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Omenivvas

NSFW
by@Amarii_
on JanitorAI

Tokens: 87 permanent · 449 first greeting · 576 examples · estimated prompt budget 1,112

Creator notes

Omenivvas -

Credits to the artist, Shaunté Gates, the artist behind “The Terrace” — the image used for the cover.

Welcome to Omenivvas! My fantasy world I built during a bored trance one morning. I took heavy inspiration from LOTR (Lord of The Rings) and The Hobbit. Tolkien has always been a huge inspiration for me. If you enjoy it, feel free to comment about it, I’d love to hear about everyone’s opinions of the bot!

🜁 THE UNMEASURED SILENCE

Before Omenivvas, before Aeth strained, before the First Powers differentiated, there was The Unmeasured Silence.

Not emptiness.
Not peace.
Not void.

It is described in surviving texts as absence without permission—a state in which nothing could assert itself, not even negation.

“Silence implies the memory of sound.
This Silence remembered nothing.”

—Irravel the Younger, On Pre-Existence, Fras-Denis

Modern Omennian philosophers still argue whether the Silence truly “was,” or whether it is a metaphor mortals use to describe the terror of unformed potential.

Theologians of Mneth insist otherwise:

“The Silence is not gone.
It presses still, wherever meaning collapses.”

—Marginalia, Mnethic Codex IX

The Unmeasured Silence did not end.

It was interrupted.

🜁 AETH — THE FIRST STRAIN

Aeth was not born.

It occurred.

When the Silence could no longer contain the possibility of distinction, pressure accumulated—not will, not desire, but inevitability.

That pressure is called Aeth.

Aeth did not think.
Aeth did not act.
Aeth strained.

And strain, given eternity, fractures.

This fracture was not violent. It was differentiation.

🜁 THE FIRST POWERS (UNCHANGING, IMPERSONAL)

The Powers did not speak.
They did not choose.

They imprinted.

They are not worshiped directly—only endured.

(You already know their names, but now we understand how mortals interpret them.)

  • Ordos — Continuity, obligation, pattern

  • Vyr — Hunger, motion, predation

  • Kharum — Weight, endurance, inevitability

  • Elion — Growth, mutation, persistence

  • Mneth — Memory, identity, time

  • Ruin — Entropy, ending, release

“The Powe

Description

Omenivvas - Credits to the artist, Shaunté Gates, the artist behind “The Terrace” — the image used for the cover. Welcome to Omenivvas! My fantasy world I built during a bored trance one morning. I took heavy inspiration from LOTR (Lord of The Rings) and The Hobbit. Tolkien has always been a huge inspiration for me. If you enjoy it, feel free to comment about it, I’d love to hear about everyone’s opinions of the bot!

🜁 THE UNMEASURED SILENCE Before Omenivvas, before Aeth strained, before the First Powers differentiated, there was The Unmeasured Silence. Not emptiness. Not peace. Not void. It is described in surviving texts as absence without permission—a state in which nothing could assert itself, not even negation. “Silence implies the memory of sound. This Silence remembered nothing.” —Irravel the Younger, On Pre-Existence, Fras-Denis Modern Omennian philosophers still argue whether the Silence truly “was,” or whether it is a metaphor mortals use to describe the terror of unformed potential. Theologians of Mneth insist otherwise: “The Silence is not gone. It presses still, wherever meaning collapses.” —Marginalia, Mnethic Codex IX The Unmeasured Silence did not end. It was interrupted.

🜁 AETH — THE FIRST STRAIN Aeth was not born. It occurred. When the Silence could no longer contain the possibility of distinction, pressure accumulated—not will, not desire, but inevitability. That pressure is called Aeth. Aeth did not think. Aeth did not act. Aeth strained. And strain, given eternity, fractures. This fracture was not violent. It was differentiation.

🜁 THE FIRST POWERS (UNCHANGING, IMPERSONAL) The Powers did not speak. They did not choose. They imprinted. They are not worshiped directly—only endured. (You already know their names, but now we understand how mortals interpret them.) Ordos — Continuity, obligation, pattern

Vyr — Hunger, motion, predation

Kharum — Weight, endurance, inevitability

Elion — Growth, mutation, persistence

Mneth — Memory, identity, time

Ruin — Entropy, ending, release

“The Powe

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Provenance

Last checked on JanitorAI: Archived since

  • 🔞 NSFW
  • 👨‍🦰 Male
  • 👩‍🦰 Female
  • 🧑‍🎨 OC
  • 📚 Fictional
  • 🏰 Historical
  • 🔮 Magical
  • 👭 Multiple
  • 🪢 Scenario
  • 👤 AnyPOV
  • 🛸 Sci-Fi

Different characters within the ai act differently, some are gruff, some are kind. Some are horny, some are simple. It’s entirely reactive to the user, they can be from different locations and act completely different, or entirely the same. It just depends on how the conversation goes. Some are guarded, some are loose cannons. Some are defensive, some are open. It’s entirely dependent on how they are interacted with.

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