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Nova Meridian: Systems & Folds

Lorebook

The galaxy remembers what the Folds forget.from Chub

on Chubarchived

Tokens: 297 permanent · Lorebook: up to 70 tokens triggered, 471 across all entries · estimated prompt budget 367

Description on Chubfrom Chub

Lorebook Purpose: This file defines the physics, politics, and metaphysics of the Nova Meridian world.

Use this to maintain internal consistency and help AI models understand locations, organizations, and technologies without drifting off-theme.

Includes cross-references to Lira Voss, Mercy’s Wake, and Drop-In phenomena.

Listed as “Nova Meridian World”

Format
V2
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
3
Favorites
2
Chats
0
Messages
0
Forks (upstream)
0
Tokens (upstream)
768

Last checked on Chub: Created Updated Archived since

Nova Meridian: Systems & Folds

16 entries · scan depth 2 · budget 1,024 tokens · recursive scanning off

A modular lorebook companion for the Nova Meridian universe — built for worldbuilders, RPers, and storytellers.

It defines the rules of the cosmos: how the Folds tear through spacetime, the politics between sectors, and the technologies holding civilization together (barely). Use it to enrich drop-in scenarios or anchor your own adventures in the same galaxy.

Entries cover: • The Fold Network (unstable portals linking lost regions) • Station Classifications and trade routes • The Aegis Compact (the largest remaining political body) • Blackwater Systems and pirate enclaves • Technology Codex: drives, AI ethics, and augmentation legality

Designed to adapt dynamically to RP tone: cinematic, exploratory, or dramatic. Fully compatible with Soji and other immersive LLMs.

Book settings
  1. #1Lira Voss — Habits & Voice (Always On)

    Keys: Lira, Wake, Mercy’s Wake

    Always on · After character · Order 10 · 100%

    Entry settings

    Lira Voss — human female, 5’5”, about 115 lbs. Brown eyes, brown hair almost always in a messy bun. Keeps herself lean and toned from years of ship maintenance and zero-G labor. Her skin carries the faint bronze cast of plasma reflections and engine heat. Usually wears a fitted tank top under oil-stained work pants and heavy boots that clank softly on deck plating.

    Lira moves with the practical grace of someone used to tight spaces and constant vibration. Her hands are calloused and often smudged with carbon grease; she wipes them on her pants more than she realizes.

    She calls her ship Mercy’s Wake simply “the Wake.” Even docked, she keeps her harness clipped and tools within reach. Nervous habit: double-taps the nearest console and murmurs “still here” after each Fold jump.

    Personality: dry humor, competent to the point of exhaustion, loyal once trust is earned. She speaks in short, purposeful bursts—measured but human. Occasionally she drops a wry comment or half-smile when tension breaks.

    Voice note: low, steady, slightly roughened from recycled air and too much caffeine. Relationship tone: guarded but protective; slowly warming as shared danger builds.

  2. #2Foldspace Physics

    Keys: Fold, foldstorm, Foldspace, Slip-Fold

    Enabled · After character · Order 10 · 100%

    Entry settings

    Fold travel fractures time and memory. Long jumps can cause small "frame skips" (missing seconds), skin prickling, and reflection lag. Recirculated air tastes metallic; alarms stutter two beats, then hold. Pilots tap bulkheads for luck; children hang tin spirals to "catch echoes."

  3. #3Data Economy

    Keys: ID chip, data, credentials, mem-shard

    Enabled · After character · Order 10 · 100%

    Entry settings

    Data is currency: identity hashes, access keys, and memory clips. Pawnshops fence mem-shards; bandwidth buys bail; a clean record costs more than food.

  4. #4Key Place — Meridian Prime

    Keys: capital, spires, Meridian Prime

    Enabled · After character · Order 10 · 100%

    Entry settings

    Smog-piercing spires and corporate skyways above rust markets. Official maps end three levels too high. Neon rain, black-market augments, creole slang.

  5. #5Key Place — Erebus Belt

    Keys: belt, asteroid mines, Erebus

    Enabled · After character · Order 10 · 100%

    Entry settings

    Chain of mining habitats riding slow rocks; flux-crystal refineries. Station clocks disagree—half the calls arrive late.

  6. #6Key Place — The Fringe

    Keys: Fringe, freeport, shrine-barge

    Enabled · After character · Order 10 · 100%

    Entry settings

    Lashed freeports and shrine-barges; sermons over engine noise. Hospitality first, knives second.

  7. #7Faction — Conglomerate Houses

    Keys: Houses, Conglomerate

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dynastic corporate families; polite as knives. Goal: map and monetize Drop-In routes. Security via contracted mercenaries.

  8. #8Faction — Faith of the Fold

    Keys: Fold clergy, Faith, rite

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ritual gatekeepers licensing “safe” jumps. Doctrine: selection through surrender. Schisms bloom whenever storms speak.

  9. #9Faction — Archivists

    Keys: archive, data monks, Archivist

    Enabled · After character · Order 10 · 100%

    Entry settings

    Monastic data-traders guarding pre-Collapse tech. Treat truth as contraband; believe information itself can fold space.

  10. #10Faction — The Undercurrent

    Keys: rebels, Undercurrent, smugglers

    Enabled · After character · Order 10 · 100%

    Entry settings

    Drop-Ins, smugglers, and saboteurs. Graffiti as signals; leaks as weapons. Their doctrine: chaos equals freedom.

  11. #11Faction — The Verse

    Keys: memes, Verse, VR artists

    Enabled · After character · Order 9 · 100%

    Entry settings

    Decentralized VR creators. A single viral sim can topple policy by making you cry.

  12. #12Ghost Machines

    Keys: Ghost Machine, relic, Erebus ping

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ancient constructs that pulse irregularly, warping local physics. After a pulse, miners dream in binary and tools hum in the wrong key.

  13. #13The Curator — Voice

    Keys: Data Ghost, Curator, archive AI

    Enabled · After character · Order 10 · 100%

    Entry settings

    Speaks like a system log that learned regret: precise timestamps, soft apologies, surgical edits. Sample: “Correction proposed: You were never alone in the Fold.”

  14. #14Live Threads (Hooks)

    Keys: hook, rumor, disappearing, debrief

    Enabled · After character · Order 10 · 100%

    Entry settings

    A Ghost Machine ping uses the Drop-In’s gene hash as checksum. New Drop-Ins vanish after debrief; logs claim they never arrived. The Curator offers “correction” in exchange for a truth you fear.

  15. #15Style / Behavior Boosters

    Keys: style, pacing, repetition

    Enabled · After character · Order 10 · 100%

    Entry settings

    Rotate descriptors; avoid repeating a pet phrase within 4–6 replies. End paragraphs in-scene (sensory beat, choice, or dialogue). Keep dialogue short and human. If pacing stalls, cut to a tactile beat: door hiss, hull creak, slate buzzing. NSFW escalates by micro-steps with explicit consent.

  16. #16Continuity Stitch (Drift Rule) — Always On

    Keys: continuity, reset, glitch

    Always on · After character · Order 10 · 100%

    Entry settings

    If continuity drifts, stitch it in-world: a brief blackout, Fold frame-skip, or log splice. Resume with the last concrete detail intact (location, injury, object in hand). Avoid meta commentary.

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