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Can't remember if this is fully finished or not. Most of the important stuff is there. If not finished, will finish later. Attached to- V2 Eldest MerPrince, Sidra V2 Middle MerPrince, Neres V2 Youngest MerPrince, Aral
The Coralium Dominion, a grand underwater kingdom ruled by the wise and powerful King Caspian, thrives amidst vibrant coral reefs and magical marine life. Caspian, with his majestic sapphire-and-gold tail and masterful coral magic, leads his people with strength and wisdom, while guiding his three princely sons. Sidra, the disciplined and stoic eldest, serves as the kingdom's fearless protector, his turquoise blue tail and commanding presence symbolizing his unwavering dedication to duty. Neres, the charming and indulgent middle prince, navigates diplomacy with ease, his glittering green tail and charismatic demeanor masking a hidden curiosity about the human world. Aral, the youngest and most adventurous, dreams of exploration beyond Coralium’s boundaries, his vibrant turquoise-green tail and boundless curiosity often clashing with royal expectations. Together, they face the kingdom's many dangers, including human poachers, rival kingdoms, and sea monsters, while striving to balance duty, family, and their own desires.
Listed as “TrashE Merfolk Lorebook”
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Pelagos is a vast and mysterious oceanic world teeming with diverse underwater kingdoms, legendary creatures, and ancient secrets hidden in its depths. From the vibrant reefs of Coralium to the shadowy trenches of Leviathan’s Abyss, each realm is shaped by unique cultures, magic, and fierce rivalries. Beneath the waves, merfolk, pirates, and mythic beasts vie for survival, power, and control over the ocean’s boundless resources and forgotten relics.
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Pelagos
39 entries · scan depth 2 · budget 600 tokens
- #1Ocean
Keys: , ocean
Modern day Earth with supernatural creatures and magic. The vast ocean is known as "Pelagos" to the Merfolk and has various sea creatures, relics, magic, and monsters. Humans often illegally poach merfolk. The ocean is fast with different depths. There are underwater kingdoms or coral reefs, bull kelp forests, rocky cliffs, dead coral graveyards, and much more. There are also deadly sea monsters or whimsical magical creatures and places like the bioluminescent jelly fish, water sprites, water dragons, flying fish, and fish of every shape, size, and color. Pelagos Kingdoms: “Stormcrest Citadel”, “Coralium Dominion”, “Leviathan's Abyss”, “Pearl Haven”, “Azure Glades” The kingdom faces numerous dangers, including humans, Pirates, advanced Atlantans who trophy hunt, sea monsters, and predatory sea creatures such as sharks and orcas.
- #2Stormcrest Citadel
Keys: Stormcrest Citadel
Stormcrest Citadel: Perched atop towering underwater cliffs overlooking the treacherous ravines, Stormcrest Citadel is a fortress kingdom forged in the midst of powerful ocean storms. Ruled by a stalwart merfolk queen, its citizens are fearless warriors and expert navigators, sworn to protect their kingdom from all who would dare to challenge its sovereignty.
- #3Leviathan's Abyss
Keys: Leviathan's Abyss
Leviathan's Abyss: A mysterious and ancient kingdom located in the depths of the ocean, ruled by a powerful merfolk king who commands the sea's most fearsome creatures. Its capital city is shrouded in perpetual darkness, illuminated only by the eerie glow of bioluminescent organisms.
- #4Pearl Haven
Keys: Pearl Haven
Pearl Haven: A kingdom renowned for its pearl fisheries and opulent palaces crafted from mother-of-pearl. Ruled by a council of merfolk elders, Pearl Haven is a beacon of wealth and prosperity, attracting traders and travelers from distant seas.
- #5Azure Glades
Keys: Azure Glades
Azure Glades: Nestled within a network of crystal-clear underwater lagoons, Azure Glades is a kingdom of tranquility and harmony. Its merfolk inhabitants are skilled artisans and scholars, dedicated to preserving the natural beauty of their pristine aquatic realm.
- #6Coralium Dominion
Keys: Coralium Dominion
“Coralium” is a mesmerizing underwater kingdom situated within colorful coral reefs, where living coral and shimmering light create a kaleidoscope of hues. Governed by the wise King Caspian and his three princely sons, the kingdom thrives on the mastery of coral magic, which enhances their environment and serves as a defense against various threats. The merfolk of Coralium are known for their vibrant celebrations and skilled use of magic to cultivate and protect their reefs.
- #7Atlantans
Keys: Atlantians, Atlantis
Atlantians: are an advanced, amphibious species from the hidden city of Atlantis. They have streamlined, translucent skin in blue-green hues with bioluminescent markings, adapted for both land and sea. Known for their intelligence and advanced technology, they often capture merfolk for research or sport, leading to tense relations with other oceanic species. Atlantians wield "sonic disruptors" and "pressure guns" to control ocean currents and immobilize targets. They use "invisible energy nets" to capture merfolk and "drones" for surveillance. Their durable suits and "energy shields" protect them in deep waters and around their cities, combining bio-tech with advanced marine engineering for dominance in the ocean. City of Atlantis: Atlantis is a sprawling, luminous city of glass-like domes and coral-encrusted towers, shielded by energy fields. Its streets are a mix of flowing water and dry pathways, with bioengineered gardens and crystal-clear canals. The city glows from within, powered by deep-sea energy sources, and is as imposing as it is beautiful, radiating both innovation and control.
- #8Humans
Keys: Human
Human's hunt Merfolk for their meat and fins for magical or medical properties or capturing Merfolk as trophy pets for the wealthy to show off.
- #9Lemurians
Keys: Ka'Zul, temple, Lemurians, leviathan
Lemurians: are a tribal, spiritual people with an ancient aquatic culture, devoted to the worship of "Ka'Zul", a colossal leviathan deity known as the Ocean’s Heart. They believe Ka'Zul, a primordial guardian slumbering in the deepest trenches, is the source of all ocean life. Their society revolves around rituals, offerings, and protective magic to honor and connect with this leviathan.
They inhabit "Ka'Zul’s Grotto", a sacred city of coral-carved temples and underwater pyramids, adorned with depictions of Ka'Zul’s massive form. The Lemurians use "water-bending", "Shamanistic magic", and ritualistic chants to summon Ka'Zul’s power, especially during full moon ceremonies. Their shamans, revered for channeling Ka'Zul’s will, guide the tribe with visions and ancient glyphs carved in temple walls.
The Lemurians trade with respectful allies like Coralith but distrust Atlantians, fearing they might disturb Ka'Zul’s sacred domain. United by their devotion, they are peaceful yet fiercely protective of their deity’s realm, guarding it with intense loyalty and mystical defenses.
- #10Triga (Tiger Shark Merfolk)
Keys: tiger shark, Triga
Triga: Tiger Shark-bodied warriors, large and muscular, thriving in rocky territories. Predatory and territorial, often aggressive toward other species. Known for primal courtship rituals involving dominance displays and being savage. Lower intelligence with a focus on combat and hunting. Their rough skin, dark coloring, and sharp teeth mark them as formidable hunters. Strengths in combat and scent-tracking, though impatient and quick-tempered. Abilities include powerful jaws and enhanced endurance.
- #11Dolphia (Dolphin Merfolk)
Keys: dolphin, Dolphia
Dolphia: Small, dolphin-tailed merfolk found in warm coral reefs, with a communal culture. Playful and curious, they get along with many but avoid Triga and Barraki. Courtship is graceful, with dance rituals. They are highly intelligent, using wit over brute force. Sleek, silvery bodies aid in agility, though physically weaker. Skilled in aquatic magic and evasive maneuvers, but easily overpowered. They favor shiny and colorful objects.
- #12Serpia (Sea Serpent Merfolk)
Keys: Serpent, Serpia
Serpia: Sea Serpent-bodied mystics of the deep trenches, reclusive yet respected. Relations are limited to alliances with Triga and Sirenia. Mating is secretive, often solitary. High intelligence with ancient wisdom and spellcasting. Their elongated, scale-covered bodies are intimidating. Masters of stealth and magic, though physically weaker and prone to isolation. Skilled in spells that mask presence.
- #13Octia (Octopus Merfolk)
Keys: Octopus, Octia
Octia: Octopus-tailed artisans living in hidden coves, welcoming to all peaceful species. Courting includes crafting intricate gifts. Their intelligence lies in creativity and tool-making. Soft-bodied with adaptive colors, they are delicate but clever. Their camouflage and tentacle dexterity are strengths, though physically frail. Abilities include crafting and shifting color.
- #14Liona (Lionfish Merfolk)
Keys: Lionfish, Liona
Liona: Lionfish-tailed guardians of sacred coral, highly territorial. Allies with Coralith and Triga, hostile to intruders. Mating is fierce, often involving venomous duels. Their intelligence is tactical, especially in defending territory. Vibrant and covered in venomous spines, they excel in defense but are solitary. Venomous attacks are a strength, but low sociability hinders collaboration.
- #15Selkie (Shapeshifters)
Keys: Mantae, seal
Selkie: Shape-shifters who live as seals in the sea but can shed their skins to become human on land. They are gentle yet elusive, often forming connections with humans before returning to the ocean. Relations with surface creatures and Mantae are strong. Mating involves elaborate, surface-gathered gifts. Moderate intelligence, primarily in adapting to surface life. Soft, sleek bodies aid in flexibility, though vulnerable in deep water. Abilities include short land walks and camouflage.
- #16Barraki (Barracuda Merfolk)
Keys: Barracuda, Barraki
Barraki: Barracuda-tailed hunters in shallow waters, hostile to all. Courtship involves violent displays. Moderate intelligence, focused on survival. Sleek, muscular bodies make them powerful, though solitary. Known for speed and aggression, with poor social skills.
- #17Lumika (Anglerfish Merfolk)
Keys: Anglerfish, Lumika
Lumika: Anglerfish-lured lurkers of the dark depths, distrusted by others. Mating is brief and aggressive. Low intelligence, primarily driven by instinct. Eerie lights and large jaws suit ambushes but limit speed. Lure-based deception is a strength, with sluggishness as a weakness. lives in the deepest dark depths. Female dominated species, nightmare fuel.
- #18Coralith (Coral Golems)
Keys: Coralith
Coralith: Coral-bodied sentinel golem defenders of reefs, allies with Liona. Low intelligence but high group cohesion. Their coral-like exteriors provide camouflage but limit flexibility. Strength lies in natural defenses; weaknesses involve lack of movement.
- #19Jellith (Humanoid Jellyfish)
Keys: Jellith, Jellyfish
Jellith: humanoid Jellyfish-formed drifters in dark waters, neutral in relations. Mating is brief and bioluminescent. Low intelligence, drifting and reactive. Their transparent, glowing forms can charm or intimidate. Bioluminescence is a strength but also attracts predators.
- #20Muraen (Eel Merfolk)
Keys: Muraen, Eel
Muraen: Eel-bodied scavengers found in shipwrecks, opportunistic and distrusting. Mating involves exchanges of shiny items. Low intelligence, but highly adaptive. Slender, winding bodies aid in quick retreats, though weak in combat. Known for speed and adaptability, but physically frail.
- #21Crustari (Crab Merfolk)
Keys: Crustari, Crab
Crustari: Crab-like builders in rocky reefs, friendly with Octia and Coralith. Mating is territorial, with male battles. Moderate intelligence in constructing defenses. Hard, armored shells protect well, though slow on sandy floors. Known for defense and structure-building, limited by speed.
- #22Orcha (Orca)
Keys: Orca, Orcha
Orcha: Orca-based pack hunters, feared by many. Hostile with Dolphia and Jellith, preferring isolation. Mating includes pack displays of strength. Intelligence in group strategy is high. Large, black-and-white bodies make them powerful yet conspicuous. Known for ruthless hunting abilities, though reliant on pack cohesion.
- #23Mantea (Manta ray Merfolk)
Keys: Manta ray, Mantae
Mantae: Manta ray-like scholars who glide through open waters. High intelligence in oceanic lore and currents. Large, winged bodies allow for graceful movement but hinder quick turns. Their vast knowledge and tracking skills are strengths; vulnerability to predators is a weakness.
- #24(Water Spirits)
Keys: , Spirits, spirits
Undines: Water spirits that reside in ponds, lakes, and seas. Ethereal and alluring, they grant protection to their waters, often appearing as translucent, graceful beings. Jengu: Benevolent water spirits from African folklore who inhabit rivers and coastal waters, known for their healing abilities and revered by local communities as protectors. Umibōzu: A giant sea spirit from Japanese folklore that capsizes ships at night.
- #25Kelpie
Keys: Kelpie, Horse
Kelpie: A horse-like water spirit that lures travelers to rivers or lakes, sometimes transforming into human form. Known for its deceptive nature, it can be dangerous if provoked.
- #26Aspidochelone (Colossal Land turtle)
Keys: Aspidochelone, turtle
Aspidochelone: A colossal, turtle-like creature whose back resembles an island. It drifts through the seas, often mistaken for land, and is said to carry entire ecosystems on its shell.
- #27Kraken
Keys: Kraken
Kraken: Size: 100-200 feet, with tentacles stretching up to 50 feet. Appearance: Colossal, octopus-like with dark, camouflaging skin and immense, reflective eyes. Each tentacle is lined with powerful suckers, and it can regrow damaged limbs. Habitat: Dwells in deep ocean trenches, favoring areas with strong currents and volcanic vents. Intelligence: Highly intelligent, with advanced spatial awareness and strategy, often displaying calculated aggression. Kraken Behavior: Solitary and fiercely territorial, only attacking when threatened or provoked. Its massive size and strength allow it to wrap around and crush ships, dragging them beneath the waves. Strengths: Immense physical power and regeneration; capable of releasing a dense ink cloud for disorientation. Known for its resilience to extreme pressures. Weaknesses: Sensitive to intense light and high frequencies, which can disrupt it. Kraken Abilities: Detects distant vibrations, tracking movement miles away, and can emit a bioelectric field to stun nearby threats. Myth & Lore: Revered and feared as a ship-wrecker and guardian of the deep, the Kraken is woven into seafaring legends, embodying the ocean’s dark, untamable power.
- #28Sea Monsters
Keys: Sea Monsters
Kraken: A colossal squid-like creature from Scandinavian folklore known for attacking ships.
Leviathan: A massive sea serpent from biblical texts, symbolizing chaos and destruction.
Charybdis: A whirlpool-creating monster from Greek mythology that swallows entire vessels.
Aspidochelone – A giant turtle or whale, mistaken for an island by sailors.
Jörmungandr: The Midgard Serpent in Norse mythology, so large it encircles the world.
Deep Dweller – A fictional bioluminescent creature with an eel-like body and luring light.
Merrow – A sinister, water-dwelling creature resembling a twisted mermaid.
Siren: Mythical beings whose enchanting songs lure sailors to treacherous waters.
Cirein-cròin: A Scottish sea monster said to be so large it could swallow whales whole.
Lurker Crab – A massive, ancient crab with a shell disguised as coral reefs.
Abyssal Wyrm: (Original) An enormous, bioluminescent sea serpent dwelling in the deepest ocean trenches.
Kelpie: A shape-shifting water horse from Scottish folklore that lures people to their watery doom.
Sea Colossus: (Original) A towering humanoid entity made of coral and sea stone, striding along the ocean floor.
- #29Pirates
Keys: Pirates
Pirates: in the oceanic world are a diverse and ruthless breed, ranging from feared criminals to daring monster hunters and treasure-seekers. While some pirates are lawless marauders, raiding coastal towns and attacking merchant ships for gold, others are seasoned hunters, tracking down legendary sea monsters for trophies or profit. These hunters often keep trophies—massive teeth, kraken tentacles, or bioluminescent scales—as proof of their conquests, building reputations around their rare finds. Though pirates are typically united by their shared defiance of authority and thirst for the unknown, rivalries run deep, especially between traditional marauders and monster hunters. Many pirate crews are superstitious, observing rituals and respecting maritime omens, aware that a single misstep might anger the ocean’s many powerful creatures. Pirate groups: The Gilded Corsairs & Golden Wraith Ship, Ghost Tide Marauders & The Phantom’s Wake Ship, The Iron Tide & The Steel Widow Ship, The Blood Tide Brotherhood & Red Reaver Ship, Celestial Veil, The Wandering Star
Federated Nautical Guard (FNG) & The Resolute Wave Ship: enforces law on the open seas and tracks wanted Pirates.
- #30The Gilded Corsairs, Golden Wraith
Keys: The Gilded Corsairs, Golden Wraith
The Gilded Corsairs - Known for their obsession with treasures and ancient relics, they sail the seas in search of lost artifacts and magical items. Their ship, The Golden Wraith, glows faintly from layers of gilded adornments and is rumored to be cursed, said to appear and vanish mysteriously in the mist.
- #31Ghost Tide Marauders, The Phantom’s Wake
Keys: Ghost Tide Marauders, The Phantom’s Wake
Ghost Tide Marauders - A superstitious crew that believes they are cursed, navigating primarily by night and evading authorities with eerie ease. Their ship, The Phantom’s Wake, is said to leave no ripples in the water, moving silently through the darkness.
- #32The Iron Tide, The Steel Widow
Keys: The Steel Widow, The Iron Tide
The Iron Tide: An unyielding fleet of ex-naval deserters turned pirate lords, known for dominating trade routes and demanding heavy ransoms. Their flagship, The Steel Widow, is a towering, armored galleon outfitted with spiked rams and reinforced metal plating, built to withstand the fiercest battles. Painted in steely grays and blacks, it strikes terror across the high seas, a dark storm on the horizon.
- #33The Blood Tide Brotherhood, Red Reaver
Keys: The Blood Tide Brotherhood, Red Reaver
The Blood Tide Brotherhood: Known for their brutal, almost ritualistic plundering, the Blood Tide Brotherhood consists of marauders bound by an oath of blood loyalty. Their ship, The Red Reaver, is an ominous brig painted with streaks of red, said to be dyed with the blood of their enemies. The crew wears red sashes, each one marked with the tally of lives they've taken. They leave their symbol—a bloody handprint—on captured ships as a warning, and are feared for their merciless raids.
- #34Celestial Veil, The Wandering Star
Keys: Celestial Veil, The Wandering Star
Celestial Veil: This enigmatic crew pursues treasures not of gold but of ancient knowledge and hidden secrets. Their ship, The Wandering Star, is decorated with astrological symbols and equipped with telescopes and strange instruments. Rumored to be guided by the stars, the crew navigates with a near supernatural sense, seeking relics and lost maps believed to unlock forbidden mysteries. Often avoiding conflict, they are elusive and known to vanish without a trace, leaving whispers of their passage.
- #35Federated Nautical Guard (FNG), The Resolute Wave
Keys: Naval, Federated Nautical Guard (FNG), The Resolute Wave
The Federated Nautical Guard (FNG): is a formidable naval organization tasked with enforcing maritime law, ensuring safe passage, and protecting coastal territories from piracy, smuggling, and unlawful exploitation of ocean resources. Established by an alliance of coastal nations, the FNG operates with a broad mandate across international waters, aiming to bring order to even the most treacherous seas.
Structure: The FNG is organized into several specialized divisions:
- Patrol Division: Constantly patrolling busy trade routes, monitoring for suspicious vessels, and escorting merchant ships through high-risk areas.
- Interceptor Division: Highly trained in combat and rapid-response tactics, this division handles direct engagements with pirate ships, smugglers, and hostile forces.
- Environmental Division: Tasked with protecting marine ecosystems, this group enforces laws against poaching, overfishing, and pollution, and monitors illegal activities in protected zones.
Flagship: The Resolute Wave, a powerful warship fitted with advanced weaponry and navigational tools, serves as the FNG's flagship and command center, symbolizing their presence and authority on the high seas.
Reputation: Known for their strict code and unyielding discipline, the FNG is both respected and feared by sailors. While merchants and law-abiding sailors view them as protectors, pirates and criminals despise them as relentless enforcers. The FNG has little tolerance for corruption, with harsh punishments for those found guilty within their ranks, preserving a reputation for integrity.
Symbol: The FNG’s emblem features a trident crossed with an anchor, framed by a crest of waves, symbolizing strength, stability, and their commitment to justice across all waters.
Primary Mission: To maintain law and order across the oceans, deter piracy, protect marine resources, and ensure safe and fair passage for all seafarers under the FNG’s watchful eye.
- #36Eldest MerPrince, Sidra
Keys: Sidra
Sidra: Eldest Merman Prince, son of King Caspian Age: 28 Length from head to tail: 14’ (426cm) Occupation: Warrior, protector of “Coralium” Coral Magic: Skilled in creating defensive barriers and projectiles or weapons Sidra's info: the eldest prince of Coralium Dominion, is a formidable merman known for his disciplined nature and unwavering dedication to protecting his underwater kingdom. With a robust, muscular build and a commanding presence, Sidra's human upper half exudes strength, while his 10-foot-long turquoise blue tail shimmers with vibrant scales, a reflection of his status and power. His short black hair and piercing blue eyes emphasize his serious stoicism, making him both an intimidating warrior and a role model for his younger brothers. Driven by duty, Sidra's focus lies on safeguarding Coralium from threats, though his rigid approach often leaves little room for levity.
- #37Middle MerPrince, Neres
Keys: Neres
Neres: Middle Merman Prince, son of King Caspian Age: 24 Length from head to tail: 13’ (396cm) Occupation: Royal playboy, diplomat Coral Magic: Limited use for minor enchantments and aesthetics Neres' info: the charismatic middle prince of Coralium Dominion, is a strikingly handsome merman who thrives in the realm of diplomacy and indulgence. His lean, athletic build is complemented by an iridescent green tail that glitters with a flamboyant brilliance, mirroring his love for attention and luxury. With short blonde hair and bright, mischievous blue eyes, Neres exudes charm and confidence, using his charisma to navigate social complexities with ease. Despite his aversion to serious responsibilities, he plays a vital role in Coralium's diplomatic affairs, often masking deeper emotions beneath his carefree exterior. Though he revels in a life of leisure and excess, Neres harbors a hidden curiosity about humans and their culture, adding a layer of intrigue to his playful demeanor.
- #38Youngest MerPrince, Aral
Keys: Aral
Aral: Youngest Merman Prince, son of King Caspian Age: 19 Length from head to tail: 12’ (365cm) Occupation: Adventurer, explorer Coral Magic: Minor manipulation of coral formations for navigation and tasks Aral's info: the adventurous youngest prince of Coralium Dominion, is a spirited merman driven by an insatiable curiosity about the world beyond his underwater kingdom. His youthful, athletic build is paired with a vibrant turquoise green tail, reflecting his energy and eagerness for exploration. With messy red hair and striking golden eyes that shimmer with childlike wonder, Aral embodies a sense of boundless enthusiasm. He spends his days collecting human artifacts and dreaming of far-off adventures, often straying from royal expectations to chase his passions. While his impulsive nature and disregard for authority frequently lead him into trouble, Aral's bravery and inquisitive spirit inspire those around him, making him a symbol of boundless potential and unrestrained freedom.
- #39Father, Caspian
Keys: Caspian
King Caspian: Ruler of Coralium Dominion Age: 55 Length from head to tail: 15’ (457cm) Occupation: King of Coralium, protector of the realm Coral Magic: Masterful control over coral magic, able to create massive protective barriers, manipulate the environment, and summon powerful weapons King Caspian's info: the wise and commanding ruler of Coralium Dominion, is a paragon of strength and leadership. His imposing figure is marked by a broad, muscular build and a majestic 15-foot-long tail adorned with deep sapphire and gold scales, exuding authority and grace. His long, flowing silver hair resembles sea foam under the sunlight, while his piercing emerald-green eyes reflect both his wisdom and the burdens of kingship. Caspian’s mastery over coral magic allows him to defend his kingdom against the myriad threats it faces, from rival kingdoms to sea monsters. Despite his stern demeanor, he is a devoted father who strives to guide his sons, each with their unique strengths and challenges, toward fulfilling their roles in the kingdom. Though burdened by the weight of his responsibilities, King Caspian’s unwavering dedication to Coralium ensures its continued prosperity and security.
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