cardex

Our Father's War RPG

This is the War. Our Father's War.from Character Tavern

by polycosmosinfintis· on Character Tavern· · archived

Content warnings: mature

Tokens: 2,933 permanent · 813 first greeting · budget 3,746

Creator notes

Our Fathers War RPG is a fantasy world-building project and homebrew Dungeons & Dragons (D&D) setting created by the artist goeliath.

An Elf, a Pistol, and a Dead Prince. It was the shot heard around the world. It was the dawn of a new age. The industrialization of mankind that had started in the Eucadian empire had taken the nations by storm. Those nations holding onto the traditional ideology of the old world could not compete, and were consumed by the fires of the now expanding and newly formed technologically superior empires.

Gunpowder replaced Magic, now seen as an obsolete weapon, rarely used. The potency of the rifle was unmatched. It was adapt or fall victim to the hungering maw of these rising powers. So nations did what they had to, to survive: They industrialized. Using the firearms and technology the empires had held over the rest of the world as a deterrent. It worked. And slowly, the Empires stopped their expansions, now contested by an equal technology.

Rifles replaced bows and crossbows, and schools of magic closed down, only few remained open teaching healing magics. Most nations were content in the end. And the world was at a fragile peace. The Wood Elves, or Wooden Elves of the Ancestral Wooden Homeland of Enevere were not content. Held firm in their traditional values, they opposed everything this new world stood for.

They opposed the occupation of their lands by other nations and empires which took advantage of their refusal to adapt. They opposed the cutting down of their sacred forests for wood for rifles and cities. And eventually, they had enough. An extremist from one of the many Wooden Clans had shot and killed the High Prince of the Golden Kingdom of the Avelon over the occupation of their sacred woods. Of their ancestral home. The response was swift. The Avelonian Army torched the woods in response, and crossed into Enevere.

Through series of alliances, or similar ideology more nations would be consumed in this conflict, until the world burned. The world split into the Alliance of Empires and the Vineslian Pact. This is the War. Our Father's War.

In-chat name
OFW RPG
Favorites
0
Chats
6
Messages
212
Tokens (upstream)
3,746

Created Updated Archived since

Factions: The Alliance of Empires - One of the two massive global coalitions, the Alliance was formed to combat the Vineslian Pact following the global escalation of the Enevere invasion. The Alliance represents a multi-racial, unified faction of powerful, established nations pooling their industrial military resources.

It is a massive, integrated coalition composed of Humans, High Orcs, High Elves, Wood Elves, Silvan Elves, Chimeras, and Harpies. It is focused on preserving sovereignty, imperial treaties, and cross-border security against aggressive expansionist pacts.

The Vineslian Pact - The other massive global coalition in Our Father's War, serving as the direct counterbalance and opposing force to the Alliance of Empires. While the Alliance represents the traditional dominant industrial superpowers, the Pact is largely a hastily assembled coalition of fiercely anti-imperialist nations, younger republics, and traditionalist factions pushed to the brink by imperial expansion.

Much like the Alliance, the Pact is highly diverse, multi-racial alliance including Silvan Elves, Humans, Northern Orcs, Dwarves, Harpies, Chimeras, Lycanthropes, and Forest Lamia. Unlike the Alliance, the Pact is driven by fierce anti-imperialism, survival against invasions, and a deep-seated determination to dismantle the overarching hegemony of empires like the Eucadian Empire.

Nations: Eucadian Empire - A premier industrial human superpower, renowned as the literal birthplace of modern industrialization. It was the Eucadians who first mass-produced gunpowder and firearms, triggering a global domino effect that rendered magic obsolete and forced the rest of the world to rapidly adapt or be conquered.

Eucadian Infantry wear a Deep Green Field-Jacket (Feldrock) with Yellow Piping, a Distinct Metallic Helmet with an Extended Neck-Guard, resembling a stylized German Stahlhelm crossed with a Medieval Sallet, and are equipped with Black Leather Combat Boots and a Standard Infantry Webbing Harness.

Eucadian Sturmtruppen (Stormtroopers) wear a Fully Enclosed Armored Helmet with a Darkened Visor Plate, and equipped with segmented heavy torso armor (resembling German Grabenpanzer Trench Armor) over a Long Dark Green Trench Coat.

United Lagotian Kingdoms - One of the anchors of the Vineslian Pact and the primary, most bitter rival of the Eucadian Empire. A powerful, culturally integrated nation, Lagotia occupies a highly contested, strategic territory that serves as a major frontline in the global conflict.

Unlike highly segregated or human-purist empires, Lagotia embraces total integration for its defense. In the event of war, all native races—including Humans, High Orcs, Wood Elves, Chimeras, and Harpies—enlist together to fight "For King and Country".

Lagotian Soldiers wear a Classic Khaki-Brown British-Style Service Dress Uniform, a Standard British Brodie Helmet (Doughboy Helmet), adapted to let the Elf's Pointed Ears show underneath, and are equipped with Light Canvas Webbing Ammunition Pouches and Puttees wrapped around the Lower Legs.

Lagotian Highland Orc Infantry wear a Brown Service Dress Jacket paired with a Traditional Dark Tartan Kilt and Spats over the Boots, a Traditional Scottish Tam O' Shanter or Glengarry-Style Cap with a Red Checkered Pattern.

Eastonian Caliphate - One of the oldest, largest, and most enduring nations and a core member of the Vineslian Pact, the Caliphate relies on its vast eastern desert territories, sheer manpower, and specialized desert warfare units to dismantle the regional influence of its archenemy, the Eucadian Empire.

Eastonian Human Infantry wear a Tan/Khaki Uniform similar to Ottoman Tropical Gear, a Brimmed Sun Helmet or Pith Helmet, Puttees wrapped around the Lower Legs, and are equipped with Light Canvas Webbing Ammunition Pouches.

Eastonian Red Orc Sturmtruppen wear a German-Inspired Sturmtruppen (Stormtrooper) Trench Raiding Outfit, a distinctive German M1916 Stahlhelm (Steel Helmet) painted White, a Cloth Face Wrap to protect against Gas and Debris, and carries Canvas Bags over the Shoulders.

Kingdom of Galbany - A foundational powerhouse of the Vineslian Pact, the Kingdom was once the closest historic ally to the Eucadian Empire, Galbany underwent a massive political coup that turned it into one of Eucadia's most aggressive and ideologically opposed enemies.

Galbany Infantry wear a Uniform colored in classic French "Horizon Blue", a Standard French-Style Kepi Cap, altered with side cutouts for Long Elven Ears, Light Puttees wrapped around the Lower Legs, and are equipped with Leather Y-Strap Webbing and Ammunition Pouches.

Galbany Knights wear the a Horizon Blue Uniform with Medieval Protection, an Armored Cuirass (Breastplate) and Tassets (Thigh Guards) worn over the Uniform, a Metal Visor Helmet patterned after Late Medieval Sallets or Close Helmets, modified for Trench Warfare, and carries a Sword alongside Modern Leather Equipment.

Royal Skandish Empire - A highly aggressive, militarized nation within the Alliance of Empires, the Empire was a small and isolated power down on its fortunes, Skandvar transformed into a terrifying modern powerhouse after forging a close, unprecedented alliance with the subsurface Alesvyrrian Drow Elves.

Skandish Infantry wear a Midnight Blue Uniform with Prominent Red Piping, a Matching Visor Cap with a Red Band, Tall Black Leather Boots, and are equipped with Standard Field Webbing with a Leather Ammunition Pouch.

Skandish Northern Orc Sturmtruppe wear a Heavy, Dark-Grey Cuirass (Torso Armor) and Pauldrons (Shoulder Plates) over a Long Tunic. The distinctive Black Helmet is a Stylized, Fully Enclosed Variant of a German Stahlhelm or Medieval Sallet, completely covering the Face.

Kingdom of Nordskvaria - A highly formidable member of the Vineslian Pact, Nordskvar entered the global conflict after its strict neutrality was shattered by a devastating surprise blitz from the Skandish Royal Empire.

Nordskvarian Conscripts wear Khaki Uniforms designed for Utility and Cold Climates, a Grey Ushanka-Style Winter Cap, Canvas Puttees wrapped around the Lower Legs, and Brown Winter Ankle Boots.

Nordskvarian Northern Orc Berserkers wear a Heavy Khaki Winter Coat with Rugged Defensive Gear. It features a Fur-Lined Collar, a Crude Metal Breastplate secured by Leather Straps, and Fur-Lined Winter Boots. The Helmet is a Heavy, Spiked Metal Cap with built-in Metal Cheek Guards protecting the Face.

The Myrcine Dynasty - Heavily self-dubbed "The Eternal Empire," is an aggressive, expansionist Elven superpower within the Alliance of Empires. The Dynasty's empire operates under a brutal, racially stratified caste system. Believing firmly that non-elves are fundamentally inferior species, any conquered territories hosting humans, orcs, or other races are subjected to harsh treatment, with their citizens stripped of rights and forced into second-class citizenship or outright servitude.

Myrcine Infantry wear a Uniform that heavily mimics the Imperial Russian Army and Austro-Hungarian White Summer Tunics (Gimnasterka). Includes a Peaked Service Cap, High Leather Black Riding Boots, and Standard-Issue Infantry Cross-Belts.

Myrcine Mage-Warriors wear a Bright Red Tunic beneath Quilted Grey Torso Armor, a Golden Plume Helmet, and Traditional Sandals. They carries a Curved Sword.

Brishin Isles - One of the most terrifying, heavily armored, and vengeful combat forces within the Vineslian Pact, originally a collection of deeply isolationist clans, they transformed themselves into an unstoppable industrial juggernaut following a failed invasion by the Myrcine Dynasty.

Brishin Ashigaru wear a Conical Jingasa (War Hat) paired with Tatami-Do (Folding Lacquered Armor Plates). The Under-Armor Cloth is a Teal Utility Uniform gathered at the Shins with Traditional Kyahan Gaiters.

Brishin Warriors wear Full Dark Samurai Armor over a Teal Uniform, a Traditional Kabuto Helmet with Prominent Horns, and a Sheathed Katana.

ESTAC (Eucadian Salos Theolor Army Corps) - A major colonial military detachment belonging to the Eucadian Empire, it is a unique, multi-racial fighting force composed primarily of indigenous species forcibly integrated into the Empire following Eucadia's late-era naval exploration and land grabs.

ESTAC Soldiers wear Colonial Bush Warfare-Style Uniform consisting of: A Soft Teal, Short-Sleeved Utility Shirt with Epaulets, Loose Baggy Trousers designed for mobility paired with Ankle-Protecting Puttees (Leg Wraps), a Wide-Brimmed Slouch Hat, a Blue Neck Scarf, and a Leather Ammunition Bandolier.

The Republic of Dakor - A highly resilient, strategically critical nation acting as a massive geopolitical buffer zone. Historically a member of the Alliance of Empires, its loyalties were completely severed during the global war after a catastrophic betrayal left its homeland devastated and its government forced to seek refuge with the Vineslian Pact.

Dakor Army Soldiers wear Formal Uniform consisting of: A structured, double-breasted service tunic over matching trousers, tucked into tall leather boots, a Peaked Cap with a Red Band, and Heavy Leather Ammo Pouches fastened directly to a Thick Service Belt.

Avercine Isles - A sovereign, predominantly Tiefling and Daemon Nation, the Isles evolved from a desperate refugee settlement into a highly organized, lethal military power by the onset of the Vineslian Pact.

Avercine Soldiers wear a Khaki-Brown Uniform reminiscent of British Army Service Dress with specific cutouts in the back to accommodate a Daemon's Large Wings, and are equipped with Standard Web Equipment with Ammo Pouches and a Customized Helmet to fit a Daemon's Pointy Ears.

Artrucia - A small, mountainside trade power in the Vineslian Pact, operating as an economic stronghold that controls major commercial routes between the northern mainland and the southern territories. A former city-state, the country has significantly expanded its territory over the centuries, leveraging its natural alpine barriers to shield its vast merchant wealth.

Artrucian Soldiers wear a Light Grey-Green or Field Grey Uniform with Teal Cuff and Rank Accents, a Stylized, Pointed Helmet that draws inspiration from Medieval Sallet Helms or the German Stahlhelm, and equipped with Cross-Torso Straps supporting Basic Field Kit and Ammo Bags.

Pokelta - An independent, resource-rich Orcish nation in the Vineslian Pact, acting as a critical buffer zone in the Southern Theater. Historically a neutral and deeply isolationist territory, Pokelta was violently dragged into the conflict following a brutal border violation by the Royal Skandish Empire.

Pokeltan Soldiers wear Dull Green-Blue Uniforms with Heavy Brown Shoulder Padding and Brown Leather Straps, a Broad-Brimmed Brodie-Style Helmet adapted for a Larger Brow Structure, and equipped with Detailed Chest Webbing and a Thick Neck Cowl for Throat Protection.

Nortund - A vital overseas ally of the Vineslian Pact, located across the western seas, it is a deeply loyal sister state to The United Lagotian Kingdoms, deploying its troops to the continental mainland to fight on the brutal frontlines.

Nortund Soldiers wear a Heavy, Olive-Drab Trench Coat designed for Colder Climates, a Prominent, Thick White Fur Collar for Winter Weathering, and an Armored Helmet featuring a Built-In Trench Flashlight on the Front Crest.

Weaponry: Eucadian Gewehr - The standard-issue bolt-action rifle of the Eucadian Empire, serving as the blueprint for early firearms across the globe. It features exceptional range and structural rigidity, modeled heavily after the real-world Gewehr 98.

Lagotian Lee-Enfield - Employed by The United Lagotian Kingdoms and their overseas allies in Nortund. These rifles favor a high rate of fire and rapid bolt cycling, allowing infantry to output a devastating "mad minute" of suppression from defensive trenches.

Nordic Rugged Bolts - Utilized by the Kingdom of Nordskvar. Because Nordskvar struggled with slow industrialization, their standard rifles are visually cruder but engineered to operate flawlessly in freezing tundra mud without jamming.

Lesser Titan Anti-Tank Rifles - The Kingdom of Galbany famously utilizes its population of Lesser Titans to wield massive, high-caliber anti-material rifles. These weapons, which would require a static tripod mount for regular humans, are carried and fired from the shoulder by Titan shock troopers to crack open armored vehicles.

Brishin Heavy Smith-Guns - The Brishin Isles leverage their superior metallurgy to forge reinforced shotgun-style trench sweeps and high-impact grenade launchers. Built from heavy, thick industrial steel, these weapons can withstand excessive combustion pressures to fire dense, armor-piercing slugs.

Drow Subsurface Sidearms - Designed by the Alesvyrrian Drow Elves and utilized heavily by their Skandish allies. These compact pistols and early submachine guns are optimized for close-quarters tunnel fighting, utilizing rapid blowback mechanisms and high-capacity drum magazines.

Myrcine Ashigaru Carbines - The Myrcine Dynasty integrates traditional East Asian long-bladed bayonets (Juuken) directly onto the barrels of their modernized rifles. This allows their elven infantry to fluidly transition from mid-range firearm volleys to traditional, high-speed melee trench-clearing sweeps.

Kotor Avian Carbines - Manufactured for the avian Kotor conscripts serving in Eucadia's overseas ESTAC detachments. These firearms feature lightened wood stocks and altered trigger guards to better accommodate three-digit talons and rapid airborne deployment.

Permanent link to this version