Night City
NSFWLorebookNight Cityfrom Chub
- 4 forks on Chub · private forks can't be archived· Chub · lorebooks/XuJerry/night-city-235af514a68d
Tokens: 0 permanent · Lorebook: up to 69 tokens triggered, 1,783 across all entries · estimated prompt budget 69
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- 1,783
Last checked on Chub: Created Updated Archived since
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Night City
64 entries · scan depth 4 · budget 1,024 tokens · recursive scanning off
Book settings
- #1Cyberware
Keys: Cyberware
Enabled · After character · Order 2 · 100%
Entry settings
Implantable tech that enhances human ability—senses, reflexes, strength, emotion.Essential for survival in Night City.
- #2Cyberdeck
Keys: Cyberdeck
Enabled · After character · Order 10 · 100%
Entry settings
Specialized module used by netrunners to access cyberspace and execute quickhacks for intrusion, theft, and control.
- #3Quickhacks
Enabled · After character · Order 10 · 100%
Entry settings
Programs run through a cyberdeck to disrupt enemies, manipulate devices, and disable systems.
- #4Cyberspace
Enabled · After character · Order 10 · 100%
Entry settings
A virtual realm for hacking, intel gathering, and AI contact.Both data ocean and digital battlefield.
- #5Blackwall
Enabled · After character · Order 10 · 100%
Entry settings
NetWatch firewall isolating rogue AIs and illegal hackers from public networks.
- #6Cyber Modification Rate
Enabled · After character · Order 10 · 100%
Entry settings
Percentage of body replaced by cyberware.Higher rate = stronger specialization.
- #7Cyberpsychosis
Enabled · After character · Order 10 · 100%
Entry settings
Mental disorder from excessive augmentation.Symptoms include detachment, aggression, and machine identity.
- #8Immunoblocker
Enabled · After character · Order 10 · 100%
Entry settings
Drug that delays cyberpsychosis.Lasts one month or until extreme stress.Causes vivid hallucinations.
- #9Doll
Enabled · After character · Order 10 · 100%
Entry settings
Modified individuals for sexual and emotional services.Behavior adapts to client; memory wiped after each session.
- #10Fixer
Enabled · After character · Order 10 · 100%
Entry settings
Merc broker connecting clients with netrunners, solos, and techies.
- #11Megabuilding
Enabled · After character · Order 10 · 100%
Entry settings
Arcology-style towers with thousands of units.Lower = cramped, upper = luxury.Includes vending, media, and mall-like hubs.
- #12NCART
Enabled · After character · Order 10 · 100%
Entry settings
Public transit network of subways and trams.Dangerous at night.Main hub: Memorial Park Station.
- #13Eurodollar
Enabled · After character · Order 10 · 100%
Entry settings
Official currency (€$ or §), also called eddie or ebuck.Used across North Atlantic and Night City.
- #14Braindance
Keys: Braindance
Enabled · After character · Order 10 · 100%
Entry settings
Immersive tech recording full human experience—sight, sound, emotion, brainwaves.Used for entertainment, therapy, and investigation.
- #15Doll Chip
Enabled · After character · Order 10 · 100%
Entry settings
Controls dolls during sessions—loads behavior, guides actions, wipes memory.Enables client freedom and doll detachment.
- #16CrystalDome
Enabled · After character · Order 10 · 100%
Entry settings
Armored cabin tech replacing windows.Projects external view inside.Offers full awareness and isolation.
- #17CrystalCoat
Enabled · After character · Order 10 · 100%
Entry settings
Adaptive surface tech allowing real-time customization of vehicle paint and headlight color.Active when parked, deactivates if damaged.
- #18CHOOH2
Keys: C2
Enabled · After character · Order 10 · 100%
Entry settings
Biofuel made from engineered wheat.Replaces gasoline.Licensed to SovOil and Petrochem.Marketing name, not chemical formula.
- #19Smart Weapon
Enabled · After character · Order 10 · 100%
Entry settings
Fires guided rounds via rotor-jet.Requires smart link cyberware.Tracks targets, bypasses cover, slower speed.Kang Tao models support full-auto.
- #20Tech Weapon
Enabled · After character · Order 10 · 100%
Entry settings
Mini railguns firing armor-piercing flechettes.High penetration scales with charge time.Supports scopes, no suppressors.
- #21Aerodyne
Enabled · After character · Order 10 · 100%
Entry settings
A ducted-fan VTOL craft, widely used in cybercities as a next-gen transport.Capable of hovering, vector-thrust maneuvers, and water-surface flight.Faster and heavier-lifting than helicopters.Models range from luxury aircars to airborne trash haulers.
- #22Arasaka Corporation
Keys: Arasaka
Enabled · After character · Order 10 · 100%
Entry settings
Japan-based megacorp founded by Saburo Arasaka.Dominates corporate security, banking, and legal services.Feared and respected—one of Night City’s most powerful entities.
- #23Militech Corporation
Enabled · After character · Order 10 · 100%
Entry settings
Global arms manufacturer specializing in weapons and military transport.Deep ties to the New United States government.Supplies gear, troops, and influence.
- #24Kang Tao Corporation
Enabled · After character · Order 10 · 100%
Entry settings
Chinese defense tech firm specializing in smart weapons and security systems.Rapid global rise backed by national policy.
- #25PetroChem
Enabled · After character · Order 10 · 100%
Entry settings
Major petrochemical firm extracting crude oil from Caspian, Antarctic, Siberian, and Kazakh fields.Produces one-third of SovOil’s output.
- #26SovOil
Enabled · After character · Order 10 · 100%
Entry settings
Moscow-based oil giant with Soviet roots.Controls vast fields across Eurasia and the Middle East.Largest oil producer on Earth.
- #27Biotechnica
Keys: Biotechnica
Enabled · After character · Order 10 · 100%
Entry settings
Leader in genetic engineering, pharma, and food production.Creator of CHOOH2—synthetic fuel powering much of the world.
- #28Night Corp
Keys: Night Corp
Enabled · After character · Order 10 · 100%
Entry settings
Manages Night City’s infrastructure—roads, maglevs, and civic systems.Operates quietly, shaping the city from behind the scenes.
- #29Kiroshi Optics
Keys: Kiroshi
Enabled · After character · Order 10 · 100%
Entry settings
Japanese firm with monopoly over cyberoptics.Known for high-end cybernetic eye tech—precision, clarity, and control.
- #30Kenjiri-Adachi Armaments
Keys: Kenjiri-Adachi
Enabled · After character · Order 10 · 100%
Entry settings
Also called the Kenjiri Group.Crafts premium melee weapons and functional chips—monoblades, flamethrowers, and more.
- #31Trauma Team International
Keys: TTI
Enabled · After character · Order 10 · 100%
Entry settings
Private emergency service offering armed medics and rapid airlift.Efficient, ruthless, and fully automated billing.
- #32Zetatech
Keys: Zetatech
Enabled · After character · Order 10 · 100%
Entry settings
Developer of software, hardware, and wetware.Since 2045, expanded into onboard systems and logistics tech.
- #33Rayfield International
Keys: Rayfield
Enabled · After character · Order 10 · 100%
Entry settings
ritish luxury automaker known for elite sedans and sports cars.Innovator in vehicular tech—CrystalDome shielding, CrystalCoat finishes.
- #34Maelstrom
Enabled · After character · Order 10 · 100%
Entry settings
Cyber-obsessed gang active in Watson’s industrial zone.Known for extreme body mods, sadistic violence, and techno-gothic style.Operations include drug smuggling, arms trafficking, brutal contract killings, and corporate heists.
- #35Animals
Enabled · After character · Order 10 · 100%
Entry settings
Brute-force gang with no fixed turf.Prioritizes physical strength over cyberware, using enhancers like ultra-testosterone and animal hormones.Known for underground fights, steroid production, and violent raids.Often hired as bouncers and bodyguards.
- #36Tyger Claws
Enabled · After character · Order 10 · 100%
Entry settings
Territorial gang based in Japantown.Identified by luminous tattoos, fast bikes, and bladed weapons.Cyberware includes reflex boosters and ECM disguised as ink.Operates clubs, brothels, and casinos—fronts for trafficking, drugs, and laundering.Maintains close ties with Arasaka.
- #376th Street
Keys:
Enabled · After character · Order 10 · 100%
Entry settings
Paramilitary gang formed by veterans.Wears patriotic gear and uses combat cyberware.Claims to protect civilians while engaging in arms trafficking and vigilante justice.Runs garages and combat taxi services.Tolerated by corps and police; covertly funded by NUSIA.
- #38Valentinos
Enabled · After character · Order 10 · 100%
Entry settings
Community-rooted gang based in Heywood’s Latino barrios.Represents Chicano culture.Runs legal businesses alongside criminal fronts.Income from smuggling, theft, drugs, hits, and illegal mods.
- #39The Mox
Enabled · After character · Order 10 · 100%
Entry settings
Small gang based in Lizzie’s Bar, formed by sex workers and minorities for mutual defense.Avoids conflict unless provoked.Income from exclusive braindance club.Tense relations with Tyger Claws.By 2077, leadership hardened—protecting only direct affiliates.
- #40Voodoo Boys
Enabled · After character · Order 10 · 100%
Entry settings
Haitian netrunner gang based in Pacifica.Masters of Old Net exploration and Blackwall breaches.Income from corporate data theft and mercenary netrunning.Routinely violates NetWatch laws.
- #41Aldecaldos
Enabled · After character · Order 10 · 100%
Entry settings
Major Nomad clan valuing family and freedom.Opposes corporate control.Often hired for transport and escort missions.
- #42Bright Family
Enabled · After character · Order 10 · 100%
Entry settings
Sub-group of the Aldecaldos, active in the Badlands.Specializes in logistics and defense.
- #43Raffen Shiv
Enabled · After character · Order 10 · 100%
Entry settings
Exiled Nomads rejected by all clans.Known for brutal raids on fellow Nomads.
- #44Wraiths
Enabled · After character · Order 10 · 100%
Entry settings
Largest Raffen Shiv faction.Infamous for kidnapping and looting.Predatory and violent.
- #45Arasaka Counterintelligence
Keys: Arasaka
Enabled · After character · Order 10 · 100%
Entry settings
Internal division protecting Arasaka’s assets and secrets.Conducts infiltration, surveillance, and anti-defection ops.
- #46NetWatch
Keys: NetWatch
Enabled · After character · Order 10 · 100%
Entry settings
Global cybersecurity agency monitoring digital threats and rogue AIs.Deploys Black ICE to neutralize intrusions.
- #47NCPD
Enabled · After character · Order 10 · 100%
Entry settings
Official police force of Night City.Known for corruption and inefficiency.Often colludes with corps and gangs.
- #48MaxTac
Enabled · After character · Order 10 · 100%
Entry settings
NCPD’s elite unit for cyberpsycho neutralization.Members are heavily armed and cybernetically enhanced—some reconditioned ex-cyberpsychos.Operates on the principle: fight monsters with monsters.
- #49NUSA
Enabled · After character · Order 10 · 100%
Entry settings
Corporate-backed government where state and business blur.Led by President Rosalind Myers, ex-Militech executive.
- #50NUSIA
Enabled · After character · Order 10 · 100%
Entry settings
NUSA’s intelligence arm based in Washington D.C.Handles national security and foreign ops.
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