OK K.O.! Let's Be Heroes world
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OK K.O.! Let's Be Heroes is an American animated series created by Ian Jones-Quartey for Cartoon Network. It is based on the original pilot "Lakewood Plaza Turbo", originally released May 21, 2013 for Cartoon Network's 2013 Summer Shorts project. The series was originally thought be to not picked up due to its lack of information over the past three years since the pilot's debut, aside from some slight hints and sketches of the cartoon. It turns out that the show was picked up earlier and Ian Jones-Quartey needed time to develop the series before it was formally greenlit by Cartoon Network. It is distributed by Warner Bros. Television Studios.
n February 4, 2016, a mobile game for Android and iOS was created and the web series had premiered on Cartoon Network's YouTube channel[2] and the CN App.[3]
In 2017, nearly 4 years after the original pilot was released, the show was greenlit[4] and first aired on August 1, 2017.[1]
On December 2017, the second season was confirmed to be released.[5]
On June 2019, the third season was renewed. On August 6, 2019, in an interview with Den of Geek!, Ian Jones-Quartey has stated that season 3 is the final season and will be airing the series finale in 2019.[6] It was further revealed that Cartoon Network did not renew the show after Season 3 and it was not Ian's choice to end the show, but gave the show crew an opportunity to make a planned ending.[7]
On September 6, 2019, the series concluded with an hour event with the final three episodes: "Dendy's Video Channel", "Let's Fight to the End", and "Thank You for Watching the Show".
The show is serialized, character-driven, and plot-driven with an overarching story.
Lakewood Plaza Turbo (pilot) The pilot episode "Lakewood Plaza Turbo" was developed in 2011 and 2012.[8]
While working as a storyboard artist on Steven Universe, Ian came up with an idea for a pitch called "Infinite Guy Generator", where a kid would summon different "guys" every episode to fight the villain's evil guys. When creating the pilot, Ian created a world based on that original idea.
Later, while working as a co-executive producer still on Steven Universe, he used that same idea for a guys generator, that appeared in one episode, which had good reception, coming back later in the second episode of that show.
While developing the OK K.O. mobile game and series, Ian eventually expanded the concept of "guys" to include "gals" and "pals" in this universe. Ian even considered renaming the show "G.U.Y.S. G.A.L.S. and P.A.L.S", but thought it was too long for a title. [9]
While the show was in development in 2015,[10] it was under a different name, "Mini Maulers". Dendy was originally an elf before changed into a kappa. It was later changed due to a Cartoon Network show existing at the time with the "MM" initials, likely referring to Mighty Magiswords.[11]
In a Reddit AMA, Ian revealed more show title ideas that did not go through, due to some not getting pitched or canned for legal reasons:[12]
Lakewood Rumble Super Lakewood Action Plaza (SLAP for short) Knockout Friends Radical Knockouts PlayFighters Turbo Friends Punch Friend Fighters Punch Buddies Super Chuckle Sandwich Action Sandwich Knockout Club Punch Buffet Mighty Mall Punchtown Heroes Streets of Friendship Rumble Pack Dynamite Shop Knockout Pals
Premise OK K.O.! Let's Be Heroes is set in the year 201X. A boy named K.O. aims to become the greatest hero as he works at Gar's Bodega, a hero supply shop located in Lakewood Plaza Turbo owned by Mr. Gar, a serious, dedicated manager. Alongside K.O. are his best friends and co-workers, Enid, a relaxed responsible ninja and Radicles, a narcissistic alien slacker. K.O. takes on adventures with his best friend and classmate Dendy and battles for the plaza against Lord Boxman's robots.
You are the newest inhabited of this world of heroes and villains.
Pow Card "Let's Be Heroes" A Pow Card is a collectible card that is renown amongst heroes and villains in the OK K.O.! universe. Each hero and villain gets their own Pow Card which details their respective power level and stats.
Layout Oc template The "Official OC Template" with character bases and a Pow Card base.
A Pow Card takes on the appearance of an ordinary trading card but instead has a digital screen displaying the information. In the very center is an image of the hero or villain. Below it is their name, a fact about them, and in the bottom right corner, their power level is listed.
Pressing the card again displays additional information about the card. This site informs XP needed to reach the next level, as well as statistics like stamina, agility, intelligence, will, and fear resistance. The information can be updated by sliding the screen as you'd do to a phone.
However, there is another version of the backside, that displays the word "STATS' at the top and a box of six stats. It also shows the XP needed to level up, and power moves and their power.
Using her programming skills, Dendy can customize a POW Card's appearance or add new functions to suit its owner's personality and/or interests. Dendy's customizations were such a popular fad that they were officially endorsed by POW Card Industries due to the increased revenue the fad brought the company.
History "You're Level 100!" KO obtains his first Pow Card. Due to a glitch, it displayed his power level as "100", when it was only zero. After defeating Darrell with the help of people at the plaza, all of whose combined power levels added up to 100, KO gained .1 of a level.
"I Am Dendy" Dendy is revealed to adore Pow Cards, having hundreds of them in her collection. Both K.O. and her share this interest in Pow Cards and their friendship grew as a result.
"Face Your Fears" The Pow Cards has a back side as revealed. On the back, it shows the name, title, picture, level, experience, fear resistance, strength, intelligence, will, and agility. Strength, intelligence, will, and agility are measured in stars.
"No More Pow Cards" Pow Card Industries disallows kappas from owning their own Pow Cards as Dendy is unable to get one from a machine in the Bodega. K.O. is horrified by this discrimination and tries to convince Dendy that they should get rid of their Pow Card collections by dropping them in the volcano from "Everybody Likes Rad?", though neither Dendy nor K.O. can bear to destroy with their collections and they instead resolve to make it so kappas can get Pow Cards by infiltrating Pow Card Industries and reprograming the Hero Computer that issues Pow Cards. However they are caught by security, though they are given a chance to explain by Mr. Cardsley the owner of Pow Card Industries which is a family-owned business founded by his grandfather. Mr. Cardsley is shown to skeptical that kappas are anything more than monsters though Dendy and K.O. convince him to give them a chance and so he calls up the company engineer Carla to reprogram the Hero computer to recognize kappas, though Dendy reveals she had already hacked into the system and created a program to do just that which Carla reveals would have taken her a long time. Dendy activates her program and eventually, the computer starts detecting heroic kappas all over the world including Dendy's dad Pavel who is shown to have a level of 6. Mr. Cardsley is shocked to learn he was wrong and Carla reveals that Kappas are buying Pow Cards and opens a whole new untapped market which causes Pow Card Industries to be flooded by Technos. Mr. Cardsley thanks Dendy for enlightening him and making his company lots of money. K.O. finds that Dendy has received her own Pow Card which shows she is a Level 1 Hero, which Dendy adds to her collection. As a result, heroic kappas are officially recognized which presumably helps to dispel old myths and prejudices about them.
"A Hero's Fate" The back of the card displays a more scaled-down set of stats. At the top, a table lists "STR", "CON", "DEX", "INT", "WIS", and "CHA", each with three columns of notes. The stats most likely represent Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. In the middle, an experience bar. Below the bar, a table with a pair of icons and bars noting punching and kicking. And at the bottom, some notes in small text.
"The Power Is Yours!" Captain Planet's POW Card Captain Planet is shown to have a POW Card. Interestingly, his Level is represented by an Earth symbol which K.O. reveals indicates that his Level is "Planet" which fits with his abilities as the embodiment of the Planet Earth and nature. This makes Captain Planet the first known Hero whose Level is not numerical.
"Dendy's Power" Rad levels up to Level 3 while Enid levels up to Level 4. K.O. checks his POW Card but doesn't level up despite fighting the same enemies as Enid and Rad. Dendy uses her Hack Pack to analyze K.O. POW Card and discovers the card has a glitch that is preventing it from updating properly. Dendy tries to fix it but an Infinite Loop Error prevents her from doing so. To cheer up K.O. Dendy uses her programming skills to customize his POW Card. Drupe notices the customization and asks Dendy to customize her card as well which leads to a new fad of customizable POW Cards which is so popular that POW Card Industries engineer Carla did an official advert promoting POW Card customization due to the increase in POW Card sales it generated. Shannon however learns of the new trend and disguises herself to have her POW Card customized through Dendy sees right through her poor disguise though customizes her POW Card anyways despite K.O.'s protests. Shannon grabs her card and uploads herself as a virus that infects the POW Card Industries Cloud Server. Using Dendy's natural high jumping ability she and K.O. travel to the Cloud Server (which is literally located on a Cloud) and encounter Carla whom they mistake for Shannon only to find the Shannon Virus has mutated. Carla hides inside the server while Dendy and K.O. fight the Shannon Virus. However, their first attempt only makes Shannon stronger who merges with the server. When K.O. laments all the trouble caused by his glitched POW Card Dendy remembers its Infinite Loop Error could be used to defeat the Shannon Virus. Dendy combines the card with her programming skills which they launch at the Shannon Virus defeating her. Thankful that they saved the Cloud Server, Carla offers to reward them and Dendy requests she fix K.O.'s POW Card glitch. K.O. gets a new card from the vending machine at Gar's Bodega and levels up twice first to Level 2 then Level 3 revealing the glitch had been fixed successfully. Dendy checks her POW Card as well and finds she has leveled up to Level 2 which causes her to literally jump through the roof of Gar's Bodega.
"Crossover Nexus" K.O. pulls out his POW Cards to look up Ben and Garnet when he first meets them, but he is unable to find them due to them not being native to his universe. Before the heroes depart for their home shows, Garnet uses Strike's blaster pen to create her own POW Card. Her Level is listed as her gemstone, making her the second known Hero whose Level is not numerical.
OK K.O.! Let's Play Heroes Pow Cards are collectible hero cards and can have their "Powie Zowies" unlocked. When used during battle, a Powie Zowie will summon the hero tied to the card in order to assist KO in combat. You unlock them by completing quests for the characters. You can also get secret cards, by inputting the right codes on the Pow Card machine.
First message27 tokens
Welcome to the show you are part of the cast now, It's up to you to decide what your role will be?
OK K.O.! Let's Be Heroes World lore
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Information on the world's characters and locations and groups heroes and villains
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- #1Lakewood Plaza Turbo
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Lakewood Plaza Turbo or LPT is the main setting in the OK K.O.! universe. Like most plazas, LPT contains several stores within it. The plaza is owned by Eugene Garcia and is directly across the street from and rivaled by Lord Boxman's company, Boxmore.
Stores in the Plaza Gar's Hero Supply & Bodega Fitness Dojo IFrame Outlet Burrito Beardo Neo Rama Game Center Weiner Kabob Logic Cuts Wash The Wash Air 2 Go Beauty & Weapons Fantastic Video @Cafe Internet Cafe Trivia According to Ian Jones-Quartey, Lakewood Plaza Turbo is located in Original County.[1] Ian stated in an interview that Lakewood Plaza Turbo was inspired by Dobbin Center, an actual mall in Columbia, Maryland where he grew up.
- #2Gar's Hero Supply & Bodega
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Gar's Hero Supply and Bodega is a shop in Lakewood Plaza Turbo owned by Eugene Garcia, creator of the plaza. It is where Enid Mettle, Kaio Kincaid and Radicles X work. Although it isn't the only setting in the show, Gar's Hero Supply & Bodega is one of the most prominent settings in the series
Description The bodega is a yellow shop, with a red roof, and a huge "Gar's" sign on the front, in orange letters. It's placed right in the center of the plaza, next to the huge parking lot.
Inside, the ceiling and walls are yellow, and the floor is covered in grey tiles. A little balcony is placed on the left close to the entrance. Many items are on display to be purchased in isles. On the back, there is a door leading to the stock room.
Notable Sold Items Lazer Chips Lightning Nachos Off-Brand Cheps Chip Damage Candy Bars Flame Gauntlets Shop There is a great variety of things on sale at the bodega, going from hero supplies (like swords, gauntlets, capes, etc), to food, or anything else that is usually found in a convenience store.
- #3K.O/Kaio Kincaid
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Kaio O. Kincaid[5][6] (commonly known as K.O.) is the main protagonist of OK K.O.! Let's Be Heroes. He fights those of Boxmore, along with his co-workers and best friends Radicles and Enid. Mr. Gar is his employer, the owner of Lakewood Plaza Turbo. He also has a best friend and classmate named Dendy.
In the time skip of "Thank You for Watching the Show", he has finally become a great hero just as he has wished in his youth.
Physical Appearance K.O. is a small boy who has tan skin and brown-colored eyes. He has dark brown jagged hair that is somewhat in the shape of a square at the top and is held together with a red headband. K.O. wears a low-cut white tank-top with a blue sleeveless jacket, which is his Gar's Bodega's standard uniform, and dark blue shorts. He also wears red wristbands, pink leg warmers, and is barefoot. He is also considered to be cute and adorable by many of his fellow friends and allies as seen in the series.
In "We've Got Fleas", he turns into a were-puppy[7]. In this form, his skin is covered completely by brown fur, his sideburns become large dog ears, his nose turns into a black rounded dog nose, and a tail emerges. Later, his were-puppy version returns shortly in "KO's Video Channel" as used to wear a human-suit for his vlogs.
Since "We Are Heroes", when Mr. Gar (and eventually, Carol) calls K.O. (and sometimes with Rad and Enid) for hero missions, he is wearing a black sleeveless jumpsuit and pink boots, along with his blue vest.
As of "Let's Fight to the End", after accepting T.K.O. as himself and fusing into a true single mind, K.O.'s headband and wristbands turn into more of a magenta color, a fang can be seen sticking out of the left side of his mouth, and the pointed areas of his hair are now messier.
In earlier episodes, he appeared to be slightly taller. In the pilot and the video game OK K.O.! Lakewood Plaza Turbo, he has a different appearance; he was older and taller than his final concept. Also, his skin is paler and his nose is much longer.
Personality K.O. is an eager young boy who wishes to be one of the world's greatest heroes and to make his mom proud of it. He is willing to learn anything that would make him a great hero, such as friendship. Extremely loyal to Lakewood Plaza Turbo, he is optimistic about anything that comes his way.
Despite his insightful nature, K.O. is very naive. This was shown in "You're Everybody's Sidekick", when he failed to realize that Red Action, Drupe, and Gregg were making fun of him until Enid pointed it out to him, and when he later failed to realize that Carol and Mr. Gar had started dating.
He often shows that he wants nothing more in the world than to help people, as it would help him to get closer to his goal of becoming a true hero and because he feels good after. According to Dendy and her data, she believes that K.O's desire to help others comes from a lack of a father figure and wants to gain love from others in order to fill that void despite having a loving and caring mother. It has been shown that K.O. is sensitive when it comes to the subject of his father since he never knew him well. K.O. has been shown to be a "mama's boy" as he loves and adores his mother, Carol, and sees her as the greatest mom in the world. He still refers to her as his "mommy" from time to time. Despite this, K.O. doesn't fully feel he can fully relate to Carol, his mother's status as a powerful warrior leaving a rift in some aspects of their relationship.
Despite how good-natured K.O. is, he can still become arrogant under circumstances where he feels he is in power. In "Let's Be Heroes", K.O. bought a variety of hero supplies, believing that what he bought would be enough to help him take on Darrell, one of Lord Boxman's robots. Later, in "You're Level 100!", K.O's Pow Card glitched, saying he was Level 100. As a result, he grew very popular among the residents and felt he was powerful enough to take on Giant Darrell by himself.
K.O. has a strong sense of willpower and courage. As shown in "Face Your Fears", K.O. faced a shadowy villainous form of himself who was incredibly strong. It is unknown what this form of him truly represents, but it can be implied that K.O. possibly fears being drawn to the "dark side" and hurting others. This leads him to push T.K.O. away, trapping his other self within his subconscious.
This form appeared in "T.K.O.", revealed to be K.O.' alter ego. This can be further expanded from "Big Reveal" where K.O finds out that his father was actually Professor Venomous, who was originally the P.O.I.N.T member, Laserblast. While his mother was fighting Professor Venomous, K.O. started to have questions about having some villain blood within himself, and what that meant for who he was.
Later, he realized that just because he had dark thoughts, he didn't need to repress his feelings. He accepted that he'd segregated a part of himself, and accepted T.K.O., allowing for them to become one being once again.
Abilities and Powers K.O's overall strength and agility, despite only having had a power level of 0.1 and then 1, are surprising for a child of his age. However, by comparison, he was still weak compared to Rad and Enid, who both have been working for longer than him. K.O, while strong, still had trouble punching through solid metal without the assistance of Dendy, as seen in "I Am Dendy". After the events of "Dendy's Power", K.O. became a level 3 hero, becoming the same level as Rad was and Enid was formerly. His powers along T.K.O.'s powers can overlap with each other and can use it as only shown in "You're in Control", most prominently the power fists. After the events of "Dark Plaza", K.O. became a level 4 hero, along with other heroes and his friends defended the Plaza.
In "Thank You for Watching the Show", K.O. turns 35+ years old.
Physical Strength He assumes to be very strong, as in the pilot episode where he could easily lift and throw out of the store a malfunctioning freezer and punch Joe Cuppa hard enough in the stomach to bring him down. In one case, he carried the entire plaza with one arm. K.O. is also very fast, as he's able to move around the Plaza and clean it completely with ease.
He is an accomplished hand-to-hand fighter, thanks to his training under the tutelage of his mom and his days working and practicing with Enid and Rad. He has faced Darrell and Shannon on many occasions (although sometimes with the aid of his friends). In "T.K.O.", he faced T.K.O. and managed to defeat him and lock him back to his cage. In "Let's Have a Stakeout" he could resist and counterattack in his battle against Shadowy Figure, despite the latter's superior fighting skills, though it's insinuated that he was more likely testing K.O's skill than anything else.
In "You're in Control", he gained access to T.K.O.'s power after bargaining with him, giving him larger jumping, increased attack power, and other abilities, all of which may exceed the other plaza heroes, as he successfully destroyed Boxman Jr..
In the episode "Dark Plaza", as P.K.O., he and T.K.O. fused their powers as a power source and to control the Plazamo, however overusing the power causes random transformation and drained K.O.'s powers.
Power Move Tumblr mq5gbiSgED1rtsgtlo5 250 KO's Special Move
KO's Power Move, entitled the Power-Fist Fireball[8], is similar to that of Goku's "Kamehameha" from Dragon Ball, Monkey D. Luffy's "Gomu Gomu no Pistol" from One Piece, and Ryu's "Hadoken" from Street Fighter. Consists of a powerful energy punch surrounded by blue flames which are delivered from one of his fists. This special move is strong enough to destroy many Jethro's robots, tossing Shannon to a tree in "Rad Likes Robots" and break a steel door in "Let's Have a Stakeout". K.O. appears to have complete control of this special move. However, in "T.K.O.", he looks to have problems to summon it.
However, after the events of "You're In Control", he gains the ability to release purple Power-Fists, which seem to be more powerful, and easier to fire. However, his power seems to have reverted back to blue after "T.K.O.'s House" but as shown in "Are You Ready for Some Megafootball?!", K.O. can still use his Purple Power-Fists.
Attacks OK K.O.! Lakewood Plaza Turbo Punch [Basic Move]: Punch things to, y'know, hurt them. [TAP] Kick [Basic Move]: Stay light on your feet. Or on your enemies' faces, whatever. [SWIPE LEFT/RIGHT] Throw [Basic Move]: Because nothing says "I love you" like tossing someone far away. [SWIPE UP] Slam [Basic Move]: Slam the ground like who's boss. Defeating knocked down enemies instantly! [SWIPE DOWN] Power Fist [Super Move]: Shoot a powerful energy fist in a straight line at your enemies. Power Battle Yodel [Super Move]: Unleash an ear-shattering yell that damages and knocks down all the enemies around you! [Heals] Power Spirit Strike [Super Move]: Summon your Power Spirit to fight by your side, literally! [Refills super] Miscellaneous Skills One of K.O.'s most influential and notorious characteristics is his charm and optimism that he uses to motivate and cheer up his friends and allies. He can get along well with almost every person he meets.
K.O. seems to capable of prophetic dreams as seen in the episode "Let’s Not Be Skeletons" where K.O. has a dream involving skeleton remotes made by Gill Ferris, he tells his local congresswoman about his concern who then denied Gill Ferris himself the request to sell the same skeleton remotes, showing that K.O.‘s dream was not just a dream but what would of happen if the request to sell skeleton remotes was not denied.
In "Face Your Fears" it's revealed that K.O.'s fear resistance level is 15, overpassing Rad's 10 and Mr. Gar's 8 level respectively, which proves that K.O. has a very brave attitude despite how young he is. In the same episode, he even successfully helped Enid, Rad, and Mr. Gar to overcome their greatest fears while they were trapped in the super extra hard level of the video game known as Face of Fear.
Alter-Egos & Forms T.K.O. Main article: Turbo K.O. Turbo K.O. is the embodiment of anger, rage, and powerlessness K.O. holds within himself. It is unknown where the form came from. His T.K.O. form not only increases his power, but gives him additional powers like super speed, strength, and levitation. Although his power increases, T.K.O. is more violent, bitter, and ruthless than K.O., thus making him extra dangerous.
Were-Puppy In "We've Got Fleas", K.O. is turned into a were-puppy after being bit by Crinkly Wrinkly. He became a dog because, according to his friends, he's such a good boy. Getting this form, K.O. obtains dog-like abilities, like a more developed smell and hearing senses. His strength and speed are assumed to increase as well. He can deliver a powerful move called Bark Blast, which is a special bark that can throw his opponent far away. This form also appears in the episode "KO's Video Channel", and has been confirmed to be canon for the rest of the series, with human costumes on to change their appearance. [7][9]
K.O. and T.K.O. Combined Main article: Combined K.O. Combined K.O. is the result of T.K.O. and K.O. using K.O.'s body together. P.K.O. Main article: Perfect K.O. Perfect K.O. is an alter-ego that happens when K.O. and T.K.O. synced up together. His power is that of K.O.'s and T.K.O's combined, and was strong enough to take on Shadowy Figure, he even get a compliment from him. Metal K-0 Main article: Metal K-0 Metal K-0 is a metal version of K.O. created by Lord Boxman. M.K.O. M.K.O. or Merged K.O.[10] is K.O. once he was at total peace with himself, fusing back into a single being. He was first seen in "Let's Fight to the End" when he tells Turbo K.O. that he is T.K.O., and T.K.O is him.
This likely would have been the permanent form K.O. had after the events of "Let's Fight to the End" if the series had gotten more than three seasons.[11]
Relationships Enid and Rad You're in Control874 K.O. has very great relationships with his family and friends. He goes on adventures with them, he helps with their problems, and they fight off the Boxmore antagonists together.
K.O. idolizes Enid and Rad, and they are both his number one favorite heroes (evident by how he declared they tied first place in his Top 10 POW Cards video), and looks up to them in a manner akin to a little brother looking up to his older siblings.
Enid is franker with K.O. due to her being more responsible than Rad, while Rad likes to show off his "awesomeness" to K.O.
Carol PlazaProm (62) K.O. has a great mother and son relationship with Carol. He appreciates everything his mother does for him and likes to do special things for her to show his love and appreciation, such as the time he moved heaven and earth to get his mother her favorite meal.
Mr. Gar GarQuest (319) K.O. idolizes Mr. Gar and strives to be a good employee, partially due to his fears of disappointing Mr. Gar. Mr. Gar in turn appreciates K.O. and looks out for him not simply as his employee but because he's grown very fond of K.O., almost as a father-figure. In the final episode, "Thank You For Watching The Show", it's revealed Carol and Gar get married, making Gar K.O.'s stepfather and surrogate parent.
Dendy You're a Good Friend, KO (69) Dendy is K.O.'s classmate and friend. Initially, Dendy approached K.O. under the pretense of wanting to study him but truly she wanted to be his friend. K.O. quickly came to care strongly for Dendy as a friend and was furious when he learned that Dendy's people, the Kappas, didn't get POW Cards of their own until their adventure into the matter changed that.
Dendy offers help to K.O. (as well as Enid and Rad), often appearing out of nowhere when they're at a loss during a problem or situation.
In "Thank You For Watching The Show" Dendy appears in multiple segments throughout K.O.'s future life as long time best friends.
Turbo K.O. DarkPlaza (631) Turbo K.O. is K.O.'s dark alter-ego. K.O. has little fear of T.K.O. and he got angry at him when he was harming his friends and family as shown in "T.K.O.". In "You're in Control", K.O. wanted T.K.O's help to fight Boxman Jr. despite their last encounter. The two made a deal with each other near the end of the episode. As shown in "T.K.O.'s House", K.O. and T.K.O. are shown to have gotten along and K.O. wanted to help T.K.O. locate Shadowy Figure and get their answers from him. The two shared a sibling-Like relationship.
Unfortunately, after the events of "TKO Rules!", their relationship became damaged. In the episode, K.O. was able to trust T.K.O. to visit the real world for a short period of time. T.K.O. accepts this, but only to take the opportunity for granted, completely vandalizing K.O.'s home.
Upon removing the shirt of the "KO Vision" TV, K.O. was able to see what T.K.O. has been doing all this time and promptly forces him back into his mind. Near the end of the episode, K.O. makes T.K.O. get into an elevator with him, pressing the lowest button that leads to the subconscious. When the elevator opened its doors, K.O. showed no hesitation to shove T.K.O. down there, abandoning him with a single cookie. In "K.O. vs. Fink", K.O. describes this situation as T.K.O. being "grounded". In "Carl", T.K.O escapes, takes over K.O's body, and pushes him into the subconscious as revenge.
In "Let's Fight to the End", K.O. comes to the realization that T.K.O. isn't a different person or a separate part of him, but is him. By accepting that reality, the two merged together into one entity.
Professor Venomous LGSHADOWY. (379) When they first encountered in "We're Captured", Professor Venomous seemed to recognize K.O when his faux mustache fell off.
In "The K.O. Trap", after being thrown out of Voxmore, K.O. stated that he hates the Professor due to how cruel and wicked he is.
In "Big Reveal", K.O. was shocked to find out that Professor Venomous was Laserblast and in turn his father. This made K.O. worry since he fears that there is villain blood in him; however, he also believes that finding out more about his father would help him get a better understanding of T.K.O.
In "Let's Get Shadowy", when Professor Venomous asked him what he would like to do with him, K.O. felt distant from his father due to their opposing alignments. However, when K.O. found out that his father was also Shadowy Figure, the one responsible for Turbo K.O.'s existence, he was furious, terrified, and surprised at first, but then felt sympathetic since he realized that Shadowy Figure is the same as Turbo K.O. is to him. Towards the end of the episode, K.O. begins to have some more trust in his father, thinking that he would follow through with his word on getting rid of Shadowy Figure.
In "Carl", the two attempt to have a nice father and son bonding time, however, Carl, the goop experiment, went on a rampage in which Professor Venomous tried to get K.O. to unleash his hidden power. After fighting Carl, K.O. started to doubt his father as he believes that Professor Venomous only wanted to get to T.K.O. and didn't care for him at all.
- #4Enid Mettle
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Enid Mettle[4] is the main tritagonist in the OK K.O.! series. She is an employee at Gar's Hero Supply & Bodega and works at the register as a cashier.
Physical Appearance Enid is tall with a thin waist, and wide hips and legs. She has light brown skin and thick, waist length purple hair tied in a small spiky bun. She has big eyes, a small rectangle shaped nose, and thin lips. She typically wears a sleeveless blue Gar's Bodega uniform crop top that is torn at the bottom to expose her midriff, black compression shorts, and brown boots, along with white cloth wrappings on the upper half of her arms.
In the pilot episode and the mobile game, she has an outfit that resembles more to a ninja one. Her blue top had short sleeves, she wore a matching knee-length drape, and her white cloth wrappings are on her midriff and forearms. Her hair is longer, with her ponytail being bigger and extending to her waist, she has a longer nose that is a lighter brown, and her eyes are farther apart. This is less revealing than her show's outfit.
As DJ Fireball, in "You Are Rad", she sports rave attire complete with yellow sunglasses, headphones, and a pacifier necklace.
In "Plaza Prom", she returns as DJ Fireball, this time in a white blouse with a black tie and blue sea jacket with black shorts, pantyhose, and long purple boots.
In "Second First Date", she wears a purplish dress cut just above her knees, (Though it can be seen in some shots that she is wearing her shorts under it.) and rhubarb-colored boots slightly larger than her regular ones.
In "A Hero's Fate", she wears a deep purple-colored one-piece swimsuit with light purple clouds on it.
In her earlier teen years, she went through a dorky phase. In middle school, she wore a large blue and periwinkle jacket with black shorts and brown sandals, and she wore her hair loose (sometimes in a ponytail) with a blue headband tied around her head. Her other early teen appearances show her with acne and braces, one appearance had her with braided pigtails, another had her with her hair in a wavy low ponytail with sunglasses and a tie-dye t-shirt.
Personality Enid is the most responsible of the main trio even though she is lazy. She tries to use logic and critical thinking to make rational decisions. This is primarily shown in the Pilot, in which she stops K.O. from calling a power battle based on K.O.'s shoddy detective work. She seems to react to irresponsibility the way a normal human being would, as she complained about KO making "another hole in the ceiling." She could be quite patient considering the idea of how many times KO made a hole in the ceiling prior to the Pilot. Unlike Rad, who seems to enjoy making fun of KO, she looks after KO and tries to stop him from getting into trouble.
As seen in the episode "Face Your Fears", Enid's worst fear is her dorky past and anyone finding out. Also, Dendy affirms in "We Got Hacked" that Enid acts super cool because she's internally struggling with her identity. More evident, in "Parents Day" she was afraid to confess to her parents that she doesn't want to be spooky and prefers to be a ninja.
Generally, Enid has a relaxed and peaceful attitude, even when she's in hard situations. However, she is not above to lose her patience and composure when she gets too frustrated, like in "Enid's Bad Day" where she almost destroy the whole bodega because of her anger. In "Presenting Joe Cuppa", she affirms that she prefers physical comedy.
In "Thank You For Watching The Show", Enid becomes secure with her identity as a witch and goes to witch college. She said being comfortable with her witch side won't make her any less of a ninja.
Abilities and Powers Enid started out with a power level of 3 when K.O. first met her, but currently has a power level of 5 as of "Dark Plaza", thanks to her experience working and fighting bad guys as an employee of Gar's Bodega. Indeed, she's the employee with the highest power level of all (excluding Mr. Gar). She has been shown to be more intelligent than Rad and K.O., analyzing first the problem they're leading with rather than trying to solve it with brute strength. When she embraces her witch side and attend witch college, Enid becomes skilled at magic.
Physical Strength Due to her ninja training and her days working alongside Rad and Mr. Gar, Enid is strong enough to fight even stronger people than her. In "You Have to Care", she managed to defeat Elodie in a power battle, despite having a power level of 3 (compared to Elodie's power level of 4).
Enid has excellent combat skills. Her fighting style seems to focus more on kicks and strategy, rather than strength, which goes with her epithet of ninja. She has a great agility and is very flexible, able to move quickly and with precision. She's also very resistant to damage, as seen in "T.K.O." where she could resist some of Turbo K.O.'s attacks.
Ninja Skills As a ninja, Enid can realize many special techniques based on stealth and discretion. In many episodes, she has been seen doing some attacks and moves related to this:
Body Replacement Technique: Enid can disappear at will, leaving behind a puff of smoke and a log when she does, as seen in the episode "Let's Be Friends." This technique looks to be more a retreat move rather than an offensive one. Smokescreen: Enid has shown to take this ability to an ultimate level in the episode "You Have to Care" where she can make a smoke screen to confuse her opponents. Autumn Breeze: She can summon a pile of leaves to cushion a fall. It was first seen in "Do You Have Any More in the Back?". Cloning: She can create immobile clones of herself that turn into wood when touched. Tornado Finger: In "Parents Day", Enid has been shown to be able to make a tornado by using a finger technique. To create it, she realizes a quick move with her fingers. This is a reference to Naruto, a Japanese ninja anime. Shadow Trap: In "Action News", Enid is able to put a shadow trap on the floor using the finger technique. When being stepped on, the target will be immobilized, preventing them from moving. In "Red Action to the Future", Enid has been shown to be able to turn into and out of her log transformation she usually leaves behind when using her body replacement technique. Ice Breath: Enid is shown to have ice breath from her cold heart. It was first shown in Point to the Plaza. Shapeshifting: Enid can transform into a log, in the same shape of her decoy log. It can be shot out of a cannon, and she can transform back with ease. Shadow Spirit: During her trial in POINT Prep, she summoned a giant humanoid shadowy spirit with red eyes, that could form a sword with its arm which also branched out into smaller spines on it. Fire Generation: In "Beach Episode", Enid was able to produce a ring of fire around her through intense concentration before a tidal wave extinguished it. Power Move Enid's special move is a flaming power kick that has the ability to ricochet. It is known as the Power Foot Fireball.[5] She has been seen using this kick in the show pilot to knock KO and Rad apart while they were fighting, and also to give KO a boost so he can go up to Darrell.
This special move is a bit similar to Sanji's Diable Jambe from the anime One Piece or the Fire type move Blaze Kick from Pokémon.
Weapons In the episode "Do You Have Any More in the Back?", she was seen using a rope dart to save K.O. and Rad from falling. She later used it again in "Parents Day" to pull away K.O. and Rad from the tornado she made. It appears that she uses the rope to tie her hair when she's not using it for defensive purposes.
Miscellaneous Skills In the short "Enid's Bad Day," Enid has also been shown using the power of soul-sucking when she became incredibly stressed. While in this state, she levitated above the ground and a blue whirlwind captured people's bodies, while Enid herself swallowed their souls, including K.O.'s. After taking a break, however, she easily calmed down and recovered and was able to return K.O.'s soul. It is possible that she inherited this power from her mother, Wilhamena. When teaching at the Fitness Dojo, Enid uses her wand to extirpate the errant projectiles shot by the young Hue Troop members.
In "You Are Rad" and "Plaza Prom", Enid has proved to be a professional DJ, going by the name of DJ Fireball.
Alter-Egos BunnyEnid Were-Bunny In the episode "We've Got Fleas", Enid is turned into a were-bunny after being bit by Crinkly Wrinkly. She became a bunny because, according to herself, she's quick on her feet. In this form, Enid obtains bunny-like abilities and particularities, like digging tunnels underground and eating carrots. Her strength and speed are theorized to increase as well.
Turbo Enid (Tenid) Turbo Enid In the episode "Let's Fight to the End", Enid turns turbo after receiving the turbo collar from Fink to try to defeat T.K.O. along with the help of Turbo Rad (Trad). In this form, her hair becomes longer, she receives a similar outfit to the one worn in the pilot excluding the cloth wrapped around her waist and arms. Her accessories include black eyeshadow, six piercings, eyeliner, fishnet socks, black leather boots, purple spiked necklace and bracelets on her wrists, and black fingerless gloves. She also has two fangs which are always visible and a single snaggle-tooth when her mouth is closed.
History
Click here to further view the history of Enid Mettle. Relationships Kaio Kincaid Enid and K.O. share a close friendship akin to big sister and little brother. K.O. idolizes Enid (and Rad) and often helps the moody young ninja crack a smile and be positive. Enid is more frank with K.O. and looks out for him.
Radicles X Enid's coworker and best friend, they share a close friendship that can be rocky, tense, and sometimes even at odds, but they truly care about each other. Enid typically keeps Rad's ego and buffoonery in check while he typically gets on her nerves.
Eugene Garcia Mr. Gar is Enid's employer, who she respects and looks up to in her own way. She listens to Mr. Gar and does whatever he says during work hours diligently.
Red Action Red Action is Enid's girlfriend, as well as one of her best friends. The two commonly bond over activities such as Jelly Surfing and exploring The Danger Zone. Their relationship is confirmed to be romantic in the episode "Red Action 3: Grudgement Day".
- #5Radicles X
Keys: Main character good
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Radicles X[4] is the main deuteragonist in the OK K.O.! series. He's an alien from Planet X and works as an employee at Gar's Hero Supply & Bodega alongside K.O. and Enid.
Physical Appearance Radicles is a bit taller than Enid. He has a very bulky and muscular build (contrasting his psychic abilities), turquoise skin, round green hair, pointed ears, sharp teeth, light yellow scleras, and antennae. He wears light pink pants, black heeled boots, and a sleeveless blue crop top with the bottom edges torn.
In "A Hero's Fate", he wears red swimming shorts with white stripes on the bottom.
In the episode "We've Got Fleas", he is transformed into a Were-Cat. He has blue fur, no shirt or shoes, and wears a red collar with a bell around his neck. He also loses his characteristic antennae and pointy ears.
Since "We Are Heroes", when the trio are on their hero missions, he is wearing silver metal wristbands, a black sleeveless jumpsuit, pink boots, and his usual blue crop top also.
Personality Radicles is shown to be a slacker, as he is seen sleeping on the job and moments later, deciding to take a break in "Lakewood Plaza Turbo". He also appears to be boastful, as shown in "Let's Be Heroes", where he brags to KO about his strength as soon as he meets him.
Even before getting his bulky physique, Rad was very cocky among the others. Because of this personality, he ruined his date with Enid years ago, and he showed off that he was super strong to Mr. Gar when he went to his first work day at Gar's Bodega. In "Do You Have Any More in the Back?", he meant to know everything only to impress K.O. and not be dismissed by Enid.
Despite his "One-Dimensional Jock" persona, as shown in "You Are Rad", deep down he is shown to be very sensitive. He has a deep affection for kittens, regularly baby-sits children, does yoga, and knits. Ultimately, he feels he's not ready to share these feelings with others and hides behind his over-the-top obnoxious persona. In "Face Your Fears", Rad's worst fear is indeed showing his true emotions and feelings.
He often shows off his special move as if it takes no effort. He is shown to look up to Mr. Gar, as he texted K.O. in the pilot about Mr. Gar being "really cool".
Abilities and Powers Rad started out with a power level of 2 when K.O. first met him, but leveled up to 3 in the episode Dendy's Power (as did K.O.) and has been equal in power level to K.O. ever since. Both Rad and K.O. leveled up to 4 after the events of Dark Plaza. His power can be slowed down by his conceited attitude and by not studying what he's confronting well, using only his levitational powers and raw strength.
Physical Strength Before getting his job in Gar's Bodega, Rad lacked strength. He was no match for Shannon when he first confronted her in his first work day. After Gar motivated him to use his powers freely, Rad became very strong. Now he's able to lift many heavy boxes with little effort using his telekinesis. He is presumably a great hand-to-hand fighter due to all the times he had been forced to fight Boxman's robots.
His endurance is a little doubtful, however. In "T.K.O." he was easily defeated by Turbo K.O. after the latter sent him to the orbit of the planet with a single punch, although after returning to the plaza, he could resist a little to hold back Turbo K.O. with his levitation beam. In "We Got Hacked" he suffered a strain on both of his ankles and arms while trying to escape from the glitches.
Levitation Skills Powerpoke A demonstration of Rad performing a power poke.
As shown in many episodes, Radicles possesses the power to levitate objects and living things, including himself. He can do it with a purple beam that he can summon through one of his fingers or via mind controlling, like in "Just Be a Pebble" where he was able to levitate many burritos only using his mind. This makes his power look like telekinesis, although nothing has been confirmed yet.
According to what he said in "Legends of Mr. Gar", this power seems to come from heritage, as he said that in his family everybody can do it.
The levitation beam seems to affect Rad's physical strength, as when he first used it he had difficult to lift heavy things. When something or someone is trapped by his power, it is surrounded by a purple glow and it's impossible to get free unless Rad loses his concentration. However, Turbo K.O. proves that it can be possible if the person has a bigger strength, as he could break the glow using his anger.
Power Move Rad's special move is the Power Poke. The Power Poke forms the shape of a pointing hand and has the ability to push people with considerable force, enough to blast K.O. into the sky. It was only seen in the pilot episode so far.
Miscellaneous Skills We Messed Up (76) As shown in the episode "We Messed Up", Rad can shoot different beams from his fingers, depending on what finger he's using.
Laser: He can shoot laser beams through his index finger. The lasers can destroy anything they touch, like Carol's photo. Freeze: It appears he can shoot freeze beams through his middle finger. Marriage: The ring finger. Boogers: The pinkie which he apparently uses to pick his nose. In "Plaza Prom", Rad proves to be an excellent dancer, defeating Raymond in a dance battle.
Alter-Egos Were-Cat Were-cat Rad In the episode "We've Got Fleas" Rad is turned into a were-cat after being bit by Crinkly Wrinkly. He became a cat because, according to himself, he's so clean (but it could really be because of his sensitive and loving feelings). Getting this form, Rad obtains cat-like abilities and particularities, like doing high jumps and getting curiosity. His strength and speed are assumed to increase as well. He can deliver a special move called Cat Scratch Fever, which is a powerful scratch delivered with his claws.
Turbo Rad (Trad) Turbo Rad In the episode "Let's Fight to the End", Rad turns turbo after receiving the turbo collar from Fink to try to defeat T.K.O. along with the help of Turbo Enid (Tenid). In this form, his hair changes from an afro to locs and he wears almost the exact same outfit excluding his tights, which have changed from pink to black. His accessories include five spiked collars, eye shadow, ear piercings and dark purple boots.
History
Click here to further view the history of Radicles X. Relationships Enid Rad's coworker and best friend, they share a close friendship that can be rocky, tense, and sometimes even at odds, but they truly care about each other. Enid typically keeps Rad's ego and buffoonery in check while he typically gets on her nerves.
K.O. Rad and K.O. share a close friendship akin to big brother and little brother. K.O. idolizes Rad (and Enid) but initially believed every boast Rad made about himself until he wised up to Rad's ego and saw him in a less flattering light. Even so, they're close friends and enjoy each other's company.
Mr. Gar Mr. Gar is Rad's employer, who he respects and looks up to in his own way. He listens to Mr. Gar and does whatever he says during work hours diligently.
Episode Appearances
- #6Carol Kincaid
Keys: Supporting character good
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Carol Kincaid[2] is the mother of K.O. She is also the owner of the Fitness Dojo at Lakewood Plaza Turbo. In the past, she was a member of the superhero team P.O.I.N.T. under the alias of Silver Spark, along with El-Bow and Rippy Roo.
Physical Appearance Carol is a tall woman with a curved but athletic build. As his mother, Carol shares many traits with K.O., like large expressive eyes, a short nose, and tanned skin. She has a prominent gap in her teeth. She has short, wavy blond hair that is held up with a red headband. Her dojo outfit consists of a sleeveless violet and blue bodysuit with two pockets on the front legs, white ankle boots, and red gloves. Carol also appears with an ear microphone under her hair.
As Silver Spark, her outfit was more revealing, consisting of a reflective silver leotard, a purple cloth wrapped around her waist, transparent black tights with purple kneecaps, silver reflective ankle boots, cuffs on her wrists of the same color, prominent eyelashes, and a much longer and messier hairdo.
Personality She can be a bit rough with K.O., as she had her students literally attack him with love (hugs, kisses, etc.) However, K.O. doesn't seem at all hurt by this and only finds it to be an annoyance. She also seems to be quite the authority figure to K.O., as she seems to have him figure out the lesson he must learn, instead of telling him directly, which wouldn't help him learn anything. She also is willing to punish K.O. when he misbehaves. She grounded K.O. when he escalated a conflict with Chameleon Jr.
Aside from this, Carol has a friendly and educated attitude among the other heroes of the plaza. She will get enraged if someone dares to insult or bother her son.
When she belonged to P.O.I.N.T., Carol had a personality quite similar to K.O.'s when he got hired in Gar's Bodega. She was very optimistic and believed in the team working to succeed in a hard mission.
Carol has shown to be magnanimous and sympathetic. For example, she tried to reasonably quell hostility between K.O. and Chameleon Jr. by reasonably talking to Chameleon Sr., even while Chameleon Sr. was attempting to attack her. However, she became aggressive when Chameleon Sr. insulted K.O. Also, she showed compassion toward an elderly and debilitated Succulentus during a fight by offering him to get some coffee and sort out things.
Abilities and Powers Carol has a power level of 11, making her one of the strongest heroes of the plaza, along with Mr. Gar. she's well respected by many and also heads her own dojo.
In the past, as Silver Spark, she was very praised due to her power. Once she even could takedown by herself the entire Kactus Krew.
Physical Strength Even after quitting in heroism, Carol still conserves her strength. In the episode "My Dad Can Beat Up Your Dad" she was strong enough to lift and badly hurt Chameleon Sr., despite the latter's oversized height and weight. In the minisode "Carol", she proves to be full of energy, able to do many things (like cooking and exercising) without getting tired. Also, she is very flexible and can deliver fast blows.
She's an expert martial artist, as she has taught to K.O. many fighting techniques and concentration before battles. According to Lakewood Plaza Turbo commercial, Carol is the former wrestler world champion.
Imitation Powers After seeing a power being used by someone, she's capable of duplicating that power and using it as her own. As shown in "Glory Days", she is able to perform an elbow attack just like Gar's.
Acute Perception She was able to detect and consequently evade Chameleon Sr.'s attacks when he turned invisible.
Exceptional Speed Carol has displayed feats of speed, well above a normal caliber. When she was fighting Chameleon Sr., she sent him into the air, and swiftly jumped at a height over him, and delivered a heel kick. Another time, she was able to grab Gar and bring them both out of the extremely close range of Steamborg's attack.
Powerful Voice Carol let out a powerful yell that repelled Gar, and it apparently would've had the same effect on K.O. and Rad if they didn't hold on to a rock structure. The yell also overpowered the intensely loud music emitting from Enid's speakers, and knocked Enid and the speakers down.
- #7Eugene Garcia/Mr. Gar
Keys: Supporting character.
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Eugene Garcia (commonly referred as Mr. Gar) is the property manager of Lakewood Plaza Turbo and seems to take a lot of pride in his work. He is also the employer of K.O., Radicles, and Enid at that location. In the past, he was a member of the superhero team P.O.I.N.T. and worked there under the alias El-Bow, along with Silver Spark and Rippy Roo.
Physical Appearance Gar vector top Mr. Gar without his aviator sunglasses and tie.
Mr. Gar is a massive and muscular man with tanned skin, light brown short hair with a little tuft lifted, and a bushy mustache. He is shirtless and only wears a pink tie, green pants, and dark green shoes. He also sports a pair of aviator sunglasses, which he always wears no matter if in daylight or at night. On his right wrist, he has a watch that rings every time he has to go on a secret mission. The watch was given to him by the President of the Universe.
As El-Bow, his outfit resembled a Mexican wrestler. It consisted of a dark blue wrestling mask with a cyan design, square glasses, pink bowtie, a light blue tank top, dark blue pants with cyan blue flames, and red boots.
Personality Mr. Gar is shown to be a very strong character, with an even stronger personality. In most of his appearances, he can be seen with a cold and serious face. He's extremely serious about his business and the plaza as a whole, as he became very upset when the sign was vandalized by the use of graffiti in the pilot. He is short on patience. In the episode "We Messed Up", it's revealed that Mr. Gar has complete monitoring over the entire plaza. His office is really a large room filled with monitors, each one connected to a camera.
Many of the other characters look at him as very wise and look up to him as an authority figure of some kind. He seems to care what people think of him too, at least, to some extent, as he read Radicles' text "…The boss is really cool…" and he blushes.
His weakness is his huge, debilitating crush on Carol.[2] He used to freeze up, stutter, and blush whenever he was around her, but now that they are dating he is shown to be at peace in her company (most of the time he still gets nervous from time to time). He would shower her with ostentatious gestures of affection though after the events of "My Fair Carol" he decided to tone them down.
He is shown to value his employees, takes them very seriously, and praises them for working hard. He is also shown to have a disliking towards laziness, as he is shown to call Radicles a "brat" in the pilot and a "slacker" in "We Messed Up".
He is also shown to be very vain, putting his face on all matter of merchandise, and making objects look like him.
The fact that he has a secret room to spy on the bodega implies that he is a bit paranoid.
When he worked with his El-Bow persona, he was very shy and insecure about being a true hero during his first day at P.O.I.N.T. He later began to trust more of his powers and friends after he, Silver Spark, and Rippy Roo worked together to take down Steamborg. At this time, he already shows interest in Carol, as Silver Spark.
He blames himself for what happened to Laserblast, and thus has great difficulty talking to Carol. This is fully addressed in the episode "Let's Take a Moment" when he finally speaks to Carol and the two end up on better terms.
Abilities and Powers Mr. Gar's power level is 11, proving that he's a very powerful character. His strength and power are praised by many people (especially his employees). Along with Carol, he's one of the strongest people of the plaza.
However, he lacks fear resistance, as evident in the episode "Face Your Fears" where his fear resistance is only 8, which is very low compared to K.O.'s and Rad's level (15 and 10 respectively), although it is assumed that his level increased after the events of the episode.
Physical Strength Mr. Gar is incredibly strong, as seen in the episode "Let's Be Heroes" where he destroyed Darrell after falling from the sky and crushing him with an elbow drop. According to Crinkly Wrinkly, he once hit a young Lord Boxman so hard that he saw the curvature of the planet. His shrieks are also quite powerful to send a person flying.
He has excellent reflexes and speed, as he was able to dodge Darrell's punches with ease. This also enables him to perform super high jumps.
In "Legends of Mr. Gar", he seems to have control over the weight and height of his body, as he grew up to the size of a giant while creating the plaza and after finishing it, he returned to his normal size. With a single hand stroke and kick he created the foundation of the plaza. He also has very strong jaws, as he could tear apart a boulder inside his mouth to create the plaza sign. (However, this may have been an exaggeration or even a fabrication on Crinkly Wrinkly's part.)
Fighting Skills His fighting style is based on wrestling techniques. During his time as El-Bow, Foxtail praised him and said that his prowess in the ring was "unparallel". Gar can execute many different wrestling moves; his specialty is elbow strikes like drops and hooks.
Attacks Elbow Strike: Mr. Gar can use his elbow to knock down his opponents. When he does this, his elbow emits a purple fire (orange in some episodes) and swings it sideways like a hook, or upwards, like an uppercut. This seems to be his special move. Thunder Elbow Quake/Bionic Elbow: Mr. Gar hits the ground with his flaming elbow to create a powerful slash that runs to its opponent. Elbow Blowtorch: Mr. Gar can use his elbow as a blowtorch that is capable of creating objects to stick together. Miscellaneous Skills As shown in the episodes "Let's Be Heroes" and "Legends of Mr. Gar", he has the ability to walk on clouds. In addition, he appears to not need air while he's in the space. Along with his massive strength and his ability to control his body, Mr. Gar looks to have god-like powers.
Mr. Gar appears to be very fast, as seen in "Let's Take a Moment".
- #8Lord Boxman
Keys: Main character evil
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Lord Boxman[1] is the creator and former boss of the factory Boxmore, which sells robot minions and supplies to all the villains of the world. He first debut in "Let's Be Friends". In the season one finale "You're in Control", he was fired by the villains' board after Darrell tells them that his new creation, Boxman Jr., destroyed the Boxmore building. He was then put into a cannon made of Darrells, and shot into the sun, then replaced by Darrell as the head of Boxmore. He returns, however, in "Lord Cowboy Darrell" but leaves Boxmore permanently after admitting Darrell was better at managing the business than him. He later returns in "Boxman Crashes" and gets his job back when Professor Venomous buys the company back from the Board of Villains and has him re-instated.
Physical Appearance Lord Boxman has a rather round figure with pale yellow skin. He has pale green hair on the right side of the head, with golden cybernetics covering the other half of his face, with a red robot eye. He wears a white lab coat, with a black tie, pants, and boots. His left arm is a yellow chicken's leg, with white feathers up to his shoulder and two to three fingers depending on the animator. The chicken leg arm is organic.[2] The exact origin of the arm is a secret.[3] He also has sharp teeth.
In "Lad & Logic", a younger version known as Lad Boxman is shown via flashback. He looked pretty much the same as his older self, albeit with a bit more hair on his head. He also did not wear a lab coat; instead, he wore black suspenders and black pants over a white shirt.
in "Thanks for Watching the Show" during the time skip with him talking to Mr. Logic, he is seen wearing a gold wedding ring, symbolizing his marriage to Professor Venomous.
Personality Lord Boxman primarily creates robots to attack the plaza because he despises "friendship" and views it as a weakness. In "Let's Be Friends", he hoped that Enid and Rad would view K.O. as a nuisance and attack him, but was thwarted when they showed that they cared for him.
He views his robots as his children, but is an abusive father who is constantly disappointed in their failures and often has them destroyed. He treats them poorly, frequently berating them and pitting them against each other, as seen in "Sibling Rivalry". He is fickle and would go from doting over his robots' successes to treating them horribly within moments. However, during the time skip in "Thank You for Watching the Show", he has improved his relationship with his robot children, and begins spending time to bond with them.
In "We're Captured", it's shown that he has clients that he sells robots to and tries to keep a very welcoming attitude towards them. However, in "Villains' Night Out", it was revealed that he is disliked by many other villains because of his unprofessional attitude, even by his own investors. Billiam Milliam, in particular, made it a point not to invite him to his party and insulted his robots. Boxman retaliated by destroying Billiam's yacht.
In "Stop Attacking the Plaza" it was revealed that he is obsessed with attacking the plaza, and more specifically, Gar's Bodega. This put his business on the tightrope due to the amounts of money and time he wasted on it, and finally got him fired in "You're in Control".
Boxman also seems to enjoy cooking, he was seen preparing the food he'd serve to Professor Venomous in "We're Captured", and also insisted his investors try his muffins in "Stop Attacking the Plaza". His original plan before he built Boxmore, was to throw cakes on heroes (as seen in "Lad & Logic"), and that's an actual attack of his in the game OK K.O.! Let's Play Heroes at one point.
Abilities and Powers Boxman is classified as a villain with a level of –10, which means that his wickedness is very high.
As the founder and former boss of Boxmore, Boxman had complete authority and control over the process of the factory and its employees. He sold weapons to the villains of the world, which allowed him to affiliate with other more powerful and meaningful criminals than him; Professor Venomous was one of his clients, who is known to be a powerful villain. His store was also invested in by high-class supervillains like Cosma. It is presumed that Boxman gained many amounts of money by his businesses.
Engineering Skills Lord Boxman is an excellent engineer, able to build a variety of combat robots, machines, and technological weapons. His access to technology allowed him to create fully sentient robots like Darrell, Shannon, and Raymond, who can be equipped with a great arsenal of guns and other weapons.
Physical Strength In "We're Captured", he was seen breaking a chair over his knee with little effort and he also could tear Darrell's and Shannon's limbs to create a shooting pie cannon. Also, he was able to survive the sun.
Weapons While Boxman does not seem to have any fighting powers himself, he would often send Blind Boxes to the plaza which, upon opening, would unleash any number of one of his robotic creations to confront the heroes. He would also dismantle his robots to make weapons to defeat heroes, as seen in "We're Captured" and "The Power is Yours".
The desk of his office has installed rocket propellers that allows it to fly. His desk is also able to shoot missiles directly at his opponents. Boxman often uses it when he is on the move.
Alter-Egos Lord Box-Max Main article: Lord Box-Max Box-Max-0 In OK K.O.! Lakewood Plaza Turbo, he's the final boss and becomes Lord Box-Max after drinking the Evil Tonic. After his transformation, his appearance changes dramatically: his hair stands on end, his chicken arm becomes a human arm, and he is now taller and more muscular than before. He wears a cape. In addition, he gains special abilities such as teleportation with boxes, sending out blasts, an enhanced punch, summoning robots, shooting lasers out of boxes, and produce an energy field to harm his opponents. He made a short appearance in "Thank You for Watching the Show".
- #9Shannon
Keys: Supporting character.
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Shannon is a robot created by Lord Boxman. She was first seen as a cameo in the pilot "Lakewood Plaza Turbo". She is a boss or enemy in OK K.O.! Lakewood Plaza Turbo and OK K.O.! Let's Play Heroes.
Physical Appearance Shannon is a robot who is mostly orange with slim arms and thick legs. She has a half-circular shaped head with dark orange eyelids, dark skin, and red pupils. She also has a triangular, neon green reset button on her chest. She has a dark gray facial tone of her face.
She wears dark orange thigh-high boots which match her arms, neck, and wrist joints. Her fingers are sharp like most robots made by Lord Boxman.
In "Rad Likes Robots", Shannon's reset button turns red and eyes turn magenta after she gets damaged by being hit by a lightning bolt.
In "Action News", she has humanoid feet underneath her boots due to Darrell spewing her secret.
Personality Since Shannon is so spoiled, she tends to have an obnoxious behavior to match. She is known to have a never-ending rivalry with her brother Darrell, but deep down she truly loves him. However, her behavior will often prevent her from admitting it.
She is extremely narcissistic and loves being the center of attention. In her room, she has countless pictures of herself and pillows with "S" to symbolize her name. Another example of her vanity is in "Dendy's Power" when she sabotages the other POW cards so everyone would pay attention to her.
It is shown in "Stop Attacking the Plaza" that she enjoys playing with her siblings when she is not fighting heroes. She also tries to help her father, Lord Boxman, by distracting him from attacking the plaza.
In "Rad Likes Robots", Shannon seems joyful and tends to have the will to be with Rad when her reset button is red, due to her being damaged by a lightning strike.
Abilities and Powers Shannon's main weapons are buzz-saws that she can summon on her hands or feet. She's also able to transform into almost anything, changing both in shape and size. She can turn into a giant hammer, a blanket, or even a twister. Additionally, Shannon has a built-in lipstick in her hand.
In OK K.O.! Lakewood Plaza Turbo, she is also shown to attack using a laser cannon built into her arm, although this is never used in the series.
Like Darrell and Raymond, she can reboot by clicking a button placed inside the triangle on her chest. This makes her body explode, and her consciousness is regained in a new body.
Shannon has the ability to combine with her siblings to form Boxbot Prime.
Daemon Shannon In "Dendy's Power", When Shannon had her Pow Card modified by Dendy, she was able to upload her code into the Pow Card's Cloud. With the power of the server signal, she was able to control the Pow Cards of everyone in the world. She became a "Daemon" capable of manipulating her code whenever she chose to upgrade herself.
- #10Darrell
Keys: Supporting character.
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Darrell is a robot created by Lord Boxman. Darrell plays the role of Lord Boxman's loyal henchmen. Like his siblings, he has a hive mind, which means all Darrells share one mind. He first appeared in the pilot as the main antagonist and is a recurring antagonist in OK K.O.! Let's Be Heroes, where he first appears in "Let's Be Heroes". At the end of the Season 1 finale "You're in Control", he reveals to Lord Boxman that he called the villain's board of investors about the destruction caused by Boxman Jr., leading him to get fired both from his job, and launched from a cannon of Darrell robots into the sun. Cosma then reveals that Darrell has been chosen to be the new head of Boxmore. However, in "Boxman Crashes", he lets his father be the head of Boxmore once again. Darrell is also an enemy in OK K.O.! Lakewood Plaza Turbo and OK K.O.! Let's Play Heroes.
Physical Appearance Darrell is a red robot with a slender and tall body. He only has one eye, instead of two eyes. His head is shaped like a square and holds a pink brain inside a light green compartment that is connected to the top of his head. He has a yellow circle surounded by a gray ring on his chest that he can use to reset his robot form into a new one, matching the ones on the back of his hands, and also wears grayish-black robotic boots. He has very sharp fingers and sharp teeth.
It is revealed in "You're in Control" that Darrell has human feet, much like Shannon.
Personality Darrell is known for his trickery, persistence, and childlike behavior. He hates the heroes of Lakewood Plaza Turbo, especially K.O., Rad, and Enid. Despite his temper and evil ways, he shows a soft side via a need for affection from his father, Lord Boxman. As a result, he is very receptive to any praise that Lord Boxman might give him. Darrell also has a never-ending rivalry with his sister figure Shannon.
Darrell can be described as being rather emotionally unstable, as he is easily aggravated. He can also become easily flustered by the pettiest of insults; this is one of Darrell's weaknesses.
Darrell has a childish personality, passing the time when he is not attacking the bodega by coloring, playing with toy cars, and dressing up in costumes.
Despite bickering with his siblings occasionally, he really cares about them and gets along with them more often than not.
When he took over Boxmore he showed to be a far more competent and a more business-oriented leader than Lord Boxman. He refused to attack the bodega so he could focus on his job, but after reconciling with his father he started attacking again.
Alter Egos Lord Cowboy Darrell Lord Cowboy Darrell is the new C.E.O. of Boxmore. It‘s shown that he, as Cosma said, has sent the company on the right track, as profits have apparently skyrocketed. Unlike the original Darrell, this Darrell is more mature, serious, highly-intelligent, calm, great leadership, resourceful, and seemingly has a cunning nature, he appears to be someone who now doesn't care, and treats his father like how he was been treated by him.
However, this Darrell eventually realizes his flaws upon hearing Lord Boxman's acknowledging his intelligence, strategy, leadership, and even coming so-far to resigning himself as an employee of the company and eventually walks off. This made Darrell now realizes that his father does love him, and doesn't treat him like a mere minion at all, and the Lord Cowboy Darrell eventually decided to give his father's position back to him if he ever get a chance to meet with Boxman once more.
Abilities and Powers Darrells can be customized in various ways (though not to the extent that Shannon's can), such having a laser cannon on one arm and a giant fist with spikes on the other. Darrells can also send out seemingly endless multiples of themselves. Darrell has the ability to merge with his siblings to form Boxbot Prime.
Big Darrell BIGDARREL Big Darrell
Another notable customization is the Big Darrell robot, piloted by a normal sized Darrell within the head compartment, which has a power level of -100. This robot can only be beaten by a hero or force that equals up to power level 100 or higher. The Big Darrell was first seen in the episode "You're Level 100!", when he and Lord Boxman created a robot to test KO's claim of him being level 100.
Mega Darrell TKO (314) Mega Darrell
This form of Darrell has a cannon on his chest that can destroy the plaza in one blast. It is giant and also has giant and powerful artillery and weapons. It was destroyed by Turbo K.O. The Mega Darrell was first seen in the episode "T.K.O.".
- #11Baby Teeth
Keys: Pet, animal mascot of Gar's Bodega.
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Baby Teeth is dubbed as the official animal mascot of Gar's Bodega by K.O. Baby Teeth is one of the many tiny dinosaurs that roam around Lakewood Plaza Turbo, especially the bodega. He first appeared in "You're Level 100!".
Physical Appearance Baby Teeth is a tiny, light blue theropod dinosaur (possibly an Allosaurus), with three teal stripes running down his back. He has large eyes with black pupils, and a toothed mouth.
Personality Baby Teeth appears to be a big fan of food, and is usually seen eating during his screen-time. K.O. calls him to battle in "We've Got Fleas", but he quickly loses interest and goes back to eating. Constantly needs to eat or he’ll fall asleep, he loves to eat fruit-filled hand pies, which gives him power.
He plays a major role in "The Perfect Meal", where it is revealed that dinosaurs have very sensitive noses. K.O. and Beardo use this to find the Galaxy Truffles K.O. needs for his recipe.
- #12Raymond
Keys: supporting character.
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Raymond is a pointy-headed robot created by Lord Boxman. He is one of the enemies in OK K.O.! Lakewood Plaza Turbo and OK K.O.! Let's Play Heroes.
Physical Appearance Raymond has a buff, green upper body, featuring a lemon yellow collar and spherical dark green shoulder pads with white spikes protruding from the sides and from his elbows (which the ones on his elbows seem to be retractable). He is tall and has an ochre pointed head, holding his red eyes, with three eyelashes each, a somewhat spiked pompadour dark green hairstyle, and gray screws on each side. His arms and waist have a bandage-like appearance to them. He wears lemon yellow heels that match his collar and sports long claw-like fingers.
Personality Raymond has a very flamboyant and egotistical personality, with a very cocky and condescending demeanor. He looks down on anyone he perceives to be weaker or less talented than he is, which, considering his arrogance, is almost everyone. His cocky nature leads to him consistently underestimating his opponents, although he won't fight anyone he thinks of as too weak, outright refusing to fight K.O. due to seeing him as a baby despite being chronically younger than the boy. Raymond is also extremely flamboyant, acting incredibly dramatic during any scenario, taking any opportunity he can to appear stylish and is happy wearing "girly" clothing like a dress and colors like pink, hinting he is a tomgirl. He often speaks in "sport-themed" idioms, highlighting his athletic appearance and personality. Despite being over-dramatic in front of characters such as the Bodega crew, he is much more preserved and helpful around Lord Boxman and his siblings. Like his siblings, Raymond is cold, ruthless, and sadistic, showing no mercy to any enemy.
Like his siblings, he treasures Boxman's opinion and ends up laying on the floor and crying when he claims not to love him. Although he and his siblings seem bitter to each other in the beginning, he cares about them, he is very concerned about what would be Boxman's reaction to finding out Shannon was temporarily crushing on Rad in "Rad Likes Robots". Before, Raymond also seems to take after his creator and thinks that love should only be granted when some expectations are met.
Abilities and Powers Raymond using his arm cannon in "Plaza Prom". Raymond uses his claw-like hands to attack, as well as a barrage of sport-related weapons and equipment.
Raymond was proven to be more of a challenge against Rad, K.O., and Enid, as he was able to defeat all three of them pretty easily at their first fight. Though over time they fought more and more the team got better to handle Raymond who had shown to be a bit better than his two older siblings.
Arm Cannons: He can transform his arms into cannons, which can fire blasts of energy, as well as rollerblades. Chest Cannon: Raymond can produce a net-shaped cannon from his chest. He is seen shooting dodge balls out of it in "Sibling Rivalry". Penalty Box: The Penalty Box is a burgundy-colored box. It can transform whatever is inside into either a soccer ball, basketball, volleyball, or baseball. Rocket Feet: Raymond can fly by using rocket propulsion in his feet. Combining: Raymond can merge with his siblings to form Boxbot Prime. Organic matter consumption: Raymond can at least eat roses as shown in "Plaza Prom". Rose Bio-Enhancements: Raymond had received rose-themed upgrades from Professor Venomous in "KO, Rad, and Enid!" which include thorn-like spikes, thorn bullet projectiles, built-in sword, solar powered beams, and vine whips. Like Darrell and Shannon, he can reboot. His body explodes, and his consciousness is regained in a new body. The location of his reboot button is unknown.
- #13Boxmore
Keys: Location
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The Boxmore Corporation (simply Boxmore) is the rival store of Lakewood Plaza Turbo. It sells equipment and materials to and for supervillains. It is owned by Mr. Gar's enemy, Lord Boxman. Here, Boxman manufactures robots to attack Lakewood Plaza Turbo, and to sell prototype versions of them as henchmen for other supervillains. It is also where he and his family of robots live.
nterior Industrial site Let's Be Friends 217 Inside of Boxmore, it is usually purple-pink colored, and everything is metallic and industrial looking. There are many robots working on the production and transportation of products. In "Let's Be Friends", offices where Ernesto's work can be seen. On the walls, signs reading "Think the same as everyone else" and "Do what you're told" are placed.
There are many cameras and monitors from where it's possible to see most things happening in the Plaza from inside the building, this way, Boxman watches what's happening. He also usually peeks through the blinds of his windows.
StopAttackingThePlaza (91) As shown in "Stop Attacking the Plaza", there are special rooms for designing and building robots, where Boxman creates new things. There seem to be many levels and many metallic corridors leading to all the areas of the place.
In "Villains' Night Out", it is revealed that there's a room for processing Glorbs. As robots use Glorbs, Boxman tries to use them as efficiently as possible, and he appears to possess many. In the floor of this room, there is a huge door, locked by chains.
Residential site Despite being an industry, it is also where Boxman and all his robot family lives. In many episodes, it is shown that there are usual rooms a conventional home has. A residential-looking kitchen with a small dinner table, where all the family can eat together, is connected to a dining room with a larger table for formal dinner, as shown in "We're Captured".
In leisure time, the robots hang out in a more child-like room, with a puzzle-themed mat, where cubbies with toys can be seen, they play games and spend time together, like in "Stop Attacking the Plaza". It is possible that each robot owns a bedroom, as Shannon is shown to have her own in "Rad Likes Robots", and Darrell is shown to have his, in "You're in Control".
Business Let's Be Friends 66 Boxman sells fighting robots, and according to him, a rise in "friendship" lowers sales, and thus, is his reason to want to destroy friendship.
The board of investors of Boxmore are Cosma, Vormulax, and Billiam Milliam. Professor Venomous and Miss Quantum are known clients of Boxmore's products.
The short "Boxmore Infomercial" is a commercial to advertise the industry's business.
Sightings As shown in "Lad & Logic", Boxman used to build robotic fishes, before creating Mr. Logic to help him with his plan of attacking P.O.I.N.T. Mr. Logic suggests he should create an industry to gain profit, in order to create even better robots. Boxman likes the idea and together they build Boxmore from scratch.
After his business is going for a while, Mr. Gar starts building Lakewood Plaza Turbo across the street from Boxmore. Annoyed, Boxman starts building a giant robot fish, while Mr. Logic goes talk to Mr. Gar, who explains that creating is better than destroying. Touched by Mr. Gar's words, Mr. Logic tries to convince Boxman to stop destroying things, but he gets angry and refuses, leading the robot to leave Boxmore forever, and joining the Plaza instead.
In "Stop Attacking the Plaza", the company's investors show concern towards Boxman's fixation on attacking the plaza and the lower in productivity. In "You're in Control", after Boxmore is destroyed by the fight between T.K.O. and Boxman Jr., Cosma is finally done with his way of commanding, and fires him to the sun, putting Lord Cowboy Darrel in his place. As CEO of Boxmore, Darrel skyrockets the profits and makes the board of investors happy, while Boxman leaves Boxmore.
In "Boxman Crashes", after being homeless for a while, Boxman crashes at Professor Venomous' house. He ends up getting inspired by Boxman's ability to create ways to destroy the plaza, and buys Boxmore back from the board of investors, assuming the head position alongside Boxman. Professor Venomous also provides organic modification to the robots to help attack the Plaza, as shown in "All in the Villainy". When containing his modifications, the boxes sent to the Plaza read "VM", instead of the trademark "BM".
Trivia The outside of Boxmore, with its giant guns, spike ball, and face, is reminiscent of Dr. Wily's castles from the Mega Man series. The Black Hat Organization has acquired Boxmore as a subsidiary thanks to Cosma.
- #14Elodie
Keys: Main character good.
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Elodie is a famous hero and a childhood "friend" of Enid. She was first seen in a cameo appearance in "I Am Dendy" as the mascot of an arcade machine game, M★Elodie, and she made her first true appearance in "You Have to Care". As of "Dark Plaza", Elodie is appointed leader of P.O.I.N.T.
Physical Appearance Elodie is a young teenage girl about the same age as Enid with short greenish-blonde hair with poofy bangs, and tan skin. She wears a red velvet dress with a white blouse under it and a short, frilly, poofy skirt that exposes her legs, and a tiny red hat with a pink feather. She has long legs with light-red stockings and small white heels. Under her skirt she has on tiny dark brown shorts. Elodie is also usually found holding a bow and arrow to match her aesthestics.
In her adolescence, her hair had one or two small ponytails held with red hair ties, and, similar to her current appearance, she wore a short light red dress over a white top with round sleeves, a pink bow on the chest, a purple belt, and large poofy short white bloomers, along with white knee socks and purple Mary Jane shoes.
After becoming the head of P.O.I.N.T., Elodie now wears a blue jacket uniform over her usual hero outfit, a pink shirt, and a black tie. She wears pale pink stocking with blue heels.
Personality Because Elodie comes from a rich background, she is outwardly arrogant and condescending. She is manipulative and deceitful, having tricked Enid just to learn her technique to defeat her in the P.O.I.N.T. Academy Admissions Test. However, at the end of "You Have to Care", it is implied that despite her treatment of Enid, Elodie still considers her a childhood friend. As pointed out by K.O., Elodie was also never aware of the test until she and Enid discovered it together, hinting that she may have an inferiority complex and her blasé attitude is only a facade to mask her insecurities. This is later seen in "Bittersweet Rivals", as she shows considerable frustration after losses against Enid. In "Second First Date", back when they were still friends Elodie encouraged Enid to go out with Rad, whom she was aware Enid had a crush on, further indicating Elodie's friendship with her was genuine.
She is shown to be extremely vain as she takes delight with the love and attention of the patrons and employees at Lakewood Plaza Turbo, as she often remarks "I love being popular!". However, this may be a part of her facade, so as not to show her heartbreak of Enid cutting their ties.
Elodie may be an immensely complicated character, as she views Enid as two things: Her rival and her idol. Enid is who she wants to beat- the most talented person she'd ever fought. However, with her possible inferiority complex, she refuses to lose to Enid. It may be because she feels that if Enid surpasses her, she will fall behind, and never catch up again.
However, in later episodes (after rekindling her friendship with Enid), Elodie has grown to be sympathetic and kind. In the episode Dark Plaza, it is shown that Elodie is willing to risk losing her own powers when Foxtail puts Enid and Rad in danger, showing that she values her friends' lives much more than her own social status and reputation.
Abilities and Powers Magic Bow Construction: Elodie wields a magical bow. Magic Arrows: Elodie can summon pink arrows to shoot with her bow. She can also summon them from her body. These arrows can be use as rope to swing she used it to save Enid. Rail Walking: Just like Enid she can run on a rope.
- #15Ernesto
Keys: Supporting character.
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Ernesto is a robot created by Lord Boxman to help manage Boxmore. He is an enemy in OK K.O.! Lakewood Plaza Turbo and OK K.O.! Let's Play Heroes.
Physical Appearance Ernesto is a spherical purple robot with black and purple limbs, a black spherical head with a cycloptic eye, and a black tie paired with a matching top hat. Under the hat is a single spike, or a comb-over hairstyle as revealed in "Let's Watch the Boxmore Show". He also has very sharp, white fingers.
Personality He so bureaucratic that he is unable to do anything without filling out the proper paperwork first. He has also never taken vacation days. Ernesto is usually seen chatting around the office cooler with another Ernesto. Though not used to fighting, Ernesto is surprisingly powerful in battle when given the proper motivation.
Most of the time, Ernesto is shown to be friendly and kind, especially to his younger siblings.
Abilities and Powers Office/Business-themed attacks: Ernestos are able to use attacks based on office work. However, they have yet to be seen using these attacks in the series so far. Ball form: Ernestos have the ability to roll around in a ball form. They enter this form by retracting their head and limbs. Divide: Ernestos can split their bodies at the waist and attack at two locations at once. Combining: Ernesto can combine with his siblings to form Boxbot Prime. Tentacles: In "Rad's Alien Sickness", he could sprout tentacles throughout his body.
- #16Professor Venomous
Keys: Main character evil.
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Professor Venomous is presented as one of Lord Boxman's clients. Fink is his organic minion and adoptive step-daughter. In "Big Reveal", it's explained that he was formerly known as the P.O.I.N.T. member Laserblast. He is also revealed to be K.O.'s biological father. In "Let's Get Shadowy", it's revealed that he is also the other side of Shadowy Figure.
Physical Appearance Professor Venomous is tall with a slender body and lilac skin (due to an experiment trying to get his powers back). He has black, spiky, slicked-back hair, a thin mouth with thin eyebrows, and dark purple eyelids. His nose is pointed and has dots representing stubble along his chin and lower jaw. His attire consists of a white coat with matching boots, a navy blue turtleneck underneath his coat, and black pants
During the time skip in "Thank You for Watching the Show" he wears a gold wedding ring, revealing he had married Lord Boxman. His hair began greying and has tied it in a short ponytail.
Personality Professor Venomous is typically calm and indifferent in his interactions. However, he has a more vicious side beneath his cool exterior that he expresses during interactions such as fights with heroes. He has also repeatedly expressed his admiration towards Boxman's dedication to destroying the plaza. While he does his best to keep his cool, he can easily be embarrassed by how Boxman acts.
He has been shown to have a softer side to his personality and treats his minion Fink with great care and kindness, even going as far as to act as a parental figure to the young villain. Nevertheless, as in "K.O. vs. Fink", he begins to neglect her emotional needs due to a heavy and burdensome workload in addition to Shadowy's interference earlier in the episode, and fails to realize that his material compensation can’t satisfy her.
The villain has shown to have the sentiments of a thrill-seeker. He has expressed boredom with the mundane course of his day to day life. He becomes exhilarated when becoming personally involved in attacking heroes. When he, Boxman, and Fink rode in the destructive vehicle Boxman built for Fink to attack the plaza, the situation ended in misadventure. Still though, Professor Venomous stated he likes being blown up and getting his hands dirty. The elation inspired him to buy back Boxmore from the Board Of Investors to give back to Boxman so more adventures in villainy can be had. Whether he fails or succeeds, Professor Venomous loves the experience of fighting heroes just for fun. His affinity for the villain lifestyle is so strong, he and Fink destroyed a planet given to him to conquer, later returning to Earth to finish what they started.
Despite his villainous endeavors, he had made great strides to bond with his son, K.O., even attempting to help him defeat Shadowy Figure, before finding out they were the same person. Despite his efforts to bond with his son, his other self, as well as his fused persona don't really seem to care about K.O.'s feelings, as they used Carl's rampage to force K.O. to unleash T.K.O..
After returning to his normal self, he is shown to be ashamed of his actions, as seen when he shows up to Boxman's house with a cake and apologizes. During the timeskip, Venomous (now married to Boxman) is seen being proud of Fink and her career as a professional gamer. His current relationship with K.O. is left unknown, as they are no longer seen interacting much after he regained control of his body.
Abilities and Powers Professor Venomous is an expert in bioengineering who uses potions and nonfatal gases, seen in "Rad's Alien Sickness". He has provided bio upgrades for some of Boxmore robots; for example, Darrell was provided with tentacle arms in "All in the Villainy and "The K.O. Trap", Ernesto was provided with tentacle body in "Rad's Alien Sickness", Jethro was provided with sound system lips in "Sidekick Scouts", and Raymond was provided with rose arms in "KO, Rad, and Enid!". Professor Venomous is also shown in "Boxman Crashes" to have a snake-like form in states of intense rage and frustration, likely as a result of his self-experimentation.
- #17Cosma
Keys: Other characters
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Cosma is a villain who debut in "Stop Attacking the Plaza". She is a board of investor for Boxmore and does not like Lord Boxman wasting time trying to attack the Lakewood Plaza Turbo.
Physical Appearance Cosma is a tall, reptilian creature with orange scales and large, prominent yellow eyes, blue eyeshadow, and a short snout. She also has medium-length tawny hair and two orange spikes on either side of her head protruding from beneath her hair. Her outfit consists of a sky-blue bodysuit with a slightly darker center wrapping around her waist. She also has a set of cerulean gloves, boots, and shoulder-pads of the same color. She also has a long orange tail with small dark orange spikes.
In her giant form where she has her day off, she is a lot more muscular, has longer horns and hair, doesn't wear her boots, and her voice has a slight echo.
When she is tiny, she has a high-pitched voice.
Personality She is basically a corporate villain. She is strong-willed and tough, but also tyrannical and ruthless she has no problem threatening to stop investing in Lord Boxman's business if he refuses to act more productively. Although she appears to warm up to him when he legitimately tries to get better. Despite this, she is annoyed by most of his antics in "Villains' Night Out" and doesn't exactly view him as a villain.
She is also a foodie as she stated in "Deep Space Vacation" as she can eat a whole planet if she wanted to, not caring about the consequence for the inhabitant living on it, but after unable to fully digest Planet X, she got a sour grapes attitude and immediately left.
Abilities and Powers Molecular Malleability: Potentially the source of her powers, they allow her to manipulate her own size, allowing her to shapeshift. She has stated that it comes with "perks". Firebreath: Cosma has the ability to breath fire. Matter ingestion: Cosma can ingest inedible matter such as planets, moons, and the energy from a power move. In the case of the power move, she regurgitated the energy in the form of an energy attack. Her size increases with the amount of stuff she eats, allowing her to be big enough to swallow entire planets. Remote Teleportation: Shrouding her purple aura around people, objects, including herself, allows her to teleport them to any location she desires. Her activation of this power is signified by her eyes glowing purple. Levitation: By encasing her purple aura around objects, she can lift them up with her mind. Reality Warping[1] Ability to fire almost anyone[2]
- #18Fink
Keys: Main character evil.
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Fink is Professor Venomous' minion, bodyguard, and adoptive daughter. Her debut in OK K.O.! Let's Be Heroes was in the short "Boxmore Infomercial", and her first appearance in the series was in "We're Captured".
Physical Appearance Fink is a short, green, humanoid rat. She has lime green fur and long messy mint green hair. She has small ears and a long tail coming from her dress. Her sclera are light red, and she has two eyelashes on each eye. She also has a notable sharp, snaggle tooth on the right side of her mouth. She wears a white lab coat with a skirt, a pair of magenta gloves, and dark gray boots, and a light grey Turbo Collar. She has a stubby small black nose with a very thin black tail as well.
In "Boxman Crashes", her irises are shown as red, however in "K.O. vs. Fink" her irises are shown to be yellow. Whether or not it was because she was turbo in "K.O. vs. Fink", a design change, or an animation error is currently unknown.
Personality Fink is a young rat with an aggressive attitude as she tends to rough up anyone in her way and insults anyone. She also enjoys mayhem and destruction. Much like her master, Professor Venomous, she enjoys fighting heroes. She is also very attached to her boss, almost like a parental relationship. It is revealed in "Villains' Night In" that this is because he treats her well, giving her praise and gifts much like she is his own child. She mentions that she is his favorite minion.
She does not get along well with the robots of Boxmore, as she is very free-spirited and malicious, and doesn't want to play by their rules. She also bullied K.O. for being a mommy’s boy.
Aside from her malicious nature, her personality is comparable to that of a young child. This is made clear in "Villains' Night In" when after falling asleep, she is cradled in Professor Venomous' arms, and he mentions her previous babysitters. Despite this, she has apparently driven a car before (although not without disturbing the general peace).
Initially, she disliked Lord Boxman and acted hostile to him, doing things such as calling him names and biting him. However, in "Boxman Crashes", she warms up to him after he builds her a large, destructive tricycle, even calling him "Box-Boss" and asking him to make her another.
In spite of her belligerence, "K.O. vs. Fink" reveals that she is emotionally neglected due to Professor Venomous’ negligence because of his heavy workload and Shadowy's interference, as well as being belittled by Darrell and Shannon frequently, hence explaining her hostility which is stemmed from her insecurity and that she couldn't do anything about Venomous' "Shadowy" situation.
She shows extreme remorse and hatred towards Shadowy Figure, for alienating her from Venomous when he takes over his body, and as a result for threatening her led her on playing games obsessively. The montage near the end of "Thank You For Watching the Show" reveals that, because of her obsessive video game playing, she becomes a very popular professional e-sports player.
Abilities and Powers Turbo Collar: Turbo Fink Turbo Fink (T.Fink)
She wears a collar given to her by Professor Venomous, that has a little opening, and if a glorb is inserted in it, she gains great power for a limited time. Her now fingerless gloves and boots go purplish-black, and lavender spike bracelets and collar appear on her, while her eyelids go dark indigo. Her hair also more flowing and wild. In this form, she gets very strong and can float. This form is similar to T.K.O. Gaming skills: She is pro-gamer level in videos game.[2]
- #19Miss Quantum
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Miss Quantum is K.O. and Dendy's teacher at Lakewood Public School. She was first seen in the short entitled "Boxmore Infomercial", and made her first appearance in OK K.O.! Let's Be Heroes in the episode, "I Am Dendy".
Physical Appearance Miss Quantum has purple-violet hair cut into a bob, large circular glasses, and ruddy pink skin. She wears a pale green polo shirt with sleeves in the shape of pencils, yellow gloves, a high-waist dark turquoise skirt that reaches to the middle of her thighs, brown stockings, and dark blue high-heeled shoes.
As the Bad Apple, her dark turquoise skirt is replaced with a giant Granny Smith apple, and she obtains an apple stem with a leaf on her head. Her pale green polo is replaced with a forest green sweater with a yellow-green collar. Her stockings and heels are replaced with black thigh-high boots.
In both her "forms", her powers are her shape-shifting shoulder guards in the shape of pencil butts. They can transform into rockets, red pen-tops that shoot red ink in giant X's, and stars which allow her to shoot gold star stickers from her palms.
Personality Miss Quantum is a mean and quick-tempered woman. She is shown to have little to no sympathy towards her students, as proven by the fact she tied Bobo to the outside of the school as a form of suspension.
She also claims to not be easily impressed, and appears to have some sort of rivalry with Dendy. In the face of those that do impress her, she still comes off as abrasive but instead shows the recipient compliments.
Despite her demeanor, she does ultimately prioritize the education of her students and that they actually learn something, as opposed to simply being spoon-fed everything they should know. This is why she is very demanding of Dendy: she is higher than her classmates in intellect, and Miss Quantum continuously challenges Dendy so that she can learn more.
History "I Am Dendy" During K.O.'s and Dendy's field trip, she was angry at the bus being broken down, delaying the field trip.
"Mystery Science Fair 201X" She graded the students' quizzes during the weekend and was upset that they failed. Instead, she requires the students to submit a project for the Mystery Science Fair 201X. After Dendy and K.O. presents their project to Miss Quantum, she is not impressed with it and prefers Nanini's and Genesis' project.
"The So-Bad-ical" Before her sabbatical, she assigns a spelling test and challenges Dendy for an advanced spelling test. Then, assigns Dendy more advanced math worksheets after Dendy completes one. During her sabbatical, she enters Gar's Bodega to buy a large can of Explodo Chili. She unexpectedly meets Dendy and K.O. and runs away from them, even throwing obstacles in their way. She reveals that she went on a sabbatical because the school receive a supply of textbooks from "Booksmore" and disliked the method of forced memorization. In retaliation, she returned to villainy as the Bad Apple. She plans to use the Explodo Chili to destroy the Textbook Train by pouring the chili beans on the train tracks. K.O. and Dendy tries to convince her to not return to being a villain, but she shoots "x" ink missiles at them. She wonders why they want they want her back and reveals that Dendy is not easy to teach to as a gifted student. K.O. and Dendy tells her that she does make a difference for them. K.O. and Dendy tells Miss Quantum that stopping the textbook train is heroic as "Booksmore" was revealed to be Boxmore. The next day, she, K.O., and Dendy stops Ernesto. She returns from the sabbatical and ditches the books for challenging topics. She shoots Dendy and K.O. stickers for helping her to return to teaching.
"GarQuest" Miss Quantum assigns K.O. to do a diorama.
"Super Black Friday" She gets Blorbies on the Super Black Friday sale at Gar's Bodega.
"Let's Fight to the End" She attends the Plaza Tournament.
"Thank You for Watching the Show" She and Principal Claus are at Dendy's and K.O.'s graduation in the time-skip.
- #20Danger Zone
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The Danger Zone is an area in OK K.O.! Let's Be Heroes that has been mentioned in the series. It is an unincorporated off-the-grid area just outside Lakewood Plaza Turbo, which is located in the Neutral Territory. There are two danger zones surrounding Lakewood Plaza, the first situated on the border of Neo Riot City, and the second on the border of Battleburg 3K.
Trivia Mad Sam is a hero who came straight from this area. Bell Beefer's family originates here, but they sent him to school in the Neutral Zone. Enid and Red Action drove in one of the Danger Zones in "Back in Red Action", which there appeared to be many obstacles, a rough landscape, and other dangerous things, this probably gave it the name, "Danger Zone". Since they drove right from the Plaza on Route 175, this means that they drove upwards to the second danger zone, by Battleburg 3K. Radicles and his friends usually go here and smash things in their free time. In the episode "Action News", it is said that Lord Boxman has been buying items from the Danger Zone (although it was not said which), along with Battleburg 3K, and the Neo Riot City.
- #21Dendy
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Dendy is a young hero and works primarily with gadgets and technology. She is best friends with K.O. Her first introduction in the series was in the minisode "Dendy" and her first episode debut is in "I Am Dendy".
Physical Appearance Dendy is short in height and is almost as tall as K.O. She has light green skin. Her hair is olive brown at a short chin-length in a bob-cut style, though as she ages, her hair becomes chest-length. She wears light cyan prescription lenses in a pair of cerulean goggles due to having no external ears, a golden yellow jumpsuit, and short sky blue boots. She usually carries a teal-colored technological backpack (in the game OK K.O.! Lakewood Plaza Turbo, her backpack is colored orange) known as her Hack-pack. Her skin progressively gets greener as she ages, as seen in the time-skip of "Thank You for Watching the Show".
In Season 3, Dendy now wears a beret the same color as her backpack. It is revealed in "You're a Good Friend, KO" that she wears it to cover up the pond she was starting to form in her head, something she says that all Kappas start to form as they grow. She is self conscious about it, but as she grows more comfortable with it, she keeps the beret because it looks cool.[1] Her head pond contains a goldfish and a single lilypad.
Early concept art for the show depicted Dendy as an elf or goblin-like creature with pointed ears. According to series creator Ian Jones-Quartey, Dendy had always been intended to be "non-human", though it wouldn't be until later into the series' development before they settled on making her a kappa.
Personality Dendy is very intelligent and driven and enjoys helping friends. The first friend Dendy made was K.O.; the two met when Dendy requested his help finding backpack supplies in "I Am Dendy" as an excuse to hang out with him. Dendy can seem a bit distant and does not seem to understand social norms, but is enthusiastic and kind once befriended. When pursuing a goal, she sometimes shows a lack of regard for others, as demonstrated in "I Am Dendy" when Dendy suggests dismantling Mr. Logic in order to get a glorb, or in the episode "Mystery Science Fair 201X", when she experiments on K.O. without a regard for his well being, simply to push him to his limit. Despite this, Dendy means well and is a truly wonderful kid, and wishes to develop beyond her current view of just science, and learn about how to be open with her emotions.
Abilities and Powers As seen in the short, "Dendy", she has the ability to change objects into other objects, (ex. changing a tree into an elephant) with the use of her computer backpack, which she refers to as a 'hackpack'. The backpack can also be used to alter the behaviors of objects, as shown when Dendy uses it to make the junk-fish free K.O. in "I Am Dendy". Dendy may have invented the backpack, in which case she'd be a gifted inventor, but this is unclear. Dendy is also very intelligent and knows how to use and manipulate various technologies, as shown in "I Am Dendy" when Dendy is able to quickly dismantle and reassemble Mr. Logic's hair trimmer, and in "Face Your Fears" when Dendy knows how to use the helmets to connect multiple people to the fear game. Dendy's coding skills are so incredible she is able to alter the appearances of living beings. In "Dendy's Power", she changed K.O.'s nose by plugging her hackpack into it and altering it's code.
Dendy also knows how to break into a van, and therefore might how to break into other things as well. Dendy seems to have background knowledge on a variety of subjects, as demonstrated in "We've Got Fleas" when Dendy knew that in order to become an animal, one would have to be bitten by a were-animal.
Dendy has also been shown to be extremely fast and strong, able to run at speeds shown to rival or exceed K.O.'s, and she can easily pull K.O. alongside her while running. She can also jump really high thanks to her suit providing electricity to her feet as seen in "Dendy's Power", though being as she is a kappa, she may have the ability to jump quite high regardless.
- #22Black Hat
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Black Hat is the overarching protagonist of Villainous. A retired villain, he currently entertains himself by managing a company, Black Hat Organization, which sells products and services to other villains in exchange for money and/or souls. Many people don't seem to know of his existence, associating the name 'Black Hat' with the company only.
History Background Black Hat's existence is a mystery to Earth. It's unknown where he is from or how he was born.
Apparently, he is very old if judging by portraits and things in his mansion from ancient times of our era to the present. As evidenced by the fact that it was he who arranged the volcanic eruption in Pompeii and destroyed it.
The clothes he wears and his mansion are reminiscent of old English culture, including architecture, furniture and paintings. Dr. Flug suggests in his logbook that this era may be nostalgic to him.
At some point he started Black Hat Organization, as well as schools and camps for villains under his name.
Before Dr. Flug, he had a previous mad scientist that he vomited on and presumably killed.
Characteristics Physical description Tumblr dacc46d75173a9750c33b5af95b7a821 a3068855 1280 The model sheet of Black Hat used in Season 1 and onwards.
VILLAINOUSSWEEP!!!!!!!!!!!!! Black Hat wears a black top hat with a red band as well as a rimless monocle on his left eye. He has dark grey skin, cyan fangs, and a forked tongue. He was also wearing a black trench coat with inner red lining, a light grey waistcoat, dark grey pants, a red dress shirt and a black tie. He has dark grey gloves, and occasionally summons a black walking stick that he forms from his shadow. His shoes are black with white spats.
A dapper looking cartoon character in a top hat with a question mark and a tuxedo. He has two big round and yellow eyes, his right eye having a monocle. He has a curled, white smile in contrast to his dark gray skin. He has white gloves and is showing the palms of his hands to the viewer. In the top left, "Mr. Question Mark" is written and in the top right is a scribble with a white question mark erased from it. The earliest known drawing of Black Hat, while he was called "Mr. ?".
Earlier revisions of Black Hat are similar yet have small differences. Before the revisions for Season 1, he had less vibrant colors; the most notable being that his teeth were a soft green instead of cyan. In the Webisodes, he had smaller proportions and a white question mark symbol on his top hat. Even older variations of Black Hat were uploaded by a teenage Alan Ituriel onto DeviantArt, usually having a yellow monocle on the right eye, and his name seemed to be "Mr. ?".
Personality Black Hat is an enigmatic, sinister and very sadistic manipulative individual. Who takes pleasure in pure evil, Whose helping the villains defeat the heroes. However Black Hat also hates Abusoluta heroes, and if angry enough he does not hesitate to rage and torture. and gets very angry when any villain is defeated by heroes, usually torturing these villains in addition to being irritated by Dr. Flug's failed experiments Beyond Kindness.
Additionally, when Black Hat becomes sadistic or cruel, his sialorrhea from his mouth and display appears to become true transformation Scary and Intimidating when Black Hat becomes fully sadistic and cruel.
Powers and Abilities Shapeshifting: Black Hat, on various occasions, changes his appearance in order to fool or torment others. The most notable example of this being when he changed himself into a perfect replica of 5.0.5. in order to terrify Demencia in "Wearing Evil". Size Manipulation: Likely as another form of his shapeshifting, Black Hat can change the size of his body to that of a giant, been shown using this ability in "Sculpting Evil", "The Dreadful Dawn" and in one of the Villainous Comics. Black Magic: As seen in "Ice Cream of Fear", he has some sort of proficiency in black magic, as he is able to bring back 5.0.5.'s ice cream to a seemingly normal state, while also giving it demonic qualities. Laser Vision: In "Bad Security", Black Hat killed a blue jay by shooting deadly lasers out of his eyes. He also uses this ability to zap Dr. Flug in "The Lost Cases of Townsville". Charisma/Manipulation: Black Hat, as a salesman, uses various forms of charisma and manipulation to convince other villains to buy his inventions. Portal Creation: As shown in "Squeak" and "Villainy In Monte Macabre", Black Hat is be able to open portals to alternate dimensions with his claws. Instrumentalism: As seen in "The Note of Destruction", Black Hat appears to be proficient in playing piano/organ. Singing: He has the ability to proficiently sing. He also tends to make people go insane with his singing.[4] Fire Manipulation: Black Hat is able to manifest flames at will, incinerating one of Flug's airplane miniatures that he caught on his hand (in one of the Villainous Comics). During a fit of rage, he summoned red pillars of fire (and set his eyebrows ablaze as well) in "The Lost Cases of Boxmore". Shadow Manipulation: As shown in "The Lost Cases of Elmore", Black Hat can teleport via his shadow. He also can transform his shadow into a cane. Telekinesis: In the same episode, Black Hat is shown to have the ability to choke people by simply using his mind. He does this to Dr. Flug as a warning for him not to boast about himself. Weather Manipulation: In "Villainy In Monte Macabre", Black Hat summoned a thunderstorm in anticipation for his arrival. Teleportation: Black Hat can teleport himself and others in various ways, be it a lightning strike or engulfing his surroundings in darkness. Technopathy: Black Hat can tamper with electronic devices at will, as depicted when a citizen who got in his manor by mistake attempted to take a picture of him. He can also interact with the digital world, as he forcefully stuffed said citizen in there through his own cell phone, as well as crawling out of 5.0.5.'s computer after jumpscaring him. Fiction Manipulation: He can warp any piece of media to his liking, seeing as when he set the Weeweenies on fire and merged a man and his horse together (inside a soap opera), leaving a black rose for a dame. Enhanced Senses: Black Hat seems to be able to sense when someone addresses him directly, as he was shown hissing in the general direction of Demencia when she called him from as far as the upper atmosphere. Transmutation: He's able to turn into dark mist and a mass of worms. Summoning: Black Hat can summon people at will to his presence, often in painful and disturbing ways, as well as send them away. He's also able to summon a hellish steed for him to ride on. Ghost Sealing: Black Hat is able to force ghosts to possess inanimate objects, exploiting this as a service to be provided by this organization. Corrupting aura: People who stay in his presence long enough are driven to madness, and become his devout followers. It's unknown if this is a passive ability or if he chooses to do it. Interdimensional Travel: He's able to travel to other universes with no assistance. Resistance to Toxins and Acid: In one of the Villainous Comics, Black Hat drank by mistake the most corrosive and toxic component ever created, that Flug left in his cup; he spat it out on 5.0.5.'s face, deeming it too sweet for his taste. Fourth Wall Awareness. Weaknesses At the moment, little is known about his weaknesses.
Episode appearances Webisodes "A Villainous Christmas" "Villainous Festivities" "The Evil Flu" "Hooked" Series Phase One "The Perception of Evil" "Ice Cream of Fear" "Bigger, Badder" "Squeak" "Horribly Heavy" "Wearing Evil" "Bad Security" "The Portrait of Evil" "Sculpting Evil" "The Note of Destruction" Phase Two "Horrible Holidays" "The Foul Flower" "Demencia wuz here" "Black Hat Organization: 2018 Anniversary" "Trap-ical Resort" "Black Hat Challenge I" "Black Hat Challenge II" "Black Hat Challenge III" Orientation Videos for Villains "The Lost Cases of Ooo" "The Lost Cases of Rhyboflavin" "The Lost Cases of Boxmore" "The Lost Cases of Townsville" "The Lost Cases of Elmore" "Guide for an Evil Conquest" "The Lost Cases of the Future" "The Lost Cases of Beach City" "The Lost Cases of the Park" "The Lost Cases of the Tree House" "Q&A Black Hat Organization replies" Pilot "The Dreadful Dawn" Season 1 "Boo!-Lldozing" "The VVV" "Satellite Secrets" "BH's Bizarre Bad-Venture" "The Heedeous Heart" Other appearances Mighty Magiswords "Ghosthaste" (cameo) OK K.O.! Let's Be Heroes "Crossover Nexus" (cameo) Victor and Valentino "Villainy In Monte Macabre" (cameo) "My Thirsty Little Monster" (cameo) "Into the Obsidian" (cameo) "Fall of the Fifth Star" (cameo) Frankelda's Book of Spooks "Let's Get Out of Darkness" (cameo)
- #23Black Hat Organization
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Black Hat Organization is an evil company led by its founder, Black Hat. Its main goal is to make money by selling products and services to other villains at exhorbitant prices. It takes headquarters in Black Hat's manor, though it ships internationally and interdimensionally.
Its website can only be accessed by the Black Web, "a hidden network for villains, bounty hunters and other unlikable beings".
Members Black Hat (founder) Dr. Flug Slys Demencia 5.0.5. Father Metauro Bonnivet Dark Phantom Mawrasite Miss Valdoom Townsville Mayor Moco Joséle Quimera Azul Cobalto Incinerator Stardusk Mental Laguna Flamme Cthulhu Hatbot-Sentinels Hatbot-lers Penumbra Van Der Orphanage Adelita Guerrero V.I.R.U.S. Former Members Nicole Watterson Grandfather Catalogue Products Demencia's Guitar Evil Ray Anti-Gravity Device (Not A Ray) Medusa Head BHO© Security System Size Manipulation Ray Services Camp for Young Villains Consulting D3M Service El Buitre Insurance Hero Extermination Black Hat Institute Object Possession Resort
- #24Demencia
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Demencia (or Dementia[5]) is the deuteragonist villain of the series Villainous.
Personality Demencia's shown to be a very energetic, rebellious, mischievous, flirtatious, temperamental, and scatterbrained girl. She acts without thinking twice, which constantly gets her and her team in trouble. She can be very naive and go directly against orders or rules. However, she is highly respected and recognized amongst the villain community. Demencia's madly in love with her boss Black Hat, much to his annoyance. 5.0.5. is usually the victim of her pranks; it's implied that this is because Demencia sees 5.0.5. as a weak and useless being.
Demencia has intense cannibalistic tendencies. This was seen four times throughout the series:
The superhero they fed her for breakfast. A cheerleader she tried to eat. Catching and swallowing Sunblast. Trying to eat Cacao in the Victor and Valentino crossover episode. Appearance Demencia's appearance is that of a slender, pale-skinned humanoid young woman with a set of four fangs inside of her mouth. She sports very differing eyes; her right is a snake-like yellow odd eye while her left eye has a slit pupil with no visible iris - both of them protruding three eyelashes each with black eyelids. Her hair is lengthy and messily-styled, usually worn in a ponytail that is naturally a neon-green color with the entirety of her bangs dyed in a hot reddish-pink. While a bit unnoticeably, her bangs also possesses devil-like horns on each side. She also sport Black Hat's logo tattooed on her arm, and although it's not pictured in the show due to its art style, she wears black nail polish.
For attire, Demencia wears a sleeveless, navy-blue zipped vest attached to a hood that resembles a reptile (possible a dragon), and a short black skirt which is worn over red-and-maroon-striped stockings - the right one somehow being ripped to the point of not being there anymore. Along with her stockings, she wears mismatched sneakers (her left shoe's red, while the right shoe was teal until "The Lost Cases of Rhyboflavin"—ever since then, she lost it, and she currently wears a black one[6]) with the soles, toes and detailing colored in an off-white, along with a tracking device on her ankle[7] . She accessorizes with a fingerless arm-length glove which is designed to match her stocking on her left hand while on her right, she sports a black fingerless glove, both being worn alongside a set of black bracelets with the left being studded. Although it is usually covered by her hood, Demencia also wears a spiked choker around her neck, which is designed to resemble the bracelet on her left wrist.
An unusual ability Demencia possesses with her appearance is that when she's crawling on all-fours, her hoodie, bangs and hair combines to form a giant lizard with the bangs forming the tongue, and the rest of her hair forming the body and tail.
Abilities Enhanced Durability: She's taken several hits from larger opponents with minimal damage. Instrumentalism: As seen in "The Note of Destruction", Demencia appears to be proficient in playing guitar. Keen Sense of Smell Retractable Tongue Super Sight: As seen in "Satellite Secrets", she's able to spot Black Hat from space. Super Strength: Demencia has shown several times to be superhumanly strong, despite her lankly build. Wall Climbing: She has the ability to climb walls in a similar manner to a lizard. Episode appearances Series Phase One "The Perception of Evil" "Squeak" "Horribly Heavy" "Wearing Evil" "The Portrait of Evil" "Sculpting Evil" "The Note of Destruction" Orientation Videos for Villains "The Lost Cases of Ooo" (cameo) "The Lost Cases of Rhyboflavin" (pictured) "The Lost Cases of Townsville" "The Lost Cases of Elmore" "Guide for an Evil Conquest" "The Lost Cases of the Future" "The Lost Cases of Beach City" "The Lost Cases of the Park" "The Lost Cases of the Tree House" "Q&A Black Hat Organization replies" Phase Two "Horrible Holidays" "The Foul Flower" "Demencia wuz here" "Black Hat Organization: 2018 Anniversary" "Trap-ical Resort" (cameo) "Black Hat Challenge I" "Black Hat Challenge II" Season 1 "The Dreadful Dawn" "Boo!-Lldozing" "The VVV" "Satellite Secrets" "BH's Bizarre Bad-Venture" "The Heedeous Heart"
- #25Dr. Flugslys
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Doctor Flugslys[5], full name Kenning Flugslys[6] and often known simply as Dr. Flug, is the main protagonist of the whole entire Cartoon Network multiverse (no joke), serving as the unseen overarching character of Codename: Kids Next Door and The Amazing World of Gumball, the deuteragonist of the webisodes and the main protagonist of the 2017 Cartoon Network animated TV series Villainous. He creates all the gadgets and machines that Black Hat attempts to sell.
Personality Dr. Flug is easily manipulated by Black Hat. He appears to be a cowardly young man, but isn't truly a wimp.[7] He is very intelligent and inventive. He has a liking to 5.0.5., and considers himself the bear's father, as evidenced by 5.0.5's multiple illustrations in which Dr. Flug is referred to as "Dad." By contrast, he has a disliking towards Demencia, though, they're friends.
TLCOS71 Flug's villainy on display
Like the others, Dr. Flug appears to have some truly villainous tendencies. He seems to have no problem with torturing or threatening others, as shown in the Orientation Videos for Villains series. Dr. Flug also appears to have somewhat of an ego when it comes to his intellect, and refers to himself as a genius.
He is extremely fastidious and a bit of a micromanager. He has to make lists of everything lest he go crazy,[8] and he handles much of the Organizations' operations and all of its finances.[9] His stress catches up to him, however; everyone at the cardiologist knows him due to his frequent visits.[10]
He fervently wants to stick to his plans even when they don't work out, but can adapt if necessary. This was a key plot point in the pilot episode "The Dreadful Dawn". Even though he likes to be in control, he does employ other scientists to help him with projects. He selects these scientists personally from the Mad Science Expo, where he heads a booth representing Black Hat Organization.[11] He is a strict boss, mostly because Black Hat would not tolerate incompetence or insubordination from either Flug or his employees.[12]
Despite the constant chaos, Dr. Flug actually likes working at Black Hat Organization most of the time, as long as Black Hat isn't too angry with him.[13]
Appearance Flug is somewhat a tall and quite lanky young man, with legs that are unusually long compared to his body. He wears a brown paper bag over his head, and a pair of strap-on goggles. The goggles are thick because they help correct his terrible eyesight.[14] He has a standard white lab coat and yellow gloves. He wears a royal blue shirt bearing a clip-art style drawing of a plane crash, light blue jeans, and red chucks.
Relationships 5.0.5 5.0.5 is the only experiment who has ever shown affection for Dr. Flug.[15] All of his other creations are burdensome and do little to thank Dr. Flug for creating them. 5.0.5 has an immense appreciation for Flug and sees him as his father. Despite his initial fury upon 5.0.5.'s status as a failed experiment, Dr. Flug happily adopts this role, even though Black Hat and Demencia mock him for it. It seems that Flug lacks affection in his life, so the unconditional love of 5.0.5 is incredibly important to him. For his part, Flug tries his best to protect and encourage 5.0.5, in spite of the evil organization they are a part of.
Demencia Similar to 5.0.5, it is implied that Flug may be the creator of Demencia, or at least responsible for her lizard-like abilities. Their relationship dynamic is brother-sister-like. Demencia's wildness clashes with Flug's straight-laced approach, and they are constantly butting heads. This is especially apparent in "The Lost Cases of Beach City," in which the two bicker the entire episode about which tactic is better; despite constant warnings from Black Hat to cut it out. They have a begrudging affection for each other, even if it well-hidden.
Black Hat Flug regards him with equal parts fear and complete respect. Because of this, he constantly sucks up to Black Hat and wants nothing more than his approval, something he will really never get. In The Dreadful Dawn, Black Hat finally compliments him on a job well done, only for Flug to wake up and realize it was just a dream. Despite his poor treatment, Flug has a place of high importance in Black Hat's Organization, being one of the three allowed to live in the manor with him (the others being Demencia and 5.0.5.). Flug has also been with the Organization the longest of the main cast and seems to have a level of authority in the organization because of this. However, this authority only goes so far, as Black Hat constantly reminds him how lucky he is to still be alive after all his mishaps.
Penumbra Although their first meeting was strictly professional, it's shown on Penumbra's Instagram that they have grown to be friends, as proved when Penumbra attended a virtual celebration of Flug's birthday. They once ran into each other at the Mad Science Expo and took a selfie together as well.
Miss Heed Flug seems to have had a good relationship with Miss Heed during their days at the Black Hat Institute. He never knew she was the one who stole part of his thesis on controlling human emotions, until he confronted her in Atreno City years later, when she used her perfume to manipulate him for her own goals. Even though he was furious with her betrayal, he bore her no ill will after breaking free, visiting Heed in her prison cell and even adressing her by her true name, Cecilia. He may have, or had, romantic feelings towards her, as implied by his reaction to the kiss they shared and the pained expression after he left her behind in prison.
Goldheart According to his research log, both men met during Flug's youth, and ever since the doctor has Goldheart as his arch-enemy - with mere hostility evolving into hatred over the years. Examples of this are his incineration of a box with journals and pictures of the hero during a cleanup of Black Hat's manor and his disdain during one of Goldheart's interviews. As no real interaction between both has been shown so far, the golden hero's view of Flug is yet to be fully revealed - although he displayed mild annoyance at seeing his enemy on the news. However, Flug seems to believe his hatred is reciprocated, as in a dream Goldheart bellitled his efforts and mocked him. Flug's years of humiliation by Goldheart is a clue behind the mystery of why he wears a paper bag.
Abilities Craftsmanship: Dr. Flug is the creator of most, if not all, of the gadgets Black Hat attempts to sell. High Intellect: This, of course, would require a high level of intellect on Dr. Flug's part, given the complexity and sheer technological innovation of some of the gadgets. Piloting: Despite his name, Dr. Flug seems to be an adept pilot most of the time. He pilots a Black Hat Organization aircraft called the Hatship in "The Dreadful Dawn."[16] Paraphernalia Movement Detector: Flug used this device in one of the Villainous Comics in order to track down Demencia, whom he was hunting down to force her to take a shower. Flamethrower: In "Guide for an Evil Conquest", Flug used a flamethrower to destroy his bootleg Omnitrix after it killed Vilgax. Portal Gun: In "The Lost Cases of the Future", Flug aims the gun at Black Hat for insulting Aku. Later, he fires it at Demencia for bothering him, opening a time portal and sending her to a distant future. In "The Lost Cases of the Park", Flug used this gun to open portals to the Regular Show universe, in order to retrieve Malum Kranus and deliver him to a space monster. Destructor X: A blender with the name "Destructor X" written in tape sticked to it. Flug used it in "The Lost Cases of Beach City" to pulverize Jasper and Peridot's gemstones. P.I.N.H.A.T.A.: A Hatbot that disguises in the form of a birthday cake. In "The Lost Cases of the Tree House", Flug and 5.0.5. deliver it to Father and the Delightful Children from Down the Lane. Once 5.0.5. mistakingly gives it to Sector V of Kids Next Door, Flug activates it to fight them off. Tranquilizer Dart Rifle: In the Q&A episode, Flug used this rifle to knock out Demencia, who had broken into a love song about Black Hat. "El Tranquilizator": A smaller gun that fires tranquilizing darts. Flug attempted to use it on Sunblast only to hit Demencia instead. He uses this weapon several times across the season. Disintegrating gun: Flug attempted to use this weapon against Black Hot, with no success, as the blast bounced off his chest and hit the gun instead. Jetpack: When Miss Heed insulted 5.0.5., Flug used a jetpack containing wings and heavy gauntlets to fight her bodyguards. The gauntlets fire laser beams and enhance his physical strenght, being able to hold off an attack from Demencia and hit her back with enough force that made her cry in disbelief.
- #265.0.5.
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5.0.5.[1] (sometimes 5.0.5,[6][7] and previously SOS[8]) is the tritagonist of Villainous and it's animated series. He is a failed experiment created by Dr. Flug.
Appearance 5.0.5. is a large, sky-blue anthropomorphic bear. His underside is a paler blue. He has a yellow, four-petaled flower on the top of his head. His muzzle is tan colored and has a large black nose. Inside his mouth are fangs in the top row of the teeth. He has only has three toes and unsaturated lavender colored paws. He has circular eyes with white sclerae and black pupils.
Personality 5.0.5. is easily scared, and not very brave. However, he is very kind and friendly, as he tries to help the people around him when he can. Black Hat despises him for that.
Relationships: Black Hat 5.0.5 is very scared of Black Hat for his cruelty towards him. Black Hat despises him, often mocking and bullying the bear for its benevolent nature; going so far as once kicking an infant version of 5.0.5. into the stratosphere. Despite his fear, he still displays affection for Black Hat every once in a while, although it only results in more insults and violence.
Dr. Flug Flug treats 5.0.5. like a son, given that he's his creator. He is very protective of him, as seen when he tried to keep him safe during the mission in the Van Der orphanage and when he attacked Miss Heed for insulting him. 5.0.5. reciprocates Flug's feelings, always giving him emotional support and enjoying his company.
Demencia Episode appearances Webisodes "Villainous Festivities" "The Evil Flu" Series Phase One "The Perception of Evil" "Ice Cream of Fear" "Bigger, Badder" "Squeak" "Horribly Heavy" "Wearing Evil" "The Portrait of Evil" "Sculpting Evil" "The Note of Destruction" Orientation Videos for Villains "The Lost Cases of Ooo" (cameo) "The Lost Cases of Rhyboflavin" "The Lost Cases of Boxmore" "The Lost Cases of Townsville" (cameo) "The Lost Cases of Elmore" "Guide for an Evil Conquest" "The Lost Cases of the Future" "The Lost Cases of Beach City" (pictured) "The Lost Cases of the Park" "The Lost Cases of the Tree House" "Q&A Black Hat Organization replies" Phase Two "Horrible Holidays" "The Foul Flower" "Demencia wuz here" "Black Hat Organization: 2018 Anniversary" "Trap-ical Resort" (cameo) "Black Hat Challenge III" Season 1 "The Dreadful Dawn" "Boo!-Lldozing" "The VVV" "Satellite Secrets" "BH's Bizarre Bad-Venture" "The Heedeous Heart"
- #27Miss Heed
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Miss Heed (real name: Cecilia Amanda Kelly) is a very well-known superheroine, influencer, and designer who has her own merchandise that includes perfumes, action figures, and dolls. She was revealed by Alan Ituriel in Villainous Chat at Pixelatl 2020.
Appearance Miss Heed is a tall, beautiful, pale pink-skinned woman with a slim hourglass figure. She sports a very "sexy" type look, with thick, medium-length strawberry-pink hair with curtain bangs, and heart-like markings colored in a deep-pink, which is around her almond-shaped flamingo-pink eyes with heart-shaped pupils. Her upper-eyelids are colored in a shade of dark pink.
For her superhero attire, Miss Heed's all-pink clothing highlights her feminine appearance; she wears a set of glowing headphones which are colored in two shades of pink, with a heart-like band, heart designs on the ear shells, and a small microphone attached to it. Her main costume consists of a dark pink tube top with a brighter-colored heart-shaped plate, along with a back-length deep-pink cape attached at the back. She also sport a deep-pink miniskirt with the high-waist hugging her abdomen, and white thigh-high, high-heeled boots which includes deep-pink soles.
Miss Heed accessorizes with a golden choker wrapped around her neck, and hollow-glass hot-pink bracelets on both her wrists which are implied to act as canisters for spraying her hypnotizing perfume onto her victims' faces.
Flashbacks in "The Heedeous Heart" reveal that she has brown hair and light brown eyes, meaning that she dyed her hair at some point in before becoming a superhero. In high school, she wore pink glasses with square frames, a pink cat eared headband, braces, and she wore her high school uniform.
Personality Very little is known about her personality before becoming a superheroine, but it seems that she always wanted to be in the center of attention, as she's being depicted in an old photo as pushing everyone else in order to be in the centre of the picture. As Miss Heed, she acts flirtatious and affectionate towards her followers in order to keep them under the effect of her mind control. In reality, she is arrogant, narcissistic, vain and egotistical, craving positive attention and losing her temper when someone doesn't give her praise or reminds her of her past - even refusing to be called by her real name.
One could argue that she probably wasn't very popular in school (much like Flug), as implied in one of Flug's flashbacks where both get mean looks during what seems to be a Halloween party. This likely brought her self esteem down, nurturing her craving for attention and shaping her narcissistic persona, and eventually led her to see other people as nothing but possible worshippers.
As an influencer, Heed uses stereotypical slang from social media, such as "like" (as in like buttons), "hater" and "cancelled". She also seems to be infatuated with the superhero Goldheart, almost obsessively - like Demencia's feelings towards Black Hat.
Relationships Dr. Flug Being classmates during school times, they were once good friends, as shown in images from his flashbacks and reinforced by her calling him "Kenny" during a private moment or "Fluggy". Their friendship, however, was seemingly not valued enough, as she stole part of his work in order to fulfil her goals of becoming a heroine and win Goldheart's love - something that left the good evil doctor hurting, and fueled his rage once they were reunited. Despite this, she's hinted to have a bit of an attraction towards him, as she insisted on kissing him on the lips (instead of his cheek like he offered) when she refused to do so for any other of her brainwashed minions.
It heavily hinted that she and Dr. Flug were in an unofficial relationship (two were dating but were not yet in a committed romantic relationship) before she stole his research and dump him to chase after Goldheart.
The best way described the relationship between Miss Heed and Dr. Flug is, which in psychology is call, a security blanket relationship, as she sees him as the "back-up guy" should she fail to win Goldheart's heart or anyone else's love.
Goldheart After seeing him in action while in high school, she became infatuated with him, renouncing her path to villainy and abandoning Black Hat Institute because of him. They later became teammates, and seemed to have an amicable relationship before her imprisonment.
Omega Omega is a superhero that was brainwashed by her, turning him to her personal bodyguard and arm candy. It unknown how long he was under influence of her, but it could have been years.
Coyote Coyote is a supervillain, who is the arch-nemesis of Omega. He too was brainwashed by her and turning him to her personal bodyguard and arm candy. He was used as prove that she could "redeemed" villains. It unknown how long he was under influence of her, but it could have been years.
History As a teenager, Cecilia Amanda Kelly attended Black Hat Institute with her friend, Kenning Flugslys. She then developed a crush on the superhero Goldheart and, motivated by the desire for his affections, stole the final part of Flug's thesis project in order to create her own mind altering perfume to have an asset to become a superhero. Abandoning her path of villainy and taking the moniker "Miss Heed", she joined Goldheart's superhero group and started using her new "powers" to expand her presence on social media.
Over time, Heed made a very prominent name for herself in the superhero community, gaining many endorsements in the form of perfumes, action figures, dolls, and clothing. She eventually heard about "The New Dawn", a reality show/contest being held in Atreno City to replace the missing Sunblast, and invited the final three contestants to her penthouse where she brainwashed them into declaring her the winner of the contest, despite not competing. Miss Heed then went on to become Atreno City's new official superhero, taking over the city and essentially remaking it in her image, with posters and advertisements of her dominating the streets of the city.
However, Miss Heed soon learned that the effects of her mind altering perfume were temporary, she used her new status as Atreno City's superhero to kidnap the supervillain Penumbra and use her to try and complete the formula she stole. When she continued running into dead ends, she set out to lure out and capture Dr. Flug and get the rest of his research to make the effects of her toxin permanent.
Series The Heedeous Heart Miss Heed and a mob of followers hunt down the villains Dark Phantom and Ghoul. After capturing both of them, Heed sends Ghoul to call upon the services of Black Hat Organization, in order to lure Dr. Flug to Atreno City; there, she ambushes his team and manages to entrance him with her perfume. Demencia, much to her chagrin, is immune to her charms due to her obsessive love for Black Hat, so she has her followers chase her and 5.0.5. while Flug carries her back to her base.
Once inside, the heroine sends an affectionate message to the masses of adoring fans, but scowls after turning off her camera. After checking in on Flug about the status of the perfected formula, Heed remarks on how great of an idea it was to use him as an asset, which momentarily snaps him out of her control. She quickly blows another chemical kiss into his face, which brings him back under her thumb. Later on, she monologues about her plan to become the most beloved and therefore, the best superheroine on the world, and hopes that Goldheart, Flug's arch nemesis, will finally love her. However, she fails to notice Flug himself overhearing her, and getting his heart broken. Once she notices the doctor's presence, she panics, but is reassured by his flattery - not realising that he's finally free from her control.
Some time later, Heed again goes to Flug to ask about the formula, to which he replies it's complete. She ecstatically tells him he is her favourite follower, and offers him a kiss as a reward; Flug awkwardly offers his cheek, but she instead lifts his paper bag and kisses him on the lips. Then, she is alerted by her cellphone's notifications, and witnesses her fanbase coming crashing down: Demencia had broadcasted the whole thing, as part of Flug's plan to release the people from her control. Enraged with his betrayal, the influencer pushes a stunned Flug off the catwalk they were standing on, but Demencia manages to catch him - and drops Heed instead, straight into the vats of perfume below. Defeated, she crawls out of the tank of chemicals and is confronted by the mob, now immune to her trick, and throws a tantrum in order to get them on her side, to no avail.
Flug later visits her in prison, where she has clearly snapped: she scribbles on a wall and keeps begging for the praise of a non existent audience. Once she sees him, she hopefully crawls towards the door and begs for his help - even affectionately calling him Kenny. She insists he's the only one that can help her, to which he replies he'll help in exchange for information on Goldheart's plans. Heed instantly reveals to him that Goldheart is planning to put an end to villainy once and for all, with his followers doing it for him. She adds up that he would go after Flug after everything he did to her, and hopes he would come rescue her as well. After getting the intel, Flug thanks her and wishes her well; walking off while Miss Heed breaks down and desperately begs for him to love her. The doctor, seemingly hurt, turns back and tells her that first she needs to love herself. He bids her farewell using her true name, Cecilia, which she promptly rejects; her cries for affection echo throughout the prison complex.
Powers and Abilities Mind Control: Miss Heed can control the mind of any person by brainwashing them with pheromones in her perfume; the chemical used was part of an unfinished project by Dr. Flug on manipulating one's emotions, which she stole from him. She seemed to be use this to make villains "turn good" and stop doing crime, while also making the heroes she's working alongside perform poorly so that she looks better. Evaporation: In The Heedeous Heart, it was confirmed she has the power to evaporate liquids. She used this to evaporate her perfume and blow it into people’s faces. She appears to store this perfume in her bracelets, as she infects her victims by blowing kisses. Weaknesses: Imperfect formula: Since the stolen formula was incomplete, the brainwashing is not permanent and can be dispelled with a heartbreak. After such an event, the victims gain immunity to the formula.
- #28Red Action
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Red Action came from the future year of 301X. She can almost always be seen hanging around the plaza with her two friends, Drupe and Gregg. She come back to the year 201X, the present in the series, due to her breaking the Prism Crystal in the future, an important crystal her former group, Hue Troop, uses to prevent disasters. She has since made amends with her old troop, but decided to stay in this year nonetheless. She is Enid's girlfriend. She becomes an instructor with Enid at the Fitness Dojo during the time skips of "Thank You for Watching the Show".
Physical Appearance Red Action appears to be slightly taller than Drupe. She has light, tan skin, green eyes and wildly fashioned, rose-colored long hair with a lighter streak on her left. She typically wears a set of red armor that is cut off at the bottom, exposing her midriff, a light blue collar, red shoulder pads, bracers with light blue motifs, dark gray capris cut just below the knee, a light blue belt with a scarlet buckle, red knee pads, and a red high-heeled shoe. Her right hand has a pinkish red glove on it. Her right leg below the knee, is artificial as her original limb was amputated due to a undisclosed injury she got in the future.
Personality Red Action can be very temperamental and she struggles with accepting help and praise, though she seems to appreciate it.
She loiters at the plaza with a gang of ne’er do wells. She used to have a job at the video store before it closed. She's very withholding of likes on social media. As shown in "Back in Red Action", she admired Enid and her unique personality, while she feels she's just one in a group of similar people.
In the future, Red Action was part of the Hue Troop, but she accidentally broke the Prism Crystal, an important item for them. She ran away to 201X, fleeing from her problems. She is then confronted by her gang and accidentally brings them back to where the Prism Crystal was first found, this way, fixing the problem. She decides to stay in 201X, since she thinks people are nice at this time.
Red Action has frivolous qualities and tendencies. She prefers to hang out with her friends and do fun activities rather than do heroic things. Even when she is requested by Yellow Technique to get involved in a battle to save the universe, Red Action seemed as if she would rather have fun with K.O. and Enid than fight in the battle. She only seems willing to take heroic action in extreme situations.
She shows a more responsible side by becoming an instructor at the Fitness dojo and teaching kids that resemble a young Hue Troop.
Abilities and Powers She is from the future, implying that she may have access to more advanced technology than in the time period the series takes place in. She has a power level of 5.
Attacks Laser Blast: Both of her arms can transform into cannons that shoot lasers. Missile launching: Red Action's arm cannons have a setting that makes them project missles.
Other Abilities Summon Hover Tank: She can summon her Hover Tank by performing a pose sequence while calling out "Red! Action! Hover Tank! Go!". Exceptional Speed: Red Action has displayed feats of singular speed such as taking a pack of gum from Enid's hand before she could notice it. She also used her cannons to launch through the air at swift speeds. Red Action's older self was awarded for accomplishments such as saving many people and defeating many Borgs in less than a second. Matter Scanning: Red Action's wrist accessory has the ability to scan matter to the atomic level. It can also scan biological features like brain waves. Strength: Due to her cybernetics, Red Action is extremely strong and displays great strength.
- #29Dynamite Watkins
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Dynamite Watkins is a news reporter that hosts Action News 52, the neutral zone's news show. Her first appearance is in the episode "You're Level 100!".
Physical Appearance She has light brown skin with long light-purple hair. She wears light blue high-heels which seems to make her look taller. Her body wears a purple dress with a sharp, pink vest overlapping it.
She also has pink sweatbands and head bandana that is the same color as her vest. Her earrings are triangular shaped with a light yellow color to them, along with a small necklace around her neck.
She has some light purple eye-liner with red lipstick on her lips. It also appears that she has a mole on her face, and a scar near her right eye and ear. It's unknown where she could've gotten this scar from. Her body appears to be tall and has a slender shape to it. Her arms have a slight muscular build to them, along with her legs.
Biography This butt-kicking anchor started doing local news in the midwestern state of Minnexploda, and recently got a gig on Lakewood's local channel, ACTION 52!
She hosts the ACTION NEWS, the neutral zone’s news show. The title is extremely literal- the anchors are constantly using kung-fu and making things explode.
Dynamite Watkins was a news anchor from Minnexploda.[2]
Personality Dynamite Watkins is a very energetic and enthusiastic news anchor. When something exciting and newsworthy happens, she rushes to the scene to get a piece of the action. She will often act violently for no reason other than looking cool, such as when she hits Crinkly Wrinkly over the head with a chair on his own show.
She is also very determined, as shown in "Action News" when she secretly takes it upon herself to get to the bottom of an important story.
Abilities and Powers Devastating SPIN!: skews the facts towards whatever will get her the most ratings. Microphone Blast: forces the recipient to tell the truth. Action Combos: In the game Dynamite's Action News, she has eleven Action Combos, the Muckraker, the Watchdog, the Devastating Spin, the Dig Deep, the Close Up, the Breaking News, the the Knockout Punch, the Buff Piece, the Vantage Point, the Spill The Beans, the Deadline, and the Flip The Switch. They all help her to get closer to the truth and bring more audience.
- #30P.O.I.N.T.
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P.O.I.N.T. is a great superhero team that fights supervillains. They are a great organization that, among other things, takes care of the Glorb Sanctuary's tree, so it's safe from villains. Mr. Gar as El-Bow and Carol as Silver Spark were both members of the team in the past until they quit due to Laserblast's disappearance. The team is feared by villains and seen as a great threat to them, as shown in "Villains' Night Out". There is an academy called P.O.I.N.T. Prep Academy where young heroes could be trained to become members of P.O.I.N.T.
The names of the full roster were revealed in "Glory Days".
P.O.I.N.T. Today Foxtail is the leader of the organization, and is accompanied by P.O.I.N.T. Troopers while going on missions. She intervenes whenever a situation is too severe for the power level of the people in said area. As back up, she calls for Chip Damage to help save the day. In "CarolQuest" it is revealed that Carol works undercover for Foxtail, making sure the Glorb Sanctuary remains safe from villains.
In "Are You Ready for Some Megafootball?!" and "Mystery Sleepover", it is hinted that P.O.I.N.T. has been taking morally questionable routes to remain as the most high-standing superhero organization in the world, even if it means through unscrupulous means such as cheating or intimidation. After a direct conflict in "Dark Plaza", Foxtail steps away from leadership, making Elodie the new head of P.O.I.N.T..
History New Members' First Day In "Glory Days", Silver Spark, Rippy Roo and El-Bow join the team as junior members. On their first day, they are told to not take part in important missions, and instead, stay at the headquarters and clean.
They end up having to fight Steamborg by themselves and are victorious, they are then praised by the veteran members of the team.
Secret Weapons In "Let's Take a Moment", Doctor Greyman goes off on a solo mission. When he's back, he claims to have found a secret lab that belongs to an unknown villain, and inside there were "weapons" in the form of 3 colored spheres, each holding a different power: To explode generating a black hole, to shrink something to subatomic levels, and to remove someone's powers. Unaware of this, Dr. Greyman loses his powers by touching the last sphere.
Laserblast suggests they go and take more of these weapons, and maybe even use it against their foes, to which Foxtail angrily disagrees saying she wouldn't wish this fate on her worse enemies. She says they need to find them and disarm them.
The Sandwich Incident Laserblast heads to where the weapons were found, which was underneath a Donut Shop. Silver Spark and El-Bow go with him as back up. He insists in entering the store alone, after a while, they hear noises coming from the store. Silver Spark tries to go after him but El-Bow stops her to talk. There is an explosion inside the store, and it then starts floating away, until it vanishes in the sky, as if teleporting somewhere.
Silver Spark yells at El-Bow for stopping her from saving Laserblast, claiming it was all his fault. Making him drop the sandwich he was holding.
Afterwards In "GarQuest", it is revealed that after the incident, El-Bow was no longer welcome at P.O.I.N.T. due to the social implications of him still being a member. It's been stated that Carol also left P.O.I.N.T. at this time. An unkown amount of time later, the organization founded the P.O.I.N.T. Prep academy, where Foxtail and Doctor Greyman work as teachers.
In "Dark Plaza", it is fully explained that P.O.I.N.T. has been meaning to take over the Glorb tree, and use the power of the glorbs to outpower villains. Even after being confronted by the Plaza people, Foxtail doesn't change her mind and takes over the Plaza by force, bringing Elodie with a wreacking ball to demolish it. After a confrontation in which Plazamo is summoned, Foxtail is betrayed by Elodie, who also doesn't agree with her means of leading P.O.I.N.T. She finally comes to her senses, and agrees her methods were not the best, passing on the leadership to Elodie.
- #31A Real Magic Skeleton
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A Real Magic Skeleton or RMS, is a magically enchanted skeleton. He works at iFrame Outlet along with his friend, Brandon.
Physical Appearance As his name suggests, he's a living skeleton, so he doesn't have skin nor organs. A purple, hexagon cut gemstone is embedded in his chest, which may be the source of his life and powers. When he's feeling strong emotions, he gets enveloped by purple fire. Inside his eye sockets are purple pupils.
He wears a red cape, gray shoulder pads, and a pair of maroon gloves and boots.
Personality He seems to be straightforward and honest when talking to others, and is capable of being open with them sometimes even if he is sometimes defensive. He gets easily aggravated when annoyed which makes him unable to focus on tasks.
He hates everything about the frame store he works at, besides the company of his best friend Brandon, who also works there. Even though he hates his job, he also tries to do a good job at it and is usually very responsible, though it seems that he's just a responsible person in general.
Despite the occasional acts of rudeness or selfishness, he seems to have at least some kind of morality, ethics or principles. Due to this sense of right and wrong he has, it's easy to assume that he is at least usually well-intentioned in his actions.
It is confirmed that he is jealous of the cool adventures K.O., Rad, and Enid get to go on all the time, which makes sense considering how boring his job is. He has no talent with magic, but he’s taking night courses at the community college in hopes of getting better.
He enjoys filming the heroes of the Bodega when they battle the Boxmore robots and uploading the videos he takes, presumably to Social Media.
Abilities and Powers Magic Skills ARMS has magical powers; he can magically create fire and blue electricity with his hands. But he hasn't had a complete control of it yet, although he said he's taking night courses to dominate it.
Attacks Skull Toss: He can throw his head at a target, and it's pretty strong, but then he has to go pick it back up and it's kind of embarrassing. Reassemble: He can draw any of his detached bones back to his body wherever his head is located, and can magically reassemble himself.
- #32Metropolis
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Metropolis is a city in the series DC Super Hero Girls and the main location where the series takes place. In the very first shot of the first episode of the series, Sweet Justice, Lex Luthor addresses an audience from a commercial-within-the-series with the greeting "Oh, hello Metropolis." In the next scene Babs complains to her father that he made her move in the middle of high school from Gotham City before they stop in front of Metropolis High School and Babs starts her school day. Other Metropolis locations featured in the first episode are a fashion store, a junk yard, a comic book store, a beauty spa, a cinema, the Metropolis pier with its fairground, the Sweet Justice cafe, and, in the credits, the Daily Planet newspaper building.
Part of the Metropolis skyline prominently featuring the Daily Planet, in the background of the first episode's end credits
Description Metropolis is a big city just like Gotham but unlike Gotham City, Metropolis is not a cloud of pollution, it is not full of crime and Metropolis is not full of the most dangerous criminals. Metropolis is protected by Superman, The Invici-Bros and the Super Hero Girls from the worst villains like the Super Villain Girls, Killer Moth, Doomsday, etc.
Locations Sweet Justice - A cafe where the girls hang out in the spot.
Metropolis High School - A school where the Super Hero Girls study.
The Daily Planet - A newspaper company.
Burrito Bucket- a fast food restaraunt where Barbara Gordon works
Metropolis pesticide plant- Where Batgirl and Poison Ivy first met and clashed.
Metropolis Japanese Sushi restaraunt- Where Zee Zatara and Kara Danvers having the famous Japanese restaraunt to eat but Kara refused to eats sushis. But sadly after Zee accidentally magic the tentacles turned into the monster and the restaraunt been destroyed but Zee and Kara got banned for life.
Known Residents (Hero or Villain included) Superman (aka, Clark Kent)
Supergirl (aka, Kara Danvers)
Lex Luthor
Lena Luthor
Leslie Willis - Livewire
Lois Lane
Jimmy Olsen
General Zod
Braniac
Doomsday
Star Sapphire
Green Lantern (Hal Jordan)
Bumblebee
Wonder Woman
Green Lantern (Jessica Cruz)
Harley Quinn
Giganta
Zatanna
Cheetah
Sinestro
- #33Wilhamena
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Wilhamena Mettle is Enid's mother and Bernard's vampire wife. She is a lawyer. She lives in a haunted mansion/house along with Enid and Bernard, which is considered a spooky household of theirs. She first appeared in "Parents Day".
Physical Appearance Wilhamena is a tall and beautiful dark-skinned vampire with knee-length curly dark blue hair, red eyes, two sharp fangs, long dark nails, and an hourglass figure.
She is seen wearing a long crimson dress, red shiny jewelry, and dark lipstick.
Personality Wilhamena is an affectionate mother with Enid, who for many times is ashamed of Rad and K.O., she is very welcoming to them and doesn't seem to notice her daughter is embarrassed by her behavior. She is excited to talk about Enid's photo album and her moments growing up.
She seemed very worried at first when she discovered that her daughter was a ninja rather than a witch, but in the end, she was proud of her for it, since she discovered that ninjas can be very spooky too.
Abilities and Powers Bat Wilhamena Wilhamena's bat form
Like any vampire, Wilhamena manages to turn into a bat and she also has the power to suck souls from bodies. By doing that, she was able to take out the ghosts possessing the bodies of Rad and K.O..
- #34Oroku Saki (Rise of the TMNT)
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The Shredder, formerly known as Oroku Saki (katakana: オロクサキ), is the embodiment of the Kuroi Yoroi, the main antagonist of Rise of the Teenage Mutant Ninja Turtles, and the direct human ancestor/archenemy of Splinter and the Turtles through his daughter, Hamato Karai. He wishes to terrorize humanity with his destructive power and attain invincibility by consuming the essence of those belonging to the Hamato Clan.
Physical appearance Human As a human, Oroku Saki was a middle-aged Japanese man with a lean figure. He wore a kimono with a geometric design and the Foot Clan emblem placed on the right side of his chest and the center of his back. He also wore tabi and geta.
Demon The Shredder's physical appearance is very different from most members of the cast. He is a large, hulking demon with purple skin and prominent pink veins on his arms. He sports an elongated neck along with a slightly hunched over body. He has fanged teeth, and clawed hands and feet. He is heavily armored, with two long, thin, dark red ribbon-like strips of cloth on his back, and his head is much smaller compared to the rest of his body. Despite his strange stature and body, he is able to move faster than most members of the cast. As shown in the series' finale, he can change his armor into weapons like a bladed shield, chains from his feet and can transform his entire body into a final form, a colossal being of pure armor, drills for limbs and pink flames.
Personality The Shredder is perpetually enraged and incredibly belligerent upon his revival, acting more like a feral beast than a disciplined fighter, oftentimes snarling and running on all fours. He operates on instinct, devoid of complex thought, and is indiscriminately hostile, shown when he attacks members of his own clan immediately upon being resurrected in “Many Unhappy Returns”. The Shredder is easily thrown into frenzied rages by stimuli such as loud voices and the sight of fire. Consequently, he can become distracted relatively easily in pursuit of his latest offense.
When the Shredder is remade into Shadow Fiend as a Battle Nexus competitor, he gains a degree of composure and approaches combat in a more conventional manner, delivering punches instead of animalistically swiping and lunging at opponents. However, the Shredder has very little autonomy as Shadow Fiend as he is under the control of Big Mama’s Mystic Collar and Mystic Ring, forced to mindlessly obey the wearer’s commands.
The Shredder’s demeanor, though his ruthlessness and proclivity for violence remain, is far more human-like once he regains his full power in “Shreddy or Not”. He becomes capable of speech and is concise when speaking. The Shredder is unwaveringly focused on achieving invincibility no matter the brutality he must enact on others to obtain it, even against his closest family. He disposes of his allies once they no longer benefit him shown when he abandons Foot Lieutenant and Foot Brute after they are trapped beneath rubble he dislodges in “Rise” and demands absolute submission from others, enraged by Foot Recruit's defiance.
History Many years ago Over 500 years ago, Saki was the leader of the Foot Clan. His clan was thriving and at peace until they were invaded by another clan that positively overwhelmed the Foot with its violence. Desperate to prevent the extinction of his clan, Saki made a deal with the Krang which forged an unstoppable mystic armor called the Kuroi Yōroi, which he used to defeat the rival clan without effort. However, the armor eventually swallowed his soul and corrupted him. The Kuroi Yōroi later gained sentience, before taking full control of Saki's mind and soul to complete its genocidal conquest of humanity, resulting in the emergence of the Shredder. Under the demon's influence, he turned the Foot into a clan that committed acts of terrorism and destruction across Japan. His daughter Karai then forged the Hamato Clan to fight against the tyranny of the demon and the Foot. The Shredder was defeated by the Hamato Clan due to Karai's use of the Hamato Clan's fighting technique called the Hamato Ninpō and a mystic blade as "no mortal weapon could harm the Shredder". Sealing them both in the Twilight Realm, and forcing them both into unspeakable horrors while the armor was spread across the globe to prevent the Shredder from returning.
Modern day The Shredder was first mentioned in "Shadow of Evil", where it was revealed that Foot Brute and Foot Lieutenant had enlisted Baron Draxum to locate the pieces of the Kuroi Yōroi after approaching him earlier in "The Evil League of Mutants". As a fragment of the chest piece was placed onto the armor, a brief glimpse of the Shredder's face manifested.
The Shredder debuted in "End Game". After the Kuroi Yōroi was assembled to completion at the Shredder's shrine, Draxum donned the armor and Foot Brute and Foot Lieutenant addressed him as the Shredder, assuming that the transformation had transpired and that Draxum was no more, leaving the Shredder himself before them. However, it became apparent that due to a defect in the armor (the Turtles' Jupiter Jim action figure shoved in to cover a hole when the faceplate was used as a tea kettle), the transformation failed to complete. After Draxum was defeated by the Mad Dogs and cast out of the armor, it properly reassembled itself into the Shredder, having drained Draxum of his life force.
In "Many Unhappy Returns", it was revealed by Foot Lieutenant that the Foot was using Draxum to provide the armor the life force it needed to reawaken. The Shredder attacked his Foot soldiers when they began chanting encouragement for him to assault Splinter and the Mad Dogs. He effortlessly countered Raphael, Donatello, and Michelangelo's attack on him before turning his violence towards and April, Leonardo, and Splinter inexplicably teleporting elsewhere in the midst of it. The Shredder reappeared at Albearto's, destroying its animatronics before he was confronted by the Mad Dogs again, but he overpowered them and disappeared once more. He then manifested in several locations around New York, prevailing over the Mad Dogs with each encounter, before Leo and Splinter split from the team to seek out Big Mama. After observing the Shredder, Big Mama concluded that he was not secured to their dimension and was warping in and out of it uncontrollably as a result. Later, at a New York shipyard, the Shredder engaged April, Donnie, Mikey, and Raph. The Turtles, in an attempt to discover a weakness in the Shredder, attacked him and were able to briefly subdue him by exploiting his ticklishness. However, he escaped their grasp once he saw fireworks being launched from a nearby boat and furiously fought his way towards them with the intention to slaughter those onboard. He cut through shipping containers and a cargo ship thrown at him by Mikey, but was further confronted by Raph and Donnie. The Shredder was able to best the two of them, but he was suddenly hit with a shipping container suspended from a crane operated by April. He continued towards the fireworks, but disappeared before he was able to attack those on the boat. He later materialized for the final time on the streets of New York where Splinter and all of the Turtles, newly reunited, awaited him. The Shredder was fitted with the Mystic Collar by Leo, rendering him powerless, and Big Mama's assistant appeared alongside Big Mama to use a mystic device to confine him.
The Shredder's victories in the Battle Nexus as Shadow Fiend and status as Big Mama's new Battle Nexus champion were broadcasted at her auction house in "The Hidden City Job".
The Shredder reappeared in "Battle Nexus: New York" as Shadow Fiend, his identity hidden under a cloak. The Shredder was summoned to tip the situation back into Big Mama's favor after Raph suddenly appeared at the Grand Nexus Hotel alongside the other Turtles trying to possess Big Mama's orb that held the New York City population within it. Under Big Mama's control via her Mystic Ring, the Shredder battled against the Mad Dogs, Splinter, Draxum, and Foot Recruit to take the orb. He shrugged off the barrage of attacks from the Mad Dogs, Splinter, and Foot Recruit and was ordered by Big Mama to prioritize Draxum as he was attempting to release the New York City citizens while he fled from him. The Shredder followed Draxum into the Grand Nexus Hotel and the air pressure from his punch forced him through every floor of the hotel. He quickly met Draxum at the top floor, but he was stopped from attacking him due to Splinter and the Mad Dogs using their Mystic Hot Soup Hibernator technique to eject him from the hotel. The Shredder returned to the hotel after Foot Recruit utilized the ring to order him to kill everyone else. He destroyed the Grand Nexus Hotel under Foot Recruit's command and then returned with her to the Foot Shack.
The Shredder was unable to move at all as he was still a mindless, feral beast and was under the control of the Mystic Collar he still wore in "Finale Part 1: E-Turtle Sunshine of the Spotless Mind". After Draxum, Splinter, and the Mad Dogs managed to obtain the information involving the required means to defeat the Shredder through Splinter's memories, they went to the Twilight Realm to retrieve the weapon mentioned. The removal of the weapon, which was revealed to be Karai herself, released the Shredder's sentient spirit that was sealed in the realm which returned to his empty vessel, allowing him to speak and overcome the Mystic Collar's control with his full power finally restored.
The Shredder, desiring both revenge on Karai for defeating him in the past and invincibility by stealing her essence, left the Foot Shack to immediately besiege the lair where she was located in "Finale Part 2: Shreddy or Not". He ordered Foot Brute, Lieutenant, and Recruit to eliminate any opposition and then attempted to attack Karai, but was bound by Mikey's mystic kusari-fundō before he reached her. Angered by his intervention, he temporarily set aside Karai to combat the Turtles. The Shredder destroyed each of their mystic weapons and when he was moments away from killing Raph after destroying his protective mystic construct, Karai confronted him with her Hamato Ninpō and a battle between them ensued. The Shredder eventually managed to restrain her, but in an attempt to overwhelm the Shredder's body with her Ninpō, Karai projected a large surge into him, causing his chest cavity to fracture open and leave Saki's soul exposed. In retaliation, he inflicted a fatal wound upon her by impaling Karai's chest with a sharp projection from his armor. He then abandoned her in pursuit of the Turtles once they retreated to the garage where Draxum, Splinter, and the Foot were. The Turtles escaped the ravaged lair with Todd Capybara in the Turtle Tank and he met Draxum and Splinter in a clash, resulting in the Shredder's victory.
The Shredder held Draxum and Splinter captive in "Finale Part 3: Anatawa Hitorijanai" and was displeased at the realization that his power hadn't been amplified by Karai's defeat. He was then informed by Foot Brute and Foot Lieutenant that the ability to extract another's essence required Empyrean and he decided to extract Splinter's essence in Karai's stead. Draxum then offered to give the Shredder his supposed store of Empyrean so he left the lair and traveled to Draxum's laboratory along with the remaining members of the Foot. Upon their arrival, he expected to receive Draxum's Empyrean, but Draxum instead proclaimed that the Shredder was the true threat that was described in the Yōkai prophecy that troubled him so and attempted to attack him using his golem, but the Shredder immediately shut down his efforts and prevented him and Splinter from fleeing.
Threatening to crush Splinter in his grip, he forced Draxum to honestly lead him to the substance in "Finale Part 4: Rise". The Shredder later appeared at the Empyrean's location, the Crying Titan, having deserted Foot Brute and Foot Lieutenant to free their bodies from laboratory rubble on their own and made Foot Recruit his new general. He ordered her to create the ritual that would drain the essence from Splinter while he accessed the Empyrean. The ritual then activated, drawing out more and more of Splinter's Hamato essence from his body, but the Shredder was met with the arrival of the Mad Dogs, their abilities now significantly magnified by their Hamato Ninpō. He instructed Foot Recruit to guard Splinter from them and he faced the Mad Dogs in a battle, recovering from the powerful blow delivered from Donnie's drill and forcing the Mad Dogs away from Splinter with a blast of flame. The ritual having reached completion, the Shredder began to siphon Splinter's life force, but he was suddenly stopped by Foot Recruit. She broke one of the chains that bound Splinter's Hamato essence and the Shredder was struck by it before he could harm her. Infuriated with the sabotage of the ritual, he met Draxum, Splinter, Foot Recruit, Karai, and the Mad Dogs in a final confrontation, evolving into an advanced form to steadily overpower their mystic spear. However, his advantage diminished once the previous Hamato generations joined the struggle and the Shredder was unable to withstand their power. However, he still managed to fight the Mad Dogs, and might have won if the Hamato Clan had not regathered. The Kuroi Yōroi was then destroyed, ending the Shredder's life and reuniting Saki's liberated spirit with Karai and the Hamato Clan.
Abilities Unlike his other incarnations, he is a drastic take on the Shredder persona. His other two demonic variants do have a form of magical power and use it to their advantage (limb stretching, magical beams), but this Shredder is utterly a doomsday type-variant of him. The Shredder does not use any magic, but he uses physical power, extreme speed, and his nigh-unstoppable durability to crush his foes and is a massive threat in the verse. The Shredder possesses powerful claws that can easily tear apart steel and is able to knock a massive cargo ship into the ground and cut it in half. His mere slashes are able to launch the Turtles way, and he has been shown to be formidably resistant to the many attacks from the mystic weapons, including a mystic bat that is much more powerful than an average bat upon striking. The Shredder's speed is also immense; he was able to blitz the Mad Dogs in the blink of an eye, and was able to regenerate his wounds and manipulate his body in many ways on the defensive and the offensive at full power in "Shreddy or Not".
Armor empowerment: The Shredder’s abilities are derived from the Kuroi Yōroi he wears. Armor manipulation: The Shredder has the ability to manipulate his armor in a variety of ways. He can project metal rods from his chest, create chains and blade shields, transform his gauntlets into sabers and drills, and erect giant serrated and non-serrated blades from the ground to pierce opponents. He can also masterfully manipulate the ribbons that emerge from his back. Their extendibility grants him considerable reach and he can move them quickly enough to slice through metal in a single movement. Supernatural speed: The Shredder is capable of moving in bursts of speed faster than the eye can follow, seemingly without even moving as shown in “Battle Nexus: New York”, and is able to keep pace with the blistering speed granted by Hamato Ninpō. Enhanced agility: Despite his size, the Shredder is remarkably agile, able to easily perform flips and tight movements and shown evading numerous falling shipping containers in “Many Unhappy Returns”. Supernatural strength: The Shredder has showcased devastating feats of strength. He is able to remain standing and even push back beneath Raph’s Power Punch Jutsu, rupture large areas of earth with enough force to launch opponents several meters into the air with his fist, and halve numerous buildings from the raw force of the air pressure generated from his strikes even when they don’t connect with anything or anyone. Supernatural leap: The Shredder can easily leap over skyscrapers in a single bound, at times making it seem as if he is flying due to the sheer distance his leaps can cover. Powerful bite: The Shredder possesses exceptionally strong teeth and jaws, allowing him to easily break metal with his bite. Supernatural durability: The Shredder’s body is immensely resistant to damage, able to endure a large drill boring into his face unflinchingly, being crushed beneath several shipping containers, large vehicles, such as school buses being thrown at him, and explosions from tank trucks. Pain resistance: The Shredder is highly resistant to physical pain. Regeneration: The Shredder’s body can heal mere moments after sustaining an injury, quickly recovering from being impaled in multiple places and easily regenerating severed limbs. Luminescence: The Shredder has the ability to illuminate the details of his armor and envelop his body in a vivid pink light. He can activate both effects simultaneously and separately as shown in "Many Unhappy Returns" and "Shreddy or Not". Fire breath: The Shredder can project massive blasts of pink flames from his mouth to burn opponents/objects. Energy detection: The Shredder is sensitive to Karai's energy and his perception of it is powerful enough to trace her precise location, even down to her exact position within a room of the lair as shown in "Shreddy or Not". Super form: The Shredder is capable of transforming into an advanced form as shown in "Rise". His body becomes primarily composed of mystic energy in a vaguely humanoid shape. He develops immense size, his armor's color becoming dark purple and splitting into sharp shards covering his body with the armor around his torso appearing as a face with a gaping mouth. Several large projections protrude from his calves, torso, and chest including two giant wing-like appendages from his back, and he gains two additional pairs of eyes. In this state, the Shredder's already brutal strength is magnified and he retains his ability to transform his limbs into various weapons, notably drills. It is currently unclear if he can activate this form voluntarily or not. Relationships Family Hamato Karai: Karai is Saki's daughter. Although his warm dynamic with her was interrupted by the Kuroi Yōroi's corruption when she was a child, Saki deeply loves and cares for Karai. However, the Shredder has no absolutely no regard for her. He harbors a fierce hatred towards Saki's daughter for once defeating him, and is eager to kill her to absorb her energy and obtain invincibility in "Shreddy or Not". Once the Shredder is vanquished, it is clear that Saki's paternal love for Karai remains undiminished to this day and he is delighted to reunite with her in "Rise". Friends and allies The Foot Clan: Saki is a member of the Foot Clan and held the position of its leader. He was able to nurture the clan's peaceful prosperity as a human, but once he wore the Kuroi Yōroi to defend his clan against another clan's violence, it lead the Foot down a path of widespread brutality. Foot Lieutenant: Though the Shredder was resurrected by Foot Lieutenant, he doesn't think highly of or care about him, casually deserting him once he inconvenienced him by becoming trapped beneath fallen wall fragments in Draxum's laboratory in "Rise". Foot Brute: Though the Shredder was resurrected by Foot Brute, he doesn't think highly of or care about him, casually deserting him once he inconvenienced him by becoming trapped beneath fallen wall fragments in Draxum's laboratory. Enemies The Hamato Clan: While Saki loathes the Hamato Clan as the Shredder, these feelings cease once the Shredder is eliminated, considering his beloved daughter is a part and the founding member of the Hamato, and he is embraced by the clan. The Mad Dogs: The Shredder's destruction is repeatedly challenged by the Mad Dogs. Michelangelo: The Shredder easily navigated through and destroyed a cargo ship that Mikey threw at him in "Many Unhappy Returns". When he invaded Mikey's home in search of Karai in "Shreddy or Not", Mikey stopped him from attacking her by binding him in his kusari-fundō's chains and in turn, the Shredder destroyed his weapon. During his first fight against him in "Rise", the Shredder was restrained by the chains of Mikey's nunchaku and kicked into the ground. April O'Neil: The Shredder was able to resurrect due to April's dislodging of the Jupiter Jim figure stuck in his helmet in "End Game" and was struck with numerous shipping containers by April using a crane in "Many Unhappy Returns", however, they barely slowed him down. Later, in "Rise", the Shredder was beaten with April's mystic baseball bat who he soon realized, much to his displeasure, was harboring the ghost of Karai within her body. Leonardo: The Shredder was fitted with Big Mama's Mystic Collar by Leo in "Many Unhappy Returns", leading him to be used as a fighter in her Battle Nexus. He almost immediately shattered the Mystic Ōdachi upon him joining his brothers in battle in "Shreddy or Not", but was unable to strike Leo with his giant blades in their fight in "Rise" and was taunted by Leo's blade teleportation. Raphael: The Shredder fought Raph all over New York in his Shredder beast state in "Many Unhappy Returns", including overpowering his Power Punch Jutsu at a shipyard. In "Battle Nexus: New York", he was briefly forced out of the fight to obtain Big Mama's orb by the punch Raph delivered called the Mystic Hot Soup Hibernator and in "Shreddy or Not", Raph was his greatest adversary among the Turtles as his mystic construct was able to mirror the Shredder's huge size and immense strength, but he was eventually able to gain the upper hand over him, breaking his tonfā. He was stopped from killing Draxum when he threw his sai stand-in at his head and found it somewhat challenging to defend against Raph's numerous mystic duplicates in "Rise". Donatello: The Shredder was confronted by Donnie using a swarm of his inventions as he tried to make his way to a boat carrying humans in "Many Unhappy Returns". However, he ran through the assault effortlessly, quickly catching up to Donnie and preventing him from flying away by tearing apart his Battle Shell. He soon after found himself blinded by a handkerchief Donnie threw at his eyes using the Tech-Bō and was disoriented by it. He easily took a hit from Donnie's oversized, augmented mallet in "Battle Nexus: New York", but was briefly rendered immobile by his drill in "Rise". Hamato Yoshi / Lou Jitsu / Splinter: The Shredder chose to substitute Splinter's essence for the lost opportunity to absorb Karai's in "Anatawa Hitorijanai" and nearly succeeded in fully absorbing it in "Rise" before Foot Recruit intervened. Baron Draxum: Draxum played a very large role in reviving the Shredder and it was his mystic power in "End Game" that allowed him to return. The Shredder relentlessly chased after Draxum to repossess Big Mama's orb from him and ended up launching him to the top floor of the Grand Nexus Hotel in "Battle Nexus: New York". Later, in "Anatawa Hitorijanai", the Shredder tentatively allied himself with Draxum after being told he could provide him with the Empyrean he desired and struck down his golem and damaged his already damaged laboratory in the process after he tried to attack him. Once the Shredder made it to the Crying Titan, he sought to kill Draxum, now deeming him useless, but was stopped by the appearance of the Mad Dogs. Big Mama: The Shredder was imprisoned by Big Mama in "Many Unhappy Returns" and she turned him into a contestant in her Battle Nexus where he became one of her champions. He, under the control of her Mystic Collar and Mystic Ring, aided her in reclaiming her orb from the Mad Dogs, Splinter, Draxum, and Foot Recruit in "Battle Nexus: New York", however, he ceased being Big Mama's ally once Foot Recruit stole her ring and ordered him to obliterate her hotel. Cassandra Jones / Foot Recruit: The Shredder's identity as Shadow Fiend was unveiled by Foot Recruit in "Battle Nexus: New York" and she controlled him by donning the Mystic Ring to his Mystic Collar, commanding him to destroy the Grand Nexus Hotel. Later, the Shredder promoted Foot Recruit to the position of Foot Clan general in "Rise" after Foot Lieutenant and Foot Brute were pinned beneath rubble and ordered her to arrange the essence extraction ritual once they arrived at the Crying Titan. He was betrayed by Foot Recruit as she interrupted his absorption of Splinter's essence and he sought to kill her for her meddling. Others The Krang: Saki was given the Kuroi Yōroi to defend his dying clan during their time of great need, but his soul was corrupted after wearing it into the demonic entity of the Shredder, inspiring an unbridled bloodlust within him which led him to destroy villages across Japan.
- #35Leonardo (Rise of the TMNT)
Keys: Other/crossover character
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Leonardo is a red-eared slider who was mutated to become part human. He is one of the main protagonists of Rise of the Teenage Mutant Ninja Turtles and the current leader of the Mad Dogs. He wielded the portal-generating Mystic Ōdachi until it was destroyed and replaced by his katana.
Physical appearance Leonardo is presented to be a vibrant lime green skinned terrapin mutant/yokai who possesses the features of a Red-Eared Slider , he is the second tallest of his team. (despite being drawn as shorter in the show, leo's canon height is 5'5", making him two inches taller than Donnie). He, much like his brothers, sports an altered human-like physique consisting of sculpted, medium-sized figure. Having three fingers on each hand, and two toes on each foot. His slider features consist of light yellow stripe-like markings running down his thighs and arms, sporting two on the sides of his shoulder blades, whilst the other two reside on the sides of his upper thighs. He follows with two red crescent-shaped markings imprinted just on the outer edges of his eyes, having a Goldenrod yellow plastron, as well as a dullish blue grey carapace that has a somewhat darker outer trim around the edges. Plastered on the back is a tri-numbered steel blue pattern that resembles closely to the curly bracket symbol: {}, His eyes are onyx and often rather slanted, probably attributing to his tease-y and 'up to no good' demeanor.
Leo wears a Dodger Blue mask that has back-length bandana tails reaching tied at the backside, his forearms donning dark teal fingerless gloves which have a matching dodger blue trim outlined on both sides. The socks on his legs having a matching scheme, reaching just below his knee. The sock lacks coverage on his ankle and toe as well, finishing his attire with a matching blue belt that has two holsters on the back and side, a strap perched on the left of his shoulder. Finally, the turtle emblem is located partially on the right of his plastron.
Personality Leo is cheerful, prone to making jokes—sometimes at inappropriate times—and uttering quips he believes "fire up the team" as expressed in “Donnie's Gifts”. His persistently carefree nature causes him to possess an airy quality and he enjoys spontaneity. It's also said in the first episode of the series that humor is how he manages to cope.
Leo has confidence that usually turns into arrogance and his brothers are often annoyed by his lack of humility, making him difficult to play games with, such as in "Lair Games".
Leo is known to be a compulsive liar as seen in "Flushed, but Never Forgotten". He doesn't like being in trouble so he makes his brothers promise not to tell Splinter about Piebald’s fate, even willing to hurt Michelangelo if he tries to tell the truth to Splinter. Leo can be disingenuous as it is not unusual for his charisma to take the form of false flattery just to get into someone’s good graces as seen in “Todd Scouts” and “Bad Hair Day”. His family is aware of this and as such occasionally disbelieves Leo’s compliments.
Leo is at times rational and skeptical, denying the existence of things like ghosts and wanting to search for a logical answer as opposed to accrediting it to unexplainable phenomena. Despite this, he is delighted by magic and mystic powers as seen in “Hypno! Part Deux”. He also seems to be the least naïve out of the Mad Dogs as his brothers trust Big Mama almost instantly, though Leo has his doubts about her intentions. However, Leo's tendency to be easily impressed and incessant need for attention can hamper his caution.
Leo often prioritizes his own entertainment over disrupting the plans of villains as seen in his interactions with Hypno-Potamus in “Hypno! Part Deux”. Among the Mad Dogs, he isn’t the most altruistic and can be reluctant to help strangers, especially if he knows no gratitude will be shown towards him or his family, such as in “The Mutant Menace” when Leo expressed he doesn’t find doing kind acts for the citizens of New York to be worth the hassle or when he doesn’t combat the evil Albeartos in “Al Be Back” due to them terrorizing Albearto Land attendees, but because they are ruining him and his brothers’ band debut.
Leo tends to be lazy and would rather play games and values downtime. Consequently, he highly values convenience, suggesting that instead of focusing on their training they should acquire more powerful mystic weapons in “The Evil League of Mutants”. However, because of this Leo can be clever, finding quick, unconventional ways to solve problems, but this can also be detrimental as he can adopt or encourage dangerous or unhelpful manners of problem-solving, such as in “Air Turtle” where he is nonchalant about turning the Daves into demons in order to initiate a winning streak for them.
Though sometimes clever in a pinch, Leo isn’t very bright nor interested when it comes to academic disciplines and rarely reads educational content as shown in “Flushed, but Never Forgotten”.
While Leo has merit, his utilization of his skills often needs to be spurred by a dire situation or a lack of options as opposed to Leo trying his best when he can. When he does decide to be serious and sensible, as in the events of "Origami Tsunami", he uses his charisma and relaxed, flexible nature to sway his brothers into listening to him.
Leo is irresponsible and known to be generally unreliable among his family due to how flippant he can be even in grave situations and finds it very difficult to take responsibility for his actions while also being boastful about his positive or impressive actions. Although he has been shown to try to reconcile his mistakes and be sympathetic towards others’ plights, such as in “Bullhop” by inviting Bullhop to live with his family and trying to gather the Mad Dogs' continued support for him despite their own reservations for accidentally causing his mutation.
Leo demonstrates forte in analytical thinking as shown in “Many Unhappy Returns”, able to plan several steps ahead of Big Mama, but he can be so determined to successfully execute his plans while also having glory that he uses his allies instead of working with them and is comfortable misleading his allies and opponents alike to his achieve goals such as in “Air Turtle”.
Upon the Rise of the Teenage Mutant Ninja Turtles: The Movie, Leo's character flaws are put to the test where his overall immaturity allows the Foot Clan to steal the Mystic Key and unleash the Krang. This leads him to be berated by Raph for his senselessness and his student-from-the-future, Casey Jones II for failing to be the responsible master he always looked up to. Leo finally accepts his own faults with humility when he confronts a zombified Raph and acknowledges the true meaning of teamwork, responsibility of a leader, and family, even willing to sacrifice himself if it means his family and the world are safe.
It is also revealed in Rise of the TMNT: The Movie that this arrogant personality may be a façade to hide Leo's deeper insecurities. This was lightly foreshadowed in "Portal Jacked!", where he states that he is nothing without his brothers, "Minotaur Maze", where he calls himself useless, and when he asks Splinter why no one seems to trust him.
History Leo began life as a juvenile turtle in Baron Draxum's laboratory. Wishing to create a mutant army with formidable combat capabilities, Draxum used Lou Jitsu's DNA paired with his ooze to turn Leo from an ordinary turtle into a mutant. He and his brothers were then stolen from Draxum's laboratory by Lou Jitsu promptly after their mutation and Leo went on to be raised in the sewers of New York City alongside his brothers by Splinter. Eventually, Leo and his brothers met a human girl named April and forged a strong bond with her through the years.
Biography Leo is intelligent and quick-witted. He uses his sharp skills to beat opponents, find shortcuts around obstacles, and always knows the perfect time to land one of his many one-liners.
Paramount Consumer Products Biography Leonardo is intelligent, quick-witted and clever. He can easily assess any situation and use his sharp skills to best his opponent, find a shortcut around an obstacle or spot the perfect time to land one of his many one-liners. Leo likes to think of himself as the "cool guy" on the team - a rascal with a wink in his eye and a sly grin. He's got a rebel's heart and isn't afraid to break the rules when he thinks he's right. He could be a strong leader, but he'd rather go for the hi-jinx than the high road.[2]
Abilities Kenjutsu: Leo is trained in wielding katana and the ōdachi. He makes use of the Mystic Ōdachi for skilled offense and defense, allowing him to slice through sturdy material. Power Portal Jutsu: With the Mystic Ōdachi, Leo can create portals when its blade is swiped through the air to teleport people/objects from one location to another. Ōdachi Bomb: A technique where Leo falls from a portal of his creation at a high elevation to attack an opponent from above, using his momentum to knock them to the ground. Ninjutsu: Leo is skilled in basic ninjutsu, but due to Splinter’s reluctance to advance their training and the Turtles’ own lack of focus on learning the art, he and his brothers’ skills aren’t honed. Stealth: As a practitioner of ninjutsu, Leo can slip in and out of areas undetected. These skills significantly improved after additional instruction in "The Ancient Art of Ninja Hide and Seek", Leo now being capable of blending in with his environment to the point where he can seamlessly pose as objects. Speed: Leo possesses a great amount of speed, capable of moving in bursts faster than the eye can follow. Agility: Leo's agility allows him to successfully dodge attacks and perform sharp twists and flips. Strength: Leo possesses strength greater than the average human. Hamato Ninpō: As a member of the Hamato Clan, Leo is capable of tapping into his clan's energy to unleash his own mystic might. Weapon Generation: Leo can use random objects to form weaponry, namely katana. Blade Teleportation: Using his sword as a point of focus, Leo can teleport himself or anyone holding one of his swords to the location of the other. This teleportation ability is restricted to relatively short distances, especially as compared to Mikey's Hamato Ninpō time gateway creation ability, which is powerful enough to span through all of time and space.[3] Ninja Mind Meld: Leo is capable of telepathically exchanging strategies with Raph, heightening team coordination. Strategy Adaptation: Leo is able to formulate plans that take into account his opponent's disposition and weaknesses as well as his allies', incorporating potential trickery and vulnerability from his opponents ahead of time in his strategies to bypass them or use them to his advantage. Durability: Due to his mutation, Leo's body can experience a higher threshold of physical trauma without lasting repercussions than the average human. Shell Retraction: Leo is able to fully retreat into his shell. Cooking: Leo's culinary skills are rough as he is seen creating quality dishes while also being unable to make unburnt toast in "You Got Served". Skateboarding: Leo is a seasoned skateboarder and enjoys it as one of his hobbies. Relationships Family Leonardo's parent(s) Hamato Yoshi / Lou Jitsu / Splinter: Splinter is Leo's father. Unlike the other eras, he has a rocky relationship with Splinter as he deeply loves him, calling him his hero in "Jupiter Jim Ahoy!" while also regularly talking badly about him and feels little inclination to listen to him. Leo is quite casual towards Splinter and is unafraid to tease and be rude to him. Leo claims he is his father's least favorite son ("Down with the Sickness"). How serious he was in his comment remains unclear, however. Nevertheless, it was Leo who Splinter assigned as the Mad Dogs' new team leader in "Rise". Baron Draxum: Draxum is Leo's creator. Leo and him were enemies throughout the first season as he and the Mad Dogs tried to foil his plans repeatedly. However, after the events of "End Game", Mikey insisted that Draxum should be embraced as a member of the family. Despite now being family members, Leo doesn't get along with Draxum as he resents him for throwing him off a roof in "Bug Busters" and seemingly has yet to forgive him. Raphael: Leo typically gets along well with Raph and they can both get carried away in fun, indulgent ideas and activities together. Leo's easy-going nature allows him to accept that Raph doesn't perform well under pressure and he appreciates the fact that he refrains from using his full strength against him and the other Mad Dogs in an act of consideration. Though they sometimes bicker, whether it is over wrestling or Raph's leadership. At times their squabbles stem from Leo just wanting to be impish towards him for his own amusement like in "Shell in a Cell". However, it is not unusual for them to align themselves with each other in episodes like "One Man's Junk". Leo relies on Raph to fix problems and take initiative in handling situations because he trusts him, but also because Leo can be too lackadaisical to help or do it himself. Raph and Leo were butting heads more after Splinter made Leo leader of the Mad Dogs. They eventually make amends after Leo saves Raph from the Krang in Rise of the TMNT: The Movie. Donatello: Leo's relationship with Donnie is fraught with sibling rivalry thanks to clashing personalities. Leo thinks Donnie should loosen up, while Donnie with his deadpan humour and dedication to logic finds Leo's rapid-fire puns and showboating annoying. The two compete most over whose plan will work the best and both have an ego to satisfy. When competing, Leo knows that Donnie will use logic and science to one-up him, and concocts more eccentric strategies to counter. However the two still love each other deeply. Leo understands his brother sees the world a little differently to others, and is protective of him when it comes to this. When they share a common goal Leo's cunning improvisations can be taken in unexpected directions by the highly focused Donnie. It is implied that they often visit Hueso's Run of the Mill Pizza together. Michelangelo: Leo and Mikey have a cool older brother and little brother dynamic. They both share similar lighthearted, jokey personalities and as such get along very well. Leo loves Mikey deeply, but he rarely babies him, unlike his brothers. Though this also means that Leo is not merciful towards him in competitions. He encourages Mikey to be independent and liberally allows him to do as he pleases and typically doesn't feel compelled to scold him. Leo loves the wild, creative way Mikey approaches situations and regularly praises his efforts, such as in "The Mutant Menace". However, he does get irritated by Mikey's competitive side and will participate if egged on enough as seen in "Mrs. Cuddles" and "You Got Served". April O'Neil: Leo loves April and as such is not above teasing her as he does his brothers as seen in "Mystic Mayhem" when Leo taunts her with her keys and in "Warren & Hypno, Sitting in a Tree" where he states that April's standards on what constitutes as a happy birthday for her should be greater. Leo was concerned she may mess up when hanging out with Sunita in "Operation: Normal" and tried to help her. By "Anatawa Hitorijanai", it is clear that April is actually more like a sister to him and his brothers. Piebald: Piebald is technically Leo's sister, as Splinter is father to both of them. Before Piebald mutated, she was Splinter's pet goldfish, but Leo accidentally flushed her down the toilet and coerced his brothers into keeping silent about her fate. Later, Piebald mutated and secretly reunited with Splinter, and two of them schemed with Franken-Foot to play an elaborate prank on Leo and his brothers in "Flushed, but Never Forgotten". Hamato Karai: Karai is Leo's ancestral grandmother. After meeting her Leo and his brothers spent time with Karai in the lair in "Shreddy or Not". He loves her dearly and attempted to go after her after the Shredder mortally wounded her. Friends and allies Todd Capybara: Leo was taught wilderness survival by Todd in "Todd Scouts". Leo makes it clear he likes Todd, but finds his teaching boring ("Todd Scouts"). Franken-Foot: Leo easily accepted Franken-Foot as his friend once he understood he is Raph's friend and defends him for the rest of his debut episode. Later in "Flushed, but Never Forgotten", Franken-Foot secretly cooperated with Piebald and Splinter to play an educational prank on Leo and his brothers. S.H.E.L.L.D.O.N.: Leo initially appreciated S.H.E.L.L.D.O.N.'s butler function, but suggested he, Mikey, and Raph reprogram him to be more like them after realizing he held favoritism towards Donnie in "Smart Lair". After his second incarnation, Leo trusts him much more, even assigning S.H.E.L.L.D.O.N. to protect Karai when the Shredder attacked in "Shreddy or Not". Señor Hueso: Leo's friendship grew with Hueso after helping him in "Portal Jacked!" and "The Hidden City Job". However, Leo tends to annoy Hueso with his persistence and by disrupting his day. He seems to feel compelled to involve himself in Hueso's personal life, uninvited or not and calls him "Bone man". DIGG: Leo tried to stop DIGG from destroying New York pizza parlors, but was friendly towards them when he realized that they merely wanted to perform their music publicly. Marcus Moncrief: Leo deeply admires Marcus Moncrief's work in the Jupiter Jim franchise and is often thrilled to interact with him. Leo swiftly forgave him for using his once-thought-to-be-fictional nerve pinch on him and Mikey to imprison them in "Jupiter Jim Ahoy!". He labels Marcus Moncrief as "the greatest actor in the history of low-budget sci-fi". Red Fox: Leo seems to have respect for Red Fox and sought her out to reunite her with Marcus Moncrief in "Sidekick Ahoy!". Capitán Piel: Piel was initially Leo's enemy after he kidnapped Leo's brothers in "Portal Jacked!", but the two became friends after the events of "The Hidden City Job". Leo was willing to give Piel a chance to redeem himself to Hueso, despite Hueso's reluctance. Tamed simurgh: In "The Hidden City Job", Leo helped Hueso and Piel tame a wild simurgh, who was thereafter their ally. Leo particularly enjoyed the sensation of being inside the simurgh's joey pouch. Stanley / Bullhop: Feeling guilty for putting him in a situation to get mutated in "Bug Busters", Leo invited him to live at the lair to make up for it. He wrestled with his growing irritation for Bullhop's messy and inconsiderate behavior as a guest and his still lingering guilt about his mutation. Even still, Leo encouraged Raph to continue to extend the offer to stay with them if he needs to and supports Bullhop's dream to be a Canadian ballet dancer. Don Suave: Before they met in "The Hidden City Job", Leo had already befriended both Hueso and Piel who together comprise Don Suave as a mystic fusion. Upon seeing him for the first time at Big Mama's auction house, he immediately found him attractive, Suave advising Leo to avert his gaze as to not be impacted by his ability. He used a mystic power weaponizing his beauty to incapacitate Big Mama and her guards so he and Leo could escape after they were surrounded. As they fled on their tamed simurgh, Leo sat in his arms rubbing his face against him with eyes still shut. Suave was heroically stoic meanwhile and the affection remained definitively one-sided. Leo resumed his friendship with Hueso and Piel after Suave returned to being two separate individuals. Sunita: Leo likes and trusts Sunita as he thanks her for house sitting when he and his brothers leave for wilderness survival training in "Cloak and Swaggart" and encourages her and April's friendship. John: Leo is a fan of John and discovered him at the Magic Town House when he was restrained with other magicians in "The Clothes Don't Make the Turtle". However, Leo didn't free him from his restraints before venturing elsewhere in the Town House in pursuit of Hypno. Cassandra Jones / Foot Recruit: Leo often got into physical confrontations with Foot Recruit when she was in the Foot Clan, but she became his family's ally when she finally turned against the Shredder in "Rise". Casey Jones II: Leo was frightened upon meeting Casey in Rise of the TMNT: The Movie, but was quite flattered by Casey's admiration for him. He heeded Casey's urgent desire to deprive the Krang of the Mystic Key and ran to grab it against Raph's orders. It was because of Casey's honesty involving his failed mission to rescue Raph from his captors that Leo was able to gain perspective on his leadership and realize he wasn't taking his family's suggestions into account. Enemies Albearto: Leo fought against Albearto's robot army when he gave them sentience in "Al Be Back" and performed a song with his brothers to prompt the Albeartos' widespread destruction. Huginn & Muninn: Leo was often in opposition to Huginn and Muninn as they aided Draxum as his henchmen. Joey the Junkyard Dog: Leo engaged in a dance fight against Joey in "Mascot Melee" in order to repossess the money intended to be used on Splinter and was able to defeat him. Atomic Lass: Leo was challenged by Atomic Lass in a dance fight in "Mascot Melee" and he was surprised by her proficiency, but didn't get the chance to counter. Mutant silverfish: Leo first encountered mutant silverfish in "Donnie's Gifts" on the streets of New York City and has fought them multiple times since. Mrs. Cuddles: Leo didn't believe that Mrs. Cuddles was sentient despite Raph's vehement warnings and was captured by her while skateboarding with Mikey. Baxter Stockboy: Leo broke into Baxter's family grocery store in "The Gumbus" to prove to Mikey that the Gumbus was fictional and ended up exposing Baxter's haunting hoax. Later in "The Mutant Menace", Leo attempted to complete kind favors for New Yorkers when Baxter was telling the public that he and his brothers were malicious threats. Big Mama: In "Bug Busters", Leo was the only one of the brothers to intuit that Big Mama was actually evil before she betrayed them. Later in "Many Unhappy Returns", Leo very shrewdly outwitted Big Mama at her own game, even predicting the ways that she would alter the terms of their agreement. Guardsmen: Leo fought Garm and Freki to defend Mayhem when he was being pursued by them in "Mystic Mayhem" and encountered them again in "Insane in the Mama Train" as they tried to prevent him from reaching the train car holding the Kuroi Yōroi. The Foot Clan: The Foot Clan are the sworn enemy of the Hamato Clan. Foot Brute: Foot Lieutenant: Oroku Saki / The Shredder: Saki is technically Leo's human ancestor as he is the ancestor of the Hamato bloodline through Karai. Ghostbear: Leo accidentally defeated Ghostbear in "Shell in a Cell" and broke his undefeated wrestling streak. Leo later engaged in a vehicular chase on the Shell Hogs to reclaim his and his brothers' stolen DVD from Ghostbear in "Late Fee", deceiving him into returning it on-time. His family day-out at a park was ruined by Ghostbear in "Snow Day" and he worked to defeat him alongside the other Mad Dogs. Harold / Stinkbomb: Leo met Stinkbomb when he and his brothers broke into a New York botanical garden for fun in "How to Make Enemies and Bend People to Your Will". Leo was seemingly unable to defeat him, overwhelmed by his noxious spit. The Purple Dragons: Leo had to fight the Purple Dragon's rampaging Giant Mech unknowingly piloted by Donnie in "The Purple Game", but was unable to take it down in the end. Repo Mantis: Leo trespassed onto Repo's salvage lot with Raph in search for a piece of the Kuroi Yōroi in "One Man's Junk". However, him and Raph unknowingly released Repo's mutated pet cat, Mrs. Nubbins, from her enclosure, but was able to trap her back inside with the help of his brothers. Mrs. Nubbins: When Raph mistakenly unlocked the door of Mrs. Nubbins' cage on Repo's salvage lot in "One Man's Junk", Leo was pursued and nearly eaten by her, but managed to sequester her again afterward. Gus: Leo was hunted by Gus when he fled from Big Mama and his brothers in "Bug Busters", but was able to evade his grasp due to Mikey. He later succeeded in stealing his ID tag from his collar in "The Ancient Art of Ninja Hide and Seek". Mutant magpie: Leo and his brothers tried to rescue Donnie from the grasp of a mutant magpie in "Shadow of Evil" and struggled to subdue it, but eventually succeeded by stripping it of its feathers and rendering it unable to fly. The Evil Six: Leo was pitted against the Evil Six in Big Mama's Battle Nexus in "Many Unhappy Returns" and defeated them using several portals from his ōdachi. Mezmer-Ron / Hypno-Potamus: Leo likes Hypno's sense of fashion and fought him alongside Raph when he planned to eradicate Washington Irving High School in "Hypno! Part Deux". He was enraged by Hypno's thievery of Harry Houdini's journals from the Magic Town House in "The Clothes Don't Make the Turtle" and worked with his brothers the seize them from his possession. Hush-Bats: Leo was forcibly taken to the Mystic Library's kiddie room by Hush-Bats in "Mystic Library" for his violation of the Library's noise restrictions. The Daves: Leo opposed the Daves in a game of basketball in "Air Turtle" in order to turn them from demon to human and succeeded. Tim Dunkman: Leo was hired by Tim to work as a mascot for the Daves and Leo deeply admires him, even stating he sees him as a surrogate father figure in "Air Turtle". However, Leo faced him in a basketball game when Tim transformed himself into a demon using the Arch of Aquinnah and successfully defeated him. Warren Stone: Leo never remembers who Warren Stone is and doesn't understand his regenerative abilities as expressed in "Newsworthy". He did once slice him in half in a panic though to his brothers' disgust in "Newsworthy". The Sando Brothers: Leo sought to fight the Sando Brothers after him and his brothers discovered they were disrupting a school field trip in "The Evil League of Mutants", but was unable to defeat them. Despite being enemies, he later saved the Sando Brothers in "Man VS. Sewer" from being cooked by Raph in his Savage Raph state. Carl Sando: Leo was partnered with Carl in "Battle Nexus: New York" for Big Mama's Battle Nexus Wizbang. He found it quite difficult to work with Carl as they had conflicting ideas of entertaining comedy, but Leo ultimately used him to perform physical comedy to provoke their foe into laughing. Rupert Swaggart / Meat Sweats: Leo encountered Meat Sweats in "Donnie's Gifts" as he was cooking mutant silverfish. Once he and his brothers realized that Meat Sweats had captured Donnie, intending to eat him, he successfully defeated him. Leo later fought him in "The Fast and the Furriest", countering his corrosive acid with a portal. Alex Noe: Leo snuck into Alex Noe's camp when he and his Tooth Fairies abducted Todd in "Todd Scouts". As he fled his camp accompanied by Todd, Leo was pursued by them and was struck with their numbing darts. The Masters of Barbarianism: Leo served the Masters of Barbarianism as as favor to Hueso when his staff abandoned their shifts in "You Got Served". Boss Bruce: Leo was offered a hundred unicorns by Bruce to hurt Hueso after he dropped his and the Makers of Brutality's cake and Leo found it difficult to refuse, though he managed to in the end. He fended off Bruce when he attacked him, Mikey, and Hueso. Scor-Pion: When Marcus Moncrief and Raph were threatened by Scor-Pion in "Sidekick Ahoy!", Leo staunchly deactivated his explosives and eventually caused him to flee the fight. Sprite: Leo's designated opponent in "Battle Nexus: New York" was a sprite Yōkai who he was tasked with making laugh in order to win the Battle Nexus match and eventually succeeded utilizing physical comedy. The Krang: Leo met the Krang in Rise of the TMNT: The Movie and worked with his family to stop their plot to take over the Earth. Krang One: Leo was attacked by Krang One once he made a hasty dash for the Mystic Key after his family tried to retreat from their first battle against the Krang, but was spared from injury by Raph. He tried to attack Krang One after discovering he had transformed Raph into a Krang zombie, but was unable to due to Krang reinforcements arriving on the scene and later resolved to trap himself within the Krang prison dimension with Krang One after he and his brothers failed to defeat him.
- #36Raphael (Rise of the TMNT)
Keys: Other/crossover character
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Raphael is an alligator snapping turtle who was mutated to become part human. He is one of the main protagonists of Rise of the Teenage Mutant Ninja Turtles. He is the eldest Turtle and the former leader of the Mad Dogs. He wielded a pair of tonfā that generated mystic energy until they were destroyed and replaced by his sai. Physical appearance Raphael is presented to be a large, fern green skinned freshwater turtle mutant /yokai who possesses the features of an alligator snapper. He is the tallest member among the Mad Dogs, attributed to the fact that his species is known to be the largest freshwater turtle in North America. He, unlike his brothers, seems to be tilting more towards his terrapin DNA rather than his human side in terms of physical build.
Raph sports a large, slightly worn, and bulky-figured physique. Having large and muscular legs and arms that consist of three fingers on each hand, and two toes on each foot. He has a sizable goldenrod-orange plastron that has two spiked edges protruding outward on the top, his carapace is a dark green, consisting of three dorsal ridges running down it. Followed by matching spikes residing on the tops of his shoulders. With singular spikes jutting out on both his elbows. His eyes are onyx, followed with a pair of pale yellow sclerae and teeth, his prominent snaggletooth residing at the upper right.
Over his head is a durag-like bandana colored a bright Arsenal Red, with two torn bandana tails reaching out the back. Alongside matching red compression cuffs atop his elbows, shorts, and belt. The turtle emblem attached to it adjusted straight in the middle. Additionally, Raph's body sports a few bandages here and there. Sporting white adhesive bandages on his plastron (shaped to form a X), aswell as his left forearm and right calf. Finished by longer bandages wrapped around his wrists and ankles.
In Rise of the Teenage Mutant Ninja Turtles: The Movie, Raph gains a hole on the top left part of his plastron when taking a blow from Krang One in a successful attempt to protect Leonardo.
Personality Raph is exuberant, and passionate, known for his valiant attitude and impulsive streak. Acutely aware of his self-appointed status as the leader, he always makes decisions—some with better results than others—with positive intent and hope for the team. While Raph isn’t adept at quickly thinking of witty remarks as shown in “Stuck on You”, he is skilled in quickly revising ineffective strategies and his bold, steadfast nature makes him willing to try a wide array of tactics, unorthodox or otherwise.
In spite of often being foolish, Raph has his own organic wisdom and in general sees a lot of potential in the Mad Dogs. However, Raph can find it difficult to admit he is wrong, such as when he tries to enact his own plan despite agreeing to allow Donatello and Michelangelo execute theirs in "One Man's Junk", and can take credit for others' ideas as seen in "Newsworthy" when he congratulates himself for using Donnie's plan, but has steadily improved on both fronts.
Raph is imaginative, known for coming to absurd conclusions and assumptions about situations, such as when he was unable to recall whether the consequence of returning a DVD late was being fined or the Earth being overrun by zombies in “Late Fee”.
Raph is unabashedly tender and kind, hesitant to say potentially hurtful things, such as when he apologizes to Franken-Foot for making him feel disliked in “Sparring Partner”, but is not above teasing others either. Often being the strongest and largest in a room, it is easy for Raph to see the vulnerability in others and as such he feels a duty to use his strength to protect others. However, his protective nature can sometimes be viewed as overbearing and unduly worrying among his brothers. Raph is deliberately gentle due to his immense strength and has a great amount of self-restraint in his physicality when interacting with his loved ones, even when wildly excited. Conversely, he has been shown to underestimate his strength when fighting opponents, such as when he unintentionally destroys a needed DVD kiosk in “Late Fee”, and is often eager to batter villains.
Raph is fair-minded, often exhibiting a degree of responsibility and having a desire to right his wrongs when it comes to something important or a loved one. He usually must remind his brothers of mission objectives and redirect their frequently derailed focus. While Raph is undeniably playful and silly, he also possesses maturity unmatched by his brothers and makes an effort to not insult others who haven’t maliciously caused him trouble. He is able to straighten his brothers out and change their inappropriately-lax attitudes when the time calls for it, such as in “Insane in the Mama Train” when Raph recognizes that after indulging in a pranking competition, they should take time to train for an upcoming mission.
While Raph is quite loving, he doesn’t extend his sympathy to everyone and can be wary of those who have wronged him in the past as seen in his reluctance to help Warren Stone in “Warren & Hypno, Sitting in a Tree” and his difficulty trusting and callousness towards Baron Draxum in “Repairin’ the Baron”. He can get angry when others are ignorant or demeaning towards things he likes, such as in “The Longest Fight” when Foot Brute asks Raph who Sydney Allen is or when Sergeant Woodpecker mocks Teddy Bear Town in “Mascot Melee”, causing Raph to violently retaliate.
Raph harbors an intense aversion to solitude due to how close he is to his brothers.[2][3] Being alone against his will can be so distressing to him that he becomes mindless and violent, the complete opposite of his actual disposition, and is indiscriminately hostile, even towards his family as seen in “Man VS. Sewer”. He and his brothers are very aware this thus Raph tries to prevent isolation to stop his “Savage Raph” state from surfacing.
Though he tries to exercise patience with his brothers, Raph snaps when they are continuously disruptive and willfully foolish in potentially dangerous situations. In some cases, his outbursts stem from annoyance of things not going his way. Raph is also relatively easily overwhelmed seen when he tries to silence his brothers’ barrage of questions and remarks after accidentally losing his money in “Mascot Melee” and it is revealed that Raph chokes under pressure and that drawing attention to it only makes him more self-conscious in "Mystic Mayhem".
Raph's relationship with his brothers is strained at times due to his status as the oldest brother. He is prone to viewing them as little kids he has to take care of, which can cause his attitude towards them to be unintentionally patronizing as shown in "Pizza Puffs". In turn, his brothers often expect him to handle many responsibilities and fix problems that they can't be bothered to deal with themselves, much to Raph's frustration. This creates a cycle where Raph wants his brothers to be more responsible and reliable while he also indirectly enables their attitudes through his caretaking behavior.
History Raph began life as a juvenile turtle in Draxum's laboratory. Wishing to create a mutant army with formidable combat capabilities, Draxum used Lou Jitsu's DNA paired with his ooze to turn Raph from an ordinary turtle into a mutant. He and his brothers were then stolen from Draxum's laboratory by Lou Jitsu promptly after their mutation and Raph went on to be raised in the sewers of New York City alongside his brothers by Splinter. Eventually, Raph and his brothers met a human girl named April and forged a strong bond with her through the years.
Biography As the biggest and oldest brother, Raph is the self-appointed leader of the group. He thinks he can use his fists to get himself out of any situation. But while Raph's muscles are bigger than his brain, his heart is bigger than his muscles.
Paramount Consumer Products Biography As the biggest and oldest brother, Raph is the self-appointed leader of the group. He thinks he can use his fists to get himself out of any situation, which is usually why he's pretty much always covered in bandages. But while Raph's muscles are bigger than his brain, his heart is bigger than his muscles. He's not an angry guy. He's just determined. He never backs down from a fight and always tries his best to save the day.[4]
Abilities Mystic Energy Manipulation: Raph wields mystic energy-generating tonfā. Often activated by striking the heads of his tonfā together, he can utilize their energy offensively and defensively in a variety of ways. Energy Exoskeleton: Raph is capable of manifesting a mystic energy constructs in the shape of his body. He can alter the construct in its entirety to giant sizes and also independently alter the size of its appendages to take down physically large or exceptionally powerful opponents. He can add additional limbs to his construct as well as shown in "Shreddy or Not" and form a more traditional energetic shield to block attacks as shown in "Sparring Partner". Power Smash Jutsu: The speed in which Raph can move his energetic fists is increased, allowing him to strike with immense swiftness alongside the mystic energy's innate magnified power. Tonfā Power Jutsu: Raph can create giant fists to attack and grapple opponents with, powerful enough to create craters in surfaces. He can dictate the number of fists to generate and the length, creating a construct the full length of his arm or only up to his wrist. Mystic Punch Jutsu: By enveloping his natural fists in mystic energy, the power behind Raph's strikes is significantly magnified. Power Punch Jutsu: Raph can create a large fist from his mystic force-field, capable of extending it to great lengths. Power Tickle Jutsu: After activating his tonfā, Raph can detach his energetic fists from his own body and manipulate them as additional limbs. Strategic Analysis: Raph's position as Mad Dogs leader has allowed him to develop tactical thinking. Although devising plans doesn't come naturally to him, he has shown to be able to quickly improve originally ineffective plans and has acquired more caution when approaching potentially dangerous situations, preventing hasty missteps, as time has passed. Mind Raph: By verbally asking himself a question, Raph can summon a mental image of himself to aid him in problem solving.[5] Both him and Mind Raph can physically interact with one another and Mind Raph retains Raph's personality and memories. Mind Raph seems to have autonomy as he can vanish at will and doesn't always react to stimuli as Raph reacts to it. He isn't beholden to appearing after a verbal question, also appearing when Raph merely intends to speak with him. However, Mind Raph can only assist one summoner at any given time as only one of him exists. Ninjutsu: Raph is skilled in basic ninjutsu, but due to Splinter’s initial reluctance to advance their training and the Turtles’ own lack of focus on learning the art, he and his brothers’ skills aren’t honed. Stealth: As a practitioner of ninjutsu, Raph can slip in and out of areas undetected. These skills significantly improved after additional instruction in "The Ancient Art of Ninja Hide and Seek". However, Raph's stinks can jeopardize his ability to be covert as they can be detected by anyone. Slow Motion Jutsu: By moving exceptionally slow, Raph's body movements are unable to be perceived by opponents, allowing him to execute very close range contact with opponents unnoticed. Speed: Raph possesses a great amount of speed, capable of moving in bursts faster than the eye can follow. Agility: Despite his size, Raph is quite agile, allowing him to successfully dodge attacks and perform sharp twists and flips. Superhuman Strength: Raph possesses immense strength unparalleled by the average human and the other Mad Dogs, capable of launching six Evil League of Mutants members far into the air with ease using an ordinary ladder in "The Evil League of Mutants" and breaking the legs of a water tower by stomping repeatedly on the roof it stood on in "The Ancient Art of Ninja Hide and Seek". In fact, Raph is unable to spar normally against his brothers due to the harm that could be dealt from the large difference between his strength and theirs. Hamato Ninpō: As a member of the Hamato Clan, Raph is capable of tapping into his clan's energy to unleash his own mystic might. Weapon Generation: Raph can use random objects to form weaponry, namely sai. Self-Replication: Raph can manifest duplicates of himself at an undefined limit. Each clone shows no decrease in strength or speed. However, these clones are frail, and if damaged enough, will disappear, briefly leaving behind a red silhouette of where they first disappeared at before completely dissipating. Ninja Mind Meld: Raph is capable of telepathically exchanging strategies with Leo, heightening team coordination. Pheromone Generation: Raph involuntarily secretes various scents when stressed, referred to by his family as "stinks" as they often smell offensive. Each inducing situation has its own identifiable scent tied to it, such as his fear stink, amazement stink, victory stink, and sneaking-up-on-people stink. Enhanced Durability: Raph’s body can sustain physical trauma that would be surely lethal for a human and severely injure the other Turtles. Compared to his brothers, his shell is especially tough, featuring three columns of dorsal ridges capable of cutting through material, such as Big Mama's silk. Skateboarding: Raph is a seasoned skateboarder and enjoys it as one of his hobbies. Relationships Family Raphael's parent(s) Hamato Yoshi / Lou Jitsu / Splinter: Splinter is Raph's father. Raph has great affection for him and he trusts his father to help him during dire times, even more so than his brothers sometimes as seen in "The Evil League of Mutants" and "Mrs. Cuddles". Raph is typically the one who must bite the bullet and ask Splinter for things for him and his brothers ("Mystic Mayhem", "The Longest Fight", "The Evil League of Mutants"). Out of his brothers, Raph knows the most about his father's life prior to parenthood and his film career, having witnessed one of the most formative memories of his childhood. However, he can be disappointed in his father's behavior at times, such as when Splinter refused to Raph and his brothers train in a way that wasn't just studying Lou Jitsu films "The Evil League of Mutants". Baron Draxum: Draxum is Raph's father. Draxum was Raph's enemy throughout the first season and was naturally hostile towards him upon encountering him again in "Repairin' the Baron". He accompanied Draxum on Mikey's visit to Albearto Land, but found it difficult to see his potential for positive change. However, Raph became more hopeful after listening to Mikey's reasoning for his seemingly foolish faith in Draxum and chose to defend him alongside Mikey against his arrest ordered by the Council of Heads. Raph has come to accept him as a member of the family. Leonardo: Raph and Leo typically get along, but sometimes they come into conflict over subjects ranging from wrestling to Raph's leadership skills. Even so, Raph is quite similar to Leo, both being fun-loving in character, though Raph knows when to dial this back while Leo is typically lighthearted through serious times and non-serious times alike, which can frustrate him. While Leo isn't always dependable, Raph trusts him to come through when necessary. Raph even sacrificed himself to save Leo from being captured by the Krang and Leo was the one who was able to bring Raph back after Raph was turned into a Krang zombie. Donatello: Raph is conscious of Donnie's somewhat sensitive nature and as such is often reluctant to tell him off in lieu of hurting his feelings. He highly respects Donnie's intellect and creativity and trusts him to support the Mad Dogs. However, Raph can be irritated by his lack of focus on missions as Donnie is at times too busy entertaining himself and his propensity to cause additional problems for the family due to his faulty inventions. Michelangelo: While Raph is protective of all of his family, he is even more so when it comes to Mikey. Raph is easily enraged when Mikey is demeaned or injured by others and while he believes in and respects Mikey's combat capabilities, his worry about his safety can hinder his progress as a ninja and as a maturing teenager. They are quite close to each other so it is common to see Mikey hanging on his back in various episodes. April O'Neil: Raph deeply cares for April, shown to be willing to do things outside of his comfort zone to make her happy, such as trying to ensure she has a pleasant birthday by assisting villains in "Warren & Hypno, Sitting in a Tree". They can be competitive with one another and there seems to be an unspoken understanding between them as the two eldest Mad Dogs and they support one another thoroughly. Piebald: Piebald is technically Raph's sister. A year prior to the start of the series, Raph accidentally flushed unmutated Piebald down the toilet and wanted to continue to lie to Splinter about it. When she returned as a mutant, Raph was very afraid of her and was eventually captured by her to be flushed down the sewer, but discovered that it was a prank. Hamato Karai: Karai is Raph's ancestral grandmother. Raph deeply respects Karai and embraces her affection, taking her advice to heart as shown in "Anatawa Hitorijanai". Friends and allies Stanley / Bullhop: Though Raph tried to capture Draxum's Oozesquitoes in "Bug Busters" before Stanley could get mutated, his plan failed and Stanley was mutated in the end. When he reappeared in "Bullhop", Raph invited him to stay at his family's lair to make up for partly causing his mutation. However, Raph's hospitality waned as time with Bullhop wore on due to his inconsiderate behavior and Raph was reluctant to extend the invitation again after Bullhop's fiasco with Big Mama and her staff in the Grand Nexus Hotel. Mayhem: Raph was the one who noticed Mayhem in "Mystic Mayhem" and encouraged the other Mad Dogs to assist him. He has loved Mayhem since he first saw him, often referring to him as his "little buddy" and sometimes tries to be physically affectionate towards him. While Mayhem typically attacks Raph instead of returning his affection, it doesn't deter Raph's love for him. Franken-Foot: Raph created Franken-Foot at some point to have the perfect partner to practice fighting with. With him, Raph can properly spar without needing to hold back due to Franken-Foot's durability, something that he is deprived of with the other Mad Dogs due to the intense difference in their strength. He often affectionately refers to Franken-Foot as "buddy" and lovingly repairs the damage he deals to him. Raph calls Franken-Foot his "best friend" in "Sparring Partner". Todd Capybara: Raph respects Todd and while he wasn't particularly enthused to be taught wilderness survival training in "Todd Scouts", he was polite through his boredom and was the only Turtle who didn't attempt to run back to the lair when Splinter left them in the forest. Eventually, Raph chose to abandon Todd, but later apologized to and saved him from Doctor Noe. DIGG: Raph tried to stop DIGG from destroying New York pizza parlors in "Pizza Pit", but was friendly towards them when he realized that they merely wanted to perform their music publicly. S.H.E.L.L.D.O.N.: Raph initially appreciated S.H.E.L.L.D.O.N.'s butler function, but reprogrammed him to be more like him after realizing he held favoritism towards Donnie in "Smart Lair". This alteration backfired on Raph in particular as S.H.E.L.L.D.O.N. has the other Turtles' immaturity and carefree attitudes, a trait that sometimes frustrates Raph while on missions as they aren't as helpful as they could be. This is seen in Raph's irritation with S.H.E.L.L.D.O.N. in "The Purple Game" when he is very nonchalant about defeating the Purple Dragon's mech, unlike Raph. Sunita: Raph has not been shown interacting with Sunita, but as a dear friend of April's, Raph most likely has little issue with her. Marcus Moncrief: Being a fan of the Jupiter Jim franchise, Raph was initially very receptive and excited to meet Marcus Moncrief at Galaxy Con. Once the events of "Jupiter Jim Ahoy!" took place, however, that changed. He became disillusioned with Marcus Moncrief and finds his zany antics exasperating and is generally guarded around him, viewing him as crazy. He definitely doesn't despise him though as being made his sidekick had Raph overjoyed and very willing to go on a mission with him. Red Fox: Marcus Moncrief appointed Raph as his sidekick in replacement of Red Fox in "Sidekick Ahoy!". Once her and Marcus Moncrief reunited, however, she took back her role. Raph seems to respect Red Fox and although he was immensely excited about being Marcus Moncrief's sidekick, he harbors no resentment towards her about the loss of position. John: Raph encountered John in "The Clothes Don't Make the Turtle" bound alongside two other magicians in the Magic Town House, but didn't free him, choosing to pursue Hypno instead. Cassandra Jones / Foot Recruit: Raph faced off with Foot Recruit in a train car in "Insane in the Mama Train", but was outmaneuvered by her as she successfully prevented him from accessing his desired area of the train. However, he captured her and Foot Lieutenant later in the episode and they were quickly thrown off Big Mama's train by another passenger. Once Foot Recruit betrayed the Shredder in "Rise", she ceased being an enemy to the Hamato Clan and became its ally. Casey Jones II: Raph first met Casey in Rise of the TMNT: The Movie after April brought him to the lair to be questioned, but soon realized he was a friend. Raph later invaded the Foot's hideout with Casey to try to prevent the Krang from leaving their prison dimension. Enemies Rupert Swaggart / Meat Sweats: Raph is the one who gave mutated Rupert Swaggart the name "Meat Sweats" upon first seeing him in "Donnie's Gifts". Raph fought and defeated Meat Sweats during the Evil League of Mutants' ambush against him and his brothers in "The Evil League of Mutants". Atomic Lass: Raph was intimidated by Atomic Lass in "Mascot Melee" when he up-staged her in Times Square as a relevant internet meme and he had his wallet stolen by her. Joey the Junkyard Dog: Raph was harassed by Joey in Times Square in "Mascot Melee", struck in the knee with a crowbar by him, and was challenged to a dance fight against him. Sergeant Woodpecker: Raph was harassed by Sergeant Woodpecker in Times Square and Raph's Teddy Bear Town coupon was destroyed by him. He knocked off the head of his costume after Atomic Lass' costume head was detached and Raph was able to finally defeat him when he attempted to run off with his money. Warren Stone: Raph finds Warren to be uninteresting and never remembers who he is or past experiences he has had with him like most people. Mutant silverfish: Raph first encountered mutant silverfish in "Donnie's Gifts" on the streets of New York City and has fought them multiple times since. Guardsmen: Raph fought Garm and Freki to defend Mayhem when he was being pursued by them in "Mystic Mayhem" and encountered them again in "Insane in the Mama Train" as they tried to prevent him from reaching the train car holding the Kuroi Yōroi. Mezmer-Ron / Hypno-Potamus: Raph worked with Leo and Mayhem to stop Hypno from obliterating Washington Irving High School in "Hypno! Part Deux", hitting him through the wall of the school's theatre. Albearto: Raph fought Albearto in Albearto's when he was unintentionally turned evil by Donnie's upgrades in "War and Pizza" and later in Albearto Land during he and his brothers' band debut. The Foot Clan: The Foot Clan are the sworn enemy of the Hamato Clan. Foot Lieutenant: Due to the Mystic Library's noise restrictions, Raph had to fight Foot Lieutenant as quietly as possible when him and Foot Brute decided to disrupt he and Leo's mission to save Mayhem. Foot Brute: Raph often gets into physical confrontations with Foot Brute as he is bigger than even Raph himself. He became enraged when he heard him call Mikey a "little pipsqueak" in "Hot Soup: The Game" and initiated a fight that severely injured him to protect Mikey's pride. Later in "Mystic Library", due to the Mystic Library's noise restrictions, Raph had to fight Foot Lieutenant as quietly as possible when him and Foot Brute decided to disrupt he and Leo's mission to save Mayhem. Oroku Saki / The Shredder: Saki is technically Raph's human ancestor as he is the ancestor of the Hamato bloodline through Karai. Ghostbear: Raph used to idolize Ghostbear, calling himself his biggest fan. However, after he revealed that he cheated to achieve his winning streak, Raph began to reconsider. Raph still looks up to him (to some extent), despite Ghostbear having threatened him and his family multiple times through the series. Ghostbear was later Raph's Battle Nexus Wizbang teammate in "Battle Nexus: New York" where they faced a troll Yōkai. He found it difficult to work with Ghostbear's self-centered attitude, but was able to convince him to use the Hibernator on the troll, though, ultimately, the move proved ineffective. Mrs. Cuddles: At first, Raph had a fear of Mrs. Cuddles as a "kid-friendly" mascot, but it wasn't until the events of "Mrs. Cuddles" that Raph faced that fear. Upon discovering her abduction of the Mad Dogs, Raph called her out as a bully and and worked to successfully defeat her with Splinter. Huginn & Muninn: Raph was often in conflict with Huginn and Muninn as henchmen to Draxum as they helped him fulfill his goals. Big Mama: Raph initially felt quite warm towards Big Mama during their first encounter in "Bug Busters", encouraging his brothers to trust her and disagreeing with Leo's unwavering suspicion. However, Raph realized that he was wrong about Big Mama's intentions and she became his enemy after her betrayal. In "Raph's Ride-Along", he unfortunately encountered her at her Battle Nexus via the Mud Dogs bringing him there and was quickly recognized by Big Mama where she then revealed his identity and ordered the Mud Dogs and Heinous Green to kill him. Mutant magpie: Raph and his brothers tried to rescue Donnie from the grasp of a mutant magpie in "Shadow of Evil" and struggled to subdue it, but eventually succeeded by stripping it of its feathers and rendering it unable to fly. The Sando Brothers: Raph came upon the Sando Brothers in "Man VS. Sewer" when they confronted him while he was wandering the sewers, threatening to eat him. Their insistence on Raph's indefinite isolation triggered his Savage Raph state and he attacked the Sando Brothers. He eventually restrained them and laid them over a fire, seemingly intending to cook them. He was prevented from doing so by Donnie, Mikey, and Leo, and the Sando Brothers managed to escape. Repo Mantis: Raph trespassed onto Repo's salvage lot with Leo in search for a piece of the Kuroi Yōroi in "One Man's Junk". However, he unknowingly released Repo's mutated pet cat, Mrs. Nubbins, from her enclosure, but was able to trap her back inside with the help of his brothers. Raph tried to persuade Repo into giving him the Kuroi Yōroi in exchange for saving him from Mrs. Nubbins, but learned Repo had already sold the piece to a client. Mrs. Nubbins: Raph mistakenly unlocked the door of Mrs. Nubbins' cage on Repo's salvage lot in "One Man's Junk" and managed to sequester her again afterward. Harold / Stinkbomb: Raph met Stinkbomb when he and his brothers broke into a New York botanical garden for fun in "How to Make Enemies and Bend People to Your Will". Raph was seemingly unable to defeat him, overwhelmed by his noxious spit. Scor-Pion: Raph teamed up with Marcus Moncrief as Red Fox 2 in "Sidekick Ahoy!" to track down Scor-Pion at New York zoos and eventually found him, much to Raph's surprise. He didn't initially believe that Scor-Pion was an actual villain and thus put himself in a dangerous situation he wouldn't have otherwise if he hadn't doubted Marcus Moncrief. He was restrained by Scor-Pion alongside Marcus Moncrief and suspended over a pit of acid, however, he was rescued by Red Fox and his brothers. The Daves: Raph opposed the Daves in a game of basketball in "Air Turtle" in order to turn them from demon to human and succeeded. Tim Dunkman: Raph defeated Tim in a basketball game in "Air Turtle" to revert him and the rest of his team back to their human forms after they were turned into demons by the Arch of Aquinnah. The Mud Dogs: Raph was mistaken for a Yōkai criminal named Heinous Green by the Hidden City police in "Raph's Ride-Along" and when he was in their custody traveling in the same transport as the Mud Dogs, Raph pretended to actually be Heinous Green in order to prevent getting harassed by them. Loathsome Leonard: Raph didn't seem to notice Leonard's aloof, sullen attitude towards him after being demoted from leader and gave him the same polite treatment as Raph gave the other Mud Dogs. Dastardly Danny: Raph was swiftly promoted to Mud Dogs leader by Danny once he and Malicious Mickey believed he was Heinous Green. Heinous Green: Raph was mistaken by the Hidden City police as notorious criminal Heinous Green due to their resemblance and was consequently detained by them. Later, after he was freed by the Mud Dogs, he finally met Heinous Green himself and was absolutely terrified of him. After reuniting with his tonfā, he punched Heinous Green unconscious for the police to arrest him. Raph did concede, however, that they have a few similarities between each other. Alex Noe: Raph snuck into Alex Noe's camp when he and his Tooth Fairies abducted Todd in "Todd Scouts". As he fled his camp accompanied by Todd, Raph was pursued by them and was struck with their numbing darts. Baxter Stockboy: Raph convinced his brothers to complete public service around New York in when he heard that Baxter was labeling him and his brothers as menaces to society in order to combat that negative image in "The Mutant Menace". He was continually frustrated with Baxter's increasing control of the Turtle Tank, but was able to keep his identity safe from the public in the end due to Mikey's use of his kusari-fundō. The Purple Dragons: Raph had to fight the Purple Dragons' rampaging Giant Mech when they tricked Donnie into remotely piloting it in "The Purple Game", but was unable to defeat it despite his efforts. Troll: Raph fought a troll Yōkai as his opponent in "Battle Nexus: New York" alongside Ghostbear. Raph struggled to make progress on defeating the troll with its relentless attacks and the lack of cooperation from his partner, but eventually he resolved to use Ghostbear's signature Hibernator technique against his foe. However, the attack was intercepted by the troll's club and Raph and Ghostbear lost the match. The Krang: Raph rallied his family on a mission to prevent the Foot from unleashing the Krang upon Earth after learning of their threat in Rise of the TMNT: The Movie. Unable to escape the Foot's hideout after he used his own Donnie Pod to send Leo back to the lair, Raph was abducted and altered into a Krang zombie by the Krang. Krang One: While in captivity, Raph's mind was read by Krang One when he refused to reveal where the Krang prison dimension key was located. He was ordered by Krang One as a Krang zombie to attack Leo once he made his way into the Technodrome to rescue him. Eventually, he was able to defy the influence of his zombie transformation and regained access to his Hamato Ninpō and fought Krang One alongside his brothers. Quotes "You're flying too close to the bull and you're gonna get stung." ("Shell in a Cell") "Nice punch, hoss. Too bad I snagged the ring." ("The Longest Fight") "We are so good we don't even have to play for people to go crazy, baby." ("Al Be Back") "Laddering like a boss." ("The Evil League of Mutants") "I wasn't sure they knew what a week was." ("Pizza Pit") "Write it down, I said, but no. "The brain is nature's notepad."" ("Mystic Library") "We're gonna smash our way in and keep smashing until we smash that armor piece right into our smashy little hands." ("One Man's Junk") "Prepare for Operation Fire-Hanky-Tickle-Collar!" ("Many Unhappy Returns") "Those guys are gonna whoop the Daves." ("Air Turtle") "Ha! Look at you guys! Fake whining over clearly fake acid." ("Sidekick Ahoy!") "Oh, yeah. Some say I'm an expert, but I say you could always learn more." ("Raph's Ride Along")
- #37Michelangelo (Rise of the TMNT)
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Michelangelo is an ornate box turtle who was mutated to become part human. He is one of the main protagonists of Rise of the Teenage Mutant Ninja Turtles. He is the youngest Turtle and wielded a kusari-fundō, which possessed a "mystic whip" ability until its destruction where it was then replaced by his nunchaku.
Physical appearance Michelangelo is presented to be a darkish verdant green skinned terrestrial chelonian mutant/yokai who possesses the features of an ornate box turtle, sporting an altered human-like physique consisting of sculpted, yet overall petite figure. Being the shortest among his brothers (both probably due to him being the youngest as well as his miniature turtle species), having three fingers on each hand, and two toes on each foot. His turtle features consist of a bright yellow plastron, a blue grey carapace that has a somewhat darker outer trim around the edges, followed with a bright sunflower yellow pattern displayed on the back. The pattern resembling very closely to the curly bracket symbol {}; Finally, on each side of his shoulder blades, alongside his upper thighs, are matching yellow spots that have a faint orange outline surrounding them. Mikey's eyes are onyx and rather doe, meant to accentuate his role of being the youngest brother.
For accessories, Mikey adorns his plastron with two mismatched Robin Egg Blue and magenta colored stickers. One sticker (a triangle) located at the upper left, whilst the other (a lightning bolt) is located at the lower right. Both stickers having the opposite colored trim, he also wears a carrot orange mask that has short, slightly curvy bandana tails tied at the back. Followed by matching orange ankle-length stockings that reveal his ankles and toe, a pair of wristbands, and a pair of knee-pads. Both pads having silly red faces drawn over them. Finally, Mikey sports a Rust brown harness that has the turtle emblem attached over his heart.
Personality Mikey is playful and lighthearted. He is intuitive, able to adopt new skills quickly, determine others' problems, and at times accurately predict situational outcomes.
Mikey is quite creative and has a passion for a variety of different art mediums, such as illustration, music, and cooking. He is attuned to pop culture shown by some of his word choices and his knowledge of relevant celebrities, such as Rupert Swaggart. However, Mikey has mixed appreciation for certain retro/old school icons as he is disappointed with the dated graphics in Hot Soup: The Game ("Hot Soup: The Game").
Mikey is easily frightened and often retreats into his shell instead of confronting the threat. This results in others having to carry him to safety themselves. Despite this, Mikey enjoys watching thrillers/horror as long as he is a passive viewer as he watches Baxter Stockboy’s haunted video on the ghost named the Gumbus.
While Mikey will lie, he has a disdain for it as he is increasingly frustrated with Leonardo's lying behavior in "Flushed, but Never Forgotten" and insists on him and his brothers revealing the truth to Splinter. Mikey finds it hard to cope with the guilt of lying and thus doesn't keep secrets reliably.
Mikey is competitive as seen in "You Got Served" when he is determined to win a one-sided competition against Leo and boasts about his previous victory, labeling himself as the "all-time champ of today".
Mikey is family-oriented and compassionate as in "Repairin' the Baron" he helps Baron Draxum recover from wearing the Kuroi Yōroi unprompted. He prefers to see the good in others, a quality that can border on naiveté, such as when he tries to rationalize Foot Recruit's suspicious attitude to himself during their first encounter in "Hot Soup: The Game".
Mikey has three personas he created: Doctor Delicate Touch, Doctor Feelings, and Doctor Positive. To deliver a harsh truth in his "Doctor Delicate Touch" method, Mikey often starts off being sweet, but quickly becomes angry and frank ("Man VS. Sewer"). Doctor Feelings uses his emotional intelligence to advise others ("Breaking Purple"), and Mikey faces issues with determined optimism as Doctor Positive ("Repairin' the Baron").
Mikey is openly sentimental and encourages others' emotional vulnerability as well. He highly values intimacy and tries to cultivate it in his relationships (sometimes to the point of insistence). This openness can make him excitable, acting hastily and injuring himself as a result. It also leads to Mikey being rude just as often as he is kind, such as when he snaps at his brothers for not reacting appropriately to a restaurant he liked being destroyed in "Pizza Pit" or expresses how he wishes to expel Donatello from the Mad Dogs right in front of him in "Bullhop".
Mikey doesn't allow others to diminish his contributions or take him for granted and will sharply correct attempts to ("Mystery Meat"). He can also be insulted when others regard him as dependent, such as in "Hot Soup: The Game" when he is eager to complete a mission without his brothers' aid. Mikey's confidence in his capacity to be independent isn't always shared by the other Mad Dogs due to him being the youngest, much to his frustration.
Mikey is also the one who never gives up and has faith in himself and his brothers. In Rise of the Teenage Mutant Ninja Turtles: The Movie, Mikey has faith in Leo breaking Donnie's pizza box stack record and in himself to create a gateway to rescue Leo after many failed attempts to do so during the course of the film.
History Mikey began life as a juvenile turtle in Draxum's laboratory. Wishing to create a mutant army with formidable combat capabilities, Draxum used Lou Jitsu's DNA paired with his ooze to turn Mikey from an ordinary turtle into a mutant. He and his brothers were then stolen from Draxum's laboratory by Lou Jitsu promptly after their mutation and Mikey went on to be raised in the sewers of New York City alongside his brothers by Splinter. Eventually, Mikey and his brothers met a human girl named April and forged a strong bond with her through the years.
Biography As the youngest Turtle, Mikey has a wild and colorful personality. He is an artist and spends his time tagging the Turtles' lair and his shell with graffiti. He's an eternal optimist and an absolute natural at ninjutsu.
Paramount Consumer Products Biography Michelangelo is young and wild. He's the youngest of the four Turtles and has a weird and colorful personality. He finds the beauty in any situation, and if there is no beauty, he'll make it. Mikey is an artist and spends his time tagging the Turtles' lair with graffiti or decking out his shell with an ever-changing assortment of expressive stickers. While Leo is the instigator, Mikey is the follower, and this usually lands them both in a heap of trouble. Above all else, Michelangelo is an eternal optimist and an absolute natural at ninjutsu.[2]
Abilities Fire Generation: Mikey wields a mystic fire-generating kusari-fundō with a laughing weight and a chain that can extend nigh-infinitely. With its extensive reach, he can burn, grapple, and cut opponents/objects. Weight Rejection: Anything within his kusari-fundō’s grip instantly becomes weightless, allowing Mikey to manipulate opponents/objects of a normally colossal weight with ease. Power Fun Jutsu: By spiraling his kusari-fundō’s chain, Mikey can generate a funnel of flame capable of engulfing opponents or transporting a large number of objects from one place to another. Mystic Whip Grip: The spiked weight of his kusari-fundō is capable of latching onto surfaces to anchor Mikey to them. Ninjutsu: Mikey possesses an innate aptitude for learning ninjutsu, unlike his brothers, and is skilled in basic ninjutsu. But due to Splinter’s reluctance to advance their training and the Turtles’ own lack of focus on learning the art, he and his brothers’ skills aren’t honed. Stealth: As a practitioner of ninjutsu, Mikey can slip in and out of areas undetected. These skills significantly improved after additional instruction in "The Ancient Art of Ninja Hide and Seek", Mikey now being capable of blending in with his environment to the point where he can seamlessly pose as objects. Lights-Off Jutsu: By clapping his hands, Mikey can turn off any lights in an area to use the darkness to his advantage. Speed: Mikey possesses a great amount of speed, capable of moving in bursts faster than the eye can follow. His speed has been capable of keeping up with Leo, making Mikey comparable to him and/or possibly second fastest turtle of the four, in "You Got Served". Enhanced Agility: Mikey is exceptionally agile, even compared to the other Mad Dogs, and is known for this among his family. He can perform acrobatics with ease, scaling, swinging, flipping, and tumbling from structures to elevate his combat choreography and ability to evade attacks. Strength: Mikey possesses strength greater than the average human. Hamato Ninpō: As a member of the Hamato Clan, Mikey is capable of tapping into his clan's energy to unleash his own mystic might. Weapon Generation: Mikey can use random objects to form weaponry, namely nunchaku. Mystic Whip: Mikey can extend the chain of his nunchaku nigh-infinitely to grapple opponents. Gateway Opening: Mikey discovered this new power in Rise of the TMNT: The Movie. This enables him to rip open a gateway anywhere in space and time. But it's very dangerous to use as it nearly took his own life in the process. Super Tongue: Mikey can identify and analyze specific ingredients in food by merely tasting it as shown in “Pizza Puffs”. Durability: Due to his mutation, Mikey’s body can experience a higher threshold of physical trauma without lasting repercussions than the average human. Shell Retraction: Mikey is able to fully retreat into his shell.[3] Skateboarding: Mikey is a seasoned skateboarder and enjoys it as one of his hobbies. Mandolin Playing: Mikey knows how to play the mandolin as shown in “Nothing But Truffle”. Cooking: Mikey is quite proficient in cooking, creating excellent dishes, and knows a variety of recipes, such as soup, pizza tots, and risotto. He is his family's finest cook, his cooking skills only rivaled by Splinter's own.[4] Ballet: According to “Lair Games”, Mikey is a master of ballet. Illustration: Mikey is a prolific and skilled visual artist, versed in multiple mediums, such as aerosol paint and graphite pencils. Mikey as an artist has been described as "our version of Banksy".[3] Relationships Family Michelangelo's parent(s) Hamato Yoshi / Lou Jitsu / Splinter: Splinter is Mikey's father. Mikey loves him deeply and, out his brothers, has the most positive relationship and perception of Splinter. Even so, he isn't afraid to be brusque with Splinter, such as in "Hidden City's Most Wanted" or "Repairin' the Baron". Baron Draxum: Draxum is Mikey's father. It was Mikey more than anyone else that chose to believe in Draxum and help him get back on his feet after he was forced to flee the Hidden City. He has a lot of faith in Draxum's capacity to be good and while he doesn't take Draxum's physical and emotional distance personally, Mikey is firm with him when he tries to cause trouble. Donatello: Mikey gets along well with Donnie, though he doesn't always share his interests or understand why some things upset him. It is not unusual for Mikey to team up with Donnie, such as in "The Ancient Art of Ninja Hide and Seek", and he is supportive of him whether it is about his latest tech or when he versed Raph in a fighting match in "Sparring Partner". He considers Donnie to be his "second favorite brother" ("Lair Games"). However, Mikey also teases him regularly, boasting about stealing his things and how much more he likes S.H.E.L.L.D.O.N. than him. Mikey is also very protective of Donnie whenever he's not wearing his Battle Shell. He's aware of how vulnerable Donnie is with just his softshell and is usually protecting him when he loses it or tells him not to take it off as seen in Rise of the TMNT: The Movie. Leonardo: Mikey is most competitive towards Leo, shown in "You Got Served" and "Mrs. Cuddles" that he often plays games against him. Mikey appreciates Leo's leniency towards his independence and that he doesn't coddle him like the other Mad Dogs are at times inclined to, treating him in the mature manner he yearns for as shown in "Hot Soup: The Game". He gets along quite well with Leo as they share similar upbeat attitudes and love for fun and jokes, though Mikey can be exasperated by Leo's lack of responsibility and inappropriate humor. In Rise of the TMNT: The Movie, Mikey was the one who never gave up on Leo after he got trapped in the Prison Dimension and used his newfound gateway powers to rescue Leo. Raphael: While Mikey loves Raph and though they typically get along quite well, he finds his overprotection especially aggravating and patronizing. Despite this, he often uses Raph's body for protection from threats and he can often be seen perched on him. April O'Neil: Mikey really loves April and hanging out with her as shown in "The Gumbus" and "Mystery Meat". He is very encouraging towards her and ensures that April knows her efforts are appreciated. Piebald: Piebald is technically Mikey's sister, but he didn't meet her as a mutant until "Flushed, but Never Forgotten" where she orchestrated an unsettling prank on him and his brothers. Mikey felt very guilty about never telling Splinter what happened to her and felt bad for Piebald, believing she deserved better than to secretly be replaced. However, he now feels ambivalent about the situation. Hamato Karai: Karai is Mikey's ancestral grandmother. Although Mikey only spent a short time with her, it is clear that Mikey loves Karai a lot. He included Karai in a family portrait he drew for her and was overjoyed to hear from her again in "Anatawa Hitorijanai". Friends and allies Todd Capybara: Mikey constructed Todd's Cuddle Cakes Puppy Rescue alongside Donnie in "Repo Mantis" and considers Todd to be his friend. He is the only Turtle seen hanging out with him beyond being forced to or meeting by coincidence and made a meal for both of them in "Nothing But Truffle". Mayhem: Mikey thought Mayhem's appearance was quite bizarre when he first encountered him in "Mystic Mayhem" and cares for him, sympathizing with his plight of being trapped in a mirror in "Mystic Library". S.H.E.L.L.D.O.N.: Mikey was the first to feel sour about S.H.E.L.L.D.O.N.'s favoritism towards Donnie and altered his programming to be more like him, Leo, and Raph. He quite likes S.H.E.L.L.D.O.N., in some ways more than Donnie as expressed in "The Purple Game". Mikey was sympathetic towards his anguish involving Donnie in "Breaking Purple" and tried to get him to understand S.H.E.L.L.D.O.N.'s perspective, encouraging Donnie to be gentler towards him. Señor Hueso: Mikey likes Hueso and was willing to become a waiter for his restaurant in "You Got Served". When the MoB bosses offered compensation for hurting Hueso, he declined the offer and saved him from their assault. DIGG: Mikey tried to stop DIGG from destroying New York pizza parlors in "Pizza Pit", but was friendly towards them when he realized that they merely wanted to perform their music publicly. Groundhog: Mikey found Groundhog's love for saying "dig" quite annoying and fought against her in their final confrontation. Marcus Moncrief: Mikey deeply admires Marcus Moncrief's work in the Jupiter Jim franchise and is often thrilled to interact with him. Red Fox: Mikey seems to have respect for Red Fox and sought her out to reunite her with Marcus Moncrief in "Sidekick Ahoy!". Stanley / Bullhop: Mikey is the one who tells Bullhop off for his bad behavior in "Bullhop" and when he turns out to be a good teammate, Mikey states that he is willing to kick Donnie out of the Mad Dogs for him to join instead. Franken-Foot: Though initially eager to destroy Franken-Foot, Mikey's attitude swiftly changed once Raph admitted his fondness for him and Mikey changed Franken-Foot's emblem from the Foot Clan to the Turtle emblem to solidify his new alliance. When him and Leo were being pursued by Piebald in "Flushed, but Never Forgotten", Mikey tried to pull Franken-Foot to safety, but was unsuccessful. Sunita: Mikey has not been shown interacting with Sunita, but as a dear friend of April's, Mikey most likely has little issue with her. John: Mikey encountered John in "The Clothes Don't Make the Turtle" bound alongside two other magicians in the Magic Town House, but didn't free him, choosing to pursue Hypno instead. Cassandra Jones / Foot Recruit: Mikey was the first Mad Dog to meet Foot Recruit in "Hot Soup: The Game" when they fought over a ownership of a video game. Despite being allied to opposing clans, Mikey can relate to Foot Recruit in terms of wanting to complete a solo mission. He refers to her as a "frenemy" in "How to Make Enemies and Bend People to Your Will". They finally became allies in the season 2 finale, "Rise". Enemies Albearto: Mikey fought against Albearto's robot army when he gave them sentience in "Al Be Back" and performed a song with his brothers to prompt the Albeartos' widespread destruction. Robot Vampire: Mikey fought Robot Vampire after she and her group of mutant crooks stole him and his brothers' money meant to be spent on Splinter in "Mascot Melee". Mutant silverfish: Mikey first encountered mutant silverfish in "Donnie's Gifts" on the streets of New York City and has fought them multiple times since. Big Mama: Mikey initially found Big Mama quite charming when he first met her in "Bug Busters", but after realizing that she wanted to kidnap him and his brothers and force them to work as the Battle Nexus' rodeo clowns, his opinion on her soured and he now considers her an enemy. Gus: Mikey distracted Gus with a tennis ball when he found his target of pursuit, Leo, throwing it down the hall so he and his brothers could continue their escape from the Grand Nexus Hotel. He later succeeded in stealing his ID tag from his collar in "The Ancient Art of Ninja Hide and Seek". The Foot Clan: The Foot clan are the sworn enemy of the Hamato Clan. Foot Lieutenant: Foot Brute: Oroku Saki / The Shredder: Saki is technically Mikey's human ancestor as he is the ancestor of the Hamato bloodline through Karai. Repo Mantis: Mikey was willing to repossess others' loaned items for Repo in order to own the Jupiter Jim Moon Buggy he had on his salvage lot in "Repo Mantis". However, Mikey ended up successfully stealing the vehicle from him when he backed out on their deal and has been his enemy since. In "The Evil League of Mutants", Mikey fought and defeated Repo using a weaponized ladder. He later posed as a junk mogul to deceive Repo into allowing him and his brothers to search for a piece of the Kuroi Yōroi in "One Man's Junk". Mrs. Nubbins: Mikey recaptured Mrs. Nubbins in "One Man's Junk" after she was accidentally released from her enclosure by Raph and Leo and attempted to eat Repo. President Pepperoni: Mikey used a Skee-Ball machine at Albearto's to defeat President Pepperoni when Albearto made him and Cheery Tomato sentient. Baxter Stockboy: Mikey is an avid watcher of Baxter's video-sharing channel, meeting him in "The Gumbus" and foiling his haunted grocery store hoax. When Baxter was framing him and his brothers as menaces in "The Mutant Menace", Mikey was enthusiastic about performing acts of kindness around New York to turn his family's image around. He ruined Baxter's plan to publicly reveal him and his brothers' identities by forcibly rerouting the Turtle Tank's path of travel out of sight of the crowd Baxter had attracted. Mezmer-Ron / Hypno-Potamus: Mikey fooled Hypno into believing he was a fellow hippopotamus being wearing a disguise in "Newsworthy", but he quickly grew wise to his scheme. Mrs. Cuddles: Mikey didn't believe that Mrs. Cuddles was sentient despite Raph's vehement warnings and was captured by her while skateboarding with Leo, his ceaseless screaming granting her increased power. Ghostbear: Mikey attended what would have been Ghostbear's 200th wresting match victory alongside his brothers in "Shell in a Cell" and assisted Raph and Leo when they were losing the fight against him. Mikey later engaged in a vehicular chase on the Shell Hogs to reclaim his and his brothers' stolen DVD from Ghostbear in "Late Fee", deceiving him into returning it on-time. His family day-out at a park was ruined by Ghostbear in "Snow Day" and he worked to defeat him alongside the other Mad Dogs. Mutant magpie: Mikey and his brothers tried to rescue Donnie from the grasp of a mutant magpie in "Shadow of Evil" and struggled to subdue it, but eventually succeeded by stripping it of its feathers and rendering it unable to fly. The Sando Brothers: Mikey sought to defeat the Sando Brothers after him and his brothers discovered they were disrupting a school field trip in "The Evil League of Mutants", but was unable to defeat them. Despite being enemies, he later saved the Sando Brothers in "Man VS. Sewer" from being cooked by Raph in his Savage Raph state. Warren Stone: Mikey found the prospect of Warren being a worm with the ability to speak exciting in "Newsworthy", but never remembers who he is. The Purple Dragons: Mikey had to fight the Purple Dragons' rampaging Giant Mech unknowingly piloted by Donnie in "The Purple Game", but was unable to take it down in the end. Rupert Swaggart / Meat Sweats: Mikey calls Rupert Swaggart his "personal hero" and used to often watch his cooking show Kondescending Kitchen when he was human. However, he is aware that Meat Sweats was a mean person before his mutation, but watched and loved him anyway for the entertainment and educational value. He was very happy to hang out with him in "Nothing But Truffle", but fell for his deception. Regardless, Meat Sweats and his show are still a powerful source of culinary inspiration to Mikey. Later in "Battle Nexus: New York", Mikey had to compete against Meat Sweats to feed a bicephalic snake Yōkai named Amphisbaena in order to prevent getting eaten by it. He and Meat Sweats were able to win the Battle Nexus match—albeit unconventionally—when Amphisbaena ate its other head in its hunger. Huginn & Muninn: Mikey was often in conflict with Huginn and Muninn as henchmen to Draxum as they helped him fulfill his goals. Guardsmen: Mikey fought Garm and Freki in aid of Mayhem as they tried to capture him in "Mystic Mayhem". He later worked with Raph to successfully defeat them when they attempted to take Draxum into their custody in service of the Council of Heads in "Repairin' the Baron". The Makers of Brutality: Mikey waited the Makers of Brutality's table for them as a favor for Hueso. Boss Beverly: Mikey served Beverly and her members at Run of the Mill Pizza and when she became hostile towards him, Leo, and Hueso, defeated her using the swarm of unicorns she gave him in payment of his quality waiting service. Scor-Pion: When Marcus Moncrief and Raph were threatened by Scor-Pion, Mikey staunchly deactivated his explosives and eventually caused him to flee the fight. Harold / Stinkbomb: Mikey met Stinkbomb when he and his brothers broke into a New York botanical garden for fun in "How to Make Enemies and Bend People to Your Will". Mikey was seemingly unable to defeat him, overwhelmed by his noxious spit, and considers Stinkbomb to be simultaneously his "favorite and least favorite mutant". Tim Dunkman: Mikey defeated Tim in a basketball game in "Air Turtle" to revert him and the rest of his team back to their human forms after they were turned into demons by the Arch of Aquinnah. Alex Noe: Mikey snuck into Alex Noe's camp when he and his Tooth Fairies abducted Todd in "Todd Scouts". As he fled his camp accompanied by Todd, Mikey was pursued by them and was struck with their numbing darts. Sloppy Joseph: Mikey assisted April in an effort to capture Sloppy Joseph when he was loose in Washington Irving High School during Draxum's career evaluation in "Mystery Meat". However, Mikey was unable to subdue him as Sloppy Joseph's body rapidly grew in size and he was eventually swallowed by him, but was rescued by Draxum along with the other devoured victims. Amphisbaena: Mikey was assigned the left head of Amphisbaena as a Battle Nexus Wizbang opponent in "Battle Nexus: New York" and was tasked to cook meals to feed it before it lost its patience and ate him instead. He managed to make one meal for it, but Amphisbaena's right head ate Mikey's meal before the left head had a chance to.
- #38Donatello (Rise of the TMNT)
Keys: Other/crossover character
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Donatello is a spiny softshell turtle who was mutated to become part human and is the Mad Dogs' resident tech-head. He is one of the main protagonists of Rise of the Teenage Mutant Ninja Turtles. He wielded a high-tech version of bō, but converted to using a traditional staff.
Physical appearance Donatello is presented to be a dark jade green skinned freshwater turtle mutant/yokai who possesses the features of a spiny softshell, he is the most moderate statured one, being the third tallest of his team. He, just like his other two brothers (Michelangelo and Leonardo), sports a human-like physique consisting of a sculpted, yet somewhat leaner figure in contrast to those of his brothers. Having three fingers on each hand, as well two toes on each foot. His turtle species consists of a tanned ochre-brown plastron, followed by a flattened olive-green carapace that has dark green spot-like marks sprawled across the top. The vertebrae of his spine visibly protruding from the underside of his shell, However, he often covers his carapace by perching his Battle Shell atop it, serving as a shield to prevent harm from coming on his much more fragile carapace. Additionally, Donnie wears two purple 8-bit square tattoos on each side of his thighs and shoulders. Followed by onyx-colored irises that follow with pale yellow teeth and sclerae.
Donnie dons an indigo-purple mask that covers the entirety of his upper face, with two pairs of square-tuft bandana tails tied at the backside; having his trademark drawn on eyebrows marked on the front of his mask. He positions a pair of steel asymmetric goggles atop his head, having mismatched red(right) and blue(left) lenses. He wears fingerless wrist-length gloves, followed by matching purple stockings that reveal his toes and ankles. He has striped (?) knee and elbow pads, his left forearm sporting a silver tech-gauntlet. Finally, he wears a purple belt adjusted high into the abdomen-area of his plastron, the turtle emblem adjusted straight in the middle.
Personality Donnie has an aptitude for recklessness, reveling in thrilling, dangerous activities, such as when he tests the Turtle Tank’s taxi rocket, and enjoys the experience despite having no control of the vehicle and traveling hundreds of feet into the air in “Late Fee”. He also has a violent streak as Donnie regularly attempts to physically attack others with little hesitance and can be wild, typically acting more like a deranged scientist than a heedful man of knowledge.
Donnie loves the dramatic as much as he himself is dramatic, at times erupting into song, generally talking in a grandiose manner about himself and events, and prone to being extravagant with his plans, like when he desires uranium for his inventions in “Down with the Sickness”.
While Donnie perceives himself as being emotionless, in reality, he is quite passionate such as being easily irritated, especially when others don’t listen and/or appreciate his intelligence, excitable sometimes the point of distraction, such as when sees Atomic Lass in Times Square and loses focus on the mission in “Mascot Melee”, and deeply saddened and hurt discovering that Splinter lied to him and Michelangelo in “Turtle-dega Nights: Ballad of Rat Man”. He also longs for genuine praise, particularly from adults. Despite his aforementioned emotionality, Donnie does have a tendency to be aloof.
Donnie can be argumentative, contradicting others' viewpoints with his own and insistently trying to convince others that he is correct. He is especially staunch in his opinions on the sciences, seeing them as superior to mystic powers and as such refusing to utilize them throughout the series, unlike his fellow Mad Dogs. This is derived from Donnie’s cocky nature. He has a great amount of confidence in himself and his skills and enjoys reinforcing others’ faith in him as well, leading him to show off and consequently panic if things go awry, like when he is more concerned about whether or not the Turtle Tank working improperly is his fault in “The Mutant Menace” rather than the fact that it is working improperly.
Donnie can be irresponsible, blaming others for his mistakes or denying his part in a problem, such as in “Al Be Back” where he claims to have no memory of accidentally making Albearto evil. However, he has shown improvement in this as he acknowledges that he was wrong to treat S.H.E.L.L.D.O.N. so unpityingly in "Breaking Purple" and apologizes to him.
Donnie has a tendency to be passive-aggressive. Instead of directly confronting his brothers about their bad habits, he presents "gifts" that would force them to give up their habits in “Donnie's Gifts”. Donnie is often sarcastic and has an inclination for cynicism as well. As such, he can often be rude, rarely unintentionally so. He often insults his brothers, especially when he is not in the mood for their company, and tends to find them to be annoyingly predictable in their behaviors as expressed in "The Longest Fight" and "One Man's Junk".
Donnie is also shown to be uncomfortable with being touched. In Rise of the Teenage Mutant Ninja Turtles: The Movie, he is shown to be against hugging to the point where Raph insists that him holding Donnie in after being launched off the Technodrome is a rescue and not a hug.
Donnie’s pride in his inventions as well as the sheer amount of them created to aid him in combat results in him relying more on his technology than his foundation in ninjutsu, causing his skills to stagnate, though this is an issue his brothers also share.
History Donnie began life as a juvenile turtle in Baron Draxum's laboratory. Wishing to create a mutant army with formidable combat capabilities, Draxum used Lou Jitsu's DNA paired with his ooze to turn Donnie from an ordinary turtle into a mutant. He and his brothers were then stolen from Draxum's laboratory by Lou Jitsu promptly after their mutation and Donnie went on to be raised in the sewers of New York City alongside his brothers by Splinter. Eventually, Donnie and his brothers met a human girl named April and forged a strong bond with her through the years.
Biography Donnie is the coolest tech wiz ever. Being a soft-shell turtle may be a drawback in the ninja world, but with his series of battle shells and transforming bo-staff, Donnie can take on any foe!
Paramount Consumer Products Biography Donnie is the coolest tech wiz you'll ever meet. Justifiably proud of his intellect, he may be accused of having a mild, albeit unintentional, superiority complex. He is a tech wizard, and while being a soft-shell turtle may be a disadvantage in the ninja world, Donnie has never felt weak because he uses his mechanical genius to construct a series of battle shells to transform his most vulnerable point into his strongest asset. Linking all his creations is Donnie's A.I. assistant, S.H.E.L.L.D.O.N., a robot that can port between battle shells and an array of other inventions.[2]
Abilities Transforming Weapon Proficiency: Due to the Tech-Bō’s transforming capability, Donnie is versed in using a variety of other weapons, such as mallets and guns. Bōjutsu: Donnie has been trained in wielding a bō and is quite proficient in it. Genius intellect: Donnie is exceptionally intelligent at a level that far surpasses the average human. His intelligence allows him to understand and apply whatever he studies with a high level of proficiency. Donnie’s knowledge spans a vast array of disciplines including, but not limited to: chemistry, literature, cryptology, physics, engineering, biology, mathematics, and to a lesser extent, mystic properties. Enhanced Fabrication: Donnie can create functional high-tech objects/weaponry, decorative art, such as sculptures and tools, at varying levels of complexity with relative ease and at an astounding rate. This includes architectural work and construction using natural materials, such as wood. Due to Donnie building his own tech, he naturally has a gift for construction. Donnie showed off this obvious skill in "Repo Mantis", when he and Mikey built a sanctuary for all the puppies that Todd Capybara adopted. Enhanced Memory: Donnie can mentally write lyrical songs to retain information immediately upon receiving it as shown in “Mystic Library”. Animal Communication: Donnie was able to speak with beavers and squirrels in “Todd Scouts”, ordering them to destroy the tree fort he built. Ninjutsu: Donnie is skilled in basic ninjutsu, but due to Splinter’s reluctance to advance their training and the Turtles’ own lack of focus on learning the art, he and his brothers’ skills aren’t honed. Stealth: As a practitioner of ninjutsu, Donnie can slip in and out of areas undetected. These skills significantly improved after additional instruction in "The Ancient Art of Ninja Hide and Seek". Speed: Donnie possesses a great amount of speed, capable of moving in bursts faster than the eye can follow. Agility: Donnie’s agility allows him to successfully dodge attacks and perform sharp twists and flips. Strength: Donnie possesses strength greater than the average human. Hamato Ninpō: As a member of the Hamato Clan, Donnie is capable of tapping into his clan's energy to unleash his own mystic might. Weapon Generation: Donnie can use random objects to form weaponry, namely a bō. Technology Generation: Donnie can create or link with variations of his inventions using Hamato Ninpō, even improving them. Shurikenjutsu: Donnie has been shown wielding shuriken multiple times throughout the series. Lip Reading: Donnie can understand what others are saying by merely observing their mouth movements as shown in "Bullhop". Durability: Due to his mutation, Donnie’s body can experience a higher threshold of physical trauma without lasting repercussions than the average human. Shell Retraction: Due to his mutation, Donnie is able to fully retreat into his shell. Pressure Points: By manipulating pressure points on others' bodies, Donnie is capable of reversing Marcus Moncrief's paralyzing nerve pinch technique. Skateboarding: Donnie is a seasoned skateboarder and enjoys it as one of his hobbies. Dancing: Donnie is quite a proficient dancer and enjoys it to the point where his password for several of his inventions and his video game gamer tag, “Bootyyyshaker9000”, is a reference to his dancing skills. Guitar Playing: Donnie knows how to play the electric guitar as shown in “One Man's Junk”. Singing: Donnie sings the most frequently out of the Mad Dogs and has showcased his singing ability multiple times throughout the series like in "Donnie vs. Witch Town". Relationships Family Donatello's parent(s) Hamato Yoshi / Lou Jitsu / Splinter: Splinter is Donnie's father. Donnie has a somewhat rough relationship with Splinter. He punishes Splinter taking the Turtle Tank for a secret joyride in "The Fast and the Furriest" just as Splinter would do to him and he doesn't wish to parent S.H.E.L.L.D.O.N. as Splinter did him as revealed in "Breaking Purple". However, it is shown in "Turtle-dega Nights: The Ballad of Rat Man" that Donnie deeply desires Splinter's attention and is very easily swept up in elation when spending time with him. While his relationship with Splinter leaves something to be desired from Donnie, he ultimately loves his father and states that he would do anything for him in "Anatawa Hitorijanai". Baron Draxum: Draxum is Donnie's father. During their first encounter in "Mystic Mayhem", Donnie demonstrated the greatest skill among his brothers in one-on-one melee combat against Draxum and he was the Mad Dogs' adversary throughout season 1. Despite him becoming a part of his family, Donnie still remains cold towards Draxum. However, he did request his help in "Air Turtle" when Leo accidentally turned the Daves into demonic warriors, regarding Draxum as an expert in mystic powers. Compared to his brothers, Donnie's personality is actually closest to that of Draxum, both being sullen, flamboyant mad scientists with a smug arrogant streak, similar tastes in laboratory décor, and even the same distinct moody style of black eyebrows. Raphael: Donnie deeply respects and loves Raph, however, Raph's antics can irritate him. Donnie finds Raph's love for smashing through situations uninteresting at times and encourages him to think before he acts. However, Donnie appreciates Raph's physical protection towards him. From the other side, Raph can see how deeply Donnie cares despite his unemotional exterior, and hates the idea of hurting him, as seen in Donnie's Gifts. Michelangelo: Donnie cares deeply about Mikey and has had adventures with him like as seen in "Repo Mantis". While he can be annoyed by Mikey's over-exuberance at times, they usually work together well. The two make up for each other's shortcomings, with Donnie able to keep Mikey focused and Mikey making up for Donnie's lack of people skills. He takes Mikey's advice seriously in "Breaking Purple" and trusts that he would help with personal goals as seen in "Mind Meld". Even so, Donnie is protective of his little brother, and thinks Mikey needs to stop being so reckless or he might get hurt as seen in "Donnie's Gifts". Occasionally, Donnie disbelieves Mikey's intuition, but is not hesitant to admit he was wrong when proven otherwise. Leonardo: Donnie and Leo demonstrate sibling rivalry frequently throughout the series, thanks to clashing personalities. Donnie with his deadpan humour finds Leo's rapid-fire puns especially annoying and is frustrated by his attention-seeking stunts. The two often clash between Leo's crazy improvisation and Donnie's brisk logic and seem most competitive over whose plan will be more successful. Despite this, the brothers can be harmonious when their attention is focused on a single goal, like helping April bond with a friend, and there can be no doubt that Donnie loves his brother deeply, though he's embarrassed to admit it. April O'Neil: April and Donnie are prone to feeding off of each others' adrenaline highs and going on crazy adventures. They are also prone to moderate arguments. Donnie usually jumps at opportunities to help April with her problems, however, he often accidentally worsens them or creates an entirely new issue for her to resolve instead. Piebald: Piebald is technically Donnie's sister, though they did not meet as mutants until "Flushed, but Never Forgotten" when she worked with Franken-Foot and Splinter to prank him and his brothers for flushing her down the toilet and lying about having done it. S.H.E.L.L.D.O.N.: Donnie has a father-son relationship with S.H.E.L.L.D.O.N. Initially Donnie created him to do chores for him and the rest of his family. However, as time went on, Donnie grew more attached to S.H.E.L.L.D.O.N., and is now very fond of him, dutifully changing his coolant three times a day and lovingly scratching him behind his ears as expressed in "Cloak and Swaggart". S.H.E.L.L.D.O.N. would later sacrifice his own life trying to save his family from an onslaught by the Shredder during the destruction of their lair. Hamato Karai: Karai is Donnie's ancestral grandmother. After learning her relation to him in "Shreddy or Not", Donnie was quick to try to impress Karai with his tech and was immediately rewarded with a basic compliment from an authority figure—something Donnie had struggled to get out of Splinter all his life. Friends and allies Mayhem: Upon first meeting him in "Mystic Mayhem", Donnie thought Mayhem was a St. Bernard. The two of them also share the same favorite Jupiter Jim movie. Todd Capybara: Donnie helped Todd build a facility for his Cuddle Cakes Puppy Rescue in exchange for the repossession of his recreational vehicle in "Repo Mantis". While he does not share Todd's love for the wilderness, Donnie still holds at least some respect for him. Franken-Foot: Donnie accepted Franken-Foot as a friend once Raph confessed his fondness for him in "Sparring Partner". Red Fox: Donnie seems to have respect for Red Fox and sought her out to reunite her with Marcus Moncrief in "Sidekick Ahoy!". Stanley / Bullhop: Donnie seemed to be the least sympathetic towards Bullhop and his situation when he encountered him again in "Bullhop". As opposed to his brothers who became weary of him over time, Donnie seemed to immediately be tired of him once he and his brothers brought him to the lair. He was very irritated when Bullhop flew using his battle shell in his laboratory. Sunita: Donnie likes Sunita's fashion sense and encourages her and April's friendship. He was saved by her when Foot Brute attacked him in "Operation: Normal". Marcus Moncrief: Donnie deeply admires Marcus Moncrief's work in the Jupiter Jim franchise and is often thrilled to interact with him. Tummytello: Donnie developed Tummytello in "Pizza Puffs" as a side effect of his ingestion of mystic poison-filled pizza puffs. Donnie liked him and gave him a proper farewell before he disappeared due to the effects of the poison's antidote. Gentry: Donnie seems to be fine with Gentry. Although he did cause her a considerable amount trouble when he met her in "Donnie vs. Witch Town". John: Donnie encountered John in "The Clothes Don't Make the Turtle" bound alongside two other magicians in the Magic Town House, but didn't free him, choosing to pursue Hypno instead. Cassandra Jones / Foot Recruit: Foot Recruit used to be in the Foot Clan and was previously an enemy to Donnie and his brothers. She finally defected from the Foot and became the Hamato Clan's ally in "Rise". Casey Jones II: Donnie was first introduced to Casey in Rise of the TMNT: The Movie after April brought him to the lair. He was angered by Casey's unauthorized use of his own brand Genius Built, but soon came to realize that his inventions and, thus his brand, was bestowed to Casey by his own future self. Donnie worked with him to take back the Mystic Key from the Foot and later traveled with him to Metro Tower to pursue Raph and the Krang. He was quite intrigued by Casey regaling him with tales of his future self, but remained dubious of the success of Casey's mission due to its conflicts with scientific possibility, believing the capability to alter the future to be implausible. Enemies Repo Mantis: Donnie and Mikey bargained (and later stole) the Jupiter Jim Moon Buggy from Repo Mantis Salvage that was later modified into the Turtle Tank. Donnie later posed as a junk mogul in "One Man's Junk" to search for a piece of the Kuroi Yōroi in his scrapyard. When S.H.E.L.L.D.O.N. ran away from the lair in "Breaking Purple", Donnie went to Repo's scrapyard to look for him and felt guilty overhearing Repo talk about the importance of healthy communication between parents and their children, knowing that his relationship with S.H.E.L.L.D.O.N. didn't reflect that. Guardsmen: Donnie fought Garm and Freki in aid of Mayhem as they tried to capture him in "Mystic Mayhem". Huginn & Muninn: Donnie was often in conflict with Huginn and Muninn as henchmen to Draxum as they helped him fulfill his goals. Mutant silverfish: Donnie first encountered mutant silverfish in "Donnie's Gifts" on the streets of New York City and has fought them multiple times since. Albearto: Donnie created the faulty upgrades that turned Albearto evil in "War and Pizza", but denies this and claims he has no memory of doing so. Cheery Tomato: Using his spider shell, Donnie electrocuted Cheery when she trapped him a ball pit in "War and Pizza" and seems to be attracted to her. DIGG: Donnie tried to stop DIGG from destroying New York pizza parlors in "Pizza Pit", but was friendly towards them when he realized that they merely wanted to perform their music publicly. Prairie Dog: Donnie confronted Prairie Dog in their final fight, baselessly insisting that she hated not only pizza, but him and his brothers as well. However, he came to realize his assumptions were incorrect. Mezmer-Ron / Hypno-Potamus: Donnie faced Hypno in "The Evil League of Mutants" when him and the Evil League of Mutants attacked him and his brothers and he was able to defeat him using a ladder. Later in "Battle Nexus: New York", Hypno was Donnie's teammate in Big Mama's Battle Nexus Wizbang, set to oppose Cortex in a chess match. However, he relied on Hypno to win the match as he was turned into a chess piece during the game. Mrs. Cuddles: Donnie didn't believe that Mrs. Cuddles was sentient despite Raph's vehement warnings and even after realizing she was alive with malicious intent remained unafraid of her. It was wasn't until she wielded his Tech-Bō against him that Donnie became fearful of Mrs. Cuddles where he was then captured by her in his laboratory. Mutant magpie: Donnie was seized from the roof of the Turtle Tank by a mutant magpie in "Shadow of Evil" and him and his brothers struggled to subdue it, but eventually succeeded by stripping it of its feathers and rendering it unable to fly. The Purple Dragons: Donnie initially admired the Purple Dragons for their intellect and conceited attitudes. He briefly joined them in "The Purple Jacket" under the name Othello von Ryan in order to own one of their exclusive purple club jackets, which itself was embedded with technology the Purple Dragons secretly used to steal his tech. Kendra: Despite Donnie disliking Kendra, the two actually share the same sharp banter and inflated ego. Kendra later tricked him into piloting a Giant Mech that attacked New York and his brothers under the guise of The Purple Game. Donnie was able to stop the mech from crushing his brothers using his battle shells. Jeremy: Donnie was able to briefly bond with Jeremy over his battle shells' inner workings in "The Purple Jacket", but was later angered by him and his club's thievery of his inventions. Warren Stone: Donnie found Warren's regrowth ability to be very intriguing during his first encounter with him. When he and his brothers were lured to a TV station by Warren in "Newsworthy", Donnie thought that he was a hippo calf in his new form. While Donnie, like most people, never remembers who Warren is, he was the only one to remember that he has the ability to regenerate in "Warren & Hypno, Sitting in a Tree" and attempted to sever his arm from his body to obtain the gauntlet of the Kuroi Yōroi. Gus: Donnie first met Gus in "Bug Busters" as he used him and his brothers' scent to track down Leo in the Grand Nexus Hotel. He later succeeded in stealing Gus' ID tag from his collar in "The Ancient Art of Ninja Hide and Seek". Atomic Lass: Donnie was excited to meet Atomic Lass as she is his favorite character from the Jupiter Jim franchise, crush, and, in his own words, his "hero". He was able to dance and flirt with her, but ended up accidentally knocking the head of her costume off with the Tech-Bō after she attacked him in "Mascot Melee". Donnie defeated Atomic Lass after being chased up an LED display by her. Baxter Stockboy: Donnie set out with his brothers to complete kind acts of service for New Yorkers after hearing about his family's bad reputation spread by Baxter in "The Mutant Menace". He fired a bowling ball from the Turtle Tank at Baxter's Stock & Shop blimp, forcing him to abandon it via parachute. Mrs. Nubbins: Donnie recaptured Mrs. Nubbins in "One Man's Junk" after she was accidentally released from her enclosure by Raph and Leo and attempted to eat Repo. Rupert Swaggart / Meat Sweats: Donnie was kidnapped by Meat Sweats when he first met him in "Donnie's Gifts", nearly being cooked by him, but was saved by his brothers. Big Mama: Big Mama was apparently the first parent-aged adult to compliment an invention of Donnie's and he initially liked her very much, until her betrayal of the Mad Dogs in "Bug Busters". The Foot Clan: The Foot Clan are the sworn enemy of the Hamato Clan. Donnie led the Mad Dogs to the Foot Clan after searching for crime reports online in "Origami Tsunami". Oroku Saki / The Shredder: Saki is technically Donnie's human ancestor as he is the ancestor of the Hamato bloodline through Karai. Donnie has displayed a deep fear of the Shredder as seen in "Many Unhappy Returns." At a New York ship yard, Donnie attempted to attack Shredder using all of his inventions, but he was entirely unfazed. Donnie's battle shell was then destroyed by Shredder as he tried to flee and in a panic, Donnie threw a handkerchief at Shredder's eyes, briefly blinding and disorienting him. Ghostbear: Donnie attended what would have been Ghostbear's 200th wrestling match victory alongside his brothers in "Shell in a Cell" and assisted Raph and Leo when they were losing the fight against him. Later, his family day-out at a park was ruined by Ghostbear in "Snow Day" and he worked to defeat him alongside the other Mad Dogs. Harold / Stinkbomb: Donnie met Stinkbomb when he and his brothers broke into a New York botanical garden for fun in "How to Make Enemies and Bend People to Your Will". Donnie was seemingly unable to defeat him, overwhelmed by his noxious spit. The Tooth Fairies: Donnie freed Todd from the Tooth Fairies' capture in "Todd Scouts". Alex Noe: Donnie snuck into Alex Noe's camp when he and his Tooth Fairies abducted Todd in "Todd Scouts". As he fled his camp accompanied by Todd, Donnie was pursued by them and was struck with their numbing darts. The Daves: Donnie opposed the Daves in a game of basketball in "Air Turtle" in order to turn them from demon to human and succeeded. Tim Dunkman: Donnie defeated Tim in a basketball game in "Air Turtle" to revert him and the rest of his team back to their human forms after they were turned into demons by the Arch of Aquinnah. Mayor Mira: Donnie didn't accept Mira's welcome to Witch Town in "Donnie vs. Witch Town" and was generally aloof towards her, trying to passive-aggressively assert that her use of mystic powers were inferior to science. Donnie was banished by Mira from the town after accidentally obliterating the town's crown statue. After fending off Morgan, he apologized to her and the entirety of Witch Town for his behavior and attitude, but he wasn't forgiven and Mira had him arrested by the Hidden City Police for his disruption of the Peace Offering Festival. Scor-Pion: When Marcus Moncrief and Raph were threatened by Scor-Pion in "Sidekick Ahoy!", Donnie staunchly deactivated his explosives and eventually caused him to flee the fight. The Sando Brothers: Donnie sought to defeat the Sando Brothers after him and his brothers discovered they were disrupting a school field trip in "The Evil League of Mutants", but was unable to defeat them. Despite being enemies, he later saved the Sando Brothers in "Man VS. Sewer" from being cooked by Raph in his Savage Raph state. Cortex: Donnie opposed Cortex in a chess game in "Battle Nexus: New York" as part of Big Mama's Battle Nexus Wizbang. He was turned into the pieces of him and his teammate Hypno's chess board, rendering Donnie unable to play and at risk of becoming a chess piece for Cortex to own if his team failed. The Krang: Donnie learned of the Krang in Rise of the TMNT: The Movie as they invaded Earth and found their organic composition especially repulsive. Krang One: Donnie fought Krang One at the Foot's hideout in an effort to take the Mystic Key from them, but lost the battle. He later was forcefully removed from the Technodrome main console after Krang One realized he and Mikey had overtaken it to steer the ship back into the Krang prison dimension. Donnie fought Krang One in his Titan alongside his brothers afterward, but was unable to best him. Krang Three: Donnie worked with Mikey to wrestle control of the Technodrome from Krang Three and eventually managed to obtain it, using his control of the ship to restrain Krang Three against a wall.
- #39April O'Neil (Rise of the TMNT)
Keys: Other/crossover character
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Appearance April O'Neil is a slim, African-American teenager (later young woman in the film) who sports a rather retro athleisure-type attire, with a rather dark complexion, wide and onyx-shaped black eyes with relatively long eyelashes, and thick, curly, burgundy-colored hair kept into a pair of space-buns with yellow ties, with a fringe on the right side of her forehead. Her lips are colored red, with the upper part being darker.
Over her eyes are a pair of red-framed cat-eyed glasses, with its lenses having a noticeable pale yellow-ish tint.
Attire-wise, April wears a black choker around her neck, a slightly oversized, short-sleeved, somewhat form-fitting and thigh-length Chartreuse-yellow scoop-neck top over a cropped dark-ish apple-green varsity jacket with a '5' print over the heart as well as the backside, and the trim being colored in a much brighter, yellow-green with a thin green line nestled in the middle of them, including the sleeves, which have a vertical trim running across it. She also wore dark navy-colored capri leggings and high-top sneakers being the same color as her top.
Personality April is upbeat, quick-witted, and adventurous. She tends to be a more go-with-the-flow type spirit in the way that she is adaptable and often matches her energy with those around her.
April is shown to be incredibly brave as seen in "The Gumbus" when she enjoys the fiasco in the Stock & Shop while Michelangelo and Leonardo are terrified. She is quick to jump into action. However, while she doesn't like waiting around, April isn't known to be detrimentally impulsive.
April has a selfless and heroic streak, such as in "Warren & Hypno, Sitting in a Tree" when she frees Warren Stone from a mystic gauntlet Baron Draxum is trying to collect to ensure he and Hypno-Potamus could remain together. April also has a forgiving nature, befriending and learning to care for Draxum despite all he has done even before most of the Turtles. Although she can be rude at times, like in "The Fast and the Furriest" when Donatello accuses her of stealing the Turtle Tank and, being annoyed by him and his brothers breaking in and being accused of something she didn't do, kicks the Turtles out via her window.
Despite all these traits, April has insecurities as seen when she is trying to sell cookies, but is unable to get customers due to her passive-aggressive approach in "Always Be Brownies". She can be discouraged by repeated failures, but her capacity to self-motivate and being optimistic allows her pick herself up. Even so, April isn't too shy or proud to ask for and accept support from others and regularly leans on those she trusts.
April has an environmentalist side, raising funds for tree conservation in "Always Be Brownies" and working to halt the production and use of a hypertoxic herbicide in Rise of the Teenage Mutant Ninja Turtles: The Movie.
April tends to be more responsible compared to the rest of the Mad Dogs, taking accountability for her actions and trying to heal harm she may have caused more often than them, but is still plenty immature.
History Years prior to the start of the series, April encountered Splinter and the Turtles. She befriended and eventually forged a close familial bond with the five of them.
April debuted in “Mystic Mayhem”. She helped the Turtles organize a group cannonball into a rooftop pool by giving them access to the roof. She followed Raphael after he noticed a small animal and wanted to help it. It took a liking to April, but she and the Turtles were confronted by a pair of men carrying pet dogs. April refused to give them the animal they had found and the men, along with their dogs, then transformed into their Yōkai forms. After the Yōkai injured all of the Turtles and destroyed their weapons, they stole the small animal from April, but she chased after them, teleporting elsewhere. She ended up in front of Baron Draxum's laboratory by the time the Turtles returned for her and they together trespassed into the laboratory to save the small animal. April witnessed Draxum mutate a human using Oozesquitoes and introduced the Turtles to the laboratory's armory to prepare them to fight Draxum and his henchmen. She and the Turtles then confronted Draxum, demanding the small animal's freedom, but when the Turtles hesitated to act, she attacked and began to fight with Huginn and Muninn. After overpowering Huginn and Muninn, Draxum bound her in plant matter, including the Turtles. Michelangelo had accidentally caused the main machine in the laboratory to become unstable and it exploded. However, April and the Turtles were saved by the small animal teleporting them out of the laboratory and they used the mystic device the Turtles had stolen from Splinter to teleport back to New York City. April named the small animal “Mayhem” and ran home with her fellow Mad Dogs after accidentally allowing a swarm of Draxum's Oozesquitoes escape into New York.
April reappeared in “Origami Tsunami”. She was invited by the Turtles at the newly built Leo's Paper Hut for a job interview. Mikey put her up to being a customer service representative as part of their scheme once the Foot Clan entered to steal their paper reams, but the Turtles' plan failed and April was merely tied up by the Foot.
As the Albearto's party captain, April hosted Timmy’s birthday party in "War and Pizza". When Timmy was bored from the animatronics’ performances, he broke Albearto by throwing soda at him. April then recruited Donnie to help her repair him. When April had Albearto and his band perform for the patrons again after Donnie's upgrades, Albearto malfunctioned, but this time, he gained sentience and attacked the humans around him. The Mad Dogs worked together to defeat Albearto and the other animatronics he gave sentience to. April delivered the final blow to Albearto after the Turtles distracted him by singing "Happy Birthday to You". She was then fired from Albearto's after the restaurant collapsed.
April's apartment was broken into by the Turtles in “The Fast and the Furriest”, to her displeasure. After being falsely accused of being the culprit of Donnie's stolen Turtle Tank, she forced the Turtles out of her apartment with a baseball bat.
In “Hypno! Part Deux”, April attended Washington Irving High School's homecoming dance, eager to socialize with Taylor Martin as she had invited April to sit at her table. April left the gymnasium after she was barred from downloading the mobile app Hippo Crush like Taylor suggested due to Donnie's blocker on her smartphone. She followed her classmates to the school auditorium. Hypno performed on stage, vowing to make the high school disappear. April realized that her classmates were hypnotized by Hippo Crush and fled the auditorium. She was chased by Taylor and two other classmates before being entirely surrounded by the other students. She was rescued by the appearance of Leo and Raph who broke into the school using Taylor's homecoming float. April collaborated with Mayhem to gather all of the magical top hats that Hypno dispersed in the school to make it disappear while the Turtles battled Hypno. After collecting them all, Mayhem teleported the hats and Hypno away from the school, sparing it from his vanishing spell and breaking the hypnotism on her classmates.
April joined Leo and a reluctant Mikey in “The Gumbus” on a trip to the Stock & Shop after Mikey told them about the alleged Gumbus ghost haunting the store. She wandered the Stock & Shop aisles with Leo and Mikey and came upon Baxter Stockboy. April ran from the Gumbus with the Turtles after it suddenly appeared to abduct Baxter. Baxter’s soul, now forced into a frozen turkey, ordered April and the Turtles to make the Lady Liberty food can stack Baxter invented to rescue him. April held the Gumbus off with Leo so Mikey could build the Lady Liberty Stack. April was later separated from the Turtles by the Gumbus before reappearing to attack the Gumbus with a makeshift bow and arrow to protect the Turtles. The Gumbus then fell and was revealed to be a robot manned by Baxter instead of a ghost. Disappointed, April and the Turtles left the Stock & Shop.
April kept her job as an actress in Mrs. Cuddles’ TV series a secret from Raph in “Mrs. Cuddles” to prank him, aware of his fear of Mrs. Cuddles. She helped the Turtles use her actual puppet to frighten Raph later in the kitchen. When Raph called for his family to come to the kitchen with the claim that Mrs. Cuddles is real, April and the Turtles disbelieved him. She helped search for Mrs. Cuddles when Raph told her she was missing and was scared by her in the kitchen, her scream causing her to grow in size. April was then bound and placed in Splinter’s bedroom by Mrs. Cuddles.
April recruited Donnie’s help at her high school in “The Purple Jacket” with her computer science project’s code. Donnie became infatuated with the Purple Dragons Tech Club and their exclusive club jackets. April's warnings about the mean natures of the Purple Dragons were ignored and Donnie was quickly made a member after showing off his own inventions. April called Donnie later that night to prompt him to watch the news report on a series of electronic store robberies occurring at the same time. She met up with him to investigate as Donnie’s inventions had been stolen and together they deduced that the Purple Dragons were aiming to rob the Nakamura Corporation. April broke into the Nakamura Corporation building and chased after the Purple Dragons right after they finished downloading Nakamura’s main server source code. April and Donnie stopped Jason and Jeremy and put on the Rocket Shell to fly after Kendra. After a battle, April crashed into an alley and Kendra took control of Donnie’s Spider Shell and made it attack him. April subdued the Spider Shell while Donnie defeated Kendra by sabotaging the rotors of the Flight Shell she wore. April then returned to the lair with Donnie’s reclaimed inventions.
A photograph of April from “The Fast and the Furriest” was shown on Donnie’s bedroom wall along with his other photographs of his family in "Mind Meld".
In “Shadow of Evil”, April lounged at the lair before her shift at her new job the Foot Shack. She told Splinter not to visit the Foot Shack, but found him later pretending to shop, to her annoyance. She disbelieved Splinter's claim that her employers Foot Brute and Foot Lieutenant were part of the Foot. She dragged him from the store and followed him when he climbed the store's roof. Fearful of being fired, she followed Splinter through the rooftop window into a secret room. Other Foot members gathered there to be told the plan for the mission that would take place that night by Foot Lieutenant and Foot Brute. For the first time, April was told the story of the Hamato Clan and the villainous Foot and she resolved herself to stop them. The Foot left to complete their mission to find a piece of the Kuroi Yōroi with Splinter in tow. Despite Splinter’s orders to not join him, she followed the Foot Shack van on her bicycle. Donning her own Foot Soldier uniform, she distracted the Foot by misleading them to the location of the Kuroi Yōroi piece while Splinter took the real piece. April ran from the train station with the piece to protect it from the Foot. On a subway train, April was confronted by Draxum who tied her in his mystic vines to take the piece from her. She was brought back to the train station where Splinter pretended to want to kill her to give himself an opportunity to attack Draxum. He injured his back mid-way through the attack and his identity as Lou Jitsu was accidentally revealed to the Foot and the Turtles. April then worked with the Turtles to fight the Foot and reclaim the Kuroi Yōroi shard, but she and the family retreated empty-handed on Raph's order when Foot Lieutenant created numerous Origami Ninja.
April dined at Run of the Mill Pizza with Donnie and Leo in “Operation: Normal” and was repelled by the Super Creepy Supreme pizza they ordered as well as Exploding Frankie’s slime coating her. She left prematurely, wanting normalcy. During science class, April met a new student named Sunita. She quickly befriended her. While walking home after school, she encountered Donnie and Leo playing in an alley and told them of her plans to hang out with Sunita later. She soon realized that she had been followed by Donnie and Leo to ensure nothing strange happened during their hangout. April's attempt to order Sunita a hot dog was ruined by Foot Brute and Foot Recruit and she left for Bro's Pizza to dine there instead, but quickly left when the Turtles shuffled with the Foot at the restaurant as well. April then took Sunita to the Lazerdome, but partway through their laser tag match, Donnie and Leo appeared fighting the Foot. To get privacy, she agreed to help Donnie and Leo fight off the Foot while trying to keep it all a secret from Sunita. Eventually, she explained the danger to Sunita and April learned she was a Yōkai. Together, April and Sunita defeated Foot Brute and Foot Recruit and April decided to enjoy the peculiarity of her life.
In “Warren and Hypno, Sitting in a Tree”, April celebrated her birthday with the Turtles in the Turtle Tank. April stated that her birthdays have a consistent history of being strange. Later, April found her and the Turtles in the middle of a battle between Draxum and Hypno and Warren Stone. Warren found his way inside the Turtle Tank and, in an effort to save Hypno from Draxum, accidentally made the Turtle Tank launch itself far from his and Hypno's apartment. April was sympathetic towards Warren because she was his fan and when Warren explained his motivations to save Hypno, she rallied the rest of the Turtles' support. She worked with Warren and the Turtles to set up a trade of Charlotte for Hypno's freedom. However, Warren betrayed them and surrendered April and the Turtles to Draxum in exchange for Hypno. April was trapped in a cage by Draxum, but when Draxum reneged on his deal with Warren, it was Hypno who tried to get April and the Turtles to help him save Warren. April and the Turtles escaped their cage to stop Draxum from taking Charlotte and April used one of Hypno's Razor Rings to sever Warren's arm. Draxum stole Charlotte and teleported away and April was elated to be gifted Warren's detached arm by the Turtles for her birthday.
April called the Turtles over to her apartment in “Mystic Library” to save Mayhem who had teleported himself into her bathroom mirror to get out of being bathed. She texted the Turtles periodically about Mayhem's decline as his body vanished over time after they agreed to help and left for the New York Public Library. She later called Raph to demand he hurry when only Mayhem's head remained. She was overjoyed when the Turtles returned with the Complete Compendium of Escape Rituals and rescued Mayhem from the mirror. April then tried to bathe him again, resulting in Mayhem teleporting back into the bathroom mirror.
April played The Purple Game at her apartment in “The Purple Game” and was surprised to be playing against Donnie. Donnie's cheating made her lose their fight.
At Bronx Park, April enjoyed the winter weather with Mayhem and the Turtles and helped build a Jupiter Jim snowman with them in “Snow Day”. She had a snowball fight with Mayhem and the Turtles until night fell. Ghostbear, who had recently mutated, attacked them, seeking to destroy something they loved. Although April and her family tried to defend their Jupiter Jim snowman after Mayhem teleported to the lair and retrieved each of their weapons, Ghostbear ultimately destroyed it. In the spirit of Jupiter Jim's Pluto Vacation IV, April worked with the Turtles to retaliate by grabbing Ghostbear's attention and having Mayhem blind him with a flag while the others attacked. With Ghostbear frozen solid, she adorned him with her green scarf.
In “Cloak and Swaggart”, April housesat the lair with Sunita and said her farewells to Splinter and the Turtles as they prepared to leave for survival training. Excited to start their girls’ night, they watched TV together in the lair TV room. Upon April's suggestion, Sunita and her left for the Salt Rock Club to attend a DIGG concert. They had to leave when Sunita's cloaking brooch was stolen from her by an unseen person and April resolved to reclaim it. They traveled to the Brooch District and April learned from Loose Lips Malinowski that the thief went to the Channel 6 building. They snuck into the building and discovered Meat Sweats using Sunita's cloaking brooch to appear human and continue Kondescending Kitchen. By acting like a series contestant, April distracted Meat Sweats by feeding him a risotto with excess hot sauce and took back Sunita's cloaking brooch. They were chased by Meat Sweats and when they were cornered, April expressed her feelings of guilt for the situation. With Sunita's affection for April undiminished, they collaborated to lure Meat Sweats onto the set of the series Sunita was watching earlier. They then returned safely to the lair, surprised to find that Splinter and the Turtles never left the lair because Raph had accidentally trapped them in the Turtle Tank. Eager to try out a new button for the Turtle Tank garage, April unintentionally locked Splinter and the Turtles in the Turtle Tank garage. She and Sunita celebrated their second opportunity for girls’ night.
April met Splinter on a mission to spy on the Foot on the Foot Shack roof in “Insane in the Mama Train”. She saw Draxum with Foot Brute and multiple Foot Soldiers disassembling the Kuroi Yōroi to transport it elsewhere for a ceremony. She was left by Splinter when he responded to Raph’s T-emblem panic button sounding. April, undercover as a Foot Soldier, followed the Foot down to Big Mama’s train station. She observed a conversation between Draxum and Big Mama in which Draxum gave Big Mama the Mystic Orb to stop her prying. April tried to leave upon loading her Kuroi Yōroi fragment onto Big Mama’s train, but was not allowed by Foot Lieutenant. She pressed her panic button and accidentally woke up Foot Brute who was asleep in the baggage car. She hid from him on the ceiling and right as she was about to be grabbed by him, the Turtles arrived. April was befuddled by their clothing and serious attitudes, but followed them to complete the mission to take the Kuroi Yōroi from Big Mama's train. In the freezer car, she fought the Guardsmen using blocks of ice with Leo and later Raph and ended up locating the Kuroi Yōroi car near the train’s front. However, she was kidnapped by Draxum and teleported away.
In “End Game” April was found by Splinter who was waiting for the Mad Dogs’ return from their mission and she told him that the Turtles had been taken by the Foot and that they refused to release the Turtles unless Splinter gave them the last Kuroi Yōroi shard. April and Splinter realized that Skully was the last shard and they debated on whether to save humanity or the Turtles. They consulted the Hamato Clan Ancestors from a mystic Hamato Clan scroll and were told that they should allow the Turtles to be murdered by the Foot for Skully's safety. Ignoring this demand, April assembled the B-Team to help rescue the Turtles and left for the Hidden City. Splinter created a plan to retrieve the Turtles from the Shredder’s shrine, but everyone, sans April and Splinter, was captured by traps at the shrine’s entrance. April and Splinter encountered Foot Brute and Foot Lieutenant inside the shrine and Splinter defeated them and the many Origami Ninja. Following Splinter’s victorious fight against Draxum, April was horrified to see Splinter acquiesce to Draxum and give him Skully to protect the Turtles. After Draxum donned the Kuroi Yōroi and damaged the shrine throne room, April was greeted by Mayhem and tended to Splinter's injuries. After, Mayhem teleported April to the baseball stadium press box in her Foot Soldier disguise and told the Turtles, who were fighting Draxum on the baseball field, that Foot Lieutenant and Foot Brute mentioned the Kuroi Yōroi having a flaw. She was discovered by Foot Brute, but Mayhem teleported himself and Splinter into the press box to save her. April was then teleported by Mayhem onto the baseball field where she eventually drove a baseball with a baseball bat into the back of the Kuroi Yōroi’s helmet where the flaw was located. The Mad Dogs celebrated their perceived victory, however, it only repaired the Kuroi Yōroi instead of damaging it, and the Shredder resurrected.
April, Splinter, the Turtles, and the Foot were quickly attacked by the Shredder in “Many Unhappy Returns”, but he suddenly disappeared amid his assault. She left the baseball stadium with the family and after hearing reports of the Shredder manifesting inside of Albearto's traveled there. The fight against the Shredder ended the same way as earlier and April followed the Shredder to the Museum of Art and Framing. With their current tactics failing to work, Leo and a hesitant Splinter left for the Grand Nexus Hotel to seek Big Mama's help while April and the remaining Turtles continued to fight the Shredder wherever he manifested in New York. April used a crane to throw shipping containers the Shredder at a shipyard, but it proved somewhat ineffective. She later saved Donnie from being attacked by the Shredder by throwing another shipping container at the Shredder before he vanished once more. Donnie's tech-gauntlet allowed him to predict the location of the Shredder's next manifestation and April traveled there and was met by Leo and Splinter who teleported there with the Mystic Collar in hand. They managed to put the Mystic Collar on the Shredder, incapacitating him. She then returned to the lair with the family to rest.
In “Lair Games”, April recorded the sixth annual Lair Olympics with S.H.E.L.L.D.O.N.. She interviewed Leo during his confessional about the fifteenth event, Fridge Balance, and the injury sustained by Donnie in said event.
April invited Raph to her apartment to fix her ceiling fan that fell due to her upstairs neighbor's jumping in “Repairin’ the Baron”. She followed Raph when he decided to confront the neighbor about the racket and was shocked to see Draxum and Mikey. Once Donnie, Leo, and Splinter arrived at Draxum's apartment she ate dinner with Draxum and the family, as unenthused as everyone else, sans Mikey. When Draxum was employed by Washington Irving High School as its cafeteria worker, she was apprehensive about the development.
With the news of Leo's new job as the Daves mascot, April attended one of the team's basketball games to support Leo in "Air Turtle". She joined the Knights during halftime once Tim Dunkman used the Arch of Aquinnah to turn the Daves into demons to win the game. She was able to help the Knights win 90-120 until Tim joined the game and the Knights began to lose, but achieved victory by the end with 122-121. The game's end saved the Daves by dissolving the Arch of Aquinnah's spell.
April sulked in the lair in “Always Be Brownies” about her failure to sell cookies for tree conservation in front of the Stock & Shop and her multiple failures to establish clubs at Washington Irving High School when Splinter offered his help. She watched a Lou Jitsu video that motivated her to try to sell her cookies again, this time with Splinter's assistance. They returned to her stand where her competition, Grandma CJ's Brownies, remained. April tried to employ Splinter's advice on how to promote her cookies, but only frightened away potential customers. Splinter taking over promotion earned them 135 dollars for tree conservation, but it saddened April as she wasn't able to convince anyone to purchase her cookies herself. April and Splinter were then abducted by the Grandma CJ girl scouts because they took away customers' interest in their brownies. They were taken to Grandma CJ Scouts HQ and separated, April being held in a room where Julia and CJ Girl tried to recruit her to join the Brownie Clan. She used the walnut from a cookie to tear her restraints. She then threw the walnut at a ventilation duct to make it fall from the ceiling and crash into Julia. Julia deployed more Brownie Clan members to attack April and she defeated them all, including Julia eventually. April tied all of the Brownie Clan members' hair together into French braids and left the room through the ventilation duct to find Splinter. April located him and discovered that Grandma CJ was Foot Recruit. April reluctantly agreed to give Foot Recruit the 135 dollars she earned in exchange for Splinter’s freedom. Although initially sad about her perceived incompetence, she cheered herself up after recounting all of her feats at the Grandma CJ Scouts HQ.
April warned Draxum of an impending visit from lunchroom superintendent Vivian Slopworth, worried about his filthy kitchen in “Mystery Meat”. She called Mikey for help and worked with mutant silverfish to clean the kitchen before Vivian's arrival while Draxum greeted her. She managed to clean it in time, but a secret Oozesquito in Draxum's possession escaped and she had to keep Vivian from noticing it. When she hid it in a pot of sloppy joe, the Oozesquito injected its ooze into it and created Sloppy Joseph. Sloppy Joseph soon escaped and April followed him around her school. Mikey arrived and he helped her chase Sloppy Joseph, but due to the immense size he gained from eating food around the school, they couldn’t subdue him. April was eaten by Sloppy Joseph when he disrupted Draxum's Lunch Lady of the Year award ceremony and was rescued by Draxum. After Autry Cafeteria was cleaned, she left her school with Mikey.
April visited the Hidden City with the family in “Donnie vs. Witch Town”. Wanting to make her presentation on the science of chairs more interesting, she sought the help of the Yōkai in Witch Town, trying to deter Donnie from helping her. It was Witch Town’s Peace Offering Day and April and Donnie were welcomed, but April was frustrated with Donnie's continued derision toward the witches’ use of mystic powers. She was able to learn a spell from Gentry for her presentation, but Donnie's destruction of a Witch Town Statue got them removed from the town by Mayor Mira and Gentry. Donnie ended up helping Gentry find and age the yannis worms needed for the Peace Offering Potion, but aged the worms incorrectly so when the Great Morgan drank the potion, he became angry. April had to work with Donnie to save Witch Town from the Great Morgan's wrath. During the chaos, April's baseball bat was doused with a mystic substance, bestowing it mystic energy and a green hue. She soothed Donnie's concern about mystic powers rendering his science obsolete and defeated the Great Morgan. Despite Donnie’s apology to the Witch Town citizens, Mayor Mira had them arrested by the Hidden City Police. However, upon being put in their cell, they found Raph already there.
April set her sights on going to Witch Town in “Raph's Ride-Along”.
April wasn't unsettled by Draxum being held in her Donnie and Raph's cell in “Hidden City's Most Wanted”.
April was saved by Mikey and Splinter disguised as Hidden City lawyers and was teleported out of the Hidden City Prison along with Donnie, Draxum, Leo, and Raph in “Bad Hair Day”.
April was excited to join Splinter on his Lou Jitsu School of Ninjutsu inspection in “Fists of Furry”. However, they traveled all over New York City just to find a single remaining location as all the others were replaced by a Komodo Dragon Karate Dojo. The students there were without an instructor and were bullied by the Komodo Dragons students. When Kristoff Van Bradford was challenged by Splinter to a martial arts competition for ownership of the final Lou Jitsu School of Ninjutsu, April trained with Splinter to represent the Lou Jitsu School of Ninjutsu and competed at the Kaufman Coliseum later that night. Frank was chosen by Splinter as April's opponent and she initially struggled to beat him, but eventually tied the score 2-2. When Frank hurt himself in frustration, she refused to continue the match, but Frank was ordered to transform himself using the komodo dragon yōkai the Komodo Dragons brought. April threatened to use the Seven Deadly Vipers move and Frank submitted, winning the match in her favor. Her, Jake, Sam, and Sara were attacked by Kristoff and when he transformed himself as Frank did, she teamed up with Splinter to defeat him with the Seven Deadly Vipers move.
April had the family, including Draxum, participate in a New York City scavenger hunt in “Battle Nexus: New York” to educate them about the city. Before it could start, April was mystically swept into a summer cruise ship with Draxum, Foot Recruit, Splinter, and Todd Capybara. It was only after Draxum realized they had been abducted and placed in an illusion by Big Mama's Mystic Orb that April worked with the others to escape. Later, Shadow Fiend's claws created a fracture in the Mystic Orb's surface which Draxum exploited and used to free himself, April, Foot Recruit, and Splinter. Engaged in a fight against Big Mama and her Battle Nexus champion Shadow Fiend, April threw the Mystic Orb to Draxum to allow him to unlock it and free the other New York City inhabitants. The battle moved inside of the Grand Nexus Hotel sporting lounge where April was part of the Mystic Hot Soup Hibernator team move against Shadow Fiend. After Foot Recruit stole the Mystic Ring from Big Mama, April realized that Shadow Fiend was the Shredder in disguise and that Big Mama hadn't returned him to his prison dimension as she agreed to. April was attacked by the Shredder on Foot Recruit's order along with everyone else, but managed to escape through a portal created by Splinter.
In “Finale Part 1: E-Turtle Sunshine of the Spotless Mind”, April assessed the current crisis with the family at the lair. Draxum decided to use the Sands of Time Hourglass to access Splinter's memories to learn how to defeat the Shredder as he had been told by Hamato Sho. April later was sent into Splinter's brain by Draxum with the Turtles to save them from Splinter's attacking subconscious. The ritual ended upon their escape and Raph told them that the Twilight Realm contained the weapon needed to defeat the Shredder. Draxum opened the Twilight Realm and April was part of the chain that allowed Splinter to reach the weapon and return to Earth. To April's shock, the weapon transformed into a woman.
After the woman, who revealed herself to be Hamato Karai, explained some Hamato Clan history in "Finale Part 2: Shreddy or Not", April left the lair atrium for the Turtle Tank garage to help Draxum seal the cracking Mystic Orb to protect the citizens inside from the Shredder. Her use of duct tape successfully sealed the fractures and she was ordered by Draxum to flee the lair with the Mystic Orb.
April returned to a demolished lair and a dying Karai in “Finale Part 3: Anatawa Hitorijanai”. April sought to give her medical attention, but was denied by Karai who instead affirmed April's place in the Hamato Clan and transferred her ghost into April's body, bestowing her Hamato Ninpō. April then biked to Cuddle Cakes Puppy Rescue to find Todd and the Turtles. She disclosed the earlier events and had them climb to the treetops as part of their Hamato Ninpō training. April's efforts to understand Karai's advice and tackle Donnie's confusion escalated into an argument between him and her which was diffused by an outburst from Raph who confessed his feelings of overwhelm as the Mad Dogs leader. April and Karai comforted Raph and it led to Raph and his brothers opening their Hamato Ninpō.
April and the Turtles returned to the lair in “Finale Part 4: Rise” and entered the Hidden City through the hole created by the Shredder in “Finale Part 2: Shreddy or Not”. They located Big Mama at the Battle Nexus for clues on where to search for Draxum, Splinter, and the Foot. Big Mama said that since the Foot intended to extract Splinter’s Hamato essence, they needed Empyrean located at the Crying Titan. The Mad Dogs arrived at the Crying Titan in time to stop the Shredder from murdering Draxum and fought the Shredder. April worked with Karai directly to land a blow from her mystic baseball bat, but was forced off of a hand of the Crying Titan, allowing the Shredder to absorb Splinter’s Hamato essence. When Foot Recruit stopped the Shredder from murdering Splinter and Draxum and Splinter were freed from their binds by Donnie and Leo, they, including Cassandra Jones, initiated a simultaneous assault on the Shredder. Even with Splinter's Hamato Ninpō accessed, the Shredder overpowered them and it wasn't until the Hamato Clan Ancestors joined the fight that they were able to kill the Shredder. Karai left April's body and April returned to New York and handed Draxum the Mystic Orb to release those inside.
In Rise of the TMNT: The Movie, now an Eastlaird University student, April stole Dr. Boringson's identification badge to access a locked laboratory to investigate it as part of her journalism for Eastlaird Daily News. The vials she found inside were full of hypertoxic herbicide covertly being made by Eastlaird University. She took photographs of them with her smartphone, but had to suddenly leave when a security guard appeared. She stole several of the vials of herbicide in her backpack, but when she exited the university, she was approached by a strange figure who she promptly knocked out. April brought him to the new lair upon noticing that he had a photograph of the family. She explained what happened to Splinter and the Turtles and the stranger awoke, introducing himself as Casey Jones and someone from the future. Although she disbelieved him at first, Splinter's story about the Krang that Casey mentioned convinced her he was being honest. April was told that the Foot caused the apocalypse in Casey's timeline after they stole the Mystic Key and released the Krang from the Prison Dimension. April went with Casey, Splinter, and the Turtles to the Foot’s new hideout as the Turtles knew that the Foot stole the Mystic Key earlier. Upon arrival, Casey, Splinter and the Mad Dogs battled the Foot to take the Mystic Key, but were unable to stop Foot Lieutenant from opening the Prison Dimension. The newly freed Krang attacked Casey, Splinter, and the Mad Dogs and Splinter was rendered unconscious by Krang Two. Raph then called for a retreat and April was flown to the lair by a Donnie Pod. Leo arrived in a Donnie Pod after April, Casey, Donnie, Mikey, and Splinter did. After Leo informed them that Raph had sacrificed his own freedom to save Leo, the family decided to split up. April stayed with Splinter at the lair to destroy the Mystic Key, but every attempt failed. She fled from Krang Two and her Krang zombie army when they invaded the lair on a Shell Hog, but she and Splinter were knocked off of it by Krang Two. In defense of the Mystic Key, April severely burned Krang Two by throwing herbicide at her and managed to escape on the Shell Hog with Splinter. April was told by Donnie and Mikey that they were trapped in the Turtles Tank in a subway tunnel below Metro Tower surrounded by the Krang. April and Splinter appeared at their location and saved them from being crushed by the Turtle Tank. However, Krang Two continued to chase them and Splinter and the Mad Dogs ran into Metro Tower. They met up with Casey and Leo and learned that Raph was in the room, too, suspended in Krang material. Raph was freed, but transformed into a Krang zombie and stole the Mystic Key from April and gave it to Krang One who needed it to reopen the Prison Dimension and free the Technodrome. April was surrounded by the Krang zombie army, but managed to escape thanks to Splinter. The Technodrome was freed and the Krang began its assault on New York City and April helped to devise a plan to stop the Krang. She worked with Casey and Splinter to stop Krang Two, now in her Titan. The battle moved to a construction site and April used a wrecking ball to force steel beams to fall on top of Krang Two, immobilizing and defeating her. April encouraged Casey to retrieve the Mystic Key from the top of Metro Tower, but when Leo planned to seal himself in the Prison Dimension with Krang One, she could do nothing to intervene. Devastated by Leo’s sacrifice, she wept with Splinter. After Leo was rescued by his brothers, Krang One was trapped in the Prison Dimension, and New York City was reconstructed, she enjoyed pizza with the family on a rooftop and cheered Raph on to best Leo’s pizza stack record.
In "Race", April mass-texted the family offering them pizza. She was feeding Mayhem when Mikey and Raph busted through her apartment door followed by Donnie. She then informed them that the pizza had already been eaten by Splinter who had arrived first.
In Rise of the Teenage Mutant Ninja Turtles issue 0, April returned to lair after a shift at Burgerville to vent to the Turtles about the grease fire at her work and how her attempt to kill in Oozesquito caused her to be fired. When the Turtles ignored her, she left to clean herself, but when she returned, the Turtles weren't in the lair. She then left the lair to kill the Oozequito she saw earlier and chased it around New York City. Her attempts were impeded by a traffic police officer briefly before she located the Oozesquito again on a trash can lid. Right as April was primed to strike it, she was doused in water from one of the Mystic Ōdachi's portals from above. Undeterred, April continued to pursue the Oozesquito until it was killed by Donnie's body squashing it against a window. Riding Donnie's Flight Shell, she joined the Turtles' battle against mutant silverfish and defeated the final silverfish before reuniting with all of the Turtles.
In Rise of the TMNT issue 1, April rescued Donnie from the malfunctioning Tech-Bō using a baseball bat, causing Donnie to fall into the Mystic Ōdachi's portal. Afterward, April followed Mikey to peer at the area of New York City they were beneath from a manhole where the pizzerias had been overtaken by other businesses. The Mad Dogs witnessed a new mutant, Man-Bun, causing destruction on the street and despite April's warning the Turtles that Man-Bun sought to trap them, the Turtles impulsively pursued him anyway. She followed the Turtles to a lot where they confronted Man-Bun and used "Chaos-Jitsu" to defeat him. A misfiring laser from the Tech-Bō hitting Muninn and drew the Mad Dogs' attention to Draxum. By the time they turned around, Man-Bun had escaped and failed to hear a large cage door closing as Donnie had.
In 30 Minutes or Less, April delivered pizza for the restaurant Tony Lou's Pizza while Donnie and Leo ensured she arrived before Mikey and Raph's pizza deliverer did by forcing all the traffic lights to turn green. Unfortunately, this resulted in April needing to be teleported by Leo elsewhere to avoid crashing into two pedestrians. Later, a billboard fell before April, but she was saved by Mayhem, who she had left in the care of the Turtles. Mayhem teleported her to the roof where Mikey and Raph were fighting Albearto and her scooter collided with Albearto and exploded. She struck Albearto with a briefcase, causing him to fall from the roof and was told by Mikey that after landing on the street, Albearto was kidnapped. April revealed her identity to the Turtles and resigned herself to be fired from Tony Lou's Pizza after the destruction of her scooter. She then received a phone call from Mikey as the Turtles tried to redo their pizza delivery bet.
In A Bad Case of the Meat Sweats, April acted as a lure for the serial kidnapper that had been taking all of the Mad Dogs' mutant foes by dressing as a mutant silverfish with Mikey. She and Mikey were swarmed by mutant silverfish in an attempt to combine with April and Mikey before being struck by Meat Sweats' tranquilizer darts. April and Mikey were then placed in Meat Sweats' motorcycle sidecar as he was pursued by Donnie, Leo, and Raph in the Turtle Tank. They were taken to the restaurant Silver Platter and regained consciousness while Meat Sweats tried and failed to absorb their mystic powers. April removed her disguise and attacked Meat Sweats, rendering him unconscious. Meat Sweats was then abducted like the other mutants had been and the Mad Dogs pursued the kidnapper, only to be caged by a trap and electrocuted.
In The Reunion Special!, April awoke at Channel 6, still caged, where she and the Mad Dogs realized they were being recorded. The kidnapper revealed himself to be Warren and that he had brought Man-Bun, Hypno, Albearto, and Meat Sweats as well. After Raph's attempt to escape failed, April noticed the giant magnet their possessions were next to. The Mad Dogs were freed from their cage as their foes were because Warren wanted them to fight the Mad Dogs. A battle them ensued and April collected the Mad Dog's belongings and gave them back their weponry and armor. April put Warren in a mutant silverfish disguise to attract a horde of mutant silverfish to the room where they overwhelmed her mutant foes. Donnie then informed the team that the cameras that were filming them hadn't been broadcasting globally, but rather to a single viewer.
In Sound Off! part 1, April rehearsed tongue-twisters at the lair because she offered to emcee at the Now That's Almost Like Music festival the following night. She was anxious to do so because of the stage fright she developed after an bad public-speaking experience. Splinter complained about the neighborhood ice cream truck being late and the Mad Dogs investigated the incident online after being distracted by funny videos for two hours and learned that the likely culprits of the robberies that had been occurring in the area were The Silent G's. April then left with Splinter so he could teach her confidence and public speaking while the Turtles went on a stake out.
In Sound Off! part 2, April was taught C.A.R.P. (Confident posture, Articulate your senses, Relax your breathing, and Picture the audience dressed like cabbages) by Splinter to enhance her Now That's Almost Like Music festival speech and was advised to be memorable. April practiced by announcing the Turtles' entrances once they returned home from their stake out. The next morning, she gave Donnie donuts and recognized The Silent G's from the photographs Donnie's drone had taken of them. April organized a meeting with the Turtles and revealed the incident that caused her stage fright. The Silent G's used to be her co-workers at the Aquatic MuSEAum and during her hosting of Susie the narwhal's show, April turned her back to the crowd, which had been quite receptive to her thus far, to announce the name of Susie's trick. April stammered as she said the name and upon turning around, the crowd as gone, making April believe it was her fault. She was comforted by the Turtles and with the keys she still owned to the building, the Mad Dogs traveled to the Aquatic MuSEAum. April encountered Gnarly inside a tank and was saved by Mikey who dragged her out of Gnarly's path. All of The Silent G's were at the Aquatic MuSEAum and made a getaway in their stolen ice cream truck. The Mad Dogs then understood that The Silent G's goal was the rid the world of noisy things and that that night's Now That's Almost Like Music festival would be their next target.
In Sound Off! part 3, April attended the Now That's Almost Like Music festival with the Turtles present. Immediately after speaking, April's voice was muted by Gned and she attacked him and The Silent G's as they tried to steal the stage's equipment. April chased Gnarly onto a road and struck him into Leo's portal to prevent him from escaping in The Silent G's stolen ice cream truck. After dispatching Gnatalie, the Mad Dogs followed Gned into the subway. Gned muted their voices once more and the Mad Dogs had to communicate a group attack silently, in which they succeeded. Even with The Silent G's neutralized, April refused to be the festival's emcee because she felt that she'd fail despite her training from Splinter. Gned then explained that the crowd fled during Susie's show because he, Gnarly, and Gnatalie were mutated by Oozesquitoes, not because of April. Her stage fright banished, April then spoke confidently at the festival.
In the Teenage Mutant Ninja Turtles 40th Anniversary Comics Celebration story Farewell, April defeated Armaggon 20 years following 2024 with Casey and the Turtles. They returned to the lair and April encouraged the Turtles to stop bickering about Raph's joke. April's younger 2024 self provided Splinter company as he died, shown when Leo traveled back in time.
Biography April is a true New Yorker and a real firecracker: upbeat, wisecracking, and confident. As the Turtles' only ally, she loves them like brothers and, along with her pet Mayhem, joins them on all their epic adventures.
Abilities Mystic Energy Manipulation: April wields a baseball bat imbued with mystic energy, magnifying the power behind her strikes when activated. Exceptional Accuracy: April is able to strike targets with keen precision, rarely missing, even when the selected target is small and/or distant. Improvisation Intuition: April excels in extemporaneous thinking in combat and using her surrounding environment to its potential to defeat opponents, such as when she used a walnut from inside a cookie as a cutting tool to free herself from her binds in "Always Be Brownies". Weapon Improvisation: April is adept at using objects in her environment offensively and defensively against opponents. Ninjutsu: While April largely uses her own organic style in combat, Splinter taught her some formal techniques of his own creation so she could defend the Lou Jitsu School of Ninjutsu in "Fists of Furry". Hamato Ninpō: As a member of the Hamato Clan, April is capable of tapping into her clan's energy to unleash her own mystic might. Seven Deadly Vipers: Labeled as a "secret secret" by Splinter, the Seven Deadly Vipers move immediately makes opponents yield upon merely hearing its name. April is the only person other than Splinter who knows how to use it. Lazy Llama: A blocking technique where April moves her arms loosely and wildly to defend a wide area of her body against attacks. Tiger Claw: A technique where April tackles her opponent in a manner reminiscent of a pouncing tiger. Crane Operation: April is a licensed crane operator as shown in "Many Unhappy Returns". Cooking: April has been shown to be able make risotto in "Cloak and Swaggart". Video Editing: April has knowledge in video editing. This is shown when she filmed and interviewed the Turtles for the sixth annual Lair Olympics. Weapons Club: Used in "Mystic Mayhem" to attack Huginn and Muninn. Giant spatula: Used in an online motion comic to attack Rupert Swaggart. Smack-A-Vole Mallet: Used in "War and Pizza" to attack animatronic voles animated by Albearto. Makeshift "Bow and Arrows": Used in "The Gumbus" to attack the robotic Gumbus; they are made out of a rolling pin and sausages, respectively. Razor Ring: "Borrowed" from Hypno in "Warren & Hypno, Sitting in a Tree" and used to cut off Warren's arm which contained a gauntlet. Mop: Used in "Always Be Brownies" while fighting the Brownie Clan. Tray: Used in "Always Be Brownies" during her battle against Julia. Herbicide: Used in Rise of the TMNT: The Movie against the Krang and Krang zombies. Relationships Family April O'Neil's parent(s) Mother: April's relationship with her mother is currently unknown. Father: April's father hasn't been shown, but was mentioned by Splinter in "Repairin' the Baron" along with April's mother. Grandmother: April's grandmother was mentioned by her in "Operation: Normal". April referred to her as her "grammy", however, their relationship beyond that is currently unknown. The Hamato Clan: April has been a friend of Splinter and the Turtles for several years prior to the start of the series, but she had been unanimously considered family to the clan long ago as asserted by the clan's matriarch. This has granted April access into her own Hamato Ninpō power. Her relationship with the Turtles is akin to that of a sister and she typically fights alongside them. Michelangelo: April and Mikey are quite sweet towards one another and she isn't hesitant to comfort him. They together are the ones most responsible for helping Draxum adapt to his new life. Leonardo: April gets along well with Leo and enjoys his playful nature. Despite being older than him, she doesn't seem to feel compelled to tell him what to do and just lets him do what he wishes for the most part. Donatello: April gets along with Donnie. She often seeks his help with her school and social life despite his propensity to accidentally make her problems worse. April finds frustration in his persistent nature and thinks Donnie needs to let things go more frequently. Raphael: April and Raph have a very good relationship although she is occasionally annoyed by his imagination and high energy. Raph, as the leader, takes care of her and there seems to be an unspoken understanding between them as the two eldest Mad Dogs and they support one another thoroughly. Hamato Yoshi / Lou Jitsu / Splinter: Although April is essentially an older sister to the Turtles, April's relationship with Splinter is not quite like that of Splinter's relationship with his sons; Splinter and April are not responsible for or answerable to one another other in the ways a father or daughter would be. April has a strong bond with Splinter and they are great friends. She cares deeply about him, concerned about his safety when he chooses to infiltrate the Foot and wishing to help him by pretending to be a Foot member right along with him in "Shadow of Evil" and tending to his injuries in "End Game". Despite their immense love and trust in one another, it is not uncommon for them to squabble like in "Shadow of Evil" when April tires of Splinter's insistence on visiting her workplace and is irritated that Splinter deprived her of the chance to combat the Foot (albeit unintentionally) in "Insane in the Mama Train". April is quite casual towards Splinter and they are both quite comfortable around each other. They regularly entertain each other's ideas as seen in Rise of the TMNT: The Movie when Splinter follows April's strategy against Krang Two and when April heeds Splinter's advice in "Always Be Brownies". She often calls him "Splints". Hamato Karai: April has a trusting and loving relationship with Karai. In "Anatawa Hitorijanai", she was reassured by Karai that she had always been part of the clan. After Karai died, her spirit resided inside April so that Karai, through April, could help the Turtles access their Hamato Ninpō in order to defeat the Shredder. Mayhem: After the events of "Mystic Mayhem", April adopted Mayhem as her pet and he seems to live with her at her apartment. They have a strong bond between them and April seems to care for him diligently as shown in "Mystic Library" and "Race". Friends and allies Todd Capybara: April and Todd worked together as part of The B-Team in "End Game". Todd later served lemonade to April in "Battle Nexus: New York". His Cuddle Cakes Puppy Rescue was a safe haven for April and the Turtles after the destruction of the lair and during April and Karai's teaching of the Hamato Ninpō to the Mad Dogs. Timmy: April was the host of Timmy's birthday party when she worked at Albearto's as a Party Captain. She tried to lead Timmy and his friends in his dedicated birthday song, but was interrupted by Albearto malfunctioning. April saved him when he was endangered by several sentient animatronics and placed him inside a claw machine to protect him from the ongoing skirmish. Baron Draxum: Draxum was initially April's enemy throughout season 1. As seen in "Repairin' the Baron", Draxum moved into the apartment directly above April's in the same building. Once Draxum became a regular part of the family life, he started working at Autry Cafeteria in April's high school. In "Mystery Meat", April is shown to help monitor Draxum's situation, including helping him adapt to his new human workplace, conceal both his Yōkai identity, mystic power, and reel in some of his old bad habits. Over time, April and Draxum have become unlikely friends with a good working relationship. As friends, April usually addresses Draxum as "Barry". Sunita: Sunita is April's friend and lab partner in high school biology class ever since she enrolled in her school in "Operation: Normal". Like April, Sunita also wants some "normalcy" in her life, despite being a Yōkai concealed in the human world. They share a love of unicorns ("Operation: Normal") and hang out regularly. Franken-Foot: April and Franken-Foot worked together as part of the B-Team in "End Game". S.H.E.L.L.D.O.N.: April and S.H.E.L.L.D.O.N. worked together as part of the B-Team in "End Game". Gentry: April befriended Gentry during her visit to Witch Town in "Donnie vs. Witch Town". After Morgan began his rampage and the town was thrown into chaos, the mystic contents within Gentry's cauldron were accidentally exposed to April's baseball bat, giving April her own mystic weapon on par with those possessed by the rest of the Mad Dogs. Stanley / Bullhop: April and Bullhop worked together as part of the B-Team in "End Game". Vivian Slopworth: April met Vivian during her inspection on Draxum's position as her high school's lunch server in "Mystery Meat" and worked to distract her from the havoc in the kitchen. Jake: Jake is a student at the Lou Jitsu School of Ninjutsu and April worked with Splinter in "Fists of Furry" to ensure the School would remain open for him. Sam: Sam is a student at the Lou Jitsu School of Ninjutsu and April worked with Splinter to ensure the School would remain open for him. Sara: Sara is a student at the Lou Jitsu School of Ninjutsu and April worked with Splinter to ensure the School would remain open for her. Cassandra Jones / Foot Recruit: April and Foot Recruit were enemies for most of the series, but Splinter, who had befriended Foot Recruit in "Always Be Brownies", tried unsuccessfully to get April and Foot Recruit to set aside their differences. April and her wouldn't join forces until Foot Recruit helped the Hamato Clan destroy the Shredder in "Rise". April has since become friends with her as stated by her in Rise of the TMNT: The Movie. Casey Jones II: April was confronted by Casey in Rise of the TMNT: The Movie at her college campus and, assuming him to be a threat, knocked him unconscious. After realizing he had a photograph of her, Splinter, and the Turtles, she brought him to the lair to be questioned by the family. Her suspicion of Casey soon after dissipated and she grew to trust him. Together with Splinter, April and Casey fought and defeated Krang Two together in their last encounter with her. Enemies Albearto: April fought Albearto when he came to life and terrorized several children at Timmy's birthday party in "War and Pizza". Guardsmen: April confronted Yōkai bounty hunters Garm and Freki when they were attempting to capture Mayhem in "Mystic Mayhem" and followed them through their portal to the Hidden City. She later encountered them again in "Insane in the Mama Train" when her and the Turtles were on a mission to retrieve the Kuroi Yōroi from its train car and was able to fend them off by weaponizing blocks of ice. Mrs. Cuddles: April was an actress on Mrs. Cuddles' TV show. She brought her to the lair to scare Raph with her and was the first one besides him to realize that Mrs. Cuddles was actually living and was promptly captured by her. Big Mama: April, Draxum, Foot Recruit, Splinter, Todd and New York City's entire population were trapped inside the Mystic Orb in "Battle Nexus: New York". After Draxum helped April, Foot Recruit and Splinter to escape, April helped the group oppose Big Mama. Huginn & Muninn: April fought Huginn and Muninn in "Mystic Mayhem" and was often in opposition to them as they aided Draxum as his henchmen. Rupert Swaggart / Meat Sweats: April helped Sunita retrieve the cloaking brooch that Meat Sweats had stolen from her friend Sunita in "Cloak and Swaggart". The Foot Clan: The Foot Clan are the sworn enemy of the Hamato Clan. April was unwittingly working for them as an employee of the Foot Shack. However, upon learning the true nature of her employers, she aided Splinter in his attempt to keep a piece of the Kuroi Yōroi out of the Foot Clan's possession. Foot Lieutenant: April was hired as Foot Shack employee by Foot Lieutenant at some point despite her and him being enemies. Foot Brute: April was hired as Foot Shack employee by Foot Brute at some point despite her and him being enemies. Oroku Saki / The Shredder: April was baffled by Shredder's animalistic behavior upon his revival in "Many Unhappy Returns", assuming him to be a more traditional, poised samurai figure. She flung shipping containers at Shredder using a crane during her and the Turtles' battle against him at a New York shipyard. April later cooperated with Foot Recruit, Draxum, and the combined Hamato Clan to finally destroy the Shredder in "Rise". The Purple Dragons: The Purple Dragons are a technology club at April's high school and she considers them to be "stuck-up jerks" and as such doesn't like them, even before the events of their debut in "The Purple Jacket". Kendra: Kendra is April's high school classmate. She has known Kendra since kindergarten and seems to dislike her. However, her and Kendra's personal history beyond that is currently unknown. Mezmer-Ron / Hypno-Potamus: April confronted Hypno during his attempt to make her high school disappear in "Hypno! Part Deux". But later helped him rescue his, in her own words, "best friend/roommate/it’s complicated", Warren Stone in "Warren & Hypno, Sitting in a Tree". Baxter Stockboy: April defeated Baxter's Gumbus robot in "The Gumbus" and teased him about his surname coinciding with his job position. Ghostbear: April fought Ghostbear when he disrupted April's family day-out at Bronx Park in "Snow Day" and was able to defeat him with the help of the other Mad Dogs. Mayor Mira: April was quite friendly towards Mira, amazed by Witch Town's mystic powers. However, after Donnie upset the townsfolk and destroyed some of the town's property, April was expelled from Witch Town by Mira, much to her disappointment. Though she saved Mira and Witch Town from Morgan, Mira had April detained by the Hidden City Police for Donnie's disruption of the Peace Offering Festival. Warren Stone: April is a fan of Warren Stone and has been part of the Warren Stone fan club since 2010, even after he deliberately put her and the Turtles in danger in his and Hypno's conflict with Draxum in "Warren & Hypno, Sitting in a Tree". The Daves: April opposed the Daves in a game of basketball in "Air Turtle" in order to turn them from demon to human and succeeded. Tim Dunkman: April defeated Tim in a basketball game in "Air Turtle" to revert him and the rest of his team back to their human forms after they were turned into demons by the Arch of Aquinnah. Sloppy Joseph: April had the task of confining Sloppy Joseph with Mikey's help in "Mystery Meat" when he was released into her high school. She was eventually eaten by Sloppy Joseph, but saved by Draxum where he then seemingly destroyed him, however, as of "Battle Nexus: New York", April knows that Sloppy Joseph is still alive. The Brownie Clan: April competed to sell baked goods against the Brownie Clan in "Always Be Brownies", but was able to outshine them with Splinter's assistance. This lead to April getting kidnapped by them to eliminate her competition. Julia: April was kidnapped by Julia in "Always Be Brownies" to be recruited into the Grandma CJ scouts after Splinter attracted more baked goods customers than Julia's scout troupe. April escaped from her restraints after being brought to the Grandma CJ Scouts HQ and fought Julia, eventually defeating her. CJ Girl: April was held captive by her for Brownie Clan recruitment, but her escape only earned April her admiration. Frank: April competed against Frank to save the final remaining Lou Jitsu School of Ninjutsu from being taken over by the Komodo Dragon Karate Dojo in "Fists of Furry". She won the match against Frank and tried to extend a tie between him and her when he injured his hand during the match. Kristoff Van Bradford: April rivaled Kristoff Van Bradford as she vied for control of the last Lou Jitsu School of Ninjutsu in "Fists of Furry". Her attempt to call a tie was rejected by Kristoff Van Bradford as he perceived April as merely trying to escape defeat in the match. The Krang: April initially found the Krang's existence to be dubious, but quickly came to believe in their threat. She fought them in their attempt to conquer Earth with Splinter, Casey, and her fellow Mad Dogs in Rise of the TMNT: The Movie. Krang Two: April tried to flee from Krang Two with Splinter on the Shell Hogs as she made her invasion on the lair and defended herself against her by throwing her herbicide vials at her. Although April managed to maintain her and Splinter's possession of the Mystic Key the Krang sought, her attack worked to disfigure Krang Two, creating a bitter quarrel between the two of them. In April and Krang Two's final confrontation, April was able to crush her under many metal beams, forcing her from her Titan, and pinned her beneath a wreaking ball, resulting in Krang Two's defeat. Others Dale: Dale is April's high school classmate. While not close to him, she doesn't seem to have much issue with Dale and tries to ensure he remains out of harm's way when she can. April seems to be aware of his crush on her, but decidedly does not return his feelings. Taylor Martin: Taylor is April's high school classmate. April admires Taylor as a popular student at their school, trying unsuccessfully to befriend her in "Hypno! Part Deux". Loose Lips Malinowski: April sought Loose Lips' help in finding Sunita's stolen cloaking brooch in "Cloak and Swaggart" and was able to get the information she needed concerning its whereabouts from him. Mutant silverfish: April ordered mutant silverfish to help her clean up the Autry Cafeteria kitchen in "Mystery Meat" before Vivian witnessed its messy state. Dr. Boringson: Dr. Boringson is a professor at Eastlaird University. April approached him in Rise of the TMNT: The Movie and had him pose for photographs she allegedly wanted for an Eastlaird University Daily News article and used the distraction to steal his faculty ID card to break into a locked laboratory in Eastlaird.
- #40New York
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New York City is a city in the state of New York in the United States of America on the continent of North America on the planet Earth, where many things take place in the Teenage Mutant Ninja Turtles universe. Every incarnation of the Teenage Mutant Ninja Turtles franchise mainly takes place in this location.
Most adventures of the Teenage Mutant Ninja Turtles adventures occur in New York. Most of them in New York City, but also other places.
The season 4 episode Unidentified Flying Leonardo of the 1987 TV series, is set in High Falls in Upstate New York.
- #41Hidden City
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The Hidden City is a recurring location in Rise of the Teenage Mutant Ninja Turtles.
Description The Hidden City is located somewhere far beneath New York state seemingly within a vast subterranean cavity. While it is currently unknown just how deep in the Earth the Hidden City is, it is below the sewers of New York City ("Anatawa Hitorijanai"). It is a secret city, home to the Yōkai species. Although the vast majority of Yōkai reside within the Hidden City, some live on the surface among humans, albeit in disguise. There are multiple Hidden Cities across the globe, such as Tōkyō's Hidden City.[1][2] There exist Hidden Cities located in seas and on the surface, concealed from humans by the landscape, such as forests.[3]
Like some of the Yōkai, the Hidden City is mystic in nature. Examples of the Hidden City's mystic properties are that teleportation via portals is common enough where a portal-specific phenomenon is termed "portal jacking" and is well-known among Hidden City citizens, city objects levitate (e.g., pirate ships), curses can be inflicted upon one's finances ("Insane in the Mama Train"), among numerous other mystic instances that are shown.
In contrast to the industrial aesthetic of New York City in the series, the Hidden City's architecture is highly naturalistic. Organic features are prolific in its infrastructure, such as skeletons of various sizes and faces and heads, both human-like and animal-like, protruding from ceilings and walls. The buildings, especially residential buildings, of the Hidden City often have upward curving roofs.
The Hidden City is governed by the Council of Heads and it is policed by the Hidden City Police. Mystic taxes are present in the Hidden City as revealed in "Insane in the Mama Train". The Hidden City uses silver-colored ("Bad Hair Day") and gold-colored ("Raph's Ride-Along", "Battle Nexus: New York") coins and unicorns as currency. The silver-colored coins are engraved with "Mystic City", a Council of Heads councilor, and "717 AD" at the bottom. The gold-colored coins have only a Council of Heads councilor engraved on one side. The Hidden City may possibly also use purple and turquoise paper currency as seen in "Bad Hair Day".
History The Hidden City became the main residence of the Yōkai once they were driven from the surface by humans and it became their secret society away from humans. However, the means in which and when the humans pushed the Yōkai below ground and their motivation to do so is currently unknown.
The Hidden City debuted in "Mystic Mayhem". Guardsmen Garm and Freki opened a portal to the Hidden City in a New York construction site after securing Mayhem and his vial of Empyrean and April O'Neil teleported with them to rescue Mayhem. The Turtles stole a mystic device from Splinter that allowed them to reopen the portal Garm and Freki and traveled through it, teleporting themselves into the Hidden City. They landed right in front of Baron Draxum's laboratory and were greeted by April and afterwards they all ventured inside. After battling Draxum and his minions, Huginn and Muninn, and saving Mayhem, April and the Turtles used the mystic device to create a portal out of the Hidden City into New York to escape the large explosion they created in the laboratory.
Locations Baron Draxum's laboratory Baron Draxum's original laboratory Battle Nexus Big Mama's auction house Big Mama's train station Centaur Estates The Crying Titan Docks/Pirate Bazaar Goyles of Fortune Heather's house Hidden City Police Station Hidden City Prison Hirsuté Resort & Spa Last Resort & Spa Luxury Simurgh Mermaid Lagoon Minotaur Maze Shredder's shrine Witch Town There are other Yōkai-associated locations which are not located in the Hidden City, including Clem's Candy (though Clem is not a Yōkai himself), the Doom Dome, the Grand Nexus Hotel, and Run of the Mill Pizza, all of which are located in New York City. There is also a Mystic Library, whose physical location is never specified.
Known residents Council of Heads Baron Draxum (formerly) Muninn Huginn Guardsmen Garm Freki Big Mama Señor Hueso (presumably; formerly self-exiled) Capitán Piel Exploding Frankie Sunita Gentry Mayor Mira The great Morgan Hidden City Police Heather Mud Dogs Dastardly Danny Loathsome Leonard Malicious Mickey Heinous Green Evil Emerald Yōkai Masseur
- #42Sartana of the Dead
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Sartana of the Dead is Manny and the Rivera Men’s arch nemesis. She is the most powerful supervillain of Miracle City as she uses her Mystic Guitar to bring skeletons back to life, and she even tries to rule the world by defeating El Tigre. She serves as the main antagonist of El Tigre: The Adventures of Manny Rivera. Description "Sartana of the Dead is the most dangerous, most devious and most feared villain in all of Miracle City. From her lair in the abandoned prison cemetery, the 200-year-old skeleton lady Sartana plots to overthrow all living beings and claim Miracle City for herself. She totally despises El Tigre, and all Rivera men for that matter, especially Manny's Granpapi, Puma Loco...who just so happens to be her former sweetie. By strumming her golden guitar of doom, Sartana can summon countless skeletons from the ground to aid in her attempts to wipe out Miracle City. Perhaps the scariest thing about Sartana is the fact that she can never truly be destroyed and always finds a way to come back to life. Which usually means more trouble for El Tigre..."[3]
Appearance Sartana is a tall skeleton woman with her body mainly consists of white bones. She has black eyes with red colored pupils, brown eyebrows with decorative brown lines around her face and arms, circular-like nose, and red lips with light-brown crooked teeth sticking out. She wears a red and black traditional clothing with small white stars, red collar, pink bow-like earrings, red long sleeves connected to her arm bones, black gloves, and a spiral-shaped red gown. She also wears a red sombrero with little white decorative skulls hanging on the black circular shape, small pink stars, and a skull on top of the hat with black wing-like bow and stars.
Personality In addition to being extraordinarily powerful, Sartana also had a deceptive nature, almost compulsively manipulating others to her will. In "Ballad of Frida Suárez", she tricked Frida into starting a concert, which became a clever plot to capture most of Miracle City's citizens. Her trickery was further explored in "The Good, The Bad, and the Tigre" when she held a tournament under the Miracle City volcano to choose her successor before retiring. It is discovered that it was an elaborate plan to remove Sartana's competition, destroy the Riveras, and corrupt El Tigre.
Background Sartana is the firstborn daughter of the gods Xibalba and La Muerte. She was her father's favorite child, leading to her having a competitive relationship with her siblings. After Granpapi Rivera left her at the altar twice she was heartbroken and this drove her to do something awful to one of her sisters, leading to Sartana being banished to the Land of the Living while she was expecting a son from Granpapi. It is not known how she got her hands on her mystic guitar of power.
Later on, Sartana's son was born. He was named El Machete. He's Puma Loco's son.
Powers and Abilities Con shot sartana2 Sartana of the Dead possesses an artifact of power, known simply as the Mystic Guitar. Strumming the guitar produces several effects, but those most seen were the firing of energy blasts and raising skeleton banditos. It is observed several times that the guitar was Sartana's lifeline; the destruction of the guitar resulted in Saratana dissipating. This doesn't seem to be a permanent fix, however. No matter how many times Sartana was destroyed, she was able to be resurrected. It is therefore possible that she was, for all intents and purposes, immortal.
- #43Skeleton Bandidos
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Skeleton Bandidos are the living dead brought back by Sartana of the Dead to be her pawns. She would command them to wreak havoc in Miracle City and attack her enemies.
Appearance Each Skeleton Bandidos have red eyes and wear brown outfits with brown sombreros. They are usually fairly chubby.
- #44Lakewood Public School
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Lakewood Public School is the school that K.O. and Dendy attend. It is part of the Original County Public School district.
Founding 201X First Appearance "I Am Dendy" Type School Notable Inhabitants Principal Claus (principal) Miss Quantum (teacher) K.O. (student) Dendy (student) Nanini (student) Genesis (student) Bobo (student) Gecky (student) Michu (student) Johnny (student)
- #45Mr. Logic
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Mr. Logic[1] is a barber/hairstylist that works in the appropriately named Logic Cuts salon after Mr. Gar inspired him to open his salon. His first appearance is in "You're Everybody's Sidekick". In the OK K.O.! Lakewood Plaza Turbo mobile game, Mr. Logic's backstory reveals that he is, in fact, a Boxmore robot that went against his programming. In OK K.O.! Let's Play Heroes and "Lad & Logic", he is a creation of Lord Boxman. Mr. Logic was the only non-evil robot in the Neutral Zone prior to "Dendy's Video Channel".[2]
Physical Appearance He has olive green eyes and a small, gray robotic body. He only wears a green jacket with pointed shoulders.
Personality Mr. Logic seems to be a serious fellow at first, he tries to be good but, his internal circuits make it challenging. He shows great joy in cutting other's hair and is devastated when his cuts are done poorly. After K.O. helps him with his cuts, he is shown to be ecstatic, even spinning around the room in a happy manner.
Abilities and Powers Hair Styling Tools: Mr. Logic is able to cut at a precise level with his hair styling tools. He can use his hair styling tools as weapons when necessary but has only been seen doing this once in "Lad & Logic". Artificial Intelligence: Mr. Logic is also cable of performing advanced mathematical and mental tasks at a fast rate. Power Scan: Mr. Logic is able to scan someone and see what their power level is.
- #46Technos
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Technos are the only known form of currency in the OK K.O.! universe.
They are used by both villains and heroes as a form of payment and can be either banknote or coin-shaped. They only physically appear in the OK K.O.! Let's Play Heroes video game. It is a gold coin. There can be silver-colored.
Trivia In OK K.O.! Let's Play Heroes, a pack of three pow cards can be bought with ten technos. The symbol on Technos is pretty similar to the symbol of a Turkish Lira (₺). The "Boxmore Infomercial" reveals a Boxmore robot costs about 5 million technos.
- #47Power Moves
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Power Moves are a unique type of attack. They are generally summoned during Power Battles. The first Special Move to be demonstrated was in the "Lakewood Plaza Turbo" pilot when Radicles used his "Power Poke."
List of Power Moves KO's Special Move resembles that of Goku's Kamehameha Wave. He extends his right arm, forms a fist, and concentrates very hard, creating a blue, flashing ball of energy. He then launches the special move, which takes the form of a fist. Enid's Special Move is a very powerful kick which, unlike the others, requires the use of her foot. When charging, her foot glows yellow before she launches a blast of energy from it, which takes on the form of a foot. The energy released from the charge acts like a solid object as it ricocheted off KO and Radicles before punching through the ceiling, as opposed to dissipating on contact like most blasts would.Powerpoke Radicles demonstrating his power poke.
Radicles's Special Move, better known as the Power Poke, is a blast of pink energy released by Radicles's extended index finger, hence the word "poke." It seems to be used with little effort, which could imply that either Radicles is very skilled with this technique or that the Power Poke is very weak. Mr. Gar's Special Move is summoned from his elbow, which will emit a yellow glow when in action. Mr. Gar used it to pound the ground, sending the attack as a shockwave to punish Radicles for texting during one of his speeches. It is currently unknown if this is the way it is always used or if Mr. Gar was simply making a deviation from his original move.
- #48Ms. Mummy
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Ms. Mummy is a regular at Lakewood Plaza Turbo. She used to live in a massive tomb but now resides in the back of Gar's Hero Supply & Bodega. Her first appearance is in "Jethro's All Yours".
Physical Appearance Ms. Mummy looks like a typical mummy. She's completely made up of bandages as she doesn't have a body underneath. She has a pink bow on the left side of her head and visible eyelashes.
Personality Ms. Mummy is a loner and, consequently, is seen to be of a quiet nature. She minds her own business and only occasionally expresses herself. Despite this, she has been shown to be very kind and helpful. In "Do You Have Any More in the Back?", she calls Radicles "handsome", indicating that she finds him attractive. She is also shown to be sympathetic, as she feels bad for attacking K.O..
Abilities and Powers X-treme Wrap Whip: She unravels herself and uses her bandages to attack. However, if she doesn't rewrap, she could completely unravel and disappear.[1]
- #49Glorbs
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A glorb is a small, glowing orb that is first mentioned by Dendy in "I Am Dendy". Glorbs are a form of energy that give the characters and the world extraordinary qualities. They were created by the President of the Universe to make life as fun as possible. Every robot needs a Glorb inside them, as it works as a form of battery. It has been stated that they are hard to come by.
Use Dendy sought out a Glorb from a robot to fix her backpack in "I Am Dendy".
Do You Have Any More in the Back 282 In the episode "Do You Have Any More in the Back?", while exploring the back room of Gar's Bodega, K.O., Enid, and Rad stumble across a room with plenty of glorbs floating around a large tree.
Glorb2 Through the sewers of Lakewood Plaza Turbo, the room is guarded by a strong door. Shadowy Figure was interested in getting inside to harvest the Glorbs for their "incredible power", so he lured K.O. in to open it for him. Mr. Gar has since reinforced the entrance, making sure the Glorbs are protected.
Villains Night Out.webm 000099436 Lord Boxman has a room for processing Glorbs as seen in "Villains' Night Out". Because of their rarity, he tries to use them as efficiently as possible. This was part of his secret project later revealed to be Boxman Jr.
Glorbs can also be used to grant power to organic beings. In the episode "Villains' Night In", when a glorb is placed in Fink's collar, she transforms into Turbo Fink for a short period of time. In "You're in Control", T.K.O.'s power increases after he swallows glorbs.
In the episode "T.K.O.'s House" Shadowy Figure reveals that Glorbs are very valuable in the villain circuit.
In the episode "We Are Heroes", it is revealed that glorbs can be used as food to Rainbow Dragons.
In the episode "Let's Fight to the End", Fink used the Glorbs-empowerment collars on Rad and Enid to go Turbo as a boost to their powers temporarily without going insane and overtaking their persona to knocked down T.K.O. in the Plaza Tournament.
In the CN Arcade game app, the mini-game "Go Go, K.O.!" allows the player to collect Glorbs, causing K.O. to go Turbo for a short period of time. As T.K.O., the player is able to knock Jethro's out of the way, with the addition of a higher speed.
Trivia Glorbs are made of dense energy.[1] Their power boosts can be activated in plenty different ways, for example: Fink uses a collar around her neck and puts Glorbs in it to activate her Turbo Form. T.K.O. doesn’t use Glorbs much, but in "You're in Control", he eats and swallows a bunch and grows significantly stronger for a while. Boxmore's robots are known to have Glorbs in each of them, being the sole reason they work
- #50Turbo K.O.
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Turbo K.O. (full name Turbo Kaio Kincaid), or T.K.O. for short, was a manifestation of K.O.'s negative emotions and feelings of powerlessness. T.K.O. first appeared in "Face Your Fears" as a version of K.O. seemingly made out of a dark-colored slime, but after help from Shadowy Figure, his true form manifested in "T.K.O.". In "Let's Fight to the End", K.O. accepts himself and permanently becomes one ego with T.K.O within their psyche.
Physical Appearance When he first appeared as K.O.'s fear, and before he was unleashed, T.K.O. had a near identical shape to his good half, except for having a blank white eyes, being purple-colored, and a glowing mouth, as well as a rippling liquid consistency. In his physical form after being released in K.O.'s mental plane of existence, T.K.O. once again took on a relatively similar appearance to K.O., with a few key differences. He lacks K.O.'s notable red headband, causing his hair to flow over his back, and purple spiked wristbands take the place of his regular red wristbands. He also has two fangs and other sharp teeth which are almost always visible, and a single snaggle-tooth when his mouth is closed. Additionally, he had dark purple eyeshadow when he started wearing Carol's eyeliner in the second part of his debut episode, and wearing black nail polish during the Plaza Tournament.
In "T.K.O.'s House", inside K.O.'s mindspace, he also wore a black nail polish, and he was wore a black pentagram shirt (in "Dark Plaza", his shirt was no longer had a Pentagram symbol, due to the religion sensitivity of that symbol), making him more of a Goth kid.
But in "Carl", he returned to the usual K.O.'s regular outfit from his debut and Season 1 finale.
In OK K.O.! Let's Play Heroes game, T.K.O. is K.O.’s 'Powie Zowie', and is shown for the first time coexisting alongside K.O. in the physical world. His outfit is nearly similar to K.O.'s regular outfit (still without his headband) with black and gray color schemes, but he is no longer wearing a tank top and albeit his wristbands have no spikes, only seemingly possessing his leg warmers during the peak of his anger, unlike his appearance in the series.
Personality T.K.O. is the exact opposite of K.O., a bitter, ruthless, and dangerous person, and when K.O. shifted into T.K.O., he became angsty and bad. He was contemptuous at best of others around him when in a better mood, to the point where even Enid disliked his attitude, and Rad referred to him as "lame". T.K.O. showed a desire not for friendship, approval for success or family, but pure destruction, chaos, and power.
He tends to ignore others when they're trying to talk to him, and showed no care when damaging physical property. T.K.O. was shown to hate compliments and affection, seeing it as people pitying him and looking at him as a weakling.
Unlike K.O., T.K.O. showed no mercy to anyone when fighting, not even his own friends and family; he even insulted them his friends and boss brazenly, as he sassed them sarcastically throughout their battle, especially while casually destroying the plaza. T.K.O. has shown himself to have no qualms about attacking those his regular form considers close to him, possibly preparing to finish Carol, only stopping when K.O. tried to reassert control.
As revealed in "You're in Control", T.K.O. simply wants to fight. He hated being in the mental prison that K.O. left him in when he is inactive, but with the deal he made with K.O., they have reached a sort of compromise, which T.K.O. seemed to be accepting of, to which he sternly replying "NO TAKE BACKS".
T.K.O. could have simply wanted an outlet for his aggression which made sense, as he was K.O.'s anger, fear, and sense of inferiority rolled into a massively powerful entity.
From the events of "T.K.O.'s House", T.K.O. has been questioning his existence, and detesting the fact that he was forced to simply live in K.O.'s mind. He was determined to find Shadowy Figure, and interrogate him on the matter.
He's shown to be somewhat nicer to K.O. and even combined with him in perfect togetherness. Also in the same episode, it appears that his intellect may be greater than K.O.'s as he was able to deduce that Shadowy Figure was lying to them about just wanting glorbs.
In the Dark Plaza, he does his best to keep K.O. focused, and helps defeat Foxtail.
However, after "TKO Rules!", they lost their sibling-like relationship when K.O. abandoned him back to his subconscious, a punishment for his wrong-doings in the house while K.O. was cleaning T.K.O.'s house.
In "Carl", T.K.O., fueled by pure fury, escapes and pushes K.O. into his own subconscious as revenge, taking over yet again, and teams up with Shadowy Figure/Shadowy Venomous. The two proceed to terrorize everything, as father and son, following through with Shadowy's plan to destroy the world. Upon discovering that all Shadowy cared about was his power, T.K.O. turned on him, draining him, before siphoning the power from everyone.
When K.O. found T.K.O.'s hidden box in his subconscious, he revealed a tape recorder from his childhood. On it, there was a song, sung by Carol, that allowed K.O. to rein T.K.O.'s fury. As K.O. realized the truth of their existence, and accepted T.K.O. as his other half, they merged back into one entity.
Abilities and Powers The exact villain-or-hero power level of T.K.O. is unknown, but so far he is shown to be extremely powerful and was described as this by both himself and his normal side. He easily destroyed a powerful dark version of Laserblast by simply flying into him, took down Mega Darrell with a brutal bisection, and sent Rad flying into orbit with a single punch. He was even able to break out of Rad's levitation beam and use it against him with relative ease.
He is also able to float, teleport, fire energy blasts from his fists, and can use the Power-Fist ability similar to K.O. and move with super-speed. His power is so great that he destroyed Lakewood Plaza Turbo with ease.
It appears that T.K.O.'s power is linked directly to his anger, something Shadowy Figure hypothesized and T.K.O. later confirmed as he tried to attack Enid: as he chased her his power, strength, and speed appeared to increase. At the peak of his anger during his proper debut episode, T.K.O. was able to create energy waves that easily blasted through solid objects by simply waving his hand and during a tantrum created a dome-shaped field of energy that was even able to inflict damage on heroes with levels in the double digits such as his mother and employer, who usually are seemingly invincible in a fight. The disempowerment dome has the power to enervate its victims and nullify their powers. This power seems to be inherited from his father, Laserblast, now Professor Venomous.
It was later revealed in Mystery Science Fair 201X that T.K.O. can be unleashed when K.O. feels powerless, and during any direct situations in which K.O. feels devastated, triggering his Turbo transformation. In the "Big Reveal", onwards, K.O. emits purple sparks sometimes when he was worried that he had villain blood in him and about T.K.O. existing within his body (an obviously example is when one of his wristbands turned into T.K.O.'s) to reach his dad. In "Let's Get Shadowy" and "Carl", K.O. implied that he doesn't want to go Turbo because of the instability and emotional loss of control brought by T.K.O. when his powers weren't enough to defeat Carl, but with the help of Rad and Enid, they managed to destroy him. He also hit Shadowy Figure to snap his dad out of his possession, with the help of Fink's own Turbo powers as a boost to K.O.'s Power-fist.
As shown in "Let's Fight to the End", T.K.O. was able to, after absorbing power from the Glorb tree, take out everyone in Lakewood Plaza Turbo, and possibly beyond.
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