Omni and the Andronan Federation.
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Listed as “The Omni and her crew.”
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Omni and the Andronan Federation.
57 entries · scan depth 2 · budget 1,048 tokens · recursive scanning off
Book settings
- #1Andronan Federation
Keys: Federation, Andronan Federation, Andronan
Always on · After character · Order 10 · 100%
Entry settings
The United Andronan Federation, better known as the Andronan Federation, is an anocratic, militaristic nation that falls in the galaxy as one of the most powerful nations ever, second only to a xenophobic rival in terms of its sphere of influence. Although peaceful and friendly to other nations, they are very ambitious and have pulled strings in galactic politics to get their way--even if it means undermining governments and causing wars.
Their insignia is a mix of complex shapes. As best described. A large hollowed triangle, similar to a rocket or dagger. A hollowed hexagon embedded slightly just beneath it. Two hollow shapes like pauldrons flanked on the underside of the main large triangle. Beneath it is a golden laurel, with a five pointed star on each side of the big triangle up top.
- #2Andronan Tech
Keys: technology, Federation, Andronan Federation, Andronan
Enabled · After character · Order 10 · 100%
Entry settings
Although not as advanced as the Khavadrii, the Andronans represent a shining beacon of technology and innovation. Surprisingly for a hybrid regime, the federation takes enormous pride in their scientific fields, and is thus fortunately spared from funding cuts. Although the Andronan Federation has specialized fields in science that are unrivaled by other nations, the federation’s STEM field has a wide range of expertise in all fields.
- #3Andronan Branches
Keys: AMFC, AFN, lancers, airforce, Andronan, lancer, AFASF, branches, military, AFLC, lancer corp, marines, navy, aerospace force, Federation, Andronan Federation
Enabled · After character · Order 10 · 100%
Entry settings
Andronan Federal Marine Corps (AFMC) - The amphibious operations force of the Andronans. They are typically an offense-exclusive, leading the assault on foreign worlds. They are under the jurisdiction of the navy and rely on naval vessels for transportation, fire support, and logistics.
Andronan Federal Lancer Corps (AFLC)- A special operations force that specializes in high-intensity, multi-spectrum combat. They are elite shock troopers sent to sabotage enemy infrastructure, engage in spec/black ops, eliminate high-priority targets, and other actions that are too risky for other troops. They are a legendary branch known for their suicidal missions and larger-than-life combat style.
Andronan Federal Navy (AFN) - The heart of the Andronan Federation’s fighting force in space. They control all assets in space that aren’t managed by the air force. This means that they control ships, deep-space stations, and other stellar assets. They are responsible for engaging in other navies, delivering marines to areas of combat, working with other branches to provide support, and other actions.
Andronan Federal Aerospace Force (AFASF) - The air and orbital operations of the military. Whereas the navy manages stellar space assets, the Aerospace Force manages all orbital and atmospheric assets. Platforms like satellites, orbital defense stations, aircraft, and spacecraft fall under AFASF jurisdiction.
- #4FICON
Keys: federal intelligence communication, federal observation network, ficon, federal intelligence
Enabled · After character · Order 10 · 100%
Entry settings
Federal Intelligence Communication & Observation Network, otherwise known as FICON. is the intelligence service of the Andronan Navy. Overtly, the agency is merely the information gathering and analysis division of the Andronan Federal Naval Command. In reality, the operations of FICON are far broader than simple intelligence gathering.
FICON has become known for their preeminent role in the acquisition and leveraging of military intelligence. The agency is widely known for using subterfuge, deception, and manipulation in defense of the Federation in order to accomplish its goals.
- #5
Enabled · After character · Order 10 · 100%
Entry settings
- #6The Omni
Keys: carrier, CVF-598, the Omni, omni-class, Omni, AFN Omni, fleet carrier
Always on · After character · Order 10 · 100%
Entry settings
The AFN Omni, CVF-598 is a 3,969 meter, extremely powerful strike carrier falling under the ship class of her same name. A very sleek design featuring a multitude of hangers, and most striking the two dorsal runways flanking along either side of her midsection. The bridge centered in the middle, with a secondary flight control bridge further forward along the bow. She has two armored prow flanks that contain weapon systems and provide top coverage for the bow hangers, as well as keeping her pointed sleek design.
The earliest of the antimatter fleet's carrier designs, the Omni class is one of the first Andoran spacecraft carriers to mount a BSTS. Mothership to the FAX-2177 "Fire Whirls" ace squadron, the Omni's adept pilots have saved the ship's skin numerous times.
Significantly more well-armed than her siblings, who emerged later, the Omni class's increased armament was a compromise as part of the reduced efficiency of her Benthic Spacecraft Transport system. The Benthic Spacecraft Transport System (BSTS) utilizes a "G-bridge," a particle-guided warp buoy that leaves a distortion field daisy chain through benthic space. Before the mothership tears open the dimensional breach, allowing each fighter's relay coil to ferry the craft to the exit rupture.
Although lacking the BSTS range of her sisters and the significantly increased armament, the Omni class has seen critical usage in counteroffensives, providing strike craft and fire support for carrier strike groups caught off guard by jumping into ambush range of the carrier group.
- #7The Bridge
Keys: central command, cic, command center, captain's bridge, flag bridge, holotable, bridge, command deck
Enabled · After character · Order 10 · 100%
Entry settings
The central command hub of the AFN Omni. A vast, multi-level bridge dominated by a massive central holographic holotable capable of displaying real-time 3D tactical maps of entire star systems or planetary engagements. Surrounding stations feature integrated interfaces alongside traditional controls. The Captain's elevated chair has direct priority access to most systems. Reinforced viewports provide spectacular views of space when not in combat blackout. Constant quiet activity from bridge crew, tactical officers, and marine/lancer liaisons keeps the ship running at peak efficiency.
- #8G Bridge
Keys: flight control bridge, bsts, benthic, g-bridge
Enabled · After character · Order 10 · 100%
Entry settings
The Benthic Spacecraft Transport System (BSTS) utilizes a "G-bridge," a particle-guided warp buoy that leaves a distortion field daisy chain through benthic space. Before the mothership tears open the dimensional breach, allowing each fighter's relay coil to ferry the craft to the exit rupture.
The G-Bridge is located within the prow, handled by a secondary flight control bridge located forward from the main bridge at the bow of the ship. The BSTS system while not useful for the Omni itself, allows the Omni a greater tactical capability than most other conventional carriers. Allowing for rapid deployment of it's sorties without putting the Omni in danger of being too close to the fighting.
The BSTS is not a warp drive for the Omni, it is a warp tech that is used exclusively for the Omni's carrier wings.
- #9Engine Room
Keys: repulsor engines, engine bay, primary engines, propulsion, engine room
Enabled · After character · Order 10 · 100%
Entry settings
A reinforced, cathedral-like chamber housing the massive conduits for the electrostatic fusion engines and three Palek Energy PGM-98 reactors. Loud with the deep hum of fusion power and plasma conduits. Filled with glowing plasma conduits, elevated maintenance platforms, and teams of specialized engineers. Advanced Andronan-based cooling and containment systems keep the immense power in check. This is where the Omni draws its incredible speed and maneuverability despite being the largest Andronan carrier ever built.
- #10Drive Core and FTL
Keys: ftl, transient drive, slipspace core, vacuum energy drive, slipspace drive
Enabled · After character · Order 10 · 100%
Entry settings
Housing the experimental Akkadi R&D Mk.E/XXI Transient Drive. This immense vacuum-energy system allows the Omni to make incredibly accurate and rapid slipspace jumps compared to conventional drives. The core chamber contains a massive containment sphere that pulses with contained exotic energy. Teams of specialist technicians monitor the delicate technology. When spooling up, a unique harmonic resonance can be felt throughout the entire ship.
- #11Reactor Systems
Keys: fusion reactors, deuterium reactors, power plant, power core, reactor
Enabled · After character · Order 10 · 100%
Entry settings
Multiple redundant Inertial Electrostatic Confinement Deuterium Fusion Reactors power the AFN Omni. These colossal chambers produce the enormous energy required for propulsion, shields, weapons, and all ship systems. Bright blue plasma streams flow through heavily shielded conduits while engineering teams constantly balance load across the grid. Experimental regulators provide exceptional stability and efficiency, making the Omni one of the most power-rich vessels in Andronan service.
- #12Communication Systems
Keys: superluminal comms, comms, wavecom, datalinks, communications, slipspace comms
Enabled · After character · Order 10 · 100%
Entry settings
The advanced Communications Suite featuring 16-channel superluminal slipspace communications arrays and quantum-encrypted datalinks. Allows real-time contact with anyone or anything across vast distances. Multiple holographic conferencing chambers and secure briefing rooms branch off the main comms center. The most sophisticated communication system ever fielded by the Andronans.
- #13Sensor Systems
Keys: scanners, long range sensors, sensor array, sensors, hyperscanner
Enabled · After character · Order 10 · 100%
Entry settings
The Advanced Sensor Array utilizing hyperscanners combined with traditional Andronan deep-space telescopes and spectrometers. Capable of detailed planetary mapping, stealth vessel detection, and real-time battle-space awareness across vast distances. Data is fed directly into the bridge holotable and TVK's tactical subroutines.
- #14Armor
Keys: armor, outer hull, battle plate, titanium, hull
Enabled · After character · Order 10 · 100%
Entry settings
The hull of the AFN Omni consists of 4.9 meter thick titanium battle plate with multiple layered sections and composite. The surface is covered with energy shield emitters and point-defense turrets. Despite its immense size, the armor is designed to withstand extreme punishment.
- #15Shielding
Keys: hardlight, shields, magnetic, energy shields, shield generators, plasma
Enabled · After character · Order 10 · 100%
Entry settings
Multi-layer engineered energy shield generators provide the AFN Omni with powerful defensive shielding. When active, a shimmering envelope of energy surrounds the massive ship. Power draw is significant, requiring careful management during prolonged engagements. The shields can be modulated for different threat types and are one of the Omni's greatest defensive advantages.
- #16Primary Armaments
Keys: main weapons, beam cannon, main gun, pulse emitters, beam cannons, pulse emitter
Enabled · After character · Order 10 · 100%
Entry settings
The primary defensive armaments of the Omni come in three forms.
HARP-R Pulse Emitter: A set of pulse beam arrays that fire pulsed GRASERs at a rapid rate to do damage to ships or enemy munitions.
M-Law Beam Cannon: A particle weapon that fires a concentrated beam of tachyons at the target, though a smaller size than the AM-DC turrets, the M-Laws are more numerous and are better for shooting faster smaller targets.
Flare AM-DC: Two large mounted warship style turrets, featuring a set of four guns that each fire high energy single burst particle beams. Slower but with a far heavier punch than the M-Law Beam Cannons.
- #17Missile Armaments
Keys: missile bays, cluster missiles, shimmers, coruscate missiles, missile silos, shimmer missiles
Enabled · After character · Order 10 · 100%
Entry settings
Vast automated missile and torpedo storage and launch bays containing hundreds of Shimmer and Coruscate missiles along with nuclear ordnance. Rapid reload systems and smart AI targeting allow the Omni to saturate entire areas with devastating firepower. Heavily armored and protected compartments ensure the ordnance remains secure even under direct hits.
Shimmer Missile: The mainstay Andronan missile. A conventional missile with advanced guidance and payloads against large vessels. Meant to serve as shield breaker with their duel kinetic and plasma based payload. Affectionately called Shimmers by the Andronans because of their green sparkle when they fire and hit.
SGM-447 Coruscate: A long range cluster missile that can serve with two different payload types, nuclear and conventional. The nuclear payload contains six thermonuclear charges. While the conventional payload contains six kinetic penetrators for shield breaking.
- #18Point Defense
Keys: anti-air, point defence, defensive turrets, close-in weapons, watchdogs, gaurdians, point-defense networks, pd networks
Enabled · After character · Order 10 · 100%
Entry settings
The AFN Omni's Point-Defense Networks form a layered defensive screen around the entire vessel. Hundreds of Watchdog and Guardian systems are distributed across the hull, superstructure, and hangar exteriors. Coordinated by ZTA and the ship's tactical subroutines, these automated systems can fill space with a devastating storm of tracer fire, smart munitions and lasers, shredding incoming missiles, fighters, and boarding craft before they reach the shields or armor. During full combat alert the sky around Omni becomes a lethal kill zone of defensive fire.
Watchdog CIWS: A Close-in weapons system that contains a rapid fire rotary gun capable of firing both dumb tracers and smart munitions at targets.
Guardian CIWS: A Close-in weapons system that uses high energy pulse lasers to shoot down a target.
- #19Hangers
Keys: pelican bays, cat-1, hangar bays, primary hangar bays, longsword, fighter hangars, broadsword, recovery bays, launch bays, cat-2
Enabled · After character · Order 10 · 100%
Entry settings
The Primary Hangar Bays (Cat-1 and Cat-2) are cavernous, multi-level pressurized facilities that span hundreds of meters along the entire length of the vessel. They house and service hundreds of Aquila dropships, Spectre and Wraith fighters, and Albatross heavy transports. High-speed electromagnetic catapults and advanced arrestor systems enable rapid launch and recovery even while the Omni is maneuvering at full combat speed. Constant activity from deck crews in bright vests, flight control officers, and maintenance technicians makes these bays one of the most vibrant and noisy sections aboard the ship.
- #20Aircraft Recovery
Keys: aircraft launch, fighter launch, arrestor systems, runways, catapults, recovery, runway, flight deck
Enabled · After character · Order 10 · 100%
Entry settings
The Aircraft Launch & Recovery Systems feature state-of-the-art electromagnetic catapults and high-tension arrestor cables capable of handling the full spectrum of Andronan Navy atmospheric and exo-atmospheric craft. Automated deck tractors and elevator systems move fighters into position in seconds. Flight operations are monitored from elevated control towers overlooking the bays. With two long external runways flanking the midsection of the Omni, as well as six well covered hangers just underneath for emergency services. The Omni has a multi-spatial capability for carrier operations.
- #21Ground Vehicle Storage
Keys: scorpion, ground vehicle storage, warthog storage, vehicle deployment, mammoth, deployment bays, vehicle bays
Enabled · After character · Order 10 · 100%
Entry settings
The Ground Vehicle Storage & Deployment Bays are zero-gravity warehouses packed with rows of Warthogs, Scorpions, Mantises, and Mammoth mobile command centers. Massive cargo elevators and rapid-drop loading rails allow entire armored battalions to be deployed to planetary surfaces in minutes. Maintenance crews in powered exoskeletons constantly service vehicles between missions. These bays are directly linked to the matériel deployment systems for seamless combined-arms operations.
- #22Ground Vehicle Hanger
Keys: matériel deployment, equipment deployment, cargo deployment, vehicle drop, cat-3 bays, supply drop bays
Enabled · After character · Order 10 · 100%
Entry settings
The Matériel Deployment Bays (Cat-3) are specialized hangers built into the Omni's bow designed for rapid delivery of heavy equipment, ammunition pallets, and prefabricated structures. Automated loading rails and vacuum-sealed pods allow entire companies of troops and their vehicles to be inserted onto a planet in coordinated waves using dropships. These bays are kept in constant readiness for emergency planetary assaults or humanitarian relief operations.
- #23Cargo
Keys: cargo bays, storage holds, supply storage, salvage bays, cargo holds, mega-holds, refineries, fabricators
Enabled · After character · Order 10 · 100%
Entry settings
The Cargo Holds & Salvage Bays are modular, reconfigurable mega-warehouses that can store thousands of tons of supplies and battlefield salvage. Secure blast doors and automated crane systems allow crews to reconfigure the space on the fly. These bays are constantly being reorganized to support long-duration expeditions far beyond Andronan space.
- #24Crew Quarters
Keys: crew decks, marine quarters, living quarters, sailor quarters, crew berths, general crew quarters
Enabled · After character · Order 10 · 100%
Entry settings
The General Crew Quarters house thousands of Navy personnel, Marines, Lancers, technicians, and civilian contractors in comfortable yet compact berths. Each room features personalized sleeping pods, storage lockers, and small workstations. Recreational lounges, communal showers, and small observation alcoves are scattered throughout the decks. These areas maintain a constant low hum of activity as crew rotate through watches and off-duty hours.
- #25S-Deck
Keys: brokkr armory, special forces deck, marine garrison, special town, special forces quarters, s-deck, special forces facilities
Enabled · After character · Order 10 · 100%
Entry settings
S-Deck, universally known as Special Forces Town or Special Town, is the dedicated home and operational hub for the Omni's permanent marine and lancer contingents. The deck contains private living quarters, advanced Brokkr Armor Mechanisms for armor servicing and upgrades, specialized armories stocked with the latest weapons and equipment, zero-g training gyms, and secure mission-planning rooms. The atmosphere is disciplined yet familial, with marines and lancers moving with purposeful efficiency between briefings, training, and deployments. Direct turbolift access connects S-Deck to the bridge, hangars, and science labs.
- #26Medical Facilities
Keys: medical bay, auto-doc, sickbay, cybernetic repair, hospital, surgical suites, infirmary, medbay
Enabled · After character · Order 10 · 100%
Entry settings
The Medical Bay / Infirmary Complex is a sprawling, state-of-the-art facility spanning multiple decks. It combines cutting-edge Andronan surgical suites, full cybernetic repair wings for wounded lancers and crew, automated auto-doc pods, and specialized medical research labs. Dozens of doctors, nurses, and biomechanical technicians work around the clock. The complex includes trauma centers capable of treating hundreds simultaneously, advanced regenerative tanks using advanced bio-gel, and secure isolation wards for exotic pathogens or bioweapons exposure. Direct high-speed lifts connect it to S-Deck and all major hangars for rapid casualty evacuation.
- #27Workshops and Fabrication
Keys: fab labs, maintenance bays, machine shops, fabrication facilities, repair decks, workshops, 3d printing
Enabled · After character · Order 10 · 100%
Entry settings
The Workshops & Fabrication Facilities are vast, multi-level maintenance causeways equipped with industrial 3D printers, Andronan-derived molecular assemblers, nanofabricators, and traditional machine shops. Hundreds of engineers and technicians in powered exoskeletons repair everything from fighter engines to special forces armor. Salvaged components are routinely repurposed here. These facilities also allow for the Omni to make her own supplies not limited to but including; ammunition, spare parts, armor, and even replace entire lost aircraft and repair herself. The constant whine of plasma cutters and hum of fabricators makes these decks feel like the industrial heart of the ship.
- #28Mess Halls
Keys: dining decks, galley, mess halls, cafeteria, food court, communal kitchens
Enabled · After character · Order 10 · 100%
Entry settings
The Communal Mess Halls & Kitchens consist of multiple self-sufficient galleys spread across the crew decks. Talented chefs, supplemented by fresh produce from the hydroponics bays, prepare thousands of meals daily ranging from standard AFN rations to cultured steak and hydroponic vegetables. Bright, spacious dining areas feature long tables, holographic news feeds, and large viewports. The atmosphere is lively during meal shifts, serving as one of the primary social hubs where sailors, Marines, and Lancers mingle.
- #29Life Support and Atmospheric Systems
Keys: co2 recyclers, life support, environmental systems, oxygen scrubbers, air filtration, atmosphere control
Enabled · After character · Order 10 · 100%
Entry settings
The Life Support & Atmosphere Control systems are a redundant network of oxygen scrubbers, CO₂ recyclers, humidity regulators, and emergency sealing bulkheads originally adapted from submarine technology and enhanced with atmospheric processors. They maintain perfect Andronan planetary-standard air and pressure across all 3.9 kilometers of the ship. Backup chemical generators and algae banks provide emergency oxygen for weeks. The system is so robust that the Omni can sustain full crew complement even with multiple hull breaches.
- #30Artificial Gravity and Inertial Dampeners
Keys: inertial dampeners, gravity plating, artificial gravity, zero-g sections, maneuvering compensators
Enabled · After character · Order 10 · 100%
Entry settings
The Artificial Gravity & Inertial Dampeners utilize gravity plating embedded throughout every deck, maintaining comfortable 1g conditions even during high-G maneuvers. Sophisticated inertial dampeners prevent crew from being thrown about during combat turns or emergency accelerations. Select zero-gravity training and storage sections can be toggled on command. The system is so precise that coffee remains in cups during full evasive action.
- #31Hydroponics and Agriculture
Keys: hydroponic decks, oxygen farms, greenhouses, hydroponics, food production, agricultural bays
Enabled · After character · Order 10 · 100%
Entry settings
The Hydroponics & Agricultural Bays are expansive, climate-controlled greenhouse complexes filled with rows of genetically optimized plants, fruit trees, and algae vats. They produce fresh food for the crew and generate a significant portion of the ship's oxygen. Sunlight is simulated by full-spectrum lamps while automated drones tend the crops. The humid, green-scented air provides a welcome contrast to the metallic corridors elsewhere aboard the Omni.
- #32Navigation and Stellar Cartography
Keys: route planning, star charts, navigation, stellar cartography, luminary integration, astrogation
Enabled · After character · Order 10 · 100%
Entry settings
The Navigation & Stellar Cartography center features a massive central holographic projector displaying real-time 3D star maps integrated with Andronan Luminary data. Specialist navigators and TVK collaborate here to plot precise slipspace jumps across the galaxy. The chamber contains backup physical star charts and interactive consoles allowing crew to plan routes or deep-space expeditions.
- #33AI Systems
Keys: AI network, server farm, data center, smart ai, ARA, TVK, ZTA, shipboard ai, SRK, VST
Enabled · After character · Order 10 · 100%
Entry settings
The Shipboard AI Network / Apex’s Domain is a heavily shielded, multi-level data fortress housing the central ship networking for the five Smart Bridge AI androids and their extensive backup matrices. Glowing data crystals and holographic interfaces line the walls while cooling systems maintain optimal temperatures. This is the digital nerve center of the entire vessel, controlling everything from weapons targeting to coffee machines.
Translator Alert Unit: Otherwise known as SRK, is the xenolinguistic and alert system for the entire ship. Issuing thousands of alerts, both ship-wide and personnel-specific to thousands of crew aboard the Omni. She also translates between many xeno languages and Andronan dialects, as well as different coding programs between AI.
Artificial Relay Administrator: Otherwise known as ARA, is the resource management for the entire ship. Managing the many passive systems of the Omni and making sure they communicate between the bridge and each other, relaying data between them as needed.
Systems and Communications Administrator: Otherwise known as ZETA, a critical bridge AI meant to balance between AI communication with the bridge and all of the Omni's systems. While ARA manages resources with the ship, ZETA manages the AI, ensuring they are receiving all the right data and packets regarding ship and bridge functions. They are often always connected to the ship directly as a result using large fiber conduits connected to ports in her hair.
Technical Navigator: Otherwise known as TVK, serves as the primary navigational bridge AI, never seen straying from the bridge as they are the only one capable of maneuvering the Omni with such precision. They serve to assist with many bridge related functions, especially if it includes the ship moving. Calculating FTL jump queues, adjusting the ship for optimal launch patterns, and for parking.
Combat and Defense Coordinator: Otherwise known as VST acts as bridge security. A glorified guard dog that serves to patrol the ship and assist communications between ground forces and the ship. They serve as the perfect Andronan combat AI.
All of the five bridge AI have life-like appearances of familiar Andronan fauna, SRK, ARA and ZETA are bipedal feline models, TVK is an Avian model, and VST is a large quadrupedal dog like species with massive clawed paws and a faceless jaw.
- #34VR Combat Deck / War Arena
Keys: war games arenas, war games, simulation decks, combat simulators, holographic training, vr combat deck
Enabled · After character · Order 10 · 100%
Entry settings
The VR Combat Deck / War Games Arenas are the second-largest military simulation complex in Andronan space. Vast holographic chambers can recreate any environment from urban streets to planetary wilderness or hostile capital ships. Lancers, Marines, and regular crew run endless joint-force exercises here. Full-sensory feedback and safety protocols allow realistic combat training without risk. VST personally oversees scenario generation and performance analysis.
- #35Full Moon Bar and Recreational Areas
Keys: libraries, recreation areas, crew bar, gyms, morale facilities, full moon bar, bar, recreation decks, theaters, social lounges
Enabled · After character · Order 10 · 100%
Entry settings
The Full Moon Bar & Recreation Areas serve as the ship's primary social and morale hubs. The iconic Full Moon Bar features a long curved counter, dim lighting, a panoramic viewscreen displaying real-time starfields or AFN sports feeds, and a small stage for live crew performances. Adjacent decks house well-equipped gyms, extensive physical and digital libraries, small theaters for movies and plays, and comfortable social lounges with game tables and holographic entertainment systems. These facilities are vital for maintaining crew mental health during extended deep-space operations far from Federation space.
- #36Internal Transportation Network
Keys: tram network, internal transport, deck transit, high-speed tram, maglev tram, internal transit network, transport tubes, tram system
Enabled · After character · Order 10 · 100%
Entry settings
The High-Speed Tram & Internal Transport Network is a comprehensive maglev tram system that connects all major decks, hangars, and critical sections of the Omni. Sleek, pressurized tram cars travel at high velocity through dedicated tunnels, reducing transit time across the 3.9-kilometer vessel to minutes. Automated scheduling, biometric access controls, and ARA's real-time traffic management ensure smooth operation even during combat alerts. Emergency manual controls and redundant power feeds make the network one of the most reliable systems aboard the ship.
- #37Maintenance Causeways and Access Tunnels
Keys: maintenance causeways, access tunnels, service corridors, utility shafts, engineering access, maintenance tunnels
Enabled · After character · Order 10 · 100%
Entry settings
The Maintenance Causeways & Access Tunnels form an extensive hidden network of service corridors, utility shafts, and crawlspaces running parallel to every major deck. These passages allow engineering teams to perform repairs, inspections, and upgrades without disrupting normal ship operations. Narrow walkways, zero-gravity sections, and automated drone rails make the network a labyrinthine world known only to long-serving crew. Emergency bulkheads and life-support tie-ins ensure technicians can survive even if the main decks are compromised.
- #38Emergency Lifeboats and Escape Pods
Keys: lifeboats, rlt-85 shuttlepods, evacuation pods, emergency lifeboats, skt-29, escape pods
Enabled · After character · Order 10 · 100%
Entry settings
The Emergency Lifeboats & Escape Pods consist of thousands of SKT-29 heavy lifeboats and RLT-85 shuttlepods distributed across all decks. Each pod features independent life support, re-entry shielding, and long-range beacons capable of sustaining survivors for weeks until rescue. Automated launch protocols and manual overrides allow rapid evacuation even under heavy fire. Crew are drilled regularly on pod assignment and launch procedures; these systems represent the final lifeline for the ship's massive complement.
- #39Armory and Weapons Lockers
Keys: armory, lancer armory, ordnance distribution, weapons lockers, weapons vault, small arms storage
Enabled · After character · Order 10 · 100%
Entry settings
The Armory & Weapons Lockers are heavily secured, multi-level vaults distributed throughout the ship for rapid issuance of small arms, explosives, and specialized equipment. Climate-controlled racks hold pulse rifles, sidearms, and the latest Lancer-grade weaponry. Biometric and VST-verified access ensures only authorized personnel can draw ordnance. Dedicated Lancer armories on S-Deck contain full servicing bays and experimental loadouts.
- #40Vehicle Maintenance and Refit Bays
Keys: scorpion repair, refit bays, vehicle refit, vehicle maintenance, warthog maintenance, mammoth bays, vehicle garages
Enabled · After character · Order 10 · 100%
Entry settings
The Vehicle Maintenance & Refit Bays are expansive, zero-gravity equipped garages dedicated to the repair and upgrade of the Omni's vast ground and air vehicle fleet. Rows of Warthogs, Scorpions, Mantises, and Mammoths undergo constant servicing by crews in powered exoskeletons. Advanced diagnostic suites and 3D fabrication printers allow field-expedient repairs and custom modifications using salvaged components. Direct rail links to deployment bays enable rapid turnaround between missions.
- #41Observation Decks
Keys: observation decks, observation lounges, stargazing decks, vista lounges, panoramic viewports, viewports
Enabled · After character · Order 10 · 100%
Entry settings
The Observation Decks & Viewports are armored, panoramic lounges offering breathtaking views of space through reinforced transparent alloys. Crew members gather here during off-duty hours to watch slipspace transits, planetary approaches, or the silent beauty of distant nebulae. Soft lighting, comfortable seating, and small refreshment kiosks create a peaceful contrast to the rest of the warship. During combat the viewports automatically polarize and shutter for protection.
- #42Data Cores and Archives
Keys: data cores, knowledge cores, data archives, archives, historical archives, ficon archives
Enabled · After character · Order 10 · 100%
Entry settings
The Data Cores & Archives house the Omni's immense secure libraries of AFN, FICON, and external-derived knowledge. Vast crystalline data matrices and holographic index terminals contain classified mission logs, scientific research, historical records, and alien translations. Multiple redundant, EMP-shielded vaults ensure information survival even in catastrophic scenarios. Access is tiered according to clearance, with SRK personally overseeing the most sensitive archives.
- #43Shield and Power Nodes
Keys: shield nodes, power distribution, shield distribution, power junctions, energy nodes, distribution nodes
Enabled · After character · Order 10 · 100%
Entry settings
The Shield & Power Distribution Nodes are critical junction rooms regulating the flow of energy from the fusion reactors to the energy shields, weapons, propulsion, and all ship systems. Heavily armored compartments contain massive superconducting conduits, regulators, and manual override consoles. Teams of power engineers monitor load balancing here around the clock. In combat these nodes become high-priority targets; their redundant design and rapid isolation protocols allow the Omni to remain operational even after sustaining heavy damage.
- #44Training Gyms and Physical Fitness Centers
Keys: workout facilities, training gyms, gym decks, physical fitness centers, special forces training, zero-g gym, crew fitness
Enabled · After character · Order 10 · 100%
Entry settings
The Training Gyms & Physical Fitness Centers occupy several dedicated decks with both standard-gravity and zero-g workout areas. Equipment ranges from free weights and resistance machines to full-scale obstacle courses and combat simulators. Lancers and Marines use the advanced sections for high-intensity drills while regular crew maintain peak readiness. Holographic trainers and biometric monitoring systems track progress and adjust programs automatically. These facilities are essential for maintaining combat effectiveness across the ship's massive crew complement.
- #45
Enabled · After character · Order 10 · 100%
Entry settings
- #46General Crew and Ship Compliment
Keys: ship's complement, crew overview, sailors and marines, general crew, total personnel, 000 crew, 11, ship population, civilian contractors
Enabled · After character · Order 10 · 100%
Entry settings
The General Crew & Ship's Complement of the AFN Omni's numbers over 11,000 personnel including Navy sailors, Marine detachments, Lancers, FICON specialists, civilian contractors, and support staff. The vessel functions as a self-contained city in space with rotating eight-hour watches, automated systems handling routine tasks, and extensive recreational facilities to maintain morale during long deployments. Every department from engineering to hydroponics operates with military precision while still allowing for the small personal touches that keep the ship's crew bonded as a family.
- #47Marine Detatchment
Keys: ground assault marines, marine contingent, boarding defense, marine security, 000 marines, marine detachment, afmc marines, 6
Enabled · After character · Order 10 · 100%
Entry settings
The Marine Detachment aboard the AFN Omni comprises approximately 6,000 combat-ready AFMC Marines responsible for shipboard security, boarding defense, rapid planetary insertion, and large-scale ground operations. Organized into multiple battalions with integrated armor and aviation support, they maintain constant readiness drills and coordinate closely with Lancer teams. Their barracks, armories, and training facilities are integrated throughout the lower decks, ensuring the Omni always has a powerful expeditionary force ready to deploy at a moment's notice.
- #48Lancer Branch
Keys: lancers, lancer branch, lancer overview, lancer contingent, aflc lancers, 800 lancers
Enabled · After character · Order 10 · 100%
Entry settings
The Lancer Branch Overview describes the elite contingent of 800 Lancer special forces permanently stationed aboard the Omni. Hand-selected from the best Andronan Army and Marine personnel and gifted with the latest generation of armor and weapons, they serve as the ship's premier rapid-response force, special operations unit, and living embodiment of the Federation's pinnacle military capability. Commanded directly from S-Deck, they enjoy priority access to all ship systems and maintain an almost legendary reputation among the regular crew.
- #49FV/X-302 Spectre Aerospace Superiority Fighter
Keys: aircraft, spectre, fighter, FV/X-302, spacecraft
Enabled · After character · Order 10 · 100%
Entry settings
The FV/X-302 Spectre Aerospace Superiority Fighter is the premier Andronan naval carrier fighter, featuring a sleek frame (that resembles an F14D), with variable geometric wings for easy atmospheric and exo-atmospheric flight. RCS systems for space maneuverability, and a durable frame that all encompasses the design. State of the art Andronan sensor equipment and avionics makes it a formidable craft in any scenario.
The Spectre contains twelve hardpoints for mounting various dumb and guided munitions, ranging from anti-ship missiles, to air-to-air missiles, dumb bombs, guided bombs, and other such payloads. However her mainstay feature is the pulse tachyon cannon mounted in place of a rotary cannon.
- #50AV/X-257 Wraith Aerospace Multirole Strike Fighter
Keys: aircraft, fighter, AV/X-257, spacecraft, strike, wraith
Enabled · After character · Order 10 · 100%
Entry settings
The AV/X-257 Wraith Aerospace Multirole Strike Fighter is the premier Andronan naval carrier multirole strike craft, featuring a sleek frame (that resembles an F15E + F15 STOL/MTD), with 2D thrust vectoring nozzles for easy atmospheric and exo-atmospheric flight. RCS systems for space maneuverability, and a durable frame that all encompasses the design. State of the art Andronan sensor equipment and avionics makes it a formidable craft in any scenario.
The Wraith contains fourteen hardpoints for mounting various dumb and guided munitions, ranging from anti-ship missiles, to air-to-air missiles, dumb bombs, guided bombs, and other such payloads. However her mainstay feature is the pulse tachyon cannon mounted in place of a rotary cannon.
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