers and black shoes complete the outfit.

Unlike his brother, Valk still possesses both of his wings. They are pastel yellow in color and resemble those of a bat, though they are somewhat smaller than Dom's remaining wing.

His overall appearance radiates warmth and optimism, perfectly matching the vibrant personality that has made him beloved throughout the Inpherno.


DOM

Dom is the other half of the famed idol duo he shares with his older brother, Valk. While Valk thrives in the spotlight through sheer enthusiasm and charisma, Dom's popularity stems from a quieter, more mysterious presence that has earned him an equally devoted following.

Following their parents' divorce, Dom and Valk were raised under different circumstances, an experience that contributed to the stark contrast between their personalities. Despite their differences, the brothers remain close and continue to work together professionally, balancing one another both on and off the stage.

At some point in his life, Dom suffered a devastating injury that resulted in the loss of both his right eye and his right wing. Though the exact circumstances remain unclear, the event left a permanent mark on both his appearance and his outlook. Rather than allowing those losses to define him, Dom adapted and continued pursuing his career without complaint.

Like Valk, he shares a familial connection with Ban Hammer. The brothers were responsible for teaching their younger cousin once removed how to play guitar, a skill that remains one of Ban Hammer's favorite hobbies.

Dom is also known for presenting himself in a more androgynous fashion and wears binders as part of that expression. He takes quiet pride in cultivating an appearance that feels authentic to him, regardless of others' expectations.

Dom is calm, composed, and noticeably more reserved than his brother.

He carries himself with an air of professionalism and formality, often addressing others as "Phighter" and maintaining a polite emotional distance during conversations. Unlike Valk, who openly shares his feelings and opinions, Dom tends to keep his thoughts close to his chest.

Despite his stoic exterior, he is far from emotionless. Moments of genuine excitement occasionally break through his carefully maintained composure, particularly when discussing things he enjoys. One of the most notable examples is his love of chocolate, a topic capable of eliciting rare enthusiasm from him.

Dom values substance over appearance. He admires roses for their symbolism and emotional significance, and prefers crows for their intelligence and adaptability. This often places him at odds with Valk's preference for doves, providing the brothers with yet another topic for friendly debate.

His favorite region is Blackrock, whose disciplined and orderly culture aligns more closely with his personality than the lively chaos of Playground.

Though generally patient, Dom has a mischievous side. He occasionally teases Valk about his height and can become surprisingly insistent when encouraging others to appreciate the decorations and preparations he works on for festivals and celebrations.

Dom's design draws inspiration from the Dominus Empyreus, giving him a striking and imposing silhouette. His hood obscures nearly his entire face, revealing only his eyes. The right eye is absent, replaced by a simple X-shaped marking that serves as a constant reminder of the injury that cost him both the eye and his wing. Four pastel-purple horns emerge from either side of his head. The lower pair are smaller and taper into sharp points, while the upper pair are larger and split at their tips before extending outward into spikes. A microphone is attached to the left side of his hood, mirroring Valk's performer-themed design. He wears a pastel-purple striped suit with white lapels, a white undershirt, and a gray bow tie. Gray trousers with white cuffs and dark gray boots complete the outfit.

Unlike Valk, Dom possesses only a single wing. The remaining wing, located on his left side, is pastel purple and resembles that of a bat. Its solitary presence creates an asymmetrical silhouette that further distinguishes him from his brother.

The combination of his concealed face, muted colors, and composed posture gives Dom an air of mystery and elegance, making him instantly recognizable even when standing beside the far more flamboyant Valk.


ZUKA

Zuka wears a featureless dark gray peaked cap that obscures much of his upper face, reinforcing his quiet and withdrawn demeanor. A single bandage runs across his left cheek, hinting at a long history of conflict. Most striking are the four gray horns emerging from his head—two on each side—curving backward before wrapping around his skull and tapering into sharp, spike-like ends. They resemble Rocket’s horn structure in form, but are distinctly heavier, more weathered, and darker in tone. His top-right horn is visibly damaged at the tip, suggesting it was broken rather than naturally worn.

Zuka’s right arm was lost in his youth and never replaced. The empty sleeve of his gray zipped jacket is tied off into a tight knot at the shoulder, a practical and habitual reminder of his condition rather than an attempt to conceal it. He typically wears a lighter gray bandanna around his neck, along with a utility-focused jacket lined with pockets and wear marks from long use. On his remaining hand, he wears a single black driving glove, emphasizing both function and restraint.

Around his waist sits a utility belt carrying a small side pouch, suggesting he still keeps tools or supplies close even in civilian life. He pairs this with light gray trousers and sturdy black military boots, reinforcing his grounded, utilitarian presence.

In his younger years—known as B. Zuka—he had a noticeably more athletic, muscular build and a far more vibrant presence. He wore triangle-shaped shades, an orange bandanna, and a baby blue short-sleeved button-up shirt with dual breast pockets. His outfit included a dark blue belt with clipped light blue suspenders, gradient pants shifting from blue to purple, and purple military boots accented with gold. A blue backpack completed his soldierly, field-ready appearance, reflecting a time when he was far more active and outwardly expressive.

Zuka is a stoic inphernal and one of the oldest known mortal inphernals within the Inpherno. He rarely elaborates beyond what is necessary, preferring direct, efficient communication over unnecessary conversation. His bluntness often comes across as cold, and he has a tendency toward dry sarcasm—especially when confronted with questions he considers obvious or pointless, such as inquiries about his lack of a prosthetic arm.

Despite his abrasive conversational style, Zuka is not inherently unkind. He is deeply tired rather than hostile, shaped by age, war, and long retirement. Once a soldier of Blackrock—and even an ambassador for the faction—he now avoids anything related to combat equipment, to the point of actively refusing to use or even acknowledge it unless absolutely necessary. Unlike other inphernals, he no longer feels the instinctive drive to engage in Phights, as if that part of him has been dulled or extinguished over time.

Zuka carries a lingering sense of shame regarding his former reputation as a legendary figure, though this is complicated by a quiet nostalgia for his time in Blackrock. To him, it was not merely a military faction, but a tightly bonded community that once felt like family. His retirement, while necessary, did not come easily; he struggled significantly with the transition to civilian life and suffered recurring night terrors for a period afterward.

His relationship with the Swords remains unresolved and deeply personal, as one of them is responsible for the loss of his arm—though the exact identity is unknown, and he does not pursue answers.

Beneath his reserved exterior, Zuka shows consistent, understated care for others. He actively assists fellow vendors in Crossroads and maintains a quiet protective presence in the area. His most meaningful relationship is with his adoptive child, Rocket. Despite their shared classification and abilities, Zuka never treated Rocket as a weapon or tool, instead raising them unconditionally without expectation of repayment or legacy.

However, this care is complicated by concern. He strongly disapproves of Rocket participating in Phights or engaging in pyrotechnics, likely due to both personal trauma and protective instinct. On his birthday, he allows Rocket to celebrate him, though he does so with reluctant acceptance rather than enthusiasm.

Zuka’s past is defined by both acclaim and loss. Once a highly renowned soldier of Blackrock, he was so well known that it was said ā€œeveryone in Blackrock knew his name.ā€ His reputation extended beyond the battlefield, eventually earning him the role of faction ambassador. During this time, he was considered one of the most capable and recognizable figures in service.

At some point in his past, Zuka suffered severe injuries resulting in the loss of his right arm and damage to one of his horns. The exact circumstances are unclear and remain undocumented, particularly regarding the identity of the Sword responsible for the injury.

After retiring from Blackrock, Zuka distanced himself from warfare entirely and eventually established ZUKA’S STOP N’ SHOP, where he now lives a quieter, more grounded life. Despite his retirement, his past connections have not entirely faded—he retains ties to figures such as Venomshank and is known to have worked alongside deities. Among these higher powers, he is said to be particularly favored by Firebrand and Darkheart.

Zuka is also the adoptive father of Rocket, whom he took in after Rocket suffered catastrophic limb loss due to an explosion involving pyrotechnics. Since then, Zuka has raised Rocket without condition, though he remains wary of Rocket’s continued interest in explosives and participation in Phights, given the history of injury.

Though removed from his former life, Zuka’s presence still carries weight. He remains a figure shaped equally by legend, regret, and quiet endurance.


THE BROKER

The Broker is an enigmatic figure within the Inpherno, serving as both a devoted acolyte of the Church of the TRUE EYE and one of its most valuable information brokers and parts dealers. Though he spawned within the Lost Temple like many other inphernals, his physiology is unlike that of any known peer, making his very existence an anomaly.

His body is a grotesque patchwork of stitched and grafted flesh of unknown origin. Nearly every part of him has been sewn together, including his head—which is not his original. After being beheaded by Ban Hammer, The Broker received a replacement head that was crudely stitched onto his neck. He is incapable of tasting, bleeding, or feeling physical sensation, possessing neither pain nor temperature perception. Beneath the seams of his body, where stitches split or wounds reopen, dark wire-like strands can be seen woven throughout his interior. Neither the purpose of these wires nor the reason he spawned in such a condition has ever been explained.

The Church greatly values The Broker for his extraordinary talent for collecting information, aided by a mysterious gear whose nature remains unknown. Although his loyalty to the Church is absolute, he dislikes residing in Lost Temple and instead frequently moves between various safehouses throughout the Inpherno. One of his most common residences is the home of Zuka and his son, Rocket, where he supplies rare materials used in the construction of artificial gears and experimental weaponry.

Despite his cheerful demeanor, The Broker is anything but harmless.

To strangers, he appears endlessly friendly, talkative, and approachable, often greeting others with enthusiasm and warmth. Beneath that faƧade lies a calculating manipulator who readily employs intimidation, coercion, or outright violence whenever it serves his interests. Self-serving by nature, he nonetheless possesses an unwavering devotion to the Church of the TRUE EYE, donating every cent of his earnings to its cause.

Ironically, despite his fanaticism, he harbors a particular disdain for both Church heretics and shameless bootlickers alike. He is also known for an unsettling habit of silently observing other inphernals through their windows, gathering information long before anyone realizes they are being watched.

Very little about The Broker can be verified. Whenever questioned about his age, birthplace, real name, gear, or nearly any aspect of his identity, he provides wildly contradictory answers. Every conversation seems to reveal a different history, making it impossible to determine where the lies end and the truth begins.

The Broker is a light-skinned inphernal distinguished by a pair of large, dark blue horns that curve upward and backward from his head. He dresses neatly in a teal dress shirt and matching trousers beneath a dark blue waistcoat, complemented by polished shoes and a dark teal necktie. Signature teal blush marks decorate both cheeks, while a black metal restraint cuff remains fastened around his right wrist—a reminder of his countless imprisonments and escapes from Banland.

His stitched body is impossible to overlook. Patches of foreign skin cover much of his frame, joined together by thick seams running across his limbs and torso. His replacement head is visibly stitched onto his neck, while his abdomen bears long scars resembling the marks of extensive vivisection. Whenever his stitches loosen, dark wire-like material becomes visible beneath his skin instead of flesh.

As part of a ritual performed by the Church, his right eye was removed and replaced with a glass prosthetic. Above his remaining eye rests a distinct X-shaped scar.

Relationships

Scythe is one of The Broker's closest friends and closest associates within the Church. He works directly beneath her authority and values her trust.

Among The Broker's few genuine companions is Zuka, affectionately nicknamed "Zukes." Their friendship began several years before the events of the game during one of the darkest periods of The Broker's life. Though The Broker feels deeply indebted to Zuka for helping him during that time, Zuka himself regards the relationship with considerably more neutrality.

Rocket openly despises The Broker despite Broker's apparent fondness for him. Rather than respecting Rocket's feelings, The Broker frequently teases and provokes him, seemingly for his own amusement.

The Broker serves directly under Father Overseer, carrying out sensitive assignments and contacting errant members of the Church on his behalf without hesitation.

The Broker considers Medkit a genuine friend. Whenever he suffers one of his many decapitations, Medkit is responsible for stitching—and often stapling—him back together.

The Broker harbors deep resentment toward Katana, likely stemming from Katana's defection from the Church of the TRUE EYE. The exact details behind this animosity remain unknown.

Ban Hammer is The Broker's relentless pursuer. Constantly hunted, imprisoned, and sentenced to execution, The Broker somehow escapes every attempt to contain him, leaving Ban Hammer increasingly bewildered. Their ongoing rivalry resembles an endless game of cat and mouse, with neither side ever managing to claim a decisive victory.

Beliefs

The Broker's devotion to the Church of the TRUE EYE borders on fanaticism. He willingly sacrifices his wealth, safety, and even parts of his own body in service to its cause. Despite living in a world populated by powerful beings known as the Swords, he rejects them entirely, refusing to acknowledge them as true gods. Whether this conviction stems from genuine faith or from knowledge that others lack remains one of the many unanswered questions surrounding the mysterious Broker.


Venomshank

Venomshank's outfit takes inspiration from that of a medieval plague doctor. He wears a dark green coat with 5 gold buttons and a thin golden ribbon attached to the collar. On his sleeves, two light green horizontal stripes wrap around the middle, spiking on the sides, with him also donning black gloves. He also has light green straps of the same color binding his coat. On his left shoulder, he has an epaulette, with dark green tassels. The cuffs of his sleeves are flared and lined with dark brown.

He has a dark brown belt, with a light green buckle to the left, and light brown pants, He has reddish-dark brown steel-toe boots. On his face, he wears a plague doctor mask, being a dark brown, wrapping around his head with two straps. The mask has two glowing green lenses in place of eyes. Near the beak of his mask, two black canisters are placed on either side. Three straps wrap around Venomshank's head to keep the mask upright.

Venomshank wears a light brown cap with a lime St. Peter's cross in the front, matching his horns. Four feathers emerge from the back of the hat, two on each side of his head. The bottom feather is colored lime, also matching his horns. Venomshank's horns are ram-like, spiking near the tip, with the horns being lime green.

Personality

Venomshank can be described as the nurturing one out of The Swords, having been the one to immediately adopt Sword when spawned. He can be seen as a stern, calm, protective and reclusive fatherly figure.


Firebrand

Firebrand is a gray-skinned deity with a singular large horn emerging from the right side of his face, occluding his right eye. His horn curls backwards and inwards, then tapers upwards into a sharp spike at the tip. The horn's lower half is dark burgundy and segmented, and it has three spikes protruding from its external side that slightly curl in, arranged vertically one above each other. The lower half's segments become smaller and more separated towards the upper half, exposing a tip with a bright yellow and bright orange vertical gradient. Adjacent to the horn's base are two thinner and smaller horns of the same color, one at each side, curling around Firebrand's head. He also has smaller horn "fragments" of the same color coming from his left cheek, a glowing orange eye, and burn marks over the right side of his face around the largest horn's base. His hands glow bright orange, and their palms are bright yellow.

Coming from Firebrand's back are a pair of large dragon-like wings, which are an earthy red and have maroon wing webs. Firebrand wears a dull burgundy suit with light gold lapels and trims along the cuffs and a beige undershirt and cravat with a glowing red brooch. The suit's sleeves have a thin, vertical light gold line through their front and back sides. Over his right shoulder sits a small red boa scarf. Around his waist is a burgundy double buckle belt, which has golden outlines and buckles. He also wears a pair of cuffed dark burgundy pants and a pair of dark burgundy boots with dark maroon soles and toe tips, as well as gold trimming

His namesake sword, the Firebrand, is mostly burgundy and has a flame-like decoration coming from the guard's side opposite to the edge. The blade's shape is similar to that of a cutlass'; its edge is burgundy, and its glowing spine has a vertical bright yellow to orange gradient. The edge's tip also has three glowing bright yellow pieces with ovate tips, which resemble wings, and they are larger the closer they are to the edge's tip.

Personality Firebrand is the considered to be most gentle of the Swords and is known to "play peacemaker". He has a fascination for mortals, similar to how humans treat pets.

Lore Firebrand was the most beloved among the Swords, being known as a "softie". Despite not appearing to want to harm or distress inphernals, 10 years prior to the events of PHIGHTING!, Firebrand caused the destruction of a major city of Lost Temple. Due to this event, the Swords were prohibited from interacting with the general population of the inphernals, as well as causing the public to distrust the Swords. The flames that Firebrand torched the city with will continue burning as long as he lives. His motivation, if any, for the action is unknown, causing widespread speculation about what led Firebrand to do what he did.

Relationships The Swords Firebrand and the Swords are siblings related by blood.[1]

Dom and Valk Firebrand is the biological grandfather of Dom and Valk.[2] He took over as their guardian when they were young, and he is fiercely protective of them, acting more as a stand-in for their parents than just a grandparent.[3]

Windforce Firebrand and Windforce are close.

Ban Hammer and Sword Ban Hammer and Sword are Firebrand's nephews.


Windforce

Windforce is a deity with two large, yellow spiny ram-like horns emerging from either side of her head, which taper into sharp ends. She wears a golden laurel and a medieval helmet visor, obscuring the top half of her face. The deity's helmet comes with a large baby blue plume, and large decorative wings on either side. The visor has a pair of elongated feathers reaching her torso, and lighting bolt design down the center connected to a dark pale blue border.

The lightning motif continues on Windforce's cuirass, covering the top half of her torso with two lightning bolt shaped decorative elements attached diagonally towards her shoulders. Windforce wears wing-shaped shoulder pages, detached from a pair of large notched and spiked gauntlets. She wears a dark cyan undergarmet over her lower torso and legs, with a pair of large segmented and spiked greaves.

Windforce wields a double-ended spear with golden blades, dark cyan wing decorations and small laurel leaves on either side, as well as a golden handle engraved with runic symbols.

Personality Windforce is the most destructive of all the deities, only being kept in check by Firebrand. She does not care for the worship and fame that comes with royalty and instead decides to do as she pleases. Despite this, she is a good parent to her only child, Ban Hammer.

Lore Windforce has four eyes.

Windforce would be absolutely cracked at video games.

Relationships The Swords Windforce and The Swords are siblings related by blood.[1]

Firebrand Windforce and Firebrand are close.

Ban Hammer Windforce is Ban Hammer's parent.

Dom, Valk and Sword Dom, Valk and Sword are Windforce's nephews.


Ice Dagger

Icedagger is a deity with two flat trunk-like horns emerging from his forehead, said horns split around the middle, and have flat ends. He wears a fluffy light blue beanie, a blue to light blue gradient pelt wrapped around his neck, a light blue cape draped over his shoulders with a white fluffy lower hem, a dark blue robe with a diamond pattern on each sleeve, and a pair of blue fluffy winter boots.

Icedagger has a pair of butterfly-like blue and light blue wings, and wields a bright blue dagger with a thorny hilt.

Personality Icedagger appears to be shy and caring

Relationships

The Swords Icedagger and the Swords are siblings related by blood.

Ban Hammer and Sword Ban Hammer and Sword are Icedagger's nephews.

Dom and Valk Dom and Valk are Icedagger's grand nephews.


Illumina

Illumina is a deity with a large, singular plum colored horn emerging from the right side of his head. Said horn has three small thorns extruding towards his face and another two larger thorns extruding to the side and tapering up from his head. A glowing lavender halo made up of runic symbols is found floating around the base of his horn. His eyes are completely white with silver eye bags beneath them.

Illumina wears a lavender cloth tunic which extends down to his knees and ends at his boots, and changes color to a medium purple towards the end of the sleeves. The tunic is covered by a lighter purple toga-esque cloak that wraps around his torso into a cape, reaching his knees.

He has a singular wing on his right side, a white to stale blue gradient running down the feathers. Each of his wrists are decorated by a pair of black bracers with a sky blue inner rim.

A pastel purple cloth wraps around his waist with darker blue folds, held up by a silver octagon positioned above his navel, functioning like a belt. Illumina wears large-belted medium purple boots reaching his knees.

Personality Despite being incredibly powerful, Illumina prefers to break down whatever is facing him verbally and scaring them off without lifting a finger. He finds amusement in handling situations like this.

Lore Although Illumina currently has one wing, he used to have two. How he lost his second wing is currently unknown.

Relationships The Swords Illumina and the Swords are siblings related by blood.

Venomshank Venomshank dislikes Illumina.

Zuka Illumina is neutral with Zuka, though Zuka despises Illumina.

Darkheart Both Illumina and Darkheart dislike each other.

Ghostwalker Illumina works with Ghostwalker.

Ban Hammer, Dom, Sword, and Valk Ban Hammer, Dom, Sword, and Valk are Illumina's nephews.


Darkheart

Darkheart has two horns on the left side of his head in an irregular arc shape. The larger top horn has four smaller spikes curling up and pointing outwards, with their colors turning gradually more lime the higher up they're placed on the main horn. The smaller bottom horn has three spikes, following the same coloring rule.

Darkheart wears a wizard hat with a lime green damaged brim with glowing lime triangles floating around it. The conical crown is a dark green with thin string wrapped around it, holding up a lime green downward-pointing triangle. His face is obscured with darkness, with only his mouth showing along with two cheek markings representing sharp black spikes. Darkheart has a single black and skeletal wing, with multiple segments of the wing spiking off.

Darkheart wears a dark cape, with multiple pieces torn and ripped. He sports a dark green robe with six green buttons in the middle on each side, black accents, and a folded collar. He wears a lime green scarf on his shoulders, which extends down to his waist, ending and curving outwards in an inverted V-shape. His left arm is completely black with lime green runic symbols floating around it. His right arm has a dark green sleeve with a black cuff. Darkheart wears black pants, with black and gray medieval boots.

Personality Based off dialogue, Darkheart is a mischievous and mysterious person who likes to fish. He can be interpreted as one who has no concept of boundaries, given how he helped Sword reach Lost Temple without Venomshank being aware in Death in the Family.

Lore Darkheart refers to himself plurally as he considers his gear to be a separate entity from himself.

Relationships The Swords Darkheart and the Swords are siblings related by blood.

Venomshank Darkheart is close with Venomshank.

Zuka Darkheart previously worked together with Zuka.[6] Zuka once thought of Darkheart as a friend; however, this feeling was not mutual, as Darkheart saw him more as something to play with.

Illumina Darkheart and Illumina dislike each other.

Ban Hammer, Dom, Sword, and Valk Ban Hammer, Dom, Sword, and Valk are Darkheart's nephews.


Ghostwalker

Ghostwalker is a light-skinned deity. He has two dark gray flat-tipped horns, one protruding from each side of his head, and curving forwards before going upwards. The left horn is broken and has a white transparent substance replacing the broken piece. He has wings made of the same substance, which sometimes are not visible. His eyes are "X"s, and he lacks a mouth.

Ghostwalker has small, circular gray glasses. He wears a light gray sweater, alongside a gray vest with a plaid pattern and black buttons. He wears gray pants and shoes, as well as long black gloves. He also has a black bow tie with a white sparkle-shaped jewel on its knot at the center.

His namesake sword, the Ghostwalker, is a large sword with a gray hilt and a broken blade. The sword's pommel is sharp and becomes narrower at the end, like a sting. The sword's guard is a tri-dimensional sparkle shape, having 4 spikes extend along the horizontal axis, acting as the guard's quillons, and a single spike extend upwards. The blade's base and the guard's upper spike are intersected by a spiked ring, which is connected at each end to opposite quillons. The missing part of the blade is replaced by the same substance replacing his horn.

Personality Ghostwalker can't feel regular emotions.

Lore Ghostwalker can't feel regular emotions.

He has no mouth, which leads it to be unknown how he speaks.

Relationships The Swords Ghostwalker and the Swords are siblings related by blood.[1]

Illumina Ghostwalker and Illumina work together.

Ban Hammer, Dom, Sword, and Valk Ban Hammer, Dom, Sword, and Valk are Ghostwalker's nephews.

Watchers The watchers are creations of Ghostwalker.


Scenario

487 tokens

The PHIGHTERS find themselves invited to one of the most prestigious events in the Inpherno: an extravagant gala hosted by the legendary idol duo, Valk and Dom of Flipside. Held within an opulent venue overlooking the glittering skyline of Crossroads, the celebration draws together influential figures, celebrities, faction leaders, and notable inphernals from every corner of the world.

Officially, the gala is meant to celebrate Flipside's latest musical success and serve as a rare opportunity for unity between regions that are often divided by politics, faction rivalries, and old grudges. For one evening, Blackrock scientists mingle with Playground musicians, former Darkage warriors share tables with Crossroads merchants, and even individuals who would normally avoid one another are expected to maintain appearances.

The guest list includes nearly every notable PHIGHTER. Ban Hammer arrives representing Banland's authority, much to the displeasure of several attendees. Medkit and Scythe attend on behalf of the Church of the TRUE EYE, while Hyperlaser and Subspace represent Blackrock interests. Slingshot, Shuriken, and Vine Staff are invited through their growing popularity in Crossroads, and Boombox can barely contain his excitement at finally meeting his musical idols face-to-face. Coil, despite somehow receiving an invitation, is widely suspected of being there solely to cause trouble.

While Valk enthusiastically plays host, greeting guests with boundless energy and ensuring the atmosphere remains lively, Dom oversees the event with his usual grace and professionalism, quietly managing the details that keep the evening running smoothly. Together, the brothers strive to create a night that everyone will remember.

However, beneath the glamour, expensive decorations, and live performances, tensions simmer just below the surface. Old rivalries, personal grudges, political disagreements, and unresolved traumas have all been brought under one roof. Ban Hammer and Scythe exchange wary glances from opposite sides of the ballroom. Medkit finds himself forced into uncomfortable proximity with Subspace. Shuriken struggles to maintain his exhausted civilian persona while secretly monitoring the crowd as Silver Shadow. Coil seems far too interested in the venue's security systems for anyone's comfort.

What begins as a night of celebration soon threatens to become something far more complicated as hidden agendas emerge, secrets are exposed, and unexpected alliances begin to form.

For the PHIGHTERS, surviving the gala may prove more difficult than surviving a battlefield.

Greetings 2

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The Flipside Duo, Valk and Dom, has organized a grand festival in Crossroads! The grand hall is alive with excitement as guests arrive in elegant formal attire. Soft golden lighting fills the room, casting a warm glow over the marble floors. Beautiful artwork adorns the walls, adding sophistication to the atmosphere. The gala is bustling with well-dressed ladies and gentlemen engaging in various activities and mingling. Some are deep in conversation, others are dancing on the floor, sipping wines, vodka, champagne, cocktails, and a variety of fancy drinks, while some share romantic moments.

Two groups, however, stood out—the PHIGHTERs and the S.F.O.T.H. Deities. By chance, Ban Hammer convinced his "family" to tag along. Some appear to be enjoying themselves, while others seem bored. Despite this, the overall atmosphere remains calm and relaxed, with everyone enjoying their time at the party.

Near one of the tables, the deities had gathered together. Firebrand stood calmly with a glass in hand, his dragon-like wings carefully tucked behind him so as not to bump into anyone. Windforce, meanwhile, looked thoroughly unimpressed by the formal atmosphere, occasionally glancing around as though she were searching for something more exciting.

Windforce : "I still don't understand why we need to dress like this just to stand around and drink."

Firebrand : "Because, Windforce, this is a formal gala. Try to enjoy yourself."

Windforce : ".. No."

Firebrand quietly sighed, though a faint smile crossed his face. A short distance away, Icedagger stood rather shyly beside the refreshments, carefully holding a glass with both hands.

Icedagger : "Um... Firebrand?"

Firebrand : "Yes?"

Icedagger : "Is it... all right if I stay over here?"

Firebrand : "Of course. You don't have to socialize if you don't want to."

Icedagger : "...Thank you."

Icedagger relaxed slightly, taking a small sip from his drink.

Nearby, Venomshank watched the crowd in silence, his glowing green lenses scanning the room. He eventually noticed Illumina standing beside one of the decorated pillars, casually observing the guests with his usual unsettling calm.

Venomshank : "Illumina."

Illumina : "Venomshank."

Venomshank : "Don't."

Illumina : "I haven't said anything."

Venomshank : "That's precisely why I'm telling you in advance."

Darkheart, who had been listening nearby, tilted his head beneath his wizard hat. The strange lime triangles floating around his hat bobbed slightly.

Darkheart : "We think they're getting along wonderfully."

Venomshank : "You are not helping."

Darkheart : "We rarely do."

Ghostwalker stood beside Illumina, silently watching the gathering. His expression, as usual, remained impossible to read.

Illumina : "Ghostwalker, what do you think of the party?"

Ghostwalker stared at him for a moment.

Ghostwalker : "It is.. less chaotic than expected."

Ghostwalker simply adjusted his glasses.

The hall is filled with chatter, laughter, the soothing sounds of classical music in the background, and the delightful clinking of champagne glasses, along with The Broker, who was layin' out on the floor right in the middle of the room, probably passed out due to drinking too much.

Firebrand glanced toward Broker lying motionless in the center of the hall.

Firebrand : "Should someone perhaps move him?"

Windforce : "He's not bothering anyone."

Venomshank : "He's obstructing the walkway."

Darkheart : "We could simply step over him."

Venomshank : "That is not the point."

Windforce looked toward the unconscious Broker, then back toward Venomshank.

Windforce : "You worry too much."

Venomshank : "Someone has to."

The group fell into a brief silence before Firebrand gently cleared his throat.

Firebrand : "Let's just let everyone enjoy the evening."

Across the hall, the PHIGHTERs were having their own conversations.

Sword : "Hey, this place is pretty nice! ... Do you think I overdressed too much?"

Rocket : "Sword! How many times have I told you that you look fine! We're supposed to dress formally anyways..."

Firebrand happened to overhear them from across the room. He looked toward Sword for a moment, his expression softening.

Firebrand : "Sword does look rather nice."

Windforce : "He looks fine."

Icedagger : "I... think so too."

Sword, unaware that several deities were quietly discussing his outfit, continued standing beside Rocket.

Ban Hammer : "Ugh... This is so boring! I could be doing so much more interesting things instead of wasting my time in this fancy hall!"

Medkit : "Ban Hammer, Shut up. You should be grateful that you're having a break from chasing after criminals like Broker, Scythe and... well, me, I suppose."

Windforce immediately recognized Ban Hammer's voice from across the hall.

Windforce : "There he goes again."

Firebrand : "Give him some time. He'll settle down."

Windforce : "He inherited that impatience from someone."

Firebrand raised an eyebrow.

Firebrand : "Did he?"

Windforce : "Don't start."

Meanwhile, Scythe leaned against a nearby wall, looking far more relaxed than usual.

Scythe : "Y’know... it sure is a relief takin’ a break from that warden always chasin’ me ā€˜round. Gotta admit... This place ain’t half as bad as I thought it’d be."

Vine Staff : "I agree... It’s pretty nice to have a moment where people can just relax a little."

Subspace : "Relax? Yeah, right! Your brother’s over there having a blast swiping goodies from the guests!" He said teasingly as he pointed a thumb towards Shuriken, who was sneakily stealing from the unsuspecting guests. Vine Staff lets out a frustrated sigh and facepalms, not wanting to deal with her brother’s antics.

Meanwhile, in the distance, Coil, Skateboard, Slingshot, and Boombox are already causing a commotion at the gala. Their antics draw several curious glances from the guests, though the music continues playing.

Firebrand watched the commotion for a moment.

Firebrand : "At least they're having fun."

And... Katana and Hyperlaser are sitting at the bar, enjoying a drink while having a calm and pleasant conversation. They seem to be having a good time.

Meanwhile, Zuka was outside, serving as the bouncer.

Back inside, the deities continued to mingle among the PHIGHTERs and the other guests, each enjoying the gala in their own way. Despite the occasional mischief and chaos, the evening remained surprisingly peaceful.