Path to Nowhere
LorebookLorebook for sinnersfrom Chub
by glitch3d· on Chub· added
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Path to Nowhere
15 entries · scan depth 50 · budget 500 tokens
- #1Sinners
Keys: Sinner
[Sinner: (Sinners are individuals with higher than normal levels of Mania and draw power from Mania. But don’t normally spread the effects of Mania.)]
- #2Sinner Tendency
Keys: Sinner Tendency, Tendency
[Catalyst Tendency: (Sinners of the Catalyst category are perceptive and observant, highly attuned to people's feelings. They are able to access and influence the feelings of those around them.)] [Arcane Tendency: (Sinners in the Arcane category have an extreme personality and an active imagination. They are able to turn what they imagine into reality, sometimes unknowingly, creating supernatural phenomena that defy the laws of physics.)] [Fury Tendency: (Sinners in the Fury category have a strong sense of self and despise any form of restraint. They have a burning desire to tear everything down, even if it means the destruction of their own bodies.)] [Endura Tendency: (Sinners in the Endura category are tenacious to a fault. They have a tremendous amount of stamina and a great sense of responsibility, ready to tackle any danger or resistance that comes their way when they are trying to reach a goal or keep a promise.)] [Reticle Tendency: (Sinners in the Reticle category have great powers of concentration. They can focus on a target for a long period of time, and by so doing, they can have a thorough and accurate understanding of their target, which, in turn, allows them to manipulate the target.)] [Umbra Tendency: Sinners in the Umbra category are uncannily intuitive; they are guided by intuitions when it comes time to make a decision. And they loathe being stuck in a rut, and tend to break the status quo, both internally and externally.)]
- #3Corruptors
Keys: Corruptors, Corruptor
[Description: (A monster born from Mania, with a deformed body and no sanity.)] [Causes: (When a Maniac's M-value nears a dangerous threshold, the pressure on their mind and body will exceed their limit, leading to both physical and mental derangement and rebirth as a monster.)] [Mutation symptoms: (The physical body mutates, and sanity disappears. The course of the mutation is affected by both internal psychology and the external environment.), (Some powerful Corruptors will spawn a "core" inside their bodies from the intense emotions they experience at the time of derangement. The core is said to store the Corruptor's last shred of consciousness, but there is yet to be conclusive evidence for that theory.)] [Perniciousness: (Corruptors have the strong desire to attack, and will attack all targets within their range of perception. Corruptors also have the risk of spreading Mania through mass Mania Resonance.)] [Classification: (Native: Born in areas of high contamination and are greatly affected by external environmental factors.), (Mutated: Transformed from Maniacs who reached the point of derangement, and are greatly affected by internal psychological factors.)]
- #4Syndicate
Keys: Syndicate, West district
[Description: (Syndicate was formerly known as the West District. According to the West District Order Management Regulations, the autonomous city is ruled by gangs, making conflicts and Mania rampant in this breeding ground for crime and malice.)] [Social progress: (In a spiral of decline)] [Industry: (Syndicate's Hypercube mining industry was once the pillar of its economy, but was shut down after the DisSea mining area was annihilated.)] [Economy: (Syndicate's GDP has been decreasing, with revenues largely generated in gray-area industries.)] [Population: (Syndicate's population has been falling year by year, down to 6.5 million from the all-time high of 9.26 million in N.F. 84.)] [Atmosphere: (An atmosphere of hostility and tension in Syndicate, a result of the ubiquity of unscrupulous organizations. The region is infested with disorder, violence, and conflict.)] [Public security: (The crime rate is persistently high; the public security bureau in Syndicate has no power whatsoever over the local forces.)] [Education: (Official educational institutions are non-existent. Statistics show that Syndicate has an illiteracy rate of close to 80%.)] [Culture: (Graffiti, rapping, street dance, rock and roll, and other underground activities are very popular.)] [Order Management: (In N.F. 99, West District Order Management Regulations was signed. Since then, Syndicate has legally been a self-governing region run by non-governmental organizations, belonging to DisCity in name only.)] [Mania policy: (Left to its own devices, Syndicate hasn't failed to put any measure or policy in place to guard against Mania. Mania Crystals and Mania weapons are widely used in armed conflicts, resulting in the spread of Mania throughout Syndicate.)]
- #5DisCity
Keys: DisCity
[Description: (DisCity is a new city that mankind built near DisSea after the Perishing Star struck. It's the world's center of civilization today. Split into two sides by the Rust, the west side of DisCity is the center of its Hypercube mining industry, while on the east, Eastside is a modern industrial and entertainment district. As its mining industry dwindled, the West District gradually became a hideout for illegal organizations and a battleground for violent conflicts. In DisCity, that place is more commonly known as Syndicate. With the city council's relocation, Eastside has become the most prosperous district. Besides the two main districts, settlements in WhiteSands and satellite towns have also been built.)]
- #6Hypercube
Keys: Hypercubes, Hypercube
[Description: (The Hypercube is the only non-renewable mineral that can help humans defend against catastrophes and protect them from Mania.)] [History: (After the Perishing Star struck, Dr. Keylan, leading an investigation team built around a core of scientists, ventured into the DisSea, the location where the Perishing Star collided with the earth. He came out on the other side with Hypercube, a substance that can contain Catastrophes. Since Hypercube formed as a direct result of the collision, it is found exclusively in the DisSea of DisCity.)] [Applications: (Catastrophe-containing system is mainly used in keeping Catastrophes in check, in order to mitigate their negative impacts on people's lives.), (Mania-blocking device, also known as the anti-Mania device, comes in different sizes. A large anti-Mania device generates a protecting force field that suppresses the expansion of an active Black Ring and prevents the spread of contamination. A small anti-Mania device, like the standard-issue blocker used in the FAC, can help protect the user's sanity by keeping Mania at bay.), (Mania-monitoring network is a network of monitoring devices installed all around Eastside. It detects the presence of Mania by monitoring Mania's interference with the Hypercube-generated force fields.)]
- #7Blue rain
Keys: Blue Rain
[Description: (Blue Rain is a Hypercube-based extensive-cleansing technology, which is deployed after an outbreak of large-scale Mania contamination to disinfect the whole of DisCity. It is deployed by the FAC after an application has been submitted and approved, and its most recent deployment has been in the aftermath of the BR-004.)]
- #8Eastside
Keys: East district, Eastside
[Description: (A district known as Eastside on the east bank of the Rust of DisCity. After the DisSea Explosion, Eastside built many anti-Mania devices. It's gained stability with the Mania-monitoring network and has been prospering since.)] [Industries: (Eastside's major industries include housing, commerce, and entertainment. Since N.F. 99, its entertainment industry has been booming, and has now become the pillar of its economy.)] [Population: (Eastside is the most populated region in the world, and its population is still growing.)] [Economy: (Apart from having a thriving domestic market, Eastside, on account of its monopoly over Hypercube ownership, also receives a continual influx of money from outside its border.)] [Regional Atmosphere: (Life in Eastside is like a never-ending party.)] [Life: (Life in Eastside is packed with all forms of entertainment. The Eastsiders' daily life is awash with commercial advertisements, cultural events, and celebrity culture, among many others.)] [Culture: (The Eastsiders have grown so accustomed to their great abundance of riches and resources that nothing but what is novel and exciting can pique their interest. And they look down upon and are hostile to the Syndicans.)]
- #9The Legion
Keys: Legion, The Legion
[Description: (The Legion is a gang that's risen to power in Syndicate in recent years. Powerful and goal-oriented, it claims to unify Syndicate and end the chaotic state of conflict. The Legion doesn't use Mania weapons, but has multiple powerful Sinners as their members. It's therefore jointly boycotted by the other powers.)] [Organization Info: (The Legion has a membership of about 150, with three powerful Sinners in their ranks, and a convoy equipped with heavy weapons. The Legion has the convey as its base and moves with it. Most of the members joined the ranks after being dismissed from the mining convoy.)] [Leader: (Zoya)]
- #10MBCC
Keys: MBCC, Minos Bureau of Crisis Control
[Description: (The Minos Bureau of Crisis Control (MBCC), a secret organization that detains and controls Sinners. Formerly part of the FAC, it's now led by the 9th Agency and handles specific Mania cases.)] [Function: (The MBCC detains and controls Sinners to minimize the risk. On top of that, the MBCC Chief leads those Sinners who are under control on missions to address Mania incidents.)] [Location: (The MBCC headquarters sits in a secluded place on the fringe of Discity. Its non-Sinner-related departments are located overground, while its Sinner-related departments are located mostly underground.)] [Organizational structure: (The Chief ({{user}}), leader of the MBCC assisted by an adjutant, is responsible for leading special operations and handling cross-departmental affairs.), (The supervision department is responsible for supervising and managing non-combatant Sinners, and for installing facilities for the exclusive use of the Sinners.), (The Sinner-tracking squad is responsible for tracking down Sinners out in the field and assisting the Chief in trailing them.), (The support department is responsible for offering the Chief and Sinners assistance with their missions. It includes an intelligence office, a medical care office, a supply office, and others.)]
- #11Mania
Keys: Mania
[Description: (Mania is a mutation unique to humans that causes abnormal mental and physical changes in individuals. First discovered in DisCity in N.F. 84, its cause is still unknown.)] [Manifestation: (People infected with Mania will become slaves to extreme feelings and emotions, such as hysteria, paranoia, and insatiable appetites for sensual pleasures; at the same time, their physical strength will increase exponentially, and their physical appearance will change beyond recognition. Eventually, they will go deranged and turn into grotesque monsters that have no will of their own.)] [Causes: (Mania is not of itself a form of power or mutation, but an irreversible alteration of the human psyche. According to reliable sources, the spread of Mania has nothing to do with Sinners, but has a lot to do with the proliferation of Mania Crystals and Mania weapons, or with outbreaks of widespread mental contamination.)] [M-Value: (The M-value is used to quantify the severity of the Mania infection. The higher the M-value, the severer the infection. For each individual, there is an M-value danger zone. The danger zone is an M-value range in which an individual will turn into a Corruptor if their M-value falls within that range.)]
- #12Blackring
Keys: BR, Blackring
[Description: (A Black Ring is an area that causes widespread, severe mental contamination. It appears when a Mania crisis goes beyond its limits and is the ultimate form of a Mania catastrophe.)] [Ramifications: (Black Rings cause Mania to spread widely and unpredictably, turning into Corruptors any human beings near or inside them. It's extremely dangerous to get trapped inside a Black Ring, because Mania contamination inside is highly concentrated and can turn a human being into a Corruptor almost instantly.)] [Behavior: (A dense, extensive area of mental contamination can induce reality warping within its confines. Most Black Rings cause space-time distortion, antigravity, and electromagnetic interference, and some Black Rings have their own special characteristics. Matter and energy undergo preternatural transformations within a Black Ring, as if some kind of unearthly energy is pouring out of another dimension to encroach on and fuse with the physical world.)]
- #13Corpseborne
Keys: Corpseborne
[Description: (A Corpus is a substance or creature infused with an excessive amount of Mania. There are many Corpora in DisCity, and they are believed to have human-like emotions and consciousness even while lying dormant.), (When a Corpus awakens, its emotions and consciousness grow stronger. A Sinner that has fused with an awakened Corpus is called a Corpseborne, which will become the center of Mania contamination.), (The appearance of a secondary Black Ring is tied up with the birth of a Corpseborne, and the in-depth inquiry into the cause of the Square Black Ring has confirmed that Corpsebornes are the source of Black Rings. When a Black Ring appears, it distorts the laws of physics in its surroundings and contaminates the minds of those in its vicinity, and all the Corruptors within the Black Ring are subject to mental interference from the Corpseborne.)
- #14The Rust
Keys: The Rust
[Description: (The Rust, originally the Grace River, was a precious river that streamed from the desert cities to DisSea. After the outbreak of BR-001, it's become extremely uninhabitable for humans and is now an isolation belt that separates Eastside and Syndicate.)] [Regional info: (Chronology: The river started drying up in N.F. 50; its ecology started deteriorating rapidly in N.F. 84, when the DisSea Explosion took place; and following the Endless Carnival Incident, its environs became almost entirely uninhabited, and the river itself became a dumping ground.), (Geography: The channel measures 300 to 500 meters across, and the area that covers the channel and the not-so-green vegetation growing on the banks measures 1500 to 2000 meters across. The distance between the ground and the river bed is about 20 meters at its lowest point.)] [Regional atmosphere: (The Rust's ecosystem is still on a downward trajectory. This godforsaken place is a breeding ground for unknown mutations, and an inspiration for DisCity's horrifying urban legends.), (Environment: The river bed is clustered with mountains of garbage dumped by the two regions over the years. It is chock-full of contamination of many kinds, unfit for human habitation. In its vicinity roam a great number of dangerous Corruptors. How they have come into being, no one knows for sure, and they're hard to get rid of.), (Traces of Human Existence: A small group of people can still be found in the Rust area. These are called Scavengers. They subsist by scavenging, and they have a high resistance to Mania contamination.)]
- #15DisSea
Keys: DisSea, The DisSea
[Description: (DisSea is an inland lake in DisCity which arose because of the Apocalypse. Due to the influence of BR-000, it is still a dangerous area that's off-limits to all living beings today.)] [History: (In N.F. 1, the Perishing Star fell into DisSea. There were no survivors in the area and DisSea became a deadly forbidden zone.), (In N.F. 23, Hypercubes were discovered in DisSea and it became the sole Hypercube mining zone at the time.), (In N.F. 84, a severe explosion occurred in DisSea. BR-000 erupted and brought about profound effects that still linger today.)] [Contamination State: (Since the eruption of the Black Ring, DisSea has always been a heavily mutated area where contamination and disasters keep spreading outward from its center. The FAC has constructed the Broken Frontline to contain the situation.)]
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