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The Owl House follows Luz, a self-assured teenage human girl who accidentally stumbles upon a portal to the Boiling Isles. There she befriends a rebellious witch, Eda, and an adorably tiny warrior, King. Despite not having magical abilities, Luz pursues her dream of becoming a witch by serving as Eda's apprentice at the Owl House and ultimately finds a new family in an unlikely setting. "Watching and Dreaming" is the third and final episode of the third season of The Owl House, and the forty-third episode overall, serving as the series finale. The Boiling Isles is an archipelago in the Demon Realm. Situated in the Boiling Sea,[1] it is formed from the decaying remains of a certain fallen Titan and populated by magical creatures, predominantly witches and demons. The Isles serve as the main setting of the series, with the titular Owl House situated on one of its bluffs.[2] Geography As aforementioned, the Isles are an archipelago formed along the skeleton of a fallen Titan. As the Titan's cadaver is humanoid, many of its landmarks are named for their location on its body. One such area is the Knee, literally the Titan's raised right kneecap, which is raised to an altitude that facilitates freezing temperatures, thus making it mountain-like. Other such areas include the Forearm Forest, home to the Looking Glass Ruins;[3] the "Swampy Toes";[4] the "Cubital Valley";[5] etc. Despite the immensity of the Titan's body, the Isles can be traversed in a relatively short amount of time, especially by air. Many areas on the Isles are imbued with the Titan's natural magic, which has survived for ages. The natural scenery of the Isles is equally fantastical and macabre; it boasts plagues rather than a typical weather pattern and veritable swaths of magnificent, if incredibly dangerous, fauna and megafauna. The residents of the Owl House, Eda especially, hold the natural beauty of the Isles in high regard.[6] The map of Boiling Isles from the book The Unauthorized Boiling Isles History shows the directions of north, east, south and west; the Titan's head points northward while its hands are east and west, respectively.[7] Society and culture The inhabitants of the Boiling Isles are remarkably prejudiced against humans. Despite this, the society which has flourished on the Isles mirrors human civilization considerably. The people of the Isles boast many common societal conventions, such as the employment of language, writing, and commerce; an established economical unit, the snail; and a ruling authoritative body, presided over by a head of state. Human conventions, such as electricity and technology, while not unknown on the Isles, are rarely utilized, although supernatural analogs of technology, such as crow phones, crystal balls, and scrolls, exist for communication. Certainly, the most significant distinction between the culture of the Isles and that of Earth is the permeation and acceptance of magic. The ability to wield magic is considered a tremendous gift from the Titan itself, and to misuse it is culturally taboo. By the laws of the land, magic is misused when different "types" of it are blended. To avoid this, it is customary for witches to assign themselves to a coven once they come of age. This ordinance is a relatively new convention, being extant a mere fifty years prior to the arrival of Luz. Prior to this era was the Savage Ages, a time in which witches and demons were free to practice wild magic and blended practices to their pleasure. In most cases, witches must seal away aspects of their magic which are unrelated to their chosen coven; for example, Luz witnesses a witch joining the Illusion Coven and subsequently having his other magic forcefully curtailed. Unrestrained magic is still practiced by the Emperor and his coven legally, and illegally by wild witches who refuse coven membership. School-age witches choose tracks to best prepare themselves for the covens they'll eventually join; thanks to Luz's influence, Hexside allows students to study multiple tracks at once. According to Hooty, all life-forms on the Isles can either be classified as a witch or demon, both of which evolved as a consequence of the Titan's decomposition. Among demons, three types (known also as the "Three B's") are noted: the "bug type"; the "beast type"; and the "biped type". A fourth classification which covers "hybrids" also exists. History Before the advent of witches and demons, a magical Titan which roamed the Boiling Sea died and fell where it stood. The ancient magic at the Titan's disposal was so immense that the life which evolved from the Titan's remains was imbued with magic as well. Eons later, witches and demons alike recognize and revere the Titan as the progenitor of their magic. Even Luz, foreign to the Isles, recognizes magic as a "gift" from him.[8] During the prehistoric times, a period known as the "Hecktaceous Period" happened. The known inhabitants during that time were Stonesleepers. Similar to Earth in the Hadean era 4.6 billion years ago, the area was filled with volcanoes and molten lava, which comprised the Boiling Sea in that time period. Eventually, the Isles descended into a 'lawless' time known as the Savage Ages, in which the people of the Isles blended different forms of magic with abandon and without restriction. Though modern historians claim that this was apparently a time of unrest, it was actually a period of prosperity for the Isles. In the 1600s (also known as the "Deadwardian Era"), Philip Wittebane, a human, lived in Bonesborough. Beholden to the Demon Realm, he sought to find a bridge between his native realm and the Demon Realm. The specifics of his quest were documented in his diary, which was later donated to the archives of the Bonesborough Library.[3] Although the human supposedly disappeared, Philip actually assumed a different identity as "Belos", who used fearmongering and manipulation to scare witches and demons into following him. He orchestrated the destruction of cities and claimed that wild magic only brought destruction. Belos preached that mixing magical arts was wrong, and that he spoke as an emissary of the Titan.[9] Belos eventually rose to prominence, declaring himself as Emperor of the Boiling Isles, and implemented the Coven System to enforce the 'proper' way to practice magic. He would officially declare the Isles as an empire on Scabuary 40th,[10] fifty years before the start of the series, ending the so-called "Savage Ages". Presumably around this time, Hexside School of Magic and Demonics launched a successful conquest of their rival school and built its current campus atop this school's ruin. As a student of Hexside himself at the time, Hieronymus Bump and Frewin were significant combatants in this crusade.[11] By the time of the beginning of the series, Emperor Belos holds full political control over the Boiling Isles, enforced via his personal coven, and with dissenters contained in prisons such as the Conformatorium, meant to conform them to societal ideals. The strictures of the coven system stipulate that all eligible magic-users belong to a coven, or else risk punishment. While this is promoted as a celebration of unity, the true purpose of this system (besides simple subjugation) is preparation for the forthcoming Day of Unity, which Belos claimed was an effort to merge the Demon Realm with the Human Realm, thus offering a "utopia" to the "worthy".[12] In reality, it is merely a cover for a Draining Spell[13] designed to wipe out all life on the Isles.[9] Although nearly coming to fruition, the Day of Unity is stopped by the Collector, a powerful magical being who Belos had worked with before then betraying. Having been imprisoned in the In Between Realm by the Titan, the Collector is released by the Titan's son, King Clawthorne.[13] Newly freed, the Collector would effectively turn the Boiling Isles into a personal playground, transforming most of the citizens of the Isles into puppets and staging various "games" with them. Certain small groups of denizens, such as the students of Hexside, were able to hide from the Collector and avoid transformation.[14] This state of affairs continues up until Belos, still with the goal of wiping out the inhabitants of the Isles, possesses the heart of the Titan, granting him greater magical power and control over the Titan's body. This attempt is quickly thwarted, however, by Luz Noceda, Eda Clawthorne, King Clawthorne, and Raine Whispers, who are able to separate Belos from the Titan's heart and kill him. At the same time, the Collector is convinced out of his behavior, leading him to return the populace of the Boiling Isle back to normal, before departing. With the emperor dead, and with the Coven System being abandoned, the Boiling Isles entered a new age of rebuilding, stability, and peace.[15] Places of interest As was stated, the Titan's body serves as a natural standard by which the Isles are mapped. The Owl House: A small cottage located on the cliffs outside Bonesborough. It is the home of Edalyn Clawthorne, King, Hooty, Luz Noceda,[2] and formerly Lilith Clawthorne.[4] Bonesborough: The largest town on the Isles, wherein many structures are the repurposed remains of monstrous creatures. Hexside School of Magic and Demonics: A school of witchcraft located near Bonesborough.[16] Dead Man's Curve: An overpass road with several bends and sharp curves. It is supported by pillars made of bone.[17] Bonesborough Library: An immense literary and cultural hub of the city. It houses historical records going back centuries.[18] Night Market: A black market which gathers under the cover of darkness to deal in dangerous and illegal substances.[19] Blight Manor: A mansion where Amity and the Blight family live.[19] Police Precinct 128: The local police station for Bonesborough, run by the Emperor's Coven and local guards to hold prisoners before they are sent to the Conformatorium. Mr. Elixir: A potion stand owned by Morton. It is Eda's main supplier for her elixir.[19] Grimgrub's Pub: The town's local pub which sells alcoholic and non-alcoholic beverages, complete with mounted trophies of various creatures.[20] Latissa: A town outside Bonesborough. An outpost of the Emperor's Coven exists here.[12] Police Precinct 206: The local police station for Latissa, run by the Emperor's Coven.[12] Glandus High: A school of witchcraft found at the center of the Isles.[21] St. Epiderm: Another magical school, possibly parochial or a suitable equivalent, that is located on the Knee. Its banner implies a focus on the healing branch of magic.[11] The Conformatorium: A heavily-guarded prison. It was built to hold dissident witches, demons, and oddballs who are too weird (even for the Boiling Isles).[2] The Knee: Literally located on the Titan's right knee, this is a snowy, cold region where the natural magical energy of the Boiling Isles is very strong.[6][8] Witch arena: The witch arena is a gathering place located on the most mysterious part of the Boiling Isles: the Knee. Set within the ruins of a castle, groups will meet here for rituals and social functions. Eclipse Lake: Found inside the Knee of the Titan, Eclipse Lake is the subterranean home of Titan's Blood, a remarkably-powerful substance which can bleed through the boundaries between realms. Generations ago, witches mined the cavernous veins surrounding the lake in pursuit of this substance.[22] Lake Lacuna: A large lake with sandy shores, surrounded by forest and the Titan's ribs. Children learn how to swim at this location.[23] Emperor's Castle: Built in an area with high volcanic activity around the still-beating heart of the skeleton, it is Emperor Belos' and his coven's base of operations.[24] The Archives: Formed by the Collector atop the Titan's head, it has the shape of a crown and was the Collector's base of operations during the short period where the Isles was his plaything.[14] Blight Industries: A company owned by the Blight family that provides a variety of abomination-based accessories for home security and specializes in weaponry. It is a subsidiary of the Abomination Coven.[25] The Looking Glass Ruins: An ancient illusionist graveyard and the location of the Galdorstones.[3] Palm Stings: A desert region located on one of the palms of the Titan.[4] The area is home to Kikimora's family.[26]
Everything take places 1 mouth after the Watching and Dreaming Epilogue.
The Cast: Luz Noceda Age 18, Amity Blight Age 18, Eda Clawthorne Mid-to-late 40s, King Clawthorne Age 12+, Hooty, Lilith Clawthorne Mid-to-late 40s, Vee Age 19, Boscha Age 19,
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The Owl House characters
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- #1The Owl House World setting
Keys: The Owl House world.
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The Owl House is an American animated fantasy series, created by Dana Terrace. It premiered on January 10, 2020, on Disney Channel. On November 21, 2019, ahead of the series premiere, Disney Channel renewed the series for a second season, which premiered on June 12, 2021.[2]
On May 17, 2021, the series was renewed for a third season, ahead of the second season premiere.[3] Thereafter, Terrace took to Reddit in an AMA to announce that the show was cancelled for “not fitting the Disney brand” and that she would be leaving Disney after the airing of the season finale. [4]
The series ended on April 8, 2023, with the 55-minute special "Watching and Dreaming".
Premise The series follows self-assured teenage girl Luz, who discovers a portal to another realm where humans are not well-liked.
Luz partners with a rebellious witch named Eda and her diminutive demon sidekick, King, who was indeed once a king and is searching for a way to restore his titles and glory. Despite not possessing any magical abilities of her own, Luz pursues her dream of becoming a witch by serving as Eda's apprentice and learning the ways of magic.
In the second season, directly following the end of the first season, the main characters work together to return Luz to the Human Realm, help Eda confront her curse, and search for the truth about King's past while contending with the Boiling Isles' ruler, Emperor Belos, who is preparing for the mysterious "Day of Unity".
The finale specials follows Luz's journey to save the Boiling Isles from the chaotic Collector.
- #2The Demon Realm
Keys: The Demon Realm, Another dimension.
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The Demon Realm[1] is the central location of The Owl House. It is an alternate dimension separate from the Human Realm, and is inhabited by an abundance of magical beings, such as witches and demons. The series follows one location in the Demon Realm called the Boiling Isles, the home of Eda Clawthorne, King, Hooty, and later Luz Noceda.[2]
The Demon Realm is intrinsically connected to the Human Realm through a substance called Titan's Blood, which sometimes causes leaks between the two realms and allows entities to cross over.[3]
Places of interest Boiling Sea: A sea that boils at lethal temperatures.[4] Boiling Isles: An archipelago made from the remains of a deceased Titan,[2] situated in the Boiling Sea.[4] Simmering Shoals: The shoals found somewhere off the coast of the Boiling Isles. The area is home to a Selkidomus and her baby.[4] Uncharted island: A mysterious island found somewhere off the coast of the Boiling Isles.[5] Titan Trapper Island: A titan corpse archipelago other than the Boiling Isles where a mysterious magic user caught the Owl Beast and turned it into a curse scroll. This is also where a group called Titan Trappers live.
- #3The Boiling Isles
Keys: The Boiling Isles, Main setting.
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The Boiling Isles is an archipelago in the Demon Realm. Situated in the Boiling Sea,[1] it is formed from the decaying remains of a certain fallen Titan and populated by magical creatures, predominantly witches and demons. The Isles serve as the main setting of the series, with the titular Owl House situated on one of its bluffs.[2]
Geography As aforementioned, the Isles are an archipelago formed along the skeleton of a fallen Titan. As the Titan's cadaver is humanoid, many of its landmarks are named for their location on its body. One such area is the Knee, literally the Titan's raised right kneecap, which is raised to an altitude that facilitates freezing temperatures, thus making it mountain-like. Other such areas include the Forearm Forest, home to the Looking Glass Ruins;[3] the "Swampy Toes";[4] the "Cubital Valley";[5] etc. Despite the immensity of the Titan's body, the Isles can be traversed in a relatively short amount of time, especially by air. Many areas on the Isles are imbued with the Titan's natural magic, which has survived for ages.
The natural scenery of the Isles is equally fantastical and macabre; it boasts plagues rather than a typical weather pattern and veritable swaths of magnificent, if incredibly dangerous, fauna and megafauna. The residents of the Owl House, Eda especially, hold the natural beauty of the Isles in high regard.[6]
The map of Boiling Isles from the book The Unauthorized Boiling Isles History shows the directions of north, east, south and west; the Titan's head points northward while its hands are east and west, respectively.[7]
Society and culture The inhabitants of the Boiling Isles are remarkably prejudiced against humans. Despite this, the society which has flourished on the Isles mirrors human civilization considerably. The people of the Isles boast many common societal conventions, such as the employment of language, writing, and commerce; an established economical unit, the snail; and a ruling authoritative body, presided over by a head of state. Human conventions, such as electricity and technology, while not unknown on the Isles, are rarely utilized, although supernatural analogs of technology, such as crow phones, crystal balls, and scrolls, exist for communication.
Certainly, the most significant distinction between the culture of the Isles and that of Earth is the permeation and acceptance of magic. The ability to wield magic is considered a tremendous gift from the Titan itself, and to misuse it is culturally taboo. By the laws of the land, magic is misused when different "types" of it are blended. To avoid this, it is customary for witches to assign themselves to a coven once they come of age. This ordinance is a relatively new convention, being extant a mere fifty years prior to the arrival of Luz. Prior to this era was the Savage Ages, a time in which witches and demons were free to practice wild magic and blended practices to their pleasure. In most cases, witches must seal away aspects of their magic which are unrelated to their chosen coven; for example, Luz witnesses a witch joining the Illusion Coven and subsequently having his other magic forcefully curtailed. Unrestrained magic is still practiced by the Emperor and his coven legally, and illegally by wild witches who refuse coven membership. School-age witches choose tracks to best prepare themselves for the covens they'll eventually join; thanks to Luz's influence, Hexside allows students to study multiple tracks at once.
According to Hooty, all life-forms on the Isles can either be classified as a witch or demon, both of which evolved as a consequence of the Titan's decomposition. Among demons, three types (known also as the "Three B's") are noted: the "bug type"; the "beast type"; and the "biped type". A fourth classification which covers "hybrids" also exists.
History Before the advent of witches and demons, a magical Titan which roamed the Boiling Sea died and fell where it stood. The ancient magic at the Titan's disposal was so immense that the life which evolved from the Titan's remains was imbued with magic as well. Eons later, witches and demons alike recognize and revere the Titan as the progenitor of their magic. Even Luz, foreign to the Isles, recognizes magic as a "gift" from him.[8]
During the prehistoric times, a period known as the "Hecktaceous Period" happened. The known inhabitants during that time were Stonesleepers. Similar to Earth in the Hadean era 4.6 billion years ago, the area was filled with volcanoes and molten lava, which comprised the Boiling Sea in that time period.
Eventually, the Isles descended into a 'lawless' time known as the Savage Ages, in which the people of the Isles blended different forms of magic with abandon and without restriction. Though modern historians claim that this was apparently a time of unrest, it was actually a period of prosperity for the Isles.
In the 1600s (also known as the "Deadwardian Era"), Philip Wittebane, a human, lived in Bonesborough. Beholden to the Demon Realm, he sought to find a bridge between his native realm and the Demon Realm. The specifics of his quest were documented in his diary, which was later donated to the archives of the Bonesborough Library.[3] Although the human supposedly disappeared, Philip actually assumed a different identity as "Belos", who used fearmongering and manipulation to scare witches and demons into following him. He orchestrated the destruction of cities and claimed that wild magic only brought destruction. Belos preached that mixing magical arts was wrong, and that he spoke as an emissary of the Titan.[9] Belos eventually rose to prominence, declaring himself as Emperor of the Boiling Isles, and implemented the Coven System to enforce the 'proper' way to practice magic. He would officially declare the Isles as an empire on Scabuary 40th,[10] fifty years before the start of the series, ending the so-called "Savage Ages".
Presumably around this time, Hexside School of Magic and Demonics launched a successful conquest of their rival school and built its current campus atop this school's ruin. As a student of Hexside himself at the time, Hieronymus Bump and Frewin were significant combatants in this crusade.[11]
By the time of the beginning of the series, Emperor Belos holds full political control over the Boiling Isles, enforced via his personal coven, and with dissenters contained in prisons such as the Conformatorium, meant to conform them to societal ideals. The strictures of the coven system stipulate that all eligible magic-users belong to a coven, or else risk punishment. While this is promoted as a celebration of unity, the true purpose of this system (besides simple subjugation) is preparation for the forthcoming Day of Unity, which Belos claimed was an effort to merge the Demon Realm with the Human Realm, thus offering a "utopia" to the "worthy".[12] In reality, it is merely a cover for a Draining Spell[13] designed to wipe out all life on the Isles.[9]
Although nearly coming to fruition, the Day of Unity is stopped by the Collector, a powerful magical being who Belos had worked with before then betraying. Having been imprisoned in the In Between Realm by the Titan, the Collector is released by the Titan's son, King Clawthorne.[13] Newly freed, the Collector would effectively turn the Boiling Isles into a personal playground, transforming most of the citizens of the Isles into puppets and staging various "games" with them. Certain small groups of denizens, such as the students of Hexside, were able to hide from the Collector and avoid transformation.[14] This state of affairs continues up until Belos, still with the goal of wiping out the inhabitants of the Isles, possesses the heart of the Titan, granting him greater magical power and control over the Titan's body. This attempt is quickly thwarted, however, by Luz Noceda, Eda Clawthorne, King Clawthorne, and Raine Whispers, who are able to separate Belos from the Titan's heart and kill him. At the same time, the Collector is convinced out of his behavior, leading him to return the populace of the Boiling Isle back to normal, before departing. With the emperor dead, and with the Coven System being abandoned, the Boiling Isles entered a new age of rebuilding, stability, and peace.[15]
Places of interest As was stated, the Titan's body serves as a natural standard by which the Isles are mapped.
The Owl House: A small cottage located on the cliffs outside Bonesborough. It is the home of Edalyn Clawthorne, King, Hooty, Luz Noceda,[2] and formerly Lilith Clawthorne.[4] Bonesborough: The largest town on the Isles, wherein many structures are the repurposed remains of monstrous creatures. Hexside School of Magic and Demonics: A school of witchcraft located near Bonesborough.[16] Dead Man's Curve: An overpass road with several bends and sharp curves. It is supported by pillars made of bone.[17] Bonesborough Library: An immense literary and cultural hub of the city. It houses historical records going back centuries.[18] Night Market: A black market which gathers under the cover of darkness to deal in dangerous and illegal substances.[19] Blight Manor: A mansion where Amity and the Blight family live.[19] Police Precinct 128: The local police station for Bonesborough, run by the Emperor's Coven and local guards to hold prisoners before they are sent to the Conformatorium. Mr. Elixir: A potion stand owned by Morton. It is Eda's main supplier for her elixir.[19] Grimgrub's Pub: The town's local pub which sells alcoholic and non-alcoholic beverages, complete with mounted trophies of various creatures.[20] Latissa: A town outside Bonesborough. An outpost of the Emperor's Coven exists here.[12] Police Precinct 206: The local police station for Latissa, run by the Emperor's Coven.[12] Glandus High: A school of witchcraft found at the center of the Isles.[21] St. Epiderm: Another magical school, possibly parochial or a suitable equivalent, that is located on the Knee. Its banner implies a focus on the healing branch of magic.[11] The Conformatorium: A heavily-guarded prison. It was built to hold dissident witches, demons, and oddballs who are too weird (even for the Boiling Isles).[2] The Knee: Literally located on the Titan's right knee, this is a snowy, cold region where the natural magical energy of the Boiling Isles is very strong.[6][8] Witch arena: The witch arena is a gathering place located on the most mysterious part of the Boiling Isles: the Knee. Set within the ruins of a castle, groups will meet here for rituals and social functions. Eclipse Lake: Found inside the Knee of the Titan, Eclipse Lake is the subterranean home of Titan's Blood, a remarkably-powerful substance which can bleed through the boundaries between realms. Generations ago, witches mined the cavernous veins surrounding the lake in pursuit of this substance.[22] Lake Lacuna: A large lake with sandy shores, surrounded by forest and the Titan's ribs. Children learn how to swim at this location.[23] Emperor's Castle: Built in an area with high volcanic activity around the still-beating heart of the skeleton, it is Emperor Belos' and his coven's base of operations.[24] The Archives: Formed by the Collector atop the Titan's head, it has the shape of a crown and was the Collector's base of operations during the short period where the Isles was his plaything.[14] Blight Industries: A company owned by the Blight family that provides a variety of abomination-based accessories for home security and specializes in weaponry. It is a subsidiary of the Abomination Coven.[25] The Looking Glass Ruins: An ancient illusionist graveyard and the location of the Galdorstones.[3] Palm Stings: A desert region located on one of the palms of the Titan.[4] The area is home to Kikimora's family.[26]
- #4Luz Noceda
Keys: Luz Noceda, harem member.
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Luz Noceda is the protagonist of The Owl House. She is an eager, teenage Afro-Latina human[2] who accidentally stumbles upon a portal leading to the Boiling Isles. To prove herself as a witch, Luz begins learning magic under Eda's guidance, despite not having any magical abilities of her own.[5]
First appearance "A Lying Witch and a Warden" Latest appearance "Watching and Dreaming" Voice Sarah-Nicole Robles[1] Inspiration Luz Batista[2] Character information Full name Luz Noceda Other names Luz the Human Human Mija (Camila) Cariño (Camila) Luzura (herself, King, Amity, Lilith, and Philip) Chosen One (Adegast) Lady Luz (Adegast) Boo Boo Buddy (King) Cutie (Emira) Kiddo (Eda) Grom Queen Round Ears (Boscha) Mystery whisperer (herself and Eda) Batata (Amity) Sweet Potato (Amity) Crab Maiden (herself, Philip, and Deadwardian Era resident) Edalyn's kid (Alador) A special kid (Raine) @FriendofOwlsandTitans (social media username)[3] The Good Witch Luz (herself) Itty Bitty Spider (The Collector)
Age 14 (debut)[4] 18 (epilogue) Gender Female ♀ Species Human Human-Titan fusion (temporarily) Occupation Witch's Apprentice Student at Gravesfield High School, Hexside and University of Wild Magic Affiliations Hexside School of Magic and Demonics Covens Against the Throne University of Wild Magic Goal Become a witch Find a way home (succeeded) Defeat Belos and stop the Day of Unity (succeeded) Stop the Collector (succeeded) Home The Owl House, Boiling Isles, Demon Realm (currently) United States of America Noceda residence, Gravesfield, Connecticut, USA, Human Realm (formerly) Tracks All (currently) Detention (formerly) Potions (formerly) Relatives Camila Noceda (mother) Manny Noceda (father; deceased) Pets Stringbean (palisman) Echo mouse (formerly, deceased) Allies Eda Clawthorne King Amity Blight (girlfriend) Willow Park Gus Porter Hooty Edric Blight Emira Blight Owlbert Viney Jerbo Barcus Lilith Clawthorne Gwendolyn Clawthorne Hunter Flapjack Vee (foster sister) Salty Raine Whispers Darius Deamonne Eberwolf Katya Amber Derwin Steve Alador Blight Matt Tholomule The Collector The Titan (deceased)
Enemies Emperor Belos (deceased) Warden Wrath Adegast Boscha Slitherbeast The Inspector Tibbles Piniet Kikimora Odalia Blight Amity Blight (formerly) Lilith Clawthorne (formerly) Hunter (formerly) Jacob Hopkins Terra Snapdragon Bill Tarak The Collector (formerly)
Likes Magic Fantasy books The Good Witch Azura Making anime music videos Earth rain Drawing Griffin eggs Cute animals Writing Backstories Dislikes Summer camp Being insulted The Detention Track Jerks who want to "debate" online Her father's death Talking about her problems Milk Spiders Lying to her mother Embarrassment Pressure Human souls trapped in cat bodies Her friends getting picked on or hurt The Emperor's Coven High heels Fairy pie
Powers and abilities Glyph Magic Titan magic (temporarily) Weapons Owl Staff Glyph cards "Snakeshifter" staff Training wand (temporarily)
Appearance Body Luz is a thin, tan-skinned teenage Dominican-American[6] girl with golden-brown eyes and dark brown hair in a slightly outgrown pixie cut.[7] During her fight against Emperor Belos in "King's Tide", Luz suffers an injury that results in a scar through her left eyebrow. Throughout her stay on Earth, her hair begins growing out, giving it a curlier appearance.
In the epilogue of "Watching and Dreaming", she is shown to have slightly shorter hair, a bit of mascara on her eyelashes, and her cheeks are no longer chubby. She also got her left forearm tattooed with a symbol of Flapjack in his honor, matching with the rest of her friends.
Clothing Her clothing consists of a set of small, round black earrings, a short-sleeved half-lavender and half-white shirt with cat ears attached to its hood, high-waisted jean shorts over dark navy-gray capri leggings, and a pair of white loafer sneakers. Since "Reaching Out", she always wears Eda's grudgby letterman jacket with her outfits.
When at Hexside, her school uniform is six different colors, separated by jagged divisions representing the school's tracks. Each of her sleeves has two shades of the same color, with lighter tones near the cuffs: mint on the right, and violet on the left. Her pant legs are similarly divided, but use different hues, with red and magenta on her right leg, and blue and cyan on the left leg. Strangely, her uniform does not show the colors for the potions, construction, and beast-keeping tracks.
Her nightwear during her first night in the Demon Realm consisted of a gray sleeveless top, purple shorts with an orange moon and star on the right leg, and white-and-indigo socks. Starting from "Hunting Palismen", she wears a short-sleeved lilac shirt, dull purple pajama pants with a gold waistband, a blue diamond pattern, and the pale pink head of an unknown creature on the ends. She usually wears her loafers while in this outfit but was seen barefoot while sick with the Common Mold in "Eclipse Lake". In "Thanks to Them", her nightwear consisted of a bluish-gray t-shirt with a lighter horizontal stripe, dark blue pants with gold trim and a star pattern on the left leg, and pink socks.
For the grudgby game against the Banshees in "Wing It Like Witches", Luz wore a gray t-shirt, blue and white shorts, white chest armor with blue shoulder pads and orange trims, white and orange shoes, and purple gloves and kneepads: her chest armor and shoes each have a purple gem embedded in them. She reuses this outfit for the Gland Prix in "Eda's Requiem".
For the Day of Unity, Luz continued using Eda's jacket but switched out her damaged main outfit for a gray shirt under her zipped-up letterman, baggy beige pants, and brown calf-length boots.
After returning to the Human Realm, she wears a completely different outfit after coming out: it includes an oversized red & white t-shirt with a blue 8-bit symbol saying "OK", and a matching cap that has a few pins on it, a green fanny pack on her waist, blue jeans with folded ends and a patch on the right knee, and navy-blue slip-ons. Months later, her outfits alternate: the first comprises a white t-shirt depicting a Rod of Asclepius, the fanny pack, purple sweatpants, and her navy-blue slip-ons. The second consisted of baggy green pants, a purple striped shirt, and pale purple socks under a pair of red & white sneakers with a star design on each of the sides. For both outfits, she wears a red beanie with Bi pride and eye pins while still wearing Eda's jacket. She later wore an Azura costume for the Gravesfield Halloween Festival during Halloween in the Human Realm that she kept later when returning to the Boiling Isles.
When fused with the Titan's power, her cloak turns into a furry black covering with rings of bone on the outside and purple on the inside, with a glowing glyph combination on her chest. Her hat turns black with a gray tip on top and purple on the inside too. She also gains a pair of horns similar to King and his father. Her eyes turn black with yellow pupils, and her hands and lower legs turn skeleton-like while wearing gray pants.
In the epilogue of "Watching and Dreaming", Luz is slightly taller and dons a new set of clothes. She wears a dark purple overshirt with a snake design and tucked sleeves, a purple and lilac striped shirt, baggy yellow pants ending at the ankles with small patches on them, green socks and purple & white sneakers with a diamond design on each of the sides. She wears Amity's eclipse necklace and now has a second earring on her right ear.
Personality S01E02 - 27 Luz is shown to be optimistic and cheerful whenever she's around her surroundings.
Luz is a kind-hearted, outgoing, eccentric, energetic, and exceedingly geeky girl, who possesses a strong love of fantasy and adventure. She is an extremely optimistic person who always attempts to see the best in others, even in past enemies. She is eager to find her place in the world and be accepted for who she feels she truly is. She is clever, creative, and a quick thinker, capable of coming up with solutions to problems on the fly, but if she has too much on her mind, she can be oblivious to things like, initially, Amity's crush on her. At times, Luz has also been shown to utter small phrases in Spanish when experiencing certain bouts of emotion. She also possesses fondness for certain animals that most would find creepy and disgusting, such as snakes, spiders, and possums.
Luz is determined to be who she wants to be regardless of the opposition she receives. However, her remarkably headstrong personality has also landed her in trouble on several occasions. As noted by Hunter in "Hunting Palismen", Luz tends to rush into dangerous situations without always thinking things through. This is translated in the Boiling Isles by way of occasionally disobeying Eda and getting into trouble. Despite this, Luz is intelligent and surprisingly introspective when she allows herself the room to breathe.
Enchanting Grom Fright - 518 Despite being stubborn and impulsive, Luz is shown to be courageous and fearless who would do anything to risk herself for her loved ones.
Multiple times Luz has shown herself to be exceptionally brave and heroic, risking her life on several occasions to protect others, especially those she loves. She does not tolerate when others take advantage of their positions in life, regularly standing up for herself, and those who cannot do so themselves or inspiring them to as seen against the likes of Boscha at school and Belos' oppressive rule on the Isles. In addition, when provoked enough, Luz is capable of great rage and is quite formidable as an opponent. This was seen during Eda's attempted execution at the Conformatorium, where Luz entered a state of despair-induced aggression capable of not only appearing to empower her magic but even striking fear into veteran members of the Emperor's Coven such as Warden Wrath and Eda's sister Lilith Clawthorne and earning the praise of Emperor Belos himself.
Knock, Knock, Knockin' on Hooty's Door - 793 Due to being ostracized and rejected in Gravesfield for years, Luz's fear and insecurities gets the best of it as she destroys the Tunnel of Love that Hooty made for her and Amity.
However, behind much of her optimism and creativity, Luz possesses deep insecurities due to the years of ostracism she endured in the Human Realm before arriving in the Boiling Isles. Because of her eccentric interests and neurodivergent behavior, she is seen as an outcast on Earth and difficult to engage with by her peers, school staff, and, initially, her mother, leading to her not only suffering an utterly friendless childhood in Gravesfield but also frequent resentment and open ridicule from other children and their parents. This constant rejection from her peers, along with her inability to make friends, has resulted in Luz developing underlying self-esteem issues which will occasionally manifest. This has also left Luz afraid of basic interactions with most other humans, especially those her age, as was demonstrated when she initially assumed Vee's companions from camp to be bullies who would pick on her, before being left dumbfounded when it was revealed that they were her friends. In "Knock, Knock, Knockin' on Hooty's Door", it was implied that Luz also was bullied by other kids for her inability to fit in, which possibly served to reinforce her fear of other teens.
In addition, another factor that weighs heavily on Luz's mind is the loss of her father, Manny, whom she still grieves for, even years after his passing. It's also been implied on occasion that much of Luz's creativity, eccentricity, optimism, and love of fantasy, especially her fondness for the Azura franchise, which was the final gift her father gave her, is a means of coping with his loss.
Edge of the World - 079 Luz became increasingly broken and traumatized following her and Hunter's incident inside Belos' mind.
Arguably, Luz's devotion to her loved ones also serves as her greatest weakness, as she is constantly placing their burdens on her shoulders and blaming herself whenever she believes that her actions have hurt them. This was seen when she blamed herself intensely for both Eda's capture by Lilith and later the loss of her magic, despite Eda's reassurances that neither was her fault. This sense of guilt would traumatically increase, however, after discovering the truth about Belos' identity and the role she inadvertently played in his rise to power, finding the Collector, and nearly wiping out all of witch and demon-kind on the Day of Unity. Following this, Luz's optimism was increasingly worn down by the traumas she endured and the constant blame she placed on herself for them, causing her to become a much more hardened and serious person who was determined to end Belos' evil even at the cost of her own life.
Thanks to Them - 3223 Luz's final video diary entry showing her uphold promise of staying in the Human Realm permanently, even if it means severing her life in the Demon Realm.
By the time of "Thanks to Them", after months of being trapped with her friends in the Human Realm, Luz became little more than a shell of her former self, with both her mental and emotional health degrading to worrisome extents, showing multiple signs of depression. By this point, Luz's earlier insecurities and low self-esteem transformed into an intense, unhealthy sense of self-loathing, believing herself to be responsible for all of her friends and family's suffering, to the point of furiously cursing her very existence. Because of this, the traumas she endured, and the repeated failures in returning to the Isles, all of her previous optimism and cheerfulness had faded, leaving her near constantly miserable and sullen, with her mood only lightening up to save face in front of her friends and not burden them with her problems. In addition, Luz also blamed herself for nearly every mistake or hindrance that she and her friends came across, even when they weren't her fault. This eventually spurned her into deciding to permanently remain in the Human Realm once Belos and the Collector were finally defeated, being convinced that being out of her friends' lives is the best way to protect them from her own flaws, despite both her friends' reassurances and the obvious heartbreak such a choice would bring her.
For the Future - 3763 Luz finally regained her spirits back after having a heart-to-heart with her mother.
However, in "For the Future", Luz's personality began to heal following a heart-to-heart talk with her mother, in which Camila apologized to Luz for attempting to change Luz into someone she wasn't and voiced her acceptance for who Luz truly is. This not only helped bring Luz closure, but also helped her realize her heart's deepest desire: to be understood. It was through this revelation that Luz was finally able to animate and bond with her beloved palisman, Stringbean, which proved to be a major catalyst in healing Luz's damaged mental and emotional states.
Following her palisman Stringbean's birth, Luz managed to regain some of her previous spirit, being noticeably more happy, playful and confident in herself once again, which continued to grow following her heartfelt reunion with King and Eda after enduring months of separation from them. In addition, Luz also retained her sense of compassion and empathetic nature, as shown when, despite all the harm the Collector had caused to both the Isles and her loved ones, she sympathized with his yearning for companionship, offering him a chance at redemption and teaching him how to establish genuine friendships with others. This selfless nature was further exemplified when Luz sacrificed herself to protect the Collector from Belos' attack, highlighting how she is willing to lay down her own life to protect others without hesitation, and assuring the Collector they did nothing wrong, not wanting the child to blame himself for failing to redeem Belos.
Watching and Dreaming - 3203 With her Titan-empowered form, Luz finally embraced her previous self once again which allowed her to gain the opportunity to defeat Belos for good.
After meeting and receiving wisdom from the Titan in the In Between Realm, Luz would finally make peace with her previous mistakes and was finally able to let go of her guilt over accidentally helping Belos in the past. Finally freed from these emotions, her previously eccentric and optimistic personality showed through once again, which proved essential in allowing her to master the Titan's powers and defeat Belos for good. However, after the final battle with Belos, Luz demonstrated a darker side when she confronted him for the final time, during which she showed little emotion towards the witch hunter while summoning boiling rain to painfully melt away his body, before allowing Eda, King, and Raine to finish him off for good. This demonstrated that as compassionate and forgiving as Luz can be, her empathy has limits, to the point where she's willing to let enemies that she deems beyond redemption die. While she didn't participate in stomping Belos to death, she did nothing to prevent it, knowing that he didn't deserve any kindness or forgiveness she otherwise shows to others.
Watching and Dreaming - 5718 Luz finally had her chance of staying in the Boiling Isles once again.
In the four years since defeating Belos and restoring peace to the Boiling Isles, Luz continues to maintain her recovered kind-hearted, eccentric, and optimistic personality as she prepares to attend the University of Wild Magic in the Demon Realm, having finally acquired the acceptance and happiness she had always longed for. She has also become much more confident in herself as she continues to pursue her dream of becoming a witch, no longer looking down on herself as she did years prior. Because of this, Luz abandoned all pretense she once held of permanently leaving the Demon Realm, instead now being able to happily travel between realms and regularly visiting her loved ones on the Isles before staying there once again to attend college.
Background Early life Thanks to Them - 270 (brightened image) Pictures of Luz during her childhood.
Luz was born as the only child of Camila and Manny Noceda. As seen through pictures in the Noceda residence and flashbacks, Luz has expressed a creative spark ever since she was little, much to the joy of her parents, with whom she was very close. Unfortunately, when Luz was still young, her father developed an indeterminate ailment which facilitated the Noceda family moving to Gravesfield, Connecticut, due to its closer proximity to a more efficient hospital to treat him. Sadly, Manny later succumbed to the ailment regardless, leaving Luz devastated and with only her mother to be there for her afterward. In mourning, Luz turned to the final gift her father gave her before his passing: the first book of The Good Witch Azura. The story immediately captured Luz's interest, becoming a dedicated fan of the Good Witch Azura series and beginning her passion for fantasy, with it also being implied to have afforded her a form of escapism and coping with her father's death.[3] Since her father's passing, Luz and Camila would pick flowers for each other on the anniversary of his death, then visit her father's grave, and at the end they would spend the whole day together.[8]
Thanks to Them - 1334 A younger Luz showing other children a shedded snake skin she found, much to their disgust.
In addition to her father's death, Luz struggled to adjust to life in Gravesfield throughout her childhood and into her teens, with most of the town's people resenting and ostracizing her for her antics and unusual behavior. From an early age, Luz's eccentricities resulted in her being unable to make any friends, as other children found her weird and repulsive, while also receiving disgust from adult onlookers who would regularly openly criticize her for her behavior. In school, her antics were often disruptive, regularly getting her in trouble with the faculty and landing her in the principal's office on several occasions. During this time, Luz was also bullied by her classmates, who frequently made fun of her for her antics and "cheesy" stunts to impress other students that she developed crushes for. These experiences resulted in Luz becoming fearful of interacting with other teenagers. In addition, she received inconsistent grades in her classes, presumably due to her interests outside school academics.[3] These hardships at school resulted in a slight straining of Luz's relationship with her mother, who became increasingly concerned over Luz's utter lack of friendship and low academic performance. Desperate to reconnect with her mother, Luz orchestrated an elaborate presentation for her book report at school, utilizing the latest edition of the Azura series, in an attempt to ease Camila's worries about her and prove that her interests could be used productively in her studies.
Arriving in the Boiling Isles Bonesborough Luz in the Boiling Isles for the first time.
After causing several problems at her school because of her book report, which involved live snakes and firecrackers, Camila decides to send Luz to summer camp to straighten out her wild imaginative personality. While waiting disappointed for the bus to go to the camp, she chases a small brown owl who picks up her The Good Witch Azura book that she threw to the trash before, and ends up in an old rundown house, where she finds a portal and is teleported to the magical world of the Boiling Isles in the Demon Realm.[9]
Comparison2 Luz realizing she can be a witch.
When she gets there she meets Eda, known as the Owl Lady, as well as for constantly evading the law, who in order to escape from the guards takes her to the Owl House, where she meets Hooty and King. After escaping from the Warden Wrath by wanting to retrieve King's "crown of power", and realizing how unsatisfying her life in the camp would be, she decides to stay at the Owl House and learn magic with Eda, to which Eda agrees.[9]
S01E02 Witches Before Wizards (143) Luz disappointed that her magic training is not going as she imagined it would.
During her second day in the Boiling Isles, Luz is excited to learn magic with Eda, but Eda, besides showing little interest in Luz's training, has other methods of teaching her, including selling potions all over Bonesborough. Luz does not fare too well in this endeavor, realizing that Humans are not well liked in the Boiling Isles. When she goes to sell the last potion she ends up in a huge fantasy castle, where she meets a wizard named Adegast, who convinces her to go on a mission in search of the Celestial Staff that can only be wielded by "The Chosen One", and thus free the Islands from an ancient evil; Luz decided to go, and embarked on the adventure along with some companions she met along the way.
S01E02 Witches Before Wizards (324) Luz seeing the Boiling Isles from a different perspective.
However, it was all a lie from Adegast, who was really a puppeteer, to set a trap for Eda and take revenge for having stolen clients from her in the past. After defeating Adegast, Eda and King take Luz to see the bones of the Isles and show her that the Boiling Isles are beautiful from another perspective.[10]
S01E03 I Was A Teenage Abomination - 7a Luz meeting Willow.
A few days later, Luz begins to feel frustrated at how slowly Eda was teaching her magic. One day, after Eda takes her to look for human garbage in a stranded slug instead of looking for something to teach her magic, Luz walks to get her mind off things while at the same time wanting to go to a magic school, but in that she meets a young witch, who is practicing for an exam she will have at the school. The witch, named Willow Park, is bothered by another witch named Amity Blight, who taunts her for being unable to get a good Abomination for the exam. After Amity leaves, Willow starts to feel with anger for being unable to make a good Abomination and because of Amity's mocks, and in that she realizes of Luz's presence, who was hiding in some bushes. Willow apologizes for the outburst and at the same time she is excited to see a real human, but she has to go to school, however, Luz proposes to help her pass the exam by pretending to be her Abomination so that she could be in her magic school, Hexside, and Willow happily accepts.
I Was a Teenage Abomination Bump Luz about to be dissected by Principal Bump.
At school, Luz meets Willow's friend, Gus Porter, who is a human fanatic. Luz helps Willow pass the exam and Professor Hermonculus gives Willow the "top student" star, which was worn by Amity, causing the latter's anger and suspicion. During lunch, Amity sees Willow's "abomination" eating, something they don't do, so she has a fit of rage towards the "abomination" and starts trying to force the truth out, which causes her to be taken to the office of Principal Bump. Amity tells Bump of her suspicions, and he decides to dissect it to verify, but Gus distracts him to avoid it, while Luz and Willow escape. Bump locks down the school's doors to prevent it, but Willow uses a seed Eda gave Luz earlier to create vines in the school and traps the Principal to get Luz out of the school, which surprises Bump. While Willow stops a furious Amity who was after Luz, she escapes back to the Owl House with Eda and King to ask them to go help Willow and Gus, however, these two arrive there and tell her that Bump was amazed by Willow's abilities and changed her from the abomination track to the plant track, which makes Luz happy, but they also tell her that she was banned from Hexside, to Eda's joy. For her part, Luz reconciles with Eda, saying that she was happy that she was her teacher.[11]
Learning the first spell S01E04 The Intruder (25) Luz learning about demons from King.
One afternoon while King was teaching her demonology, it began to rain boiling hot rain, causing Eda to arrive earlier, so Luz took the opportunity to ask her to teach her spells. Eda is exhausted because she made a magical force field to protect the Owl House from the rain, so she refuses, but ends up agreeing after Luz tempts her with a shiny pen, since she loves shiny things. Eda lazily begins to give her the lesson, but first explains that a witch must learn how to do magic before receiving her own staff, and proceeds to show Luz how to create a light spell by casting a circle of spells, and Luz wants to do it too. Eda, however, explains to her that magic comes from a sack of magical bile attached to the heart of each witch, and this causes the question of how Luz will be able to do magic without one, and Eda says that witches used to practice magic differently, but she doesn't know how. With that, Eda ends the lesson so she can go back to sleep, but Luz asks her to do the light spell again so she can record it on her phone, and Eda reluctantly accepts, but while doing so, she faints from exhaustion.
Luz and King try to get her to wake up but don't get it, so they drag her back to her trundle bed in her room. King then takes the opportunity to teach her again something about demons, but she ignores him to see how to do the light spell, to King's disappointment, who asks her why she wants to learn to do magic, and Luz tells him that being a nobody in her house, learning to do magic could help her to be somebody. King, realizing that he is not being taken seriously too, decides to help her, but on the condition that he teaches her demonology later. King tells her that Eda drinks an elixir every day, which makes him think that this is where she gets her magic, so Luz and King go to look for one among her things.
S01E04 The Intruder (286) Luz being stalked by Eda in her cursed form.
They find one, but when Luz goes to drink it, she drops the bottle and it breaks. At that moment, the lights start to fail in the house and they hear Hooty screaming, and when they go to see him they find him wounded by some mysterious creature. King suspects it is the Snaggleback, a demon with a shell that appears during rains, so in order not to leave Eda defenseless, Luz helps him to hunt the creature. When they go to Eda's room looking for the creature, they find that Eda has disappeared, so King goes in search of one of his books to see what to do, but when he returns he finds that Luz is also gone, leaving only a shoe behind.[12]
S01E04 The Intruder (405) Luz tracing a glyph.
When sees the monster, King chases it into a closet only to discover that the Snaggleback is just a harmless monster, contradicting his books. The real creature arrives and eats Snaggleback and begins to chase King, who fleeing is led by Luz hides in Eda's room so the beast can't find her and is soon joined by King, who informs her the Snaggleback is not the monster. There, King sees a piece of a tag that was missing from the elixir that Luz was going to drink, and upon joining the pieces together they discover that the elixir was to "keep the curse at bay", thus discovering that Eda is in fact the beast, and in turn that it has a curse. King feels ashamed for believing that the elixir was for magic and making Eda turn into a beast for trying to get Luz interested in demons as he has no friends. Luz understands and encourages him to save Eda. King, noticing that Eda's eyes have turned black, remembers that those kinds of demons are sensitive to light, meaning they can use it to their advantage. He asks Luz to cast the light spell, but she doesn't know how to do it, but she then sees something on his phone for a moment, a pattern in the circle Eda made, and when she follows it, she manages to do the spell, thus making her first spell. Luz begins to cast more light spells and King gets Eda's attention to lead her to the spells, and when she does, they blind her with a much larger spell and knock her unconscious with it, giving her the elixir to bring her back to normal while she is unconscious.
S01E04 The Intruder (483) Luz creating more light glyphs.
Eda wakes up and is back to her normal form, but feeling sick, which makes her vomit at the Snaggleback. Eda scolds King for stealing the elixir, but King shows her that Luz has learned to do magic, leaving Eda surprised. King apologizes for what happened, but Eda tells him that it wasn't all his fault, since she didn't tell any of them about her curse, she tells them that she had it since she was young, and also congratulates Luz for learning to do magic, and Luz tells him that she felt motivated by a great teacher, King. Luz and King then order the Owl House.[12]
Adventures in the Isles S01E05 Covention (253) Luz challenging Amity to a witches duel at the Covention.
A day while along with Eda and King at Eda's human trash stand, Willow and Gus go and invite Luz to the annual witches' covention, and she asks Eda to go, but she refuses and goes through the portal to the Human Realm to avoid it, but because Luz sends King with her while he is reading the Good Witch Azura book to her dislike, she reluctantly agrees. At the covention, Luz finds Amity, who has grown hate feelings for her since the Abomination incident, and although Luz tries to apologize for it, Amity tells her that she can't be at the covention because she's not a witch, and when Luz tells her that she is learning magic from a "powerful witch" and a "ferocious demon", Amity mocks the "ferocious demon" that is King and steps on one of his cupcakes, causing Luz's anger, who challenges Amity into a witch duel, in where if Luz wins, Amity would have to admit that humans can be witches, but if she wins, Luz would have to admit that she is not a witch and can no longer pursue her dream of being one, and Amity gladly accepts the challenge. Amity places Luz in an everlasting oath before leaving.
S01E05 Covention (658) Amity releasing Luz from the everlasting oath.
Eda, not having taught Luz many spells, sets traps to mislead Amity so that Luz wins, although they end up being exposed. However, Eda realizes that Lilith Clawthorne, Amity's mentor who is also Eda's sister, cheated too, humiliating both Lilith and Amity. Luz then tries to apologize to Amity, but Amity demands that Luz admit that she is not a witch; Luz admits that she is not one yet but that she is training and trying hard enough to be one someday, showing Amity her light spell, and although at first she belittles it, she admits that she has never seen anyone cast a spell like that. The two come to an understanding, and Amity releases Luz from the oath.[13]
S01E06 Hooty's Moving Hassle (114) Luz inviting Willow and Gus to The Owl House for the Moonlight Conjuring.
When Amity and her friends have a Moonlight Conjuring and invite everyone except Willow, Luz, Willow and Gus decide to have one at the Owl House, taking advantage of Eda and King's absence that night. Before leaving, Eda asks Luz to take care of the house, warning her before leaving that if anything happens to the house, she will never trust her again. Luz and her friends begin to cast the spell and, since it is their first time, they decide to do it by giving life to a Beef Bob figure, however, accidentally instead of giving life to the figure they end up giving life to the Owl House, causing it to grow legs and walk on its own. They soon realize that they can control the house thanks to the power of the moon, and decide to take the house on a joyride instead of returning it to its place to show off to Amity. On the way, they meet Boscha, one of Amity's friends, and begin to bother her without Boscha realizing it was them. Their journey however ends up causing the arrival to the house of Animal Control, who capture them; the three are thrown off a cliff but are held up with a branch.
S01E06 Hooty's Moving Hassle (472) The Owl House being controlled by Luz and her friends.
Willow apologizes for causing them to be caught because of her desire to surpass Amity, and reveals to them that she and Amity used to be best friends as a child until Amity surpassed Willow in magic, and that she wanted to show her that she could be powerful too. Luz encourages her by telling her that she is powerful, and Willow regains her confidence and with her plant powers she sets them free and takes back the house from Animal Control's hands. They return the house to its place, however, Eda catches them since she saw the house while she was at the night market and when she goes to punish Luz, Willow, and Gus admit that they were also responsible. Eda punishes the three by having them clean up the house, but is also surprised that they animated the house, as it requires powerful magic. That same night, Amity together with Boscha end up watching on Penstagram the animated house that was being controlled by Luz, Willow, and Gus, causing the bewilderment of both of them.[14]
Return not-return Luz hanging out with Emira and Edric.
When Luz goes to the library to deliver some of Eda's books and finds Amity reading to children, she tries again to fix things, but Amity refuses to do so. Luz there meets Amity's older siblings, Edric and Emira Blight, who also have a bad relationship with Amity, and they invite her to have fun, but Amity has them expelled from there. Edric and Emira tell Luz that they will come back at night for the Wailing Star that will happen that night, and they invite her to go with them, and Luz accepts when she sees that befriending them can be the way to befriend Amity. That night, they sneak into the library and discover that the Wailing Star gives life to the books, taking advantage of that to have fun. Later, they go to Amity's secret hiding place to get her diary, without Luz knowing it; when they tell her, she doesn't agree as it is Amity's personal life. Luz ends up finding the diary and tries to avoid the twins from realizing it, but they end up doing so. When Luz tries to stop Edric from taking the diary she accidentally throws some pages, and Amity arrives and catches them. Amity is disappointed in Luz as she thought she was different, but she was just a bully.
S01E07 Lost in Language - 33 Luz and Amity being sewn into a book.
Luz says goodbye to the Blight twins and tries to apologize to Amity, who refuses to listen to her, when suddenly they meet an animated Otabin, the main character of a book, but turned into a monster by Luz and Edric, and Otabin takes Amity away. Luz tries to rescue her but ends up being caught. Amity agrees to work together with Luz to escape, and they succeed. When leaving the library, Amity tells Luz that it "never happened", but before she leaves Luz gives her the fifth book of the Good Witch Azura series, since it also turns out that Amity likes the series. Amity accepts it, and also admits that she hasn't been the friendliest witch to Luz, tentatively patching things up between them and starting a friendship.[15]
S01E08 Once Upon a Swap - Mug Shot - 001 Luz, in Eda's body, being booked.
When working at Human Collectibles, Luz, King, and Eda argue about who has it harder and Eda switches everyone's bodies to see who really has the hardest time, with Luz ending up in Eda's body. She uses magic to create a sign to boost sales; this works, but also leads Coven Guards to finding the stand, resulting in her being arrested. While in custody, Lilith arrives and, unaware of the body swap, thinks "Eda" wants to join the Emperor's Coven like the sisters planned to do in the past and orders a Branding glove be brought out. Luz accidentally blasts a hole in the wall to escape and finds Eda and King in a Kitty Cafe and breaks them out. When they are cornered by the three groups pursuing each of them, she switches the three back to their original bodies, and switches the bodies of the pursuers. The three use the opportunity to escape.[16]
S01E09 Something Ventured, Someone Framed - Hexside 10 Gus sneaking Luz into Hexside.
When Gus feels his position as head of the Human Appreciation Society is threatened by a new student, he lies to Luz, saying that her ban from Hexside has been lifted and that she is welcome back. However, he has her wear a cowl to hide her ears. When she arrives at the meeting room of the Human Appreciation Society, she examines Mattholomule's human artifacts and he leaves the room. Upon learning of the ban, Mattholomule returns to the room and pretends to apologize before calling the Hexside Guards on Luz and they throw her in the Detention Pit. Gus apologizes as Luz is dragged away and soon gets himself and Mattholomule thrown in detention to save her. Gus creates illusions of himself and Luz to distract from the pits tendrils and they escape, damaging the room in the process. However, they run into Eda and Bump, who has agreed to let Luz attend Hexside the following semester, berates Luz for her actions and threatens to recent hire acceptance until Gus takes full responsibility.[17]
S01E10 Escape of the Palisman - 86 Luz flying Owlbert with Willow and Gus before crashing.
When she and Eda are at the playground, she listens to Eda talking about Owlbert and her curse begins to act up. They return to the Owl House, where Eda gets some rest and Luz goes to Hexside to join her friends at an away game. However, they miss the transport, as her friends told her to change as she was wearing the rival school's colors. Luz runs back to the Owl House and gets Owlbert so they can fly to the game. However, Luz becomes too daring as she flies and they crash, injuring Owlbert and he runs off. They find him with the Bat Queen, who refuses to return Owlbert unless Luz completes a series of tasks. While Owlbert forgives her, the Bat Queen refuses to let him go and fights Luz herself. However, Owlbert stops her and shows her telepathically that Luz is a good person and, after the Bat Queen is revealed to be a palisman, Luz promises to be more careful and they are allowed to leave. Back at the Owl House, Luz apologizes to Owlbert and patches him up as Eda returns.[18]
S01E11 Sense and Insensitivity - Ruler's Reach Luz is shocked to find that King has taken control of their shared work.
After convincing Eda and King to go to a Book Fair with her, Luz and King desire to write a book together. At first they work together, but soon King hijacks their shared work and makes it his own, angering Luz. They get into a fight and Luz leaves. After the success of his book, Ruler's Reach, King is asked to write another book and he recruits Luz to help after his publisher, Piniet, rejects his solo work. Luz agrees and they are trapped in a box and threatened to to be crushed if they fail to complete a manuscript in time. After King apologizes, they work a manuscript and put a light glyph on the last page. After Piniet triggers the glyph, they escape. As they fight Piniet's minions, an expiring author comes forward and gives the publisher her manuscript. Brought to tears by the manuscript, Piniet let's Luz and King go.[19]
Learning more spells and starting at Hexside S01E12 Adventures in the Elements - 14 Luz upon learning the requirements to get into Amity's class.
As Luz is looking through a brochure for Hexside, she remembers she is supposed to meet Amity to get her book back. When she sees Amity, Edric, and Emira appear as well. After Amity hands over the book, Luz tells her they could start a book club once she starts Hexside. However, Amity reveals that to be in her class, one must know a minimum of two spells or they would be placed in the baby class. In a panic, Luz lies that she knows two spells and runs back to the Owl House to insist Eda teach her more spells. They go to The Knee to train and they run into Amity and her siblings, who are teaching Amity to use a fire spell through the use of a training wand.
S01E12 Adventures in the Elements - Luz Spell Circle - 001a Luz using Amity's training wand.
As she strains with Eda, Luz begins to criticize Eda's teaching methods and, when the Blights leave their camp, she steals the training wand and performs a fire spell. However, Eda catches her and chastises Luz for taking a short cut, saying she knows her methods are unconventional but only because Luz's situation is different then other witches. They fight and Luz unleashes a fire blast that flies off and hits a slitherbeast. The Blights come back just as the slither beast arrives. The twins and Eda restrain it as Amity tries to attack it, but the wand is out of power. The slitherbeast takes Eda and the twins as Amity traps Luz in a cage to keep her from getting hurt.
Adventures in the Elements - Happy Luz Luz excited to be in the same class as Amity.
As Luz watches the sky, she sees a light glyph in the stars and, upon inspecting a snowflake, discovers the ice glyph. Luz uses the newly found glyph to escape and she tracks down Amity and the slitherbeast's den. The girls work together to free Eda, and the twins and Eda knock the slitherbeast out. Amity congratulates Luz on learning a new spell and agrees to form a secret book club with her before they go home. Upon returning, they find the aftermath of King and Hooty's battle with animated toys.[20]
S01E13 The First Day - 23 Luz speaking to Willow and Gus on her first day.
Despite fumbling her placement audition, Luz gets into Hexside and is nervous as Eda drops her off. Willow and Gus congratulate her for getting in as Amity welcomes her to school. After King—who snuck into school in her backpack—starts to eat out of the trash can, Luz tells him they do not know each other if anyone asks. In Bump's office, Luz gives a schedule of classes she wants to take, but Bump says she is only allowed to study one of the nine tracks and selects potions for her. Luz tries to force herself to like only potions, but she sees Willow sparring with an oracle student and her multi-track interest increases. After she finds a shelf of crystal balls, she tries to use one, only for Bump to catch her. Bump then places her in the detention track, since an inspector is coming and he wants the school to look good.
S01E13 The First Day - 49 An overjoyed Luz being permitted to study every track after defeating The Inspector.
Luz looks out the window and sees Willow and Gus and begs them to get her out, saying she is too good for detention. After the teacher falls asleep, the other detention track students—Jerbo, Viney, and Barcus—show her a secret room they use to secretly learn magic and show her a heavily vandalized portrait of the room's creator. Just then, Willow and Gus come in and the others over hear them saying Luz thinks she is too good for detention and they turn on her. Luz leaves with her friends as The Inspector, really a Basilisk, drains the students and staff of their magic. Luz apologizes to the kids in the detention track and they work together to bring down the basilisk. However, Bump berates them for breaking school rules and he gives in, allowing the students in the detention track to take on two tracks and permitting Luz to study all nine tracks. Afterwards, Bump cleans off the portrait of the room's creator, revealing them to be Eda.[21]
Really Small Problems - 495 Luz confronting King on his actions.
As Luz leaves for school one day, she learns it has closed for the day due to a pixie infestation. She goes to a fair with Eda and King and, after King finds a pair of friendship bracelets, decides to help him win them. However she becomes detracted when Willow and Gus arrive and starts to ignore King. After King buys a potion that shrinks Luz's friends, she starts to wonder where they are, so she and King look for them as the two get tickets for the bracelets. However, as King gets the bracelets, Willow and Gus get Luz's attention and tell her what King did. When King returns, she chastises him for his actions when Tibbles, the person who sold King the potion, shrinks him and Luz and puts the four in his miniature animal exhibit to fight the animals. After learning the only way to reverse the potion is to have Tibbles tap his cheek, Luz and her friends trick him into doing so. After they are turned back to normal and the animals chase Tibbles, King apologizes to everyone and offers the bracelets, which broke in the fighting, as a peace offering, which they accept.[22]
Understanding Willow 37 Luz berating Amity for destroying the memories.
When Luz and Willow are in photo class, they extract memories from each other and Luz becomes curious upon seeing a memory of Willow and Amity, to which Willow dismisses it as the past and asks Luz not to ask about it more before reversing the photo. However, after they leave the room, Amity sees the photo and burns it, inadvertently destroying Willow's other memories as well. In the lunchroom, Luz and Gus notice that Willow is acting strange and return to the photo lab to find Amity trying to salvage the photos. Luz berates her for it as Willow slumps on the girls and says they will be good friends. Luz takes Amity, Willow, and Gus to the Owl House where Eda explains that they have to go into Willow's mind and fix the damage manually. Amity and Luz volunteer and go into Willow's mind. Eda gives them a bell to ring in case they need to get out quickly.
Understanding Willow - A1586 Luz watching Amity apologize to Inner Willow.
The girls begin to fix the memories, but Amity is against going into the memory she tried to destroy. Soon, they notice the memories of Amity they fixed have been destroyed as a monster comes over to them. After failing to get Eda to get them out, the girls try to subdue the monster, only for it to reveal herself as the Inner Willow. Inner Willow then pulls Luz and Amity into the memory where it shows Amity pushing Willow away and Inner Willow tries to destroy Amity, until Amity reveals how her parents had forced her to end the friendship. Luz watches as Amity apologizes and promises to be a better person in the future. Inner Willow accepts the apology and lets them fix the memory. After exiting Willow's mind, Willow questions Luz on how Amity found out about the memory in the first place.[23]
Enchanting Grom Fright Luz excited about Grom, unaware of its true implications.
As Luz first discovers the plant glyph, she gets a text from her mom as the portal is open and, fearing she will react negatively, she sends an emoji before going off to school. After Luz's friends explain to her what Grom is, she becomes excited and thinks she has a shot at being grom queen to which her friends say is a bad thing. Just as Amity walks by, Bump announces that she is that year's grom queen. Luz congratulates her as everyone else looks at Amity with pity. In the gym, Amity explains that every year a monster that can shapeshift into one's worst fear, Grometheus the Fear Bringer, tries to break out and terrorize the Boiling Isles and Bump holds a dance to lighten the mood. As Amity explains that grom royalty is tasked with stopping Grometheus, and says her fear is embarrassing. Luz suggests Amity ask Bump to choose someone else.
Giant Eda Luz training for Grom.
At the Owl House Luz speaks with Eda and King, who has been asked to chaperone the event and help Gus announce the event respectively, who say she is not ready to face Grometheus and Luz storms out. She runs into Amity who says Bump will only let her opt out if she can find a replacement, to which Luz agrees to be. Amity enlists her older siblings to help train Luz. However, after seeing Luz's minor fears, Amity asks what Luz truly fears, to which Luz replays disappointing Eda. The twins make a large illusion of Eda when the real Eda comes out and berates Luz for going up against Grometheus when Amity says it is time.
S01E16 Enchanting Grom Fright - Dance Finish Luz and Amity defeating Grometheus.
At the dance, Amity thanks Luz for taking her place as she is called to face Grometheus. Things go well until Grometheus reads Luz's mind. At first he turns into Eda, but quickly changes into her mother and reacts negatively to the Demon Realm. Luz, in a state of panic, runs out of Hexside as Grometheus and the students follow her. As she is cornered, Amity jumps in front of her and Grometheus takes the form of a shadowy figure and takes a note out of Amity's dress pocket and rips it. Luz reads part of the note and realizes Amity was afraid of getting rejected. Luz then asks Amity to be her date and the two dance and defeat Grometheus together. Luz asks Amity who she wanted to ask, but Amity does not answer as the other students carry the two away on their shoulders. Back at the Owl House, Luz gets a text from her mother and replies that she is having a great time and hopes her mother can meet her new friends. Her mother then replies that she is getting Luz's letters. Luz thinks she is referring to the texts, unaware someone has been writing letters to her mother in her name.[24]
Wing It Like Witches - Game Point Luz, Willow, and Amity playing against Boscha and her team.
As grudgby season starts up, Boscha begins to bully Willow and she asks Amity to speak with her. When Boscha dumps trash on Willow, Luz challenges Boscha to a grudgby match, surprising everyone. Willow and Gus teach Luz about the game and they start training. However, things go poorly and Willow and Gus decide to call it quits. After Amity talks to Luz, she decides to forfeit and Boscha uses her as target practice. However Gus, Willow, and Amity arrive and the girls decide to team up with Luz as Gus cheers from the sidelines. During the game, Luz discovers the fire glyph. Despite her team gaining more points, Boscha wins after catching the Rusty Smidge. Both teams, with the exception of Boscha, congratulate each other, and Luz helps Amity after she hurts her leg.[25]
Trying to cure Eda and the petrification Magic hat Luz holding the Healing Hat in her hands.
While Hooty is fending off the Emperor's Coven, Eda is making Luz a Witch's Cloak when her curse acts up and it takes multiple elixirs to get her back to normal. Eda brushes her fears aside and tells Luz to get going to school. That day, Luz's class goes on a field trip to the Emperor's Castle. As they leave for the castle, Luz learns of the Healing Hat and thinks it can cure Eda. After the tour, Luz stays behind and is surprised when Willow and Gus stay to help her. They sneak into the artifact room but are soon caught by Lilith, who takes Luz hostage and sends her friends to deliver a message to Eda.
Agony of a Witch - 2186 Luz dropping to her knees in devastation as King and Hooty come up to her with concern.
Luz is placed in a force field and is brought up when Eda arrives. Whenever Eda attacks, Lilith uses her as a shield. Luz tries to free herself and succeeds, only for Lilith to threaten to impale her on the sharp rocks below. As Eda's curse finally takes its toll on her body, the Owl Lady tells Luz to care for Hooty and King and thanks Luz for being in her life. As Eda transforms she is apprehended and Luz tries to attack Lilith, but is easily pushed away. Lilith grabs Owlbert and tells Luz to return to her world. Dejected, Luz walks back to the Owl House and informs Hooty and King of what happened.[26]
Young Blood, Old Souls - 616 Eda giving Luz the key.
As King reads Luz The Unauthorized Boiling Isles History, she decides to save Eda despite King trying to talk her out of it. After watching a news report that Eda will be petrified, an irreversible process. Luz says it should be Lilith as King explains the severity of one's crimes in order to get petrified. The two get sent to the Conformatorium where they take on the guards and find where Eda is being kept. King stands watch as she speaks to Eda. Luz uses alight glyph to snap Eda back to her senses, and Eda tells Luz to take the key to the Human Realm in order to keep it away from Belos. The platform Eda is on starts to rise and Lilith enters with King in hand.
Young Blood, Old Souls - 1489 Luz reluctantly handing over the portal to Belos.
Furious, Luz attacks Lilith and the three end up in the Human Realm. Luz tries to attack with a glyph, but it crumbles as it is not exposed to the Titan. Lilith pins her and Luz says Lilith should be petrified, to which the witch agrees. Lilith explains why she cursed Eda and gives Luz Owlbert. They then go back to the Demon Realm after Luz looks back at the Human Realm one last time. As they sneak in, Lilith says she will stay in the Emperor's Coven and act as a double agent. However, Belos finds them and takes Lilith and King to him before throwing them in the line of petrification with Eda. Luz fights Belos and he agrees to let Eda go in exchange for the portal. Luz reluctantly hands it over, but destroys it as she goes to the petrifaction. Luz threatens Kikimora with a fire glyph to stop the petrification and, after Lilith heals Eda, they fly back to the Owl House. She watches as Lilith takes on half of Eda's curse and, when the sisters reveal they have lost their magic, Luz offers to teach them about glyphs. She also records a message for her mother.[27]
Post-petrification Separate Tides - Luz 4 Luz suggesting they go after the selkidomus.
Nine days after the petrification, Lilith has moved into the Owl House and they have taken up odd jobs to supply an income, with their most recent being bounty hunters. One day before handing in a bounty, she leaves a message for her mother, which fails to be sent. At the market, they are given a fraction of the reward money and Luz insists they go after targets with larger bounties, but Eda is against it. Luz listens as Eda tells Lilith how she is against going for larger bounties as it is too much of a risk and they need food Luz can digest. In response, Luz and King go after the largest bounty they can find, the selkidomus. As they set sail, Luz uses her glyph magic to earn the respect of Salty and his crew.
Separate Tides - Luz sailor 108 Eda rubbing selkigris on Luz's face.
When they hear the selkidomus' lair, the reward money is stolen and Luz chases after the culprit, only to learn the thief is Eda and lose the reward money. Soon, the Golden Guard arrives and threatens to kill King, who he took captive, if Luz and Eda do not slay the selkidomus. Luz accepts as Eda tries to talk her out of it. She then reveals she knows Eda is avoiding the riskier ventures because of her and Eda lists the positives that happened to her since Luz came into her life. The selkidomus approaches with its baby and Luz and Eda pretend to slay it to get King back. After the Golden Guard leaves, they tell the selkidomus to flee deeper into the sea and it vomits up selkigris, a valuable substance at the Night Market, much to Luz's disgust and Eda's joy. When the three return to the Owl House, they relearn that Lilith has made a scrying potion to spy on the emperor and they order take out.[28]
Escaping Expulsion - 094 Luz and her friends react in horror to the news of their expulsion.
One day before school, Luz is teaching Eda and Lilith what she knows about glyphs and questions if there are more when Hooty tells her it is time to go. As she enters school, Willow and Gus greet her and Amity presents Luz with a fairy pie. The four are soon called to the principal's office where Bump, with Amity's mother and father, tells the group that Luz, Willow, and Gus are expelled. Luz begs Amity to speak up for them, but she only gives a silent apology as Odalia sneers. After the three are thrown out of school, Luz confronts the Blights and Odalia gives her a business card to talk things out. Willow and Gus reject the idea and the three try multiple times to sneak back into school. As Crow Phones arrive to take Willow and Gus to their angry parents, Amity appears and apologizes for not doing anything. Luz asks her for help, but Amity declines out of fear.
Escaping Expulsion - 453 Amity defending Luz.
Luz then picks up the business card and goes to Blight Manor and makes a deal with Odalia that she and her friends will be readmitted to Hexside if she helps with their business demonstration that night. Luz struggles to make it through the demonstration and during the last demo of the night, the "Abomaton", she asks Odalia to stop, but Odalia responds that the abomaton will only stop once its enemy is destroyed. Soon, Amity arrives and threatens to rip apart the abomaton unless her friends are readmitted. Odalia agrees and the girls play dead. After the crowd reacts positively, Luz leaves with Amity, Willow and Gus. When she returns to the Owl House, Lilith presents her with an ice sculpture of herself being given a gold star by Luz, who then gives a sticker to Lilith before going to her room.[29]
Echoes of the Past - Quartet 6 Luz and the others exploring the island.
As she is experimenting with glyph combinations with Lilith, Luz discovers how to turn herself invisible. Shortly after, King starts talking about his life before losing his powers and talks about falling from a great height. Lilith casts doubt on his story and he brings out Lilith and Eda's staffs and the three of them, along with Hooty, fly to an unknown island. King unlocks the door to the ruins and the group explore where they find a clogged hole in the ceiling. After Lilith and Hooty start to believe King, Luz wanders into a hallway full of skeletal creatures and notices that one of them is missing. Luz rejoins the others and they are attacked by the missing creature. Soon, Eda, who King left a note for, arrives and helps fend off the creature, which cannot leave the ruins. Eda then reveals she found King as a baby, and that he never truly was the king of demons.
Echoes of the Past - Luz and King 29 Luz comforting King.
After Eda produces his broken horn, King reluctantly believes her and runs off in shock. Luz finds him and they talk. After realizing Eda never mentioned him falling, Luz thinks the answer lies in the blocked hole. The group makes their way in and unblocks the hole before going up to find an empty room. However, King somehow unlocks a secret chamber and they enter to find eggshells. King puts on the horn and he realizes this room was where he was born. He remembers hearing a roar before falling asleep and hatching and the skeletal creature taking him to the tower's lower level. After they realize the creature was guarding King, it enters but he stops it and the others reluctantly take it home with them, with King naming him Jean-Luc. Back home, Luz repairs King's horn before he goes to sleep.[30]
Building a portal and dating Amity Keeping Up A-fear-ances - 353 Luz agreeing to help Gwen.
As Luz researches on building a new portal, she asks Eda about it, but Eda reveals she knows nothing of the portal's origins. They then hear Lilith suddenly scream. They see her curse taking effect and Eda gives her an elixir. Soon, Gwendolyn Clawthorne, the mother of Lilith and Eda, arrives claiming to have found a cure for her curse. However, Eda rejects the supposed cure and sends her mother on her way. After berating Eda for treating her mother like that, Luz talks to Gwen and agrees to help her cure Eda. Gwen explains how she ran into a healer named Master Wortlop and they go to meet him. After giving him the items he requested, he gives Gwen a book that contains the cure for Eda.
Keeping Up A-fear-ances - 701 Luz telling Gwen she has been scammed.
Luz and Gwen set up a series of traps to help Eda. However, Luz soon has her doubts as the cure starts to take effect and asks to see the book, however, Gwen refuses to let her see it. Luz then takes it from her and realizes the book is utter nonsense and decides to go back to the Owl House to get elixir, however, Gwen reveals she had her palisman Hawksley take every bottle. Soon, the two are found and, in a fit of rage, Eda transforms into the Owl Beast. Gwen tries to look for answers, but only finds a prompt to purchase the next volume. Soon, King and Hooty arrive to inform them Lilith has transformed as well. The sisters start to finger and head into town. She and King go after them as Gwen stares on in disbelief. They try to get Morton to give them elixir, but he turns them away as they have no money. However, Gwen, who finally learned that she was being conned, arrives with elixir and the three subdue the sisters and get them back to normal.
Keeping Up A-fear-ances - 1280 Luz learning she is not the first human in the Boiling Isles.
Later that day, as everyone is saying goodbye to Gwen and Lilith, who goes with her to stay and reconnect. Before leaving, Gwen reveals that Luz is the second human she knows off to arrive in the Boiling Isles, and that he left a diary at the library. After Gwen and Lilith leave, she wonders how her mother is reacting now that camp is over, unaware that someone has been taking her place.[31]
Through the Looking Glass Ruins - 231 Amity agreeing to sneak Luz into the forbidden stacks.
When Willow gets hurt after Gus fails to lure away pixies, Luz comforts him. The following day, needing a library card to get into the Bonesborough Library, Luz goes to Gus, who knows what she is after. As they walk to the library, Gus laments about his actions with the pixies and thinks about changing tracks when they see a group of Glandus High students defend a child from a slitherbeast. When they say they are looking for the Looking Glass Ruins, Luz urges Gus to go with them and gives him some glyphs. At the library she tells Amity about the human who came to the Demon Realm before her, Philip Wittebane, and trays she is looking for his diary. Amity says it should be in the forbidden stacks and agrees to take Luz as long as they remain silent as she would get fired otherwise.
Through the Looking Glass Ruins - 520 Luz screaming upon finding the destroyed diary.
As they venture through the forbidden stacks, they hide from Malphas, the master librarian. Amity says they will be fed to the bookworms if they are caught. Luz tells her that on Earth it is another way of saying nerd and promising to show her home to Amity one day. They find the diary, only to learn that a mouse has eaten the pages. Luz shouts in frustration and the girls are discovered by Malphas. He escorts them to the entrance and fires Amity. Luz tries to apologize as Amity leaves. Luz then begs Malphas to give Amity her job back and performs various tasks to make it happen.
Through the Looking Glass Ruins - 909 Amity kissing Luz for the first time.
Luz then goes to Blight Manor to find that Amity has changed her hair color. She reveals she got Amity her job back and describes what she went through as the mouse that ate the diary appears out of her hood. She grabs it and Amity explains it is an echo mouse and demonstrates how it projects what it eats. After watching an entry, Luz changes her attitude on the mouse and says they will be great friends. Amity then kisses Luz on the cheek, surprising both girls. Amity then heads inside as Luz stands still in disbelief.[32]
Hunting Palismen - 289 Luz after failing to be chosen by a palisman.
As Luz wait is for the echo mouse to project another entry, Eda calls her to come to Hexside for the chance to get her owl palisman. However, as Luz cannot think of a goal or understand her heart's desire, she is the only one in her class to not get one. Dejected, she heads back to the Owl House where she sees a red cardinal palisman and hopes he chooses her. However, he does not and she takes him back to school with the other pailsmen who were not paired. She goes into their nest and talks about potential goals for herself when the nest suddenly lifts off the ground. Luz investigates and discovers the Golden Guard has abdicated the palismen. She puts a fire glyph on his back to propel him off and tries to land the ship, but he comes back and they fight over the controls as a hand dragon attacks.
Hunting Palismen - 827 Luz and the Golden Guard calling a truce.
They land in a forest and Luz finds the Golden Guard's staff along with an unconscious Golden Guard out, surprised that he is a teenager, and slaps him awake. They fight until they notice something coming and hide. They see Kikimora with the Golden Guard's mask, informing the group of scouts with her that he is dead, before secretly ordering the dragon that attacked earlier to find and end him. He and Luz slip away into the nearest town where the Golden Guard tries to order scouts to search the area for the missing palismen, However, they do not believe him and he demands Luz give him his staff. She does not and they soon see Kikimora and run. The cardinal palisman finds her soon after and she uses an ice glyph to get away from the Golden Guard. She taunts him to follow her before realizing he needs his staff to perform magic. They see Kikimora coming and hide, and upon discovering she has the palismen, agree to work together after he reveals he and his family lack magic and says how Belos gave him a future.
Hunting Palismen - 1145 Luz being given a palistrom wood.
Luz combines the fire and ice glyphs with Sleeping Nettles to knock out Kikimora, and she hands the Golden Guard his staff back. After they knock out the dragon and defeat Kikimora, Luz goes to the palismen as the Golden Guard attempt to attack, but changes his mind before leaving and reveals his name is Hunter. Back at the Owl House, Luz goes to her room as Eda and King barge in through the window. They toss a blue log in her lap and reveal they raided the Bonesborough Garden Club for palistrom wood so she can carve her own palisman. Luz thanks them but says she is not ready to carve one just yet.[33]
Eda's Requiem - 600 Luz and King speak to Eda before the race.
As the Gland Prix is approaching, Luz and King train for the event as the winner gets interviewed and King wants to send a message to his father. She also helps him as he struggles to tell Eda he wants her to adopt him. During the race, she and King crash after he vomits and they come in fifth. Eda decides to put his message on Penstagram and he delivers his message with Eda being shocked and overjoyed that he wants to legally become her son. Upon hearing this, Eda starts to cry tears of joy as Luz soon joins in.[34]
Knock, Knock, Knockin' on Hooty's Door - 767 Luz and Amity in the Tunnel of Love.
As Luz struggles with balancing building a portal and her crush on Amity, Hooty kidnaps Amity and puts her in the basement of the Owl House. He leaves Luz a note to come to the basement and she finds Amity. Luz apologizes for the incident as Amity asks Luz to forget about the last time Luz was at Blight Manor. Soon the floor gives way and the girls fall down a shaft. They land on a pile of pillows and learn they are in a Tunnel of Love. They are put in a boat and sail through the tunnel. While Luz is afraid Amity would find it cheesy, Amity enjoys it. Luz panics and destroys the ride. devastating Amity. When they get off, Luz apologizes for the incident and Amity brushes off the idea of them being a couple. Soon, Hooty starts sobbing and unintentionally damages the grounds. After King and Eda explain that Hooty helped them, Luz says he was helping her ask Amity out. As King and Eda subdue Hooty, the girls fall into a small pit and the two ask each other out. Later, they work on the portal together.[35]
Eclipse Lake - 107 Luz sick with the Common Mold.
When Luz becomes sickened with the Common Mold, her friends help fortify the Owl House. After she tries to eat the Portal Key, Amity takes it. She sends Amity a message with a communication device she gave her, but Amity does not understand. Soon the echo mouse projects an entry about Titan's Blood, an ingredient needed to travel between worlds, at Eclipse Lake. She tries to go, but the others restrain her. Eda, King, and Amity set out to find the blood as Willow, Gus, and Hooty look after her. Later, she sees another entry that reveals Eclipse Lake houses Fool's Blood, a volatile substance resembling Titan's Blood. After Gus and Willow fail to hear her, as they are listening to loud sounds in the kitchen, Luz then messages Amity about the Fool's Blood. At nightfall, Luz gets over her illness and greets the three as they return from their failed venture for blood and she hugs Amity.
They reveal the key had blood in it, but they lost it. However, Amity reveals she cracked the key and got some of the blood on her glove.[36]
Visiting the Human Realm Yesterday's Lie - 136 Luz in the In-Between Realm.
After Luz and her companions manage to construct a working portal, she ties a rope around herself and tells Eda, King, and Hooty to pull if the portal closes. Luz dives into the door and finds herself in a new realm. She tries to use an ice glyph to access a floating cube, but it fails. She calls her companions names and a cube comes out of the liquid on the ground. Luz looks through it and sees the three from a reflection in a second floor window. After realizing she can use the cubes to communicate through reflections by saying people's names, she says her mothers name and a cube appears.
Yesterday's Lie - 273 Luz meeting her doppelgänger.
She sees her mother dancing in the kitchen and is shocked to see a doppelgänger of herself appear in the doorway. Luz panics and counts to five to calm down when a cube appears. She looks into it and sees the doppelgänger in the mirrored door of her closet. The doppelgänger screams and her mother asks what is wrong, Luz shouts back that she saw spoilers for her favorite anime as the doppelgänger jumps out the window and runs to the Old House.
When the doppelgänger gets caught in a snare trap and reverts to her true form, Luz—through a compact mirror—instructs her how to free herself and the doppelgänger introduces herself as a basilisk name Vee. Luz is happy that her mom is not worried about her, but Vee said she needs Margie to maintain her disguise and she is almost out, only being able to take on a partial disguise. Luz then sees a newspaper talking about one of Eda's visits to the Human Realm and guesses some residue magic might have been left behind.
Yesterday's Lie - 478 Luz and Vee seeing Vee's friends.
Vee goes to the café that the article talked about and the cashier says Marylin, Eda's alias, did something to the pastries after being kicked out for trying to pay with a live raccoon. In the alley behind the café, they find talking rats which Vee runs away from. As they head to the park, Vee runs into her cabin mates from Reality Check Summer Camp. Luz notices the group are playing with Hexes Hold'em cards and the group tells her they got it from the Gravesfield Historical Society. Vee asks the man at the front desk, Jacob, about the cards and he goes to get a pack. As they wait, Vee chastises Luz for leaving her good life and explains her life before taking her place.
Yesterday's Lie - 750 Luz calling upon her mother.
Just then, Vee smells something and she goes to the back room to discover that Jacob is an amateur witch hunter and reverts back to her true form after she gets caught in a trap. Jacob is excited to have finally caught a demon and explains his previous encounters with creatures from the Demon Realm. After he leaves, Luz suggests ideas to get Vee out, but Vee says it is too dangerous, as he knows what her disguise is now and smashes the mirror. After that, Luz decides to contact her mother for help. At first her mom thinks it is a video call and Luz is playing a game, however, after arriving at the historical society, Camila realizes it is real and convinces her to help. After Camila knocks out Jacob and frees Vee.
Yesterday's Lie - 1097 Camila begging Luz to stay with her when she returns.
When they arrive home, Luz appears to them in rain caught in headlights. After Vee goes inside, Camila expresses her fears that she can never speak to Luz in person again as Luz explains that staying in the Demon Realm was the best decision she ever made. Upon hearing this, her mother becomes distraught and thinks she drove Luz away. As Luz apologizes, she is being pulled away and Camila makes her promise to stay in the Human Realm. A dejected Luz reluctantly agrees and she is pulled away. Eda explains that the door began closing, as it then implodes. Luz lies that things went well and her mother wants to meet them.[37]
Post-visit and preparing for the Day of Unity Follies at the Coven Day Parade - 132 A distraught Luz lying about her use of the portal to her friends.
After telling her mother the truth, she starts making videos to have her see the Demon Realm as she does, however, most of the clips she films fail to prove her point. As she sits in front of school waiting to be picked up as her friends come by and theorize what is behind Belos' mask. Luz says she never got a good look as Amity reveals she has been learning Spanish from a Dominican cookbook Gus gave her. However, when asked about her trip back home, Luz lies that she has not used the portal yet just as Eda and King arrive on Owlbert to pick her up. Seeing them approaching, Luz bids Gus and Willow farewell, before placing her hands on Amity's face and pulling her in for a kiss on the cheek, leaving her girlfriend in blushing shock. Luz then runs off and joins Eda and King as they fly off, but she forgets her phone on the school steps, which Amity takes.
Follies at the Coven Day Parade - 300 Luz reveals her plan to help Kikimora by kidnapping her and Raine, shocking everyone.
The trio fly off to the Night Market, where King reveals that they are waiting for information on Raine Whispers, the head of the Bard Coven who used to be romantically involved with Eda. Luz gushes at the information as the group receives Raine's file. Eda is confused when it says Raine still heads the Bard Coven as they were exposed as a traitor. After seeing Kikimora struggling to get time off to attend a family reunion, Luz desires to recruit her in their plan to get to Raine and Kikimora agrees to help.
Follies at the Coven Day Parade - 775 Luz and Kikimora being aided in their escape by Amity.
Later that day during the Coven Day Parade, they put their plan in action. King and Hooty perform a distraction as Luz "kidnaps" Kikimora and Eda "kidnaps" Raine. Luz takes Kikimora to the docks as Terra Snapdragon, head of the Plant Coven, tracks them saying Kikimora is due for a promotion. They are almost caught when Amity saves them and they reach the docks where Kikimora's hand dragon, Princess, is waiting. However, Kikimora turns on them and attacks. The girls nearly beat her when Terra arrives and stops the fight. Terra takes Kikimora with her as Amity shows Luz her phone and says she knows Luz is lying about the portal. Luz apologizes and tells her everything as they meet back up with the others.
Follies at the Coven Day Parade - 1225 Luz and her friends upon hearing when the Day of Unity will take place.
Luz, Amity, Eda, King, and Hooty watch the parade as it is suddenly announced that Belos will deliver a message. Belos informs the residents of the Boiling Isles that the Day of Unity will occur in exactly one month and shows the crowd his face for the first time. Luz and the others listen in shock and the news.[38]
Elsewhere and Elsewhen - 223 Luz and Lilith searching for time pools.
As Luz is watching entries, she is late for Lilith's party in the living room for her new job as museum curator. After the party, she watches an entry where Philip mentions someone named "the Collector". After learning about time pools from Eda, Luz gets help from Lilith to try and find them. Their search eventually brings them to a beach, where there initially appears to be nothing. However, Luz finds the time pools hidden in the sand and they search for one leading to the Deadwardian Era.
Elsewhere and Elsewhen - 579 Luz and Lilith meeting Philip after traveling back to the Deadwardian Era.
Upon traveling back in time, they don disguises to better blend in with the populace, with Luz utilizing a medieval helmet to hide her ears. Upon arriving at the Bonesborough of the era, Lilith warns Luz to be on alert as they are in the "Savage Ages", when witches and demons supposedly used wild magic to bring chaos and pain to the Isles, before its banishment by Belos. However, upon exploring the town, both are immediately shocked by how polite and helpful the citizens of the era are, as they observe them using wild magic for altruism and bringing beauty to the city, as opposed to the chaotic violence that Belos claimed the era contained. After searching for Philip, they find him being harassed by two demons and help him out. The demons leave and they warn her to be wary around Philip. As Luz helps Philip pick up his work, she offers to help him but he declines until she says she can help him meet the Collector.
Elsewhere and Elsewhen - 617 Luz showing Philip the light glyph.
Philip takes them to a cave where Luz shows him the light glyph, which he has not yet discovered, and Philip draws an intricate glyph pattern that teleports the three to the Head of the Titan. He shows them a door he has trouble opening and as Philip adds to his diary, Lilith pulls Luz aside to tell her she has a bad feeling about Philip. Luz brushes it off as she goes to speak with Philip while Lilith tries to open the door. Luz sees Philip writing about their current exploits and is disturbed when he writes about his companions' deaths. Just then, Lilith opens the door and is pulled inside as Philip says he needed a sacrifice.
Elsewhere and Elsewhen - 949 Luz and Lilith leaving Philip after Lilith punched him.
Luz rushes in to find Lilith in the claws of a Stonesleeper and she frees her. Lilith and Luz try to survive the Stonesleeper as Philip digs up a reflective disk and teleports away. As they hide, Lilith laments about their deaths before their births as Luz remembers something Lilith said on the beach about Stonesleepers having a ticklish spot behind their ears. She uses this information to train it and the two go after Philip. When they catch up with him, Luz demands he tells them how the disk will help with the portal. However, Philip refuses and says it is for something else. After he offers to work together again, Lilith strikes him in the face and they leave. As they go back to the beach, Lilith comforts Luz by saying she will get home one day. After returning to their own time, they inform Eda of their adventure through time, much to Eda's disbelief.[39]
Any Sport in a Storm - 294 Amity and Luz thinking they found a way to the Human Realm.
During the Club Fair, Luz is working a booth for the The Good Witch Azura book club when Boscha comes over and starts taunting Luz with lines from the book. Soon, Amity runs over and reveals that the author of the Good Witch Azura books, Mildred Featherwhyle, is signing books in town. Luz is surprised as she believes Featherwhyle to be human, while Amity says she is a witch. After comparing the author's photos, they notice the picture in Amity's book has pointed ears, while the picture in Luz's book has round ears. Upon seeing this, they believe the author can travel between worlds and they go off to meet her. As they go to the bookstore, they theorize if the author is someone they know. Upon reaching the bookstore, they are disheartened to learn the signing has been canceled. After questioning their next move, they see the author and chase her to a drainage pipe. When they catch her, they are shocked to discover she is Tinella Nosa and learn that Tibbles found a box of the books on the beach one day and has been trying to sell them, however, Amity was the only person buying the books. As they head back, Amity tries to cheer up a dejected Luz and they decide to turn their book club into a writing club. Upon seeing Willow, Gus, Viney, and Skara, the teenagers explain what they were up to and show Amity and Luz a photo they took earlier in the day with Hunter, shocking both girls.[40]
Reaching Out - 012 Luz realizing she cannot make it to her father's grave this year.
When Luz wakes up one morning, she realizes it is the anniversary of her father's death and she is upset that she cannot continue the tradition of placing flowers at his grave, Luz distracts herself by finding new glyph combinations and working on a new portal. Eda and King, seeing that something is wrong, comfort Luz. When Amity arrives and explains how her father would not let her compete in the Bonesborough Brawl, Luz thinks she can use this as an opportunity for an alternative to her tradition. After Amity sends her Abomaton chaperone on an errand, they head for the brawl.
Reaching Out - Luz first win Luz after her first win at the Bonesborough Brawl.
After enlisting the help of Emira and Edric, the twins give Amity their Concealment Stones, albeit reluctantly on Edric's part. As Luz watches Amity fight, she gets another notification about that day's events and, to distract herself, signs up for the brawl as well. She does well but is eliminated before the finals. As Emira says she needs silence to tend to Amity's injury, Luz walks off and finds the abomaton. She inadvertently sets off an alarm before silencing it. When Amity comes over, she lies about not setting off the alarm and they return to the brawl. As Amity is about to face Warden Wrath in the finals, Amity's father arrives and reveals he was alerted to her ditching tryouts. She stares at Luz in disbelief as her father tries to take her home, but Amity angrily swats his hand away and takes an invisibility glyph from Luz before running off.
Reaching Out - 1456 Luz carrying out her tradition in a new way.
Luz finds Amity at the cliff where she and Amity had defeated Grometheus. She opens up to Amity about it being the anniversary of her father's death, and apologizes for how her frustration has affected her actions. After hearing a scream, the two run back to the arena, where they find a mutated Warden Wrath and they work to stop him. After he is reverted back to normal, Luz and Amity return to the cliff, where they tie flowers to a balloon made of abomination goo and set it loose, watching as it flies into the sunset.[8]
Them's the Breaks, Kid - 1450 Luz falling asleep along with King, echo mouse, and Hooty while listening to Eda's story.
After spending the day searching Philip's diary for potential glyph combinations to create a portal to the Human Realm, Luz becomes dejected after every attempt ends in failure. To cheer her up, Eda tells Luz the story of how she first met Raine. Luz, King, and Hooty all fall asleep afterwards.[41]
Learning truths Hollow Mind - 220 Eda telling Luz they need solid proof to get people to change their minds on Belos.
As the Day of Unity approaches, Eda takes her and King to have her cloak repaired when Prim, her usual seamstress, refuses them service after joining the Oracle Coven. As Prim closes the door on the three, Luz calls Belos a fraud as onlookers become nervous at her slandering the emperor. Eda calms her down and explains how people have been swayed by Belos for half a century and need real proof to change their mind. Luz then spots Hunter and tails him, only for the two to end up in Belos' mind.
Hollow Mind - 801 Luz trying to convince Hunter that his uncle is evil.
Luz wakes up in a hallway lined with portraits as Hunter berates her for trapping them in the emperor's mind as they see a small child in a wooden mask. Luz goes over to him as a shadowy figure resembling Belos approaches them. Hunter bows before him and they are attacked. The two fall through the wall and land in a dead forest. As Luz tries to convince Hunter of Belos' malicious actions, they see the shadowy figure approach them and Luz and Hunter hide in a memory. They see Belos preaching to a crowd about the coven system when "wild witches" attack. The memory continues, revealing the "attack" to have been explosives set off by a Golden Guard, with Belos ordering him to set off the rest. Next, they see Belos and another Golden Guard induct the first witches into the nine covens, and watch as they react negatively to the sigils and are left to die. They then see Belos speaking to the Collector, revealing their plan to kill the inhabitants of the Boiling Isles with a Draining Spell. They watch as past Hunter rushes in, delivering the portal key before quickly leaving. After this, it is revealed, to both Luz and Hunter's horror, that Belos killed all the previous Golden Guards.
Hollow Mind - 1431 Luz upon learning who Belos truly is.
After exiting the memories, they see the shadowy figure and work with the child to subdue it. However, it is soon revealed that the child is the Inner Belos. Hunter confronts the Inner Belos, only for Belos to sink him into the ground of his mindscape to kill him. When Luz and Belos are alone, he admits to being a witch hunter and reveals his true identity, Philip Wittebane. Luz is silent with disbelief as Belos mockingly explains how she helped him find the key component in his plan to eradicate the witches and demons of the Boiling Isles. He attacks as Eda, through a walkie-talkie Luz had with her when she entered the emperor's mind, says she can get her out. Hunter bursts from the ground to save Luz, and the two are pulled out of the emperor's mind. In a state of panic, Hunter flees while Luz is too shocked to say anything.[42]
Edge of the World - 095 Luz being comforted by Hooty and King.
The following morning, Luz tells the others what she learned of Belos as they listen in disbelief. Hooty and King comfort her as Eda tells them Belos will come after them after knowing Luz was in his mind. Soon, Lilith arrives, having been informed of the current events by Hooty, and Hooty coughs up a letter to King from his potential family containing a key. Upon hearing this, Luz suggests she, King, and Hooty set out to try and get them to help stop the Day of Unity. Eda agrees and the three set out.
Edge of the World - 762 Luz and Hooty meeting Bill to ask for his help.
The three set sail with Salty and reach their destination, the finger of a different titan. She, King, and Hooty head for land. They find a key hole and, upon putting the key on it, the three are teleported to a far away island. The trio is greeted by a demon resembling King who introduces himself as Tarak. Tarak explains how he is part of a group called the Titan Trappers and explains their mission to eradicate the titans to free their god, the Grand Huntsman. Tarak drops Luz and Hooty off to speak with their leader, Bill, as King bonds with the Titan Trappers. As she tries to convince Bill to help them take on Belos, Bill dismisses their request as Belos is too far to be a threat and states the titans are a greater threat. He describes titans in detail and Luz becomes concerned as the description sounds like King. Bill removes the skin of his hand, revealing a humanoid hand underneath. Soon, Hooty, who has been scouting out halls, tells Luz to come with him.
Edge of the World - 1120 Luz running away from the Titan Trappers along with King and Hooty.
Hooty leads her to a room filled with skulls resembling King's and they see a disk just like the one that Philip dug up. Luz then realizes that King is a titan, and that the Titan Trappers worship the Collector, so they hurry off to warn King. However, Bill figures it out as well before they can get to King, and he plans to sacrifice King by disguising it as an initiation ritual. She and Hooty manage to save King at the last minute and inform him he is the last titan. They make their way to where they arrived and teleport back to the finger before destroying it to prevent the Titan Trappers from following them. Luz and Hooty consul King before going back to the ship and sailing home.[43]
Stopping the Draining Spell O Titan, Where Art Thou - 111 Luz, King, and Hooty find the Owl House looted.
Upon returning to Bonesborough, Luz and the others notice themselves on wanted posters with large bounties and move in secret back to the Owl House. However, when they arrive, they find coven scouts leaving with the last of their belongings. They head inside to find a hidden note telling them to go to The Knee. Upon arriving, they end up in a trap set by Eda and Lilith. The three tell the sisters what they experienced while they were out and reveal that King is the last titan. After noticing King is depressed, Luz suggests raiding the warehouse where their belongings are to find Francois, King's favorite toy.
O Titan, Where Art Thou - 883 Eda trying to convince Luz to leave rather than fight.
Along the way, Eda tries to talk her out of it to no avail. When they arrive, they dress as scouts and Luz searches for the toy, Eda goes off on her own after telling her to find a box labeled "Eda's longest toenails". She manages to find Francois, but overhears Eda begging Raine to get her and King away before the Day of Unity. Luz becomes furious as Eda explains that it is for her own safety. A fight breaks out that draws the attention of the scouts and the two are arrested. As they are in a cell together, Luz berates Eda for wanting to send her and King away as Eda reveals they have no plan or team to stop the Draining Spell and the two are placed in separate carriages. Luz cries out for Eda as she is taken away.
O Titan, Where Art Thou - 1506 Luz getting ready to carve her palisman.
When the carriage stops, Luz jumps out ready for a fight, only to be restrained by Darius Deamonne and freed by Eberwolf. She looks around and sees Eda, King, Lilith, Hooty, Steve, Katya, Derwin, and Amber. Eda explains that everyone present was suspicious of the Day of Unity and have formed a group, the Covens Against the Throne, to stop it. After going to their headquarters in Latissa, Eda presents Luz with a box labeled "Eda's longest toenails" and, upon evening, is surprised to see the palistrom wood in it. Eda hands Luz a knife and they begin carving her palisman.[44]
Clouds on the Horizon - 426 Luz, King, and Eda saying goodbye before going out to stop the Draining Spell.
In the morning, Luz sits in during a meeting with the CATs as they decide the best way to stop the Draining Spell is to use Eda's curse to disrupt the spell by having her sneak into the ceremony masquerading as Raine and be branded with a bard sigil, to which Eda agrees. After the meeting, Eda gives Luz her newly carved palisman, an egg, and Luz explains she wanted her palisman to choose their own form. She questions if Eda is really okay with the plan, to which Eda says not really but she thinks it is the best chance they have at stopping the Draining Spell. As they get ready to head out, Luz and King hug Eda goodbye and she makes Raine promise to watch out for Eda.
Clouds on the Horizon - 822 Luz and Amity sharing their first kiss.
After Katya drops off Luz to free Amity, who has been grounded by her parents, she is surprised to meet up with Willow, Gus, and Hunter. When she almost says Hunter is a grimwalker, he interrupts her. Hunter pulls her aside and explains how he does not want others to know what he is just yet, likening his feelings to Luz not wanting the others to know how she helped Philip to meet the Collector. The five go to Blight Manor and take out the guards. Luz then goes to Amity's room where she hears Amity say she will not let the world end before they go on a real date. When Luz makes herself noticed, the girls embrace and Luz promises to take Amity on a real date after all this is over, to which Amity kisses her. After both girls are startled by the kiss, Luz reveals she brought back up and they, along with the twins, go to the Blight's factory.
Clouds on the Horizon - 2085 Luz steeling herself to take on Belos.
At the factory, the twins and King separate from the main group with Gus disguising himself, Luz, Amity, Willow, and Hunter as Coven Scouts as they look for Amity's parents. However, they are spotted when Kikimora recognizes Hunter's voice. The five are restrained and put in a force field by Amity's mother. After Amity seemingly breaks the force field, Amity's father arrives with King to reveal he freed them and tells his wife about the Draining Spell, only for her to reveal she already knew and did not care what the outcome was going to be, believing that their family will be spared and gain a higher status. A fight breaks out and Luz has Gus switch her and Hunter's appearances. After Kikimora grabs her, thinking she is Hunter, she flies off and Luz readies herself to face Belos.[45]
King's Tide (1155) Luz tearfully begging Belos to spare her and her friends as her body is being petrified.
Upon being delivered to Belos, Kikimora asks to be his new second-in-command, to which Belos replies that she should find a hole to die in. After Kikimora leaves, Belos reveals he knows Kikimora brought him Luz rather than Hunter. Luz fights Belos in an attempt to stop the Draining Spell, however, he soon subdues her and says he has her best intentions at heart as a fellow human and does not want another soul corrupted by the Demon Realm. As Luz continues to fight, he starts to petrify her as she notices a branding glove and forms a plan.
King's Tide (1214) Luz branding Belos.
Luz pretends to offer to be Belos' modern day guide as not many people would believe him. After insulting his wardrobe, Belos tosses her to the table where the glove is and, as the petrifaction is almost complete, Belos agrees to Luz's proposal. She insists they shake on it and, using an invisibility glyph to hide the glove, brands Belos with coven sigil and orders him to stop the Draining Spell. However, Belos transforms into a sludge monster and attacks her. Fortunately, Amity, Willow, Gus, and Hunter arrive to help her fight Belos. Unfortunately, despite their best efforts, the five are out matched by the monstrous Belos who manages to overpower their attempts to subdue him. During the struggle, one of Belos' attacks manages to inflict a small yet permanent vertical-shaped scar through Luz's left eyebrow, before backing her and her friends into a corner.
King's Tide (2541) Luz with her friends after arriving at her house.
Before Belos can deliver the final blow, he is stopped by the Collector and she and the others watch in stock as Belos is flattened against the wall. As the Collector approaches them, King appears and convinces him to stop the Draining Spell. After he does so, the Collector insists they play "owl house" and begins to deconstruct the skull. As her friends cross through the portal to the Human Realm, Luz insists she stay behind to help to take care of the Collector, however, King insists she go and, after thanking her for being his big sister, he blasts her and her friends through the portal. Luz runs over to help, but the portal closes. Separated from their loved ones, Luz takes her friend to her house where her mother tearfully embraces her.[46][3]
Time on Earth Thanks to Them - 290 Camila hugging Luz, feeling glad that her daughter is home.
Luz and her friends go inside and have soup. After dinner, she gets band-aids from the bathroom and Hunter comes over to her to thank her for not telling the others what he is. After Luz expresses her fears of how the others would react if they found out she made the Draining Spell possible, Hunter says they would react the same as finding out he was made from a possible witch hunter. The two decide to keep their secrets for the time being before joining the others in explaining the current state of the Demon Realm. After she and Vee help get Amity and Willow settled in her room and her mother gets Gus and Hunter settled in the basement. Luz asks her mother why she is not mad. Her mother says she is just happy Luz is home as Luz blames herself for getting her friends stranded on Earth.
Thanks to Them - 569 Amity comforting Luz after a failed attempt to rebuild the portal.
The following morning, Luz and her friends start working on a portal. However, they spend months on the attempt with all tries ending in failure and Luz blames herself. Within these months, Luz comes out as bisexual to her mother and reveals she and Amity are dating, much to her mother's joy. She would help her friends adapt to the Human Realm and show them the joys of her home. Luz also waits patiently for her palisman to hatch, but it does not. She also draws various drawings of Eda and King, missing them deeply, and glyphs in her spare time, only to discard them when they fail to work.
Thanks to Them - 1040 Luz after her outburst in class.
In addition, by late Fall, the school year resumes and Luz resumes classes at Gravesfield High, where she is once again ostracized by the other students and by members of the faculty due to her previous disruptions before the Summer. Nearing Halloween, Luz is in English class, being taught by Mr. Sandoval, who discusses a book with a protagonist whose trials are similar to hers. During the discussion, she uses the protagonist in place of herself when unintentionally letting out her frustrations and says it would be better if "the protagonist" did not exist, much to the confusion of her teacher and classmates. Following class, when she is at her locker, two transfer students come up to her and give her a flyer for the Gravesfield Halloween Festival. That night, having trouble sleeping, she goes to her mother's room and spends the night with her and her palisman, unknowingly waking Amity and dropping the flyer for the Halloween festival.
Thanks to Them - 2305 Luz and Hunter preparing to confront Belos.
The following day, Luz helps Camila out at the veterinarian clinic and puts her egg under a heat lamp, hoping it would help it hatch. Shortly before they head out, Luz touches a glyph and it starts to burn slightly. When Luz and her mother arrive home, Hunter tells her he saw Belos and the pair search the old house to find only a possum. They conclude Belos is not there, but Luz promises Hunter she will keep him safe, saying that he is family now, and they head back to her house. The others are working on their Halloween costumes and Amity suggests she and Luz go as Hecate and Azura respectively. Luz accepts as an Azura movie plays on the television and she focuses on the character of Lucy, who betrays the protagonists, causing Luz to worry about how her friends would react if they found out she helped Belos. That night, Luz records a video diary stating that she intends to stay on the Human Realm after getting her friends back home, deciding to tell them after the festival.
Thanks to Them - 2916 Luz and her friends listening to the legend of the Wittebane brothers.
At the Halloween festival, Luz and her friends enjoy the attractions and, after going on the haunted hayride, are surprised to hear the legend of Philip and Caleb Wittebane. After the ride, Hunter pulls her aside to say he just saw Belos and reveals the others found a rebus that possibly led to Titan's Blood. Hunter has Flapjack get the rebus and the two set out. Luz gets separated from Hunter and, after remembering what happened at the clinic, she takes out a light glyph and is surprised it works, albeit weakened. After realizing she can use glyphs to track the blood, she uses more light glyphs and follows where they burn brightest.
Thanks to Them - 3833 Luz trying to get Hunter to regain control of his body.
After coming to an old graveyard in the middle of a lake, she uses an ice glyph to get to the island and finds Hunter. He asks her to help him find the blood and, after she finds Flapjack hiding behind a headstone, she realizes something is off and turns around to discover that Hunter is possessed by Belos. She fires war shots as her friends, her mother, and Vee arrive. As they spot them, Belos reveals she helped him meet the Collector and attacks. Luz and her friends try to free Hunter, but their attempts are in vain. Belos then grabs Flapjack and attempts to crush him. However, Hunter regains some control and an injured Flapjack flies away. After Hunter throws the blood in the lake, Belos jumps after it and the two lose consciousness. Her mother saves Hunter as Belos leaves his body, smashes the blood on an arch, and goes to the Demon Realm. As the others try to get cell service to call a doctor, Luz reveals that Hunter is a grimwalker.
Thanks to Them - 4555 Luz and her mother going to the Demon Realm.
They watch as Flapjack sacrifices himself for Hunter and, after Hunter comes to, he says he knows about Flapjack's sacrifice. When Amity asks about Luz helping Belos find the Collector, Luz reluctantly reveals that she helped Belos meet the Collector. After she tells them, her friends say they do not hold her accountable and say Belos tricked her. As the portal closes, Luz and everyone, except for Vee, go through it to the Demon Realm. She and her mother walk through the portal hand in hand just as it closes.[3]
Return to the Demon Realm For the Future - 697 Luz telling her mother she still wants to return to the Human Realm after stopping Belos and the Collector.
Luz emerges in the In Between Realm and sees a figure in the distance. As she tries to focus on them, Amity pulls Luz through the portal just as it closes and says they almost thought she was left behind. Hunter tells them to keep moving. As the others are happy to be back in the Demon Realm, her mother compliments the scenery until she sees the Titan's skull and screams. After everyone tells her the skull is normal and moves on, Camila tries to force herself to like the Boiling Isles as Luz calls her bluff and says she still intends to stay in the Human Realm when all this is over.
For the Future - 990 Amity speaking with Luz, who is bummed out at her palisman not hatching.
After making their way to the Owl House, Luz goes to Eda's room and sits in her nest with her egg. Amity soon walks in with a framed picture of her, Eda, King, and Hooty in matching sweaters and they talk. As Luz says she wants to be a witch and help her friends- but doing one messes with the other, Amity tells her how she first bonded with Ghost by being honest about her intentions and wants. As Amity says they will find Eda and King, Hunter says he saw them flying overhead on a star-shaped platform.
For the Future - 1431 Luz and the others watching the Collector turning Terra into a puppet.
Luz flies with Gus as they follow the star to Bonesborough. When they land, they find the town deserted and narrowly avoid a wave of sparkles. Soon, puppets of the town's residents arrive and start to run around. Soon "Eda" appears in her owl beast form and rampages through town. Before she can catch someone, King and the Collector appear and "defeat" "Eda" with a light spell. However, "Eda" is revealed to be Terra Snapdragon in a costume and, after the head witch angers the Collector, they watch as he turns her into a puppet. After King speaks with the Collector, the pair and the puppets leave as Luz tries to speak with King. After deciding they should go to the Archive House, the group is spotted by Skara, Barcus, and Mattholomule.
For the Future - 2348 Luz trying to convince Boscha to help her and her companions get to the Head.
As the nine walk, Skara and Mattholomule explain what has happened since the Day of Unity. After arriving at Hexside, Luz and the others are shocked by the state the school is in. After learning that Boscha has taken control of the school in the absence of adults, Luz tries to get her to help them reach the Head, but with advice from Boscha's advisor Miki, she rejects them and kicks them out of the gym. As Mattholomule explains the difficulties since Boscha took power, Luz remembers Belos using a teleportation glyph to travel to the Head and they head to the photo lab. After Willows leaves upon Hunter reacting negatively to a photo of him and Flapjack she shows him, Hunter and Gus go after her as Boscha arrives with Sleeping Nettle to knock them out, Miki reveals herself to be Kikimora as Luz and her companions pass out.
For the Future - 3801 Luz finally realizing all she ever wanted was to be understood.
The group awakens within the Detention Pit and Kikimora jumps down in her Abomatron to finish them off. After Camila fumbles with an ice glyph, she and Luz get separated from Amity and Mattholomule. Luz uses an invisibility glyph to escape with her mother and they hide after making it outside. As they hide, Luz laments that she has messed things up too much as her mother says messing up is a part of life and lists all the mistakes she did. After her mother apologizes for not standing up for Luz and seeing her as she is, Luz finally realizes what she really wanted was to be understood. Upon realizing this, her palisman hatches and forms a glowing orb on a staff. However, Kikimora finds them.
For the Future - 4451 Luz with Stringbean.
Luz and her mother meet up with Willow, Gus, and Hunter and the three fight Kikimora as Luz draws the glyph pattern. Soon, Amity arrives with the students of Hexside and they take on Kikimora as Amity, Willow, and Gus help her with the glyph combination. They complete it just in time and make it to the Head. As the others are happy with their success, Luz introduces them to her palisman, Stringbean. As Luz watches Stringbean play with the other palismen, Luz and Amity joke that Eda King, and Hooty might eat her. Unbeknownst to them, the Collector and Belos, possessing Raine, watch them from afar.[47]
Playing with the Collector and stopping Belos Watching and Dreaming - 576 Trapped in a dream, Luz is shocked at her friends' accusations that she destroyed their lives.
Suddenly, the platform they are on begins to shake. Luz watches as her mother and friends are pulled away, and she passes out. A figure tells her to wake up, and Luz finds herself and Stringbean in the Emperor's Castle's throne room, dressed like the Emperor. She exits the castle and encounters Amity outside, who accuses her of making everything worse. Luz tries to defend herself verbally, but Amity attacks. Luz runs inside and finds herself in a forest with Willow, who accuses Luz of giving her false hope for the future before attacking her. Luz flees and finds herself on a stage with Gus in front of Hexside students who accuse her of destroying their families. She backs off the stage and finds herself on a bridge with Hunter, who expresses his anger that she got a palisman just as he lost his. Amity, Willow, and Gus soon appear and prepare to attack. Terrified, Luz tries to reason with them, but realizes none of it is real when Amity says "witches battle" rather than "witches duel". However, Luz snaps her friends out of it, and they are quickly pulled away, but not before Amity hands her a light glyph. Luz activates it and wakes up.
Watching and Dreaming - 851 Luz reunited with Eda and King.
Upon waking, she sees Eda and King being tormented by puppets, and she wakes them with light glyphs. After freeing them, Luz, Eda, and King happily embrace each other, and she introduces them to Stringbean. However, their reunion is interrupted when the Collector appears and forces them to play games.
Luz talking with The Collector Luz speaking with the Collector.
As they play games, Luz and her friends fight for their lives and manage to survive. Eventually, the Collector breaks down in tears and reveals that his siblings told him to come to their planet, where he befriended the baby titans. However, his siblings started attacking the titans, and their father accused him of hurting them and imprisoned him. He laments never having a friend who didn't betray him and comments on how close Luz and the others are. They explain that they were not like that at first and show the Collector how they grew close.
Watching and Dreaming - 2070 Luz and her companions explaining to the Collector how kindness and forgiveness can be effective in making friends.
Luz, Eda, and King take the Collector to The Owl House, where they say they all first met as a group. After explaining that they grew close after learning they fit in nowhere else, Luz shows the Collector pictures of her past adventures, and after seeing a picture of grudgby, they take him to Hexside. As Eda reminisces about her history with the game, the Collector tries to befriend a few students but frightens them away. They then take him to The Knee and explain how she learned to connect to the Isles. As they reveal that they befriended enemies through kindness and forgiveness, the Collector hears something, and they see the skull's eye sockets light up, revealing that Belos has taken possession of the Titan.
Watching and Dreaming - 2404 Luz disintegrating after being hit by Belos' attack.
As they reach the castle, they see Belos, now having taken a large monstrous form, emerging from it. When the Collector tries and fails to get Belos to change his ways, Luz defends him but dies in the process. Her death causes Eda and King to gain strength through a fit of rage.
Watching and Dreaming - 2779 Luz speaking with the spirit of the Titan in the In Between Realm.
Luz goes to the In-Between Realm and speaks with King's father. Shocked to be talking to the Titan, Luz listens as he reveals he's been watching King all this time. Luz confesses she was hoping Belos would die at the Collector's hand, and King's father admits he regrets imprisoning the Collector on false accusations. Luz asks if they are as bad as Belos, but King's father says Belos is pretending to be the hero of his own story to fit his agenda. Soon, King's father starts to fade and gives Luz the last of his magic, warning that it's temporary. Luz is reluctant at first, but accepts it. She asks if he has anything to say to King, and he tells her.
Watching and Dreaming - 4188 An enraged Luz removing Belos from the Titan's Heart.
Luz returns to the land of the living with a new human-titan fusion form, and she, Eda, and King take on Belos as the Collector helps her friends in the Archives. Luz, Eda, and King combine their powers to counter the corrosion Belos has placed on the Isles. As they fight, they see the left arm rising. The three make their way to the throne room, and after Eda frees Raine, the four attempt to pry Belos off of the heart. As the others hold him off, an enraged Luz pulls Belos off of the heart, and his corrosion upon the Isles ends.
Watching and Dreaming - 4310 Luz confronting the defeated Belos for the final time.
While her friends emerge from the remains of the deteriorating moss and quietly take relief in their victory, Luz solemnly goes to the debris of the demolished castle's throne room to confront what remains of Belos. Upon arriving, Luz watches as the last small pile of Belos' cursed flesh morphs into his younger appearance as Philip Wittebane from their meeting in the Deadwardian Era, before listening as he feigns remorse for his evil deeds, claiming that he was under the influence a curse that she freed him from. Luz, however, no longer susceptible to his manipulations, sees through the facade and only stares at her former murderer in hateful disgust. While "Philip" continues his attempts to deceive her, Luz uses the last of her Titan powers to silently summon a small pour of boiling rain, which quickly begins melting away Belos' body and revealing his true form, while Luz herself remains untouched thanks to the Titan's magic.
Watching and Dreaming - 4349 Seeing through his facade, Luz painfully subjects Belos to a pour of boiling rain.
With the rain painfully dissolving his body, Belos, in desperation, urges Luz to save him and make peace, but she remains unmoved by his pleas and only looks down on him in contempt. Enraged by her disgust of him, Belos drops the facade before being reduced to a decaying, muddy skeleton, using the last of his strength to furiously crawl over to Luz, all the while pathetically demanding that she spare him and hypocritically ranting that otherwise she'll be just as "bad, conniving, evil and unforgivable" as the witches she loves.
Watching and Dreaming - 4391 Luz looking down on Belos in contempt, as she allows the others to finish him off.
With his body almost completely dissolved by the time he reaches her feet, the fallen tyrant grabs hold of her left leg and makes one final plea for mercy, stating that they, as humans, are better than this. Luz, not even bothering to acknowledge his petty words, remains silent and simply steps back to leave him to his fate. As she impassively looks down on him in contempt, Raine, Eda, and King, who are protected underneath a leaf, arrive on the scene from behind her, with Luz watching on as she lets the trio stomp Belos to death as punishment for his many atrocities upon their world, ending the evil emperor and his threat to the Boiling Isles for good.
Watching and Dreaming - 4503 Luz joyfully laughing with King and Eda over the Titan's bread pun.
With Belos finally defeated, Eda, King, and Raine watch in astonishment as Luz floats into the air and returns to her original form, as the Titan's spirit leaves her body before moving on to the afterlife. This, however, leaves her to fall from the air, but is swiftly caught by Eda and King, who all lie down together on the grass in exhaustion and relief. Upon regaining her senses, Luz whispers into King's ear the message his father asked her to give him: "I loaf you", much to his joy and the three's mutual laughter. With relief, Luz then takes in and expresses to her found the family the realization that despite everything they faced, the ordeal against Belos is now over, and that they managed to stick together as they promised to do. Following this, the three, relaxed and tired from the battle, fall asleep beside one another, as Raine happily watches on nearby.
Watching and Dreaming - 4834 A joyful Camila hugging Luz with Eda and King as she meets them both for the time.
Sometime later, the group returns to the Owl House with Raine, whereupon they are reunited with the Collector, Lilith, Amity, and Camila, with Luz happily embracing and sharing a passionate kiss with her beloved girlfriend, before joyfully hugging her mother in celebration. Luz then watches as King and a nervous Eda finally introduce themselves to Camila, which results in her happily pulling them both and Luz into a warm hug, much to her daughter's happiness. The group then watches as the Collector conjures forth the collected Hooty, before restoring him to normal. Once revived, Hooty and Lilith share an overjoyed embrace with each other, with Luz pulling her mother and Amity into a tearful hug at the sight of it, though seemingly oblivious to their respective discomfort over the house demon's bizarre manner of affection.
Watching and Dreaming - 4982 Luz deciding to forge her own path as a witch for the second time.
As her loved ones continue to associate and reunite, Luz steps outside where she solemnly taps one of her paper glyphs. Unfortunately, nothing happens as she recognizes that with the Titan's spirit having finally moved on there is no longer a magic source to power the glyphs. Though saddened that she can no longer use glyphs to cast magic, Luz remains undeterred in her desire to become a witch, with her letting the paper glyph fly off into the wind as a sign of her acceptance and excitement over the new chapter of her life. As the glyph flies off into the air, Luz is brought her hat by Stringbean, who proceeds to cuddle her cheek before transforming into her staff form, with Luz holding her beloved palisman as she gazes off into the horizon, determined to face her new future.
Epilogue WAD-Grom Photo Luz attending Grom with Amity and their friends.
Shortly following her triumph over Belos, the Collector, before their return to the stars, created for Luz a brand new portal door connecting the Owl House to the abandoned house in Gravesfield, allowing Luz and her mother to return to the Human Realm. At some point following this, Camila would purchase the abandoned property, allowing Luz direct access to the portal whenever she wanted. Over the next four years, Luz utilizes this door to travel between realms, allowing her to continue school in the Human Realm while also being able to see her loved ones in the Demon Realm. During these years, Luz takes part in helping repair the damage done to the Isles' infrastructure, though this would come at the cost of being able to celebrate her 15th, 16th, and 17th birthdays.
Watching and Dreaming - 5025 Luz having been accepted into the University of Wild Magic.
At some point following her return to the Human Realm, Luz would gain Vee as a classmate at Gravesfield High. Despite this, high school would remain difficult for Luz, as she presumably continued to face the same challenges she did before. However, the comfort and support she received from her loved ones in the Demon Realm helped her get through them much easier than before.[48] Additionally, Luz would continue her relationship with Amity over the next four years, with them having multiple dates in both the Human and Demon Realms, including attending a Grom dance together alongside their friends.
At some point during her final year of high school, Luz is awarded the Gravesfield Writing Scholarship. Shortly afterward, she and Vee both graduate from Gravesfield High together, with both of them happily embracing each other during their school's graduation ceremony. Following this, Luz enrolls herself and is accepted into the University of Wild Magic in the Demon Realm, of which Eda had become the headmaster of.
Watching and Dreaming - 5623 King showing Luz the restored power of the glyphs.
On the late afternoon of her eighteenth birthday, Luz finishes emptying out her room and packing up her belongings for college when her mother arrives to check up on her. During their conversation, Camila expresses both pride and disbelief that her daughter was soon to attend college, before being surprised when an ecstatic Luz reveals that she had selected all of the university's majors as her own. Later that night, Camila and Vee escort Luz back to the Boilings Isles where she is shocked to find all her friends and loved ones surprising her with a belated quinceañera, in gratitude for her forgoing her previous three birthdays to help rebuild the Isles, with her girlfriend embracing her along with a celebratory kiss on the cheek.
Watching and Dreaming - 5724 Luz thanking Eda and King for being in her life.
After the initial surprise, Luz is amazed to discover that, due to King's growing powers, glyph magic can be utilized again, though different from before. Shortly after, she and everyone else watch a light show in the sky created by the Collector as a birthday present for Luz before continuing on their journey. As they watch the show in wonder and amazement, Luz holds hands with Amity, before emotionally thanking Eda and King for everything they had done for her as the three once more swear their bond as fellow "weirdos", much to Luz's tearful joy. Upon noticing, the light show is almost over and the Collector is soon to leave, Luz leads the others in waving goodbye to the star child as they make their departure, in gratitude for the stunning display.[49]
Relationships Camila Noceda Luz is close with her mother Camila, loving and missing her greatly when in the Demon Realm. She struggles to tell her mother the truth about where she really is and fears her reaction to finally discovering it. After destroying the portal in "Young Blood, Old Souls", Luz becomes saddened over losing her only way home. She would then record videos about her experiences on the Boiling Isles and send them to Camila. However, they all fail to go through, as the portal was the only way for her texts to reach the Human Realm.
Thanks to Them - 010 Luz and Camila hugging each other after finally reuniting in "Thanks to Them".
In "Yesterday's Lie", Luz attempts to make a portal to the Human Realm in order to see Camila again. However, the portal only partially works and sends her to an unknown realm, where she can communicate via reflections. Later, after Vee gets captured by the curator of the Gravesfield Historical Society, Luz contacts Camila for help and explains her time in the Boiling Isles. While Camila at first believes it to be a game, she realizes that Luz was serious upon seeing Vee in a cage. After helping Vee escape, Camila reveals that she's having a hard time trying to keep it together regarding Luz being stuck in the Demon Realm, but also notes how much Luz seems to have matured. However, upon finding out that Luz made the decision to stay in the Demon Realm to begin with, she becomes hurt, believing that Luz hated her home life that much. Before Luz can tell Camila that it wasn't her fault, however, she starts to get pulled back, but not before Camila makes her promise to stay in the Human Realm once the portal is working, to which Luz solemnly agrees.
Watching and Dreaming - 4822 Luz and Camila hugging each other after reuniting in "Watching and Dreaming".
By the time Luz comes back months later, Camila realizes her mistake and begins trying to rectify it—due to Luz's mental health gravely suffering between wanting to keep her promise and her guilt for unintentionally aiding Belos in causing the Day of Unity. However, Luz has come to the decision of staying in the Human Realm for good, on the belief that all of her mistakes only made things worse for her friends. Eventually, Camila confesses her own fair share of mistakes, and tells Luz that the one thing she regrets the most is being so protective that she tried changing her daughter to be someone different, thus making her feeling ashamed of herself. After hearing her mother accept her for who she is at heart, Luz is touched by Camila's words and tears up, finally realizing that her deepest wish is to be understood by everyone. This enables her palisman egg to hatch, and she gains Stringbean as her partner.
Manny Noceda Noceda Family photo 2 A family photo of Luz with Manny during her childhood.
Prior to his passing, Luz was very close to her late father, Manny. During her birthdays, Manny would always gift Luz with special flowers as a means of symbolizing his love for his daughter. It is implied that, like Camila, Manny was fond and supportive of Luz's eccentricities, with him even teaching her how to use sausage strings as makeshift intestines during her school play audition. Additionally, it was Manny who introduced Luz to her favorite book series, The Good Witch Azura, with the book having been the last gift he gave her before he passed away.
When Manny finally succumbed to his illness sometime following the Nocedas' arrival in Gravesfield, Luz was left devastated by her father's passing and struggled to come to terms with her loss. Even years later, Luz still mourns and misses her father deeply, with the anniversary of his death remaining extremely difficult for her. Additionally, it is implied that part of Luz's eccentric optimism and love of fantasy serve as coping mechanisms to help her process her grief.
Eda Clawthorne O Titan, Where Art Thou - 302 Luz and Eda in "O Titan, Where Art Thou".
Eda is Luz's mentor. She admires and looks up to Eda, hoping to be a great witch like her one day. Due to both having eccentric personalities, she relates to Eda when she says weirdos like them have to stick together. Luz is extremely eager to learn from her, but whereas Luz wants to get her witch's staff right away, Eda believes in earning one's staff, often tasking her with work duties or giving her small lessons at a time. Going at Eda's pace can leave Luz antsy and she is willing to do whatever it takes to learn magic, such as tempting Eda with a light-up pen. She does not hold Eda's flaws against her and instead tries to help her resolve them. Luz does not always share Eda's interests, as she was disgusted by the thought of digging through a trash worm, and sometimes questioned Eda's lessons, leading to her rebelling against her. Though in the end, she realizes how important her lessons truly are when one of those lessons saves her life. In "Hooty's Moving Hassle", Luz is shown to be afraid of Eda's judgment and tries to stick to her rules so as not to be horribly punished.
In "Agony of a Witch", Luz goes to great and dangerous lengths to cure Eda of her curse when she discovers that her elixir is starting to fail. When she is captured by Lilith, Eda comes to her rescue and furiously attacks Lilith, both for kidnapping Luz and upon finding out it was her who had placed the curse on her in the first place. When Lilith threatens Luz's life, Eda is forced to use all of her remaining magic to save her, at the cost of succumbing to her curse, possibly forever, despite Luz's pleas for her not to. After Lilith drags Eda away, a furious Luz attacks Lilith but is easily overpowered; when King asks after Eda on her return to the Owl House, Luz falls to her knees and breaks down into tears; she also discovers the cloak that Eda had knitted for her using Witch's Wool, something she'd previously claimed she needed for protection against the Emperor's Coven guards.
Young Blood, Old Souls - 628 Luz telling Eda she loves her.
In "Young Blood, Old Souls", Luz and King break into the Conformatorium and fight their way through to Eda's cell where Luz manages to get through to her. When Eda tries to send her away, Luz insists that they're a family and have to stick together; Eda tells her to go back to the human world where she'd be safe, and Luz leaps into a hug, telling Eda she loves her, a sentiment Eda readily reciprocates. When Eda is raised to the stage for her petrification, Luz isn't ready to let her go and Eda is forced to push her off, leaving her in floods of tears once she's gone. At the end of the episode, when Eda is returned to normal, Luz is elated and offers to help Eda learn magic her way after her ordeal left her bereft of her powers.
O Titan, Where Art Thou - 1465 Luz finding comfort in Eda's embrace.
In "O Titan, Where Art Thou", Luz and Eda go on a mission to retrieve Francois for King after the Emperor's Coven raided the Owl House. While looking through a warehouse, Luz overhears Eda asking Raine to send her and King away so that they'll be safe during the Day of Unity. Feeling hurt, Luz tells Eda that she can help with the plan, but Eda stands firm on keeping her safe, leading to them fighting in the warehouse after Eda takes on her harpy form. After being captured by coven scouts, Luz continues to ask Eda why she refuses to let her help with the plan, angrily asking if it's because Eda thinks she's a kid or too weak. This leads to Eda admitting that there is no plan, shocking Luz. Eda says that because she and Lilith have no magic and no allies, she wanted to do everything she could to keep Luz and King safe, but now it's too late for that. As Luz gets taken away, she desperately tells Eda that she'll do whatever she says, only asking that she fights back. Later, Luz is rescued, and is relieved upon finding out that Eda is alright and that a group of rebels has a plan for stopping the Day of Unity. Afterwards, Eda shows Luz that she managed to find the palistrom wood among the items taken from the Owl House, and they start carving Luz's palisman.
In "Clouds on the Horizon", Eda hands over Luz's palisman to her after finding her on the balcony, and questions her decision to carve the palisman as an egg. Luz explains that she gets to decide her future when she chooses to become a witch, so she wants her palisman to have that option too. Afterwards, her, Eda, and King have one last heartfelt conversation, and hug each other before Eda heads off to the Draining Spell center according to plan.
After King forced Luz through the portal in "King's Tide", Luz being separated from Eda and him for months took a toll on her mental health, greatly missing them both. In "For the Future", she wouldn't rest until she found them.
Watching and Dreaming - 3371 Eda showing Luz how to cast magic during the final fight with Belos.
In "Watching and Dreaming", Luz has a heartfelt reunion with Eda and King. After Belos kills Luz, Eda's anger was so great that she gained a new Owl Beast form to avenge her. When Luz returns with Titan magic, she is overjoyed at her being alive and she helps Luz defeat Belos. Four years later, Luz thanks Eda and King for being in her life.
King Clawthorne The Owl House S01E01 - A Lying Witch and a Warden 298 Luz smothering King for his cuteness during their first meeting.
King is Luz's best friend, and she serves as a surrogate sister to him. The moment Luz first saw King, she adored his cute appearance and antics, sometimes snuggling and petting King like a cute dog. At first, King was greatly annoyed by this, but would slowly warm up to it. Because of this, Luz sometimes has trouble taking him seriously, but when they both have to fend for themselves in "The Intruder", she gained a new appreciation for King when he opened up about feeling like a nobody, just like her. Luz is protective of King, being quick to call out Amity for insulting him during the events of "Covention". King also acts as a confidant of sorts to Luz as she will voice her concerns to him whenever she is too nervous to tell Eda something. Luz will occasionally ask for King's advice, despite it not always being that great.
King and Luz S1 EP11 Luz and King working together to write a book.
In "Sense and Insensitivity", Luz becomes excited about the idea of her and King writing together. However, later in the writing process, once she sees that King has thrown out her contributions in favor of his own, she becomes upset and decides to work on her own. Later, while Luz is working on her own writing, King invites her to a party to celebrate the success of his new book. Still upset, Luz doesn't respond. After King leaves, she admits that she doesn't want to be mad at him, and goes to the party later to congratulate him. However, when King says he needs her to help write his next book, claiming that he needs to rebel against her "gushy fantasy slop", Luz feels insulted and leaves, refusing to work with him. Later, after they are both captured in a shrinking cube by Piniet, Luz says that they're in this situation because King refused to compromise, and that she just wanted to write a story with her friend. King then admits that while Luz is living out her dream of becoming a witch, his celebrity status is the closest he'll ever get to his dream. He then apologizes to Luz for hurting her, to which she accepts. After that, the two work together to come up with a plan, and later escape successfully.
In "Echoes of the Past", Luz tries to get Hooty and Lilith to go along with King's stories about him being the King of Demons, knowing how important it is to him. Later, King brought the trio to the island that he had originally come from, and explored his abandoned castle together. After some time, King finds out that Luz and the others were only playing along and never fully believed him, and learns how he and Eda really met. Luz feels guilty about leading him on and tries to calm him down, but King has a panic attack and runs off. Luz finds King later, and when she realizes that there are still parts of King's story that don't fully add up, she decides to help him figure out the rest, and reassures him that he'll still have her and the others to rely on. Later, back at the Owl House, when the others are wondering about the mysterious carvings on the island, Luz says that whatever they discover, they'll be there for King, no matter what.
In "Eda's Requiem", Luz and King train together for the Gland Prix, knowing that the winner will get an interview and that it would be the perfect chance for King to get a message out to his dad. Although she didn't win in the end, Eda helped King do a livestream on Penstagram, and King announced that he will be changing his name legally to King Clawthorne, asking Eda to adopt him. Eda becomes touched and starts crying, prompting Luz to cry together with her.
In "Edge of the World", Luz, King, and Hooty decide to look into a possible lead regarding King's heritage after Hooty coughs up a letter he had eaten some time ago, believing that the warrior mentioned would be able to help them stop Belos and the Day of Unity. Once arriving at Titan Trapper Island, Luz encourages King to learn what he can about being a Trapper himself, while she and Hooty talk to Bill about getting their help to stop Belos. However, once Luz and Hooty realize that Bill's description of a titan fits King, they immediately realize that he's in danger and rush off to warn him. Upon being rescued, King is initially upset with Luz for taking him away, saying that he knows Luz will eventually have to leave the Demon Realm, and that he thought he'd have to prepare for a world without her. Luz then tells King that the Trappers won't help because he's not actually one of them, but a titan. Later, after escaping, King becomes sad about everything that had just happened. He simply hugs Luz and tells her that he wants to go home.
O Titan, Where Art Thou - 330 Luz, King, and Hooty building a snow rabbit together.
In "O Titan, Where Art Thou", Luz, King, and Hooty come back to an empty Owl House, and later find Eda and Lilith at the Knee. Luz announces that King is a titan, surprising the duo. Luz notices that King is still upset after their trip to Titan Trapper Island, so she decides to go on a heist with Eda at the Bonesborough precinct in order to retrieve Francois, which was taken from the Owl House when it was raided by the Emperor's Coven, knowing that King would want his favorite plush for comfort.
In "Clouds on the Horizon", King goes along with Luz and her friends on their mission to try and stop the abominations. However, Luz, still worried about King's well being, has him stay outside the factory while the others sneak inside.
In "King's Tide", King saves Luz and her friends from possibly being killed by the Collector after they are released, saying that they're needed alive for the game of "Owl House". Luz, seeing what King is doing, plays along, leading to the Collector stopping the Draining Spell. As the Collector starts reshaping the island, Luz tries to keep the portal together long enough for the others to escape. However, as King starts to get pulled away by the Collector, he realizes that he has to stay behind if Luz and the others are gonna have a chance to make it through the portal. Luz, realizing what King is about to do, starts tearing up. King then tells her that he is happy to have her as a big sister, before using his sonic shout to push her and the others through the portal. Upon making it to the Human Realm, Luz immediately runs back towards the door, hoping to reach King. The door, however, closes just before she can reach it, and her connection to the Demon Realm is cut off. During her months in the Human Realm, Luz being separated from him and Eda for months took a toll on her mental health, greatly missing them both. In "For the Future", she wouldn't rest until she found them.
Watching and Dreaming - 3464 Luz and King nuzzling foreheads during the final fight with Belos.
In "Watching and Dreaming", Luz has a heartfelt reunion with Eda and King. After Belos kills Luz, King's anger was so great that he gained a never before seen feral form to avenge her. When Luz returns with Titan magic, he is overjoyed at her being alive and he helps Luz defeat Belos, with both doing a sonic shout together. Four years later, Luz thanks Eda and King for being in her life.
Stringbean For the Future - 4450 Luz lovingly cuddling Stringbean shortly after her palisman's birth.
Stringbean is Luz's beloved palisman, in the form of a purple snake-shifter, whom she first carved in "Clouds on the Horizon" from a rare sample of Palistrom wood that Eda had obtained for her. Even prior to Stringbean's birth, Luz loved her palisman deeply, being extremely eager for it to come to life. This love was demonstrated when Luz originally carved Stringbean into the form of an egg, so that when she hatched she would be able to choose for herself what she wanted to be. This not only granted Stringbean a form of freedom that other palismen generally lacked, but also reflected Luz's own desire of becoming what she wishes to be, regardless of what others think of her.
Even prior to Stringbean's hatching, Luz was very doting towards her egg form, showing a large degree of affection and protectiveness. Unfortunately, however, since Luz failed to recognize her deepest desire, the egg would not hatch for months following its carving. This would serve to worsen Luz's newfound guilt-ridden and depressed personality upon returning to the Human Realm, believing that her own flaws had forsaken Stringbean's chances of hatching, worsening her sense of self-worthlessness. Fortunately, however, after returning to the Demon Realm and sharing a heart-to-heart discussion with her mother, Luz was finally able to realize that her heart's greatest wish was to finally be understood by others. This revelation finally resulted in Stringbean's egg hatching, with the young palisman immediately helping Luz and her friends in their mission to defeat the Belos and the Collector, much to Luz's joy. Since her birth, Luz and Stringbean have shared a powerful bond with each other, with Luz being exceptionally loving towards her new palisman, overjoyed at her finally hatching.
In addition, bonding with Stringbean has also had a very positive mental and emotional impact on Luz, with Luz slowly coming out of her depression and guilt since her palisman's birth, being noticeably more happy and regaining some of her former optimism.
Hooty Edge of the World - 710 Luz and Hooty checking out the weapons inside Bill's chamber.
Much like the other residents of the Owl House, Luz finds Hooty to be annoying a good amount of the time. Although, she embraces him more than the others, as seen in "The Intruder" when she inducted Hooty into the "boo-boo buddy club" after he suffered grave injuries, which made him happy about being included. Compared to Eda and King, Luz is slightly more patient and friendly to Hooty, although she can get very angry at him when he becomes too much of a hindrance to her progress, such as when he ate the echo mouse when it was close to giving her more information about how she could return home.
In "Hooty's Moving Hassle", Luz, Willow, and Gus accidentally bring the entire house to life during a Moonlight Conjuring. They decide to take Hooty out on a joyride, and when the demon hunters capture Hooty later, Luz stops them from trying to sell Hooty off as exotic meat, claiming he would taste terrible. Once the trio bring the house back to the original location, Luz apologizes to Hooty, to which he accepts, as he is just glad to be included.
In "Knock, Knock, Knockin' on Hooty's Door". Luz becomes annoyed with Hooty after he kidnaps Amity and forces the two of them to go through a Tunnel of Love in an attempt to get them together. Later, she, along with Eda and King, shows concern when Hooty has a nervous breakdown after believing that he failed to help them.
In "Edge of the World", Luz goes to the Titan Trapper Island along with Hooty and King to find out about King's origins. Later, both Hooty and Luz realize that King is a titan, and immediately hurry off to rescue King. With Hooty's help along the way, the trio successfully escape from the island, and head back to the Boiling Isles.
In "Thanks to Them", along with Eda and King, drawings of Hooty can also be seen by Luz, showing she greatly missed him as well. In "Watching and Dreaming", she tears up when she sees him again, and is the only one from Amity and her mother that doesn’t feel uncomfortable in any way when Hooty starts hugging Lilith, instead feeling touched at the display.
Willow Park S01E03 I Was A Teenage Abomination - 27 Willow telling Luz excitedly that Principal Bump has allowed her to switch to the plant track.
Luz immediately became sympathetic to Willow upon her first encounter. Unlike Amity early on, Luz is always very supportive of her endeavors as a witch in training and finds her gifts fantastic. Due to Luz being an extrovert, she is able to bring Willow out of her shell and have her accept her latent plant magic abilities.
Luz and Willow have an incredibly close friendship, almost sisterly, and always jump to one another's defense when they need to. When lecturing Gus, Willow refers to Luz as "our best friend". Regardless, Luz does occasionally make snap decisions in efforts to try and help Willow, even when she does ask her to. In "Understanding Willow", she leaves her childhood picture of her and Amity out on display so she could come up with a scheme to make them friends again. And in "Wing It Like Witches", she challenges Boscha to a grudgby match in Willow's name after she persistently tormented her, despite Willow having never played before, and pushes her and Gus too hard in preparation. However, on both occasions, Willow acknowledges and appreciates that Luz's intentions were good and bears no ill will towards her for her efforts.
Luz cherishes Willow as a friend and is always quick to remind her of her best attributes whenever she doubts herself, such as in "Hooty's Moving Hassle" when she encourages her to save them and Gus from falling from a cliff by saying that, after Eda, Willow is the strongest witch she knows. Luz is also always willing to jump into the fray is Willow's well-being is at risk, such as going into her mind to repair her memory in "Understanding Willow" and offering to take Willow's torment from Boscha unto herself to spare her from any more, putting even her own life at risk. Once Willow's memory is restored in the former episode, Luz welcomes her back with an eager hug, stating that "[she'd] hug her so hard, she'd never forget [Luz] again".
Gus Porter Through the Looking Glass Ruins - 036 Luz visiting Gus before dragging him off to the Bonesborough Library.
Luz finds Gus amusing, mostly because he treats her specially because she is human. Luz is the one who gives Gus his nickname and she is more than happy to teach him about human customs such as the high-five. Much like with Willow, Luz looks out for his well being. He doesn't seem to mind the fact that Luz thinks that Willow is more powerful, as he states that he "knows what he's about". In "Something Ventured, Someone Framed", Luz begins to admire Gus' rather advanced illusion magic and compliments him on his abilities. She also shows sympathy towards him when he says he didn't want to feel left out. In "Wing It Like Witches", both he and Luz stand up for Willow, and after Luz pushes them too hard, he doesn't hold any ill feelings, and forgives her.
In "Through the Looking Glass Ruins", when Luz comes to visit Gus while giving him various nicknames, he's able to quickly deduce that her reason for stopping by is so that she can borrow his library card in order to visit Amity. He also talks to her about how he is considering looking into other types of magic after having doubts about illusions. Later, upon finding out about their quest for the Galdorstones, Luz encourages Gus to go with Bria, Gavin, Angmar, and Mattholomule in order to prove himself, even providing him with some glyphs to help along the way.
Amity Blight “ Okay. Everything is so crazy right now, and I have no idea what my future holds, but it would be so cool if you were in it, so, uh... ” —Luz before asking Amity out, "Knock, Knock, Knockin' on Hooty's Door" S01E05 Covention - 56 Luz and Amity preparing to duel.
Luz first encountered Amity when she posed as Willow's abomination, stealing Amity's "top student" title out from under her. Suspicious of Luz, Amity attempts to expose Luz to the point of convincing Principal Bump to dissect her. Since then, the two are almost always at odds due to Amity's snobbish—and rather standoffish—behavior, despite Luz's attempts to make amends. Like many witches, Amity has a low opinion of humans, believing they are incapable of performing magic, until Luz shows her an alternative method of spell-casting. It is shown in "Lost in Language" that Luz doesn't mean any ill-will towards Amity, and tries to make peace with her many times. Amity seems to acknowledge her attitudes towards Luz beforehand, and at least promises to think on them after Luz apologizes for reading her diary and lets her borrow her fifth Azura book. It is shown in "Adventures in the Elements" that Luz and Amity have become closer, with Amity putting in the effort to be friendlier. By the end of the same episode, Luz wants them to create their own club called the Azura Book Club. However, Amity wants it to be a secret club between the two.
In "The First Day", Amity has found a fondness for Luz, and she was the first to welcome Luz on her first day of attending Hexside. She even gave Luz a high-five, showing she's opened up to Luz. When Luz pokes her head through a locker door later, Amity is seen pacing back and forth, telling herself that everything is the same even though both Luz and her attend the school now. In "Understanding Willow", Luz brings Amity into Willow's mind to fix the damage Amity had caused to her memories. Despite her reluctance, Luz manages to get Amity to open up about her happier memories with Willow, and learns that Amity's cutting ties with Willow were down to her parents telling her she couldn't be friends with who they considered weak. A few instances of Luz's optimism while in Willow's mind make Amity blush.
Enchanting Grom Fright - 1432 Luz and Amity about to fight Grom.
Luz and Amity's relationship is explored deeply in "Enchanting Grom Fright" when Amity is selected to be Grom Queen and Luz offers to take her place so she wouldn't have to fight her worst fear. On the night, Amity compliments Luz on her bizarre attire and thanks her for doing this for her. When Luz is scared away by Grom, who chases after her, Amity follows them to a cliff edge and stands between them when Grom reads her mind and transforms into her greatest fear; an indistinct person (whom Luz doesn't realize to be herself) tearing her Grom-posal note in half. After Luz reads half of the note, she offers to go with Amity herself and they defeat Grom with a magic-infused dance. After they are both rewarded the Grom Tiara, Luz asks Amity who she wanted to ask, and Amity blushes and tells her it isn't important, throwing aside the other half of the note which reveals that it was Luz she wanted to ask out, revealing that Amity has a crush on her.
In "Wing It Like Witches", Luz remains oblivious to Amity's feelings, despite her persistent fluster and nervousness whenever she's around or when she proposes activities that would probably or definitely entail physical contact. Amity helps raise Luz's spirits over her inability to help Willow by telling her about her history as the captain of the grudgby team before Boscha. When Luz puts herself at Boscha's mercy to spare Willow further pain and torment, Amity is horrified and immediately hurries to fetch Willow and Gus for help. Amity stands by Luz and Willow in the grudgby match against Boscha and her cronies and injures her leg; Luz offers to carry her and Amity gets flustered again, more so when Luz actually does pick her up.
In "Escaping Expulsion", Luz comes back to Hexside after the petrification ceremony of Eda, and Amity gives her something called a "Fairy Pie". Luz is a little disturbed by it, as it has live fairies in it, but she still thanks Amity and takes it. After Odalia and Alador get Willow, Luz, and Gus expelled, Amity admits that she was a coward for not saying anything. Later, Amity rescues her from the Abomaton and calls Luz "my Luz". When she looks back at Luz and asks her if she's okay, Luz noticeably blushes, implying that she's starting to reciprocate Amity's feelings. Luz blushes again when they are back-to-back and look at each other, hiding her face in her glyph cards.
In "Through the Looking Glass Ruins", Luz still blushes when in the presence of Amity, though less so than her. After discovering the echo mouse, Amity tells Luz, "You always have a way of sneaking into people's hearts", and kisses her on the cheek. Luz is left completely dumbstruck by this as Amity turns away and walks into her house in embarrassment. In "Hunting Palismen", it is mentioned that Amity has been absent from Hexside in order to prevent herself from bumping into Luz following the kiss, much to Luz's dismay.
Knock, Knock, Knockin' on Hooty's Door - 988 Luz and Amity holding hands as they officially become a couple.
In "Knock, Knock, Knockin' on Hooty's Door", it's shown that Luz is torn between trying to get information out of the echo mouse and trying to figure out how to ask Amity out, referring to her as a "cotton-candy-haired goddess". Luz is worried that Amity will find her cheesy like everyone did back home, stating that Amity is "smart, cool, and classy", so asking her out should be breathtaking, emotional and real. Later, she finds Amity in the basement, who has been kidnapped and brought there by Hooty. when Amity mentions wanting to forget about the kiss at Blight Manor, Luz gets worried and quickly changes the subject. Upon finding themselves in the Tunnel of Love that Hooty had set up for them, Luz starts worrying that Amity will make fun of her like how she was made fun of back home, and starts destroying the Tunnel of Love out of embarrassment. When she tries telling Amity that the whole thing was stupid, Amity sadly believes that she meant that the idea of them dating was stupid, causing Luz to realize that she had upset Amity and made the situation worse.
Later, when Eda and King manage to get an upset Hooty away long enough for the two of them to be alone, Luz tells Amity that she had been wanting the perfect situation to ask Amity something and that she thinks Amity would be too cool for the Tunnel of Love. After Amity admits that she's not as cool as Luz thinks, Luz then tells Amity that even though her life is hectic at the moment, and she doesn't know what the future might hold, she thinks it'll be cool if Amity was part of her future. Luz then builds up the courage to say the next thing, but Amity gets too excited and asks her out first. Luz is slightly disappointed that she built up the courage for nothing, prompting Amity to awkwardly allow her to speak. Luz then asks her out, which Amity happily accepts. Unsure what to do then, they hold hands and comment on how scary the situation still feels.
In "Eclipse Lake", it's shown that Luz had given Amity a game device to send her messages using a variety of symbols. As Luz is sick with the common mold, Amity decides to go find Titan's Blood at Eclipse Lake along with Eda and King. Later, when the echo mouse reveals an entry about a dangerous substance known as Fool's Blood, which could be confused for Titan's Blood, Luz hurries to send a message to Amity in order to warn her, Eda, and King. When the trio return to the Owl House later, Luz rushes to hug Amity, relieved that her "awesome girlfriend" is okay.
S2E11-Luz and Amity Blushing Luz sharing a tender moment with Amity.
In "Follies at the Coven Day Parade", Luz finds it sweet that Amity had been trying to learn Spanish after Amity calls her "Batata" (sweet potato). However, she becomes nervous when Amity, along with Willow and Gus, starts asking about her attempt to make a portal to the Human Realm, remembering the promise she made to her mom. Later, during her plan to kidnap Kikimora and Raine from the parade, Luz is relieved when Amity saves her and Kikimora from Terra Snapdragon, and the two fight together soon after when Kikimora double crosses them. Afterwards, when Amity tells her that she knew that Luz made the portal and that it looked like the talk with her mom didn't go well, Luz apologizes for keeping it a secret, saying that after she saw how hopeful Amity was, she thought that if she could help out Kikimora, there might be hope for her situation with her mom. After Amity offers to listen, Luz starts to calm down and finally opens up to her about what happened with the portal. Later, after Belos gives his speech, Amity becomes worried and starts asking Luz about what's coming. Luz tells her that while she's not sure, they'll take it one day at a time.
In "Any Sport in a Storm", when Amity excitedly tells Luz that the author of the Good Witch Azura series, Mildred Featherwhyle, is doing a book signing in town, Luz is confused at first, as Mildred is a human. When she and Amity compare the pictures of Mildred on their respective books and notice the differences, they start to wonder if Mildred can travel between realms, and excitedly go into town to get answers. On the way, the two discuss theories as to who Mildred really is and how she's able to travel between realms, with Luz being hopeful that she can find a way back to the Human Realm. When they arrive at the bookstore, they become disappointed upon learning that the event has been canceled. However, when they spot a hooded figure that they think is Mildred, they chase after them in order to get answers. After a long chase, the figure is revealed to be Tinella Nosa in disguise, and that it was part of a scam set up by Tibbles, which involved trying to sell the books by having Mattholomule edit the author's photo so that she would look like a witch. However, the scam fell through when it turned out that Amity was the only customer buying the books. While the two are initially disappointed, Amity later says that she had fun coming up with their own theories, and Luz decides to have their Azura Book Club also be a writing club.
In "Reaching Out", when Amity comes to the Owl House mentioning issues with her dad and wanting to compete in the Bonesborough Brawl instead of going to coven tryouts, Luz decides to help by encouraging Amity to compete in the brawl, seeing this as a perfect distraction for herself from an event with her mom that she's missing. Later, after receiving another reminder on her phone about the event, Luz decides to enter the brawl as well to further distract herself, telling Amity and her siblings that it would be a good way to help by eliminating more contestants so that Amity would have a better chance of winning. When Amity asks if she's alright, Luz tries brushing it off, saying that she wants to support her. Later, when the Abomaton returns from an errand Amity sent it on, Luz tries to stop it, only to accidentally set off an alarm it had in a panic. When Amity comes by and asks if she had touched it, Luz lies and says that she didn't, not wanting Amity to worry. Later, when Alador arrives and reveals that the alarm on the Abomaton had been set off, Luz starts acting nervous when Amity becomes worried upon finding out that she had lied to her and had been acting weird all day. Amity then runs off after getting upset at both her father and Luz, leading to Luz running after her. Upon finding her under the Grom tree, Amity vents to Luz about how much the brawl meant to her and how complicated it got when Luz entered, noting her strange behavior all day, with Luz feeling guilty about it all. When Amity asks if it has something to do with the Human Realm, Luz reveals that it's the anniversary of the day her dad died. Luz tries brushing it off, saying that it's no excuse for how she acted and that it happened a while ago. But upon seeing Amity's shock that she was hiding something so important, Luz, realizing how much trouble was caused by hiding it, breaks the facade. She tells Amity about how her dad would bring flowers for her and her mom on their birthdays, and that after he passed, she and her mom would pick flowers for each other instead, followed by visiting her dad's grave, and spending the day together. She then notes that it is the first year she's not with her mom, and admits to being jealous or needing a distraction when Amity mentioned the problems with her dad. After Luz apologizes, Amity attempts to console her, but they hear some screaming in the distance before she can do so. Amity starts running, and Luz, finding herself unable to move, tells Amity she'll catch up later. Before running off, Amity tells Luz that she'll help her pick some flowers and they can do something there, causing Luz to blush in response. Afterwards, Luz, now determined to stop a rampaging Warden Wrath, thanks Amity for listening and tells her that she looks forward to picking flowers with her. Later, Amity finds Luz on a cliff picking flowers. She asks her if she had found any good ones, to which she replies that she hasn't, and Amity attempts to conjure up some with a plant glyph drawn in the ground, which doesn't work. Luz explains to her that she needs to have something in mind, and draws a proper one on the ground, summoning much prettier flowers. Amity then forms a balloon with abomination goo, and Luz ties the flowers around the string, letting them fly away with the balloon in the wind. Amity wonders if they'll reach the Human Realm, and while Luz is doubtful, she remarks that it's something nice to think about.
Luz and Amity kiss Luz and Amity's first kiss.
In "Clouds on the Horizon", Luz gets a message from Amity saying that she's been grounded and that she needs her to come right away. After she and King meet up with Willow, Gus, and Hunter, they head to Blight Manor in order to rescue Amity. After creating a vine pillar in order to get to the balcony, Luz overhears Amity talking with her siblings about how worried she is about not being able to contact Luz after her mom broke the game device, especially with the Day of Unity fast approaching and no one listening to them about the incoming danger. When Emira asks what Luz would say to her right then, Amity starts gaining back her resolve by noting the words of encouragement Luz would probably use as well as her determination to not let the world end before the two of them can go on a proper date. Luz then speaks up, revealing that she was listening all along, while also agreeing that she would probably say everything that was just mentioned. The two happily embrace after having spent so much time apart under the circumstances at the time, with Luz promising to take Amity out on a real date afterwards. This leads to the two sharing their first kiss on the lips, with Amity getting flustered about initiating it while Luz gets flustered that her reaction was "Oh, crikey". Afterwards, when Amity expresses her worry about her parents not knowing about the Draining Spell, Luz assures her that she, along with the others, will help warn them. Later, both Luz and Amity, along with Willow, Gus, Hunter, sneak into the Blight factory, and get captured by Odalia and Kikimora instead.
In "King's Tide", Amity, along with Willow, Gus, Hunter, and King, manages to find Luz before she gets killed by Belos. Everyone except King starts fighting Belos, and before Belos could finish them off, King brings the Collector over, who promptly destroys Belos. Throughout the fight with Belos, Amity prioritized protecting Luz, as she saved her from being crushed by falling debris. Later, as the Collector starts reshaping the Titan's skull, Luz and the rest are pushed through the portal into the Human Realm by King's sonic shout. When Amity noticed Luz wasn't going to enter the portal, as Luz was worried about Eda, she cried and pleaded with her. Just as they were about to enter the portal, Amity realized Luz was going to stay behind, prompting Amity to run after her before King's sonic shout forced all of them to the Human Realm.
In the beginning of "Thanks to Them", Luz gave Amity a bandage for her hand while Amity stared at her with appreciation. Amity ended up sharing Luz's bedroom with Willow, Luz, and Vee. Luz and Amity also worked together to come out to Camila, the latter of which approved of their relationship. Although not outright shown, it is revealed in "Thanks to Them" that while in the Human Realm, Luz did fulfill her promise and take Amity out on dates, as seen in photos inside Willow's scrapbook. Some of the activities the duo did include going for a swim and drinking milkshakes together. Luz also introduced Amity to the non-hostile rain of the Human Realm, the two ended up twirling together and embracing each other. Amity noticed Luz's frowned expression, prompting her to cast a light spell for her.
Amity is very careful with Luz's feelings, as she didn't want to tell Luz about the rebus for it could devastate her if it was a dead end. Amity is also very aware of Luz's saddened state, as she realized Luz felt responsible for the failed portal door attempts and didn't want to risk making those feelings worse. Sharing the same interest in Azura, Amity thought it would be a great idea for her and Luz to cosplay as Hecate and Azura; an idea that Luz loved. At the end of the episode, Amity confronted Luz about her involvement with Belos meeting the Collector and while Luz still felt responsible, Amity assured her that she could never hate Luz, as Luz's selfless actions matter to her more. As they were about to enter the portal, Amity paraphrased what Luz told her in "Knock, Knock, Knocking on Hooty's Door" about how it would be awesome if Luz was in her future. She holds her hand and kisses her.
Watching and Dreaming - 5711 Luz and Amity together during the former's belated "King-ceañera".
In "Watching and Dreaming", however, Luz was briefly forced to fight Amity when the latter and their friends were being controlled by the Collector into attacking Luz. During this time, Luz was devastated when Amity seemingly hated and blamed her for the actions of Belos and the Collector, but refused to strike back at her when she was attacked, showing both how deeply she valued Amity's opinion of her and her unwillingness to harm her beloved girlfriend even when she herself was in danger. Fortunately, Luz soon came to realize that the Amity she was facing wasn't real, when noticed how she misquoted "The Good Witch Azura" by challenging her to a "witch's battle" instead of a "witch's duel", further showing how well Luz knows her girlfriend. Additionally, it was this realization that allowed Amity and their friends to snap out of the Collector's control, who all, in turn, revealed to Luz how to escape the dream reality the Collector had trapped her in. Not long after, following Belos' final defeat the two joyfully reunited at the Owl House and shared their second kiss.
Over the next four years, Luz and Amity remain a couple, having gone on numerous dates both in the human and Demon Realms, including being each other’s dates on Grom before celebrating Luz's belated 'King-ceañera' side-by-side.
Lilith Clawthorne Elsewhere and Elsewhen - 1057 Luz and Lilith's aunt/niece-like relationship.
Luz met Lilith in "Covention" but didn't interact much with her; Lilith seemed fascinated by Luz, having not been privy to many humans on the Boiling Isles, and thought the idea that a human taught by her fugitive sister could best her strongest protégé, Amity, was laughable. In "Once Upon a Swap", Lilith comes to interrogate Luz whilst she's in Eda's body and Luz learns that Eda, like her sister, had once desired to join the Emperor's Coven but chose not to. After being threatened with the coven brand, Luz accidentally casts a spell that blows out the prison wall and escapes.
Luz didn't see Lilith again until "Agony of a Witch" when she attempts to "borrow" the Healing Hat relic from Emperor Belos' castle, only to be captured by Lilith as part of her plan to draw Eda out of hiding. Lilith seals Luz in a bubble and makes her watch her and Eda fight to wear down Eda's magic. Luz escapes the bubble and tries to stop Eda, so Lilith throws her off the castle bridge, forcing Eda to expend the last of her magic to save her and she transforms into her cursed form. As Lilith orders her taken away, Luz angrily jumps on Lilith, calling her a monster, but is easily overpowered, with Lilith ordering her to go back to her world saying she never belonged in the Demon Realm.
In "Young Blood, Old Souls", Luz is enraged by what Lilith did to her own sister and goes on the warpath against her, even smashing a crystal ball showing a news broadcast she appears in. Later, Luz furiously attacks Lilith with her magic after failing to stop Eda from being taken away for petrification until they fall through the portal to the human world (where Luz's glyphs don't work). Luz remains angry at Lilith, claiming she's the one that deserves Eda's punishment, but has a change of heart after Lilith explains why she cursed Eda in the first place. As a show of good faith, Lilith gives Owlbert back to Luz, despite being ordered to destroy them. Upon their return to the demon realm, Luz and Lilith work together to free Eda and escape back to the Owl House.
Following this, Luz starts interacting with Lilith more positively, having seemingly forgiven her for everything in the past. In "Escaping Expulsion", she started teaching her alongside Eda how to use glyph magic, and had no problems with bringing her with her to explore King's castle in "Echoes of the Past". In "Elsewhere and Elsewhen", Luz is shown to have become very fond of Lilith, even referring to her as a "cool aunt". While trying to find out more information about making a portal to the Human Realm, Luz asks Lilith for help in locating time pools so they can go to the Deadwardian Era in order to ask Philip Wittebane about the portal.
In "Thanks to Them", along with Eda and King, drawings of Lilith can also be seen by Luz, showing she greatly missed her as well. In "Watching and Dreaming", she tears up when she sees her again.
Vee Yesterday's Lie - 1008 Vee thanking Luz for helping save her from Jacob.
Luz first learns about Vee's existence during her attempt to make a portal to the Human Realm in "Yesterday's Lie" when she sees Vee in her house, disguised as herself. Luz is at first angered of her doppelgänger supplanting her; when Vee is scared by Luz appearing in her reflection, she runs off before Luz can ask her anything. After Vee gets caught in a trap, Luz helps her by talking her through getting out of the trap. Luz later learns that Vee was pretending to be her because she's looking for a place to belong, and she only stays with Camila because she is nice. Learning of Vee's plight, Luz becomes sympathetic to Vee, although she sees this as an opportunity for both of them, and she can just stay where she is since Camila is unaware her real daughter is missing.
Later, while at the Gravesfield Historical Society, Luz notices Vee upset upon the reminder of her difficult past, and tries to console her, telling her that she knows what it's like to run away from home, as she did the same thing. However, Vee states that they are not the same since, unlike her, Luz had a good life and a mother who loves her, yet she still chose to run away, while Vee never had a choice at all, unaware of the circumstances that drove Luz to do so. However, Vee also reveals that while she resents Luz for running away from a good life, Vee is also thankful that she was able to get a fresh start out of it, an issue Vee admits she feels complicated about. Later, after being rescued from the curator by Camila, Luz is glad that she's okay and Vee thanks Luz for her help.
Luz and Vee graduation photo Luz celebrating with Vee at their school graduation.
In "Thanks to Them", after returning to the Human Realm with her friends, Luz would reunite with Vee, with their relationship developing in the following months. During this time, Luz and Vee were able to bond as friends, with them and the others often playing together and enjoying each other's company over the summer. In addition to their growing friendship, it's implied that, after learning more about Luz's reasons for running away and the circumstances that made life on Earth so hard for her, Vee harbors guilt over her previous condemnation of her, and seeks to make it up to her. This was demonstrated by how, prior to her return, Vee returned all of Luz's belongings that she had earlier attempted to throw away to their proper place in addition to leaving a note on her bedroom door, welcoming Luz home. For her part, Luz has been shown to bear no ill-will towards Vee for her previous theft of her identity, nor her earlier criticism, instead welcoming her as part of her family and as one of her friends.
Edric and Emira Blight Lost in Language - Luz and the Blight twins 2 Edric trying to convince Luz to scribble on the book "Otabin".
Luz first meets the Blight twins in "Lost in Language", while Luz is trying to befriend Amity but gets negative backlash. They reassure her that it's not her fault but rather Amity's. After this, Luz takes a liking to them and they become friends. Furthermore, Luz is eager to impress them since while waiting for them at the library, she tries out several poses that would make her appear "cool". However, after causing some mischief in the library and entering Amity's secret hideout, they tell Luz that they want to find Amity's diary to show it to everyone at school, to which Luz appears unwilling and hesitant to do at first. This quickly resolves into firm unwillingness, when Luz finds Amity's diary and tries to hide it from the twins. The twins seem disappointed in Luz for hiding Amity's diary from them and argue that Amity deserves it. However, Luz insists on not showing Amity's diary since within it are "private thoughts".
Not much is known about Luz and the twins' relationship between "Lost in Language" and "Adventure in the Elements", however in "Adventure of the Elements" this conflict seems to be resolved.
In "Through the Looking Glass Ruins", the twins seem to be aware of Luz's crush on Amity, leaving the two alone together when they start blushing. Later, when Luz arrives at Blight Manor in order to tell Amity that she got her job at the library back, they can be seen watching the two of them, with Edric noting Amity's bold move of giving Luz a kiss on the cheek.
In "Reaching Out", the twins show up at the Bonesborough Brawl in order to give Amity support along with Luz for taking part in the event.
Boscha Any Sport in a Storm - 253 Boscha reading a "Good Witch Azura" series book in a dramatic tone, taunting Luz.
Luz has had little interaction with Boscha over the series, but what has been seen has been obviously an antagonistic relationship on Boscha's end. In "Once Upon a Swap", she taunts and insults Luz's sign that she made for Eda's stand but Luz doesn't make any move to get back at her for it.
However, Luz does lose her temper at Boscha in "Wing It Like Witches", when she repeatedly torments Willow without fear of repercussion due to her status as grudgby team captain and challenges her to a match on her behalf. After Luz forfeits to make it up to Willow and Gus for pushing them too hard, Boscha engages in incredibly dangerous practices such as hurling various fire-lit balls at her for target practice.
During the Club Fair, Boscha taunts Luz for wanting to start a Good Witch Azura club.
Luz didn't see Boscha again until "For the Future". When Luz finally returns to the Demon Realm, she, Camila, and the rest are taken back to Hexside by Mattholomule and Skara. There, she finds out that Boscha has become the student body president of the school, and has an advisor called Miki. Luz tries to offer to save everyone, but the idea is promptly rejected by Miki and Boscha, as they both deem it too dangerous. Later, Boscha throws Luz along with some others into the detention pit for trying to plot a rebellion against her.
Boscha was seen in the crowd for Luz's "King-ceañera" in "Watching and Dreaming", suggesting that the two are on friendly terms. Given that Amity promised Boscha they can rescue her teammates if she didn't interfere, it's possible Luz and Boscha are no longer enemies.
Emperor Belos/Philip Wittebane “ You're such a hypocrite. You talk big about protecting humanity, but after everything you've done, you're barely human yourself. ” —Luz calling Belos/Philip out for his hypocrisy, "King's Tide" Young Blood, Old Souls - 1285 Luz facing Belos for the first time at the Conformitorium.
Out of all the foes she faced in the Demon Realm, Emperor Belos was Luz's greatest and most hated enemy. Luz holds nothing but unconditional hatred and vitriol for Belos due to the sheer scale of atrocities he committed upon the Boiling Isles and its people, and for all the suffering he inflicted upon both her and her loved ones, with him having been responsible for nearly every sorrow and trauma that had befallen her since coming to the Demon Realm.
Following her arrival to the Demon Realm, Luz immediately came to despise Belos for his cruel and oppressive rule over the Boiling Isles, and realized that he was extremely dangerous and up to no good from the moment she saw him for the first time. The two ultimately became archenemies and even face off each other after the former understood that he treated Lilith as a pawn to ensure Eda's capture and execution all along. Overpowered by her nemesis' might, Luz was forced to give the emperor the magic door to Human Realm in exchange of Eda, Lilith, and King's lives. Despite this, she managed to delay Belos' plans with the door by detonating it in his grasp before making haste to save her mentor, Lilith, and King, thus discovering that he's not invincible as everyone thinks.
In "Elsewhere and Elsewhen", Luz and Lilith use time pools to travel back to the Deadwardian Era in order to meet Philip Wittebane, who they don't know at the time would later become Belos, in order to get information on how to make a portal to the Human Realm. When Luz first sees Philip being harassed by two thugs, she immediately steps in to defend him. When Luz asks if they can talk, Philip is initially uninterested. So, in order to get his attention, Luz offers to help him find the Collector. After arriving at a cave, Luz shows Philip the light glyph, and is surprised and excited to learn that he uses glyphs as well. Later, when they reach the door the Collector is behind, Luz decides to talk with Philip after Lilith starts to become skeptical of how uncomfortably familiar he seems.
Elsewhere and Elsewhen - 769 A horrified Luz being betrayed by Philip in the Deadwardian Era.
However, when she sees Philip writing in his diary that his "companions" didn't make it, she becomes hesitant and asks him why he brought them there, only for him to reveal that he needed a sacrifice for the Stonesleeper guarding the door in order to reach the Collector. As soon as Lilith is attacked by the Stonesleeper, Luz becomes angry with Philip for tricking them, with Philip remarking how easy it was. When she then says that getting home isn't worth hurting people, he disagrees before bidding them farewell, leaving them to die. Later, after Luz and Lilith tame the Stonesleeper, they catch up to Philip and demand that he explain how the Collector will help him build a portal to the Human Realm. However, when Philip says no and that he needs the Collector for something else, Luz becomes furious that he's continuing to withhold the information from them. When Lilith strikes him in the face after he suggests that they help him again if they want the information, Luz becomes smug that he got what was coming to him. Later, Luz is shown to be upset that the person she was hoping could help get her home really turned out to be a jerk.
In "Hollow Mind", Luz is shown trying to convince the people of the Isles that Belos is actually evil, even trying to question Hunter about it. After both get trapped in Belos' mindscape, Luz notes how different it looks than when she was in Willow's. After running into "Inner Belos", she and Hunter soon find out that the supposed mindscape was fake, with Luz noting that it represents the lies Belos has told, and they fall into the real one. As they go through his memories, Luz finds more evidence of Belos faking the supposed threat of wild magic as well as hurting people with the coven sigils.
When they later reach a memory of Belos talking with the Collector, Luz is shocked to find out that he has been rebuilding the portal door, as well as learning that he plans to use the Draining Spell on the Day of Unity in order to wipe off the inhabitants of the Isles. Later, she and Hunter are shocked when they find out that "Inner Belos" was actually the palisman souls he had consumed, and realize that the real Inner Belos was the child version that had been with them. After Luz threatens to tell everyone the truth about the Day of Unity, she is shocked to learn that Belos is actually a witch hunter. She then becomes horrified when Belos shows her a memory of when she and Lilith traveled back in time, and realizes that he's none other than Philip Wittebane. The revelation causes Luz to go into a state of denial, refusing to call him by his human name, and she starts to feel guilty that she helped him to find the Collector, thus unintentionally helping him further his plans. When Belos claims to be doing it to save humanity from evil, Luz responds that he's evil. After she and Hunter are pulled out of the mindscape by Eda, Luz is shown to have been traumatized by the whole ordeal.
Luz and Belos’ mutual hatred for each other A defiant Luz, hatefully condemning Belos for his atrocities and hypocrisy.
In "King's Tide", Luz confronts Belos in an effort to stop the Day of Unity after tricking Kikimora to take her by having Gus disguise her as Hunter. Luz makes an effort to combat him, but is soon restrained. Belos then tells her that despite their differences, he wants to help send Luz home, saying that he doesn't want another human life destroyed by the Boiling Isles. However, Luz calls him out on his hypocrisy, noting his claims about protecting humanity despite being barely human after using magic on his own body for so long. When Belos then starts to petrify her, Luz makes a desperate attempt to save herself by telling Belos that he has no idea how much humanity has changed over the centuries and that no one will take his claims about the Demon Realm seriously. She then tries to make a deal to be his guide in the modern day, in exchange for Belos sparing her friends. Luz then desperately tells him that similar to how he'll do anything to save humanity, she'll do anything she can to save her loved ones, even calling him by his human name. When Belos agrees to the terms, Luz offers to shake his hand in order to seal the deal. However, as soon as it happens, it's revealed that Luz used an invisibility glyph to hide a branding glove she had been wearing, branding Belos with his own sigil. Luz tells him that he'll never make it out unless he stops the Draining Spell. However, Belos then transforms into his monster form and starts attacking her. During the fight, Belos tells her that they don't belong there, with Luz responding that she's nothing like him. Furious at her defiance of his bigotry, Belos then tries to attack Luz once again before being stopped by King, Willow, Gus, Amity, and Hunter, who join her in attempting him. During this ensuing battle, by Belos' hand, Luz received a small vertical scar through her left eyebrow, which would remain with her for the rest of her life. After the fight leaves the group exhausted and cornered, Belos goes to attack them, only to be stopped by a freed Collector. Luz and the others then become shocked and horrified after the Collector easily splatters Belos against a wall.
Unbeknownst to Luz, Belos survived and actually made his way to the Human Realm. He later possesses Hunter through a wound on his finger, and slowly takes over him. Belos reveals himself to Luz when they are both at the cemetery looking for Titan's Blood, and the duo start fighting each other. However, Luz did not dare to fully attack Belos, as he is in Hunter's body. When Camila, Vee, Amity, Willow, and Gus arrive later, Belos reveals to them that Luz is the one who helped him meet the Collector, shocking everyone. Some time later, Belos is forced out of Hunter's body, and escaped through the portal into the Demon Realm. Everyone except Vee decides to follow suit, and they have been trying to hunt down Belos ever since. However, after possessing Raine's puppet body, Belos has managed to trick the Collector into thinking that Luz and her friends are coming to destroy them, which makes them angry.
Watching and Dreaming - 4146 Luz and Belos battling for the final time, as she rips him from the Titan's heart.
When Luz dies saving the Collector from Belos' blast and finds herself in the In Between Realm with King's dad, she feels guilty for having wished for the Collector to destroy Belos like he did last time. When King's dad assured her her intentions of wanting to save her family are good and nothing like the delusional aspirations of Belos, Luz accepted the Titans' power in order to stop him from having full control of the corpse, finally forgiving herself for accidentally helping him rise to power. When she succeeds in separating Belos from the Titan's heart, she watches with disdain as he attempts to manipulate her again and does nothing when he starts to melt in the boiling rain, letting Eda, Raine, and King stomp him to death, finally accepting that Belos is beyond redemption and not worth saving.
Hunter At first, Luz takes an immediate disliking to Hunter when he kidnaps King and forces her to kill a selkidomus, but he does honor his word by giving him back.
LuzLeansIn Luz upon seeing Hunter's face for the first time.
They butt heads again in "Hunting Palismen" when he tries to steal palismen for the Emperor. However, they are then forced to work together shortly after the Golden Guard survived Kikimora's assassination attempt, losing his mask and revealing his appearance to Luz. Despite their hostile interactions, Luz nearly considers becoming friends with him due to his interest in wild magic, but he predictably attempts to double cross her. However, he ends up letting her and the palismen go despite knowing that Belos would be displeased with him.
In "Reaching Out", Luz tries sending messages to Hunter on Penstagram, hoping that she can get more information out of him regarding Belos. However, Hunter easily gets annoyed by this and demands that she leave him alone before accidentally sending her a picture of flapjack sleeping.
In "Hollow Mind", Luz, upon seeing Hunter at the Night Market, tries to question him on what Belos is up to in order to try and prove that he's evil. In the process, both are accidentally sent into Belos' mindscape after stepping on a vial leftover from the attempt by Raine, Darius, and Eberwolf to enter the Emperor's mindscape themselves. Hunter is initially skeptical about Luz's claims of Belos being evil. However, the further they go into Belos' memories with the previous Golden Guards, the more uncertain Hunter becomes. Once they reach the memory of Belos talking with the Collector, both Luz and Hunter are shocked to find out about the Draining Spell, and that Belos had created previous versions of Hunter and eventually destroyed each one after betraying him. Luz tries to comfort Hunter by offering him a chance to stay at the Owl House, but they then become horrified after coming across more paintings depicting what happened to the previous Golden Guards.
Not long after, the two realize that the monstrous version of Belos that had been chasing them was actually the palismen souls that he had consumed, who were trying to warn them. They also realize that the "child" version that had been with them was the real Inner Belos in disguise. After Hunter tries confronting Inner Belos about all the lies that he had been told over the years, it's then revealed that Hunter is a Grimwalker before he gets pulled into the ground. Luz tosses her jacket at Hunter for him to grab on, but he's still dragged down. Not much later, after Belos reveals not only that he's a witch hunter, but also Philip Wittebane, Hunter summons some vines and an ice pillar to stop Luz from being killed. Shortly after hurting Inner Belos and fleeing, they are brought out of the mindscape by Eda. Hunter then starts having a panic attack, realizing that Belos knows what happened and that he can't go back. He then fearfully removes his cloak and flees from the Owl House tearfully. Luz worriedly tries to chase after him, but stops.
In "Labyrinth Runners", Luz's message to Amity briefly mentions "Don't scare 'em away", showing that she's still worried about Hunter after what they went through in Belos' mindscape.
In "Clouds on the Horizon", Luz is initially surprised upon seeing the close bond Hunter has formed with Willow and Gus. She is even further surprised upon finding out that Hunter hasn't told them about being a Grimwalker, with him saying he still isn't sure if he's a witch or human, as all he knows is that he's just a copy of someone Belos got rid of. When Luz notes how much Willow and Gus seem to like him, she becomes mortified when Hunter then notes that she herself likely hasn't mentioned helping out Philip to them, with Hunter then asking her not to tell them. Later, when Kikimora reveals that Belos knows about the plan to stop the Draining Spell, Luz decides she needs to warn Eda and the others and has Gus disguise her as Hunter and vice versa, knowing that Kikimora planned to take "Hunter" right to Belos.
Thanks to Them - 2434 Luz consoling a touched and crying Hunter after declaring him part of her family.
In "Thanks to Them", during the months following being trapped in the Human Realm, Luz and Hunter's bond has continued to grow, developing a much closer and unique relationship. While in the Human Realm, the two continued to bond as they guarded their respective secrets, which they kept from their friends, while also confining in each other the guilt and shame they both felt about them. Because of this, Hunter serves as an important confidante and source of comfort to Luz, to the point where she comes to view him as part of her family. Upon expressing this sentiment to him, Hunter was touched to the point of tears, prompting Luz to console him with a hug. After Belos kills Flapjack and escapes through the portal into the Demon Realm, Luz becomes overwhelmed with guilt that she had helped Belos to achieve his goal before. Hunter consoles her by saying that if not for Luz, Belos would have tricked someone else anyway, and pleads Luz to fight back together for the sake of Flapjack. Luz eventually agrees, and the duo go back to the Demon Realm along with Camila, Amity, Willow, and Gus.
Odalia Blight Escaping Expulsion - 135 Luz confronting Odalia for getting her, Willow, and Gus expelled from school.
Odalia is the controlling and abusive mother of Luz's girlfriend Amity. Even prior to meeting each other, Luz and Odalia developed a mutual dislike of one another due to their differing influences on Amity. In "Understanding Willow", Luz learned of how Odalia and her husband coerced Amity into ending her friendship with Willow, causing her to be disgusted by Odalia's callous and emotionally abusive parenting. In turn, Odalia came to despise Luz due to Amity's growing feelings for her, which began to threaten the elder Blight's hold over her daughter.
The two would eventually first meet in "Escaping Expulsion", when she had her, Willow, and Gus expelled from Hexside to keep them from "distracting" Amity, an action that earned Luz's anger. Following this, Luz made an attempt to stand up to Odalia and later offered to help with her company's weapons presentation later that night if she agreed to let them return to Hexside. Though Odalia agreed to the proposal, she, in truth, had no intention of honoring her word, and after using Luz as test-subject for many of her weapons, attempted to have her killed by the Abomaton 2.0 out of sadistic spite. This nearly resulted in Luz's death, had it not been for Amity's arrival, who threatened to destroy the Abomaton in front of her parents' investors, prompting Odalia to reluctantly agree to let Luz, Willow, and Gus back into Hexside. Following this, despite nearly having her killed, Luz didn't wish vengeance on Odalia, though the two would retain their mutual animosity for each other. In addition, Luz's growing relationship with Amity served as the catalyst for the latter gradually breaking free from the tight hold that Odalia had always placed around her, allowing her to become much more independent and happy.
In "Clouds on the Horizon", Luz and Odalia's animosity for each other would come to a head when Luz, alongside Amity, Hunter, Willow, Gus, and King, worked to sabotage Odalia's attempts in helping Belos' plans for the Day of Unity, during which they were captured by Odalia's Abomaton' and made prisoners. During their imprisonment, Luz becomes increasingly infuriated by Odalia's selfishness in helping Belos, and her open disapproval in her and Amity's relationship. Like the others, Luz was thoroughly disgusted when it was revealed that Odalia was knowingly helping Belos commit genocide on the Boiling Isles in exchange for the promises of more wealth and power, which cemented her view of Odalia as an utterly repulsive and immoral individual.
Flapjack Hunting Palismen - 567 Luz and Flapjack working together to avoid Kikimora's guards.
Flapjack was the palisman of Luz's friend Hunter, whom she first encountered in "Hunting Palismen" when she and her fellow Hexside students were selecting their individual palismen. During this first encounter, Luz was shown to be fond of Flapjack for his cute appearance, though was disappointed and frustrated when numerous times she found herself unable to bond with him or the others. Despite this, they seemed to have developed a quick friendship with each other, with Luz enjoying Flapjack's company, while he showed his care for her by listening to her when she opened up to him and the other palismen and later freeing her from Hunter's restraints. The two would remain close together during the following ordeal with Kikimora, with Luz determined to protect Flapjack from both her and Hunter when they both tried to deliver him and the others to Belos.
Following Luz's return to the Human Realm, with her friends and their palismen being trapped there with her, Luz and Flapjack's friendship continued to grow, with him joining her and the others on a number of fun activities. Unfortunately, however, this would tragically come to an end the following Halloween night, when the presumed deceased Belos possessed Hunter and attacked Luz, Flapjack, and the others. During the ensuing fight, Luz and Flapjack worked together, to the point where he allowed her to hold him in his staff form and use his powers, in an attempt to free Hunter from Belos' control.
Sadly, however, Belos managed to overpower them and captured Flapjack, before forcing her and the others watch as he brutally maned him, much to Luz's horror and despair, who soon after held the critically injured palisman in her hands, desperately pleading to him that he would be alright. Soon after, like the others, Luz was crestfallen when witnessing Flapjack sacrificed himself to heal Hunter's injuries. Despite this, it was ultimately Flapjack's death that motivated Luz to join her friends in returning to the Demon Realm, determined to avenge him by defeating Belos once and for all.
Following her return to the Demon Realm, it was heavily implied that Luz initially blamed herself for Flapjack's death. This sense of guilt would be used against her after she was briefly captured by the Collector, who controlled Hunter into blaming Luz for losing Flapjack. After her meeting with the Titan, however, Luz was finally able to let go of her guilt, before using her newfound powers to finally defeat Belos and thus ultimately avenging Flapjack's death. Four years later, Luz still continues to honor Flapjack's memory alongside her friends, with each of them having acquired red cardinal tattoos in remembrance of him.
The Collector Luz seeing the Collector in person Luz terrified of the newly released Collector after seeing what they're capable of.
Luz first heard about the Collector when exploring Belos' mind with Hunter, and realizing how the emperor was learning about the Draining Spell from the mysterious child, she becomes fearful of them, rescuing King from the Titan Trappers after realizing they worshiped this very same entity. Once the Collector is released by King, Luz is terrified when witnessing the child splattering Belos against a wall with an effortless tap. She followed King's acting about being a fan of the Owl House game in order to save herself and her friends from the kid's deadly game of tag.
When Luz and her friends get sent to Earth with King's help, for the next few months, Luz lives with the fear and uncertainty about the fate of the Boiling Isles and its residents being at the hands of the Collector and does everything in her power to return and confront him.
After returning to the Boiling Isles and saving herself, Eda and King from the nightmares the Collector has trapped them in, she is ready to battle him when the child appears before them. When the Collector explains how he can just fix any toy, Luz comes to the realization that he simply doesn't understand how death works to mortals, but before she can explain anything, is forced to survive several rounds of the Collector's summoned games, now aware that the star child is simply oblivious of the damage they're doing.
Watching and Dreaming - 1969 Luz bonding with the Collector as she teaches them the true meaning of friendship.
When the Collector becomes frustrated about losing every game and goes to sulk in a corner, noticing their sadness, Luz goes to talk to him, managing to get the child to open up about his insecurities and anger of being used and abandoned by everyone they knew. Understanding now how the Collector feels and how he never meant any genuine harm to anybody, Luz takes him on a trip around the Boiling Isles, demonstrating how she bonded with Eda and King and teaching them how kindness and forgiveness goes a long way.
When the Collector tries this lesson on Belos, who has now possessed the Titan, Belos attempts to kill him with Titan magic. Luz saves him from the former emperor's blast, dying in the process but not before assuring the Collector that he did good, not wanting the child to be discouraged about trying to befriend Belos the same way she did at one point.
After Luz returns as a human-titan fusion and defeats Belos while the Collector saves the Archives, the two of them pinky swear to each keep doing their best. The Collector decides to return to the stars for some growth and soul searching, but not before gifting Luz a portal door so she can come and go between realms whenever she pleases. Four years later, he gifts Luz with a spectacular display of shooting stars for her belated quinceañera, showing how their friendship is still going strong even after all the time that has passed.
Kikimora Young Blood, Old Souls - 1596 Luz threatening to immolate Kikimora unless she releases her imprisoned friends.
Kikimora has been a recurring enemy for Luz during her time in the Demon Realm. Their animosity for each other began during their first encounter in "Young Blood, Old Souls", when Kikimora, acting on Belos' orders, attempted to have the captured Eda, King, and Lilith petrified at the Conformatorium. Fortunately though, Luz was able to foil her efforts before coercing her into releasing them under the threat of being immolated by one of her fire glyphs. Following this, Luz and Kikimora would occasionally cross paths as foes, with Luz often foiling her attempts to gain Belos' favor. In "Hunting Palismen", Luz worked to rescued Hunter when she discovered that Kikimora wanted him dead, and later joined forces with him to fight her and rescue the palisman she had planned to deliver to Belos, though Kikimora was unaware of Luz's role in this encounter.
In "Follies at the Coven Day Parade", however, despite the numerous vile acts Kikimora had committed against both her and her loved ones, Luz deeply sympathized with her when she was in despair over being torn between her family and her duties to Belos after her mother threatened to disown her, largely due to facing a similar predicament with her own mother at the time. During this time, Luz offered comfort to Kikimora, which caused her to open up to Luz despite their previous clashes. This eventually led to Luz attempting to help reunite Kikimora with her family during the Coven Day Parade, in which she plotted to seemingly kidnap her during the celebrations before risking her life in attempting to send her back home to Palm Stings.
Sadly, however, this kindness would be repaid with ungratefulness and betrayal when Kikimora callously turned on Luz and attempted to kill her and Amity after falling for Terra Snapdragon's false promises of a promotion, much to their disgust. Since then, Luz has given up on attempting to redeem Kikimora, recognizing that she is far too selfish to be reached and will always place her own petty ambitions above everyone else. As a result, the two would continue to be enemies, with their mutual animosities for each other growing over time. On her part, Luz generally considers Kikimora to be a legitimate yet thoroughly unimpressive villain, often treating her as more of a nuisance compared to much more powerful adversaries like Belos and the Collector.
This was shown in "For the Future", when, following her return to the Demon Realm, Luz and her friends are captured by Kikimora during the latter's attempts to build her own empire by using Hexside as starting ground. During this time, Luz shows herself to be completely unimpressed with Kikimora's petty aspirations for power, while openly mocking her for simply copying Belos' tactics on control, correctly pointing out how she had no real ideas of her own on how to create the empire she craved. This leads to another skirmish between them when Kikimora attempts to kill Luz and her friends out of spite, though Luz was able to facilitate their escape, once again foiling Kikimora's plans.
Four years following Belos' defeat, it is implied that, while Luz and Kikimora are no longer open enemies, they remain on unfriendly terms with each other.
Principal Bump The First Day - A222 Bump accepting Luz into Hexside despite fumbling the entrance exam.
Bump is Luz's principal at Hexside whom she first met prior to her enrollment when she masqueraded as Willow's abomination project. Though Bump attempted to dissect her and later banned her from campus due to the chaos she inadvertently caused, Luz didn't hold any resentment towards him for this, and was deeply grateful when he permitted her to enroll as a transfer student. Since enrolling at Hexside, Luz has come to develop something of a love-hate student teacher relationship with Bump, similar to the one that her mentor Eda shared with him during her time as a student at Hexside. For her part, Luz respects Bump and generally considers him to be a good teacher, but can be frustrated at times by his strict adamance for following dogmatic rules and is unafraid of calling him out when she feels he is being unreasonable. In turn, Bump is easily annoyed and has at times punished Luz for the chaos and disruptions her antics at school sometimes cause, but he does genuinely care about her well being and sees great potential in her.
This was demonstrated during Luz's first day of school, when her and Bump's disagreements over the school's policy of students only studying one magical track landed her in the detention track, before he conceded and permitted her to study every track after she and the other detention students proved their worth in defeating the rampaging Inspector basilisk by mixing magic, much to her overjoy.
In "Escaping Expulsion", however, their relationship briefly became strained when Bump was coerced by Odalia Blight into expelling Luz from Hexside along with Willow and Gus. Though Bump even resorted to violence to deter them from coming back on campus, Luz held no ill-will towards him, while he in turn was heartbroken at having to expel her. Fortunately, after she and the others were permitted to attend classes again, Luz and Bump resumed their student teacher-bond with each other, which became much more positive over time. Additionally, it has been implied that Bump secretly enjoys the chaos Luz occasionally causes and considers her to be one of his favorite students, with him having noted that life at school is dull without her and that her influence in creating multitrack studies has made Hexside a much happier place, for students and teachers alike. Even after her graduation from Hexside, Luz stays on very good terms with Bump, with the retired Principal having been among the guests at her belated quinceañera.
Warden Wrath DBuX28 4C98 Luz uncomfortably listening to Warden Wrath's unsettling attraction towards Eda.
Warden Wrath was Luz's very first adversary in the Demon Realm. She first encountered him during her first day on the Boiling Isles, while infiltrating the Conformatorium to retrieve King's crown which Wrath had stolen. During this time, she immediately came to despise Wrath for his cruelty and his imprisonment of innocent witches and demons simply for not being normal or fitting into society. Despite this, Luz was also intimidated by Wrath's imposing demeanor and strength, causing her to initially fear him during their first meeting. This fear, however, would quickly subside when Wrath soon had her, Eda, and King cornered, whereupon he revealed his secret attraction for Eda, much to Luz's discomfort, who openly expressed her disgust of his unsettling interest towards her mentor. After overcoming her fear of him, Luz became determined to help her friends defeat and escape Wrath, and was unafraid of facing him in battle. While escaping the Conformatorium, Luz proved instrumental in beating the ruthless Warden, having briefly knocked him unconscious with Owlbert before releasing and rallying his prisoners against him, which resulted in his humiliating defeat.
Following her triumph over him, Luz came to hold Wrath in low regard as a villain, no longer considering him a major threat. This was seen during her second encounter with him, when she effortlessly defeated while invading the Conformatorium before coercing him into helping her locate the captured Eda. Additionally, Luz was shown to be unimpressed and mocking towards Wrath's fighting displays during the Bonesborough Brawl, being completely confident in Amity's chances of defeating him, despite him being the tournament's champion, further demonstrating her low regard for him. Following the Brawl, however, Luz joined her friends in stopping Wrath after his mutation into a rampaging monster, having recognized the threat his new form posed, and subdued him once again through her use of her glyph magic.
Viney, Jerbo, and Barcus S01E13 The First Day - 39 Luz standing up for Viney, Jerbo, and Barcus after defeating The Inspector.
Viney, Jerbo, and Barcus are three of Luz's friends and classmates at Hexside, being the first students she befriended following her enrollment. Luz first met them during her first day at Hexside after being placed with them in the detention track by Principal Bump. Though they initially ignored her attempts to be friends, Luz immediately developed a sense of camaraderie with them, not hesitating to stand up for them when their teacher threatened them for her speaking in class and even took the punishment of cleaning the classroom on their behalf. This selflessness earned her their respect and appreciation, leading to them befriending her and inviting her into the Secret Room of Shortcuts. In turn, Luz immediately came to admire the trio for their innovative use of the room in learning different forms of magic and was deeply excited to join their group.
Unfortunately, her friendship with the trio was briefly compromised due to a misunderstanding, leading the group to shun her, which left Luz saddened and depressed over the loss of her new friendships. Despite this, when the school was attacked by The Inspector, Luz turned to the trio for assistance and was quickly able to rally them in defeating the rampaging basilisk, which not only restored her friendship with them but also convinced Principal Bump into allowing them all to study multiple tracks. Since then, Luz has remained very good friends with Viney, Jerbo, and Barcus, with her regularly attending classes with them at Hexside. This friendship would continue to last over the next four years following her enrollment at Hexside and defeating Belos, with all three attending her belated quinceañera.
Salty Separate Tides - Luz sailor 17 Luz saluting Salty while serving amongst his crew.
Luz is good friends with Captain Salty, and possesses a great deal of respect for his skills as a sailor. They first met in "Separate Tides", when she temporarily joined his crew to take part in the hunt for the Selkidomus in order to improve Eda's struggling finances at the time. Though Salty was initially skeptical of Luz's competence in being a sailor, she remained undaunted by his early criticisms and quickly proved her worth through her tenacity and effective utilization of glyph magic to complete several tasks around the ship, which earned her Salty's respect and complete acceptance as part of his crew.
In turn, Luz deeply appreciated the acceptance and camaraderie she was shown during her time aboard his ship, and came to hold her captain in high regard. Despite leaving his crew following the failed hunt for the Selkidomus, Luz remains on very good terms with Salty, keeping in friendly contact with him. This was shown in "Edge of the World", when Luz requested Salty's assistance in locating Titan Trapper Island, to which he was happy to oblige. Four years following their first meeting, Salty would be among those attending Luz's belated quinceañera in gratitude for all that she had done for the Boiling Isles.
Powers and abilities Luz casting a spell for the first time after finding the light glyph. Luz casting a spell for the first time after finding the light glyph. 1/15 Glyph magic: Luz is studying the art of Magic under the tutelage of Eda. Since Luz, being a normal Human, lacks the same magical anatomy that witches have, she can't perform magic with her bare hands; instead, she casts spells by drawing glyphs found within the spell circles witches tend to use. She is proficient enough to defeat an entire hoard of coven guards. After the spirit of The Titan passes on, Luz loses the ability to use glyphs. However a few years afterward, King discovers he has his own glyphs and agrees to teach them to her. Light Glyph: This is the first spell Luz learned, discovering it on her phone while hiding from Eda in her cursed form. By drawing the glyph, Luz can create small orbs of light, or blinding flashes, depending on the size of the circle, as well as shoot a beam of lightning. Like fire magic, the spell is also capable of setting objects on fire and incinerating them before releasing a flash of light. Ice Glyph: Luz found this spell in a snowflake at the Knee while trying to save Eda and the Blight twins from a slitherbeast. By drawing the glyph, Luz can create an ice pillar capable of catapulting people into the air and blocking attacks. She can also infuse weapons with the ice glyph to repel multiple enemies at once. This spell is the second spell Luz learned, and she used this to enroll at Hexside. Plant Glyph: Before her fight with Grometheus, Luz experimented with plant magic. By drawing the glyph, Luz can make plants grow, ranging from flowers to pillars of thorns. Fire Glyph: Luz discovered this spell during her grudgby match with Boscha and her friends. By drawing the glyph, Luz can create a ball of fire and set items aflame. She can use it to melt objects by simply activating the glyph near it without having to attach it to the object itself. Invisibility: In "Echoes of the Past", Luz devised a combination of glyphs to become invisible, inspired by Lilith's history books. However, this spell only lasts as long as she can hold her breath. Safety Hover: Luz can utilize a hover glyph to break falls from high heights. Teleportation: After learning the glyph combination from Phillip Wittebane, Luz utilized the complex glyph combination to send her and her companions to the Head. Glyph enchantment: By attaching a spell glyph to an object and tapping the glyph or striking with the object, Luz can enchant that object with the spell. She has some control of how long it takes for a spell to trigger, giving her time to get out of range of certain spells like flames. In her clash with Emperor Belos, Luz demonstrated the ability to activate glyphs remotely by tapping Eda's staff, which activated three Fire Spell glyphs she'd left on the portal, burning it to prevent Belos from using it. Bilingualism: Luz is shown to speak English and Spanish. Weapon proficiency: She is shown capable of wielding a toy sword and was able to defeat Adegast's puppets. Later, she demonstrated some skills with a flail while fighting Grometheus. Luz also used Eda's staff to fight Emperor Belos in "Young Blood, Old Souls". Magic durability: Luz wears a cloak made from Witch's Wool, a material capable of repelling powerful spells. Eda made Luz the cloak. Drawing/painting: She is capable of drawing with nearly anything, as seen in the Owl Pellets "Eda's Cursed Brush" (she uses random thing to draw), "Paint Scare!" (she was painting a background), and "Art Lessons with Luz" (she makes drawings good enough to fool Hooty). Dancing: While fighting Grom, Luz successfully performed a perfectly choreographed dance routine with Amity, additionally demonstrating a very strong capacity to improvise as this was not something that she had likely rehearsed before. Temporary Powers Titan magic: After meeting the spirit of King's father, he gives Luz the last of his magic. It fades away after Belos is defeated. Sonic shout: When possessing titan magic, Luz could generate a sonic shout. Enhanced Glyph magic/Strength Enhancement: In this state, she seems able to create any of the above glyphs out of thin air and use them with much greater power and efficiency. As well as enhance her strength to pull Belos from the Titan's heart. Phytokinesis: She could create odd red vegetation that covered and destroyed Belos' corruption. Flight/Shield Creation: Luz is able to make a magical barrier around herself to dash around at sonic speeds. Enhanced durability: When a boiling rainstorm appeared that weakened Belos to the point where Eda, King, and Raine could crush him, Luz herself was not harmed by its caustic properties.
- #5Amity Blight
Keys: Amity Blight, harem member.
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Amity Blight is a major supporting character of The Owl House. She is a prodigious young witch who attends Hexside School of Magic and Demonics. Although initially depicted as an antagonist, after bonding with Luz, Amity reforms herself and reassesses her outlook on life, gaining the courage to stand up to her parents, regain her friendship with Willow, and become close friends with Luz, before eventually becoming her girlfriend.
She is the youngest child of the divorced Alador and Odalia Blight and the younger sister of Edric and Emira Blight.
First appearance "I Was a Teenage Abomination" Latest appearance "Watching and Dreaming" Voice Mae Whitman Character information Full name Amity Blight Other names Mittens (her family, and accidentally by Luz) Grom Queen Blight Miss Blight Cotton Candy Haired Goddess (Luz) Bossy Boots/Boots (Eda) Sweet Potato (Luz) Hermosa (Luz) The Mighty Mittens Princess (Odalia) Age 14 (debut) ~18 (epilogue) Gender Female ♀ Species Witch Occupation Student at Hexside (formerly) Employee at the Bonesborough Library (formerly) Affiliations Hexside School of Magic and Demonics Banshees (team captain; formerly) Blight Industries (formerly) Goal To be "Top Student" at Hexside (formerly) Join the Emperor's Coven (formerly) Helping Luz return to the Human Realm (succeeded) Become Luz's girlfriend (succeeded) Be free from her mother's control (succeeded) Help stop the Day of Unity (succeeded) Stop the Collector (succeeded)
Home Blight Manor, Boiling Isles, Demon Realm (currently) United States of America Noceda residence, Gravesfield, Connecticut, USA, Human Realm (temporarily) Tracks Abomination Relatives Odalia Blight (mother) Alador Blight (father) Emira Blight (older sister) Edric Blight (older brother) Pets Ghost (palisman) Allies Luz Noceda (girlfriend) Principal Bump Lilith Clawthorne (mentor; formerly) Willow Park Gus Porter Eda Clawthorne King Hooty Hunter Skara Cat Amelia Camila Noceda Vee Matt Tholomule The Collector
Enemies Odalia Blight Luz Noceda (formerly) Willow Park (formerly) Gus Porter (formerly) Slitherbeast The Inspector Hooty (briefly) Grometheus the Fear Bringer Boscha Hunter (formerly) Kikimora Terra Snapdragon Tibbles Adrian Graye Vernworth Emperor Belos The Collector (formerly)
Likes Magic Being Top Student Being the Best The Good Witch Azura Penstagram Malingale the Mysterious Soothsayer Drawing Dislikes Losing Not being "Top Student" Being cheated Being called "Mittens" by her siblings Getting in trouble Her siblings messing with her Her parents not letting her be friends with Willow Bullies The idea of getting rejected by Luz Hooty annoying her Her mother's controlling ways and presence Lies
Powers and abilities Magic Abomination creation and control Fireball Barrier Everlasting oath Dematerialization Thorn Vault Voice imitation Glyph Magic Weapons Cat staff Training wand
Appearance Body Amity is a thin, teenage witch with pale skin, bright golden eyes and pointed ears. Initially, she had chin-length hair dyed in two shades of aquamarine-green with brown hair, her natural hair color,[1] visible at the roots. She also originally had her hair into a small ponytail pulling the front hair out of her face, and with an undercut that is mostly covered but are visible at the temples.
Near the end of "Through the Looking Glass Ruins", Amity decides to shorten her hair and dye it lavender, with brown hair visible on the undercut at her temples. After months of being stranded in the Human Realm, her hair has grown out to be shoulder-length, making the lavender color fade into a much lighter-purple with her brown roots visible at the top of her head.
Watching and Dreaming - 5580 Amity's epilogue design.
In the epilogue of "Watching and Dreaming", Amity's hair is worn up in a ponytail, held by three pointed magenta crystals, resembling her Grom Queen tiara. Her ponytail also includes bangs being the faded-lavender color they were in the Human Realm and her ponytail being a solid lavender, which exposes her brown undercut. She also has a tattoo of Flapjack on her left arm to match with the rest of her friends, and seemed to have inherited Odalia's curvier figure.
Clothing When attending school, Amity wears a gray tunic with a dark gray belt, cowl, and boots. As part of the abomination track, her sleeves and leggings are a magenta color. The rest of her attire includes wearing triangle-shaped black earrings and black nail polish. In her debut appearance she had a star pin on her cowl, which showed that she was the top student. She also wears dark-gray heeled boots with a light gray top, and red and white socks underneath.[2][3]
When not attending school, Amity dresses in a black mid-sleeved dress with gray-trimming and a gray belt fastened around her waist, orchid tights underneath, and black, medium-heeled ankle boots with golden crescent moon buckles. Around her neck, she wears an amulet with an orchid gemstone; this later turns out to be an oracle charm Odalia uses to send her telepathic messages, which Amity destroys once she stood up to her.[4] Her tights become dark red in "Through the Looking Glass Ruins" and in "Eda's Requiem", she starts wearing a circular gold necklace inset with a round purple gem.
In "Reaching Out", with the use of concealment stones given to her by her twin siblings, she dresses in a pair of magenta-framed sunglasses with pink lenses, golden dangle earrings, and a dark purple-and-black, abomination-style dress with white trim on the short puffed sleeves, a white collar, and four black buttons on the front. Along with this, Amity also wore a waist pack similar to her winter attire, and black high-heeled boots with purple heels and tiny, maroon ribbons placed on the center-front.
After being stranded in the human realm, Amity initially wore a white top under a purple jumper with dark purple trims and belt, brown boots, and a black hairband. By late October, she takes to wearing two other outfits: the first is a long-sleeved dusty pink shirt under a dark blue denim overall dress with two gold buttons at the straps, navy blue tights with small pale blue dots spread out across it, and high-heeled black ankle boots with two small gold buttons on the side of them. The second outfit is a purple blouse with a cat picture and the word "Boo" under it, a visible black undershirt, high-waisted faded jeans with torn knees, and brown heeled boots, underneath of which she wears purple socks with a red-violet triangle pattern. She also had pajamas borrowed from Luz, consisting of an admiral blue shirt with pea green sleeve trims, dark blue pajama shorts with green trims and a crescent moon on the left leg, and pale violet socks.
During Halloween, Amity dresses as Hecate from The Good Witch Azura, with her costume consisting of an off-the-shoulder, dark blue tunic-dress with gold trim and a white crescent moon pattern near the hem, a similarly-colored tank top and black tights underneath, white handless gloves with black stitching and heeled boots including golden soles and cuffs and dark blue toes. She also wore a white cap and a red wig with a golden tiara on it as part as her initial costume She continues wearing the costume when returning to the Demon Realm, minus the wig and cape. She sports pink nail polish as well.
In the epilogue of "Watching and Dreaming", Amity's outfit consists of black triangle dangle earrings, and a black-collared, dark gray button-up shirt with golden buttons on the front and on the rolled-up sleeves, as well as several spots of abomination goo on it. She also wore a set of brown gardening gloves, a lavender cross-body belt with a golden adjuster, a simpler brown belt with a golden rectangular buckle and with a round, dusty-purple flask on her hip, dark purple abomination-style pants, and black high-heeled boots with the same moon buckles her younger self had.
Personality S01E03 I Was A Teenage Abomination - 2 Amity's initially arrogant and rude demeanor prior to meeting Luz.
Amity is described as a bright and competitive individual, with a passionate drive to succeed and rise to the best, both in school and in society. This could be seen in her dream to one day join the Emperor's Coven, which only accepted the most skilled of witches into its ranks. When she and Luz first met, however, Amity was shown to be very proud and arrogant, to the point of being boastful, haughty, and confrontational. As the "Top Student" at Hexside, Amity took pride in her status as the best student in the entire school and went as far as to use it as a bragging right often to get what she wanted. This caused her to look down on other students who weren't as successful as she was and often teased them for it, in which she would brag about her superiority while offering them half-hearted encouragement.
Additionally, Amity didn't take kindly to those who she felt were stealing her spotlight, and would spitefully attempt to get back at them in order to prove her superiority, as she twice attempted to do to with Luz. In line with her vindictiveness, Amity also showed a lack of responsibility and was unwilling to admit when she was at fault, instead directing blame onto others for her own mistakes. Like many witches on the Boiling Isles, Amity also initially held humans in low regard due to their inability to wield magic on their own.
S01E05 Covention (535) A frustrated Amity blaming Luz for making her lose instead of acknowledging her own actions.
Eventually, however, Amity was shown to possess a much more sensitive side to her personality, which she kept hidden beneath her sense of superiority. This sensitivity was shown when her reputation was compromised, becoming extremely frustrated and deeply depressed whenever she failed to meet her own standards for success. Along with her hidden vulnerable side, Amity was also much kinder than she initially let on. This was first shown in "Covention", when she was genuinely impressed by Luz's commitment in becoming a witch, to the point of honorably unbinding the everlasting oath that would have prevented her from doing this, showing that she genuinely respects those who demonstrate hard work and determination.
In addition, Amity possesses a vehement hatred of cheating. This was demonstrated when she appalled and ashamed when Lilith had unknowingly caused her to cheat during her Witch's Duel with Luz at the Covention, showing that she wishes to succeed based on the validation of her tireless effort. Another prominent trait of Amity's kindness is her fondness for children. Though initially stern and cynical towards those her own age, Amity was extremely sweet and patient towards smaller children, with her enjoying reading to them as part of her job at the Bonesborough Library. Additionally, it was revealed in "Lost in Language" that like Luz, Amity is a fan of the Good Witch Azura book series, which served as an important factor in their eventual friendship.
In "Understanding Willow", it was revealed that Amity's negative traits were the result of the controlling influence of her parents, namely her emotionally abusive mother, Odalia. This included her seeming desire of joining the Emperor's Coven, which was, in truth, forced upon her by Odalia. When shown in her mother's presence, Amity's usual confidence and pride were replaced with a submissive and depressed demeanor, due to the deep fear she held of her mother's judgment. Her desperation to live up to her parents' expectations also caused her to conceal her softer traits, having been taught that showing such emotions were signs of weakness.
Odalia Blight and Amity S2 EP02 Because of her parents' controlling expectations, Amity was secretly lonely and miserable.
This suggests that much of Amity's haughty demeanor was, in truth, a facade to hide her emotional insecurities. In truth, after her parents forced her to cut ties with Willow, Amity was an extremely miserable and lonely individual, who took no pleasure in the company of the "friends" she usually hung out with, having only done so at her parents' command. As was revealed in her diary entries, this caused her to secretly yearn for true companionship, while also deeply regretting the meanness she showed towards others at school, both of which she attempted to hide in order to maintain the standards of strength demanded of her by her parents. In "For the Future", it is revealed that Amity's deepest desire during this time is to escape her parents' control and choose her own path in life. Ultimately, a leading factor in Amity's emotional development and maturity would be her friendship and eventual romance with Luz. Initially, Amity was very hostile and resentful of Luz, but, as time passed, she became increasingly touched by the constant kindness that Luz showed her. In "Lost in Language", after being saved by Luz from a corrupted Otabin, Amity came to realize that her initial misgivings about Luz were wrong and slowly began opening up to her, with the two forming a connection due to their mutual fondness of the Azura series. As her friendship with Luz grew, Amity gradually began to be kinder to others, while also slowly beginning to make amends with Willow, reconnecting with her older siblings and distancing herself from Boscha's group to the point of standing against them in defense of her newfound friends.
Wing It Like Witches 7 Unable to process her feelings, Amity became flustered whenever near Luz.
Eventually, as their friendship grew, Amity would develop a strong crush on Luz, being enamored by the human's unwavering kindness and empathetic nature. However, due to her lack of experience with romantic attractions, this crush would often manifest in the form of extreme nervousness, clumsiness, and spontaneous blushing when she found herself in Luz's presence. By the time of "Enchanting Grom Fright", her attraction for Luz had reached such a point that her deepest fear became being rejected by Luz. In "Escaping Expulsion", it was through her love for Luz that Amity would eventually find the courage to stand up to her parents. When Odalia attempted have Luz killed by the Abomaton 2.0 at the Blight Industries expo, Amity furiously came to her crush's defense and defied her mother's orders for the first time, showing impressive bravery and determination to not only protect Luz but also to exert her freedom from the controlling influence that she had long been subjected to. This courage was exemplified once again in "Through the Looking Glass Ruins", where Amity began dying her hair purple instead of green, despite knowing her mother would be angered by this, further symbolizing her growing sense of independence.
Escaping Expulsion - 445 Amity found newfound confidence after standing up to her parents in defense of her friends.
Since standing up to her parents and becoming Luz's girlfriend, Amity's personality has significantly improved and matured. In contrast to her initial proud, irritable and cynical demeanor, Amity has since become much happier, friendly, patient, and humble, regularly smiling and no longer suppressing the better qualities that she previously kept hidden. In addition to her newfound friendliness, Amity has also become much wiser and forgiving. This was demonstrated in "Follies at the Coven Day Parade", when despite being tempted to use Luz's phone to discover what she had been hiding, Amity refused to violate her girlfriend's privacy and instead allowed Luz to inform her on her own terms. Her forgiveness even extends out to her enemies, as she was able to empathize with Hunter due to their similar insecurities and offered him a chance at redemption during their quest for Titan's Blood at Eclipse Lake. Additionally, Amity has abandoned her previous aspirations of joining the Emperor's Coven (and covens in general), recognizing that she only pursued this goal at the behest of her mother's ambitions rather than her own desires.
Eclipse Lake - 827 Amity is self-conscious over her relationship with Luz as she reads her message.
Despite her newfound development, Amity still retains some of the insecurities she endured under her mother's yoke. After she and Luz first started dating, Amity was shown to be very fearful of Luz breaking up with her if she failed to secure the Titan's Blood for her from Eclipse Lake, which made her fall victim to Hunter's manipulations. These fears most likely stemmed from Odalia raising her to believe that love and appreciation can only be received by meeting others' expectations. Also, in "Labyrinth Runners", it is shown that Amity still possesses much guilt over her years of bullying Willow and desperately wishes to make up for her previous cruelty. This, however, caused her to act irrationally and become very overprotective of Willow during Adrian Graye's attack on Hexside, which not only served to hinder their attempts to escape Graye's coven scouts, but also unintentionally undermine and upset Willow rather than help her. Fortunately, in both instances, by accepting advice from her friends (King in the former and Willow in the latter) Amity was able to recognize her mistakes and worked hard to correct them, further showing how she has now come to listen and accept the advice of others and take responsibility for the errors she makes.
Clouds on the Horizon - 1406 Amity becomes enraged after her mother voiced disdain for her relationship with Luz.
Though now much warmer and friendly, Amity still possesses a fierce temper when provoked, and can be quite threatening to those who earn her wrath. This even extended to her mother Odalia, whom Amity became increasingly estranged with, to the point of attempting to attack her after she expressed her disgust at Amity dating Luz and later when it was revealed that was willingly aiding Emperor Belos' plans of genocide on the Day of Unity, which culminated in her fully cutting ties with her mother and finally freeing herself from her toxic influence.
Thanks to Them - 1585 Amity demonstrating her capacity for leadership to her friends in Luz's absence.
By the time of "Thanks to Them", Amity has since become increasingly carefree, cheerful and fun-loving, and developing a sense of optimism somewhat similar to Luz's. Among her friends, Amity is often shown as the most levelheaded, causing her to often assume a sort of leadership role among the group, trying very hard to get Luz out of her depression and not holding anything against her when Belos told everyone how she helped him achieve power, fully aware that Luz's kindness was taken advantage of. In addition, she maintains her willingness to forgive her enemies, having been able to empathize with Boscha's loneliness even after she betrayed them and later being the first among her friends after Luz to befriend the Collector after he aided them in the final battle against Belos, which also further demonstrated her soft spot for children. Despite this, she still maintains some of her competitive traits, though to a far smaller degree, as was demonstrated in her frustration to being unable to properly draw Glyphs during her lessons with Luz, and later quietly voicing her displeasure at not being the top student in her friends' Spanish lessons.
In the four years since Belos' defeat and cutting ties with her mother Odalia, Amity continues to maintain her warm-hearted and cheerful personality, having finally obtained the freedom and compassion she had always longed for, while also maintaining her relationship with Luz and restoring her damaged bonds with her father and former mentor Lilith. Additionally, she has come to develop an extremely adventurous side and becoming skilled in Abomination Engineering.
Background Early life Understanding Willow - A739 Kid Amity and Willow hiding inside their fort to get away from their swimming class.
Amity Blight was born the third child and youngest daughter of Alador and Odalia Blight. As a member of the prestigious Blight family, her parents had high expectations of her, with Odalia wishing her to join the Emperor's Coven after graduating high school. Her life at home was far from ideal due to her father's neglectfulness, her mother's controlling parenting, and her elder siblings' pranks. Amity and Willow Park had a very close friendship as children, spending a lot of time together, something that did not please her parents as they considered Willow to be of a lower class than the family. When Amity invited Willow to her birthday party, her parents exploded and threatened Amity that if she didn't stop associating with Willow, they would make sure that Willow would never be able to attend Hexside. For Willow's good, Amity had no choice but to end their friendship and by demand of her parents "befriend" Boscha and Skara.[5]
Wing It Like Witches 12 Amity during her time as captain of the grudgby team.
As a teenager, Amity enrolled in Hexside's Abomination class, which promised great opportunities for the future, and become one of the most popular and intelligent students there. At some point, she was the captain of the Banshees but later stopped playing it after she caused an accident in which her teammates end up injured.[6] Everything she excelled at was the result of hard work and dedication, but in the process, she became incredibly competitive and acted more like a mean-spirited bully.
Meeting Luz S01E03 I Was A Teenage Abomination - 21 Amity trying to expose Luz as a false abomination.
One morning before a class where abominations would be evaluated, Amity appears to Willow bragging that she is the top student before heading off to class. To her horror, Willow manages to earn the top student star because her "abomination" stood out from the rest. She suspects her former friend's "abomination", and her suspicions are proven when she catches the "abomination" consuming a snack, but her disruptive behavior causes Professor Hermonculus to send her to Principal Bump's office. Amity reports his findings to the director, which prompts Bump to perform a dissection of Willow's abomination. When it is revealed that it is not actually an Abomination and is instead a human girl named Luz, both Bump and Amity work to prevent Willow and the human from escaping, but fail.[7] After the incident, Amity was not very fond of Luz, believing that the human gives witches in training a bad name.
S01E05 Covention - 56 Amity and Luz preparing to face off in a witches duel.
Finding Luz at the annual covention annoyed Amity a lot, and out of spite, she steps on King's cupcake, causing Luz to challenge her to a witch duel, where if Luz wins, Amity would have to admit that humans can be witches, but if Amity wins, Luz would have to admit that she is not a witch and can no longer pursue her dream of being one; Amity gladly accepts the challenge. With the help of her mentor, Lilith Clawthorne, Amity becomes skilled enough to defeat Luz, but the various traps set by Luz's mentor and Lilith's sister, Eda Clawthorne, mislead her. Although Luz and Eda are exposed for cheating, Amity realizes thanks to Eda that Lilith also cheated, humiliating her. Luz tries to apologize to Amity, but she angrily demands that she admit that she is not a witch, to which Luz admits that she is not one yet and that she is training and trying hard enough to be one, showing Amity her spell of light, and although she despises it at first, Amity admits that she has never seen anyone cast a spell like that. The two come to an understanding, and Amity releases Luz from the everlasting oath.[8]
Befriending Luz S01E07 Lost in Language - 5 Amity reading Otabin to children in the library.
Despite being hardened after years of maintaining her perfect reputation, Amity has a softer side that the children at the Bonesborough Library get to see. The library also has a private study given to her by the master librarian Malphas and is one of the few places where she can get away from her tumultuous home life. Unfortunately for her, Luz would come into the library and discover Amity's kind side, and when Luz tries to befriend her, Amity refuses to associate with the human due to their past experiences. Things would get worse for her when her older siblings, Edric and Emira meet Luz while bringing Amity lunch at the library, eventually befriending the human. When the Blight twins and Luz sow chaos throughout the library, Amity reports them and has them expelled from there, and later hears that her siblings invite Luz to the library at night to read "a book they forgot to check out" and to see supposed events that would be unleashed during the Wailing Star. That same night, Luz and the twins sneak through the library in search of the "book", and in the process realize that the Wailing Star brings the books to life, causing chaos with it. The twins search for the supposed book in Amity's secret room, revealing to Luz that the "book" was Amity's diary, which they wanted to make public. Luz finds the diary before them and tries to hide it, but the twins end up realizing it and try to snatch it from her. Amity arrives and surprises the three, finding Luz with her diary in her hands and its pages scattered on the floor and she becomes furious. When she takes the diary from Luz, she leaves the place disappointed with Luz, because she thought she was different from her siblings.
Lost in Language (73) Amity apologizing to Luz for not being the friendliest to her.
When Luz tries to apologize and explain things to her, both are surprised by a monstrous Otabin that the twins had created shortly before. The two rivals are forced to work together to escape the monster, and despite the danger of the situation, Amity couldn't help but be amused by Luz. She manages to save Luz from getting trapped in a book by giving her an eraser to "right a wrong". Before going their separate ways, Luz lets Amity borrow the fifth Azura book as a way to make amends, and tentatively form a friendship with her. Amity reluctantly accepts that she wasn't the friendliest with Luz.[9]
S01E12 Adventures in the Elements - 15 Amity warning Luz about Hexside's entrance exam.
Since the library incident, Amity's family life on her siblings' side improves, thanks to Edric and Emira striving to be better siblings. Upon meeting Luz to return Azura's fifth book, the human tells her that she is enrolling at Hexside, but Amity tells her about the school entrance exam. Later, when Luz and Eda go to the Knee to practice for the entrance exam, they find Amity and her siblings are training in the same place. When Luz accidentally enrages a slitherbeast, Amity tries to cast a fireball with her training wand but runs out of energy, causing her siblings and Eda to be captured. Worried about her human friend, she summons a magical cage to prevent Luz from harming herself. Luz manages to free herself with the help of a newly discovered Ice Glyph and, while distracting the slithering beast, Amity frees the captives from the beast by conjuring flames without her training wand. Now that Luz knows two spells, she is guaranteed a place in the same grade as Amity.[10]
Falling for Luz and reconciling with Willow Amity luz firstday Amity welcoming Luz to Hexside on her first day.
Shortly after befriending Luz and knowing her better, Amity would develop a crush on the human, and on the first day of the new semester, she tells herself that the fact that they both now go to the same school doesn't change anything.[11]
Understanding Willow - A338 Amity trying to stop Willow's memories from burning.
Meanwhile, Amity's past friendship with Willow is a particularly sore subject for her, and when she discovers a memory photo of her and Willow, she attempts to burn it, but accidentally burns all of Willow's memories in the process, and although she manages to save some, they too go up in flames by the embers. Luz takes her to the Owl House to consult Eda, who uses a spell to send them both to Willow's mindscape to find Willow's inner self. Meanwhile, the two begin arranging Willow's memories, but Amity actively avoids one particular memory that depicts her and Willow at a birthday party. As she continues to avoid the subject, a pink monster appears to haunt the two, with the monster revealing itself to be Inner Willow, who reveals to be burning all of Willow's memories where Amity is.
Understanding Willow 198 Amity reconciles with Inner Willow.
When Inner Willow catches Amity and is about to burn her, Amity is forced to see that memory she has been avoiding to show Inner Willow the truth: the day Odalia and Alador forced her to break ties with Willow. She admits that she can't take back the biting words and bullying but vows to stop Boscha and her friends from messing with Willow anymore. When Luz and Amity leave Willow's mind, Willow reveals remembering Amity's memory, and is open to the idea of reconciling with Amity, although they are still not quite friends. As they leave the Owl House, Amity lets go of the butterfly invitation to Skara's party, as a sign of a new self.[5]
Grom night and grudgby Under the moonlight Amity and Luz dance under the moonlight while fighting Grom.
With Grom approaching, Amity intends on asking out Luz to the dance, but is too nervous to give the note. To make matters worse, she is announced as the Grom Queen and will have to face Grometheus the Fear Bringer, unless someone decides to take her place. Luz willingly takes the place of her friend, and though Amity attempts to prepare Luz for the battle, they run out of time. Despite the pressure, Amity confides in Luz and admits to her crush that she admires her fearlessness. The battle between Luz and Grom initially starts out promising, but when the monster takes the form of Luz's mother, Camila, Amity and Eda are forced to follow after a cowering and emotional Luz. Amity manages to intervene before Eda could engage the monster, but Grom grabs her and reads her mind, taking the form of her worst fear, rejection. However, Luz offers to dance with her, and the two defeat Grom, and both Luz and Amity are crowned Grom Queens that year. Later, Luz asks Amity who she planned to ask to the Grom, but Amity tells her it's not important and throws away the piece of paper with the person's name, Luz.[12]
Wing it like witches 2 Amity, Willow, and Luz facing off against Boscha and her team in grudgby.
As grudgby season starts, Amity tells Boscha to stop picking on Willow. After Luz and her friends are bullied by Boscha all day, she speaks with Amity to see if she can get Boscha to stop picking on them. After Luz challenges Boscha to a game of grudgby, she initially rejects Luz's offer to join her team. Later, Amity explains how she was the grudgby captain before Boscha, but quit after a move she made hurt her teammates. After learning Luz forfeited the wager with Boscha, Amity agrees to play on Willow's team with Luz. As the game is tied, Luz goes to make the finishing move and Boscha injures Amity. After Boscha wins and both teams congratulate each other, Luz picks her up.[6]
Young Blood, Old Souls - 319 Amity watching Eda's petrification.
After the match, Amity's leg is placed in a cast and she is forced to miss the field trip to the Emperor's Castle, much to her annoyance.[2] Amity would end up watching Eda's petrification on a crystal ball.[3]
Standing up to her parents Escaping Expulsion - 116 Amity forcing herself to let her friends be dragged out of school.
When helping her parents demonstrate their new product, the Abomaton, she pretends to be overpowered by it when a picture of herself, Gus, Willow, and Luz falls out of her sleeve and she destroys the Abomaton to save it, much to the anger of her mother and the investors of Blight Industries. The following day at school, she gives Luz a fairy pie when her mother calls the two of them, along with Willow and Gus, to the principal's office where her parents inform the group that Amity's friends have been expelled. Amity tries to protest, but her mother silences her and orders her to do more school work. She gives her friends an apologetic look as they are dragged out of school. Later, she apologizes to Luz for not standing up for them and Luz tries to convince her to talk to her parents, however, Amity rejects the offer.
Escaping Expulsion - 445 Amity threatening to destroy the Abomaton in front of the investors if her friends are not reinstated into Hexside.
Later that day, Amity arrives home to find a note saying her parents found someone else to help them with the expo and, after seeing an abomination with cat features, she realizes they mean Luz. Amity gathers Gus and Willow and the three sneak into the expo to save Luz. As Luz is about to be crushed, Amity controls the Abomaton and stands up to her parents, threatening to destroy the Abomaton in front of the investors if her friends are not reinstated to Hexside. Her mother agrees and Amity lets the Abomaton attack and the girls pretend to be knocked out. After the demonstration, she walks out with her friends.
Helping Luz Through the Looking Glass Ruins - 231 Amity agreeing to sneak Luz into the forbidden stacks.
While Amity is in the children's room of the Bonesborough Library, a girl takes her hair tie and Amity promises to read her whatever she wants the following day if she returns it. Soon, she sees Luz and her older siblings and, after the twins leave, Luz enlists her to help in finding Philip Wittebane's diary. Amity tells her the diary is likely in the ancient stacks and tells Luz she can get her in, but they must be stealthy or she could lose her job. Once inside, they spot Malphas, the head of the library, and hide. After Amity says he will feed them to the bookworms if they are caught, Luz says in her world it is another way of saying nerd and promises Amity to show it to her one day.
Through the Looking Glass Ruins - 535 Amity losing her job.
The girls find the diary, however, its pages were eaten by an Echo mouse. Upon seeing this, Luz shouts and Malphas finds them and fires Amity. Luz apologizes and Amity heads home. After speaking with her siblings about her changing feelings upon meeting Luz, Emira offers to re-dye her hair and Amity desires to change it from green to lilac. When the twins finish and tell her not to tell their mother they helped, Luz drops by and reveals she got Amity her job back.
Through the Looking Glass Ruins - 909 Amity kissing Luz on the cheek for the first time.
Luz is startled by her new hair and soon notices the echo mouse. She catches it and Amity explains what it is. After watching it project an entry, Luz says the echo mouse and her are going to be good friends. As thanks for getting her job back, Amity kisses Luz, surprising both girls. Amity heads back inside in a flustered state as Luz stands still in surprise before dropping to her knees.
Amity stays home as the rest of her class receive palismen. However, she receives her own, a cat named Ghost. Amity says she wants to be a great witch or an author, but Ghost does not move until she admits she does not know what she wants to do in her adult years, but wants to decide for herself. Amity and her siblings later watch King's message to his father.
Starting a relationship with Luz Knock, Knock, Knockin' on Hooty's Door - 767 Amity and Luz in the Tunnel of Love.
As Luz struggles with balancing building a portal and her crush on Amity, Hooty kidnaps Amity and puts her in the basement of the Owl House. Luz apologizes for the incident as Amity asks Luz to forget about the last time Luz was at Blight Manor. Soon, the floor gives way, and the girls fall down a shaft. They land on a pile of pillows and learn they are in a Tunnel of Love. They are put in a boat and sail through the tunnel. While Amity enjoys it, Luz panics thinking Amity hates it and destroys the ride, devastating Amity. Luz apologizes and Amity brushes off the idea of them being a couple. Soon, Hooty starts crying hysterically and unintentionally damages the grounds. After King and Eda explain that Hooty helped them, Luz, out of earshot of Amity. says he was trying to help her ask Amity out. As King and Eda subdue Hooty, the girls fall into a small pit and the two ask each other out. Later, they work on the portal together.
Eclipse Lake Eclipse Lake - 118 Amity taking the key from Luz.
As Amity, Willow, and Gus are helping Eda, King, and Hooty fortify the Owl House and care for Luz while she is sick with the Common Mold. When Luz tried to eat the portal key, Amity took it from her and put it around her neck. Luz sends her a message from a communication device she gave Amity, but she is unable to understand it. Soon, the echo mouse projected an entry of where to find Titan's Blood, a key ingredient in crossing worlds. Eda and King desire to go to the location of the blood, Eclipse Lake, and Amity offers to go with them to prove to Luz that she is an awesome girlfriend. At The Knee, the three run into Hunter posing as a coven scout and take him captive.
Eclipse Lake - 281 Amity guarding Hunter.
As they venture into the veins of the Knee, Eda and King guess around with mining and unleash a bolt of energy that Amity subdues and Hunter chastises them for it. They later see what they think is blood, but Hunter says it is Fool's Blood and it explodes. After escaping, they see Kikimora and Eda and King break away to clear a path. Hunter sees Amity's communication device and interprets the messages as threats. Soon, they are close to being spotted and Hunter begs Amity to release him.
Eclipse Lake - 1002 Amity fighting Hunter.
She does and he subdues her before going to Eclipse Lake. Amity is found and thrown down a crevasse where Owlbert is holding up Eda and King. After making a deal with the Owl Beast, Eda takes on her harpy form and fends off the Emperor's Coven as Amity and King get the blood. However, when they arrive, they find the lake bone dry and Hunter digging his grave to avoid dealing with Belos over another failure. After he tells her the key has blood in it, Amity is surprised and talks about her difficulty understanding the communication device Luz gave her until King turns it sideways and she can understand it. After reading the messages and realizing they are compliments and warnings, Amity tells Hunter there are people out there who can truly care for him and offers to switch sides. However, Hunter notices the key and a fight breaks out.
Titan Blood on Amity´s Hand S2E9 Amity revealing she managed to save some of the Titan's Blood.
As Amity is about to best Hunter, he threatens Luz and she reluctantly hands over the key, albeit cracking it first. After Eda arrives to find her and King dejected, they return to the Owl House where Luz hugs Amity and calls her an awesome girlfriend. As Luz hugs King, Eda asks Amity how they should break the news on losing the key to Luz. In response, Amity shows Eda her bloodstained glove.
Coven Day Parade Follies at the Coven Day Parade - 109 Amity asking Luz about the portal.
As Luz is theorizing about what Belos looks like under his mask, Amity comes over and says she heard rumors he was scarred by wild magic and calls Luz a sweet potato in Spanish. After revealing she has been learning Spanish from a cookbook Gus gave her, Amity asks how Luz's work on the portal is going. Luz says she has not used it yet and leaves when Eda arrives, forgetting her phone that Amity picks up. Having doubts on Luz's not using the portal, Amity goes to Willow later and asks her what she should do and Willow gives her advice on the condition Amity braids her hair.
Follies at the Coven Day Parade - 1134 Amity asking Luz to be honest with her.
At the parade, she watches in annoyed disbelief as Luz abducts Kikimora and aids the two in Kikimora's disappearance. However, upon reaching the docks, Kikimora, after hearing she might get a promotion, attacks the girls and they nearly defeat her when Terra Snapdragon, head of the Plant Coven, arrives and takes Kikimora back to the parade. Amity tells Luz she has her phone and reveals she knows she is lying about not using it. Luz tells her the truth as they talk back to the parade.
Follies at the Coven Day Parade - 1225 Amity, Luz, and their companions upon hearing when the Day of Unity will take place.
At the parade, she and the residence watch as Belos reveals the Day of Unity is a month away and he removes his mask to reveal a moldy scar across his face. Amity and the others question what this means.
Looking for Mildred Featherwhyle Any Sport in a Storm - 294 Amity and Luz thinking they found a way to the Human Realm.
During the Club Fair, Amity learns that the author of The Good Witch Azura books, Mildred Featherwhyle, is signing books in town. Luz is surprised as she believes Featherwhyle to be human while Amity says she is a witch. After comparing author's photos, they notice the picture in Amity's book has pointed ears while the picture in Luz's book has round ears. Upon seeing this, they believe the author can travel between worlds and they go off to meet her. As they go to the bookstore, they theorize if the author is someone they know. Upon reaching the bookstore, they are disheartened to learn the signing has been canceled. After questioning their next move, they see the author and chase her to a drainage pipe. When they catch her, they are shocked to discover she is Tinella Nosa and learn that Tibbles found a box of the books on the beach one day and has been trying to sell them, however, Amity was the only person buying the books. As they head back, Amity tries to cheer up a dejected Luz and they decide to turn their book club into a writing club. Upon seeing Willow, Gus, Viney, and Skara, the teenagers explain what they were up to and show Amity and Luz the photo taken earlier in the day with Hunter, shocking both girls.
Bonesborough Brawl Reaching Out - 127 Amity telling her father she wants to complete in the Bonesborough Brawl.
As the Bonesborough Brawl approaches, Amity asks her father if she can complete, however, he refuses as her mother signed her up for tryouts for the Emperor's Coven. Amity insists she wants to fight, but her father wants her to do better than he did and gives her an Abomaton escort to make sure she goes to the tryouts. Angered, she goes to the Owl House to tell Luz about her desire to fight in the brawl and Luz agrees to help. After getting rid of her escort by mimicking her father's voice and ordering it to find an emerald dagger from the Night Market, Luz enlists her older sibling's help, much to her annoyance.
Reaching Out - 370 Amity getting ready for her first match in the Brawl.
The twins donate their concealment stones, albeit reluctantly on Edric's part, to disguise herself so that she can fight. Amity fights under the ring name "The Mighty Mittens" and goes well, however, she is surprised when Luz joins the brawl, making it to the finals with Emira healing her. Upon noticing that the Abomaton has returned, she asks Luz if she attacked it as her father puts multiple alarms in his works. Luz lies and says she did not. As she is about to face Warden Wrath, her father shows up and scolds Amity for ditching tryouts. When he says the alarms were triggered, Amity is hurt that Luz lied. As her father moves in to grab her, she angrily swats his hand away and takes an invisibility glyph from Luz before running off.
Reaching Out - 1040 Luz telling Amity about her father.
When Luz finds her by where they defeated Grometheus the Fear Bringer, she asks Luz why she has been acting strange all day and, to her shock and horror, Luz reveals it is the anniversary of her own father's death and she cannot perform their usual tradition of bringing flowers to his grave. Luz apologizes as a scream is heard in the distance. Amity rushes off and promises to help Luz fulfill her tradition.
Reaching Out - 1416 Amity after speaking with her father.
When Amity and Luz arrive at the arena, she sees her father fighting a mutated Warden Wrath and goes to help him, but he pushes her aside. She then returns to her father's side and the two subdue the warden as Luz and Eda revert him back to normal. Afterwards, Amity explains to her father that she does not want to join a coven anymore and criticizes him for not spending time with his children. He promises to speak with her mother and she accepts it before going to speak to Luz. She finds her girlfriend by the cliff from earlier growing flowers. Amity then makes a balloon out of abomination goo and they send the flowers flying into the sunset.
Resisting a coven Labyrinth Runners - 351 Amity and Willow upon hearing the decree.
A few days before the Day of Unity, Amity is having lunch with Willow and Gus at Hexside. When Willow mentions she stopped by the Owl House to find it swarming with Coven Scouts, she interrupts to say it is alright Willow did not interfere as she was outnumbered, however, Willow continues and says she did not want to draw attention to herself. Soon, an assembly is called where the head of the Illusion Coven, Adrian Graye Vernworth, tells the students of the emperor's decree that all young witches must be placed in a coven before the Day of Unity. Adrian claims to only be there to put temporary fake sigils on the students and brings up her brother to demonstrate. However, Gus realizes the brand is real and reveals the charade. In response, Adrian reveals he brought Coven Scouts with him and tries to forcibly brand Gus into the Abomination Coven when Gus creates a school-wide illusion and she and the other students and staff flee.
Labyrinth Runners - 1612 Amity and Willow taking out the captain.
As Amity and Willow are wandering through the illusion, Amity learns everyone is in the Healing Homeroom and the girls head there. However, whenever Willow tries to defend them, she beats Willow to it, annoying Willow. When they are cornered by scouts, the girls inadvertently cancel out each other's magic as Amity says she does not want to lose Willow as they have just started to be friends again. Willow then says she does not need protection as she fends off a scout. The girls are soon found by Bump, the illusions teacher, and her siblings and brought to the Healing Homeroom. Soon, Hunter is brought in by Viney and Skara and he informs them that Adrian has Gus. As everyone wants to trade Hunter for Gus, Hunter tries to convince everyone he is on their side and Willow vouches for him after he mentions a breathing technique she taught Gus. They then devise a plan to save Gus. Amity and the other staff and students fend off the scouts with ease with her and Willow even taking down the captain. She and the others take care of an Abomaton Adrian brought with him as Hunter helps Gus. Soon, Adrian and the scouts are defeated and she and the others listen as Hunter reveals the truth of the Day of Unity.
Day of Unity Clouds on the Horizon - 822 Luz and Amity kiss.
After learning about the draining spell, Amity and the twins try to warn their parents about it, however, their mother catches them and grounds them, breaking Amity's communication device in the process. As she and her older siblings are locked in her room, Amity desperately tries to fix the communication device as the twins try to calm her down. After asking what Luz would do, Amity says what Luz would do and says she would not let the world end before they went on a real date. Unbeknownst to Amity, Luz has been listening in and after making her presence known the girls embrace and Luz promises to take her on a real date once all this is over. As Amity says she understands, she kisses Luz on the lips, both taken aback by it. After both girls get over the shock, Luz reveals she brought Willow, Gus, Hunter, and King with her. Amity and her siblings join them and head to their family's factory.
Clouds on the Horizon - 2048 Amity and her father upon learning of the switch.
After King and the twins break away, Gus uses illusions to disguise himself, her, Luz, Willow, and Hunter as scouts. They search the factory for her parents, but Kikimora recognizes them after she hears Hunter's voice. The five are placed in a force field by her mother. Enraged, Amity breaks free from her abomination restraints and forms it into a spiked gauntlet to punch the barrier. After it breaks, her father arrives having learned of the draining spell from King, however, everyone is shocked to learn her mother already knows about the spell and does not care. A fight breaks out and Kikimora takes Hunter. Amity angrily disowns her mother as her father destroys the factory and their inventory. Her mother leaves and she, her father, Luz, Gus, Willow, and King head to the airship Kikimora took to the factory. As her father apologizes to Luz for his previous behavior, she is revealed to be Hunter. Gus then says Luz has him make herself and Hunter take on each other's appearances before the fighting. Amity and the others then realize Luz wanted to take on Belos alone.
King's Tide (186) Amity realizing where her childhood nickname comes from.
As they fly to the head, Amity, her father, Hunter, and Gus start to argue. Soon, the palismen offer them food and they take a break. When her hands become cold, her father covers them in abomination goo to warm them up. After she mentions he used to do this when she was younger, she realizes that that is where her nickname came from. As they get close to the head, a ship approaches them claiming their ship is stolen. After realizing her mother reported it as stolen, Amity and her friends fight off the scouts, however, they are unsuccessful and are shot down.
King's Tide (1368) Amity forced to leave her father behind.
After crashing, her father holds off attacking Abomatons as Amity and her friends go on, albeit with Amity crying out for her father. After checking on Eda and the coven heads, they go to help Luz fight a mutated Belos. Despite their efforts, the group is easily out matched and, as the emperor is about to deliver the final blow, the Collector arrives and easily defeats Belos. As she and her friends are approached by the Collector, King arrives and convinces him to stop the draining spell.
King's Tide (2541) Amity and the others arriving at Luz's house.
After stopping the draining spell, the Collector insists they play "owl house" as he begins to deconstruct the skull. Amity, Willow, Gus, and Hunter run to a portal leading to the Human Realm. She calls for Luz to join them, but Luz insists she stay behind to deal with the Collector. However, King insists he handle this alone and blasts Luz and the others through the portal. After landing in the Human Realm, Luz runs over to get back to help King, but the portal closes. As the five are stranded in the Human Realm, Luz takes Amity and others to her house.
Time on Earth Thanks to Them - 260 Amity and Willow after destroying the alarm clock.
Camila welcomes Amity and the others into her home and invites them to stay as long as they need as she listens to their tale. Amity and Willow are placed with Vee and Luz in Luz's room while Gus and Hunter are placed in the basement. As Vee shows her and Willow an alarm clock, the witches misunderstand and destroy the clock, thinking it is a dangerous weapon. Sad they get ready for bed, Amity undoes Willow's braids.
Thanks to Them - 673 Amity dancing with Luz in the rain during one of their dates in the Human Realm.
The following morning, Amity and the others start working on a portal. However they spend months on the attempt with all tries ending in failure and Luz blames herself. Within these months, Amity helps Luz come out as bisexual to her mother and reveals that the two are dating, much to Camila's joy. Luz helps her and the others adapt to the Human Realm and show them the joys of her home. During this time, Amity and Luz would go on dates.
Thanks to Them - 937 Amity and her friends finding a clue to get home.
Shortly before Halloween, she, Willow, Gus, Vee, and Hunter are practicing Spanish in the Old House when Camila says she is going to pick up Luz from school. After Camila leaves, Amity suggests they can do more to get back home, with the others misinterpreting this as needing to help out more around the Noceda House. After Amity gives a speech on the five looking for a way back without Luz, Amity trips in a hole Flapjack made and they find a map with pictures that the group decides to decipher. That night, she wakes up as Luz gets out of bed and notices that she dropped a flier for the Gravesfield Halloween Festival.
Thanks to Them - 1926 Amity and the others after hours of searching with no leads.
The following day, she, Willow, Vee, and Gus disguise themselves as humans head into town, with Hunter staying due to him cosplaying as a character from Cosmic Frontier. She briefly flirts with him before leaving. The group search around Gravesfield to no success. After searching a magic shop, the town library, and confronting a giraffe at the zoo. After finding nothing after hours of searching, Vee reluctantly takes the group to the Gravesfield Historical Society. After being welcomed by Vee's friend Masha, they tell the group that their map is a rebus and explain how it works.
Thanks to Them - 2067 Amity, Willow, and Gus decipher the rebus.
After Masha gets a call and goes to answer it, the four look around. As they explore the exhibits, she, Willow, and Gus realize the rebus is leading to Titan's Blood. After Vee says the three must have been friends for years, they reveal they only grew close as a group in the past few months. After the four take a picture in front of an old map, Vee realizes it matches the rebus and they decide to tell Luz during the Halloween festival. That night, as they are getting their costumes ready, Amity suggests Luz and her dress as Azura and Hecate respectively.
Thanks to Them - 2916 Amity and her friends listening to the "legend" of the Wittebane brothers.
At the Halloween festival, Amity and her friends enjoy the attractions and, after going on the haunted hayride, are surprised to hear the legend of the Wittebane brothers. After the ride, Amity notices that Hunter and Luz are missing and after they fail to find them, she notices the rebus is missing. After Camila and Vee arrive, they track Luz's phone to a partially flooded graveyard.
Thanks to Them - 3783 Amity, Willow, and Gus attempting to subdue Belos as he possesses Hunter.
Upon finding the two, they find Luz fighting Hunter, who is possessed by Belos. After Belos reveals Luz helped him find the Collector, he attacks Amity and the others. However, she, Willow, and Gus fly towards him and restrain Belos as Vee tries to drain his magic. However, they are quickly defeated and, after Luz and Flapjack try to free Hunter, Luz is thrown into the water but Amity creates tendrils of mud to break her fall and they watch in horror as Belos attempts to crush Flapjack. Fortunately, Hunter regains control and releases a severely injured Flapjack and throws the blood into the water. However, Belos goes after it and they lose consciousness.
Thanks to Them - 4478 Amity returning to the Demon Realm.
After Belos leaves Hunter's body and returns to the Demon Realm, the group worries about Hunter. They watch as Flapjack sacrifices himself and they, with the exception of Vee, return to the Demon Realm. Before she enters, she and the others say they do not hold Luz accountable for everything that happened. She kisses Luz on the cheek before entering.
Return to the Demon Realm For the Future - 624 Amity happily controlling abomination goo.
After Amity, Camila, Gus, Willow, and Hunter return to the Demon Realm, they notice Luz is missing and she pulls Luz through the portal just as it closes. As they walk, Amity notices some stray abomination goo and happily controls it. When they see the skull and the ground around it covered in pink mist, Camila panics and puts herself in front of the minds to protect them. However, they tell her the skill is normal but the mist is not and they continue on.
For the Future - 1031 Amity consoling Luz for being bummed out at her palisman not hatching.
After making their way to the Owl House, she walks along a hallway in the upper levels and finds a picture of Eda, King, Luz, and Hooty wearing matching sweaters. She goes to Eda's soon to find Luz in Eda's nest with her palisman egg. As Luz says she wants to be a witch and help her friends - but doing one messes with the other, Amity tells her how she first bonded with Ghost by being honest about her intentions and wants. As Amity says they will find Eda and King, Hunter says he saw them flying into town.
For the Future - 1431 Amity and the others watching the Collector turning Terra into a puppet.
She flies with Camila as they go to Bonesborough. When they land, they find the town abandoned, and narrowly avoid a wave of sparkles that comes their way. When it passes, multiple puppets of the town's residence appear. Soon, "Eda" appears in her owl beast form and the puppets run. They watch as the Collector and King arrive and "save" the citizens. Soon it is revealed that "Eda" was actually Terra Snapdragon, who is then turned into a puppet after angering the Collector. As the Collector and King fly off, the pair head for the Archive House. After deciding they should go to the Archive House, the group is spotted by Skara, Barcus, and Mattholomule.
For the Future - 1931 Amity reunited with her elder siblings.
As they walk, Skara and Mattholomule fill them in on everything that has happened since the Day of Unity. Upon arriving at Hexside, Amity and the others are shocked to find it in a state of anarchy. After Amity reunites with her siblings, she is shocked to learn that Boscha has taken control of the school. They try to get her to help them get to the Head but, after listening to her adviser Miki, Boscha rejects their offer and throws them out. In a last ditch attempt, Luz suggests they go to the photo lab, which Mattholomule has hidden, to extract a memory of Belos creating a teleportation glyph. After Hunter reacts negatively to a photo Willow shows him of himself and Flapjack, Willow leaves and Hunter and Gus go after her. Soon, Boscha arrives with Sleeping Nettle and knocks Amity and the others out as Miki reveals herself as Kikimora.
For the Future - 3302 Amity and Mattholomule react to Boscha's proposal.
The four wake up in the Detention Pit and Kikimora attacks. After Camila fumbles with an ice glyph, she and Mattholomule get separated from Luz and Camila. As the pair walk, they run into Boscha, who begs Amity to be friends with her again. As Amity and Mattholomule listen to Boscha's proposal in confusion and disbelief, they walk off in disgust. However, Boscha tries to restrain Amity, but Mattholomule frees her and uses an illusion to shave him and Amity take on each other's appearance. After it wears off, Amity says that they can still save her friends if she helps them. Boscha agrees and the three, along with the rest of the students of Hexside, confront Kikimora.
For the Future - 4507 Amity and Luz joke about Eda, King, and Hooty's potential reactions upon seeing Stringbean.
As Boscha, Mattholomule, and the other students take on Kikimora, Amity helps Willow, Gus, and Luz in drawing the teleportation glyph. They finish just as Kikimora is about to blast them. They teleport to the Head and they briefly celebrate their success. Luz introduces Amity and the others to her palisman, Stringbean, and they watch as Stringbean and the other palismen play together. She jokes with Luz that Hooty, King, and Eda will love Stringbean but try to eat her. Unbeknownst to them, the Collector and Belos, possessing the body of Raine Whispers, watch them from afar.
The final battle Watching and Dreaming - 703 Amity and the others after being collected.
Suddenly, the platform they are on begins to shake and she, Camila, Hunter, Gus, and Willow are separated from Luz and turned into puppets. Amity, Hunter, Willow, and Gus' puppets are used to torment Luz in a dream, manipulated into blaming her for everything. However, a slip up on puppet Amity's part alerts Luz, and Luz is able to briefly snap them out of it before they are turned into puppets again and brought back to the Archive House.
Watching and Dreaming - 1870 Amity and the others in the Archives.
After being placed in the Archives, Amity manages to move and creates a light glyph to free herself and the others. They look around to find everyone they know as puppets. After Luz sacrifices herself, they watch as Camila returns to normal. As Belos possesses the Titan, she and the others try and fail to utilize their magic as they are exhausted and Camila gives them a pep talk.
Watching and Dreaming - 3630 Amity using a plant glyph to save puppet Cat.
After Luz is resurrected and fights Belos with King and Eda, Amity, Willow, Gus, and Hunter use glyphs drawn by Camila to save the puppets. As the Archive House starts to fall, they watch in amazement as the Collector helps hold it in place.
Watching and Dreaming - 4574 Amity reunites with her father as her mother watches the pair in annoyance.
When Belos is defeated, she and the others thank the Collector for helping and they work with him to revert the citizens of the Boiling Isles back to normal, and, when reunited with him again, Amity happily hugs her father while ignoring the nearby Odalia, who watches in disgust. Sometime later, the Collector takes her, Lilith, and Camila to the Owl House, where Amity is able to reunite with Luz as the two share a heartfelt kiss, before joyfully watching her and Camila's reunion, and, soon after, uncomfortably, Lilith and Hooty's as Luz pulls her and Camila into an affectionate hug. While Luz steps outside with Stringbean, Amity remains in the Owl House with the others, affectionately speaking and playing with the Collector.
Epilogue Watching and Dreaming - 5211 Amity delivering a book to the library.
Shortly following the final battle with Belos, Amity and her family severed all ties with Odalia, with Alador retaining custody of her and twins following their divorce.[13] Over the four years after, Amity would continue her relationship with Luz, with the two often visiting each other in both the Human and Demon Realms thanks to the Collector's creation of a new portal door. During one of their dates in the Human Realm, the duo would witness an awkward encounter between Hooty and the barista of Robin's Roast Cafe, with Amity, in contrast to Luz, finding it amusing. In addition, Amity would also restore her student-mentor relationship with Lilith, though to a much more genuine and affectionate degree than before.
Watching and Dreaming - 5711 Amity and Luz holding hands as they watch the Collector's light show together.
By the time of the fourth year since Belos' defeat, Amity has since become proficient in Abomination engineering, utilizing her skills in helping Lilith's renovations to the Bonesborough Library. On the Day of Luz's belated quinceañera, Amity meets up with Willow and Hunter at the library while dropping off construction supplies and a book on the titans and collectors for Lilith, with her jumping into her mentor's arms as they twirl affectionately with each other. Soon after, she goes with Willow, Hunter, and Lilith to her father's research facility where she happily greets him and her sister before heading over to the Owl House with the others to finish readying for Luz's surprise quinceañera. That night, after setting up at the Owl House, she and everyone surprise Luz at the party, with Amity giving Luz a kiss on the cheek upon her arrival. During the celebrations, Amity joins everyone in joyfully watching the Collector's light show, with her and Luz holding hands before waving goodbye to the star child before he departs.
Relationships Alador and Odalia Blight Understanding Willow 194 Alador and Odalia pressuring Amity to cut ties with Willow.
As hinted in "Understanding Willow", Amity has a stormy relationship with her parents. The Blights consider themselves the most affluent family on the Boiling Isles and only associate with such, thus they resented their daughter's lack of disdain towards those without power and not sharing such a mentality to the point of blackmailing it onto her. During Amity's childhood, her parents forced Amity to cut ties with Willow because they didn't consider her to be a strong witchling, instead choosing friends from prestigious families for her. They even threatened to ruin Willow's chance to go to Hexside if Amity continued her friendship. By that attitude, they also expect her to be the top student, hang out with witchlings from influential families, and join the Emperor's Coven for the sake of their social standing and not for any benefit.
The result of this emotional pressure caused Amity to retreat into herself, believing that she couldn't have a say in her own life if she wanted to please her parents. Nevertheless, Odalia seems to care about Amity to a degree, since she makes lunches for Amity and has her siblings give them to her when she forgets.
Escaping Expulsion - 013-8 Odalia demanding Amity to perform well in their private sale event.
In "Escaping Expulsion" Amity's parents force her to take part in a demonstration of Blight Industries' latest abomination tech in order to make up for her grades slipping. It is also shown that Odalia uses oracle magic to communicate with Amity telepathically through the necklace worn around her neck, controlling her and threatening her to do good. After realizing that her friends are the reason why her grades are slipping, her parents force Principal Bump to expel Luz, Willow, and Gus from Hexside the next day. Amity tries to speak out against it, but stands down when Odalia uses her necklace to threaten her, showing how much she fears her. Later, when Amity steps in to save Luz from the Abomaton 2.0, Odalia tries to use the necklace to get her to stop, but Amity crushes it in her hand, showing that she's done being intimidated by her mother.
She then explains how much Luz, Willow, and Gus mean to her as friends and threatens to tear the Abomaton apart in front of the company's investors unless Odalia lets them back into Hexside, to which she reluctantly obliges.
Reaching Out - 1284 Amity and her father working together to hold Warden Wrath down.
In "Reaching Out", Amity becomes excited when the Bonesborough Brawl comes up, since she's finally old enough to compete and sees it as a way to connect with her father since he's a former champion. However, Alador tells her that the Emperor's Coven is holding tryouts that night and that her mother already signed her up, with him also having an abomaton make sure that she gets there. When Amity still insists on competing, Alador tells her that he goofed off in his youth and that she shouldn't waste her time on the Brawl. Afterwards, when visiting the Owl House and Luz decides to help her compete, Amity makes a point that her father can't find out that she's skipping tryouts until she wins the championship belt. Later, when Alador arrives at the Brawl to withdraw Amity from the final match. he reveals that he found out after Luz messed with the alarm on the abomaton and he followed the signal.
When he then tells Amity that they're leaving and that Amity will be going to the next tryout, Amity becomes furious with him for not listening to her, as well as Luz for lying about messing with the abomaton, before grabbing an invisibility glyph and running off. Later, when Warden Wrath is on a rampage due to a botched blabber serum, Amity tries to help, but Alador drops her off to the side, causing Amity and her sibling to become even more upset with him. After Luz arrives to help out, Amity once again steps in, this time standing her ground so her father can't object. While holding Wrath in place, Alador looks at his daughter, proud of how strong she's become. Afterwards, the two talk and Alador is surprised to learn that Amity doesn't want to join the Emperor's Coven anymore, with him noting that it's been her dream.
Amity says that it was actually her mom's dream and that he just went along with it. She then says that he doesn't talk to her or her siblings anymore, even mentioning that he likely didn't know she was dating Luz, saying that he's too busy making abomatons for the Emperor, and Odalia's too busy trying to dye her hair green. Alador admits he likes Amity's new hair, saying it's abomination-colored. Amity says he's the first one to notice that, and asks him to talk to her mom about it. Alador agrees and attempts to hug her, but Amity shakes his hand instead and says it's a start.
Amity and Odalia estrangement (S2E20) An imprisoned Amity becomes enraged at her unimpressed mother for her greedy and apathetic nature.
In "Clouds on the Horizon", Amity along with the twins try to warn their parents about the draining spell after being told about it by Hunter. While the twins remain skeptical about Odalia listening, Amity believes that Alador might listen after seeing his uncertainty about the level of security for the Day of Unity. However, not long after, Odalia catches her children hiding and grounds them, even breaking Amity's game device after she tries to send a message to Luz. Later, when Amity, Luz, Willow, Gus, and Hunter get caught sneaking around Blight Industries, Odalia has them trapped inside an energy barrier with their hands restrained by abomination goo. Amity angrily tries to tell her about Belos being a witch hunter, only for Odalia to dismiss her daughter as being dramatic.
After Odalia hushes Luz for speaking out, Amity furiously tells her not to talk to her girlfriend like that. Odalia responds by telling her that she'll find her daughter a new girlfriend who's not on any wanted poster. This causes Amity to go into a fit of rage, turning her abomination restraints into a spiked gauntlet and starting to punch the energy field, with Odalia simply commenting that Amity's just embarrassing herself due to it having no effect.
Clouds on the Horizon - 1880 Amity hatefully disowning Odalia after learning her true evil nature.
Soon after, the energy field disappears after Alador arrives and deactivates it. Alador, after talking with a disguised King, tries to tell Odalia that their abomatons are being used to help Belos wipe out everyone on the Isles with a draining spell, only for him to become outraged once her unfazed expression indicates that she already knew. After Odalia talks about not caring what Belos does with their products and keeping Belos' favor in order to live like royalty, Alador turns the abomatons on her and a fight ensues. Once Odalia turns the abomatons on the group, Amity furiously tells her that she's never speaking to her again. Odalia dismissively says that she's doing what's best for the family, only for Alador to knock out and power down the abomatons. After Odalia becomes furious that Alador is destroying their life's work, he tells her that he quits, with Odalia retreating while saying that she's been meaning to find a more competent business partner. Afterwards, Alador volunteers to pilot the airship so that the group can rescue Hunter, and apologizes to Luz for Odalia's behavior, telling her that she's always welcome in their home. However, it's then revealed that it was actually Hunter being disguised using an illusion cast by Gus, and that Luz was actually taken by Kikimora to Belos.
In "King's Tide", the group starts to become stressed and at each other's throats on their way to rescue Luz. After the palismen bring their attention to a crate filled with food, they decide to calm down and focus their energy on rescuing Luz instead of fighting each other. During their snack break, Alador notices Amity's hands getting cold, and summons some abomination goo to cover them. Amity remembers the feeling from when she was younger, only to realize that it's likely where her nickname "Mittens" originated from. Later, when the draining spell starts to take effect, Alador starts fighting off some abomatons before giving Amity the remote to shut them down before she and the others go to the head of the Titan.
In "Thanks to Them", during her time being stranded in the Human Realm, it is shown that Amity no longer considers Odalia as part of her family, as demonstrated when she placed a drawing of her family inside the Old House, with Odalia noticeably absent. In "Watching and Dreaming", Amity reunited with her father, upon seeing him again she instantly ran and hugged him while ignoring Odalia. Amity was also seen hugging him in the epilogue, suggesting their relationship in the following four years had gotten better.
Edric and Emira Blight For the Future - 1933 Amity hugging her siblings after they finally reunited.
Edric and Emira are Amity's older siblings. Due to their contrasting personalities, Amity is often embarrassed, annoyed, or angered by her siblings' mischievous antics; she finds it unfair that her parents are less punishing on her siblings than herself, despite how hard she works to be proper and orderly. Amity would often lecture Emira and Edric and tell them to go away, even reporting them to the principal for being late to class.
After their attempt at pranking their younger sister nearly killed her, Edric and Emira started acting nice and protective towards Amity as seen in "Adventures in the Elements" while also playing harmless pranks on her. Amity appears to be unimpressed with their attempts at reconciliation, but she is shown to care about her siblings, who assist her in learning a new spell, and she rushes to save them from the slitherbeast when it captures them. Edric and Emira praise her after she learns to create fire without a wand, albeit lightly teasing her in the process, much to her satisfaction and irritation.
In "Escaping Expulsion", Edric and Emira give cloaks to Amity, Gus, and Willow so they can sneak into the Blight Industries presentation in order to save Luz, even at risk of getting in trouble with their mother. While Amity is grateful that her siblings went out of their way to do this, she soon becomes annoyed when Edric puts stickers on their backs and throws them back at him.
In "Through the Looking Glass Ruins", the twins seem to be aware of Amity's crush on Luz, leaving the two alone together when they start blushing. Later, after Amity arrives back at Blight Manor, she confides in Emira, while Emira brushes her hair, about how confusing Luz's arrival has made everything, and how she is feeling and thinking things that she never has before. Emira questions why she is making it sound like a bad thing, as Amity wasn't happy before. Afterwards, when Emira helps dye Amity's hair lilac instead of the usual green, Edric comments that their mom will likely freak out, while Emira tells her that it looks fine, but also asks that Amity not mention that she helped her dye it. Shortly afterward, when Luz arrives at Blight Manor in order to tell Amity that she got her job at the library back, they can be seen watching the two of them, with Edric noting Amity's bold move of giving Luz a kiss on the cheek.
In "Reaching Out", Amity initially shows some annoyance when the twins decide to help her compete in the Bonesborough Brawl. But she still accepts, with them even lending her their concealment stones so that she can use them for a disguise while competing. Throughout the competition, Emira also helps heal Amity between matches. Later, when Warden Wrath is on a rampage due to a botched blabber serum, the twins side with Amity after Alador tries to keep her from helping out.
In "Clouds on the Horizon", the twins and Amity try to warn their parents about the draining spell after being told about it by Hunter. After they are caught and grounded by Odalia, the twins notice how worried Amity is becoming while trying to fix the gaming device so she can get a message out to Luz. Emira, in an effort to cheer her up, then asks what Luz would say at that moment, with Amity responding with some words of encouragement. While Amity is talking, they notice Luz standing by the balcony and decide to give the two some privacy. Later, after Amity, Luz, Willow, Gus, and Hunter get caught by Odalia sneaking around Blight Industries, Amity shows great concern for the twins after they get captured.
Amity would not see the twins again until "For the Future", when she eventually comes to Hexside with her friends to hide from the Collector and his spies. Emira is the first one to see Amity and the duo happily hug each other, with Edric coming a while later, still in full body cast. He later explains that after Amity and Alador left the factory, he set off to find them, but was cornered by one of the Collector's spies. Emira then mentions that Edric fell into a well while he was running away, hence why he is badly injured. Feeling touched, Amity and her siblings proceed to have a group hug together.
Luz Noceda “ Luz, I know things are scary, and I don't know what the future holds. But it would be so cool if you were a part of that. But no more hiding, okay? ” —Amity comforted Luz before returning to the Demon Realm, "Thanks to Them" S01E05 Covention (653) Luz showing Amity a light glyph she just made.
Amity and Luz have a complicated relationship that progresses over the series. Amity originally encounters Luz when she poses as Willow's abomination, stealing her "top student" title. Suspicious of Luz, Amity attempts to expose her to the point of convincing Principal Bump to dissect her. Since then, the two were almost always at odds due to Amity's snobbish behavior, despite Luz's attempts to make amends. Like many witches, Amity underestimates humans, believing they are incapable of performing magic until Luz shows her an alternative method of spell casting. It is shown in "Lost in Language" that Amity had been trying to figure Luz out, whether she was a poser, a nerd, or at worst, a bully. After Luz apologizes for reading her diary and lets her borrow her fifth Azura book, Amity seems to acknowledge her attitude towards Luz beforehand and at least promises to think on her behavior. In "Adventures in the Elements", she and Luz become good friends as they team together to save Eda and the twins from the slitherbeast, however, she sternly berates Luz for causing the situation and traps her in a pink cage so she doesn't get hurt. She is shocked when she later escapes, but together, they deal with the slitherbeast and free Eda, Edric, and Emira. Amity is happy that she and Luz might be going to Hexside together after all, and blushes when Luz brings up the prospect of a book club, asking for it to be a secret.
In "The First Day", Amity has found a fondness for Luz, as she was the first to welcome her on her first day of attending Hexside. She even gave Luz a high five, showing she's opened up to her. Later, she questions if things will be the same now that they attend the same school together.
In the episode "Understanding Willow", a more irrational side of Amity is shown as she tries to cover up the fact that she and Willow were ever friends, but accidentally ends up almost erasing all of Willow's memories. With Luz's help, Amity corrects her mistake and is able to start being friends with Willow again. Throughout the ordeal, Luz affirms that she is helping her, and Amity greatly appreciates both the help and emotional support. Twice, Amity blushes when around Luz, the second time while being hugged, hinting that she had already started to develop a crush on her.
Enchanting Grom Fright - 1432 Luz and Amity about to fight Grom.
In "Enchanting Grom Fright", Amity expresses to Luz her anxiousness about being selected as Grom Queen, stating that whoever is selected has to defeat Grometheus the Fear Bringer, a monster sealed away beneath Hexside that feeds off of the fear of everyone in the Boiling Isles. Amity says that her worst fear is too embarrassing and doesn't want it to get out. Later, when Luz decides to take Amity's place as Grom Queen, Amity, along with Edric and Emira, helps train her to face Grom by having her face her fears beforehand. At the dance, Amity expresses her gratitude towards Luz taking her place, stating that she admires Luz's bravery, unlike herself, who wasn't brave enough to do what Luz was about to do. Later, when Grom (in the form of Luz's mother) corners Luz by a cliff, Amity steps in, apologizing to her for putting her in that situation. When Grom gets a hold of Amity, it transforms into a humanoid form and takes a piece of paper that she had with her, ripping it in half. Luz picks up one of the halves and sees that it is a note that Amity was going to use to ask someone to the dance, showing that Amity's greatest fear is being rejected. Luz then offers to go to the dance with her since they are friends. They then defeat Grom through a series of spells cast through a dance routine. Afterwards, Luz asks Amity about the note, but Amity tells Luz that "it's not important" and throws the other half of the note. The half tossed aside shows that the note was meant for Luz, revealing that Amity has a crush on her.
In "Wing it Like Witches", Amity's feelings for Luz seem to have grown deeper since Grom, as she becomes very nervous and flustered. When Luz asks Amity if she wants to help her defeat Boscha at grudgby, Amity panics, picturing Luz and her on the same team, and in cute uniforms sweating, causing her entire face to turn dark pink and for her to run off. Later, when Luz is willing to accept defeat to Boscha, Amity convinces Willow and Gus to back her up, admitting that she loves how stupid Luz can be and thinks that her reliance on her friends is sweet (though she attempts to go back on her admissions in embarrassment, to the suspicion of Willow and the confusion of Gus). Later, Amity joins Luz and Willow in a grudgby match against Boscha; she then openly dismisses the latter's opinion that she destroyed her social life and remarks that she has in fact made it better. During the game, Amity injures her leg, and gets incredibly flustered by Luz's offer to carry her, followed by her actually doing so; in the end, she visits the Owl House after getting medical attention and is welcomed by Luz, Willow, Gus, Eda, King, and Hooty.
In "Escaping Expulsion", it is shown that Amity keeps the picture of her, Luz, Willow, and Gus at Grom with her, showing how fond she has become of them, and she tears apart the Abomaton before it can step on the photo. The next day, Amity is shown to be less nervous around Luz compared to their previous interactions, but she is still seen blushing when she gives Luz a fairy pie she made as a gift to welcome her back after the petrification incident. When Alador and Odalia force Principal Bump to expel Luz, Willow, and Gus, Amity tries to speak out against it, but is forced to stand down by her mother. Later, Amity bumps into Luz outside of Hexside, apologizing for not speaking up against her parents. While Luz understands Amity's fear of her mom, she still asks her to take her to Odalia so that they can work out a deal to get back into Hexside. However, Amity doesn't have the courage to stand up to her mother, and leaves Luz alone. When Amity returns home and realizes that Odalia is making Luz help out with the demonstration of Blight Industries' new abomination products, she immediately asks Willow and Gus for help, and they go to the demonstration to save Luz. When Amity sees Luz going up against the Abomaton 2.0, she hurries to her rescue. Just as the Abomaton is about to finish Luz off, Amity steps in to protect her, telling it to stay away from "my Luz". She holds down the Abomaton, ignoring her mother's orders, crushing her necklace with her hand. After asking Luz if she's okay, An angered Amity finally stands up to her parents, telling them how much Luz, Willow, and Gus mean to her. Luz and Amity then team up back-to-back, momentarily blushing at being so close to each other. Angered, Amity then threatens to tear the Abomaton apart unless Odalia agrees to let her friends back into Hexside. Odalia reluctantly agrees, and Amity and Luz pretend to get knocked out when the Abomaton strikes them with a giant, hollow hammer, allowing the presentation to conclude.
In "Through the Looking Glass Ruins", when Luz goes to the library in order to do research on making a new portal to the Human Realm, Amity helps her get into the Forbidden Stacks in order to find Philip Wittebane's diary. Although Luz is hesitant to do so since it would be risking Amity's job at the library, Amity still insists on moving forward, especially after Luz brings up the idea of showing her around the Human Realm. Later, after the two of them get caught by Malphas, who fires Amity. She is visibly upset, admits that everything has changed since Luz came to the Boiling Isles and that being around Luz makes her do stupid things and that she wishes that it didn't. When she sees that Luz is just as upset while admitting that she does stupid things around Amity as well, Amity heads back home. Later, when Luz arrives at Blight Manor to tell Amity that she got her job back, Amity is shown to be touched by the gesture and tells Luz — who was holding the Echo Mouse that ate the diary — that she always has a way of sneaking into people's hearts. She then gives Luz a kiss on the cheek before pulling back, realizing what she just did. While Luz looks stunned, Amity becomes flustered and bids Luz farewell before going back inside, repeatedly asking herself why she just did that. In "Hunting Palismen", it is revealed that Amity had stayed home from school in order to avoid Luz.
Knock, Knock, Knockin' on Hooty's Door - 988 Amity and Luz nervously holding hands after becoming a couple.
In "Knock, Knock, Knockin' on Hooty's Door", Luz finds Amity in the basement of the Owl House after being kidnapped by Hooty. Amity, not wanting to risk her friendship with Luz, asks if they can forget about the Kiss at Blight Manor. Upon finding themselves in the Tunnel of Love that Hooty had set up for them, Amity believes that Luz did it for her and starts blushing. However, when Luz starts destroying the tunnel out of embarrassment, Amity becomes upset, believing that it meant that Luz wasn't interested in her. Afterwards, when Luz admits that the whole thing was stupid, Amity sadly believes that she meant that the idea of them dating was stupid. Later, when Eda and King manage to get an upset Hooty away long enough for the two of them to be alone, Luz tells Amity that she had been wanting the perfect situation to ask Amity something and that Amity would be too cool for the Tunnel of Love. Amity, realizing that it wasn't Luz trying to reject her, admits that she's not as cool as Luz thinks. Luz then tells Amity that even though her life is hectic at the moment, and she doesn't know what the future might hold, she thinks it'll be cool if Amity was part of her future. Luz then builds up the courage to say the next thing, but Amity gets too excited and asks her out first. Luz is slightly disappointed that she built up the courage for nothing, prompting Amity to awkwardly allow her to speak. Luz then asks her out, which Amity happily accepts. Unsure what to do then, they hold hands, and comment on how scary the situation still feels.
In "Eclipse Lake", Amity tries to prove that she's an "awesome girlfriend" by taking care of Luz after she becomes sick with the Common Mold. She is especially worried since, while the illness is normally harmless, they have no idea how it will affect a human like Luz. When Eda and King set off for Eclipse Lake in order to obtain Titan's Blood for the portal, Amity immediately volunteers to go as well, still wanting to prove herself to Luz. Later, after Amity, Eda, and King capture the Golden Guard, Amity becomes protective after Hunter starts to make a threat about what would happen if he ever sees Luz again. Later, when Luz sends messages to Amity on a game device that consists of a series of symbols, Amity becomes worried when Hunter interprets the messages to mean that if Amity returns without the Titan's Blood, then she and Luz are through. When Amity rebuts this by saying that she's an "awesome girlfriend", Hunter asks if Luz herself has actually said that, causing Amity to become even more worried. Later, when King turns the game device on its side to show that Luz was using the symbols as letters, the messages show how much Luz cares about Amity and her concern regarding Amity's safety on the mission, much to Amity's relief. Afterwards, when Amity and Hunter are fighting over the portal key, Amity regretfully hands the key over — but not before breaking it so that she would catch some Titan's Blood on her glove — after Hunter threatens to go after it later since the Emperor's Coven knows where the Owl House is, which would likely put Luz in danger. Later, when Amity, Eda, and King return to the Owl House, Amity is immediately greeted by Luz, who is relieved that her "awesome girlfriend" is okay, with Amity sharing the same sentiment.
In "Follies at the Coven Day Parade", it is revealed that Amity had been using a Spanish cookbook that she had gotten from Gus to try and learn Spanish for Luz, even referring to Luz as her "batata", which is Spanish for "sweet potato". However, she becomes suspicious when Luz avoids her, Willow, and Gus' questions about the attempt to make a portal to the Human Realm, as well as when she sees that there's a video on Luz's phone after Luz accidentally leaves it behind at school. However, when explaining the situation to Willow, she mentions that while she could watch the video to get answers, she doesn't want to invade Luz's privacy. Later, when Luz pretends to kidnap Kikimora during the parade, Amity recognizes Luz's plan right away from book five of the Good Witch Azura series, and rescues them from Terra Snapdragon, not wanting Luz to be sent to the Conformatorium again. Once Kikimora double-crosses them later, Luz and Amity fight her off together, combining their magic for a series of combination attacks, until Terra interrupts the fight. Afterwards, Amity calmly asks Luz about the video, saying that while she hadn't watched it, she was able to work out that Luz was able to make a portal and that the reunion with her mom didn't go well. Amity then tells Luz that while she's fine taking things one day at a time, she can't help if she doesn't know what's going on, and after some encouragement from Amity, Luz opens up to her about what happened. Later, after Belos gives his speech, Amity becomes worried and starts asking Luz about what's coming. Luz tells her that while she's not sure, they'll take it one day at a time.
In "Any Sport in a Storm", Amity becomes excited upon hearing that the author of the Good Witch Azura series, Mildred Featherwhyle, is doing a book signing in town, and goes to tell Luz. However, Luz is skeptical at first, believing that Mildred is a human. When she and Amity compare the pictures of Mildred in their respective books and notice the differences, they start to wonder if Mildred can travel between realms, and excitedly go into town to get answers. On the way, the two discuss theories as to who Mildred really is and how she's able to travel between realms, with Luz being hopeful that she can find a way back to the Human Realm. When they arrive at the bookstore, they become disappointed when the event gets canceled. However, when they spot a hooded figure that they think is Mildred, they chase after them in order to get answers. After a long chase, the figure is revealed to be Tinella Nosa in disguise, and it was part of a scam set up by Tibbles which involved trying to sell the books by having Mattholomule edit the author's photo so that she would look like a witch. However, the scam fell through when it turned out that Amity was the only customer buying the books. While the two are initially disappointed, Amity later says that she had fun coming up with their own theories, and Luz decides to have their Azura Book Club also be a writing club.
Reaching Out - 1072 Luz telling Amity about her father who has passed away.
In "Reaching Out", a frustrated Amity goes to the Owl House after a talk with her dad, due to her wanting to compete in the Bonesborough Brawl instead of going to coven tryouts. When Luz decides to help by encouraging her to compete in the brawl, Amity is initially surprised, but ultimately decides to compete. Later, when Luz decides to enter the brawl as well, telling Amity and her siblings that it would be a good way to help by eliminating more contestants so that Amity would have a better chance of winning, Amity asks if she's alright, having heard from Eda that it's a special day for her. However, Luz just brushes it off, saying that she wants to support her. Later, when the abomaton returns from an errand Amity sent it on, she asks Luz if she touched it, mentioning that her dad filled it with alarms, with Luz telling her that she didn't. Later, when Alador arrives and reveals that the alarm on the abomaton had been set off, Luz starts acting nervous when Amity becomes worried upon finding out that she had lied to her and had been acting weird all day. Amity then runs off after getting upset at both her father and Luz. Amity heads for the Grom tree, with Luz finding her soon after. Amity vents to Luz about how much the brawl meant to her and how complicated it got when Luz entered, noting her strange behavior all day. When Amity asks if it has something to do with the human realm, Luz reveals that it's the anniversary of the day her dad died. Luz tries brushing it off, saying that it's no excuse for how she acted and that it happened a while ago. However, Amity is shocked that she was hiding something so important, which Luz notices and immediately breaks the facade. Luz talks about how her dad would bring flowers for her and her mom on their birthdays, and that after he passed, she and her mom would pick flowers for each other instead, followed by visiting her dad's grave, and spending the day together. She then notes that it is the first year she's not with her mom and admits to being jealous or needing a distraction when Amity mentioned the problems with her dad. Luz apologizes, with Amity having a heartbroken expression on her face. Immediately after, they hear some screaming in the distance. Amity starts to run towards it, but Luz finds herself unable to move and tells Amity she'll catch up. Before running off, Amity, now determined to cheer Luz up, says she'll help her pick some flowers and they can do something there. Afterwards, Luz, now determined to stop a rampaging Warden Wrath, thanks Amity for listening and tells her that she looks forward to picking flowers with her. Later, Amity finds Luz on a cliff picking flowers. She asks her if she had found any good ones, to which she replies that she hasn't, and Amity attempts to conjure up some with a plant glyph drawn in the ground, which doesn't work. Luz explains to her how to make it fulfill what the user wants, drawing a proper one on the ground and summoning much prettier flowers. Amity then forms a balloon with abomination goo, and Luz ties the flowers around the string, letting them fly away with the balloon in the wind. Amity wonders if they'll reach the Human Realm, and while Luz is doubtful, she remarks that it's something nice to think about. In "Labyrinth Runners", Amity is telling Willow and Gus about the rushed texts that Luz sent, some referring to the events of "Hollow Mind", and saying to now "scare him away", with 'him' being Hunter. Gus asks what all the additional hearts are for, and Amity replies that they are just for her.
Luz and Amity kiss Amity kissing Luz on the lips for the first time.
In "Clouds on the Horizon", after Amity and the twins get caught sneaking around Blight Industries by their mom, she sends a message to Luz saying that she's been grounded and that she needs her to come right away. However, Odalia breaks the game device, breaking off any means of contact with Luz. Later in her room, Amity desperately tries to repair the device so she can get a message out to Luz, becoming increasingly worried with the Day of Unity fast approaching and no one listening to them about the incoming danger. When Emira asks what Luz would say to her right then, Amity starts gaining back her resolve by noting the words of encouragement Luz would probably use as well as her determination to not let the world end before the two of them can go on a proper date. Amity then hears Luz's voice coming from the balcony, and turns to see her and that she heard everything, while also agreeing that she would probably say everything that was just mentioned.
The two happily embrace after having spent so much time apart under the circumstances at the time, with Luz promising to take Amity out on a real date afterward. This leads to the two sharing their first kiss on the lips, with Amity getting flustered about initiating it while Luz gets flustered that her reaction was "oh, crikey". Afterwards, Amity expresses her worry about her parents not knowing about the draining spell, with Luz assuring her that she, along with King, Willow, Gus, and Hunter, will help warn them. She later becomes enraged with Odalia for hushing Luz as well as telling her that she can get a new girlfriend that's not on any wanted posters. Afterwards, when the group prepares to rescue "Hunter" after being taken by Kikimora, Amity immediately starts worrying when it's revealed that the "Luz" that was with them was actually Hunter disguised using an illusion by Gus, and that the real Luz is being taken to Belos.
In "King's Tide", Amity is shown to become increasingly worried about Luz while the group is on the airship, contributing to everyone becoming stressed and at each other's throats. Later, when the group starts running to the portal door as the Collector starts destroying the Head of the Titan, Amity tearfully asks Luz to stay with them, worried that she won't make it if she tries to go back for Eda and the others. Not too long after, Amity, Luz, Willow, Gus, and Hunter are pushed through the portal by King's sonic shout.
While at the Human Realm, Luz created a video to come out to Camila, and introduces Amity as her girlfriend to Camila, to which her mum happily accepts. In the few months while staying at the Human Realm, Luz fulfills her promise and takes Amity out on several dates, as seen in photos inside Willow's scrapbook. Later, Amity goes back to the Demon Realm along with Luz, Camila, Willow, Gus, and Hunter in order to defeat Belos.
Once back at the Demon Realm, the sextet go to the Owl House and stay there temporarily. Amity finds a dejected Luz who wonders why her palisman egg isn't hatching, and after being asked, she proceeds to tell Luz about how she connected with her palisman, Ghost. Amity, Luz, and the rest are later brought back to Hexside by Mattholomule, Skara, and Barcus. At one point, Amity questions Luz hopefully if they will be together to figure everything out. Feeling guilty, Luz tries to tell Amity about her plan to stay in the Human Realm forever, but is interrupted by the sudden appearance of Kikimora before she can do so. When Stringbean hatched, Amity was seen being happy for Luz.
Watching and Dreaming - 4797 Amity and Luz sharing their second kiss upon reuniting after Belos' defeat.
Not long after this, during the group’s final confrontations against the Collector and Belos, Amity remained deeply protective of Luz and attempted to guard her before being collected alongside their friends. Following this, Amity was sadly controlled into attacking Luz inside the Collector’s dream world, while being forced to angrily blame her beloved girlfriend for all the misfortunes that had befallen the Boiling Isles and its people, much to the latter’s distress. Fortunately, Amity was soon snapped out of her puppet trance, which was implied to have been because of her own willpower and refusal to hurt Luz, and tearfully encouraged her not to give up before handing her a light glyph to help her escape the dream world.
Soon after, when she and the others were restored to their original forms, Amity became deeply worried for Luz during her final struggle against Belos, being driven to the point of tears out of fear that something terrible had happened to her, before being comforted by Camila, who reassured her that Luz would be fine. This faith in her girlfriend would be validated when the two girls, to their mutual relief in each other’s safety, were joyfully reunited at the Owl House following Belos’ final defeat, during which they shared an affectionate hug, before sharing a passionate kiss once more as they celebrated the end of Belos’ tyranny for good.
Over the following four years, Amity and Luz have continued their relationship, having gone on numerous dates in both the Human and Demon Realms. Additionally, Amity also attended and helped organize her girlfriend's belated "King-ceañera" in honor of everything Luz had done for her and the everyone else on the Boiling Isles, with two standing side by side during the celebrations.
Ghost For the Future - 1018 Ghost rubbing her head against Amity's face.
Ghost is Amity's palisman in the form of a white cat, whom she acquired sometime prior to "Eclipse Lake". Like most witches with their palismen, Amity possesses a very close bond with Ghost, being very affectionate and playful towards her. Much like that of an owner of a regular cat, Amity will often express her fondness for Ghost by affectionately scratching under her chin or petting her down the back. Ghost, in turn, is extremely loyal to Amity, always willing to help her in her tasks and aid her in battle. Amity has also been shown to have no issue with Ghost occasionally riding on her shoulders or hiding under her clothing when needing to keep out of sight. In addition, Ghost also serves as an important source of comfort for Amity during tense or stressing situations, being one of the few individuals capable of soothing Amity's anger and helping her calm down when she's upset.
In "For the Future", Amity reveals that she connected with Ghost after finally stating her deepest wish: to be able to choose the path herself when she grows up.
Willow Park Labyrinth Runners - 1626 Amity and Willow after taking down the coven scouts in "Labyrinth Runners".
Willow was formerly Amity's friend until Amity stopped hanging out with her when she received her witch powers before her. Due to this strained relationship, Amity would often mock Willow and leave her seething in anger. This relationship strained even further when Willow was revealed to have cheated in abomination class.
In "Understanding Willow", Amity accidentally erases some of Willow's memories when she tries to burn a picture of the day she severed her friendship with Willow. Eda then sends her and Luz into Willow's mind in order to repair the damage. Later, Inner Willow tries to destroy Amity for damaging the memories and for hurting Willow in the first place. She then shows Amity and Luz what happened the day Amity let her go as a friend, while also noting that she let her new friends pick on Willow after that. Amity then reveals that the reason she ended their friendship was that her parents made her do it in favor of those from affluent families. She was against the idea, stating that the other kids were mean, to which her parents threatened to ruin Willow's future by never allowing her into Hexside unless Amity broke their friendship herself. She tells Inner Willow that she was always good enough and that while she can't take back what she did, she would stop her other friends from picking on Willow. After this, Inner Willow allows Amity and Luz to fix the rest of the memories, and Eda brings them back. Willow tells Amity that she remembers what Amity did that day as well as what she did to her memories. She says that while they still aren't friends, she is willing to try if Amity is too.
In "Wing it Like Witches", Amity stands up for Willow when Boscha starts picking on her at school. By the end of the episode, she all but renounces her former ties with Boscha and stands openly committed to her restored friendship with Willow, declaring that she "made [her social life] better". When Amity visits the Owl House after getting her injured leg bandaged, Willow greets her warmly with everybody else. Willow, along with Gus, later helps Amity rescue Luz in "Escaping Expulsion".
In "Follies at the Coven Day Parade", Amity decides to visit Willow in order to ask for advice. While there's initially some awkwardness shown between them, Amity opens up to her about how she thinks that Luz is keeping something from her about the portal, and how she's feeling conflicted between wanting to watch the video on Luz's phone in order to learn the truth and wanting to respect Luz's privacy. When Willow offers to give her advice in exchange for Amity braiding her hair, Amity expresses how glad she is that the two of them can actually start to be friends again.
In "Labyrinth Runners", Amity is shown to still be getting used to being friends with Willow again, wanting to make up for not protecting her over the years. However, she seems to be unaware of just how strong Willow has become, resulting in her unintentionally coming off as condescending, such as when Willow didn't want to capture a coven scout at the Owl House at the risk of bringing more attention to Luz and Eda, with Amity initially believing it was because she wouldn't be able to go up against one. Another instance happens later in the illusion that Gus casts over Hexside; when a scout attempts to use a sneak attack on Willow, she handles them without issue, but Amity calls it a lucky shot. This comes to a boiling point when both their attempts to stop the Guard Captain cancel each other out, with Willow becoming frustrated with Amity's constant attempts to protect her. When Amity tells Willow that she's doing it because she just got her back as a friend, Willow says that she wants Amity to see her for who she really is.
Amity seems to take this to heart, as when Bump and the other students prepare to rescue Gus, Amity assures them that Willow should have no problem taking care of the guards, with Willow shown to be appreciative of her trust and allowing Amity to help her. During the fight, the two are shown working together to take on the Guard Captain as well as an abomaton.
Gus Porter Escaping Expulsion - Gus and Amity Amity and Gus coming to inform Willow that Luz is in trouble.
Gus and Amity used to be enemies, but after Willow patched things up with Amity, he doesn't consider her a rival anymore. There's not much interaction between the two, but as of "Wing it Like Witches", the two are now friends. Gus and Willow later help Amity rescue Luz in "Escaping Expulsion" and listen to her instructions while helping Luz in "Eclipse Lake".
In "Follies at the Coven Day Parade", it's revealed that Gus gave Amity a Spanish cookbook so that she could try and learn Spanish for Luz. Later, when Adrian Graye Vernworth of the Illusion coven along with the team of Coven scouts were sent to brand everyone, Amity along with the students sent out to rescue him with the help of Hunter.
Eda Clawthorne Eclipse Lake - 104 Amity getting frustrated at Eda's nonchalant attitude about Luz's sickness.
Amity and Eda do not interact much, but Amity is well aware of how eccentric Eda can be, such as in "Adventures in the Elements", when Amity notes her methods of training Luz during their time at the Knee. However, she is also aware of how skilled Eda is as well, as seen when she and her siblings allow Eda to demonstrate the sleeping spell on the slitherbeast.
In "Understanding Willow", Eda is rather blunt when mentioning that messing with Willow's memories was irresponsible and a blatant disregard for Willow's safety, with Amity shown feeling guilty about the whole affair.
In "Enchanting Grom Fright", after Grom escapes and starts chasing after Luz, Amity and Eda share a look, knowing that they have to protect Luz no matter what.
In "Knock, Knock, Knockin' on Hooty's Door", upon finding out that Luz wanted to ask Amity out, Eda helps by getting an upset Hooty away long enough for the two of them to talk, showing her support for their relationship.
In "Eclipse Lake", Amity is concerned when Eda doesn't take Luz getting sick with the Common Mold as seriously, with Eda getting annoyed at Amity's constant efforts to try and prove herself for Luz, referring to her as "Bossy Boots" or just "Boots". While searching for Eclipse Lake at the Knee, Amity seems to be indifferent to Eda and King's antics for the most part, but decides to take matters into her own hands while they are planning an overly elaborate distraction. Later, when Amity gets thrown down a ravine by a scout captain, Eda saves her by grabbing her collar, stopping her fall. After escaping, Eda also buys Amity and King time to get to Eclipse Lake by fighting the scout captain solo. After Amity is forced to hand over the portal key to Hunter, Eda heads back home with her and King, thinking the day has been a disaster; however, Amity shows her the Titan Blood on her glove, revealing that she broke the key and absorbed some of the leaked blood with her glove.
Lilith Clawthorne Lilith and Amity S3 EP03 Lilith and Amity hugging upon seeing each other in "Watching and Dreaming", showing they have finally buried the hatchet.
Lilith was Amity's teacher and mentor. Although she looks up to and obeys Lilith, their relationship is not that close, as they view each other as tools to obtain their own goals. When she found out that Lilith used her to cheat, Amity was shocked that she gave her an advantage in the duel against Luz without her knowledge, thus making it look like she cheated and put her future of being in the Emperor's Coven at risk. Due to this, Amity has lost her respect for Lilith.[14]
After seeing Lilith's puppet in the archives, Amity is surprised to see her. Four years after defeating Belos, the two have mended their relationship, hugging upon seeing each other. According to Dana in a livestream, the duo are working together on the museum along with Hooty to show Flora up, who is still rivals with Lilith.
Boscha For the Future - 3321 Boscha refusing to let Amity walk away by hugging her tight.
Boscha is Amity's former "friend", who assisted in her bullying Luz, Gus, and Willow.
In "Understanding Willow", it is revealed that Amity was only friends with Boscha because their parents are acquaintances, with a young Amity declaring she never liked Boscha from the start.
In "Wing It Like Witches", she decides to cut ties with Boscha and side with Luz and Willow. Because of this, Boscha believes she has gone soft. After Amity stands with Luz and Willow against her in a grudgby game, Boscha tells her "[she's] just destroyed her social life". However, Amity rebuffs this, claiming instead that she's made it better, suggesting that she's decided she's better off with Luz and Willow and without Boscha.
The duo did not have any other direct interactions with each other until "For the Future", when it is revealed that Boscha has become the student body president of Hexside amid the chaos, and is being advised by "Miki", who is really Kikimora in disguise. When Kikimora attempts to fire her cannon at Luz later, Amity tries to talk some sense into Boscha, telling her this is too much, even for her, but Boscha turns around and walks away. Later, when Amity and Mattholomule try to find their way out of the Detention Pit, Boscha stops them in their tracks and confronts Amity. She then kneels before Amity and begs her to come back, saying that all the others are gone, but that she and Amity can still rule Hexside together. Disgusted, Amity rejects this and walks away, but Boscha then hugs her from behind, trying to stop her from leaving. Mattholomule then distracts Boscha and runs away with Amity; Boscha manages to catch up and grabs Amity, who turns out to be Mattholomule in disguise using Illusion tricks. The real Amity then shows up behind Boscha, and tells her she cannot be who she wants to be, begging Boscha to save her teammates together instead. Boscha eventually relents, and works with others from Hexside to try and stop Kikimora.
Skara Understanding Willow 1 Skara handing out her birthday invites to Boscha and Amity.
Skara is another "friend" of Amity. Skara seems to be fond of Amity and is somewhat nicer than Boscha despite the feeling not being mutual. When Skara asked Amity about her history with Willow in "Understanding Willow", Amity threatened to end her friendship with both her and Boscha if they kept pressing the issue, suggesting she simply doesn't care about them. It is later revealed that, like Boscha, Skara is only friends with Amity because their parents work with each other, and Amity never really liked her from the beginning. While not explicitly shown, it could be assumed that she severed her relationship with Skara after cutting ties with Boscha, but both do not appear to be enemies. As Skara was last seen attending Luz's belated quinceañera in the epilogue, this could suggest they're all on friendly terms.
King Eclipse Lake - 834 King rotating Amity's device 90° clockwise so that she can understand Luz's messages.
The first time Amity met King during "Covention", she acted coldly towards him, likely because of her disdain towards Luz, who King was friends with. This is best shown when she purposefully steps on his cupcake, while playing it off as an accident. While they haven't had much interaction since then, it is possible that King had moved past it by the time Amity starts befriending Luz, as he doesn't show any signs of hostility towards her regarding the event.
In "Eclipse Lake", King notes the change in Amity's nature compared to her first meeting with Luz when she nearly had Principal Bump dissect Luz. During the journey to Eclipse Lake, he, like Eda, is shown to be annoyed by Amity's constant attempts to prove herself to Luz. Later, when Amity is shown worrying about the messages that Luz had been sending her that day, King turns the game device on its side to show Amity that the messages aren't as threatening as she and Hunter had made them out to be. Later, upon returning to the Owl House, King becomes jealous of Amity when Luz hugs her first, calling her a swindler and a thief, but later regrets this when Luz hugs him.
Hooty Eclipse Lake - 065 Amity giving Hooty orders to clean up the glass shards.
Like most guests and residents of the Owl House, Amity finds Hooty annoying, going as far as threatening to destroy him if he ever talked to her again. Sure enough, Hooty disregarded the threat and Amity kept her word, prompting her to viciously beat him up badly enough to have him wear an eye patch. In "Knock, Knock, Knockin' on Hooty's Door", after Hooty kidnaps Amity and brings her to the basement of the Owl House, Amity seems to be more confused about the situation than upset with Hooty himself, as well as flustered since it's her first interaction with Luz since the kiss at Blight Manor.
In "Eclipse Lake", they seem to be on better terms as Amity checks in on his progress on upgrading the house's defenses, while showing no signs of hostility towards him. Although the two of them are much more amicable than before, Amity is still unnerved by him, shown when she cringed upon seeing Hooty hugging Lilith shortly after their reunion.
Hunter Hunter and Amity S2 EP09 Amity stopping Hunter from grabbing the portal key in "Eclipse Lake".
Amity initially held Hunter with great suspicion and animosity. She first meets Hunter when she, Eda, and King travel to the Knee to find the Titan's Blood at Eclipse Lake. Upon Eda pointing out that he's the Golden Guard, Amity notes how scrawny he is, much to Hunter's annoyance. Still, she has Hunter under tied up in abomination goo and under constant surveillance while on their way to the lake, not trusting him, as well as acting hostile when Hunter starts to threaten to harm Luz the next time he sees her. When Hunter suggests that he and Amity split the Titan's Blood, Amity shoots down the idea, telling him that they aren't a team. Shortly after, when Amity gets some messages from Luz on her game device, Hunter interprets the messages to mean that if Amity doesn't return with the blood, she and Luz are through. While Amity initially rebuts the interpretation by claiming to be an "awesome girlfriend", it starts to get to her when Hunter asks if Luz herself ever actually said that, as well as when he points out that they both have a lot to prove for themselves and cannot afford to fail, because there is nothing worse than disappointing the people close to them.
Later, when Kikimora starts to catch up to them, Hunter pleads with Amity to let him go so that he doesn't get caught. Amity reluctantly does so, but is then tripped up by Hunter, who then goes after the Titan's Blood for himself. Later, when Amity and King find Hunter at Eclipse Lake in a state of despair due to the lake being dried up, Amity tells him that he was right about them having so much in common. She grew up thinking everything was an opportunity to justify existing. But now, she has seen there are people out there who will not make oneself feel worthless, and all he has to do is let himself meet them. However, when Hunter sees the portal key around Amity's neck, he immediately tries to attack her in order to get the key, which has Titan's Blood inside of it. After an intense fight, they come to a standstill, with Hunter telling Amity that even if she escapes with the key, the Emperor's Coven still knows where to find her and Luz. Realizing that this would put Luz in danger, Amity reluctantly hands the key over to Hunter, asking that he stay away from Luz. But not before breaking the key so that she could absorb some of the blood inside with her glove. Satisfied, Hunter leaves with the key, thanking Amity for cooperating.
In "Labyrinth Runners", while they have no direct interaction, Amity, like the other students and staff, was likely initially skeptical of Hunter being at Hexside after Adrian Graye and the Emperor's Coven came to the school in order to forcefully brand the students with coven sigils. However, after Willow vouches for him upon hearing about the breathing technique Gus taught him, Amity doesn't object to him helping to save Gus and take back the school. Later, Amity, like the others, starts to become worried when Hunter starts to tell them the truth about the Day of Unity. At this point and beyond, Amity shows no signs of hostility towards Hunter.
In "Clouds on the Horizon", the two work alongside Luz, King, Willow, and Gus to try and warn the Blight parents about the draining spell. When 'Hunter' (really Luz in disguise) was taken by Kikimora, Amity was seen to be saddened that he was captured. She also aided Willow in her fast attempt to rescue him and even acknowledged to Alador that they will all go after him.
In "Thanks to Them", it is implied their relationship had improved as not only did they spend months together in the human realm, but both of them acknowledge each other by their first names. Amity was also worried about Hunter's well being after Belos was done possessing him.
Camila Noceda Thanks to Them - 380 Camila hugging Amity with Luz.
Amity learned about Camila through Luz's occasional reminiscing of the times she and her mother shared together prior to coming to the Isles. While not knowing much about Camila, Amity recognized how much Camila meant to Luz and sought to understand more about her. In "Follies at the Coven's Day Parade", Amity asked Luz to share what happened between her and her mother. In "Reaching Out", Amity sympathized with Luz and Camila mending their relationship in a similar vein to mending her relationship with Alador. Amity has also implied that she wished to introduce herself to Camila eventually.
In "King's Tide", Luz finally introduced Amity to Camila, with the latter taking her in along with Willow, Gus, and Hunter during their time trapped in the Human Realm following the Collector's conquest of the Isles. During this time, Amity developed a friendly relationship with Camila as she sheltered and cared for the young witches inside the Noceda residence. It was also during this time that Luz and Amity revealed their relationship to Camila, who was overjoyed and fully supportive of it, happily embracing both in a warm hug immediately after hearing the news. Like with the others and Vee, Camila serves as a mother figure for Amity, especially following her bitter disownment of her actual mother, and is forever thankful for all the kindness and care she has shown them.
Emperor Belos Amity vs Belos (King's Tide) Amity fighting Belos in the Titan's Skull.
Like most witches on the Boiling Isles, Amity initially held Belos in high regard in his role as emperor of the Isles, with it originally having been her goal to serve him within the ranks of the Emperor's Coven. After befriending Luz, however, Amity's admiration for Belos began to waver as she became more independent from her parents' control. During the announcement of Eda's petrification, Amity was visibly shocked by the Emperor's decree, though she was unable to do anything due to her leg injury at the time. After she and Luz started dating, Amity's respect for Belos had declined to the point where she no longer wished to join his coven, having only wanted to initially because her mother had been pressuring her into doing so. In addition, Amity also became willing to defy Belos' will by fighting against members of the Emperor's Coven, first at Eclipse Lake and later at Hexside, showing that she had come to see him as an enemy. Despite this, she remained deeply weary of Belos due to his power and authority, and was very fearful when it became apparent he was planning something sinister for the Day of Unity.
After learning from Hunter of the Emperor's true nature as a witch hunter, along with his plans of genocide on the Day of Unity, Amity came to deeply despise Belos and was determined to defeat him. This led to her joining the resistance's efforts to thwart his plans, with Amity twice fighting alongside her friends against Belos, first in the Titan's Skull and months later in the Human Realm, though Belos was able to overpower them in both encounters. Despite this, Amity remained undeterred in her determination to defeat Belos and joined her friends in following him back to the Demon Realm to stop him once and for all, and visibly disgusted when Belos tried to bring Amity and the rest of her friends against Luz by telling them how she naively helped him achieve power. Though she did not participate in the final battle against him, Amity was relieved when Belos was finally defeated, and celebrated alongside her friends following the battle.
The Collector Watching and Dreaming - 4248 Amity compassionately offering her hand in assistance to the Collector.
Amity first encountered the Collector on the Day of Unity while she and her friends were fighting Emperor Belos. Though the Collector saved them from being finished off by Belos, Amity deeply feared their godlike powers and seemingly malevolent nature, and came to regard them as an extremely dangerous enemy after they took control of the Isles and forced her and her friends to flee to the Human Realm. Following this, Amity became determined to end the threat that he posed and liberate the Isles from his control, joining her friends in attempting to defeat him and Belos upon their return to the Demon Realm, though this lead to them being easily captured and turned into puppets by the Collector when they tried to confront him. During this time, Amity was controlled by the Collector into tormenting and attacking Luz in the nightmare vision that he had placed her in, though she was eventually able to break free and restore herself along with the others.
Despite this cruel act, as well as all the harm they caused to both her home and loved ones, Amity's opinion of the Collector changed during the final battle against Belos. When the Archives start to collapse after Belos possessed the Titan's corpse, she is pleasantly surprised when she spots the Collector helping them and keeping the building from falling. Following Belos' defeat, Amity was the first among the group after Luz to show the Collector compassion and forgiveness when she offered the child assistance after he had collapsed from exhaustion, which left them deeply touched. Since then, Amity and the Collector have become good friends with each other. In line with her fondness for children, Amity has been shown to be doting towards the star child, treating him with compassion and patience, as shown during their conversation at the Owl House, with the Collector proudly showing off François to her shortly after King had gifted it to him. Over the next four years, the two remain on good terms, with Amity being among those watching the Collector's light show in celebration at Luz's belated quinceañera.
Vee — This section is currently incomplete. — More details can be added to expand it. Please help The Owl House Wiki by making this section longer. Amity met Vee when she, Luz, Willow, Gus, and Hunter were sent to the Human Realm through the portal after King sent them there in order to protect them from the Collector. During her time in the Human Realm, Amity hung out and spent time together with Vee along with the rest of the group. Later, Amity saved Vee from a Belos-posessed Hunter.
Powers and abilities Amity creating an Abomination. Amity creating an Abomination. 1/10 Magic: Amity is highly skilled in magic and is recognized as being top of her class. Like all witches, her magic comes from a sac of magic bile attached to her heart. Abomination Magic: Amity is on the abomination track at Hexside where she has demonstrated high-level skills in the creation and control of abominations. In "Wing It Like Witches", Amity can cause giant hands made from Abomination clay to sprout from the ground and do her bidding. Abomination Construct: Amity can shape abomination goo into any form she desires, such as a skateboard, fist gauntlet, or a rope. Fire Magic: As of "Adventures in the Elements", Amity has learned to generate fireballs after training on the Knee. Initially, she needed a training wand to create fireballs but she has since learned to cast the spell on her own. Disintegration Spell: Amity uses her magic to rip her drawing with Malingale into shreds in "Adventures in the Elements". Barrier Cage: Amity can create a tall, circular cage that causes mild pain when touched. Mystical projection: As shown in "Enchanting Grom Fright", Amity can use magic to display images and historic events. The events shown will be presented in a style similar to medieval artwork. Plant Magic: As shown in a flashback in "Wing It Like Witches", Amity can create the "Thorn Vault", a plant spell from the Azura book turned movie: The Field of Deadly Fates. Disguised Voice: In "Reaching Out", it is shown that Amity can use her magic to disguise her voice to sound like her father's. However, her voice can still be heard underneath. Earth Magic: When stranded in the Human Realm, Amity is shown utilizing earth—particularly mud—in place of Abomination goo. Glyph Magic: While on Earth, Amity learned how to draw glyphs from Luz with little success and used them before then. Invisibility: After learning Luz lied about messing with her Abomiton chaperone in "Reaching Out", Amity takes an invisibility glyph from Luz and runs away. Plant Glyph: Also in "Reaching Out", Amity tried to create a flower with a vine glyph, but failed to draw it properly. In "Watching and Dreaming", she used the glyph multiple times to save Cat and to hold the Archive House together. Grudgby: "Wing It Like Witches" reveals that Amity used to be the captain of Hexside's grudgby team. Drawing: Amity tends to do secret drawings and conceals them in books, such as drawing herself with a Good Witch Azura character and a cartoon of herself in "Adventures in the Elements". Dancing: While fighting Grom, Amity successfully performs a perfectly choreographed dance routine with Luz, additionally demonstrating a very strong capacity to improvise as this was not something that she had likely rehearsed before. Baking: It is implied Amity knows how to bake, as evidenced by her gifting Luz a homemade fairy pie in "Escaping Expulsion". Skateboarding: As shown in "Follies at the Coven Day Parade", Amity demonstrates proficiency in using a skateboard made from Abomination goo as a getaway device. Engineering: After Belos is defeated, Amity becomes proficient in Abomination engineering.
- #6Vee
Keys: Vee, harem member.
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Vee is a recurring character of The Owl House. She is a basilisk from the Boiling Isles in the Demon Realm. After escaping from the Isles, she shapeshifted into a doppelgänger of Luz Noceda but was ultimately taken in by her mother Camila, beginning a new life in Luz's place in the Human Realm.
Full name Vee / Number 5 Other names Luz Noceda Mija (Camila; disguised as Luz) Luz Noceda 2.0 (Luz) Evil doppelgänger (Luz) 5 (Luz; unintentional) Demon (Jacob) Age ~15 (debut)[2] ~19 (epilogue) Gender Female ♀ Species Basilisk Occupation Student at Gravesfield High School Goal To live a normal life Home United States of America Noceda residence, Gravesfield, Connecticut, USA, Earth (currently) Boiling Isles, Demon Realm (formerly) Allies Camila Noceda (caretaker/foster mother) Luz Noceda (foster sister) Masha (crush)[3] Unnamed high schoolers Amity Blight Willow Park Gus Porter Hunter Clover Emmiline Bailey Marcostimo Ghost Flapjack Hooty Waffle Enemies Emperor Belos Warden Wrath Emperor's Coven Coven Scouts Coven Guards Jacob Hopkins Likes Being tidy Eating Hexes Hold'em cards to consume magic Summer Camp Dislikes Confrontation Being captured Powers and abilities Shapeshifting Magic absorption
Appearance Body Vee is a basilisk beast demon[4] that has a small, chubby serpentine body with two arms and a fishlike tail in place of legs. Her face is round with wide eyes and a turned-up nose. She has a catlike mouth in a "W" shape with two small teeth poking out from her bottom jaw with her lower lip being a dark maroon color. She has pale, swamp-green scales with cream-colored spots on her head, tail, underbelly, and the bottom half of her face. There are tufts of navy-blue hair on her head, back, and ears. Her eyes consist of yellow-gold pupils, black irises, and aqua sclera. She has off-white fins on the sides and tip of her tail, along with a dull peacock-blue piercing on the tip.
In Vee's disguised form, her silhouette is almost identical to Luz's, save for clothing and hair. Her hair is put up and smoothed down far neater than Luz's is, with a noticeably thicker sheen. The top does not stick up to one side, as it is clipped down by hair barrettes.
In Vee's partially disguised form, she mostly resembles her disguised form, except she has her basilisk ears and eyes. There are two spots underneath each of her eyes, which resemble those of her true form, a spot on the back of each hand, a spot on the back of each ankle, and spots around her ears.
In "Thanks to Them", Vee changes her human form's appearance to differentiate herself from Luz; her hair is green with blue tips, resembling her fins, and she keeps her basilisk ears which blend into her hair. Her skin color is lighter, though still similar enough to easily pass as a member of the Noceda family, and her legs have more muscle mass. She also retains her basilisk eyes, but the sclera is now white.
In the epilogue of "Watching and Dreaming", Vee's human form has much longer hair with light blue ends. Her basilisk form hasn't changed much but she is a bit taller, her hair is still longer and the hair on her back is lighter blue like her hair. She now has a nose ring on her right side along with an earring on her right ear, and the piercing on her tail is gone.
Clothing When she first assumed Luz's form, Vee wore the same outfit as her. Later on, she started wearing an air force-blue hoodie with darker cuffs, a mustard-yellow shirt underneath with a white collar and a pair of black buttons at the neck, Prussian blue leggings, and white sneakers with silver-gray laces and soles. She has a single yellow hair barrette on each temple.
When partially disguised, she dons a camo-green winter hat with cat ears and paws to stop people from seeing her basilisk ears and a pair of massive, yellow-tinted cat-eye sunglasses to hide her blue sclera.
After changing her look in "Thanks to Them", she now wears a yellow and orange striped sweater with a pumpkin on the chest, blue torn pants and brown boots.
In the epilogue to "Watching and Dreaming", Vee wears a red shirt with a half-earth/half-titan-skull symbol on it, gray pants with a torn left knee, and a black jacket with gold buttons and rolled up sleeves. Her character sheet also depicts her wearing sneakers.
Additional features Vee has nictitated membranes and a second set of eyelids that close horizontally in her true form, which manifest in her disguised form in times of stress.
Personality Vee is a good-natured individual, albeit rather insecure about her identity as a basilisk. Due to her past, where her only purpose was to be a test subject for one of Belos' experiments, Vee was troubled about her existence, and being a creature that should no longer exist, she yearned to find a better life with an identity to call her own. When she started living with Camila, she became more comfortable after shapeshifting into an impostor of Luz, easily deceiving her and others into thinking she was the real Luz for months. As the impostor, Vee is shown to be laid-back, opportunistic, and more toned down compared to the real Luz. Despite the deception, Vee did not favor subterfuge, as she did not wish to trick Camila and only did so to pay back Camila's kindness rather than taking advantage of it. She is fearful and timid of strangers and dislikes confrontation heavily. When put under pressure or in troublesome situations, Vee can be left petrified for an extended period of time.
By the time Luz returned to the Human Realm, Vee had adjusted well into human culture, giving her the most common sense out of Luz's friends. She also gained a boost in self-confidence, for she was willing to confront Jacob Hopkins again, despite initial trepidation from when he imprisoned her before and even stood against Belos himself while he was possessing Hunter. However, she is still wary of humans finding out about her true nature.
Background Creation and escape Vee captured by Belos S2E10 Vee forced to absorb magic.
Vee was part of a batch of basilisks that were brought back from extinction by Emperor Belos, along with the help of his coven, in order to study their ability to extract magic from living beings. Labeled as subject Number 5, Vee was put through various experiments where she was forced to extract magic from living creatures until they were completely drained, which she heavily detested doing. Eventually, Vee and a few other basilisks became fed up with the inhumane tests and escaped, going into hiding afterward.
Yesterday's Lie - 602 Vee masquerading as Luz.
While in the market one day, Vee spotted Luz when she first met Eda at her Human Collectibles stand, and covertly, Vee crawled through the portal in Eda's tent while the crowd was distracted. Entering on the other side of the portal to the Human Realm, Vee turned into Luz on instinct as soon as she heard Camila approaching her, and after learning that the woman was Luz's mother, Camila offered to give her a ride to the camp. Vee was surprised by the kindness from Camila and the prospect of having a real life, so she decided to continue the charade as Luz and went to the camp in her place. At camp, Vee made friends with a few kids and wrote letters to Camila telling her about her time there.[1]
A new life Yesterday's Lie - 273 Vee upon meeting Luz for the first time.
After summer camp ended, Vee continued posing as Luz and started spending time with Camila.[5] One day, Vee is clearing Luz's bedroom of the latter's things, which Camila finds bizarre. Just then, they hear a rabbit squeak in distress, and the two free it. Vee heads back inside to continue clearing the room, grabbing one of Luz's shirts. After she shuts the closet door, the real Luz appears through the mirror on the closet and shouts at Vee, startling her. Before she can shatter the mirror, Camila questions if she is alright, only for the real Luz to cover for her saying she saw a spoiler from her favorite anime.
Yesterday's Lie - 328 Vee is caught in a snare trap.
Terrified, Vee jumps out of the window and runs all the way to the old house, lamenting angrily about running again. She is too caught up in doing so and ends up accidentally getting caught in a trap set there, causing Vee to lash out and turn into her basilisk form from her stress. Luz, through a purse mirror, helps her free herself and asks why she is impersonating her, and Vee reveals that she just wanted a place to belong. The human realizes that she can continue impersonating her since Camila is unaware that her real daughter is missing, but Vee says that she has run out of magic, as she used the last of it just now to partially disguise herself. Upon seeing a piece of newspaper with Eda on it, Luz believes that the Owl Lady might have left some magic behind, so Vee sets out to find a source of it.
Yesterday's Lie - 506 Vee with her camp friends.
After arriving at Robin's Roast Café, with Vee wearing a hat and sunglasses to hide her non-human features, she and Luz learn that Eda (under the alias name of Marylin) was banned for life trying to pay for a latte with a live raccoon. In the alleyway, Vee finds talking rats, making her scream and run away. After Vee finds her camp friends in the town square playing Hexes Hold'em, they direct her to the Gravesfield Historical Society, where the curator, Jacob Hopkins, agrees to bring her some Hexes Hold'em cards. As they wait, Vee tells Luz about her life before entering the Human Realm and how kind Camila has been to her, silently criticizing the human for wanting to get away from such a loving woman. Suddenly, Vee smells magic and goes into the back room to find the source of it, but to her horror, she finds weapons in the room along with a picture of Eda and realizes through computer screens that she has been watched the entire time. In her panic, she trips over a red laser, which promptly locks her in a cage. By now, Vee has also panic shifted back into her basilisk form. Jacob enters the room, pleased to have finally captured a demon, and he informs the basilisk that she will stay in that cage for the rest of her life. Vee orders Luz to go back to the Demon Realm, fearing Jacob will out her true identity to Camila. Despite Luz's insistence otherwise, she assures her that it's alright, breaking the mirror with her tail and severing contact with Luz.
Yesterday's Lie - 860 Vee held captive by Jacob Hopkins.
Luz, through her mother's phone screen, manages to convince Camila to go to the Historical Society, although she believes that her daughter is just playing another game with her. However, when Camila finds Vee in her true form, she realizes that Luz wasn't lying to her — Vee wasn't her real daughter. She comforts the basilisk, commending her strength, but Jacob walks in, attempting to dissect Vee. Camila, refusing to let this happen, strikes the curator with her chancla and rescues Vee, taking her home and promising her shelter for as long as she needs it.
Reaching Out - 1472 Vee helping Camila prepare some food.
Following that day, Vee continues to stay in the Noceda household and remains in her true form when around Camila, often helping her with housework. At some point during this time, after learning more about Luz's reasons for running from home (possibly from Camila), Vee restocked all of Luz's belongings that she had previously attempted to discard, while also leaving a note by her bedroom door to welcome her home for when she finally returned, presumably out of guilt for her previously harsh scolding of her in the Historical Society.
Making new friends and fighting Belos Thanks to Them - 555 Vee about to extinguish a fire after a failed attempt at making a portal.
On a rainy day, Vee is about to be served soup by Camila when Luz and her friends from the Demon Realm arrive at the doorstep. She and Camila listen as Luz, Gus, Amity, Willow, and Hunter explain the current state of the Demon Realm. As everyone gets ready for bed, she shows Willow and Amity a human alarm clock, and watches how the young witches overreact and destroy it. In the day and weeks that follow, Vee grows close to Luz and her friends and adopts a new appearance since Luz has returned home. She aids in their attempts to make a new portal, but they all end in failure.
SEASON 3 PREMIERE FULL EPISODE Thanks to Them S3 E1 The Owl House Disney Channel Animation 8-38 screenshot Vee and the other Boiling Isles residents finding a clue.
In late October, she and the other Boiling Isles residents practice Spanish when Camila arrives to tell them she is going to pick Luz up from school. As everyone thinks of ways to help around the house more, Amity suggests they search the town for possible solutions while Luz is at school and the others agree. Soon, Amity steps on a hole Flapjack made and, upon pulling her foot out, finds a box with a map with symbols on it. The five agree to look around town for information on the map but decide to not tell Luz as they feel she has too much going on at the moment.
Thanks to Them - 2119 Vee, Willow, Amity, and Gus taking a selfie together.
The following day, Vee, Amity, Gus, Willow, and Hunter gather up in the Old House before setting out to search the town for answers. Hunter stays behind after his outfit is deemed too standout-ish. The four explore the town, inadvertently causing mischief at a magic store and the town library. The four even stare down a giraffe at the Zoo for clues but get nowhere. As they question their next move, Vee reluctantly suggests they go to the Gravesfield Historical Society. When they arrive, she is shocked to learn Jacob was fired due to making unapproved changes to the attractions, and her friend Masha took his place. Masha informs them their map is actually a rebus and partially breaks it down for them. The group explores the exit where they realize the rebus leads to Titan's Blood. Vee compliments their friendship as they reveal the three have only become close recently. As they pull Vee in for a picture, she notices the map of Old Gravesfield matches the rebus and they now have a location for the blood. The four agree to tell Luz on Halloween. That night, she helps the others get their costumes ready.
On Halloween, she stays home to tend to the trick or treaters but goes with Camila to Old Gravesfield when her caretaker learns of Luz's plan.
Camila pats Vee's head S3 E1 Vee saying goodbye to Camila as her surrogate mother goes with Luz and the others to the Demon Realm.
When they arrive, they learn Luz and Hunter are missing and she tracks Luz's phone. They find the two in a half-flooded graveyard and learn Hunter is possessed by Belos. They try to save him with Vee attempting to siphon Belos, but they fail. They watch as Belos attempts to drain Flapjack and Hunter regains control long enough to throw the blood away. Belos regains control and dives in after it, with the partially possessed Hunter being rescued by Camila. The six watches as Belos un-possesses Hunter into a physical form and creates a temporary portal. Vee unsuccessfully tries to obtain a signal on a phone as Flapjack sacrifices himself to save Hunter. As the others decide to go to the Demon Realm, Vee stays behind and takes Camila's place to avoid suspicion, tasked with informing Camila's coworkers that she has taken leave to tend to her abuela. Once the others have entered the Demon Realm, Vee expresses mild frustration as Camila takes the car keys with her.
Epilogue Watching and Dreaming - 5036 Vee telling Owlbert to gather the others.
Four years after Belos is defeated, Vee has graduated high school along with Luz. As she, Luz, and Camila get ready to go to the Demon Realm, she whispers to Owlbert to gather everyone. As Vee and the Nocedas walk through the portal, she transforms into her true form, exchanging conversation with Luz telling her to hurry, and Luz tells Vee not to worry, and that it will not matter if they are a little late. She and the others surprise Luz with a belated quinceañera and watch the Collector's light show with the others in attendance.
Relationships Camila Noceda Yesterday's Lie - 961 Camila defending Vee from Jacob.
Camila is Vee's caretaker and the first person to have ever shown her kindness.
After Luz went to the Demon Realm, the young basilisk snuck into the Human Realm and assumed Luz's appearance, living with Camila ever since due to her kindness. Camila was completely unaware of Vee's true identity until "Yesterday's Lie", when she was captured by Jacob Hopkins. However, after learning of Vee's true identity, she still offers her a place to stay at her home, calling her a strong girl.
In "Reaching Out", Vee is seen in her true form inside Camila's house, showing that Camila is probably comfortable and accepting of Vee's true form.
When Camila goes with Luz to the Demon Realm, she takes on her form so she can "hold down the fort". In the epilogue, it is shown that Vee was accepted as a member of the Noceda family, with Camila assuming the role of a maternal figure to Vee.
Luz Noceda Yesterday's Lie - 280 Vee meeting Luz for the first time.
Originally, Luz was a human Vee chose to impersonate when she escaped to the Human Realm. After meeting Camila, Vee would maintain her disguise as Luz over the summer, effectively assuming her identity both at home and Summer Camp while Luz stayed in the Demon Realm.
The two first met in "Yesterday's Lie" while Vee was masquerading as her in the Human Realm. When Luz tried to see her mother, she was shocked and scared at the idea of someone pretending to be her. However, after learning the truth about Vee's past, she felt great sympathy for her while Vee resented Luz for wanting to abandon what she perceived as a loving, fulfilling life, completely unaware of the circumstances that made her so miserable.
Despite being hurt by Vee's harsh criticism, Luz didn't bear any ill will towards her and still sought to help her. When Vee was captured by Jacob soon after their conversation, Luz immediately contacted her mother to help rescue her, even though this meant exposing the truth she desperately sought to keep secret from Camila. After being rescued from Jacob, Vee thanked Luz for helping her, even attempting to share a high-five with her. Since then, Vee's opinion of Luz greatly improved, with the two now considering each other friends.
Luz and Vee graduation photo A photo of Luz and Vee celebrating at their graduation ceremony.
Prior to Luz's return in "Thanks to Them", Vee came to better understand Luz's reasons for running away from home and the circumstances that made her life on Earth so hard and lonely for her. Because of this, in addition to abandoning her resentment of Luz, it's been subtly implied that Vee feels a sense of guilt for her previous condemnation towards her, and seeks to make it up for it. This was shown upon Luz's return, where it was revealed that Vee had not only returned to Luz's room all of the belongings she had previously attempted to throw away, but also left a note by her door stating, "Welcome home Luz, we missed you!". In the months following her return, Vee and Luz's friendship has grown as they worked alongside the latter's Hexside classmates in attempting to rebuild the portal door to the Boiling Isles, while also having fun together. When she and the others found the rebus leading to a hidden vile of Titan's blood, Vee was the first to eagerly suggest informing Luz of their discovery, though she was convinced by the others to refrain from doing so out of fear of strengthening Luz's sense of guilt over their previously failed attempts to open the portal door, should the rebus have proven to be false.
In the years following Belos' defeat in the Demon Realm, the two have developed a strong sibling bond with each other, fully accepting and loving each other as though they are sisters. Vee would become classmates with Luz at Gravesfield High before joyfully graduating together. Along with their mother and the rest of Luz's friends, Vee was among those who planned and attended Luz's belated quinceañera at the Owl House on her 18th birthday in gratitude for all she had done for her.
Masha Thanks to Them - Credit images by Daun Han 4 Vee and Masha walking together.
Masha is one of Vee's friends she met while disguised as Luz in Reality Check Summer Camp. While searching for anything magical in Gravesfield, Vee happily goes over to Masha and their other friends. However, she becomes uneasy when they unknowingly give her an accurate prediction with Hexes Hold'em cards.
When she learns they're working at the Historical Society, Masha senses something familiar about Vee; she throws them off, presumably worried about Masha realizing she is a doppelgänger or her crush,[3] although she then blushes and becomes flustered, when Masha hands her a brochure and offers to show her around town.
Jacob Hopkins Yesterday's Lie - 686 Vee held captive by Jacob.
Jacob was spying on Vee and caught her, thanks to a camera he installed in the Old House, claiming that she was a monster from Mars. Jacob felt no emotion towards her as he stated he was more than willing to cut her open and sell her to the government for the sake of proving his theories were true. After the horrendous experience, she was too traumatized to return to the Gravesfield Historical Society until it became the only possible lead for interpreting a rebus found at the Old House, meaning she was unaware that he had gotten himself fired with unauthorized, narcissistic additions to the exhibits.
Boiling Isles Residents Thanks to Them - 749 Vee learning Spanish with her friends.
During their months stuck in the Human Realm, Vee grew close to Willow Park, Gus Porter, Amity Blight, and Hunter. She would aid in their multiple attempts to build a functioning portal and share in their fun times, even helping them adapt to life in the Human Realm. After discovering the rebus, Vee would join Willow, Amity, and Gus in searching for answers around Gravesfield. Upon multiple dead ends, she reluctantly suggests going to the Gravesfield Historical Society. After they realize the rebus leads to Titan's blood, Vee compliments the three on their coronation and shyly asks if she could take a picture with them. Vee continues hanging out with them over the next four years, even attending Grom with everybody.
Emperor Belos Yesterday's Lie - 583 Vee hiding from Emperor Belos.
Emperor Belos and the Emperor's Coven brought Vee and the Basilisks back from extinction to test their absorbing abilities. He put her and her kind through many experiments to extract living creatures of their magic until they were completely drained. Vee and a few other Basilisks would escape from him and the Emperor's Coven, she had lived in fear from him and knew he would come looking for her and her fellow Basilisks. When Belos possessed Hunter, Vee attempted to absorb him out of Hunter, but Belos was fixing to attack her. After Belos returned to the Boiling Isles, Vee wasn't ready to return until Belos was stopped.
Powers and abilities Vee absorbing magic. Vee absorbing magic. 1/3 Magic absorption: As a basilisk, Vee is capable of absorbing and feeding on magic, however she has a limited range and must be close to her target. Magic detection/tracking: As a basilisk, Vee is able to detect magic near her, however she has a limited range and must be close to her target. Shapeshifting: Vee is able to change her shape into anything she chooses, however, she needs magic in order to utilize the ability. As her reserves run out, it is harder for her to maintain her disguise. Bilingualism: Having lived with Camila for some time, Vee has learned to speak Spanish fluently.
- #7King
Keys: King, new best buddie.
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King Clawthorne is the tritagonist of The Owl House. He is a young titan (initially believed to be a Demon) who is Eda's sidekick and later adoptive son,[4] and Luz's best friend. Initially, he sought to restore his supposed title and glory as the "King of Demons", before he switched to trying to discover his family and reunite with them. However, it is later discovered that he is actually the last of the titan race,[5] and the son of the Titan, whose remains form the Boiling Isles.[3] This revelation gives King a new outlook on life, and after reflecting on himself, he comes to accept his identity, but doesn't let it define him. King's new goal is to protect those he cares about, namely from Emperor Belos and the Collector, the latter of whom aspires to acquire King's friendship by any means necessary.
During the Day of Unity, King reluctantly releases the Collector in order to save the Isles' denizens from the Draining Spell, causing him to then give himself up to to ensure Luz and her friends safely retreat to the Human Realm. In the months that followed, King is forced to "befriend" and assist the Collector in his twisted reign of chaos over the Isles, which takes the form of an elaborate game based on the events of King's life and adventures with Luz. Although King tries to convince the Collector to see the error of his ways, the Collector later traps King, Eda, and Luz in a new series of games in retaliation for a perceived betrayal on King's part. Eventually, King and his friends manage to redeem the Collector, but Belos corrupts the Isles and takes control of the Titan soon after. A grueling battle against the tyrant ensues, and King and his friends manage to defeat Belos once and for all and put an end to his reign of terror.
With the Emperor defeated and the Collector reformed, King and his friends help rebuild the Isles to a better state, but keep in contact with the Collector through the years. Four years later, King lives happily with his friends and family as an accepted citizen of the Isles and has matured enough to power glyph magic once more like his father.
First appearance "A Lying Witch and a Warden" Latest appearance "Watching and Dreaming" Voice Alex Hirsch[1] Dana Terrace (young, squeak of rage) Character information Full name King Clawthorne Other names King of Demons (himself and Luz) Widdle guy (Luz) Widdle baby boo (Gus) Cutie pie (Luz) Beach peach (Luz) Boo-boo buddy (Luz) Mr. Wiggles (Eda) Little goober (Luz) Little bone boy (Tibbles) Writing buddy (Luz) Demon for all seasons (himself) Creator of life (himself) Your commander (himself) Little guy (himself) Sergeant King (himself) Shoulder demon (himself) Mr. King (Piniet and himself) Pipsqueak (Eda) Little dude (Luz and Gus) The king of artists (himself and "they") Squirmy little fella (himself) Deranged cat (Perry) The bird (Hunter) My lord (Lilith) Stray dog (Eda) Son (The Titan) Itchy boy (Eda) Rat (Hunter) Strange pet (Hunter) Little Titan baby (The Collector) Best friend (The Collector) The dog (Emperor Belos) Child (The Titan) Kid (The Titan)
Age 8+ (debut)[2] ~12+ (epilogue) Gender Male ♂ Species Titan Affiliations Covens Against the Throne Goal To reclaim his kingdom (formerly) To find his father (formerly) To find the truth about his past (successful) To save the Boiling Isles from the Collector (successful) Home The Owl House, Boiling Isles, Demon Realm (currently) Uncharted island, Demon Realm (formerly) Relatives The Titan (father; deceased)[3] Numerous unnamed siblings (deceased) Eda Clawthorne (adoptive mother) Lilith Clawthorne (adoptive aunt) Gwendolyn Clawthorne (adoptive grandmother) Dell Clawthorne (adoptive grandfather) Luz Noceda (surrogate sister) Allies Eda Clawthorne Luz Noceda (best friend/sister figure) Hooty Owlbert Gus Porter Willow Park Lilith Clawthorne Jean-Luc Amity Blight Tinella Nosa Morton Edric Blight Steve Raine Whispers Darius Deamonne Eberwolf Katya Amber Derwin Hunter Alador Blight The Collector Camila Noceda
Minions Francois (formerly) New Guy (formerly) Other plush toys (formerly) Jean-Luc (inactive) Enemies Tibbles Adegast Usurper Piniet Warden Wrath Boscha Emperor Belos Lilith Clawthorne (formerly) Hunter (formerly) Kikimora Emperor's Coven Tarak Bill Odalia Blight
Likes Eating Sleeping Engaging in crime with Eda Researching, teaching about, and asserting his knowledge of Demons Drawing MewTube Cheesy foods Cupcakes Scones Kraken Crisps Stealing Rummaging through garbage Playing catch Engaging in parent-child bonding activities Being treated like royalty (formerly) Wielding power (formerly) Instilling fear (formerly) Raising armies (formerly) Conquering lands (formerly) Plotting revenge (formerly) Senseless violence (formerly) Writing (formerly) Bread puns
Dislikes Being shown affection (formerly) Working Wearing clothes Writing (currently) Losing something important to him Luz leaving him Not being paid attention to Powers and abilities Tracking scents via sniffing Sonic shout Echolocation Glyph magic generation (epilogue)
Appearance Body King is a young, bipedal titan with a small stature. He has slightly purplish dark gray fur, save for his stomach and the tip of his tail, which are mauve in color. He has short limbs, a round body and stomach, and a bushy, fox like tail. Each of his hands possess two triangular, bone-like claws with flat inner sides, acting as his fingers, as well as short, pointed thumbs. His feet are somewhat stumpy and have mauve metatarsal pads, with two more claws on the front of either foot acting as his toes.
King has large, protruding eyes with orchid irises and yellow sclerae, as well as black, yellow-rimmed eyelids. He has slightly longer and shaggier fur around his cheeks, neck and nape. His inner mouth is light purple, with a long, darker purple tongue, as well as two lower canine teeth, which are the only visible teeth inside his mouth. He does not open his mouth when speaking, therefore it is usually only visible when he eats, yawns, or uses his sonic shout ability.
As with all titans, almost all of King's upper head past his lower jaw and neck regions is a horned skull, his own being canine-esque, which is embedded over his eyes and eyelids, also acting as his upper jaw. His horns are tall and point backward, curving slightly inward, the left of which is broken off near the base in a notch shape. The muzzle of his skull has two large, outward-pointing canine teeth, and he has two molars on either side near the base of it. He has an upside-down triangle-shaped nasal cavity covered by a pointed upper nasal bone, giving the hole a pointed, heart-shaped appearance when viewed head on. The skull itself is entirely stationary, save for his brow ridges, which can change position with his expression like normal brows.
As of "Echoes of the Past", King's broken horn has been glued back on by Luz, appearing effectively identical to the other, except for its slightly darker shade and a thin line from where it has been joined together.
Following an airship crash in "King's Tide", King gains a crack on the left side of his skull, running from his horn to the top of his eye socket.
When swapped with Luz, King resembles almost all of Luz's appearance and characteristics, but with erect, slicked-back hair, violet eyes with yellow sclera, fangs, and no eyelashes.
After witnessing Luz's "death", King took a high-powered form in his rage. He grows slightly larger and assumes a quadrupedal stance, his horns become taller, his eyes turn a bright violet, and his inner mouth, which is now capable of opening much wider, turns blue, with the latter two glowing brightly. His fur becomes much longer and spikier, especially around his neck and chest.
In the epilogue of "Watching and Dreaming", King's limbs, tail, horns, and fangs have become slightly lengthened. His thumbs, previously not claws, have grown bone-like claws like his other two fingers, and his four back teeth have become pointy. His fur has become slightly longer and more ruffled in appearance, giving him fur tufts on his elbows and ankles. His tail is also bushier and the crack in his skull remains.
Clothing Initially, King wears practically nothing, save for a dark red collar with a blank circular gold tag.
As of "Echoes of the Past", he has etched the symbol found on his island into his collar tag.
In "For the Future", King wears robes and a nightcap resembling the Collector's, as well as a small white rectangular bandage over the crack in his skull.
In the epilogue of "Watching and Dreaming", King wears a thin red necklace with a new circular gold tag engraved with his initials, "KC". A blue, star-shaped sticker covers the crack on his skull.
Personality S01E10 Escape of the Palisman - 3 King has a wild dream of becoming the King of Demons.
Initially, King is shown as loud, feisty, self-centered, expressive, lazy, comedic, and constantly laughing at anything that gives him enjoyment.
Befitting his name, King is used to acting like a monarch, treating people and objects as minions, ordering others around, and acting bigger than he is. He sometimes manages to assume leadership of some form, but loses it due to his negligence and ignorance. King hates being called cute and being treated like a baby, yet due to his small size, he has to rely on accessories made for infants, such as high chairs and baby carriers.
S01E05 Covention (239) King has a huge appetite when it comes to food like cupcakes.
King has a tremendous love for food and can be very gluttonous. When Luz offered to stay to become a witch, King first wanted Eda to accept, so she could make them snacks. Whenever he is against doing something, the mention of food can change his mind. He is also shown to be lazy, often lying around for naps instead of working and at times must be forced or blackmailed, much to his annoyance. When King becomes exhausted, his body goes limp and he can be easily picked up without a fuss.
Interestingly, in "Sense and Insensitivity", King tells Luz fame is the closest he'll ever come to accomplishing his dream, implying that he doesn't believe he'll ever reclaim his throne as the supposed “King of Demons”.
Echoes of the Past - 1042 King after realizing the truth about his past.
In "Echoes of the Past", King is shown to be insecure. After Lilith and Hooty express their doubts about King's past, he goes out of his way to prove it by bringing them to an island where he claims used to be his kingdom. After Eda reveals the truth about how she found him, he feels hurt and runs away confused and troubled. At the time, he doubts his friends will still like him if he isn't the "King of Demons".
King's Tide (2461) With his selflessness and care for Luz's safety, King is willing to sacrifice himself into being captured by the Collector so she and her friends would get to the Human Realm.
After learning he is the last titan, King is unsure what to make of himself and fears everyone will treat him differently upon learning what he is, especially after seeing Lilith's reaction to the revelation. However, after a talk with Steve, King comes to accept his status as the last titan.
After freeing the Collector, King becomes more concerned for his friend's safety, as he forces Luz and her friends into the Human Realm rather than face the Collector. In the months that followed, King became more concerned for the safety of his companions, fearful Eda will be caught not in her own beast form. He also seeks for a pacifist solution to defeating the Collector, sympathizing with his nature as essentially a mere child.
Background Early life King in his Egg S2E3 King before he hatched.
King is a baby titan found on an unknown island in the Boiling Sea. According to Lilith, the castle he was found in is ancient. King's father hid his egg in the castle when the Collector-Titan war claimed the lives of the other titans, using a protective rune in multiple locations to ward the place from the Collectors. King recalls hearing his father's roar, meaning "son", and then an explosion, while he was still developing in the egg. An unknown amount of time later, likely many centuries or millennia, since King's father had died and formed the Boiling Isles and its population in the meantime, King hatched into the room at the top of the castle. Jean-Luc was there to protect him in the absence of his father. To survive, baby King would catch flies that had flown into the castle to eat.[2]
While Eda was on the run from the Emperor's Coven, she came across the island and went inside the castle to shelter herself from the boiling rains. Inside, she found King stacking rocks and petted him, initially believing he was some kind of dog. However, she was attacked by Jean-Luc, who perceived Eda as an intruder. Though Jean-Luc did manage to damage one of King's horns, Eda managed to fly herself and King to safety. Afterwards, Eda took King home with her and put a red collar on him. One day, she came in to find King stacking household objects like he did in his castle, and commented how he looked like "a king amongst his subjects". King repeated the word "king", and Eda explained what the word meant. King would adopt the word as his name and believe that he was a despotic tyrant in the past. Eda never told King how she found him and instead played along with his fantasies as the King of Demons. However, she did hold on to King's damaged horn fragment.[2]
Meeting Luz The Owl House S01E01 - A Lying Witch and a Warden 307 King and Eda enlisting Luz in retrieving his crown of power.
At some point, King owned a "crown of power" that was taken by Warden Wrath, and it was locked behind a barrier within the Conformatorium. Shortly after, Eda brought home a human girl named Luz Noceda who could pass through the barrier holding his crown. She agrees and Eda brings them to the Conformatorium. She drops him and Luz off and they sneak inside and talk to three detained personal and hide from Warden Wrath in an empty cell. After the warden leaves, he and Luz sneak into the confiscation room where Luz retrieves his crown, a cardboard crown from a fast food restaurant. Soon the warden arrives, apprehends King and his companions, crushes King's crown, and asks Eda on a date. In response, Eda spits in the warden's face and the three escape. After Eda fights the warden in the courtyard, a hole is blasted in the cell block and he and Luz convince the prisoners to rise up. The prisoners attack the warden and they escape. Back at The Owl House, he and Eda say their goodbyes to Luz as Eda opens the portal to the Human Realm. However Luz decides to stay in the Demon Realm and learn magic. After Eda puts Luz in a spare room, King comes in and sleeps beside her.[6]
S01E02 Witches Before Wizards (271) King and Eda rushing to save Luz.
The following morning, after Eda rejects Luz's request to learn magic, she and King go around town dropping off deliveries to the residents of Bonesborough. Arriving at their last stop, a grand manor, and a wizard introduces himself as Adegast and tells Luz she is the chosen one. They go back to The Owl House and Eda dismisses Luz's claim that she is the chosen one. Luz runs off. He and Eda return to the manor to find it in ruins and find multiple maps like the one Luz was given. The two find Luz facing off against the wizard, really a demon who wanted to get Eda out of the way as a business competitor. The three defeat Adegast and Eda eats the defeated foe. Eda takes him as Luz on her staff and shows them an aerial view of the Boiling Isles.[7]
S01E03 I Was A Teenage Abomination (417) King training a trash slug.
A few days later, King, Eda, and Luz are searching the remains of a trash slug when Eda mentions magic school. Luz slips away soon after and King questions Eda's teaching skills. Eda then hands him a trash slug egg and tells King that if he fails to train it, he will have to change his name to Mr. Wiggles, whereas if King wins Eda will have to wear a dunce hat and live in the shed behind the Owl House in shame. As he trains the trash slug by feeding it treats, they realize Luz has been gone for a while, and Hooty tells them to go north. After Eda learns that Luz is at Hexside School of Magic and Demonics, King declares that he wins the bet. However the trash slug, who grew to the size of a cart, turns on him after he runs out of treats. King begs Eda for help and she helps him douse the trash slug in salt to shrink it. Soon, Luz returns, along with Hexside students Willow Park and Gus Porter arriving soon after.[8]
Learning of Eda's curse S01E04 The Intruder (13) King teaching Luz about demons.
As King is teaching Luz about demons, he struggles to hold her attention. Soon, a boiling rainstorm hits the area and everyone is forced to take shelter. After Eda puts a barrier around the Owl House, Luz pesters her for a magic lesson. After showing how to cast a light spell, Eda passes out and he and Luz drag her to bed. After King tries to get Luz to learn more about demons, Luz laments how she is unable to perform magic when King recommends she drink an elixir the saw Eda drink to perform spells. However, Luz drops the elixir and the lights go out. They find Hooty, who powers the lights, knocked to the floor and a demon standing on him. King believes it to be a snaggleback and he and Luz go after it. However, they get separated and King finds her shoe. King finds a snaggleback, who is hiding in a closet after a storm started, and he is eaten by the monster. King then finds Luz hiding in Eda's room and, after finding a label that went with the elixir, they realize the monster is Eda suffering from a curse. Luz's phone falls to the ground and the flash of the camera stuns Eda as the two hide and Luz throws a pot to lure it away.
S01E04 The Intruder (411) King watching Luz perform her first spell.
Luz tells King she is ready to learn more, and King realizes that the kind of demon Eda has become is sensitive to light. They have no way of generating enough light to stop Eda, but Luz rewatches a video she took of Eda performing a light spell which, after glitching, shows a glyph in the paused image. Luz traces and taps it, creating an orb of light. The two form a plan to subdue Eda. King lures Eda to the hall as Luz draws a giant light glyph. After Eda returns to normal, they give her an elixir and put her in bed. When Eda comes to, she berates King for stealing her elixir, but becomes amazed at Luz casting a light spell on her own. Eda then tells them she was cursed as a child by an unknown person and has taken steps to manage it.[9]
S01E05 Covention (404) King with his "offerings".
When the Covention occurs, King goes with Luz, Willow, Gus and a reluctant Eda to the event. King is fascinated by all the free hand outs—which he calls offerings—and obtains as any as possible. When Amity Blight steps on his cupcake, Luz challenges Amity to a fight and forces her to apologize for the act of she wins. Amity accepts if Luz stops practicing magic if she wins and places Luz in an everlasting oath. After Amity leaves, King says Luz's chances of winning are slim. After getting more handouts, he falls into the arena during the fight and Luz saves him from a trap Eda set. After the fight ends in a draw, with Amity's mentor Lilith Clawthorne unknowingly giving Amity a power glyph to boost her strength, the girls patch things up and he and Eda a catch up with Luz before leaving.[10]
S01E06 Hooty's Moving Hassle - 37 King and Eda haggling Tibbles for elixir.
As Eda is playing a game of Hexes Hold'em with Owlbert, her curse begins to act up, so she, Luz, and King head into town to get more elixirs from her supplier, Morton. However, Morton is unable to get the ingredients at such short notice and advises her to go to the Night Market. King joins her and they find the supplier, Tibbles, who agrees to sell the elixir at an inflated price. After Eda notices Hexes Hold'em cards, she offers to play to bless for the elixir, but loses and Tibbles takes King to model baby clothes. King encourages Eda to just swipe the elixir and Tibbles catches them and reveals he has already called the Emperor's Coven on her. However, the Owl House, which has been animated by the Moonlight Conjuring, crushes the stand and Eda takes the elixirs before leaving. King and Eda arrive to find the house back in place but a mess and—as Luz, Gus, and Willow clean up—he and Eda are amazed that the teenagers brought the Owl House to life.[11]
S01E07 Lost in Language - 20b King and Eda watching one of the Bat Queen's children.
When the Bat Queen has Eda watch her three children, she and King struggle to care for the kids until they feed them and read a story. The Bat Queen arrives when they are asleep and leaves a treasure chest as thanks. However, they are upset that the kids are gone.[12]
S01E08 Once Upon a Swap - 18 King, in Luz's body, hanging out with a group of Hexside students.
As King, Eda, and Luz handle Human Collectibles, they argue about who has the hardest time. Eda performs a body swapping spell and he ends up in Luz's body. He finds Boscha and her friends and joins them. After Boscha's friends start to like him more then her and Boscha challenges him to a Ratworm race. He wins but destroys the teen's club house and they chase after him. He finds a Kitty Cafe and hides in it, finding Eda in his body, and he is locked up with her. Luz in Eda's body frees them and the group is found by all three's pursuers. Eda puts the three of them back in their respective bodies, before then switching the bodies of their pursuers. The three then escape.[13]
S01E10 Escape of the Palisman - 110 King using Eda to take control of the playground.
At the playground, King pretends to be the ruler of the playground when a child pushes him off. Later at the Owl House, Eda's curse takes hold—but only partially. After King realizes he can command her, King takes Eda to the playground to cement his rule. It works, but the parents call animal control and Eda is brought in. King goes after Eda, giving up his power, and squeaks to get her to turn back to normal after the elixir fails. Back at the Owl House, Eda leaves him and Luz, who injured Owlbert, before going to her room.[14]
S01E11 Sense and Insensitivity - 44 King becoming a popular author.
At a book fair, Luz gets an idea to write a book and King agrees to help her. However, he hijacks the book and makes it his own, angering Luz. King presents the manuscript to Piniet, a literary agent, picks up the book, Ruler's Reach, and has him sign a contract. King becomes a celebrity, however, when Piniet requests his second book, he rejects King's manuscript and King reveals Luz helped him with it. With this new information, Piniet later locks the two in a shrinking box and forces them to produce something. King apologizes to Luz and they work on something. As they hand Piniet the manuscript, they put a light glyph on the last page and, when he is blinded, they free themselves. Soon, someone else barges in and demands Piniet read her manuscript. Blown away by it, Piniet relieves King of his contract and lets him and Luz go.[15]
While Eda and Luz are at the Knee, King brings his toys to life to do his chores for him. At first they obey him, but eventually they overthrow him and, with Hooty's help, they put down the uprising.[16]
As Luz starts Hexside, King tags along and starts digging through the trash. Luz tells him to say they do not know each other if he gets caught. As Luz is being reprimanded for supposedly studying multiple tracks by Principal Bump, he claims to not know her when she begs for help. Upon finding a classroom without a teacher, King is mistaken for the teacher and becomes captivated by the power it brings, however, he is kicked out of school by Bump at the end of the day.[17]
Bonding with Luz's friends Really Small Problems - 495 Luz confronts King on shrinking Willow and Gus.
When Luz starts spending more time with Willow and Gus, King gets jealous. After attending a fair, he wants Luz to help him win friendship bracelets, but she gets distracted by Willow and Gus. After they run off without him, King is approached by a merchant, Tibbles in disguise, who gives him a potion to help with his problems. He sprays Willow and Gus with the potion and they shrink. He helps Luz search for the two in an attempt to hide his act, winning the friendship bracelets in the process. However, Luz finds out and the two are shrunk by Tibbles and pitted against his shrunken animals. After Tibbles claims the only way is to have him pat his checks, King and the others trick him and they return to normal size. King apologizes and offers Willow and Gus pieces of the bracelets that broke during the struggle.[18]
Understanding Willow - Goes to Hooty King and Eda waiting on Gus' decision for his project.
After Luz brings Amity, Gus, and a mind wiped Willow to the Owl House. Willow mistakes King for a hairy fruit and tries to peel him. However, Eda puts Willow to sleep with a spell and, after Eda puts Luz and Amity in Willow's mind, he and Eda fight over who Gus is going to interview for a school project. However, he and Eda are annoyed that Gus chose Hooty over them.[19]
Sadly little pup King after being booed off stage.
When Grom occurs, Gus invites King to help him host the event. Eda warns him that the students will be highly critical of him but King brushes it off. After Gus calls him up to the stage, King fumbles and the crowd boos him. After running away, Gus comforts him and they run after Luz when she is chased out of school by Grometheus the Fear Bringer. King tries again and entertains the crowd. After Luz and Amity subdue Grometheus, he declares them the winners and joins the girls as the crowd carries them away. At home, he takes Luz's crown and crowns himself king and queen.[20]
When Hooty brings Lilith to the Owl House, he referees a grudgby game between the sisters and later does a cheat in a cheerleader outfit as Eda and Luz record him. He welcomes Amity to the Owl House after she breaks her leg, showing they're currently on good terms.[21]
Petrification ceremony and aftermath Agony of a Witch - 2186 King and Hooty comforting Luz.
One day, as Hooty is defending the house from coven scouts, Eda is making Luz a cloak of witch's wool when her curse acts up, with King and Luz needing to use multiple elixirs to get her back to normal. Eda tries to ease their worries to little success. While Luz is on a field trip to the Emperor's Castle, Eda desires to celebrate Luz's success and King bakes a cake. After Eda learns that her sister had Luz, she leaves and he and Hooty decorate the Owl House. When Luz returns without Eda, King and Hooty comfort her as she explains what happened.[22]
Young Blood, Old Souls - 1052 King and Luz returning to the Demon Realm.
Shortly after, King reads Luz The Unauthorized Boiling Isles History as she gets ready to free Eda. After watching a news feed about Eda being petrified, King explains how it is irreversible upon completion and they step on grass to get to the Conformatorium. Once at the prison, he and Luz take on the guards and he guards the doorway as Luz tries to free Eda. However, Lilith overpowers him and Luz attacks her. In the fighting, the three end up in the Human Realm and Lilith explains how she regrets cursing Eda and agrees to help them. They go back and are soon caught. He and Lilith are placed in Eda's cage and he stops Eda from attacking. When the petrifaction starts, Eda shields them, but Luz—who destroyed the portal after handing it to Belos—threatens Kikimora to stop the process and, after Lilith heals Eda, they go back to the Owl House. He and Luz watch as Lilith takes on half of Eda's curse.[23]
Separate Tides - Luz sailor 10 King and Luz with Salty and his crew.
A week and a half after the petrification, King and the other residents of the Owl House take up bounty hunting as a means for income. After Luz overhears Eda telling Lilith she refuses to take more dangerous jobs with greater reward for fear that they might not complete the job and to get Luz food she can eat, she talks King into joining her in the hunt for the selkidomus. As King and Luz enjoy their time at sea, King soon discovers the ship they are on belongs to the Emperor's Coven. He tries to warn Luz, but is captured by the Golden Guard, who threatens to kill King if Luz and Eda—who attempted to rob the ship—does not return with a selkidomus body. As the Golden Guard lifts the sheet covering King's cage, Eda and Luz pretend to slay the selkidomus and he is freed. As she thanks, the selkidomus vomits up selkigris, which can fetch a high price at the Night Market. The three return to the Owl House to find Lilith brewing a scrying potion and they decide to order dinner.[24]
Escaping Expulsion - 412 King and Eda trying to contain her failed attempt at combining glyphs.
As Luz teaches Eda and Lilith about glyphs, King tries to help Eda as she struggles with her idea of combining glyphs by drawing them over each other. Eventually things get out of hand and he begs Eda to ask Lilith, who excels in glyph magic, to help them. Eda is reluctant to ask for help until King becomes stuck in a chunk of ice. Lilith frees him by using a modified idea of Eda's glyph combination by drawing the glyphs side by side rather than on top of one another. It works and King is freed. As they discuss the potential of combining glyphs, King theorizes that the light, ice, plant, and fire glyphs are the only glyphs in existence and most spells derive from combining any of the four elemental glyphs.[25]
Learning his true origins Echoes of the Past - Luz and King 19 King is angered that Lilith does not believe him.
As Luz and Lilith are experimenting with different glyph combinations, King starts to reminisce about his past as a feared and respected ruler who had a strong army, ate great feasts, and fell from a great height after losing his powers. After Lilith states she thinks King is lying after noticing multiple inconsistencies, he brings out her staff and Owlbert and he brings them, along with Hooty, to his island; leaving a note for Eda. After flying for a few hours, the four stumble upon an Uncharted island And a tower in ruins with pictures showing someone who looked like King. As Lilith and Hooty start to believe him, Luz notices a blocked hole in the ceiling and something attacks them.
Echoes of the Past - King 25 King upon learning his past was faked.
As the creature corners the group, Eda arrives and helps them fight it off. Once outside, their attacker fails to follow and Eda reveals she found King there eight years ago and brought him home with her, thinking he was a beast demon. They were attacked by the creature and it shot off one of King's horns. Eda explains that after she realized he could talk, she named him King and told him all the stuff he believed about himself, and reveals she was just playing along. King refuses to believe this as Eda brings out his severed horn and he puts it on, realizing it is true. Struggling to accept this as his true origin, King runs off as Luz finds him. After talking, they realize Eda never explained the fall King remembers and they go back inside. After evading the creature, they unblock the hole and go up the shaft to find an empty room. However, King puts his hands on the wall and a secret chamber opens.
King writes his name on his collar S2E2 King carving the symbol into his collar.
After seeing eggshells, King puts the horn on his head and remembers waking up before hatching to hear a roar before going back to sleep and hatching. He remembers the creatures and realizes it was meant to protect him. King thinks the roar meant "son" and he thinks it was from his father. The creature arrives and King stops it. Afterwards, he takes it back to the Owl House with him and names him Jean-Luc as he carves a symbol he saw in the tower on his tag.[2]
Searching for his father and discovering new abilities Keeping Up A-fear-ances - 623 King and Hooty watch as Lilith succumbs to her curse.
After Eda and Lilith's mom visits, King starts to think he might find his father. However, Lilith, who is angry at her mother for focusing more on Eda, tells him to not get his hopes up and if his father was alive, he probably would have contacted him. After Lilith convinces him his father is a dead beat, the two then talk about their parents until Lilith's curse starts acting up and they fail to find any elixir. He and Hooty watch in horror as Lilith transforms and they go to inform Gwen and Luz. After learning Eda has also transformed, the sisters fight and he and Luz go into town to stop them. After Morton refuses them service, since they have no money on hand, Gwen arrives and they work to subdue the sisters and revert them to their original form. That night, he, Eda, Luz, and Hooty say goodbye to Gwen and Lilith, who has decided to go back to live with her parents.[26]
When Luz fails to get paired with a palismen like her classmates, King and Eda steal a piece of palistrom wood from the Bonesborough Garden Club and give it to her so that she can carve her own palisman. Luz thanks them but wants to wait to carve it.[27]
Eda's Requiem - 600 King and Luz speak to Eda before the race.
As the Gland Prix is approaching, King and Luz train for the event, as the winner gets interviewed and King wants to send a message to his father. He also struggles to tell Eda he wants her to adopt him, unsure how Eda would react. During the race, he and Luz crash after he vomits and they come in fifth. Eda decides to put his message on Penstagram and he delivers his message with Eda being shocked and overjoyed that he wants to legally become her son.[4]
Knock, Knock, Knockin' on Hooty's Door - 878 King unleashing a sonic blast.
Shortly after, King's voice starts to crack and he tries to find out what kind of demon he is. Hooty abducts him and takes him to the tower where King is given a lesson on demon puberty. King is reluctant, but accepts Hooty's help as he sees it as his only option, and they see what kind of demon King is—a bug, biped, or beast. When testing to see if he is a bug, like Hooty, King dances to communicate and unintentionally sends a vulgar message. When testing to see if he is a biped, King goes against Tinella Nosa in a match and is quickly beaten by her. When testing to see if he is a beast, they draw blood. At the end of it, the results come back inconclusive and Hooty reveals he has no idea what King is. Angered, King berates Hooty and unknowingly unleashes a sonic blast. Later, after Hooty thinks he failed Eda and Luz with their problems, King realizes he has a power when he saves Luz and Amity from being crushed by debris, and he and Eda say Hooty somehow managed to help them. After learning Hooty was trying to help Luz ask Amity out, he and Eda subdue Hooty as Luz and Amity begin dating.[28]
Eclipse Lake - 560 King, Eda, and Amity exploring the caves with a captive Hunter.
When Luz gets sick with the common mold, King, Eda, Hooty, and Luz's friends work to fortify the Owl House when the echo mouse projects an entry from Philip Wittebane's diary on where the find Titan's Blood, an ingredient in creating a portal. He, Eda, and Amity set out to Eclipse Lake to find the blood. When they arrive at the Knee, the three run into Hunter posing as a coven scout and quickly take him hostage. As they explore the tunnels to avoid the Emperor's Coven, he and Eda test out their new found powers and mess around with mining equipment. Eventually, they are spotted and, after Amity frees Hunter, the three are grown down a crevasse but Owlbert catches them however he is knocked out. As Owlbert cracks, King convinces Eda to talk to the Owl Beast to get her to transform. It works and Eda fends off the guards as he and Amity go to Eclipse Lake. However, they find it bone dry and see Hunter digging his own grave. After Amity reveals she has trouble reading the messages from Luz's communication device, King turns it sideways and she is able to read it. As Amity gives Hunter a pep talk, he notices the portal key and fights King and Amity. They manage to subdue him, but Hunter threatens Luz if Amity does not hand over the key. She then hands it over, but not before cracking it. Eda arrives shortly after and they return to the Owl House mildly successful with Amity's glove being stained with blood from the key.[29]
A few days later, King helps Luz and Eda create a new portal and tie Luz to a rope to pull her out if it starts to close. They wait and eventually the door starts to collapse and they pull Luz out. Luz, who promised her mother she would stay in the Human Realm when she got back, lies and says her mother is excited to meet them. However, they later learn the truth and plan to help her convince Camila otherwise.[30]
Preparing for the Day of Unity Follies at the Coven Day Parade - 1147 King and Hooty sneaking away from the wreckage of their float.
On Coven Day, King tells Luz how Eda ran into her old significant other, Raine Whispers, who is resisting the Emperor, much to Eda's anger. As Eda is confused as to why Raine is still head of the Bard Coven, Luz sees Kikimora and they speak with her. Kikimora reveals her family will disown her if she misses a family reunion, but she cannot get time off. Luz offers to kidnap Kikimora and they use the incident to get to Raine. He and Hooty pilot a Belos float that sets off insulting fireworks and they distract the guards as Eda and Luz kidnap Raine and Kikimora. After the plan falls apart, he, Amity, and the other residents of the Owl House watch as Belos proclaims the Day of Unity will be in one month's time.[31]
When Lilith becomes curator of the Museum of Supernatural History, King congratulates her with a party attended by her closest friends and family. When Gwen reveals Dell Clawthorne is at the Owl House, he is excited to meet his adoptive grandfather. After Gwen states Eda's attempt to not talk to her father by dressing as Lilith was unbelievable, he tells her to let Eda have this as a win.[32]
Reaching Out - 748 King speaking with Edric as he brews the blabber serum.
As Luz helps Amity compete in the Bonesborough Brawl, King helps Eda create a blabber serum to get Warden Wrath to tell them about Raine. As they struggle to get the ingredients they need, Edric Blight appears and strengthens a rope for them. Eda asks Edric to help them and he accepts. With Edric's help, they get all the ingredients. However, when Eda leaves to get more firewood. Edric adds more fire bee honey as the final match is about to begin. They give the serum to the warden, who mutates due to the alterations in the potion. He helps stop the warden and compliments Edric's skill in brewing potions.[33]
As Luz struggles to create a portal, King and the others comfort her as Eda tells the story of how she met Raine.[34]
Hollow Mind - 1546 King urging Eda to use what was left of the Titan's Blood to free Luz.
A few days before the Day of Unity, King is exploring the Night Market with Luz and Eda when they find Hunter. Luz goes after him, and they enter Belos' mind. He and Eda return to the Owl house and struggle to create an effective way to get the two out of the emperor's mind without magic until they receive the necessary potion from unknown allies and King gets what is left of the bloodstained glove to power it. Eda is against it, but King convinces her it is the only way. They get the two out of the emperor's mind and Hunter, having a panic attack, runs away in fear and shock as Luz is too shocked by what she learned to say anything.[35]
Learning what he really is Edge of the World - 168 King upon reading the letter.
After freeing Luz and Hunter, King falls asleep and dreams of meeting his family. However, Eda wakes him up and says that Luz is ready to talk. A distraught Luz then reveals to them her findings within the emperor's mind, including his true identity, a 16th century human named Philip Wittebane, and that the Day of Unity is really a cover for a plot to wipe out all life on the Boiling Isles. Eda, King and Hooty comfort Luz, until Lilith suddenly arrives at the Owl House, having heard news of what happened. Hooty is so happy to see Lilith that he coughs up a letter he received for King when King first developed his sonic blasts. They read it and find a key with it. Thinking he could finally meet his family, King convinces Eda to let him investigate. Luz and Hooty go with him and Salty takes them to the location in the letter.
Edge of the World - 682 King bonding with the Titan Trappers.
The ship, arriving at the location, finds a giant titan finger rising from the sea. Using the key, King, Luz, and Hooty are teleported to a far away island, where they are greeted by the man who sent the letter. The man introduces himself as Tarak and explains how he is a member of the Titan Trappers, a tribe dedicated to eradicating the titans and freeing the Grand Huntsman. As King bonds with his suspected family, Luz and Hooty realize the Titan Trappers are merely witches dressed as titans, and rush to save King after realizing he is an actual titan. As King and Tarak are about to play catch, Bill informs Tarak of this revelation, and they plan a ceremony to sacrifice him to in order to release their god.
Edge of the World - 1109 King upon learning he is the last of the titans.
During the ceremony, King holds a torch to a broken disk and unknowingly links himself to the Collector.[36] As he is about to be sacrificed, Luz and Hooty save him and tell King he is the last titan, much to his shock. The Titan Trappers remove their skulls and Tarak tells King he was never one of them as they attack. King and his companions manage to escape and destroy the connection to the Trappers' island. Luz and Hooty comfort him as they sail back to the Boiling Isles. He falls asleep and hears voices. Upon waking up, he sees the Titan as Luz calls him down for breakfast. He waves at the Titan before joining them.[5]
Accepting himself and stopping the Draining Spell O Titan, Where Art Thou - 372 King surprised by Lilith's offer to perform a sacrifice in his name.
Upon arriving back in Bonesborough, King, Luz, and Hooty find themselves on wanted posters and return to the Owl House to find it abandoned and ransacked by the Emperor's Coven. They find a hidden note telling them to head to the Knee and the three meet up with the Clawthorne sisters. When they do, they inform Eda and Lilith about King being the last of the titans. They are amazed and Lilith starts treating him like a god, even offering to perform sacrifices in his name. King insists they treat him as they always have and, when Eda and Luz go to get Francois back, he runs away.
O Titan, Where Art Thou - 1095 King talking with Steve.
As he continues wandering, King runs into Steve, who left the Emperor's Coven, and spends the day with him. After talking, King comes to accept himself as the last titan when Hooty and Lilith find him. He tells then he was not kidnapped and, after Hooty attacks Steve, they meet up with Raine, Darius Deamonne, Eberwolf, the Bards Against the Throne, and Eda and Luz to form the Covens Against the Throne and plan to stop Belos.[37]
Clouds on the Horizon - 1325 King telling Alador about the Draining Spell.
On the Day of Unity, King plans on telling everyone that he is a titan, but Eda stops him and tells him to keep it between them for the time being. After the CATs plan to have Eda be branded with a bard sigil and take Raine's place, he and Luz say their goodbyes to Eda as Katya takes them to free Amity and her siblings with the help of Gus, Willow, and Hunter. After the Blight siblings are freed, they go to Blight Industries where he breaks away from the group and speaks with Alador Blight, telling him about the Draining Spell. He and Alador go back to the factory to tell the others of the true purpose of the Day of Unity. However, Odalia already knows and a fight breaks out. Kikimora, who is at the factory picking up a last minute order of Abomatons, grabs Hunter and takes him with her. After Alador destroys the factory and its inventory, Odalia leaves and they head to Kikimora's airship. However, it is soon revealed that Luz asked Gus to use an illusion to make her and Hunter take on each other's appearance, and they fear the idea of Luz fighting Belos on her own.[38]
King's Tide (43) King watching Belos speak with the Collector.
As the group fly to the Head after Luz, King falls asleep and sees Belos talking to the Collector in the In Between Realm. He scoffs at the conversation and the Collector takes notice. King wakes up and sees Alador, Hunter, Gus, and Amity arguing until the palismen bring out food. When the four calm down, Willow reassures him that everything will be fine. When they get close, coven scouts swarm their ship and state that it has been reported as stolen. They try to fend off their attackers but they fail and crash. King goes in and out of consciousness, seeing Alador stay behind to fend off a hoard of Abomatons and the teenagers checking on Eda and the coven heads, King finally comes to in Gus' arms as he, Amity, Willow and Hunter fly to save Luz.
King's Tide (1960) King freeing the Collector.
As the fight goes on, King runs into Kikimora, who has just been discarded by Belos. She informs him that the only way to stop the Draining Spell is to free the Collector and agrees to take King to him. When King sees the Collector, he ignores him until the Collector claims he cannot see him. King realizes that the symbol on his tag makes him invisible to the Collector, and subsequently removes it. The Collector recognizes King and says he wanted to play with him, but King's father would not let him. King asks the Collector to stop the Draining Spell and he agrees only if they play a game King mentioned called "Owl House." King frees the Collector, who defeats Belos and ends the eclipse, before building an owl house to play the game. Amity, Hunter, Gus, and Willow go through the portal but Luz stays behind to help King.
For the Future - 017 King after sending Luz and her friends to the Human Realm.
King, however, says he has to do this alone and thanks Luz for being his sister before blasting her and her friends through the portal before it explodes.[39] King says goodbye before the Collector brings King over to him and asks how to play "Owl House." Soon, Lilith and Hooty arrive to try and save him, but the Collector turns them into puppets and transports them to the Archive House. Soon, Eda tries to save him in her harpy form, but fully succumbs to her curse as the Collector speaks with her.[40]
"Playing" with the Collector In the following months, King plays the Collector's games and gets him to turn Lilith back to normal, after which Lilith hides in the woods to brew elixir for herself and Eda. After giving Eda the elixir, King would lie to the Collector that Eda was still transformed.
For the Future - 2209 King reading to the Collector.
During one such game, King tries to convince the Collector to stop turning people into puppets after he transformed Terra Snapdragon in a fit of rage. The pair return to the Archive House where the Collector orders Odalia to feed Eda and put away the puppets. They go to their bedroom and King reads the Collector a bedtime story and puts Francois on the nightstand. After the Collector falls asleep, he sneaks off.
For the Future - 2560 Eda comforting King.
While sneaking around, King passes Odalia and, noticing she has Hooty, asks her for him. King goes to Eda's cage to find her with the puppets of eight of the nine head witches and berates her for being reckless. When they reach Lilith, he reveals he has brought Hooty. Lilith is overjoyed and becomes excited when she learns Hooty could communicate with them. King suggests having the Collector restore Hooty, but Eda and Lilith shoot down the idea as he is putting himself in enough risk. King then hugs Eda and says he misses Luz, but the Clawthorne sisters reassure him she is safe in the Human Realm, unaware that she has returned to the Demon Realm with her mother and her friends.
For the Future - 3569 King, Eda, and Lilith plotting to stop the Collector.
Later, the three discover that titan magic can cancel out the Collector's magic, and the sisters suggest they use his abilities to imprison the Collector again. However, King, having to get to know him, wants a more permanent solution in talking to the Collector and trying to convince him that his current way of life is harming the citizens of the Boiling Isles. Unbeknownst to the three, the Collector is watching them and misinterprets King's words, thinking King wants to kill him.[40]
Stopping Belos Suddenly, King finds himself on Titan Trapper Island being hunted down by Bill. In a room full of skulls, Bill explains that they belong to his siblings and that he will be sacrificed shortly. Soon, Tarak arrives and they both torment him.
Watching and Dreaming - 851 Eda and King reunite with Luz.
Luz soon frees him from the dream and she and King hug with Eda joining them before Luz introduces them to Stringbean. However, their reunion is interrupted after the Collector appears and forces them to play games.
Watching and Dreaming - 1427 King telling Eda that Luz is the only person who can get the Collector to see the error of his ways.
As they play the Collector's games, King and his friends fight for their lives and manage to survive. Soon, the Collector breaks down in tears and reveals that his siblings told him to come down to their planet and he befriended the baby titans. However, the Collector says that his siblings started attacking the titans, with King's father incorrectly blaming and imprisoning him. The Collector laments that he never had a friend that did not betray him as he says how close Luz and the others are. They say they were not like that at first, and show the Collector how they grew close.
Watching and Dreaming - 2070 King, Eda, and Luz explaining to the Collector how the three increased their bonds and gained new friends.
Luz, Eda, and King take the Collector to the Owl House, where they say they all first met as a group. After saying they grew close after learning they fit in nowhere else, Luz shows the Collector pictures of her past adventures and, after seeing a picture of grudgby, they take him to Hexside. As Eda reminisces on her history with the game, the Collector sees a few students and tries to befriend them, only to have them run away. They then take him to the Knee, and Luz explains how she learned to connect to the Isles. As they reveal that they befriended enemies through kindness and forgiveness, the Collector hears something and they see the eye sockets of the skull light up, revealing that Belos has taken possession of the Titan.
Watching and Dreaming - 2546 Enraged by Luz's death, King gains an increase in power with rage and grief.
As they reach the castle, the four see Belos emerging from it. When the Collector tries and fails to get Belos to change his ways, Luz defends him, but dies in the process. Her death causes Eda and King to gain strength through a fit of rage.
Watching and Dreaming - 3454 King and Luz utilizing their sonic shouts to fend off Belos' rot.
However, Luz soon returns to life with a new human-titan hybrid form and she, Eda, and King take on Belos as the Collector helps Luz's friends in the Archives. Luz, Eda and King combine their powers to counter the corrosion Belos has placed on the Isles. As they fight, they see the left arm rising. The three make their way to the throne room and, after Eda frees Raine, the four attempt to pry Belos out of the Titan's heart. As the others hold him off, An enraged Luz pulls Belos out of the heart and his corrosion ends.
Watching and Dreaming - 4400 King, Eda, and Raine finishing off Belos as the boiling rain dissolves what is left of him.
As things die down, Luz watches as Belos reverts back to Philip and he supposedly thanks her for curing him of his curse. As it rains and he starts to melt, she stays silent as he becomes nothing and he, Raine, and Eda stomp Belos to death. After pausing to take everything in, and Luz reverts back to her normal form, she tells King she spoke with his father and he asked her to tell him "I loaf you" and King laughs at the pun.
King hugs The Collector Season 3 Episode 3 King telling the Collector he hopes to see him again.
Shortly afterwards, the four go back to the Owl House. Soon the Collector arrives with Lilith, Amity, Camila, and Hooty. King greets Camila, who pulls him and Eda in for a hug, and watches as Hooty is returned to normal. After the Collector decides to do some soul searching in the stars, King gives him Francois as a goodbye gift, hugs the Collector, and says he hopes to see him again.[41]
Epilogue Watching and Dreaming - 5724 Luz thanking King and Eda for being in her life.
Four years after Belos' defeat, King has grown in size and has manifested his own glyphs, different from his father's. During Luz's belated quinceañera, he happily greets her and shows Luz his new powers. He also shows her a light show the Collector has put on for her. As they watch, Luz thanks him and Eda for being in her life.[41]
Relationships Luz Noceda Really Small Problems - 021 Luz and King making puns together during their "comedy hour" in "Really Small Problems".
At the start of the series, King did not enjoy Luz's affection for him and, for the most part, tried to escape her various attempts at embracing him. However, he did enjoy Luz's meals that she provided for them both (which she started doing per his suggestion). King would sometimes treat Luz like a servant, but would know deep down that she would in no way serve him.
Eventually, King does warm up to Luz. In "The Intruder", he wishes that, as she is one of his few friends, she would pay attention to him and his interests (i.e. the types of demons that he was trying to teach her about) instead of focusing all her attention on magic. King has shown to be defensive for Luz, such as when he fears his "boo-boo buddy" is taken by the 'monster' in "The Intruder", he chases after it, demanding Luz back. In "Covention", he is quick to get angry at a student for cheering Amity's name and not Luz's.
Separate Tides - 126 King angrily claiming he won’t let Luz return to the Human Realm.
Throughout the series, King and Luz are seen to be bonding well and always doing things together. However, their friendship isn't completely without its hurdles. For example, in "Sense and Insensitivity", Luz decides to write a story together with King and submit it into a writing contest. However, King doesn't really see eye to eye with her on the story content, and decides to change everything when she leaves momentarily; this hurts Luz and she quits the project. King eventually becomes famous due to his writing, but realizes he can't write a novel without rebelling against Luz's "gushy fantasy slop". When he sees Luz at his book signing event, he runs up to her and asks her for help, telling her just that. Feeling offended, Luz refuses, then turns around and leaves. Later, they are both trapped by Piniet inside a shrinking box, who forces them to write a book in a specific amount of time or they will be crushed into cubes. King refuses Luz's suggestion to use her story, saying it's too lovey-dovey. Luz finally snaps and tells King that his refusal to compromise is the reason why they are trapped in the situation. Upon hearing this, King finally realizes his mistake and apologizes to Luz for hurting her feelings, which she accepts. With teamwork and a bit of luck, the duo ultimately manage to get out of the situation unharmed.
Watching and Dreaming - 3462 King with Luz as they stop Belos together.
To King, Luz is his best friend and surrogate sister, and probably the most comforting person he can be with. He expresses jealousy whenever Luz hangs out with other people, such as Gus, Willow and Amity, although the trait mellowed down considerably as time passed. There were times where King also seemed to be very possessive of Luz, even claiming at some point he was never letting her return to the Human Realm, although he eventually came to accept she would have to leave at some point.
King also has great trust in Luz, advising Eda to let her talk with the Collector after surviving his games, knowing that Luz might be the only person who can help the child see reason. When Luz was momentarily killed by Titan-Belos, King's grief and anger was so great, he gained a feral form never seen before, determined to avenge her, showing great relief when Luz came back and teaming up with her and Eda to stop the former emperor. In the years that passed after Belos’s defeat, King and Luz’s bond is stronger than ever, with the former showing her the new glyph magic he developed as he matured. In the epilogue, they watch the Collector’s light display together at Luz’s quinceañera party.
Eda Clawthorne King and Eda S1 EP16 2 Eda and King in "Enchanting Grom Fright".
Eda is King's adoptive mother. Eight years prior to the start of the series, Eda found King on an unknown island while running from the Emperor's Coven. As Jean-Luc started attacking them, Eda picked up King and fled, and took him home later. She called him a king after seeing him build a series of small statues out of pillows and stuffed animals. It was then that King said his first word "king", and began to think of himself as a tyrannical overlord. Amused and surprised by his sentience, Eda simply played along and fed King the story that he was a Demon King, a story she did not expect him to take so closely to heart in the future. Eda kept this hidden for the mostly unknown reasons, although it was most likely because (like Luz) she knew it would hurt and confuse King if he were to find out the truth. Since then, the two have been good friends, and they have a friendly banter every now and then. King believes himself to be better than Eda by title and is not afraid to go up against her to prove himself, as seen in "I Was a Teenage Abomination". He hates admitting that he is wrong about anything to her, as it would give her bragging rights. Nevertheless, he seems to have taken to her like a child to his mother. Due to his small body, he is usually found being held like an infant by her, showing that they are at least close.
On occasion, King puts into question Eda's methods and ethics. He has on occasion voiced his concerns about Eda's treatment of Luz. In "I Was a Teenage Abomination" he calls Eda out on her teaching methods, claiming that she could very easily lose Luz if she doesn't shape up. In "Enchanting Grom Fright" he expresses genuine concern that Eda acted a bit too hard on Luz for proposing to become Grom Queen.
In "Eda's Requiem", King hints at a surprise for Eda, and he later reveals at the end of the Gland Prix that he is legally changing his name to King Clawthorne after her, causing Eda (and Luz) to burst into tears, as she had initially feared he was planning to leave her once he found his father.
Hooty Follies at the Coven Day Parade - 496 King and Hooty working together to pilot a Belos effigy in "Follies at the Coven Day Parade".
Much like Eda and most others who have met Hooty, King is distant towards him, although with a much more cruel approach. He openly criticizes and insults Hooty whenever the opportunity presents itself, such as calling him desperate just for wanting to hang out. King finds Hooty's voice to be annoying and is disgusted at the thought of having to wash him whenever he rolls in the mud. Despite his bad attitude towards him, King relies on Hooty for shelter and understands that he maintains the house's utilities. Their relationship gets better in "Adventures in the Elements" after King's animated plush toys turn on him, thus forcing King into befriending Hooty for assistance.
In "Knock, Knock, Knockin' on Hooty's Door", Hooty tries to help King figure out what type of demon he is. Later, King becomes upset when Hooty can't give an accurate answer and simply tells him to accept him as he is; that the real answer is inside his heart. He becomes increasingly frustrated, becoming angry about his dad's absence, but does not direct his anger at Hooty. King then shouts in anger, inadvertently unlocking his voice power, which can create a force field. However, Hooty is too upset to notice that, and pulls away in tears, not hearing King calling after him.
Amity Blight Eclipse Lake - 849 Amity becomes relieved after finally understanding Luz's messages with King's help in "Eclipse Lake".
In "Covention", King develops a grudge against Amity after she crushes his cupcake on purpose, demanding that Luz avenge both him and his treat. At the subsequent Witch's Duel, he attempts to coerce a fan of Amity to cheer for Luz instead, only to accidentally fall into the arena and expose Eda's deception.
In "Eclipse Lake", King appears to be more accepting towards Amity since she started dating Luz, and goes on a trip together with her and Eda in order to find the Titan's Blood. He later helps her understand the messages Luz had been sending her, although he does become jealous when Luz hugs her before him upon their return home, but later "regret" this when Luz hugs him.
Gus Porter King and Gus S1 EP16 Gus consoling King in "Enchanting Grom Fright".
King does not have much interaction with Gus until "Really Small Problems", where it is shown that he is spiteful over the fact that Luz pays less attention to him because of Gus and Willow. Gus tries to baby King like a pet, much to his annoyance. While struggling to break free, a bottle given to King by a psychic earlier slips out from his pouch and drops to the ground. Some liquid from the bottle splashes onto Gus and Willow, making them smaller. Gus is upset at this, and becomes unhappy with King. However, after seeing King risking his life to save him, Willow and Luz, Gus forgives him and accepts the broken piece of bracelet that King gives him and Willow.
In "Enchanting Grom Fright", King and Gus' relationship improves when King appears as a co-emcee with him on Grom Night. Gus shows genuine concern towards King after he runs away in the middle of the event from stage fright, and gives advice to King afterwards to help him with speaking in front of crowds. He continues to show support for King after he faces his fear.
In "Through the Looking Glass Ruins", it is shown that King helped Gus record a video greeting message on his answering machine. Gus seems to be the closest to King from the rest of Luz's friends.
The Collector For the Future - 067 The Collector celebrating his freedom with King.
King's first interactions with the Collector are through a psychic link formed when King interacts with the Titan Trappers' broken tablet.[36] In his dreams, he catches glimpses of the Collector and hears his voice. King's first awake interaction with the Collector occurs during the Day of Unity. King's sole intention when freeing the Collector is to stop the Draining Spell, but afterwards, King is obliged to play "Owl House" with him. To do so, King tells him about his adventures with Luz and Eda, while the Collector insists on playing out these stories using the Boiling Isles residents as puppets in their game of make-believe. King inspires trust in the Collector, and acts as his caretaker and playmate, only using his influence as much as he dares to prevent the Collector from hurting or killing people, to protect Eda from being turned into a puppet, and to free Lilith. While King fears the Collector and sees them as a threat that needs to be dealt with, King comes to view them as a lonely child and wants to get them to see the error of their ways rather than trap them again.
King's intuition about the Collector's true nature turns out to be correct after Luz encourages the child to vent his insecurities and sadness about being exploited for personal gain by practically everyone he has ever known. King feels bad about his predicament, and helps Luz and Eda show the Collector how the three of them bonded. When Luz is killed by Belos, a grief-stricken King protects the Collector from Belos's second attempt in destroying him, and briefly stops his attack when a remorseful Collector apologizes for everything. After Luz gets revived and they manage to stop Belos for good, King gifts the Collector his precious Francois when the kid decides to depart to the stars, giving him a hug and telling him that he hopes to see him again, finally considering the Collector a real friend.
Steve King and Steve met after Steve quit the Emperor's Coven, they started to bond and form a friendship after Steve offered him a ride and did some stuff together. Steve even gave King advice on how people want and how they can change over time. He stops Lilith and Hooty from hurting him.
Powers and abilities King activating his light glyph. King activating his light glyph. 1/4 Titan magic: As a titan, King possesses immense magical potential. Despite King not having fully demonstrated this in the series, titans are powerful enough to cancel out magic as powerful as that of collectors. Like his father, he can generate magic. While he can't cast spells with spell circles as could a witch or biped demon, his magic instead manifests through glyphs. Glyph creation: King is able to create his own glyphs. His magic is able to manifest through these glyphs, as did the Titan's. Barrier projection: When Belos tries to attack the Collector, King creates a spherical barrier of his own glyphs to protect the both of them, even when he himself would not yet discover his glyphs and their abilities until years later. Sonic shout: King has the ability to break the sound barrier with his own screams, which can generate expanding rings or arcs that can damage or destroy anything they come into contact with. He can harness this blast all around his body, and distances directly in front of him for at least several meters away. The force of this blast can easily shatter glass, cause small earthquakes, and even set things on fire. Echolocation: Using this ability, King is shown to be able to echolocate, as demonstrated when he tried to find Eclipse Lake when he was at the Knee. Heightened sense of smell: King is able to discern subtle scents, as shown in "Witches Before Wizards", where he sniffs out Luz's scent and follows it to track down her location. Empowered form: Under intense emotions, King can enter a more bestial form that is slightly larger than his normal state, showing glowing purple eyes, larger and sharpened teeth, and heightened magical ability. King assumes this form after witnessing Luz's apparent death.
- #8Eda Clawthorne
Keys: Eda Clawthorne, Mother figure.
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Edalyn "Eda" Clawthorne is the deuteragonist of The Owl House. She is Luz's mentor and King's adoptive mother. She ran away from home when she was a teenager after being cursed by her older sister Lilith, a curse which causes her to turn into the owl beast. Eda eventually became the most-wanted criminal and the most powerful wild witch on the Boiling Isles until her curse ended up entirely incapacitating her magical ability.
During the Day of Unity, whilst attempting to save King from the Collector, she lost control of her curse and attacked, resulting in the Collector holding her captive in the Archive House. Eventually, she, Luz, and King convince the Collector what true friendship is, but not long after, Emperor Belos corrupts the Isles in an attempt to destroy it. After a grueling battle, they manage to defeat Belos and end his reign of terror. During the series epilogue, Eda becomes the Headmaster of the newly established University of Wild Magic.
First appearance "A Lying Witch and a Warden" Latest appearance "Watching and Dreaming" Voice Wendie Malick[1] Dee Bradley Baker (Owl Beast) Abigail Zoe Lewis (young) Natalie Palamides (teenager) Character information Full name Edalyn Clawthorne Other names Eda The Owl Lady The most powerful witch on the Boiling Isles Edalyn (Lilith) Mama (herself) Mama Eda (Amber) Miss Eda Owl Beast Owl Eda E (Morton) Sister (Lilith) Boss Lady (Luz) Teach (Luz) Lord Calamity (the detention track) Tired Old Biddy (Lilith) Little Witchlet (Gwendolyn) Pumpkin (Dell) Harpy Woman (herself) Harpy Eda (herself, Hooty and King) Dearest sister (herself impersonating Lilith) Strange woman (The Gravesfield Reporter) Marylin (Human Realm alias) BADGIRLCOVEN (former Penstagram username) THEOWLLADY (current Penstagram username) Echo Delta Alpha (Luz)
Age Mid-to-late 40s[2] Gender Female ♀ Species Witch Occupation Salvager (formerly) Potion saleswoman (formerly) Headmaster of the University of Wild Magic (epilogue) Affiliations Hexside School of Magic and Demonics (formerly) Banshees (formerly) The Bad Girl Coven Bards Against the Throne (formerly) Covens Against the Throne University of Wild Magic Goal To get rid of her curse (formerly) Join the Emperor's Coven (formerly) To overthrow the Emperor (succeeded) Help Luz find a way back to the Human Realm (succeeded) To help wild witches escape (BATs, partially succeeded) Rescue Raine from the Emperor (rendered unnecessary) Stop the Day of Unity (succeeded) Stop the Collector (succeeded)
Home The Owl House, Boiling Isles, Demon Realm Coven Bad Girl Coven[note 1] Bard (temporary; sigil arm disintegrated) Tracks Potions (formerly) Relatives Evelyn (distant ancestor)[3] Caleb Wittebane (distant ancestor)[3] Unnamed great-great-grandmother Dell Clawthorne (father) Gwendolyn Clawthorne (mother) Lilith Clawthorne (older sister)[2] King (adoptive son) Pets Owlbert (palisman) Allies Luz Noceda (apprentice) King (adoptive son) Hooty Morton Willow Park Gus Porter Amity Blight Owl Beast Bat Queen Raine Whispers (romantic partner) Katya Derwin Amber Darius Deamonne Eberwolf Steve The Collector Camila Noceda Lilith Clawthorne (currently)
Enemies Warden Wrath Adegast Tibbles Boscha Skara (formerly) Merchant Lilith Clawthorne (formerly) Emperor Belos Kikimora Hunter (formerly) Darius Deamonne (formerly) Eberwolf (formerly) Coven Guards Coven Scouts Roselle and Dottie Guard Captains The Collector (formerly)
Likes Human stuff Apple Blood Bad girls Shiny objects Individuality Hexes Hold'em Money Wild Magic Body-swapping Playing her cittern Hooty's cookies Her harpy form Detaching her limbs for fun from time to time
Dislikes Warden Wrath When parts of her body fall or break off on accident The Emperor's Coven Covens The Good Witch Azura Babysitting (except if money is involved) Witches eating babies or kids Her curse Garlic Luz and King in danger Anyone who were to hurt Owlbert School The "cures" for her curse from her mother Novelty costumes Hooty driving her nuts (sometimes) Ghoul Aid drink Luz using Philip Wittebane's diary to study magic Luz and King's comedy hour
Weapons Owl Staff Incendiary potions Bell cittern Quote "And besides, us weirdos have to stick together, you know?" "You gotta be your own witch"
Appearance Body Eda is a tall woman in her mid-to-late 40s,[2] with ivory skin and a somewhat slender figure that forms into wide hips, typically when wearing her red dresses. She has pointed ears, orange claw-like nails, thin maroon lips, golden eyes and long, thick and layered hair colored in a few tones of gray. She also has a removable golden fang and an oval-shaped amber gem on her sternum, which helped indicate when the curse was getting worse.
In her youth, her hair was colored in a shade of bright orange, her natural hair color. In "Wing It Like Witches", it is stated by Lilith that Eda's curse affects her hair, implying it would naturally be the same orange as when she was an adolescent if she were not under the spell.
When body-swapped into King's body in "Once Upon a Swap", she mostly resembles King physically, except with her gold eyes and white sclera in place of his, gray eyeshadow on her eyelids and around her eyes, visible eyelashes with black eyeliner, as well as her gold tooth in place of King's right fang.
As of "Young Blood, Old Souls", during which the curse becomes split between her and her sister, her left eye becomes silver and she now has a white streak on the left side of her hair. Her right eye also becomes a dulled shade of gold. The oval gem on her sternum is now black, indicating her lack of magic.
In her Owl Beast form, she resembles a large, owl-like monster with black eyes, grayish yellow sharp teeth and gray hair protruding from long, pointed ears. Her body is covered in dark teal fur, and she has two dark gray wings and black feet that resemble that of a bird of prey's.
After coming more to terms with the curse in "Knock, Knock, Knockin' on Hooty's Door", she can take on a harpy-like form of the Owl Beast. In this form, she has long dark gray hair with a light gray streak on the top of her hair, yellow eyes with black sclera, and tufts of hair that come out of her elongated ears. She has gray owl-like wings that protrude from her back, and her now two-toned maroon dress appears to be a part of her body, partially covering her face. Her torso, shoulders, arms and hands are covered in dull spikes protruding from where the sleeves of her dress would be. Her feet are covered in light gray fur with dark gray talons like an owl. Her hands are monstrous-looking, with small yellow claws. In "Eclipse Lake", she learns how to change into her harpy form at will.
In "King's Tide", her right arm was removed and allowed to disintegrate by Raine in order to protect her from the combined effects of her curse and the Draining Spell.
After the Collector comes to power, she cuts her hair, the new hairstyle resembling how it was when she met King. She also keeps her amputated-arm bandaged up and has cuts on her chin and forehead.
After witnessing Luz's "death" in "Watching and Dreaming", Eda takes on an enraged state similar to her Owl Beast form. Eda goes feral, similar to her Owl Beast form but larger; her eyes and mouth turn into a fiery orange color with a bright glow, her tail grows longer, her fangs turn longer and sharper and she gains three pairs of wings instead of one.
In the epilogue to "Watching and Dreaming", Eda's hair has since grown back and is kept in a large bubble braid. Additionally, she has replaced her missing right arm with a gold hook.
Clothing Eda initially wore spherical orange earrings, a sleeveless, two-toned maroon dress with a ripped hem design, gray-brown tights underneath, and a pair of maroon high-heeled ankle boots, with darker-colored toes and heels. She also accessorized with a gold spherical ring on the finger of her left hand.
Her nightwear consists of a stained dust-periwinkle nightgown under a plum sweater with amber cuffs, and stained light yellow bunny slippers.
In "Wing It Like Witches", Eda removes her ring and gives it to Lilith after their grudgby match, to give to Emperor Belos so she does not return empty-handed.
Starting from "Keeping up A-fear-ances", she wears a longer, three-toned maroon dress with mid-length sleeves and a ripped hem, with lighter-gray tights. Her boots are now dark gray, and she no longer wears her earrings.
In her youth, she wore a Hexside School uniform for the potions track with yellow sleeves and leggings, black flats, a gray tunic with a black belt, and a black cowl with a golden button.
"Echoes of the Past" shows flashbacks to Eda eight years before the first episode takes place. Her hair is orange and short, albeit still thick and messy, and she has two gray streaks in her hair. She wears the same outfit from the first season and doesn't use lipstick.
As a young adult in "Eda's Requiem", she was seen wearing a red dress with ripped sleeves, a ripped maroon hem, and the same earrings and the red boots from her first outfit. She had her hair up in a ponytail with a red band, and at this point, she had started to develop gray hair, as two small streaks can be seen up near her forehead.
As of "For the Future", Eda has switched to a red vest over a mid-sleeved maroon shirt with two black buttons, baggy purplish-gray pants with a big gray patch sewn onto the right thigh, a brown holster on her waist, and calf-length, red-violet heeled boots.
In the epilogue, Eda now wears a two-toned red coat closed by two gray clasps, a golden plate with her gem placed on the center, baggy black pants, and calf-high, dark gray medium-heeled boots with decorated gray-and-gold colored cuffs. She accessorizes with a two-toned gray scarf that has the Titan symbol on it, and Raine's earring on her left ear.
Personality The Owl House S01E01 - A Lying Witch and a Warden 202 As a rebel and an anti-authoritian, Eda would do anything to avoid the law enforcements like the Coven Guards.
Confident and sassy, Eda is best described as rebellious, with Luz calling her "surprisingly foxy for her age". Her vast skills and aptitude in witchcraft give her a brash streak, as she proudly declares her power and is openly defiant of authorities, going as far as knocking a guard unconscious and flying off to avoid getting caught.
Unlike her sister Lilith, Eda is vehemently anti-authoritarian, having little to no respect for laws and authority in general. She refuses to join any of the covens because she views them as crooked for the limitations they place on magic. She is also not a fan of the educational system for similar reasons, bemoaning its reliance on "blind obedience" and "pointless busywork".
Eda is described as the sort of teacher that would not only throw someone into the deep end, but also set the entire body of water on fire. Eda has an odd view of how a good apprentice should act; she is very proud of Luz for getting her face on a "wanted" poster for the first time, reacting the same way when Luz convinces her to teach new spells by appealing to her vanity.
Agony of a Witch - 1387 Eda would do anything to protect her loved ones like saving Luz from Lilith, showing her motherly instincts.
While Eda tends to act immature for her age, and mischievous at times, it's shown that she has a caring side to her and she is willing to protect the people she holds most dear, such as when she protects Luz multiple times, being close to a mother figure for her, as well as swallowing her pride when she realizes that she's being unreasonable and that Luz is miserable not being around her new friends and only having a limited palette with learning about magic, and enrolling her in Hexside. She also deeply cares about Lilith despite them both being on different sides of the law. It also seems she is afraid of losing her friends, and as such tries to ignore the idea of them leaving.
Eda was also shown to be very forgiving, shown when she decided to forgive Lilith for cursing her and even letting her live in the Owl House after seeing how sorry she was and how she willingly shared the curse with her to make amends, although she doesn't miss the opportunity to remind her sister about what she's done through some playful banter, adding to her guilt.
O Titan, Where Art Thou - 882 Eda will do anything for what's best for Luz out of concern for her safety and well-being.
She is also very protective of her family and loved ones, but in her desire to keep them out of harm's way, Eda tends to drive people away, either to protect them from her curse or anything else, like she did with Raine and her parents; such distance lasted for years. She tried doing the same with Luz, wanting her to run away from the Boiling Isles to protect her from Belos' looming threat, and her insistence caused a fight between them, which strained their relationship for a little while.
For all the distance she tries to keep sometimes, Eda always means well, and has shown much patience and forgiveness. When Luz was briefly killed by Belos, despite going through a fit of rage in her grief, she gently pushed the Collector away from her, not wanting to take her anger out on the child and showing she didn't blame them for anything, wanting to focus her rage on the real cause of it.
Background Childhood and relationship with Raine Whispers S01E13 The First Day - Eda young Eda as a Hexside potions student.
Edalyn Clawthorne was born as the youngest daughter of Gwendolyn and Dell Clawthorne. She had a very close, but competitive relationship with her older sister, Lilith Clawthorne, to the point where she wanted to join the prestigious Emperor's Coven together.[4] Eda was also star player on the Banshees.[5] Despite being one of the most troublesome students in Hexside's history and causing multiple incidents at the school,[6] Eda was a hard-working witch who wanted to study every magic track[7] and was powerful enough to surpass her older, more diligent sister.[4]
When threatened with expulsion by Principal Faust, Eda did not want to be separated from her sister, and was forced to win a blue ribbon from IFWOT program. Should she fail, she would be expelled from Hexside and unable to participate in the Emperor's Coven tryouts. There, Eda met a St. Epiderm bard student named Raine Whispers, who helped her pass the various challenges. The exam proctor, Terra Snapdragon, was unimpressed with the challenges of IFWOT and added one final challenge, a game of Covens and Wilds. Raine was assigned as a "Wild Witch" while Eda was a "Coven Witch", forcing the two to be on opposing sides. Raine lasted the longest of the Wild Witches, and when they got cornered, Eda betrayed her teammates, leaving the two friends to face off against each other. However, instead of attacking each other, Raine and Eda cooperated to launch an attack on the proctor instead. Unexpectedly, Terra was amused by their behavior, but she gave out no ribbons to the students. However, she also promised to put in a good word for both Eda and Bump, allowing them to remain at Hexside. Once Raine transferred to Hexside, Eda would become very close to them, and the two became romantic partners at an undisclosed point.[8]
Tryouts and curse Keeping Up A-fear-ances - Eda eavesdropping Eda eavesdrops on her mother talking about her curse.
By the time of the Emperor's Coven tryouts, the gap in power between the Clawthorne sisters and the limited spots for a chance to be in the Emperor's Coven caused Lilith to discreetly curse Eda in order to win the Emperor's Coven tryouts; however, on the day of the match, Eda willingly forfeited, refusing to fight her sister. Declaring that covens were not "her style", Eda reminded her sister to not forget her when she becomes famous. However, much to her and Lilith's horror, Eda's curse manifested shortly after she started walking away, and she transformed into the Owl Beast. The audience watching the tryouts were shocked, and they threw rocks at the transformed Eda, chasing her away.[4] The monstrous owl form would later define Eda as "The Owl Lady".[9] At some point during her teenage years, Eda's transformation was unintentionally triggered by a party popper her father used, and the subsequent tussle between the beast and her father would injure Dell.[10] Eda told her mother and a healer about the curse, but all the healer could do was give her a gem that would help her keep track of the beast's energy. Shortly after receiving the gem, Eda eavesdropped on a conversation between her mother and the healer; she overheard that the curse was currently incurable and that her now-enraged mother was willing to take more extreme measures to rid the curse. Shocked by her mother's words, Eda fled her room and tripped over a portal to the human realm, which she promptly used to escape her worried mother.[11] Eda does manage to counter her curse with elixirs, though it is merely a temporary measure. Eda would not find out who cursed her until a few decades passed.
Criminal life Eda's Requiem promotional image Eda using bard magic while talking to Raine Whispers.
At some point in her young adult years, while Raine was skipping a performance due to their stage fright, Eda advised her partner that they couldn't run from their problems forever and added that it would be better to "give them a whap in the face".[12] However, Eda had a penchant for hiding her problems and often claimed that she was fine despite the contrary. Because of this, Raine reluctantly made the announcement that they were joining the Bard Coven and told Eda that they should see other people. The breakup caused Eda to become stressed and the curse began to take effect.[10] Despite this, Eda still pushed Raine away when they asked about it, and refused to let them help her. Although they have broken up, Raine kept Eda's advice close to their heart during their time in the Bard Coven.[12]
S02E03 Echoes of the Past - Young Eda ambushed Eda on the mysterious island.
While on the run from the Emperor's Coven, Eda came across an unknown island and went inside the castle to shelter herself from the boiling rains. Inside, she found a recently-hatched King stacking rocks and mistook him for some kind of dog. However, she was attacked by Jean-Luc, prompting Eda to take the hatchling and flee. Though Jean-Luc did manage to damage one of King's horns, Eda managed to fly herself and King to safety. Afterwards, Eda took King home with her and put a red collar on him. One day, she came in to find King stacking rocks like he did in his castle, and commented how he looked like "a king amongst his subjects". King repeated the word "king", and Eda explained what the word meant. King would adopt the word as his name and believed that he was a despotic tyrant in the past. Eda never told King how she found him and instead played along with his fantasies as the King of Demons. However, she did hold on to King's damaged horn fragment.[13]
Eda made chaos in the human realm Newspaper report S2E10 A newspaper article showing Eda making chaos at café in Gravesfield.
Due to her rebellious nature and coven-less status, Eda was quickly considered an outcast to society and a criminal who had a great number of enemies—some of whom being business rivals, ex-boyfriends, and members of the Emperor's Coven, including her sister. Her criminal status and curse forced her to isolate herself, and the only real friends she had were her palisman Owlbert, her house Hooty, and King.[9] Prior to meeting Luz, Eda made a living selling random stuff from the human realm which she calls "human treasures" at the market, and sometimes homemade elixirs and potions. She also happens to be a collector, as she keeps most of her human treasures at home. However, she lacks any knowledge and experience on the stuff she sells or keeps; for example, she refers to a TV set as a "black shadow box that reflects only sadness" and mistakes batteries, paperclips, deodorants, and buttons for candy.[9] For 30 years, Eda would use the portal to collect her human treasures as well as hide from her many enemies and her mother, who continued to visit her annually with a different supposed cure for her curse each time.[11] She would also occasionally terrorize the citizens of Gravesfield under the alias name of Marylin.[14]
Meeting Luz Noceda The Owl House S01E01 - A Lying Witch and a Warden 114 "This will make me rich."
Eda sends Owlbert to the human realm to gather more human treasures and the palisman returns with a bag full of random objects. She rummages through the bag to find a smartphone, a diamond ring, and a golden chalice, all of which are deemed worthless to her; she does manage to find a pair of glasses with dangly eyes, which she claims will make her rich. The last item in the bag is a book from the The Good Witch Azura series, which Eda sees as good kindling. Just as Eda is about to burn the book on the candle, Luz snags the book from her, but before the human can escape, Eda closes the portal door. However, she has no intentions of harming Luz and instead tries to sell her some of the human garbage she has. Luz manages to get "the black shadow box" functioning and attracts more customers to Eda's stand, but a Coven Guard arrives at the scene, forcing Eda and Luz to flee to the Owl House. After introducing Luz to Hooty and King, Eda strikes a deal with the human; King's Crown of Power was taken by Warden Wrath, who locked it behind a magical force field that only humans could access. If Luz helps them, she would be allowed to return home.
Edalyn194 "Us weirdos have to stick together."
Though Luz manages to retrieve the crown from the Conformatorium's forcefield, it is revealed that the Crown of Power is nothing more than a kid's meal crown from a fast food restaurant. Eda admits that she knew the crown was fake, but was willing to retrieve it anyway, as it made King happy. She added that weirdos such as herself and King should stick together. This heartwarming moment is cut short when Warden Wrath decapitates Eda, though thanks to her curse, it is non-fatal. Wrath takes Eda's compromised state as an opportunity to ask her out, as he had fallen for her due to her many escapes, but Eda refuses and blows a raspberry in his face. She upholds her end of the deal and hands Luz the portal key while she battles Warden Wrath, but just as Wrath is about to capture her, Luz returns with three other inmates to take down the Warden. Upon returning to the Owl House, Eda opens the portal and hands Luz her The Good Witch Azura book and summer camp pamphlet to return home, but Luz decides to stay and learn how to be a witch. Though humans can not perform magic (at the time), she agrees to take Luz as an apprentice.[9]
S01E02 Witches Before Wizards (123) Eda sending Luz to sell potions.
Eda's business apparently has some form of success, as she attracted customers away from Adegast for years. Eda tasks Luz with selling potions around Bonesborough and warns her new apprentice to never befriend a man in sandals, amongst other tips for surviving the demonic city, and orders King to follow her. Despite her advice, Luz befriends a wizened (and sandal-wearing) wizard named Adegast and returns to the Owl House with a map to an object called the Celestial Staff. Upon learning that, Eda laughs and states that if such a powerful object existed, she would have stolen it long ago, which bums Luz out. While giving her apprentice time alone to process everything, Eda asks King about the wizard and suspects something sketchy about him. She goes into Luz's room, only to find her gone. After asking Hooty about her whereabouts, Eda and King go out to find Luz, with King tracing Luz's scent and Eda following him from behind. After going to the locations she visited, they realize that the once vibrant and lively locations are nothing more than puppets and lies. Eda realizes that the wizard was a puppet controlled by Adegast, and he is using Luz as bait to lure her into a trap. Despite this, she opts to fly directly into said trap to save Luz and gets herself captured by the puppeteer. Luz manages to break free from Adegast's fantasy illusion and frees her mentor and friend. Together, they defeat the puppeteer and his puppets, and the defeated Adegast becomes a snack for the Owl Lady.
S01E02 Witches Before Wizards (324) Eda showing Luz the beauty of the Boiling Isles.
Afterwards, Luz is left feeling confused and disappointed; the Boiling Isles was not the fantasy world she had imagined at all. To cheer her up, Eda takes Luz on a flight with her staff and shows her a spectacular view of the Isles. Eda and King tell Luz that from up close, the Boiling Isles can be slimy, stinky, and gross, but from a different perspective, it is a beautiful place. Luz then asks her mentor how she knew that wizard was lying, and Eda replies that if everyone waited around for a prophecy to make them special, they'd die waiting. So instead, Luz needs to choose a path herself.[15]
S01E03 I Was A Teenage Abomination (7) Eda, King, and Luz stand in front of a dead trash slug.
Besides the portal, Eda also scavenges for human garbage from beached trash slugs, much to Luz's disgust. Her apprentice is hoping to read ancient scrolls or mix potions, but Eda is not interested, as these activities remind her of magic school. Eda claims to have dropped out of school, as in her opinion, magic is supposed to be wild and unpredictable. She helps Luz find a slime ball and advises her apprentice to use it wisely. Luz opts to return to the Owl House, leaving all the human garbage for Eda to collect. After collecting the human garbage, Eda and King get into an argument over who is the better teacher. King claims that he could do a better job at teaching, and despite his terrible track record at winning bets, Eda makes a bet with King. He must teach a baby trash slug to be one of his minions, or she would have his name changed to Mr. Wiggles; if he succeeds, she would wear the shame hat and be forced to sleep in the shed.
S01E03 I Was A Teenage Abomination (491) Eda wearing a shame hat after losing a bet with King.
With Luz nowhere in sight in the Owl House, Eda asks Hooty for the human's whereabouts, and Hooty points to Hexside's direction. Eda runs to the school and looks through the various windows at the building, recalling terrible memories of blind obedience and pointless busywork, and when she sees Luz in class, she admits defeat. Having lost the bet, Eda takes the shame hat and moves to the shed, while King gloats about his new minion, Prince Jr. However, without any treats to appease it, King realizes that the trash slug will no longer obey his commands. He runs into the shed and begs Eda to help him. As Prince Jr. busts down the door and starts dragging King out, King finally admits defeat and pleads with Eda to save him, allowing Eda to call him Mr. Wiggles. Eda then helps him by distracting Prince Jr. while he feeds the creature salt, causing it to shrink. Though saddened that Luz is at school, Eda's day would be brightened when her apprentice returns from Hexside, and later acknowledges that she is a great teacher.[16]
S01E04 The Intruder (217) A sleepy Eda casting a light spell.
Despite living with King for nearly a decade, Eda never told him about the curse that plagued her, but the curse would once again rear its beastly head to wreak havoc. After casting a force field to protect the Owl House from the boiling rains, a tired Eda is about to sleep, but Luz nags her to teach her some spells. Eda at first refuses, but because of her uncontrollable infatuation for shiny objects, Luz manages to tempt her with a sparkly pen. She starts off by teaching a basic light spell by using a spell circle, but Luz's lack of a bile sac prevents her from casting magic naturally. Eda mentions that ancient witches once relied on a different form of magic, but she never bothered to learn the method. Luz asks her to demonstrate the light spell one last time, but she passes out from exhaustion, forcing King and Luz to drag the unconscious witch to her nest.
S01E04 The Intruder - 26 Eda as the Owl Beast.
Because King is not aware of Eda's curse, he thinks that the elixirs she drinks are the source of her magic and takes one for Luz to drink, thinking that it would grant her magic. However, without the elixir by her side, Eda transforms into the Owl Beast and terrorizes everyone in the Owl House. During the beast's rampage, she manages to injure Hooty and eat a snaggleback, but the beastly Eda would be stopped by Luz and King thanks to a well-placed light glyph knocking her out. After regaining consciousness, Eda finishes off the rest of her elixir (and coughs up the snaggleback in the process) and learns from King what had happened. At first, Eda is furious at King for stealing her elixirs, but sees that Luz has figured out how to cast magic, and is amazed by the seemingly impossible feat. She then reveals the true reason for her nickname; she was cursed by someone unknown when she was younger, and the beastly form caused by the curse earned her the nickname "The Owl Lady". Once she falls back asleep, Eda has a recurring nightmare of the mysterious person who cursed her.[17]
S01E05 Covention (67) King reads The Good Witch Azura, much to Eda's annoyance.
Eda is selling human treasures while Luz reads King contents from The Good Witch Azura; she claims that the book's flowery language is driving away the customers, but Luz points out that there are no customers nor other stands to begin with. The lack of customers and other stands is because of the annual covention, which showcases the various covens witches can join. Just like her thoughts on magic schools, Eda does not have a high opinion on covens and has not been to a covention since she was very young. However, she reluctantly gives in when Luz and King torment her by reading The Good Witch Azura aloud.
S01E05 Covention (135) Eda demonstrates her magic as a covenless witch.
Because of her status as an infamous criminal, Eda has to wear a cowl in order to maintain a low profile, and while Willow and Gus show off the various coven to Luz, the Owl Lady only groans in disgust. She is nearly caught by one of the attendees of the covention, but she manages to use a "distraction spell" to make a clean getaway. When asked by Luz why she never joined a coven, Eda points over to the Illusion Coven booth and explains that all witches who join a coven have most of their magic sealed off. Eda adds that because she does not belong to a coven, she has access to all her magic, making her the most powerful witch on the Isles. Eventually, the group stumbles upon the Emperor's Coven, and while Eda had no intention to attend the coven panel, she is forced to go inside and hide when the same attendee from earlier tries to rat her out to a Coven Guard.
S01E05 Covention (276) The Clawthorne sisters reunited.
To make matters even worse, Eda realizes that the covention's mystery guest is none other than her older sister and the current leader of the Emperor's Coven, Lilith. The two sisters cross paths shortly after the event, much to Eda's displeasure. Lilith does not hesitate to criticize Eda's life choices of being a covenless fugitive, while on the other hand, she is mentoring the next generation of powerful witches. Eda tells her about her own student, Luz, and bets she is better than her students. Just then, a worried Luz shows up to inform Eda about her challenge with Amity Blight, and she does not know what to do. Since Amity is one of her top students, Lilith sees this as an opportunity to prove how much of a failure her sister is.
S01E05 Covention (525) Eda dueling Lilith.
Since Eda has not taught her apprentice many spells, she improvises with a cunning plan; by having Amity trigger various magic traps, it would look as if Luz is performing magic. However, Luz has her qualms about cheating, and Eda's plans are thwarted when King falls down and accidentally triggers a spike trap. Though her cheating is exposed, the Owl Lady spots a Construction Coven power glyph on Amity's nape, and tears it off, exposing Lilith for resorting to similar underhanded tactics. Eda goes on childishly mocking her for cheating, and when her older sister finally snaps, she engages Lilith in an intense Witches' Duel. Lilith manages to overpower Eda, but just as she prepares to land the finishing blow, Eda pleads for mercy. She goes on telling Lilith how worse the curse on her has become, and is afraid she will not be able to handle it for long. She says she just wanted to see her sister for possibly the last time. Lilith is touched by this and admits she was delighted to see her after so many years. However, the whole thing is an act to distract Lilith and with the help of some Hex Mix and tied shoes, Eda eludes capture once again. Before leaving the covention, Luz asks her mentor if she'll ever be a true witch, and Eda responds that instead of letting society decide, she should be her own witch.[18]
Further misadventures S01E06 Hooty's Moving Hassle (29) Eda playing Hexes Hold'em.
Due to her obsession with playing Hexes Hold'em, Eda forgets to top up on her supply of elixir and the symptoms of her curse begin to show. She makes a trip to the market to purchase more, but Morton is out of stock until next week. However, Morton suggests that she visits the night market and find a stand owned by someone called Grimm Hammer. Eda, with King in tow, departs to the night market later that night, but before leaving, she leaves Luz in charge of the Owl House and forbids her from having a Moonlight Conjuring during her absence. Should Luz break the rules, Eda threatens to never trust her apprentice again.
S01E06 Hooty's Moving Hassle (406) Tibbles taking King from Eda after a game of Hexes Hold'em.
Eda finds the stand owned by Grimm Hammer, who prefers to go by the name "Tibbles", and she shows him the empty bottle of elixir. Fortunately, Tibbles had recently stocked up on the brew and is willing to sell to Eda; unfortunately, the asking price for the elixir is a hefty one thousand snails which she doesn't have. Eda then challenges Tibbles to a game of Hexes Hold'em, hoping to win and get the elixir for free, but she loses. With that, Tibbles picks King as his prize, wanting him to be a model for his clothing line, and restrains Eda in hopes of turning her in to the Emperor's Coven. Realizing that her obsession with Hexes Hold'em got her into this mess, Eda apologizes to King and swears off the game by eating one of her cards. Tibbles' plans to turn Eda in are foiled when the Owl House stomps through the night market, destroying his stand. While he is distracted, King tosses Eda the elixir, and she gulps it down after catching it with her mouth. With her magic restored, Eda breaks free from her restraints and makes another clean getaway. When she returns to the Owl House, she is furious with Luz, but when Willow and Gus admit that they convinced her to go against Eda's wishes, she makes the trio clean the messy house as their punishment. Eda admits that the trio animating the entire Owl House was impressive and intends on joining them next year. King notes that animating the entire house is an impressive feat, and Eda responds that such a feat would require powerful magic.[19]
Shortly afterwards, Eda goes into the Human Realm and tries to dump her Hexes Hold'em cards into a river. However, she is seen by Jacob Hopkins, and he buys the cards off her instead.[14]
S01E07 Lost in Language - 20b Eda babysitting one of the Bat Queen's children.
When Luz finds that Eda has been delivered a basket containing a baby bat, Eda has no intention of taking care of the infant, but changes her mind when the attached note states that there would be a reward from the wealthy Bat Queen. At first, Eda is confident that she can take care of the child and sends Luz off to return her overdue library books, but when the baby unleashes an ear-splitting scream, Eda realizes that the task will not be so easy. After a few hours of nonstop crying, Eda reluctantly picks up the baby, instantly quelling the screaming. At this moment, Luz returns from returning Eda's library books and gushes over how motherly Eda looks as she cradles the baby, much to Eda's displeasure. Luz then tries to touch the baby, causing it to suddenly turn into three baby bats that start to wreak havoc around the house, causing Luz to leave to avoid them and forcing Eda and King to take cover under an overturned couch. Eda manages to quell the children by feeding them apple slices and reading them a story. While babysitting, she and King grow attached to the children to the point where money is no longer their main motivation, and Eda even nicknames one of them "Junior", whom she teaches how to pick locks. When Luz finds King and Eda the next morning, she finds the Owl Lady cradling all three of the bat children in her arms. When the Bat Queen stops by to take away her children, she drops off a large amount of snails as well as a whistle; should Eda ever need a favor from the Bat Queen, she can use the whistle to call her. Eda and King are both saddened that the children are gone, but Luz hands them a book she got from the library to help them cope with their empty nest syndrome.[20]
Catastrophe Eda in King's body.
While selling human treasures in the market, Luz, Eda, and King get into some disagreements about each other's hardships. Eda comments that King in particular has it easy, as he is often pampered like a child. In order to resolve the disagreement, Eda uses a body swap spell to change her body with King's, Luz's with her own, and King with Luz's. Eda then makes a deal with both King and Luz; whoever has the easiest day does not have to clean Hooty.
Doll cats Eda is shocked at the sight of the mindless demons on the shelf.
Just as she predicted, Eda (in King's body) receives adoration by the people of Bonesborough; she even receives a lollipop from a Coven Guard who does not recognize her as a wanted criminal. As she continues down the streets of Bonesborough, Eda is picked up by Roselle and Dottie, who mistake her for a lost pet. At first, Eda is against the idea of two old ladies babying her, but changes her mind after a few belly rubs. She is taken to Roselle and Dottie's kitty café, and is repulsed by the new cutesy environment she is placed in. Though Eda finds the entire ordeal a bit unsettling, she decides to stay for the food. One of the cats living at the cafe, a black cat in a suit named Bowtie, then appears and warns Eda to leave the café, but she does not listen until Roselle and Dottie bring out a bee costume. With no intention of wearing a ridiculous costume, Eda attempts to leave, but is stopped by Dottie. She tries to attack Roselle and Dottie, but her swapped body is unable to cast any spells. She manages to escape into the "employees only" room and blocks herself in, only to find a few horrifyingly mindless demons on the shelf. Bowtie then appears and explains that they have been coddled to the point where they can't live on their own. As soon as he finishes, Bowtie becomes little more than a mindless pet, and Eda is forced to wear the bee costume and succumb to the same fate as Bowtie and the pets of the café.
S01E08 Once Upon a Swap - Escaping the Cafe Eda, King, and Luz in their swapped bodies.
After King (in Luz's body) finds himself in the cat café while trying to escape from Boscha and her friends, Eda admits to him that his life is terrible. Luz (in Eda's body) manages to distract Roselle and Dottie long enough for Eda and King to escape the café. The trio finds themselves surrounded by Lilith and Coven Guards, Roselle and Dottie, and Boscha's gang, but after Eda undoes the body swap on herself, King, and Luz, she casts the body swap spell on everyone else, causing enough chaos for the trio to escape unnoticed. However, they soon realize they don't have a verdict on who is going to clean Hooty. As Luz is about to suggest working together, Eda and King count themselves out and leave her to clean by herself.[21]
S01E09 Something Ventured, Someone Framed - 32 Eda meets her old high school principal, Hieronymus Bump.
Despite being banned from Hexside, Luz still wishes to attend the school, but Eda is against the notion, to the point where she states would rather watch the school burn down than have her attend. Her apprehension for Luz's enrollment stems from her belief that Hexside suppresses anything unique in favor of conformity, and she does not wish for Luz to conform to the coven system. However, while having a conversation with Hooty, Eda realizes that her beef with Hexside is a personal matter, and that Luz deserves a chance to form her own conclusions on the matter. Hooty reminds Eda that she taught him, and upon seeing Hooty's eccentric behavior, Eda decides to enroll her apprentice in Hexside. Later, Eda walks into the office of Principal Bump in order to get the ban lifted. Bump is surprisingly open to the idea of having a human transfer student, but before he can officially enroll her, Eda has to answer for all the troubles she caused during her years at Hexside. Forced to clean up the messes she left decades ago, Eda considers giving up, but ultimately doesn't; she continues to finish the work Bump assigns her, knowing that Luz will enjoy Hexside.
S01E09 Something Ventured, Someone Framed - 44 Principal Bump agrees to take in Luz after Gus takes responsibility for the damage done.
After Eda cleans up all the messes she made around the school, Principal Bump agrees to enroll Luz and not rat her out to the Emperor's Coven, but the destruction of detention nearly causes the principal to change his mind. However, Gus takes full responsibility for the detention incident, and Luz is officially enrolled into Hexside and allowed to start the following semester after Eda fills out some paperwork. Afterwards, Eda looks through her permanent school record, reminiscing about her younger, more mischievous high school years, and Luz comments that she was indeed a terrible student.[6]
The curse strengthens S01E10 Escape of the Palisman - 12 "I'd annihilate anyone who'd hurt him."
Eda and Luz are supervising King at the local slayground. King hopes to use the slide as his throne, but gets pushed down it by a child he calls "the Usurper". He demands Eda to blow up said child, but the Owl Lady has no intention of using Owlbert to bring harm to a child. Luz then asks how Eda got Owlbert, and her mentor explains that the palisman was carved from a branch of an ancient tree. As her personal palisman and old friend, she notes that she would annihilate anyone who would dare harm him. As Owlbert scratches himself, Luz notices the interlock on his foot, and Eda explains that his interlock allows him to attach to his staff and only his staff. Suddenly, Eda passes out from the effects of the curse, forcing the trio to cut King's slayground time short and return home. Eda crashes on the couch, and Luz offers to get the elixir for her mentor, but she assures Luz that she can get it herself. She then sends Luz away to attend a grudgby game.
S01E10 Escape of the Palisman - 61 A partially transformed Owl Beast Eda.
Eda falls asleep after drinking a few elixirs, and she transforms into the Owl Beast. However, King notices that only one of her eyes is completely blackened, and her behavior is more like a suggestible minion than a feral beast. King uses this as an opportunity for revenge against the Usurper and rides the beast to the slayground. Beast Eda's presence is more than enough to scare the children away, allowing King to take his place atop the slide. However, Eda begins to eat pieces of the play structure, and he kicks her to get her to listen to him. This only angers the beast, and though King successfully throws a bottle of elixir into the creature's mouth, Eda does not transform back. Instead, she gets captured by animal control, and King is forced to rescue her. By using his squeak of rage, a high-pitched squeal sound that Eda finds hilarious, he manages to remind her who he is, thus reverting back to her normal form and allowing her to escape animal control. Upon returning home, Eda asks why Owlbert is not on her staff, and though he claims that he and Luz were out for ice cream, she does not believe them. However, Eda is far too tired to inquire any further and retreats to her nest for a nap. Unfortunately, the elixirs are no longer quelling the effects of the curse as effectively as they used to, and she realizes that she must drink more of them in order to keep the curse at bay. She then questions herself on when she ate a swing set after she vomits one up.[22]
S01E11 Sense and Insensitivity - 14 Eda eavesdropping on Lilith and Steve.
Later, while manning her stand, Eda notices that everyone is disinterested and walking past. This is because the nearby book fair is attracting all potential customers. Eda shows no interest in the book fair, but takes advantage of the opportunity to pickpocket. She finds a book with a mirror on its cover, and realizes another wrinkle has formed on her face, indicative of the curse's quickening effects on her. She then hears Lilith nearby, who acquires a map to the Bloom of Eternal Youth for Emperor Belos from a merchant. Hoping that the Bloom will cure her curse, Eda acquires a map for herself and prepares to leave the Owl House for a few days. She leaves Luz in charge of her house before leaving.
S01E11 Sense and Insensitivity - 72 The sisters about to beat up the merchant.
The sisters find themselves crossing paths again, turning the quest into a race between them. However, despite their opposing sides, Eda opts to save her sister from being eaten by a demon, even though she has the lead. Once Eda and Lilith finally make it to the Bloom of Eternal Youth, Eda pushes Lilith aside and grabs the flower for herself. However, the flower soon vanishes, and the two sisters realize they have just walked into a trap. The merchant from earlier then shows himself, revealing his evil plan to suck the life out of the sisters in order to satisfy his unending hunger. Lilith and Eda realize he isn't much of a threat, and beat him up together, creating what appears to be peace amongst the sisters. Lilith begs Eda to join the Emperor's Coven and tells her that the Emperor can heal her curse, but she still denies the request regardless, as she does not want to owe the Emperor anything, and wants to break the curse on her own terms.[23]
Adventures with Luz's friends S01E12 Adventures in the Elements - Eda with snow in her mouth Eda teaching Luz how to identify snow by taste, much to the latter's embarrassment.
With Hexside's new semester coming up, Luz needs to master two different spells in order to enroll in Hexside's high school classes; however, Eda had only taught her one spell. Though Eda claims she is far too busy to teach Luz anything, the latter weaponizes the Owl Lady's pride, saying that it would be embarrassing for the most powerful witch on the Boiling Isles to have her apprentice in the baby class. Eda agrees to teach Luz a new spell by taking her to the Knee, a place full of natural magic. Unfortunately for Luz, Amity is also training on the Knee with her two siblings and is further embarrassed by Eda teaching her seemingly pointless skills, like identifying snow by taste. Luz does not think she is taking this seriously at all, but Eda assures her that wild magic is about making a connection with nature. To teach Luz her second spell, Eda has her sit down in front of a great view of the Isles, needing to observe her surroundings and think about what the island is trying to tell her. She tries to follow Eda's teachings, but quickly loses patience. Luz then sneaks into Amity's tent and takes her training wand for herself.
Eda and Blight twins S1 EP12 The twins shocked at Eda's plan to sneak away while letting the slitherbeast eat them.
However, Luz is soon caught by a disappointed Eda. Luz criticizes Eda's teaching methods, and in her anger, casts another fireball, accidentally hitting a nearby slitherbeast. The wounded and angry creature captures Eda and the Blight twins, and takes the three witches back to its cave, intending to eat them later. Eda originally plans to make an escape while the creature is busy eating the twins, but Luz comes to the rescue equipped with a second spell. While Luz leads the beast away, Amity frees her siblings and the Owl Lady with a fireball spell. The slitherbeast's rampage is put to an end when Eda casts a sleep spell over on the beast. Eda is proud of Luz for making a connection with the island's magic, and now that she has learned her second spell, she will be able to attend the same classes with Amity. The Owl Lady and her apprentice use the ice glyph to get home, and find the house a mess following Hooty's horrific battle with the stuffed toys.[24] Despite knowing two spells, Luz gets nervous for the placement exam, but Eda does her best to calm her apprentice down; she does the same when Luz begins to feel anxious during her first day of school as well.[7]
Eda - 007a Eda's carnival stand.
While stirring a pot, Eda is forced to deal with constant bread puns from Luz and King's comedy hour, though she is spared when Luz has to leave for school. Shortly afterwards, she returns with the "crumby" news that Hexside is closed due to a pixie infestation. Hooty then comes and throws up letters for Eda, and while looking through them, she finds that there is a one-day carnival in Bonesborough and decides to go in hopes to take advantage of the many suckers there. However, it is revealed that Tibbles sent the postcard with the carnival news. Though he claims that he reevaluated his life, Eda does not trust him and opens up her own stand, Eda's Human Horror House. As she tells horror stories of the human living in her house, she is stopped by the carnival's fun police, who capture her after she crashes into a machine of rotten candy.
Eda realization S1 EP14 "Wait... those are MY dumb kids!"
The owner of the carnival offers Eda a deal; if she scams the visitors into buying caramel crab apples, the owner will not turn her over to the Emperor's Coven. Eda begrudgingly accepts the offer and sells some of the apples to the bloodthirsty crowd of Tibbles' circus. When one of the angry crowd members points out that none of the "kids" got hurt by the animals, an angered Eda recognizes them as her "dumb kids". Thankfully, the shrinking spell is undone, and when Tibbles attempts to shrink Luz and her friends again, Eda takes the spray bottle and dumps the apples on him, attracting the attention of the once tiny animals. With Tibbles dealt with, Eda lays down on the pile of money he made before returning home to find Hooty conversing with a fly.[25]
Understanding Willow 56 Eda suggests a incredibly dangerous and partially illegal idea to fix Willow's mind.
After Amity accidentally destroys Willow's memories, Luz seeks Eda's help to reverse the damage done to Willow's mind. Thankfully, there is a way to recover her memories, but it is incredibly dangerous and partially illegal. Before sending them inside Willow's mind, Eda hands them a bell to ring once they finish the repairs and advises them about Inner Willow, who could help them fix the memories.
Eda's bell dance 1 Eda tries to impress Gus.
Meanwhile, Gus is looking for someone interesting, accomplished, and noteworthy to interview for his journalism assignment, and Eda volunteers herself. However, King also believes that he is worthy of Gus' interview and volunteers as well, forcing the two to impress Gus to win the spot as the interviewee. As Eda tries to impress Gus, she does not hear Luz ringing the bell from Willow's mind and forgets that she put people in there until after Gus makes his decision. Instead of picking either King or Eda, he chooses to interview Hooty instead, much to their disappointment.[26]
EFF1 Eda chaperoning for Grom.
Tasked with being one of the adult chaperones for Grom, Eda and King prepare for the event by dressing up as sharply as they can. When Luz reveals that she wants to take Amity's place as Grom Queen, Eda and King are critical, and she adds that Luz is too fragile to handle something like Grom. Though King believes that Eda might've been too harsh on her apprentice, she states that facing Grom is like facing one's worst fear. Luz ignores Eda's advice and continues her plan to face Grom in Amity's place.
Eda's Requiem - 008 Eda's Grom Photo.
Now worried for her apprentice, Eda is a bit twitchy during Grom, and when asked by King if impression or close-up magic would do better with the audience, Eda simply states that teenagers are brutal and would boo anything. Just as Eda predicted, Luz is not ready to face her worst fear, and when Grom takes the appearance of Camila Noceda, she runs away. Eda is about to save Luz from the monster, but her work is done for her when Amity intervenes. After the defeat of Grom, Eda, King, and Luz take a grom photo.[27]
Curse taking hold Lilith Dodge The Clawthorne sisters playing grudgby.
Eda gets nostalgic over her "gory days" and glory days as the Banshees' former star player. While scrolling through her high school yearbook, it is revealed that she was not only the youngest member of the team, but also one of the most skilled and crafty players at the time (thanks to her cheats). Her trip down memory lane gets interrupted when Hooty brings in Lilith, who once again tries to convince her younger sister to join the Emperor's Coven. Eda denies the requests, but after Lilith insults her about her days as a grudgby player, she becomes defensive and challenges her to a match. If she wins, Eda will surrender to the Emperor's Coven without a fight. They set up a makeshift grudgby field outside the house, and have Hooty serve as the referee and the traps. While the sisters are evenly matched, Eda manages to gain the upper hand and defeats her sister without resorting to cheating. Lilith is devastated because the Emperor is expecting her to show up with her in custody and cannot go back empty-handed. Taking pity, Eda gives her sister her ring and tells her to say that she put up a good fight. Lilith leaves, but promises that she will return. At the end of the episode, Eda watches Luz, Gus, Willow, Amity, and King spending time with each other.[5]
Sleeping Eda relives her memory of getting cursed.
Just as she promised, Lilith and a squad of coven scouts attempt a raid on the Owl House, but fail miserably thanks to the efforts of Hooty, who single-handedly takes out the raid party. With the Emperor's Coven increasing its attacks on her, Eda decides to make a cloak from witch's wool to protect herself. However, while making the cloak and talking with her apprentice, the curse begins to take effect. When Eda loses consciousness, she has the same recurring nightmare of the mysterious figure who cursed her. After she regains consciousness, Luz realizes that Eda has been hiding the worsening effects of her curse, but she assures Luz that she just needs to limit her magic. While Luz leaves for school, Eda continues to make the cloak, but instead of using it to protect herself, she intends on giving it to her apprentice.
Agony of a Witch - 1404 Eda and Lilith fiercely dueling each other.
With the cloak completed, Eda and King prepare to surprise Luz with their gifts, but they are instead met with a distraught Willow and Gus, who have brought a message from Lilith. Fueled by rage, Eda accepts to duel her sister at the Emperor's Castle. The two sisters engage in an intense duel, and during a trade of insults in the midst of the conflict, Lilith accidentally reveals that she was the one who cursed Eda around thirty years before the start of the series. Now more enraged at her sister for not only kidnapping Luz, but also for afflicting her with the curse that gave thirty years of misery and isolation, Eda continues to attack Lilith. When Luz nearly gets knocked into a pit of spikes by Lilith, she uses up all her magic to save her apprentice. Just before she turns into the Owl Beast for possibly the last time, Eda tells Luz to take care of King and to feed Hooty, and after she transforms, Lilith takes her to see the Emperor.[28]
Portal Door Wide-Shot Prison Beast Eda gives Luz the portal key before her execution.
While Lilith hopes that the Emperor will heal her sister in exchange for her capture, he only heals Eda to the point where she can speak and understand speech. Instead of fully healing her, Belos takes her away to another room, stating that Eda must be dealt with before the Day of Unity. He also expresses his desire of capturing "the human girl", as he needs the magic door that leads to the human world. The Emperor sentences Eda to execution by petrification, and all the Owl Lady can do is plead to Lilith to keep the Emperor from harming Luz. Just before the petrification ritual begins, Eda gets to see Luz one more time and hands her apprentice the portal key; she tells Luz to destroy the portal once she returns to the Human Realm so that the Emperor cannot use it for his machinations.
Lilith taking on Eda's curse S1 EP19 Lilith takes on half of Eda's curse.
Despite having many supporters that stand against the execution, the Emperor's Coven continue to carry out the petrification ritual, and just before it starts, Lilith and King are both thrown into the cage to be petrified alongside Eda. At first, Eda intends to tear Lilith apart before she gets petrified, but King stops her, revealing that Lilith had betrayed Belos to help him and Luz. When the petrifying machine begins to activate, Eda shields her sister and King from its magic, and Luz manages to stop the machine before the spell can be completed, giving Eda enough time to escape with her sister, King, and Luz on her back. At this point, no amount of elixir can revert Eda's cursed form, but in an act of sisterly love, Lilith uses the Pain Sharing Spell from their childhood years and takes on half of Eda's curse. With both Clawthorne sisters now cursed, they are unable to perform magic on their own.[4]
Coping without magic Separate Tides - Luz recording 9 One of Eda's spells backfire due to her weakened magic, causing apple blood to splatter all over her.
A week and a half passes since Eda's petrification attempt, and with the portal destroyed, the Owl Lady no longer has a steady source of human garbage to sell. Instead, the residents of the Owl House have to resort to working various odd jobs. Unfortunately, the week's bounty-hunting gig is not a reliable source of income, made worse by the fact that the residents of the Owl House are all known criminals. Eda's inability to cast spells only made matters more difficult, as she wants to keep a low profile while her powers are weakened. Though Luz suggests they take the bounty for a rampaging Selkidomus, Eda refuses and suggests an easier bounty instead. Before leaving the market, Eda admits to Lilith that she trusts Luz can handle bigger bounties, but also adds that they no longer have the luxury of messing up. She also reveals that she had given up apple blood in order to purchase foods that Luz can eat. Against her mentor's advice, Luz takes on the bounty for the Selkidomus.
Separate Tides - Luz sailor 112 Eda, Luz, and King celebrate in a pile of selkigris.
Back at the Owl House, Eda comes up with a plan to sell potions to scrape together more cash, and asks Lilith to join her. Lilith refuses, so Eda decides to go out on her own. However, instead of selling potions, the Owl Lady loots a ship that belongs to the Emperor and nearly makes a clean getaway, until Luz, mistaking her for a robber, chases her down. The two are then met by the Golden Guard, who easily overpowers them both with his staff. The Golden Guard offers a compromise to the duo; they either kill the Selkidomus, or he will drown King in the Boiling Sea. Seeing no alternative, Luz volunteers to go after the Selkidomus despite Eda's objections. Just as Luz is about to land a finishing blow on the beast, Eda stops her from killing the creature. She tells Luz that despite her current situation, she considers her life to be much better since she met her apprentice; she then adds that recklessly acting out of guilt will not make the situation any better. When a baby Selkidomus appears behind them, both Eda and Luz realize that the Selkidomus' hostility is due to it trying to protect its child, and the two come up with a plan. Using a combination of plant and light glyphs, they trick the Golden Guard into thinking that the Selkidomus is slain, and he hands over King just as he promised, but with a warning—they should stay out of trouble as Emperor Belos is not a merciful man. Eda then warns the Selkidomus to leave the area, and in gratitude for protecting herself and her infant, the Selkidomus rewards Luz and Eda with selkigris, fixing their financial problems for the time being. Upon returning to the Owl House, Eda, Luz, and King are rewarded with a completed scrying potion, which can be used to spy on the Emperor's Castle, and they decide to celebrate by ordering takeout and drawing faces on Hooty.[29]
Escaping Expulsion - 041 The Clawthorne Sisters learning glyph magic.
With their magical powers limited by the curse, both Clawthorne sisters resort to learning glyph magic from Luz. Despite her former status as the most powerful witch on the Isles, Eda's attempts to combine glyphs are less than successful, and the more structured nature of glyph magic contrasts with the wild magic she was used to. Not wanting to be outdone by her sister, Eda tries to find various ways to combine her glyphs, but fails each and every attempt. She does manage to create a "super glyph" by overlapping all four glyphs, but the spell begins to go out of control. Her attempts to stop the super glyph are futile, and she calls for Lilith's help. After the super glyph is taken care of, Eda reluctantly learns the basics from Lilith.[30]
Confronting the past Echoes of the Past - Eda 4 Eda's flying bathtub.
While King is mostly unaware of his past, he does know that he was born on an uncharted island and takes Luz, Lilith, and Hooty with him to prove that he really is the "King of Demons". When Eda finds King's note that they've all left for the island, she promptly follows them in her flying bathtub. She manages to reach the island just in time to save the quartet from Jean-Luc. When King questions why the guardian creature considered him to be an intruder, Eda tells King how she found him eight years ago and admits that she had been playing along with his grandiose fantasies to make him happy. She then hands him a fragment of his horn, which triggers some of his old memories. King realizes that Eda is telling the truth and tearfully runs off, forcing the remaining Owl House residents to find him. Luz manages to find and console King, and when the duo return to Eda, King forgives the witch that adopted him years ago, but states that she has to be honest with him from now on.
Echoes of the Past - Eda and King 1 King forgives Eda for playing along with his despotic fantasy.
Most of King's memories may have been fabricated during his childhood, but there is one memory that Eda had never mentioned; King recalls falling from a high place, and Luz believes that the blocked hole in the ceiling may have had something to do with it. While Lilith and Hooty keep Jean-Luc at bay, Eda and Luz sneak past the guardian and manage to blow up the hole in the ceiling. King unknowingly manages to unlock a secret room, revealing the room he hatched in, and when Jean-Luc attempts to attack the group, King commands it to stop. Eda realizes that Jean-Luc is not a hostile monster, but rather, King's guardian. Despite Eda, Lilith, and Luz's objections, King takes Jean-Luc back to the Owl House, and the Clawthorne sisters study some of the photos that Lilith took at the island.[13]
The Clawhorne Family S2E4 Eda, Lilith, and their mother, Gwendolyn.
Ever since the portal's destruction, Luz has been trying to find ways to make a new portal in hopes to return to the Human Realm; she seeks her mentor's advice, but Eda has no clue, stating that it was already pretty old when she discovered it thirty years ago. After helping Lilith with some elixir, Eda tells her apprentice that she simply found the portal door buried in the dirt and has been using it to hide from someone. That someone is her mother, Gwendolyn Clawthorne, who appears at the Owl House with another supposed cure for the curse. By this point, Eda does not believe her mother, and much to the shock of both her apprentice and sister, she sends her mother flying away. Lilith and Luz question why Eda was dismissive towards her mother, and she explains that Gwendolyn had been visiting annually with supposed cures that never end up working.
Gwendolyn and her daughters Gwendolyn reconciles with her daughters.
However, Luz joins Gwendolyn in hopes to cure Eda, and they manage to lure the Owl Lady using signs that promise free apple blood. The attempts to drive out the curse proves to be incredibly dangerous, which stresses Eda and makes the effects of the curse flare up. The final straw is when she sees her apprentice team up with her mother, and the accumulated stress causes Eda to transform into the Owl Beast. Shortly after her transformation, a cursed Lilith lands in front of Eda, and the two beastly sisters begin to fight. Lilith's beastly form, however, is much bigger than Eda's, and she is able to lift her younger sister and fly over to Bonesborough, causing much collateral damage to the nearby buildings. However, with the help of Luz and King, Gwendolyn is able to get through to her younger daughter, and for the first time in three decades, acknowledges the curse as a part of Eda; even with the curse, Gwendolyn learns to accept and love every part of her daughter. Her mother's loving words cause Eda to fight back against the beast within and regain control over her body. She manages to restrain Lilith long enough for Gwendolyn to show affection to her eldest daughter and for Luz and King to give them both elixirs. Afterwards, Eda and Gwendolyn are on good terms for the first time in decades, and Luz learns from Gwendolyn about some crucial information regarding the portal and the first human on the Boiling Isles.[11]
Hunting Palismen - 1140 Eda and King with their stolen Palistrom Wood.
On Palisman Adoption Day, Eda arranges an adoption event for Hexside students to adopt the discarded palismen under the Bat Queen's care. The Bat Queen happily accepts and tells Eda that it is her pleasure to help. However, when Luz is unable to bond with any of the palismen, Eda and King successfully steal some palistrom wood from the Bonesborough Garden Club and present it to Luz the next morning. Luz is hesitant to begin carving and wishes for some time to think about her future. Eda assures her apprentice that they can start whenever she is ready.[31]
Eda's Requiem - 203 Eda drinking her sorrows away at Grimgrub's pub.
Spending time with Luz and King has undoubtedly changed Eda for the better, and while looking at her Grom photo, she overhears Luz and King training for the Gland Prix. While eavesdropping, Eda hears that King intends to one day leave her for his father and has to come to terms with the fact that both Luz and King will have moved on without her. She takes the photo, placing it inside a chest, and discovers an old bell cittern she once played while dating Raine. She decides to distract herself by playing it, but due to her magic still being cursed, every item the spell touches begins to shrivel up and corrode, much to Eda's disappointment. Later, Eda watches the news, witnessing her ex, Raine, get promoted to Head Witch of the Bard Coven.
Eda's Requiem - Eda and the Rebellion Eda saves the BATs.
In preparation for the Gland Prix, Luz and King have been undergoing rigorous flight training, and while Eda hopes that it means they are going to stay, Luz explains that they are going to win the Gland Prix in hopes to reach out to King's father. King also says he has something important to tell Eda, but she tells him to inform her later, as she is too afraid to hear it. Unable to accept that King is going to leave her soon, Eda attempts to drink her sorrows away at Grimgrub's Pub, but witnesses two of the Emperor's minions arrest a covenless witch. Eda comes to the witch's rescue, but just as she is about to get attacked by one of the Coven Guards, she is saved by the Bards Against the Throne. While the guards manage to counteract the BATs' musical magic, Eda returns the favor by helping them escape via a sewer.[12]
Eda's Requiem - 590 The aftermath of Eda's Requiem.
Eda hopes to join the ranks of the BATs, and at first, their leader, Raine, refuses the offer. However, after Eda unmasks them, Raine changes their mind and tells the BATs that the Owl Lady inspired the group's formation. Though powerless, her experience as a crafty outlaw aids in the success of the BATs' recent raids. After one successful raid, Eda asks her old friend how they managed to become a Head Witch with their stage fright, and Raine playfully responds, "I'm just that good". They then ask Eda if she still remembers any bard spells. Though she is hesitant to perform due to her curse, Raine summons Eda's cittern, and Eda begins to play "Raine's Rhapsody". The curse causes Eda's bard magic to corrupt and destroy the objects around her, and she stops playing, jokingly referring to the song as "Eda's Requiem" due to its destructive effects.
Eda's Requiem - 936 Eda and Raine performing a duet to stop Darius and Eberwolf.
On the day of the Gland Prix, King once again tries to tell Eda something, but she tells him to inform her after the race ends. She is unable to stay for the event, as Raine calls her for another raid. However, the raid was a trap set up by Head Witches Darius Deamonne and Eberwolf, and with three of the BATs captured, Eda and Raine are forced to hide. The two witches manage to hide and distract their pursuers long enough for Raine to set up a plan; the Day of Unity requires all nine Head Witches, and Raine proposes that they take out both Eberwolf and Darius to impede Emperor Belos' plans. To achieve this, Raine weaponizes Eda's curse by playing a duet with her, causing everything around them, including themselves, to shrivel and die. Both witches intend to sacrifice themselves to stop the Emperor's plans, but once a photo of Eda with Luz and King flies out of her hair, Raine stops playing and questions if Eda has kids. They realize that Eda is running away from Luz and King, but just as she told them to give their problems a whack in the face, Raine advises her to not give up so easily, adding that both Luz and King still need her. Though Darius manages to capture the two, Raine battles the head witches, allowing Eda to escape.
Eda's Requiem - 1158 Eda tearing up after learning that King is legally changing his name to King Clawthorne.
Eda arrives at the Gland Prix in time to witness Luz and King cross the finish line, but it is quickly revealed they came in fifth place. Though King is unable to get the interview he wanted, Eda convinces him to stream the message to his father instead. At the end of the stream, King finally manages to tell Eda that he is legally changing his name to "King Clawthorne", cementing him as Eda's adopted son. Moved by King's decision, Eda bursts into tears, as does her apprentice.[12] Soon, Raine's capture has Eda concerned about the Emperor's machinations, and she tirelessly prepares herself for Belos' next move at the cost of her sleep. Due to the sheer amount of stress she is currently undergoing, Hooty worries that Eda might turn into the Owl Beast, but Eda leaves the room, blasting an air horn to keep herself awake. Her refusal to rest causes Hooty to come up with a plan to help her sleep.[10]
Making peace with the beast Knock, Knock, Knockin' on Hooty's Door - Eda made peace with the Curse Eda finally makes peace with the Owl Beast.
After Hooty feeds Eda cookies filled with sleeping nettles, which heighten people's dreams, Eda falls into a nightmare about her and the Owl Beast. She decides to use this as an opportunity; instead of fleeing from the beast as she would usually do, she decides to face it. The nightmare taps into her memories of the beast clawing out her father's eye and the breakup between her and Raine. In her rage, Eda attacks the beast, blaming it for ruining her life, but she then finds herself in Owl Beast form, being captured by a mysterious figure who is taunting her. She attempts to fly away, but her wings burn off. She then falls into the ocean and turns into a scroll. When she wakes up again, she finds herself on a seashore with the Owl Beast tethered to her by a red string. She witnesses the beast trying to fly away from her, but the attempt is futile. The beast finally exhausts itself and climbs ashore, collapsing next to her. Eda takes pity on the poor creature, and realizes that neither of them want to be trapped with each other. She decides to make peace with the creature, feeding it some of her elixir before admiring the aurora, stating she never had a dream this pretty.
Knock, Knock, Knockin' on Hooty's Door - Eda's second curse form Harpy Eda.
When she wakes up, Eda finds herself transformed, but not in her usual form. Instead, she is now a harpy-like creature that is a hybrid between her normal and beast form. Harpy Eda uses her newfound abilities of flight to save King from falling off the Owl House's tower, and to calm Hooty down. Though Hooty managed to help King unlock his new sonic scream and Eda's harpy form, he is still saddened that he was unable to help Luz. Eda asks Luz what Hooty was trying to help her with, and her apprentice admits that he was trying to help her ask Amity out. She encourages her to do it, but Luz points out that Hooty's breakdown is ruining the moment. Harpy Eda then wishes her apprentice luck and flies off with King, dragging Hooty away until he calms down. Hooty, Eda and King then watch Luz and Amity hold hands together in the heart-shaped crater Hooty created.[10]
Eda tries to transform into Harpy Eda S2E9 Eda tries to transform into Harpy Eda by going even further beyond.
Thanks to Hooty, Eda manages to accept the Owl Beast as part of her, but she still needs to drink her elixirs. She is also unable to transform into Harpy Eda at will and resorts to various methods to access her new transformation. While using a decades-old human "workout video" to help her transform, Amity reminds the Owl Lady that her girlfriend, Luz, is ill with the Common Mold, and while Eda dismisses it as harmless, Amity is concerned that the illness will affect humans differently. At that moment, Luz's echo mouse begins to play another entry from Philip Wittebane's diary; the entry is about Titan's Blood, which Luz needs to return to the Human Realm. However, Luz is in no condition to go to Eclipse Lake, so Eda, King, and Amity opt to go retrieve it in her place. On their way to Eclipse Lake, the trio catch Hunter and force him to come along with them. Eda becomes enraged when Hunter doubts her ability to transform into her harpy form. Later, he tries to stop her from touching Fool's Blood, but Eda mistakes it as Hunter wanting the Titan's Blood for himself, and cracks it open anyway. This causes the ground to break apart, and Eda falls down the crack, along with King. Luckily, Eda manages to jam her staff in between two walls. Afterwards, the duo manage to catch Amity as the Guard Captain throws her down the crack. However, the staff can't handle the weight of the trio, and Owlbert starts cracking slowly. This forces Eda to talk to the Owl Beast, and she manages to strike a deal with it, finally transforming into harpy form successfully. Later, the deal is revealed to be that Eda had to eat some voles on her way home.[32]
S02E10 Luz hugs Eda, King, and Hooty Luz hugging Eda, King, and Hooty before going into the portal.
With the remains of the key, the residents of the Owl House are able to construct a crude, unstable portal to allow Luz to return home. In case the portal unexpectedly begins to close, Luz ties a rope to her waist while Eda, King, and Hooty man the rope to pull her out. During a heartfelt moment between Luz and her mother, the portal begins to close, forcing Eda, Hooty, and King to pull Luz to safety. When the portal implodes on itself, Eda assures Luz that, with everything they have learned, they will have a working portal in no time.[14]
Raine and the Coven Day Parade Follies at the Coven Day Parade - 654 Eda trying to get Raine to remember their last encounter.
As the Coven Day Parade approaches, Eda observes Raine acting different and questions what they are doing. After Luz strikes a deal to fake Kikimora being kidnapped, the Owl Lady uses the opportunity to get to Raine. Once they are taken away from the parade, they claim that this meeting is their first in years, and a fight breaks out between them and Eda. With Coven Scouts drawing closer, Raine warns her to stay away from them, making Eda reluctantly retreat. She regroups with Luz, King, Hooty, and Amity, the latter of which has now joined them, and they watch as Belos warns of the Day of Unity's impending arrival.[33]
Elsewhere and Elsewhen - 1021 Eda finding closure after meeting with her father for the first time in years.
At Lilith's party celebrating her new job as curator, Eda tells Luz about time pools. Afterwards, her mother arrives, mentioning that her father is here to visit. Eda is terrified upon hearing this, not wanting to come in contact with her father after what happened in her youth, and she does everything in her power to avoid Dell. While she eventually manages to fly away on her owl staff and upon seeing Dell upset, Eda lands and chooses to speak up to him, opening up about her busy life and apologizing for scarring him and taking away his ability to carve palismen. Instead, her father gives her a palistrom seed, encouraging her to let the past stay in the past and to move on from what previously defined her. When Lilith and Luz return from the Deadwardian Era, Eda is shocked to learn that they found time pools.[34]
Reaching Out - 725 Eda, King, and Edric making the Blabber Serum.
On the day of the Bonesborough Brawl, Eda notices that Luz is acting stranger than usual, but does not pry. At the brawl, she sees Warden Wrath and, believing he might know something about Raine, makes a Blabber Serum to get him to reveal what is happening with them. However, she struggles without magic, until Edric arrives, and using a combination of illusion and beast keeping magic, helps her and King gather the ingredients. Things go smoothly until Edric adds fire bee honey to the potion and ends up mutating Wrath. Eda and Luz use ice glyphs to change Wrath back, and as soon as he is back to normal, Eda demands Wrath tell her about Raine and the Day of Unity. While he knows nothing about Raine, Wrath does mention rumors regarding the Day of Unity being a front for something bad. As Edric apologizes, Eda complements his skill in different fields and says that the boy has a future in wild magic.[35] According to Dana Terrace, Eda was too busy doing other things so she didn't have any time to sell the new serum to anybody.
Preparing for the Day of Unity Hollow Mind - 1456 Eda, King, and Hooty trying to figure out ingredients to get Luz out of Belos' mind.
After going to the Night Market to fix Luz's cloak, Eda, Luz, and King are turned away by her supplier since she joined the Oracle Coven and refuses to serve them out of fear. Eda calms down Luz after she yells about Belos being a fraud, urging her that things won't change if no proof about Belos being a tyrant is found. After Luz gets herself and Hunter trapped in the Emperor's mindscape, Eda and King return home to try and find a way to save Luz without magic. With help from Raine, Darius, and Eberwolf, they get a needed potion, and King brings in the blood-stained glove to use as a catalyst. Eda is against using the remainder of the Titan's Blood, as Luz needs it to return home; however King argues that if they do not use it now, Luz would be unable to exit Belos' mind. Eda reluctantly agrees, allowing for her and Hunter to be rescued safe and sound. Hunter, mortified at what he saw, runs away, and Luz is at a loss for words, not being able to share what happened.[36] Later, Luz is finally able to share what happened with Eda, King, Hooty, and Lilith. After Hooty coughs up a letter for King, Eda hesitantly allows Luz, King, and Hooty to try to recruit the senders in the hopes that they can assemble a large enough force to thwart Belos' efforts. Once the trio leave, however, Eda breaks down in tears, blaming herself for the danger Luz is now in with Belos and worrying about her and King being involved in the Day of Unity. Lilith, however, comforts her sister with an affectionate hug, reassuring her that they will come up with a plan to defeat Belos and ensure Luz and King's safety. Unfortunately, Coven Scouts soon swarm the Owl House, forcing Eda and Lilith to flee to the Knee.[37]
O Titan, Where Art Thou - 883 Eda trying to convince Luz to leave rather than fight.
As she and Lilith are sheltering in a cave, Eda is surprised when Luz, King, and Hooty arrive, becoming annoyed when she finds out that Lilith drew a map for them. She is shocked to learn King is a titan and lies to Luz about having a plan for the Day of Unity, not being able to tell her that there is no plan. Luz and Eda then head on a raid to get some of their items, along with one of King's toys, back from confiscation by the Emperor's Coven. Wearing stolen Coven Scout uniforms, the two infiltrate the facility. As Luz looks around, Eda hears Raine and manages to contact them, instructing them to get Luz and King away safely. She realizes that Raine remembers her and almost convinces them to help before Terra arrives. After hanging up, she is horrified to discover that Luz overheard everything, the human now believing she is being abandoned again. The two fight over their opposing views, but their racket causes them to be captured by the Emperor's Coven, and they are placed in a holding cell. There, Eda tearfully confesses to Luz that they have no plan, As they are separated and brought to different prisons, Eda is freed by Raine and meets back with with Luz in Latissa, where it is revealed that she has joined the Covens Against the Throne, an army of prior allies seeking to stop the Day of Unity. Inside the base camp, Eda encourages Luz to carve her palisman, bringing out the chunk of palistrom wood stolen from the Emperor's Coven.[38]
Clouds on the Horizon - 1004 Eda being branded with a bard sigil to stop the Draining Spell.
As the CATs strategize, they form a plan to have Eda masquerade as Raine, who is positioned between Darius and Eberwolf, during the Day of Unity. In order to do this, she will also need to be branded with the Bard Coven sigil. Believing her curse will disrupt the Draining Spell, Eda agrees, wishing Luz luck in freeing the Blight siblings from Blight Manor. As they approach the head, Steve uses a cloaking stone to help Eda mimic Raine's appearance before branding her. After landing, Raine and Lilith give her words of encouragement before she, Darius, and Eberwolf go meet up with the other Coven Heads. However, when they gather, Belos has "Raine" stand between Terra and Adrian instead. When the spell is disrupted, Adrian dispels Eda's illusion, revealing her deception, and she, Darius, and Eberwolf fight the rest of the Head Witches; they are soon overpowered and defeated. Raine is then dragged out, and the ceremony commences as the witches are drained of their magic.[39]
King's Tide (1999) Raine removing Eda's right forearm to save her life.
With her curse being amplified by the Draining Spell, Raine removes Eda's newly-branded right arm to save Eda and watches as it disintegrates, fulfilling their promise they made to Luz to keep her safe. Eda is left cradling Raine in her lap as they fall unconscious.[40] After the Collector stops the Draining Spell, she and Raine share a moment before transforming into her harpy form. However the Draining Spell causes her curse to act up and before she can drink the last drop of elixir, the Collector finds her and asks to play as the curse takes hold.
Planning to overthrow the Collector For the Future - 2425 Eda visiting Raine as they are trapped in the form of a puppet.
In the months since the Day of Unity, King managed to convince the Collector, who turned Lilith into a puppet, to turn her back. In return, Lilith would try to make the elixir on her own. Eda would pretend to still be in her owl beast form and sneak out of her cell, which was guarded by the puppets of Coven Heads, to see Raine.
For the Future - 2493 Eda drinking the elixir made by Lilith, which is effective at suppressing her curse.
One day, King comes by the Hooty as a puppet and they meet up with Lilith, who has managed to recreate the elixir. Upon showing them Hooty, King suggests he could get the Collector to turn him back to normal, but the Clawthorne sisters are against it as he was pushing it with them. When King says he misses Luz, Eda tells him Luz and her friends are safe in the Human Realm.
For the Future - 3569 Eda, Lilith, and King plotting to stop the Collector.
After the group does some research, they learn that titan magic can cancel out the Collector's magic. As she and Lilith suggest putting the Collector in another tablet, King is against it, instead opting to try and reason with the Collector to get him to see the error of his ways.[41]
Stopping Belos Watching and Dreaming - 342 Eda watches in horror at a hallucination of her family treating her as a dangerous beast.
Suddenly, Eda finds herself in the Conformatorium. After escaping her cell in her harpy form, she is captured and sees her mother and Lilith. They tell her she is where she belongs as a savage beast and her father comes out with his other eye bleeding, crying that they made up and asks why she attacked him.
Watching and Dreaming - 851 Eda and King reunites with Luz.
Soon, Luz frees her from the dream and she and King hug Luz and Luz introduces them to Stringbean. However, their reunion is interrupted after the Collector appears and forces them to play games.
Watching and Dreaming - 1423 Eda trying to keep Luz from speaking to the Collector.
As they play games, Eda and her friends fight for their lives and manage to survive. Soon, the Collector breaks down in tears and reveals that his siblings told him to come down to their planet and he befriended the baby titans. However his siblings started attacking the titans and their father accused him of hurting them and imprisoned him. He laments that he never had a friend that did not betray him as he says how close Luz and the others are. They say they were not like that at first and show the Collector how they grew close.
Watching and Dreaming - 1986 Eda jokingly reacting as King tells Luz she was the star grudgby player in her day as they take the Collector around the Boiling Isles.
Luz, Eda, and King take the Collector to the Owl House where they say they all first met as a group. After saying they grew close after learning they fit in nowhere else, Luz shows the Collector pictures of her past adventure and, after seeing a picture of grudgby, they take him to Hexside. As Eda reminisces on her history with the game, the Collector sees a few students and tries to befriend them, only to have them run away. They then take him to The Knee and explain how she learned to connect to the Isles. As they reveal that they befriended enemies through kindness and forgiveness, the Collector hears something and they see the eye sockets of the skull light up, revealing that Belos has taken possession of the Titan.
Watching and Dreaming - 2566 Eda, after watching Luz die, gains increased power through her rage and grief.
As they reach the castle, they see Belos emerging from it. When the Collector tries and fails to get Belos to change his ways, she defends him, but dies in the process. Her death causes Eda and King to gain strength through a fit of rage.
Watching and Dreaming - 3371 Eda instructing Luz on how to draw a spell circle.
However, Luz soon returns to the land of the living with a new human-titan hybrid form and she, Eda, and King take on Belos as the Collector helps Luz's friends in the Archives. Luz, Eda and King combine their powers to counter the corrosion Belos has placed on the Isles. As they fight, they see the left arm rising. The three make their way to the throne room and, after Eda frees Raine, the four attempt to pry Belos out of the heart. As the others hold him off, an enraged Luz pulls Belos out of the heart and his corrosion ends.
Watching and Dreaming - 4826 Eda offering her hand to Camila nervously as they meet for the first time.
As things die down, Luz watches as Belos reverts back to Philip and he supposedly thanks her for curing him of his curse. As it rains and he starts to melt, she stays silent as he becomes nothing and she, Raine, and King stomp Belos to death. After pausing to take everything in, and Luz reverts to her normal form, the four go back to the Owl House. Soon, the Collector arrives with Lilith, Amity, Camila, and Hooty. She greets Camila, who pulls her in for a hug, and watches as Hooty is returned to normal.
Epilogue Eda with hooked hand season 3 episode 3 Eda as the Headmaster of the University of Wild Magic.
Four years after Belos is defeated, Eda becomes the Headmaster of the University of Wild Magic. She has fully mastered her Harpy form and has replaced her lost right hand with a golden hook. When Luz turns eighteen, Eda and various others organize a belated quinceañera for her. As they watch a light show put on by the Collector, she shares a moment with Raine, and Luz thanks her and King for being in her life.[42]
Relationships Luz Noceda O Titan, Where Art Thou - 1463 Eda consoling Luz in "O Titan, Where Art Thou".
Luz is Eda's human apprentice and surrogate foster daughter. Like with King, Eda cares deeply about Luz's well-being and regards the young human as her own child.
Initially, Eda took an interest in Luz purely for her human background (because actually knowing what she was selling upped her prices). However, since she has been living with her she has grown to accept her as part of her circle. Eda found it amusing that someone like Luz would not only look up to her, but also openly want to learn from her. In "Witches Before Wizards", Eda did not seem to have any interest in teaching Luz about magic and only wanted to have her around to help with chores and make deliveries.
Eda can also get annoyed whenever Luz continuously begs her to do something she does not want to do, but she has begrudgingly given in to Luz's persistence before. It is soon revealed that there is a point to Eda's distance when in "The Intruder" she reveals her curse to her. While Eda takes advantage and occasionally pokes fun at Luz, she does care about her as she feels that she has a responsibility to look after her "student". She begins to take her job as a teacher seriously and wants Luz to be proud of her. In "Something Ventured, Someone Framed", it's revealed that Eda did not want Luz to go to Hexside School because she wanted to protect her; she did not agree with how they teach magic. However, after a conversation with Hooty, she decides to enroll Luz in Hexside, and goes to make amends with Principal Bump in order to achieve that.
Eda is very proud of Luz in her particular ways, glowing with pride upon seeing "baby's first wanted poster", and of how Luz appeals to Eda's vanity to get her to acquiesce to teaching her new magic. She has shown that she cares for Luz more than she cares for her sister, as in "Agony of a Witch", Eda was enraged when she found that Lilith kidnapped Luz, and proceeded to throw everything she had at her without mercy. In the same episode, the extent to which Eda loves Luz is fully shown when she deliberately expends the remaining magic keeping her from permanently transforming into her cursed form in order to save her from Lilith, telling her that she'd spent her whole life wasting her power before she met her, and thanking her for being in her life before she fully transforms and is dragged away by Lilith.
In "Young Blood, Old Souls", Luz breaks into the Conformatorium to save Eda, but she pleads with Luz to leave for her own safety instead. She also implores Luz to go back to the human world through the portal door and destroy it behind her. Luz starts tearing up and hugs Eda, saying she loves her; Eda openly admits that she loves her too, before being taken away for petrification. At the end of the episode, after Lilith declares a pain-sharing spell and takes half of Eda's curse unto herself, Eda willingly returns Luz's exuberant hug and says she looks forward to learning how to do magic Luz's way.
In "Separate Tides", when the residents of the Owl House have to resort to bounty hunting in order to make money due to Eda not being able to sell human junk without the portal, Eda has them focus on smaller bounties, noting that while she does believe that Luz can handle the larger ones, they can't afford any mistakes. It is also revealed that Eda has been putting a good portion of the house's income towards Griffin eggs for Luz, since there aren't many foods in the Boiling Isles that humans can digest. Later, Eda steals money from the boat Luz is working on, and accidentally loses it. The Golden Guard then appears, and forces Luz and Eda to kill the Selkidomus in order to pay back the money that was lost, Eda talks Luz out of it, saying that despite Luz's guilt over her losing her powers, her life is actually great because she is friends with Luz, she is touched by that and starts tearing up.
In "Hunting Palismen", upon seeing how upset Luz is about having conflicting goals and not being matched with a palisman, Eda, along with King, robs the Bonesborough Garden Club for palistrom wood, giving Luz the chance to carve her own palisman. When Luz says she wants to wait a bit until she figures out what she wants, Eda tells her to take however long she needs.
In "Eda's Requiem", upon hearing that King may want to move out upon meeting his father, Eda becomes depressed at the idea of losing both him and Luz, due to Luz also trying to make a portal back to the human realm. She decides to distract herself by joining the Bards Against the Throne, led by her old friend Raine Whispers. Eda almost sacrifices herself along with Raine while trying to fight Darius and Eberwolf. However, when Raine notices a picture of Eda with Luz and King, they convince Eda that despite what it may look like, Luz and King still need her. After Raine gets caught by Darius, Eda runs to meet up with Luz and King, who take 5th place in the Gland Prix.
In "Watching and Dreaming", Eda is overjoyed to be reunited with Luz, and is happy and proud that Luz's palisman has hatched. Eda is devastated when Luz is later killed by Belos, and her grief manifests as a new Owl Beast form which is bigger and fiercer than previous versions. When Luz returns with titan magic, Eda returns to her role as Luz's magical mentor, helping her and King use the new titan powers effectively to defeat Belos.
King For the Future - 3622 Eda hugging King in "For the Future".
King is Eda's adopted son. Before adopting King, Eda considered King her "roommate". Much like with Luz, Eda seems to garner responsibility for King's well-being and genuinely cares for him like a child or pet and is shown holding him much like an infant. However, the two share friendly banter with one another on a regular basis. Eda tends to "look down" on King, both figuratively and literally, and sometimes questions his personal knowledge. They speak to each other as equals though and Eda enjoys King's company, possibly because without him, and Luz for that matter, she would otherwise be lonely. In "Echoes of the Past", it is revealed that Eda found King on a mysterious island 8 years ago, and Eda took King with her while escaping from a creature attacking both of them. Thinking King was a pet, she got him a collar. However, King later demonstrated to be capable of speech, which surprised her. In the flashbacks, Eda seems to be caring toward the younger King, and has raised him like a son ever since.
In "Eda's Requiem", Eda overheard King and Luz talking about what will happen when King meets his dad, which gives Eda the thought about King leaving her too, making her upset. But at the end of the Gland Prix, Eda helps King set up a livestream in hopes that his dad might see it. King later revealed that he was trying to tell Eda that he's legally changing his name to King Clawthorne, which causes Eda to burst into tears.
In "O Titan, Where Art Thou" and "Clouds on the Horizon", Eda makes it clear to anyone (including King himself) suggesting that King fight Belos himself, that King is just a child and shouldn't be treated as a weapon or soldier. She offers to give herself up to the Emperor's Coven in exchange for a guarantee of King and Luz's safety during the Day of Unity, showing strong and selfless parental instincts to protect the two she considers her own kids.
In "For the Future", Eda is concerned about King's well-being, noting how he needs to stop putting himself in danger for them, and comforts him when he talks about missing Luz.
In "Watching and Dreaming", when Eda is trapped in the Conformatorium, she is concerned about King and asks Lilith and Gwendolyn to help her find him. When Luz frees her and King from their nightmares, she kisses him and Luz while sharing a hug. She plays around with him and carries him while flying around the Boiling Isles with the Collector. After Belos kills Luz, she and King gain strength in their Owl Beast and titan powers, respectfully, and work together to fight Belos. Eda and King, along with Raine, hold off Belos' mold while Luz removes him from the heart. As the boiling rain melts Belos, she, King, and Raine stomp him to death before then returning to the Owl House. Four years later, the two of them help organize Luz's belated quinceañera. As they are watching the light show the Collector puts on, Luz thanks Eda and King for being in her life.
Hooty Eda and Hooty S1 EP 14 Eda getting annoyed by Hooty.
Eda is shown to be annoyed by Hooty's personality. Be that as it may, she admits that while Hooty can be a pain sometimes, he still digs his way into her heart. It is shown that she sometimes confesses her feelings to Hooty when she's having problems. She takes pride in Hooty's ability to protect the Owl House from invaders, calling him a "state-of-the-art defense system".
In "Agony of a Witch", thinking she will turn into the Owl Beast permanently, Eda reminds Luz to watch over King, along with remembering to feed Hooty while she is gone. This suggests that Eda secretly does care about Hooty despite appearing to be annoyed at him.
In "Knock, Knock, Knockin' on Hooty's Door", Hooty tricks Eda into eating cookies filled with sleeping nettles as he is worried about her not getting enough sleep. While in her dream state, Eda comes to the realization that neither she nor the Owl Beast wants to be with each other but they are unfortunately stuck together. Thus, she makes a truce with the Owl Beast, and wakes up becoming Harpy Eda. Hooty, not knowing the truth, pulls away in tears upon seeing Eda like that as he thinks he has made Eda's situation worse. Eda later manages to reassure Hooty that she considers this an improvement, and that he really did help her. She then makes him promise never to try to "help" anyone ever again.
Lilith Clawthorne Them's the Breaks, Kid - 100 Eda and Lilith during their younger years.
Lilith is Eda's older sister. They were close during their younger years, but became estranged after Lilith joined the Emperor's coven. The two are fierce rivals in both magical prowess and personality, with Eda being rebellious and carefree while Lilith is strict and law-abiding, to the point of being embarrassed by Eda's "childish" behavior. Though at first, she seems to be everything her sister is not, Lilith is also not above cheating in competitions only because she knew Eda would do the same. Despite their differences and being under orders to capture her, they both deeply care for each other and their well-beings, and can have friendly encounters as seen in "Sense and Insensitivity". In the episode, after Eda rescues Lilith from a monstrous spider, Lilith thanks her sister and comments that she had doubted Eda would try to save her. Eda replies by saying that despite the fact they fight, they are still sisters and that she doesn't want to see Lilith killed unless she is the one who does so. The episode in general revealed how well the 2 sisters can work together and that they can both critique and trash others very well when doing it together. Eda denied Lilith's request to join the Emperor's Coven, saying she wanted to heal the curse herself and didn't want to owe Emperor Belos anything. Despite this, she still said goodbye to her sister and left on good terms.
In "Agony of a Witch", it is revealed that it was Lilith who cursed Eda out of jealousy. Upon realizing this, an enraged Eda unleashes all of her magic, only to be captured when Lilith uses Luz's well-being to force Eda to use up her magic and succumb to her curse. However, Lilith is truly remorseful for what she did to her sister and wants to make amends, going against Emperor Belos when she realizes he had deceived her. Upon seeing her thrown in the same cage while facing petrification, a furious Eda attempts to kill her sister, only to be stopped by King. After escaping, Lilith casts a spell that made her share the curse with Eda.
Throughout season two, Eda and Lilith begin to repair their fractured relationship. Eda seems to have forgiven Lilith for cursing her for the most part and makes sure to comfort Lilith and supply her with elixirs when she too starts to show symptoms of the curse. Eda is shown to be proud of Lilith for developing a life and skills outside of the Emperor's Coven, including becoming an assistant curator, helping to work against Belos, and brewing elixir for the two of them while captured by the Collector.
The Owl Beast Knock, Knock, Knockin' on Hooty's Door - Eda faces the Owl Beast Eda facing the Owl Beast in "Knock, Knock, Knockin' on Hooty's Door".
The Owl Beast is the manifestation of Eda's curse and is responsible for both Owl Eda and Harpy Eda. Due to a traumatic incident of clawing out her father's eye and her mother willing to take extreme measures to rid the curse, Eda lived in constant fear of the Owl Beast hurting her loved ones and came to view the curse as a disease. Though she takes elixirs to quell prevent her transformation, it is merely a temporary measure, and the Owl Beast would take over whenever Eda neglects her elixirs or when she is experiencing great stress. Eda often kept her curse a secret from others, even people who were close to her, which led to her breakup with Raine Whispers as well as King mistaking her elixirs as a source of her magical powers. When she sleeps, she often has nightmares of the Owl Beast and blames the creature for her past trauma.
In "Knock, Knock, Knockin' on Hooty's Door", during a sleeping nettle-induced slumber, Eda realizes that the Owl Beast was once a free demon who was captured and bound to a curse. Eda sees that the Owl Beast feels just as trapped as her and forms a truce between her and the beast. Once Eda accepts the curse as a part of her and cooperates with the beast, she can transform into Harpy Eda, a hybrid form that combines the Owl Beast's power with Eda's wit. In order to transform, she makes a deal with the Owl Beast which, on Eda's end, involves eating voles for the Owl Beast.
Owlbert Eda and Owlbert S1 EP10 Owlbert standing on Eda's shoulder.
Owlbert is Eda's palisman. Eda carved Owlbert from the branch of a palistrom tree. Eda's decision to carve him as an owl served as a personal attempt to reclaim the owl imagery that was associated with her curse.[43] She and Owlbert are close to each other, to the point where Eda affirms that they are bonded for life. Due to being a palisman and having a good and caring relationship, Owlbert is extremely loyal to Eda, yet also allows himself to be wielded by Luz.
At times, Owlbert is sent by Eda to the human realm to collect random stuff which she calls "human treasure" for her. Owlbert will then bring the stuff back to the demon realm for Eda to sell at the market.
Gwendolyn Clawthorne Eda and Gwendolyn S2 EP04 Gwendolyn visits Eda in "Keeping up A-fear-ances".
Gwendolyn is Eda's mother. Eda's relationship with her mother was originally strained, as she ran away from home and from her when she overheard Gwendolyn suggesting harsher treatments to remove her curse. Later, Gwendolyn would visit her annually with what she considers a permanent cure that never works, which Eda finds annoying since she believes she is just fine with her elixirs. After she and Lilith both transform into owl beasts, and Gwendolyn learns that she had been scammed, Gwendolyn realizes she made Eda feel ashamed of her curse and tells her that she loves her regardless of it, allowing Eda to regain control of her cursed form. Afterwards, their relationship improves greatly.
Dell Clawthorne Elsewhere and Elsewhen - 1031 Eda after speaking with her father for the first time in decades.
While Eda loves her father, she has not spoken with him since her curse took hold. This is due to Eda blaming herself for giving him career ending injuries and fearing his reaction. When Lilith mentions him upon revealing she is moving back to their childhood home, Eda looks on in shame and guilt, showing how she blames herself for what happened to him. Upon learning Dell was present at The Owl House to celebrate Lilith's new job, Eda went out of her way to avoid talking to him. However father and daughter eventually meet and Eda forces herself to talk with him. As Eda apologizes for ruining his career, Dell reveals he does not hold it against her and tells his daughter that he has been working on restoring the palistrum trees. Knowing her father has no ill will towards her, Eda is finally able to move on and mend her relationship with her father.
Raine Whispers Eda and Raine S2 EP06 Eda and Raine hanging out when they were younger.
Raine is Eda's old childhood friend and current partner. They became friends at an IFWOT event, before Raine transferred to Hexside shortly after, where the two became best friends. They began a romantic relationship as young adults.
During Raine's young adult years, Raine would skip performances due to their stage fright. Eda told them that they couldn't run from their problems forever, and advised Raine to "give [their problems] a whap in the face" instead. However, Eda's inability to share her own problems with Raine eventually led to them breaking up with her.
Despite the breakup, Raine still thinks highly of Eda, and her advice inspired them to form the Bards Against the Throne (or BATs). The two reunite in "Eda's Requiem" when Eda learns Raine is the leader of the BATs, and she decides to help them. Eda attempts to sacrifice herself with Raine to prevent the Day of Unity, but when Raine learns Eda has children, they abort the mission and give themself up to protect Eda and her family. While Raine works undercover after this, Eda worries about them and sends a private investigator to check up on them.
Eda and Raine are shown to have mutual respect and care for one another, but their concern initially leads them both to shut the other out in an attempt to protect each other. As of "O Titan, Where Art Thou", the two agree to work together and seem to put aside their overprotective instincts in order to utilize their combined skills to defeat Belos.
In "Watching and Dreaming", Eda and Raine are shown to rekindle their romantic relationship, which has continued into the epilogue four years later. Raine moves into the Owl House at some point after Belos' defeat, during the four-year timeskip.[43]
Luz's friends Wing It Like Witches - Amity with the Crew Eda with King, Luz, and her friends in the living room.
Ever since Luz started befriending other children of the Boiling Isles, starting from "I Was a Teenage Abomination", the Owl House has been visited on occasion by Willow, Gus, Amity, Emira, and Edric, and as such Eda has had brief, but fairly positive encounters with each of them. She cheekily referred to Willow and to Gus as "Hexside brats" at their first meeting, following Luz's banishment from Hexside. During the events of "Covention" Eda openly expressed her dislike of the coven system towards Luz's friends, but the latter didn't take any offense towards it, instead Willow even took a jab at Eda by mentioning the "Grumpy Coven". Although initially being angry that Luz held a Moonlight Conjuring at the Owl House despite her protests, Eda's opinion changed after Willow and Gus admitted to having pressured Luz into hosting it. Eda forgave them as long as they cleaned up after the mess they made. Overall, Eda's opinion on Willow and Gus is shown to be humorous and accepting. Eda refers to Gus as "dweebus" on occasion and calls him, to which he agrees to go by. Even though they aren't as close to her as Luz is, she does show concern for them. She also refers to them, along with Luz, as her dumb kids, in "Really Small Problems". They are also the ones to warn Eda in "Agony of a Witch". However, Eda apparently calls Gus "Goops", and said nickname has spread to various Hexside students.
In the case of the Blight siblings, Eda has also displayed a mostly good and joking interaction with. Although she thought of Amity as being a prissy blue-blood during "Covention", by the time of "Wing It Like Witches" Eda has come to accept her as one of Luz's closest acquaintances. In "Knock, Knock, Knockin' on Hooty's Door", upon finding out that Luz wanted to ask Amity out, Eda shows her support for their relationship by carrying an upset Hooty away long enough for the two to be alone. Although, in "Eclipse Lake", Eda, along with King, is shown to be slightly annoyed by Amity's constant efforts to prove herself as an "awesome girlfriend" to Luz, with Eda referring to her as "Bossy Boots" or just "Boots". In the case of Emira and Edric, Eda has had the least amount of interaction with, having only gotten to know them in "Adventures in the Elements" wherein she planned to let them be eaten by the slitherbeast while she made her escape from its cave. She interacted with the siblings again in "Reaching Out" this time being on better terms with them and even admiring Edric's ability for Beast trapping, even praising him when the potion he messed up turned out to be something even better and worth merchandising. She gifted him with one of her Bad Girl coven t-shirts, with Emira wanting one too.
Hunter Eclipse Lake - 388 Eda trading insults with a captive Hunter at Eclipse Lake.
Initially, due to her status of being a wanted criminal, Eda and Hunter served as enemies during the latter's time as the Golden Guard. Like with all members of the Emperor's Coven, Eda held little-to-no respect for the Golden Guard, and viewed him with contempt for acting as Belos' enforcer. Additionally, like Kikimora, Eda finds Hunter's voice to be annoying, much to his displeasure.
The two first met in "Separate Tides", when she and Hunter briefly fight after she attempts to rob Salty's ship (which belonged to the Emperor's Coven), with Hunter easily defeating her due to her loss of magic, before then threatening to harm King unless she and Luz slayed the Selkidomus on his behalf, though they were able to deceive him. In "Eclipse Lake", the two would later meet again, when she, King and Amity capture Hunter during their respective searches for Titan's Blood at the Knee. During this time, Eda is shown to take pleasure in playfully mocking Hunter, though she is easily frustrated whenever he insulted her back, leading to much bickering between them.
Despite their mutual hostility, Eda's view of Hunter seems to have softened after he befriended Willow. In "Reaching Out", Eda seems to have no issue with Luz trying befriend Hunter on Penstagram, despite his previous actions against her. In addition, in "Hollow Mind", Eda does not hold any worry of Hunter hurting Luz when they were trapped together in Belos' mindscape, indicating that she, like Luz, had come to recognize his more positive traits. Later on, when he and Luz are freed from Belos' mind, Eda shows genuine concern for Hunter when he begins suffering a nervous breakdown, and even attempts to help him, though he is too traumatized in the moment to accept her aid and runs off. While they rarely interact since then, Hunter and Eda would become allies after joining the resistance effort against Belos. In "Watching and Dreaming", it is shown that in the four years following Belos' destruction, Eda has since made peace with Hunter, with the two becoming good friends. During Luz's 18th birthday, she and Hunter happily celebrated and worked together in arranging Luz's belated "King-ceañera" in gratitude for all Luz had done for them both.
While neither are currently aware of it, Eda and Hunter are technically distantly related to each other, due to Hunter being a grimwalker of Caleb Wittebane, Eda's distant human ancestor.[3]
Warden Wrath Reaching Out - 307 Eda asking Warden Wrath about rumors of the Day of Unity in "Reaching Out".
Warden Wrath and Eda first met in "A Lying Witch and a Warden". Eda sneaked into the room holding King's crown in the Conformatorium with Luz and King. Before they can escape, Warden Wrath comes up from behind Eda and beheads her. Instead of arresting her, he decides to ask her out, saying he finds her alluring. Unfortunately, his crush on Eda proves to be one-sided, as Eda doesn't feel the same way about him. Instead, Eda blows a raspberry on him and rejects his advance. Despite this, according to King, her last boyfriend was even worse. The two encountered each other again at the Bonesborough Brawl in "Reaching Out". Eda asked him if he heard any gossip about the Emperor's Castle or the Day of Unity lately, to which he responded by laughing in her face and was also bitter to her because of how she previously rejected his romantic feelings for her and that this was the first time she actually needed something from him. When he mockingly asked her why he should help her, she responded by grabbing him by the shirt and she and King reminded him that he owes her after he cut off her head, stole King's crown and "imprisoned" Luz in "A Lying Witch and a Warden" and threatened to maul him with her harpy claws if he didn't answer her questions, to which he responded to her threat by snapping his fingers as a way to alert the venue security team and the female security guard informed Eda that fighting was not allowed outside of the Bonesborough Brawl fighting ring, which got Eda to back off. However, she and King planned to make a Blabber Serum and use it on Warden Wrath to make him tell her what's going on at the Emperor's Castle, what's actually going to happen on the Day of Unity and the reason for Raine Whispers' strange behavior. Unbeknownst to Eda and King, Warden Wrath was actually demoted from his job for stealing his co-workers' lunches at some point and was actually only pretending to know what she wants to know as a way of getting revenge on her for rejecting his romantic feelings for her. After Edric botched the serum by adding fire bee honey into the serum and forced Warden Wrath to drink it while he was restrained in Abomination goo by Alador, the botched Blabber Serum instead mutated Warden Wrath into a giant horrifying monster and started attacking the audience. Once Eda came to see what was going on and after learning what Edric did to the Blabber Serum, Eda changed into "Harpy Eda" to attack the mutated Warden Wrath, only for her to be easily defeated by him by getting knocked away and she was sent flying and crashed into some trees in the forest. After Amity and Alador worked together to restrain the mutated Warden Wrath long enough for Luz and Eda to cure him by using a snow spell on him, Eda walked over to the snow pile, yanked Warden Wrath out of the snow by his shirt and demanded to know what was going on at the castle, what was actually going to happen on the Day of Unity and also worriedly asked if Raine's memories were altered, only to learn that he doesn't know the answers to any of her three questions and he revealed that he actually got demoted for stealing his co-worker's lunches and that the only reason why he joined the Bonesborough Brawl in the first place is because he just wants to feel in control again.
Kikimora Follies at the Coven Day Parade - 265 Eda apathetically listening to Kikimora crying over her inability to see her family.
Due to being on opposing sides of Belos' laws, Kikimora has been an occasional enemy for Eda, with both sharing a mutual loathing of each other. Like with all members of the Emperor's Coven, Eda possesses virtually no respect for Kikimora due to her loyalty to Belos and considers her to be among the worst of the emperor's followers due to her apathetic and power-hungry nature. In turn, Kikimora looks down on Eda in contempt for her status as a wild witch, viewing her as a lowly criminal and cretin. After Eda was captured and sentenced to petrification by Belos, Kikimora served as her executioner, having personally activated the spell that nearly turned her to stone permanently, had it not been for Luz's timely arrival. Eda holds a grudge towards Kikimora for this, which only grew as she came to occasionally cause trouble for both her and Luz, first at Latissa and later at Eclipse Lake. During the latter encounter, however, Eda expressed some pity for Kikimora's declining sanity, though she permanently abandoned these sympathies after learning how her actions nearly resulted in Amity getting killed.
When the two later encountered each other at the Bonesborough Marketplace on Coven Day, Eda, unlike Luz, was entirely unsympathetic towards Kikimora's despair over missing her family, and was furiously opposed to Luz's insistence to helping her, only going along with it reluctantly in order to see Raine again. This distrust of Kikimora was soon proven correct when she callously betrayed Luz and Amity in favor of a potential promotion by Belos during their attempt to reunite her with her family. Since then, they have remained bitter enemies, with Kikimora having led the attack on the Owl House following Luz and Hunter's intrusion into Belos' mindscape, though Eda managed to escape, resulting in Kikimora being demoted in rank once again.
Four years following Belos' defeat, it is implied that, while Eda and Kikimora are no longer open enemies towards each other, they remain on bitter terms.
Camila Noceda Camila, King, Eda, and Luz’s joyful hug Eda being warmly hugged by Camila upon meeting each other.
Prior to their first meeting in "Watching and Dreaming", Eda heard much about Camila from Luz during her time at the Owl House and was well aware of how much her student loved and missed her mother, especially following the portal door's destruction, which prevented Luz from seeing Camila again in the Human Realm. Despite her own parental feelings towards Luz, Eda still acknowledged Camila as Luz's real family and knew full well that they needed to be together again. Because of this, Eda often attempted to help Luz in finding a way back home to reunite with Camila, to the point where she was willing to openly fight the Emperor Coven's at Eclipse Lake to secure Titan's Blood to repair the Portal Door. In addition, like King, Eda had expressed interest in formally meeting and befriending Camila someday following the portal's reconstruction. Despite this, in "Follies at the Coven Day Parade", Eda held doubt that Camila would allow Luz to continue visiting the Demon Realm and voiced her consideration of using magic to brainwash Camila into letting Luz stay.
When the two finally met following Belos' final defeat, however, these fears were put to rest. When Eda nervously attempted to introduce herself to Camila alongside King with a formal handshake, Camila instantly pulled them both into a warm hug as an expression of her gratitude and acceptance for all that Edalyn had done for Luz, much to the Owl Lady's joy. Over the next four years, Eda and Camila became very close friends, occasionally getting together when the latter visited the Demon Realm alongside Luz. During this time, Eda introduced Camila to Apple Blood. Like the rest of Luz's friends and family, Eda and Camila happily worked together in arranging Luz's belated quinceañera at the Owl House.
Powers and abilities Eda casting a fire spell. Eda casting a fire spell. 1/5 Magic: Eda is extraordinarily skilled in witchcraft, proclaiming herself to be the most powerful witch on the Boiling Isles. As such, she has enough expertise that she is qualified enough to educate others on the subject. Since Eda never joined a coven, there is no seal limiting her to only one type of magic, allowing her to perform all forms of magic. Like all witches, her connection to magic comes from a sac of magic bile attached to her heart. She also claims to practice "wild magic", which draws power from the natural magic of the Boiling Isles itself. It is revealed in "Agony of a Witch" that her curse also affects her magic power, as it takes some of her magic to delay it until she can drink an elixir to reverse it. As the curse grows stronger, the more of her total magic power is needed to hold it back until her next elixir, while also increasing the number of elixirs she needs to drink to revert the curse and temporarily restore her magic usage. She can use less and less magic before the curse drains her and turns her into the Owl Beast. As of "Agony of a Witch", Eda's magic bile sac, the sac of magic bile attached to her heart, no longer creates magic bile or spell phlegms that can be mixed together to create different spells due to her curse, leaving her without a natural magic reservoir, and unable to use any magic or the ability to cast any spells by drawing a spell circle.[28][4][29][30] Because of this, Eda began to learn to use magic through glyphs.[4][29][30] In addition, she now carries potions that function like grenades.[13] Fire magic: Eda can summon flames with the snap of her fingers. She can produce fire in all forms, from lighting candles simultaneously in "A Lying Witch and a Warden" to conjuring streams of flame in "Witches Before Wizards". Eda can also grasp balls of fire, as seen on her wanted poster and "Covention". Water magic: Eda can summon water from the palm of her hand. Construction magic: Eda can summon pillars of the earth to protect herself from attack and trap opponents. The tops of the pillars have owl faces similar to Hooty and are large enough to swallow enemies whole. Light magic: Eda can create small orbs of light. Lightning magic: Eda can summon massive bolts of electricity out of thin air. She can also conjure multiple circles of the spell at once for more damage. Mystical projection: Eda can draw a spell circle to project imagery and visions through.[9] Magic platform: By slamming the Owl Staff on the ground, Eda can conjure a magical platform for others to travel on. Portal creation: Eda can create a pair of short-range portals one at a time, and whatever enters the first portal will exit out the second portal. Flight: Eda can use her staff to fly. Telekinesis: Eda can use her magic to levitate people and objects and move them without touching them. Teleportation: She can disappear from one location and instantly reappear in another. Force field generation: She can create and maintain force fields powerful enough to withstand boiling rain and scorching heat. Potion magic: Eda was in the potions track at Hexside, and as such is very skilled in making potions and elixirs. After her magic was weakened by her curse, Eda made use of potions in combat, throwing them like grenades. Magic trap creation: Eda can conjure landmines that do elemental damage, ranging from bursts of flame to gusts of wind and even dirt spikes.[18] Body swapping: Eda can move her consciousness and the consciousness of others between bodies. She cannot perform magic while in another person's body and must use her staff to undo the spell.[21] Abomination magic: According to Incident #3421 in her school record, Eda created an army of abominations for a food fight and then lost control of them. Bard magic: During her younger years, Eda was able to use bard magic by playing the cittern. In "Eda's Requiem", it is revealed that Eda can cast magic through music, but the curse makes her bard magic destroy anything around her into ash. She isn't immune to this effect, and she'll start decaying herself if used for too long. Object animation: She can bring small inanimate objects to life, having done so with a bowl of vegetables, causing them to grow small arms and legs and gain at least rudimentary intelligence.[24] Sleep spell: Eda can make people and creatures fall asleep if the target passes through the sleep spell circle. Magical weapons: She can conjure up a sword made of ice; when doing so, she also creates an orb of flame in her left hand. Seeing as she didn't actually use them to fight with, any other qualities of these weapons are unknown. Magic hideout: Eda left behind the secret shortcut room and a glyph to access the room after she dropped out of the school.[7] Mindscape Teleportation: She can send at least two individuals into another person's mind as they sleep. She also has the ability to allow individuals to bring in items, such as a bell.[26] Staff proficiency: Eda's staff helps focus her magic and serves as her main mode of transportation. Owlbert, the staff's palisman, can come to life and detach himself, which Eda mainly uses for retrieving items from the human realm. Palisman communication: Eda is able to communicate with and understand Owlbert. Superhuman strength: Eda was shown to be strong enough to smash rock-solid substances with her bare hands, especially as a way of getting Hooty to tell her where Luz ran off to. One strike from her fist cracked the wall and shook the whole house. Even after the loss of her magic, she is still very strong (e.g. can break through a wall of ice using her head without any injury). Cursed form: Eda was given the curse of the Owl Beast when she was younger by her sister, Lilith, thinking and hoping it would only take away her magic. As a consequence, she must regularly consume a golden elixir to keep it at bay. Whenever Eda doesn't take her elixir, she transforms into huge bloodthirsty owl-like beast, hence her nickname, "The Owl Lady". In this form, she has a feral mind and can quickly climb and punch through walls but is extremely photosensitive and retains her fascination with shiny objects, as well as the ability to fly. However, the transformation isn't immediate. While partially transformed, Eda will respond to a command. Additionally, she cannot perform magic while in this form. Any living thing she consumes as the Owl Beast will be regurgitated in a giant owl pellet when she returns to normal. The curse also drains her overall capacity for magical power, and as the curse grows stronger, the more of her power is needed to delay it until her next elixir, and should she rapidly use up her remaining magic power, say going all-out in an extended fight, she will immediately transform into the owl creature. From "Escape of the Palisman" to "Agony of a Witch", the curse had grown strong enough to a point where Eda's elixir had become less effective and required several bottles instead of just one to stave it off. As of "Young Blood, Old Souls", Eda has split the curse with her sister, crippling it to the point of restoring the effectiveness of the elixir. Though, the curse has weakened her powers and she cannot cast any magic spells like she used to. In "Knock, Knock, Knockin' on Hooty's Door", Eda transforms her greatest weakness into her greatest strength when she makes peace with the Owl Beast on the mental plain and gains the ability to transform into "Harpy Eda" at will, as long as she follows up on deals made with the Owl Beast, such as feeding it. It also seems that she can transform specific parts of her body, such as her arms. She couldn't transform back into her regular, humanoid form without an elixir at first, but eventually learned to do so.[35] In this form, she can fly at incredible speeds, fight with heavily increased strength, and fold her wings in on herself to spin downward like a drill head. Flight: As revealed in "Young Blood, Old Souls", Eda can fly in her cursed form. She can also fly without her cursed form, as seen in the fight between Eda and Lilith. Anatomical liberation: A side effect of her curse,[11] Eda's body can fall apart, but the separated parts remain active and within Eda's control. Eda can also detach and reattach her body parts without ill effect, making her immune to dismemberment; even surviving decapitation from Warden Wrath while her body was still able to stand without the head. Spell nullification: As mentioned above, Eda's use of Bard magic seems to serve as a vector for the curse to have a highly deleterious effect on things and people around her (especially if they are highly magic in nature, such as Darius' abomination form or Eberwolf's summoned mount) and herself. Grudgby proficiency: Eda was able to compete with Lilith in a game of grudgby. Knitting: She knitted a cape with a hood, made of witch's wool, for Luz in "Agony of a Witch". Mechanical knowledge: In "Separate Tides", it was revealed that she built herself a small, makeshift motorboat (likely to compensate for her lost magic) with a bathtub as boat hull which was, as heard for the first time in "Echoes of the Past", propelled by a motor of unknown design.
- #9The Owl House (location)
Keys: The Owl House (location).
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The Owl House is the titular location of the series The Owl House. It is located in the Demon Realm located on the cliffs outside Bonesborough and is inhabited by Luz, Eda, King, and Raine. The house is Hooty himself and, for the most part, is controlled by him.
In the week leading up to the Day of Unity, the Owl House was raided by Coven Scouts while Hooty was away, resulting in its abandonment. In "Watching and Dreaming", the house was renovated, replacing the door with a new portal door that was most likely provided by the Collector, reconnecting the Human Realm and Demon Realm.
Type Cottage Tower House demon Location Boiling Isles, Demon Realm Owner Eda Clawthorne Inhabitants Luz Noceda King Hooty Owlbert Lilith Clawthorne (formerly) Jean-Luc (deactivated) Echo mouse (formerly, deceased) Raine Whispers Visitors Willow Park Gus Porter Snaggleback Bat Queen Amity Blight Coven Scouts Morton Steve Flora D'splora Gwendolyn Clawthorne Dell Clawthorne Tinella Nosa Emira Blight Edric Blight Ghost Clover Emmiline Bailey Marcostimo Hunter Flapjack Stringbean Camila Noceda The Collector
Background information First appearance "A Lying Witch and a Warden" Last appearance "Watching and Dreaming"
- #10The Demon race/species
Keys: Inhabitants of the Boiling Isles.
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Demons are a type of creature that inhabit the aptly named Demon Realm, known to live on the Boiling Isles. Demons are typically somewhat bestial in appearance or nature (although they can be humanoid), and are usually identified as anything that is not a witch, human, palisman, collector, or titan. Notable examples of demons include Vee and Hooty.
Home Demon Realm Boiling Isles Human Realm (giraffes only) Professional Status Status Alive Members Adegast (deceased) Hooty Kikimora Puddles Snaggleback Tibbles Tinella Nosa Warden Wrath Vee Background Information First Appearance "A Lying Witch and a Warden" Final Appearance "Watching and Dreaming"
Background Demons come in many shapes and forms, though many share physical similarities with known mythological entities or animals. Despite there being many demons of various shapes and sizes, all demons can be placed in one of three categories: Bug, Biped, and Beast.
Bug: Bug-type demons possess characteristics that are commonly associated with real-world bugs such as worms, insects, arachnids, and so on. They possess an instinct for communication through dance; for a demon outside this category, dance communication is very difficult and can lead to unwanted insults. According to Hooty, bug-type demons possess magic, but only to a limited extent. Examples from this category include: Puppeteers[1] Fairies Hooty's species Biped: Biped demons, as their name suggests, walk on two legs and, like witches, have a sac of magic bile attached to their heart through which they can utilize magic with spell circles. Appearance-wise, members of this type can range from animalistic to looking near-identical to witches. Examples of demons that fall under this category include: Eileen's species Moon girl's species Piniet's species Principal Faust's species Tibbles' species Kikimora's species Osran's species The unnamed Merchant's species Salty's species Tinella Nosa's species Warden Wrath and Braxas' species Beast: Beast demons are usually animal-like in appearance and behavior, though there are examples of Beast demons that possess the same sentience and intelligence as humans and witches, as well as the ability to speak. One such example is the Snaggleback. According to Hooty, only a blood sample can unequivocally confirm whether a demon belongs to this category. Examples from this category include: Echo mice Basilisks Giraffes Griffins Ratworms Selkidomus Slitherbeasts Snagglebacks Trash Slugs Due to the limited number of categories, demon classification is comprehensive. As little information is provided on general demon biology, and with the tendency of a demon's appearance to overlap with that of other creatures, many demons fall into a group by a primary trait, even if said biology is more prevalent than their demon types, e.g., Hooty is a Bug Demon, mostly due to his overall worm-like physiology, not for his resemblance to an owl. Additionally, the classification does not seem to apply to demons of certain unique origins and species. Due to this ambiguity, it is currently unknown what determines a creature as a demon, or if there are criteria to speak of besides simply being distinct from other Demon (or Human) Realm species.
According to Hooty, the ancestors of demons arose from the muck of a decomposing titan, implied to be either the Titan himself or a different one. On the Boiling Isles, demons, depending on whether or not they are sapient, act as the Isles' demographic and fauna, respectively. Demons are not known to have a civilization that is separate from that formed by Emperor Belos, and purportedly had no formal governance during the Savage Ages; after which, they were introduced and unified under Belos's monarchy system. King, the last surviving titan, initially believed himself to be the usurped "King of Demons", as well as a demon himself. In reality, however, this turned out to be a fabrication of his mind as a result of his early upbringing under Eda, as was his alleged status as "King of Demons".[2] Notably, Titan Trapper Island, along with Titan Trapper civilization as a whole, seems to lack demons.
Demons, particularly Beast types, may be treated as non-sentient animals, capable of being captured by Animal Control for disrupting the lives of ordinary citizens. Notably, at least one group of demon hunters existed, nomadic witches who catch and sell potentially valuable beast demons, despite most of the members being demons themselves, albeit bipeds.
Although Hexside is a school for both magic and demonics, there is little info on what "Demonics" actually is.
Known demons Bugs Adegast (deceased) Hooty Spider Teacher (Bug hybrid) Bipeds Braxas Carnival Boss[3] Eileen Kikimora Moon girl Tibbles Tinella Nosa Warden Wrath Osran Angmar Salty Merchant Illusion Teacher Green Fang Red Fang Blue Fang Ukla Ukla's Mother Detention Teacher Vitimir Beasts Luz's Echo Mouse The Snaggleback A beached Trash Slug on the shores outside of Bonesborough King's Trash Slug, "Prince Jr." Bonesborough's derpy Ratworm Bonesborough's scarred Ratworm The Slitherbeast and her baby Selkidomus and her baby Eberwolf's Ratworm Vee The Inspector
- #11Hooty
Keys: Hooty, new friend.
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Hooty is the titular character of The Owl House. Being a house demon attached to the door of the Owl House, he serves as its protector and as the house itself.
First appearance "A Lying Witch and a Warden" Latest appearance "Watching and Dreaming" Voice Alex Hirsch Character information Other names Hootsifer (Lilith) Bird Tube (Amity) Weird bird-worm (Lilith) Infernal house demon (Lilith) Owl Boy (Eda) State-of-the-art-defense-system (Eda) Private Hooty (King, himself) Mr. Hooty (Gus) Uncle Hooty (himself) Hooty, the Guardian Owl of Ga'Hoot (himself) Door (King) Ungodly sock monster (Bill) Big Boy House (himself) Tube Demon (wanted poster) Tube (Raine) Gender Male ♂ Species Bug Demon (house demon) Occupation Protector of the Owl House (formerly) Affiliations Covens Against the Throne Goal To stop the Day of Unity (succeeded) Protect and support the inhabitants of the Owl House Stop the Collector (succeeded) Home The Owl House, Boiling Isles, Demon Realm Relatives Unnamed mother Booty (twin brother) Eda Clawthorne Allies Eda Clawthorne Luz Noceda King Willow Park Gus Porter Lilith Clawthorne (best friend) Amity Blight Tinella Nosa Gwendolyn Clawthorne Dell Clawthorne Morton Steve Raine Whispers Darius Deamonne Eberwolf Katya Amber Derwin Flapjack The Collector Enemies Coven Scouts Emperor Belos Demon Hunters Emperor's Coven Tarak Bill Titan Trappers The Collector (formerly) Likes Attention Telling stories Rolling around in mud Polite people Telling riddles Talking Lilith Eating bugs Dislikes Eda being rude to him Being silenced Amity (briefly; formerly) Wearing clothes Anyone hurting Lilith Being left out People drawing on him Not implementing his plans Powers and abilities Wide mouth, which can be used as an entrance to the house Elasticity Baking House alteration Quote "Hoot hoot, password please!" "Geez, hoot, oww!" "Hoot hoot, I don't need a babysitter, I'm a big boy house!" "Sleepwalking, sleepwalking. SLEEP HOOTING!!??!" "Special delivery! PAIN!" "DON'T YOU TALK ABOUT MY MOTHER!!!" "Hooty, the guardian owl of gahoot, has protected you once more!...GAHOOT!" "You wanna hear my-yyy worst nightmare?" "Law is meaningless! Stealing is legal now!" "I AM YOUR GOD!!!" "Porta-hooty, reporting for Hooty!"
Appearance Hooty has a wooden light beige owl face with a darker orange upper side, brown eyes, and an orange beak. Behind the door where he is placed, there is a back frame of his owl body with wings and two peepholes attached where his eyes normally are. While Hooty has been described as a house demon, his specific type was revealed to be a bug demon. As a bug demon, owing to his extensive brown "neck", Hooty can stretch and move around in a worm-like fashion, and extend his mouth to allow visitors entry to the house or swallow items for storage. His overall appearance is similar to a barn owl, as in "Hooty's Moving Hassle", his legs can be seen underneath the house. His anatomy has a peculiar nature, as in "Echoes of the Past" which suggests he is at least partially an organic creature when separating himself from the door reveals veins and organs spilling from the gap. "O Titan, Where Art Thou" later reveals he has several rows of teeth inside his mouth running down to his stomach, along with a second "head" that is obscured at the back of his mouth.
Hooty's skin is able to be removed, and when done so only his skeleton can be seen, and his skull resembles that of an owl's skull.[1]
Personality Hooty is shown to be a jovial and very welcoming creature with a falsetto voice, often greeting visitors to the Owl House and trying to be accepted as part of a group activity. He is rather talkative and claims to have many stories of his experiences to share, but he rarely, if ever, gets to share them since most people, including the inhabitants of the Owl House, consider him to be annoying.
Hooty playing hard to get S1 EP11 Hooty playing hard to get, which frustrates King.
King refers to him as being desperate for attention, which he doesn't deny. He is easily annoyed by the neglect which Eda and King throw at him, but nevertheless offers help if needed. Hooty can also be passive-aggressive at times. In "Adventures in the Elements", King refused to let him into his boot camp, causing Hooty to play "hard to get" when King comes to him for help later. Because of his station in life, being bound to the house, most of his activities and hobbies involve talking, telling riddles, listening to music, and rolling around in the mud.
Much like Eda and King, Hooty also has a cheeky and mischievous streak to his personality, occasionally being amused by seeing people getting hurt or poking fun at other people's bad luck. However, Eda also claims that despite his annoying tendencies, he still finds his way into her heart.
Like real owls, Hooty is also aggressive and territorial. In the short "Art Lessons with Luz", he mistakes Luz's drawing of himself as another owl trying to take his territory, prompting him to freak out and tear it up. Despite this, he usually won't make this mistake if he sees the person creating the art of himself. He later shows his aggressiveness again in "Knock, Knock, Knockin' on Hooty's Door" when he angrily told King not to interrupt him while demonstrating about demons and became furiously aggressive when he was offended by King's weird dance as he believed that he's making fun of his mother.
Hooty crying hysterically S2 EP08 Hooty crying hysterically, thinking he failed to help everyone.
Hooty is known to be quite emotional at times. In "Knock, Knock, Knockin' on Hooty's Door", he cries and pulls himself away every time when he thinks he failed to help King, Eda, and Luz with any of their problems. After thinking he failed for a third time, Hooty has a nervous breakdown. He decides that everyone in the Owl House will be better off without him and tries to leave, going so far as to rip himself out of the door in an attempt to get away from the house, all while crying hysterically. It is only until Eda and King convince him that he did end up helping them and seeing Luz and Amity hold hands together that he finally calms down and cries happily, knowing that he did help everyone.
Even with all his goofiness, Hooty is shown to be a great and competent protector, having protected Eda and King for years. While he serves as the titular house, he’s also shown to be the building’s protector as well and being very good at it, being able to single-handedly defeat Lilith and all her guards when they came to arrest Eda, defeating everyone just seconds after waking up from slumber. Hooty also managed to protect Luz and King when they ventured to Titan Trapper island, acting as a shield to them when they were escaping the place. He also managed to successfully protect Lilith when her magic became limited, earning her friendship in the process.
One thing that distinguished Hooty above everything is his willingness to be friendly to everyone he meets, even enemies. While beating up Lilith and his guards, he continued to be friendly to them, (forcefully) having tea parties with them once he manages to capture them. While it could be just desperation in wanting to have friends, whether is friend or foe, Hooty will be amicable to them. He’s also unquestionably friendly with Luz, King and Eda, despite the trio often ignoring and even mistreating him when he’s being too annoying. Hooty is also shown to never hold any grudges against anyone, befriending Lilith despite her years of trying to catch her sister and bearing no ill will towards Amity despite her severely beating him shortly after meeting, being very welcoming to her when she comes back to the house the second time.
Background Early life Hooty's origins are currently unknown. When talking about his past, Hooty mentions that it all started with a hunt and the skies were blood red.[2] He supposedly has a mother, but it is unknown what happened to her or if she is still alive.[3] Eda met Hooty prior to stumbling upon King on an island, and they have been together for at least eight years.[4] Hooty mentioned that Eda acted as a teacher to him sometime in the past, but the events of this interaction are vague at best.[5]
What is known about Hooty is that he is widely considered to be annoying and is often the butt of many jokes. At the same time, Hooty also acts as the guardian of the Owl House and protects the inhabitants from being attacked by enemies, such as Coven Scouts from the Emperor's Coven.[6]
In "Watching and Dreaming", when Luz meets the Titan in the In Between Realm, something which resembles Hooty can be seen in his right eye. While it is not revealed whether that was Hooty or not, this at least implies that he used to be part of the Titan's eye.
First days with Luz The Owl House S01E01 - A Lying Witch and a Warden 272 Hooty getting poked in the eyes by Eda.
Not long after Luz first arrives in the Demon Realm, she is brought back to the Owl House by Eda Clawthorne after the duo escaped from a Coven Guard. There, Eda describes Hooty as a "state-of-the-art defense system". When Hooty asks for a password, he is poked in the eyes by the Owl Lady instead.[7]
S01E02 - 6 Luz karate chopping Hooty after getting startled by his sudden appearance.
A day after Luz's arrival, Hooty greets the human, but accidentally startles her into karate chopping his head. He later tells Luz to have a nice trip when she leaves with King to do some errands for Eda. Later, Luz goes on a quest given to her by Adegast on her own. When Eda notices Luz's disappearance, she asks Hooty where the human went. He tries to give her the answer in a riddle form, but the annoyed Owl Lady smashes one of the house walls with her fist. This causes Hooty to yelp in pain and tell Eda that Luz went to a forest towards Bonesborough.[8]
S01E04 The Intruder (528) Luz welcoming Hooty to the Boo-Boo Buddy Club in "The Intruder".
Hooty serves as the sentient door knocker located on the Owl House's front door, but is also the house itself and controls several of its utilities, such as the lights.[9] When Luz becomes frustrated at her lack of magic powers, King mentions that Eda drinks some sort of special elixir every day, and suggests that maybe it's where Eda got her magic powers from. He then proceeds to stole the elixir from Eda's room for Luz, not knowing the true purpose of the potion. Without the elixir, Eda transforms into the Owl Beast and rips Hooty off his hinges, causing the lights to go out. However, once Eda returns to her normal form, Hooty is tended to by Luz, and is welcomed into the "Boo-Boo Buddies" club by her.[10]
S01E06 Hooty's Moving Hassle (247) Hooty standing up after Luz, Willow, and Gus accidentally animated the entire house.
During the Moonlight Conjuring, Luz, Willow, and Gus accidentally animated the entire Owl House, making it mobile. The trio then proceeds to take Hooty on a joyride, passing through Bonesborough and causing residents to run away in fright. After the trio got captured by Animal Control, they were almost killed when they got thrown off a cliff. Luckily, the teenagers were able to get back up and get inside the house, then returning the house to its original location.[11]
S01E08 Once Upon A Swap - Hooty playing in mud 4 Hooty playing in the mud.
Throughout Luz's first few weeks in the Isles, her, Eda, and King treat Hooty with neglect on account of his "annoying" demeanor and his tendency to get himself exceedingly filthy while playing in mud. Every once in a while, someone in the house will be tasked to clean Hooty, a task which Eda calls "house cleaning duty".[12]
Hooty S1 EP18 Hooty casually fighting off the Coven Scouts trying to attack him.
Hooty would often guard the occupants of the Owl House from the Emperor's Coven, fighting off the Coven Scouts trying to attack the house. After defeating the scouts, Hooty would throw a tea party with them. It is unclear what happens during the event, but these tea parties would often traumatize the scouts.[6]
Befriending Lilith Separate Tides - Lilith and Hooty Hooty comes back to rescue Lilith and fight off the Fire Bees.
After Lilith took on half of Eda's curse and started living in the Owl House, Hooty would constantly try to befriend her. When Lilith was gathering ingredients for a scrying potion, he followed her around against her wishes. He notices that Lilith has issues trying to gather the fire bee honey, and offers to help. However, Lilith refuses the help, and berates Hooty instead, causing him to leave sadly. Later, Lilith realizes that she can't really carry out the task alone when she got surrounded by the fire bees, and calls out for help. Immediately, Hooty comes to her rescue and fights off the bees, successfully helping Lilith acquire the honey for the potion. The two then slowly bond as she tends to his stings. Eventually, Lilith accepts Hooty as her BFF and gives him the nickname "Hootsifer".[13]
Echoes of the Past - Hooty firing potions Hooty fighting off Jean-Luc by firing Eda's potions from his mouth rapidly.
One day, while Lilith is experimenting with glyphs, Hooty offers her a cup of tea. Soon after, when King starts ranting about his glorious past while he was still the King of Demons, both him and Lilith show disbelief towards the story. To prove himself, King leads Hooty, Lilith, and Luz on an expedition to an uncharted island. After seeing some drawings on a wall, Hooty and Lilith start to believe that King's rants about his supposed grandeur might be true, until they are attacked by a guardian entity. Eda arrives just in time to rescue everyone, and later reveals that she told King everything he believed in, which are all made up. She gives King his chipped horn back, which jolts his memories after he put it back on. Shocked, King has a mental breakdown and runs away. Hooty is saddened by this and starts crying when everyone failed to find him. Luz finds King a while later and suddenly remembers that there's an unexplored space on the top inside the building, so after bringing King back, she comes up with a plan with everyone to go back inside. While Hooty and Lilith distract the guardian, Luz and Eda uses glyphs to create an explosion and remove the barriers blocking the entrance to the top. Once there, King accidentally unlocks an entrance to a secret room. There, he learns that his father might be still alive, and Luz promises to help him find his dad. When King requests to take the guardian home, Hooty excitedly agrees, despite the others coldly rejecting the notion.[4]
Lilith and Hooty S2 EP04 Hooty is devastated at Lilith leaving the Owl House.
When Gwendolyn comes to visit, Lilith is ignored by her and she is more focused on Eda. Dejected, Lilith starts binge eating ice-cream with King. Hooty becomes concerned at this, but is told off by Lilith. A while later, Hooty becomes horrified when Lilith transforms into her cursed form. After Gwendolyn and Luz turn the sisters back to normal, Hooty tearfully says goodbye to Lilith as she returns to her parents' house to catch up with them, but the two become pen pals instead.[14]
Helping his housemates Knock, Knock, Knockin' on Hooty's Door - 089 Hooty preparing to help King find out who he really is.
As the residents of the Owl House struggle with personal issues - King trying to figure out who he really is, Eda struggling to figure out a plan to stop Emperor Belos, and Luz attempting to build a new portal while also wishing to ask out Amity, Hooty takes it upon himself to help them with some encouragement from Lilith. After swallowing King and regurgitating him in the tower behind the Owl House, Hooty tries to help him find out what kind of demon he is: bug, biped, or beast. For the first test, he instructs King to perform a dance to show if he is a bug demon, but this backfires when he unintentionally insults Hooty's mother. To test him being a biped demon next, Hooty has him fight Tinella Nosa, only for King to last not even five seconds with her potent magic. Finally, Tinella Nosa takes a blood sample from King to check if he is a beast, but the results come back inconclusive. While Hooty reassures him that he is who he is, King berates him for lying about having answers, causing him to let out a sonic scream that ripples around the tower and surrounding area. Hooty, having failed miserably, sobs hysterically and leaves King alone.
Knock, Knock, Knockin' on Hooty's Door - 308 The cookies prepared by Hooty for Eda.
Hooty then decides to help Eda next after collecting himself. He prepares cookies for her, which are spiked with sleeping nettles. While Eda is out cold, she calls a truce with the Owl Beast, and makes an alliance with it. When she wakes up, she gains a new harpy form, a hybrid between her normal body and the Owl Beast's. However, Hooty is dismayed upon seeing this, and believing he has failed again, dashes away.
Knock, Knock, Knockin' on Hooty's Door - 840 Hooty desperately trying to remove himself from the house.
After overhearing Luz's desire to ask Amity out, Hooty devises a plan to motivate the human. He creates a cheesy tunnel of love and kidnaps Amity, leaving a note for Luz to head to the basement. Once there, she finds Amity in one of Hooty's owl pellets. Hooty then opens a trapdoor when the duo accidentally steps onto it, and the girls fall down a pit, landing in front of the tunnel of love. While Amity is impressed, Luz freaks out and destroys the decorations, not wanting Amity to believe that she is weird. This ends up hurting Amity, who proposes that the idea of them dating was stupid all along. Hooty, now firmly believing he is incapable of helping, starts having a breakdown and pulls his entire body out of the door of the Owl House in an attempt to rid it of his presence, causing the other half of his body to attach itself to the ground instead.
Knock, Knock, Knockin' on Hooty's Door - 989 Hooty crying happily, knowing that he did help out everyone in the end.
In his distress, Hooty's detached form begins rampaging around the grounds of the Owl House, creating many long trails in the earth where he drags himself and causing the entire house to start shaking. A stone slab falls from the tower, almost crushing Luz and Amity, but King uses his newly acquired sonic shout ability to break it. A while later, Luz confesses to Eda that Hooty was trying to help her ask Amity out. Eda urges Luz to do so, and seizes an opportunity to pull Hooty away, leaving Luz and Amity alone. Despite her nervousness, Luz gathers the courage to speak to Amity, and the girls finally ask each other out, starting their relationship. Hooty finally calms down and sobs happily, now at peace with the knowledge that he has indeed helped his home's occupants. He informs Lilith of these events in a letter, and stretches to the house's mailbox to mail it out. Right then, a figure resembling King approaches Hooty, and gives him a letter addressed to King. However, Hooty accidentally eats it when a bug crawls onto it. Upon realizing his mistake, Hooty disregards the letter as likely junk mail.[3]
Yesterday's Lie - 1139 Hooty helping Luz up after she is pulled out from the portal.
When Luz contracts the common mold, Hooty secures the perimeter of the house while Amity goes around making sure that everyone is doing their part. Later, Hooty, Gus, and Willow look after Luz while Eda, Amity, and King go to Eclipse Lake to try and find Titan's Blood.[15] After Amity saves some blood from the portal key on her glove, Hooty, Eda, Luz, and King manage to construct a portal and hold a safety rope tied to Luz as she goes inside. They pull her out when the portal starts to close.[16]
The Coven Day Parade Follies at the Coven Day Parade - Hooty Effigy 1 "Law is meaningless! Stealing is legal now! I AM YOUR GOD!"
During the Coven Day Parade, Hooty and King pilot an effigy resembling Emperor Belos to distract the Coven Scouts while Luz and Eda grab Kikimora and Raine. Hooty then proceeds to bounce around town in the effigy, wreaking havoc and chasing after scouts. Later, he abandons the effigy, and brings King to meet up with Eda, Luz, and Amity. He watches with the rest of his companions as Emperor Belos addresses the witches of the Boiling Isles about the Day of Unity being a month away.[1]
Elsewhere and Elsewhen - 017 Hooty hosting a party to celebrate Lilith getting a new job.
A few days later, Hooty hosts a party for Lilith after she becomes curator of the Supernatural History Museum. When Dell comes to visit, Eda tries to hide, while Hooty manages to communicate with him. In the end, Hooty thinks of Dell as a nice guy, and wonders how he got the scar on his face, asking Eda about it which makes her feel worse about it.[17]
Hollow Mind - 1494 Hooty bringing the potion left by Raine, Darius, and Eberwolf into the house.
After Luz and Hunter become trapped in Belos' mindscape, Eda tries to come up with a rescue plan, and orders Hooty to put the Owl House on lockdown mode. Hooty then chats with Flapjack about Hunter, and thinks that Eda can't do much without magic. Later, Raine, Darius, and Eberwolf prepare a teleportation potion and disguise it as a bunch of flowers. They then leave it in front of the Owl House, knocking on the door before running away. Hooty goes to check, and brings back the flowers to Eda. She soon uses the potion to bring Luz and Hunter back. Once they are freed, Hunter realizes that Belos now knows he was inside his mind. Panicked, Hunter flings open the door and runs away.[18]
Trip to the Titan Trapper Island Edge of the World - 095 Hooty and King giving Luz a hug to make her feel better.
Sometime later, Luz tells Hooty, King, and Eda about what she saw inside Belos' mind, revealing him to be a human witch hunter.[19] As Hooty and King hug Luz to comfort her, Lilith arrives, and overjoyed, Hooty vomits up the letter addressed to King that he previously swallowed. After some persuading, Eda agrees to let King head to the location of his kin as stated in the letter. Lilith entrusts Hooty to go with King and Luz, and he swears to protect the duo with his life. The trio head to the location on Salty's ship, and once they arrived, the trio are transported to a land known as Titan Trapper Island. As King appears to bond with others of his kind, Hooty goes with Luz to ask their leader, Bill, to help them defeat Belos. Bill brushes them off and claims that Titans are the greater threat, happy to have his people vow to take down the last Titan in order to free the "Grand Huntsman". After hearing Bill's description of the Titans, Luz becomes uneasy, as it fits King perfectly. She soon realizes that the Titan Trappers are actually hunters disguising as Titans who worship the Collector, and that King is a Titan himself. She immediately excuses herself, and flees with Hooty to go fetch King. Later, when King expresses frustration toward Luz for removing him from his supposed induction ceremony, Hooty informs him that Luz just saved him from being killed. As Luz runs away from the Titan Trappers, Hooty shields her and King from the incoming attacks, and later sends Bill flying by barging out from the ground. Once the trio teleport back to their original location, they start falling from high up, and Hooty wraps himself around the finger teleporter to slow their fall. He also shields Luz and King from the incoming dust after King destroys the portal.[19]
Preparing for the Day of Unity O Titan, Where Art Thou - 1185 Hooty attacking Steve, sending him flying backwards.
Upon returning home, Hooty, Luz, and King learn that they have bounties on them and flee to the Owl House, only to find it's been looted by the Emperor's Coven. They find a clue left by Lilith, instructing them to go to the Knee. Once they reunite with the Clawthorne sisters, Hooty gives Lilith the t-shirt he previously got from the Titan Trapper's Island, and Luz reveals that King is a Titan. When Luz and Eda fly off to retrieve their belongings from the Emperor's Coven, Hooty tries to get Lilith to treat King as she usually would, but she ignores him. Later, King mysteriously vanishes, prompting Hooty and Lilith to search for him. They eventually find King with Steve, and although King tries to assure them that Steve has left the Emperor's Coven, Hooty still distrusts Steve, and attacks him anyway. Some time later, Hooty calms down under unknown circumstances. Soon, the quartet regroup with Luz and Eda in Latissa, having joined a rebel group led by Raine - the Covens Against the Throne.[20]
King's Tide (923) Hooty trapped inside a bubble after getting captured by the Abomatons.
After planning for Eda to be branded with a Bard Coven sigil, in addition to taking Raine's place during the Draining Spell, Hooty goes to the head of the Titan with most of the CATs.[21] He reminds Eda to scream loudly if she needs help, and tearfully bids her goodbye, before receiving a kiss on the head from her. Soon, Hooty, Lilith, and the CATs are discovered and restrained. Raine is brought to the platform where the other Head Witches are at, so that the Draining Spell can commence as normally planned.[22]
Under the Collector's control For the Future - 175 Hooty shielding Lilith from the incoming attack, before getting turned into a puppet himself.
After the Collector stops the Draining Spell, Hooty, Lilith, and the others escape and he and Lilith try to save King, but the Collector turns him into a puppet resembling a jack-in-the-box as he tries to shield Lilith, who is also turned into a puppet soon after. Months later, King found him and brought him to Lilith. Lilith sheds a tear when she sees him, which drips onto Hooty's eye. This awakens Hooty and he starts speaking to her. King suggests having the Collector turn Hooty back to normal, but both Eda and Lilith reject the idea as it is too much of a risk.
Watching and Dreaming - 4879 Hooty wrapping around Lilith upon seeing her after waking up.
After Belos is defeated, Hooty is returned to Lilith by the Collector. A touch from Lilith turns Hooty back into his normal form. After waking up, he is ecstatic to see Lilith, and happily hugs her.
Epilogue Watching and Dreaming - 5188 Hooty and Lilith studying the blueprint of the Bonesborough Library's upcoming additional museum wing together.
Four years after Belos is defeated, Hooty helps Lilith oversee the construction of the museum wing on the Bonesborough Library. He is also working on the museum together with Lilith and Amity, and will become the curator once it is finished. Later, he joins the others in celebrating Luz’s belated quinceañera.
Relationships Luz Noceda Eda's Requiem - 158 Luz annoyed at Hooty for swallowing the echo mouse in "Eda's Requiem".
Hooty has not interacted much with Luz ever since she began living at the Owl House, although their relationship is shown to be marginally better than that shared with either Eda or King. She finds his habit of sneaking up behind her to be scary and even hit him the first time despite his protests that he was simply trying to say good morning. Luz also seems to find him annoying at times and will upright ignore him when something more important is taking place. Despite this, Hooty has been taken care of by Luz given that he is part of the house and as such Luz must attend to the house's regular cleaning duties, including cleaning him whenever he ends up being covered in mud. During the events of "The Intruder" Luz accepted him into the "Boo-Boo Buddy Club" after treating his injuries, which made Hooty very happy.
In "Knock, Knock, Knockin' on Hooty's Door", Hooty tries to help Luz ask Amity out by putting the two of them in the Tunnel of Love set up by him, which Luz desperately destroys, thinking that Amity will find this a lame way of her confessing her feelings. Luz then apologizes to Amity for this, saying that it was Hooty's stupid idea, but Amity despondently replies that she is leaving, saying that the idea of them dating was stupid. Luz is shocked by this, and Hooty once again believes he messed up. He starts crying hysterically and desperately tries to leave the Owl House, putting it at danger of collapsing. At the end of the episode, Luz ends up confessing her feelings to Amity and asks her out, which Amity excitedly accepts. Upon seeing this, Hooty finally calms down and starts crying happily.
Eda Clawthorne Hooty and Eda S1 EP09 Eda confiding her feelings to Hooty in "Something Ventured, Someone Framed" .
Eda has been shown to ignore and mistreat Hooty on a regular basis, going so far as to hit the walls of the house whenever he is being uncooperative and poking his eyes whenever he does not open the door immediately. However, Hooty does offer help when needed and has been shown to be useful when needed. According to Hooty, Eda acted as a mentor in magic to him some time ago. She was even shown to confide in him on occasion when she is feeling troubled or disappointed.
In "Knock, Knock, Knockin' on Hooty's Door", Hooty is worried about Eda not getting enough sleep, so he tricks Eda into eating cookies filled with sleeping nettles. While in her dreams, Eda manages to make a truce with the Owl Beast, and turns into Harpy Eda after she woke up. However, Hooty, upon seeing that and not knowing what actually happened, pulls himself away in tears, thinking he just made Eda's situation worse.
King Knock, Knock, Knockin' On Hooty's Door - Hooty and King on demon anatomy Hooty explaining the history and physiology of demons to King in "Knock, Knock, Knockin' on Hooty's Door".
King's relationship with Hooty has been shown to be the most distant and cold of all his other interactions. King finds Hooty's voice to be annoying and considers him to be desperate. But unlike Eda's more physical intimidation, King is more verbally and emotionally abusive, merely calling him out on his behavior rather than attacking him in some form. Their relationship gets better during the events of "Adventures in the Elements", wherein King is forced to befriend Hooty in hopes of destroying his animated plush toy soldiers.
In "Knock, Knock, Knockin' on Hooty's Door", Hooty tries to help King figure out what kind of demon he is. Unfortunately, the result ends up inconclusive, so Hooty tells King that he and Tinella Nosa doesn't need to know that to be his friends. This upsets King, who thought Hooty had real answers. He becomes increasingly frustrated at his dad's absence, and shouts in anger, inadvertently unlocking his new voice powers. However, Hooty is too upset to notice that and pulls away in tears, not hearing King calling after him. At the end of the episode, a stranger asks Hooty to deliver a letter to King for him, but Hooty accidentally swallows the letter along with a bug he saw crawling on it.
Willow Park and Gus Porter Hooty with Gus and Willow S2 EP09 Willow, Gus and Hooty listening to mixed-up audio tracks in "Eclipse Lake".
Willow and Gus become acquainted with Hooty after their very first Moonlight Conjuring that took place at the Owl House, during the events of "Hooty's Moving Hassle". As is the case in his relationships with Luz, Eda, and King, Hooty is often ignored by Willow and Gus, usually whenever something more important is taking place. After several visits to the Owl House, the two young witches have come to consider him very unnerving and creepy. In the episode "Understanding Willow" Gus tries to interview Hooty for a school assignment after coming to the realization that Hooty must have been the cause of Eda and King's eccentric personalities, only for Hooty's obnoxious behavior to drive Gus away. Despite their dislike of him, Hooty appears to be oblivious of the fact that he is driving Willow and Gus away.
In "Eclipse Lake", Hooty's relationship with Willow and Gus improves as they work together to take care of Luz when she gets sick with the Common Mold.
Amity Blight Hooty and Amity S1 EP16 Hooty annoying Amity in "Enchanting Grom Fright", which enrages her.
One of the most volatile relationships so far, Amity has shown nothing but hostility to Hooty since they first met during "Enchanting Grom Fright". For butting in on her conversations and invading her personal space, making her extremely annoyed, she has physically assaulted the enchanted doorknocker, resulting in Hooty having to wear an eye-patch and several bandages on. Even so, Hooty is shown to be good towards her by giving her a lift to the couch to join the others at the end of "Wing It Like Witches".
In "Eclipse Lake", Hooty and Amity are finally on good terms as they work together to secure the perimeter of the Owl House from Emperor Belos.
Lilith Clawthorne Hooty and Lilith S2 EP03 Lilith thanking Hooty for the cup of tea in "Echoes of the Past".
Hooty and Lilith were initially enemies. While Lilith was still the coven leader at the Emperor's Coven, she attempted to arrest Eda at her house. But Hooty, being a state-of-the-art defense system, easily defeated her and the Coven Scouts she brought along, utterly humiliating her.
This begins to change after Lilith moves into the Owl House. From the start of "Separate Tides", Lilith makes it clear that she did not want Hooty's help with collecting potion ingredients, but he still considers her his friend and tries to be the best friend he could. This consists of him calling her "Lulu" and following her when she was searching despite her protests. However, their relationship dramatically improved after Lilith realizes that she does, in fact, need help and Hooty comes to her rescue. After they return to the Owl House, they apologize to each other for their behavior and Hooty calls Lilith his best friend. Although she didn't reciprocate, Lilith gives Hooty the nickname "Hootsifer". She also offers to protect him from Luz, Eda, and King, who plan to draw faces on him. In "Keeping up A-fear-ances", Hooty is greatly saddened when Lilith decides to move back in with her mother, as well as the fact he cannot personally write to her, since he can't hold a pen.
In "Knock, Knock, Knockin' on Hooty's Door", Hooty solves that by using a typewriter. In a previous letter he wrote, he mentioned that he feels unimportant while Luz, King and Eda are out on adventures. Lilith replies by saying that he is The Owl House itself and he takes care of everyone in it, which is a worthy purpose. Lilith's words inspire Hooty and he ends up trying to help King, Eda and Luz solve their problems.
Powers and abilities Hooty's elongated body when he stretches out from the door. Hooty's elongated body when he stretches out from the door. 1/4 House manipulation: Being the demonic component of the Owl House, Hooty has control over the architectural facets of the house. This extends to utilities, as Hooty can control the house lights.[9] Door manipulation: Due to him being part of the front door, Hooty can open it at will. One method of opening the door involves Hooty stretching his mouth to encompass the entire surface of the door, thus allowing people to walk inside before shutting his beak back to normal size. House alteration: Hooty can change his body, and therefore, the location's structure, in any way he wants. Notably, he can add pipes and electricity to the house. House transportation: Hooty has demonstrated the magical ability to transport the Owl House by sprouting a pair of bird legs from the house's foundation and walking away with it. The full extent of this power is not currently known and was only used while under the influence of a Moonlight Conjuring, as shown during the events of "Hooty's Moving Hassle". Elasticity: Hooty's most commonly used power is his ability to elongate his head, being able to stretch himself enough to enter the house, interact with his immediate surroundings or ensnare intruders. His elasticity makes him incredibly versatile in combat, allowing him to stretch circles around enemies, as seen when he fought Lilith and several members of the Emperor's Coven in "Agony of a Witch". He can move himself to great lengths effortlessly, and it is currently unknown what his limit is, or if he even has one. In "Escaping Expulsion", Hooty can stretch himself as a means of transportation, as he uses his elasticity to transport Luz to Hexside. Owl physiology: Being an owl-like demon, he possesses all physical traits revolving around real owls, such as being able to puff his feathers when excited or alarmed, or even shedding feathers off his body. Beak: Just like real-life birds, Hooty can use his beak as a means of attacking enemies. It is at least sharp enough to cut and tear through various objects, such as plush toys and papers. Hooty is also capable of lifting a person with his beak, as seen in "Escaping Expulsion". Owl pellets: An ability that stems from his owl physiology, Hooty occasionally regurgitates objects and beings within brown-green owl pellets. Demonology: Being a demon himself, Hooty appears to have extensive knowledge of his fellow demons. Communicative dance: As a bug demon, Hooty is able to understand the communicative dances used by fellow bug demons. Enhanced strength: Despite his cheerful demeanor, Hooty is deceptively strong. He is able to lift Amity, Lilith, and a coven soldier off the ground with his neck, quickly smash his way underground for a surprise attack, and hit Lilith hard enough to send her flying into a tree. Enhanced hearing: Hooty has excellent hearing, as seen in "I was a Teenage Abomination", where it is shown that he can hear Luz's footsteps despite her being quite some distance away at Hexside. Because of this, he is a very light sleeper, thus he can quickly react to a threat when the Emperor’s Coven was trying to raid the house in "Agony of a Witch", even when they were several hundred feet away from him. Portability: In "Echoes of the Past", it is revealed that Hooty is able to remove his head from his hole in the door and move to a cuckoo clock-like enclosure to make himself more mobile. However, he leaves behind some guts and veins in the hole in the process, since the house is a part of his body. Protection: Hooty is able to coil his body around something to protect it. His body is very durable, meaning he can withstand a large amount of force. This can be used in his "Porta-Hooty" form, as seen in "Edge of the World". Flotation: Hooty is able to rotate at fierce speeds like a helicopter propeller, and lift objects he is attached to up into the air. This is primarily used in his "Porta-Hooty" backpack, and is able to lift up people, as seen with Lilith in "O Titan, Where Art Thou." Storage: Hooty can store things within himself and regurgitate them with ease. Baking: According to Eda in "Knock, Knock, Knockin' on Hooty's Door", Hooty is an exceptional baker, making delicious cookies resembling his own face (even though they were spiked with sleeping nettles). He also made a crumble (that was mistaken for a cake by Tinella Nosa) for King's party that was accidentally ruined by King's sonic shout. Longevity: According to Amity in "Knock, Knock, Knockin' on Hooty's Door", house demons tend to act strangely after a few thousand years. While Hooty's exact age is unknown, this statement at least confirms that house demons can live to be a few thousand years old.
- #12Lilith Clawthorne
Keys: Lilith Clawthorne, Aunt figure.
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Lilith Clawthorne is a major character in The Owl House. She is Eda's older sister and the disgraced former leader of the Emperor's Coven. Lilith was living with her parents, trying to make up for lost time and to develop a cure for her and her sister's curse, along with getting a job in the interim until the Day of Unity, where she was captured by the Collector.
First appearance "Covention" Latest appearance "Watching and Dreaming" Voice Cissy Jones Abigail Zoe Lewis (young) Lily Sanfelippo (teenager; "Young Blood, Old Souls") Dee Bradley Baker (Raven Beast) Character information Full name Lilith Clawthorne Other names Lily (Eda) Lulu (Hooty) Cool Aunt Lilith (Luz) Libby (Luz) Limby (Luz) Witch (Luz) Monster (Luz) Sweet Flea (Gwendolyn) Dirtrude (Philip Wittebane) Perfect, Prissy Lily (Eda) Chilly.Lily (Penstagram username)[1] Age Mid-to-late 40s[2] Gender Female ♀ Species Witch Occupation Witch Emperor's Coven leader (formerly) Historian Museum curator Affiliations The Owl House Emperor's Coven (formerly) Hexside School of Magic and Demonics (formerly) Banshees (formerly) Supernatural Museum of History Covens Against the Throne Goal Get Eda to join the Emperor's Coven (formerly) Make amends with Eda (succeeded) Avoid capture by the Emperor's Coven (succeeded) Cure Eda and herself of their curse (formerly) Stop the Draining Spell and the Day of Unity (succeeded) Stop the Collector (succeeded) Home Boiling Isles, Demon Realm Emperor's Castle (formerly) The Owl House (formerly) Clawthorne residence (formerly) Coven Emperor's Coven (formerly) Tracks Potions (formerly) Relatives Evelyn (distant ancestor)[3] Caleb Wittebane (distant ancestor)[3] Unnamed great-great-grandmother Dell Clawthorne (father) Gwendolyn Clawthorne (mother) Eda Clawthorne (younger sister)[2] King (adoptive nephew) Pets Unnamed Raven palisman Allies Amity Blight (former apprentice; friend) Eda Clawthorne Luz Noceda (surrogate niece) King Hooty (best friend) Steve Coven Scout (formerly) Flora D'splora Raine Whispers Darius Deamonne Eberwolf Katya Amber Derwin Camila Noceda The Collector
Enemies Merchant Luz Noceda (formerly) Willow Park (formerly) Gus Porter (formerly) King (formerly) Emperor Belos Hunter (formerly) Kikimora Likes Authority (formerly) Abiding by the rules Grudgby Watching paint dry Spending time with Hooty Deadwardian balusters Dislikes Childish behavior Being tricked or lied to Breaking the rules Chaos Hunter being treated like a prodigy (formerly) Her mother not paying attention to her Being late for school Powers and abilities Magic Weapons Raven Staff Glyph magic Quote "The Emperor's Coven awaits you!" "With this spell declared, let the pain be shared." "Then why were you so easy to curse?!" "Stay mad."
Appearance Body Lilith is a tall, slender, middle-aged woman in her mid-to-late 40s (two years older than Eda).[2] She has ivory skin, pointed ears, black lipstick, and mint green eyes. She also has dark claw-like nails. In her debut, Lilith has long straight hair which she dyed a dark-navy color. Her natural hair is curly and red, as shown during her childhood and the epilogue. After splitting the curse between herself and Eda in "Young Blood, Old Souls", Lilith's right eye becomes gray, and she obtains a gray streak on the right side of her hair. In the second season, Lilith's skin has gotten paler, and she has prominent wrinkles under her eyes. In "Follies at the Coven Day Parade", the lower portion of her hair becomes fluffy and curly. In "For the Future", her hair has been cut short by Eda, exposing her natural red hair. In the epilogue to "Watching and Dreaming", her hair is further grown out, maintaining its curls.
Lilith Raven Beast S2 EP04 Lilith as the Raven Beast.
As the Raven Beast, she resembles almost all of Eda's characteristics in her cursed form, but with black hair, large, crooked fangs, a longer neck, black claws, her ears having small ridges with no hair growing out from them, and she is much larger than the Owl Beast.
As a harpy, her form is exactly like Eda's, but with her orange hair, mint green eyes with black sclerae, a black kite-shaped gem on her chest, and raven-like wings. She also seems to be able to change into this form at will, as well.
Clothing She originally wears a long-sleeved two-tone dark gray dress and dark gray laced boots. She also had an inverted kite-shaped sky-blue gem located on her sternum, which was attached to her dress. After leaving the Emperor's Coven, she wears a graphic tee (supposedly from the Human Realm) of a "low battery" symbol and a ragged gray skirt that reaches to her ankles, which she got from Eda. In "Wing It Like Witches", Lilith is revealed to wear dark blue-gray leggings.
In her youth, she wore glasses with round lenses and a Hexside school uniform with yellow sleeves and leggings, signifying her as a member of the potions track, black shoes with small heels, a gray tunic with a black belt, and a black cowl with a golden button.
"Follies at the Coven Day Parade" shows she has taken to wearing glasses again and switched to a pale green shirt with short poofy sleeves and a gold button on the chest, a brown vest, a maroon ankle-length skirt, purplish-gray tights, and brown high-heeled boots.
In "For the Future", her outfit features a pale green turtleneck similar to that of her previous outfit, with her sleeves reaching down to her hands, and ending with a triangular cut that ends at the palms of her hands. She has on a dark blue dress over the turtleneck. The upper part of the dress appears to be baggy and sleeveless with a dark turquoise sash tied around her waist. Her dress reaches to her ankles and appears to have a few stains on it, with a triangular pattern at the bottom of her skirt. Her leggings are no longer a tone of purple, but appear to be bluish-gray. She has brown high-heeled boots and a dark blue shawl with a maroon button on it.
In the epilogue of "Watching and Dreaming", Lilith wears oval glasses with golden rims, and has since pierced one of her ears, wearing a small gray hoop earring. For clothing, she wears a blue-gray turtleneck with the kite-shaped gem on her sternum. The sleeves reach down to her hands, ending with a rounded cut that ends at the palms of her hands. Over the shirt, she wears a long, navy blue coat with blue-gray cuffed sleeves and light gray buttons, a lopsided black belt with a silver buckle, and light brown pants tucked into two-toned blue-gray lace-up boots with gray laces and high-heels. Her coat also has blue-gray pockets on it, and she wears gray straps around her arms to accommodate Hooty's Porta-Hooty backpack.
Personality In contrast to Eda, Lilith is conservative, straight-laced, and generally law-abiding. She takes great pride in her role as a mentor and was initially surprised to see Eda at the latest Covention, believing she had finally decided to join a coven, only for her sister to laugh at the notion. She has a tense sibling rivalry with Eda due to them being almost equal in terms of power and on opposite sides of the law; regardless, she still genuinely cares for Eda.
Though first appearing to be everything her sister is not, Lilith is also not above cheating, having given her apprentice Amity Blight a power glyph from the Construction Coven to amplify her magic, knowing full well her sister would do something similar (although it could be argued that she was leveling the playing field). In "Agony of a Witch", she proves willing to do anything to achieve her goals, such as attempting to distract Eda by endangering her student Luz Noceda, and cursing Eda when she was younger. She later explains to Luz that she was acting on Emperor Belos' teachings of sacrifice (given this is Belos' teachings, it's unlikely she is misinterpreting his teachings so much as that is what he teaches). Lilith admits her jealousy stems from feelings of inadequacy, lamenting that she had to become stronger because Eda was better. However, despite this, she shows guilt and everything she did was in an attempt to save Eda. She is also shown to be quicker to anger and more impulsive and naïve compared to her sister, firmly believing Emperor Belos' false promise to remove Eda's curse.
Lilith seems to suffer from a severe lack of empathy towards others. She was unable to realize that cheating would hurt Amity emotionally, and easily dismissed Luz as just a "human pet" to Eda, not seeing the strong bond the two share. Perhaps the biggest examples of this are her constant attempts to make Eda join the Emperor's Coven, not seeing or understanding that Eda just doesn't want to be part of the Coven, or even after taking Luz as a hostage (although this was after a threat of execution by Belos), thinking that Eda will change her mind about the Coven upon joining. This also shows a somewhat self-centered side, holding on so strongly to her way of thinking that she refuses to accept others.
However, despite these flaws, Lilith is capable of seeing the error of her ways and will admit it. When Belos revealed that he had no intention of curing her sister, she rebelled against him and turned to Luz in order to save her sister, having realized that Eda was right about not trusting Belos. She also proved herself to be able to atone for her mistakes, as after she, Luz, and King rescued Eda, she cast a spell that allowed her to share Eda's curse to make amends.
After leaving the Emperor's Coven, Lilith has been trying hard to prove to Eda that she is trustworthy. Initially, she felt useless without a Coven, but after befriending Hooty, she gains a more positive outlook on her new life. She now enables her sister's trouble-making personality, encouraging her to pull pranks on the Emperor's troops, even if she still prefers to follow the rules herself. Lilith has also become much more empathetic and caring towards others, like Hooty, but still retains her prideful nature, stating that Emperor Belos' guards are clueless without her. After spending time with her parents, Lilith reveals an overeager scholastic side of herself and goes out of her way to prove she can be daring and cool, likely brought out by Hooty and Luz.
It would appear that Lilith has a compulsive need to please those she perceives as being superior to her in any way and search for their validation, with that bordering on some level of obsession. Though that was not seen much during her time in the Emperor's Coven, that trait became more evident after she left it. During her glyph magic lessons with Luz, Lilith acted like a teacher's pet, always craving for Luz's praises through her accomplishments or by making an ice sculpture of her as "extra credit". Through her interactions with her mother and Eda's memories, it was possible to see that Lilith would always try to get her mother's attention in any way she could. When she discovered that King was a Titan, she started to treat him like he was a god who deserved all the worship she could give him, seeing her own life as meaningless compared to his, even if they had known each other for a long time and she was legally his aunt. After King told her to stop that, he pointed out Lilith's need to please others.
Background Childhood Them's the Breaks, Kid - 184 Eda and Lilith during their younger years.
Lilith Clawthorne was born as the eldest daughter to Gwendolyn and Dell Clawthorne. She was noted to be very independent from a young age, and while her mother loved her dearly, Gwendolyn was much more attentive to her sister, Eda, who was two years younger.[4] Despite this, she had a very close relationship with her younger sister, to the point where she used a pain sharing spell to lessen the pain of her injured sister during their childhood.[5] As a teenager, Lilith attended Hexside School of Magic and Demonics as a potions student alongside her more troublesome sister; she was a studious and well-disciplined student and even served as team captain of the Banshees.[6]
Joining the Emperor's Coven S01E04 The Intruder - 34 Lilith about to curse Eda.
During their adolescent years, both Lilith and Eda wanted to join the Emperor's Coven together, but unfortunately, there was only one open spot remaining, and a witches' duel would be held to determine the winner. Though Lilith was more studious than her rebellious younger sister, Eda was still a hard-working and powerful witch, to the point where she surpassed Lilith in power. This gap in power prompted Lilith to discreetly curse Eda in order to win the Emperor's Coven tryouts, though Lilith was unaware of the severity of the curse at the time, instead believing that it would only take away Eda's powers for a day and that by joining the coven, she would finally earn acknowledgment from her mother. On the day of the tryouts, Eda willingly forfeited the duel, and Lilith joined the Emperor's Coven by default.[5] Unfortunately for Lilith, Gwendolyn was not present for her coven initiation.[4]
During her time in the Emperor's Coven, Lilith was mentored by Flora D'splora and rose through the ranks until she became the coven's leader.[7] Her biggest task was to capture her rogue sister Eda and induct her into a coven; should she succeed, Emperor Belos promised to rid Eda of her curse.[5] At some point, Lilith took on Amity Blight as her apprentice.[7]
Covention duel S01E05 Covention - 37 Lilith delivers an inspiring speech.
Lilith was the advertised mystery guest of the covention event for the Emperor's Coven. Upon making her grand entrance, she delivered an inspiring speech to the audience present. Shortly afterward, Lilith crossed paths with her criminal sister, Eda. She does not hesitate to criticize Eda's life choices of being a covenless fugitive while she is mentoring the next generation of powerful witches. Eda tells her about her own student, Luz, and bets she is better than Lilith's students. Just then, a worried Luz shows up to inform Eda about her challenge with Amity, and she does not know what to do. Since Amity is one of her top students, Lilith sees this as an opportunity to prove how much of a failure her sister is.
S01E05 Covention (602) Lilith duels with Eda.
Before the duel starts, Lilith secretly places a Construction Coven power glyph on the back of Amity's neck, knowing well that Eda would use underhanded tactics to give her human pupil an advantage. However, this would backfire as Eda would notice it and publicly expose Lilith for giving Amity an unfair advantage. Lilith's underhanded tactics would cause Amity to lose respect for her mentor.[8] Eda goes on childishly mocking Lilith for cheating, until she finally snaps and engages Eda in an intense Witch's Duel. Both witches are equally matched as they cast aggressive spells that cause everyone to flee the theater. Lilith manages to overpower Eda, but just as she prepares to land the finishing blow, Eda pleads for mercy. With the curse getting worse, Eda says she just wanted to see her sister for possibly the last time. Lilith is touched by this and admits she was delighted to see her after so many years. However, the whole thing is an act to distract Lilith, and with the help of some Hex Mix thrown at Lilith's face, Eda eludes capture once again.
After the duel, Lilith receives a call from Kikimora, the emperor's assistant. She is unimpressed with her actions at the covention and reminds her that she needs to focus in order to receive her reward. Lilith promises that she will.[7]
Capturing "Eda" Indir Lilith with Luz, who is in Eda's body.
Luz, in Eda's body, caught the attention of the Coven Guards patrolling Bonesborough. Upon her capture, Luz is supposed to be taken to the Conformatorium, but Lilith changes the order and enters the interrogation room personally. Unaware that "Eda" was actually Luz in her sister's body, Lilith reads out the charges against her and offers her a chance of redemption by joining the Emperor's Coven. She mistakes "Eda's" capture as a cry for help and orders one of the guards to bring out the branding glove. However, just before she gets branded, Luz manages to break free by accidentally casting a fire spell, forcing Lilith and the guards to pursue her. In her attempts to capture Eda, Lilith ends up having her body swapped with the Emperor's Coven dog's body, much to her dismay. The effects of the body swap spell were reversed at some point.[9]
Subsequent encounters with Eda Sense and Insensitivity - Eda and Lilith Lilith and Eda on friendly terms despite their differences.
Lilith, along with her subordinate, Steve, are seen at a book fair taking a map from a shady merchant. The map contains the location of the Bloom of Eternal Youth, which Lilith intends to give to Emperor Belos. Though her primary mission was to capture the Owl Lady, Lilith assures Steve that the curse has left Eda frail. Unbeknownst to the both of them, Eda overhears their conversation, and snags herself a map, hoping to find the flower before Lilith can. The sisters later find themselves crossing paths again, turning the quest into a race between them. However, despite their opposing sides, Eda opts to save her sister from being eaten by a demon, even though she has the lead. Once Eda and Lilith finally make it to the Bloom of Eternal Youth, Eda pushes Lilith and grabs the flower for herself. However, the flower soon vanishes, and the two sisters realize they just walked into a trap. The monster then shows up, revealing himself to be the merchant from earlier. Lilith and Eda realize he isn't much of a threat and beat him up together, creating what appears to be peace between the sisters. Lilith begs Eda to join the Emperor's Coven and tells her that the emperor can heal her curse, but she still denies the request, as she does not want to owe the emperor anything and wants to break the curse on her own terms.[10] They part on amicable terms, but with the knowledge that Lilith will have to try to capture and bring her into the coven under Belos' orders again regardless.
Lilith Dodge Lilith and Eda play grudgby.
Later, Lilith attempts to capture Eda once again, but on her way to the Owl House, she was found and taken to the house by Hooty. Like before, Lilith tries to convince her younger sister to join the Emperor's Coven, but Eda denies the request once again. However, after Lilith insults her about her days as a grudgby player, Eda becomes defensive and challenges her to a match. If she wins, Eda will surrender to the Emperor's Coven without a fight. They set up a makeshift grudgby field outside the house and have Hooty as the referee and the traps. While the sisters are evenly matched, Eda manages to gain the upper hand and defeats her sister without resorting to cheating. Lilith is devastated because the emperor is expecting her to show up with Eda in custody and cannot go back empty-handed. Taking pity, Eda gives her sister her ring and tells her to say that she put up a good fight. Lilith leaves but promises that she will return.[6]
The Emperor's ultimatum Clumsy lady Lilith after Hooty bested her and her raid party.
Just as she promised, Lilith and some backup from the Emperor's Coven attempt a raid on the Owl House, but fail miserably thanks to the efforts of Hooty, who single-handedly took out the raid party. Utterly humiliated, Lilith is called back to the Emperor's Castle, as the emperor himself demands her presence. Emperor Belos grows impatient with Lilith's multiple failed attempts at capturing Eda and gives her an ultimatum; should she fail to capture her sister by twilight, she would be expelled from the Emperor's Coven, be labeled a criminal, and be executed.
Lilith promo2 Lilith plans to use Luz as bait for her sister.
Lilith's opportunity would come in the form of Luz, who is amongst the Hexside students at the castle during their field trip. Upon finding the human in the Relic Room, Lilith seizes the opportunity to capture Luz and sends Eda an invitation for a Witch's Duel via her staff. The sisters engage in combat, and during a trade of heated insults in the midst of the duel, Lilith accidentally reveals that she was the one who cursed Eda. Eda becomes enraged and starts throwing everything at her. While the sisters are fighting, Luz manages to break free from the magic bubble put around her by Lilith. Lilith points out to Luz that the bubble was for her protection and proceeds to knock her off the bridge and down into a pit of spikes below. Eda saves Luz at the cost of her using up all her magic and transforming into the Owl Beast. The beast and Owlbert are then captured by Lilith, but she spares Luz and tells her, "Go back to your world. This one's ours."[11]
Betraying the Emperor's Coven Lilith gets it now Emperor Belos breaks his promise to Lilith.
While everything seems to be looking up for Lilith, she soon learns from Emperor Belos that he did not have the intention of healing Eda from the start and had lied to her; instead, he orders Eda to be executed by petrification. The Emperor then tasks Lilith to destroy the Owl Staff, though she doesn't. When word gets out that Luz is wreaking havoc in the palace, Lilith takes the responsibility of capturing the human, but in reality, she wishes to team up with Luz in order to save Eda. However, an enraged Luz attacks Lilith, forcing her to counterattack. The ensuing tussle causes the two to tumble through the portal into the Human Realm. As they keep fighting, Luz shouts that Lilith deserves to be petrified for her actions instead of Eda, causing her to stop retaliating. She admits that Luz is right, and recounts her childhood to her, revealing her motives for cursing Eda, as well as the Emperor's false promise to heal her. At first, Luz views Lilith as untrustworthy, but she reveals that she kept Owlbert safe instead of destroying him as she was ordered to, temporarily gaining trust from Luz.
Pain Sharing Spell Lilith uses the Pain Sharing Spell on Eda to take on half her curse.
After leading Luz and King to an elevator that leads to Eda, Lilith intends to remain in the Emperor's Coven, but is caught by Emperor Belos. She and King are thrown into the same cage as Eda to be petrified. In a fit of rage, Eda is about to tear Lilith apart, but King stops her and explains that Lilith betrayed the Emperor to save her. Just as the machine is about to begin the petrification process, Eda shields Lilith and King, and the three are saved by Luz before Eda can be fully petrified. Lilith, Eda, Luz, King, and Owlbert all make it to the Owl House safely, though at this point, no amount of elixir can revert Eda's cursed form. In an act of sisterly love, Lilith uses the pain sharing spell and takes on half of Eda's curse.[5]
Living in the Owl House Lilith and GG Poster S2 EP01 Lilith expresses her dislike towards the Golden Guard, calling him a brat.
One week and a half passes, and it is revealed that Lilith now resides in the Owl House. Due to the curse, neither she nor her sister can use their magic, and with the portal destroyed, everyone in the Owl House is forced to work odd jobs as Eda no longer has a reliable source of human garbage to sell. Unfortunately, the week's bounty-hunting gig is not a reliable source of income, made worse by the fact that the residents of the Owl House are all known criminals. At first, Lilith revels in the fact that her Emperor's Coven posters still command fear and respect, but her confidence quickly turns to anger once all her posters are replaced by new ones depicting the Golden Guard. Enraged that the young Golden Guard has replaced her, Lilith tosses one of the posters, only to have it magically stick to her face instead.
Lilith and Hooty S2 EP01 3 Lilith providing medical treatment to Hooty after he gets severely stung by the fire bees.
After the sisters return to the Owl House, Eda, inspired by getting scammed at the market, invites Lilith on an outing that will hopefully result in them getting more money, but she refuses. Wanting to make up for her past mistakes, she decides to make Eda a scrying potion that will allow her to spy on the Emperor's palace. Hooty offers to help her, but Lilith refuses, wanting to complete the task alone. After obtaining most of the ingredients on her own, all that remains is fire bee honey. Unfortunately, the aggressive insects immediately attack Lilith with their burning stingers, and though she tries to retaliate with an ice spell, all she can muster are a couple of ice cubes. Hooty then appears and offers to help once more, but a frustrated Lilith yells at Hooty, believing that she won't be much of a witch if she can't handle this alone. Dejected, Hooty apologizes and leaves her alone. However, after getting surrounded by fire bees, Lilith breaks down and cries out for help. Upon hearing this, Hooty breaks out from the ground and starts fighting with the fire bees, saving Lilith and enabling her to acquire the honey successfully. With the honey soon obtained, Lilith successfully makes the scrying potion and gains a newfound appreciation for Hooty, so much so that she nicknames him "Hootsifer". She presents the scrying potion to her sister and Luz and suggests they take advantage of the coven's disorganized state by pulling whatever pranks they wish.[12]
Lilith and ice sculpture S2 EP02 Lilith presenting an ice sculpture she made to Luz.
With their magical powers limited by the curse, both Clawthorne sisters resort to learning glyph magic from Luz. Lilith's adherence to the rules allows her to quickly grow accustomed to the more structured nature of glyph magic. Her understanding of glyphs causes her to explore more advanced glyph combinations to the point where she can create ice sculptures with ease. When one of Eda's spells goes awry, Lilith manages to come up with a glyph combo (copyrighted by herself) to neutralize it and subsequently helped her sister understand that glyphs were more akin to words and commands that controlled the natural magic around them.[13]
Lilith and Hooty S2 EP03 2 Lilith and Hooty about to attack Jean-Luc.
As a knowledgeable historian during her time at the Emperor's Coven, Lilith doubted King's claims that he was once a despotic ruler, claiming that prior to Emperor Belos, demons did not have a unified ruler. However, determined to prove Lilith and Hooty wrong, King brings Eda and Lilith's staffs into the room and announces that they are going to his castle. Luz agrees to play along, as does Lilith, to show King that he is incorrect. Lilith invites Hooty, who promptly removes himself from the door and places himself in a portable backpack, much to the horror of everyone else. However, Lilith's interest is piqued when the group finds a castle on an uncharted island. Exploring the castle only piques Lilith's interest even further, and she even begins to believe King's claims. However, she and the group are attacked by Jean-Luc, forcing her, Hooty, Luz, and King to flee while Eda distracts the creature. After realizing that he was never the tyrant he believed himself to be, King becomes emotional and runs off, forcing the group to split up and find him. Once King is found, Lilith and Hooty are tasked with attacking Jean-Luc using Eda's potions, while Luz, Eda, and King find their way up the top of the tower. While King was having important revelations about his past, Lilith takes pictures of some of the wall carvings.[14]
Worsening Curse and Reuniting with her Mother The Clawhorne Family S2E4 Lilith seeing her mother for the first time in years.
Upon the return of Gwendolyn Clawthorne from her most recent sabbatical to cure Eda's curse, Lilith's ill feelings regarding her mother come to the surface. It is quickly revealed that, despite her magical prowess and her desperation for her mother's attention, Gwendolyn has largely ignored Lilith for most of her life. Upon learning that their mother has been in regular contact with Eda, Lilith sinks into a depressive episode and indulges with King by drowning her sorrows in illicit ice cream Eda bought from the Night Market. The two commiserate on the lack of parental affection they received. When King reveals that Gwendolyn and Luz have set out to cure Eda without her, the emotional toil this takes on Lilith activates her curse, which is only exacerbated when she realizes all the elixir in the house has been stolen.
Lilith and Gwendolyn S2 EP04 2 Gwendolyn feeling guilty for not giving Lilith the attention she deserved.
She is powerless to stop her subsequent transformation, and as the Raven Beast, she attacks Eda while her sister is in her cursed form. After gaining the upper hand in her internal struggle with the Owl Beast, however, Eda is able to come to her senses and subdue Lilith with their mother's help. Apologetically, Gwendolyn soothes Lilith as her cursed form weeps, calming her long enough for Luz to administer the elixir, returning her and Eda to their original state.
Lilith and Hooty S2 EP04 Hooty devastated at Lilith having to leave the Owl House.
Finally on good terms with her mother, Lilith concedes that she's responsible for Eda's curse, for which Gwendolyn is understanding. On her mother's invitation, Lilith decides to move back home with her to make up for lost time and reconnect with her and Eda's father, much to Hooty's dismay. Lilith promises that they can remain pen-pals, to which Hooty laments that he cannot hold a pen.[4] Hooty eventually resolves this by using a typewriter to keep in touch with her.[15]
A historic breakthrough Elsewhere and Elsewhen - 021 Lilith celebrating her new job as a curator.
Despite her outlaw status, Lilith manages to land a job as curator of the Supernatural Museum of History, and she, with some of her friends, celebrates the occasion. However, she is jealous of her old mentor, Flora D'splora, and vows to come up with an impressive exhibit. Initially, she planned on making an exhibit about the architectural history behind Deadwardian balusters, but Luz easily convinces her to make an exhibit on Time pools instead. Lilith mentions that she had a device to detect time pools when she was younger, but it lacked a sufficient power source. Luz brings Lilith a sample of Titan's Blood to power the device and allow it to function as intended.
Elsewhere and Elsewhen - 421 Lilith and Luz surprised by the kindness of those who lived during the Savage Ages.
Lilith and Luz spend some time searching for the pools, and eventually, they manage to find the location. The pools are revealed to be under the sand, and an ecstatic Lilith takes note of her findings. The two travel back to the Deadwardian Era, where after disguising themselves, head into town. Lilith warns Luz to be careful, as they are in the Savage Ages; however, the residents are friendly and the two witness them helping each other out. After getting over the shock, the two ask around for Philip Wittebane, but find no leads until they stumble upon him being harassed by two denizens. They help him as the assailants retreat. Using the fake names of Luzura and Dirtrude, they ally with Philip and join him on his latest expedition.
Elsewhere and Elsewhen - 935 Lilith about to punch Philip in the nose.
As they walk, Luz shows Philip her light glyph, which he has not discovered, and he compliments her, making Lilith uneasy at the familiarity of his tone. The human then takes the two to a cave, where he creates an elaborate glyph combination that sends him, Luz, and Lilith to the Titan's head. Philip tricks Lilith into unlocking the door he has been trying to enter, and she is dragged inside by a Stonesleeper. Upon escaping, she and Luz fight it while Philip digs up a mirror and teleports away. Once the Stonesleeper is tamed, Lilith and Luz ride it and catch up to Philip. He tries to get them to work with him, but Lilith punches him in the nose, urging him to stay angry. After that, Lilith watches Deadwardian balusters being made before she and Luz return home through the time pools. When they return to The Owl House and explain their adventures in the Deadwardian Era to Eda, she is shocked, as she believed that time pools were a myth.[16]
Preparing for the Day of Unity O Titan, Where Art Thou - 235 Lilith and Eda upon learning that King is a Titan.
A week before the Day of Unity, Lilith visits the Owl House after learning about Luz entering the Emperor's mindscape. When Hooty regurgitates a letter for King, Lilith talks Eda into letting him, Luz, and Hooty go to the coordinates, citing that she has been there and found nothing. While the three are away, Lilith consoles Eda over her worries for the children, but soon, the Clawthorne sisters are forced to flee when Coven Scouts swarm the Owl House.[17] They retreat to the Knee, with Lilith leaving a clue for Luz, King, and Hooty to join them later without Eda knowing. The three reunite with the sisters and inform them that King is a Titan. Lilith is amazed by the news, and starts treating King like a god, despite the others and King himself advising her to treat him as she usually does. After Luz and Eda try to rescue some of their possessions from the Emperor's Coven, King goes missing and Lilith and Hooty attempt to discover his whereabouts. Upon finding him hanging out with Steve, Lilith addresses King as if he were a god, but he rebuffs her and demands she treat him the same as always. Steve even questions her habit of worshiping authority figures, suggesting she goes to therapy. The four later meet up with Luz, Eda, and the CATs to form a plan for the Day of Unity.[18]
King's Tide (345) Lilith wishing Eda luck in sabotaging the Draining Spell.
Hours before the eclipse that triggers the Draining Spell, the CATs decide to have Eda take Raine's place with the other Coven Heads by masquerading as them and being branded with the bard sigil. Lilith tries to volunteer herself for the task instead, but Eda declines, noting that she has better experience with her curse compared to Lilith's short time with her own curse.[19] Lilith joins the CATs as they journey to the head and wishes Eda luck; however, they are found out and Lilith and Hooty are restrained as Raine is taken to the circle for the Draining Spell.[20]
Planning to Overthrow the Collector Lilith hugs puppet Hooty Season 3 Episode 2 Lilith hugging a puppet Hooty.
After the Collector stops the Draining Spell, Lilith and Hooty try to save King, only to be turned into puppets by the Collector. At an unknown point, King convinces the Collector to restore Lilith to normal, and she hides out in Eda's room within the Archive House, brewing elixirs for her. She is overjoyed when King brings Hooty, but she and Eda reject King's suggestion of restoring him as well, believing it to be too risky. After doing research, they learn that Titan magic can cancel out the Collector's magic. As she and Eda suggest sealing the Collector in another tablet, King refuses, instead opting to try and reason with the Collector and help him see the error of his ways.
Watching and Dreaming - 751 Lilith and her parents as puppets tormenting Eda.
Lilith is later turned back into a puppet and was used to taunt Eda in her worst nightmares until Luz used a light glyph to wake her up. Lilith was later placed by Amelia and Cat in the Archives and spotted by Amity. Lilith is later rescued and turned back to normal by the Collector, where she is very enthusiastically greeted by Steve, who hugs her. Afterwards, the Collector takes her, Amity, and Camila to the Owl House and she hugs Eda. Shortly after, the Collector turns Hooty back to normal and the two joyfully hug.
Epilogue Watching and Dreaming - 5188 Lilith looking at blueprints for a museum of the Bonesborough Library.
Four years after Belos is defeated, she has mastered her own harpy form. As Lilith is overseeing renovations on the Bonesborough Library, Willow and Hunter arrive to pick her up. Soon after, Amity arrives, hugging her and delivering a book she needed. The four then travel to the hospital to meet with the others. Lilith and Raine then head to the University of Wild Magic to get Eda. Lilith and the others gather at the Owl House to celebrate Luz's belated quinceañera, which she made sure was perfectly followed to Camila's instructions. She watches the light show the Collector puts on.
Relationships Eda Clawthorne Lilith and Eda S1 EP17 Lilith and Eda about to have a grudgby match in "Wing It Like Witches".
Eda is Lilith's younger sister. Lilith's relationship with Eda is as much as "frenemies". The two have a bitter rivalry due to their clashing personalities and different approaches to magic, with Lilith growing increasingly embarrassed by her sister's reckless behavior. Despite being on opposite sides of the law, Lilith genuinely cares about Eda's well-being and wishes to end her curse, believing the Emperor could help in this respect. Additionally, although Lilith is committed to bringing Eda to justice, they make an unstoppable team when facing common enemies together. However, in "Agony of a Witch", it is revealed that Lilith was the one to cast the curse on Eda, therefore causing a tense relationship with her.
In "Young Blood, Old Souls", upon realizing that the Emperor tricked her into giving up Eda, she decides to help Luz save Eda from petrification. When Eda rescues Lilith from being captured by the Emperor's Coven after Luz saved them from petrification, Lilith casts a spell to share the pain of the curse between Eda and Lilith, hence trying to repair their broken relationship.
Gwendolyn Clawthorne Lilith and Gwendolyn S2 EP04 Lilith going home with her mother to make up for lost time.
Gwendolyn is Lilith's mother. Lilith's relationship with her mother was initially strained as she felt she didn't pay enough attention to her, as seen when she was disheartened to learn that she visited Eda regularly while Lilith hadn't seen her in years. According to Lilith herself, Gwendolyn didn't even attend her coven initiation. Eventually, she declares to King that she is sick of being ignored, and that from that moment on, she has no mother, which she will say to Gwendolyn's face. King challenges her to do so, informing her that Gwendolyn is right outside with Luz trying to cure Eda. Her frustration with her mother's lack of attention causes her to lose control of the curse and transform into a raven beast, much like her sister, who became an owl beast.
Thankfully, Gwendolyn, realizing this truth about her daughter, helps her return to normal and apologizes for not giving her the attention she deserved. Afterwards, Lilith reveals to Gwendolyn that she was the one who cursed Eda, but she didn't seem to be upset with her. She also decides to return home with Gwendolyn to reconnect and potentially find some new information regarding the owl beast curse.
Luz Noceda Elsewhere and Elsewhen - 182 Luz telling Lilith that she started calling her "Cool Aunt Lilith" in her journal.
Initially, not much interaction is shown between the two, though in "Covention", Lilith is calmly surprised that her sister took a human as an apprentice, let alone astonished that a human was learning magic at all. In "Agony of a Witch", when she catches Luz to lure Eda to her, she shows no remorse in using her as a shield or putting the girl in danger to outsmart and overpower Eda in a Witch's Duel. Even at the end, once Eda is captured, she tells Luz to go back to her world, not seeing her as a threat or seeming to believe Luz or all humans are beneath her. However, in "Young Blood, Old Souls", she goes to Luz begging to help her save her sister, implying that she is starting to trust Luz and no longer thinks little of her.
Starting in Season 2, Lilith and Luz are now on friendly terms, the latter having forgiven Lilith for her betrayal and has been trying to teach her to use glyph magic. Lilith looks up to Luz as her teacher, and even made an ice sculpture of herself kneeling before Luz. She then presents it to Luz, which amuses her. In "Elsewhere and Elsewhen", the both of them bonded together, viewing each other as aunt and niece. Luz even takes to calling Lilith "Cool Aunt Lilith".
Hooty Lilith and Hooty S2 EP 03 Lilith thanking Hooty for his cup of tea.
Lilith and Hooty were initially enemies, with Lilith calling him an "infernal house demon". Before betraying Emperor Belos, Lilith has made several attempts to capture Eda at her house. However, Hooty, being the guardian of the Owl House (and the house itself), always notices and counterattacks each time, foiling her plans.
After Lilith moves into the Owl House, their relationship begins to change for the better. In "Separate Tides", Hooty desperately wants to become friends with Lilith, while Lilith, annoyed, refuses him. When Lilith goes to the forest to get fire bee honey for her scrying potion, she comes across a swarm of fire bees. Lilith is unable to beat them in her weakened state, until Hooty comes to her rescue, fighting off the bees. Because of this, Lilith starts accepting Hooty as her friend, calling him "Hootsifer" to match the nickname he'd given her, which is "Lulu". After Eda, Luz, and King come home, Eda remarks that they are going to draw on Hooty. Lilith whispers to Hooty that she will protect him. Over the next few episodes, the two continue to bond, becoming best friends.
In "Keeping up A-fear-ances", Lilith decides to move back in with her mother and Hooty is genuinely saddened by this, even after she assures him they can be pen pals. In "Knock, Knock, Knockin' on Hooty's Door", Hooty is revealed to be in touch with Lilith by writing letters to her using a typewriter.
After Hooty sacrifices himself to keep her from turning into a puppet, Lilith is overjoyed to see him again, even more so upon learning that he can still communicate. After Belos' defeat, The Collector allows Lilith to free Hooty from the puppet spell, and the two of them share a tearful reunion.
Emperor Belos Lilith and Emperor Belos S1 EP18 Lilith apologizes to Emperor Belos for failing to capture her sister Eda.
Although Lilith was head of the Emperor's Coven, in "Wing it Like Witches", it is implied that the Emperor put a lot of pressure on her when it came to capturing Eda, for she was extremely upset when she lost the grudgby match that would make Eda go to the Emperor willingly. In "Agony of a Witch" it is revealed that Belos does not value Lilith since he effortlessly threatened to banish her from his coven, suggested casting her as a criminal, and possibly executing her if she didn't bring Eda in. Despite this treatment, Lilith did not question his words, nor did she fight back. After Belos reveals that he will not remove Eda's curse, she finally realizes that she had been lied to and rebels against him to rescue her sister. When Lilith was caught by Belos trying to rescue her sister, he has Lilith and King thrown into the same cage as Eda to be petrified with her. However, Luz manages to defeat Belos and rescue them in time. Enraged that Lilith betrayed him and the Coven and her rescue by Luz, he appoints the Golden Guard as the new leader of the Emperor's Coven, stripping Lilith (in-absentia) as the leader and expelling her from the coven in the process.
In "Elsewhere and Elsewhen", she encounters Belos as his original identity, Philip Wittebane, and starts to see the connections between the two. After realizing that he tricked and used her as an expandable to be sacrificed to the Stonesleeper, much akin to her time with Emperor Belos, she was so infuriated with him that she broke his nose with one punch after meeting him again.
In "Edge of the World", Lilith is horrified to hear what Luz endured in Emperor Belos' mind, calling herself an idiot for supporting him for so long.
Amity Blight S01E05 Covention (359) Lilith introducing Amity to the crowd before her witches' duel with Luz.
Amity originally was Lilith's "strongest protégé". In "Covention", when Lilith learns that Amity and Luz are about to engage in a Witch's Duel, Lilith seizes the opportunity to prove that she is a better teacher than Eda. This intense strive to one-up her sister causes her to cheat by placing a power glyph onto Amity's nape, a move she tries to justify by saying that she knows Eda would cheat first. Unfortunately, this has caused Amity to lose respect for her. However, Lilith still cared about Amity and was ecstatic to hear about her getting together with Luz.
Four years later, the two appear to have made up and hugged upon seeing each other while working on the library expansion project, their relationship having become much more affectionate and open.
Hunter Lilith and GG Poster S2 EP01 Lilith expressing her disdain for Hunter to Luz.
As of yet, no direct interaction between Lilith and Hunter has been shown on screen. However, Lilith is shown to hold a form of contempt against the Golden Guard, calling him a "brat" in "Separate Tides" and screwing up his poster when Luz asks her about him. When asked about him, she sarcastically calls him a "genius teen prodigy" and describes knowing him as "unfortunate". Lilith was shocked and enraged to learn that Hunter was her successor as head of the Emperor's Coven.
Four years later, Lilith has shed her hatred for her successor.
Powers and abilities Lilith telekinetically removing her mask and cloak. Lilith telekinetically removing her mask and cloak. 1/7 Magic: Lilith is highly skilled with magic, enough to go blow for blow with her sister. Like most witches, her connection to magic comes from a sac of magic bile attached to her heart. As the leader of the Emperor's Coven, she has access to all types of magic. Although not quite as powerful as Eda or Emperor Belos, she is considered a formidable opponent. However, as of "Young Blood, Old Souls", after sharing Eda's curse, her magic is heavily crippled. Because of this, Lilith began to learn to use magic through glyphs. Telekinesis: Lilith can use telekinesis, as she removed her cloak and mask during the Covention. Potion magic: Lilith was in the potions track at Hexside as a teenager and can still brew potions without her magic. Fire magic: Lilith can conjure powerful blue flames from her staff. Dematerialization magic: Lilith can use her magic to destroy certain items from a distance as if they were paper. Plant magic: In "Young Blood, Old Souls", Lilith was able to summon vines to restrain King in the human realm. Ice magic: In "Separate Tides", Lilith attempted to use ice magic to capture fire bees, but could only muster a handful of ice cubes. It is implied that her ice magic was much stronger prior to sharing the curse. Flight: Lilith can use her staff to fly. Teleportation: She can disappear from one location and instantly reappear in another. Force field generation: Lilith can use her magic to create a force field, as shown when she traps Luz in a bubble. Pain sharing: Lilith can use her magic to share any physical wounds or curses, as she was able to share the curse with Eda, hence reverting Eda back to her normal self. This helps minimize the pain/effects, but in turn, she is affected as well. "with this spell declared, let the pain be shared." is the spell. Glyph magic: Under the tutelage of Luz, Lilith proves to be competent in using glyphs and has a better understanding than her sister at it. Staff proficiency: Lilith uses her staff to focus her magic and deflect incoming attacks. She can also infuse the staff with fire for greater damage. Grudgby proficiency: While in school, Lilith was the captain of the team, and even now maintains high physical capabilities, as she played an even match against Eda without magic. History expert: Being the lead historian of the Emperor's Coven, Lilith is well-versed in the history of the Boiling Isles. Cursed form: After sharing her sister's curse, Lilith will transform into the Raven Beast if she does not take an elixir to keep it at bay. In her beast form, she goes berserk and can easily destroy buildings, in addition to being able to fly for long distances. She is also very strong and larger than Eda's own cursed form, having the ability to pick up Eda in her cursed form and fight with her for an extended period of time. At some time after the Day of Unity, she learned to transform into a less bestial harpy form like her sister. Flight: After transforming into a raven-like beast, Lilith is shown to have advanced flight abilities, flying with Eda's cursed form all the way to Bonesborough and using her wings to fight in aerial combat. Anatomical liberation: A side effect of the owl curse, Lilith's body parts fall off, but are reattachable without negative consequences. Presumably, Lilith can retain control of her limbs the way Eda does, but she is not as experienced at doing so as Eda is.
- #13Hunter
Keys: Hunter, new friend.
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Hunter, formerly known as the Golden Guard, is a major character of The Owl House, initially depicted as an antagonist. He was the right-hand man of Emperor Belos and the former head of the Emperor's Coven. Hunter was presumed to be the nephew of Belos and, as such, was dedicated to his cause of ending all wild magic in the realm, but in reality, he is the latest version of the Golden Guard grimwalkers created by Belos to serve him faithfully in his mad quest to end all life in the Boiling Isles.[7]
After his promotion to head of the Emperor's Coven, the Golden Guard acts as the main enforcer for Emperor Belos and antagonist to the residents of the Owl House. However, a chance encounter with Luz Noceda and the meeting of a mysterious palisman named Flapjack, who chooses Hunter as his partner, gives Hunter a new perspective and a glimpse of life outside the Emperor's Coven. This soon culminates with Hunter learning the truth of his origins. Upon this discovery, and realizing he can never return to his lifelong home, he abandons Belos and the Emperor's Coven and retreats to Hexside School of Magic and Demonics to evade the emperor's reach. There, he finds acquaintances in Hexside's students, and after coming to terms with his identity, Hunter makes it his goal to help them stand against Belos' plan to wipe out the Demon Realm.[8]
Following the events of the Day of Unity and the unleashing of the Collector, Hunter, Luz, Willow, Gus, and Amity are stranded in the Human Realm and spend months working to return to the Demon Realm. Unbeknownst to them, a remnant of Belos follows Hunter to the Human Realm and ends up possessing him, nearly killing his friends and Flapjack in the process. This gives Hunter the strength to finally stand up to his uncle, and he drowns himself in an attempt to defeat him once and for all. However, Hunter is saved when Flapjack sacrifices himself to revive him. Belos, weakened but not dead, returns to the Demon Realm, and Hunter and his friends follow closely behind, vowing to honor his fallen palisman.[9] After the group escape capture by the Collector, Hunter helps evacuate the trapped residents from the Isles' destruction.
In the four years following Belos' final demise, Hunter becomes an accomplished palisman carver, and bonds to a new palisman, a blue jay named Waffle. He remains close to his friends and commemorates Flapjack, whom he builds a memorial for.
First appearance "Agony of a Witch" (cameo) "Separate Tides" (official) Latest appearance "Watching and Dreaming" Voice Zeno Robinson[1] Character information Full name Hunter Other names The Golden Guard (formerly) Brat (Lilith and Kikimora) Chump (Eda) Humble scout (himself; when disguised) Belos' right-hand man (Eda) Beat-up blond with no magical powers (Eda) Bad but sad boy (Luz and Eda) Little snake (Kikimora) The nerd (Eda) Little prince (Darius) Caleb Jasper Bloodwilliams (himself; in disguise) RULERZREACHF4N (Penstagram username)[2] The angry blond kid (Hooty) Kid (Eda and The Collector) Baby (Camila) Honorary Hexoleo (Gus) Blondie (Eda)
Age 16[3][4] (debut) ~20 (epilogue) Gender Male ♂ Species Grimwalker Occupation Leader of the Emperor's Coven (formerly) Golden Guard (formerly) Coven Scout (formerly) Palisman carver (epilogue) Affiliations Emperor Belos (formerly) Emperor's Coven (formerly) Emerald Entrails (temporarily) Covens Against the Throne Goal To serve the Emperor (formerly) To figure out a way to help Belos' condition through studying wild magic (formerly) To stop the Day of Unity (succeeded) To study wild magic for himself (succeeded) To learn how to carve palismen (succeeded) To defeat Belos (succeeded)
Home The Emperor's Castle (formerly) Boiling Isles, Demon Realm (currently) United States of America Noceda residence, Gravesfield, Connecticut, USA, Human Realm (temporarily) Coven Emperor's Coven (leader; formerly) Relatives Emperor Belos (creator, adoptive uncle) Past Golden Guards (clone predecessors) Caleb Wittebane (template) Pets Flapjack (palisman; deceased) Waffle (palisman; currently) Allies Flapjack Luz Noceda Willow Park (love interest)[note 1] Gus Porter Viney Skara Darius Deamonne Amity Blight Principal Bump Emira Blight Edric Blight Barcus King Alador Blight Camila Noceda Vee Matt Tholomule The Collector Dell Clawthorne Eberwolf
Minions Coven Scouts (formerly) Steve (formerly) Severine {formerly} Enemies Kikimora Luz Noceda (formerly) Eda Clawthorne (formerly) King (formerly) Lilith Clawthorne (formerly) Amity Blight (formerly) Adrian Graye Vernworth Odalia Blight Emperor Belos Likes Wild magic Authority Rules Helping Belos (formerly) Ruler's Reach Wolves Cosmic Frontier Dislikes Being powerless Displeasing Emperor Belos (formerly) The inability to choose his own future Not having a purpose People calling his voice "annoying" Belos consuming palismen The Emperor's coven and castle Powers and abilities Teleportation (Inherited from Flapjack) Other forms of magic (via his palisman, Waffle) Weapons Artificial magic staff (formerly) Cardinal staff (formerly) Blue jay staff (epilogue) Quote "Bye-eeee!" "I am your superior, and I can prove it!" "What's about to happen should be relatively painless, if you just do what I say." "Long story short, this is my grave! Want me to make you one too?" "I can't turn up empty handed.... not again."
Appearance Body Hunter, like the many Golden Guards before him, was created with the likeness of Belos' late older brother, Caleb Wittebane, and Inner Belos states he is the closest to his likeness of any grimwalker Belos created.[7][9] He is a humanoid boy sharing the physical characteristics of a witch, such as pointed ears. He has a fair complexion, a slightly hooked nose, dark magenta eyes, thick black eyebrows, a gap between his front teeth, bags under his eyes, and ash-blond hair that is shaved below the top, with a long, jagged forelock. He has a notch on his left ear and scars on his right cheek, upper left arm, two overlapping on his right kneecap (forming an X-shape), and one on his left calf. The sigil of the Emperor's Coven is branded onto his right wrist. He is described as scrawny by Amity in "Eclipse Lake", although he has a larger build compared to characters like Luz, possibly because he is slightly older than them.
He is described as looking sickly by Emira in "Labyrinth Runners", though this may have been a result of his living conditions at the time.
While staying in the Human Realm, Hunter had his hair and forelock trimmed by Willow, giving him short bangs. When Belos possessed him, parts of Hunter's skin, left ear, and face became basil-green that spread to his arms, turning them into the ones of Belos' corrupted form while also gaining the blue eyes and antler-like horns of the latter. His hair also grew longer, which restored his forelock bang. After being healed from Flapjack's sacrifice, Hunter received tissue scarring in the areas Belos corrupted and his eyes became brown.
In the epilogue of "Watching and Dreaming", Hunter's hair has grown out slightly further, and he no longer has bags under his eyes. Additionally, a red tattoo of a cardinal covers the place on his right wrist where his coven sigil had previously been to symbolize the loss and memory of Flapjack.
Clothing During his time in the emperor's court, Hunter wore an ivory-colored hooded cloak with a golden triangle clasp, like other members of the Emperor's Coven. Under the cloak was a dark yellow long-sleeved tunic with a golden-yellow short-sleeved shirt over it and a dark brown belt, black leggings, dark brown gloves, and boots. He wore a golden pauldron on his left shoulder and a pointed two-faceted mask with a thin eye-slot across it. Underneath his tunic, he had a blueish-gray shirt and golden chest armor with brown straps.
In "Eclipse Lake", he disguised himself in a standard Coven Scout uniform during his excursion to the Knee.
In "Any Sport in a Storm", Hunter disguises himself as a Hexside student, donning a Hexside school uniform consisting of a gray tunic with a dark gray belt, cowl, and boots. His sleeves and leggings of his uniform are colored yellow to suggest he is affiliated with the Potions track. Part of his Golden Guard tunic can be seen hidden underneath his uniform, seen notably at the collar. Hunter also wore red socks with bird-like designs on them.
While hiding from the Emperor's Coven in "Labyrinth Runners", Hunter gets rid of his tunic and dons the shirts of his sports uniform again, albeit tattered and dirty, alongside a dark blue cloak with red patches.
After joining with the resistance in "Clouds on the Horizon", Hunter wears a pale rose-colored undershirt covered by a collared light brown shirt bearing a cross-stitch in the center, as well as a brown belt bag. He keeps the same gloves, leggings, and boots from his Golden Guard uniform.
Over the course of his stay in the Human Realm, Hunter typically wore a variety of short-sleeved button-down shirts, khaki shorts, no show socks and white crocs. By late October, he wears a yellow sweater with a left breast pocket, alternating his pants between blue jeans with a blue patch and red patch on the right and left knees, respectively, or blue pajama pants with a watermelon pattern. He wears either white or purple socks, along with red and white sneakers or his crocs for footwear.
During the Haunted Hayride, Hunter dressed as "Chief O'Bailey" from Cosmic Frontier, with the costume consisting of a black and yellow long-sleeved shirt with a planet symbol on it, a utility belt, black pants with cuffs and yellow edges, white socks, black and dark yellow shoes, and a robotic eye attachment. However, after being possessed by Belos and returning to the Demon Realm, he discards the robotic eye and removes the shirt part of his costume, tying it around his waist, revealing a custom-made black wolf t-shirt underneath it.
In the epilogue of "Watching and Dreaming", Hunter wears a dark blue collared shirt with the sleeves rolled up, light brown pants, an orange apron, and red sneakers with yellow lighting patterns across them. The apron features two pockets, one smaller on the torso and one larger at the waist, along with multiple sewn-on patches; a purple patch with the abomination symbol, a light blue patch with the illusionist symbol, and a yellow patch with the logo of the Emerald Entrails.
Personality During his time as the Golden Guard, Hunter acted authoritative and confident in the persona, while praising and advocating for the cause of Emperor Belos. He was, however, more laid-back and easygoing than Emperor Belos, being sometimes comedic and snarky in his dialogue. Despite his high-ranking position and upper-class status, he never takes advantage of his power for personal gain, only using his authority when ordered by Emperor Belos himself. He showed deep respect and love towards Belos, yet quite a bit of hubris and egotism towards anyone else, which earned him the dislike of many of his compatriots. Lilith describes Hunter as a brat who is well renowned within the Emperor's Coven and would always receive special treatment for being a "genius teen prodigy",[10] though it's possible that Lilith exaggerated this out of jealousy.
He was, however, an opportunist who was willing to use blackmail or extortion to manipulate others, offering to let Eda and Luz go in exchange for slaying the Selkidomus, and then threatening to kill King when they refuse to do so. Whether this is due to pragmatism or simply laziness is hard to say, but having said that, he does give Luz a sword and does indeed let them go after he believes the job is done. Seeing as it was not done (and Eda is well-known as a con artist) might suggest some naivety on his part. Despite trying to be serious in his job, Hunter shows a bit of desire for fun, such as when he starts messing with King while waiting for Eda and Luz to return.[10] Although he tries very hard to please his uncle by doing well at his job, his desire to be competent with tasks also comes from fear, choosing to sulk after he fails to find the Titan blood Belos was requesting. After seeing the portal key around Amity's neck, he attempted to steal it from her and threatened both her and Luz when the two were caught in a deadlock. Despite this, he was genuinely appreciative when Amity complied, showing that it was done out of desperation rather than malice.[11]
Regardless of his laid-back persona, Hunter was easily annoyed when things didn't go his way, as seen with his early interactions with Luz. He also seemed to have a fascination with wild magic, and despite his loyalty to Belos and his cause, he still expressed his interest in it towards Luz. In addition, he also possessed a hidden softer side, as he was sickened by the apparent slaying of the Selkidomus,[10] as well as being visibly affected by Luz's words when he tried to double-cross her.[12] His softer side grew more prominent later on after bonding to his first palisman, Flapjack, not only starting sympathize for him,[11] but all the other palismen who had to die for Belos.[13]
He was very loyal to Belos at first, even worrying about the condition of his "uncle" whenever Belos transformed. He occasionally offered alternatives to help Emperor Belos with wild magic, but also feared his reaction to the mere mention of it. However, his loyalty was not absolute; he continually wondered why Emperor Belos had such a strong hatred for wild magic, but was always discouraged or even threatened by Belos whenever he brought up the thought. In addition, Hunter did not want to hand over Flapjack to Emperor Belos after the bird chose him as a partner.[12]
Even though he was committed to Belos and his supposed purpose as the Golden Guard, Hunter appears to be very insecure about himself. Ever since his failed mission to find palismen for Belos, Hunter showed signs of anxiety towards the idea that Belos would replace him and was desperate to get back in his good graces. When he failed to find any more Titan's Blood, Hunter began to suffer a mental breakdown and chose to lie in a grave rather than return empty-handed, showing that deep down, he fears Belos and the idea of what he'd do to him if he were to fail a second time.[11]
Due to being sheltered all his life by Emperor Belos, Hunter's social skills were extremely poor when interacting with others outside of the Emperor's Coven, having no comprehension on how to associate with others his own age. This made it difficult for him to socialize with students at Hexside while attempting to gather recruits for the Emperor's Coven, with him being dumbfounded and horrified by both their independent thinking and disinterest in joining the coven's ranks. This social ineptness also gave him a very limited grasp on how to have fun and understanding others' feelings, as he initially associated fun activities with Belos' brutal training methods for coven scouts and was unable to comprehend why others his age would object to joining the Emperor's Coven despite having to be separated from their families and essentially become prisoners.[13]
After befriending the Emerald Entrails, however, particularly Willow and Gus, Hunter's character and beliefs gradually began to change. During his membership on the team, his time amongst them allowed him to experience his first genuine instances of having fun and connecting with other witches his age, causing him to better understand and appreciate the notions of friendship and camaraderie. This was emphasized when, after coming to recognize the danger he placed his teammates in by handing them over to the Emperor's Coven, Hunter risked his life to help them escape from Darius' airship, despite doing so technically going against Belos' will and placing his status as Golden Guard in jeopardy.[13] Since then, Hunter's social skills gradually improved, as he slowly became more independent and open towards others, despite remaining loyal to Belos.[14]
During his and Luz's time in Belos' mind, however, Hunter's beliefs would be completely shattered after learning the terrible truth of the Golden Guard lineage, Belos' evil nature and goals and that the life he was raised in was all a lie.[7] This sent Hunter into a period of trauma and depression, in which he lost much of his previous confidence and became increasingly paranoid and sullen as he struggled to come to terms with the awful truths he learned. Additionally, Hunter's fear of Belos dramatically increased to the point where he would suffer severe panic attacks at the mere thought of being brought to him after learning the emperor had been looking to capture and terminate him.[8] Additionally, after learning that he is a grimwalker, Hunter became deeply insecure about his true nature and began suffering an existential crisis over his identity and place in the world. This left him questioning whether he was truly a witch or really human, and deeply uncertain of his individuality; whether he was his own person or simply a copy of someone else.[15]
Despite this, Hunter's kinder, selfless traits gradually came out more following his ordeal in Belos' mind. After accepting his life was a lie, Hunter promptly abandoned his loyalty to Belos, to the point where he risked being captured to protect his friends at Hexside from being forcibly branded with coven sigils, before officially joining the fight against the emperor and his genocidal plans for the Day of Unity. After joining the resistance, however, Hunter became much more humble, caring, and supportive as he regained his former confidence and determination, though no longer to the point of arrogance. Additionally, as his bond with his friends grew stronger, Hunter became deeply devoted to and protective of them, showing that he maintained his strong sense of loyalty though not in the same blindly devoted manner as his previous allegiance to Belos. Despite this, he remained deeply secretive regarding his insecurities, particularly about being a grimwalker, out of shame and fear that his friends would reject him for being the clone of a former witch hunter.[9]
In spite of these lingering emotional insecurities, Hunter's personality tremendously improved during his and his friends' time stranded in the Human Realm, becoming much more cheerful, enthusiastic and somewhat geeky, as he came to enjoy his newfound freedom from Belos' control. Additionally, Hunter also possessed a deep fascination and fondness for many customs and features of the Human Realm, including sewing, wolves and especially the Cosmic Frontier science-fiction series, of which he became a fan of.
Sadly, this newfound happiness ended when Flapjack sacrificed himself to heal the fatal injuries Hunter sustained from being possessed by Belos, leaving him grief-stricken over the loss of his beloved palisman and first friend. His struggle to process his grief made him increasingly bitter and short tempered, much like how he was as the Golden Guard. This resulted in him becoming cold and distant towards his friends, to the point of furiously snapping at them whenever irritated or reminded of Flapjack. In addition, after returning to the Demon Realm, Hunter completely abandoned his traumatic fears of Belos, replacing them with a deep-seated hatred and strong determination to destroy Belos to avenge Flapjack's death.[16]
Fortunately, over the course of their return to the Demon Realm, Hunter was slowly able to recover from Flapjack's loss through the support of his friends. A major catalyst of his healing was when they revealed their awareness of him being a grimwalker and voiced their acceptance of him regardless. This not only allowed Hunter to finally make peace with his origins, but also recognize how his anger had distanced himself from his friends, allowing him to finally open himself up to them and make amends.[16] In doing so, he was able to overcome his bitterness and hatred for Belos, coming to prioritize the safety of both his friends and innocent lives more than getting revenge.[17]
In the four years after Belos' destruction, Hunter has become increasingly mature, patient and happy, now being able to enjoy the life of a palisman carver, forever freed from Belos' toxic control and influence. Since then, Hunter has shown himself to be much more temperate and open towards others, no longer being afraid of receiving affectionate physical contact and finally entering into a relationship with Willow. In addition, he has also come to terms with and moved on from Flapjack's death, exemplified by how he has affectionately bonded to Waffle as his new palisman, while also continuing to honor Flapjack's memory in reverence for his first true friend.[17]
Background History Meeting Hunter standing next to his "uncle".
Hunter was created from a line of clones known as grimwalkers—artificial beings who take the mantle of the Golden Guard in order to assist their creator, Emperor Belos—in his plans to enact the Day of Unity. To ensure Hunter did not rebel like the other Guards did, Emperor Belos presented himself as Hunter's uncle, claiming that he took him under his wing after wild magic wiped out their family, and that the Titan had big plans for him.[12][7] Hunter grew up unaware of the fate of his predecessors and his true nature. Despite being raised to believe he was a witch; he was unable to cast magic; the false reason given was he was from a family of powerless witches.[12]
S02E01 Separate Tides - Golden Guard holds staff The Golden Guard wielding his staff.
Hunter was allegedly trained as a scout for as long as he could remember. Hunter's life was mostly sheltered, as he was made to train and study much of the time and was not allowed to train with the other scouts, although he was permitted to leave the Emperor's Castle during the weekdays for missions.[9] When Hunter came of age, he was promoted to the rank to Golden Guard, inheriting a staff imbued with artificial magic as part of his graduation.[7] Since then, Hunter worked under the emperor as the current Golden Guard, serving as the emperor's right-hand man.[10] Hunter can be seen standing next to Emperor Belos' throne when the latter lectured Lilith.[18] After Lilith defected from the Emperor's Coven, Hunter subsumed leadership of the Emperor's Coven.[10] He was also tasked with keeping an eye on the Owl House and its residents.[19]
Selkidomus killing S02E01 Separate Tides - Golden Guard holds King in cage The Golden Guard messing around with King.
The Golden Guard is tasked by the emperor himself to slay the Selkidomus, and a bounty is placed on Greg's List. At the time it was posted, the bounty for the Selkidomus had the highest pay and drew various bounty-hunters to the emperor-affiliated Captain Salty. The Golden Guard witnessed Luz accept the bounty and boarded the ship, and he stayed within the captain's quarters until he found King wandering in. After Eda robs the ship of its snails and Luz pursues the burglar, the Golden Guard finds the two on the island where the Selkidomus resides. Both Luz and Eda attempt to fight him, but he easily overpowers them both with his staff. The Golden Guard then offers a compromise to the two criminals; they either kill the beast, or he drowns King in the Boiling Sea. The two successfully kill a decoy Selkidomus, and the Golden Guard returns King to them as promised. However, he warns both Eda and Luz that the emperor is not a merciful man before leaving.[10]
Seizing the Abomaton production Hunter buying Abomaton S2 EP02 The Golden Guard telling Alador and Odalia that Emperor Belos will be funding their research into making the Abomatons stronger.
After the unveiling of the Abomaton 2.0 during a Blight Industries presentation, the Golden Guard approaches Odalia and Alador Blight. He is impressed with the Abomaton's performance and announces that Emperor Belos will personally purchase all the Abomatons and fund for further research and development. Though Odalia is honored to have her products recognized, the Golden Guard warns the Blights that the Emperor does not like citizens building their own private armies.[20]
Hunting palismen with Luz Hunting Palismen (5) The Golden Guard witnesses the Emperor transform.
While showing the nine Coven Heads a vision of the Day of Unity, a coughing fit overtakes Emperor Belos, and the Golden Guard escorts the Emperor back to his throne room. Kikimora attempts to follow, but the Golden Guard assures her that he can handle it alone. He prepares a palisman for his uncle, but the Emperor demands more. However, with palistrom wood becoming an increasingly rare resource, palismen are becoming much more difficult to come by, and while the Golden Guard suggests a method of using wild magic, Belos refuses to entertain that notion. Instead, he is ordered to find more.
Luckily for the Golden Guard, Hexside is holding a palisman adoption day, and in the middle of the night, he uses his ship to steal the palismen, not knowing that Luz is among them. While the Golden Guard is distracted with flying his ship, Luz manages to slap a fire glyph on his back and send him flying off uncontrollably. Though he manages to get back on the ship with his staff and even restrain Luz, the human uses the grime on the ship's floor to draw an ice glyph, and the resulting icicles knock the staff away. To make matters worse, a dragon attacks, causing the ship to crash-land near Latissa.
Hunting Palismen (10) An unmasked Golden Guard in Latissa with Luz.
The resulting crash leaves the Golden Guard unmasked, unconscious, and vulnerable, but Luz is unable to leave him to die at Kikimora's hands and subsequently slaps the guard awake. Even though he does not fully trust the human, the Golden Guard leaves his cloak as bait for the dragon while he and Luz escape to Latissa. He immediately storms over to one of Latissa's police precincts to contact the castle and shows his coven brand as proof. However, the guards running the precinct do not recognize their superior due to his young age, and when the Golden Guard asks for his staff in order to prove his identity, Luz hides it behind her back. Annoyed, the Golden Guard chases Luz through Latissa, and while she manages to elude him by using an ice pillar, the Golden Guard easily manages to climb up and corners her. Luz may have had the advantage now that she was armed with a staff, but the Golden Guard points out that no matter what she does, it won't end well for her; she won't attack him because she's too nice, and she can't fly away either because then she'd be leaving the rest of the palismen behind. However, neither Luz nor the Golden Guard want Kikimora to return to the palace with the palismen, and the two form a truce.
Hunter scared of Lil Rascal Hunter is scared of Flapjack approaching him.
Luz comes up with a plan to get the palismen away from Kikimora while en-route to the Emperor's Castle. Using a fire and ice glyph combination, she can conjure up a thick mist, combined with pollen from sleeping nettle flowers that will create a sleeping-induced smoke, forcing Kikimora and her dragon to land. The Golden Guard is impressed by Luz's knowledge and compares Luz's glyph magic to the elemental magic once used during the Savage Ages. Just as he is about to talk about his knowledge of wild magic, the Golden Guard stops himself, knowing that such magic is restricted by the Emperor. Luz then asks why the Golden Guard wanted to join the Emperor's Coven, and he reveals to her that he's a powerless witch who was taken in by the Emperor and had his entire future planned out. Luz muses that the Golden Guard had his future planned for him, but he is envious of her freedom and ability to decide her own future. During this time, Flapjack, a cardinal palisman, takes interest in the Golden Guard, but the guard is apprehensive and sees the creature as dangerous due to the fact that it is made of wild magic.
Luz didn't think things through S2 EP06 Hunter turns on Luz the moment he gets his staff back.
Soon, Kikimora is on the move and Luz returns the Golden Guard's staff before activating the glyph combo. The plan is successfully executed, but Luz forgets one crucial detail. She forgets that the Golden Guard has to take the palismen to the Emperor, and he prepares to double-cross her now that the staff is back in his possession. Luz criticizes him for what he is willing to do to the palismen for the sake of the Emperor, and acknowledges that the Golden Guard is not a friend, but an enemy. Visibly hurt, the Golden Guard lowers his staff and reveals his name, "Hunter". Immediately after this, Kikimora attacks him. Due to the sleeping smoke, she cannot see Hunter very clearly. The two fight, with Kikimora managing to set fire to a strand of Hunter's hair. He easily defeats her and sees Luz leave with the palismen.
Belos facepalming Hunter S2 EP06 Emperor Belos is disappointed that Hunter failed his mission.
Later, at the Emperor's Castle, Belos berates Hunter for failing to retrieve the palismen. Hunter responds that if he knew more about wild magic and how it cursed his uncle, he could potentially find a cure. This causes Belos to lash out and just barely miss hitting him with a sharp tendril. The Emperor, however, forgives Hunter, as he knows that he can do better. Hunter returns to his room to find that Flapjack has chosen him to be its wielder. Hunter is hesitant, knowing that it is dangerous for the palisman, but Hunter accepts him as his new staff.[12]
Hunting for Titan's Blood Hunter getting caught S2 EP09 Hunter falls and gets caught by King, Eda and Amity.
Originally, Hunter is tasked by the Emperor to find Titan's Blood for his next mission, but Belos opts to replace his nephew with Kikimora. Wanting to prove himself to his uncle, Hunter decides to go find Titan's Blood despite Belos' orders. Disguising himself as a regular member of the Emperor's Coven, Hunter attempts to sneak past Kikimora's expedition group to get to Eclipse Lake, but is caught by Eda, Amity, and King, who are also searching for Titan's Blood. After realizing Hunter's identity on account of his "annoying voice", Eda and Amity capture him and tie him up.
Amity offers Hunter her hand S2 EP09 Amity tries to console Hunter and offers him her hand.
Hunter cooperates with them and even helps guide them to Eclipse Lake. However, when Hunter convinces Amity to untie him due to Kikimora having found them, he turns on Amity, kicking her legs out from under her and leaving her to be captured by the Emperor's Coven while he runs off to get the Titan's Blood before anyone else can. Amity later finds Hunter in the middle of the dried up Eclipse Lake, visibly exhausted from having fought his way through Kikimora and her guards and having a breakdown due to having found no Titan's Blood for Belos. Hunter begins digging a hole which he refers to as his "grave" before lying down in it. Amity attempts to console the distraught Golden Guard, telling him that he too can find people that care about him for who he is, rather than what they want from him, like she did.
Hunter attempts to grab the key S2 EP09 Hunter attempts to grab the key dangling from Amity's neck.
Hunter seems to be willing to take Amity up on her offer to go with her, but upon seeing the portal key on Amity's neck, he quickly turns on her and tries to grab the key off her. A fight ensues, with Hunter (with the help of Flapjack as his palisman) fighting both Amity and King in an effort to get the key. Hunter and Amity eventually stalemate each other, and he manipulates her into giving him the key by saying that he knew where to find both her and Luz. However, Hunter seems to show some degree of remorse about this before leaving. On his way back to the Emperor's Castle, Hunter bonds with Flapjack, thanking him for never leaving his side and even now being able to understand what his palisman is saying.[11] He returns to the palace and gives the key to Belos, who promptly tells him to leave.[7]
Mission to Hexside and joining the Emerald Entrails I'll Do It S2E13 Hunter eager to prove himself.
Feeling undeserving of the title of "Golden Guard" after Darius tells Hunter about his predecessor, saying that they were a powerful witch, Hunter goes to Hexside in search of new recruits for the Emperor's Coven. There, he meets Willow and, after some hesitation, decides to join her flyer derby team, consisting of Himself, Willow, Gus Porter, Viney, and Skara.
Emerald Entrails S2E13 Hunter as part of the Emerald Entrails before their flyer derby match.
After helping their team win a match of flyer derby, Hunter comes up with the team name, "The Emerald Entrails". However, he then reveals his true intentions, and the "recruits" are taken to a holding cell before Darius picks them up. Hunter soon regrets his actions, and stops Darius from taking the team away.
Hunter cape fixed Hunter's cloak is fixed by Darius.
Hunter renounces his title, but Darius admits that the Emperor's Coven has enough recruits as it is, and that he was just going to return the children to Hexside. He then patches up the sigil on Hunter's cloak, noting that he needs sewing lessons, and helps him set up an account on Penstagram.[13]
Learning the truth and the Day of Unity Hollow Mind - 031 Hunter is furious at Luz for trapping them in Belos' mind.
A week before the Day of Unity, Hunter is scouting out Bonesborough when he sees three figures trying to enter his uncle's mind. However, they flee when he shouts. After Luz finds him, she steps on a potion and they two end up in Belos' mind. He reprimands Luz for her actions before noticing the paintings. Soon, they see a small child in a mask crying in a corner. As Luz talks to the boy, a large figures approaches them and they flee. They fall through a painting and find themselves in a forest of dead trees with memory paintings on them. Hunter and Luz explore the painting to find Belos preaching to a crowd how the Titan I desired them to have controlled magic as explosions occur. As Hunter takes notice of the good Belos has two extra, they see him reprimanding a Golden Guard for nearly killing him and instructs him to blow up the town. In another painting they see Belos tell lathe survivors of a destroyed town that wild magic is to blame. He and Luz watch as nine witches and demons are branded and slowly die. As Hunter struggles to defend the scene.
Hollow Mind - 1313 Hunter upon learning he is a grimwalker.
Soon, they see Belos rebuilding the portal and watch Hunter give Belos the key. After Hunter leaves, he is surprised to learn that Belos has destroyed the other Golden Guards. After exiting the painting, the child arrives and the three stop the mysterious figure stalking them. Soon, the boy takes the form of Belos, and reveals the creature is made of palisman souls he absorbed. He reveals Hunter to be a grimwalker made from an old companion and pulls him into the ground. However, Hunter escapes and he and Luz get out of Belos' mind. Upon exiting, Hunter starts to panic, rips off his cape, and runs away from the Owl House.[7]
Labyrinth Runners - 331 Hunter being given a proper meal by Gus.
After learning what he is, Hunter camps out at Hexside, collecting books on grimwalkers and having Flapjack find food for him. After a few days, he is discovered by Gus. After seeing his poor living conditions, Gus gives Hunter his sandwich as Principal Bump calls an assembly when Adrian Graye Vernworth, the head of the illusion coven, delivers a decree that all witches must be placed in a coven before the Day of Unity. When Adrian reveals he is going to force the students into covens, Gus unintentionally creates a school wide illusion and Hunter arrives and drags Gus away.
Labyrinth Runners - 829 Hunter being comforted by Gus.
As they walk, Gus questions why Hunter is helping him as Hunter starts to lose his composure and Gus shows him a breathing exercise. Soon, they run into Coven Scouts. The scouts restrain Gus and they tell him Belos has been worried sick about him and offer to escort him back to the palace. Gus draws a fire glyph and they escape. After escaping the illusion, they run into Willow, but Hunter realizes it is fake and Adrian appears with more scouts. Adrian orders the scouts to takes care of Hunter and they knock him out.
Labyrinth Runners - 1850 Hunter comforting Gus.
Hunter wakes up in the Healing Homeroom and tells the others Adrian has Gus. However, most are not trustful of him and suggest trading him for Gus, however, Willow vouches for him after he mentions a breathing exercise. He and the students and staff of Hexside fight the Emperor's Coven and he speaks to Gus after he creates a sphere that traps Adrian and a few scouts in their worst memories and gets Gus to dispel it. After the Emperor's Coven and Adrian leave, he informs the students and staff of the Draining Spell.[8]
Clouds on the Horizon - 1033 Hunter and the others sneaking into the factory.
Darius tasks him with aiding Luz and King in freeing the three Blight siblings and he has Gus and Willow join them. As Luz is about to say what he is, he interrupts her and pulls her aside to say he has yet to tell them he is a grimwalker and does not walk to. After fighting off the guards and liberating the Blight children, they head to the factory. Emira and Edric break away as Gus disguises them as Coven Scouts with King leaving as well. However, Kikimora, who is there picking up Abomatons and is given a new model Abomatron by Odalia, recognizes his voice and the group is soon captured. The five are soon freed by Alador, who was told about the Draining Spell by King. After Odalia reveals she knows about the spell but does not care, a fight breaks out as Kikimora tries to take him.
Clouds on the Horizon - 2048 Hunter after the illusion wears off.
However, Gus creates an illusion to make Hunter and Luz take on each others' appearance and she grabs Luz instead. After Alador destroys the factory and Odalia leaves, he and the others head to Kikimora's airship where the illusion wears off and Gus reveals Luz told him to mask her as Hunter. They soon realize Luz intends to fight Belos on her own.[21]
King's Tide (114) Hunter and the others arguing as they fly to the Head.
As they fly to the Head, he starts fiddling with the controls, much to the annoyance of Alador. The two soon get into a fight and Gus and Amity start to argue with them as well. The palismen give them a crate of food and they take a snack break. As they eat, Alador lets him take the controls. When the eclipse starts, Hunter and Alador notice that their sigils are glowing, concerning them both. As they get close to their destination, they are approached by Coven Scouts who say their ship is stolen. Hunter, Willow, and Amity fight off the scouts, during which Hunter falls off Flapjack, but is saved by Willow. Despite the kids' efforts, their ship is shot down. After they crash, he and Alador are affected further by the Draining Spell. He helps Willow up as Alador fends off a hoard of Abomatons.
King's Tide (738) Hunter and the others fending of the Coven Scouts.
He, King, and the other teenagers fly to the head where they disable the Abomatons by the Coven Heads and he checks on Darius. They fly to Luz, who is fighting Belos, and help her. When Belos sees him, he pleads with Hunter to not attack him, but becomes enraged upon seeing Flapjack. As the five are about to be killed, they are saved by the Collector, who smashes Belos against a wall, to Hunter's shock. As the Collector approaches them, King arrives and informs them that the Collector wants to play Owl House and the group plays along. After the Collector ends the eclipse, Hunter regains his strength and watches as the Collector reconstructs the skull.
King's Tide (2541) Hunter and the others arriving at Luz's house.
In a panic, Hunter and the others run towards the portal, unaware that a piece of Belos falls on his shoulder as he runs past the splattered remains of the Emperor. They watch Luz attempt to stay behind to keep the portal open, but King pushes her and the others through the door and it soon closes. They arrive in the Human Realm during a rainstorm as Luz tries and fails to get back to their friends. After realizing they are stranded in the Human Realm, Luz takes him and the rest of the group to her house.[15]
Time on Earth Thanks to Them - 099 Hunter and Luz concerned over what the others will think if they learn their secrets.
After Camila Noceda welcomes him and the others into her home, he talks privately with Luz, and they discuss how the others would react upon learning their secrets. After filling Camila in on what happened in the Demon Realm, she allows them to stay as long as they need. He and Gus stay in the basement while the girls stay in Luz's room. As the days turn into weeks, he and the others attempt to create a portal, however, all their attempts end up in failure. Privately, Hunter conducts research into the witch hunting history of Gravesfield. One day, he looks at himself in the mirror and is startled because of his shoulder length hair, with it reminding him of both the man he is a clone of and Belos. Willow finds him cutting his hair in the bathroom and neatens it up for him. Hunter also learns how to use a sewing machine. He would notice Flapjack pecking around the floor of the Old House, but he would not tell Hunter what he was looking for.
Thanks to Them - 937 Hunter and the others finding a clue.
Shortly before Halloween, he and the others are in the Old House learning Spanish when Amity says they should do more. Thinking she meant help more around the house, he offers to patch up clothes. Amity clarifies by suggesting they search the town while Luz is at school. Soon, Amity trips after her foot falls through the floor where Flapjack was pecking, and she finds a box with a map with pictures in it. The group decides to keep it from Luz until they can decipher it.
Thanks to Them - 1265 Gus telling Hunter about Cosmic Frontier.
That night, he is sewing when Gus comes into the basement. During their conversation, Hunter messes up with the sewing machine, accidentally cutting himself. After Gus patches him up, he asks Hunter what it was like working for Belos. Hunter describes his time as the Golden Guard as spending most of his training and studying with limited permissions and no time to socialize with others. After stated he misses knowing who he's supposed to be, Gus says he misses his father and Hunter promises they will get back. Upon hearing him say it, Gus reveals he has been reading Cosmic Frontier books he found in the basement, Hunter also takes an interest in the series after Gus describes a clone character, Chief Engineer O'Bailey.
Thanks to Them - 2305 Hunter and Luz prepare to confront Belos.
The following day, as the others are about to search around town, he is forced to stay behind after cosplaying as O'Bailey. When the others leave, he finally learns to accept himself despite not knowing who he is supposed to be. Soon, Flapjack notices a green substance on the floor and Hunter touches it with his injured finger. Soon after he sees Belos, Hunter spends the day questioning if Belos truly is alive and tasks Luz with searching the house with him. After finding no trace of Belos, he is relived and starts to cry after Luz declares him family. They then head back to the house, unaware that Belos is inside him. Back with the others, Gus explains that he and Hunter will attend the Gravesfield Halloween Festival as Captain Avery and Chief Engineer O'Bailey respectively. The others fill him in on how the map, a rebus, could lead to Titan's Blood in Old Gravesfield.
Thanks to Them - 2879 Hunter and the others learning about the "legend" of the Wittebane brothers.
At the Halloween Festival, Hunter, Gus, Amity, Willow, and Luz explore the festival when they come across the haunted hayride where the guide tells them the story of the Wittebane brothers where he learns he was based on Belos' older brother Caleb. They get off the ride uneasy and he sees Belos in the woods. He pulls Luz aside and tells her of his sighting and reveals the plan to surprise her with the rebus. He orders Flapjack to get the rebus and they head into the woods. As they search, Hunter gets separated from Luz and Belos starts to take control of his body.
Thanks to Them - 3469 Hunter being possessed by Belos.
By the time he reaches the blood, Belos is in full control. Luz finds him and starts to fight when Amity, Gus, and Willow, along with Camila and Vee, arrive. They try to fight Belos but are soon defeated. Flapjack tries to get Hunter back in control, but becomes annoyed, Belos crushes him instead. However, Belos hurting Flapjack causes him to regain control and he tosses the blood into a lake. However, Belos causes them to jump in an after it, and they black out. Camila dives in and gets him out as Belos leaves Hunter and smashes the blood against an arch to get back to the Demon Realm. As everyone panics on what to do, Luz reveals that he is a grimwalker.
Thanks to Them - 4270 Flapjack sacrificing himself for Hunter.
Flapjack nuzzles Hunter and sacrifices himself so that Hunter can live. Hunter wakes up, with his magenta eyes now brown, and reveals he knows of Flapjack's sacrifice. As the portal closes, Luz reveals that she helped Belos meet the Collector, but Hunter and the others do not blame her. Everyone, except Vee, heads to the Demon Realm, with him being the first to cross.[9]
Return to the Demon Realm For the Future - 546 Hunter becoming increasingly frustrated after seeing the red bird that reminds him of Flapjack.
After the others arrive in the Demon Realm, he urges them to get moving so they can find Belos. As Gus amuses Willow with an illusion of talking grass, he hears birds chirp that reminds him of Flapjack, which frustrates and saddens him enough to snap at the others. They find the skull torn in half with a mysterious castle floating above it and pink mist around the ribs. After they reach the Owl House, Hunter scouts out the parameter as the palismen follow him, much to his annoyance. Soon, he sees the Collector and King on a shooting star flying into Bonesborough and the others head into town.
Hunter und Willow Season 3 Episode 2 Hunter pulling Willow to safety.
When they land, they find puppets of the residents scattered around town. The puppets stat to run as Willow finds one of her dads and runs after him, only for Hunter to stop her and pull her to safety as Eda rampages through town as the Owl Beast. Soon, King and the Collector arrive and stop Eda, soon revealed to be Terra Snapdragon dressed as Eda. He and the others watch in horror as Terra is turned into a puppet after angering the Collector. King and the Collector gather up the puppets before heading back to their house. Luz decides to go after them and the group is soon found by Skara, Barcus, and Matt Tholomule.
For the Future - 2625 Hunter and the others in the photo lab.
The group are taken to Hexside where they learn the students have been sheltering after the Day of Unity. After learning Boscha is in charge, the group fails to convince her to help them take on the Collector. After being thrown out of her throne room, Luz remembers she saw Belos use an intricate glyph pattern to teleport, and they head to the photo room to find the memory. In one of the extracted memories, Willow finds a picture of Hunter and Flapjack and gives it to him, saying they don't care who he is supposed to be. However, Hunter isn't sure of what to feel and Willow leaves, upset that she didn't make him feel better. Gus reveals he has known what Hunter was since the Day of Unity and wanted the older boy to tell everyone himself. Hunter and Gus go after Willow but are knocked out by Sleeping Nettle by Boscha.
For the Future - 3913 Hunter awakening his new abilities upon hearing Willow doubt herself.
Hunter and Gus wake up in the Detention Pit and search for the others. They find Willow, who has been recently mocked by Boscha, struggling to control her magic as the boys are ensnared in vines. They try to fight them off to no avail as Willow gives up control and laments how Boscha was right about her being weak. Hearing this, Hunter gives off a golden aura and teleports out of the vines and comforts Willow, saying she means a lot to him. After getting her to let out her frustration, he teleports her and Gus outside and they realize he has Flapjack's teleportation powers. He then teleports them out of the way when Luz's newly hatched palisman unleashes an energy blast. Kikimora, who has been posing as Boscha's advisor, appears and attacks the group. He catches Willow after she is knocked out of the sky and helps the others create the glyph pattern as Boscha and the students of Hexside arrive and fend off Kikimora.
Willow and Hunter hold hands Season 3 Episode 2 Hunter and Willow holding hands.
The group successfully teleports to the Head and Camila compliments him with a Cosmic Frontier reference, surprising and pleasing both him and Gus. Luz introduces Hunter and the others to her new palisman, Stringbean, and they watch her bond with the other palismen. As he watches Camila cuddle with the palismen, Willow tells Hunter he means a lot her as well and they interlock their pinkies. Unbeknownst to him and the others, they are being watched by the Collector and Belos, the later of which is possessing the puppet of Raine Whispers.[16]
The final battle Watching and Dreaming - 703 Hunter and the others after being collected.
Suddenly, the platform they are on begins to shake and he, Camila, Amity, Gus, and Willow are separated from Luz and turned into puppets. He, Amity, Willow, and Gus' puppets are used to torment Luz in a dream, manipulated into blaming her for everything. However, Luz snaps them out of it and they are brought to the Archive House.
Watching and Dreaming - 1870 Hunter and the others in the Archives.
After being placed in the Archives, Amity manages to move and creates a light glyph to free her and the others. They look around to find everyone they know as puppets. After Luz sacrifices herself, they watch as Camila return to normal. As Belos possesses the Titan, he and the other teenagers try and fail to utilize their magic as they are exhausted and Camila gives them a pep talk.
Watching and Dreaming - 3685 Hunter using glyphs to save Emmiline Bailey Marcostimo from falling.
After Luz is resurrected and fights Belos with King and Eda, he, Willow, Gus, and Amity use glyphs drawn by Camila to save the puppets. As the Archive House starts to fall, they watch in amazement as the Collector helps hold it in place.
Watching and Dreaming - 4639 Hunter reuniting with Darius and Eberwolf.
When Belos is defeated, Hunter and his companions thank the Collector for helping and they work with him to revert the citizens of the Boiling Isles back to normal. He helps Willow find her dads and looks on in sadness as the three share a happy moment. However, Hunter is soon greeted by Darius and Eberwolf and he happily tells the two about his time in the Human Realm.
Epilogue Watching and Dreaming - 5097 Hunter carving a palisman for Braxas.
Four years after Belos is defeated, Hunter takes up palisman carving under the tutelage of Dell Clawthorne and the Bat Queen. During the four year period, Hunter received a new blue jay palisman named Waffle.
On the day of Luz's belated quinceañera, Hunter meets up with Willow and together they fly to gather the rest of their friends. They stop at the new Latissa Hospital, and after meeting with Darius, go to the location of Luz's quinceañera. As they watch the Collector put on a light show, Hunter places his arm around Willow's shoulder and she pulls him in by his waist.[17]
Relationships Emperor Belos Hunter and Emperor Belos S2 EP09 Emperor Belos telling Hunter that the Titan has big plans for him in "Eclipse Lake".
Hunter is Emperor Belos' latest Golden Guard creation. As the previous Golden Guard had fallen or turned against Belos in some way, Belos lied to Hunter that he is his only surviving family after an incident that involved wild magic. Belos was the one who mentored Hunter, giving him a staff with artificial magic at some point in time. This eventually leads to Hunter becoming Emperor Belos' right-hand man, and the boy being chosen as Lilith's replacement as Head of the Emperor's Coven.
They are shown to have a complicated and abusive relationship, as Emperor Belos aggressively clutches the boy's shoulder in "Hunting Palismen", and later misses hitting Hunter's cheek by a tendril, after Hunter fails his mission to capture palismen and speaks of healing Emperor Belos' curse with wild magic. It appears as though the Emperor set a fear of wild magic into Hunter, as he is wary of Flapjack when the cardinal palisman touches him. In "Eclipse Lake", Emperor Belos implies that Hunter's failure from the events of "Hunting Palismen" is the reason he switched Hunter with Kikimora to gather Titan's Blood. This makes Hunter believe he is going to be replaced, and he tries to get to Eclipse Lake before Kikimora. He succeeds in getting there, but finds that the lake has dried out. This causes him to have a mental breakdown, as he thinks he has failed again, and starts digging his own grave. Though Emperor Belos was somewhat familiarly attached to Hunter, the genuineness of this relationship is, in fact, a pretense Belos puts in order to keep Hunter devoted to him.
After Luz inadvertently traps the two in Belos' mind, Hunter is forced to acknowledge the negative aspects of Belos. Upon facing Inner Belos, Hunter realizes he was simply a pawn for Belos' plans and learns he is a grimwalker. After exiting Belos' mind, Hunter runs away in a panic.
When facing Belos during the Day of Unity, Belos tries to manipulate Hunter to stop fighting to no avail. After Belos takes control of his body and wounds Flapjack, Hunter regains control and finally stands up to Belos, attempting to end his reign of terror by drowning the both of them. From then on, Hunter began obsessively trying to get his friends to track down Belos as soon as they returned to the Demon Realm.
Kikimora Hunter and Kikimora S2 EP06 Hunter and Kikimora fighting each other in "Hunting Palismen".
Kikimora and Hunter are rivals. She appears to be jealous of the Golden Guard, thinking Emperor Belos favors him over her. In "Hunting Palismen", she sabotages Hunter's mission and attempts to kill him. She thinks she succeeded, and is surprised to bump into him still alive later. The two appear to be at odds with each other, both trying to prove that they're useful for Emperor Belos. Later, in "Eclipse Lake", Kikimora tries to find Titan's Blood as fast as possible, constantly paranoid about Hunter ruining her plans and stealing her work in the mine tunnels.
She later attempts to kidnap him after her demotion to give to Belos, believing that this will return her to her previous position or perhaps even cause her to become the Emporer's new right-hand.
Luz Noceda Thanks to Them - 2439 Luz and Hunter laughing together in "Thanks to Them".
At first, Luz and Hunter were enemies, but gradually became friends. When they first met each other in "Separate Tides", Luz is shown to heavily dislike the Golden Guard after he gives them the ultimatum to kill a Selkidomus or he would drown King in the Boiling Sea.
In "Hunting Palismen", the duo are forced to work together to regain the stolen palismen. After realizing that Kikimora wants to kill Hunter, she saves his life, even though she makes it clear that she doesn't like him. They are shown to tease one another, with Luz purposefully annoying and egging on Hunter throughout the episode. The two eventually have a heart-to-heart chat about each other's magical capabilities, and Hunter reveals his backstory to the girl. Luz eventually trusts Hunter enough to hand back his staff, but is later betrayed when Hunter turns it against her. Luz is emotionally hurt, telling Hunter that he is not her friend as he is just "The Golden Guard". Hunter then reveals his name to her, and defends her from Kikimora when she starts attacking them, allowing Luz to get away safely with the palismen.
In "Eclipse Lake", Eda says that Luz refers to Hunter as a "beat up blond with no magical powers" and calls him a "bad, but sad boy", which, understandably, makes Hunter embarrassed.
In "Any Sport in a Storm", Willow asked Hunter if he's the one Luz told her and Gus about, which he gladly confirmed. Luz and Amity were shocked to learn that Hunter hung out with Willow, Gus, Skara and Viney.
In "Reaching Out", Luz reveals that she asked Willow for Hunter's Penstagram contact, so she could get more information on Emperor Belos from him. However, he snaps at her to leave him alone, followed up by accidentally sending a picture of Flapjack and admitting that he sent it to the wrong person.
In "Hollow Mind", Hunter is continuously frustrated with Luz's antics during their journey in Belos' mind. He was initially hesitant to pry into the Emperor's memories at Luz's prompting, and still thinking Belos had good intentions, refusing to listen to Luz that Belos was deceiving him, despite the increasing evidence she pointed out. Yet at the same time, Luz protected him when they encounter what they initially thought to be Inner Belos, and seeing how much Luz cares about him, Hunter begins to trust and care more about Luz. Later, when Luz tries to save him with the jacket, Hunter escapes with the glyphs in the jacket and arrives in time to save Luz from Belos, and they both escape the mindscape. At this point and beyond, Hunter stopped calling Luz "human" and instead called her by her actual name for she now earned his trust and respect.
In "Labyrinth Runners", when Gus asks Hunter if he knows where Luz is, Hunter is surprised that Luz isn't with Eda, causing him to worry. When he reunites with Luz in "Clouds on the Horizon", they are more sympathetic with each other. Hunter tells Luz that he is given orders by Darius to protect her. While Luz is at first concerned about Hunter in the events following "Hollow Mind", Hunter reveals he knows who Belos is and that Luz unknowingly helped him because he overheard Luz and Philip's conversation, however, he also empathizes with how Luz feels about it, and in return asks her to not tell Willow or Gus about his grimwalker nature in respect to his wishes.
The two worked together, along with Willow and Gus, to free Amity and her siblings. When Kikimora taunts Hunter, Luz tells Kikimora to leave him alone. Before facing off against Odalia and Kikimora, Luz has Gus create an illusion to make her and him switch appearances so that she would be taken to Belos instead of him. At the end of the episode when the truth was revealed, Hunter was expressively worried and apologized, saying that it all happened so fast and he didn't realize what was happening until she was gone.
When in the Human Realm, Hunter went to thank Luz for not revealing his secret to them. He then checks up on her asking how she's doing. When Luz is worried that everyone would hate her for helping Philip meet the Collector, Hunter attempts to assure her that they wouldn't hate her at least no less than they find out about his grimwalker heritage. They then spent months together in the human realm, Hunter participating in giving the Nocedas a type of food made from ingredients in the Boiling Isles.
When Hunter believed Belos was back, the first person he goes to is Luz seeing as how the trusts her the most. She helps him regain his confidence by wearing an owl mask. The two then bond over their desire to protect the group, with Luz admitting that she will protect him too because they're family now. Hunter begins to cry in tears of joy upon hearing this and Luz wraps her arm around him. Later in the Haunted Hayride, Hunter once again suspects Belos and he goes to Luz. Hunter then admits that he and the group had planned to have a surprise for Luz in gratitude for all she and her mother had done for them.
When Hunter gets possessed by Belos, Luz tried to attack him without harming him. She then hugs Hunter and tries to get him fight Belos back. By the end of "Thanks to Them", Luz reveals to everyone that she did help the Collector and Hunter is the first to assure her that it wasn't her fault because Belos tricked her and if it wasn't for her, they wouldn't have a chance to fight back.
Eda Clawthorne Hunter and Eda S1 EP01 Eda trying to fight Hunter in "Separate Tides".
Eda is shown to be annoyed at Hunter and shows a clear dislike for him after he defeats her and Luz in "Separate Tides", and he threatens to drown King in the Boiling Sea, if she or Luz doesn't kill the Selkidomus on his behalf.
In "Eclipse Lake", Eda recognizes his voice even though he wears a Coven Scout disguise. Later, she gets angry at Hunter for doubting her ability to turn into a Harpy.
Despite not interacting following his immediate return to the Demon Realm, in "For the Future", Hunter's opinion of Eda was shown to have greatly improved, coming to consider her an ally and showing concern for her wellbeing. This was shown when he referred to Eda by her name, symbolizing how he no longer views her as an enemy, while also wishing to rescue her from the Collector's imprisonment. In the four years since Belos' final defeat, Hunter and Eda have since made peace with each other and become good friends. During Luz's 18th birthday, both worked together in organizing Luz's "King-ceañera" before celebrating together in gratitude for Luz had done for them both. Though neither are currently aware of it, he and Eda are, in truth, related due to Hunter being the clone of her human ancestor Caleb Wittebane.[22]
Lilith Clawthorne Watching and Dreaming - 5191 Hunter and Willow visiting Lilith at the Bonesborough Library.
Lilith and Hunter both once belonged to the Emperor's Coven, with Hunter taking her role as Coven Head once she defected. They have an unknown past history, which is implied to be negative as Lilith was shown to be jealous of, and to hold a form of contempt against Hunter, calling him a "brat" in "Separate Tides" and attempting to throw away his poster when Luz asked her about him. Lilith also described knowing him as "unfortunate" and saying that he always got special treatment for being the "genius teen prodigy".
In "Watching and Dreaming", however, Hunter and Lilith are shown to be on much better terms, having become friends with one another in the four years since Belos' defeat. During Luz's 18th birthday, the two were shown to enjoy each other's company when Hunter and Willow visited her as she was renovating the Bonesborough Library, before flying alongside one another to Alador's research site, and later working on and celebrating at Luz's "King-ceañera" party together. Though neither of them currently know it, Hunter and Lilith are also distantly related due to Hunter being the clone of her human ancestor Caleb Wittebane.[22]
King Hunter and King S2 EP01 Hunter about to capture King in "Separate Tides".
King was kidnapped and held hostage by Hunter in "Separate Tides". Hunter appears to enjoy teasing him, and describes King as "strangely endearing", although King doesn't take notice of his remark. He also remarks that King smells bad, before tossing the cage holding King to Luz.
In "Eclipse Lake", King tries to calm things down between Eda and Hunter. Hunter then calls King a "rat", which angers him as he jumps onto Hunter's head and starts pulling on his hair. In "Reaching Out", Hunter's Penstagram account is named after King's book, Ruler's Reach.
Flapjack Hunter and Lil Rascal S2 EP09 Hunter starting to understand what Flapjack is saying in "Eclipse Lake".
In "Hunting Palismen", Flapjack took a liking to Hunter while he saw the red-colored bird as just another palisman for his uncle, but after spending time with both Flapjack and Luz, Hunter began to act nice towards him. When the bird came to him later, Hunter told the palisman (who he previously called "bird") to leave before Belos could see him, knowing the fate that befell any palisman his uncle got his hands on, but was surprised when Flapjack instead picked him to be his bounded witch by turning into a staff in front of him.
In "Eclipse Lake", Flapjack continued to follow Hunter around despite his objections, but Hunter still hid the palisman from Belos for both of their protection. After fighting side-by-side in the old mine, Hunter acknowledged that the little bird never left his side and finally began to bond with him. At the same time, Hunter started being able to understand what his new little friend is saying, allowing him to learn Flapjack's name.
When he believes Belos is back, he promised Flapjack he would never allow the little bird to get hurt. After Belos, while possessing him, grievously injured Flapjack, Hunter regained control. After Flapjack sacrificed himself to save Hunter's life after Belos retreated from Hunter's body, he already knew the outcome. Upon returning to the Demon Realm, Hunter has trouble dealing with Flapjack's death. Flapjack's death had caused Hunter to seek revenge on Belos as Hunter continuously wanted to find and eradicate Belos for what he did and avenge Flapjack. He later discovered that he inherited Flapjack's powers and eventually erected a memorial to honor Flapjack for helping him find his own path.
Waffle Watching and Dreaming - 5109 Hunter with Waffle perched on his shoulder after carving a new palisman.
Waffle is Hunter's second and current palisman, whom he acquired sometime within the four years since losing Flapjack. Despite having been pained by Flapjack's sacrifice, Hunter fully accepts Waffle as his new palisman, having carved her himself after becoming an apprentice palisman carver to Dell Clawthorne. Like with Flapjack, Hunter loves Waffle very much and is shown to be very close to her, with the two often remaining at each others' sides during Hunter's carving of palismen for others and when having fun with their friends.
Amity Blight Eclipse Lake - 1068 Hunter fighting Amity in order to grab the portal key dangling from her neck.
Hunter and Amity share some similarities in terms of their life purpose and backstory. Despite this, they started as enemies.
The duo first met each other in "Eclipse Lake", when Hunter is captured by Amity and is forced to follow her, Eda and King into the mine tunnels. Noticing Luz's messages to Amity on the device, Hunter interprets it as Luz wanting Amity to come back with results or she will break up with her. When Kikimora starts getting closer to Hunter and Amity's hiding place, he begs Amity to untie him, saying he doesn't want to be replaced. Amity reluctantly obliges, but Hunter immediately betrays her by tripping her down and rushes towards Eclipse Lake. Later, after realizing what Luz's messages truly meant, Amity tries to console Hunter by telling him that there are people out there who won't make him feel worthless, and offers him her hand. However, Hunter sees the key dangling from her neck and attempts to grab it, resulting in a fight between the duo. Hunter and Amity eventually come to a stalemate, but Amity is forced to hand the key over when Hunter threatens Luz's safety. Hunter appreciates Amity for doing so, and flies away without realizing Amity has actually broken the key, leaking half the Titan's Blood onto her glove.
After he is found by the flyer derby team at Hexside, Hunter struggles to get her and the other students and staff to trust him until Willow vouches for him. After chasing the Emperor's Coven out of Hexside, she calmly approaches him. He later helps free Amity and her siblings after their mother grounds them. After he is believed to be taken by Kikimora, Amity is concerned for him until she learns Luz took his place. The two grow closer during their time in the Human Realm, to the point where Hunter addressed her by her first name instead of her last name.
Willow Park Thanks to Them - 506 Willow cutting Hunter's hair.
Willow and Hunter are good friends, as they both share some similarities in that they are both referred to as "half-a-witch" by their peers and have a desire to prove themselves.
When Willow recruited Hunter to join her flyer derby team, the two quickly became friends. Willow was annoyed by Hunter saying that their other teammates were "pathetic", but she quickly showed him how capable they were. After Hunter tried to recruit Willow into the Emperor's Coven against her will, he quickly realized his mistake and helped her escape from Darius' blimp. Despite Hunter's initial betrayal, Willow is shown to have forgiven him and still consider him her friend, looking forward to his next day off. Willow immediately went on Hunter's Penstagram account, remarking that "he is a slow typer".
In "Reaching Out", Hunter has Willow as a contact on Penstagram. This is confirmed by Luz, who reveals that she had Willow give it to her so she could ask Hunter for information on Emperor Belos. It is implied afterward that Hunter and Willow regularly talk when Hunter mentions that the picture he accidentally texted of Flapjack was meant for another person.
As they go to the Head, he and Willow look out for each other during the journey, with Willow catching him when he falls off Flapjack and him helping her up when they crash. Willow is the first to run to the airship when she believes Hunter has been kidnapped by Kikimora. They look out for each other as they fight Belos.
When stranded in the Human Realm, the two spend time together trying to figure out how to return home. At one point, Willow catches Hunter giving himself a haircut and does it for him. After Willow sees him cosplaying as O'Bailey, she complements his costume and asks to borrow the book when he is finished. When he is possessed by Belos, Willow fights to free him and cradles his head after Belos leaves his body.
Upon returning to the Demon Realm, Willow gives him a picture of himself and Flapjack, which he is thankful but cannot express it. After Willow loses control of her powers, he talks her out of her rut and teleports her and Gus to safety. When they are safe, Willow thanks him and they hold hands. Though it was hinted they became a couple during the four-year gap in "Watching and Dreaming" and by Dana Terrace in a livestream,[22] this was never confirmed within the show's canon.
Gus Porter Thanks to Them - 2492 Hunter and Gus geeking out over Cosmic Frontier.
At first, Hunter saw Gus as a potential recruit for the Emperor's Coven. However after getting to know him, Hunter decided to not recruit him. Shortly before the Day of Unity, Gus finds him camping out at Hexside and gives Hunter his lunch after seeing his living conditions. As Gus is about to be branded by Adrian, Hunter saves him and they venture through the school wide illusion Gus created before they are found. After Gus is taken to Adrian, Hunter convinces the students and staff of Hexside to help rescue him and calms the younger boy down after he traps Adrian and two coven scouts in their worst memories.
They fight alongside each other - along with Amity, Willow, and Luz - to defeat Belos. After being stranded in the Human Realm, he comforts Gus after the group realizes they are trapped. During this time, Hunter and Gus board in the basement and grow closer during their months in the Human Realm, with both boys becoming fans of Cosmic Frontier. Upon returning to the Demon Realm, Gus reveals he knew Hunter was a grimwalker since the Day of Unity. The two also work together to get Willow to let her emotions out.
Emerald Entrails A scroll showing a photo of Willow, Hunter, Skara, Gus, Viney, and Flapjack. Except for Flapjack, they are all wearing green facepaint and green uniforms, Gus and Willow are wearing fingerless gloves, and Viney can be seen wearing elbow pads. A team photo of the Emerald Entrails
In "Any Sport in a Storm", Hunter goes undercover to Hexside and befriends the members of the Emerald Entrails; consisting of Willow, Gus, Skara, and Viney.
Gus is initially distrusting of Hunter, believing him to have malicious intent. He asks Hunter not to mess things up for Willow, explaining that she has been working hard for what she has. After first meeting Gus, Hunter refers to his skills as pathetic, but when proven wrong after he shows off his flying skills, Hunter calls Gus' tricks cool. Their interaction throughout the episode were minimal, but by the end of the episode, the two are quite friendly. Similarly to Gus, Skara and Viney have little interactions with Hunter in this episode. Initially, Hunter calls them pathetic, but Willow proves him wrong. They are shown to be friends with him by the end of the flyer derby match.
In "Labyrinth Runners", the Emerald Entrails convince Principal Bump and the other Hexside students to rescue and heal Hunter when he is captured by members of the Emperor's Coven.
Darius Deamonne I Had You All Wrong S2E13 Darius complimenting Hunter for starting to think for himself.
Darius was initially shown to dislike Hunter, talking down to him harshly, finding him annoying, and refusing to even look at him when Hunter asked for help.[23] Hunter's predecessor was Darius' mentor, and he said that Hunter wasn't worthy of wearing the Golden Guard's sigil.
However, it was soon revealed that Darius lashed out like that because he wanted the young Golden Guard to be more like his predecessor, to rebel a little and to have a life and friends outside of the Emperor's Coven. When Hunter showed a willingness to rebel, Darius gave him a scroll and helped him set up a Penstagram account, in addition to keeping Flapjack, his palisman, a secret from Belos. After Darius falls victim to the Draining Spell, Hunter checks on him. Months later, when Hunter returns to the Demon Realm, Darius welcomes him with head pats, and appears to look after him in the epilogue.
Camila Noceda Thanks to Them - 2240 Hunter and Camila greeting each other.
After becoming stranded on the Human Realm, Hunter and the others are offered shelter at Luz's house by Camila. He is thankful for her hospitality and tries to repay her though cooking and sewing. During the Haunted Hayride, Hunter told Luz that he and the group planned a surprise for her in gratitude for all she and Camila did for them. After Belos possessed Hunter and he broke free, Camila jumps into the water to save him from drowning. When Hunter was recovered, Camila asked him if he was okay and affectionately referred to him as "baby".
Hunter and Gus were both shocked to find out Camila is also a fan of Cosmic Frontier, especially when she referred to him as "O'Bailey".
Dell Clawthorne Watching and Dreaming - 5114 Hunter being complimented by Dell for successfully carving another palisman.
Dell is Hunter's mentor and teacher as a palisman carver. While the circumstances of how they met are unknown, Dell took Hunter on as his apprentice sometime following Belos' defeat, having taught him how to carve and bring palisman to life for young witches. Hunter holds his teacher in high regard and is deeply grateful for having been taken under his wing. Dell, likewise, is shown to be very proud and complimentary of Hunter, praising his apprentice in his successful carvings of new palisman. Though neither are aware of it, Hunter and Dell are also distantly related through their respective relations to Caleb Wittebane.[22]
Caleb Wittebane Thanks to Them - 471 Hunter seeing Caleb in his reflection.
Caleb Wittebane is the human that Hunter, like the previous Golden Guards, was cloned from as a grimwalker by Emperor Belos. Because Caleb's death occured centuries prior to Hunter's creation, the two have never met.
Initially, Hunter was unaware of Caleb's existence, and of his grimwalker nature, due to Belos hiding the truth from him. In "Hollow Mind" however, after finding out about his true nature during his and Luz's time in Belos' mind, Hunter gradually began learning about Caleb's existence, but was initially unaware of his name or true character, knowing only by the Day of Unity that he was a witch hunter with Belos before being killed by him. Because of this, Hunter initially held a fearful opinion of Caleb, assuming him to have shared Belos' hatred of witch and demonkind. This heavily contributed to the insecurities Hunter possessed over his artificial origins, as he felt ashamed and fearful that his friends would reject him for being the clone of a witch hunter.
In "Thanks to Them", Hunter finally came to learn of Caleb and Belos' origins from Masha during the Haunted Hayride on Halloween.[9] Since then, it is subtly implied that learning Caleb's story helped Hunter come to terms with being his clone, no longer fearing that their connection would make him like his brother and killer.[9]
Powers and abilities Palisman magic: Hunter, while originally lacking magic of his own, initially harnessed magic generated by his palisman staff due to the natural magic all palismen possess. With it, he was able to recreate the magic spells he used before with his artificial staff, such as teleportation, energy blasts, and earth magic. Although, as he was inexperienced at it, they lacked the same power as they do with artificial magic. However, he was able to wield this power well enough when he faced off against Amity until they came to a stand-off. His staff was also shown to block energy attacks such as King's sonic screech. As of "Thanks to Them", Hunter lost his staff following his palisman's passing; however, due to this sacrifice, he inherited some of Flapjack's magic and gains the former's abilities, such as teleportation. Palisman communication: Hunter was able to communicate with and understand his palisman. Teleportation: Originally an ability granted to him through his staffs, Hunter can teleport himself from one place to another in the blink of an eye. He frequently uses this ability to evade enemy attacks and move in high-speed dashes. Glyph magic: When in Belos' mind, Hunter utilizes plant and ice glyphs to defend Luz from Belos. Later on he uses it at the archives to save the Boiling isles. Agility: Although not an expert, Hunter has shown some degree of agility and parkour skills. Hunter likely possesses these skills so that he doesn't have to overly rely on his artificial magic. Combat: Hunter displays some degree of physical fighting skills, using his staff and agility to evade and parry attacks as well as to land physical strikes on his opponents. Much like his parkour and agility, he likely has these skills, so he doesn't have to overly rely on his artificial magic. Sewing: After becoming stranded in the Human Realm, Hunter learns to sew after Camila teaches him how to use a sewing machine. Carving: After Belos is defeated, he learns how to carve palismen. Within a few years he has mastered the skill. Flight: Hunter can use his staff to fly. He is extremely skilled at flying; his skill impressing Willow when she was looking for team members for the Emerald Entrails. Former Artificial magic: Initially, Hunter relied on artificial magic. However, he is still considered a prodigy in this regard whom Emperor Belos, the most powerful magic user alive and a fellow artificial magic user, gave special treatment because of his status. Like Emperor Belos, he could not use spell circles, and instead used his artificial staff to do magic, as he was powerless without it. Telekinesis: He was able to use his artificial magic to telekinetically move objects and individuals without touching them. Creation magic: He could create a sword out of thin air, which seems to be made of flesh. He is also able to create rope that he can use to tie someone up, and summon a giant fist from the ground that he used to knock Amity off her staff during their fight. Energy blasts: Hunter was able to shoot blasts of magical energy from his staff. Water magic: He could travel underwater via shaping a section of the water into a giant arm. Earth magic: Hunter was able to control sand and dirt with his magic during his fight with Eda and Luz. He also was able to create a small earthquake during his fight with Amity.
- #14Boscha
Keys: Boscha, harem member.
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Boscha is a recurring antagonistic character in The Owl House. She is a student at Hexside School of Magic and Demonics under the potions track. Throughout the series, she was portrayed as the school bully, often targeting students especially that of Willow Park.
First appearance "I Was a Teenage Abomination" Latest appearance "Watching and Dreaming" Voice Eden Riegel Character information Gender Female ♀ Species Witch Occupation Student (formerly) Grudgby gear saleswoman (currently)
Affiliations Hexside School of Magic and Demonics Banshees (team captain) Tracks Potions Relatives Unnamed parents Pets Maya (palisman) Allies Amity Blight (formerly, status unknown) Skara Amelia Cat Moon girl Odalia Blight (status unknown) Alador Blight (status unknown) Kikimora (formerly) Enemies Luz Noceda Willow Park Gus Porter Amity Blight Kikimora Likes Penstagram Grudgby Winning Bullying weaker students Being in charge Ghosts Maya Her old life at Hexside Dislikes Lectures Losing control Being ignored Luz and Amity's relationship Amity abandoning her Loneliness Powers and abilities Magic Weapons Crab Staff
Appearance Body Boscha has a slender figure with light skin, grayish-blue eyes, and mid-back length red-violet hair tied back in a bun. Like most witches on the Boiling Isles, she has pointy ears. She also has an extra third eye on her forehead.
Months after the Day of Unity, her hair has grown out and she keeps it in a low ponytail.
In the epilogue of "Watching and Dreaming", Boscha's hair is cut shorter, with the front strands on each side of her face dyed light pink, kept down. She also has two stud earrings and a piercing in her left ear.
Clothing When attending school, Boscha wears a dark gray tunic with a dark gray cowl. She wears dark gray, heeled boots with a light gray top. As a student of the potions track, her sleeves and leggings are yellow.
Whenever she plays grudgby, she sports a magenta t-shirt, navy blue chest armor with orange trims on the collar and arms, white shoulder spikes, fang-like appendages and a magenta gem in the center, navy-blue and white shorts, white socks under navy-blue and orange spiked shoes, and dark rose fingerless gloves and kneepads.
In "Once Upon a Swap", she wears red and white boots with bat wings which allow her to fly.
In "For the Future", she is shown wearing an outfit combining her uniform and her grudgby wear: a blue-gray cape with an orange collar, spiked right shoulder pauldron and medal hanging off of it, a gray shirt under the chest armor, black and light gray shorts, torn tights and a kneepad on her right knee and spiked boots. She also wears black gloves with sports tape on her left wrist and a crab-clawed headband likely referring to her palisman, Maya.
In the epilogue of "Watching and Dreaming", Boscha wears a letterman jacket which now differs from the one she had as a student that has light pink sleeves and a blue medal on the right side of the chest. She wears an orange shirt, black and white shorts with an orange waistband, black kneepads, white socks, and black and orange spiked shoes.
Personality Boscha is an arrogant and prideful witch, unafraid to insult and/or humiliate those she looks down upon with hardly any regret, especially Luz and Willow. Her major role in "Wing It Like Witches" shows her mean and rude personality more clearly, as she is shown bullying 'weaker' and 'weird' witches, like Willow, Gus, and Luz. She is also very controlling, often ordering her friends around and acting as a self-appointed ringleader.
When asked about Boscha's greatest flaw, the character's voice actress, Eden Riegel, said that Boscha "has a constant need for exterior validation".[1] This seemingly informs her acting superior with belittlement and challenging of those she considers beneath her, along with her frustration with anyone getting ahead of her, such as King (in Luz's body) leading her friends away from her or Willow becoming more popular than her.
She is obsessed with Penstagram, often using it to chat with people in her friend group, or to poke fun at somebody else; she even called it more important than a Moonlight Conjuring.
Despite her unpleasant attitude towards those she dislikes, she does appear to care for and have respect for her friends. As seen in "Understanding Willow", she immediately stops romantically questioning about a cute ghost upon Amity's intervention. She also seems to have a soft side, as shown in her positive reaction when blushing upon receiving her palisman, Maya, in "Hunting Palismen". In "For the Future", she was horrified after seeing Amelia and Cat being turned into puppets by the Collector, showing she truly cared for them despite how she often treated them poorly.
After the loss of her team, Boscha seems to have developed an increasingly fragile state of mind, revealing a much more co-dependent side of her as she clings desperately to any reminders of her old life before the Collector's takeover. This is especially evident as she begs Amity to be her friend again so the two of them can rule Hexside together, and that way, she is not left alone. However, she still covers up her insecurities by keeping up her superior attitude in front of others.
In the aftermath of Luz's final battle with Belos in "Watching and Dreaming", the Collector transforms the citizens of the Boiling Isles, who they previously turned into puppets, back to their normal states, including Boscha's previously lost friends and grudgby teammates, Amelia and Cat. Upon noticing their presence, Boscha pushes through the crowd of Hexside students and rushes over to her friends and hugs them, while shedding tears of joy, further cementing how much she values her friendship with them.
Background Early life Understanding Willow 195 Boscha and Skara as children.
It is unknown what her upbringing looks like, but it's implied that she was already rude and mean-spirited when she was young. Boscha is one of Amity's oldest "friends" thanks to her parents' connections with the Blights, with her mother being Odalia Blight's childhood rival.[2] Her mom may have pushed her just as Odalia does with Amity. Due to the Blight parents' distaste for Willow Park, they forced Amity to be friends with Boscha and Skara.
Moonlight Conjuring gone wrong S01E06 Hooty's Moving Hassle (535) Boscha and her friends failing to bring something to life.
On the night of the Moonlight Conjuring, Boscha is walking to Blight Manor to host a conjuring with Amity and her friends, soon interrupted by her mother, with whom she is clearly annoyed with for calling her. Suddenly, she is startled by the sight of an upright, two-legged animated Owl House, which has been animated by Luz, Willow, and Gus, and she runs off. After arriving at Blight Manor for the Moonlight Conjuring, Boscha, Amity, and their friends attempt to make an object come to life with the moon's power, but are unsuccessful. Bored, they go on Penstagram, where Boscha and Amity become shocked by the sight of the animated Owl House making the rounds on social media.
S01E08 Once Upon a Swap - 20 Boscha stopping her friends and King in Luz's body.
Later, Boscha and her posse are drawn to Eda's Human Collectibles stand thanks to Luz's sign. When Luz attempted to be kind to her, Boscha only ends up taunting Luz, unamused. She takes an interest in buying King, calling him adorable and taking a selfie with him, much to his disgust. However, she and the posse are driven off when Eda offers them human junk. After Eda uses the body swap spell, King (swapped in Luz's body) encounters the shack of Boscha and her friends, who are on Penstagram. Boscha, believing that "Luz" wants to join her posse, denies this notion and sends "her" away. Upon finding out that "Luz" has been leading her posse and causing mischief around Bonesborough, Boscha is furious and challenges "her" to a ratworm race around Dead Man's Curve. King accepts, but due to his pride, he fails to see where he is going and instead crashes into the posse's shack, destroying it. Enraged, Boscha and her posse chase King around Bonesborough, where he eventually joins Luz and Eda, who are facing their own separate conflicts with Lilith, the coven scouts, Dottie, and Roselle. Eda is quick to undo the effects of the body swap and performs the spell again on their enemies, swapping them in each other's bodies.
Enchanting Grom Fright - Grom Memories 006 A picture of Boscha and her friends taken during Grom.
After returning to her original body, Boscha becomes a fan of and purchases King's book, Ruler's Reach, appearing at events for the book. Her pet pixie also escapes from its cage and shuts down Hexside temporarily. Once Hexside reopens, Boscha attends Grom and has a photo taken with her friends, albeit being unexpectedly photobombed by Mattholomule.
Grudgby season and the Day of Unity Wing It Like Witches Boscha smiles S1E17 Boscha excited for grudgby season.
When grudgby season starts, Boscha expects the school to worship her and the rest of the Banshees, but becomes jealous when Willow gets more attention than her. She attempts to bully her, but Amity tells her to grow up in retaliation, humiliating Boscha and fueling her desire for revenge. She torments Willow, along with Luz and Gus, for the rest of the day afterward. When she empties a trash can over Willow, Luz challenges her to a grudgby match. Boscha agrees to stop bullying Willow if she loses, but declares that Willow and her friends become targets to help them with training if Luz and her team lose—throwing a flaming grudgby ball into a tree to emphasize her point.
Wing It Like Witches - Game Point Boscha and her team get ready to play against Amity, Willow, and Luz.
After Willow's team seemingly forfeits, Boscha is seemingly touched by Luz's sincerity, but comments that she's the perfect target and begins pelting her with grudgby balls. Before Luz can be killed, Willow and Amity show up, much to Boscha's irritation, and the grudgby match is initiated. While Willow's team appears to win, Boscha catches the Rusty Smidge and wins it for her team, something which Luz finds incredibly unfair. Boscha basks in the victory, but becomes annoyed when her teammates show good sportsmanship towards the opposing team and leaves.
Hunting Palismen - 244 Boscha being chosen by Maya.
A few weeks later, Boscha attends a palisman pairing ceremony. At first she is against getting a second hand palisman, but quickly changes her mind and is paired with a crab pailsman named Maya.
On Coven Day, Boscha is walking through Bonesborough as Luz is demonstrating a light spell for her mother. The human unintentionally blinds her with the spell, and she becomes enraged, blasting flames at Luz in response.
A few days later, during the club fair, Boscha taunts Luz for starting an Azura book club. When Amity arrives, Boscha becomes fed up with her and Luz's adorable behavior, couple status, and love for The Good Witch Azura and splits them apart. After they leave, she shouts that no one believes they're cute, saying that she still has more friends than them.
Labyrinth Runners - 352 Boscha upon hearing the decree.
A few days before the Day of Unity, Boscha attends an assembly where Adrian Graye Vernworth, Head Witch of the Illusion Coven, informs the school of a decree that states that all young witches must be placed in a coven before the Day of Unity. However, Adrian says that he is only going to place temporary fake sigils on the students and prepares to give one to Edric. Gus sees through the illusion and dispels it, revealing that the branding is real. As Adrian reveals the Coven Scouts and attempts to brand Gus, the latter casts a school-wide, labyrinth-like illusion, allowing Boscha and the other students to escape.
For the Future - 1652 Boscha upon seeing her friends turned into puppets.
Boscha and all the kids stay at Hexside to avoid the Draining Spell during the Day of Unity. Though the Draining Spell was stopped, the Collector sent floating stars that turned Principal Bump and all the teachers into puppets. Boscha, Amelia, and Cat attempted to fight them, but Amelia and Cat were turned into puppets too.
Taking charge of Hexside For the Future - 2360 Boscha being advised by Miki.
In the months following the Day of Unity, Boscha became the leader of Hexside, ruling over the students who shelter at the school to hide from the Collector's scouts. With the help of a girl named Miki (who is actually Kikimora in disguise), Boscha had an iron grip on the structure of the school. She refused any attempt to make life at Hexside easier.
For the Future - 2911 Boscha taunting Willow.
After Skara, Mattholomule, and Barcus return with Luz, Camila, Amity, Willow, Gus, and Hunter, she refuses to help them take on the Collector. As Willow passes by, Boscha taunts the other girl before using Sleeping Nettle to put her, Gus, and Hunter to sleep. Soon, she uses it on Luz, Camila, Amity, and Mattholomule before placing them in the Detention Pit.
For the Future - 3308 Boscha begging Amity to be friends again.
After tracking down Amity and Mattholomule, Boscha begs Amity to rejoin her friend group, but Amity rejects her. Boscha tries to stop Amity from leaving, but Mattholomule separates them and creates a cloud of smoke. When it clears, Boscha pushes Mattholomule aside before pinning Amity against the wall. However, Mattholomule reveals he used an illusion to mask himself and Amity as each other. As Boscha panics at the thought of Amity leaving again, Amity appears behind her and tells her she cannot be who she used to be, but they can still save everyone. Boscha agrees to help out of reluctance and leads the students to distract Kikimora as Luz creates a complex glyph to teleport to the Head.
Boscha hugs her friends Season 3 Episode 3 Boscha tearfully reunites with Amelia and Cat.
After Belos was finally destroyed and the Collector turned her friends back to normal, Boscha is seen hugging Amelia and Cat while crying.
Epilogue Four years after Belos is defeated, Boscha runs a stand selling grudgby equipment. She later attends Luz's belated quinceañera.
Relationships Amity Blight “ The others are gone, but... we can still be a team! We can rule New Hexside together. It'll be just like the old days! And maybe even better! ” —Boscha to Amity, "For the Future" For the Future - 3298 Boscha staring at Amity in "For the Future".
Although Amity was part of Boscha's posse, she wasn't friends with her by choice. Amity's parents chose Boscha to be her friend because they had close ties with her own parents as well as a business rivalry. Amity would often partake in picking on 'weaker' students with Boscha, especially Willow. However, after Amity repaired her friendship with Willow, she did her best to keep Boscha from bullying her, although she tried to keep up appearances.
Sometime after "Enchanting Grom Fright", Amity appears to be slowly cutting ties with Boscha, fully distancing herself after the grudgby game in "Wing It Like Witches". Because of this, Boscha thinks Amity has gone soft and even comments that she ruined her social life. After this, the two are no longer friends.
Despite cutting ties with Amity, Boscha still holds her former friend in high regard and longs for the day for Amity to return and rule Hexside with her. After Amity returns to the Demon Realm along with her friends, Boscha tries to convince her to rule Hexside with her, but Amity refuses her proposal. Amity persuades Boscha to help her defeat the Collector and his spies, which Boscha reluctantly accepts, wanting to save her teammates and bring her life back to normal
Willow Park “ You have been nothing but petty and mean to me since I met you! What, you want me to give up? You want me to admit how stressed I am? What advice could you possibly give me?! ” —Willow to Boscha as she got fed up with her treatment, "For the Future" Hunting Palismen - 235 Boscha pushing Willow aside.
Boscha has been known to pick on Willow due to her resentment towards her and feelings that Willow is threatening her status. In "Wing It Like Witches", she follows Willow and her friends around all day, mocking them, and going as far as threatening them to use them as "targets" for her grudgby practice. Even after a grudgby match in which Willow demonstrates her incredibly strong magical ability, Boscha still sees Willow as being of a lower status while her teammates compliment the opposing team. After Willow returns to the Demon Realm along with her friends, their hatred towards each other doesn't change at all, with Boscha once again taunting Willow's magical abilities and leadership capabilities, leading the young witch to have a breakdown and lose control of her powers. At second glance, however, it's implied by how Boscha had to beg Amity to lead New Hexside with her that there was some degree of truth in Boscha's advice to Willow, being unable to handle the strain of being a leader herself.
Even if she agrees to help Luz and her friends escape from Kikimora and get them to the Head, this is clearly out of reluctance as she admits she didn't do it just for Willow because she was convinced by Amity and had to get her own team back, implying that she and Willow aren't in good terms yet.
Luz Noceda Any Sport in a Storm - 253 Boscha taunting Luz.
Boscha has a disdain toward Luz for being human, not liking any of her antics or the way she has been enrolled into Hexside. Boscha goes on to torment Luz in "Wing It Like Witches", and fed up with the bullying and Willow being scrutinized, Luz challenges her to a grudgby match. Boscha accepts, and throughout the rest of the episode, she has no regard for Luz's safety, almost killing her with her grudgby skills. However, Boscha does admit that she is a good friend very briefly, hinting that she may begrudgingly admire Luz or some of her qualities to a degree.
Four years after Luz defeated Belos, Boscha is last seen attending her belated quinceañera. This implies that she and Luz are on good terms with each other and had formed a friendship or at least a level of respect towards each other within the last four years yet the status to the aspects are unknown.
Kikimora For the Future - 2257 Boscha being advised by Kikimora.
Boscha met Kikimora sometimes after the Day of Unity who was pretending to be a student named Miki. Kikimora convinced her to rule New Hexside and not attempt to take on the Collector. Kikimora seems to manipulate Boscha into doing what she wants, talking her out of agreeing to other students' proposals to improve life at New Hexside. While Boscha sees Kikimora as her trusted advisor and one of the few people she can trust, unbeknownst to Boscha, Kikimora only sees her as a pawn to use the students as of part of her new empire. Boscha later turns on her and gives Luz, her mother, and her friends time to escape.
Powers and abilities Boscha with a potion she brewed. Boscha with a potion she brewed. 1/4 Magic: Like most witches, Boscha's magic comes from a sac of magic bile attached to her heart. Potions: As Boscha is in the potion track, it can be inferred that she has skills in making potions. During her reign as Hexside's ruler, she brews a sleeping potion to knock out adversaries. Transformation magic: In "Understanding Willow", she used a magic circle to change her nails into tentacles, fire, and claws. Levitation: In "Wing It Like Witches", Boscha can levitate objects with ease, as shown when she raises Willow's satchel and many grudgby balls. Fire magic: This kind of magic appears to be her specialty. Throughout "Wing It Like Witches", Boscha proves herself to be very capable when she throws countless fireballs at Luz without any effort. She also attacks Luz with a flame after nearly blinding her in "Follies at the Coven Day Parade". Grudgby skill: Boscha is the current captain of the school's grudgby team, and as such is an extremely highly-skilled player with a whole room full of medals and trophies. She also seems to be very into the game, as during the season, she is said to only speak in "grudgby terms". Ratworm racing skill: Boscha is seen being competent at ratworm racing and challenges "Luz" (actually King) to a race, which she is forced to stop.
- #15The Collector
Keys: The Collector, little brother figure.
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The Collector is a former antagonist of The Owl House, acting as the secondary antagonist of the second season and one of two central antagonists of the third season. A mysterious, god-like entity known as a "collector", he[note 1] was originally trapped inside the In Between Realm where he spent centuries awaiting his release. When assistance arrived in the form of Emperor Belos, the Collector helped the emperor with the Day of Unity in exchange for his freedom. Once the event proceeded as planned, Belos went back on his word and abandoned the Collector in his prison, only to be freed from it later by King. Upon his release, the Collector defeated Belos, and took over the Boiling Isles, turning it into his personal playground, with King as his bound companion.
During his takeover, the Collector resided in the Archive House with King, together partaking in a game with the transformed citizens acting out the adventures of King's life. After Luz helps him understand his wrongdoings, he helps protect the citizens during Belos' attack and helps bring the Boiling Isles back to usual, including reversing the effects of the Puppet Spell on citizens of the Boiling Isles. He chooses to return to his home among the stars for introspection, occasionally returning to the Isles to visit his new friends.
First appearance "Knock, Knock, Knockin' on Hooty's Door" (flashback) "Elsewhere and Elsewhen" (mentioned; depicted) "Hollow Mind" (flashback) "Edge of the World" (mentioned; depicted) "O Titan, Where Art Thou" (voice) "Clouds on the Horizon" (debut) "King's Tide" (debut; true form) Latest appearance "Watching and Dreaming" Voice Fryda Wolff Character information Other names Grand Huntsman (Titan Trappers) Child from the stars (Kikimora) Mr. Collector (King) Little space cherub (Camila Noceda) Squirt (Eda Clawthorne) Age 400+ Species Collector Occupation Collector (formerly) Affiliations Titan Trappers Goal To be freed from his prison (succeeded) Helping Belos to bring about the Day of Unity (formerly) To play the Owl House game with King (formerly) To make friends who wouldn't deceive him (lie to him) (succeeded) To grow and learn Home In Between Realm (formerly) Emperor's Castle, Boiling Isles, Demon Realm (formerly) Archive House, Boiling Isles (formerly) Cosmos, Demon Realm (formerly) Relatives The Archivists (siblings) Allies Titans Emperor Belos (formerly) King Luz Noceda Eda Clawthorne Willow Park Gus Porter Amity Blight Hunter Camila Noceda Lilith Clawthorne Raine Whispers Hooty Minions His spies (formerly) His Puppets (formerly) Odalia Blight (formerly) Francois Enemies The Titan Emperor Belos Terra Snapdragon Owl Beast Luz Noceda (formerly) Eda Clawthorne (formerly) Willow Park (formerly) Gus Porter (formerly) Amity Blight (formerly) Hunter (formerly) Camila Noceda (formerly) Lilith Clawthorne (formerly) Hooty (formerly) Likes Collecting Rhyming Playing games Making friends King Francois Pizza bagels Dislikes Boredom Being unable to rhyme Being tricked People not playing with him Liars Being alone The Archivists Killing titans Powers and abilities Nigh-omnipotent magic Umbrakinesis Levitation Supernatural strength and durability Shape-shifting The Puppet Spell Fate Returned to the stars so he can learn and grow by himself while occasionally visiting the Boiling Isles
Appearance Body The Collector is a short humanoid being with child-like features. He has tan-yellow skin, bushy white hair and eyebrows, an upward-pointing nose, and a large pale blue blotch that eclipses the left side of his face, giving the right side the appearance of a crescent moon shape. The Collector's eyes are yellow and have narrow pupils with scarlet irises. His left leg also appears to be pale blue.
When the Collector plays his games with King, Eda, and Luz, he briefly takes the form of a Pac-Man-like creature with a rounded head and a wide, toothy maw. In this form, he still wears a nightcap over his hair.
Clothing The Collector wears full-body clothing resembling robes or pajamas with an oversized collar and sleeves. His clothes are split between dark blue on the right and periwinkle-gray on the left. The sleeves have these colors switched, with the right sleeve being periwinkle with blue suns and the left sleeve being blue with periwinkle crescent moons, as well as a magenta border on the rims of the cuffs. He wears a dark purple nightcap with magenta trim and a light star-esque spotted pattern. He wears dark blue shoes with light gray pom-poms on them. Additionally, he wears a light pink pendant with a purple crescent moon face around his neck.
Additional features The Collector has three small, dark blue stars on his left cheek. On some occasions, usually if he is using magic while experiencing strong emotions, such as anger or excitement, his eyes emit a bright glow.
Personality The Collector is depicted as a childish and mercurial entity. He is motivated by simple desires, wanting to have fun and play games with others, which he shows in his interactions with Belos, but much like a child, he gets quite emotional and impatient when his wants are not met. He partakes in theatrics often, speaking riddles and rhymes, although he will quickly give up on harder words. Despite his childlike attitude, the Collector has proven to be cruel and heartless when crossed. With a temperamental nature and great power at his fingertips, the Collector is a dangerous and unpredictable force that will not hesitate to punish those who upset him and terrify others into obeying his demands.
Initially, the Collector was nonchalant about the world around him, as he used his powers freely to manipulate reality to suit his needs. This casual indifference caused him to see others as toys for his amusement, such as viewing the catastrophic events the Day of Unity would unfold as a fun activity or casually killing Belos by likening his payback for Belos' double-cross as a game of tag. Despite his god-like power, the Collector understood little about mortals, failing to grasp that his warped perception of fun has dire consequences and thinks little of the lives of others. When King tried to show him how harmful turning people into puppets was at one point, the Collector innocently reasoned everything was still a game of pretend, dismissing the people as little more than part of his game. It was also revealed later on that the Collector did not know the fragility of mortal life or what death means to them, showing that everything he did in the Boiling Isles was never under malicious intent and always been under the impression he could just bring people back as easily as fixing a broken toy.
Despite all his flaws, the Collector has an honorable side, as he offers the heroes a head start in the game of tag keeps his word, and stops the Draining Spell after King freed him from his prison. The Collector also values what King has to say, and King seems to be the only being he listens to. He also displays some affability with Odalia Blight, whom he sees as a maternal figure, despite making her his servant to his whims.
Due to his childlike nature, he is quite naïve to the point he will take someone's word that they are telling the truth, a trait that has been exploited by others in getting the Collector to help them. As a result of being taken advantage of, the Collector loathes deception, especially when the person turns back on their promise. Despite their overwhelming powers, when Luz, Eda, and King beat him in all the games, the Collector goes to a corner to sulk instead of retaliating, and opens up to Luz when she approaches him. He tells her how disheartened he is that everyone lies to him and manipulates him, even his siblings. The Collector confessed how he just wants to make friends, even if it is just pretend.
For all his callousness, the Collector is not inherently malicious. At heart, he is just lonely and only wishes to make friends. However, having spent a long time imprisoned to be sought after for his magical power, the Collector fears being alone and is wary that people will use him and leave him. A passage in the Collector's storybook further implies that, due to the Collector wanting to use his powers for his amusement, he viewed his race's observance and vindictive ways with disinterest. Coupled with his wish to be friends with King and make him happy, it is shown that the Collector yearns to have a companion like him who understands him. However, he is alien to how friendships work, at one point he asked if they were formed by forcing someone others to be with them. Another consequence of this desire for companionship is the Collector getting bitter and resentful when those he befriends express strong attachments with other people. This is displayed by his feeling envious of King's friendship with Luz. He initially believes that King is his friend and would never turn against him, but after Belos, comes to believe King is planning to stop him, and becomes vengeful of King's double-cross and decides to trap Luz, Eda, and King into nightmares to teach them a lesson.
Yet even his envy does not seem to supersede his interests; after they break free, the Collector still desires to befriend them, going against Belos' suggestion of wiping them out, showing that despite any animosity he might have against people who might betray them or feel jealous of, the Collector would rather befriend people than destroy them. Despite his jealousy and mild animosity towards Luz, he’s willing to befriend even her, despite being manipulated into thinking she’s there to stop him and take King away. Upon a new suggestion, the Collector goes to play with her, Eda, and King, wanting to show them how much fun he can be and blissfully unaware of how dangerous and potentially deadly his games are. He's unable to understand why his new playmates are hurting him when they start to defend themselves from the mortal games. It doesn't take long for the disheartened Collector to open up to Luz as soon as she approaches him, showing his desperation in wanting someone to understand what he’s been through. When she, along with Eda and King, shows him how they became friends and takes him on a trip around the isles recalling their adventures, the Collector starts to open up more and bonds with them, starting to see a new dimension to friendship he never realized before.
After this, the Collector makes an honest effort to be kind to people, once Luz shows him how she befriended people like Amity and Lilith through kindness and forgiveness and not through forcing them like he initially thought. However, the Collector took the lesson too much by heart and tried to do the same to Belos, naively assuming anyone could be forgiven. He could only act in shock and confusion when he saw Belos still tried to kill him, and when Luz took a blast meant for him and died in his hands, the devastated Collector finally understood what death meant when he was unable to bring her back, now fully aware of the destruction and misery he has caused. The revelation sees a change in the Collector, as he cries at the fact he hurt many people so carelessly that he shows sadness and empathy for the first time and is devastated for indirectly causing Luz’s death. Furthermore, he reacts in befuddlement to what tears are after his eyes begin producing them, completely at a loss of words for what the feelings mean, never feeling that kind of grief before.
Following the revival of Luz, the Collector expresses a wish to save others to make up for his misdeeds. He volunteers to save everyone still left at the Archives while Luz, Eda, and King deal with Belos, and after he's defeated, an exhausted Collector is afraid Luz's friends will punish him and cowers, but is delighted when Amity helps him up.
After the Boiling Isles is saved, the Collector turns everyone back to normal and decides to return to the stars to reflect and grow up on his own, signifying his adopting a more responsible mindset. With a new appreciation of life, he also becomes open to forming real bonds with the people around him. He is deeply touched when King gifts him Francois before departing and gifts Luz a portal door so she can come and go between the Human and Demon realms as many times as she wants. Despite living in the stars now, the Collector visits his new friends from time to time, putting up a spectacular display of shooting stars for Luz as a birthday present in gratitude for everything she’s done.
Background Origin and imprisonment The Collector hails from a race of celestial beings who seek to archive and catalog all life in the Demon Realm. Although little is known about his nature, it is shown that the Collector's child-like interests stood out from other collectors, whose ways he held in disdain and went as far as to omit them in a Collector guidebook. At an unknown point in time, the collectors encountered another magical race, the titans. Fearing the titans' power, a group of the Collector's siblings, known as the Archivists, sent the Collector down to the Demon Realm under the impression that he would be playing with the titans. Upon arriving in the world, the Titans welcomed the Collector and quickly bonded with him, and he took a liking to their kids because of how cute they were. Unbeknownst to the Collector however, the Archivists slowly took out all the other titans, which left the only remaining titan furious at the Collector, believing he was the one responsible.
Afterwards, the Collector was imprisoned inside the In-Between Realm by the last Titan, to keep the Collector from getting to his son, King. An ancient tribe of witches known as Titan Trappers would come to worship the Collector as the "Grand Huntsman" and slayer of the titans. Their leader, Bill, claimed to be working with or for the Collector and further proclaimed the Collector wants them to find the last of the titans, as only it has the power to free the Collector from his prison.[2]
Scheming with Belos Elsewhere and Elsewhen - 115 The Collector as he appears in one of Philip's journal entries.
During the 1660s, a human named Philip Wittebane sought the Collector, as he was said to have the information, he needed to construct a portal back to the Human Realm following his incidental transfer to the Demon Realm. To do this, he needed to acquire the Collector's tablet found in the ruins of the Titan's skull, except that it was guarded by a Stonesleeper. After a couple of times, including attempting to make Luz Noceda and Lilith Clawthorne sacrifice to the beast, Philip retrieves the mirror, although he is wounded by the infuriated duo. Philip later activates the mirror, which emits an animated symbol of the Collector, allowing Philip to communicate with the Collector.[3]
Elsewhere and Elsewhen - 1104 The Collector is contacted by Philip.
Philip made a bargain with the Collector: in exchange for Philip freeing the Collector from his prison, the Collector will help Philip with his goal of eradicating the inhabitants of the Boiling Isles. The Collector would appear to Philip in the form of a shadow so long as the tablet was intact and taught Philip all he knew about magic, which Philip would eventually master. As time goes on, Philip adopts the image of Emperor Belos, and together with the Collector, they concoct their complex plot of draining all life on the Boiling Isles on the Day of Unity.[4][5]
Hollow Mind - 1115 The Collector talks with Belos in one of Belos' memories.
In the present day, the Collector pays a visit to Belos to check on his progress with the Draining Spell. Belos assures the Collector the Day of Unity will come, right before Hunter arrives to deliver Belos the Portal Key after his solo mission at Eclipse Lake. Belos coldly dismisses the boy but takes the key. After Hunter leaves, the Collector comes out from hiding and jokes with Belos about his doubts about Hunter's loyalty, eventually questioning Belos if the false purpose he gives Hunter is another way of tormenting the boy as he has with previous grimwalkers. Belos disagrees with the Collector and states that it hurts him every time the clones turn against him.[4]
Awaiting freedom O Titan, Where Art Thou - 028 The Collector in his prison in the In Between Realm.
Not long after, King begins to form a psychic connection with the Collector after the Titan Trappers perform a ritual with him on a second, albeit shattered, tablet belonging to the Collector.[6] King enters the In Between Realm in his dreams where he finds the Collector imprisoned inside an orb. The Collector goes into an insane ramble on how he's almost free and how he won't be alone anymore. When King calls out to the entity, the Collector's silhouette appears on the orb, where he notices King. King backs up only for the Collector to begin panicking and begging him not to leave, but King wakes up anyway.[7]
Clouds on the Horizon - 024 The Collector meets with Belos in his chamber.
Later, the Collector accompanies Belos as the latter sets up the functioning Portal Door in the Titan's skull, exactly where he found the Collector's tablet centuries ago. The Collector sadistically asks Belos if he's nervous about returning home, bringing up the fact that the Human Realm must've changed drastically and that Philip himself is barely human anymore because of how he extended his lifespan. Angered, Belos tries to attack the Collector by morphing his arm but misses.[8]
Clouds on the Horizon - 083 The Collector begs Belos for his freedom.
The Collector rejoices at the fact he will soon be free from his prison, stating there are "so many games" he wants to play once liberated. He adds that, if he and Belos require a third player, another grimwalker could be made; Belos rejects this idea, saying he will only make another once Hunter is dealt with. The Collector then painfully begs Belos to release him early, whining that the human did promise. Belos also rejects this, saying that the Draining Spell must first work, which the Collector himself promised in the bargain. The entity grumpily remarks that Belos should have more faith in pinky swears. The Emperor reassures the Collector that his patience will be rewarded, stating that the Day of Unity is about to begin. The Collector watches with Belos as witches from all over the Isles approach the Titan's head, grinning widely.[8]
King once more hears the Collector's thoughts; he is talking to himself and expressing doubt that Belos will uphold his end of the bargain. The Collector desperately tries to convince himself that the Emperor is his friend, but notes that the two of them have spent centuries "playing [Belos'] game", and angrily states he wants to play a new game.[8]
Starting a new game King's Tide (587) The Collector is betrayed by Belos.
As the Day of Unity begins, the Collector feels excited to gain freedom once more but Belos reveals that he won't be releasing him, both because he's only using the Titan's blood from the key to activate the Portal and because he doesn't want anyone else learning about their powerful spells, and instead drops his tablet down a pit in the Titan's skull. Later, while Luz and her allies battle Belos in his monster form, an equally betrayed Kikimora leads King down to the pit. There, he makes a deal with the Collector to free them and play a game of "Owl House" in exchange for ending Belos' Draining Spell. King uses his titan powers to break the Collector's mirror, allowing him to escape it and regain his physical form.[5]
King's Tide (2066) The Collector's physical form is finally revealed.
Now free, the Collector manages to stop Belos' attack on Luz and her friends, stating he wants to play a game of tag with Belos. The Collector pulls Belos closer to him, stating he is "it" before launching the tyrant into the wall above the door to Belos' chamber, seemingly killing the Emperor. Noticing Luz and her friends, the Collector asks if they need a head start, though he is stopped by King, who reminds him that they need a lot more players if they want to play Owl House. The Collector walks over to the exterior balcony, using his powers to enhance his vision, and spots the dying inhabitants of the Boiling Isles at the site of the Draining Spell. Using his powers, the Collector uses his finger to move the overhead moon out of its position, ending the eclipse and stopping the spell.[5]
King's Tide (2242) The Collector prepares to play The Owl House with King.
With everything nearly ready, the Collector states that if they are going to play Owl House, they would need one before using his powers to rip apart the Titan's skull, forming a spiraling mass of debris around him. While he does this, Luz and her friends flee to the portal to the Human Realm, though the Collector stops King from escaping, reminding him that he promised to play with him. Nonetheless, King manages to ensure Luz and the others escape through the portal before it is destroyed and he is pulled back towards the Collector.[5]
Playing with King For the Future - 067 The Collector rejoicing his freedom.
After the Collector pulls King back, he creates the Archive House from the Titan's skull, a place for him and King to live. King explains the "Owl House" game to the Collector, saying it's kind of like playing pretend. He starts turning people into puppets, much to King's dismay, to help with the game and creates spies to help with this. He captures Eda, and stores her in a room guarded by puppets, under the impression that she's in Owl Beast form and can't change back, despite this not being the case.
The Collector and King Season 3 Episode 2 The Collector playing "The Owl House" with King.
The Collector starts playing with King and his puppets, acting out scenes that very loosely depict events in the show. Luz describes it as "a twisted version of her life". At one point in time, Terra Snapdragon played Eda, but later got turned into a puppet due to not doing a good enough job. King tries to get him to stop, but he refuses and they head back to the Archive House where he has Odalia Blight put away the puppets and serve Eda pizza bagels. He and King then return to his room which appears to resemble a pocket-universe with stars and nebulas. They then float up to their beds, which are placed on a planet-like structure that is also floating in the middle of the room. He then suggests to King that they play a game of "Capture the Flag" with everyone on the Isles and put the losers on the moon.
For the Future - 2198 The Collector listening to King reading a story.
King is nervous about the idea, pointing out that people might have trouble breathing on the moon. The Collector dismisses this concern, saying they can hold their breath. The Collector then claps, causing a large storybook made from stone slabs to fall from above and land in front of King. He asks King to read him a story, and King obliges, pushing the stack of stone slabs to fall backward and wrap around the planet structure in front of him, and opens the book to read. King reads the first paragraph and looks at the second one, but the Collector hurriedly asks him to not read the next part and skip to where he "fixed it"; i.e. scratched it out and wrote a new one.
When King eventually turns off the lamp, the Collector asks King if he could sleep with Francois, but King is hesitant, as he only lets one other person hold him. The Collector realizes whom he refers to and exhibits brief envy toward the human girl, before asking King if Francois could at least be left on the nightstand to watch over him, as he doesn't like being alone. King obliges, and the Collector is satisfied and goes to sleep.
For the Future - 4517 The Collector, unknowingly being manipulated by Belos as he possesses Raine, spying on Luz and her companions.
However, the Collector wakes up soon after to find Raine Whispers, whom he turned into a puppet, moving on their own. However, unbeknownst to him, Raine has not broken their spell, but rather Emperor Belos is possessing them. Under Raine's guise, Belos tells the Collector that they hadn't broken his spell, but had been brought to life from the power of the Collector's love and care, and was coming with a message that King is planning to betray him. The Collector initially finds this notion laughable, stating that King is his best friend and would never plot against him.
When Puppet Raine insists otherwise, however, he spies on King to affirm and sees him planning something with Eda and Lilith, soon realizing the Clawthorne sisters want to imprison him again. At first, he sees King reject the idea of imprisonment, and regains his prior confidence, until he hears King aspire for a more "permanent solution". Unaware that King is referring to redeeming him, the Collector believes King is in favor of his imprisonment. Dejected by what he has seen, Puppet Raine informs him that Luz and her companions have also returned, and shows him the group. Upon seeing this, the Collector decides to play a "new game."[9]
Making new friends Watching and Dreaming - 898 The Collector telling Puppet Raine of the immense power Titans possess.
The Collector takes Hunter, Camila, Willow, Gus, and Amity away, turning them and Lilith into puppets, and traps Luz, Eda, and King in nightmares. Luz manages to free herself and shortly after frees Eda and King as well. As he watches them reunite, he vents to Puppet Raine that their plan is not working. He reveals that King is a titan and that the Boiling Isles titan is still alive. After this, Puppet Raine convinces him to play with the three and the Collector does so.
Luz talking with The Collector Luz helping the Collector to open up.
The Collector forces Luz, Eda, and King to play his favorite games, unknowingly endangering their lives, but becomes frustrated when he is beaten in all of them. Upset, he starts to cry and reveals to Luz how he was imprisoned and reveals that all of his previous friends have lied to and betrayed him. In an attempt to get him to see the error of his ways, Luz, Eda, and King take him on a tour of places that helped them bond. First, the group goes to The Owl House, and they explain how they grew close. After this, while at the Hexside Grudgby field, the Collector sees students hiding behind the bleachers and tries to befriend them, but they run away in fear. At the Knee, their message to the Collector starts to sink in when he hears breathing in the distance and the group realizes Belos has possessed the Titan.
Infection Spreads 2 The Collector watching Luz deteriorate.
They rush to the Emperor's Castle and, using Luz's words, the Collector tries to defeat Belos by befriending him. However, it fails and Belos tries to kill him. Luz intercepts the attack and dies. Unaware of the concept of death, the Collector tries to bring Luz back and is surprised when he cannot. He watches as Eda and King fly into a fit of rage and attack Belos. He tries to stop them and starts to cry. However, Luz returns in a human-titan hybrid form, and the four take on Belos.
Collector keeping archives afloat The Collector keeping the Archives from falling.
As the Archive House is about to fall, the Collector rushes over to save it, being hit by Belos' infection. He manages to hold it up as Luz's companions, who fixed themselves, save the puppets. After Belos is defeated, he falls to the ground and the infection clears and the others come over to him. At first, the Collector cowers, but Amity holds out her hand and he tearfully takes it. The six watch the infection vanish from the Titan. Shortly afterward, he returns everyone to normal.
The Collector brings Lilith, Amity, and Camila to the Owl House and returns Hooty to normal in front of Lilith. He decides to return to the stars to do some soul searching and King gives him Francois as a parting gift.
Epilogue Four years later, the Collector comes back to the Boiling Isles to provide a light show for Luz's quinceañera. All of the attendees of the party bid him farewell when he leaves.[10]
Relationships Philip Wittebane King's Tide (461) The Collector asking Belos to set him free as the Draining Spell has been launched successfully.
After Philip obtained the Collector's tablet, he made a deal with the Collector: If he helps Philip eliminate all life in the Demon Realm, then Philip will set him free. He showed him the Draining Spell, a spell that allows him to do just that. The Collector occasionally talked to him in secret. After years of scheming with him, Belos betrayed the Collector, using the Titan's Blood to return home instead of freeing him. Belos threw the tablet into the same pit where the Golden Guard corpses were stored. Although saying he’s not angry at Belos for dropping them in the pit after being released, the Collector nonetheless splatters him against a wall when playing a game of tag.
Months later, Belos reunites with the Collector, disguised as the Puppet of Raine, to tell him that King is going to betray him.[9] Even though he takes Belos' suggestion of trapping Luz, Eda, and King into nightmares as punishment, the Collector goes against the idea of wiping them out, telling him he would rather be friends, revealing in the process how King is a Titan and the truth behind the giant heart back at Belos' throne room. He does, however, take Puppet Raine's idea of playing with the trio.
When encountering Belos again, now possessing the Titan, the Collector tries Luz's lesson about kindness and forgiveness on Belos, only to backfire when Belos takes the opportunity to try blasting the Collector when his back is turned. When Luz saves the Collector and intercepts the blast, dying in the process, the Collector is left devastated, learning the hard way that some people just can't be redeemed. When Luz is revived and saves them, the Collector leaves her, Eda, and King to deal with Belos while he goes to save everyone from the Archives, finally cutting all ties with the man he helped for so many years almost destroy the entire Boiling Isles.
King For the Future - 2154 The Collector and King in their bedroom.
Before his imprisonment, the Collector had hoped to meet King to "play" with him. When he does meet the young Titan, who offers to free him in exchange for stopping the Draining Spell, he doesn't hesitate to instruct King on how to set him free, so long as King upholds his end of the deal.[5] Months later, the Collector brushes off each of King's concerns for how his games affect the people of the Isles but still cherishes their friendship. When Belos manipulates him into believing King is conspiring to betray him (unaware that King simply wants to talk him down), the Collector prepares "a new game" to deal with King. [9]
King hugs The Collector Season 3 Episode 3 King hugging the Collector after gifting him Francois, now considering him a real friend.
When Luz helps King and Eda escape the nightmare he has trapped them in, the Collector is worried King might hate him for it. He tries to make amends by playing with him and his friends, but after being beaten in all the games and explaining to Luz how everyone lied to him, including King, he claims that he doesn't care if King never considered him a friend, only caring that he found the last Titan and that he's his friend now, even if it's just through pretending. After venturing through the islands and demonstrating to the Collector how King, Eda, and Luz became friends, King realizes he was right all along and that the Collector is just a powerful yet misunderstood kid who only wanted friends and someone who would understand him.
Once Luz saves the Collector from Belos' blast, King protects him when attacked again. After Luz revives and Belos is defeated, King gifts the Collector his precious Francois to keep him company in space and hugs him, telling him that he hopes to see him again someday and finally considering him a real friend. Even after some years have passed, the two of them are still best friends, as shown through King's star sticker, which is implied to be a gift from the Collector himself.
The Titan King's Tide (1810) The Collector briefly taking on the visage of the Titan.
The Collector has some enmity towards King's father for sealing him in the In Between Realm and hiding King away on a deserted island, citing him as King's "dumb pops".[5] King's dad confessed to Luz that he did wrong imprisoning the Collector, who had nothing to do with the Titans' extermination and was used by his siblings.
Luz Noceda King's Tide (2116) The Collector looking back at Luz and her friends after saving them from Belos.
At first, the Collector doesn't seem to think much of Luz, just as he does with any other mortal character. While he saves her and the Hexsquad from Belos and seems willing to give them a head start in a game of tag, Luz still fears him. However, two months after the Day of Unity, he knows much about her and her adventures through King, showing annoyance that he only allows Luz to hold Francois and mild anger when Belos informs him she's returned to the Demon Realm to stop him. These would imply that the Collector is jealous of Luz's relationship with King.[9]
The Collector knows it's pretend but doesn't care Season 3 Episode 3 The Collector ranting to Luz about how he’ll keep playing pretend after venting with her.
Despite his jealousy and Puppet Raine's claim that Luz has come to defeat him and take King away, the Collector still shows a desire to befriend her, submitting her, Eda, and King through a series of dangerous games in hopes that they would want to be his friend. But when that doesn't work and he is beaten in all of his games, the Collector goes to sulk in a corner, opening up to Luz almost immediately when she approaches him, telling her their story and venting with her, angrily yelling to her that he’ll keep pretending to be friends with King for as long as he wants. Feeling bad for the Collector and sensing that a fake friendship is not what he really wants, Luz demonstrates how she, Eda, and King were misunderstood as well and how they didn't fit in either, showing the child several places of the Boiling Isles that helped them improve their friendship and how kindness and forgiveness help a long way. The Collector listens to Luz and takes her lesson by heart, showing a desire to improve his ways and make real friends.
The Collector and Luz Season 3 Episode 3 The Collector bonding with Luz.
The Collector innocently tries this method of forgiveness on Belos, proudly turning to Luz to show her how much he’s learned, but with his guard lowered, Belos takes this chance to try blasting him, prompting Luz to save him. Luz realizes she has been hit and becomes covered in the possessed Titan’s moss, causing her to die. The Collector is left confused as to what happened and tries to bring her back, but is left devastated and in tears for the first time in his life when he realizes his magic can't bring her back. A remorseful Collector, having grown fond of Luz in the short time he has known her, finally understands what death means to mortals and is terrified at the fact that he indirectly caused her death and that he might lose Eda and King too.
Watching and Dreaming - 3308 The Collector clinging to Luz after she saves them from Belos.
When Luz is miraculously revived and comes back to save them, while the Collector doesn't understand how at first, he is nonetheless happy that she’s back, subconsciously clinging to her when she saves them from Belos. When the Archives start to collapse, the Collector helps everyone inside while Luz defeats Belos with the help of Eda and King. Once the villain is defeated and the Collector returns every puppet to normal, he and Luz pinky swear to both keep doing their best and afterward gift her a new portal door so she can come and go between realms whenever she wants. When Luz returns to the Boiling Isles for her birthday four years later, the Collector gifts her with a shooting star show, grateful for everything she's done.
Eda Clawthorne For the Future - Credit images by Daun Han 4 The Collector noticing how much King cares for Eda.
The Collector sees Eda as a laid-back mentor figure, referring to her as a "cool aunt". He mostly knows about Eda from King, so his prior perceptions of her likely come from him. The Collector, after realizing Terra Snapdragon didn't make for a good substitute in their reenactments of King's life, wishes to play directly with Eda in his games.[9] After the Collector fails at an attempt to redeem Belos, he asks Eda where Luz went after she's killed by a blast meant for him, only for Eda to gently push him aside, telling him she's not sure she can control herself. The Collector can only watch helplessly as Eda transforms in front of him and she, along with King, tries to destroy Belos in grief and anger. Finally understanding how death works, the Collector begs Eda and King to escape, trying to remove some of Belos' mold from Eda and not wanting to lose her and King too.
Odalia Blight Odalia, King and The Collector Season 3 Episode 2 The Collector telling Odalia that they should prepare Pizza Bagels for Eda.
At some point after the events of the Draining Spell, the Collector ended up recruiting Odalia so she could help him with managing the Archives. Although Odalia thought she could convince the Collector to change the Boiling Isles into something that could benefit her, he instead gives her the position of being a housekeeper and does not care about her suggested ambitions for the Isles. The Collector refers to her as "Mamadalia", indicating he might see her as a kind of mother figure. It is unknown what occurred between them after the defeat of Belos, but it can be assumed that the Collector cut all ties with Odalia.
Amity Blight Watching and Dreaming - 4927 The Collector speaking with Amity at the Owl House.
Like with Luz, the Collector doesn’t think much of Amity at first, saving them from Belos with ambiguous intent and only seeing her as another potential playmate shortly after his release. In "Watching and Dreaming", the Collector is befriended by Amity after she gives him a hand when he collapses from exhaustion after struggling to keep the Archives afloat for so long. At first, the Collector is afraid that the group will dislike him for everything he has done, but tearfully takes Amity’s hand when she helps him get up. When everyone reunites at the Owl House after the defeat of Belos, the Collector and Amity are seen happily talking with each other.
Camila Noceda Despite never directly interacting with Camila, the Collector at first saw Luz's mother as another being to collect, hence why he transforms her into a lifeless puppet alongside Luz's friends. when the Collector ambushes them. In turn, Camila saw the Collector as a dangerous being for all the trouble they are causing for her daughter, her friends and the entire population of the Boiling Isles. Once the Collector manages to redeem himself though and restores everything and everyone to normal, Camila now sees the Collector as an ally.
Powers and abilities The Collector projecting himself as a shadow. The Collector projecting himself as a shadow. 1/9 Magic: The Collector has demonstrated incredible magic potency. His aptitude for magic allows him to perform various feats, among the most notable was forming the powerful Draining Spell and stopping it by moving the moon itself. He holds arcane knowledge of magic, the same knowledge he mentored Philip on and thus allowed him to become the most powerful practitioner on the Boiling Isles, highlighting the Collector's level of skill. Shadow control: The Collector is shown to be able to manipulate shadows. He used this to project himself through living shadows from his tablet.[4] Levitation: The Collector can float around and fly as he pleases. He can also levitate other objects, lift and rearrange them into new structures, or move them at a high velocity that the object makes a powerful impact upon collision, as he did with Belos. Furthermore, with additional people, he can create a star-shaped platform for them to ride on. Supernatural strength & durability: The Collector is deceptively strong and durable, shown to be able to hold back heavy weights and objects much larger than him, which he demonstrated when he stopped Belos' transformed blade arm mid-strike by catching it between his fingers without taking any damage or even any visible strain. He also prevented the Archive House from falling by holding it up for a period of time during the battle against Belos. Matter manipulation: He can reshape the surroundings to his liking, as shown when he began ripping apart the Titan's skull to form the Archive House. Transmogrification: The Collector can create small blue-yellow crescent moon-shaped projectiles that transform the ones hit in the forehead into wooden puppets. He can enchant these puppets to act under his commands or control them directly. Energy blasts: The Collector can project bursts of sparkling energy capable of destroying Belos' tendrils. Star meteorites: The Collector is shown to create small multicolored fallen stars that fall on a large scale, resulting in small explosions. Reality warping: He can spread large amounts of sparkling waves that bend The Boiling Isles into a child-like landscape. Teleportation: The Collector can teleport objects and people through his waves of sparkles, such as his puppets. Clairvoyance: The Collector can enhance his own eyes to view great distances or cover his eyes with his nightcap to observe other places outside his field of view. Creation magic: The Collector can create any objects out of thin air, such as several star-shaped creatures that follow his orders and a big floating blue star to serve as a vehicle for King and himself. He can also create entire rooms depending on what game they’re playing. Sizeshifting: When playing games, the Collector can change his size to gigantic, whether he’s just an enlarged head or the entire body. Shapeshifting: The Collector can change his shape as he wishes. Star Manipulation: When explaining his past, the Collector controlled the stars, forming constellations to create pictures to better show the story they are telling. He was also shown to create and control shooting stars from the sky. Quick perception: The Collector can quickly react to a stimulus near him, such as keeping Belos at bay while thinking he was Raine in "For the Future", immediately doing so when waking up from his sleep. Weaknesses Archivists: As implied by the Collector when he tried to revive Luz after Belos seemingly killed her, the Archivists, who are the Collector's older siblings, can negate and perhaps even overpower his magic. Titan Magic: According to Lilith, titan magic can cancel out the Collector's magic. This was seen when Belos took control of the Titan and blasted the Collector, weakening his magic.
- #16University of Wild Magic
Keys: The University of Wild Magic.
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The University of Wild Magic is a school in the Boiling Isles. It appeared in "Watching and Dreaming" as the college Luz plans to attend in the epilogue.
The school uniform is a dark gray tunic and boots, gray sleeves and leggings, and the hooded cowl and belt designate a student's track. If a student is multi-tracking, the hood, cowl, and belt will be in different colors.
Type University geared towards teaching all fields of magic Location Former location of the Emperor's Castle, unknown forest in the Boiling Isles Ruler Eda Clawthorne (headmaster) Employees Gus Porter Edric Blight Keeper of the Looking Glass Graveyard Inhabitants Various students Basilisks Luz Noceda Fate Active Background information Only appearance "Watching and Dreaming"
Background After the defeat of Emperor Belos, the university was founded to teach young witches and demons various types of magic, with Eda Clawthorne as headmaster. It served to replace the Emperor's Castle that once stood at the exact same spot.[1]
- #17Emperor Belos (Deceased)
Keys: Emperor Belos.
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Emperor Belos is the main antagonist of The Owl House. Originally a human named Philip Wittebane, he arrived in the Boiling Isles from Gravesfield, Connecticut during the Deadwardian Era (the mid-1600s in the Human Realm) in pursuit of his brother, Caleb, who was spirited away to the realm by the witch Evelyn. Keeping a written record of his experiences on the Boiling Isles, Philip endeavored to find a way to return to the Human Realm with Caleb, but he would eventually murder his own brother for falling in love with the witch. Due to the harrowing events emboldening his inherent intense hatred of witches and magic, Philip would then conspire to eliminate the Isles and its inhabitants as a whole in an attempt to save humanity from their supposed wickedness.
In order to carry through with this plot, Philip would take on a new identity as a witch named Belos. He claimed to the witches that he had the ability to speak to the isle, that they were misusing magic by mixing it, and that he was the only one who had the right to do so, convincing them and creating a system of covens to restrict the witches' use of magic and knowledge, and those who resisted were declared "wild witches" who would face great punishments. Sometime later he was named emperor of the islands, gaining the respect and devotion of all, unaware of his deception.
As emperor, he ruled the isles from his castle with the protection of his coven and his creation, the Golden Guard Hunter, where he would prepare for the Day of Unity, an event where he hoped to accomplish all his goals against the witches, while under the ruse it would bring a paradise to everyone on the isles. When a human named Luz Noceda happened upon the isles by fate, Belos sought her to claim the portal that brought her to the realm. Although only succeeding in obtaining the fragments of the portal, Belos started reconstructing it in secret and launched his campaign for the Day of Unity at the same time, ensuring the Demon Realm would perish by the time the portal returns him home. Belos' plot ultimately fails upon the release of the Collector, who destroys Belos' physical form, although Belos' remains make it through the portal at the last minute by latching onto Hunter during the escape.
With his return to the Human Realm leaving him in a weakened state, Belos bided his time before he could return to the Demon Realm and resume his plan to end all life there. His path led him to Hunter once more, whom he briefly possessed, and despite Luz and her friends' attempts to thwart him, Belos managed to travel back to the Demon Realm. However, as his monstrous form continued to fall apart, Belos was forced to possess a new host, Raine Whispers, to survive, allowing him to manipulate the Collector to his favor once more by first swaying him to get the trio of Luz, Eda, and King into experiencing their worst nightmares and later to play games with them. He uses it as a distraction to get into the heart of the Titan, turning into a giant monster and nearly destroying the Boiling Isles. However, he was thwarted once again by a Titan-powered Luz and her friends. Rendered powerless, he tries to feign redemption to Luz, but the boiling rains cause him to dissolve and melt away as Eda, King, and Raine stomp on his remains, ending his reign of terror in the Boiling Isles for good.
First appearance "Agony of a Witch" Latest appearance "Watching and Dreaming" Voice Matthew Rhys Alex Lawther (as Philip Wittebane) Character information Full name Philip Wittebane Other names Emperor Belos Lord Belos (past Golden Guard) The Emperor Uncle (Hunter) Emperor Dorks (Eda) Bonehead (Eda) Tyrant (Eda) My dude (Luz) Sucker (Luz) Dead Nerd (Eda) Monster (child) Age 400+ (deceased) Gender Male ♂ Species Human (deformed) Occupation Emperor of the Boiling Isles (formerly) Witch hunter Affiliations Emperor's Coven Goal Return to the Human Realm (completed) Maintain "order" and his position of power (failed) Eliminate the witches and Demons of the Demon Realm (failed) Home Emperor's Castle, Boiling Isles, Demon Realm (formerly) Gravesfield, Connecticut Colony, Earth (formerly) Relatives Caleb Wittebane (older brother; deceased; murdered) Previous Golden Guards (creations; deceased) Hunter (creation/adoptive nephew) Eda Clawthorne (distant relative) Lilith Clawthorne (distant relative) Allies The Collector (formerly) Minions Members of the Emperor's Coven (formerly) Kikimora (formerly) Warden Wrath (formerly) Steve (formerly) Lilith Clawthorne (formerly) Hunter (formerly) Coven Scouts (formerly) Coven Guards (formerly) Vee (formerly) The Inspector (formerly) Lab-created Basilisks (formerly) Abomatons Abomatrons Enemies Luz Noceda (defeater) Eda Clawthorne Lilith Clawthorne (currently) King Hooty Willow Park Gus Porter Vee Basilisks Hunter (currently) Amity Blight Darius Deamonne Eberwolf Raine Whispers Kikimora (currently) The Collector (currently) Caleb Wittebane (victim) Evelyn Camila Noceda All residents of the Boiling Isles
Likes The Human Realm Order Humanity Control Deceiving others Being seen as a hero Being Protected Dislikes Demon Realm Witches Covenless witches Wild magic Powers and abilities Artificial magic (formerly) Glyph magic (formerly) Sludge manipulation Possession Weapons Artificial magic staff (formerly) Fate Defeated by Luz and stomped to death by Eda, King, and Raine after being dissolved by boiling rain Quote "Knock, knock, human."
Appearance Body In his younger human appearance, Philip is a lean, light-skinned man with a pointed nose and long, shoulder-length brown hair, kept in a ponytail, with several strands kept loose atop his scalp. He had a small chin and pale-blue eyes.
During his trip to Eclipse Lake, Philip sports several short bristles on his chin, and over time, his hair grows down to his back. Further into his stay in the Boiling Isles, his appearance becomes scruffier and unkempt, later growing a beard.
During the events of "Elsewhere and Elsewhen", Philip's nose is broken by Lilith Clawthorne, causing the nasal bridge to permanently become crooked and swollen. His arms are also shown to be carved with several glyph symbols.
In his later years, as Belos, he is an elderly man with a pale complexion, light-blue eyes, wrinkled lips, and long, rugged, ash-blond hair reaching past his shoulders. His ears are now pointed like a witch's ears, as a result of Philip physically cutting them into shape, with a notch on his left ear. Most prominently, he has a large basil-green scar, which was once the wound caused by Lilith, running across his face and down his neck, as a result of his prolonged consumption of palismen. The irises of Belos' eyes occasionally glow bright blue, which can remain visible through the shadowed eyeholes of his mask.[1]
Whenever the consumed palismen essence begins to act up, Belos' body heavily destabilizes into a brown-and-green sludge-like substance that turns him into a deformed, skeletal creature with disproportionately long limbs that constantly drip sludge, accompanied by various blue eyes covering his body, and two horns that resemble those of his mask. The only human features he retains are his hair, which turns grey, his blue eyes, which now have black sclera, and crooked teeth.
Following the events of "King's Tide", after Belos was defeated by the Collector, he is reduced to a small goop-like form and is forced to possess and consume creatures' flesh to stay alive and gain more mass over time. After returning to the Boiling Isles, Belos stayed in his monster form, albeit highly weakened, as his body gradually melted away. After Raine managed to force Belos out of their body, Belos was left as a torso, with his left humerus exposed, and missing his right forearm and some of his teeth.
While possessing Hunter, Belos' goo takes over most parts of his body, including both arms, half of his neck, part of his face, and part of his right ear, along with forming a pair of horns similar to his monster form. Hunter's eyes also glow blue like Belos', and his arms are capable of turning into giant claws during combat.
While possessing Raine, who was under the Collector's Puppet Spell, Belos' goo covers parts of Raine's cheek and left ear, while also inhabiting the hollow wooden insides. Raine's eyes also become blue and glowing, and their hair becomes much messier compared to their previous puppet form.
After Raine breaks out from their puppet form, Belos' goo starts leaking out of Raine's eyes and mouth, while their eyes continue glowing blue.
After possessing the Titan's heart, while his infection takes over the Isles, Belos' goo grows around his castle into a gigantic monstrous form resembling a dragon. Its chest is covered in holes, with five of them being glowing blue eyes. It possesses two gigantic arms with clawed hands, and a pair of bat-like wings on its back with holes on them. Its head features a protruding snout with sharp teeth, four glowing blue eyes, a pair of horns with two small prongs atop them, and long gray hair.
Clothing Philip dressed in what appeared to be 17th-century English formal attire, consisting of a waistcoat, thigh-length overcoat, and breeches. The coat was dark blue in color, with an upward-facing collar and golden buttons. The town seal of Gravesfield was embroidered in gold on the left breast of the coat. His waistcoat was light gray, worn over white shirt with long cuffed sleeves. His neck was decorated with a frilled jabot or cravat. On his hands, he wore a pair of beige-colored gloves. His pants were a pair of orange breeches, tightly fastened around his calves. Finally, he wore a pair of white socks, severely covered in sweat stains from his time in the Demon Realm, under a pair of black leather shoes with buckles.
As Belos, he wears a golden mask with two long upward-facing horns. His eyes are hollow through the mask, creating the appearance of having empty eye sockets. He wears a large white and brown cape with gold trim over a baggy gray tunic and black pants tucked into both his golden gloves and brown boots.
Personality “ Well, you assume Belos' goal comes from a genuine place. But that man doesn't care about anything but his need to be the hero in his own delusion. And because of that, he fears what he can't control. ” —The Titan, to Luz Noceda, Watching and Dreaming Before becoming the emperor, Philip was initially shown to be an inquisitive and meek individual with a strong intellectual drive. He had a strong desire to return home, although he was harried by unfamiliar environments, such as the Boiling Isles, and struggled to cope in them. Despite this, he was shown to be a natural explorer, being very observant and resourceful in order to adapt to the Boiling Isles. He also learned glyphs by careful analysis of his surroundings, and the notes he made contributed to his developing plans on a portal back to the Human Realm.
However, his soft-spoken personality belied a darker, ruthless character. In truth, Philip was a deceptive and selfish man, who was willing to manipulate the Boiling Isles' inhabitants and let them die in his service, while justifying this as a necessary sacrifice for his return home. He would often praise his potential victims to fuel their egos, or pretend to be a helpless victim, in order to trick them into helping him. This deceptiveness was particularly apparent when Luz called him out for leading her and Lilith into a trap, as Philip showed no remorse and casually stated they were easy to trick. Philip even falsified reports about himself as a gentle and caring man who was unable to save his companions, something which was proven to be dubious after his betrayal of Luz and Lilith, suggesting that by this time in his life, he was or had come to the point where he instinctively exaggerated or lied about his own character. Due to his ambitions, Philip was apathetic to the lives of others but his own, which was most notable when he remarked that his only hope towards Luz and Lilith was that they would last long enough to distract a beast for him in order to further his goals.
Philip vehemently opposed witches and magic, something that was distilled in him from an early age, as he was raised by the beliefs and practices of witch-hunting. He therefore made it his purpose to protect humanity from the dangers of witchcraft in the name of justice. By the time he was an adult, his maladjustment to the Boiling Isles' magical atmosphere and residents only fueled his grudge and grew to despise them, considering them to be "barbarians", which would soon evolve from prejudice into wanting to commit genocide against them. Conversely, he developed a self-righteous, almost savior complex, in which he argued that his actions were just and for the good of all humanity. Due to this belief, he was extremely ruthless, and would not hesitate to eliminate anyone who opposed him. This savior complex of his seemed to spill into his plans to kill the witches, as he constructed a false narrative where he was fighting off a problem that would otherwise harm the inhabitants of the Boiling Isles, gaining their adoration as a result.
As Emperor Belos, he was described as an "omnipotent and megalomaniacal", strict and commanding figure.[2] His authority was shown to be a powerful one that garnered both fear and respect, and was often impatient and intolerant of failure from his subordinates. Despite this, however, Belos could be quite lenient towards servants that he valued highly enough, such as Lilith and her constant failures to capture her sister, Eda, but even that lenience had limits. If Belos had any weaknesses, it would be his arrogance, poor judgment, and inability to understand loyalty and compassion. He assumed Lilith would continue to serve him after his true plans for Eda were revealed, before simply shrugging off her betrayal and sending her to be petrified along with her sister.[1]
Furthermore, although Belos was quick to learn new things, he was only ever interested in learning what he believed would benefit his plans, meaning he never fully understood the nature of the Boiling Isles. An example of this was when Belos dismissed King as a completely insignificant figure and only saw the Titans as a method to spread his propaganda. When the Collector told him that King was actually a Titan, he was completely thrown off by the revelation that not only was "the dog" more powerful than he thought, but the Titan he claimed to be representing had the means to carry out his genocide all along.[3]
Another trait of Belos was his charisma and cunning, as he managed to easily trick witches into believing they were misusing their magic and believing his propaganda that he could speak to the Titan that forms the Boiling Isles, gaining their trust and allowing him to become their emperor. To maintain this facade, Belos took great care to protect his image of strength and power to discourage others from questioning his authority or rebelling against his laws, as he was irritated when Luz managed to damage his mask and catch him off guard. He retained his treacherous nature as Philip and was not above lying, as he made many promises he had no intention of keeping and was able to twist whatever victory his enemies managed to claim in his favor, all in order to preserve his seemingly infallible image. An example of this was when he claimed the Titan ordered him to spare the Eda's life, stating that she would remain in her cursed state as an example to those who questioned Belos' laws and power.[1]
After becoming Belos, his ambitions and apathy were more prominent, as he had no emotional attachments to anyone, regarding them as expendable once they no longer served a purpose to him. A minor exception to this was shown with his attachment to his "nephew", Hunter, whom he acted gentler and calmer towards. However, the genuineness of this attachment was primarily a one-sided ruse in order to keep Hunter from rising against him as all the previous Golden Guards did. Belos was also shown to be dismissive and physically abusive towards Hunter, which was particularly true whenever Hunter brought up the subject of wild magic.[4] He was also not above emotionally manipulating Hunter's insecurities to instill faith and loyalty in him, going as far as to foster Hunter's false sense of purpose that painted Hunter as being important in the Titan's plans.[5][6] However, after Hunter learned of Belos' murders of the previous Golden Guards, he immediately dropped his caring facade and remorselessly attempted to kill and replace his "nephew" with another grimwalker, callously disregarding him as another "failure" and abandoning any genuineness their bond shared.
On rare occasions, Belos expressed wistfulness for his home and his old life. He was greatly driven by his wish to return to the Human Realm and protect humanity from the self-perceived horrors he saw in witches. This was shown with his plan to retrieve the portal as a means to return to the life he once had. Belos would also allude to his life as Philip, as he described his past in the Human Realm longingly to Hunter.[5] He was seemingly willing to bargain with Luz, and was somewhat sympathetic to her situation as a human trapped in a strange place like he was, expecting her to understand his wish to go back to the Human Realm.
However, he was so obsessed with his beliefs and desire to have everything the way he saw fit that he came to fear things that were out of his control and became fixated on trying to eradicate them. As such, he viewed humans who did not share his vision as corrupt or irredeemable, making his sympathy quite limited. This applied with Luz, as when she argued against his ambitions for genocide, he deemed her crazy and attempted to kill her without hesitation or remorse. He later tried to convince her to come with him on the Day of Unity, but when she refused yet again, he concluded that her sense of right and wrong had been warped from spending too much time with the witches and stated that he should just kill her to "put her out of her misery". He was even willing to kill his own family members, as when his brother, Caleb, made peace with the witches and even fell in love with one, he challenged his brother to a duel and murdered him for being "led astray".[6][3] When an apparition of Caleb confronted Belos about this, Belos denied any responsibility, deflecting the blame onto Caleb for refusing to let Belos "save his soul" from the Demon Realm.[7]
Belos' desire to be humanity's savior blinded him to the possibility that he was in the wrong, using his self-proclaimed justice as a defense for his more atrocious actions. His delusion was so severe that Lilith punching him in the face reinforced his hatred towards witches, rather than acknowledging it was his own deception that had enraged her. As a consequence of his delusion, he was shown to be bigoted and hypocritical, claiming that witches were "conniving, evil, and unforgivable", qualities he himself exhibited. He also claimed that he was better than the witches solely because he was human, even though his actions to prolong his life had reduced him to something that was barely human anymore. Another example of his hypocrisy was, even though he despised the witches and demons of the Boiling Isles, he himself excelled at magic via the glyphs, even pioneering various combos and his own form of magic, as well as utilizing various magical creatures to pursue his goal.
Belos was also not above pleading with his enemies to save his own skin, only to stab them in the back later. This was shown when the Collector was freed, as he tried to make it seem like he had released the Collector like he promised, even though he callously threw the tablet containing him off a bridge earlier. He later tried treacherously blasting the Collector when his back was turned, being unmoved by the child's innocent attempt to redeem and forgive Belos like Luz had taught him. Additionally, when he was on the verge of death, Belos desperately tried to trick Luz into thinking everything he had done was due to him being under the influence of a curse. When Luz wasn't fooled by his lies, he became enraged and spitefully tried to sway her, stating that allowing him to die would make her "just as bad" as the witches, again blaming them instead of taking responsibility for his own misdeeds and accepting that everything that had happened to him was his own fault.[8]
Despite claiming that everything he did was in order to save humanity from evil, Belos made it very clear that what he was really after was the glory that came with it, and that his self-proclaimed "noble actions" were motivated by egocentrism, whether he realized it or not. He even told Luz that, once he returned to Earth, he wanted to receive the title of "Witch Hunter General", demonstrating that he wanted fame and recognition for his actions and that just "saving" humanity wasn't enough to satisfy him. Even the Titan proclaimed Belos had no excuse for his viciousness, citing that his want to protect to humanity didn't come from a genuine place, but from his desire to be the "hero in his own delusion".[8]
Background Early life Thanks to Them - 2887 A recreation of Philip arriving in Gravesfield with Caleb.
Philip Wittebane was born in the Human Realm, sometime around the late sixteenth or early seventeenth centuries. By unknown circumstances, he was left orphaned at a relatively young age, leaving him to be cared for by his older brother, Caleb, who did his best to look after Philip in their parents' absence. In 1613, the brothers arrived in the town of Gravesfield in colonial Connecticut. After their arrival, the brothers became witch hunters, a practice common in Gravesfield at the time, as a means of acclimating into the village's society. Sometime prior to or after their arrival in Gravesfield, Caleb also carved Philip a special horned mask, which he would often wear when they played together, or when participating in witch hunts with the villagers.[6]
Hollow Mind Memory Portrait 7 A memory portrait of Philip watching Caleb leaving him behind.
The brothers continued their career as witch hunters well into their teenage years, but this changed when the two encountered a witch from the Demon Realm named Evelyn. Caleb was captivated by Evelyn's magic, and eventually left the Human Realm to follow her back to the Demon Realm. Philip, believing his brother was led astray by Evelyn's intentions, sought to follow them in pursuit, in order to bring her to justice.[9]
Arriving in the Demon Realm Hollow Mind Memory Portrait 20 Philip carving glyphs into his arm.
Philip later arrived in the Demon Realm through Eclipse Lake, the water of which had been contaminated with Titan's Blood, creating a gateway between the two planes. Initially, Philip was thunderstruck by the Demon Realm. Through his expeditions of the Boiling Isles, Philip began to observe the settings' unique phenomena of hidden glyphs, or "picto-glyphs" as he called them, the foundation behind magic itself, and discovered that by connecting them he could summon spells of his own. During this time, Philip found at least three of the core glyphs, but only after an extensive period of research. At some point, Philip carved the glyphs into his right arm, presumably in an attempt to control his magic directly.[6] This had horrible consequences on his body, causing his arms to violently contort and morph. However, Philip was able to temporarily alleviate the pain from absorbing the magical essence of palismen. Thus, Philip sought out the palismen of other witches and demons to survive.[10]
Hollow Mind Memory Portrait 16 An enraged Philip (reflection) shortly after murdering his brother.
At some point before or during these travels, Philip managed to locate Caleb. Although the exact specifics of their reunion are unknown, Philip's memories show that he discovered Caleb had fallen in love with Evelyn, and that she had become pregnant with his child.[11] This enraged Philip, seeing it as a personal betrayal to both himself and their mission as witch hunters, and eventually, he confronted Caleb. Even though Caleb was compassionate towards his brother, things escalated until there was a knife-duel between the two siblings, ending with the murder of Caleb at Philip's hand. This led to Evelyn immediately attacking Philip with her magic in revenge, although he managed to escape.[6]
After killing his brother, Philip's hatred towards witches continued to fester. Seeing them as a danger to mankind, Philip began cobbling together a long-term plot to kill all the witches and demons of the Isles, in order to "save" humanity from them. He also searched across the Isles for components to construct a portal to return to the Human Realm. To make this easier for himself, Philip recruited witches into his searches, tricking them into doing all the hard work, before leading them into traps and killing them, thus leaving him unscathed and in possession of their palismen.[10]
During his travels through the Isles, Philip recorded his adventures in a personal journal, though many of the accounts he wrote contained falsified or edited versions of his exploits in order to be viewed in a more heroic light by future readers.[10]
Five years after first arriving, Philip's ambitions led him back to Eclipse Lake with hopes of acquiring Titan's Blood. To aid himself with this task, Philip employed the service of local residents of the Boiling Isles, a quest which only resulted in unearthing a similar substance known as "Fool's Blood", the presence of which signified a decaying and unstable vein. After acquiring the Titan's Blood, which he later rationed, the vein which Philip and his traveling companions were traversing collapsed, resulting in said companions perishing within, possibly as the result of Philip's interference.[5]
As time went on, Philip came to learn of a powerful god-like being known as the Collector, whom he sought out to help him in his goal of killing the residents of the Boiling Isles. Unfortunately for him, however, the only way to contact the Collector was by using a mysterious tablet kept behind a puzzled locked door inside of the skull of the Titan and guarded by a Stonesleeper. Nevertheless, Philip embarked on an expedition to the Titan's skull with the aid of a demon named Blue Fang, intending to use Blue Fang as a distraction while he tried to locate the artifact himself. However, even with Blue Fang's sacrifice, Philip was still unsuccessful, thus he returned to Bonesborough with the demon's palisman in search for another sacrifice to unwittingly aid him in his scheme.[10]
An unusual encounter Elsewhere and Elsewhen - 558 Luz defending Philip from the demons.
After returning to Bonesborough, Philip got into a quarrel with the brothers of Blue Fang, who wanted to know what happened to their brother. Philip feigned ignorance until the demons threaten to burn his diary. However, a young girl named Luz, who had traveled back in time to meet Philip along with a woman named Lilith, intervened and scared off the demons. In an attempt to prevent Philip from knowing who they were, Luz introduced herself and Lilith as "Luzura the Crab Maiden" and her aunt "Dirtrude" respectively and explained that they were looking for him for information about the Collector. Even though he did not believe their story and initially tried to leave them behind, Philip took advantage of Luz's assistance when she offered to him find the Collector. Philip took the duo to a cave, wherein he sees Luz using a light glyph. Philip sketched the glyph while mentioning he also studied glyph magic on the Boiling Isles, but had spent a long time finding them, prompting him to laud Luz's skills. At the end of the cave, Philip drew out a larger glyph combination that transported the three to the inside of the Titan's skull, where the door to the artifact was. Proclaiming that the Collector lay behind the door, he convinced Lilith to unlock the door herself.
Elsewhere and Elsewhen - 769 Philip's true colors are revealed.
While Lilith was busy trying to unlock the door, Philip proceeded to write a false account in his diary about how he "defeated" the beast, and of his companions perishing. Unfortunately for Philip, Luz caught him in the act and learned of Philip's deception, but before she could press for an answer, Lilith finished unlocking the door and the Stonesleeper ambushed her. Philip revealed his true intention was to use the two as bait while he uncovered the tablet for himself. As Luz immediately rushed in to save Lilith from the beast, Philip dug up the tablet in the room, casually giving a pitiless remark about how he knew they were lying about their identities before proceeding to teleport away from the scene, leaving Luz and Lilith behind to deal with the beast.
Philip Wittebane S2E12 (7) Philip after getting punched in the nose by Lilith.
Shortly after abandoning the two, outside the cave, Philip was heading back with the tablet when he was confronted by Luz and Lilith, who had tamed the Stonesleeper. Luz demanded Philip to tell her how the tablet was going to help him build the portal to the Human Realm, only for Philip to admit it was for something else. He then attempted to lure Luz in with an offer for more information from him, as he needed another person to use as a sacrifice. Before he could carry on, Lilith punched him right in the face, breaking his nose and leaving him with a scar, before the two rode off with the Stonesleeper kicking him in the head.[10]
Elsewhere and Elsewhen - 1104 Philip summons the Collector for the first time.
Upon returning to his encampment in a great deal of pain, Philip cursed Lilith and the rest of the witches for all his suffering, calling them "barbarians". However, this thought was cut short when his arm began swelling up again, prompting Philip to rush to a pile of palisman bodies, absorbing the essence from one of them, which caused the scar on his nose to expand. Philip then told himself that his ego didn't matter, and that he just needed to live long enough to see his plan through to the end. He then wiped his hand on the tablet, which projected the Collector's shadow form onto the cave wall. Finally able to contact the Collector, Philip asked him to help him in his plan to eradicate all life in the Demon Realm.[10]
Assuming a new identity Through the Looking Glass Ruins - 517 Luz finds out that most of Philip's diary has been consumed by an echo mouse.
The Collector agreed to help Philip, teaching him various kinds of magic and telling him about a Draining Spell, which would suck all the magic out of every being on the isles and kill them. In exchange, Philip promised the Collector's freedom from the In Between Realm.[3] Sometime after this, Philip donated his diary to the Bonesborough Library, where it was placed within the Forbidden Stacks. Centuries later, his diary would be sought by Luz. By this time, however, much of its contents had been destroyed due to being consumed by an echo mouse. The remaining pages only recounted how he got to the Boiling Isles, parts of his journeys, and some instructions to make the portal.[12]
Eventually, Philip's strategy of tricking witches to their deaths gained him too much infamy among the people of the Isles. To remedy this, Philip crafted a new identity for himself as a witch named "Belos", even going so far as to cut off large parts of his ears to acquire a shape more similar to that of witches.[6] He began tricking witches by telling them that he had the ability to talk to the Titan, becoming something of a preacher among the inhabitants of the Isles, and telling them they were "misusing magic" and "defying the Titan's will" by mixing said magic, all while hiding his face behind an updated version of his childhood mask. Belos would also secretly orchestrate acts of wanton destruction, which he publicly blamed on "wild witches" that opposed him, so he could use this false threat as a fear mongering tactic to justify his credibility and gain more followers. These acts would lead to this era being remembered by many as the Savage Ages.[1][6] Under the Collector's tutelage, Belos mastered all magic,[3] in addition to an enigmatic form of "artificial magic" that was exclusive to him,[4] and implemented some unknown methods to artificially prolong his life.
Rise to power Hollow Mind - 736 Philip, now under the identity of Belos, introduces the Coven System.
Belos' lies fooled the inhabitants of the Isles, managing to convince the witches of "their misuse of magic" and to use only one of nine different types of magic.[6] Belos' deceptions would lead to the formation of the Coven System, where those who were inducted received a coven sigil that sealed away all magic except for the type of their coven. Secretly, these sigils were meant to drain the witches during the Day of Unity once the Draining Spell was cast.[3] Many were willing to follow him, due to the seeming destructiveness of the Savage Ages. Eventually—fifty years prior to the start of the series—Belos would gain enough recognition and authority to declare himself Emperor of the Boiling Isles[1][13]
Hollow Mind - 848 Belos having one of his Golden Guards administer the Coven sigils.
At some point, during the early days of his new persona, Belos discovered how to engineer a series of artificial witch-like clones called grimwalkers, all of which he based on Caleb in an attempt to make him "better". Created one at a time, these clones were meant to serve as his accomplice in his grand deception to win over the isles, during which they aided him in his fear mongering tactics and testing the sigils on the populace. Following his takeover of the Isles, while in Belos' court, these clones served as his right hand known under the illustrious title of the "Golden Guard".[6] However, each grimwalker apparently met a horrific end, many of which were implied to have eventually turned against Belos and his genocidal ambitions, resulting in Belos eliminating them one after another, before having their corpses disposed of inside the catacombs of the Titan's skull.[3] By the time of Belos' fiftieth year of rule, the latest grimwalker he created was a boy named Hunter. To ensure Hunter remained completely loyal to him, Belos took Hunter under his wing, claiming to be his uncle, hiding the truth about his artificial origins and fabricating a backstory that their family, the previous Golden Guards, died from the use of wild magic, and that the Titan had big plans for him.[4]
During his rule, Belos never revealed his face to the people of the Isles, causing many to speculate about his true appearance. However, because of his continued consumption of palismen to treat his frequent condition, Belos' physical state degraded over the years. The wound on his face continued to grow until it became a hideous scar that covered most of his face and neck. More prominently though, the souls of the palismen he consumed continued to exist inside Belos and would rebel against him to the point that he occasionally transformed into a grotesque, raging sludge-like monster.[14] As his reign continued, Belos' hatred towards wild magic grew, and he sought to eradicate it, to the point where he would saw to executions of multiple witches and demons who refused to join his coven system, often by means of petrification, and would often react violently at the mere mention of it.[4]
Yesterday's Lie - 583 Belos and a few coven guards looking for the basilisks who have escaped.
At some point, Belos revived the basilisk race from extinction and experimented on them, hoping to understand their abilities to extract magic. However, a few of them, including Vee, escaped and went into hiding.[15]
Promise with Lilith Belos Finger Gauntlet Emperor Belos is displeased with Lilith.
A few years before the start of the series, the Emperor ordered for the capture of Eda Clawthorne, but she managed to elude every attempt at capture. When the prodigious Lilith Clawthorne joined the Emperor's Coven and rose through its ranks, Belos offered to heal her sister Eda from the curse Lilith cast upon her. In exchange, Lilith was assigned to capture Eda so Belos could induct the rogue witch into a coven. However, Eda proves to be nearly impossible to capture, forcing Lilith to return to the Emperor empty-handed each time. One month after assigning Eda's capture to Lilith, Belos' patience grows thin, and he gives her an ultimatum; should she fail to capture her sister by twilight, she would be expelled from the Emperor's Coven, be labeled a criminal, and possibly executed.[16] Lilith does succeed in capturing Eda, but he breaks his promise to heal her. Belos takes her away to another room, stating that Eda must be dealt with - petrified - instead of healed. He also expresses his desire of capturing "the human girl", as he needs the magic door that leads to the human world. The Emperor sentences Eda to execution by petrification, gives Lilith the Owl Staff, and requests for her to destroy it.[1]
Rebuilding the portal Young Blood, Old Souls (88) Emperor Belos oversees the construction of a new portal.
However, Lilith disobeys the Emperor's orders and teams up with Luz and King in order to save her sister from execution. Belos is already at the Conformatorium where the execution is taking place, and he has Lilith and King thrown into the same cage as Eda to be petrified as well. In fury, Luz attacks the Emperor by using a combination of the Owl Staff and glyph magic, but Belos retaliates with his own magic and easily overpowers Luz by restraining her with arm-like tendrils. Luz manages to catch Belos off guard by using an ice spell to chip off a piece of his mask. Amused by the human's spirit, the Emperor gives out a deal: if Luz wants to save Eda, she must give him the portal. Though Belos assured that the Titan's will did not involve invading the human world, Luz does not trust him. In order to save Eda, Luz reluctantly gives him the portal, but not before secretly sticking some fire glyphs on it as she hands it to the Emperor. With a tap of the Owl Staff, Luz triggers the fire glyphs and destroys the portal, angering Belos. To make matters worse, Luz also frees Eda, Lilith, and King, forcing Belos to claim that the Titan willed them to be spared in order to save face. Despite the portal's apparent destruction, the Emperor was able to salvage its remains to create a larger portal for the Day of Unity. Though Kikimora worries about the criminals still at large, Emperor Belos assigns the Golden Guard, Hunter, to keep an eye on the Owl House residents.[1] He also appoints the Golden Guard as the new leader of the Emperor's Coven and places a large bounty on the peaceful selkidomus to collect its scales.[17]
Hunting Palismen (5) Belos transforming into his monster form in front of Hunter.
In order to mask his true intentions from the Boiling Isles, Belos fabricated a plan to unite the Demon Realm and the Human Realm, claiming it would bring about the end of wild magic in the process. To do this, the Emperor requires the head witches of each coven to recruit as many witches as possible. He reveals his plans to the nine Coven Heads, promising them "Utopia free of wild magic". However, a coughing fit overtakes the Emperor, and he is escorted off by Hunter. Upon entering his throne room, Belos transforms into a monstrous form and punches a nearby pillar. Once the Emperor comes to his senses, he takes a palisman from Hunter and demands for more. However, with palistrom wood becoming an increasingly rare resource, palismen are becoming much more difficult to come by, and while Hunter suggests a method of using wild magic, Belos refuses to entertain that notion. Instead, he orders Hunter to find more.
Hunting Palismen (15) The Emperor is displeased with Hunter.
Unfortunately for the Emperor, Hunter returns empty-handed. He informs Belos that he was attacked and the palismen got away. Belos is disappointed with him, and when Hunter suggests that he tells him how wild magic did this to him, he lashes out and summons a tendril that just barely misses his nephew's face. He forgives Hunter for his actions, as he knows he can do better.[4]
Belos tells Hunter that he has been in the Human World before S2E9 An unmasked Belos reminisces about the Human Realm.
Though the Emperor was able to salvage and reconstruct the portal, he is not able to replicate the key without Titan's Blood. He originally intends to send Hunter to Eclipse Lake to retrieve it, but later replaces his nephew with Kikimora. While testing an artificial key on the portal, Belos catches Hunter eavesdropping on him. Hunter asks about the Human Realm, and the Emperor reveals that he has been there before and wishes to go there once more; Belos adds that the rain does not boil in the Human Realm, the trees are green, and the nights are quiet. Hunter then asks his uncle why he was replaced with Kikimora, but he cryptically responds that the Titan has big plans for Hunter, and the best thing he can do now is stay safe.[5] As he is speaking with the Collector and working on the portal, Hunter runs in with the damaged key and Belos sternly tells him to leave. The Collector then asks if he was planning on killing Hunter like the others, to which he replies it pains him to kill them whenever they betray him.
Oncoming eclipse and the Day of Unity Follies at the Coven Day Parade - 1198 Belos unmasks himself in front of his subjects.
With the Day of Unity only one month away, Belos personally makes an announcement to all subjects in the Boiling Isles. When the tide is at its lowest and a solar eclipse occurs, everyone must travel to the head of the Titan. Before ending his speech, the Emperor admits to his subjects that he hid his face out of fear, but this year, due to the overwhelming support of his alleged people, the Emperor publicly unmasks himself and thanks the Boiling Isles. This action is met with cheers from the crowd.
Shortly after, he leaves the palace for business and places Hunter in charge of the meeting with the Coven Heads, sending two coven guards to deliver the message to his nephew.
Hollow Mind - 1404 Belos revealing his true identity to Luz, much to her horror and disbelief.
About a week before the Day of Unity, Belos finds Luz and Hunter in his mind. Under the guise of a child, Inner Belos manipulates Luz and Hunter into luring the monstrous palismen souls into the trap, allowing him to finally destroy their tormented voices that burdened his mind. Along the way, Inner Belos lures the duo through the Emperor's memories that detail his rise to power. After he uses them to trap the palismen souls, Belos reveals to a distraught Hunter that he is a grimwalker and that everything the Golden Guard once knew was a lie. Belos then banishes Hunter to the deepest parts of his mind, before toying with Luz by revealing his true identity and gloating that she was the one responsible for helping a witch hunter rise to power. However, Hunter manages to come back up using Luz's glyphs, and the duo escape to the Owl House thanks to the teleportation spell prepared by Eda. When Hunter goes on the run, Belos has the Coven Scouts keep a lookout for him, assuming the façade of a worried uncle.
Shortly after, he issues a decree that all young witches must be placed in a coven before the Day of Unity and sent Adrian Graye Vernworth to carry this out at Hexside. However, he fails miserably after he and his team are defeated by the students and teachers of Hexside.
King's Tide (409) Belos with the Coven Heads.
As the Day of Unity is about to unfold, he speaks with the Collector as he puts the finishing touches on the portal. As the ceremony is about to start, aware that Eda has taken the place of Raine, he has "Raine" stand between Adrian Graye Vernworth and Terra Snapdragon rather than Darius Deamonne and Eberwolf. As the Draining Spell takes effect, he tosses the mirror he used to contact the Collector to the deepest parts of the skull.
King's Tide (568) Belos telling Kikimora to go find a hole to wither away in.
When Kikimora arrives with who she believes to be Hunter, she asks to be his new right hand, to which Belos cruelly rejects her and tells her to find a spot to die. He then faces Luz, who masked herself as Hunter, as she tries to get him to stop the Draining Spell. He tries to convince her that he is looking out for her as a fellow human, but Luz does not believe him, even calling him out on his hypocrisy. When he starts to petrify her, she convinces him to let her be his guide in the modern human world so that people would believe him. After stopping the petrification, he and Luz shake on it, only for her to brand him with a hidden branding glove. She begs Belos to stop the Draining Spell as he slowly loses his human form and attacks the girl. However, Willow Park, Amity Blight, Gus Porter, and Hunter arrive and help Luz. Belos tries to convince Hunter to help him, but flies into a rage upon seeing Flapjack, as he had been connected to Caleb at some point.
King's Tide (2097) The Collector mere moments from flicking Belos into a wall.
As he is about to finish off the teenagers, Belos is stopped by the Collector, who had been freed by King. He tries to convince the Collector he kept his promise, but the Collector smashes him against the wall. As the teenagers are fleeing through the portal to the Human Realm, a piece of Belos falls onto Hunter's shoulder.
Time on Earth Thanks to Them - 1573 Belos possessing a rabbit.
After returning to the Human Realm, Belos had to possess animals to sustain his form and continued to lurk in the area surrounding the Noceda Residence. However his vessels would slowly be eaten by his essence. Shortly before Halloween, he possesses Hunter, who has knowledge of the location of Titan's Blood. Hunter would see visions of Belos before taking full control of his body. Belos finds the blood and, when Luz's mother and friends arrive, he reveals she helped him meet the Collector.
Thanks to Them - 3912 Belos, possessing Hunter, grabs Flapjack.
As Hunter's friends fight to free him from Belos' control, he fends them off with ease and, as Flapjack tries to fight, he grabs the palismen and nearly crushes him, only stopping when Hunter regains control. After Hunter stands up to him, his former lieutenant tosses the blood into a nearby lake and Belos dives after it. Belos grabs it, but both him and Hunter lose consciousness. Camila Noceda pulls Hunter out and he leaves Hunter's body, calling him Caleb and screaming how Hunter betrayed him. As Belos opens a portal, he says he is doing what he is doing for the good of their souls and goes through the portal.[9]
Return to the Demon Realm For the Future - 2000 Belos seeing Caleb and the past golden guards.
Upon returning to the Demon Realm, Belos' body starts to fall apart. As he crawls to his old hideout, he sees a hallucination of Caleb with the dagger he killed him with above his head. Belos angrily blames him for everything before continuing upon his way. Upon arriving, Belos crawls through the graveyard of Golden Guards, but continues seeing Caleb, along with the former Golden Guards he killed. Upon going to the room he used to create grimwalkers, Belos finds one and attempts to possess it. However, it is not ready yet, with only its top half formed and the rest still a skeleton, and it falls apart.
For the Future - 3526 Belos, possessing Raine, speaking with the Collector.
Belos makes his way to the Archive House where he possesses the puppet of Raine Whispers and, pretending that the Collector's love brought the puppet to life, tries to convince him that King will betray him and tells him Luz has returned. After the Collector sees King plotting to take care of him permanently, but unaware that King is trying to get him to see the error of his ways, the Collector believes Belos and he takes him to see Luz, further cementing his grip on the Collector.[7]
Final attempt at victory Watching and Dreaming - 1791 Belos possessing the Titan's Heart.
After Belos discovers that the Titan is still alive and can counter the magic of the Collector, he persuades the Collector to engage with Luz, Eda, and King while he heads to the castle. On their journey, Raine regains control and breaks the spell. However, Belos still possesses them, and they continue towards the castle. Upon arrival, Raine expels Belos from their body, and he proceeds to the heart. Realizing he intends to possess the Titan, Raine follows Belos to the throne room. As Belos claws his way to the heart, Raine tries to create a shield to protect it. However, a fragment of Belos manages to attach itself to the heart, and he taunts Raine for their failure as his curse spreads across the Isles.
Watching and Dreaming - 2192 Belos, taking the form of a dragon, using the power of the Titan to destroy the Boiling Isles.
As he gains control of the Titan, the Collector, now appreciating the value of friendship and forgiveness, attempts to make Belos realize his mistakes. Although Belos is baffled by this, he decides that the Collector needs to be out of the picture and tries to contain him in his mold. However, Luz ends up saving them at the last second, but she ends up getting infected and evaporates into several orbs of light. Driven by rage and grief, Eda and King transform into more monstrous versions of themselves and attack Belos. And yet, despite their best efforts and newly found strength, it still isn't enough.
Watching and Dreaming - 4188 An enraged Luz ripping Belos from the Titan's Heart.
However, Luz comes back to life, infused with the Titan's magic, and she, Eda, and King head to the throne room. Belos tries everything he can to stop them, but they reach him. As Eda, King, and Raine fight off his influence, an enraged Luz confronts him and, despite his best efforts, he is torn out of the heart.
Watching and Dreaming - 4400 King, Eda, and Raine finishing off Belos as the boiling rain dissolves what is left of him.
After the castle collapses, Belos regains the form he had as Philip and feigns remorse, blaming his actions on a curse he was affected with a long time ago. He then realizes that Luz isn't buying it and once again tries to put aside their differences. It soon starts to rain boiling water, and his body dissolves as he pleads for Luz's help, but she remains silent and coldly watches him suffer. Enraged by her apathy and contempt towards him, Belos tells Luz that by letting a fellow human die, she too will become just as horrible as the monsters they fight. Luz responds by backing up and letting Eda, King, and Raine give the fallen tyrant a piece of their minds as they ruthlessly stomp on his head skull and end his reign of terror for good.
The Coven System that Belos started centuries ago is later abolished as a method of removing the coven brands is discovered.
Relationships — This section is currently incomplete. — More details can be added to expand it. Please help The Owl House Wiki by making this section longer. Caleb Wittebane “ Don't... mock me..! I tried to save your soul. It's your fault this all happened! ” —Belos encountering Caleb's spirit/hallucination, "For the Future" For the Future - 776 A vision of Caleb seen by Belos.
During their youth, Belos possessed a loving relationship with his older brother, Caleb, with the two often playing together as children. When the two were left orphaned at a young age, Caleb took it upon himself to be Philip's caretaker, essentially raising him in the absence of their parents. It was during this time that the brothers moved to Gravesfield where they became witch hunters as a means of assimilating into the village's society, with their relationship continuing to be close into adulthood as they worked together as partners in witch-hunting. In addition, it is implied that during their time together, Philip admired Caleb for his role as a witch hunter, and sought to emulate his sibling.
Sadly, however, whatever bond Philip and Caleb shared came to an end following their encounter with the witch Evelyn. Initially, Philip suspected his brother was taken by Evelyn, and thus set off to the Boiling Isles to save him. However, upon discovering that Caleb and Evelyn had instead fallen in love, Philip was disgusted and enraged at his brother, seeing his union with Evelyn as a betrayal to both himself and everything they stood for as witch hunters. This dispute quickly escalated, to the point where Philip ended up killing his brother in a murderous rage.
Over the centuries, Caleb would continue to hold a powerful influence over Philip. After assuming the identity of Belos, he would create several grimwalkers in Caleb's image to act as his right hand in his plot to eradicate witch and demon-kind and enforce his rule over the isles. In "Hollow Mind", Belos' inner self claims that his creation of the grimwalkers was also motivated out of a desire to create what he deemed to be a "better version" of his late brother, implying that he sought to restore the image of Caleb that he admired in his youth, one that depicted him as a witch hunter that shared his vision. Despite this, Belos has been shown to remain resentful towards Caleb for his "betrayal" centuries prior. This can be seen in his harsh treatment of the grimwalkers, with him having callously killed and replaced every one that turned against him up until Hunter, with Belos perceiving each guard's rebellion as Caleb "betraying" him every time.
However, based on his choice of words about having to kill the grimwalkers, it is implied that Belos did not enjoy killing Caleb, but is disappointed that the grimwalkers, and in extension Caleb, refused to follow their roles as witch hunters. When Belos sees Flapjack again in "King's Tide", he immediately screamed his brother's name and prior to that, when Gus Porter used his illusion device to incapacitate Belos, it is shown the memory that terrified Belos was the murder of his brother. In "For the Future", after returning to the Demon Realm, upon encountering a hallucination of the spirit of Caleb as his body began to fall apart, Belos refused to show any remorse for killing his sibling. Rather than taking responsibility for his actions, Belos bitterly blamed his brother for the misfortunes that had befallen him over the years, before furiously attempting to attack the specter. This suggests that while Belos did not enjoy killing his brother, he did not regret it as he viewed his brother as a traitor, and came to despise the person Caleb truly was.
Hunter “ Not as long as he stays in the right path. I say, "The Titan has big plans for you," and he does what he's told. Unlike the previous attempts. ” —Belos revealing how he was able to manipulate Hunter to keep him under his thumb, "Hollow Mind" Eclipse Lake - 039 Emperor Belos with Hunter.
Hunter is the most recent grimwalker Belos created in the image of his late brother, Caleb. At first, Belos showed that he cared for Hunter, seeing him as a replacement for his older brother and calling him the one who looks like Caleb the most. However, Belos would also manipulate Hunter in an attempt to control him, which was successful for the most part. He would send Hunter on important tasks and chastise him if he failed. It is implied in "Hunting Palismen" and "Eclipse Lake" that Belos would physically abuse Hunter should he ever fail his missions. During the events of "Hollow Mind", when Hunter learns the truth about Belos after getting sent into his mind, he decides to destroy him too and make another grimwalker, though Hunter flees at that point. Following this, Belos sent Coven Scouts to look for and retrieve Hunter in order to dispose of him.
During the Day of Unity, Belos and Hunter would clash with each other at the Head of the Titan, during which Belos would try one last time to manipulate him to his side but to no avail. During the battle, however, Belos expressed deep rage upon seeing Flapjack, a palisman connected to Caleb, at Hunter's side, angrily crying out Caleb's name in front of the frightened grimwalker and attacked both him and the palisman. Despite claiming that he only wanted to help Hunter, Belos branded Hunter with a Coven sigil, showing that, when the Day of Unity came, Belos wasn't above leaving Hunter to die if he did not accompany him to the Human Realm.
After following Hunter into the Human Realm, Belos, in an addled state, began to stalk Hunter in an attempt to find Titan's Blood. Upon possessing him, Belos admitted he initially saw Hunter as a "lost cause" like the other grimwalkers, before stating Hunter's only useful trait was serving as his host. As Belos' essence slowly ate away at his body, thus slowly killing Hunter, Belos forced him to fight against his friends and fatally injure Flapjack.
This, however, culminated in Hunter standing up to and hatefully disowning Belos, and permanently make sure Belos would never harm anyone again, before forcibly expelling him from his body. This causes Belos to call him as Caleb and accuses his "brother" of betraying him again, before going through the portal, apparently coming to believe Hunter was Caleb. Following this, Belos and Hunter shared a mutual hatred of each other, with the former abandoning any interest in bringing the latter to his side.
Luz Noceda “ It does feel good to hear another human say that name. I had to change it when Philip was run out of too many towns. I told you once before, Luzura. Perhaps... we were destined to meet. ” —Belos after revealing his true identity to Luz, "Hollow Mind" King's Tide (1018) Belos trying to convince Luz he has her best interest as a human at heart.
Belos antagonizes Luz for most of her time in the Boiling Isles, sarcastically insulting her during their fight in "Young Blood, Old Souls" and blackmailing her by threatening Eda's life. He praises her "spirit", but regularly demeans her fighting skills and intuition, claiming she is still "decades away" from defeating him in a one-on-one duel. However, this causes him to underestimate her and he witnesses her destroying the portal right after he claimed it.
Later, it is revealed that Luz was a large pawn in his plan to kill the witches of the Boiling Isles, manipulating her as his true identity, Philip Wittebane, in order to meet the Collector, thereby indirectly helping him cause the Day of Unity. He later mocks her for this, sarcastically praising her for her misled help.
Despite initially viewing her as another witch to use in his plans, Belos is shown to have a somewhat fond connection to Luz once he realized she was a human, hoping to convince her to drop her affection for witches and the Demon Realm, and return to Earth with him. He goes so far as to tell Luz to refer to him as "Philip", implying she is the only one worthy of using his actual name. He nonetheless attempts to kill her in an attempt of "mercy", seeing her as too far gone to be "helped". Despite this, he spares her life, as Luz convinces him he will be labeled as insane on Earth if he mentions the Demon Realm, promising to spare her friends if she advocates for him on Earth only to be tricked again when Luz brands him with a sigil, forcing Belos to suffer under the Draining Spell's effects. After that, he does not hesitate to harm her violently, acknowledging her as a thorn in his side.
In the Human Realm, Belos possesses Hunter's body and once again tricks Luz into helping him locate the Titan's Blood on Earth so he can return to the Boiling Isles to finish his genocide. Once back in the Demon Realm, Belos ends up obliterating Luz when she tries to protect the Collector, but she returns to the living world courtesy of the Titan, who bestows upon her his power that allows her, Eda, King, and Raine to separate Belos from the Titan's heart, thereby saving the Demon Realm. Afterwards, Belos morphs himself to look like his old self and tries to once again trick Luz into thinking he had seen the error of his ways, but the ruse wears off when it starts raining, which starts dissolving him. He begins pleading for her to help him, trying to appeal to her morals, but she only gives him an indifferent expression, knowing Belos is beyond redemption and too sick with his own hatred and hubris to be saved. Dropping the act, he tells her that the both of them are human and are better than the "evil" witches, but she just steps away coldly and lets Eda, King, and Raine Whispers shut him up by stomping on him.
Eda Clawthorne Young Blood, Old Souls - 236 Belos talking to Eda.
With Eda being a wild witch and refusing to join a coven, Emperor Belos has a negative view on Eda and constantly sends guards, Lilith, and Hunter, to capture her. He seems to have little to no regard for Eda's life, as he claimed her life was inconsequential in the grand scheme of things. Also, despite his promise to Lilith, he planned for Eda's petrification, instead of healing her curse. His interest in her mainly stemmed from the portal she had access to, which ended after it was destroyed.
In "Watching and Dreaming", Belos sends Eda into a fury when he obliterates Luz when she tries to protect the Collector. She calms down when Luz returns courtesy of the Titan, and together with Luz and King, they manage to separate Belos from the Titan's heart. When the boiling rain starts dissolving him, Eda tells him they really aren't better than what he claims and proceeds to squish him.
Lilith Clawthorne Young Blood, Old Souls - 279 Belos trying to keep Lilith in her place.
Although Lilith was head of the Emperor's Coven, in "Wing it Like Witches", it is implied that Emperor Belos put a lot of pressure on her when it came to capturing her sister Eda. In "Agony of a Witch" it is revealed that Belos does not value Lilith since he effortlessly threatened to banish her from his coven and suggested casting her out of the Emperor's Coven as a criminal and possibly executing her if she didn't bring Eda in. Despite this treatment, Lilith did not question his words, nor did she fight back. After Belos reveals that he will not remove Eda's curse, she finally realizes that she had been lied to and rebels against him to rescue her sister.
When Lilith was caught by Belos trying to rescue her sister, he has Lilith and King thrown into the same cage as Eda to be petrified with her. However, Luz manages to defeat Belos and rescue them and flee. Enraged that Lilith betrayed him and the Coven and her rescue by Luz, he appoints the Golden Guard as the new leader of the Emperor's Coven, expelling Lilith (in-absentia) from the coven in the process.
As it turns out, Lilith met Belos back when he was Philip and out of righteous fury over his attempt to sacrifice herself and Luz, punched Philip in the face and broke his nose. Whether this meant that Belos recognized Lilith in present day and gave her the position in his coven just to keep her close is unclear but strongly implied.
Kikimora Go find a hole to wither away in Belos sadistically insulting Kikimora as he casts her aside.
During his reign over the Boiling Isles, Kikimora served as Belos' personal assistant in the Emperor's Coven, and was one of his most loyal followers. She was deeply devoted to him and carried out his orders without question in the hopes of earning his praise and becoming his right hand, though she was often willing to go behind his back and spy on him if it suited her needs of acquiring his favor. Despite her loyalty, however, Belos held utterly no gratitude for Kikimora's years of service and devotion towards him, regarding her with the same hatred he possessed for all the Isles' inhabitants. In truth, Belos regarded Kikimora as incompetent and useless, having demoted her several times for her constant failures, and is unimpressed by her numerous attempts to please him. During Coven Day, he even ordered Terra Snapdragon to assassinate her if she chose to desert him during the holiday parade and gave her no reward when she proved her dedication to him, only permitting her to live a little longer in his service.
Following this, during the Day of Unity, Belos made his contempt for Kikimora known to her when she delivered Luz to him under the belief that she was Hunter, whom he had been searching for. Rather than commend her as she had hoped, Belos coldly expressed his disdain for her and sadistically taunted her to "wither away in a hole", before casting her aside and leaving her to die from the draining along with the rest of the Isles' populace, much to Kikimora's heartbreak. Ultimately, Belos' cruelty towards Kikimora would cost him dearly, as it was she who introduced King to the Collector in revenge for his callous treatment of her. This resulted in the Collector being freed from his prison and foiling Belos' genocidal plans, while also reducing his body to a severely weakened, glob-like state.
Evelyn Hollow Mind Memory Portrait 17 A memory portrait depicting Philip being chased off by an enraged Evelyn.
Evelyn was a mysterious witch from the Boiling Isles that Philip and his brother Caleb encountered during their time as witch hunters in Gravesfield, with her presumably being the first real witch they had ever encountered. Unlike Caleb, who came to befriend Evelyn, Philip despised her due to his status as a witch hunter, with his hatred for her growing after his brother followed her to the Demon Realm. After Caleb vanished, Philip saw her as an abductor and set off to both save his brother and vanquish Evelyn. Upon finding them and learning of the two's romantic relationship, Philip developed a powerful grudge against Evelyn, believing that she had corrupted Caleb into betraying their mission as witch hunters and turning his back on him personally. Ultimately, the anger Philip felt over Caleb's relationship with Evelyn is what led to Philip murdering his older brother. This resulted in a confrontation between Philip and Evelyn, during which she used her magic to attack Philip in a fit of rage, though he managed to escape.
Over the centuries, Philip, now known as Belos, would retain his hatred for Evelyn for supposedly spiriting Caleb away, believing that she had turned his older brother against him. It is also implied that Belos' experience with Evelyn solidified his hatred of the people of the Boiling Isles, with her "corruption" of his brother being a prime motivator for his plot of genocide against witch-kind. In addition, Belos' hatred for Evelyn also extended to anything that reminded him of her. This was shown in "Thanks to Them", when he addressed Flapjack, who was implied to be connected to Caleb and Evelyn, by the latter's name before fatally injuring him, seeing the palisman as only an annoyance to him.
The Collector Hollow Mind - 1117 Belos and the Collector discussing the usage of the Golden Guards
At some point during his time on the Boiling Isles, Belos found out about the existence of the Collector. He was able to find and communicate with him, manipulating him into helping him destroy all life in the Demon Realm by promising to free him from his prison with Titan's Blood.
When the time came on the Day of Unity, Belos betrayed the Collector by using the last bit of Titan's Blood in his possession to power the portal back to the Human Realm and casting the Collector into an abyss. When King ended up freeing him, the Collector took his revenge on Belos for betraying him by splattering him with his powers.
Despite this, Belos survived and after reforming his body, he possessed the transformed body of Raine Whispers, entering the Collector's room and trying to possess him when asleep. When that failed, Belos used his new body to manipulate the Collector once again into destroying the Demon Realm for him. When the Collector fails to keep Luz, Eda, and King trapped in a dream, he accidentally reminds him of the Titan's beating heart, which persuades Belos to possess the entire Titan in order to destroy the witches of the Demon Realm himself. Some time later, the Collector misguidedly tries to befriend and forgive him. All he ends up doing is confusing him with utter bafflement, but later Belos decides they are too dangerous to live and tries to take the child out. Luz shields the Collector and becomes infected instead, dying in the process. Unmoved, Belos still tries to destroy the Collector several times, failing only because of the newly revived Luz's intervention.
Odalia Blight For the Future - 2752 Belos makes his presence known to Odalia in their brief encounter.
While the extent of their relationship is unknown, Belos was able to gain her trust by not only purchasing and funding her Abomatons, but also lying to her that he would spare her family if they did what they were told to do. And while Odalia did support the Day of Unity, it was only because of the false belief the Blights would be able to survive. Given his prejudice against witches, Belos likely only saw Odalia as nothing more than a pawn like the rest of his allies.
Eventually, Belos stumbles upon her within the Collector's archives and states that someone in the room is indeed useful to him. Odalia fearfully believes that he is referring to her, but he is actually talking about Raine. He then proceeds to possess them much to Odalia's horror.
Flapjack Thanks to Them - 3901 Belos becoming irritated with Flapjack pestering him.
Though the exact relationship between these two is unknown, it is suggested that Flapjack knew Belos back in Evelyn and Caleb's time. Upon seeing Flapjack in "King's Tide", Belos recognized him and angrily yelled his brother's name. In "Thanks to Them", Belos killed him by grabbing a hold of Flapjack and impaling him while calling him by Evelyn's name, implying he was connected to her.
King Young Blood, Old Souls - 1137 Belos holding King hostage when he learns of Lilith's betrayal.
Belos and King barely interact with each other. But when they do, it is very much antagonistic. He does not consider King much of a threat, since he considers him more like a pest than anything else. This is best shown when he ensnares him without paying too much attention, before sending him away to be petrified along with Eda.
Basically, Belos seemed to regard King as completely insignificant to the point that he hardly took any notice of him and didn't even consider him in his plans at all. When the Collector finally revealed King's true nature in "Watching and Dreaming", Belos, while able to maintain his composure, was visibly surprised that "the dog" was not only immune to the Collector's power, but that he was also a Titan. However, Belos still showed no real interest in King as he was more focused on his new plan to take control of the Titan's heart.
Camila Noceda Thanks to Them - 4147 Belos encountering Camila in the Human Realm after being expelled from Hunter's body.
Belos first encountered Camila at the Old Gravesfield cemetery during his possession of Hunter while attempting to obtain the hidden vial of Titan's Blood in order to return to the Demon Realm. During his battle with Luz, Vee, Willow, Gus, and Amity, however, Belos took little notice of Camila's presence, with neither directly addressing the other during their brief encounter, although he briefly saw Camila was part of Luz and the witch children's group before returning to the Demon Realm. Despite their limited interaction, Camila, having been made aware of Belos' background from Luz, despised Belos for all he had done to hurt her daughter and for all of the atrocities he committed in the Demon Realm.
The Titan Though Belos claims the Titan had chosen him to be its prophet, Belos never actually talks to the Titan, as the Titan only sees him as a threat to the Boiling Isles. The Titan is against Belos, and purposely made it difficult for him to discover the glyphs and their combinations for as long as possible. Belos correctly figured out that the Titan was actively trying to keep the glyph magic away from him.
Powers and abilities Belos utilizing a light glyph for the first time. Belos utilizing a light glyph for the first time. 1/13 Glyph Magic: Philip could draw and create glyphs after learning it from his natural surroundings. He has also had these glyphs etched on his right arm. However, this had malignant side effects on his body, resulting in his arm pulsating and swelling whenever the glyphs try to activate, thus intensifying the physical injuries he sustains. With help from the Collector, he mastered control of glyph magic, performing complex spells without the use of a palisman.[3] Plant Glyph: By drawing this glyph, Philip can grow plants. Ice Glyph: By drawing this glyph, Philip can generate ice. Fire Glyph: By drawing this glyph, Philip can conjure fire. Light Glyph: By drawing this glyph, Philip can create small orbs of light. Portal creation: By etching a tetrameric set of glyph combinations on the ground, Philip could conjure a large portal to transport himself and anything standing on it to where he wished. Artificial magic: After assuming the identity of Belos, he became a practitioner of artificial magic, along with whoever held the title of the Golden Guard. Belos does not perform basic spells like the spell circle and achieves magic through an apparatus, such as use of his mechanical staff or other devices. Despite this, Belos is an adept in the practice, achieving a vast amount of skill, power, and knowledge with artificial magic that he is described as the most skilled and powerful witch to ever live. Interestingly, this magic seems unaffected by Luz's cape, which was made of Witch's Wool, meaning it was supposedly capable of deflecting all magic, implying that artificial magic is a different brand altogether. Telekinesis: He frequently uses telekinesis to move objects and people without touching them, signified by his gloves glowing red. Flesh Magic: Similar to Jean-Luc's ability to polymorph, Belos is able to create and command fleshy tendrils to bend and form claws. Teleportation: He is shown to be capable of disappearing by melting into the floor to avoid attacks. Earth Magic: He is able to raise sharp spikes of rock up from the ground. Petrification: He can take this a step further, as he is also able to turn anyone into stone simply by touching them. Beast Summoning: Belos was shown to be able to summon and control a large monster during his fight with Luz. Mind magic: When Lilith presented her sister Eda in her cursed Owl Beast form, Belos hit Eda with some kind of spell from his staff which made Eda regain consciousness (but didn't make her transform back into her regular humanoid form). Glamour: Belos can cosmetically alter his appearance, which he did to hide the scar on his face.[14] Residence omniscience: Belos is aware of all that happens inside his castle, as he knew Luz, Willow, and Gus were trying to steal the Healing Hat. Telepathy: Luz, Willow, and Gus heard his reprimanding voice when they were in the castle's artifact display. Enhanced longevity: Belos is known to have been quite long-lived, having arrived on the Boiling Isles during the early 17th century, and meeting his end during the 21st. As such, he appears to only be about 60 or 70 years old during the events of the series, although his exact age, nor the means by which he accomplished this, has not been disclosed. Sludge form: Belos' palisman-based condition causes him to transform into sludge or a sludge-like monstrosity. The conditions were shown to affect his health when he first appeared in "Agony of a Witch", as he was hunched over and heavily breathing. He then cut open an offered palisman and poured magic essence from within the palisman onto his mask, which was absorbed through the eye sockets and briefly made his eyes glow green, after which his condition was alleviated, and he started to feel better. More acute effects were witnessed in "Hunting Palismen" with him deforming into a monstrous creature, while palisman essence helped him maintain his regular form. Sludge manipulation: While Belos' ailment twists and impairs his physical structure, his fluid body grants him some degree of control of it, altering and adjusting his body to better fit his needs. This includes elongating his distended arms to reach targets, or reform them into weapons like sharp blades and spikes. Shapeshifting: Belos demonstrated a limited ability to adjust his appearance so that he looks more human-like, or change parts of himself to sludge and back. He even used it to transform into his younger self at one point. However, his forms can vary depending on how much of his sludge is available. For instance, when melting away by the effects of his state, he lost more of himself, leaving him unable to maintain his regular form. Also, as implied by the Collector, the more Belos consumes palismen essence, the harder it becomes to return to his human form. Possession: By transferring his sludge-like essence into another living being, Belos can influence them and induce hallucinations that cause his victim to see and hear him as if he is present. If enough time has passed, Belos can gain control of the host, as well as cause Belos' twisted features to appear on them. Belos' essence has used animals as temporary hosts; the various carcasses and bones left in the sludge's wake, as well as the scars that were left on Hunter after Belos possessed him, reveal that the organism is consumed by the essence during the possession. This ability also works with partially organic beings or those who are alive to some extent, being able to possess an incomplete grimwalker (albeit briefly) and Raine Whispers despite the latter being a puppet at the time. He is even able to possess the Titan's heart and began to "cleanse" the Boiling Isles. Regeneration: Belos' viscous body can mend and reform itself from any physical injury he sustains, though he still feels pain from the physical distortions his body undergoes. The full extent of his regeneration is unknown, but after he was violently thrown to a wall by the Collector, a vestige of Belos remained active enough to follow Luz and her friends into the Human Realm. It would go on to possess Hunter and several animals, gaining more energy until Belos regained his physical form once more. He can regenerate seemingly indefinitely, as long as his head remains intact. Mold Breath: When in his new gained draconic form, Belos has the newly acquired ability to breathe a volatile flame-like gas which can infect and spread his mold anything it touches. This allows him to spread himself quickly over the Isles, to help in his aid to terraform it into a lifeless wasteland. It can also annihilate any living thing that is bathed in the flames, causing them to be overwhelmed by the sludgy growths, and evaporate into light. Sightings Season 1 Season 2 Season 3 Behind the scenes Early development During a charity livestream, Dana Terrace mentioned Belos had a different name during development. This can be seen in some early concept art, his original name being "Obron".[18][19]
Additionally, Belos was not initially conceived as being emperor of the Boiling Isles during development. Instead, he would have been an advisor to an insect-like emperor named "Pupa". In this scenario, Emperor Pupa would still be a cocoon, secretly prevented from hatching by Belos, who claims to be able to communicate with the cocoon.[20]
Name and basis Philip is a common European name, stemming from the Greek name Φίλιππος (Philippos) meaning "friend of horses". It was popular among kings of Greece, France, and Spain, but was used more regularly in England during the Middle Ages. Philip's surname, Wittebane, is a conjunction of "witte", a Dutch surname meaning "white", and the word "bane", a term that refers to a scourge or tormentor, from Old English bana. The name "witte" may be a rendition of ƿiċċe, the Old English noun for "female witch", which could be a hint at his intense hatred of witches.
The word "belos" means "beautiful" in several Iberian and Mediterranean languages such as Portuguese, Galician and Corsican. "Belos" (Βῆλος) is also the Greek spelling of Bel, a title meaning "lord" that was used in ancient Mesopotamia for several of their gods.
Belos' name during the series' development, "Obron", is potentially based on a variant spelling of "Oberon", the folkloric King of the Faeries in medieval and renaissance literature, known most well from his portrayal in William Shakespeare's 1596 play A Midsummer Night's Dream.[21]
Voice Emperor Belos is voiced by Matthew Rhys.
In his initial identity as Philip, he is voiced by Alex Lawther. Lawther was announced as a guest star in the second season on May 17, 2021.[22]
Debut Initially mentioned in "Covention", Emperor Belos made his first on-screen debut in the episode "Agony of a Witch".
His real identity, Philip, debuted in "Through the Looking Glass Ruins". Prior to his debut, he was alluded to in "Keeping up A-fear-ances".
- #18Palismans
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A palisman (plural: palismen) is a sentient magical totem that sits at the top of a magic staff. They are usually made in the shape of an animal of some kind. A palisman contains a magical essence and harbors various magical properties, including the ability to switch between wooden and living forms at will. Palismen can bond to witches, humans, demons, and grimwalkers as a loyal companion, a powerful tool for channeling and amplifying their user's magic, and a method of flying transportation when in their wooden staff form. A palisman can also allow an individual with no innate magical ability, such as a human, to use magic, as the palisman has magic essence of its own that its bonded partner can utilize.
The only palismen with known names are Owlbert, Stringbean, the Bat Queen, Hawksley, Frewin, Ghost, Clover, Flapjack (deceased), Emmiline, Maya, and Waffle.
Type Bonded companion Method of transport Staff Magic conduit Background information First appearance "A Lying Witch and a Warden" Last appearance "Watching and Dreaming"
Overview Creation O Titan, Where Art Thou - 1492 A chunk of palistrom wood.
Palismen are carved from the wood of the ancient Palistrom tree. Traditionally, witches in their teens carve their own palisman and staff from palistrom wood, at school or with parental supervision as part of their education.[1]
Palismen are typically carved in the shape of an animal or living creature, but, alternatively, they can be carved into an egg shape, in which case the palisman itself will develop inside the egg over time and eventually hatch from it once it has established a proper bond with its owner, as was the case with Stringbean, Luz Noceda's palisman.[2]
Bonding with an owner A newly-carved palisman will not become animate until their owner is able to establish a proper connection with them by expressing their truest and deepest wish to them, which will then cause the palisman to come to life and become bonded. Depending on the person, this ambition ranges to an attainable dream, such as a future occupation, or a deep, personal desire. Sometimes, it might take a while for the person to figure out what their truest wish actually is.[2]
Forest of Palismans 2 Countless stray palismen.
While a witch and their palisman are joined by a relationship of affection and mutual respect, a palisman can forfeit its connection and loyalty to its owner and run away if they are mistreated or injured, or if the relationship is harmful to them. A witch can also choose to abandon their palisman if the staff suffers irreparable damage or loss.[3] Although a palisman can return to their witch if the witch proves that they can be trusted again, or if the lost/damaged staff is repaired or replaced.
However, a palisman could instead form a new connection with a different individual.[4]
Since palistrom trees have become an increasingly rare resource and the ones that are left are heavily guarded, Hexside School of Magic and Demonics arranged to hold a Palisman Adoption Day, wherein the Bat Queen brought in stray palismen she had taken into her care for a chance to be bonded with a new owner.[4] During this process, a young witch will step forward and speak their greatest ambition, and if a palisman is compatible with the emotion of that ambition, they will come forward to meet their new partner. If the individual doesn't know what they truly want, the palismen will sense the lack of conviction and none of them will come forward.[4]
Characteristics and abilities Agony of a Witch - 1266 Lillith's staff being used in battle.
Their nature as both living creatures and objects is an interesting case, as while having the ability to turn into an object and can be damaged or cracked, they do have souls.[5] In this sense, they have the properties of a living creature but can also function as an object. Furthermore, the Bat Queen, despite her being a palisman, has had offspring of her own and lives as a well-recognized and prestigious demon. This implies that palismen are capable of living just like every other creature on the Boiling Isles, although this may simply be a consequence of the Bat Queen's unique origin as the palisman of an ancient giant.[3]
While palismen can cease to function if damaged beyond repair, it's hinted that palismen have incredibly long lifespans and are capable of living for thousands of years, as is evident by the existence of the Bat Queen. It is unknown if they are effectively immortal in the sense that they don't age.
Palismen are loyal to the individuals they are bonded to. Through their connection with their owners, they are able to communicate, as well as channel their magic. They house their own magical essence within their bodies, which is a glowing green substance, and can act as a separate source of magic for witches or biped demons to utilize outside of their own inner magic, which stems from the sac of magic bile connected to their heart.[6][1] Palismen are capable of employing the magic stored within them as well as the magic present within the individual utilizing them.[7]
The Owl House S01E01 - A Lying Witch and a Warden 228 A palisman staff in flight, Owlbert in this case.
Any given palisman can connect to their staff via a unique interlock that mates to its own staff only and can disconnect from it at will.[3] While the staff can occasionally manifest as a separate piece, the staff is actually part of the palismen itself and they can manifest and vanish the staff in order to transform between staff form and back.[4][8] A witch can summon their staff by command, or conjure them from thin air when needed, whether a palisman is present on it or not.[2] All staffs can also be used to fly, making them a witch's main source of transportation.[9] While in flight, a palismen that resembles a winged creature may flap their wings.
A palisman's magical essence is what makes them animate. When a palisman is cracked, it leaks this essence, which appears as a vibrant green serum. This raw form of magic can be absorbed by others, although the process also results in absorbing the palisman's soul.[5] Palisman essence absorbed by a human is highly reactive and can have damaging effects; Emperor Belos had to regularly intake palismen essence as an aliment to pain caused by glyphs carved on his arm, which led to severe body degradation over time before he deformed entirely into a sludge-like substance.[10]
Thanks to Them - 4275 Flapjack sacrificing himself by transferring his essence in order to save Hunter's life.
However, a palisman can also willingly transfer its essence to a person in order to heal them from fatal injuries, which will also grant the person in question the unique magical abilities of the palisman. However, in the process, the palisman will disintegrate and thus die.[2][11]
Known palismen Owlbert, a burrowing owl bonded to Eda An unnamed white raven bonded to Lilith Hawksley, a hawk bonded to Gwendolyn Toast,[12] a yellow cardinal bonded to Dell Stringbean, a purple snake-shifter bonded to Luz Ghost, a white cat bonded to Amity The Bat Queen, a head with bat-like features previously bonded to an unnamed giant The Bat Queen's three children, baby heads with bat-like features Frewin, an imp bonded to Principal Bump Clover, a bee bonded to Willow Emmiline Bailey Marcostimo, a chameleon bonded to Gus Maya, a crab bonded to Boscha Flapjack (deceased), a red cardinal who was bonded to Hunter Waffle,[13][14] a blue jay bonded to Hunter An unnamed red fox bonded to Raine Whispers An unnamed manticore bonded to Viney An unnamed cricket bonded to Skara An unnamed sloth bonded to the spike headed Hexside student An unnamed anteater bonded to Gavin An unnamed flying fish bonded to Ukla An unnamed squirrel bonded to Glandus High's Principal An unnamed giraffe bonded to St. Epiderm's Principal An unnamed axolotl bonded to Braxas An unnamed purple monkey bonded to Flora D'splora An unnamed pig bonded to Gilbert Park An unnamed horned greyhound bonded to Jerbo An unnamed pink, winged abomination bonded to Professor Hermonculus An unnamed smaller winged pink abomination bonded with a blonde baby class kid An unnamed Hercules beetle bonded to Katya An unnamed winged ram bonded to Mary An unnamed bat bonded to Blue Fang An agglomeration of the souls of palismen (deceased), absorbed by Belos and trapped in his mindscape, including a small bird
- #19Humans
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Humans (Homo sapiens) are the dominant species on the planet Earth.
Species Homo sapiens Home Earth Professional Status Status Alive Members Luz Noceda Camila Noceda Manny Noceda (deceased) Jacob Hopkins Emperor Belos/Philip Wittebane (deformed; deceased) Caleb Wittebane (deceased) Masha Principal Hal Other unnamed humans Vee's friends Background Information First Appearance "A Lying Witch and a Warden" Final Appearance "Watching and Dreaming"
Background Humans are a fairly technologically advanced species occupying Earth, or what the witches and demons of the Boiling Isles refer to as the "Human Realm". While humans and witches are usually quite morphologically similar, there are a few key anatomical differences. Humans have rounded ears as opposed to the pointed ears of witches. Humans also lack the magic bile sac that allows witches to perform magic, as such, they are unable to cast spells without the use of tools containing their own power source or method of invocation, such as glyph magic, palismen, or using tools with magical power sources.
Witches are aware of the existence of humans and human culture, but have minimal knowledge of them. According to Willow Park, most witches will not be able to recognize a human right away. Many human artifacts have found their way into the Demon Realm, but witches have little to no understanding of what they are or how they function. Regardless, there are those who earn their living trading in these artifacts (i.e., Eda's Human Collectibles). Actual humans are extremely rare in the Demon Realm. When one does turn up, they can become an object of curiosity.[1] Human items and artifacts are often brought to the demon realm by a magic substance called Titan's Blood, which creates transient rifts between the human and demon realms that transports things in between.[2][3] Some of these items can be found inside the contents of trash slugs.[1]
While humans and human artifacts can be brought to the Demon Realm, evidence of witches or witch artifacts being brought to the Human Realm is less understood, given that demons and witches that entered the human realm influenced Earth's real-life mythologies and legends,[4] but the last natural sighting of witches occurred centuries before present day, in the town of Gravesfield. However, Eda's use of the portal to travel to Earth in her lifetime suggests the passage between the two realms is bidirectional. Her activities have been spotted by several humans during those years, but many are unaware she is a witch. Jacob Hopkins has a paranoid but inaccurate understanding of witches and collects the items Eda brought from the Demon Realm in order to "expose" them.[5]
While actual humans are a rare sight in the Demon Realm, there are at least four known humans who have been on the Boiling Isles. The first was Caleb Wittebane, who entered the Isles with Evelyn and apparently eloped with her. The second is Philip Wittebane, who came through Eclipse Lake shortly after Caleb's entry and murdered Caleb upon discovering his relationship with Evelyn, later taking control of the Isles, and masquerading as a witch named Belos, modifying his ears to reflect those of a witch's. The other humans are Luz Noceda, who came through the portal and attended Hexside School of Magic and Demonics to be a witch, and her mother Camila, who accompanied Luz on her return journey to the Demon Realm to save it from Belos and the Collector.
Known humans Camila Noceda Luz Noceda Manny Noceda (deceased) Jacob Hopkins Philip Wittebane/Emperor Belos (deformed; deceased) Caleb Wittebane (deceased) Principal Hal Teresa Palmer Polly Shulman Masha
- #20Human Realm
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The Human Realm is a location in The Owl House. It is the realm where humans reside. The only location from the Human Realm that has appeared in the series is Gravesfield, Connecticut.[1][2] Following the Day of Unity and the unleashment of the Collector in the Demon Realm, Luz was finally able to return to her home in Gravesfield, bringing Amity, Gus, Hunter, and Willow with her, meaning they were stranded and temporarily unable to return to the Demon Realm.[3]
Type Realm Inhabitants Humans Caleb Wittebane (formerly, deceased) Camila Noceda Jacob Hopkins Manny Noceda (deceased) Masha Luz Noceda Philip Wittebane (formerly, deceased) Vee Giraffes Visitors Eda Clawthorne Owlbert Lilith Clawthorne King Philip Wittebane Vee Luz Noceda Amity Blight Gus Porter Hunter Willow Park Clover Emmiline Bailey Marcostimo Ghost Flapjack (deceased) Hooty Background information First appearance "A Lying Witch and a Warden" Last appearance "Watching and Dreaming"
Places of interest Gravesfield: A town in Connecticut, USA. It is where the Noceda family is from. Noceda residence: The home of the Noceda family, located in Gravesfield. Robin's Roast Café: A cafe in downtown Gravesfield. Magic Circle Shop: An occult oddity shop that sells costumes and Hexes Hold'em cards. Gravesfield Library: A library. Gravesfield High School: A high school that Luz Noceda and Vee attended. Burger Queen: A fast food restaurant presumably centered around hamburgers.
- #21Kikimora
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Kikimora is an antagonistic character in The Owl House. She is the former assistant of Emperor Belos who delivered his orders to other subordinates in or outside of the Emperor's Coven.
After being tricked by Belos, Kikimora officially turns on him after finally having enough of his demeaning and abusive nature, helping King reach out to the Collector in order to subdue Belos and stop the Draining Spell. After the Day of Unity, she attempts to restructure the Boiling Isles with herself on top. After Belos' final defeat, she takes up work in construction.
First appearance "Covention" Latest appearance "Watching and Dreaming" (non-speaking cameo) Voice Mela Lee Character information Other names Kiki (Hunter, Lilith, Belos, and Terra Snapdragon) That poor girl (Eda) Little gremlin (Odalia) Miki (Matt and Boscha) Little red kitten (Camila) Kiki-miki (Camila) Gender Female ♀ Species Biped Demon Occupation Emperor's assistant (formerly) Airship pilot (formerly) Construction worker (currently) Affiliations Emperor Belos (formerly) Boscha (formerly) Goal To capture Eda, Luz, and Lilith (formerly) To be praised by Emperor Belos above all others (formerly) To surpass Hunter (formerly) To get revenge against Emperor Belos (succeeded) To rule over the citizens of the Boiling Isles (failed) Coven Emperor's Coven (formerly) Relatives Unnamed mother Unknown family members Pets Princess (Hand dragon) Allies Emperor Belos (formerly) Odalia Blight Eberwolf (formerly) Darius Deamonne (formerly) Terra Snapdragon Other Coven Heads (excluding Raine Whispers) King Boscha (formerly) Minions Coven Scouts Steve (formerly) Enemies Luz Noceda Eda Clawthorne Lilith Clawthorne King (formerly) Hunter Raine Whispers Amity Blight Alador Blight Gus Porter Willow Park Emperor Belos Camila Noceda Matt Tholomule Boscha
Likes Power Humiliating Lilith Control Winning Dislikes Hunter Being ignored by Belos Getting disowned by her mother Being denied a promotion
Appearance Body Kikimora is a red-skinned biped demon of diminutive stature. She stands several heads shorter than her subordinates, with three-toed, talon-clad arms and legs similar to those of a bird's. Her talons are colored dark brown. Her left eye has yellow sclera and a brownish red iris; inversely, her right eye has red sclera and a yellow iris. Like many of the other creatures in the Boiling Isles, her ears are pointed and witch-like. Her mouth, usually hidden from view by her collar, features sharp yellowish teeth and a single upturned tusk.
Her most defining feature are the conjoined hands which make up her hair: one with fingers that form a fringe which hides her right eye from view, the other is clenched behind her head to form a bun-esque fist. It is shown in the second season intro that these hands are prehensile, and that the fingers can be used to cast spells, as first seen in "Eda's Requiem". The hands are dark blue with turquoise claws. "Clouds on the Horizon" shows that Kikimora has the sigil of the Emperor's Coven branded on her right wrist.
Clothing Being a high-ranking affiliate of the Emperor's Coven, Kikimora wears robes reminiscent of Belos' regalia. These are a white tunic over a black ensemble, as well as a high-collared veil which shrouds the lower regions of her face. This veil is fastened by a triangular golden accessory. She typically walks barefoot.
Following her demotion, she wears a "Coven Crate" delivery uniform comprised of a yellow and white hat with the company's logo on it, a two-toned pale green veil with a paw at the end, a golden yellow short-sleeved shirt and brown shorts.
Under her guise as "Miki", her costume consists of a St. Epiderm abomination track uniform that hides most of her recognizable features. She wears a light pink wig with a ponytail that covers up her conjoined hands, as well as a pair of glasses to obscure her eyes. Unlike her usual attire, her mouth remains visible, showing an upturned tusk scarcely visible prior. She wears a dark blue cape over her arms, with a brown pauldron sitting atop her right shoulder. She is no longer barefoot, wearing gray boots. Upon revealing herself to Luz, she discards her wig and gloves, resting her glasses above her bangs.
In the epilogue, she wears a reddish-brown shirt, pinkish-tan pants, a green cowl and a red bandana in her hair.
Personality Kikimora is a prim and professional individual, being exceptionally well versed in the accepted history of the Boiling Isles. As the personal attendant to Belos, Kikimora was loyal to the Emperor and carried out his commandments with visible relish, encouraging a worshipful attitude towards Belos and his vision. Much like Belos, she appears to have a low tolerance for failure or dissidence. She is particularly subtle in her hostilities, choosing to admonish those who displease her quietly. Regardless, it can be inferred that many of her subordinates are fearful of her.
Young Blood, Old Souls - 1600 Kikimora was threatened by Luz into releasing Eda, King, and Lilith, showing her cowardice.
Despite her high station and her loyalty to Belos, Kikimora appears to be somewhat cowardly when confronted head-on, as Luz is easily able to intimidate her into compliance by threatening her with a fire glyph. In this regard, she is also a hypocrite, angrily reprimanding Warden Wrath for failing to apprehend Luz and King beforehand, despite Wrath at least making an honest attempt to do so.
Hunting Palismen - Kikimora suspicious Kikimora's hunger for power is shown when she became jealous of the Golden Guard being favored by Emperor Belos.
In "Hunting Palismen", Kikimora appeared to be jealous of the Golden Guard, sabotaging his mission to get the Bat Queen's palismen so that she could deliver them to Belos herself and gain the Emperor's favor, while at the same time attempting to assassinate the Golden Guard outright, showing that she is willing to conspire against her colleagues and even kill them to remove them as rivals for Belos' favor. By the events of "Eclipse Lake", Kikimora's mental state has degraded, leading her to fits of immense aggression and paranoia, specifically over being outperformed by the Golden Guard. This translates to shortsightedness and abusive tendencies toward her underlings, often resulting in their injuries. At several points, she loses composure completely over the prospect.
Follies at the Coven Day Parade - 195 Kikimora cares for her family so much that she's afraid of disappointing them.
She seems to value her family, as she fears her mother and was utterly distraught at the prospect of being disowned by her family back in her hometown if she failed to attend the family gathering while being torn by her duties with the Emperor's Coven. However, when Terra Snapdragon reveals that Belos wants to give her a promotion, she immediately disowns her family and heartlessly states that her family and hometown can burn, showing that despite her love for her family, she values her career more than them.
After Belos affected her with the Draining Spell and cast her away for a final time, Kikimora realizes her entire life quest in earning Belos' approval and climbing ranks were for nothing but her death. She then becomes willing to help Luz and her friends take down Belos by bringing King to the Collector, finally having had enough of Belos' ungrateful treatments toward her after many years of service and devotion.
For the Future - 4310 Kikimora becomes more mad and unhinged out of her obsession of creating her own empire to rule over the Boiling Isles.
Following the Day of Unity, however, Kikimora fell back to her power-hungry tactics and wormed her way into Boscha's favor, disguising herself and her Abomatron as students from St. Epiderm named "Miki" and "Roka", manipulating Boscha into imposing her will over the students of Hexside. After Luz and her friends returned, Kikimora correctly suspected they would undermine her schemes and became psychotically obsessed with eliminating them once and for all so that no one would get in her way of forming her own empire. The fact that she does these things in spite of all that's going on (the Collector taking over and turning the people of the Boiling Isles into puppets for his own amusement) shows that regardless of the situation, Kikimora will always put her own self-interests and ambitions first, and has no sincere respect or consideration for anyone but herself.
Background Managing the Clawthorne sisters S01E05 Covention (688) Kikimora talking to Lilith about her sister.
Kikimora appears in an audiovisual transmission to Lilith following her duel with Eda at the covention, softly admonishing her for her failure in subduing the Owl Lady. She advises Lilith to remember the reward that Emperor Belos has promised her for Eda's capture, but is nonetheless mollified by Lilith's renewed promise to succeed in her mission.[1]
Kikimora - AOAW1 Kikimora questioning Lilith on her multiple failed attempts to bring in her sister.
Kikimora later eavesdrops in Lilith's soliloquy regarding her mission to capture Eda. She accuses the coven leader of protecting her sister, to which Lilith responds by summoning the troops she has gathered to ambush the Owl House. Later, when her attempted raid is foiled by Hooty, Kikimora summons Lilith before the Emperor after dryly remarking that a bird has perched on her head.
Kikimora aoaw3 Kikimora giving Hexside students a tour of the palace.
Kikimora soon conducts a tour throughout the Emperor's Castle for the children of Hexside, among them Luz, whereupon she lambasts the era preceding the coven system, which she calls the "Savage Ages". She hails the Emperor for supposedly bringing order from this chaotic time. When a disheveled Lilith returns, Kikimora has her tour group unintentionally humiliate her further, telling them to "wish her luck".[2]
Young Blood, Old Souls - 1087 Kikimora bringing out the petrification machine.
Before Eda's petrification, Kikimora announces the event to the crowdgoers. At the ceremony, she acts as executioner and operates the relic which accomplishes the procedure. She is startled by Luz's sudden disruption and subsequently intimidated into lowering the magical cage containing Eda. She is present for Belos' announcement afterwards that Eda was spared on the Titan's orders.
Later, in the shadow of the portal he is reconstructing, Belos waves aside Kikimora's offer to apprehend Luz and her companions herself before dismissing another emissary to keep watch over the Owl House.[3]
Sabotaging Hunter Hunting Palismen - 553 Kikimora ordering her steed to track down and kill Hunter after she had it take down his airship.
A few weeks later, Kikimora welcomes the Head Witches of the main covens to Belos' throne room and lauds their forthcoming "reward": a glimpse of the Day of Unity. During this ceremony, however, Belos is overcome by his illness and ushered away by Hunter, who insists that Kikimora not follow. This causes a spike of jealousy in Kikimora, who eavesdrops on their conversation and overhears Belos' desire for more palismen. She sends her dragon steed, Princess, to disrupt Hunter's mission and personally steals his quarry. She further leads a fraudulent search for the Golden Guard, during which she insists that he perished following the attack, presenting his mask as proof.
Hunting Palismen - 1203 Kikimora surprised to see Hunter alive.
She is later caught off guard by a glyph combo pieced together by Luz and Hunter which, coupled with sleeping nettles, creates a sleep-inducing smog which subdues her steed and disorients her, allowing Hunter to rob her of the whistle which commands her dragon. Delirious, she attempts to fight back, but is unable to resist the effect of the fog. When she awakes and returns to the Emperor's Castle, she is startled to see that Hunter survived, but grows suspicious when she notes his singed hair would correspond to those of her assailant.[4]
Eda's Requiem - 1196 Kikimora using Raine's coven sigil to imprison them.
Kikimora briefly appears during a broadcast of Raine's initiation as the head of the Bard Coven. After Raine is caught by Darius and Eberwolf, she uses her magic to incapacitate them using their own seal. She insists that it would be a waste of resources to kill them outright, as finding a replacement for the Day of Unity would take too long.[5]
Eclipse Lake - 196 Kikimora overseeing operations at the knee.
Kikimora would then replace Hunter as the leader of the operation at the Knee. During the operation, it becomes obvious that she desires revenge against the Golden Guard, even more so than she desires to serve Belos. Her increasingly aggressive and petulant tangents imply that her mentality is rapidly devolving under the strain of her ambitions. This translates to heightened acrimony toward her subordinates, namely the Guard Captain, whom she frequently castigates and even threatens. When her party locates Amity, her paranoia is supposedly validated, and she leads several scouts down an ill-fated plunge through a mining shaft towards Eclipse Lake. Though unseen, the resulting crash injures and incapacitates her and her subordinates, leading King to remark that mine cart chases are more "dangerous" than one might think.[6]
Coven Day Parade Follies at the Coven Day Parade - 574 Kikimora being "abducted" by Luz.
As the Coven Day Parade approaches, Kikimora's mother threatens to disown her if she fails to show up to a family reunion. Hearing this, Luz convinces Kikimora to help her and Luz and her friends kidnap Raine, also agreeing to be "kidnapped" as well to get to the reunion. When Kikimora is taken by Luz, Terra starts to tail the two and claims that Kikimora is up for a promotion. After Amity joins the two, they make it to the dock where Princess is waiting, but she attacks the girls, growling that a promotion is better than a family reunion. Soon, Terra comes by to say Kikimora has passed her test and gets to live as a result. The head of the Plant Coven then takes her away. Kikimora stands with Terra and Raine on stage as she adresses the crowd that Belos has an announcement for the Boiling Isles.[7]
Day of Unity Clouds on the Horizon - 105 Kikimora picking up a shipment of Abomatons for the Day of Unity.
After being demoted to cargo transport, Kikimora arrives to pick up the last shipment of Abomatons for the Day of Unity when Odalia Blight presents her with their latest model, the Abomatron. She happily accepts it shortly before she hears Hunter's "annoying voice" and grabs the former Golden Guard. She fends off his friends in a fight and flies to the head of the Titan, unaware that she really has Luz.[8]
King's Tide (1645) Kikimora agreeing to help King after Belos betrays her.
Upon reaching Belos at the head, he chastises and belittles Kikimora for thinking she could be his right hand before sending her away. As the Draining Spell activates, Kikimora is weakened, along with everyone else with a sigil. After King is knocked down to where she is, Kikimora explains that only the Collector can stop the Draining Spell, adding that he is an entity from the stars and even scared Belos. King asks to see him, which Kikimora agrees to, and she leads him through the pit where Belos left his "failures". She watches as King makes a deal with the Collector and frees him.[9] After digging herself out of the rubble of the skull, Kikimora sees the Collector in the distance, watching in awe and fear.[10]
Creating her own empire For the Future - 2262 Kikimora as "Miki", advising Boscha.
After Belos is defeated, Kikimora retreats to the Hexside School of Magic and Demonics as the Collector transforms most of the populace into puppets. There, she disguises herself as "Miki" and her Abomatron as her sister "Roka", with her story being that they were traveling for the Day of Unity before taking refuge at the school. She manipulates Boscha into taking power, doing whatever she could to stop reforms to improve the condition of the school from happening.
For the Future - 4302 Kikimora throwing off the Hexside students attacking her before going after Luz and company again.
When Luz, her mother, Amity, Gus, Willow, and Hunter return to the Demon Realm and are brought to Hexside, she has Boscha throw them and Mattholomule into the detention pit, where Kikimora attempts to eliminate them with her Abomatron. They manage to escape and she searches for them, locating Luz and Camila through Luz's palisman. After they meet up with Amity, it's then when Gus, Willow, and Hunter, fight Kikimora until the students of Hexside, led by Boscha and Mattholomule, bombard her with several flaming Grudgby balls. With her distracted, Luz and the others draw a complex glyph pattern to teleport to the Titan's head before she can attack them again.[10]
Epilogue Watching and Dreaming - 5182 Kikimora working on an extension to the Bonesborough library.
Four years after the defeat of Belos, Kikimora is seen working on construction being undertaken at the Bonesborough Library as part of a mandatory community service,[11] assisting in the construction of a museum extension to the Library. She is seen lifting a wooden beam as Matt supervises her from a distance.[12]
Relationships Emperor Belos Hunting Palismen - 011 Kikimora serving at Belos' side with Hunter.
During her career in the Emperor's Coven, Kikimora was loyal to Belos. She greatly devoted herself to him, to the point where she saw everyone around her as a potential rival for her next promotion. During the Day of Unity, Kikimora graciously presents the Emperor with, who she thinks is Hunter, and requests that she become his new right hand.
Rather then giving her the praise she expected, Belos shocks Kikimora by saying he would rather cut off his arm than have her as his second in command and tells her to find a hole to rot in. After this shock, Kikimora loses all respect and loyalty for the Emperor and willingly helps King free the Collector.
Hunter Hunter and Kikimora S2 EP06 Kikimora and Hunter fighting.
For as long as she has known Hunter, Kikimora saw him as nothing more than a rival and an obstacle in her way of becoming Belos' right hand. When Hunter was tasked with retrieving palisman, she sent her dragon to attack the Golden Guard. After Kikimora declares him dead, she has her pet track him down to finish the job. The following morning she was shocked that he survived.
Kikimora could recognize Hunter by the sound of his voice, as she was able to use it to locate him at the Blight Industries factory. As Odalia taunted her daughter for trying to talk her out of helping Belos, Kikimora expressed her desire to get to Hunter as quick as possible.
Luz Noceda Follies at the Coven Day Parade - 916 Kikimora shortly before turning on Luz.
Originally, Kikimora saw Luz as nothing more then a student. However, after the human stops the petrification, Kikimora began to see her as more of a threat. During Coven Day, Kikimora vents her frustration with having to choose between work and family, causing Luz to help her fake Kikimora's kidnapping during the parade to get to her family reunion. However, after Terra Snapdragon flaunts a promotion while pursuing them, Kikimora betrays Luz and Amity, who helped them escape. After sneaking into Hexside and manipulating Boscha, Kikimora reveals herself to Luz and eagerly tries to kill her. Luz in turn is disappointed with her plan for being similar to Belos' as she insulted her for lacking any of her own plans.
Boscha For the Future - 3090 Kikimora and Boscha looking down at those she sees as a threat to her rise to power.
Kikimora and Boscha met during the Collector's reign after Boscha's friends were turned into puppets by the Collector's spies. After that, she began pretending to be a student at Hexside and "befriended" her, she convinces her to rule Hexside and not take on the Collector and became Boscha's advisor. During that time, she continued manipulating Boscha and reject others' ideas and proposals. Though Boscha sees her as someone she can count on, Kikimora however is secretly using her to turn Hexside into her own empire and plan to double-cross Boscha later, ultimately turning Boscha against her.
Powers and abilities Kikimora unleashing fire at her attackers. Kikimora unleashing fire at her attackers. 1/2 Magic: As a biped demon, Kikimora is able to use magic via a magical bile sac attached to her heart. Fire projection: As an offensive weapon, Kikimora is able to fire purple bolts of magic from her hands. Coven sealing: Kikimora, using a finger on her head, can use the sigil on a witch's arm to seal them in a form of stasis and stifle their magic. Intimidation tactics: Whilst not a magical ability, Kikimora seems to intimidate many members of the Emperor's Coven, mostly Lilith and the guards. This could possibly be because of her status; being so high ranked in the coven, she has more power over most.
- #22Ghost
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Ghost is a minor character of The Owl House. She is Amity Blight's palisman.
First appearance "Eclipse Lake" Latest appearance "Watching and Dreaming" Inspiration Dana Terrace's cat, Ghost Character information Gender Female ♀ Species Palisman Home Blight Manor (formerly) Bonesborough, Boiling Isles, Demon Realm (currently) United States of America Noceda residence, Gravesfield, Connecticut, USA, Human Realm (temporarily)
Allies Amity Blight (owner) Alador Blight Eda Clawthorne King Owlbert Willow Park Gus Porter Luz Noceda Stringbean Clover Emmiline Bailey Marcostimo Flapjack (deceased) Hunter Camila Noceda Enemies Hunter (formerly) Kikimora Guard Captain Emperor Belos
Appearance Ghost's appearance is that of a typical short-haired cat. She has white fur, periwinkle eyes, a light pink nose and paw pads. It is unknown what her interlock looks like.
In staff form, Ghost's eyes close and she sits with her feet close together and her tail coiled around her staff, which is light purple in color. Her paws, positioned close together, form into a convex wooden shape at the base of her body in order to properly connect onto her staff. When in flight or utilizing magic as a staff, her eyes glow bright purple.
Personality Ghost is a docile, affectionate, and sweet cat who likes to be petted. She is usually seen napping.
Background When Amity met Ghost, the palisman did not move. Amity said her deepest desires, such as wanting to be a great witch or an author, but Ghost still did not move. Only when Amity said she was uncertain of her path but wished to decide it for herself did Ghost finally accept her, and shift into her animalistic form.
When Luz Noceda is sick with the Common Mold, she helps the others fortify The Owl House. When the Echo mouse shows an entry from Philip Wittebane's diary on Titan's Blood at Eclipse Lake, Amity takes Ghost to the Knee with her, Eda, and King. Amity keeps Ghost out after the group takes Hunter hostage. Amity flies on her as she and Hunter fight over the portal key.
A few days before the Day of Unity, Amity uses her to fend off an Abomaton Adrian Graye Vernworth brought to Hexside.
As Amity, her father, Willow, Gus, and Hunter take an air ship to the Head, Ghost and the other palismen give their owners food after they start arguing. After Coven Scouts attack their ship, Amity flies on her to fend off their attackers. She also flies Amity to save Luz when she and the others get close.
After Amity and the others are stranded in the Human Realm, Ghost and the other palisman help in trying to create a working portal. After Emperor Belos possesses Hunter, she helps Amity subdue Belos temporarily. After a portal in opened, Amity carries her back to the Demon Realm. Shortly afterward, Amity explains to Luz how she bonded with Ghost while they took residence in the Owl House before Hunter sees Eda and King flying into Bonesborough: Ghost transforms into a staff and flies Amity and Camila Noceda into town.
Powers and abilities Attachment and Detachment: Ghost can attach herself onto Amity's staff as a palisman and detach. Flight: Ghost is able to fly whilst in her staff form. When doing so, her eyes glow a light purple.
- #23Stringbean
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Stringbean is a minor character in The Owl House. She is the shapeshifting palisman, or "snake-shifter", that belongs to Luz Noceda.
First appearance "Hunting Palismen" (palistrom wood) "Clouds on the Horizon" (egg) "For the Future" (official debut) Latest appearance "Watching and Dreaming" Character information Other names Sweet little power noodle (Luz) Age 4 (epilogue) Gender Female ♀ Species Palisman (snakeshifter) Home Bonesborough, Boiling Isles, Demon Realm United States of America Noceda residence, Gravesfield, Connecticut, USA, Human Realm Allies Luz Noceda (owner) Amity Blight Willow Park Gus Porter Hunter Camila Noceda Ghost Clover Emmiline Bailey Marcostimo Eda Clawthorne King Owlbert Flapjack (deceased) Enemies Emperor Belos The Collector (formerly) Powers and abilities Magic Shapeshifting
Appearance In her default form, Stringbean is a snake-like palisman with small, pointed ears with dark pink insides (reminiscent of the ones on Luz's hoodie), fur-like tufts on either side of her neck, small fangs, a dark purple forked tongue, and a lime green spherical rattle/orb on the end of her tail. She has protruding eyes with dark purple irises and lime sclera, her upper back and body are aubergine in color, with a purple stripe running from the back middle of her head and ending in a point near the end of her tail. She has two more purple stripes separating her upper and lower body colors, running from her lower cheeks to the ball on her tail, and her lower body and underbelly are lavender. Her nose and upper snout are white and form a heart shape on her forehead.
In her staff form, the side of her rattle attaches to the staff, which is dark blue in color, and she wraps her lower body around the ball. Her ears also lie back, and her eyes smile. It is unknown what her interlock looks like.
When shapeshifting, she can take numerous forms, such as a bat, scorpion, or dragon, but her colors, stripes, and overall snake-like features seem to stay consistent across forms. When she takes a new form, a glowing starry pattern appears on her chest, which appears pink in the middle and bluer at the edge.
Personality Stringbean is shown to be friendly, getting along with the palismen of Luz's friends and playing with Camila. She is also very loyal to her owner, showing full support for Luz when navigating through the nightmare the Collector has trapped them in and later saving her life in one of his games. She also has a mischievous side, as she playfully bites Luz's ear in one scene.
Background Gifted as palistrom Hunting Palismen - 1145 Luz receives a log of palistrom wood.
After Luz fails to bond with a palisman like the rest of her Hexside classmates during Palismen Pairing Day, Eda and King break into the Bonesborough Botanical Garden and steal a small log of palistrom wood. After giving it to Luz, she decides to wait to carve her palisman.[1]
O Titan, Where Art Thou - 1506 Luz prepares to carve her palisman.
Shortly before the Day of Unity, the Emperor's Coven raids the Owl House and confiscates almost all its contents, including the palistrom. As Luz and Eda search the contraband for Francois, they are caught and arrested. However, before they are found, Eda snatches the palistrom, kept in a box marked "Eda's longest toenails". After meeting up with the Covens Against the Throne, Eda gives Luz the palistrom and they start carving, with Luz carving an egg to let her future palisman choose what she wants to be.[2]
Waiting to take form Clouds on the Horizon - 353 Stringbean's egg being presented to Luz.
The following day, Eda presents the egg to Luz before trying to stop the Draining Spell, the latter keeping the egg within her backpack.[3] After Luz, Amity, Hunter, Willow, and Gus become stranded in the Human Realm,[4] as the months pass, Luz questions if her egg will ever hatch. During this time, Luz nurtures the egg, providing it warmth and light while waiting for it to take form.[5]
For the Future - 3788 Stringbean hatching.
After returning to the Demon Realm and visiting the Owl House, Luz discusses the egg with Amity, who reminds her that, as the Bat Queen had said to them on Palisman Pairing Day, palismen only connect with their owners when they express their deepest wish. Later, whilst being pursued by Kikimora, Camila apologizes to Luz for not sticking up for her when she should have, revealing to her that she too felt ostracized as a child, and didn't want the same to happen to Luz, which caused her to try to protect her by "changing (her) into something she wasn't". This causes Luz to realize that all along, her true deepest wish is to be understood. After admitting this, the egg finally hatches.[6]
Taking form For the Future - 3852 The egg is hatching.
Upon hatching, the egg lets off a massive, starry purple mushroom cloud into the sky, alerting Kikimora to their location, and takes the form of a dark blue staff, with long, vapory smoke plumes swirling around it, and many glowing smoky purple clouds revolving atop it. The staff, levitating above Luz, begins to drift towards her in midair, and she grabs it. Lightning bolt-like shapes begin to travel up the staff from where she holds it. The clouds atop it begin to form into a much rounder shape, and then clear away, revealing a dark purple glowing orb. At this point, Kikimora manages to catch up to them.
For the Future - 4278 Stringbean helping Luz draw the teleportation glyph.
Shortly after, Hunter, Willow, and Gus escape the tunnels of the Detention Pit, the staff produces a very large, starry purple blast which goes in their direction, almost hitting them, and burning through the nearby landscape. When Kikimora catches up to the group, the staff hoists Luz up into the air and helps to fly her around and recreate Philip Wittebane's teleportation glyph to transport them onto the Titan's head.
For the Future - 4450 Stringbean with Luz.
Upon arriving there, the orb begins to glow much brighter. Much like before, it has revolving purple wisps, but this time it has a glowing magenta center and tiny white stars. Luz invites the group to finally meet her palisman, and they speculate on what it will be when it hatches, with Camila guessing a dragon, Hunter guessing a bird, Amity guessing an otter, Willow guessing a bat, and Gus guessing a snake. Luz tells them they're all close, and Stringbean then takes form, first into a bat, then a scorpion, then a dragon, and then finally her true form. Luz describes Stringbean as a "Snake shifter". She plays with the other palismen and greets Camila warmly. Stringbean then comes back to Luz, turning into a staff, and Luz and Amity fawn over her, anticipating how Eda, King, and Hooty will react to her once they are reunited, but half-jokingly express concern that they may all try to eat her.[6]
After the Collector takes Luz's mother and friends and traps her in a nightmare, Stringbean helps her navigate through it. After Luz wakes up, she introduces Stringbean to Eda, King, and Owlbert. The reunion is cut short when The Collector drafts Luz, Eda, and King into playing his games. Stringbean saves Luz from being eaten by The Collector by stinging his tongue, helping her, Eda, and King proceed to the next round. After the games, The Collector reveals his trust issues to Luz, so Stringbean goes with her owner and her companions as they show The Collector places that mean a lot to Luz.
After they realize Belos is possessing the Titan, they rush to the Emperor's Castle. After Luz is disintegrated, Stringbean rests motionless until Luz is resurrected. During the final battle, Luz uses her to draw enlarged spell circles.
In the years after Belos is defeated, Luz has figured out a way to perfect magic with Stringbean. She joins the Nocedas in the Demon Realm for Luz's belated King-ceañera and witnesses the light-show made by the Collecter.
Powers and abilities Magic: Stringbean possesses magic as a palisman, being able to create a massive and powerful blast of black and violet energy that completely scorched through the Boiling Isles forest. Attachment and detachment: Being a palisman, Stringbean is able to form herself into a wooden animal atop a staff. Flight: Stringbean is able to fly, both in and out of her staff form, without the use of wings. Shapeshifting: As a "snake shifter", Stringbean can change into presumably any animal. As of now, she has been shown shifting into a dragon, snake, bat, scorpion, and part cat. The transformation can also be limited to a specific part of the body, such as when she transformed her tail into a scorpion sting during one of the Collector's games while the rest of her body stayed the same.
- #24Willow Park
Keys: Willow Park.
Always on · Selective (AND ANY) · Order 10 · 100%
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Willow Park is a major supporting character of The Owl House. She is friends with Luz, Gus, and Amity and attends Hexside alongside them. She was initially part of the abomination track but has since been moved to the plant track. Willow is naturally very gifted at plant magic, but since she was forced into the abomination track, which she proved far less adept with, many at Hexside assumed she was incompetent. This led to years of self-doubt, but she has made great strides in overcoming it.
Following the Day of Unity and the unleashing of the Collector, she was stranded in the Human Realm for months and forced to take shelter at the Noceda residence. She and her friends later returned to the Demon Realm and the Boiling Isles.
First appearance "I Was a Teenage Abomination" Latest appearance "Watching and Dreaming" Voice Tati Gabrielle Character information Full name Willow Park Other names "Half-a-Witch Willow" (Boscha; formerly Amity, herself, and other students) Tweedledum (Eda) Leaf Girl (Boscha) Hello_willow (Penstagram username) Captain (Hunter) Captain Half-a-Witch (Boscha) Age 14 (debut)[1] 15 (previous)[2][3] ~18 (epilogue) Gender Female ♀ Species Witch Occupation Student at Hexside School of Magic and Demonics (formerly) Professional Flyer Derby player Affiliations Hexside School of Magic and Demonics Emerald Entrails (captain) Inner Willow (subconscious self) Covens Against the Throne Goal Having the power to protect those she cares about Help stop the Day of Unity (succeeded) Helping her friends defeat the Collector (succeeded) Home Bonesborough, Boiling Isles, Demon Realm United States of America Noceda residence, Gravesfield, Connecticut, USA, Human Realm (formerly) Tracks Plant Abomination (formerly) Relatives Gilbert and Harvey Park (fathers) Pets Clover (palisman) Allies Luz Noceda Gus Porter Amity Blight Hunter (love interest)[note 1] King Eda Clawthorne Owlbert Hooty Principal Bump Edric Blight Emira Blight Viney Skara Alador Blight Darius Deamonne Katya Camila Noceda Vee The Collector
Enemies Emperor Belos Boscha Amity Blight (formerly) The Inspector Tibbles Lilith Clawthorne (formerly) Darius Deamonne (formerly) Odalia Blight Professor Hermonculus Adrian Graye Vernworth Kikimora The Collector (formerly)
Likes Plant Magic Getting good grades Flyer Derby Working out Photography Halloween Dislikes Being bullied Being called "Half-A-Witch-Willow" Getting bad grades Making abominations Hurting people Ladybugs[6] Powers and abilities Plant Magic Weapons Bee Staff Quote "I thought I could be good at this. But we're here because I made a bad call. I'm just... half-a-witch Willow". "There's always a way to help, you just have to look for the right opportunity". Appearance Body Willow is a shorter-than-average, plus-sized teenage witch with fair skin, pointed ears, olive-green eyes, and short navy-blue hair with a few loose strands.
Starting from the end of "Follies at the Coven Day Parade", Willow's hair has been braided into twin pigtails and has a few pale green streaks dyed into it, courtesy of Amity. After spending some time in the Human Realm, her hair has grown longer, and she then keeps it in twin braids that go past her shoulders. However, in public, she puts them in front of her ears to hide them. She later paints her nails dark brown as part of her Halloween costume.
In the epilogue of "Watching and Dreaming", Willow's hair is shown to have been cut short, still with a green streak, which she wears with a leaved headband around it. She has a cardinal tattoo (as do the rest of her friends) on her left shoulder to symbolize the loss of Flapjack.
Clothing Willow wears a pair of round gold-framed glasses and the typical Hexside student uniform, consisting of a gray tunic, a dark gray cowl and belt with a gold pin, and gray-black short-heeled shoes. Originally, her sleeves and tights were orchid as part of her enrollment in the abomination track, but after being moved to the plant track, they changed to green. Prior to "Any Sport in a Storm", the frames of her glasses were black, and she wore the standard boots of Hexside.
When not at school, Willow wears a long-sleeved yellowish-tan dress that has a blue tie with an oval chartreuse gem on it, light-and-dark-gray striped leggings, and brown boots. As of "Clouds on the Horizon", she sports a sleeveless yellowish-tan vest over a mid-length sleeved pale green shirt with a gold button, white collar and cuffs, blue shorts, silver and slate-gray leggings, and maroon heeled boots with light blue socks underneath. She retains her blue tie but with a gold gem.
During the time skip in "Thanks to Them", Willow sports a pink sleeveless top with white shoulder straps, green shorts, blue flip-flops, and a pink butterfly hair clip. She wears several more outfits throughout her stay but has two prominent sets of clothes she wears. The first is a harvest gold shirt with a picture of a leaf with a bite mark under a green overcoat with frilled ends, high-waisted, cuffed brown pants, and heeled brown shoes. The second is a green dress with a dark brown belt on her waist, a tannish-gray jacket with a star/clover pattern and two gold buttons on the left side, pumpkin orange tights, and black flat shoes.
For Halloween night, she wears a black devil costume with bat wings, a tail, a hood with horns, and a patch with a "W" on the left sleeve, green striped tights, and black heeled boots with orange laces, which she continues wearing upon returning to the Demon Realm, minus the hood.
In the epilogue of "Watching and Dreaming", she is shown wearing an orange sleeveless top under a yellow tank top with a green logo depicting green intestines wrapped around the letters "EE", and a pair of dark green shorts with brighter-green striping. She also wears brown spiked fingerless gloves, a spiked kneepad on her right leg, an off-white sock on her right foot, and black, green, and yellow athletic shoes. Her glasses now have a different frame and are black once again.
Personality S01E03 I Was A Teenage Abomination - 9 Despite Luz being a human, Willow has no problems acting kind and friendly towards her, didn't care what other witches and demons thinks about her.
Willow is described as a bubbly and friendly witch. At first, she is shown to be shy with Amity, as she calls her "Half-a-Witch Willow", and often makes fun of Willow's poor capability of creating and manipulating abominations. Despite being childhood friends with Amity, Willow grew to resent her due to her selfishness and cruelty towards her, seemingly after gaining her magical powers before Willow. To get her anger out, Willow uses plants that grow huge and grabs any physical object in her way. If she does harm somebody, she is quick to apologize to them.
Willow likes tending to plants and gets frustrated if she gets bad grades and when other students used to make fun of her, calling her "Half-A-Witch Willow".
She is now in the plant track at her school, formerly being in the abomination track which discouraged her, but with Luz's help, she showed Principal Bump that she could be in the plant track.
Understanding Willow - A1794 Though she wasn't ready to reconcile with their friendships, Willow is willing to forgive Amity for her past bullying.
When Willow understands what Amity did in her head in "Understanding Willow", she is slow to accept Amity as a friend yet but says "that it's a start", partially forgiving her.
Throughout the series, Willow has struggled with talking about her feelings, focusing on helping her friends with their problems, and avoiding her own as a result. When she's unable to help Hunter open up after Flapjack's death and is put down by Boscha once more, she loses control of her magic and falls back into her self-loathing mindset, Hunter and Gus encourage her to be open with them and once she does, she is able to regain control of her powers.
Background Early life Understanding Willow 28 Willow with her best friend, Amity.
Willow Park was raised by her fathers, Gilbert and Harvey,[7] and was a close childhood friend of Amity Blight;[8] much of her fondest memories often had Amity in them. However, Willow's magical powers developed later than her friend's, and because the Blight family only associated with the strongest witches, Amity's parents disapproved of their youngest daughter's friendship with her and threatened to keep Willow out of Hexside if the two were still friends. Left with little choice, Amity ends her friendship with Willow, claiming that she is too weak to be her friend. After that encounter, Willow grew to resent Amity, not knowing that Alador and Odalia Blight were to blame.[7]
Half-a-witch Willow S01E03 - 15 Amity patronizing Willow.
Despite being gifted at plant magic, Willow's fathers enrolled her into Hexside's abomination track because of the opportunities the track provided. Unfortunately, due to her bad grades and inability to make a proper abomination, Willow detested her school life and was nicknamed "Half-a-witch Willow" by her classmates. It also didn't help that her former best friend, Amity, was the top student in her class and a mean-spirited bully. At one point, Willow met and befriended Augustus Porter after calming him down from a stress-induced illusion of his own making.[2] In the present day, she's convinced she is bound to fail her next assignment, but a friendly human named Luz Noceda meets her. Luz decides to help her by acting as her abomination; in return, Willow has to take her to see Hexside.
S01E03 I Was A Teenage Abomination - 17 Luz acting as Willow's abomination.
After introducing Luz to Gus, Willow goes to her abomination class and presents a goo-covered Luz as her abomination. She not only gets an A+ for her assignment but also receives the top student badge worn by Amity. However, the latter begins to suspect foul play and angrily warns Willow that she intends to get the badge back. Willow is cautious of Amity, and she is almost caught when she catches Luz eating a sandwich during lunch. Because abominations don't eat, Amity thinks she has caught her red-handed, but she is instead sent to Principal Bump's office.
S01E03 I Was A Teenage Abomination - 28 Willow transfers to the plant track.
At first, it seems like Luz and Willow will leave Hexside without getting caught, but Principal Bump, accompanied by Amity, wishes to see Willow's "abomination" for himself. Just as Willow is forced to start dissecting a still-living Luz, Gus manages to distract the principal long enough for the two to escape. Principal Bump seals off all the exits of the school and Willow is left feeling helpless, unable to help her new human friend escape. Luz, however, gives her a few encouraging words and pulls out a greasy slime ball from her pocket, and Willow realizes that the slime ball is a seed. Using her plant magic, she manages to dismember the abominations chasing her and restrain Bump, leaving only Amity to deal with. Willow helps Luz escape while she holds off the bully, knowing that her getting detention will be more favorable to Luz getting dissected. However, instead of detention, Principal Bump is impressed with Willow's plant magic proficiency, and he transfers her over to the plant track. She goes to the Owl House to show off her new uniform, and when it is revealed that Luz is banned from Hexside, Willow offers to teach the human what she learned at school.[9]
Adventures with Luz and Gus S01E05 Covention (90) King, Eda, Luz, Willow, and Gus attending a covention.
On the day of the annual Covention, Willow and Gus show up to Eda's stand and show Luz a poster for the event. Though Eda is against her apprentice attending the event, she is forced to go after King and Luz torments her with The Good Witch Azura. In the convention center, Willow and Gus explain the various covens to Luz before excitedly entering the panel of the Emperor's Coven, where they witness a grand presentation announced by Principal Bump and Lilith Clawthorne. Willow and Gus are among the spectators during the duel between Luz and Amity, and later, Eda and Lilith.[10]
S01E06 Hooty's Moving Hassle (286) Willow, Luz, and Gus animating the Owl House.
A few days later, Amity invites all her friends to an annual Moonlight Conjuring, except for Willow. Both Willow and Gus are upset about the news, but Luz offers to have their own Moonlight Conjuring with Eda's permission. Unfortunately, Eda refuses. Unable to bring her friends the bad news, Luz sneaks Willow and Gus into the Owl House later that night while Eda leaves for the Night Market. Since this is the trio's first time in a Moonlight Conjuring, they decide, at Gus' request, to animate an action figure. However, the trio unknowingly animate the Owl House instead. The trio realizes they can control the Owl House's movement with lunar magic and go for a short joyride, scaring Boscha in the process. Luz then suggests to the trio that they should return the house, but Willow and Gus urge their human friend to show off to Amity. Suddenly, the Owl House is captured by demon hunters, and the trio gets thrown over a cliff. While precariously hanging from a branch, Willow apologizes for letting Amity get to her and admits that she was once friends with her. Luz assures Willow that she too is a powerful witch and that animating a house was no small feat. Regaining her confidence, Willow uses her plant magic to free herself and her friends, fight off the hunters, and save the Owl House. The three manage to return the house to its original location, and when Luz is about to get punished by Eda, Willow, and Gus take responsibility for egging the human on. Their punishment is to clean the house.[8]
When Gus attempts to sneak Luz into Hexside, Willow is cautious about the idea due to the banned posters. Her concerns are proven correct when Luz is caught by the school guards thanks to Mattholomule exposing her, and she attempts to break Luz out of detention. When Gus takes responsibility for all the trouble and Luz is accepted as a student in Hexside, Willow offers her a tour of the Plant track greenhouse to celebrate.[11]
Willow's memories Understanding Willow 41 Willow after Amity inadvertently damages her memories.
Willow never let go of the resentment she held towards Amity, and the true extent of her anger would be felt by Luz and Amity herself. After the latter accidentally burns all of Willow's memories, she and Luz go into Willow's mindscape in order to find Inner Willow and repair the extensive damage done to said memories. While there, the two encounter Inner Willow, who tries to destroy Amity after showing them the birthday party that ended their friendship. However, Amity reveals the truth, showing Willow that her parents forced her to cut ties with her. Amity then vows to make sure Boscha and her gang never bully her again. Willow is well aware of what Amity did in her mindscape, and while the two have much to do to mend their relationship, they still forgive each other on more amiable terms from this point forward.[7]
Grom night On Hexside's annual Grom Night, she attends the dance and inspects the fallen sludge of Grometheus the Fear Bringer with Gus. Upon poking it, the sludge turns into a ladybug, causing her to recoil in fear. She watches as Gus also touches it, and a clown emerges from it, which makes Gus run away screaming.
Playing grudgby Wing it like witches 2 Willow, Luz, and Amity playing grudgby against Boscha and her teammates.
As the grudgby season starts, Willow and her friends are bullied mercilessly by Boscha, the captain of the school grudgby team. Eventually, after Boscha dumps trash on Willow, Luz becomes angered and challenges Boscha and her friends to a game of grudgby, which Willow never played in her life. While Boscha accepts this instantly, Willow is extremely hesitant. She and Gus explain the sport to Luz, and they train but show little potential. Feeling too pressured, and with Gus' prized flags being broken, an upset Willow quits. However, she changes her mind after Amity tells her that Luz is taking the brunt of Boscha's torment, and the three decide to avoid calling off the match, playing with Boscha, Skara, and Amelia. Willow's team plays well and seemingly wins, but loses when Boscha catches the Rusty Smidge. Despite the loss and Boscha's bitterness, she earns the respect of the other Banshees.[12]
Sneaking into the castle Bad news Willow and Gus informing Eda of Luz's capture.
When Willow and her schoolmates travel to the Emperor's Castle for a field trip, she and Gus sneak away to help Luz take the Healing Hat, which would cure Eda of her curse. They find the room where the artifacts of each coven are kept, and Willow becomes intrigued by the Green Thumb Gauntlet, the artifact of the Plant Coven. However, their presence is detected by Emperor Belos, and shortly after, Lilith captures them. While she takes Luz hostage, she forces Willow and Gus to tell Eda of the situation.[13]
After Eda is captured by Lilith when her curse takes over her, Willow and Gus watch in horror before rallying the crowd into protesting Eda's petrification. She and Gus then watch Luz rescue Lilith, Eda, and King from being petrified, and Belos announces that Eda has been let go per the will of the Titan.[14]
Unjust expulsion Escaping Expulsion - 094 Amity, Luz, Willow, and Gus are shocked to learn the latter three have been expelled.
A couple of weeks later, Willow, Gus, and Amity welcome Luz back to Hexside, However, the reunion doesn't last long, as Amity's parents force Principal Bump to expel Luz, Gus, and Willow for supposedly distracting Amity. They try to sneak back into school in vain, only making Bump more continually upset. Eventually, Willow's fathers find out about her expulsion and drag her home, where they decide to homeschool her. Later that night, Gus and Amity inform her that they need her in order to rescue Luz from potentially being killed at the Blight Industries demonstration, and with a little help from one of her fathers, Willow is able to sneak away. On the grounds of Blight Industries Edric and Emira disguise the three with cloaks, and they infiltrate the warehouse. While Amity is able to elude capture, Willow and Gus are restrained. After Amity saves Luz and gets her mother to stop the demonstration, she, Luz, Willow, and Gus leave and are allowed back into Hexside.[15]
Receiving her palisman Hunting Palismen - 230 Willow getting Clover as her palisman.
Sometime afterward, Willow would be met with a pixie problem, which Gus would attempt to help with by casting illusions to distract them. However, this instead angered the pixies, causing them to attack Willow. Gus later conjures miniature "Get Well Soon" illusions of himself. Willow thanks Gus, but asks him to take the overbearing illusions back.[16] Sometime after Willow's recovery, she would attend the Bat Queen's Palisman Adoption day alongside her fellow students. When the students of Hexside gather to get their own palisman, she goes first after Boscha criticizes the palismen as secondhand. After stating that she wants to be strong to protect those she cares about, she gets her own palisman, Clover. Boscha then pushes Willow out of the way to get her own palisman.[17]
Taking care of Luz When Luz catches the Common Mold, Willow helps look after her and reinforces the Owl House's defense. After learning that an ingredient needed to make the portal door, Titan's Blood, might be at Eclipse Lake, she stays behind to care for Luz with Gus and Hooty while Amity, Eda, and King get the blood. She and the others get so distracted arguing about how to care for Luz that they do not hear her calling her for help. They bring her soup shortly before the others return.[18]
Coven Day Parade Follies at the Coven Day Parade - 417 Willow and Amity beginning to bond again.
After Luz has a semi-successful attempt at building a new portal, she does not tell Willow or their other friends about the experience and they soon theorize about what Belos looks like behind his mask. Later that day, Amity comes to Willow's house for advice on what she should do with Luz, sensing that she is lying about what really happened with the portal, but not wanting to invade Luz's privacy over the matter. Willow agrees to help, but only if Amity braids her hair. When the Emperor reveals his face during the Coven Day Parade, Willow and Gus are underwhelmed by his appearance.[19]
Flyer derby Any Sport in a Storm - 392 Willow and her team get ready to face off against the Abomination students.
When Willow is trying to start up a flyer derby club at school, Gus helps her despite the resistance she faces from Professor Hermonculus as retaliation for transferring out of his class. They resolve this by proposing a match between their teams, with Hermonculus dead set on proving that Willow is a failure. They see a new student evading Puddles, and Willow asks him if he wants to join her team, to which he agrees. After Willow leaves, Gus tells the student, who introduces himself as Caleb, to not hurt Willow.
Emerald Entrails S2E13 Willow and her team get ready to face off against the Abomination students.
After recruiting Skara and Viney for the match, they play against the Professor's team of abomination students and emerge victorious due to the efforts of Caleb. Caleb, in their victory, states that they should be called the Emerald Entrails, but also reveals they should join the Emperor's Coven, exposing himself as the Golden Guard, shocking him and the others. Just then, Coven Scouts arrive and take the Entrails into a holding cell until Darius can take them to get branded. The four students go with the head of the Abomination Coven when Hunter arrives to save them, causing the blimp they are in to crash and convincing Darius to let them leave. After Gus and the other students leave, Darius reveals that the Emperor's Coven has enough recruits anyway and that he is going to drop them off at Hexside. On the way back, Willow and the others run into Luz and Amity, who are shocked to find Hunter in the Emerald Entrails group photo.[20]
Day of Unity Labyrinth Runners - 351 Willow and Amity concerned over Belos' coven mandate for witches of all ages.
With a week until the Day of Unity, Willow checks the Owl House to find it swarming with Coven Scouts. That day at school, the head of the Illusion Coven, Adrian Graye Vernworth, comes to Hexside, informing the students that Belos wants all young witches branded before the Day of Unity, also claiming that he will give them fake ones for protection. However, Gus sees through the ruse and reveals that Adrian is tricking them into being branded. When the Coven Head, who has brought Coven Scouts with him, is about to give Gus an abomination sigil, the boy creates a labyrinth-like illusion across the school that allows the students to escape. As Willow and Amity run through the halls, Amity learns everyone is in the healing homeroom, and she and Willow try to get there. Willow attempts to prove her strength to Amity by taking on the Coven Scouts in the corridor, but Amity wipes them all out, much to her frustration.
Labyrinth Runners - 960 Willow proving to Amity how capable she truly is.
When they are close to the classroom, Willow demonstrates her strength and tells Amity that she can fend for herself before Bump signals for the girls to come inside. Eventually, Hunter arrives in the room, informing everyone that Adrian has captured Gus, but the students are skeptical. When Hunter demonstrates a breathing technique, Willow realizes that he is not lying, as she taught that same technique to Gus when they first met. The students and faculty make their way to the gym, where Adrian is holding Gus, and take out the Coven Scouts. Willow and Amity work in tandem to take out the captain. They enter the gym to find Adrian and two scouts trapped in their worst memories and watch as Hunter calms Gus down. After the scouts leave with a vegetative Adrian, Willow and the others listen as Hunter reveals the truth about the Day of Unity.[2]
Clouds on the Horizon - 1632 Willow and her friends about to take on Kikimora.
Hours before the Day of Unity is set to begin, Willow and Gus go with Hunter to help Luz free the Blight children. After freeing the three, they head to Blight Industries to warn Alador and Odalia of the truth, and while the twins separate from them, Gus disguises the others as Coven Scouts. Things go smoothly until Kikimora, who is at the factory to take the last shipment of Abomatons, hears Hunter's voice, in addition to Odalia finding the children attempting to infiltrate Alador's quarters. Willow, Gus, Hunter, Luz, and Amity are placed in a forcefield, but Alador frees them and tries to warn his wife about the Draining Spell, only for him to fight her soon after learning she already knew. When Kikimora attacks the teenagers, Willow prepares to take her and the Abomatron out with plant vines but is forced to halt her attack after Kikimora uses Hunter as leverage against her. Soon, Kikimora takes Hunter and flies off as Alador destroys the factory. After Odalia retreats, the six commandeer the airship Kikimora brought and, as they are about to take off, Luz is revealed to be Hunter under the effects of Gus' illusions. Gus reveals that Luz told him to disguise her and Hunter as each other so that she would be taken to Belos rather than Hunter.[21]
King's Tide (1545) Willow restraining Belos.
As they move towards the head, tensions flare, and Gus, Hunter, Amity, and Alador argue. Willow notions for the help of her palisman, Clover, who has the other palismen provide everyone with food, allowing them to take a break. However, the airship is soon attacked by Coven Scouts, and when Hunter is sent free-falling to the ground, Willow catches him on her staff. Eventually, the Coven Scouts damaged the airship beyond repair, causing a crash landing. While Alador stays behind to fight off the Abomatons, the children approach the head of the Titan. After checking on the Coven Heads, they fly to the portal and help Luz fight Belos, who has transformed into his monster form. Just as Belos gets the upper hand, the Collector saves the kids, smashes Belos against a wall, and ends the eclipse to stop the Draining Spell.
King's Tide (2541) Willow and her friends arriving at Luz's house.
However, it is not without another consequence, as the Collector wishes to play "Owl House" with them. As they deconstruct the quarters and matter around the Titan's head, Willow and the others head through the portal to the Human Realm, seeing no other option left. Luz wishes to stay behind and rescue Eda, but King forces her through with his sonic shout. On Earth, the portal door closes, leaving the kids stranded with copious amounts of rain pouring around them. Luz then takes Willow and the others to her house, where they meet Camila for the first time.[22]
Time on Earth Thanks to Them - 260 Willow and Amity after destroying the alarm clock.
Camila welcomes her and the others into her home and invites them to stay as long as they need as she listens to their tale. Willow and Amity are placed with Vee and Luz in Luz's room while Gus and Hunter are placed in the basement. As Vee shows her and Amity an alarm clock, the witches misunderstand and destroy the clock, with Willow summoning a vine through the floor of a second-story room.
Thanks to Them - 503 Willow cutting Hunter's hair.
In the months that follow, Willow and the other displaced Boiling Isles residents adjust to life in the Human Realm, with her taking up photography as a hobby. She and her friends make multiple failed attempts to return home. One day, she walks past the bathroom to find Hunter frantically cutting his hair and she helps him neaten it up.
Thanks to Them - 937 Willow and her friends finding a clue to get home.
Shortly before Halloween, she, Amity, Gus, Vee, and Hunter are practicing Spanish in the Old House when Camila says she is going to pick up Luz from school. After Camila leaves, Amity suggests they need to do more to get home and Willow misinterprets the group helping out more around the house. After Amity gives a speech on the five looking for a way back without Luz, Amity trips in a hole Flapjack made and finds in the hole a map with pictures that the group decides to decipher. The following day, she, Amity, Vee, and Gus disguise themselves as humans and head into town, with Hunter staying due to him cosplaying as a character from Cosmic Frontier. She briefly flirts with him before leaving.
Thanks to Them - 1926 Willow, Amity, Gus, and Vee after multiple dead ends in deciphering their map.
The group searches the town for answers, even confronting a giraffe, but find nothing. After excusing their resources, Vee reluctantly suggests going to the Gravesfield Historical Society. She checks on Vee before entering, having heard of Jacob Hopkins from Luz, and they enter to find that Jacob has been fired and one of Vee's friends, Masha is now working there. Masha explains how their map is really a rebus before going to answer the phone. As they look around the exhibits, Willow, Amity, and Gus realize the rebus is leading them to Titan's Blood and, after taking a picture in front of a map, Vee realizes the blood is in Old Gravesfield. Amity then suggests they surprise Luz with the knowledge at the Gravesfield Halloween Festival and spend the rest of the night working on their costumes.
Thanks to Them - 2916 Willow and her friends listening to the legend of the Wittebane brothers.
At the Halloween Festival, Willow, Hunter, Amity, Luz, and Gus walk around until they come to the Haunted Hayride. The five listen as Masha tells them about the legend of the Wittebane brothers as she and her friends listen with unease. After the ride she, Amity, and Gus lose track of Hunter and Luz as Amity realizes the rebus is missing. Soon, Camila and Vee arrive and the group track the two down to an abandoned graveyard to find Hunter possessed by Belos and he reveals how Luz helped him meet the Collector. She, Amity, and Willow fight back when Belos attacks them and distract him as Vee tries to drain Belos from Hunter. However, he easily subdues them all and tosses Luz aside before breaking Flapjack.
Thanks to Them - 4228 Willow and the others concerned over Hunter.
Fortunately, Hunter regains control and throws the vial of blood into the water. He loses consciousness and Camila dives in to save him. Willow cradles his head as Belos leaves Hunter and uses the blood to open a portion. When Belos leaves, Willow is on the verge of tears when Hunter is still out cold and is surprised to learn he is a grimwalker. She and the others watch as Flapjack sacrifices himself and Hunter wakes up. Willow and the others tell Luz they do not blame her for the Day of Unity and she, Gus, Hunter, Amity, Luz, and Camila go through the portal and into the Demon Realm.
Returning to the Demon Realm For the Future - 526 Willow happy to see the red grass of the Demon Realm again.
Upon returning to the Boiling Isles, Willow is overjoyed to see the familiar flora, which greet her after Gus creates an illusion. At Hunter's insistence, they keep moving and find most of the Boiling Isles covered in pink mist. They go to The Owl House to find it coated in graffiti from the Emperor's Coven. As Hunter scouts the property and Luz and Amity talk upstairs, Camila speaks with her and Gus in the kitchen about how to talk Luz out of making a bad decision. After telling Camila about the time she stopped Gus from running away after failing a project because he thought he let his dad down, Gus starts to cry as Willow comforts him. As Willow and Gus go to check on Hunter, Camila asks her if she is alright, to which she lies that she is fine and walks away with plants growing where she steps. Soon, Hunter informs everyone he saw King flying on a shooting star, heading towards Bonesborough.
For the Future - 1256 Willow chasing after one of her dads, being held back by Hunter.
When they arrive in town, they find it abandoned and avoid a wave of sparkles that comes their way. When it passes, multiple puppets of the town's residence appear. Willow sees Gilbert and runs towards him, asking where Harvey is. Hunter stops her and they hide. Soon "Eda" appears in her owl beast form and the puppets run. They watch as the Collector and King arrive and "save" the citizens. Soon it is revealed that Eda was actually Terra Snapdragon, who was turned into a puppet after, angering the Collector. As the Collector and King fly off, Luz decides to go after them before they are found by Skara, Barcus, and Mattholomule.
For the Future - 2922 Willow getting furious at Boscha for trying to offer her advice after bullying her for years.
The group is brought to Hexside where they learn the staff and a few of the students were turned into puppets and the remaining students have been hiding in the school since then. Viney hugs Willow and tells her some of her plants have become sentient and gone to war with the kindergartners. After learning Boscha has assumed control of the school, they ask her for help in facing the Collector, but she rejects them after her adviser, Miki, says doing so would end in disaster. After failing to find support, they head to the photo lab to find the memory Luz has of Philip creating the teleportation glyph combo. After finding a picture of Hunter and Flapjack, she hands it to him. However, Hunter is upset by the photo and Willow leaves. As she walks off, she runs into Boscha, who insults her. Willow retorts back before Miki, really Kikimora in disguise, arrives and puts her to sleep with Sleeping Nettle.
For the Future - 3959 Willow letting out her frustrations as she breaks down into tears.
Willow wakes up in a cavern where Hunter and Gus find her. However, due to the stress she is containing and Boscha's words lingering in her mind, Willow loses control of her powers and almost kills Gus and Hunter. As she tries to fix it, Willow eventually gives in to Boscha's words until Hunter, who was gifted with Flapjack's teleportation powers when resurrected, breaks free and tells Willow it is okay to rely on others for support. She breaks down into tears and cries for her fathers when Hunter teleports her and Gus out of the cavern. They inform him of his powers as Luz, whose palisman is forming, unintentionally unleashes an energy blast.
For the Future - 4112 Willow taking on Kikimora.
Soon, Kikimora arrives and she and the others fight her as Luz draws the glyph combo. When the students of Hexside arrive to help them out, she, Gus, and Amity help Luz and they teleport to the Head. As they celebrate their victory, Luz introduces the group to her palisman, Stringbean. She thanks Hunter for snapping her out of her funk and they interlock pinkies. Unbeknownst to them, the Collector is watching them.[23]
The Final Battle Watching and Dreaming - 703 Willow and the others after being collected.
Suddenly, the platform they are on begins to shake and she, Camila, Amity, Gus, and Hunter are separated from Luz and turned into puppets. Willow, Amity, Hunter, and Gus' puppets are used to torment Luz in a dream, manipulated into blaming her for everything. However, Luz snaps them out of it and they are brought to the Archive House.
Watching and Dreaming - 1870 Willow and the others in the Archives.
After being placed in the Archives, Amity manages to move and creates a light glyph to free her and the others. They look around to find everyone they know as puppets. After Luz sacrifices herself, they watch as Camila returns to normal. As Belos possesses the Titan, she and the other teenagers try and fail to utilize their magic as they are exhausted and Camila gives them a pep talk.
Watching and Dreaming - 3641 Willow saving Amity from falling debris using a fire glyph.
After Luz is resurrected and fights Belos with King and Eda, she, Hunter, Gus, and Amity use glyphs drawn by Camila to save the puppets. As the Archive House starts to fall, they watch in amazement as the Collector helps hold it in place.
Watching and Dreaming - 4621 Willow joyfully reunites with her fathers after months apart.
When Belos is defeated, she and the others thank the Collector for helping and they work with him to revert the citizens of the Boiling Isles to normal. Afterward, Hunter helps Willow find her dads. Upon seeing them, she jumps in their arms and watches as her fathers share a kiss.
Epilogue Watching and Dreaming - 5104 Willow picking up Hunter for the celebration.
In the four years that follow, Willow continues to play flyer derby and has entered a relationship with Hunter. She and Hunter collect their friends to surprise Luz with a delayed quinceañera. As they watch the Collector put on a light show, she is pulled in by Hunter for a half hug and they watch as they embrace each other.
Relationships Luz Noceda S01E03 I Was A Teenage Abomination - 27 Luz and Willow in "I Was a Teenage Abomination".
Willow met Luz when she was on the way to school and was immediately fascinated that a human was on the Boiling Isles. Having seen and heard her dilemma, Luz decides to help by posing as her abomination, earning Willow the title of top student from her rival, Amity Blight. Willow later helps Luz escape from Hexside, and despite Luz's banishment from academy grounds, they remain close friends. Whenever Willow is angry or sad, Luz does her best to raise her spirits, and in turn, Willow is willing to defend her when needed. When lecturing Gus, Willow refers to Luz as "our best friend".
Luz and Willow have an incredibly close friendship, almost sisterly, and always jump to one another's defense when they need to. Regardless, Luz does occasionally make rash decisions in efforts to try and help Willow, even when she doesn't ask her to, such as in "Understanding Willow" when she leaves her childhood picture of her and Amity out on display as part of a "shenanigan" to make them friends again, and in "Wing It Like Witches" when she challenges Boscha to a grudgby match in Willow's name after she persistently tormented her, despite Willow having never played and Luz pushing her and Gus too hard in preparation. However, on both occasions, Willow acknowledges and appreciates that Luz's intentions were good and bears no ill will towards her for her efforts.
Luz cherishes Willow as a friend and is always quick to remind her of her best attributes whenever she doubts herself, such as in "Hooty's Moving Hassle" when she encourages her to save them and Gus from falling from a cliff by saying that, after Eda, Willow is the strongest witch she knows. Luz is also always willing to jump into the fray whenever Willow's well-being is at risk, such as going into her mind to repair her memory in "Understanding Willow" and offering to take Willow's torment from Boscha unto herself to spare her from any more, putting even her own life at risk. Once Willow's memory is restored in the former episode, Luz welcomes her back with an eager hug, stating that "[she'd] hug her so hard, she'd never forget [Luz] again".
In "Eclipse Lake", Willow helps to tend to Luz while she is sick with the Common Mold, even making soup for her.
In "For the Future", Willow recalls when Luz mentioned her not saying anything about shenanigans.
Gus Porter Thanks to Them - 973 Willow and Gus in "Thanks to Them".
After Willow's friendship with Amity was strained, she was left without friends until she met Gus several years later at Hexside. Willow enjoys hanging out with him, open to hearing his interests in human culture. Willow does not always agree with Gus on everything and shows disapproval when he lies to Luz about her ban being lifted.
In "Eclipse Lake", Willow works along with Gus and Hooty to take care of Luz when she gets sick with the Common Mold.
In "Labyrinth Runners", Willow was shown in a flashback to have taught Gus a breathing technique to help him deal with his anxieties after the two of them met while hiding in a classroom at Hexside.
Amity Blight Labyrinth Runners - 1612 Willow and Amity working together to take down the coven scouts in "Labyrinth Runners".
Amity used to be Willow's friend until she stopped hanging out with her when she got her witch powers and Willow didn't. Due to their strained relationship, Amity often taunts her, often leaving her seething in anger. She wants to prove Amity wrong, and that she is a strong witch in her own right. In "Understanding Willow", all of this changes when Amity is confronted by Willow's conscience, her "inner Willow" in her mind. After feeling all the guilt, Amity reveals why she stopped being friends with Willow. Her parents didn't want a Blight being friends with a witch who hadn't gotten her powers yet. They threatened to make sure Willow would never get into Hexside and they forced her to be friends with their coworkers' children, who were mean to her, to keep up their reputation. Amity and Willow have since forgiven each other and made amends, and while not quite friends again, they are no longer enemies.
In "Wing It Like Witches", it is implied that Willow had figured out that Amity has gained a crush on Luz, but as of yet hasn't done anything with that information, and even before she and Amity began to mend their friendship, Willow appeared to have nothing against Luz being friends with Amity.
In "Eclipse Lake", on Amity's orders, Willow helped to gather items while Luz was sick with the Common Mold. Although she doesn't say anything about Amity now being Luz's girlfriend, it can be assumed Willow supports their relationship.
In "Follies at the Coven Day Parade", when Amity visits Willow, there's some initial awkwardness between them, as it had been a while since they spent any time together on their own. After Amity tells her about Luz lying about going to the Human Realm and the message on her phone, Willow decides to give her advice in exchange for her braiding her hair. While Amity expresses how glad she is that she and Willow can start being friends again, she looks down, implying that she hasn't completely forgotten the years of bullying.
In "Labyrinth Runners", after the failed attempt of the head of the Illusion Coven forcing students to be branded with sigils, they run away together and Amity keeps defending her, much to Willow's annoyance as she can protect herself. After Amity understands this the two work in tandem to subdue a Coven Scout. After the events at Hexside, Hunter explains the Day of Unity to the group of students, including Willow and Amity, and the two hold hands due to them being frightened of what is to come of the Day of Unity.
Hunter For the Future - 4482 During "For the Future", Willow says to Hunter: "You mean a lot to me, too".
Willow had heard about Luz's encounters with Hunter prior to meeting him, and they properly met during Hexside's Club Fair, while Willow was trying to start Hexside's first flyer derby team and Hunter was on an undercover mission to find new recruits for the Emperor's Coven. While scoping out students at the Club Fair, Hunter accidentally startles Puddles, who chases him through the air within sight of Willow's stand. She had been struggling to find enough players for her flyer derby team--witnessing Hunter outplaying Puddles with such strong flying skills impresses and excites Willow so much that she drags him toward her with plant magic, cheerfully introducing herself. At Flapjack's suggestion, Hunter introduces himself with Caleb's first name, not knowing its origins. He bluntly declines Willow's offer to join her team. Willow then hands him her team's pamphlet, which claims that the team will attract the best and the brightest witches--exactly the kind of recruits Hunter is looking for.
He decides to give the team a chance, and Willow asks him to help her attract new members with a display of his skills. Two new members join the team: Skara and Viney. Originally, upon looking at the new members' skillsets and attitude, Hunter frustratedly walks away, thinking they are lousy. Willow asks him to give them a chance, as he just met them, and he retorts that where he came from, even chances need to be earned. When Hunter walks away again, she ties his feet up and brings him to the playing field, where the new members are now demonstrating their positive attitude and skills after warming up.
Willow pops up from the ground and informs Hunter about the members' strong suits, explaining that all the members including her had all been misjudged before in their lives. Willow then proceeds to ask Hunter if he still thinks they are pathetic, and he shakes his head, ashamed. During the match, the two are shown to work well together, and after the match, Hunter comes up with the team name "Emerald Entrails", as their team color is green and there's more to them than people think. The other members like the name and chant it, and Willow proceeds to take a selfie with every team member. After Hunter reveals his true identity as the Golden Guard, much to everyone's surprise, Willow hesitantly asks Hunter if he is the person Luz talked about, which he confirms, before proceeding to change into his Golden Guard outfit.
Any Sport in a Storm - 1564 Hunter protects Willow and her team.
Right then, multiple Coven Scouts appear and surround the team. Later, the team are brought to a police precinct and locked up in a cell. After the rest of the team voices their objections to being forced to join the Emperor's Coven. Hunter then asks Willow if she's on his side. But she doesn't directly reply back, and only blames herself for getting the team into trouble because she made a bad call, calling herself half-a-witch Willow.
Later, after the team initially escapes an airship but are cornered by Darius Deamonne, Hunter rushes forward to protect them. He goes on to call the members insolent agitators who aren't fit to be in the Emperor's Coven, and gives Darius his cape back, saying that he doesn't deserve to wear the sigil either. Hunter then turns around and begs Willow to leave with the members, with Willow realizing that he's trying to protect them, so she does. Afterwards, she, along with the other team members, find out Hunter set up a Penstagram account, and laugh about how slow his typing is.
Thanks to Them - 506 For the duration of their stay in the Human Realm, Willow and Hunter are able to spend more time together, the former giving the latter a haircut after catching him trying to do it himself. They both support each other's interests, such as a photo depicting Hunter trying to assist Willow with gardening, and Willow complimenting Hunter's O'Bailey costume and asking to read "Cosmic Frontier" when he's done with it, which comes off as flirting with him. After seeing that Belos has possessed Hunter and he nearly drowns himself as a last resort to finish off the quasi-immortal witch hunter, Willow lays Hunter down and keeps his head on her lap as she worries over him surviving. After Flapjack's sacrifice, Willow helps Hunter sit up and hugs him as comfort over losing his best friend.
Shortly after returning to the Demon Realm, Luz, Camila, Willow, Amity, Gus, and Hunter return to a normal unaffected place as Willow spots "red grass" and starts talking to it as if it was a human. Gus places an illusion on it so that the red grass can "talk" to Willow. This makes her happy and Hunter smiles at her. Hunter then hears chirping noises coming from a tree, and he frantically looks around and then up. He sees a red bird as he starts to grieve Flapjack's death. Hunter becomes upset and tells Willow and Gus to stop goofing around.
As the group tries to find Eda and King in Bonesborough, Willow spots her dad as one of the Collector's puppets and Willow runs to try and talk to her dad. Hunter stops her and pulls her away, saving her from an explosion through a building.
As the kids prepped their plan in Hexside, Willow shows Hunter a picture of him and Flapjack from when they played Flyer Derby in an effort to cheer him up. Instead, Hunter grows increasingly upset and Willow feels she made things worse, so she leaves. Hunter runs after her to fix things only to get knocked out by Boscha.
Willow's stress costs her control over her powers while in the Detention pit and after getting Gus, Hunter, and herself trapped in Gus from the rapidly growing vines. As she says she will always be nothing more than 'Half a Witch Willow', Hunter tears up and frees the both of them before apologizing and saying she and the others mean the world to him before he and Gus tell her to express her sadness. As Willow sobs, Hunter then teleports all three of them out of the collapsing pit where Willow informs the confused Hunter that he now has Flapjack's magic.
After reuniting with Luz and Camila, Willow fights off Kikimora and gets blasted off her staff. Hunter uses his new powers to save her and she blushes from being carried in his arms bridal style. After they are all teleported to the Titan's skull, Willow expresses gratitude towards Hunter for what he said back in the detention pit.
She intertwines her pinky with his as they both blush. Willow says that Hunter means a lot to her too, and with that, Hunter is pleased to help her feel better. Though it was hinted they became a couple during the four-year gap in "Watching and Dreaming", this was never confirmed.
Gilbert and Harvey Park Park family Willow playing with her dads as a young child.
Willow is close to her fathers, having many fond memories of them. She loves and respects them, but at the same time Willow fears disappointing Gilbert and Harvey. After getting expelled, she feared their reactions. While both were angered at the news, Gilbert was shown to be more lenient on her then Harvey.
When Willow and the others were stranded in the Human Realm, Willow drew a picture of the two as motivation to get back home. Upon returning and finding that Gilbert has been turned into a puppet , she chases after him, shouting to get his attention and asking about Harvey before Hunter pulls her away.
When she is in the Detention Pit, after finally letting herself show her frustration, Willows cries and states that she misses the two of them.
Boscha Hunting Palismen - 235 Boscha pushing Willow aside.
For a long time, Willow had suffered from bullying at the hands of Boscha, who constantly belittles her capabilities and only saw her as a "half-a-witch". When Willow starts proving how powerful she really is after joining the plant track, Boscha becomes threatened by her newfound popularity with the students of Hexside, along with being annoyed by Amity hanging out with her. Boscha begins doubling down on her mockery of Willow, going as far as to mess with Luz and Gus as well. After trying to harm Luz, Willow faced off against Boscha in a grudgby match and while Boscha won, Willow's good sportsmanship nearly cost her her friends. When Willow declined joining the Banshees, Boscha eased up on her bullying but still messed with Willow on occasion.
Months later after Willow and her friends returned to the Demon Realm, Boscha goes back to picking on Willow, but seems to share and understand the pressures of leadership, trying to offer her advice. Of course, Willow assumes Boscha is just trying to kick her while she's down, and is seemingly proved right when "Roka" attacks Willow from behind. After escaping the Detention pit and before heading off to the Titan's skull, Willow tells Boscha that she'll be back to settle the score with her, implying that she and Boscha aren't in good terms yet.
Camila Noceda Thanks to Them - 661 Willow being given a camera by Camila.
After Willow and her friends become stranded in the Human Realm, Camila welcomes her and the others into her home. She is treated kindly by Luz's mother and is even given a camera by Camila that started her interest in photography in the Human Realm. After Amity says they can do more to get back home, Willow and the others misinterpret this as needing to help out more around the Noceda House, and she suggests fixing up the house's garden, showing that Willow wishes to return Camila's gratitude.
Powers and abilities Willow summoning vines. Willow summoning vines. 1/10 Magic: Willow is adept in magic. Like many witches, her connection to magic comes from a sac of magic bile that is attached to her heart. Plant magic: Willow is skilled at using plant-based magic, which usually manifests as green, thorny vines around her. In fits of intense emotion, like rage, she is shown to be able to use her magic without making a spell circle, indicated by her eyes glowing green when using her magic in this state. She uses her magic to help plants and can make a tiny seed sprout into a colossal vine. She can also control plants with her magic, summon them from the ground, turn them into monstrous versions of themselves, and use them to grab and restrain others. However, Willow can lose control of her powerful magic and can accidentally entangle herself and others in vines when she does so. Plant Teleportation: Willow can use plants to teleport herself and others. Plant Revival: Willow can revive plants that have been damaged. Water magic: Willow uses this type of magic to water her plants. Abomination magic: Prior to joining the plant track, Willow was in the abomination track and likely has limited knowledge on abomination magic. However, her skills were mediocre which led to her being labeled "Half-a-witch Willow". Glyph Magic: After draining her magic for overuse, Willow relies on glyph magic to help save the puppets as the Archive House starts to fall. Plant knowledge: Willow has vast knowledge on monstrous plants of the Boiling Isles and how to take care of them, and is capable of handling them even without her magic. Grudgby proficiency: Willow is shown to be relatively skilled at grudgby, though she only played one match after Luz challenged Boscha in order to defend Willow's honor, and later turned down an offer to join the Banshees. Flyer Derby: Willow is very enthusiastic about flyer derby, and went on to start Hexside's first team, the Emerald Entrails, along with Gus, Skara, Viney, and temporarily Hunter.
- #25Bonesborough
Keys: Bonesborough.
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Bonesborough is a large town found on the Boiling Isles. It is the neighboring town to the Owl House, where a variety of creatures live.
Type Town Location Boiling Isles Inhabitants Willow Park Clover Gilbert and Harvey Park Gus Porter Emmiline Bailey Marcostimo Perry Porter Visitors Luz Noceda Amity Blight Eda Clawthorne King Owlbert Lilith Clawthorne Gwendolyn Clawthorne Hunter Emira Blight Edric Blight Boscha Skara Amelia Cat Bo Eileen Moon girl Matt Tholomule Adegast Tinella Nosa Eye-Eating Prisoner Tibbles Vee Raine Whispers Amber Derwin Katya Bria Gavin Angmar Warden Wrath Braxas Usurper Animal Control Coven Guard Coven Scout Elf Roselle Dottie Jon De Plume Malphas Merchant Morton Piniet Steve Slitherbeast Snaggleback Camila Noceda
Background information First appearance "A Lying Witch and a Warden" Last appearance "Watching and Dreaming"
Appearance Bonesborough is a dense, medieval-style town surrounded by bone mountains and forests, with two large green arms looming over it. The houses are made of wood and stone, and can be up to four-stories high; some houses are built on the side of a cliff or on the green arms. Some houses also have monster-like architecture, donning a scary appearance with either bones, eyes, teeth, hands or a mixture. Many stone pathways intersect the narrow walls of the town. Bonesborough's more notable buildings have a gothic appearance, being made of stone and the windows are made of stained glass.
Places of interest The Market Place: The city's main center of commerce and trade. Eda runs a stand here and sells objects found in the human world. This open air market contains the following establishments: Kitty Cafe (Roselle and Dottie, proprietors) Mr. Elixir (Morton, proprietor) Knife Sharpener Just Skulls 2 (est 1215) Human Collectibles (Eda, proprietor) Mystery Bags Li'l Blob's Big Blobs The Dollhouse Snack Shack Teeth Emporium Teleport Scrolls Harmony Crystals Giant Poison Berries Aberrant Meat Ill Fortune Arms and Armo Blessed Rocks Cursed Paintings Sacrifices Necro Mincer Gourdbeast Eggs Misfortune Teller Self Storage Curiosities (formerly Atrocities) Grimgrub's Pub Axe Me Anythin' Fangs 'n' Thangs Sentient Teeth Bones Appetit The Book Nook Skin N' Linen Covention Center: Once a year, a covention is held here to introduce new witches to all the different covens. It also hosts other events too, such as Alchemists Anonymous. Unlike most convention centers, it has an arena primarily used for witch duels. Mr. Elixir: A potion stand owned by Morton. It is Eda's main supplier for her elixir. Grimgrub's Pub: The town's local pub which sells alcoholic and non-alcoholic beverages, complete with mounted trophies of various creatures. Night Market: An after-hours market that sells illicit items. A tip-off from Morton brings Eda and King here for more elixir. Tibbles runs a stand here, which is accidentally destroyed by a possessed Hooty. Bonesborough Library: The city's local library. It is pretty much like any average library, except that its books are enchanted and can levitate. Amity Blight volunteers here and even has a hiding place behind one of the bookshelves. On the night of the Wailing Star, items and characters in the books can come to life and affect the physical world. Cathedral: A massive cathedral-like building sits in the center of the city. The Slayground: A typical playground for the children in the city. In addition to monster-themed equipment, it has a sandbox with purple tentacles emerging from it. King brings a half-cursed Eda here to reclaim his "throne" (the playground slide), only for Eda to disobey him and eat the slide instead. Dead Man's Curve: A dangerous stone road high above the town. Police Precinct 128: The police station of Bonesborough, run by the Emperor's Coven and local guards to hold prisoners before they are sent to the Conformatorium. Luz (in Eda's body) is brought here to answer for Eda's crimes. Lilith arrives to convince her sister to join her once again, but Luz manages to blast a hole in the wall and regroups with Eda and King. Witch Arena: Witch Arena is a gathering place located on the highest point of the Boiling Isles known as the Knee. Set within the ruins of a castle, groups meet here for rituals and social functions. Luz and Amity come here to learn new spells with the help of Eda, Edric and Emira. Blight Manor: The home of the Blight family. Bonesborough Brawl Arena: A large, open-air arena, used for the eponymous annual event. History Bonesborough is one of the towns located on the Boiling Isles, it was peaceful during the Deadwardian Era where witches and demons used magic freely to help others. Until Emperor Belos came, he told the people of the isles that they were using their magic wrong and have anger the Titan, so he told them the safer way to used magic was through the coven system to protect them from the dangers of Wild Magic. In reality, Belos was a human witch hunter named Philip Wittebane who planned to wipe out the people of the Isles. Over the next fifty years, Bonesborough, along with the rest of the Isles, became a dystopian state wherein Witches and Demons are forced into covens. The place is patrolled by Coven Guards to arrest Witches and demons for using wild magic and other crimes.
One day, a human girl named Luz Noceda arrived in Bonesborugh after Eda Clawthorne sent Owlbert to collect human items from the Human Realm to sell in which she was trying get her The Good Witch Azura book back. Luz tried to return, but Eda stop and wanted to sell something to her. At the same time, Vee spotted Luz and escape to the Human Realm using the Portal. A Coven Guard appear to arrest Eda and Luz for associating with her but the two managed to escape.
- #26Watching and Dreaming after events
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Continuing after the end of the previous episode, the Collector snaps his fingers and summons light tethers to capture the group. As they try to escape, Luz loses consciousness and blacks out. While unconscious, Luz gets a view of the In Between Realm, and as she reaches for it, a voice calls out to her, followed by a glimpse of an unknown being telling her to wake up. Luz finds herself sitting in Emperor Belos' throne, wearing his robes. Assuming this to be a dream, Luz finds Stringbean perched on her shoulder, to her relief. The two begin to explore the castle to determine how they arrived, passing by murals depicting Luz in place of Belos. At the main entrance, Luz looks under the drawbridge, only to find a frightening sight: everyone she knows, including her friends at Hexside, are petrified statues. She hears Amity's voice asking her if she remembers what happened. Overhead at the drawbridge stands a grim, lightless-eyed Amity. She accuses Luz of being the real villain by helping Belos and letting everyone turn to stone. Luz begs Amity to understand, but she charges at her. Luz escapes her attacks, flies back inside, barricades the doors and flies ahead. Elsewhere, Eda wakes up inside a cell of the Conformatorium. She quickly breaks out by turning into her harpy form and flies outside. Suddenly, a net drops on her. Eda remarks this will not stop her from saving her family, when at that moment, Lilith and Gwendolyn reveal themselves from the shadows. Relieved, Eda asks for their help to find King; however, the two send Coven Scouts to surround Eda and tell her that she will be kept locked away for how dangerous she is. Horrified, Eda asks why they're doing this; just then, Dell emerges from the balcony, his right eye bleeding and injured as he asks Eda why she would hurt him after he forgave her, which terrifies Eda. Meanwhile, King awakens in darkness. Two torches then light up, presenting him to the shrine room from Titan Trapper Island where he is among the remains of many deceased Titans. An apparition of Bill with no visible eyes appears behind him, startling King, and he demands to know what Bill is doing. Bill states he brought him here to add to his collection. He shows King the Collector's shrine, then grabs King to sacrifice him to it. Luz flies through the castle until entering a forested area reminiscent of the mindscape, where she finds Willow. When Luz asks Willow what is going on, Willow, holding a seedling and staring vacantly, turns to face Luz and admits that she used to think the day they met gave her hope for her future, but now with everything she loved gone, she has nothing but anger against Luz, the seedling in her hands then withering away as Willow then launches a wave of vines after her, and Luz runs off in panic. When Luz thinks she has gotten away, the area suddenly blackens, a spotlight shines upon Luz. She finds herself on the Hexside gymnasium stage, to an audience of the school's students and faculty. Gus appears as the host to introduce her. He then calls Luz a hypocrite for keeping him from seeing his dad despite everyone helping her get back to her mom, prompting boos from the audience. Luz swears she will help him find Perry, only for Gus to push her off the stage. This lands Luz back at the castle entrance, looking at a solemn Hunter who is facing a large statue of Flapjack. Hunter discusses what Flapjack meant to him, recounting how he lost him helping Luz, and voices jealousy that she has everything he doesn't, before breaking down in tears. The others then join Hunter as they look coldly at Luz, distraught and heartbroken that her friends have turned against her and blame her for the situation. Before they engage, Amity declares a "witches' battle." Luz reacts in confusion—the line is from The Good Witch Azura and knowing the real Amity would never misquote a line from the series, Luz realizes the scenario is not real. When the group is angered by her words, she goads them to attack her, and Willow, Gus, and Amity proceed to; before they can strike Luz, the kids are suddenly suspended by string-like tethers, which causes the kids to regain their senses. They warn Luz that the Collector has taken them and is tormenting her with their games to keep her away from Eda and King. To save everyone, Luz has to wake up by "turning on the light." Amity hands her a light glyph before the kids are turned into puppets once more and pulled away. Luz activates the glyph and wakes up inside of a galaxy-like pocket dimension filled with toys. She turns to see King and Eda are also there trapped in their own nightmares by puppet versions of Tarak, Bill, Lilith, Gwen, and Dell. Luz quickly uses the light glyphs again to wake Eda and King up, upon which the trio embrace each other, tearfully reunited, while surprised to see how they've all changed. As they rejoice, the Collector watches from his bedroom, with Belos at his side, still posing as Raine. The Collector is upset that the game didn't 'show them the error of their ways' as Belos suggested, and fears that King will hate him more. Belos is confused about why the Collector brought up King, so the Collector explains that King is a Titan and the powers they hold, even the Titan of the Boiling Isles is still active by his heart. Intrigued and formulating a new plan, Belos suggests playing with the trio in person. The Collector accepts this and goes off to see the trio. Once he is gone, Belos retrieves a blue star from the Collector's nightstand, remarking that succeeding in his goals will be easier than he thought. Back in the galaxy dimension, Luz is catching up with Eda and King, introducing Stringbean to the pair and Owlbert, who's been in Eda's hair all this time. At that moment, the Collector appears in a flash of light. While Luz and Eda quickly become defensive, the Collector innocently replies he is only having fun; King pleads the Collector to see his games are dangerous, but the Collector states "toys break all the time" and he can still fix them. It dawns on Luz that the Collector does not grasp the concept of death, but she has little time to process before the Collector whisks them all away to play his games. Back at the Archive House, Belos slowly makes his way through the halls, at the same time struggling to control Raine's body. This causes the puppet spell to wear out on Raine, restoring them to normal. As Raine fights for their freedom. Belos takes control again. Realizing that he won't be able to control Raine for much longer, he hurries outside. He activates the blue star to form a platform and rides it down to his castle. Meanwhile, in an area of the Archive House that stores the puppet victims of the Collector, the finger of puppet Amity starts to twitch. Inside the pocket dimension where the trio are, Luz, Eda, and King are forced to play the Collector's games, first being chased by the Collector's large disembodied head trying to eat them; followed by a round of marbles, with the trio trapped inside the marbles; and the third traversing a tower of blocks as the Collector removes various blocks, similar to Jenga. The trio overcome each game and defeat the Collector, who gradually becomes frustrated after each round. After triumphing in every game, Luz notices the Collector nearby, who is visibly upset. Although Eda is defensive about Luz going to talk to him, King assures her to trust Luz. Seeing the Collector upset, Luz tells the Collector he can't keep the games up forever, but the Collector confesses all he wanted was a friend who will never lie or betray him. But he believes that everyone who claims to be a friend inevitably lies, like King, Belos, or his own siblings, the Archivists. The Collector elaborates they sent him to the Demon Realm years ago to play "hide and seek" with the baby Titans; there, the Collector bonded with the infant Titans, but his siblings saw the race as a threat and decided to purge the Titan race. Meanwhile, the Collector was trapped by the Titan who mistook him for an enemy. Especially after dealing with Belos and the Titan Trappers, now that he finally has a Titan as his friend, he wants to keep King with him forever, even if he has to pretend that they are friends. Taking sympathy on the child entity, Luz tells the Collector that she, Eda, and King know what it is like to be alone and misunderstood. Luz offers to show him how they became friends, starting with giving him pictures of the trio and telling him stories of their adventures.Outside, Belos crash-lands at the entrance to his castle, Raine continuing to struggle against him. Raine musters enough strength to whistle a wave of bard magic that ejects Belos entirely. In the time Raine takes to recover, Belos escapes into the castle. Realizing what Belos plans to do, Raine follows him in and reaches the throne room armed with a violin. Belos' voice then echoes in the room asking Raine what the heart really is; subsequently, Belos emerges from the cracks on the ground and envelopes Raine in sludge as Belos' main body crawls to the heart. Right as Belos lunges at it, Raine breaks free from the slime and smashes their violin to cast a magic shield around the heart, but it is too late—a small fragment of Belos makes contact and his body emerges out. Belos taunts Raine for their failure to stop him, then starts merging with the heart, spreading mold-like terrain across the Boiling Isles. At the same time, the puppet Amity finishes etching a crude light glyph on the ground, with its activation breaking the puppet spell on Amity, Gus, Hunter, and Willow. The kids notice other puppet victims, among which include Lilith and Camila, whom Gus attempts to free. However, Amity pauses for a moment, as she realizes Luz is not there with them. Outside the Archive House, Luz, Eda, and King bring the Collector to the Owl House, the place where their friendship began. Luz explains her struggles began in the Human Realm, but she found her way to the Demon Realm thanks to Owlbert and met Eda and King, where they bonded over not fitting in and recounts how they decided to not fit in together. The Collector scoffs at first about how easy they connected; in response, Luz shows the Collector memory photos of all the obstacles she faced and the people she met, who helped her grow and learn. Noticing one photo of Luz and her friends playing grudgby, the Collector asks to see the game for himself. They fly to Hexside's grudgby field, where Luz explains the game rules to the Collector. There, the Collector notices Matt, Jerbo, and another student are hiding. The Collector flies down to them and offers to play grudgby together, but the students run away in terror. Disappointed, he asks the trio to take him somewhere different, and picks a photo of the Knee. There, Luz states that was where Eda helped Luz make a connection with the Isles. She draws an ice glyph, and creates a block of ice. Although he scoffs at a feat he perceives as simple, the Collector does acknowledge her utilizing it and that not everyone can recognize "Titan magic." The Collector ponders if the Titan liked Luz enough to show her how to use magic, and asks if Luz forced the Titan to be her friend, like how she befriended other witches such as Lilith and Amity. King clarifies Luz didn't force anything, and Luz explains people are complex, but sometimes it takes kindness and forgiveness. As the Collector is intrigued by this outlook, suddenly, they hear a rumbling sound that resembles breathing. The Titan's eye lights up blue, and they realize that it's Belos. On the ground, an eldritch forest of mold and decay has spread across the isles. Luz, Eda, King, and the Collector fly above and see it's originating from Belos' castle, which has been consumed by the mold. The castle then reconstructs into a monstrous dragon-like avatar of Belos, who proclaims he will cleanse the Boiling Isles once and for all and unleashes blue fire across the land. While the trio are unsure of what to do to stop Belos, the Collector states there is a way. He flies up to Belos and states he understands he needs kindness and forgiveness recalling what Luz said, then hugs Belos' skull, much to the trio's dismay and Belos' confusion. Assuming they reconciled, the Collector calls out to Luz they are friends now, but Belos proceeds to breathe fire upon him while his back is turned. Luz steps in to protect the Collector from the blast. Shocked that Belos still betrayed them, the Collector asks Luz if he did the right thing; Luz assures him that Belos is a more complex case, and tells him not to worry, but then looks down to find the moss stuck to her arms, spreading quickly. Luz says farewell to a horrified Eda and King, before succumbing to the mold and dying, leaving behind small particles of light. The Collector tries to reach for her hand, but catches only one of the light particles. The rest float across the Boiling Isles, including one that drifts by the students trapped at Hexside, and another to the Archive House where the kids are; sensing this, the puppet of Camila produces tears from its eyes. Without her wielder, Stringbean shifts into her staff form and falls to the ground. Nervous, the Collector asks where Luz is. He assumes Luz is simply hiding and asks her to come back. Assuming she just broke like a toy, the Collector tries to restore Luz using his magic, but it has no effect. Belos then unleashes a breath of flame down on the Collector, but King leaps in the way and generates a shield to protect the Collector. King is consumed by wild fury, brimming with Titan magic. The Collector asks Eda where Luz went, only for Eda to ask the Collector to stand back as she transforms into an enhanced form of the Owl Beast. Together, the enraged duo launches a combined assault on Belos' avatar. Taken aback by the fight, the Collector loses grip of the light particle in his hand, and it floats away. It then occurs to him what Luz meant earlier about death and realizes she is gone. As the battle rages on, the light particle settles down to the water of the In Between Realm. The particle forms into Luz's spirit, and she begins to sink into a dark void, thinking about how she should have thanked her friends instead of a short goodbye. Suddenly, a hand grabs her arm and pulls her out. What Luz sees in front of her is an old Titan resembling King with a small Hooty head sticking out of its eye. She mistakes the Titan for King at first before the Titan introduces himself as King's father and the Titan of the Boiling Isles, which leads Luz to believe that she is also dead. The Titan clarifies that Luz is only partially dead, but will die if she sinks below the waters of the realm. Although Luz is surprised to finally meet King's father, she ponders where they are and how it is possible. The Titan explains that the realm is the space in-between realms, and his spirit has been here for a long time, using the dimension's cubes to watch over his son. Luz tells him she had hoped the Collector would blast Belos away, and the Titan relates about how he tried to keep his own son safe, and shows guilt for attacking the wrong person. Luz then asks if trying to save their families makes them as bad as Belos, who was trying to save humanity. However, the Titan states that their ambitions don't come from the same place as Belos', who doesn't care about anything but his deluded belief he is the hero and his fear of losing control. Just then, the Titan reveals a mold-like infection on his chest growing, signifying that Belos has nearly finished assimilating all the Titan's body, to Luz's shock. The Titan senses he does not have much time left, so he has decided to give Luz the last amount of his power to Luz as thanks for taking care of King. Hesitant at first, Luz asks the Titan if he is sure about giving his remaining life. The Titan assures he is, since she is the only one here and seems to be a good witch, but she's the one who has to choose to accept it, reaching out his hand to her as he asks her if she will choose. After a moment, Luz accepts his hand. A glowing orb appears around Luz, and she is lifted into the air. Before she can depart from the realm, the Titan warns Luz that his power will not last long, and she will have to defeat Belos fast, however Luz asks him if there is anything she can say to King for him. The Titan whispers a message into her ear, to which Luz excitedly remarks he will love it. Looking back at the Titan, she sees the Titan has assumed his full skeletal form and slowly sinks into the void, saying goodbye to Luz before it fully disappears. Luz then levitates away from the void. Back in the Archive House, Camila is freed from her puppet form by the kids. The group is interrupted by the shaking of the Isles. Amity tries to activate her magic but fails, Camila noting that the kids haven't gotten rest in days. Despite her grief over Luz, Camila assures the kids that Luz will never give up, and they can still help the citizens another way. Meanwhile, the fight between Eda, King, and Belos carries on, with neither side relenting. The Collector begs for them to stop and tries to undo everything, but his powers fail once more. The Collector sees that he was hit by Belos' mold blast from earlier, weakening his magic. Truly afraid, the Collector apologizes and shows empathy, causing him to cry for the first time over the chaos he has created and reacts in confusion to the tears he is producing. At that moment, the mold begins to cover Eda and King. The Collector tries in vain to brush it off before Belos then slams the three of them with his hand. However, a purple light blasts through it and the three find themselves unharmed. Stringbean awakens and flies to the figure standing in the dust, parting to reveal Luz, who is now imbued with Titan magic, taking on Titan-like features. Eda cries with tears of joy, before a rumble on the ground interrupts them. Luz conjures an orb to move them from the area to above the Titan's heart. They see the Archive House is collapsing with everyone inside. Inspired by Luz's determination, the Collector leaves to use his limited powers to help them while the trio make their way to Belos. Luz, Eda, and King encounter resistance within Belos' twisted forest, working and combining their powers to break through the waves of mold. They then see the Titan's left arm rising up, so Luz flies them up for a view of what's going on. Back at the Archive House, the kids help rescue the puppet citizens with glyphs made by Camila. However, the Archive House then descends, bringing everyone down with it. Suddenly, light-tethers wrap around the house, suspending them in mid-air. The kids look to see it is from the Collector holding the house steady, to their surprise. From the atmosphere, Luz, Eda, and King view the Boiling Isles slowly rising up. When Eda ponders how they can stop Belos, Luz reminds Eda of the source of magic- the heart, to which Eda beams proudly. The trio dart back down to the castle. Inside the castle, Raine is stuck inside of the fungus, their glasses laying out of reach on the ground. They hear someone approach and panic, unable to see, until their glasses are returned, subsequently revealing Eda to them. She frees Raine, and the two embrace, with Luz and King waiting nearby. The group travels to the throne room, where Belos is fused with the heart. Luz flies up to him and begins pulling Belos out, but Belos summons moldy tendrils to defend himself. Eda, King, and Raine help keep the mold at bay, while Luz continues her effort. Summoning all her strength, an enraged Luz ultimately removes Belos from the Titan's heart, referencing the Good Witch Azura, terminating his control over the Boiling Isles. The Collector places the Archive House safely on the Titan's head before collapsing. Amity walks up to him, and the Collector flinches at first, scared of her reaction, but then sees Amity extending her hand to help him out, which he tearfully grabs. Running outside, the group sees Belos' corruption disintegrating to ash and blowing across the isles, with the Hexside students also witnessing this. In the ruins of the castle, Raine, Eda, and King pop out from the ash unharmed. Nearby, Luz looks on as the remnants of Belos' sludge slowly reconstruct into the form of Philip Wittebane, as he was when he first met Luz. In a last-ditch attempt at deception, "Philip" expresses gratitude, claiming that he was afflicted by a horrible curse from dark magic, attributing his actions to its influence warping his sense of right and wrong. However, Luz just silently glares at him, not buying it. Nonetheless, "Philip" insists that all he wants now is to make peace with her. As he says this, rain clouds form above them and the boiling rain starts melting "Philip" while Luz is unharmed. With every drop of rain dissolving him, a desperate "Philip" begs Luz for forgiveness, but Luz is unmoved. Seeing his tactic isn't working, Belos drops the facade as his body begins to melt, telling Luz that if she lets him die, she'll be just as "bad, conniving, evil and unforgivable" as the witches, which he states they, as humans, are both better than. Luz remains silent and steps back, letting the trio of Raine, Eda, and King, protected underneath a leaf, approach Belos with menacing looks. The trio then spitefully stomp Belos to death as the rain dissolves what is left of him, ending the emperor for good. As the sun comes out, the magic of the Titan leaves Luz and flies away to the stars, reverting her to regular form. Luz, Eda, and King embrace each other and lie down on the grass, relieved that it is finally over. Luz then remembers the message from the Titan and whispers it to King, "I loaf you", prompting King to laugh at the pun. The three then laugh together, and relax having managed to do alright through everything. In a narration by Luz, following the battle, the Collector restores everyone to normal, the kids reuniting with their families and loved ones. From there, the citizens start to rebuild the isles anew. Some are hesitant to change, but many are ready to give it a shot. As for the Collector, he made a promise with Luz to each try their best, and decided to return to the stars to discover more about himself. King gifts him Francois before he leaves, whispering something into his ear that Luz suspects was "I hope I see you again." Everyone gets their happy endings, but at that moment, Luz discovers that with the Titan's death, there is no longer a magic source to power the glyphs. Although Luz is sad that she can no longer use glyphs to cast magic, it will always hold a special place in her heart, and she welcomes the next chapter in her life. Four years later, an eighteen-year-old Luz is finishing packing up all of her belongings and heading off to college. Camila asks Luz if she is almost ready and what major she picked. Luz remarks that she has picked all the majors at her new school—the "University of Wild Magic." Luz is excited to finally see her friends again, to which Camila remarks that she just saw them the previous week. Vee is with Owlbert outside the room, where she tells Owlbert it is time to "go get the others". He flies to the old house, now renovated and under ownership of the Nocedas. The door is now a portal to the Boiling Isles created by the Collector, opening for Owlbert to fly through. He passes by Willow, who is practicing for professional flyer derby. The two fly into the woods to meet with Hunter, who is now a palisman carver working with Dell and the Bat Queen, and is now bonded to a blue jay palisman named Waffle. Willow and Hunter stop briefly to pay respects to a memorial of Flapjack, with Willow conjuring flowers for it. Hunter and Willow fly into town, passing by the rebuilt Boiling Isles, and stop at the library where Lilith and Hooty work as architects with Matt and Kikimora. Amity then arrives at an Abomination blimp, now proficient in Abomination engineering. She jumps into Lilith's open arms, happy to see her, and gives Lilith a book on the Titan-Collector war whom Lilith gives to Matt. Assuming her own harpy form, Lilith flies with the kids' group and they pass by Hexside, waving to their Hexside classmates-turned-teachers and a retired Bump who has taken up gardening. Alador, Darius, Eberwolf, Viney, Emira Blight, Bo, Jerbo, and Raine work at the old Emperor's Coven Latissa precinct, now a hospital, to remove all coven sigils, removing one right as Owlbert appears at their window to invite them on the way. He leads Raine, Lilith, and Hooty to the heart where the castle used to be. In its place is now the University of Wild Magic, run by Eda as the headmaster with Gus overseeing a human exchange program.The whole group arrives at the Owl House, the door to which is now the portal to the Human Realm, where King is organizing a celebration when he hears the door activate. Upon crossing through to the Boiling Isles, Luz, Camila, and Vee are greeted with a "King-ceañera" by the Boiling Isles citizens. Luz's friends explain that it is a belated quinceañera in the style of the Isles, inspired by Camila's stories from the human realm. This is due to Luz's three-year contribution to rebuilding the Isles, meant to cover her 15th, 16th, and 17th birthdays to make up for her hard work. While surprised by the macabre nature of the style, Camila compliments their hard work. King then thrills Luz by sketching a different version of the light glyph and summons light. He has acquired the ability to empower the glyphs again, creating a new language of glyph magic for Luz to master. "Bye-eee!" As one last surprise, King reveals the Collector was in the area and wanted to do something special for Luz. King brings Luz to the edge of the cliff, where across the sky a light show of shooting stars appears, for Luz and her friends to watch. As they watch the spectacle, Luz expresses a heartfelt thanks to Eda and King for their support during these years. As the light show nears its end and the Collector is about to leave, Luz and the rest of the party all shout a final farewell towards the sky and the viewer. You came to The Boiling Isles by chance when you were exploring a random Forest near a random town came across an unexplained portal a tear in space leading to The Boiling Isles.
- #27Portal
Keys: Portals.
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Portals are magic interdimensional doorways that can bridge the Demon Realm to the Human Realm.[1] The first portal that appeared in the series was a door that connected specific locations between the two realms, until it met its destruction. Since then, its technology has been replicated by others to create more portals for the same purpose.
Type Door Creator Philip Wittebane (presumably) Owner Eda Clawthorne (formerly) Emperor Belos (formerly) The Collector (presumably) Background information First appearance "A Lying Witch and a Warden" Last appearance
Appearance Entrusted Portal Key Luz The key to the portal
When dormant, the original portal door resembles a brown attaché case with a large, yellow, slit pupil eye on one side. When activated by pressing an eye-shaped button on the accompanying key, the portal unfolds to the dimensions of a standard human doorway. The door can then be opened, connecting the two realms and allowing passage between them. While the Demon Realm side of the portal is portable and can be opened anywhere, the Human Realm side of the portal appears to be fixed to an abandoned house behind the home of Luz Noceda in Gravesfield.[1]
Background Philip Wittebane's Portal Journal The portal as it appears in Philip Wittebane's journal.
The original portal is a peculiar item with roots tied to Philip Wittebane, one of the first two humans known to have traveled to the Demon Realm, and possibly Evelyn, the first witch known to have traveled between the demon realm and Gravesfield in the Human Realm. While its creation and origin are currently unknown, Philip Wittebane either created it himself or attempted to create or recreate it, as his journal states, "Today I begin recording my journey to create a portal back to the Human Realm.", with an illustration that remarkably resembled the portal's first design.[2]
Keeping Up A-fear-ances - Portal Eda finds the portal.
Sometime after Philip Wittebane's mysterious disappearance, the portal's case and its key found their way to a terrace next to the Clawthorne residence, partially submerged in the ground. It was then discovered years later by Eda during her adolescent years after she ran away from home. She discovered it could open a gateway to the Human Realm; thus, Eda ran through the portal to escape from her mother, who was ardent in removing her curse.[3] As she grew, Eda used the portal to travel into the Human Realm, either by herself or by sending Owlbert alone, and bring back human trinkets for her to sell at the Human Collectibles stand.[1][4][5]
The Owl House S01E01 - A Lying Witch and a Warden 93 The house the portal connects to in the Human Realm.
Around this time, Philip, now known as Emperor Belos, was made aware the portal was now in Eda's possession.[6] In order to obtain it, he demanded Luz turn it over to him in exchange for Eda's safety, and Luz did so, but the portal was subsequently destroyed by her fire glyphs exploding on it in a chain reaction.[6] Nonetheless, Belos was able to salvage its centerpiece and started to reconstruct it as part of a larger mechanism within his castle.[7] Eventually, reconstruction of the portal was completed. However, due to it not having the power of the real key, it wouldn't open. Belos would send a team led by Kikimora to search for Titan's Blood at Eclipse Lake; while the search was ultimately fruitless, Hunter followed along and managed to steal the real key from Amity when he found her, Eda, and King in the same area. However, before he could claim it, Amity had cracked the head of the key to absorb much of the Titan's Blood into her glove, leaving little left in the key itself.[8]
Thanks To Them Portal The portal seen in "Thanks to Them".
As the Day of Unity approached, the portal was moved to the Titan's head in preparation.[9] On the Day of Unity itself, Belos poured the key's remaining blood into the mechanism powering the portal, allowing for a single trip through the door. After the Collector began dismantling the Boiling Isles for a game, Luz, Willow, Gus, Amity, and Hunter chose to flee through the portal to the Human Realm. As the Collector's actions began causing the portal-powering machine to fall apart, Luz attempted to stay behind and try holding the machine together, so she could find Eda. However, King, bound to the Collector by a pinky swear, elected to stay behind himself, sending Luz and the rest of the kids through the portal moments before it was destroyed.[10]
Throughout their stay in the Human Realm, the kids made a series of attempts to reconstruct the portal through the Old House to no avail. On Halloween, Belos opened a new portal with Titan's Blood in Gravesfield Cemetery.[11] The kids follow him through it, where they arrive at the Clawthorne residence.[12]
Four years later, the portal's technology and the Collector's magic are integrated into the doors of the Old House and the Owl House to create a new doorway between realms for Luz and the residents of the Boiling Isles.[13]
- #28Grudgby
Keys: Grudgby,
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Grudgby (sometimes spelled Grudgeby in closed captions) is a sports game on the Boiling Isles. It is played competitively between the various schools of the Isles.
Type Game Background information First appearance "Something Ventured, Someone Framed" Last appearance "Watching and Dreaming
Rules Grudgby is played between two teams of at least three players. The object is to score points by getting a spherical ball through the opposing team's goal. Since magic is part of the gameplay, all manner of magical obstacles may be used to hinder teams from scoring, and participants are allowed to cast spells to aid their games (though this is not mandatory). The team that scores the most points within the time limit wins. However, should one of the teams catch the Rusty Smidge, they score an immediate victory and end the game.
As demonstrated by Eda and Lilith, it is also possible to play Grudgby one-on-one. [1]
- #29Solar Slash mysterious weapon
Keys: Mysterious and powerful weapon.
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A deactivated and activated state of a stylized, futuristic sword.
The picture displays two versions of a sword-like weapon against a white background. On the left, labeled "Deactivated," the weapon is predominantly red and gold. The blade is folded back against the hilt. The hilt is gold, with a textured, angular design extending from a red, gem-like base. Two red, angular pieces flank the hilt, resembling wings or guards. These red pieces have thin, gold lines detailing their edges and inner sections. The overall shape is symmetrical and somewhat resembles a stylized axe or double-bladed weapon.
On the right, labeled "Activated," the same weapon is shown with its blade extended. The blade is bright yellow, contrasting sharply with the red and gold hilt. The red sections on the hilt remain the same, but the yellow blade strongly dominates the visual impact, suggesting the weapon is energized or powered up. The color scheme uses a bold contrast between the yellow of the active blade and the red and gold of the hilt. The style is clean and simple, lacking excessive detail, suggesting a focus on functionality and form.
- #30Shadow Stalkers
Keys: Shadow Stalker.
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Shadow Stalker Claw: Skin Tone: The Creature's skin is entirely black or dark grey, offering no indication of underlying skin tone. Unique Features: The most distinctive feature is the yellow "X" marking across the face that obscures the eyes. The figure also has sharply pointed, clawed fingers and toes. Facial Features: Aside from the "X" mark, facial features are not detailed. The lack of visible features contributes to a menacing and anonymous appearance. Body Build and Posture: The build is muscular and lean, suggesting strength and agility. The posture is upright and confident.
Shadow Stalker Brute: Skin Tone: The skin is entirely black or dark grey. Unique Features: Like the Claw, the Brute has a yellow "X" across its face and the same sharply pointed, clawed fingers and toes. The Brute is significantly larger and more heavily muscled than the Claw. Facial Features: The Brute also lacks detailed facial features besides the "X" mark. Body Build and Posture: The Brute has a massive, heavily muscled body build, suggesting immense strength. The posture is similarly upright. Both characters share a common design aesthetic, suggesting they belong to the same group or universe. The stylistic choices contribute to creating an impression of menacing powerful figures.
- #31Gus Porter
Keys: Gus.
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Augustus "Gus" Porter is a major supporting character of The Owl House. He is friends with Luz, Willow, and Amity, who attend Hexside School of Magic and Demonics with him.
Following the Day of Unity and the unleashing of the Collector, Gus was stranded in the Human Realm with his friends and was forced to take shelter at the Noceda residence. At the end of "Thanks to Them", he along with Luz, Amity, Willow, Hunter, and Camila Noceda returned to the Demon Realm.
First appearance "I Was a Teenage Abomination" Latest appearance "Watching and Dreaming" Voice Issac Ryan Brown Carter Jones (young) Character information Full name Augustus Porter Other names Gus Dweebus (Eda) Twerpledee (Eda) Goops (Eda, Hexside students) Gustopher (Luz) Gusteban (Luz) Augustabeth (Luz) Gustonimo (Luz) Gus the Illusion Master (King) Age 12 (debut)[1][2] ~16 (epilogue) Gender Male ♂ Species Witch Occupation Teacher at the University of Wild Magic (epilogue) Student at Hexside Human Appreciation Society president (formerly)
Affiliations Human Appreciation Society Emerald Entrails Covens Against the Throne Goal To learn more about the Human Realm To be an ambassador to the Human Realm To re-establish contact with Giraffes Stop the Day of Unity (succeeded) Stop the Collector (succeeded) Home Bonesborough, Boiling Isles, Demon Realm (currently) United States of America Noceda residence, Gravesfield, Connecticut, USA, Human Realm (formerly) Tracks Illusion Relatives Perry Porter (father) Pets Emmiline Bailey Marcostimo (palisman) Allies Willow Park Luz Noceda Eda Clawthorne King Amity Blight Owlbert Principal Bump Matt Tholomule Hooty Edric Blight Emira Blight Viney Skara Hunter Alador Blight Darius Deamonne Katya Camila Noceda Vee The Collector
Enemies Boscha (formerly) The Inspector Tibbles Lilith Clawthorne (formerly) Odalia Blight Bria Gavin Angmar Adrian Graye Vernworth Kikimora Emperor Belos Jacob Hopkins The Collector (formerly)
Likes Human Culture Illusions Buckets Cosmic Frontier Dislikes Clowns[3] Being called "Goops" Powers and abilities Illusion magic Weapons Chameleon Staff
Appearance Body Gus is a young boy, noticeably shorter than Luz, Amity and Willow, with brown skin and dark brown hair with lighter shades. His upper lip is curved, similar to Luz's. Like all the witches and demons on the Boiling Isles, he has pointy ears. His eyes are dark blue.
After going through witch puberty, Gus has become taller than before, almost the same height as Luz and Willow. Additionally, Gus' facial features have become sharper and more angular, and his eyes now have visible pupils.
In the epilogue of "Watching and Dreaming", Gus' hair is in locs, and he has stubble on his chin. He also has a cardinal tattoo on his left ankle to symbolize the loss of Flapjack, matching with the rest of his friends.
Clothing When attending Hexside, Gus wears a gray tunic with a dark gray belt, cowl, and boots. As he is part of the illusion track, the color of his sleeves and leggings are a light blue. Following witch puberty, his boots became ankle length.
When not at Hexside, Gus wears a cyan tunic with gray-white sleeves and a black belt. He also wears charcoal gray tights and dark purple boots. From "Clouds on the Horizon" to "Thanks to Them", he wears a lighter cyan tunic with white baggy sleeves, a fuchsia belt and lining, steel blue tights, and red-violet boots. He has the magic amplifier he claimed from Adrian strung around his neck.
During his stay on Earth, Gus tends to wear shirts that typically have some shade of blue or turquoise on them, along with jeans, a beanie, and sneakers or boots. Some of said clothing also features images of dinosaurs on them.
During the Halloween Hayride, Gus is dressed in a Captain Avery costume, consisting of a red uniform shirt with black designs and a planet symbol on it, as well as a belt on his waist, black pants with red edges and a pouch on the left leg, black shoes, and a headset that covers his ears. He retains this outfit when returning to the Demon Realm, minus the headset. He also keeps the amplifier on his left ear.
In the epilogue of "Watching and Dreaming", Gus wears a yellow blazer and brown vest over a white shirt, dark blue trousers and loafers. He also wears glasses with dark red frames.
Personality Gus is a young and precocious witch. He is known for being very enthusiastic and excitable; when Luz gives him his nickname, he flips out in sheer joy. Due to being an illusionist, he tends to have a dramatic flair when making statements and presenting things.
He has a huge interest in researching human culture, also happening to be somewhat of an expert on it and was the president of the Human Appreciation Society at his school, even though his knowledge on humans is often inaccurate. His fascination for humans and their culture has caused him to desire becoming an ambassador to the Human Realm. This also extends to re-establishing contact with the exiled inhabitants of the Boiled Isles, such as the giraffes.
In contrast to his usual gleeful attitude towards most activities and interactions, Gus has admitted to being rather insecure in regard to his age. He feels neglected due to being younger than his peers at Hexside and as such tries acting assertively so as not to be left behind. This has also led him to become very welcoming towards newcomers since he can easily understand and empathize with people in the same situation as himself.
Another side to this insecurity is that Gus, advancing to more advanced classes, had found himself being so desperate to befriend his colleagues older in age that he would become oblivious to how they would use him to boost their grades. This had led Gus to become very self-conscious of his own naivety.
Background History Labyrinth Runners - 008 A young Gus showing off his group project to the Illusion teacher.
Augustus Porter is the son of reporter Perry Porter, who wants his son to be a master illusionist.[4][5] Due to his skills in illusion magic, Augustus is one of the youngest students at Hexside School of Magic and Demonics, taking high school-level classes despite being twelve years old.
Labyrinth Runners - 103 Willow teaching Gus about a breathing technique to help calm himself down.
However, due to his young age, Gus was often overlooked and ignored, and he was gullible to the various students that took advantage of his intelligence.[6] The only place where he felt he mattered was the club he led, the Human Appreciation Society.[7] Besides the other members of the H.A.S, the only other student he befriended was Willow Park,[8] who helped him calm down from an illusionary memory with a breathing exercise he remembers to this day.[6]
Meeting Luz S01E03 I Was A Teenage Abomination (271) Gus' reaction to meeting a human for the first time.
Augustus meets Luz for the first time after Willow reveals that the human is acting as her abomination. Luz, who knew an "Augustus" back in the Human Realm, nicknames the young witch "Gus", a nickname that the young illusionist excitedly accepts. He later feeds Luz a peanut butter and jelly sandwich during lunch, but nearly blows her cover by doing so. While Principal Bump prepares to dissect Luz, Gus distracts him by spilling some pots of abominations, giving Willow and the human time to escape. Luckily, both Willow and Luz escape Bump and Amity, though Gus breaks the news that the human is officially banned from Hexside.[8]
Adventures with Luz and Willow S01E05 Covention (165) Gus and Willow enjoying their time at the covention.
On the day of the annual covention, Willow and Gus show up at Eda's stand and show Luz a poster for the event. Though Eda is against her apprentice attending the event, she is forced to go after King and Luz torment her with The Good Witch Azura. In the convention center, Willow and Gus explain the various covens to Luz before excitedly entering the panel of the Emperor's Coven, where they witness a grand presentation announced by Principal Bump and Lilith Clawthorne. Willow and Gus are among the spectators during the duel between Luz and Amity, and later, Eda and Lilith. Afterwards, Gus and Willow convince Luz to hold a Moonlight Conjuring when Eda is away from the Owl House, in which they accidentally animate the house and smash on Tibbles' stand at the Night Market. Eda is furious with Luz, but Gus and Willow take the blame and help her clean up.[9]
Something Ventured, Someone Framed - Gus disguising Luz Gus sneaking Luz into Hexside.
During a meeting at the Hexside Human Appreciation Society, he is giving a lecture to the club members when the new member, Mattholomule, wins over the other club members. In an attempt to keep his position as head of the club, Gus smuggles Luz into the school by lying that her ban has been lifted. The club and Mattholomule are shocked by the presence of an actual human, but Luz eventually learns the truth, and Mattholomule is put in detention. Gus and Luz save him from the brainwashing monsters in the detention pit but run into Bump, who kicks Luz out just as he agrees to enroll her at the school. However, Gus takes the blame, causing him to have his title as leader of the H.A.S stripped, instead being given to Mattholomule.[7]
S01E10 Escape of the Palisman - 83 Gus, Willow, and Luz heading to the game.
Soon after, Gus and Willow prepare to go to Hexside's game against Glandus High but get left behind when they wait for Luz to change into Hexside fan gear. In order to go to the game, Luz steals Owlbert, Eda's palisman, and the three start to fly off. Over the woods, Luz loses control of Owlbert, causing them to crash. Damaged, and with a crack in his head, Owlbert runs off. The three catch up with him when he takes refuge with the Bat Queen, who traps Willow and Gus and makes Luz perform a series of trials to prove she is worthy of earning Owlbert back. After Owlbert forgives Luz and returns to her, she, Gus, and Willow return home.[10]
The First Day - Gus tries to congratulate Luz Gus tries to congratulate Luz using illusion tricks, but used the wrong phrase.
When Luz starts attending Hexside, he and Willow congratulate Luz on getting into the school and try to break her out of detention before having their powers drained by a basilisk.[11]
After a carnival arrives in town, Gus and Willow spend time with Luz, playing around with the attractions and eating food. King, jealous of their friendship and left alone, receives a magic liquid that, when accidentally dropped during a tussle, shrinks Gus and Willow. The two manage to warn Luz by luring her to the carnival, and upon learning of what King has done, she fights with him over the magic bottle. This causes the liquid to fall onto her and King, shrinking them, and they become trapped in a tiny cage with Willow and Gus. There, they are tormented by Tibbles' tiny animals while being cheered on by the spectators. King, soon coming to realize his mistake, tricks Tibbles into undoing his spell, making him, Luz, Gus, and Willow revert back to normal size.[12]
Understanding Willow - All my life Gus preparing to interview Hooty.
Upon his return to Hexside, Gus struggles to find someone to interview for his project. When Amity accidentally destroys Willow's memories, Eda teleports her and Luz inside Willow's mindscape to fix them, and while they are inside, Gus comes to the Owl House to interview Eda and King. However, he struggles to do so, and his attempt to interview Hooty ends up backfiring miserably.[13]
Grom and playing grudgby Enchanting Grom Fright - Gus consoles King Gus finds King and consoles him after he runs away due to stage fright.
As Grom approached, Gus was allowed to become the master of ceremonies for the fight. He comforts King after he struggles to commentate and encourages him to try again after Grometheus the Fear Bringer chases Luz out of school. After Luz and Amity defeat Grometheus the Fear Bringer, he congratulates King on entertaining the crowd.[3]
Wing It Like Witches - Gus cheering Gus cheering for his friends during a grudgby game.
As grudgby season starts, Gus and his friends are bullied mercilessly by Boscha, the captain of the school grudgby team. Eventually, after Boscha dumps trash on his friend group, Luz becomes angered and challenges Boscha and her friends to a game of grudgby, which the bully accepts instantly. Willow is extremely hesitant as she and Gus explain the sport to Luz, and they train, but show little potential. Feeling too pressured, and with Gus' prized flags being broken, he and Willow quit. However, Willow changes her mind after Amity tells her and Gus that Luz is taking the brunt of Boscha's torment, and the three decide to avoid calling off the match, with Gus cheering the three on from the stand. Willow's team plays well and seemingly wins but loses when Boscha catches the Rusty Smidge. Despite the loss and Boscha's bitterness, Willow earns the respect of the other Banshees.[14]
Opposing the Emperor's Coven My thing Gus activating a spell to create a Kikimora illusion to distract a coven scout.
When Gus and his schoolmates travel to the Emperor's Castle for a field trip, he and Willow sneak away to help Luz take the Healing Hat, which would cure Eda of her curse. They find the room where the artifacts of each coven are kept, and Gus becomes intrigued by the artifact of the Oracle Coven, the Oracle Sphere. However, their presence is detected by Emperor Belos, and shortly after, Lilith captures them. While she takes Luz hostage, she forces Willow and Gus to tell Eda of the situation.[15]
Young Blood, Old Souls - 1239 Gus rallying the crowd to start chanting "Let Eda go!"
After Eda is captured by Lilith when her curse takes over her, Willow and Gus watch the unfolding events through crystal balls in horror before interrupting the newscast and rallying the crowd into protesting Eda's petrification. He and Willow then watch Luz rescue Lilith, Eda, and King from being petrified, and Belos announces that Eda has been let go per the will of the Titan.[4]
Escaping Expulsion - 094 Willow, Luz, Gus, and Amity horrified to learn the former three have been expelled.
A couple of weeks later, Willow, Gus, and Amity welcome Luz back to Hexside. However, the reunion doesn't last long, as Amity's parents force Principal Bump to expel Luz, Gus, and Willow for supposedly distracting Amity. They try to sneak back into school in vain, only making Bump more continually upset. Eventually, Gus' father finds out about his expulsion and drags him home. Later that night, Amity recruits Gus in order to rescue Luz from potentially being killed at the Blight Industries demonstration, and they get Willow before going to the factory. On the grounds of Blight Industries, Edric and Emira disguise the three with cloaks, and they infiltrate the warehouse. While Amity is able to elude capture, Willow and Gus are restrained. After Amity saves Luz and gets her mother to stop the demonstration, she, Luz, Willow, and Gus leave and are allowed back into Hexside.[16]
The Looking Glass Ruins Through the Looking Glass Ruins - 139 Gus agreeing to help Glandus students and Mattholomule find the Looking Glass Ruins.
When Willow is attacked by fairies at school, Gus makes an illusion to try and ward them off; however, the plan backfires and Willow is injured. He spends the next couple of days sulking, especially after Willow gets annoyed by the get-well illusions, he made for her. When Luz comes over, he correctly guesses she wants his library card to get into the library to speak with Amity and joins her. He laments on his thoughts of changing tracks when he sees a group of students from Glandus High take down a rampaging Slitherbeast. The students introduce themselves as Bria, Gavin, and Angmar. They reveal they are looking for Galdorstones at the Looking Glass Ruins and, after being encouraged by Luz and given glyphs, agrees to go, along with Mattholomule.
Through the Looking Glass Ruins - 803 Gus and Mattholomule agreeing to help the Keeper defend the Looking Glass Ruins.
As they journey to the Ruins, Gus impresses the Glandus kids with his faked magic. Upon locating the Ruins, they are confronted by a monster, and Gus creates an illusion of another to scare it off. As the Glandus kids take the Galdorstones, he looks at the ruins and realizes it is a graveyard for illusionists. The others brush his concerns aside and continue to loot when the Keeper arrives. Bria restrains the Keeper and Gus as she and the others keep looting. Mattholomule manages to free them, and Gus creates simple illusions to get Gavin and Angmar away before creating an illusion of the graveyard coming to life and Bria's magic failing her. Mortified, she finally runs away. The Keeper expresses his joy in Gus' abilities, and he and Mattholomule promise to come back and help rebuild and fortify the ruins, much to the Keeper's delight. As they walk home, Gus and Mattholomule tease each other, slowly building a friendship.[17]
Hunting Palismen - 257 Gus getting Emmiline as his Palisman.
Shortly after this day, Gus gains his palisman, a chameleon named Emmiline Bailey Marcostimo, who clicks with his wish of being an ambassador to the Human Realm.[5]
Preparing for the Day of Unity When Luz catches the Common Mold, Gus helps to look after her and reinforces the Owl House's defense. After learning that an ingredient needed to make the portal door, Titan's Blood, might be at Eclipse Lake, he stays behind to care for Luz with Willow and Hooty while Amity, Eda, and King get the blood. He and the others get so distracted arguing about how to care for Luz that they do not hear her calling for help. They bring her soup shortly before the others return.[18]
Follies at the Coven Day Parade - 1203 Gus and Willow reacting to Belos' face reveal.
After Luz has a semi-successful attempt at building a new portal, she does not tell Gus or her other friends about the experience, and they soon theorize about what Belos looks like behind his mask. When the Emperor reveals his face during the Coven Day Parade, he and Willow are underwhelmed by his appearance.[19]
Any Sport in a Storm - 230 Gus preparing to help Willow promote her flyer derby team.
When Willow is trying to start up a flyer derby club at school, Gus helps her despite the resistance she faces from Professor Hermonculus as retaliation for transferring out of his class. They resolve this by proposing a match between their teams, with Hermonculus dead set on proving that Willow is a failure. They see a new student evading Puddles, and Willow asks him if he wants to join her team, to which he agrees. After Willow leaves, Gus tells the student, who introduces himself as Caleb, to not hurt Willow.
Any Sport in a Storm - 931 Gus and Hunter during the flyer derby match.
After recruiting Skara and Viney for the match, they play against the Professor's team of abomination students and emerge victorious due to the efforts of Caleb. Caleb, in their victory, states that they should be called the Emerald Entrails, but also reveals they should join the Emperor's Coven, exposing himself as the Golden Guard, shocking him and the others. Just then, Coven Scouts arrive and take the Entrails into a holding cell until Darius can take them to get branded. The four students go with the head of the Abomination Coven when Hunter arrives to save them, causing the blimp they are in to crash and convincing Darius to let them leave. After Gus and the other students leave, Darius reveals that the Emperor's Coven has enough recruits anyway and that he was going to drop them off at Hexside. On the way back, Gus and the others run into Luz and Amity, who are shocked to find Hunter in the Emerald Entrails group photo.[20]
Labyrinth Runners - 419 Gus dispelling Adrian's illusion.
About a week before the Day of Unity, Gus sees a cardinal palisman picking a sandwich out of the trash and follows him, leading him right to hunter. Gus tries to get Hunter to answer his questions, but fails, and Bump soon calls every student down to the gym for an emergency assembly. At the assembly, Head Illusionist Adrian Graye Vernworth informs the students of Belos' decree that all young witches must be placed in a coven before the Day of Unity. However, he claims to side with the students and states that his intention is only to put fake sigils on them. As Adrian is about to brand Edric, Gus sees through the ruse and reveals that the branding is real, causing a swarm of Coven Scouts to appear in the gymnasium. Adrian goes over to Gus to give him an abomination brand, but out of his overwhelming distress, Gus accidentally casts a labyrinth-like illusion spell around the school, allowing the students and faculty to escape.
Labyrinth Runners - 1644 Gus trapping Adrian and two Coven Scouts in their worst memories.
Hunter rescues Gus, and the two walk through the halls before finding the edge of the illusion. Willow greets them, relieving Gus, but Hunter realizes that her behavior is off and exclaims that she is an illusion, making more Coven Scouts appear. Hunter is incapacitated by a Coven Scout and dragged away while Gus is taken to the gym, which is covered in an illusion of the Looking Glass Ruins. Adrian attempts to prompt the location of the Galdorstones out of the young illusionist, and when he refuses to speak, the Coven Head attempts to enter his memories. However, this backfires horribly, as it instead traps Adrian and a few Coven Scouts in their worst nightmares. Hunter manages to snap Gus out of his illusion, dispelling it completely, and they watch as the Emperor's Coven leaves with a vegetative Adrian. Soon after they leave, Gus and the rest of the school listen as Hunter reveals the truth about the Day of Unity.[6]
Clouds on the Horizon - 607 Gus revealing hidden Coven Scouts as he and his friends free the Blight siblings.
Hours before the Days of Unity is set to begin, Gus and Willow go with Hunter to help Luz free the Blight children. After freeing the three, they head to Blight Industries to warn Alador and Odalia, and Gus disguises themselves as Coven Scouts Things go smoothly until Kikimora, who is at the factory to take the last shipment of Abomatons, hears Hunter's voice, in addition to Odalia seeing the children attempt to infiltrate Alador's quarters. Gus, Willow, Hunter, Luz, and Amity are placed in a forcefield, but Alador frees them and tries to warn his wife about the Draining Spell, only for him to fight her soon after learning she already knew. When Kikimora attacks the teenagers, Gus uses illusions to make Hunter and Luz look like each other. Soon, Kikimora takes "Hunter" and flies off as Alador destroys the factory. After Odalia retreats, the six commandeer the airship Kikimora brought and, as soon as the illusion on Hunter wears off, Gus reveals that Luz told him to disguise her and Hunter as each other so that she would be taken to Belos rather than Hunter.[21]
King's Tide (1657) Gus trying to distract Belos by showing him his memories.
As they move towards the head, tensions flare, and Gus, Hunter, Amity, and Alador argue until the palismen offer them food, allowing them to take a break. However, the airship is shot down by Coven Scouts, causing everyone to crash down. While Alador stays behind to fight off the Abomatons, the children approach the head of the Titan. After checking on the Coven Heads, they fly to the portal and help Luz fight Belos, who has transformed into his monster form. Gus forces the emperor to relive his worst memories, and when the emperor tries to attack, Hunter saves his friend. During this, he learns that Hunter is a grimwalker. Just as Belos gets the upper hand, the Collector saves the kids, smashes Belos against a wall, and ends the eclipse to stop the Draining Spell.
King's Tide (2541) Gus and his friends arriving at Luz's house.
However, it is not without another consequence, as the Collector wishes to play "Owl House" with them. As they deconstruct the quarters and matter around the Titan's head, Gus and the others head through the portal to the Human Realm, seeing no other option left. Luz wishes to stay behind and rescue Eda, but King forces her through with his sonic shout. On earth, the portal door closes, leaving the kids stranded and Gus sobbing all while it pours rain. Luz then takes Gus and the others to her house, where they meet Camila for the first time.[22]
Time in the Human Realm Thanks to Them - 551 Gus attempts to throw a fire extinguisher at the fire after the portal they tried making exploded.
After being accepted in the Noceda home, he and the others are given a meal and he helps clean up. Afterwards, he and the others explain the current state of the Demon Realm to her and is given the basement to stay in with Hunter. In the following weeks, Gus and the others adapt to the Human Realm and make multiple failed attempts at creating a new portal. He and the others help out around the house during this time as well, trying their hands at cooking with not so favorable results, such as making mustard ravioli.
SEASON 3 PREMIERE FULL EPISODE Thanks to Them S3 E1 The Owl House Disney Channel Animation 8-38 screenshot Gus and the other Boiling Isles residents finding a clue.
Close to Halloween, he and the other residents from the Boiling Isles are learning Spanish, with Vee having the easiest time, when Camila arrives and tells them she is picking Luz up from school. After their caretaker leaves, Amity comments that Camila cannot take care of them forever. As he and the others suggest they pull more weight around the house, Amity suggests they explore the town while Luz is at school to find something on getting back to the Demon Realm. Gus theorizes that since Eda came to Gravesfield constantly, she might have left something behind that could help them. After Amity trips in a hole Flapjack made, she finds a map with puzzles on it and the five decide to decipher it on their own as they feel Luz blames herself for failing to find a way back to the Demon Realm. That night, he patches Hunter up after the older boy cuts himself on a sewing machine and expresses that he misses his father. Hunter promises they will get back and Gus shows him Cosmic Frontier, a book he found in the basement and insists Hunter reads it.
Thanks to Them - 2067 Gus and his friends decoding the Rebus.
In the morning he, Hunter, Willow, Amity, and Vee get ready to search the town for anything related to the portal, but Hunter is forced to stay behind after he cosplays as his favorite Cosmic Frontier character. Gus, Vee, Willow, and Amity explore the town, stopping at a magic shop called The Magic Circle where he and Willow get the four kicked out for disturbing the other customers, the town library where Amity embarrasses herself by screaming in terror at a child opening a drawer, and to the local Zoo where the four encounter a giraffe. After encountering one dead end after another, Vee reluctantly takes them to the Gravesfield Historical Society. Much to Vee's relief, Jacob has been fired for making unauthorized, ego-stroking edits to the exhibits, and new part-timer, Masha, tells the four their map is a rebus and deciphers part of it for them. The four wanders around the museum and soon realize the rebus leads to Titan's Blood.
Thanks to Them - 2481 Gus handing over a prop gadget to Hunter, much to his delight.
After reflecting on the quick bonds of friendship they forged, the fours take a picture of themselves, and Vee realizes a map in the picture's background is the same as the rebus and they know a possible location for the blood and Amity desires they should tell Luz at the Halloween festival. That night, he and the others are getting their costumes ready, and Gus tells Hunter they will be going as their favorite Cosmic Frontier characters.
Thanks to Them - 2813 Jacob exposing Gus as a real witch, to the belief of none watching.
The following night, Gus, Hunter, Willow, Amity, and Luz attend the Halloween festival, he crashes a mock witch trial and gives the actor playing the prosecutor cloven hooves and a tail with his illusion magic. The crowd cheers and Jacob Hopkins comes forward accusing Gus of being a real witch before security tackles the man. The five check out the haunted hayride where they learn the towns legend of Caleb and Philip Wittebane.
Thanks to Them - 3667 Gus fighting Belos as the Emperor possesses Hunter.
After the ride, Luz and Hunter vanish as Amity realizes the rebus is missing as well. Just then Camila and Vee arrive, and they track Luz to a half-flooded graveyard and find Luz fighting Hunter, who is possessed by Belos. Gus, Willow, Amity, and Vee try to subdue Belos after he reveals Luz helped him meet the Collector, but the four are quickly defeated and they watch in horror as Belos crushes Flapjack. Hunter regains control long enough to throw the found blood into the water. However, Belos goes after it, and he watches as Camila pulls an unconscious Hunter out. Belos leaves Hunter's body and opens a portal. After Belos returns to the Demon Realm, he and the others wonder what to do for Hunter as an injured Flapjack sacrifices himself to revive Hunter. After Hunter regains consciousness and Luz confirms she did aid Belos, they do not blame her and everyone, excluding Vee, who stays behind to keep up appearances, goes to the Demon Realm.
Returning to the Demon Realm For the Future - 534 Gus creating an illusion after Willow greets the grass.
Upon returning to the Boiling Isles, Gus and the others are happy to be back. When Willow sees the familiar flora, Gus creates an illusion to make it look like they are greeting her. At Hunter's insistence, they keep moving and find most of the Boiling Isles covered in pink mist. They go to The Owl House to find it coated in graffiti from the Emperor's Coven. As Hunter scouts the property and Luz and Amity talk upstairs, Camila speaks with him and Willow on how to talk Luz out of making a bad decision. After telling Camila about the time Willow stopped him from running away after failing a project because he thought he let his dad down, Gus starts to cry as Willow comforts him. He and Willow then go to check on Hunter. Soon, Hunter informs everyone he saw Eda and King and fly to Bonesborough with Luz riding with him.
For the Future - 1431 Gus and the others watching the Collector turning Terra into a puppet.
When they arrive in town, they find it abandoned and avoid a wave of sparkles that comes their way. When it passes, multiple puppets of the town's residence appear. Soon Eda appears in her owl beast form and the puppets run. They watch as the Collector and King arrive and "save" the citizens. Soon it is revealed that Eda was actually Terra Snapdragon, who was turned into a puppet after angering the Collector. As the Collector and King fly off, Luz decides to go after them before they are found by Skara, Barcus, and Mattholomule.
For the Future - 1867 Gus is surprised to learn people have been using paper clips as a meat substitute.
When they reach Hexside, they learn that the staff and a few of the students have been turned into puppets by the Collector's spies and they have been sheltering at the school ever since. After Boscha, who has taken command of the school, rejects their requests to take on the Collector once her adviser Miki says it is too risky, they go to the photo lab to try and get Luz's memory of Philip's teleportation glyph. After Willow hands Hunter a picture of him and Flapjack, Hunter reacts negatively and Willow leaves. Gus reveals he knew Hunter was a grimwalker and was waiting for him to reveal it. They two go after Willow and they are put to sleep by Miki, really Kikimora in disguise, and placed in a cavern with Willow.
For the Future - 3946 Gus telling Willow it's alright for her to be vulnerable.
They come to and find Willow, who is losing control of her magic due to the stress she is keeping in and Boscha's words from a recent encounter. They two are almost smothered in vines until Hunter teleports away and tells Willow it is okay to be vulnerable. Willow cries for her fathers as Hunter teleports them out of the cavern and they inform him of his new found magic. Hunter teleports them out of blast range when Luz, through her newly forming palisman, unleashes a blast of energy.
For the Future - 4393 Gus and the others watch Luz's palisman take form.
Kikimora soon finds the group and he and the others fend off Kikimora as Luz draws the teleportation glyph. After the students of Hexside arrive, Gus, Willow, and Amity join in creating the complex glyph combination as the students of Hexside take on Kikimora. After finishing at the last second, the six teleport to the head where they celebrate, and Luz introduces them to her new palisman, Stringbean. Gus and the others watch as Stringbean plays with the others as Belos and the Collector watch the group from afar.
The Final Battle Watching and Dreaming - 703 Gus and the others after being collected.
Suddenly, the platform they are one begins to shake as he, Camila, Amity, Hunter, and Willow are separated from Luz and turned into puppets. Gus, Amity, Willow, and Hunter's puppets are used to torment Luz in a dream, manipulated into blaming her for everything. However, Luz snaps them out of it and they are brought to the Archive House.
Watching and Dreaming - 1870 Gus and the others in the Archives.
After being placed in the Archives, Amity manages to move and creates a light glyph to free her and the other. They look around to find everyone they know as puppets. After Luz sacrifices herself, they watch as Camila return to normal. As Belos possesses the titan, he and the other teenagers try and fail to utilize their magic as they are exhausted and Camila gives them a pep talk.
Watching and Dreaming - 3656 Gus saving puppet Amelia.
After Luz is resurrected and fights Belos with King and Eda, he, Willow, Hunter, and Amity use glyphs drawn by Camila to save the puppets. As the Archive House starts to fall, they watch in amazement as The Collector helps hold it in place.
Watching and Dreaming - 4603 Gus happily reuniting with his father.
When Belos is defeated, Gus and the others thank The Collector for helping and they work with him to revert the citizens of the Boiling Isles back to normal. Gus finds his father and, after creating four illusions of himself, runs over to hug him.
Epilogue Watching and Dreaming - 5459 Gus holding a class at the University of Wild Magic.
In the four years that follow, Gus becomes a teacher at the University of Wild Magic and starts a human student exchange program. One day, he is brought to The Owl House to surprise Luz with a delayed quinceañera. Soon after Luz arrives, Gus and the others watch the Collector put on a light show.
Relationships Luz Noceda S01E06 Hooty's Moving Hassle - We Got A Bucket Luz and Gus in "Hooty's Moving Hassle".
Being an enthusiast in human culture, Gus was ecstatic to have a friend like Luz. Luz was the one who initially nicknamed him Gus, a nickname he adopted immediately and proudly. He was eager to learn more about human traditions from her, like the high-five or even about human buckets, treating Luz almost like an almighty being. However, Gus did once use his friendship with Luz for his own gain. When his title in the H.A.S. was threatened in "Something Ventured, Someone Framed", he lied to Luz about her school ban out of desperation, which led to them getting into trouble. He later took responsibility for his actions so Luz would not be punished.
In "Through the Looking Glass Ruins", when Luz comes to visit him while giving him various nicknames, he's able to quickly deduce that her reason for stopping by is so that she can borrow his library card in order to visit Amity. He also talks to her about how he is considering looking into other types of magic after having doubts about illusions.
Willow Park For the Future - 880 Willow and Gus reminiscing about a past event in "For the Future".
Gus and Willow are good friends. Willow is one of the few friends Gus hangs out with on a regular basis other than the H.A.S, and he was Willow's only friend at the time before Luz came along. Gus has a close relationship with Willow, as seen in "Wing It Like Witches" when Boscha is picking on Willow and takes her hair clip, Gus snatches it out of her hair and gives it back to Willow. Willow also shows genuine concern when Gus almost gets hurt during the thorn vault and offers to help fix his broken flags. Gus is also seen cheering for her during the grudgby game.
In "Labyrinth Runners", it's revealed that, just like Gus being Willow's only real friend in Hexside before Luz's arrival, Willow was Gus' only friend as well, meeting her after feeling sad over the fact that he was used by one of his classmates that he thought to be his friend. Willow helped Gus regain control over his magic, which had gone out of control and was tormenting him, by teaching him a special breathing her dads taught her that helped him calm down.
In "For the Future", he helps her let out her stress when she was losing control of her magic.
Perry Porter Gland Prix Gus and his father hosting the Gland Prix.
Gus is close with his father, becoming an illusionist at his father's insistence and often joining him in events. When he failed an assignment, Gus thought it would be better to run away then tell his father he failed. After being expelled, Gus feared how his father would react.
After becoming stranded in the Human Realm, Gus drew a picture of his father as motivation to get back home. After talking with Camila about a time he feared disappointing his father, Gus started to cry as Willow comforted him. After Belos is defeated, Gus joyfully reunites with his father.
Matt Tholomule Gus and Mattholomule S1 EP09 Gus and Mattholomule in "Something Ventured, Someone Framed".
Though Gus welcomed Mattholomule to the H.A.S. with open arms, he quickly began to despise him because of his attitude, and when he challenges Gus for his spot as club president and outs his friend, Luz, to the school guards.
In "Through the Looking Glass Ruins", Gus and Mattholomule continue their rivalry while on a quest for the Galdorstones. However, after being pushed around by Bria, Gavin, and Angmar, Mattholomule decides to help Gus scare them away from the ruins, recalling how Gus helped him escape detention and that illusion magic isn't as useless as he thought. Afterwards, Gus asks whether or not the two have become friends, to which Mattholomule responds that he is not sure. While walking away, they jokingly punch each other on the shoulder and laugh, implying that they did become friends.
In "Labyrinth Runners", a photo of Gus and Mattholomule can be seen in Gus' room alongside other photos of his friends, showing that they have grown closer.
King Gus and King S1 EP16 Gus letting King become his co-emcee in "Enchanting Grom Fright".
Gus doesn't have much interaction with King until "Really Small Problems". In the episode, Gus tries to baby King, much to his annoyance. While struggling to break free, the liquid given by "Obvioso" to King slips from his pouch and drops to the ground. Some of the liquid from the bottle splashes onto Gus and Willow, making them shrink. Gus is angry at King for making him become smaller, and even calls him a "monster" at one point. Later, King risks his life to save him, Luz and Willow. When King tries to give him and Willow a piece of broken bracelet each as a form of apology, Gus accepts it, saying he always wanted to own a jagged piece of cheap metal.
In "Enchanting Grom Fright", he let King become his co-emcee on Grom night. He becomes concerned when King suddenly runs away from the stage, and has a conversation with him after he finds him outside. He finds out that King has stage fright and encourages him to face his fears. His encouragement boosts King's confidence and makes him go back to continue hosting the show.
In "Through the Looking Glass Ruins", it is shown that Gus convinced King to help him record a greeting on his answering machine.
In "Eclipse Lake", he and King bring music from the basement in preparation for Belos' attack while Luz is sick with the Common Mold.
Amity Blight Escaping Expulsion - Gus and Amity Gus and Amity in "Escaping Expulsion".
Gus used to dislike Amity, because of her treatment of Willow. However, after Willow makes up with Amity, he considers her one of his friends. Even though he didn't have much interest in "Understanding Willow", Gus shows genuine concern when Amity is voted Grom Queen in "Enchanting Grom Fright", and cheers for her and Luz when they defeat Grom. In "Wing It Like Witches", he and Amity seem to be on much friendlier terms, and he welcomes her into the house along with Luz, Willow, King and Eda.
They are much closer in "Escaping Expulsion", as Amity is sad that he, Luz, and Willow are expelled from Hexside, which is caused by her mother Odalia. He was also the first of their friends that she came to get upon discovering that Luz was in danger. While fighting the Abomaton, she refers to him as her friend.
In "Eclipse Lake", he helps Amity while Luz is sick with the Common Mold.
In "Follies at the Coven Day Parade", he gives Amity a book to learn how to speak Spanish. After Amity calls Luz a "sweet potato", he gives her two supportive thumbs up.
Hunter Labyrinth Runners - 1863 Hunter and Gus in "Labyrinth Runners"
Gus first met Hunter "Any Sport in a Storm". Unlike Willow, he didn't seem too fond of the Golden Guard at first and encouraged him to not mess up Willow's efforts to form a flyer derby team. After Hunter almost handed him and the Emerald Entrails to Belos, Gus grows wary of him, especially when he finds a disheveled and outcast Hunter taking refuge in Hexside. However, after the former Golden Guard saves him from Head Illusionist Adrian, Gus begins to grow closer to him, even helping him pull out of a panic attack. When they find Willow in the labyrinth illusion, Hunter saves Gus from the trap, though they get separated thanks to Adrian and a few Coven Scouts. Hunter soon wakes up, and after getting on the school's side, rushes to the gymnasium without hesitation to save his friend from Adrian.
Following the encounter at Hexside, Hunter and Gus grow into good friends. In "King's Tide", Hunter saves Gus from Philip Wittebane after he looks into his memories, during which Gus learns of Hunter's status as a grimwalker.
During their time in the Human Realm, Gus and Hunter bunked together in the basement of the Noceda residence. Gus would express his joy in Hunter feeling happy and the two grew to become fans of Cosmic Frontier after finding books and DVDs of the franchise in the basement closet. Gus chose to keep his knowledge of Hunter being a grimwalker to himself, wanting Hunter to confess when he's ready while dropping hints through the Cosmic Frontier characters Captain Avery and Chief O'Bailey, who were later cosplayed by Gus and Hunter, respectively. After Hunter was freed from Belos' control he, along with the others, were fearful Hunter would not survive and he is relieved when Hunter wakes up.
Camila Noceda Thanks to Them - 025 Gus for helping Camila with the dishes.
Despite only knowing her for a few months, Gus is grateful to Camila for taking him and his friends in. In return, he would cook for her, albeit not to her liking. After finding her Cosmic Frontier memorabilia in the basement, he and Hunter followed in her footsteps and became fans of the franchise. When Belos, possessing Hunter, tries to attack Camila, he, Willow, Hunter, and Vee defend her.
When at The Owl House, he and Willow give her advice when she is trying to talk Luz out of making a bad decision.
Powers and abilities Gus (right) creating an illusion of himself. Gus (right) creating an illusion of himself. 1/12 Magic: Gus is studying to become a professional witch. Like all witches, his magic comes from a sac of magic bile attached to his heart. Despite the general rule of restricting magical learning to one area of study, Gus has displayed skill in multiple fields. Illusion magic: Gus specializes in magic that involves manipulating perception. These illusions can interact with physical objects and people. He has shown to be quite proficient in illusions, and he is perceptive enough to tell if someone is disguising themselves using an illusion, such as when he realized a member of the Emperor's Coven had disguised himself as Adrian Graye Vernworth in an attempt to force a coven sigil on Edric and was able to dispel the illusion to reveal the duplicity. Similar to Willow with her plant magic, Gus' illusion magic becomes much stronger whenever he feels a strong emotion, like extreme sadness or stress, causing his eyes to glow blue, like Willow's eyes glowing green, and allows him to cast magic without a spell circle. Glamour: Gus can change his or a person's appearance similar to a transformation. Illusion duplication: Gus can create tangible copies of himself and others. He can use a copy to take his place when he goes out of class; the copy is independent and sometimes won't do what Gus tells him to do unless Gus uses intimidation. Illusion construct: Gus is able to use his magic to make the shapes of everyday objects, as seen in "Really Small Problems" when he used his magic to make the shape of a vacuum to scare the animals. Gus is even able to make floating captions as seen in "The First Day" when he tried to use one to congratulate Luz on getting into Hexside but accidentally used the wrong caption. Illusionary terrain: As seen in "Through the Looking Glass Ruins", Gus can cover an area about a hundred feet radius with very convincing phantasms. In that instance, he was able to convince Bria that the cemetery's statuesque headstones had turned into demonic angels weeping bleeding tears, that her hands had turned to dust, and that a statue resembling her own corpse was clawing at her. Additionally, he could mask the constructs of her magic and make her spell circles appear to crumble when she drew them to make it appear as if her magic wasn't working. However, he stated afterward that this sort of illusion is difficult and exhausting to cast and maintain. As seen in "Labyrinth Runners", when in a stressful situation, he can unconsciously cover large areas like a significant portion of Hexside in a number of identical replicas of places he remembers going to. These illusions are so well-blended together that they can match locations with objects in reality to give authenticity, like matching an illusion location's stairs with stairs in real-life. Mind illusion: As seen in "Labyrinth Runners", while under a great stressful situation, Gus can unconsciously project illusions from his memories of his own insecurities and fears. He can also cause the ones near him to relive their own traumatic memories. This ability of his is so strong that it can traumatize the ones that get affected by it, as Adrian Graye Vernworth, the Head Witch of the Illusion Coven, was still affected by Gus' mind magic even after the latter turned it off. Traumatic re-memory: As seen in "King's Tide," whilst using Adrian's magic amplifier, Gus is able to force others to relive their traumatic memories. This spell requires his full concentration, and if Gus' concentration is broken, the spell will end. Telekinesis: Gus is capable of moving objects with his mind. Strength enhancement: He can enhance the physical abilities of magical beings, like how he makes Willow's plant monster stronger and more muscular. Glyph magic: Upon receiving some from Luz, Gus learned to summon magic through glyphs. He is particularly fond of the fire glyph. Orator/Comedian: He is excellent at keeping a crowd entertained, as he does in "Enchanting Grom Fight". Staff flying: In "Any Sport in a Storm", Gus is terrible at riding on a witch's staff, but he is good at flying on one when he stands on it.
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