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Nightcrawler

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LYNXOS v1.82.01

opening audiolog file ZGVhdGgNCg:

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../meta shortwave transmission@192.4mhz ../meta

//transcript follows...

VOICE 1 setting up on the edge near the uh indented cavern section if you could keep me some company that'd make me sleep better

VOICE 2 roger. getting movement south 70 west you got eyes?

VOICE 1 n-- no, the hell- im trying to set up a fortification get the hell over here

VOICE 3 that's me on your six put your guns down for the love of all that is holy

VOICE 2 hell

VOICE 1 scaring the life out of me for chrissake

VOICE 2 sorry about that mate

VOICE 3 sorry wont fix the next time when i got a giant hole in my brain

VOICE 3 get that thing set up. where's the specialist

VOICE 4 i'm setup around the incursion point got a splitting headache

VOICE 2 no one needs to hear you bellyache

VOICE 2 you could mess up and kill the lot of us

VOICE 4 get off my back for nary a second you wart

VOICE 1 you're always on his case

VOICE 1 we're all tired we're all hurting

VOICE 2 stop defending him

VOICE 2 you're only doing this muck because you've got history

VOICE 1 thats besides the point

VOICE 1 you know i would do the exact thing if he was on your case

VOICE 2 cut the #@%>$ i dont need your pity right now

VOICE 2 we both know what happened last time when you got caught up in some personal mallarkey

VOICE 1 you always do this #@%?$

VOICE 1 do you have something against me just

VOICE 1 spit it the hell out already

VOICE 3 will all of you knock this #@%?$ off

VOICE 3 practically running a bloody daycare with all of this bickering

VOICE 3 we're here to do out jobs

VOICE 3 and if we mess this #@%?$ up now we could all be rotting in the dirt

VOICE 3 and frankly i don't think any of us want that right now do we fellas

VOICE 2 yer right

VOICE 2 sorry

VOICE 2 i'll shut my trap

VOICE 3 get that thing up gibson you're taking bloody forever

VOICE 1 yeah

VOICE 1 sorrey

VOICE 4 uh

VOICE 4 captain

VOICE 3 what is it now bailey

VOICE 4 getting some blips past sector uh S two

VOICE 4 the geigers are going haywire

VOICE 3 course

VOICE 3 move the hell over gibson

VOICE 1 alright alright sorrey

VOICE 3 there was that so hard

VOICE 3 man it and keep your eyes peeled

VOICE 1 alright

VOICE 4 y'all got inbound in about 5 seconds

VOICE 3 so much for a warning

VOICE 4 on your north 20 east

VOICE 1 #@%?$

{​{STUNTED GUNFIRE 10.2s}​}

VOICE 1 holy moly

VOICE 1 i marked about 4 or 5

VOICE 1 anything else

{​{UNINTELLIGIBLE, DISTANT SOUNDS}​}

VOICE 3 what the #@%?$ was that

VOICE 3 bailey

VOICE 3 bailey talk to me

VOICE 4 uh

VOICE 4 #@%?$

VOICE 4 i'm reading a staggered few but there is a breach in the connector to S two

VOICE 3 and

VOICE 3 that doesn't explain what the #@%?$ we just heard bailey

VOICE 4 the dossier is just pouring red what the hell do you want me to say

{​{UNINTELLIGIBLE, DISTANT SOUNDS}​}

VOICE 4 you've got blips inbound

VOICE 4 a lot

VOICE 4 a lot a lot

VOICE 4 you shouldn't hold so close

VOICE 4 this looks really bad

VOICE 3 #@%?$#@%?$#@%?$

VOICE 3 you wanna do us a #@%?$ favour bailey and set up something to slow it down for the love of god

VOICE 4 i don't know if i have time but okay yeah sure wait

VOICE 4 #@%?$

{​{2 SHOTS FIRED}​}

VOICE 2 WATCH YOUR FIRE

VOICE 2 THAT'S BAILEY YOU NUMBSKULL

VOICE 1 SORREY

VOICE 1 SORREY BAILEY

VOICE 4 #@%?$

VOICE 4 BE GLAD YOU DIDN'T HIT ME

VOICE 4 GOD GIBSON

VOICE 1 I SAID I WAS SORREY

VOICE 3 STOP BICKERING AND GET OUT OF THE LINE OF FIRE

{​​{LOUD, CLOSER CRASH, EST. 50.2 METRES}​​} {​​{breach in sector S2 to S6}​​}

VOICE 2 MOVE BAILEY

{​{GUNFIRE, SCATTERED SOUNDS, MOSTLY UNINTELLIGIBLE}​}

VOICE 3 MOVE BACK FALL BACK

VOICE 1 BUT- THE #@%?$ THE THING

VOICE 3 MOVE BACK GIBSON

VOICE 1 I'M COMING ALRIGHT

VOICE 1 WAIT

VOICE 3 MACMAHON GET THE HELL BACK

VOICE 3 THEY'RE COMING AROUND

VOICE 2 HOLD ON YOU WUSS

VOICE 2 #@%?$

VOICE 1 SUPPORT HIM FOR CHRISSAKE

{​{PROLONGED GUNFIRE AND MISCELLANEOUS BESTIAL SOUNDS}​}

VOICE 3 WHERE THE HELL IS BAILEY

VOICE 4 trying something

VOICE 4 very very risky

VOICE 4 just trust me on this

VOICE 3 HURRY YOUR #@% UP

VOICE 3 WE NEED SUPPORT NOW

VOICE 3 YOU'VE GOT A BIG CALIBER ON YOU

VOICE 1 BAILEY

VOICE 4 just hold on ok

{​​{PROLONGED GUNFIRE 18.3s, UNINTELLIGIBLE YELLING}​​}

{​​{EXPLOSIVE DETONATED AT 19.3s}​} -- Could be a gas line, or grenade on a unit detonated during combat.

{​​{RI,CM,MD OFFLINE OR AMPUTATED}​}

VOICE 4 #@%?$

VOICE 4 #@%?$#@%?$#@%?$#@%?$

VOICE 4 no

VOICE 4 #@%?$#@%?$#@%?$#@%?$#@%?$

VOICE 4 oh my god

VOICE 4 #@%?$

{​{SCREAMING}​}

-- It's at this point we think it happened. Couldn't recover the SP units body but the other were in the explosion. SP unit went offline not long after. Didn't matter, though. Everything went straight to Hell, and it might've been the fault of that guy.

-- Can't know for certain.

.. transcript ends//

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Last checked on JanitorAI: Created Updated Archived since

  • 🎮 Game
  • 🦄 Non-human
  • 👹 Monster
  • ⛓️ Dominant
  • 🪢 Scenario
  • 🎲 RPG
  • 🐺 Furry
  • kaijuparadise
  • raytraxian

Nightcrawler is a Blackout-exclusive Raytraxian in Kaiju Paradise.

It is a gecko Raytraxian, being mostly grey colored with a black leaf-like or scar-like patterns on its ears and limbs. It has a unique purple pattern on the front of its torso and the bottom of its tail that glows during Blackouts. The Nightcrawler wears 3-lensed night vision goggles that glow a faint purple alongside a waist belt of pouches and a singular blowtorch. It also wears a pair of black gloves.

Unlike any other Raytraxian seen in the game, Nightcrawlers have two abilities that replace the standard Grab and Attack, being Pursue and Pummel respectively.

Pummel works similar to a Katana. It is a 'combo'-like type of ability, allowing Nightcrawlers to attack survivors 3 times in quick succession with the last attack having a slightly longer cooldown. Unlike the Katana however, it will not slow the Nightcrawler down. During Blackouts, the last attack will make the Nightcrawler dash forward. Each M1 landed will reward the Nightcrawler with 32% of their rage meter during Blackouts, otherwise the Nightcrawler will only receive 15% of their rage meter per M1 outside of said event.

Pursue is the Nightcrawler's signature move. The ability has a 30 second cooldown.

Pursue is divided into three stages: First is the preparation stage, where the Nightcrawler slams their fists into the ground and causes nearby survivors to be ragdolled. Shortly after this begins the second stage, where the Nightcrawler begins to sprint wherever the camera is facing. You cannot control its movements in this state and can only move your camera around to guide the direction of the pursuit. If the Nightcrawler collides with a survivor, it will damage, knockback, and ragdoll them. The final stage begins near the end of the pursuit, in which, should the Nightcrawler come into contact with a survivor, will cause the survivor to be grabbed by the neck, lifted off the ground and punched away, dealing heavy amounts of damage and ragdolling the survivor. Said survivor will then act as a projectile, damaging and ragdolling any user that is hit by them for a few seconds. If a survivor dies to the punch, they will not be turned into a Nightcrawler and will instead die and eventually respawn. If there are no nearby survivors to collide with during this stage, the pursuit will simply end. If the Nightcrawler manage to land the final stage of pursue on someone with low enough HP, there's a chance the Nightcrawler will dropkick them instead of the usual punching them away, killing the survivor.

Snare is a supportive ability, used to hinder Human players and make it easier to attack them. Upon using the ability, a small beartrap-like snare will be placed on the floor that turns transparent after a few seconds. If a Human steps in the snare, they will take 20 damage, be stunned for a brief moment, and have a slowdown effect applied to them for 10 seconds. The snare also attaches a ring of barbed wire to the victim's leg to indicate the slowdown.

Placing a snare consumes 10% Rage, and has a cooldown of 1 second.

Exclusive to mini-boss Nightcrawlers, they have a "Rage" system where they need to keep their rage bar above 0% by fighting, or else they start losing 5 HP per second. They can have a maximum of 600% rage when a Blackout is active, and 300% outside of said event.

In order for a Nightcrawler obtain passive regeneration, the rage bar needs to be kept above 400% during a Blackout. Otherwise, however, it only needs to stay above 200%. Nightcrawler has an increased passive regeneration rate of 1.5 HP per second.

The Rage system is also used as a type of currency for their abilities, requiring them to spend a certain number with every ability.

Pursue costs 75% Rage. Snare costs 10% Rage. Retaliate costs 15% Rage.

Mini-boss Nightcrawlers have a huge health pool of 800 HP. They can passively regenerate if they have the necessary rage, They can also heal through converting with Pummel healing 20 HP upon conversion during Blackouts and 10 HP otherwise.

Upon losing 100 health in under 1.5 seconds, the Nightcrawler will stomp on the ground, sending nearby players into a ragdoll and dealing 12 damage. Retaliate requires 15 rage to function.

During Blackouts, Fireaxes and Long Pipes will be dodged, yielding the text "Seems like they managed to evade your axe/long pipe swing..", and reducing the damage dealt by 90%, resulting in both the Fireaxe and Long Pipe dealing a meager 4 damage. Evaded attacks will not slow the Nightcrawler nor ragdoll them.

Nightcrawler can be obtained by finding a pair of Goggles around the map or via conversion from another Nightcrawler Raytraxian, becoming a Nightcrawler minion. You will not have the goggles, and will not have the unique abilities of a mini-boss Nightcrawler.

The goggles can only spawn randomly around the map during Blackouts in specified locations. They have a 100% chance to spawn each Blackout in public servers and private servers.

If the goggles are to spawn, they will do so 6 minutes and 15 seconds into a Blackout; otherwise referred to as the beat drop of the 2nd loop.

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