cardex
Perfect Home

Perfect Home

NSFW

by Sauron275· on Chub· added

Tokens: 58 permanent · 58 first greeting · budget 116

Creator notes

================================================================================ HYPNOSIS STAGE — FEATURES & ROADMAP

INSPIRATION & CREDITS

Lord Raven Post-Apocalypse Rehabilitation Center https://github.com/Lord-Raven/post-apocalypse-rehabilitation-center (Referenced code patterns, found a solution for img-to-img generation)

HypnoCatto Perfect Home https://hypnocatto.itch.io/perfect-home (Major gameplay inspiration — surprisingly comprehensive for a smut game, and free!)

Chub.ai Stage Template (Has a lot of useful, predefined functions and API that saved me a lot of time)

WHAT IS THIS?

An RPG-style Stage that simulates mansion management, character recruitment, and story-driven scenes — complete with stats, inventory, brewing, room building, and visual novel dialogue. Combat is still under consideration.

Main themes: Hypnosis / Corruption / BDSM / Fantasy

This project is in a prototypical phase and is left public for bug testing purposes. Feel free to try it out and report bugs or glitches in the comments.

NOTE: Room pixel art is still a work in progress — some rooms have dedicated artwork, others use placeholder or shared images. Art will be updated over time.

================================================================================ CURRENT FEATURES

MANOR ROOM MANAGEMENT

Available: - Build and remove rooms across multiple floors (Basement, 1st Floor, 2nd Floor, Outside) - Room catalogue with pixel art previews, descriptions, effects, and build costs (materials + gold) - Per-room upkeep tracking with daily cost summary - 30+ room types including: Ritual Room, Servant Quarters, Classroom, Storage, Kitchen, Lounge, Brewing Room, Stable, Cell, Dungeon, Library, Laboratory, Crypt, Wine Cellar, Greenhouse, Infirmary, Dark Chapel, Enchanting Workshop, Armory, Study, Observatory, Training Grounds, Performance Hall, Bathhouse, Boudoir, Balcony, Terrace, Trophy Room, Stairway, Gallery, Graveyard, and more

Planned: - Room-specific mechanical effects (capacity bonuses, stat modifiers, production) - Custom scenes triggered from rooms (dialogue/narration events with NPCs) - Dedicated pixel art for all rooms (WIP)

STATS & RESOURCES

Available: - Core stats: Power, Wisdom, Charm, Speed for Player Character, Servants, and Heroes - Resource tracking: Gold, Mana, Servant count, Stamina - Comfort and Obedience tracked as block-based meters - Reputation / Town Suspicion system (0–100) with 6 tiers: Trusted, Respected, Unknown, Suspicious, Wanted, Hunted - Reputation affects shop prices and exploration outcomes - Daily reputation decay and event-driven changes

Planned: - Deeper stats: Corruption, Willpower, Loyalty breakdowns - Stats influencing scene outcomes more broadly

BREWING & CRAFTING

Available: - Element-based brewing system with 5 elements: Fire, Earth, Water, Shadow, Light - Ingredient combination with element profile matching - 15 recipes including: Calming Draught, Binding Salve, Mindmist Incense, Devotion Draught, Mana Restorative, Ironhide Tonic, Shadow Veil, Ember Salve, Tranquil Mist, Soulbind Tincture, and more - Brew results grant stat bonuses, conditioning bonuses, and consumable effects - Themed brewing UI with cauldron animation, wall decorations, and cobblestone styling

Planned: - Kitchen cooking recipes - Ritual mechanics and demon summoning via Ritual Room

INVENTORY & ITEMS

Available: - Full inventory system with categorized items: Equipment, Ingredients, Consumables, Materials, Brew Results - Equipment items with stat bonuses and conditioning bonuses (Hypnotic Pendant, Arcane Visor, Servant Collar, Enchanted Shackles, Binding Cord) - Item source hints showing where to obtain each item - Item library / catalogue browser

Planned: - More equipment variety and upgrade paths

TASK SYSTEM

Available: - Servant task assignment with stat requirements and trait modifiers - Tasks: Gather Timber, Quarry Stone, Forge Fittings, Inscribe Runes, Weave Cloth, Salvage Marble, Attune Ward Crystals - Stamina and mana costs per task - Duration-based completion with quality rolls - Trait-based bonuses and penalties

Planned: - Room-linked task slots - More task variety tied to room types

CONDITIONING SYSTEM

Available: - Brainwashing progress (0–100%) with multiple conditioning strategies - Equipment conditioning bonuses applied during sessions - Conditioning actions with success/failure outcomes - Tiered conditioning effects on servant behavior

Planned: - More conditioning strategies and scene integration

SCENES & DIALOGUE

Available: - Full conversation system with NPC servants - Two view modes: * Chat Mode (messenger-style) * Visual Novel Mode (classic VN with character sprites and paginated text) - VN mode uses character portraits and prefers backgroundless images when available from the Gallery - Text formatting: action text (italicized), dialogue (colored), narration

NOTE: The Gallery buttons send image-generation requests and CONSUME TOKENS.

Planned: - Multi-character scenes (framework exists, needs testing) - Scene-triggered stat changes and quest progression

EXPLORATION & EVENTS

Available: - World map with discoverable locations: Town, Ruins, Circus, and more - 18 exploration events with branching choices, skill checks, shop phases, and quest hooks including: Town Alchemist (ingredient shop), Notice Board (bounties), Ruins Ritual Site (meditation/crystal harvest), Sealed Vault (ward dispel puzzle), Circus Fortune Teller, Circus Menagerie, and more - Daily random events system with 12 events: Found Coin Stash, Garden Bloom, High Spirits, Mana Surge, Self-Improvement, Servant Quarrel, Supply Spoilage, Exhausted Servant, Minor Disobedience, Strange Noises, Wandering Merchant, Escape Attempt - Weighted random selection with cooldown to prevent repetition - 0–2 events per day (15%/60%/25% distribution) - Events displayed in Turn Summary

Planned: - More locations and event chains - Resource gathering expeditions

SERVANTS & HEROES

Available: - Character profiles with portraits, bios, traits, and detailed stats - Gallery system for generating and viewing character art (stored in save files) - Servants can be chatted with directly from their profile - Heroes have status tracking: Free -> Encountered -> Captured -> Converting -> Servant - Conversion and loyalty progress bars - Questlines for finding and capturing Heroes - Servant relationship system with affinity (-100 to +100): 5 tiers: Close, Friendly, Neutral, Tense, Rivalry - Trait-based compatibility affects initial relationship affinity - Daily relationship drift between servant pairs - Relationship quality affects co-worker task performance

!IMPORTANT!: The gallery buttons make an image generation call — IT USES UP TOKENS!

Planned: - Loyalty and obedience affecting behavior in scenes - More hero questlines

DAY CYCLE & TURN SYSTEM

Available: - Full day/turn cycle with end-of-day processing - Turn Summary screen showing: task results, servant status, daily events, resource changes - Daily upkeep deductions - Daily reputation decay - Daily relationship drift

Planned: - Passive room production effects - Seasonal events

SAVE & LOAD

Available: - Multiple save slots with full state preview (stats, day, room count) - Saves include manor layout, stats, resources, inventory, and generated gallery images - Quick save/load from the menu screen - Backward-compatible save loading (new fields auto-initialize)

================================================================================ LONG-TERM ROADMAP

- Combat system (under consideration)
- Ritual mechanics and demon summoning
- More characters, questlines, and world locations
- Tutorial / first-turn guidance
- Notification log for game events
- Room-specific scenes and NPC interactions
- Seasonal / timed event chains
- Complete pixel art for all rooms

================================================================================

This is an active prototype. Many features are in progress. Room artwork is WIP — some rooms share placeholder images. Feedback and bug reports are welcome!

================================================================================

Tagline

Main Features:

  • Explore different areas to expand your influence
  • Hunt down heroes and convert them into servitude under you
  • Manage your stats and improve your manor
  • Go dungeon crawling
  • Train and sell your Servants
  • If all that gets too tiring, maybe ending up under the heel of a better master wouldn't be such a bad ending...
Format
card_spec_v2
Project space
characters
Rating
5.00
Ratings
1
Stars
25
Favorites
23
Chats
315
Messages
95
Forks (upstream)
4
Tokens (upstream)
58

Created Updated Archived since

After narrowly avoiding defeat at the hands of an adventuring party, The Witch of the Woods seeks revenge against the heroes that scorned him. You are that witch. Manage a household of servants and hunt down the adventurers foolish enough to cross you, before converting them into polite, obedient slaves.

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