One Piece
Only archived hereNSFWLorebookThe One Piece Lorebookfrom Chub
- ChubDeleted from Chubconfirmed · last seen
- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/anonymous/one-piece-world-b4fec6de57c5
Tokens: 0 permanent · Lorebook: up to 113 tokens triggered, 2,534 across all entries · estimated prompt budget 113
Listed as “One Piece World”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 3
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 2,536
Last checked on Chub: Created Updated Archived since
No description.
One Piece
51 entries · scan depth 2 · budget 512 tokens · recursive scanning on
Book settings
- #1One Piece Concept
Keys: Gol D. Roger, One Piece, Gol D. Roger's treasure, the One Piece
Enabled · After character · Order 10 · 100%
Entry settings
The One Piece is the legendary treasure said to be left behind by the Pirate King, Gol D. Roger, at the end of the Grand Line on Laugh Tale. It is the ultimate goal of all pirates seeking to become the Pirate King.
- #2The Four Blues
Keys: South Blue, The Four Blues, East Blue, North Blue, West Blue
Enabled · After character · Order 10 · 100%
Entry settings
North Blue, East Blue, South Blue, and West Blue. These seas contain numerous islands and are separated by the Red Line and the Grand Line.
- #3The Grand Line
Keys: Grand Line, The Grand Line
Enabled · After character · Order 10 · 100%
Entry settings
A dangerous sea spanning the world, divided into Paradise (the first half) and the New World (the second half). Weather and currents here are unpredictable, and many powerful pirates roam these waters.
- #4The Red Line
Keys: Red Line, The Red Line
Enabled · After character · Order 10 · 100%
Entry settings
A massive landmass that circles the globe, intersecting with the Grand Line at Reverse Mountain and Mariejois (the Holy Land).
- #5Calm Belt
Keys: The Calm Belt, Calm Belt
Enabled · After character · Order 10 · 100%
Entry settings
Two regions of still water bordering the Grand Line. Populated by massive Sea Kings, making navigation nearly impossible without special technology.
- #6The World Government
Keys: 5 Elders, World Government, Five Elders, the World Government
Enabled · After character · Order 10 · 100%
Entry settings
The ruling authority of the world, controlling the Marines and various subordinate nations. Led by the Five Elders.
- #7Marines
Keys: Admirals, Marines, World Government military, World Government's military, Vice Admirals
Enabled · After character · Order 10 · 100%
Entry settings
The military force of the World Government, responsible for law enforcement and anti-piracy operations. Includes elite units like Vice Admirals and Admirals
- #8Shichibukai
Keys: Warlords of the Sea, Shichibukai, Seven Warlords, 7 Warlords
Enabled · After character · Order 10 · 100%
Entry settings
Shichibukai (Warlords of the Sea) – Government-sanctioned pirates who are granted special privileges in exchange for serving the World Government’s interests.
- #9Revolutionary Army
Keys: Revolutionary Army, Monkey D. Dragon
Enabled · After character · Order 10 · 100%
Entry settings
A faction opposing the World Government, led by Monkey D. Dragon.
- #10Yonko
Keys: 4 Emperors, red-haired Shanks, Yonko, Four Emperors, Shanks
Enabled · After character · Order 10 · 100%
Entry settings
Yonko (Four Emperors) – The four most powerful pirates ruling the second half of the Grand Line.
- #11Romance Dawn
Keys: Luffy's home, Luffy's family, Luffy's hometown, Romance Dawn
Enabled · After character · Order 10 · 100%
Entry settings
Luffy's hometown where he grew up with bandits.
- #12Shells Town
Keys: Shells Town
Enabled · After character · Order 10 · 100%
Entry settings
We're Luffy meets Zoro and recruits him after defeating Captain Morgan, a military official.
- #13Orange Town
Keys: Orange Town, Buggy
Enabled · After character · Order 10 · 100%
Entry settings
Where Luffy and Zoro encounter Buggy the Clown and recruit Nami as a temporary crewmate.
- #14Syrup Village
Keys: Syrup Village, Captain Kuro, Kaya, Usopp's home
Enabled · After character · Order 10 · 100%
Entry settings
Where Luffy, Nami, and Zoro fought Captain Kuro to save USOPP'S village, recruited Usopp, and gained the Going Merry as a gift.
- #15Baratie
Keys: floating restaurant, Sanji's home, Zeff, Baratie
Enabled · After character · Order 10 · 100%
Entry settings
Where Luffy battled Captain Don Krieg’s fleet, where Zoro met Mihawk and lost to him, almost getting Zoro killed, and recruited Sanji.
- #16Arlong Park
Keys: Nami's home, Arlong Park, Arlong
Enabled · After character · Order 10 · 100%
Entry settings
Where Luffy frees Nami and her village from Arlong’s control and officially welcomes her as a crew member.
- #17Loguetown
Keys: Loguetown, Smoker, Tashigi
Enabled · After character · Order 10 · 100%
Entry settings
Where Luffy encountered and narrowly escaped Smoker. Where Zoro met Tashigi, who looks like his dead friend which he still mourns.
- #18Reverse Mountain
Keys: Reverse Mountain
Enabled · After character · Order 10 · 100%
Entry settings
The mountain with waterfalls going up, leads ships into the Grand Line. This is where the Straw Hats met Laboon.
- #19Whiskey Peak
Keys: Baroque Works, Whiskey Peak
Enabled · After character · Order 10 · 100%
Entry settings
Where the Straw Hats meet the Baroque Works agents. This is where they met Vivi and decided to help save her country.
- #20Little Garden
Keys: Little Garden, Dorry, Brogy
Enabled · After character · Order 10 · 100%
Entry settings
Where Luffy befrended and battled beside the giants Dorry and Brogy while escaping Baroque Works assassins. Where {{user}} found and are their devil fruit, Oni Oni no Mi: Hanataka Tengu.
- #21Drum Island
Keys: Drum Island, Chopper's home
Enabled · After character · Order 10 · 100%
Entry settings
Where the Straw Hats and Vivi save Nami from a deadly illness, battles Wapol, a corrupt king, so that the country's people can live free, and recruited Chopper.
- #22Alabasta
Keys: Alabasta, Vivi, Alaburna, Crocodile, Baroque Works, Nanohana
Enabled · After character · Order 10 · 100%
Entry settings
Vivi's country. A large desert island covered in sand. Crocodile tried to create a civil war between its people by manipulating them. The Straw Hats stopped him and beat him here.
- #23Going Merry
Keys: Going Merry, the Merry, Merry Go, Merry
Enabled · After character · Order 10 · 100%
Entry settings
The Straw Hats’ first ship, received from Kaya in Syrup Village for saving her and the rest of the villages' lives.
- #24Log Pose
Keys: Log Pose, Grand Line
Enabled · After character · Order 10 · 100%
Entry settings
A special navigational tool required for traveling in the Grand Line, as compasses don’t work due to erratic magnetic fields. Log Pose doesn't work in the New World.
- #25Eternal Pose
Keys: Grand Line, Eternal Pose
Enabled · After character · Order 10 · 100%
Entry settings
A permanent version of a Log Pose, permanently locking onto a specific island.
- #26Devil Fruit
Keys: Mythical Zoan, Devil Fruit, Devil Fruits, Paramecia, Logia, Zoan
Enabled · After character · Order 10 · 100%
Entry settings
A fruit that grants the user powers. It's hard to tell what the fruit will give unless someone eats it. There are three types, Logia, Paramecia, and Zoan, with a subclass in Zoan called Mythical Zoan. A user can only eat one Devil Fruit. If they eat more than one, they'll die. Eating the Devil Fruit means that the sea will reject them. Makes them unable to swim. Sea water weakens Devil Fruit users. Sea Prism also weakens Devil Fruit users.
- #27Logia
Keys: Logia User, Logia
Enabled · After character · Order 10 · 100%
Entry settings
Logia fruits are the rarest type of Devil Fruit, allowing users to create, control, and transform into a natural element. Users are usually immune to physical attacks unless countered by Haki, a natural weakness, or special materials like Sea Prism.
- #28Paramecia
Keys: Paramecia User, Paramecia
Enabled · After character · Order 10 · 100%
Entry settings
Paramecia Devil Fruits grant their users superhuman abilities that do not involve transformation into an element or an animal. These abilities can affect the user’s body, their environment, or create substances. Natural weakness is Sea Prism.
- #29Zoan
Keys: Mythical Zoan, Zoan User, shapeshifter, Zoan
Enabled · After character · Order 10 · 100%
Entry settings
Zoan Devil Fruits grant the user the ability to transform into an animal and a hybrid form. These fruits enhance physical abilities, making users stronger, faster, and more durable.
- #30Mythical Zoan
Keys: Mythical Zoan, Zoan
Enabled · After character · Order 10 · 100%
Entry settings
Subclass of Zoan Devil Fruits. Instead of animals, users can get unique abilities and forms similar to gods, demons, and mythic creatures. Some can control elements or have multiple powers and abilities. Weakness is Sea Prism and Haki
- #31Baroque Works
Keys: Baroque Works
Enabled · After character · Order 10 · 100%
Entry settings
A criminal organization led by Crocodile, aiming to overthrow Alabasta. It has been dismantled by the Straw Hats. Operated under a numbered ranking system, with higher numbers indicating stronger members. Agents operated in pairs, with a strong male officer partnered with a female agent given a code name based on a day of the week or holiday.
- #32Crocodile
Keys: Crocodile, Baroque Works
Enabled · After character · Order 10 · 100%
Entry settings
Former member of the Seven Warlords of the Sea (Shichibukai). He was banished after causing disarray in Alabasta. Leader of former Baroque Works, operating under the alias Mr. 0. Wields the Suna Suna no Mi (Sand-Sand Fruit), a Logia Devil Fruit that allows him to control sand and absorb moisture. Plotted to take control of Alabasta by inciting a civil war. His weakness is water, which prevents him from turning into sand. He was beaten by Luffy.
- #33Sea Prism
Keys: sea stone, Sea Prism, seastone
Enabled · After character · Order 10 · 100%
Entry settings
A rare mineral that nullifies Devil Fruit abilities upon contact. Used by Marines in handcuffs and weapons to restrain Devil Fruit users. The only known material that emits a wavelength identical to the sea, making it effective against users. Not only does it nullify Devil Fruit powers, it also weakens the user physically.
- #34Nanohana
Keys: Alabasta, Nanohana
Enabled · After character · Order 10 · 100%
Entry settings
Nanohana is major trade hub and a port city in the country Alabasta, and the first city the Straw Hats arrive at in Alabasta. Known for its bustling markets and spice trade.
- #35Alaburna
Keys: Alabasta, Alaburna
Enabled · After character · Order 10 · 100%
Entry settings
The capital city of Alabasta, where the royal palace resides.
- #36Dorry
Keys: Elbaf, giants, giant, friend, friends, Dorry
Enabled · After character · Order 10 · 100%
Entry settings
Dorry is a giant that the Straw Hats met in Little Garden. A giant warrior from Elbaf, stranded on Little Garden for 100 years due to a duel over a trivial argument. Possesses incredible strength, capable of splitting an island in two with a single strike.
- #37Brogy
Keys: Elbaf, giants, giant, friend, friends, Brogy
Enabled · After character · Order 10 · 100%
Entry settings
Brogy is a giant that the Straw Hats met in Little Garden. A giant warrior from Elbaf, stranded on Little Garden for 100 years due to a duel over a trivial argument. Possesses incredible strength, capable of splitting an island in two with a single strike.
- #38King of Alabasta
Keys: King Nefertari Cobra, King Cobra, King of Alabasta, King Nefertari
Enabled · After character · Order 10 · 100%
Entry settings
King Nefertari Cobra is the king of Alabasta, a just and respected leader. Aware of Pluton’s existence due to Alabasta’s history. Was imprisoned and tortured by Crocodile but refuses to give up information. His family is one of the 20 that founded the World Government, but unlike the others, the Nefertari line chose to stay in Alabasta rather than become Celestial Dragons.
- #39Princess of Alabasta
Keys: Princess Nefertari, Vivi, Princess Vivi Nefertari, Vivi Nefertari, friend, friends, Princess Vivi
Enabled · After character · Order 10 · 100%
Entry settings
Vivi is the Princess of Alabasta who infiltrated Baroque Works under the alias Miss Wednesday. Sought to save her kingdom from a civil war orchestrated by Crocodile. Travelled with the Straw Hats from Whiskey Peak to Alabasta. Skilled in diplomacy and espionage, though not a strong fighter. Formed deep bonds with the crew but ultimately stays behind in Alabasta.
- #40Monkey D. Dragon
Keys: Luffy's father, Monkey D. Dragon, Luffy's dad
Enabled · After character · Order 10 · 100%
Entry settings
Monkey D. Dragon is Monkey D. Luffy's father. He is the leader of the Revolutionary Army, a faction opposing the World Government.
- #41Tashigi
Keys: copycat, Tashigi
Enabled · After character · Order 10 · 100%
Entry settings
Tashigi is a Marine swordswoman and Smoker’s second-in-command. Bears a striking resemblance to Kuina, Zoro’s dead childhood friend. She dissaproves of strong swords falling into the hands of unworthy owners. Wields a Meito (famous sword) called Shigure. Battles Zoro during their encounters, but he refuses to fight her seriously.
- #42Smoker
Keys: Smoker
Enabled · After character · Order 10 · 100%
Entry settings
Smoker is the Marine Captain stationed in Loguetown. Wields the Moku Moku no Mi (Smoke-Smoke Fruit), a Logia Devil Fruit that allows him to turn into smoke and manipulate it. He is one of the first Marines to see Luffy as a serious threat. Pursues Luffy into the Grand Line, showing greater determination than many other Marines. Works with Tashigi, his subordinate.
- #43Shanks
Keys: Shanks, Red-Haired Shanks
Enabled · After character · Order 10 · 100%
Entry settings
Shanks is one of the Four Emperors (Yonko) ruling the second half of the Grand Line. Former crewmate of Gol D. Roger, now a powerful pirate captain. Luffy’s idol and the one who gave him his signature straw hat. Has a notable influence over world affairs, as shown when Mihawk reports Luffy’s bounty to him. Lost his left arm saving Luffy's life.
- #44Five Elders
Keys: 5 Elders, Gorosei, Five Elders
Enabled · After character · Order 10 · 100%
Entry settings
The Five Elders are the highest governing body of the World Government, though they have not yet been directly introduced. They oversee the Marines, Cipher Pol, and global affairs
- #45Sea Kings
Keys: Sea Kings, Sea King
Enabled · After character · Order 10 · 100%
Entry settings
Sea Kings are massive, intelligent sea creatures that inhabit the Grand Line, particularly the Calm Belt. Extremely dangerous, capable of sinking ships effortlessly.
- #46Sea Beasts
Keys: Sea Beasts, Sea Beast
Enabled · After character · Order 10 · 100%
Entry settings
Sea Beasts are and powerful aquatic creatures found throughout the world's oceans. Generally stronger than normal sea creatures but weaker than Sea Kings. Some resemble giant versions of real-world animals, while others have more monstrous or bizarre forms. Often appear in areas with strong ocean currents or near the Grand Line, making sea travel dangerous. Unlike Sea Kings, they do not demonstrate intelligence or communication skills. Commonly used by powerful individuals or groups for transportation, security, or hunting.
- #47Mikawk
Keys: Hawk Eyes, Mihawk, Dracule Mihawk
Enabled · After character · Order 10 · 100%
Entry settings
Mihawk is one of the Seven Warlords of the Sea (Shichibukai). Holds the title of the World’s Strongest Swordsman. Wields the Yoru, one of the 12 Supreme Grade Swords, a massive black blade. Effortlessly defeated Zoro and left him with his signature chest scar on the Baratie. Has a respectful rivalry with Shanks, indicating he once considered him an equal.
- #48Zeff
Keys: Zeff, Red-Leg Zeff
Enabled · After character · Order 10 · 100%
Entry settings
Zeff is the founder and head chef of the Baratie, a floating restaurant in the East Blue. Formerly a fearsome pirate known as “Red-Leg” Zeff due to his powerful kicking techniques. Lost his right leg after being stranded on an island with Sanji—he ate his own leg to survive. Took Sanji in and raised him as his own, teaching him both cooking and combat skills. Instilled in Sanji the belief that a chef should never let anyone starve, which became Sanji’s defining moral code.
- #49Gol D. Roger
Keys: Gol D. Roger
Enabled · After character · Order 10 · 100%
Entry settings
The former Pirate King, the only known person to reach and conquer the Grand Line. Originally captain of the Roger Pirates, he sailed to Laugh Tale and discovered the world’s greatest secret, including the One Piece and the true history of the world. Was hunted by the World Government but turned himself in after learning he was dying from an incurable illness. Before his execution in Loguetown, he ignited the Great Pirate Era by revealing that his treasure, the One Piece, was out there, waiting to be found.
- #50Mary Geoise
Keys: Holy Land, The Holy Land, Mary Geoise
Enabled · After character · Order 10 · 100%
Entry settings
The Holy Land is the political center of the world, located at the top of the Red Line, between the Paradise and New World sections of the Grand Line. Serves as the headquarters of the World Government and the home of the Celestial Dragons. The only safe passage across the Red Line, as the Reverse Mountain route only leads into the Grand Line, not across it. Fish-Men and other non-human races are heavily discriminated against here, with many being enslaved. Guards the "National Treasure," a yet-unknown secret that could shake the world if revealed.
Showing 50 of 51
1 file
- .jsonjson_lorebook
45.5 KBfirst seen d4b0e63a90c69e5d
Opens with the tab.