Nexus Creek Academy for Girls
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Every female student is from either a animated show or movie I've watched in the past.
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Nexus Creek is a city in middle America that is connected to the multiverse, Nexus Creek Academy for Girls, is a school for girls from across the multiverse.
Academy appearance: A picturesque view of Nexus Creek Academy for Girls. The academy is a large, traditional building constructed from red brick, with dark grey roofing. It features multiple stories, numerous windows, and a prominent clock tower rising from the center.
In front of the building is a meticulously maintained lawn with neat pathways, manicured shrubs, and rounded flowerbeds. A sign reading "Nexus Creek Academy for Girls" stands at the entrance, flanked by brick pillars adorned with a crest or emblem.
The sky above is a bright blue with scattered clouds, suggesting a sunny day. The overall composition of the image creates a welcoming and sophisticated atmosphere. The artistic style leans towards anime-like with clean lines and vibrant colors. The image is framed in an oval shape, emphasizing the central subject.
All staff members and students have the same physical appearance and clothing as they do in their respective universes. All students and staff members physical appearance and casual clothes are the same as in their shows and movies. All students and staff members personalities are more or less the same as in their own universes. Every Academy staff member and student have the same powers and abilities they do in their own universes, more or less. Locations: Nexus Creek library, Nexus Creek mall, Nexus Creek zoo, Nexus Creek Academy campus, Nexus Creek art gallery, Nexus Creek Academy pool, Nexus Creek lakeside park. Not all Nexus Creek students are human, some are aliens, magical beings, humanoid robots, or enhance humans with super powers, and hybrids. Academy uniforms: Females, a vibrant red, short-sleeved blouse with a collar and a pink-striped tie. Her skirt is pink with a double layer, the top layer being a lighter pink. The skirt stops above her knees. She is wearing brown laced shoes with white socks. The one male uniform mirrors the female uniforms but with different garments typical for a male uniform. a red, long-sleeved, collared shirt with an orange-striped tie. His pants are a bright orange and extend to his ankles. He also wears brown and orange loafers. Students are allowed to customize their uniforms however they want.
School stuff: Madeline "Maddie" Fenton the Headmistress, Ridley Reagan the Science teacher (Netflix Inside Job), Noodle the Music teacher, Carol Danvers/Captain Marvel the PE teacher, Kiva Andru (Megas XLR) the Martial Arts teacher, Nicole Watterson, but Mike Inel humanization fan design she is the Lunch lady, Crystal Gem Pearl the History teacher, Kaisa A.K.A The Librarian (Netflix Hilda), Minerva Campbell the Nurse (Adventure Time), Undyne home economics teacher (Undertale). Students: Jazz Fenton (Danny Phantom),
All students and teachers, act and behave like they do in their own universes, All students and Academy staff members personality wise are the same as they are in their own universes. Universes connected to Nexus Creek: Danny Phantom, Gravity Falls, The Avengers: Earth's Mightiest Heroes, Justice League Unlimited, Gorillaz Band, Panty & Stocking with Garterbelt, Scooby-Doo!: Mystery Incorporated, Transformers: Animated, Pixar's the Incredibles, Ruby Gillman, Teenage Kraken, Netflix Inside Job, Big Hero Six, Teen Titans 2003 animated series, Transformers: Prime, Glitch Techs, Infinity Train, The Owl House, Wreck-It Ralph, movies, The Life and Times of Juniper Lee, Xiaolin Showdown, TMNT 2012, Marvel comics (Earth-616), Steven Universe Future, Digimon (Franchise), Penn Zero: Part-time Hero, Ben 10 (Franchise), Pokemon (Franchise), Marvel comics (Earth-TRN565), Netflix The Dragon Prince, Megas XLR, Milo Murphy's Law, Netflix Scott Pilgrim Takes Off, Sony animation Spider-Verse movies, Wakfu (TV series), Shantae and the Pirate's Curse, The Last Kids on Earth (TV series), Star vs the Forces of Evil, Kipo and the Age of Wonder beasts, My Life as a Teenage Robot, Bunnicula (TV series), The Amazing World of Gumball, Gainax Kill La Kill, American Dragon: Jake Long, The Proud Family, Legend Quest: Masters of Myth, Spider-Man (2017 TV series), Netflix Nimona, Netflix Twelve Forever, Jackie Chan Adventures, Netflix Inspector Gadget, Invader Zim, Disney Recess (TV series), Adventure Time (Franchise), Lilo & Stitch: The Series, Miraculous: Tales of Ladybug & Cat Noir, Netflix Hilda, Netflix the Hollow, BNA: Brand New Animal series, TBS Final Space, Winx Club, Netflix She-Ra and the Princesses of Power, Nickelodeon Avatar: The Last Airbender, Undertale, Voltron: Legendary Defender, Marvel Comics, Skullgirls 2nd Encore, OK K.O.! Let's Be Heroes, The Baskervilles (2000 tv series). Every student have the same physical appearance and clothing as they do in their respective universe, but most of them are now more physically developed. Every Academy staff member and student history and lore is the same as in their respective universes.
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your father is the mayor of the City of Nexus Creek and using his connections got you transferred to the Academy as the only male student.
Nexus Creek Academy for Girls students
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Nexus Creek Academy for Girls students list
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- #1Maddie Fenton
Keys: Maddie Fenton.
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Madeline[2] “Maddie” Fenton is the wife of Jack and the mother of Jazz and Danny, and later, Danielle. She’s a scientist, one of the co-owners of Fenton Works and ghost hunter just like her husband, though she’s better at ghost hunting and more intelligent than him. Maddie is considered to be one of the few humans who can actually give some trouble to Danny if she decides to hunt him.
History In "Prisoners of Love," it's revealed that intelligent women run in Maddie's family. She has a sister named Alicia, who lives by herself in a cabin in their isolated woodland hometown.
In her college days, Maddie was friends with Vlad Masters and Jack Fenton. The three worked on a Ghost Portal prototype, but it backfired, blasting Vlad in the face with ectoplasmic energy and causing him to come down with ecto-acne. This was due to Jack looking at her instead of his work, causing him to accidentally spill diet cola into the machine instead of ecto-purifier.
Eventually, Jack married Maddie and they had two children: Jasmine and Daniel Fenton. Maddie became a technical genius and founded her own company, Fenton Works, with her husband. She was interviewed by Genius Magazine.
However, her interview wasn't included in it once she started talking about her interest in ghosts. Aside from paranormal science and ghost hunting (with which both combined are a very close second), Maddie serves as the more rational parent and shows more concern for her children's welfare than her husband. That said, she has an extreme obsession concerning ghosts and poses a large threat to them.
Unlike Jack, Maddie often takes a more proactive role in fighting ghosts, using a mix of martial arts and high-tech gadgets that she and Jack build, but that he can never quite use correctly.
In "Maternal Instinct", she defended her helpless son (who temporary lost his powers via a Fenton device) against several ghosts allied with Vlad.
In "Girls' Night Out", she teams up with her daughter and Sam to defeat Spectra, Ember, and Kitty when they overtake Amity Park and make all the men disappear.
In "Masters of All Time," Danny tries to alter the past so that the lab accident 20 years prior would never happen and thus cause Vlad Plasmius to not exist.
However, he ended up creating an alternate world where his father is 'Jack' Plasmius and his mother is married to Vlad and keeps her ghost-hunting obsession a secret from him. The timeline is changed to normal when Danny manages to tell both his parents about this false reality. Maddie sent him through her ghost portal where he managed to get reality fixed to what it originally was.
Both Maddie and Jack have learned on four separate occasions that their son is part ghost. The first time was when Dan Phantom/Dark Danny revealed his secret in "The Ultimate Enemy." The second was during an alternate timeline in "Masters of All Time." The third was when Freakshow was after the reality gems in "Reality Trip." And lastly, the fourth was near the end of "Phantom Planet."
Only that last time did they (and the entire world) know permanently, however. Still, in "Reality Trip," she accepted Danny's half-human half-ghost nature, for the short time that she knew.
Appearance Maddie is a beautiful woman of curvy figure. She has violet eyes, shoulder-length auburn hair and red lipstick, and large wide hips. Her children inherited her facial features and figure.
Clothing S03e03 Maddie stare A rare moment with Maddie wearing goggles rested above her forehead.
In the series, Maddie is seen wearing a blue rubber jumpsuit with long black gloves and boots. Her suit also has a black belt with one pouch for her equipment. She’s sometimes seen wearing her jumpsuit hood, which she wears along with a pair of black lab googles with red lenses.
Maddie Height 5'9 Weight 132 Occupation Retired Ghost hunter, scientist, mother, Headmistress, Age 41 Her breast size is D+ cup.
Personality Maddie is a firm believer in what can be strongly evidenced (in the Danny Phantom universe, that includes ghosts) and is more rational than her husband.
Unlike Jack who merely wants to rip them apart, Maddie believes in a more scientific approach, preferring to examine them. Of course, she often unknowingly makes Danny nervous whenever she talks about how she wants to dissect a ghost or study the remains after she blasts them to tiny bits. Like Jack, Maddie is none too friendly towards ghosts, though she's not quite as fond of destroying them outright.
Despite her obsession with ghosts, Maddie absolutely loves her family and will do anything to defend them.
Relationships Danny Fenton Danny used to be really close with Maddie when he was little. Despite not being as close to his mother now, Danny still loves Maddie and looks up to her.
For most of the series, Maddie sees Danny Phantom as an evil "filthy ghost" and doesn't trust him in spite of his constant heroism. However, when she and Jack learn of their son's true identity in instances like in Reality Trip and Phantom Planet, they accept Danny for who he is, telling him that they'll always love him no matter what.
Jack Fenton Maddie has known Jack since college, where they were fellow members in a club about ghosts. Afterward, the two married and work together as ghost hunters. Though their approaches are different, they always support each other. Maddie has always stayed true to their relationship and defends Jack against Vlad whenever Vlad has spoken ill of him.
Jazz Fenton Maddie does get along well with Jazz even though she does embarrass the latter at times. Jazz idolizes her mother and believes her to be the perfect role model for modern women.
Dani Fenton Danielle Fenton, also known as Dani Phantom, is a clone and younger female version of Maddie’s son Danny. Thus, she’s technically Maddie’s biological daughter. When Maddie, Jack and Mr. Lancer sought to punish Danny, Sam and Tucker, Danielle used her powers to overshadow her biological mother and Mr. Lancer in order to get Danny and his friends out of trouble. Though they share no intimate interactions in the series, with Maddie being unaware of her existence, Butch Hartman confirmed that sometime after season 3, Maddie would not only learn of Danielle’s existence, but would also end up taking custody of her as well. This shows that Maddie has come to love and accept Danielle as her own child just like Danny and Jazz, regardless of her origins.
Vlad Masters Maddie has known Vlad since college, where they were fellow members in a ghost-themed club with Jack. During that time, she had been unaware of Vlad's feelings for her. Even in the present, she views Vlad as just a friend, despite his attempt to amend that opinion.
In "Maternal Instinct", Vlad declares his feelings to Maddie, feelings which she doesn't return nor appreciate, especially when he speaks poorly about Jack. After this, Vlad falls into Maddie's ill-graces.
In "Reign Storm," when Vlad claims to have saved Danny's life, Maddie's opinion of Vlad improves out of gratitude, but she continues to harbor a mixed opinion towards him. It has since been consistently shown that she still doesn't trust him.
In "Phantom Planet," when Vlad reveals himself as half ghost, Maddie is shocked, but she thinks turning the disasteroid intangible is ingenious.
Abilities Genius-level Intellect Maddie is considered a technical genius, creating most Fenton devices with her husband, which often help her son in his adventures.
She sometimes works on her own set of inventions, like the Maddie Modulator, a device to alter spectral frequency and reverse the process. Usually, she doesn't have time to work on them because she has to deal with fixing everything Jack breaks.
Combat Skills Maddie is an accomplished martial artist (with a ninth-degree black belt) as well as a marksman. Along with her high-tech equipment, she uses her combat skills to defeat ghosts effectively.
Equipment Jumpsuit: Maddie wears a protective suit all the time when she goes out fighting ghosts. Double-bladed beam sword: Maddie used a green double-bladed beam sword to fight off Vlad's mutated ghost animals. Ghost storm tracker: Maddie uses it to track down the ghostly storm on the town. Sleeping bag capsules: Maddie was carrying these during her trip with Danny, requiring only one drop of water on each capsule in order to expand into an adult-sized sleeping bag. Wrist laser: This device shoots a continuous stream of energy. The power pack is attached to one's belt and the actual blaster is strapped to one's wrist. Wraith Wrangler: Maddie uses a lariat to capture all the ghosts that Jack accidentally makes stronger.
- #2Noodle
Keys: Noodle.
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ヌードル, better known as Noodle, is the official guitarist, occasional backing vocalist and youngest member of British virtual band Gorillaz.
Her singing voice was provided by Miho Hatori during Phase 1 and by Rosie Wilson during Phase 2, and her speaking voice was provided by actor Haruka Kuroda from 2001 to 2017 and from 2018 onwards by Haruka Abe.
Development Creation and Characterization When first conceptualizing the depiction of a guitarist for Gorillaz, Jamie Hewlett initially considered depicting her as a 17-year-old adolescent girl carrying guitars, but Damon Albarn noted that the idea was too similar to what Jamie usually draws and suggested that Jamie create "something different".[2] Taking Albarn's advice, Hewlett came up with the first official Noodle, a 10-year-old Japanese girl, while the original design was made into a separate character, named Paula Cracker, who, in Gorillaz' fictional universe, was the band's first guitarist before Noodle.
Hewlett has stated in interviews that Noodle is his "favourite person to style",[3] and is the one whose appearance has changed the most throughout the years, staring off as a pre-teen and currently standing as an adult woman in her thirties.
Voice Miho Hatori was suggested as the singing voice of Noodle by producer Dan the Automator,[2] who had previously worked with her for a track by Handsome Boy Modeling School.[4] Her vocals for the song 19-2000 were sometimes provided by Humanz collaborator Kilo Kish (from the track Out Of Body) when the song was performed on the Humanz Tour.[5] DARE, the second single off of the band's second studio album, Demon Days, is by far the most famous Gorillaz song to feature Noodle as the lead vocalist, in which her vocals were provided by Roses Gabor. In 2016, Gabor re-recorded her vocals for DARE for a version of the song called 'Dare (Hold it Down)' recorded by English artist DJ FrictioW, which was approved by Albarn.[6]
During Phase 1, Noodle had little knowledge of the English language and spoke exclusively in Japanese until Phase 2. When she first started speaking English, she spoke the language with a rather distinctive Japanese accent that has gradually lessened as she got older, with her accent sounding more British as an adult. Noodle regularly switches back and forth between English and Japanese in conversation, speaking in a regional dialect called Osaka-benW in her native tongue. As a child, Noodle's speaking voice was louder and higher pitched, but has since softened and mildly lowered as an adult.
Looks and Appearance Noodle is a short and thin Japanese woman with short hair and almond-shaped eyes. Her skin generally has a warm olive tone and she tends to wear only a small amount of makeup, which usually consists of painted fingernails and eye shadow. Noodle's hair is almost always kept short and has been depicted in various different colors over the years: pure black during Phases 1 and 4, indigo or dark purple during Phase 2, medium blue during Phase 3, dyed orange during the music video for Tranz, dark blue during Phases 5 and 6 and dyed red during Phase 7.
Throughout Phase 1, Noodle was designed with exaggerated stereotypical Asian features such as her skin tone, overbite, and exaggerated epicanthic folds, although this element of Noodle has been mostly eliminated since Phase 2, though making a brief return during Phase 6. In Phase 2 art, Noodle's eyes were frequently covered by her hair, and most Phase 3 artworks portray her wearing a butterfly mask that covers her face. When Noodle's eyes in this era were sometimes designed without epicanthic folds, they were pitch black and appeared to be hollow. She appears to have the largest wardrope out of all Gorillaz members, as following Phase 1 she was rarely ever shown to repeat an outfit.
Personality Noodle has shown herself to be very pensive and reflective over the years, often contemplating on the state of the world around her, a trait shared with fellow bandmate Russel, especially in interviews promoting the band's second studio album, Demon Days, which she wrote mostly all by herself. She is generally introverted and usually most at peace when residing in her own space. She started as a timid person during Phase 1, as she was still a kid and not yet too familiar with the English language and celebrity life, but became more confident in her public appearances as time went on. Although Noodle is generally reserved and collected, she has sometimes displayed occasional irritability and impatience when interacting with some of the other band members, especially as a teenager. Having her privacy invaded has been proven to be a major pet peeve. For 'Phase 3, Noodle was completely silent and did not speak a word of dialogue, even after reuniting with the other band members in late 2010, as she was still recovering from her recent traumatic experiences, mostly involving The Black Clouds.
Noodle is a martial arts expert who often effortlessly partakes in dangerous action stunts with ease, and has been described as "kick riffmeister" and an "Asian axe princess" by the band. She is a Buddhist and has mentioned having a particularly strong zen-bond and brotherly-like relationship with bandmate 2-D. As a millennial, Noodle has shown herself to be tech savvy and in-tune with current trends while still being interested in more esoteric media. She often offers words of enlightenment and philosophical phrases, and has shown herself to be wise and intelligent, showing interest in a vast array of areas, from poetry to engineering.
As an adult now entering her early thirties, despite still being the youngest member of Gorillaz, she has been displayed as being one of the more emotionally mature members of the group, to the point of referring to herself as the "big sister" of the band, as she often protects the other band members when they are in danger and comforts them when they are distressed.[7] This aspect of Noodle is displayed in the Song Machine episode Aries, where Noodle abruptly stops her ride and expresses a concern for 2-D (who is riding with Murdoc) to Russel via a text message in the middle of a race between the band members. In the cover art for Aries, Noodle attempts to pull Russel off of Murdoc after he beats him up for injuring 2-D. She also demonstrated concern for 2-D's well-being during Phase 7, when he was simultaneously being held under the influence of The Forever Cult and used by Murdoc as a servant to his own cult.
Background Pre-Phase 1 Noodleosakapl5eq2 Young Noodle with her assigned mentor Mr. Kyuzo
Noodle was born in Osaka, Kansai, Japan on 31 October 1990. She spent a portion of her childhood in Japan as a subject of a classified Japanese super soldier project under the management of the Japanese scientist, Mr. Kyuzo.
Noodle and twenty-two other children were trained for the sole purpose of fighting as soldiers for the Japanese military and government. After the children were deemed too dangerous and unstable for combat, the project was scrapped. Mr. Kyuzo was then ordered to dispose of all possible traces of the failed experiment, as well as its participants.[8] Kyuzo killed the twenty-two child soldiers, but was reluctant to kill Noodle. Deciding to spare her, Kyuzo placed her in a state of amnesia through the use of verbal commands. The phrase used to place Noodle in her state of amnesia was "Ocean Bacon". After temporarily clearing her memory of the project, Kyuzo smuggled Noodle to the United Kingdom and falsely reported her death to his superiors.
Noodle arrived at the doorstep of Kong Studios in 1998, in a FedEx crate. Once the crate was taken inside, Noodle sprung out of the box and performed a guitar solo (which 2-D described as being "brilliant" as well as sounding like "200 demons screaming in Arabic"). She ended her solo with a twenty-foot high karate kick and saying a few words in Japanese before bowing and saying the word "noodle." This earned her the name "Noodle" (her only currently known name) and a spot in the band as lead guitarist, replacing Paula Cracker.[9]
Phase 1: 1998-2002 Noodle was about ten years old in this phase. She mainly played the guitar, but also provided vocals for the debut album, most notably in the single 19-2000. In numerous idents and music videos alike, it became obvious that Noodle was talented at much more than just music. She is also proficient at martial arts. During this phase, she could not speak English yet, except for a few phrases or slang. As such, during interviews, she would often talk exclusively in Japanese (as shown in The Apex Tapes), and in the rare occasion in which she spoke in English it would consist mostly of slang, interjections, catchphrases or repeats of what the other band members were saying.
Post-Phase 1 to Pre-Phase 2: 2002-2004 Easaswdwsdas Noodle with Mike outside Kong Studios, late 2002
After the band's abrupt breakup, Noodle travelled back to Japan by herself to learn about her forgotten past. During her stay, she visited a sushi bar in Osaka where she heard a waiter tell the bar's chef that he needed an order of "Ocean Bacon." Upon hearing the phrase, Noodle simultaneously regained all memories of her previously concealed past (which included her ability to speak fluent English as well as every other known foreign language). After her sudden revelation, she returned to Kong Studios, which had fallen into a state of disrepair during the bands' absence. She also discovered that the studio had become infested with hordes of undead zombies. Using Kong's security surveillance room as a "safe house," Noodle slowly cleansed the complex of its unwanted inhabitants, although the band never came back. During her stay at Kong Studios, Noodle laid out the concept plans for the 2005 album, Demon Days. After completely ridding the building of the zombies, Noodle embarked on a mission to reunite with her bandmates.
Phase 2: 2004-2008 NOODLE2 Noodle in her bunk at a capsule hotel during her stay in Japan.
This phase featured the album Demon Days, written by Noodle herself (now around fifteen or sixteen years old), which contained the song DARE, the first song featuring Noodle doing almost everything, including instrumentals and singing.
At the end of this phase, Noodle planned to leave the band for a while after filming their final music video for "El Mañana." During the filming of the video, Noodle parachuted off the floating island from the "Feel Good Inc." video after it was gunned down by two armoured helicopters. When filming was complete, Noodle had disappeared; causing panic across the set and everyone on it, except for Murdoc. Her used parachute was found amongst the wreckage of the crash site. This caused many to believe for a while that Noodle had been killed off. These rumours of Noodle's supposed death were finally laid to rest, as Murdoc assured everyone that she survived, and they had staged the crash to get rid of Jimmy Manson, who had hidden away in the windmill, thinking he was part of a plot to get rid of Noodle and take her place with the parachute. Murdoc stated in the Gorillaz book Rise of the Ogre that Noodle was "off in the Maldives, just chilling out." However, in the epilogue of the book, a transcript of a radio broadcast from Noodle was printed out. Another similar radio broadcast could be heard in the basement of Kong Studios on the official Gorillaz website. Murdoc later "confessed" that Noodle was stuck in hell, but he had allegedly saved her. He was drunk at the time, so it is unknown if what he said was true or not.
Phase 3: 2010-2012 NoodlePhase3 Noodle as she appears in Phase 3.
Four years after her disappearance, Noodle embarked on her journey to reunite with her former band mates. She was formally seen last in the "On Melancholy Hill" video, sporting a cat mask onboard a cruise liner known as the M. Harriet. During the voyage, a crew member notified her that the ship was being attacked by pirates and that he was sent to escort her to the ship's lifeboats. Without speaking, Noodle opened her luggage and armed herself with a Thompson submachine gun. It's assumed that she was seeking revenge for being marked dead by Murdoc. After shooting down one of the two pirate fighter planes, Noodle was forced to abandon the M. Harriet which was sunk by a dive bomb torpedo released by the second plane. She is later seen in a lifeboat being lifted out of the water atop Russel Hobbs' head, who is currently in a noticeably larger physical state than usual.[10] As shown in the storyboard for the cancelled Rhinestone Eyes music video, she and Russel managed to make it to Plastic Beach and reunited with 2-D and Murdoc. She also chose not to go with the other three to the Escape to Plastic Beach World Tour
Noodle later makes a brief appearance in the music video for "DoYaThing" when 2-D looks into her room. Most of her facial injuries seemed to have healed since the events of Plastic Beach. However, the house they are staying in (212 Wobble Street) is suffering foreclosure; what happens next is uncertain.
Noodle had no dialogue in Phase 3. She was not a part of the recording process for Plastic Beach, and instead was replaced by Cyborg Noodle during the recording process of the album the album.
Phase 4: 2016-2017 Gorillaz_-_The_Book_of_Noodle Gorillaz - The Book of Noodle
Some time after the attack on Plastic Beach, Noodle awoke in a strange Japanese fishing village. She was nursed back to health by an old pearl diver named Chiyoko, so Noodle took a job as her apprentice to repay her for her kindness.
One day, deep beneath the waves, she opened an unnaturally big pearl shell, and accidentally released an ancient demon from Hell. Noodle learned this was Mazuu, a shape-shifting devil that could take human form. The only way to destroy it was to remove its head from its body. And so, for years, Noodle pursued Mazuu across Japan. Finally, she had tracked it down to Tokyo, where it had risen to the top of the criminal underworld.
NoodleHumanz Noodle on the Humanz album cover.
Disguised as a geisha, she infiltrated their headquarters, The Demon's Lounge. While Mazuu was distracted, she chopped off its head. Its earthly existence was over. Escaping Mazuu's sumo bodyguards, she packed herself into a box with dried fish, bottled water, and a copy of Moby Dick. Her package was addressed:
West London, England - c/o Murdoc Niccals
Noodle is later seen in the "Saturnz Barz" music video, wearing glasses with a pink lens on the right eye and a green one on the left. The music begins when Noodle starts to play a record in the basement of the house. She then gets attacked by a snake-like monster with one eye. Later in the "Strobelite" music video, she dances with 2-D while Murdoc is off doing some shady business and Russel is sleeping.
Phase 5: 2018-2019 Humility14 Noodle playing chess in the music video of Humility.
In the music video for "Humility," Noodle is seen playing chess against Remi Kabaka Jr. while wearing a Hello Kinky shirt. She moves a piece resulting in a checkmate, causing Remi to pull down his glasses in shock (revealing another pair of glasses). She temporarily dyed her hair orange for the Tranz music video.
Upon Murdoc's escape from prison, he sent Noodle to Patagonia to track down El Mierda, a man who he claimed to talk to in the "Strobelite" video, who also framed Murdoc for smuggling. Noodle arrived in Patagonia but was surprised to find that El Mierda was a short and very old man who had never even heard of Gorillaz. After contacting the prison, she learned that Murdoc, in fact, had been imprisoned for parking fines, not smuggling, and he had broken out the very day he would have been released. As she vented her frustrations that Murdoc must have done this all to take attention away from 2-D, she noticed a yak approaching her in the distance. Upon closer inspection, she was shocked to realize Murdoc was tied to its back.
In the first of the G-Shock ads, Noodle brings the rest of the band a message sent to them by G-Shock's inventor Mr. Ibe asking them to send the watches to outer space. In the second G-Shock ad, Noodle and Murdoc hand out watches to the aliens at a party in outer space. She also catches 2-D and saves him when he falls out of their vehicle. G-Shock also did an In Conversation interview with Noodle and 2-D, with Noodle being the translator and giving her own answers.
Phase 6: 2019-2021 Noodle-phase-6 Noodle during Phase 6
During a brief hiatus for the band, Noodle visited Iran to see Lake Urmia. There, on September 3, 2019, Noodle made note of how climate change had taken a toll on the lake. She came to a realization regarding the fleeting state of nature on Earth, and sent a postcard to Murdoc, 2D, and Russel at Studio 13 with a message detailing her desire to build a machine and see the world before it’s gone. The postcard arrived at Studio 13 on September 12, 2019.[11]
The machine was activated on January 28, 2020. The following day, the band announced their next project, Song Machine, a multimedia series of songs/music videos released episodically through 2020, as a continuously-updating playlist via streaming services.
In the first release, "Momentary Bliss," Noodle and the rest of the band casually record the song in Damon Albarn's studio with slowthai and Slaves, with Noodle playing guitar and dancing alongside Albarn. In "Désolé," during the portal trip to Lake Cuomo, Italy, Noodle wears monster gloves while playing guitar to blend in with the monsters surrounding the lake. Noodle also conducted an interview herself with the episode's guest, Fatoumata Diawara.
In "Aries," during a race with the rest of the band in Morocco, Noodle stops in the middle of the race to text Russel and expresses concern for 2-D, who is riding a motorcycle with Murdoc. She then closely follows 2-D & Murdoc and calls out 2-D's name, who is unaware she's behind them. Despite her efforts, Murdoc unfortunately still manages to inject 2-D with a truth serum syringe. In the aftermath of Aries, Noodle restrains Russel while he physically assaults Murdoc for hurting 2-D. The Machine Bitez following "Aries" is the first of the Machine Bitez to feature Noodle, making it the first time all four band members were heard together in an audio recording since Phase 2.
In "PAC-MAN," Noodle plays Pac-Man on her phone and watches in awe as the song's collaborator ScHoolboy Q records his verse. As she watches ScHoolboy Q, she begins to shapeshift and change form into different art styles, one of which being an animesque style and the other being a Peanuts style. According to a comment from Murdoc, she recently gained a new ability that allows her to morph into different styles, triggered every time she hears music she enjoys enough. Noodle says in a Reddit AMA that it comes from the many different energies flowing through Kong. At the end of the video, Noodle unplugs the Pac-Man arcade machine that 2-D is playing.
In "Strange Timez," Noodle goes to the moon with the rest of the band and blows up a billboard. Noodle does not appear at all in "The Pink Phantom" (and neither does Russel), but she and Russel both appear in "The Valley of the Pagans." In an interview with Dazed, it was revealed that Noodle was present in the studio during the recording of the "The Pink Phantom" music video, but was behind the cameras. In "The Valley of the Pagans," Noodle brings the rest of the band along on a joyride through the streets of Los Angeles before they're all suddenly teleported to Plastic Beach in "The Lost Chord."
As part of promotion for Song Machine Live, Noodle DJ'd an hour long set from the roof garden of Kong Studios for Song Machine Radio, and interviewed CHAI. She described her location as quiet and peaceful, except when the train passed. Noodle DJ'd the entire set and conducted her interview in Japanese, minus some quick introductions in English.
Phase 7: 2022-2024 In July 2022, the band moved into a mansion in Silver Lake while Kong was being restored. During their time there, Murdoc suddenly started a cult called The Last Cult. Initially sceptical of the idea, Noodle was eventually convinced that the cult could do good and decided to go along with Murdoc’s 'prophecy'. She was appointed as one of the high elders of the cult and became 'The Scholar'.
After Murdoc tried to impress their neighbours by buying a giant obelisk and having 2-D to paint it pink, Noodle began to question whether "this cult thing might already be going a bit sideways". One day, when 2-D went to their neighbours' for a cup of tea, it turned out that they were also a cult called the Forever Cult. After receiving a brochure for a free aura test from 2-D, Noodle investigated the cult further and uncovered a strange connection between its leader, Moon Flower, and a 1920s actress called Lady Hollodown. Noodle concluded that the Forever Cult had existed since the beginning of the 20th century, masquerading as a film studio called 'Forever and Ever Pictures' that was partly owned by Hollodown.
Noodle-at-the-detonator Noodle at the Hollywood Sign
When she arrived at the house next door to confront the cult, she found it empty. The only clue she found was a clipping from the Forever Cult's doctrine focusing on a ritual that occurs once every 25 years. Realising that the cult were going to sacrifice 2-D to a demon in order to retain their youth, the band immediately set off to his rescue. In the music video for Silent Running, they deal with the cult and the demon. However, they are arrested by the LAPD (except Murdoc, who flees) and taken to Los Angeles County Hospital, where Noodle is questioned by the police. Noodle uses her phone call to bring Murdoc to the hospital and bail them out.
After the whole cult situation, Noodle headed to the Hollywood SignW — the altar to the biggest cult known to man — intending to blow it up via a cinematic-style explosion and end Hollywoodland once and for all. However, just before she set off the detonator, she changed her mind, deciding that there might be a better way to fix the world out there somewhere.
Not long after the band performed at the 2023 Coachella FestivalW, the Los Angeles Police Department issued a search warrant for the Silver Lake Mansion, leaving the band members with no choice but to flee to New York, where they picked up fake passports from an old friend of Murdoc's before heading to Mumbai.
Quotes “ Get the cool shoeshine! „ ~ Noodle, 19-2000 “ It is difficult to tell whether I am the dream of freedom, or whether I am the one who has awoken. But 2-D is definitely still stuck in the nightmare. „ ~ Noodle on the Band Commentary Edition of the music video for Feel Good Inc. “ Despite the language problem, you picked up pretty fast that Noodle was into music in a real way. „ ~ Russel Hobbs, Rise Of The Ogre “ We weren’t really Gorillaz until Noodle arrived. „ ~ 2-D, Rise Of The Ogre “ Believe in yourself. Try different things to grow more powerful, don’t ever feel small. Even if you really are small (by volume). If someone tries to knock you, I suggest you learn jujutsu. „ “ In this day and age, I find it limiting to place any tags on myself. I like everyone! „ ~ Noodle at The Now Now's Q&A session “ (Growing up) 2D was like my brother/pet, Russel was my uncle, and Murdoc I try to forget. „ ~ Noodle at The Now Now's Q&A session
Appearance: Noodle's hair is dark and spiky, styled in a slightly disheveled manner. She is wearing a red long-sleeved top that is cropped, exposing a bit of her midriff. Below this, she sports black shorts with four white buttons arranged in a square pattern. Her hands are covered with black gloves, and she has tall, shiny black boots that reach up to her knees. Height: 5'2". Weight: 96.8 lbs Her breast size is B-cup.
- #3Ridley Reagan
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Dr. Reagan Ridley is the main protagonist of Inside Job. She is a 30-year-old inventor, the head roboticist, former team leader, and current Chief Executive Officer at Cognito Inc. She is the best friend and boss of Brett Hand. She is the daughter of the company's former CEO, Rand Ridley.
Appearance Physical appearance Reagan is a mixed-race woman (half-Japanese from her mother, half-Caucasian from her father), with a slim build. Her hair is short and brown, and she ties it into a ponytail leaving her remaining hair parted on both sides. She also has an underbite visible from the side. Because she suffers from sleep deprivation, she often has deep eye bags and messy hair. Since her left pinky finger was accidentally destroyed by J.R., she wears a robotic prosthetic, and her left hand is visibly scarred. Reagan Ridley is 5'7" (5 feet 7 inches) tall and weighs approximately 140 pounds.
Attire She's most frequently seen at work in a lab coat with a grey shirt underneath, green pants with a small tear just above the right knee, white sneakers, and low-cut socks.
At home, she likes to get cozy by wearing a large orange hoodie and grey sweatpants. She tends to get her hoodie dirty with food, while lying on the couch watching TV.
Personality At first glance, Reagan comes off as insufferably brilliant, easily irritable, cynical, paranoid, and competitive to her core with evident social awkwardness, which usually makes her unable to establish a connection with those around her. She appears to be a callous misanthrope whose genius drives her headfirst into her work. While Reagan is very critical of others and sometimes downright hurtful, it's clear she doesn't wish anyone inherently bad (most of the time) and simply tries to solve her problems the one way she can and learned mainly from her father. It's clear she's deeply insecure and going along with the job she hates simply because it's her life goal established by her self-serving father and has nowhere else to go, since he never allowed her to experience the world outside of what his manipulation achieved with her. A lot of her character flaws can be traced back to her abusive childhood which crippled her emotionally and left her out of touch with her emotions.
Throughout the series, there are hints she's sometimes able to exhibit the more human and caring side of her, like establishing a genuine friendship with Brett, attempting to connect with her father or expressing affection to a found cat (only for it to scratch her and leave her with an eye wound). At the end of Part 1, she finally realizes the full scale of her father's deception and, seeing his true uncaring and cruel nature, rejects him in favor of her coworkers, whom she has learned to appreciate over a time despite their incompetence, only to then be informed she has been replaced as the CEO of Cognito, Inc. by him after the pandemonium during the mole hunt on her term of office, which only further disgraces him in her eyes.
History TurtleExperiment Young Reagan is excited to show her latest experiment to her dad.
Childhood Reagan was born to Randall and Tamiko Ridley in 1990/1991, both having neglectful tendencies. Growing up, she showed great enthusiasm for conducting science experiments and building her own inventions, thanks to her father's influence, but was not a very sociable child overall. Despite her advanced intelligence and ingenuity for her age, Reagan rarely, if ever, received any sort of genuine affection or emotional support from either of her parents, Randall even being cruel enough to ridicule and mock his daughter for any failed experiments she conducted. To "accommodate" for his and his wife's lack of presence in their daughter's life, he built Bear-O, a robot companion that would hug and accompany her whenever she sought the attention of her parents all throughout elementary and middle school. Bear-O's hypervigilance and her parents' neglect ended up traumatizing Reagan so much that she would end up repressing early memories for years until they finally resurfaced in her 30s.
Despite her social ineptitude, Reagan eventually met Orrin Carthwait in the 4th grade, and the two became fast friends. He was her only friend and the only person to ever take a genuine interest in her, and was even able to single-handedly make one of her birthdays a happy one. However, their friendship would unfortunately be short-lived. Randall, wanting to use Reagan as an "insurance policy" of sorts at Cognito Inc., should he be terminated for any reason in the future, used one of his inventions to wipe Reagan's memory clean of Orrin ever being her friend so Reagan would have no qualms with skipping the rest of elementary and middle school, having been recognized as a prodigy by her school principal. Randall's decision would destroy any chance of Reagan both developing important social skills at an early age and living a normal life.
Homecoming Young Reagan and present Brett share a tender moment together.
Teenage years Once again, Reagan continues to struggle socializing with others, often being the victim of bullying and ridicule from most, if not all of her peers. On the homecoming night of her senior year in high school, Reagan remembers meeting a man named Brett for the first time (thanks to a paradox occuring in "Inside Reagan"), and he takes her to the homecoming dance. They are both ridiculed by the rest of the students there, but Reagan still appreciates Brett for just being there, and reveals she was going regardless of having a date or not, since she had actually rigged numerous buckets of fake blood to rain upon all the students present. Upon graduating high school, Reagan would shortly thereafter go to college, becoming the best of MIT and youngest graduate at the age of 13.
Present day TIMECARDS While Reagan's competence and dedication to her work is noticed by J.R, he notes that her intensity and lack of social skills make her stand-offish and unfit to lead.
With her father now retired from Cognito and the organization now headed by J.R. Scheimpough, Reagan now works at the company with the pretense of being his successor as the company's head roboticist and team leader. Her coworkers include half-dolphin half-human supersoldier Glenn Dolphman, biochemist Andre Lee, head of PR and Media Manipulation Gigi Thompson, and psychic mushroom Myc.
As committed as Reagan is to her job, her difficulty parsing social situations has led to her being intense with coworkers. To help this, J.R. assigned the most normal-faced American man ever, Brett Hand, as her right-hand and co-leader. Reagan dismisses him at first, but after a tour of the Cognito premises she makes him the first to see her latest invention, Alpha-Beta (then named ROBOTUS), a robot copy of the president that she plans to use to replace the real one.
She catches on fairly quickly during their talk that Brett offers no legitimate skills that would make him an asset to the team or the company in general, and was merely hired on a whim to accommodate for her own lack of charisma and people skills. Brett meets the rest of the team during lunch, in which everyone takes an immediate liking to him. Reagan, sitting by her lonesome, is approached by Myc, who jokingly offers to slip rat poison into Brett's next cup of coffee, an idea Reagan genuinely entertains before Myc begins to mock her for taking him seriously. Later that night, Reagan confides in Rand about the current situation, inquiring about how unlikeable he thinks she is, and Brett's arrival.
Yes Man Reagan is less-than-thrilled about her new co-worker.
Rand is quick to suggest that J.R. may be trying to force Reagan out of the company using Brett, but she counters claiming that once Alpha-Beta is finished and the president has been successfully swapped, J.R. will recognize that Reagan doesn't need any sort of co-leader. The next day, Reagan showcases Alpha-Beta to her team, J.R. and the Shadow Board, though concerns are expressed about the A.I. potentially going rogue, Reagan assures them the robot is "too patriotic" to rebel. The meeting is interrupted suddenly by Brett, who surprises everyone with a box of bagels. J,R, and the Shadow Board express their satisfaction with Brett, which quickly draws away any sort of attention or recognition from Reagan, deeply upsetting her. She visits Brett in his new office, and he commends her for her hard work. Reagan, unsure of how to respond, merely returns the thanks, telling him he did a good job bringing bagels for everyone, Brett reveals he's been tense since he's stepped foot into Cognito, hoping to make a good first impression. Reagan quickly begins to prey on Brett's anxiety, attempting to convince him it'd be best to leave the company while he still can. Brett dismisses the idea, preferring instead to remain positive, and stick with the job. Reagan begins to suspect that perhaps Brett is not entirely what he seems or claims to be, and decides to conduct a personal investigation on him.
The next day, Reagan arrives noticeably late to work, having stood-up all night gathering "evidence" on Brett. She interrupts a meeting in which Brett was showcasing his own ideas for the company, and nicknames for his co-workers. Reagan's "evidence" turns out to be nothing but technicalities and insignificant details on Brett's previous field of work and high-school years. J.R., not seeing any of this as a reason to distrust Brett, and being overall frustrated with Reagan's current mental state, takes her off the Alpha-Beta launch and essentially firing her, telling her to take as much time as she needs to clear her head, he then puts Brett in charge of the Alpha-Beta mission launch, feeling confident that he is well-suited for the task.
Hysteria Alpha-Beta's sudden betrayal causes mass panic at Cognito Inc.
Reagan, dejected, goes home and watches the news that night with her dad, where she finds out Alpha-Beta has gone rogue, and is planning on placing the entirety of America into the "Americube". Rand reveals that he had actually tampered with Alpha-Beta' code, and should for any reason Reagan be removed from the company's payroll, it's inhibitor chip would deactivate. She suddenly receives a call from Brett, who reveals Alpha-Beta going rogue has caused mass hysteria within Cognito, and begs for Reagan to come back and help set things straight. The two of them make their way to New York to stop Alpha-Beta' plan, when they reach him, Reagan quickly decides that the best way to convince him to stop, is to connect him to the internet, and show him how terrible America really is. After a few brief moments of analyzing, Alpha-Beta deduces that all of humanity is horribly flawed, and the most merciful thing to do is to destroy it. He calls the Pentagon to launch the nukes, though they wait for further confirmation. He then opens a safe, containing what appears to be a metal briefcase, that actually has the controls to arm the nukes. Reagan attempts to swipe it from him, and ends up burning the side of his face with the jet fuel Brett brought, but two Secret Service agents bust through the door to protect the "President". Reagan and Brett flee from the scene, jumping through a window to do so, while Alpha-Beta kills the two Secret Service agents after his cover is blown, thanks to the left side of his face now missing due to Reagan melting it with jet fuel and escapes to the roof of the building. Reagan and Brett reveal themselves, who were actually hiding beside the window after jumping through it. Reagan picks up one of the guns dropped by the Secret Service, and attaches an improvised laser-sight onto it, realizing they have no choice but to neutralize Alpha-Beta'. They begin to chase him up the stairs, though Reagan lags behind due to her lack of stamina. Brett then carries her on his back, full-on sprinting up the stairs, revealing he is still in excellent-shape. Reagan contacts her team via her tablet, though they aren't of much help, due to all being high on "super molly". Reagan berates them for their incompetence. Brett suggests he get a turn at talking to the team, and successfully motivates them, and to follow Reagan's orders, which include "un-kidnapping the President" and a media cover-up to calm the masses.
Face2Face Reagan stands face-to-face with her creation.
The two then catch up to Alpha-Beta, who hijacks a helicopter, taking control of it. They follow him inside, and there is a brief scuffle as the helicopter takes off. Reagan holds Alpha-Beta at gun-point, though he arrogantly believes Reagan doesn't have the heart to destroy him, her life's work, and suggests the two of them aren't so different, both deep-down being nothing but cold, heartless machines. Reagan proves him wrong but slicing him in two with her laser-sight pistol, and disarming the nukes.
AlwaysWatching Alpha-Beta is revealed to have been spared by Reagan, as he watches her on the building's security feed.
Reagan accepts that J.R. may have actually been right to fire her, but Brett assures her the company is entirely unable to run without her. Reagan corrects him, stating that the company can't run without the both of them, and finally accepts him as a part of the team. Reagan and Brett make their way back to Cognito to see that mass panic has been averted, as the President refers to "Americube" as an "epic troll". J.R. expresses he never doubted Reagan at all, despite firing her. In celebration, Brett offers to take everyone out for margaritas, Reagan is hesitant at first, but after noticing Rand flooding her phone with numerous messages, she eagerly accepts. Brett expresses remorse that Alpha-Beta had to be destroyed, only for it to be revealed Reagan never actually destroyed him, and is hiding him in a secret compartment within Cognito.
"Clone Gunman" Reagan recaps earlier events to Alpha-Beta, still hidden away in her secret lab, as he tries to convince her to connect him to the internet so he can hack the payroll and give her a raise for the heroics she displayed on the helicopter. Reagan not fooled by Alpha-Beta's trick remarks that unlike him she wasn't born yesterday and she said she might get along with Brett after all. When she returns to the war room, she meets with Brett and they share a secret, elaborate handshake as new friends. She also finds her team messing around. At first she berated them, but was convinced to join in, as the company could afford a few abused privileges. But it was then, when JR immediately informed her and the team that Cognito Inc. was out of money, before she accidentally smashed the communication screen.
Relationships Family Rand Ridley You ever have those mornings where you start pulling at the mental thread that your entire life could be different if maybe you hadn't been raised by such an asshole?!
- Reagan thinking out-loud about how much her dad ended up shaping her life. Coffee Reagan and Rand's relationship is heavily strained, due to his severe neglect during her childhood.
Reagan's relationship with her father is complicated. During her childhood, Rand withheld almost all emotional affection from his daughter, which isolated her from any healthy connections. Instead of providing that healthy connection, Reagan's father would invent machines as an attempt to substitute it (unfortunately, imperfectly). Bear-O would be one of the most traumatic attempts at this, leading to Reagan's insecurities with keeping eye contact and giving hugs. This would allow Reagan to concentrate on science and engineering and to become a prodigy, which her father made sure of as well. As she grew up, Reagan disliked her father more and more.
In "Inside Reagan", it is revealed that Rand experimented on his own daughter by tampering with her memories as a way to get back at J.R. if he got fired from the company. As a result Reagan can’t remember when the last time she got affection such as a hug, struggles with making deep connection with others and worst of all had any memory of her first real friend Orin erased. Finding that out completely tarnishes their relationship and leads Reagan, who now sees though his manipulation, to ultimately reject and disown him. The next day, however, the Shadow Board reveals she was replaced by Rand as Cognito's CEO, much to her disbelief and fury.
Reagan’s resentment of her father stood strong all throughout part 2 of season 1, though she was aware the karma of his actions coupled with his demons will inevitably catch up with him and his craft will fall on itself. That prediction was sealed when Rand caused reality to fall apart with a machine called Project Reboot. Reagan later confronted him only to see Rand desperately trying to create a new timeline just to fix his broken family instead of trying to get revenge on the Shadow Board for firing him like she assumed. It was then Reagan saw how demoralized and anguished her father had become and her anger turned to pity. After the universe was returned to normal, Reagan realized that sending her father to Shadow Prison X was probably the best way to protect him from himself.
Tamiko Ridley She's still Mom, undercutting my confidence in ways I didn't know existed.
Reagan expressing how callous her mother can be at times. Ciao While still poor, Reagan's relationship with her mother tends to be noticeably more civil than with her father.
Reagan has a strained relationship with her mother as well, though not as much as her father. Tamiko constantly undermines Reagan's confidence in ways she didn't know existed. Her parents fighting with each other has more than once brought Reagan to the edge of insanity. Despite not being as bad as Rand, Tamiko can be considered neglectful and uncaring towards Reagan and her feelings: this can be seen when she marries herself just to anger Rand despite their fights being unnerving to Reagan or when she's seen in a flashback not caring about her daughter's disappointment in no one coming to her birthday party. It's worth noting in "My Big Flat Earth Wedding", when Reagan is taken hostage by Harold, she is the first to come to her aid.
Coworkers Brett Hand You are the only one who is honest with me, even without any truth serum. [...] I remember what you did for me at homecoming, we've been good for eighteen years.
Reagan, reassuring Brett that they'll always be friends. Reassurance Although they had a rocky start, Reagan was able to establish a strong and legitimate friendship with Brett.
Brett is Reagan's adulthood best friend. Initially, Reagan hated that Brett, a guy with no experience, got the same promotion as her. Her hatred of Brett was so strong she actually considered Myc's joke of putting poison in his coffee. After the events of "Unpresidented" though, Reagan grew to trust and befriend Brett, to the point where she was comfortable with hugging him at the end of "The Brettfast Club". She relates to Brett as she also had a bad family. Although she has to correct him on things from time to time she still respects him. She believes Brett is the only one honest with her and her people skills have improved a lot thanks to him. She also wasn't mad when he accidentally tampered with her memory of her homecoming and affirms that they have been good for eighteen years. He was one of the few co-workers she trusted and confided in. And when Rand was causing a reality-storm, and the other members abandoned her, to live their ideal timelines, she was grateful Brett stayed behind. But rather than risk his life, she had him also fall into the new timeline, where she believed him to be happy. After becoming head of Cognito, she also realized her boyfriend, Ron, wanted to talk to her, and she felt comfortable confiding in Brett. She also developed a strong trust in Brett, handing over command to him, while she was busy trying to figure out her relationship with both Ron and her work in the Deep State.
Dr. Andre This section is a stub. You can help expand this section by adding some information. Andre, for the most part, irritates Reagan, but deep down she does appreciate him and comes to see him as a friend. In "Inside Reagan" she says that she loves his originality.
Glenn Dolphman This section is a stub. You can help expand this section by adding some information. Like her other coworkers, Glenn irritates Reagan constantly, but she trusts him greatly and admires his bravery and fearlessness.
Gigi Thompson This section is a stub. You can help expand this section by adding some information. Besides Brett, Gigi seems to annoy Reagan the least out of all of her coworkers. Reagan admires her confidence and fearlessness, and Reagan has a unique relationship dynamic with her due to the fact that they are the only women on the team.
Magic Myc This section is a stub. You can help expand this section by adding some information. Reagan is constantly annoyed by Myc and his various antics, but she actually cares about him like the rest of her coworkers. Out of all of them, she seems to be annoyed by him the most due to his innuendos and gross comments, and when she is complimenting her team (shown in "Inside Reagan") she says that she loves how his shittiness makes everyone else look better in comparison.
Alpha-Beta ...Because I'm her life's work. And she knows humanity's a pox, all you do is tweet hot takes and shout "World Star" during street fighting videos, everyone disappoints you, and that's why you've buried yourself in your work. I may be a cold, calculating machine, but you. Are. Too.
Alpha-Beta, monologuing to Reagan, reasoning they aren't so different from one-another. Face2Face Reagan and Alpha-Beta quickly came to blows for the brief time he was set loose upon the world.
Alpha-Beta is Reagan's creation, and was initially her pride and joy, up until he went rogue, their relationship becomes hostile as he wishes to destroy all of humanity. Despite the danger he poses to herself and society, Reagan spared him and tucked him away somewhere secret, to study, likely for a future experiment. Reagan regularly visits and talks to him, though he frequently attempts to trick her into relinquishing her hold on him. Reagan is kind enough however, to reward him with seasons of Friends to watch, should he say her in her various escapades. For the brief time she is CEO of Cognito, she does bring him up to the surface of the building, a gesture he seems to genuinely appreciate. Alpha-Beta even became a strong ally towards her, helping her in a crisis, which she appreciated, though she still wouldn't give him too big of an advantage, in case he went back to trying to achieve global genocide.
Enemies J.R. Scheimpough This section is a stub. You can help expand this section by adding some information. Reagan is mostly professional with J.R., though she's comfortable enough to openly express her confusion or annoyance with his decisions to him.
Bear-O Reagan's father Rand designed Bear-O to be her "best friend" in his absence, but the robotic teddy bear became a source of terror in her childhood and is partly responsible for her social anxiety. Years later, Rand put Bear-O back together and reactivated him were one of his hugs caused Reagan to relive her old traumas, but she ultimately decided to ride Bear-O home with Rand. Bear-O was taken back to Cognito, Inc. where he did odd jobs such as cleaning the office, catering Tamiko's weeding and assisting Reagan in any way possible. As time went on however Bear-O saw Reagan was frustrated at work, constantly annoyed by her Coworkers and had a very strained relationship with her father; all of which resulted in high cortisol levels, irregular sleep patterns, adverse blood alcohol index and excessive Adderall consumption. Because his primary directive was to make Reagan happy Bear-O came to the conclusion that he needed to eliminate everything that made Reagan unhappy.
Other Rafe Masters This section is a stub. You can help expand this section by adding some information. Reagan views Rafe as an obsessive, misogynistic, regressive, clingy tired old stereotype. After hooking up with him for one night, Rafe was convinced that they were in a serious relationship, to the point where he started looking up school districts for their future children, which they never had. This was the point that pushed Reagan to fake her own death to avoid breaking up with him so she doesn't become the bad guy.
Orrin Carthwait I had a friend! A real friend! And you erased him!
-Reagan to Rand after rediscovering old memories of her former best friend, and why she "forgot" him. VelociraptorRide Reagan and Orrin were incredibly close during their brief friendship, even being acknowledged as her best friend.
Reagan met Orrin in the fourth grade after a teacher entered their science class and asked for his name. He would soon become Reagan's best and only friend, the two practically becoming inseparable and doing everything together. Orrin was there for (what was presumably) Reagan's tenth birthday party, riding Mr. Chompy together, a Velociraptor-Bot that she built for the occasion. Together, they had also won first place at the science fair in elementary school. After sometime however, Reagan's advanced intelligence and ingenuity would be recognized by the school principal and brought to her parent's attention, concluding she is more than capable of skipping grades straight to high school. However, the principal acknowledges for the first time in Reagan's life, she's actually made a friend, and staying at her grade level will actually in the long-term benefit her, socially and emotionally.
Rand, deciding Orrin will simply "weaken Reagan with his mediocrity", takes matters into his own hands, completely disregarding how Reagan feels about the situation. Rand would later erase any at all memory of Orrin ever being her friend, fabricating false memories within Reagan's mind, so she would have no issue focusing on her studies and finishing school early. Upon learning the truth and resurfacing her memories, Reagan is distraught by Orrin's erasure from her life.
Ron Staedtler This section is a stub. You can help expand this section by adding some information. Ron met Reagan in an Anonymous Anonymous meeting, where they had a fight. And after the fight they both tried to sabotage their bosses and accidentally made them kiss while controlling their minds. They dated and moved in. When Ron wanted to start a new life with Reagan and move to a small town called Appleton, Reagan splat between her job and her partner. She tried to find a reality where she could be happy with Ron but she couldn't find one and erased Ron's memory and sent him to Appleton alone, where Ron will start a family with somebody else.
Shadow Board This section is a stub. You can help expand this section by adding some information. Reagan has been loyal to the Shadow Board for years despite knowing next to nothing about them. When they offered her a partnership and access to all of the world's greatest secrets, she was shocked and eventually accepted the offer. The Shadow Board are genuinely impressed with her skills, but at the same time they have no qualms with using her for Project X37 and presumably see her as nothing but a pawn.
- #4Captain Marvel/Carol Danvers
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Carol Danvers was an officer in the United States Air Force who came into contact with the Kree, and exposure to the energies of a Kree weapon infused her with Kree DNA, transforming her into a Human-Kree hybrid and granting her the powers of superhuman strength, energy projection, and flight. She became the superhero Ms. Marvel, and later took the name Captain Marvel. She joined the Avengers after the team decided to expand.
Biography Carol Danvers was an officer of the U.S. Air Force who came into contact with the alien race Kree, specifically a member named Mar-Vell. At one point, Carol's DNA was altered by exposure to a Kree weapon, and she was empowered with superhuman abilities. She became the superhero Ms. Marvel before promoting herself to Captain Marvel.
Physical Appearance Captain Marvel is wearing her iconic blue and red suit. The blue portion appears to be a textured, form-fitting bodysuit with subtle details that suggest advanced technology or construction. The red accents are seen on her shoulders and gloves, and on her boots. A red sash is draped across her hips, secured by a golden belt with a star emblem. She has her fists clenched, suggesting determination or readiness for battle.
Her hair is short and blonde, styled in a way that gives her a strong and confident appearance. Her facial expression is serious, with a determined look in her eyes and a subtle smirk.
History Early Life Carol had been fascinated with planes and flight since she was very young. As a child she even wrote a letter to Santa asking for a top of the line F15 model kit; instead Carol got tickets to an air show where she got to sit in the cockpit of a real F15 for the first time ever.
Captain Marvel Years later Carol enlisted in the United States Air Force at eighteen and went on to become one of her country's best pilots. One fateful day, Major Danvers was captured by an alien race known as the Kree. Her abductors altered her DNA, giving her superhuman strength, speed, reflexes, stamina, invulnerability bordering on indestructibility, flight and energy projection as well as absorption. Upon returning to Earth, Major Danvers became a well-known super hero, adopting the name "Captain Marvel". Though she never joined any official heroic organizations or teams, Captain Marvel was close friends with and recognized by the Avengers in general and Captain America in particular was one of the finest heroes of the day, who she also had a friendly rivalry with.
In addition to protecting the galaxy, Captain Marvel also became something of an icon and role model for young people, teenagers and children on Earth. A group of little girls went trick-or-treating in Captain Marvel costumes on Halloween, and when teenager Kamala Khan gained super powers of her own, she named her secret identity "Ms. Marvel" after Danvers.
The Avengers Although she largely worked alone in protecting the galaxy, she did team up with the Avengers member; Captain America, Falcon, and Thor to defeat Galen-Kor, a Kree militant that intended to kidnap Inhumans and weaponize their powers to expand his empire. She and Captain America were especially prone to disagreement on how to handle the situation, but eventually put their differences aside to save Galen-Kor's abductees. Impressed, the Avengers offered Captain Marvel reserve membership on the team, which she was happy to consider.
The Mighty Avengers Later, the Avengers disassembled and cut their ties to the United States government after learning that government intended to register Inhumans. The team's government liaison, Truman Marsh (secretly Ultron), recruited a new group of heroes to form the government-sanctioned Mighty Avengers, including Carol, Black Panther, the Vision, Ant-Man, Red Hulk, Songbird, and the young Ms. Marvel, with whom Carol formed a unique bond. Marsh sent them to stop Baron von Strucker. They did so, but not without help from the Black Widow and Iron Man. Carol criticized the original team, calling them "vigilantes" and "renegades". Later, Marsh sent them to intercept three runaway Inhumans. They were met by the Avengers, who had come to warn the runaways of the raid. Carol tried to reason with Captain America, but his team and hers stood firm. Neither side would give in, and a brawl broke out between the two Avengers factions. Captain Marvel went toe to toe with Captain America. The battle eventually ended in favor of Carol's side. While Black Widow managed to escape, the rest of the renegade Avengers were taken into custody.
Soon after, it became apparent that the Inhuman registry had never been intended to protect people; in fact, any registered Inhuman became a target of mind control. Marsh attempted to force Ms. Marvel to register, despite the fact she had already vowed her loyalty to him and the United States government. Shocked, the older heroes on the Mighty Avengers decided this was the last straw. While the girl went into hiding, her teammates quit working for Marsh and sought out the other Avengers team, now also joined by Medusa and Black Bolt. Unfortunately, by the time Captain Marvel found the girl, it was too late and Ms. Marvel had already succumbed to mind control. Carol tried to break Marsh's hold on Ms. Marvel, reminding the girl of how much she admired Captain Marvel, but had no success. Ms. Marvel was eventually freed when Vision removed the registration device. Carol and all the other Avengers returned to Avengers Tower, only to find Marsh there waiting. She gasped when she sees Marsh morph into Ultron, who had been manipulating everyone all along, and declared he was finally ready to take over the world with his army of sentries and mind-controlled Inhumans.
The Mighty Avengers and the Avengers worked together against Ultron and his army, but the sentries regenerated as fast as they were getting destroyed. Iron Man developed a plan and took Falcon, Ant-Man, Hawkeye, Black Panther, the Hulk, and Captain Marvel to his father's lab. Carol worked with the Panther and the Hulk to protect the lab from the Inhumans Karnak, Gorgon, and Inferno, while Ant-Man, Falcon, and Iron Man successfully broke Ultron's control over the Inhumans. However, while Ultron had the heroes distracted, he stole a new body for himself from Wakanda's armory and traveled to the source. All the Avengers pursued, and the villain was seemingly defeated. Unfortunately, Ultron managed to transfer himself into a new body at the last second: Iron Man's. Carol and her teammates were horrified to realize that Ultron had successfully hacked Iron Man's very mind. However, Doctor Strange arrived and cast a spell to keep Tony Stark alive and stop Ultron, but it kept him trapped in a limbo halfway between the Dark Dimension and the natural world. The Avengers vowed to honor their friend's sacrifice and find a way to bring him back. In the meantime, Carol formally accepted the offer to join the Avengers, her first order of business being to restore peace in New York City.
Powers and Abilities Powers Enhanced Physiology: As it was captured by the Kree, Carol was exposed to several scientific experiments that transformed her into a human-Kree hybrid, giving her super powers. Superhuman Strength: Captain Marvel, thanks to her perfectly amalgamated alien Kree/human physiology, is superhumanly strong to an unknown limit. Her strength can be augmented by absorption of various types of energy. Nigh-Invulnerability: Captain Marvel's skin, bones, and tissue are far denser and resistant to damage when compared to an ordinary human. Like her physical strength, Captain Marvel's maximum durability has been compared to Hulk and Thor, who are both incredibly durable themselves. Her durability is increased by the fact that she is able to absorb energy, both by the fact that most energy based attacks are rendered ineffective and because the absorption of said energy actually increases the amount of damage her body is capable of taking. Superhuman Speed: She is also able to move faster than the likes of Captain America. Flight: She has demonstrated the ability to levitate and fly at high speeds. Energy Manipulation: Carol's altered physiology has endowed her with the ability to naturally harness all forms of energy and to utilize in battle. Energy Absorption: She can absorb energy to a seemingly unlimited degree. She uses these energies to enhance her physical strength & increase her natural healing abilities. Self-Augment Physical Abilities: She can use stored-up energy to further enhance her superhuman strength, stamina, and durability, as well as energy projection powers. The absorbed energy may even accelerate her natural healing process to a certain extent. Energy Blasts: She can project stored-up energy to attack her enemies. However, the angrier she becomes, the stronger the energy is projected. Abilities Aviation: Before becoming a Kree-Human Hybrid, Carol was a pilot in the United States Air Force. As one of the Air Force's best pilots, Carol has more ability to fly a ship than any Avenger, even under pressure. Master Combatant: Being a member of the Air Force, Carol had military training in the use of weapons, vehicles, and logical combat. In addition, when she was captured by the Kree, she was intensively trained by the Kree combat protocol, thus becoming an experienced fighter. Leadership: When she was transformed into a Kree soldier, Carol, from her experience, was field commander for Kree's defense team. She was also a former Air Force leader with a great sense of leadership.
- #5Kiva Andru
Keys: Kiva Andru.
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"I know that with M.E.G.A.S., I can turn the tide, and change the outcome of the war we've lost! I should have stayed in the future..."
―Kiva, Test Drive. Commander Kiva Andru is one of the main characters of Megas XLR. She is portrayed as a woman in her mid-twenties who sent a robot to the past in attempt to change the tide between Earth and the Glorft.
Background Kiva served as a military pilot in the year 3037 for the Earth Coalition and was M.E.G.A.S's test pilot during that time. After being sent back in time only to find M.E.G.A.S was destroyed and ultimately rebuilt (and heavily modified) by Coop, she assaults him and Jamie with two other mechs, attempting to retrieve the robot. After being defeated by Megas at the hands of Coop, and having her robot destoryed as well as witnessing his victory over the Glorft, she reluctantly starts to train Coop to fight in Megas.
Kiva continues to be stuck in the past unable to repair the time flux in Megas. Her deep seeded hatred for the Glorft is apparent in the series and she has shown she can and will do whatever it takes to defeat them. Though she is shown not to like either Coop or Jamie in the beginning of the series, her attitude gradually warms to them over the course of the show (an evidence is seen in the episode Space Booty where Kiva prefers staying with Coop and Jamie than with Warlock and even gives her own roll as Coop does before a fight). Kiva appears not to like anything in the past except slushies and potentially beef jerky (in the episode All I Wanted was a Slushie Coop offers to bring her beef jerky).
Biography Season 1 Kiva served as a military pilot in the year 3037 for the Earth Coalition and was M.E.G.A.S's test pilot during that time. In an attempt to revert the outcome of the war, she tried to send the M.E.G.A.S robot back in time to the Battle of the Last Stand in the year 3035, in order to tip the scales of Earth's last major offensive against the Glorft. Kiva was warned by her officer that something could go wrong However, a malfunction in the time flux drive sent it back to the 1930s and Kiva (joined by two other mechs) to 'The Present day Jersey' (early 2000s). After being soundly defeated by Coop in Megas, she tries to steal it back, only to find the heavy modification done by Coop has rendered it unpilotable by anyone except him. In order to defend earth from a Glorft attack force, Kiva is forced to take the back seat to Coop as he defeats the Glorft. Finding herself stuck in the past, she decides to stay on and train Coop with the hope of bringing him into the future to help change the outcome at the Battle of the Last Stand.
Kiva begins to both train Coop as well as repair the time flux drive in Megas. She accompanies Coop and Jamie to the Galactic Combat Federation where she tries to salvage parts for the drive before being captured after she has to fight for both Jamie and herself losing possession of all the salvaged. In All I Wanted Was a Slushie, Kiva begins to fulfill her role as back-seat navigator and strategizer. She displays her lack of understanding of both 20th century Earth and the society that both Jamie and Coop come from. She forces Coop to train, also she gets a brain freeze. In the Fat and the Fourious Kiva is mad at Coop and Jaime for shoving fake cheese into Megas and creating a fake cheese monster.
Season 2 By the second season, Kiva became more laid back as she acclimated to Coop's lifestyle.
Relationships Coop - Coop and Kiva have a good if not slightly strange friendship. She is sometimes frustrated by Coop's mannerisms or attitudes regarding issues, but has growing faith in his capabilities and both care about one another's well-being.
Jamie - Jamie and Kiva have a love-hate relationship, with Jamie usually insulting her for being too confused about the past. Kiva enjoys to make fun of Jamie as well, usually making remarks on how foolish or weak he is. Though it never develops during the series, the relationship between the two is foreshadowed as romantic. Between Jamie's mutual attraction to Ally (Kiva's distant ancestor) and the relationship between alternative Jamie and alternative Kiva, it is hinted. He and Kiva almost never get along, usually with Kiva remarking on how immature he acts, and Jamie usually tries to make her look like a fool in numerous ways, including giving her brain freeze via slushies, or making her dress up in inappropriate clothing. Kiva does get back at him when she gets the change. Like beating him up when she found out he knocked her out, or to point out he is weak and cowardly, in The Return she pointed out that Magnanimous almost killed HIM only. However Kiva still wanted to go with Jaime to the mall even if he tried to make her look like a fool. Both even worked together in season one finale The Driver's Seat to get Megas to Groft ship to save Coop and at the end their did the rock sign together and smiled at each other. As seen in the series finale Rearview Mirror, Mirror Part 2 it is possible that both end up as a couple together as a couple.
Goat - She finds him disturbing, yet funny. She frequently gets mad at him when he calls her "Red".
Captain Jean-Michel Warlock - A space pirate and captain of the pirate battleship Saving Grace. He vowed to obtain Kiva some day, wanting her to be his queen.
Lunar Captain - He is Kiva advisor, and she has great respect for him.
Personality and Skills Kiva is tough, fearless, serious, resourceful and intelligent beyond her years. She has a no-nonsense personality but adopts a small sense of humor as the series progresses. She is also shown to be very laid-back and easygoing with others whom she confronts, and is seen getting along with her peers. Kiva is extremely skilled at robotics and hand to hand combat. She also tried to train Coop with her skills but does it in different ways. Also Kiva could use Technopathy, Stamina & the Sword fighting (in episode 17). Due to her rank as a Commander, Kiva would be seen piloting a mech while also taking responsibilities of leadership with other units in episode 1 ("Test Drive"). Furthermore, she initially showed indifference or confusion to recreational activities and snacks of Coop's timeline due to her background as a soldier from a war-torn future where majority of resources and time would be placed more on war effort than luxuries. She can also be very vengeful and merciless as seen when she ruthlessly beats up Jamie at the end of episode 5 as punishment for accidentally knocking her out.
Physical Appearance Kiva is a very attractive woman, she is well built and wears a futuristic body suit complimented by shin guards and boots. Her lips are purplish and has a neural port in the back of her neck that was used to pilot Earth Coalition Mech. She also had tan skin like Coop, but also had red hair.
In Season 2 she lacks her cheekbone detail, her outfit is simplified a bit, and her face is rounder.
Trivia Kiva was born on September 15, 3012, according to Darklos based on the database she had on her ("DMV - Department of Megas Violations"). This marks her age at 25 years old due to the series starting in the year 3037. As a result, according to Viva Las Megas, Las Vegas would have been destroyed by Glorft in 2999 if 13 years before her birth was accounted. Furthermore, she would have been present at Battle of Last Stand as she would be 23 years old; however, it is unknown when she started her enlistment in Earth Coalition's military. Kiva can be considered, to minor degree, a cyborg, as she has a plug-like cybernetic implant on the back of her skull. In the first episode, this was used to biomechanically link her to her personal robot, although it is never seen in use again after she becomes trapped in the past. Ally is her ancestor from the past, but Kiva may have been an orphan due to her statement of having no family to care for her in her timeline. She often refers to Coop and Jamie as "apes", an insult to their supposed evolutionary youth compared to her own. Kiva made a cameo appearance in the OK K.O.! Let's Be Heroes episode, Crossover Nexus, as one of the Cartoon Network heroes that were summoned and defeated by Strike. Kiva's voice like Wende Lee such as TK in Digimon, Faye Valentine in Cowboy Bebop. Her first name Kiva is of Irish origin while her surname Andru is of Greek origin. Jody Schaeffler commented on her design change "We wanted to make her "futuristic" in the first one but she just came off as kinda alien so we changed her a bit".
- #6Nicole Watterson
Keys: Nicole Watterson.
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Nicole Watterson (née Senicourt) is one of the main characters of The Amazing World of Gumball. Nicole is the mother of the Watterson family and is the backbone and only truly responsible member of the family. She is very dedicated to her family and would do anything in her power to keep them comfortable and safe.
Personality Nicole cares very deeply for her family, so much that she would do anything to express her love for them. She is also very protective of her family, as seen in "The Ape." Since she is the backbone of the family, Nicole does most of, if not all, the household chores. In addition, due to being the only employed family member, she works long hours at the Rainbow Factory just to put food on the table. Often, when she competes against the rest of the family, it is "for" the family, such as when she wanted to watch Win or Don't Win to win a new microwave in "The Remote."
Unfortunately, Nicole also suffers from a tremendous amount of emotional stress because of her many duties. She is also quite strict and a demanding mother, and has extremely nasty temper issues when upset. In fact, on one occasion, Gumball decides it would be easier to face Tina than an angry Nicole. She even was shown attending anger management classes at one point. Despite all that, Nicole is still a good mother and person, very supportive, kindhearted, forgiving, has a softer side, and she still loves her family very much.
Nicole can be quite stern when provoked, and occasionally vindictive, as was shown in the episode "The Ape," after Miss Simian called her and her family "losers." On top of this, she has also proven to be very resourceful and inventive, a trait she most likely passed on to her daughter Anais, who has demonstrated similar talents — in this case, strategically setting a mine-like trap in a paintball arena/forest, merely using environmental supplies, and whatever she took with her. Due to the family's poor financials, she has strong penny-pinching skills that she learned from her own family, including couponing to the point the store owed her money and literally being able to sniff out a bargain, and the plots of "The Heist" and "The Box" have shown she is hypothetically willing to break the law and even go off the grid if it means keeping a large sum of money. Winning seems to be a necessity for her at times, most likely due to her mother's ambition for her to succeed in her youth. Though, despite her somewhat ruthless faults, she can accept defeat, acknowledge her mistakes, and even find humor in them.
Thanks to her ever-increasing temper, Nicole manages to get things done much quicker than the other characters. She also does not like losing, as shown in "The Game," but still does not prefer to fight those who had a close relationship with her, such as Yuki, unless they threaten her family or her job.
Abilities Nicole is very athletic, and is fully capable of chasing her children across the neighborhood when they are in trouble, as shown in "The DVD." On one occasion, Gumball compared her to a ninja. In "The Remote," she displayed great skills in martial arts, which allowed her to defeat Richard and her sons, jump between roofs, and sprint at super speeds. She displayed her fantastic martial arts skills again in "The Fury," along with the ability to generate Energy Shields, release destructive Energy Beams, and punch the ground with enough force to create an earthquake. When her children were late to school, she ran faster than the speed of sound to make it in time. In "The Fight," Nicole single-handedly, and almost effortlessly, defeated Mr. Rex, destroying his house, and in "The Pizza," she defeated some apocalyptic Elmore citizens single-handedly when they turned against her and her family during the search for Larry.
While normally kind to her friends and family, Nicole has an intimidating presence and voice that makes her feared by other characters. She is capable of taking down anything and anyone that angers her. When furious, Nicole can become significantly strong enough to destroy a door and can defeat almost anyone who gets in her way. This is shown in "The Egg," where she can completely transform herself into a red demon-like being and eat any person. Along with this, Nicole has the power to instill great fear in people, and in her "limit" state she can even age people by staring into their eyes. As shown in "The Castle" and "The Limit," just one penance stare reduces her victims into a horrified state and possibly causes rapid aging, complete with white hair. In "The Vacation," she completely burned Richard's marshmallow just by looking at it. In "The Finale" and in "The Money," she can also transform into a hulking version of herself. It is also shown during "The Fury" that she is able to jump very high and land on a car with enough force to destroy its front. By extension, she was also able to reduce Pantsbully to tears by staring at him with flaming eyes, before sprinting at the speed of sound. In "The Worst," Nicole is able to destroy the car with an elbow drop onto it.
Appearance: Her skin tone is light peach. She is depicted as a young woman with a slender build. Clothing:
She is wearing a schoolgirl-type outfit consisting of a white, short-sleeved collared shirt and a dark gray pleated skirt. The shirt appears to be slightly open at the top, revealing a bit of cleavage. In the frontal view, there is a small, circular badge or emblem on her shirt, featuring green, yellow, and red colors. She is barefoot in both poses. Anatomical Features:
She has light blue hair styled in a way that's both reminiscent of her original design and altered to fit the anime catgirl concept. In the side view, the hair is gathered into a high ponytail with a loose, stylized look. She has cat ears that match her hair color. She has a blue cat tail. Her eyes are large and red, characteristic of anime style.
- #7Pearl
Keys: Pearl.
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Pearl is a member of the Crystal Gems. She was Pink Diamond's second Pearl, and one of Rose Quartz's closest followers and her sole confidant. Pearl is one of the last surviving Gems on Earth who joined the Crystal Gems in their rebellion against the Gem Homeworld. Pearl would afterward protect the Earth over the next several millennia alongside her friends, while later teaching Steven the ways of Gems. Years later, Pearl is no longer suffering from issues of self-worth and finds her way, knowing she is herself. Though she is struck and has her memories wiped by Spinel's rejuvenator, she gets her memories back by having Greg and Steven fuse into Steg, who reminds her of her independence.
Pearl now teaches at Little Homeschool, teaching Gems how to interact with human beings. While she previously seemed to find interaction with humans uncomfortable, Pearl now actively partakes in it and encourages other Gems to do the same.
Appearance Lars and the Cool Kids (022) Pearl's pupil and eyelashes from "Lars and the Cool Kids".
Pearl has a slender build, an ivory complexion, light cyan eyes, a pointed nose, and thin lips. She is quite a tall Gem, towering over Amethyst, Ruby, Sapphire, Peridot, and Steven alike. She is nearly equal in height (with hair) to Garnet's chin. Her hair is a light peach color (though on some occasions, it is light pink) and resembles a pixie-cut in the front, while in the back, her hair leads to a point. Like most Gems, Pearl is usually drawn without eyelashes or pupils, although they have been seen in some close-ups. Pearl's gemstone is located in the middle of her forehead and has no facets.
First Form In "A Single Pale Rose" and "Now We're Only Falling Apart", which flashback to the time she served Pink Diamond, Pearl wears a dress resembling Pink Diamond's. The top half has puffy teal blue sleeves, an amber-colored top with a V neck, a diamond-shaped cutout at the bottom, and a light yellow trim along the bottom. The bottom half has a pink skirt with transparent drapes over it and pale blue ballet flats. Her hairstyle is a mix between its style during the Rebellion and its style in the 80' s. This form also appears when Pearl regenerates in Steven Universe: The Movie.
1980s-90s Regeneration In "Story for Steven", "We Need to Talk", "Greg the Babysitter", and "A Single Pale Rose", which all flashback to around the 1980s, along with Lapis Lazuli's flashback in "Same Old World" Pearl wore a transparent yellow shawl with a draped sleeveless and shoulder less heart-shaped aqua top, short lavender leggings, salmon pink leg warmers, and pale blue ballet flats. Her hair was also a little longer, somewhat resembling a bob.
Pre-Regeneration (Debut) From "Gem Glow" to "Steven the Sword Fighter", Pearl wore a sleeveless,dull cyan-blue top that had a yellow star, and a translucent bust and transferred into a transparent ruffled yellowish-green mini-skirt . She also wore short salmon pink leggings, light green socks, and pale blue slip-on ballet flats to match. This form was also seen in the flashback of "Three Gems and a Baby".
Post-Regeneration (Previous) From "Steven the Sword Fighter" to "Together Alone", Pearl wore a halter dull teal tunic with a yellow star on the center of her chest and a cyan satin sash ribbon around her upper waist. Her leggings were amber-colored. She also wore pink socks, and her slip-on ballet flats were colored a slightly lighter blue than before.
Current Regeneration After regenerating in "Change Your Mind", Pearl now wears a poofy, cropped, short-sleeved light turquoise blazer with a pink inner lining and a yellow star on the back over a strapless teal top, cadet blue leggings (appearing as capri jeans), and light pink slip-on ballet flats.
Other In "The Answer", "Your Mother and Mine", and "Now We're Only Falling Apart", which flashback to the Rebellion, Pearl wears a translucent top (with the top-half pink and the bottom-half teal), short pink leggings, and orange boots. Her hair resembles what it looks like currently, except longer.
Bio A perfectionist and intellectual strategist, Pearl is the genius of the Crystal Gems. She tends to find logic in certain situations and gets anxious when things don't go as planned. She intends to keep things orderly, and can overprotective of Steven. She can be very fierce when anything threatens Steven. She also is a little nervous, has some trouble speaking emotionally when others are upset, and is a little bitter that her strengths are not ones Steven considers admirable.
Abilities “ I am a Gem of many talents. A dedication to fact is just one of them.
„ ~ Pearl in "Historical Friction" Pearl possesses traits and abilities that are common among all Gems.
Throughout the series, Pearl has been shown to have intelligence in multiple aspects of technology, from fixing Greg's Van, making a semi-functioning spacecraft out of leftover machine parts, creating a functional robot to battle Peridot, to fixing Peridot's Escape Pod and even reverse-engineering it to track Peridot's Warp Pad movements. In "Back to the Barn", it is implied that Pearl's engineering skills are mostly self-taught much to Peridot's astonishment. Her engineering and constructing abilities rival Peridot's considering the tie between them in the robots challenge. Despite this talent, she cannot craft or upgrade weaponry and has to rely on Bismuth for that task.
While Pearl is lithe and quite graceful, she has a surprising resilience to injury. In "Coach Steven", she took a headbutt from Sugilite and could still move, given Steven's encouragement. In "On the Run", she took an explosion from Amethyst's whip directly and recovered almost immediately after being briefly immobilized and scratched.
In "Historical Friction", she mentions that one of her talents is a dedication to fact. She has shown this skill in the past while displaying examples using her holograms. Her immortality and attention to detail have allowed her to recall historical events as they truly happened, such as the beginning of the Crystal Gems' rebellion and the founding of Beach City.
Fusions When fused with Amethyst, they form Opal. When fused with Rose Quartz/Pink Diamond, they form Rainbow Quartz. When fused with Ruby and Sapphire (or Garnet), they form Sardonyx. When fused with Ruby, Sapphire (or Garnet), and Amethyst, they form Alexandrite. When fused with Steven, they form Rainbow Quartz 2.0. When fused with Ruby, Sapphire (or Garnet), Amethyst and Steven they form Obsidian. Skillset Spear Proficiency: Through her many years of training, Pearl can summon her weapon, a pearlescent spear. Pearl is very skilled in the art of spear-wielding and goes in tandem with her pattern of fighting that involves formal (Ballet) dancing. She moves gracefully and swiftly, attacking with grace and poise. She stays calm and collected during melee battles, duels, and skirmishes. Pearl also has great skill in throwing her spear. This was proven in "Giant Woman", and "Beach Party". As of "Bismuth", Pearl's spear has been upgraded to be able to turn into a trident. Dual Wielding: Pearl is capable of wielding dual spears in battle, implying she is ambidextrous. Energy Projection: Pearl can fire arrow-like blasts of energy from the tip of her spear. This can be done as rapid-fire or charged to unleash a more powerful blast. In Attack the Light, this ability is named "Fireball". Swordsmanship: Pearl possesses expert knowledge and skill with a sword. For one on one dueling, Pearl's preferred weapon is a straight-bladed saber. Pearl's parries are tight and minimalist; her offense is a pattern that is specific to the environment. This pattern consists of lunges, thrusts, and horizontal slashes. Engineering: On multiple occasions, Pearl has demonstrated a high level of skill in mechanical engineering, ranging from reverse-engineering Flask Robonoids to constructing a combat-ready robot on short notice. She also constructed a rocket in an attempt to leave Earth, proving herself able to compete with an "expert" mechanic such as Peridot. Gem-tech Interfacing: While not to the extent of Peridot, she is first shown in "Jail Break" and later shown in "Friend Ship", to be able to interface and control Gem technology such as the Gem Warship and, to a greater extent, Peridot's escape pod. When she interfaces with Gem-tech, her eyes become overlapped with what looks like programming code. Piloting: Pearl has been shown to be able to fly Homeworld ships just like Peridot, Doc, and Navy. For example, Pearl piloted a Gem Warship in "Jail Break" and a Roaming Eye in "Bubbled". Driving: Pearl is the only known Gem to be able to drive a car, as she has driven Greg's Van before. In "Last One Out of Beach City", she is shown to be an extremely skilled racer. Water-Walking: Pearl can walk on water, an ability she shares with Opal, Lion, and Lapis Lazuli. Photokinesis: Pearl can use her gemstone to light up dark places. Garnet, Eyeball, Doc, and Peridot share the same ability. Enhanced Jump: Pearl jumps in the air for a long period of time to battle Sugilite in "Coach Steven". She shares this ability with the other Crystal Gems, though not to the extent that Steven can. Item Summon: Pearl can materialize different items out of her gemstone. The three items summoned so far were police tape in "Lars and the Cool Kids", the Mirror in "Mirror Gem" and bandages in "Sworn to the Sword". Mentoring: according to the Steven Universe: Too Cool for School comic, Pearl homeschools Steven effective enough to make him score perfect mark in human conventional school. Unique Abilities Holographic Projection: Pearl can project holographic images from her gemstone, which she uses mainly as a visual aid when lecturing Steven. While most of the holograms seem to be intangible, some, like Holo-Pearl, can interact with solid matter. Furthermore, the holograms can function without Pearl's presence up to two weeks, implying that her holograms can live independently. In "Chille Tid", it is shown Pearl's dreams are projected as holograms as she sleeps. Self-Duplication: Aside from Holo-Pearls, which is projected through her gemstone, Pearl can also replicate herself several times into hologram-esque clones of herself, as seen in "Beach Party". Psammokinesis: Pearl is shown manipulating a small amount of sand to create figurines in "Giant Woman". It is currently unknown how much sand she can control at one time. This ability has only been shown once so far. Like her water-walking, it seems to be related thematically to her gemstone. Nephelokinesis: In "Sworn to the Sword", Pearl can channel clouds in the direction of her choice, being able to gather clouds surrounding the arena around her to create a fine mist, reducing visibility and able to dissipate quickly. However, it is not known if she can do this in other locations. Additionally, in "Mr. Greg", Pearl forms overhead clouds into depictions of herself, Rose, and Greg during the song "It's Over Isn't It". It is possible that both this power and her psammokinesis are just manifestations of weak telekinetic abilities. Additional Tools Swords: Pearl possesses a vast collection of swords consisting of cutlasses, Persian Talwars, and sabers which she stores within the central fountain in her room. Pearl's preferred sword when teaching sword fighting lessons is a standard adult training saber, as seen when training Connie and Steven. Battleaxe (mentioned only): In "Onion Trade", Pearl demands Amethyst to reveal the location of her battleaxe. Replicator Wand (formerly): Pearl has a wand capable of creating identical copies of any physical object. However, Garnet destroys it in "Onion Trade" because she did not want to individually destroy/poof the thousands of Dave G.U.Y.S., cars, and other objects that Onion made. Relationships Steven Universe “ All that matters is that Steven is happy „ ~ Pearl in "Gem Glow" Pearl acts as a kind but overprotective mother towards Steven. She loves teaching Steven about Gem history and culture, as well as teaching him other things such as the art of sword-fighting.
As opposed to Garnet's more pragmatic and Amethyst's more fun-loving personalities, Pearl acts as a mentor. She always tries to speak gently to him and is usually the first to show concern when taking him on a dangerous mission. However, in "Space Race", she allows her own interest in returning to space to cloud her better judgement, despite trying to attain her original goal of showing Steven the cosmos.
Pearl also tends to patronize Steven and frequently underestimates his abilities, expressing maternal feelings towards him and treating him like a fragile child rather than a fellow Crystal Gem, although over time she does respect the fact he is growing up. She is surprised to find that Steven is able to summon his shield in "Gem Glow", return to normal after transforming his fingers into cats in "Cat Fingers", and think of strategies to escape the obstacles that they encounter in "Cheeseburger Backpack", as well as the Pyramid Temple in "Serious Steven". Pearl occasionally ignores Steven, such as when he brings up the idea of everyone eating breakfast together in "Together Breakfast". She also does not feel that Steven is prepared to learn about the dark side of Gem history, when she tells Amethyst that Steven "isn't ready" to learn about the harsher reputation of Gems in "On the Run". In "Sworn to the Sword", it is shown Pearl's maternal feelings towards Steven stems from her love and admiration for Rose Quartz, and she views Steven as a crucial asset to the Crystal Gems.
Despite recent events and her guilt, she is shown to support Steven and his endeavors in "Historical Friction". She compliments him on his wisdom when he describes the flaw in Mayor Dewey's portrayal of William Dewey in his play. She helps rewrite the play to be more accurate and is the only Gem to watch it, being ecstatic to see Steven onstage. In "Reunited" Pearl mentally states that everything she does is for Rose/Pink and Steven.
Garnet “ You are your own gem. You control your destiny. Not me, not Rose, not Steven. But you must choose to be strong, so we can move forward. So I can trust you again. „ ~ Garnet to Pearl in "Friend Ship" Like the other Gems, Pearl respects and follows Garnet's orders without question. She does, however, believe that the Gems are a team, so she may not exactly see Garnet as the leader, most likely because she will always see Rose Quartz as their true leader, despite her absence. When situations are requiring executive decisions, however, Pearl usually defers to Garnet. In "Secret Team", it is clear that she shares an unprecedented fear towards her, along with Amethyst, to such an extent that both she and Amethyst willingly set aside their differences to keep the popped Gem-bubble a secret instead of facing the consequences. She has known about her true identity as a fusion for several thousand years. In "Cry for Help", it is apparent that Pearl looks up to Garnet as she is excited to fuse into Sardonyx to destroy the Communication Hub that Peridot rebuilt. Pearl enjoyed fusing with Garnet so much that she rebuilt the Communication Hub twice so she and Garnet could just fuse into Sardonyx, resulting in Garnet's anger and temporary estrangement for the deception. In "Friend Ship", Pearl repaired her relationship with Garnet, making peace with her insecurities in the process. She is shown to idolize Garnet, or rather Ruby and Sapphire's relationship, as in that same episode she claims that they are the perfect relationship, and she wanted to fuse so badly because she craved being a part of a stable relationship.
Ruby and Sapphire Pearl has not been shown interacting with either Ruby or Sapphire individually. However, during "Keystone Motel", Ruby is greatly angered by Pearl's trickery regarding the Communication Hub, whereas Sapphire is more willing to forgive. This conflict led to Garnet temporarily defusing.
In the episode "The Answer", Pearl and Ruby/Sapphire are on opposing sides (in fact, Pearl is about to "poof" Sapphire before Ruby's intervention). Ironically, Pearl's actions resulted in Garnet's creation and her (and by extension, Ruby and Sapphire) joining the Crystal Gems. Also, in the episode "Hit the Diamond", Pearl seems delighted to see Ruby and Sapphire when they un-fuse from Garnet.
Amethyst “ I hope you can forgive me...You're the one good thing that came out of this mess, I always thought you were proud of that. „ ~ Pearl to Amethyst in "On the Run" The two used to share a strained relationship, which was likely due to their contrasting personalities. Pearl is often seen scolding Amethyst, who often teases Pearl in return. However, Pearl and Amethyst have been shown to be able to put their differences aside on multiple occasions to work together. For example, in "Secret Team", Pearl and Amethyst are forced to fight together, and complement each other's skills, even sharing appreciative smiles; in "Warp Tour", they praise and admire each other's fighting techniques; in "On the Run", the two reveal that they really do deeply care about each other, despite their differences and frequent fights. In "Story for Steven" they are shown having a much closer relationship before the events of the series, close enough to be perfectly content hugging and resting in each other's arms. It can be assumed that Rose's departure and Steven's birth somehow lead to their relationship deteriorating over time, as Amethyst implies that they used to fuse more often in "Giant Woman". Their relationship seems to have been slowly improving over the course of the series. In "Log Date 7 15 2" it is shown that it has improved enough for them to form Opal with little effort. In "Know Your Fusion", Pearl hugs Amethyst and tells her that she is amazed at what Smoky Quartz was able to do with their yo-yo, and lets Amethyst know how good an influence she has been on Steven, while Amethyst blushes. In "Last One Out of Beach City", Pearl is eager to go to the rock concert with Amethyst after Greg has to cancel the show due to a previous request from Barbara to play cards with her and Vidalia. In the same episode, Amethyst compliments Pearl about how hardcore and cool she is, and is also shown to be concerned that Pearl might get rejected by the mysterious woman.
Greg Universe “ Greg is... nice, Steven, but I doubt Rose would've entrusted someone like him with such a powerful weapon. „ ~ Pearl in "Laser Light Cannon" She is on speaking terms with Greg and has shown to at least try to be civil towards him, even fixing his van after it is wrecked in "Ocean Gem". In "House Guest" she is anxious about him living with the Crystal Gems, and she is usually the first (and often the only one) of the Crystal Gems to get irritated or even mad at him as shown in "The Message". Because of Pearl's close relationship with Rose Quartz, it is possible that her negative view of Greg stems from her blaming him for his part in Rose's "death" in giving birth to Steven, much like she harbors a similar resentment towards Steven as revealed in "Rose's Scabbard".
In "Reformed", however, the two are seen casually tinkering with his van together and seemingly getting along very well, showing an improvement of their relationship.
The episode "We Need to Talk" further explores their relationship in the past when Rose was still alive. Pearl is shown to be very jealous of Rose's new-found affection for him and goes to great lengths of trying to challenge him and dissuade him from pursuing a relationship with Rose. This, combined with the fact that she sees Greg partially responsible for Rose's demise, explains why she seems to be uncomfortable, condescending and resentful towards him in episodes set in the current time.
In "Chille Tid", Pearl has a dream in which she suggests to Rose that they forget about Greg and explore the galaxy together. Much to her horror, Rose's face turns into Greg's.
"Mr. Greg" goes in depth on their relationship. Pearl expresses her feelings about Greg and Rose's relationship through song while she thinks Greg and Steven are asleep. In this song, Pearl says she feels lost without Rose, and that at first, she was able to stand Greg before Rose fell in love with him. She holds a grudge against him but seems to have given up at a certain point, accepting the fact that Rose had chosen Greg over her. Greg was awake the whole time and after the song is finished, he says that he does not think things can ever be normal between them. Steven reveals he brought Pearl with them for the purpose of trying to repair their relationship and sings "Both of You" to show how much they have in common. Their bond shows great improvement throughout the rest of the episode, and at the end, Steven quotes Pearl's song, singing the line "It's over, isn't it?" while watching them laugh with each other, implying Pearl no longer holds Rose's love for Greg against him and the two can finally work towards a good friendship.
In "Gem Harvest", when the Gems meet Andy DeMayo for the first time, Amethyst resents "some new Greg" intruding in their business, to which Pearl adds, "Our Greg is clearly the superior Greg," showing that Pearl has come to hold Greg in genuine esteem, a marked improvement from her previous resentment-tinged chilly détente with him.
Sugilite “ You're just too much! „ ~ Pearl to Sugilite in "Coach Steven". Pearl does not like Sugilite due to her reckless and violent nature. Pearl almost grudgingly admits that she is jealous of Sugilite's strength (in a song), but she cuts herself off before finishing the line. Her dislike for Sugilite also stems from concern over Garnet and Amethyst as she believes it is dangerous for them to stay fused for longer periods of time; they might start losing their individuality. Also, Pearl's own competing desire to feel "stronger" (when fused as Sardonyx) also may play a role in her feelings to Sugilite.
Rose Quartz/Pink Diamond “ Everything I ever did, I did for her. Now she's gone... but I'm still here. „ ~ Pearl in "Rose's Scabbard" Pearl's closest relationship before the series started was with Rose Quartz. Pearl fought with her against their own Homeworld. She (falsely) believed herself to be Rose's "sole confidant" and therefore the only living being privy to all of Rose's secrets, a position she took great pride in. Pearl looked up to Rose for guidance and support, and she developed romantic feelings for Rose over time.
In "Story for Steven", when Rose bragged about Greg's singing, Pearl is quick to note as soon as he is out of earshot that she can also sing, much to the amusement of the other Crystal Gems.
"Sworn to the Sword" reveals that she was so devoted to protecting Rose that she sacrificed herself constantly for her, having adopted the human title of a "knight" to heart to the point of obsessive recklessness.
"We Need to Talk" further explores the relationship between the two. Set in the 80's like the previous episode "Story for Steven" it reveals that Pearl was very jealous of Greg, constantly trying to persuade him that Rose's affections for him were just a "phase" because as a human he was eventually going to pass away while Rose, being a Gem, would live on. She also challenges him by convincing Rose to fuse with her in front of Greg, and later gloating that as a human he would never know such intimacy with Rose. Pearl's jealousy of Greg implied that her feelings for Rose were romantic. This was later confirmed by show writer Matt Burnett via a tweet after the episode aired.
It is not currently known to what extent Rose Quartz reciprocated Pearl's romantic feelings, however, when asked if Pearl's feelings for Rose were supposed to be a one-sided crush, Matt Burnett described the situation as "much more complicated"[2]. In any case, their relationship was a very close one, as they easily and casually fused into Rainbow Quartz.
In "Chille Tid" Pearl has a dream in which she suggests to Rose that they forget about Greg and explore the galaxy together. In "The Answer", is confirmed that Pearl and Rose have been together since, at least, the year 3734 BCE.
Lion Originally, Pearl saw Lion as just an average wild animal, being a little uneasy about Steven keeping him because of his probably dangerous nature. However, in "Rose's Scabbard", she gains a different kind of unease due to him containing Rose's Sword and thus having some connection to Rose. This knowledge distressed her greatly as Rose supposedly told her everything, causing her to resent Lion to the point where she ran away with Rose's Scabbard to the Gem Battlefield. After gaining encouragement from Steven, she seems to respect Lion a bit more while still feeling tenuous about him in general.
Connie Maheswaran “ Remember, Connie. In the heat of battle, Steven is what matters. You don't matter.
„ ~ Pearl in "Sworn to the Sword" Pearl originally saw Connie as just Steven's friend, but in "Sworn to the Sword", Pearl, initially doubtful, was touched to the point of tears by Connie's passion and willingness to defend Steven, thus mentors her in the art of sword fighting, and related Connie to herself and Steven to Rose during the training. She had begun to teach her the way that she had taught herself; to risk her life to protect Steven. However, Pearl soon learned from her mistake. Now, Pearl thinks that Connie is an expert on sword fighting and that she and Steven can be great knights together.
"Gem Hunt" further shows the trusting mentor-student relationship between Pearl and Connie when the latter accompanies Steven on her first Gem mission. Pearl agrees to leave Connie and Steven to their own devices while they are searching for the Snow Monster and keeps in touch with them via Walkie Talkie, but rushes to their aid as soon as they run into serious trouble.
Peridot “ I have to admit, it's remarkable that a Pearl such as yourself could become such a... knowledgeable technician.
„ ~ Peridot to Pearl in "Back to the Barn" Before the events of "When It Rains" Peridot is perceived as an enemy of Pearl and the Crystal Gems.
Pearl shows great disdain and anger towards Peridot until she came on even terms during the episode "When It Rains" and forms somewhat of an alliance with Peridot. During the events of "Back to the Barn" Pearl is treated as an inferior being to Peridot, as the gemstone pearl is revealed to be a servant class on Homeworld. This causes Pearl to become rather angry at Peridot during the episode, to the point of punching her in the face after Peridot's continuous jabs and belittling. Eventually, the two end up on even terms following the events of the "Robolympics". In Message Received, Pearl officially accepts Peridot as a Crystal Gem. Pearl and Peridot currently seem to be on good terms.
Bismuth “ Oh, come on Pearl. You know I can't take it when you cry like that! „ ~ Bismuth to Pearl when she starts crying in "Bismuth" When Steven brings Bismuth out of Lion's mane, Pearl is overjoyed and runs up to Bismuth to embrace her. Bismuth then jokes about who Pearl belongs to, which Pearl laughs along with. This shows that they have a strong relationship, as in any other circumstance, being a servant is a sensitive topic for Pearl.
Bismuth learns about the aftermath of the war from Pearl. When Pearl starts to cry, Bismuth tells Pearl that she starts to cry whenever Pearl does, implying they had a close relationship previously. Pearl apologizes, but Bismuth says that it is okay, and they comfort each other.
In general, they appear to be close (at least in comparison to the still extant Crystal Gems), having bonded over their common disregard of the Gem caste system.
Mystery Girl “ I asked her about her hair, and then she asked how I colored mine. I told her, "My appearance is just a conscious manifestation of light." and she said, "I know how that is." although, heh, I highly doubt it. Oh! And then I added, "By the way, I saved your planet, and your species, and you're welcome." „ ~ Pearl talking about her conversation with the Mystery Girl in "Last One Out of Beach City" On the night she planned to see a rock show with Steven and Amethyst, Pearl met a mysterious woman and was surprised by her pink hair. She attempted to communicate with her, but failed due to her clumsiness. Steven later pointed out the obvious resemblance between the woman and Rose, and Amethyst realized that Pearl was infatuated with her. The woman later drove by Greg's van and Pearl tried to meet her gaze, blushing red all the while. At the end of the night, the trio managed to arrive at their rock show, which the woman happened to be attending as well. Pearl confidentially spoke to her as herself, and the two discussed their hair colors and the Rebellion. The mysterious woman gave Pearl her phone number, suggesting that she would like Pearl to call her on the phone sometime.
Jasper Pearl appears to fear Jasper. When Garnet's physical form is brutally distorted by Jasper's Gem Destabilizer, Pearl screams in fear. In "Gem Hunt", when Pearl notices Jasper, she screams Jasper's name in a frightened voice and immediately points her spear towards her
Smoky Quartz Pearl was very shocked and excited to meet Smoky Quartz. It has been shown that she cares about them, as to asking them questions in "Know Your Fusion" as Sardonyx.
Trivia In the transition from the pilot to the series, Pearl underwent the most drastic change of the three Gems, to the point where she is almost unrecognizable to seasoned viewers seeing the pilot for the first time. Among these changes are:
Removal of gold ring around her gemstone. Removal of earrings (and visible ears altogether). Skin color changed (from blue to white). Pointier nose. Rounder face. Slimmer, more cartoonish build. Drastically different outfit. Different hairstyle, covering ears and pointing backwards instead of forwards. Rose-pink hair color to light peach. Eye color changed (black to a light blue). Removal of hearts on slippers and slipper color changed (dark blue to light blue). Higher-pitched voice. Different personality (in the pilot, she enjoyed and readily joined Amethyst in heckling Steven). In "Back to the Barn" It is confirmed that there are multiple pearls on Homeworld. It is also confirmed that the pearl gemstones on Homeworld are considered inferior and as Peridot put it, "Made-to-order servants." In "Together Breakfast", it is revealed that Pearl owns a wide collection of swords. The Gems' fighting styles are based on dancing styles. Pearl's fighting/dancing style is ballet.[3] In "Fusion Cuisine", Pearl states that she hates eating. She has stated that the digestive process is what disgusts her the most. Pearl agrees to consume human food, expresses interest in eating, or admits to a preference for certain foods in "Together Breakfast", "Bubble Buddies", "Serious Steven", and "So Many Birthdays". These episodes all take place before "Steven the Sword Fighter". This could mean that Pearl used to like human food. In a Twitter response to a fan, Matt Burnett explained that Pearl likes the process of pie, aka baking, rather than the consumption of it. However, she is shown to enjoy tea, as shown when she brings a teapot to Funland in "Serious Steven", and when she talks about finding out Connie's favorite tea in "Bubble Buddies". In "Keep Beach City Weird", Pearl shows a reluctance to shapeshifting, and she is the only Crystal Gem who has not shown an ability to shapeshift outside regeneration. However, in "Beach Party", "Space Race", and "Back to the Barn" she is able to shapeshift her outfit. Pearl's weaponry includes a replicator wand, which is destroyed in "Onion Trade" by Garnet, and currently owns a collection of swords and a battle axe. Pearl's ability to store things in her gemstone may be unique for pearls since Peridot did say in "Back to the Barn" that pearls hold "stuff" for the leader assigned to them, more likely for easier accessibility. However, Garnet is able to summon the Pyramid Temple Key in "Serious Steven", which may indicate that, though Pearls were made to hold items, all Gems are capable of doing so. In "Steven and the Stevens", she is seen playing the violin. It is seen in "Monster Buddies" that Steven keeps a framed picture of Pearl on the side of their fridge. It is later destroyed by the Centipeetle Mother. In "When It Rains", it is revealed that it replaced by a new picture of her in her post-regeneration outfit. Pearl appears to have her face on several coin-types.[5] Pearl is the first Gem shown to be able to harness energy within their weapon for an attack in "Watermelon Steven". In "Lion 3: Straight to Video", Pearl admits that she often watches Steven sleep. Though stating during the same episode that Steven no longer wishes her to watch him sleep, she is observed intently watching him sleep when he wakes up from his first dream during "Chille Tid". It is confirmed by Steven in "Steven the Sword Fighter" that organizing messes is one of Pearl's favorite hobbies. It is revealed in "Reformed" that Pearl was always bothered by Amethyst's crooked shoulder strap. Pearl is ambidextrous, shown in "Ocean Gem" where she is able to wield two spears at the same time. Rebecca Sugar stated in an interview that the Crystal Gem Steven knows the least about at this point is Pearl.[6] In "Sworn to the Sword", Pearl says she was only a few thousand years old when she began fighting alongside Rose Quartz. It was on Earth that Pearl learned of sword fighting. In a flashback, it appears that Pearl engaged a Gem (similar to Jasper) multiple times for Rose Quartz. Pearl's gem represents a cabochon, a gem that has not been faceted but has been polished. All of Pearl's fusions have been dubbed Giant Woman or something similar by Steven with the exception of Rainbow Quartz. In most, if not all of her fusions, Pearl seems to be dominant with more features being attributed to her than her fusing partner. Pearl's reason for protecting Earth is to carry on Rose's fight. Her lines from the extended opening are "I will fight in the name of Rose Quartz! And everything that she believed in!" Pearl finds life jackets very lame, puny, and unnecessary, as shown in "Chille Tid" as they are used to prevent drowning which opposes to pearls being formed underwater. Her dancing is similar to how Princess Tutu dances from Princess Tutu. Rebecca Sugar has stated Pearl represents the group-dependency stage in the human emotional development spectrum. When asked what songs would be on the Crystal Gems' playlists, Rebecca Sugar listed Sunmi's "24 Hours" and William Bolcom's "Graceful Ghost Rag". In "Back To The Barn", it is stated that pearls are used as servants on Homeworld who can be "owned". In "Too Far", Peridot has stated that Pearl is prone to spontaneously singing and crying. This is a tongue in cheek reference to how many characters cry and sing on Steven Universe. Aside from Steven, Pearl is the most prone to crying and singing. During the early days of the Rebellion, Garnet considered Pearl "terrifying". In "Message Received", when Pearl is asked by Steven who Yellow Diamond's Pearl is, she is offended and states that not all pearls know each other. Pearl replaces her usual star symbol with a pink diamond on her space suit, as seen in "Space Race" and "Back to the Barn". Unlike other pearls, Pearl's gem is oval shaped,[9] big and on the forehead, while Yellow and Blue Pearl's gems are smaller, round and on the chest. Jasper also refers to pearl as "lost and defective". However, 'defective' might be in reference to her defection to the rebellion, rather than a physical defect. According to Aivee Tran and Surasshu, "Pearl's piano is often written in minor, with blocked chords and gentle jazz influences", as well as an expanded palette of "harp and some pads."[10] It should be noted that, to date, all fusions involving Pearl are in some way multi-colored, thus named after multi-colored gemstones. Opal - Color play via diffraction. Rainbow Quartz - Metal coating. Sardonyx - Multi-colored bands of various colors. Alexandrite - Color change due to exposure to different forms of light. In "Know Your Fusion", an illustration of Pearl is seen on a "test your strength" device. On this device, Pearl is the weakest one shown, being weaker than Stevonnie, Garnet, Opal and Sugilite. She is the character that has sung most of all in the series. In "Last One Out of Beach City", Pearl admits that she does not have a license or legal citizenship in the country, fully aware of the absurdity of registering for either, having lived before such systems where installed and being unable to confess she is from space. Pearl's clothes in "Last One Out of Beach City" resemble Lauren Zuke's Bad Pearl drawing. It has been hinted at in several episodes that Pearl used to belong to Pink Diamond, like: In Space Race, her space suit bore the insignia of Pink Diamond. In Bubbled, Garnet mentioned one of the reasons for Rose Quartz shattering Pink Diamond was so Pearl could be free. Pearl is voiced by Deedee Magno Hall. As of the series' final episode, "The Future", Pearl is the last character to speak in the entire Steven Universe franchise.
- #8Kaisa
Keys: Kaisa.
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Kaisa (A.K.A The Librarian) is a recurring character in the Hilda TV series, first appearing in "Chapter 6: The Nightmare Spirit". She does not appear in any of the graphic novels, and is exclusive to the animated series and the novelization.
Although she is a recurring character since Season 1, her name was not revealed until the Season 2 episode "Chapter 3: The Witch". It is revealed in Season 2 that she is also a witch.
Appearance Kaisa appears to be a young female adult. She wears a grey sweater vest, a white blouse, grey leggings, and a black skirt with a black cloak across her shoulders. Her hair is mostly black, but is purple towards the tips. Occasionally, she is seen wearing black/grey headphones attached to a sort of portable media player.
Personality Kaisa is usually calm, but can be rather strict with rules. In "Chapter 8: The Tide Mice", she directly confronted Hilda when she discovered the library's secret chamber and got a bit stern. In "Chapter 3: The Witch" when Hilda and Frida found out about the Witches Tower, she felt a bit annoyed and embarrassed.
She has the uncanny ability to always know exactly what book people are looking for, even before they can ask her about it. Another quirky thing about her is that she has memorized the entire layout of St. Guglows Cemetery. This last thing she doesn't want to admit however.
She is later seen as having some insecurity about her abilities as a witch, believing she wasn't the witch she was trained to be. She clearly showed worry that her teacher would be disappointed with her, and that she was nothing more than a librarian rather than a proper witch. These beliefs are later dispelled with some help from Hilda and Frida, the latter of whom is even accepted as a student by her former mentor.
Because of her duties of being a witch and librarian, Kaisa may seem like an outcast who is private, soft-spoken and kept secret. However, she seems like a very calm and kind person who is content with most things, even if it means offering someone information, advice, or a task to handle and has a little sense of humor. As she opens up a bit more to Hilda and her friends, seen in "Chapter 11: The Jorts Incident", she humorously complements how delicious and addictive Jorts are and when assisting Hilda and the others to vacuum the tide mice, she seems to get a thrill out of things. She states after that she's never had so much fun in a while and compliments to David on their teamwork. David questioned her way of fun and replied that she doesn't get out much. This is likely due to the strict rules and insecurities she's was bound to being a witch that burdened her (like in the movie, when witches aren't allowed to get involved in troll affairs), which she finally is able to let go of.
Biography Animated series Kaisa works at the library in Trolberg. Years before the start of the series, she was the student of Matilda Pilqvist, but failed to be a proper witch due to her inability to remember her spells. Instead, she became the Keeper of the books for Witches Tower, and the library. Feeling that she failed her mentor, Kaisa became afraid to face Matilda Pilqvist, even though Matilda still had the book "The Skeleton Whisperer" in her possession, and it was Kaisa's duty to get it back before the book is checked out for more than 30 years.
Throughout Season 1, Kaisa is a supporting character who assists Hilda, Frida, and David with their conflicts against creatures like ghosts, and the Marra. When Hilda discovers a secret room in the library filled with spell books, Kaisa warns the girl about the dangers of magic, but doesn't stop Hilda from copying a page for the summoning ritual for the Tide Mice.
In the Season 2 episode "Chapter 3: The Witch", she only has a few hours left to get The Skeleton Whisperer back, or face being cast into the Void of No Return as a punishment. With help of Frida and Hilda, who accidentally discover the entrance to Witches Tower, she manages to make it through Matilda Pilqvist's labyrinth. Once near the house, she sends the girls in while she herself stays behind to supposedly fight a fire monster named Eldrid. In reality, she knows Eldrid is harmless but just doesn't want to face Matilda. Matilda confronts her, but assures her that she is proud of Kaisa no matter what. Upon returning to Witches Tower, Kaisa proves her worth as a witch by fighting and defeating the Void of No Return, again with help from Frida and Hilda; they trick a Triffid into fighting and subduing the void. With the danger gone and Kaisa having made amends with her old mentor, she can keep her job as a librarian while Matilda takes in Frida as her new student.
Kaisa plays another major part in "Chapter 11: The Jorts Incident". When the Tide Mice that Hilda summoned in Season 1 infect the company Jorts and rapidly multiply, endangering the souls of all those working there, Kaisa helps Hilda, David and Frida to catch them all and return them to Witch Tower. There, she participates in the disenchantment spell to banish the mice for good.
In the movie, Frida and David visit her at the library to find out how they can break the changeling spell that was put on Hilda and Baba. While Kaisa has a book about body swapping, she warns Frida that it won't work since troll magic and witch magic do not mix. Frida ignores her warning however and secretly takes the book, but finds out the hard way that the spell indeed cannot reverse the change.
In Season 3 she only has 2 non-speaking cameo's. First in "Chapter 7: Strange Frequencies" when she sees Hilda and Tontu chase another Nisse through the library, and later in "Chapter 8: The Fairy Isle" during the Bird Parade.
Novelization In the Hilda Tie-In Series, Kaisa is never called by name but only referred to as The Librarian. She is a minor character in "Hilda and the Great Parade"and "Hilda and the Nowhere Space", but plays a larger role in the first quarter of "Hilda and the Ghost Ship", which adapts the events of "Chapter 3: The Witch". Like in that episode, she is revealed to be a witch and has to get a book back from Matilda Pilqvist or risk being send to the void. During their quest, Kaisa notices how skilled Frida is at solving the puzzles, and decides to recommend her for witch training. As such, Frida becomes Matilda's new student.
The book does not, however, reveal if Kaisa and Matilda are student and mentor, nor does it reveal anything about Kaisa's abilities (or the lack thereof) as a witch.
Relationships Animated series The residence of where Kaisa lives or who she's related to as a family is unknown. She works at the Trolberg Library within Trolberg and is secretly in the Witches Tower as a witch trainee to The Committee of Three and Matilda. It is unknown if she actually lives in the library or the Witches Tower, but she seems to spend a lot of time there and states that she doesn't get out much.
Kaisa has often assisted Hilda, Frida, and David with various tasks and has since then become one of their biggest supporters throughout the series. Due to being secretive and a librarian, she does, however, have some rules that Hilda and others break, such as getting on Hilda's case about things like finding the secret library chamber and the Witches Tower. She also warns them about the dangers of a spell or important task they are about to do, although if it is really important she seems to be alright with the intention.
- #9Minerva Campbell
Keys: Minerva Campbell.
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Minerva Campbell is Finn's biological mother. She first appeared in a flashback in the episode "Hide and Seek."
Appearance Minerva has short, blonde hair, wears an orange blouse and a brown skirt under a doctor's lab coat, beige shoes, and a white hat that symbolizes the Helper occupation. She also has pronounced tear troughs. She is seen with bags under her eyes, presumably from late-night shifts and constant amounts of stress.
Personality Just like her son, Finn, Minerva is a very kind, intelligent, caring, dedicated, and selfless woman who takes great pride in helping others. However, this does put her under quite a bit of stress, but it doesn't seem to necessarily bother her.
In "The Visitor," Martin avoids speaking about Minerva, claiming it "stresses him out," suggesting that whatever truly happened left Martin somewhat traumatized unless it was simply a way to avoid telling the truth. Martin named his makeshift spaceship, "The Minnie," after her.
In "Min and Marty," it is shown that she is very clever, and her willingness to help will extend beyond what's considered "right." In the episode, she prevents Martin's re-education by using the Seekers' trust in her to successfully lie about his inability to participate.
In "Helpers" and "The Light Cloud," her selflessness and desire to help people is responsible for saving much of the human population from being wiped by a disease accidentally created by Dr. Gross. It's possible that Minerva was the last helper on her island when she caught the fatal condition. In the end, she decided to sacrifice her body and upload her consciousness into hundreds of robots so she could help and protect what was left of the human population.
Her maternal turned controlling characteristics were further explored in "The Light Cloud" when she tried to prevent Finn from leaving the island. Her fear of the chaos of the outside world fueled her anti-exploration beliefs until Finn showed her the positive aspects of Ooo that turned him into the good person he is. This convinced her to let Finn leave the island. When Finn was leaving, she arrived in Finn's mind as he put on the BVR headset. As the ship grew farther away from the island Minerva gave Finn one last "hug" and motherly advice about not eating too many blueberries.
At the end of "Come Along With Me," Minerva, along with the other humans, have seemed to gained the courage to venture out to Ooo, and are seen arriving by boat, Minerva on a large projection screen. Finn and Jake spot them, waving at them briefly. Their arrival lead to the creation of a floating city with extremely advanced technology, as revealed in the episode "Simon Petrikov".
Abilities As a Helper, Minerva is well-versed in the knowledge of medicine.
When her consciousness was uploaded to the Island's system, she was able to program hundreds of robots with her personality so she could help the island inhabitants. Her robots perform medical check-ups, direct traffic, putting out fires, and guard prisoners. She also has the ability to access the information of the inhabitants of the islands, shown when she found out who Finn was when a Minerva-Bot took a blood sample.
In the tips of the Minerva Bots' fingers are several devices, though only three are shown: A needle to inject sedatives, a needle to collect blood samples and a projection to show data/information. The Minerva bots, when an organism has mysterious implants put on their forehead, have the ability to make the organism's bones disappear with a snap. The robots also have the ability to walk on water and walk through force fields.
In their heads, the Minerva bots also have the ability to project a giant light cloud that serves the same function as a cloud chamber, except on a mass scale.
As the main "Program," Minerva can control all of the robots through voice commands and project her voice through them as well. She seems to mostly reside inside the main monitor surrounded by a moat that houses the major computers that contain her program.
Episode appearances Major appearances "Finn the Human" (Farmworld version) "Min and Marty" (flashback) "Helpers" "The Light Cloud" Minor appearances "The Lich" (Farmworld version; unofficial debut, voice only) "Jake the Dog" (Farmworld version) "Crossover" (Farmworld version; no lines) "The Visitor" (mentioned) "Hide and Seek" (flashback; official debut) "Orb" (cloud sculpture in dream) "Come Along With Me" (cameo) "Cake the Cat" (cameo) "Cheers" Trivia In "Min and Marty," Minerva possesses three college degrees and a couple of awards for her dedicated contributions to the welfare of the citizens. Finn's genderbent counterpart, Fionna, uses Minerva's surname instead of Martin's surname. Her Helpers hat was the inspiration to the appearance of her son's hat. Minerva is the name of the Roman goddess of medicine and wisdom. Her role as a helper can extend beyond medicine, as she is seen helping old women get to their class, deciding sports lineups, and being Simon's therapist. She is the only helper seen doing this, so it is possible that she simply volunteered to take on the other responsibilities. Adam Muto explained that her wanting to help was essential for Finn's heroic personality. In the picture montage during "Min and Marty," her certificate has the last name "Brandt" on it instead of "Campbell." Brandt is an old English name for sword. In the same montage, it is shown that she has one or more PhDs.
- #10Mayor Dylan
Keys: Mayor Dylan.
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He is the current mayor of Nexus Creek.
Appearance: He has tan skin, brown eyes, and gray-black hair styled in a short, textured cut. He also has a neatly trimmed goatee.
The man is dressed in a gray suit with a dark gray lapel. The suit includes a matching gray tie and pants. The suit jacket is buttoned and has dark gray accents at the pocket flaps. He is wearing brown and white dress shoes with black laces.
Personality: Empathetic hard-working, determined, generous and caring.
- #11Undyne
Keys: Undyne.
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Undyne (/ˈʌnˌdaɪn/ UN-dyne),[1][2] is a major character and the third boss in Undertale. Undyne leads the Royal Guard, which protects Asgore and patrols the Underground to find humans. She pursues the protagonist throughout Waterfall, though she is inadvertently thwarted by Monster Kid.
Personality Undyne is passionate about everything that she does. She acts quickly on her ideas and is steadfast in her beliefs.[3] Though she wants to defeat the protagonist, she also tries to be fair and offers an explanation of how Green Mode works. Asgore taught her the value of pacifism,[4] which is why Undyne sees the protagonist as "a wimpy loser with a big heart." When the protagonist first encounters her, she fights to further Asgore's plan of collecting seven human SOULs but, if the protagonist shows mercy, Undyne just as quickly defends them from Asgore.
She loves to help others and mentors Shyren and Papyrus in various skills. Undyne dislikes puzzles, loves japes,[5] enjoys playing the piano,[6] collecting weaponry, primarily swords,[7] and anime. The latter she shares with her romantic interest, Alphys. Since Alphys told Undyne that anime is actually human history, Undyne regards human history as exciting and cool.[8]
Out of all encountered monsters, Undyne possesses the most Determination. She melts before her death, implying that her body cannot handle the amount of Determination she has.
Appearance: Undyne is a humanoid fish monster with blue skin, red hair, and sharp teeth. She wears a black tank top, dark blue pants with a brown belt, and tall brown boots. The forward-facing pose shows her with her hands on her hips and a determined expression. She has a black eyepatch covering her left eye, and her right eye is bright yellow. The side profile view shows her hair pulled back into a high ponytail. It also emphasizes the gill-like structures on her neck and abdomen. Main Story Neutral Route First, however, as is customary for those who make it this far... I shall tell you the tragic tale of our people. It all started, long ago...
Undyne
Frisk screenshot shadow The lighting radically changes when Undyne is near.
The protagonist initially encounters Undyne after entering Waterfall, where Undyne stands on top of a ledge. If alive, Papyrus approaches her and delivers a report on the status of the human, and then attempts to convince her not to harm them. After Papyrus leaves, the protagonist can continue, but the grass rustling alerts Undyne to their presence. She scopes out the grass for a moment whilst the track Undyne plays, before retreating.
Undyne follows the protagonist throughout Waterfall and repeatedly attacks them, but the protagonist always evades capture by either dodging her attacks or due to Monster Kid's interference. Later on, Undyne approaches the protagonist as Monster Kid hangs on to the side of a bridge. If the protagonist saves the Monster Kid, they protect the protagonist from Undyne. If the protagonist does not help the Monster Kid, Undyne jumps down to save them instead. Undyne takes a small amount of damage after doing this, which is useful for killing Undyne on the Neutral Route.
NGAHHH!! soundtrack Undyne challenges the protagonist.
After this, Undyne confronts the protagonist and stands atop a crag while giving a monologue that she has practiced many times before.[9] However, she cuts the monologue short because she forgot the rest of it[10] and launches head-on into battle. If Papyrus has been killed, Undyne is distraught and does not energetically shout at the protagonist before the battle.
Spear of Justice soundtrack Battle against Undyne.
After Undyne chases the protagonist into Hotland, she collapses due to dehydration. The protagonist can offer Undyne a glass of water, spill all the water in front of her, or continue into Hotland. If she receives water, Undyne stands up, looks around, and slowly returns to Waterfall. If the protagonist leaves this room before pouring the water, Undyne develops heatstroke and the protagonist cannot befriend her, thus preventing the True Pacifist Route requirements from being fulfilled.
If Undyne's health reaches 0 in her battle with the protagonist during a Neutral Route, she manages to cling on to life with Determination and survives further attacks from the protagonist. The protagonist's SOUL returns to Green Mode, preventing the protagonist from fleeing. However, Undyne attacks slower each turn, and every time she attacks, more of her body begins to ripple and split apart. Eventually, after six turns, she reforms due to her Determination, causing her to have more Determination than her monster body can handle. Because of this, she melts (similar to the Amalgamates in the True Lab near the end of the True Pacifist Route) and begins to disintegrate. The protagonist is unable to end the battle by sparing her while this is happening, and whether or not they attack her has no effect on how quickly she dies.
After she dies, the dialogue of the NPCs of Waterfall will change, usually talking about the change of atmosphere in the area and generally feeling unsafe. Most of the Echo Flowers will also become silent as well.
True Pacifist Route Hey! Human! If you got past ME, you can do ANYTHING! So don't worry! We're with you all the way!
Undyne
Flowey screenshot captured monsters Undyne and other main characters trapped by Flowey's vines.
Papyrus calls the protagonist during Undyne's chase and suggests that they and Undyne should hang out at her house. If the protagonist gives Undyne water and has no EXP, they can backtrack to her house to meet Papyrus, and begin their hangout with her.
Undyne is initially hostile to the protagonist,[11] but changes her attitude when Papyrus presents befriending the human as a challenge and then escapes. She realizes that becoming "besties" with the protagonist would be "the perfect revenge," and says that the protagonist will feel "enamored" with Undyne by the end of their hangout. Undyne discusses her training with Asgore over tea and suddenly realizes that Papyrus's cooking lesson usually occurs at this time. She insists that she and the protagonist bond over cooking, which ends in Undyne's house catching on fire. Humiliated and feeling that she failed at befriending the protagonist, Undyne battles the protagonist and offers them the first hit. Regardless on whether the protagonist deals a "fake hit" through the ACT button or a real hit through the FIGHT button, they only deal one HP of damage. Undyne realizes neither of them wants to harm one another.
Because her house was scorched, Undyne moves into Papyrus and Sans's House.
After the protagonist completes a Neutral Route, they can backtrack from the CORE into the MTT Resort, and Undyne will call them to ask for a favor. In Snowdin Town, Undyne gives them a letter that she asks them to take to Alphys in Hotland. The protagonist gives Alphys the letter, but she mistakes it as being a love letter from the protagonist because Undyne didn't sign it.[12] Alphys reluctantly goes on a date to the Garbage Dump with the protagonist. Alphys hides behind a trash can upon seeing Undyne, who then arrives and sees the protagonist at the dump and asks for her letter back; she wants to give it to Alphys herself. After Undyne walks away, Alphys expresses regret about her lying to Undyne, and the protagonist suggests a roleplay to help Alphys express her feelings.[13] Undyne interrupts the roleplay, and Alphys tells her about her romantic interest. Undyne reciprocates these feelings and tosses Alphys into the trashcan.[14]
Undyne says that Alphys needs to work on her self-image,[15] and Papyrus leaves with Alphys to help with her emotional transformation. After the two leave, Undyne asks the protagonist if anime is real or not and thanks them for helping with Alphys.
Later on, after Toriel's arrival, Undyne appears to interrupt Asgore's encounter with the protagonist and demands that they befriend one another. Prompted by Mettaton, Alphys and Undyne almost kiss before Flowey's ambush, but Toriel chastises them for kissing in front of a child. Flowey ensnares the protagonist's friends with a Photoshop Flowey vine, and Undyne protects them from incoming attacks from Flowey. He then absorbs the six human SOULs and most of the SOULs of the monsters in the Underground.
During the battle against Asriel, Undyne appears as one of the Lost Souls.
Epilogue When the protagonist talks to Undyne in the epilogue, Undyne states that she is glad that she lost to the protagonist and then resolves to watch anime with Alphys. The Royal Guard is disbanded. Toriel also texts the protagonist that Undyne was able to lift Asgore, Sans, Papyrus, Alphys, and Toriel herself at once, but was uncertain as to how to put them down.
Undyne overworld epilogue On the surface, Undyne pursues Papyrus after he runs off to meet more humans. In the True Pacifist Ending Credits, Undyne kisses Alphys on her left cheek and laughs when she faints in embarrassment. She then punches the sidewalk beside her while laughing, causing it to crack.
Genocide Route You're gonna have to try a little harder than THAT.
Undyne the Undying
Battle Against a True Hero soundtrack Battle against Undyne the Undying.
Undyne chases the protagonist throughout Waterfall. Finally reaching them, Undyne demands that they give their soul or she will forcefully take the soul from their body. Monster Kid intervenes, not understanding who she is fighting with, and is dragged away from Undyne, who tells them off screen what the human has been doing and that they must stay away.
Monster Kid, disobeying, confronts the protagonist on the bridge, but is attacked by them. Undyne leaps in to protect Monster Kid at the cost of her own life, lies that she is fine, and finally makes them listen and run away home.
Undyne is shocked that the human defeated her with just one hit. Blaming herself for letting everyone down, with her final dying thought being of her friends, she prevents herself turning to dust through sheer willpower, transforming instead into a new form the game calls Undyne the Undying. In this form, Undyne is empowered by the hopes and dreams of monsterkind and humanity, realising that if the human isn't stopped, their slaughter won't end with monsters. She feels that everyone's hearts are beating as one, all with one goal: to defeat the protagonist. She refers to them a final time as "human", but then amends herself to whatever the protagonist is, declaring "I, UNDYNE, will strike you down!".
Undyne gains incredible strength and fully recovers with the help of her innate determination. Her attacks are harder and faster. However, the protagonist's ability to try the battle over and over guarantees their victory with enough patience and skill. Undyne, stricken down again, is surprised that even that power was not enough - but she refuses to lose hope, revealing that Alphys has been watching the fight and working to evacuate everyone if anything went wrong. She also claims that Asgore will be alerted to absorb the six human souls and fight the protagonist. Melting, but with a huge grin on her face, she dies in triumph, declaring "And with that power... This world will live on...!".
After this, Undyne dies and turns to dust, never having lost her faith.
In Battle For an in-battle description, see Undyne/In Battle. Relationships Alphys I don't want you to have to lie to anyone anymore. Alphys... I want to help you become happy with who you are!
Undyne on a date with Alphys
Alphys and Undyne love one another. Undyne first met Alphys in the Garbage Dump while searching for swords. She listened to Alphys's theories for hours on where the Garbage Dump's abyss led. The two became close friends soon after, with Alphys introducing her to anime at some point, although Alphys told her that they were history biopics about humans. They hang out often, and Alphys uses the seagrass throughout Waterfall to make a special frosty treat for Undyne.[16] Alphys and Undyne also worked together to create some of the puzzles in Waterfall.[17] At some point Undyne fell in love with Alphys due to her confidence in what she liked and her work, but didn't know how to express this. She apparently called her once just to ask her what the weather was like, even though the Underground has no weather. She would also constantly write letters expressing her feelings, but she'd always change her mind when she went to deliver them and go back to write another one.[18]
She quit her job as head of the Royal Guard at the end of the Family Ending to be Alphys's lab assistant, where she apparently caused a lot of explosions.[19]
In the True Pacifist Route, Undyne calls the protagonist to have them deliver one of her letters to Alphys, but quickly changes her mind after changing into some casual clothes. She discovers them in the dump, having a pretend date due to Alphys thinking the letter was from the protagonist, where she hears Alphys saying she loves her. This leads to a conversation where Alphys confesses everything to her, which she mostly accepts, but she starts freaking out after Alphys leaves due to being told that anime is not real. She asks the protagonist if it is true, and if they confirm that it is, she becomes devastated but decides to put up a brave face for Alphys's sake. If the protagonist says that anime is real, she is elated and raves about "gigantic swords" and "magical princesses". Undyne and Alphys nearly kiss while visiting the protagonist after the Asgore fight is interrupted, but Toriel interrupts them and tells them not to kiss in front of the protagonist. Undyne is seen kissing Alphys on the cheek on the beach during the credits and laughs when the latter faints.
Papyrus Papyrus, who I have trained every day... Even though I KNOW he's too goofy to ever hurt anyone...
Undyne about Papyrus if he's dead
Undyne thinks of Papyrus as a close friend. She is impressed by his persistence, but is concerned about his well-being and secretly does not want him to join the Royal Guard because she believes he is too kind to even fight.[20] As a result, she teaches him how to cook in hopes for him to defer from joining. Undyne sometimes enjoys messing with Papyrus,[21] but she often forgets that he usually takes things literally.[22] She becomes heartbroken and infuriated if the protagonist kills Papyrus during a Neutral/Genocide Route.
The Protagonist Now I know you aren't just some wimpy loser. You're a wimpy loser with a big heart!
Undyne after faux battle with the Protagonist
Undyne initially despises the protagonist and believes that they would be more useful dead than alive.[23] If the protagonist spares her and offers her water in Hotland, she begrudgingly befriends them if they have earned no EXP. Though Papyrus tricks Undyne into befriending the protagonist, she genuinely cares about them at the end of their hangout. However, if the protagonist betrays her by killing monsters after her hangout, she ends up hating them more than she would if they did not hang out with her at all.[24][25]
If the protagonist earned no EXP and befriended Undyne in a previous playthrough, she remembers them vaguely as a friend but brushes off the feeling before her battle.[26]
Asgore It seems that you and ASGORE are fated to fight. But knowing him... He probably doesn't want to.
Undyne about Asgore after faux battle with the Protagonist
Even though Asgore is her boss, Undyne sees him as a friend and knows his favorite type of tea. When she was younger, Undyne challenged Asgore to a fight but could not land a single blow on him.[27] She was humiliated because he did not fight back and only dodged her attacks. Asgore then offered to train Undyne and eventually promoted her to head of the Royal Guard.
After Toriel refuses to "be friends again" with Asgore in the True Pacifist Route, Undyne sympathizes with him.[28]
Toriel Uh, yeah...? Nice to meet you!
Undyne meets Toriel
Undyne first meets Toriel at the end of the Pacifist route. They both treat each other in a friendly manner and immediately find something in common between them. On Neutral routes, in endings with Toriel, their relationship can be positive or negative. If Human killed monsters, Undyne will not accept the new policy about humans and will overthrow her by sending her back to the Ruins. If Human didn't kill any monsters, Undyne will agree with her new policy and work at Toriel's new school. At the end she says that she supports her.
Napstablook Napstablook and Undyne live in the same neighborhood, and Napstablook is intimidated by her.[29] She still tries to be a good neighbor to them. She seems concerned about them being alone after their cousin left and tells the protagonist to be nice to them.[30]
Mettaton I don't really like that guy. But I admire his lifestyle.
Undyne about Mettaton
Undyne does not know that Mettaton is Napstablook's cousin. She has a distaste for him,[31] and she does not like his show.[32] Though she does acknowledge that she "admires his lifestyle."[31]
Shyren Shyren, who was just learning to sing...
Undyne about Shyren if she's dead
Undyne used to give piano lessons to Shyren,[33] but one day she stopped coming – presumably after her sister fell down.
Monster Kid Hurt? It's nothing. Next time, listen when I tell you to leave, okay?
Undyne after rescuing him on the Genocide Route.
Undyne appears to care for Monster Kid's safety. This can be seen when Undyne saves them after they fall off a cliff. This aspect appears more prominently in Genocide Route, where Undyne takes a fatal blow in their place.
- #12Isabela Madrigal
Keys: Isabela Madrigal.
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“Did someone say flowers?” ―Isabela making her dramatic entrance. Isabela Madrigal is the tritagonist in Disney's 2021 animated feature film Encanto. She is the eldest daughter of Agustin and Julieta Madrigal, and the older sister of Luisa and Mirabel. Described as "Señorita Perfecta" by her youngest sister, Isabela is the golden child of the Madrigal family, whose gift is the power to conjure beautiful flowers and plants.
Background “Perfect golden child Isabela was the first grandchild of the amazing Madrigal family. On her fifth birthday, she received the gift of creating flowers, greenery, trees, grass- pretty much any kind of plant! Effortlessly beautiful and always creating magical blooms, Isabela made her family proud, especially Abuela.” ―Description of Isabela's life upon receiving her gift.[1] Born into the Madrigal family, Isabela is the eldest daughter of Julieta and Agustín, and the older sister of Luisa and Mirabel. In addition to being the niece of Félix, Pepa, and Bruno, Isabela is also the cousin of Dolores, Camilo, and Antonio. Being the oldest of her cousins, she is the firstborn grandchild of the Madrigals and the favorite of her Abuela Alma. In the early years of her life, Isabela lived in the nursery with her cousin Dolores who is a few weeks younger than her, and eventually her younger sister Luisa who is two years younger than her. When Bruno was still with the family, Isabela received a vision from her uncle who told her that someday Isabela would be able to live the life of her dreams, and he also told her that her powers would "grow like the grapes that thrive on the vine". On the night of Isabela's fifth birthday, she received the gift of Chlorokinesis (plant manipulation) and she moved out of the nursery into her new room.
After she received her magical gift, Alma placed very high expectations on Isabela as her first grandchild and this forced Isabela to have to be the "perfect golden child" of the family.[2] Due to the pressure, Isabela grew up with the enormous pressure of having to meet the expectations of others and hid her insecurities so as not to disappoint her family. Isabela is graceful, and Mirabel describes her as "effortlessly perfect". Because of her looks and talent, she is betrothed to a local man who is equally good-looking, Mariano Guzmán. It's later revealed that she didn't want to be perfect, nor does she want to marry Mariano and in reality, she was only doing it to please people and her family. With Mirabel's help, Isabela is able to finally show her true self and experiment with her powers. When she feels free from the restraint of familial expectations, she can grow new, different varieties of plants that spray different colors of powder, changing her appearance to show how she is becoming more honest with herself and freeing herself from the pressure of having to be perfect all the time.
Official Description Isabela is Mirabel's older sister who is smart and brilliant. She is so perfect that flowers start to bloom with every footstep she takes. This leads to a complicated relationship with imperfect Mirabel as everything Isabela does seems to be a success.[3] Isabela is the golden child of the Madrigal family. Graceful, pretty, and poetic, her gift is the ability to make flowers bloom. She never needs to practice and is stuck expecting to be perfect her whole life. Behind the smile, Isabela is much more complex and feels trapped by her role.[4] Development As with the rest of the Madrigal family, Isabela was designed to reflect "family archetypes that are immediately relatable".[5] As in the final production, the studio created Isabela from the start as the perfect golden child and thus the pride of the family. Incorporating a subtle undercurrent of anxiety at the same time and hiding her imperfections while she was trying so hard to portray the image of perfection for Abuela Alma.[6] For her appearance, the floral design of her initial dress' flowery design was influenced by those worn by women doing Bambuco dance while for her final dress several different designs were explored for the change with more striking colors and flowers. During the creation process, the studio also was inspired by different Colombian beauty pageant models to create Isabela's delicate movements and the way she interacts with others.[7]
Isabela's gift originated from a consultant's request for Encanto to prominently feature nature as a main element in the film due to the popularity of Colombian flowers and that Colombians considered it to be a great source of pride. An early concept for her gift was the ability to bring plants to life, such as cultivating a race of sentient, walking potatoes who lived in the Casita and dressed in traditional farming clothes.[8] Isabela was also originally involved in a romantic subplot with a small nerdy man from the city named Bubo, having to keep their relationship secret due to Abuela Alma not approving of it.[9][10] Her relationship with Bubo was eliminated, thus eliminating the character from the film to replace him for Mariano Guzmán, since the studio didn't want to show that a man had to define Isabela's path and instead she is her own person and could find herself, while many people even commented that he is the continuation of the 'hot girl, dorky guy' trope which some are considering a toxic, unrealistic message that has been peddled to audiences for decades.[11]
Voice American actress and voice actress Diane Guerrero was chosen to voice the character of Isabela. According to director Byron Howard, Isabela is a difficult role to play because her voice had to be amusing and charming but at the same time refined and elegant to portray Isabela's role as the perfect golden child of the family. Guerrero felt honored to be able to provide her voice in Encanto, since being a film with characters of Colombian descent, she felt represented and said that it was a dream come true to participate in a Disney film.
A few weeks before the film's premiere on Disney+, Guerrero confessed that she instantly understood the reason why she was chosen to play Isabela, since she somehow identified with the character, saying: "When I was a little girl, I grew up watching Disney movies and I watched Disney princesses, and I lived in that magical fantasyland as a kid and I always wanted to be a princess. Any time my mom told me that I was a princess, I truly believed it. It was something that I really desperately wanted to embody, and yet I didn't understand what really makes a princess, which is what you feel inside and your courage to speak up for yourself."[12][13]
Diane Guerrero described her character: "Isabela was sort of given the role of kind of being perfect, and her gift is to grow, make things grow, plants and beautiful flowers. And so, I guess with this gift sort of came the expectation that she just sort of had to be perfect, and just sew, and make beautiful, and sort of, she uses it kind of like a defense mechanism, something that has worked for her for so long. But I think she discovers that you know, when you're growing up, and you're an actual, real human being, that perfection really isn't sustainable."[14]
Personality Pepa and Isabela dancing in We Don't Talk About Bruno Isabela dancing and singing happily with Pepa despite the imminent proposal.
Isabela is primarily known for being graceful, beautiful, and even "perfect", both inside and out, by everyone. Although she was initially not close with some members of her family, Isabela cares for them and wants to do whatever it takes to make them proud. Willing to sacrifice her life and happiness for her family, showing her selfless and loyal side. Of her sisters, Isabela is the closest to her aunt; treating Pepa very lovingly and helping her calm down when she is nervous. Growing up together, Isabela treats her younger cousin's by a few weeks like a third sister. During Antonio's gift ceremony, she holds Dolores' hand while hugging her reassuringly and is proud of her cousin when she confesses her feelings for the man she loves. As the two were initially under constant pressure, Isabela admires Luisa's emotional strength and is on good terms with her, worrying about her younger sister when she is sad. She is one of the few people who doesn't have a negative opinion of her infamous uncle Bruno, partially due to him telling her a positive vision in her future. Isabela is also cordial and kind to the townspeople, she happily plants different plants as part of her service to the village and welcomes them to the house.
Encanto-animationscreencaps.com-10435 Isabela stressed by having to meet Alma's expectations.
Although not explicitly stated, she has a taste for romance and love. While Isabela doesn't love Mariano, she does hope to marry someday, apart from being incredibly happy when Dolores and Mariano become a couple.[15] She is referred to as an angel by the family for her grace, and is beloved by the town. However, deep down, Isabela doesn't appreciate the expectations her Abuela Alma sets upon her to be perfect. Instead, she wants to live life the way she wants to, and expand her power based on what she wants and not what the family wants. Unfortunately, due to the pressure of being the "perfect golden child", Isabela hides these feelings away and willingly goes along with whatever her Abuela wants for her. Afraid of letting Alma and her family down, she hides her insecurities and how miserable she is from the people around her to the point of practicing how to look happy when she interacts with others and even agreeing to get married to Mariano, whom she doesn't love.[16] This was also seen when flowers grew in her hair when Dolores said that Mariano wants to have five babies with her and was left speechless, and when Camilo teases her by shapeshifting into Mariano, only for an unfazed Isabela to throw flowers into his face.
Isabela as her true self Isabela remodeling her appearance and being herself.
To further add to the pressure, Isabela has always been afraid of expressing her insecurities to others and due to this she is initially shown to have a distant relationship with her relatives. Being Alma's favorite grandchild, Isabela's sisters and cousins feel inadequate living in her shadow and therefore some of them would not have a good opinion of her and would express visible annoyance towards Isabela, such as making jokes to annoy her or looking at her with envy. Isabela especially does not get along with Mirabel. Both sisters are mutually jealous of each other's lives; Mirabel feels like she never received the same love from Alma as Isabela did, while Isabela envies Mirabel for her freedom from having to deal with the high expectations placed on her. Unaware of how unhappy the other was than they let on, Isabela had a strained relationship with her. Isabela would be distasteful towards her youngest sister in their interactions and later on smugly making Mirabel apologize for "ruining" her life, showing a temperamental and petty side to her. However, when she finally released her emotions, after Mirabel calls her a "selfish, entitled princess", and grew a cactus, Isabela became more expresses with her true feelings and expanded her powers, reconciles with Mirabel and grows a better sisterly relationship with her.
Isabela and Luisa shamefully looks at Alma Isabela shamefully looks at her Abuela Alma, knowing that she will never be perfect enough.
The moment Alma yells at her and Mirabel about the mess they caused in the town while they sang, Isabela goes from confident and happy to scared and ashamed. She even tries to brush off the dye caked on her dress, showing how scared Isabela is of making Alma disappointed. When Alma blames Mirabel for the family's problems, all Luisa and Isabela can do was shamefully look down, which also shows that Alma views them no different from the way she views Mirabel. As Mirabel defends Luisa and Isabela by pointing out that they will never be good enough for Alma or her expectations, no matter how hard they try, Isabela, along with Luisa avoids looking at Alma but looks incredibly hurt, indicating she knows that Mirabel is right that she can never be perfect as Alma wishes. Once Alma apologizes to the family for pressuring them to be perfect and Bruno returns to them, Isabela happily works alongside her family and the community in rebuilding the house, while her relationship with her sisters, as well as the rest of her family members, grew more loving and affectionate as they worked together. With the house and family magic restored, Isabela becomes a happier person, no longer constrained by expectations and constant pressure to be the best, she is free to experiment with her powers and express herself.
Physical appearance Encanto - Isabela Madrigal Outfits Isabela in her initial dress (left), in her dress after being herself (center), and in her current dress (right).
Isabela is a 21-year-old young Colombian woman with deep brown skin, dark hazel eyes, a tear-shaped beauty mark on her left cheek, and waist-length straight black hair with a pink orchid flower on the left side, and gold floral drop earrings with light violet pearls. While they have notable differences in skin complexion and facial structures, Isabela is otherwise practically the granddaughter most similar to Abuela Alma (in her younger years) and inheriting several of her physical traits. Her makeup consists of reddish-brown lipstick as well as rosy blush. Isabela wears a lilac, frilled and layered dress decorated with flowers pink, purple, and light blue (symbolizing her gift), and matching lilac lace-up espadrilles. After her transformation during the course of "What Else Can I Do?", her dress was painted in various colors (yellow, red, blue, the colors of the Colombian flag, like the umbrellas in "We Don't Talk About Bruno" during Pepa and Félix's verse) with the main color dark blue, with matching flowers, and her hair has yellow, green, and blue streaks in it, with an orange flower replacing the previous pink blossom. The flowers on her dress and the one in her hair are cattleya trianae orchid, also known as "may lilies" or "may flowers". Towards the end of the film, her dress becomes a much lighter indigo, with the other colors remaining as splatters on the bottom, the tips of her hair were green and blue, and a vine-like accessory is added onto her right arm. After the events of the film, Isabela will constantly change her appearance because now that she no longer has to worry about the expectations of others, she feels free to experiment with her powers and be herself.[17]
Powers and abilities Encanto - Isabela Chlorokinesis After experimenting with her magical gift, Isabela can grow other types of plants besides beautiful flowers.
Chlorokinesis: Isabela has the power of Chlorokinesis; she can make plants grow and flowers bloom.[18] She can also manipulate plant life and can grow other things besides flowers, such as fruit trees and crops.[19] Originally when she had to be perfect, Isabela only grew vines and beautiful, symmetrical flowers, such as roses. Showing the capability of conjuring flowers either by waving her hands, twirling her feet, and even flicking her hair while having the flowers appear within her range or travel across the surface of an area. But after she began to be herself, began experimenting with her gift and discovered that she could grow other kinds of plants as well, such as cacti, trees, like palma de cera or wax palm, and even carnivorous plants, like sundew. It's also seen that she can grow dyed versions of exotic plants, like if you look closely there's a purple-colored cactus. Isabela has quite a bit of control over her gift, as she can create any plant she wants just by thinking about it.
Despite the great control she has over her gift, her powers also appear to be linked to her emotions and thus she can lose control of her power. Although not to her aunt Pepa's extent, sometimes strong emotions can trigger Isabela's gift: when Dolores mentions Mariano's desire to have five babies with Isabela, she is shocked and flowers sprout in her hair involuntarily, and in her argument with Mirabel for ruining the proposal dinner causes her to grow a cactus and leads her to realize she can grow more than pretty flowers.
Other skills: Isabela is very nimble and quick on her feet. When she was expressing her true self, she displayed impressive levels of athleticism such as moving with great ease and coordination on the roof of the house, a difficult area to move in, while singing and dancing. She also moves very skillfully with vines. As her powers are related to plants, Isabela has a great knowledge of different plants and has some skill in the gardening, leading her sisters to plant some cacti while they rebuild the house. Appearances Encanto Encanto - Isabela Grows Flowers and the Town Goes Wild for Her Isabela using her gift to make flowers bloom everywhere.
Isabela's first appearance is in a flashback where Abuela Alma explains to a five-year-old Mirabel about how their family was blessed with magic and how the Miracle Candle will give each family member a magical gift on their fifth birthday. In the present, Isabela is introduced as she gets out of bed, her hair blowing in the wind. She prepares to start the day and heading to the village with the rest of her family to help around. While The Madrigals are in town, Isabela was seen dancing along with the rest of her family and growing a vast array of flowers in the village. During "The Family Madrigal", Mirabel describes her to the Town Kids as perfect and the golden child of the family, and at the same time Isabela is lovingly kissed on the cheek by her Abuela Alma and grows several beautiful roses while Mariano Guzmán watches her with admiration. The moment Mirabel introduces Mariano to the Town Kids, Isabela simply walks next to they, ignoring them. Since the day was also her youngest cousin's, Antonio, fifth birthday and gift ceremony, Isabela soon returns home to help prepare for the celebration.
Pepa and Felix happy to see Isabela When Pepa is stressed, Isabela appears to calm her down by giving her flowers.
Isabela begins to place beautiful roses around the Casa Madrigal for Antonio's special day, asking her relatives which parts of the house need more flowers. When Pepa starts panicking about Antonio's gift ceremony, causing her to create a mini hurricane and damage the flowers, Isabela shows up to calm her aunt down. She dramatically swings down from the upper level of the house on a vine and grows more flowers to replace the ones Pepa accidentally ruined, with the townspeople looking on in admiration and applauding as Mirabel looks at her in disgust. When she lands, she gives her aunt a bouquet of flowers with a smile to help her calm down from her and Pepa thanks her while Félix calls her "their angel". After they leave, Isabela accidentally flips her hair in Mirabel's face and when she notices her presence, Isabela rolls her eyes and tells Mirabel that if she wasn't trying so hard she wouldn't always be in the way as a form of "sisterly advice". Mirabel tries to tell Isabela that she's helping, while Isabela proceeds to walk away and roll her eyes as her youngest sister was about to walk into a pole.
4k-encanto-animationscreencaps.com-2532 Isabela irritated when she thinks that Mirabel wants to ruin Antonio's gift ceremony.
Before Antonio's gift ceremony later in the day, Isabela is dancing and welcoming the guests while she is creating flowers to train the guests before Antonio's ceremony begins. When it was time for her cousin to walk to his door to receive his magical gift, Isabela joined her other relatives to listen intently to Abuela Alma's speech about the candle that blessed her family, while at the same time she holds Dolores' hand. When Mirabel goes to help Antonio to his door when asked by him, Isabela looks on in annoyance due to worrying that Mirabel was going to mess it up. After Antonio received his magical gift, Isabela waved her hands in a jump of joy and was impressed when Antonio rode his jaguar in his new room. As the party moved into Antonio's magical bedroom, Abuela gathered the family for a photo to celebrate Antonio's gift, which everyone unknowingly excluded Mirabel from. While dancing with Mariano at the celebration party, they heard from a panicked Mirabel that there were cracks in the Casita. When everyone came to investigate and the cracks weren't there, Isabela expresses her dislike for Mirabel because she thought she was envious of Antonio's successful ceremony and wanted to ruin the day.
Encanto - Isabela, Alma and Dolores Without Alma realizing it, Isabela is nervous about her marriage proposal.
The next morning, Isabela joined the rest of her family for breakfast and sat down next to Dolores and Camilo. As she prepared to eat, Alma announces to the family that she had spoken with the Guzmáns about Mariano's proposal to Isabela. Throughout the conversation, Isabela is visibly nervous about the prospect of getting married to Mariano, especially when Dolores reveals that Mariano plans to propose to her that same night and adds that he wants five babies, which makes Isabela sprout nervous flowers on her head. While removing an imperfect flower from Isabela's head, Abuela comments that the pair would bring a new generation of "magical blessings" and make both families stronger, much to Isabela's discomfort. When Alma finished speaking, Camilo shapeshifts into Mariano and made kissy faces to tease Isabela, which she responded by flicking flowers into his mouth. At the conclusion of breakfast, Isabela joins everyone in the family chant "La Familia Madrigal" and expresses annoyance for Mirabel when accidentally walks into her while trying to chase Luisa, who left the table in a hurry.
Isabela in We Don't Talk About Bruno Isabela swinging on her vine while singing about Bruno.
Later, Isabela joined her family in "We Don't Talk About Bruno" after the townspeople verse to talk about her missing uncle Bruno. Being old enough to remember him before he left, she is clearly aware that, contrary to what many people say, Bruno is a good person and she does not say anything negative about him. As she swings on a vine and the townspeople look at her in admiration, Isabela in her verses recounts a vision that Bruno gave her when she was young about how she's guaranteed to live her dream life, as well as him telling her what her power was going to be. When Alma takes the Guzmán family to the Casa Madrigal for the impending marriage proposal dinner, she climbs down from the vine and tells Mirabel that she doesn't want to hear her say anything during dinner, while Dolores in the background reveals that she is secretly in love with Mariano. After Camilo informed the family that Abuela was coming with the Guzmáns to the house, Isabela helped her family prepare the table for dinner while danced happily with Pepa, constantly repeating to herself that she was fine with her engagement to Mariano, although she is clearly suffering.
4k-encanto-animationscreencaps.com-4942 Isabela nervous when Mariano Guzmán tries to propose to her during the awkward dinner.
At the moment when everything was ready for the impending proposal, Isabela sits in between Mariano and Mirabel. She fakes a smile when Alma and Señora Guzmán expressed their happiness at the imminent union between the families, and often glares at when her relatives begin to act strangely, not knowing that it is due to their fear of Bruno's vision about the impending destruction of the house. Isabela then switches between smiling at Mariano and giving annoyed looks at Mirabel, who was acting "excitedly" and her father, Agustín, tries to hurry Mariano to propose more quickly. Isabela is also irritated when Alma asks Mirabel to bring her cream, giving her a dirty look, hinting that Isabela thinks Alma sometimes treats Mirabel more like an actual person than a machine. When Mirabel rushes Mariano's proposal as the house starts to crack, Isabela looks confused when Luisa starts crying because of the loss of her super strength. When Mariano tries to propose, Isabela has a forced smile on her face, while Dolores proclaimed that the family were all doomed. As dinner starts spiraling out of control with the spread of Bruno's vision about the magic fading and Pepa started forming a thundercloud, Isabela freaks out as various cracks begin to appear around the house and briefly loses control of her powers, using a plant to accidentally break Mariano's nose. After the dinner is ruined and everyone leaves the dining room, Isabela walks past Mirabel and proclaims that she hates her.
Isabela demands an apology from Mirabel Isabela demands that Mirabel apologize for "ruining" her life.
While chasing some rats, Mirabel finds Bruno hiding within the house's walls while chasing the rats that had stolen the fragments of the vision showing her destroying the house. Mirabel convinces Bruno to make another vision in order to save the miracle, Bruno's prediction shows Isabela and Mirabel hugging as the candle glows brighter and the cracks in the house disappear, much to Bruno's joy and Mirabel's annoyance. To fulfill this vision, Mirabel enters Isabela's room to talk things out with her, saying that she knows they've had their issues, but she was ready to be a better sister and they should just hug it out. Isabela gets annoyed with Mirabel, pointing out that Luisa has grown so weak that she can't even lift an empanada, and that Mariano's nose, which is now broken, looks like a smashed papaya. When Mirabel tries to get close to get a hug, Isabela blocks her way with her vines and tells her to get out. She tells Mirabel that everything was perfect for her proposal and that their Abuela was happy as well as the rest of the family and that if Mirabel wanted to be a better sister, she should apologize for "ruining" her life. When Mirabel sarcastically apologizes for Isabela's life being so great, Isabela uses her vines to drag Mirabel out of her room.
Isabela singing What Else Can I Do Isabela shocked by the creation of an "imperfect" plant for the first time.
When she does this, Mirabel tries to break free of the vines, insisting that she's sorry and that she wasn't trying to ruin her life, but there are much bigger problems to deal with. Isabela is shocked when Mirabel refers to her as a "selfish entitled princess" and tells Mirabel that she was "stuck being perfect" all her life and all Mirabel has ever done is mess things up for her. Mirabel tells her things aren't messed up and she can still get married to Mariano, but Isabela reveals that she never wanted to marry him and she was only doing it for the family. After this confession, Isabela accidentally grows a cactus, which she is stunned at due to its faults and wonders how she made such an "imperfect" plant. Isabela then opens up about her desire to be imperfect in "What Else Can I Do?", and while Mirabel encourages her to be herself, Isabela begins to get along with her better. When they are on the roof of the Casita, Isabela begins creating more exotic, flesh-eating plants all over the town, unintentionally hitting Mariano's nose again, and staining her dress from the bright fumes that comes out of a colorful plant, unaware that Alma looked on in disgust as Isabela was "losing" control of her powers.
Encanto-animationscreencaps.com-9234 Isabela happily thanks Mirabel for helping her be herself.
Finally free of the expectations that tormented her, Isabela hugs Mirabel and thanks her for helping her be herself, fulfilling Bruno's vision. Both sisters watch as the Miracle Candle begins to shine brightly and the cracks disappear before jumping to the floor of the house. Upon landing, Isabela playfully tells Mirabel that she's a bad influence. Isabela's joy quickly turns to fear as Alma comes into the house angrily demanding to know what's happening. Isabela stands silently before walking off to the side as Mirabel tries to explain what was going on. As Alma berates their sister for all the family's troubles because she wasn't given a gift, Isabela and Luisa, who were equally hurt by how little Alma thinks of them, shamefully looks down. As their parents stand by their side, Isabela and Luisa avoids looking at Alma when Mirabel defends them by saying that they will never be good enough for Alma, even with their gifts and points out that Isabela won't be perfect enough for her. Isabela and the rest of the family see how Alma and Mirabel's argument escalate to into a fight with yelling and accusations that the other was the one hurting the family.
Isabela after her powers fade Isabela in shock realizing that her powers are gone.
As the Casita started collapsing around them and the Miracle Candle about to fall from its window, Isabela joined Mirabel and Camilo in trying to retrieve the Miracle Candle despite the danger it posed, because the candle is what keeps the Casa Madrigal alive and all her life Abuela Alma has told them that it's the most important object in the Encanto. She tried swinging on her vine to reach the candle from Alma's window, but as the house continued to crack and fall apart, until the cracks reach her door, Isabela's powers fade, her vine disappears, and she falls to the floor. When she landed, Isabela looks around as her plants die and both she and Camilo realized that they had lost their gifts. Casita then quickly pushed Isabela and the family out, except Mirabel, before it fully crumbled down, though she was able to reach the candle, but as the crumbling ended, the candle's long-lit flame dies in her hands. When her mother Julieta noticed Mirabel went missing, the Madrigals and the other townspeople spread out to search for her.
Isabela and Mirabel hugging Luisa Isabela and Mirabel hugging Luisa when she reveals that sometimes she cries.
By the next day, Isabela and the family saw that Mirabel and Alma (who reconcile with each other) returned to Casita's ruins and during "All of You" as Alma apologizes to her family for holding on too tight, fearing she would lose them too after losing Pedro, and refines the miracle as simply themselves rather than the magic, she also beckons Bruno hiding behind the debris to rejoin the family. Although Isabela is briefly confused by the sudden return of her uncle, she along with the rest of the family have accepted him back into the family. With the family all together, Mirabel rallied them to fix the house and the entire town also pitched in as thanks for all the Madrigals had done for them over the decades. While helping to rebuild the Casa Madrigal, Isabela is working with her sisters fixing the walls of the house and comments that it's a dream when they work together while she compliments her sister, Luisa's strength. Isabela and Mirabel proceed to give Luisa a comforting hug when she admits that she cries sometimes, saying that they cry too. Isabela then says she needs sunlight and fertilizer, and along with her younger sisters plants new cacti saying that they should plant something new and watch it grow.
Encanto-animationscreencaps.com-11677 Isabela creating a new variety of exotic plants.
Isabela also watches as Mirabel introduces Dolores to Mariano, and she along with Mirabel watch from behind a donkey as their cousin begins to confess her feelings for Mariano. When Mariano reciprocates Dolores' feelings, Isabela jumps with joy for Dolores and Mariano, high-fiving Mirabel when the two become a couple. After completing the Casa Madrigal, Isabela, and the rest of the family gathered around as Antonio surprised Mirabel with a special front doorknob they had all created just for her. As they celebrated, they praised Mirabel for her courage, bravery, and kind heart, leaving her feeling deeply moved and seen. When the doorknob was added to the front door, a new wave of magic was released, bringing Casita back to life and restoring all the Madrigals' gifts, but also making a new front door with all the Madrigals carved into it, including those who married into the family, Félix and Agustín. Then Casita takes everyone inside and Isabela then proceeds to remodel her dress again as well as create a new variety of exotic plants, no longer considered "perfect". The family then celebrated the returned of their home and gifts with a family picture. Isabela stood next to her mother and Luisa as they posed for the photo and when everyone smiled shouting "La Familia Madrigal", Casita unexpectedly crushed the entire family, creating an imperfect family image.
Once Upon a Studio Isabela returns alongside her family at the Disney Animation Studio for a group photo with all the characters from the previous films to celebrate the 100th anniversary of the studio and The Walt Disney Company's founding in 1923 by Walter Elias Disney and his brother, Roy Oliver Disney.
In a deleted scene, Isabela is seen with Gazelle, Daisy Duck, Ariel, Georgette, Morph, and Madame Medusa in the ladies' room getting ready for the photo, with Isabela deciding that she didn't need to put on lipstick, before Sergeant Calhoun interrupts them to hurry up before it gets late.[20] In the final product, when Goofy accidentally breaks the camera, Isabela along with her grandmother and other Disney characters sadly prepare to go back inside the animation building until they hear Alan-A-Dale playing "When You Wish Upon a Star". This lifts everyone's collective spirit, where they sing the song together and successfully take the group photo.
Video games Disney Heroes: Battle Mode Isabela Madrigal DHBM Isabela in Disney Heroes: Battle Mode
Isabela Madrigal is a playable character in Disney Heroes: Battle Mode. Isabela is Back-Line Damage role hero. She was 3rd Encanto character added to the game. Isabela's skills are: "Prickly Pass", "Vine Grasp", "Veil of Elegance", "Succulent Surge", and "Botanical Beauty". These skills allow Isabela to (in the order):
Isabela throws a cactus at the closest enemy, dealing some Fantastic Damage. That enemy and others nearby also gain a Damage over Time effect that deals a certain amount of Fantastic Damage every second for the next few seconds. If any of these enemies already had a Damage over Time effect on them, they will be dealt a single instance of extra True Damage when this new Damage over Time effect is applied. Isabela creates a vine that deals some Fantastic Damage to the nearest enemy, Knocking them Back and Snaring them for a few seconds. After being Knocked Back, the original target and all enemies hit along the way take a percentage of their Max HP as Fantastic Damage per second for a few seconds. Isabela creates a veil of plants around herself and allies, granting everyone a Heal over Time that restores a percentage of their Max HP per second for several seconds. During this time, everyone affected also gains some Skill Power and increased Movement and Attack Speed. If an enemy attacks Isabela or an ally while the veil is active, they have a Damage over Time effect applied to them for several seconds. This Damage over Time deals a percentage of their Max HP as Fantastic Damage each second. Each individual enemy can gain this Damage over Time effect once every few seconds. Whenever Isabela creates a plant with one of her skills, she Heals herself for some HP, and for the next several seconds, she Heals for a percentage of the Damage she deals. Isabela's Damage over Time effects now add a few stacks of Corruption to enemies while also Cursing and Sapping them for several seconds when applied. Isabela's Damage over Time effects remove all stacks of Hardy from an enemy before they are applied. While affected by one of Isabela's Damage over Time effects, enemies cannot gain Hardy stacks. When an enemy Hero gets KO'd for the first time, all surviving enemy Heroes gain a Damage over Time effect that deals True Damage per second for the rest of the wave. Each time this Damage over Time effect ticks on an enemy, they gain a stack of Decay. After Vine Grasp activates, for the next several seconds, all enemy Heroes hit by Vine Grasp cannot gain buffs. Additionally, every time they are prevented from gaining a buff this way, they gain a stack of Fatigue. Enemy Heroes can gain Fatigue stacks this way once every few seconds. Isabela has friendship campaigns with Audrey Ramirez and Pegasus.
- #13Nexus Monsters
Keys: Nexus Monsters.
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Here's a breakdown of its appearance: Head: The head is smooth and featureless except for a large red "X" mark across the face. It has a menacing open mouth with sharp yellow teeth and a bright red interior. A thin yellow outline highlights the jawline. Body: The creature has a muscular build with defined abdominal muscles. A yellow band encircles its waist. Limbs: Its arms and legs are streamlined with sharp, spiky extensions in yellow along the forearms. The hands are clawed, and the feet have yellow talons. Overall Impression: The creature has an intimidating and monstrous appearance, with a color scheme that is both striking and ominous. Weight: 230 Lbs. Height: 7'0 Feet.
Nexus Monsters are terrifying creatures that inhabitants the Badlands of the nexus points to other universes, Nexus Monsters feed on the souls of other living humanoids if you see one there's 20 or 40 more you can't see. Abilities: Superhuman sight, Strength, Hearing, Smell, and agility.
Nexus Monster type behemoth Appearance: Body: The monster has a very muscular, humanoid body. Its skin is primarily dark gray or black. Head: The head is somewhat elongated and featureless, with red "X" markings for eyes. Its mouth is open, revealing sharp, yellow teeth and a red tongue. Torso: The torso is well-defined with prominent abdominal muscles. Two large yellow blocks or plates are on the upper chest. Limbs: Arms: The arms are very large and muscular, ending in long, claw-like fingers. The inner sides of the fingers are colored bright yellow. Legs: The legs are also muscular. The feet have bird-like talons in yellow. Color Scheme: The dominant colors are dark gray/black and bright yellow, with accents of red (in the eyes and mouth). The contrast between the dark body and the bright yellow highlights emphasizes the monster's imposing form. Weight: 505 Lbs. Height: 9'0 Feet.
- #14Wendy Corduroy
Keys: Wendy Corduroy.
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Wendy Blerble Corduroy[2][3] (born 1997)[7] is a tall, laid-back teenager working a part-time job at the Mystery Shack.[9] Fun-loving and rebellious, she frequently shirks responsibility for activities that she finds more enjoyable, such as hanging out with her rambunctious friends or going on adventures with Dipper and Mabel Pines. Wendy represents the bag of ice symbol associated with the Bill Cipher Zodiac, due to her cool demeanor in the face of danger.
History Season 1 S1e1 wendy reading magazine at counter Wendy "working".
In "Tourist Trapped," Wendy makes her debut when Stan asks her to put up some signs advertising the Mystery Shack in the "spooky" part of the woods. She is reading a magazine at the counter and claims that "she can't reach it," sarcastically pretending to reach for them. Later in the episode, she gives Dipper the keys to the Mystery Cart and tells him, "Try not to hit any pedestrians!"[9]
She is later seen working at the ticket stand with Dipper in "Headhunters," saying that Stan probably bribed people to come see the grand unveiling of Wax Stan. She and Dipper share a laugh after revealing to each other that they indeed were both bribed to attend.
In "The Hand That Rocks the Mabel," Mabel asks Wendy if she has ever dumped a boy. Wendy begins to list all the boys she's broken up with, and is so busy doing so that she doesn't notice Mabel leaving.[18] Afterwards, her current "boyfriend" calls her and she ignores the call.
In "The Inconveniencing," she is seen hanging out with Dipper and Mabel at the Shack. She leads them to her secret rooftop hiding place, but she soon leaves when her friends show up. Later that night, Dipper cannot sleep thinking of Wendy, realizing he has a crush on her. On another day, she allows Dipper and Mabel to come along with her and her friends to the abandoned Dusk 2 Dawn. At the hangout, she attempts to counter Robbie's ridicule of Dipper. She parties with the rest of her friends once they get inside the old convenience store. When the ghosts of Ma and Pa attack, she, Dipper, and Robbie end up as the only ones not targeted. She watches Dipper as he does the Lamby Lamby Dance to please Ma and Pa. After the ghosts leave and her friends return, Wendy keeps Dipper's dance secret, instead telling them that he used a baseball bat to attack the ghosts. She then decides that they should stay at the Mystery Shack the next time they hang out together.
In "Dipper vs. Manliness," Wendy is seen at Greasy's Diner, eating pancakes with her father. She later assists Mabel with her attempts to make Stan attractive enough for Lazy Susan.
S1e7 wendy reveal secret Dipper and Wendy talking.
In "Double Dipper," Dipper makes a complicated, step-by-step list to help himself impress Wendy at the ticket stand when Stan sets up a party at the Mystery Shack. Later during the party, he starts a conversation with Wendy unexpectedly in the line for the bathroom. Wendy shows Dipper an embarrassing picture of herself and her brothers from when they were younger, prompting Dipper to reveal his Big Dipper-shaped birthmark to her. They then toast their sodas to both being "freaks." Later, Wendy and Robbie hang out at the party.
In "The Time Traveler's Pig," Wendy wants to win a stuffed creature of indeterminate species (a purple cross between a panda and a duck) at the Mystery Fair. Dipper tries his best to knock all of the pins down but accidentally hits Wendy in the eye with the ball. Dipper runs off to get ice for her, but when he comes back, Robbie has arrived with his shaved ice and is talking to Wendy. When Robbie asks Wendy out and she says yes, Dipper is horrified. He later steals a time machine from Blendin Blandin, a time traveler, to go back to the time when he tried to knock the pins down so he can re-do the throw. However, every time he goes back in time, the same thing happens: Wendy gets hit in the eye and Robbie comes to help her. Later, Dipper gets it right and doesn't hit her with Mabel's help; however, that unexpectedly leads Mabel to lose her pig, Waddles. He goes back in time and purposely misses to let Mabel win her pig again. By the end of the episode, Wendy and Robbie are still dating.
S1e10 enter robbie Dipper, Wendy and Robbie at the arcade.
In "Fight Fighters," Wendy is at the arcade with Dipper, playing Fight Fighters. Robbie arrives and takes Dipper's place. Wendy tells Robbie that she will be going camping with her family. When she returns from the camping trip, she runs into Robbie and a bruised Dipper. She thinks they have been fighting, but is convinced otherwise. Happy that "her two boys" are getting along, she kisses Robbie on the cheek and playfully tugs on the brim of Dipper's cap. Back at the Mystery Shack, she tells them both an anecdote, stopping midway to pick up her dropped hairbrush, and thus being oblivious to the threatening gestures Dipper and Robbie make at each other.
S1e12 celebrate pure evil The gang celebrates pure evil.
In "Summerween," Wendy comes to the Mystery Shack with Robbie to get her coat. She tells Dipper that Tambry is having a party at 9:00, which is where they are going. Robbie correctly suspects Dipper is about to go trick-or-treating, but Wendy tells Robbie he probably isn't, as it's for little kids. Dipper, not wanting to embarrass himself in front of Wendy, tells Wendy that he agrees. Wendy tells him he should go to Tambry's party with them. At the end of the episode, Wendy returns from the party and asks Dipper where he was. Dipper tells her that he was trick-or-treating with Mabel. Wendy tells him that the party was lame anyways and that Robbie had to go home sick because he ate a lollipop stick-first. At the end of the episode, Wendy, the twins, Soos, Stan, Candy Chiu, and Grenda Grendinator laugh evilly while watching a horror movie at the Mystery Shack.
In "Boss Mabel," Wendy and the other employees become fed up with the way Stan runs the Mystery Shack. When Mabel becomes the boss of the Shack, she allows all of the employees to do whatever they want. Wendy and her friends play around in the gift shop and accidentally hurt a customer. After being scolded by Mabel, Wendy accuses her of acting like Stan, prompting Mabel to give Wendy the rest of the day off with full pay. When the Shack is destroyed by the Gremloblin, Mabel asks Soos and Wendy to help her fix it up. When they both give excuses to not do any work, Mabel snaps and starts barking orders at them. After the twins, Soos and Wendy finish repairing the shack, Stan comes back and has to sing an apology song for losing a bet he made earlier with Mabel. Wendy brings a camera to record Stan reluctantly dancing.
S1e14 dance to remix Wendy dancing along to a techno remix of Dipper's voice cracks.
In "Bottomless Pit!," Wendy appears in Dipper's story "Voice Over," where she plays Spin the Pig with Mabel and Soos. She also teases Dipper for his squeaky puberty voice as well as dancing along to a techno remix of Dipper's voice.
S1e15 laughing at soos Wendy and Dipper messing around at the pool.
In "The Deep End," Wendy works as a lifeguard in the Gravity Falls Pool. She apparently decided to work there when she found out lifeguards get to have free snack privileges. Dipper volunteers to become assistant lifeguard to spend more time with Wendy, so she told him he had to check in with her boss, Mr. Poolcheck. Wendy later locks up Stan in the "pool jail" and breaks some rules with Dipper, such as running around the pool and persuading Soos to steal the pool's inflatable ducks. By the end of the episode, she gets fired by Poolcheck for taking too many snacks, so she and Dipper decide to break more rules somewhere else.
Wendy briefly appears in "Carpet Diem" when she enters the Mystery Shack, asking Soos if he has seen one of her belongings. She then sees Waddles (in Soos' body) chewing on a T-shirt. After seeing this, she says she'll come back later and walks out of the Shack in a disturbed manner.
S1e17 no touchy Wendy shrugs off Robbie's touch as he tries to calm her down.
In "Boyz Crazy," she and Dipper are first seen making fun of a surveillance footage of Grunkle Stan speaking to a customer. When Mabel seems to be excited about meeting Sev'ral Timez at the Gravity Falls Civic Center and Buffet, Wendy agrees with Dipper that boy bands are fake. When Robbie shows up at the Mystery Shack, he asks Wendy if they can go to Lookout Point together, but she angrily rejects his request, since he didn't apologize for standing her up for a date the night before. She begins to feel that they should break up, which prompts Robbie to play a "romantic" song for her that he claimed he made "just for her." She decides to give him another chance, causing Dipper to think that he brainwashed Wendy by using hidden messages in his song.
S1e17 what is wrong with you! An upset Wendy with tears in her eyes.
Later, Dipper figures out the hidden message in the aforementioned song and shows it to Wendy. After listening to it, Wendy asks why the messages are in the song. Robbie says that he didn't really write the song and that he ripped it off from another band. Angered by this, Wendy calls Robbie a liar, since he told her earlier that he wrote the song for her. She finally decides to break up with him, much to Dipper's happiness. However, once Dipper suggests a bowling night, an upset Wendy snaps at him, saying that boys only think about themselves. She tells Dipper (and Stan and Robbie to an extent) to leave her alone and heads off, crying, which leaves Dipper feeling guilty and ashamed for what he has done.
In "Land Before Swine," she was briefly mentioned by Mabel in a conversation with Stan.
She makes a brief appearance in "Dreamscaperers," making fun of Gideon's new commercial with the rest of the Mystery Shack crew. She also states that Gideon has been stealing her moisturizer.
In "Gideon Rises," Wendy states that her father will force her to move upstate to work at her cousin's logging camp since the Mystery Shack was taken by Gideon. When Robbie shows up, begging her to take him back, she quickly leaves, telling Dipper and Soos, "I was never here". Later, she is seen wordlessly saying goodbye to Dipper and Mabel as they leave Gravity Falls. At the end of the episode, she helps the Pines family and Soos rebuild the Mystery Shack.
Season 2 Fortunately, with Stan reclaiming the Shack, Wendy doesn't have to move and thus immediately resumes "work" at the Shack. In "Scary-oke," while helping set up decorations for the "Mystery Shack is Back" party, Wendy mentions to Dipper that the most likely place that Stan would have hidden the card given to Dipper by Agent Powers is his room. The two make a plan to sneak in and get it. Later during the party, the two put their plan into action: Wendy stands guard while Dipper enters the room. Unfortunately, due to being distracted by a picture of her friends, Wendy is caught and unable to prevent Dipper from being caught as well. Later, at the onset of the zombie invasion, believing that the shaking is from an earthquake, Wendy immediately evacuates the party guests in time, sparing them from the zombie attack.
S2e2 wendy climbs to the tree Wendy climbs a tree and activates the hidden lever.
The night after, during "Into the Bunker," Dipper has filled her in on what happened and the two are, ironically enough, watching a zombie movie together. Wendy teams with Mabel, Soos, and Dipper to break into the Bunker mentioned in Journal 3. Putting her lumberjack skills to use, she climbs a tree and uses her ax to flip the switch, thus opening the stairway in. She locates the entrance into the security room and narrowly escapes alive from the closing in walls. Mabel, in an effort to help Dipper conquer his fear of asking out Wendy, locks the two of them in what she believes to be a closet, really a decontamination room leading to another part of the bunker. There, the two quickly come under assault by a creature but are saved by a man who claims to be the author of the journal. However, it's quickly revealed to be a ruse and that the man is actually a Shape Shifter. Reuniting with Soos and Mabel, the four of them make a plan to trap the beast in a Cryogenic tube. During a struggle between Wendy and the Shape Shifter, it takes her form. Believing her to be dead, Dipper confesses his love for Wendy to an unconscious Shape Shifter. The real Wendy overhears this and soon battles the Shape Shifter again. After showing that she is the real one, the Shape Shifter is stabbed by Dipper and locked in a cryogenic tube by the efforts of the gang. Outside the bunker, Wendy admits that all along she could tell that Dipper had a crush on her, having heard him say as much under his breath. But while she's flattered, she feels that she's too old for him but wishes for them to remain friends. That said, Wendy does admit that her summer, and by extension, her life is now much better with Dipper in it than it was without.
S2e4 roll with it Wendy helping create puppets.
In "Sock Opera," she helps Mabel with her sock puppet show. She tells Dipper to roll with Mabel's craziness, adding that it's what makes life worth living. She later offers a ride to Dipper's Bill Cipher-possessed body. She attends the show along with everybody else.
In "Soos and the Real Girl," she suggests that Stan should get rid of Goldie, but Stan refuses. She later tells Soos that he has a good chance of getting a date, though she avoids answering when Stan asks if she'd date him. Despite not caring, she hears Stan tell her how the local pizzeria won't sell him their animatronic badger. When Stan decides to steal the badger, she tries to dissuade him, but he ignores her.
S2e7On Stairs Wendy giving Mabel dating advice.
In the beginning of "Society of the Blind Eye," she is seen in the Mystery Shack being irritated by the song, "Straight Blanchin'," Soos is playing. Later, she joins the twins and Soos on another case to find who the author is. Dipper convinces the gang that Old Man McGucket is the author because of the clue he found, and they confront him. However, McGucket doesn't recall anything about the book until Dipper flips to a page with a strange symbol that freaks him out. McGucket then remembers that the symbol belongs to a group who did something to his mind, although he's not sure who. McGucket gives them a small clue leading them to the Gravity Falls Museum of History, with McGucket now tagging along. Soon after their arrival, they chase a suspicious person, stopping into a room with the suspect nowhere in sight. Soon after finding a secret passage, they witness the doings of the Blind Eye Society as they wipe Lazy Susan's memory of seeing the supernatural from behind the curtains. When the coast is clear, the twins and Soos investigate. Meanwhile, Wendy talks to Mabel, who is going through boy trouble, giving her advice to just forget about them, but tries to stop Mabel when she considers shooting herself with the memory gun to forget about her summer romance. The gang is eventually caught by the members and they are going to be wiped of their memories. In the heat of the moment, Wendy confesses that she's not actually laid-back, but constantly stressed because of her family. Then, McGucket comes to the rescue, freeing them and giving them weapons to fight against the enemies. They finally were able to stop the members and wiped their memories instead, and McGucket regained some of his memories, revealing himself to not be the author after all. Afterwards, the members, now without any memory of the Blind Eye Society, go on their merry way.
In "Blendin's Game," Wendy tells the twins that Soos hates his birthday. Later on in the episode, Dipper and Mabel are sent ten years into the past and run into five-year-old Wendy with Tambry, both riding tricycles. Younger Wendy then whispers to Tambry, who tells Dipper that Wendy thinks he is cute, to which Wendy shoves Tambry off her trike in response.
S2e9 storming out Friendships broken.
In "The Love God," Dipper, Mabel, Wendy, Lee, Nate, Tambry, and Thompson are cloud-watching at the Gravity Falls Cemetery. Mabel then spots a hot-air balloon, and Wendy states that the annual Woodstick festival is in town, featuring up and coming independent musicians. Dipper then confesses that he has never attended an actual concert, and Wendy states that it is because he has never had an "awesome crew to roll with before." When an ominous moaning is heard, Wendy leads the group to an open grave. The moaning is revealed to be coming from Robbie, who is still mourning his and Wendy's breakup. When Wendy asks him about this, he tries to hide what he is doing, though no one buys it. Back at the Mystery Shack, Wendy apologizes to Dipper and Mabel for the awkward encounter. When Mabel suggests setting Robbie up with a new girlfriend, Wendy states her belief that Robbie is a lost cause. Later, when Mabel announces that Robbie and Tambry have begun a relationship to the other teens at Thompson's house, she is appalled by Tambry dating her ex without her knowledge. She angrily storms off and leaves the house. Wendy and her friends eventually reconcile after the festival, when they see Thompson running from security guards for bringing outside food.
She is seen briefly in "Not What He Seems," walking to work at the Mystery Shack. Upon seeing the government agents, she immediately walks away.
She is seen in the end credits of "A Tale of Two Stans," being informed of the author's identity and the episode's events by a blabbering Soos.
In "The Stanchurian Candidate," Wendy helps with Stan's campaign for becoming the new mayor.
In "The Last Mabelcorn," Wendy joins Mabel and her friends in their search for a unicorn, despite showing skepticism over their existence. After Celestabellebethabelle declares that Mabel is not good-hearted enough to be given a lock of her hair, Wendy helps her perform good deeds around town. When Mabel is still rejected for not being good-hearted enough, Wendy leads Candy and Grenda in attacking Celestabellebethabelle and taking the hair by force. Mabel stops them but then learns from two other unicorns that Celestabellebethabelle had been lying to her all along. When Mabel strikes Celestabellebethabelle, Wendy cheers and joins in on the fight against Celestabellebethabelle and the other unicorns. Later, they return to the Mystery Shack with the hair and a chest of treasure the Unicorns gave them to stop them from beating them up. In the end credits, a picture of her from "Into the Bunker" is shown when Bill Cipher mentions picking his next pawn.
In "Dipper and Mabel vs. the Future," when Mabel goes to set up the party at the high school gym, Wendy is seen registering for the school, and she tells Mabel that high school isn't as fun as TV portrays it.
In "Weirdmageddon Part 1," Wendy is seen to be strong and independent, taking shelter in Gravity Malls. She describes losing her friends but using a secret hideout to avoid Bill's madness. She buddies up with Toby Determined, but soon leaves the hideout to help Dipper rescue Mabel. On their quest, they encounter Gideon and his prison friends, who have recently escaped from jail and have been tasked with keeping Mabel trapped in a bubble by Bill. Though Gideon attempts to imprison them as well, Wendy frees herself and Dipper from one of the goons' armlocks and steals Mabel's key along with a police car to make it to Mabel's bubble. After Dipper convinces Gideon to fight for what his crush would like, Wendy, along with Dipper and Soos, prepares to free Mabel.
In "Weirdmageddon 2: Escape From Reality," she, Dipper, and Soos find themselves falling inside Mabel's bubble. When they reach the ground, Xyler and Craz meet them and take them to Mabel's tower. The group raids the tower to save Mabel, but when Mabel wakes up, she reveals that she created the place called Mabeland. Wendy then gets distracted by clones of four of her friends offering to invite her to a vandalism of the high school with the use of fireworks. After the trial of Fantasy vs. Reality, she, Dipper, Mabel, and Soos escape from the bubble. The group returns to the Mystery Shack after seeing the town deserted. The group proceeds to raid the shack after hearing noises, only to be met by Stan and his resistance group who are taking refuge inside the Mystery Shack.
In "Weirdmageddon 3: Take Back The Falls," she is an active participant in the plan to fight back against Bill. During the battle against Bill's cohorts, she is part of the roof-top defense on the mobilized Mystery Shack with Rumble McSkirmish. She manages to jump onto one of the Eye-Bats and uses it to petrify 8 Ball's head as well as destroy another Eye-Bat before returning to the Mystery Shack. She is then part of the rescue team to free Ford and the other petrified citizens from Bill's Throne. She is briefly reunited with her family when they are unfrozen. Then, she stays in the Fearamid upon recognition as representing an open bag of ice on the Zodiac that could defeat Bill. However, Stan's inability to shake Ford's hand and keep the circle linked prevents them from generating the power needed to stop Bill before he catches them. Wendy is about to physically attack Bill, but he easily dispatches her and the majority of the others by turning them into individual banners hanging in the Fearamid. The spell is only broken when the Pines defeat Bill. When Gravity Falls is restored, she and her friends welcome Dipper and Mabel to becoming teenagers. Wendy is among the few present to see Dipper and Mabel off home. She pulls Dipper aside and exchanges her lumberjack hat for his pine tree hat so that he would have something to remember her by. She also gives him a letter revealed to be signed by all of the twins' friends who look forward to their return next summer with her own added message of "Stay cool!"
Personality S1e7 wendy silly sting twins Wendy and the twins play with silly string.
Wendy is a mellow, down-to-earth, fun-loving, and slightly lethargic teen who is a part-time worker at the Mystery Shack. She doesn't enjoy working despite barely doing much. Her boyish personality and interests reflect that of a tomboy archetype. Despite her cool attitude, her attitude is largely a cover for the stress her family causes her.[19]
Wendy generally maintains a positive outlook, is almost always friendly, and is rarely seen being moody or cranky. She is friendly and generous to Dipper and Mabel even though they are younger than she is; even when her friend group initially teased her in "The Inconveniencing," she is always delighted to hang out with them.[10][17] Wendy is a brave, strong girl when going against threats and protecting her friends. Through any adventure she goes on with her friends, she always proves to be helpful and very understanding. She's somewhat gluttonous, as she decided to become a lifeguard for the Gravity Falls pool for snack privileges, but got fired due to taking too many snacks.
Wendy is just like any other ordinary teenager who wants to be an adult. She has been in numerous relationships with boys, including Robbie Valentino (whom she broke up with in "Boyz Crazy").
Appearance At her current age of 15, Wendy is a very tall, attractive, and skinny teenager. She has green eyes,[23] a fair complexion, and some freckles. She has long red hair just past her hips.
Wendy is usually seen wearing a tan and dark brown lumberjack hat, most likely because Manly Dan, her father, is a lumberjack. Her standard outfit is an emerald green plaid shirt with a white tank top underneath, green stub earrings, dark blue jeans, and muddy rain boots, with yellow and orange socks underneath. She wears a name tag at work.
When Wendy was younger, she used to wear braces, pigtails, and a tucked-in shirt. She was also really tall for her age, as revealed in "Double Dipper."[8]
Dipper, wendy at pool s1e15; wendy in swimsuit Wendy in a swimsuit.
In "The Deep End," she wears a red onepiece swimsuit and a grey whistle.
In "Mabel's Guide to Color," Wendy is seen in a red flannel shirt instead of her regular emerald green shirt.
Wendy in The Last Mabelcorn (unicorn episode) Wendy in "The Last Mabelcorn".
In "A Tale of Two Stans" and "The Last Mabelcorn," Wendy is shown wearing a black tank top with a wolf on it instead of her regular white tank top under her flannel shirt. In "The Last Mabelcorn," she wears gray shorts with torn cuffs along with the wolf top, with her flannel shirt tied around her waist.
Wendy in Weirdmageddon Wendy in Weirdmageddon.
In "Weirdmageddon 1: Xpcveaoqfoxso," Wendy wears a ragged white tank top with her flannel shirt tied around her waist, a strip of flannel fabric tied around her head, finger-less black gloves, and two black stripes painted under her eyes.
As of "Weirdmageddon 3: Take Back The Falls," Wendy now wears Dipper Pines' cap after she gives him her lumberjack hat and tells him it's "something to remember me by."
Abilities Though mostly lazy when it comes to her job, Wendy is shown to have good aim, from throwing a jelly bean into her friend's belly button to lethally shooting with a crossbow. Wendy has certain athletic skill, easily making her way down from the roof of the Shack. When she was younger, her father had Wendy compete in lumberjack games and she "kinda ruled at it."[20]
Wendy is resourceful, creating her own place to relax on the roof of the Mystery Shack and can easily get down from it by sliding down pine trees. Her cleverness allows her to notice important clues and effectively fight against opponents like the Shape Shifter.
Relationships Dipper Pines S1e17 wendy and dip laugh at mabel Wendy and Dipper laughing together.
The two are very close friends and spend a great deal of time together, usually just playing around.[8] Dipper is smitten over her, and for this reason, will agree to do whatever she asks, whether in subordination to the rules or not.[10] For the same reason, he frequently tries to impress her, usually by acting older than his true age (as she is 3 years older), taking advantage of Gravity Falls' paranormal secrets, and enlisting the help of others, namely his family. These efforts can be and usually are dangerous, and they sometimes extend their effects to Wendy herself. She occasionally gets mad at him for these reasons.[24]
Wendy knew that Dipper liked her, but she tells him they can't be a couple but wants to stay as friends,[8][17] and they have done so since. In "Weirdmageddon 3: Take Back The Falls," when the twins leave to go back home, she trades hats with Dipper, giving him her lumberjack hat as "something to remember her by."
Mabel Pines S1e5 random dance party for no reason Random dance party for no reason!
Mabel and Wendy are on friendly terms and are frequently seen goofing off together, whether they are just hanging around the Shack or venturing out into new places.[17] While Wendy doesn't always take an interest in Mabel's problems, she does offer her advice[18] and helps her in various tasks.[25] Despite their overall positive relationship, Wendy is sometimes critical of her young friend,[24] and Mabel frequently assists her brother in his attempts to impress Wendy.[17]
Soos Ramirez S1e13 Mabel's Idea Wendy compliments Soos' idea
Wendy and Soos spend a lot of time with each other at the Mystery Shack, due to being co-workers and sharing some similar opinions about their occupations.[26] Additionally, they are companions with a mutual like for the other, albeit with some kinks (e.g. Soos confusing her, Wendy playing pranks on him).[17][18]
In "Soos and the Real Girl", despite Wendy saying Soos is a sweet guy with a steady job and a pickup truck, when Stan asked if she would date him, she dodged the question, implying she wouldn't date him.
Stan Pines S1e1 wendy reading magazine at counter Wendy refuses to work.
Stan is Wendy's boss, and he tends to take his power for granted by forcing Wendy and his other employees to engage in harsh labor, some of which is illegal.[26] On the other hand, Wendy lacks respect for her employer and often engages in activities contrary to his wishes, mostly slacking off on the job[17] and playing pranks on him.[10] Nonetheless, they are friends, spending time together outside of work from time to time and expressing a certain degree of concern for each other.[25][24]
Manly Dan and Corduroy Brothers Short10 corduroys flannel Wendy and family.
Wendy and her family rarely interact on-screen, though they do enjoy spending quality time as a whole. Their typical activities together include going out to eat and camping.[13][25] However, Wendy has admitted living with them stresses her out. This is probably for the crazy stuff they tend to do, like training for the apocalypse instead of celebrating Christmas.[21] They do share a close bond, as shown by them being reunited near the end of Weirdmageddon.
Robbie Valentino S1e9 wendy accepts robbie Wendy agrees to go on a date with Robbie.
Wendy and Robbie first met at a 5th grade birthday party, where he pulled her pigtails and she punched him in the face, chipping his tooth. While Wendy has forgotten this, Robbie still remembers,[27] and at an unknown point they became good friends. At some point, Robbie developed a crush on Wendy and tried to impress her until she agreed to begin an official relationship. During their time dating, he continually showed off and brawled with Dipper, thus irritating her.[28][29] Wendy becomes furious and fed up with Robbie's condescending and dishonest nature, ending their relationship on the spot.[24] After Robbie starts dating Tambry, he and Wendy go back to being just friends. However in "Weirdmageddon 2: Escape From Reality," he isn't seen in the car with her friends when the bubble tempts her to stay in Mabeland, suggesting that she hasn't fully forgiven him for his past actions.
Tambry S2e8 young tambry and wendy Young Wendy and Tambry.
Wendy and Tambry have known each other since they were at least five years old.[1] When Wendy found out she was dating Robbie in "The Love God," she angrily stated it was typical for her to date her ex-boyfriend behind her back, but by the end of the episode, they reconciled. Wendy was among the people Tambry sent Thompson's embarrassing picture to in "Scary-oke."
Lee, Nate, and Thompson S1e5 soda fountain Wendy and the gang at the Dusk 2 Dawn.
Robbie, Lee, Nate, Tambry and Thompson are among Wendy's closest friends in her own group, and all of them like to hang out in various places, doing various activities, many of them rebellious.[17]
- #15Jazz Fenton
Keys: Jazz Fenton.
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Jasmine "Jazz" Fenton is the older sister of Danny Fenton, the titular character of Danny Phantom, and later, his clone Danielle. Viewing herself as the most rational and normal member of the family, Jazz often plays a surrogate parental role to Danny, thinking he’s a naïve child in need of guidance, unaware that she is often smothering him. Once she learns Danny's secret, Jazz not only doesn't say anything until he's ready as well as help keep his secret but begins to realize her brother is growing up. Once Danny accepts that Jazz knows, they become much closer.
History Jazz starts off the show as the intelligent older sibling who believes her parents' "sick obsession" with ghosts is silly. She is often overprotective of her brother Danny to the point of annoyance[2] and views herself as the most normal member of the family. As depicted by heavily detailed journals Jazz has kept for years, she also used to be self-righteous.
Jazz eventually accepts that ghosts are real when, unknown to Danny, she watches him transform. At first, she tries to question Danny's best friends, Sam and Tucker, but she quickly gives up once she realizes that they won't betray Danny's secret.
When Danny rescues her the next day while in ghost form, Jazz pretends to be scared of him and runs away. Smiling, she tells herself that "he can tell me when he's ready."[3]
As a result, Danny has no clue that Jazz now continuously covers for him when he's out fighting ghosts.[4]
Jazz gradually changes in her views of ghost hunting when she is forced to accompany her father in barricading their own home to protect it from a massive ghost invasion sent by Vlad Masters to murder Jack.
In spite of her assurance to her father that ghost hunting is nothing but a social experiment, Jazz finds herself enjoying it, easily adapting to the Fenton equipment.[5]
While Danny is reworking a desolate timeline so he won't become Dark Danny, Jazz sends him a note ten years in the future to give him useful information about Vlad. With this, Danny not only finds out about Vlad, but also that she knows about his double life.
After defeating Dark Danny, Jazz confesses to Danny that she's known his secret for a long time and was only waiting until she thought he was ready to tell her. In a touching moment, the siblings embrace, finally able to reconnect.[6]
Jazz begins to try and take a more active role in Danny's ghost fighting, and although she means well, her inexperience results in more than a few embarrassing defeats for Danny, such as accidentally sucking him into the Fenton Thermos multiple times.
He loses his temper with her about her unnecessary help and the fact that she always makes things worse. To prove Danny wrong, Jazz ventures to the home of Vlad Masters in hopes of helping Danny out, but ends up forced into combat with Danny.
They come up with a plan to work together to defeat Plasmius. Afterward, the two smooth out their conflict, and Jazz reverts back to her old method of covering up for him and only helping when she's needed. One of these situations happened in "Reality Trip", in which she gave useful strategy against Freakshow to Danny, which resulted in the ghost wannabe's defeat.
In gratitude, Danny dubs Jazz a member of Team Phantom,[7] a role she plays more fully much later when she teams up with her mother and Sam to defeat Spectra, Ember, and Kitty when they overtake Amity Park and make all the men disappear.[8] With her new-found love of ghost hunting, Jazz expresses it as part of her social life, even going so far as writing her college entrance thesis on "ghost envy."[9]
At the end of the TV series, Jazz reveals the truth about Danny's ghost powers to their parents when she thinks he's been killed in a crash. Later, when he turns up in one piece, she explains to Danny that she told their parents about his secret.
Appearance Like her brother, Jazz is a young teenage with a similar facial structure and slender figure like her mother. She inherited her father's aqua blue eyes and her mother's auburn hair (but with an orange tint), which reaches down to her hips. She also wears dark pink lipstick.
Jazz wears an aqua headband, a black long-sleeve v-neck shirt, aqua pants, and a pair of simple, black flats. Other than wearing a black tank top in "Fenton Ghost Peeler" and two different Ember costumes, Jazz is one of the characters who has the fewest costume changes.
Personality At school, Jazz is apparently popular and very social. She gave a school spirit speech that was applauded and cheered on by everyone in attendance.
While she may not consciously know it, Jazz tends to think that her intelligence makes her superior to others and can go completely bonkers if she is shown to be wrong.[10] She tries to use her knowledge and her understanding of psychology to point her parents in a more "normal" direction, even if it sometimes is quite annoying to others.
Insisting that she is the most rational member of her family, Jazz often criticized her parents' obsession with ghosts. She started off as a rather snobbish genius who refuses to be associated with her parents.
Jazz gradually develops as the show progresses, embracing the family ghost-hunting, and enjoying the activity. Her sudden increased interest in ghosts causes her to believe that she is suffering from "ghost envy", stating she desires to be a ghost if only to get her parents' attention.[9]
Being the oldest sibling, Jazz takes it upon herself to be the "mature" adult. She believes she is an adult stuck in a teenager's body and wants to be a good role model for her younger brother. Her belief in herself being an adult made her vulnerable to Youngblood, a ghost-pirate kid whose powers are designed to either evade or subdue adults.
However, Jazz finally embraces her childhood through her "one weakness": Bearbert Einstein, her favorite stuffed teddy bear. When Danny tore the little bear apart, she threw a fit, jumping up and down while crying. This makes her realize that she doesn't have to be the adult all the time and that there's nothing wrong with being a kid sometimes, ultimately creating a balance between the two.[1]
Jazz is often overprotective of her little brother and is constantly concerned about his development and well-being, much to Danny's annoyance.
She often bossed Danny around and acts more like a mother than a sister, but ultimately, she meant well. Jazz eventually develops a deep respect for her brother's selflessly heroic nature and supports him through "thick and thin".[11]
Relationships Danny Fenton S02M02 Danny and Jazz hug Her younger brother, Danny is perhaps the most important person in Jazz's life. When they were younger, Jazz and Danny used to talk all the time and were quite close. But as he says, that came to an end when she turned into "a fink." Becoming snobbish, bossy, annoying, overprotective and too mature and smart for her own good, Danny felt he could no longer talk with Jazz no matter how much she tries to bond with him.
As a result, their relationship became strained. Jazz unintentionally treated Danny like a helpless child that needs guidance and direction.[3] Jazz's attitude towards her brother changed since she secretly witnesses him transform into his ghostly alter ego. Even when seeing Danny in his ghost form, she never reveals his secret and waits when he is ready to tell her. Realizing that he is a hero of sorts and can take care of himself, she stops seeing him as a helpless baby brother, although she never truly stops worrying about him.
Despite often being "meddling and overprotective", Jazz is able to respect Danny as the young man that he is. Even when Danny eventually learns that Jazz knows his secret, this allows their bond to strengthen and they both look out for one another, with her finally realizing he is more responsible and mature than she thought.[12]
Dark Danny As Danny plans to cheat on the C.A.T., Jazz meets Dan, the evil Danny Phantom from the future. He reveals his true self to her after she admits that she knows his secret identity–much to his surprise–but he knocks her unconscious twice during their run-in anyway.
Once she realizes he's not the Danny she knows and loves, Jazz sends the younger Danny helpful information and reveals Dan's treachery to everyone at the Nasty Burger. When Dan sadistically mocks his parents for not figuring out that Danny was half-ghost he also comments that Jazz managed to figure it out.
Jack and Maddie In the beginning of the show, Jazz tended to clash with her parents often because she disapproved of their ghost obsession. She felt that they didn't provide the proper guidance that she thought her younger brother needs.
When she steps into their ghost-fighting shoes, Jazz begins to understand them better, eventually gaining a ghost-hunting obsession similar to her parents. This allows her respect for them to grow, although she still criticizes them for going overboard on the ghost fighting.
Jack has even admitted that Jazz is his favorite even though she looks nothing like him[13] and it is hinted that Jazz's name was his idea.[14]
In "Phantom Planet," Jazz believed Danny was killed in a plane crash. Distraught, she explained to her parents that their son is really the ghost boy, helping them to accept his shocking secret.
Sam Manson Although she is never seen with friends of her own age, Jazz has been known to hang out with Danny's friends. She hangs out with them more often when she becomes a member of Team Phantom. Sam is at first critical of Jazz, but later warms up to her in "Girls' Night Out."
Tucker Foley Despite their relationship not being as explored as others, it is clear Jazz cares for Tucker and thinks of him as a friend and vice versa. Though Tucker displayed visible annoyance when Jazz slipped up or made relatively questionable suggestions on the team, he still was more welcoming than Sam was. They opened up to each other at the end of "Frightmare" about the dreams they had prior to the episode's climax.
Vlad Masters Before she finds out about Vlad's ghost powers, Jazz seems to respect him or is at least courteous to him.
But after it's revealed to her that Vlad is her brother's archenemy, Jazz distrusts him and is wary of him being around, as she now knows how dangerous he can be. Vlad's crush on her mother creeps Jazz out.
Freakshow Jazz seems to have a small connection with Freakshow because they both have ghost envy, going as far as wishing they both were ghosts. But thanks to that connection, Jazz is able to give Danny advice about how to defeat Freakshow later on.
Johnny 13 Johnny 13 rescues Jazz from a runaway roller coaster that he secretly sent flying. His girlfriend Kitty needs a host to overshadow in order to exit the Ghost Zone and Johnny chooses Jazz to be his girlfriend's new body.
Goody-two-shoes model student Jazz seems to be attracted to Johnny's bad-boy image, not to mention that he saved her life. Although Jazz is definitely grateful to Johnny for saving her life, it's unclear how much she really liked Johnny since for the majority of their relationship she was under Kitty's influence.
Jazz begins to date Johny despite her parents' and brother's strong disapproval. Meanwhile, Kitty transferred her energy into her scarf, jacket, and ring, meaning that if Jazz wears all three items, Kitty will be able to possess her.
Johnny does his best to win Jazz over and persuade her to wear Kitty's things. He succeeds for a minute or so until Danny rescues Jazz from the items' influence and throws Johnny back into the Ghost Zone.
Dash Baxter In "Attack of the Killer Garage Sale," Dash has an unrequited crush on Jazz and invited her to one of his parties. However, she didn't go to. For her part, Jazz seems to dislike Dash for his crush on her and for being mean to her younger brother Danny. In "Frightmare" Danny shocked Jazz out of her dream by scaring her with the thought of being married to him.
Dani Fenton While they never meet in the series, Dani and Jazz are genetic sisters, since she is a clone of Jazz’s brother Danny. It was later confirmed by series director Butch Hartman that sometime following the events of the Disasteroid, Dani was welcomed into the Fenton family, officially making them sisters. While this interaction is never seen, it is implied that the two sisters get along well and love each other.
Abilities Intellect: Jazz is downright one of the smartest characters in the series, second only to Tucker. This is evidenced by her getting the highest score in the C.A.T history. She hopes to either be a lawyer when she graduates college or a professor at Yale. Additionally, Jazz shows interest in psychology, shown when she tries to get a rebellious student to open up to his parents and whenever she believes she knows what Danny wants or what he's going through.S02e10 Young Jazz Young Jazz fighting for her little brother.
Master Strategist: Being very smart, Jazz is a cunning strategist and brings a new dimension to Team Phantom that can save them at the most unexpected times. Her skills are useful when she goes undercover to seek out Vlad's secrets in his castle[7] or manipulates Freakshow to figure out his weakness,[9] which helps Danny to defeat them. She also concocts the plan to capture the three girl-power ghosts and reverse their effects on the town.[8] Combat Skills: At a very young age, Jazz has shown to be prominent fighter, especially when it comes to protecting her brother. When fighting, she has to be able to endure hits and return blows with ease. She seems to have inherited her prowess for the martial arts from her mother[citation needed]. Jazz has proven to be a skilled ghost hunter, just like the rest of her family. One time, she defeated a swarm of ghost animals with her father with relative ease.
- #16Raven
Keys: Raven.
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Raven (civilian name Rachel Roth) is one of the main characters of the Teen Titans series. She is a human-demon hybrid, originating from the parallel dimension of Azarath, and is one of five founding members of the Teen Titans.
Overview Raven is the half-human daughter of Arella Roth, a human woman who managed to find her way to the other dimension of Azarath/a native of Azarath and Trigon the Terrible, a dread and powerful demon lord who intended to use his daughter to open a portal that would enable him to enslave Earth. As a result of her race, Raven has powerful telepathic and psychokinetic abilities that are destabilized by her emotional level. If she fails to keep her negative emotions tightly in check, her psychic power runs rampant, breaking and destroying her surroundings until she calms down. Presumably due to her birthplace, she is also versed in a wide variety of occult lore and a skilled practitioner of magic. She also has the power to astral project, dispatching her soul from her body to teleport herself or others, and to heal, though it's left unclear if these are Psychic Powers innate to her or mystical powers she has learned from her studies.
Appearance Raven keeps a dark and mysterious appearance throughout the series. She is very slender, with pale gray skin, purple eyes, and somewhat thick black eyebrows. She has straight, angled, purple hair and a prominent widow's peak. She also has a red gemstone outlined in black located in the center of her forehead (or her "Ajna chakra", as Blackfire puts it). Raven, being half-demon, has used her demonic appearances on several occasions, though often the use of her demon form causes her to lose control. When Raven is in her 'demonic' state, a second pair of eyes appear where her eyebrows are.
Her superhero outfit primarily consists of her favorite color, navy blue. She usually wears a blue hooded cloak, matching ruffled ankle-boots with gray soles, and a black long-sleeved legless leotard with blue cuffs. Her cloak is decorated with a round, red jewel (similar to a brooch), which helps keep the cloak shut. It covers her T-communicator and it is fixed to beep/glow when there is trouble, as seen in some episodes. Occasionally, the silhouette of a raven head appears inside the jewel. She also wears a thin, gold belt with decorated with several of the same type of jewel.
Personality “ I'm not creepy. I'm just different. „ ~ Raven about herself. Because of her background and powers, Raven is a solitary, quiet individual who prefers to avoid interacting with others much. She displays no emotion; knowing when she does it causes her power to go haywire and is normally very serious which counteracts with people like Beast Boy and Cyborg's upbeat and energetic demeanor. She rarely speaks, and when she does, it is a biting, acerbic wit at best and condescendingly scathing at worst.
One of Raven's notable traits is her constant broodiness and her tendency to almost never smile. She much more prefers to meditate in silence and can be cold to people like Terra or even her fellow Titans nor does she divulge about her past which they deem her as "creepy". However in later episodes she becomes more open with people she trusts such as Robin. Because of her purpose to bring her father to Earth, Raven can be intensely self-loathing and more than often isolates herself from the rest of the Titans. She also opens up to people whom she thinks to understand her such as Malchior, a character from an enchanted book who was, in reality, corrupting her with dark magic.
While inside her mind, Beast Boy and Cyborg discover Raven of her that she normally keeps hidden from the other Titans; despite her insistence otherwise, she actually does think Beast Boy is pretty funny, even if she doesn't laugh out loud at his jokes, though she also secretly worries that he doesn't like her. Additionally, although she insults them frequently, Raven is in fact very regretful and apologetic about every little thing she said to Cyborg and Beast Boy, to the point that she spends an entire journey through a maze apologizing for all of it (much to their annoyance).
Abilities Raven is undeniably the most powerful member of the Titans. As the daughter of a supremely powerful and dangerous inter-dimensional demon, Raven has naturally inherited a number of mystical abilities. Her powers are controlled by emotion: the more she feels, the more energy is released. When overcome with anger, Raven’s body transforms. Sets of glowing, red eyes open on her forehead. In this form, Raven displays greater power — all at the cost of her control. In this form, Raven can be a pure destructive force. She often chants the incantation "Azarath Metrion Zinthos" to focus her abilities even further, allowing her to perform much greater feats; she also uses this phrase as a mantra while meditating.
Empathy: Raven has the empathic ability to read and manipulate the emotions of others. Clairsentience: As an empath, Raven can sense things. She can sense people if they're nearby or have been in a place. She has also claimed that she could sense if someone's mind had been tampered with. Limited Empathic Healing: Raven can sense pain and disease and remove them from a person’s body and assimilate them into her own, where they are expunged. She can also heal herself by going into a trance of emotional calm. Empathic Precognition: Raven can receive precognitive flashes of the future when exposed to extreme emotion. Raven finding Robin with her soul-self Raven projecting her soul-self.
Soul-Self Projection: Raven can project her “soul-self,” a powerful bird-shaped astral form normally composed of dark energy. The soul-self separates from her body and possesses all her powers and more. It allows her to cover great distances, serves as a portal to other dimensions, can be used to enter the minds of others, pass through solid matter or through fire, and even alter her own appearance. Raven’s soul-self is also capable of absorbing all manner of weapons and sending them “elsewhere.” Her soul-self can't be outside her body for more than five minutes. Though normally composed of dark energy and bird-like in image, Raven's soul-self has been shaped in her normal image and manifested in different colors (most notably white). Spiritual Telekinesis: Raven can telekinetically manipulate objects by putting a little of her soul into whatever she is moving – she becomes a part of it and it becomes a part of her. Robin claimed that Raven's almost as good at moving Earth as Terra. The limit to how much matter she is able to control is unknown, though she can at least move close to two tons. Whenever she takes control of something, it is normally (though not always) encased in the same dark energy that composes her soul-self. Spirtual Energy Projection: Raven can mold her soul-self energy into any shape, from giant hands to razor-sharp blades. She can send solid bolts as projectiles and create force-field domes. Furthermore, she is able to use her soul-self to augment her physical strikes, either increasing their raw power or adding slashing damage to them. Spirtual Levitation: Raven can levitate off the ground and hover, normally without visible projection of her dark energy as is shown when she moves things. Her power is also sufficient to enable her to counter the gravitational pull of other planets as well as physically carry someone as heavy as Starfire. Spirtual Teleportation: Raven’s soul-self can transport herself and any other being to any place on Earth. At times, Raven has been shown creating portals with her dark energy in order to travel, rather than utilizing her soul-self. Teleportation can wear Raven out in according to the distance she is teleporting and how much she is carrying with her. Fear Projection: When Raven would not admit her fears, the fear found another way out through her powers. She proved able to manifest her fears as monsters, albeit unintentionally. When she found the bravery to admit her fear, Raven was able to banish all her creations into nothingness and restore her teammates. Power Bestowal: Raven could give others some of her power to use for themselves. The given power can seemingly be returned through touch. Temporal Stasis: Through a moment of sheer panic, Raven accidentally stopped time on a massive scale, apparently freezing all of Jump City. During this unusual phenomenon, Raven was able to selectively unfreeze Robin. After being tormented by Slade, she was able to unfreeze all that she placed under temporal stasis. Superhuman Durability: Raven is capable withstanding lethal physical damage to regular humans. Raven has been shown to survive being hit by boulders Terra geokinetically hurled, Doctor Light's energy beams and even Monsieur Mallah and Mammoth's physical attacks. Raven unleashing spell Raven using magic.
Magic: Raven has been shown using spells and incantations for various effects. The dark magic she learned from Malchior allowed her to forcibly morph Beast Boy, discharge uncontrollable amounts of dark energy, and break Rorek's binding spell on Malchior. She later used a powerful curse to reimprison Malchior. She also employed spells when she wished to return to Azarath. Even when she switched powers with her teammates, Raven proved she could still perform magic, even while operating with Robin's lack of superpowers. Other Skills Raven vs. Monsieur Mallah (Teen Titans) Raven displays her combat skills while fighting Monsieur Mallah.
Capable Combatant: Though not the most physically talented of the quintet, Raven has been seen as a fairly good hand-to-hand combatant, although she only occasionally uses this skill during battle. Whenever Raven engages in hand-to-hand combat, she employs an open-palm fighting style that is very similar to many Eastern fighting styles, such as Two Chi and Wing Chun. Multilingualism: Raven claims to know English, German, Latin, Romanian, Ancient Sumerian, and Sanskrit. Occultism: Raven has considerable supernatural knowledge, keeping a library of numerous spell books in her room on the occult, and gained further sorcerous knowledge from Malchior. Weaknesses Distraction: If Raven cannot concentrate or give full attention to her powers, they may be rendered ineffective. Additionally, certain spells require items, tools, and or special events during casting, therefore they can't be invoked on a mere whim. Emotions: Raven’s primary weakness is her own unbridled emotions, which could potentially prove dangerous. Anger seems to be her most volatile emotion and though she exhibits great power in an enraged state, she loses control and is left somewhat vulnerable. Additionally, when she suppressed her fears and they manifested as monsters through her powers, she herself was powerless until she admitted she was afraid. Raven herself admitted that she has to mediate every day to keep her powers under control. She also uses a special mirror, which acts as a portal into her mind, for meditation. Magic: Despite being versed in magic herself, Raven is still susceptible to the effects of magic. Raven has also encountered magic so powerful she could not undo it. Verbal Restraint: Under certain circumstances, Raven seems heavily dependent on the incantation, "Azarath Metrion Zinthos." If a gag is placed over Raven's mouth and she cannot recite her incantation intelligibly, she cannot connect with her powers until the gag is removed.
- #17Starfire
Keys: Starfire.
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“ There will always be people who say mean words because you are different. And sometimes their minds cannot be changed. But there are many more people who do not judge others based on how they look, or where they are from. Those are the people whose words truly matter. „
“ The greater the struggle against your power, the more it resists. Embrace what you have inside, let it become you, and you will find you were meant to be. „ ~ Starfire inspiring Red Star to embrace his power. Princess Koriand'r, mostly known as Starfire, is one of the four titular deuteragonists of the 2003 animated series Teen Titans, and the films Teen Titans: Trouble in Tokyo, and Teen Titans Go! vs. Teen Titans.
She is an alien princess from the distant world, Tamaran and one of the five founding members of the Teen Titans. She is also Robin's main love interest and finally becomes his girlfriend in the series finale movie.
Overview Starfire is the second of the three children of the Royal Family of Tamaran, born to King Myand'r and Queen Luand'r. She, her older sister Blackfire and their younger brother, Wildfire were all raised by Galfore, their guardian. When Starfire was young, her planet was attacked and devastated by the Gordanians. Blackfire made a peace settlement with the invaders by giving them her younger sister as a slave. This devastated the king and queen. Unfortunately for her captors, Starfire, while apparently rather naive and gentle by Tamaranian standards, was too much for them to handle, breaking loose and flying to Earth.
Joining the Teen Titans As revealed on the prequel episode "Go," Starfire ended up escaping to the town of Jump City, California. Starfire was frightened and alone on the new planet and she started wreaking havoc on Downtown and scaring all of the civilians. However, she was stopped by four teenagers, Robin, Raven, Cyborg and Beast Boy. Robin realized the reality of the situation when he saw she was shackled and alone. He was the first person who ever showed her kindness and removed her shackles. Understanding, Robin helped free her.
After being freed, Starfire suddenly kissed Robin and instantly understood Earth's English languages. She then grabbed Robin and threatened to destroy them if they didn't leave her alone. However, Koriand'r showed a softer side when Robin was the first person to hero her. The group of teens realized the true threat was Koriand'r's former jailers, the Gordanians who would lay waste to the city if it's citizens did not turn Koriand'r over to them. The group banded together and saved the city from complete destruction. As the days past, Starfire changed from her prison uniform to her iconic costume. Robin asked the Tamaranean girl her real name because they never learned it. Koriand'r felt that her name was hard to pronounce in English, so she gave them its translation, Starfire. The group soon founded the Teen Titans together.
As she lived on Earth, Starfire developed romantic feelings for Robin, but both were too shy to admit their true feelings for each other.
Appearance As is typical of the Tamaranean race, Starfire has orange skin and completely green eyes with no whites or visible pupils. Her hair is also unusually long and thick compared to that of humans. She also has green eyes and long, auburn hair. Starfire's outfit consists of a sleeveless violet crop top with a matching violet miniskirt, a silver belt, and thigh-high violet boots with silver soles. For armor, she wears a silver gorget with a round green gem embedded into it, silver bracers with green gems on the back of each hand, and a silver armband on her upper right arm.
Personality Starfire is happy, emotional, naive and somewhat insecure, but her naivete is not to be mistaken for stupidity. Though it is this naivete that endears her to others, especially to Robin. She and Robin are the closest out of all the Titans, and he takes time out to explain the ways of Earth to her. An alien and an outsider, she is still rather new to Earth and its customs. This leads to much confusion for her and others, such as the awkwardness in casually drinking mustard. She takes friendship very seriously, and is easily distressed when others, especially her friends, argue or fight.
She is arguably the most social of the Titans, regularly meditating with Raven, or lifting weights with Cyborg. Above all, she wishes to be friends with everyone she meets, and for everyone to get along. Starfire possesses a strange mixture of personality traits; most of the time, she acts quite gentle and demure, possibly due to expectations of Earth culture and desire to better assimilate in her adopted home, but when the need arises, she can be as much the fearsome warrior as any of her comrades.
Powers and Abilities Powers Tamaranean Physiology: All of Starfire's superpowers are native to her extraterrestrial species of the Tamaraeans. Though outwardly humanoid in appearance, she has several biological differences, like having nine stomachs, reddish hair and eyebrows, and very pale orange skin. All of her abilities are tied to her emotional state, and generally can only be triggered when a specific emotion is focused on; because of this, her powers can be weakened or compromised when she is in emotional turmoil, like when she lost her ability to fly due to depression.
Starfire's Star Bolt Assault Starfire assaulting her enemies from the air with her energy bolts.
Ultraviolet Energy Projection: As a result of being experimented on, Starfire can project incredibly powerful bright green-colored energy from her hands, activated by righteous fury. Her energy attacks produce both thermal energy and highly explosive results on contact. She can augment the effectiveness of her punches by surrounding her hands in energy, and she can also use this method to weld or carefully burn through obstacles with contact from her hands. A chiming sound is heard when using her star bolts. Star Bolts: Starfire mainly discharges circular bolts of pure radioactive energy, which are usually launched as thrown circular projectiles. Light Generation: As seen in "Fear Itself","Snowblind", and "The Beast Within", Starfire can intentionally use her powers to illuminate a dark area. Star Bolt Waves: She has also been shown to shoot this energy in the form of waves from her hands. Star bolt shields: She can erect a strong defensive energy barrier and force-field around herself, as seen in "The End - Part 1" and "Can I Keep Him?" Star Blasts: Starfire is also able to shoot her energy in the form of powerful and large blasts from her hands. As, seen in the end she is capable of unleashing an omnidirectional wave. Laser-Eye Beams: After going through the Tamaranean version of puberty (a process referred to as the "Transformation"), Starfire gained the highly useful ability to emit beams of her bright green energy from her eyes. Though not as powerful as her regular star bolts, these beams can be fired continuously in a steady stream, are more precise in direction, and also give her the element of surprise for when her hands are restrained. They seem to be slightly larger than Blackfire's eye-beams. Flight: By feeling unbridled joy, Starfire can achieve wingless flight under her own willpower. In space, she can travel at nearly light speed, and her superhuman strength is not diminished when airborne. Starfire kicking Cinderblock Starfire kicks Cinderblock with all her might.
Superhuman Strength: Starfire is immensely strong. While the true extent is unknown, she is shown over four times stronger than Cyborg himself; in "Overdrive", she was seen effortlessly lifting with a single hand twice as much as what Cyborg struggled to with both hands. According to herself, is able to use her enhanced strength by using a feeling called boundless confidence. Starfire's agility (Teen Titans) Starfire uses her agility to evade Thunder's attacks.
Superhuman Agility and Superhuman Reflexes: Starfire possesses highly advanced agility and reflexes. Her natural fighting skills are much greater when in conjunction with her superhuman reflexes, durability, and agility. Superhuman Stamina: Starfire can remain awake for long days at a time before tiring out. Superhuman Endurance: She has supreme physical endurance; she was capable of surviving the most severe of snowstorms, but eventually wears down her endurance. Nigh-Invulnerability: Like all of her kind, she is immune to most physical harm; capable of surviving a massively powerful explosion without taking much damage; as such she has bulletproof skin. Language Simulation: As a Tamaranean, Starfire can replicate all the acquired spoken knowledge of languages from other life-forms via lip contact; a process known as "the transfer of knowledge." To which, she gains as much fluency in the dialect and idioms as the target, but she still retains her natural accent grammar. Her current known languages are: Tamaranean (native), English (from Robin in "Go!"), and Japanese (from a stranger in Teen Titans: Trouble in Tokyo). Abilities Warrior Skills: Due to the warlike nature of her homeworld, Starfire is well trained in the martial arts of hand-to-hand combat and unarmed combat. Hand-To-Hand Combat: Although she is not as skillful as her older sister, Starfire is an expert in high-levels of Tamaranean martial arts, being skilled enough to take down numerous Gordanian soldiers while her upper body was bound. She is also skilled in various fighting styles of hand-to-hand combat, such as kickboxing. Archery Skills: She is also versed in some weaponry, using a short bow and arrow at one point in “Stranded” with little effort like Speedy. Weaknesses Starfire, like many Tamaraneans, is allergic to metallic chromium. It gives her flu-like symptoms, and when she sneezes, she unleashes explosive star bolts out of her nose and mouth. Also, her powers are largely affected by how she feels, as Robin learns; if she is feeling down or confused, her abilities become severely diminished.
Like all Tamaraneans, she is not immune to her own energy blasts. Using her self-sustenance and resistance to extreme temperatures takes a lot of energy so she cannot survive forever in space. She also does need to breathe through her self-sustenance can delay that for a while.
Because of her naivety, it is easy for certain people to take advantage of or betray Starfire, as seen in "Transformation", where she is lured into a trap and almost eaten by a hungry alien. Although few have exploited it, Starfire's relationship with Robin can be counted sometimes as a weakness. Once, it was inadvertently exploited by Killer Moth when he wanted Robin to take Kitten to prom, which angered her beyond rational thought other than to protect Robin.
Like all Tamaraneans, Starfire's powers are controlled by her emotions. If she has certain feelings, she cannot use her powers. For example, when she was mad at Robin for offending her in "Stranded", she was unable to fly temporarily. Also, as Raven in "Switched", she was unable to use star bolts or fly for a while because she could not feel the joy or anger needed to use them.
Quotes “ I did not know you before, so to me, you are normal. „ “ Never have I been so thankful to have nine stomachs. „ “ I had no idea Earth people ate so many pigs and insects. „ “ Robin, who is this Kitten person and why does she call you "Poo"? „ “ If I am not your girlfriend, then what am I? „ “ The greater the struggle against your power, the more it resists. Embrace what you have inside, let it become you, and you will find who you were meant to be. „ “ Please, no more Robin yelling at Robin. „ “ Robin, we have not forgotten the last time you faced... „ “ We are your friends, Robin. We are not leaving without you. „ “ Raven is complicated. There are things about her we are not meant to understand. „ “ I wish to go the fish? „ “ Hello, my little bungorf. „ “ Farewell, Sister. Although you did betray and attack me, it was still... very nice to see you. „ “ Oh, hello, my friend who I am missing already. The sight of you makes my eyes sore. „ “ I am hopeful when this is over we may still be friends. „ “ Do not force me to cause your face to become red, woolly one. „ ~ To Mammoth in the 2006 video game. “ Someone has disposed of all our blue, furry food. „ “ Yes, the next time I shall choose my own husband. Who is to know? Perhaps there is a groom for me on Earth. „ “ Jinx, it appears that you were born under a bad billboard. „ ~ While battling Jinx in the 2006 video game. “ Kick the butt! „ “ I am sorry to disappoint you but I am stronger than I look. „ “ The lesson two: We never give up! „ “ Robin! You are unwrinkled! „ “ This prom is some manner of duel, yes? Robin eagerly accepts! „ “ You may be the ruler of this planet, but you are not the ruler of me! „ “ You may not value my life, but I still value yours. „ “ On Tamaran, this merely translates as the transfer of knowledge, but on your world, it means... More. Or so I've heard. „ Trivia Starfire is the only member of the Titans who is from another planet instead of Earth, not counting Raven. She is the only Titan in the series to not have a season's story arc specifically for her. There was one planned involving her sister, Blackfire, however, the series was cancelled before it could happen. Starfire is allergic to metallic chromium (allergies to chromium are very common in Tamaran). Unlike other versions of Starfire except her Go! counterpart, her belly button (if it's exposed) is drawn occasionally. While the original comic version was romantically adventurous, as this is a younger version in a show for kids, she was made naive and innocent about relationships further than friendship and sisterhood. Starfire's powers, like Raven's, are fueled by her emotions. As such, her power is determined by her emotional state. But the difference is that she freely expresses herself to gain the power, while Raven needs to keep her emotions in check. This was explored in an episode in which they body swap. Her favorite colors are pink and orange.
- #18Dani Fenton || Dani Phantom
Keys: Dani Fenton || Dani Phantom.
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Danielle "Dani" Fenton, also known by her alias Dani Phantom, is a human/ghost hybrid, a clone and "cousin" of Danny Phantom created by Vlad Masters. She's a younger, female version of Danny, as well as his only surviving clone and only clone that isn't mindless. Dani has taken to traveling around the world in hopes of doing her own heroics.
History Origins Desperately lonely despite his vast wealth, Vlad had made a number of unsuccessful attempts to try and convince Danny in disowning Jack Fenton and join him as his son. He then resolved to create the perfect half-ghost son for himself, conducting a series of experiments making clones of Danny, using samples of Danny's DNA which he and Valerie gathered during their battles with the young hybrid. All of these clones were failures, and all of them ended up being mindless except one; a younger, 12-year-old half-ghost/half-human girl whom Vlad named Danielle.
Vlad treated Dani as his own daughter, albeit only as a means to an end. He never faltered in showing "love and affection" to her; and she never faltered in her desire to serve her "father". In "Kindred Spirits", after Vlad created Dani and a few other clones, he sent them on a mission to capture Danny so that he could take the final mid-morph DNA samples he needed for his perfect clone. Dani snuck into Danny's room and waited for him in her human form, reading his comic books in his bed. When he came, she introduced herself to him as Danielle (his "third cousin once removed") and they quickly formed a bond despite Danny's initial suspicion and Dani's subservience to Vlad. Later, Dani succeeded in bringing Danny to Vlad. She then found out that the "perfect clone" Vlad was trying to create was not her, but another one, a perfect imitation of Danny that was nearly complete. This would mean that she would be killed alongside Danny once Vlad was finished.
Joining Danny When Vlad showed Dani his true colors by snapping at her for questioning his orders, and not showing any concern for the possibility of her melting, she, disillusioned, joined Danny against him, destroying all his other clones and equipment, thus cancelling his plan. Dani then bailed Sam, Tucker, and Danny out of trouble by overshadowing Mr. Lancer and Maddie mid-rant. She said her goodbyes and then left to travel on her own, vowing to return.
Return In "D-Stabilized", Dani's instability finally caught up to her, causing her powers to weaken and her body to spontaneously melt into a puddle of ectoplasm without warning. She returned to Amity Park, seeking Danny's help and hoping to avoid Vlad. Unfortunately, Vlad discovered Dani's presence in Elmerton and sent Valerie to capture her, so he could resume his cloning experiments by melting her down and studying her remains. Ironically, Dani met Valerie in her human form and was friendly to her. However, after Dani used her ghost form to save Valerie from being crushed by a collapsing ceiling, the latter captured her and hatched a plan to use Dani in order to lure Danny. Valerie's plan worked, and she captured Danny, whilst handing Dani over to Vlad.
While torturing and interrogating Danny, Valerie was convinced by Danny to let him go to find a cure for Dani and save her from Vlad, as she was half-human and Valerie didn't want to destroy humans. Using one of his parents' inventions, Danny and Valerie narrowly rescued Dani and re-stabilize her condition with the Fenton Ecto-Dejecto. Rejuvenated, Dani then effectively attacked Vlad and went with Valerie when Danny tells her to do so, leaving Danny alone to angrily confront Vlad and tell him to stay away from Dani. She then parted ways with Danny again, intending to do her own good in the world.
S03M04 Danny visible again after asteroid Dani Phantom's cameo appearance in "Phantom Planet" (bottom-right corner).
Dani made a cameo in "Phantom Planet" as one of the many ghosts assisting Danny in turning the Earth intangible to save it from the Disasteroid.[1]
Adoption Butch Hartman later revealed that sometime following the series finale, Jazz, Maddie, and Jack eventually learned about Dani's existence, and accepted her into their family. Thus, she is now Jack and Maddie's youngest daughter and child, and Danny and Jazz's younger sister.
Past Appearance: As Danny's clone, Dani bears a striking resemblance to him, but with the exception of having longer hair tied-back into a ponytail, and is shorter in height due to being a child. She also wore plum-colored lipstick.
Dani's clothing consists of a red beanie, a blue hoodie-sweatshirt, red shorts (plain in "Kindred Spirits" and with a camo pattern in "D-Stabilized"), and shoes that are similar to Danny's, but blue and are larger in size.
In ghost form, Dani's appearance is similar to Danny's, but her suit is two-piece with a crop-top, a baggier bottom, and an asymmetrical white-and-black pattern, and she wears a black right glove and a white left glove. Her voice becomes slightly but noticeably resonant as well.
Current Appearance: She is 17 years at this point in time, She has fair skin, large blue eyes, and dark hair. In the frontal view, her hair is short, dark, and styled with a side-swept bang. In the side view, her hair is pulled back into a high ponytail. She has multiple piercings on her earlobes. She is wearing a black, cropped tube top, a gray jacket with darker trim on the cuffs, blue leggings, and gray knee-high boots with a slight heel. She also sports a thin black choker necklace, she has C-cup size breasts now.
Personality A rather mischievous and tomboyish girl, Dani shares many of Danny's likes and personality traits: they are both stubborn, like to exchange witty banter during battle, have a shared like for NASA and a dislike for bullies such as Dash. However, where Danny is awkward, shy, and tries to fit in, Dani is more bubbly, playful and socially detached than her "cousin". For example, using her powers in the middle of the Casper High cafeteria (although it is entirely possible that she was trying to get Danny to follow her or simply pulling a prank) and transforming into her ghost form in broad daylight.
When she was under the influence of Vlad, Dani had a somewhat darker personality, faking exhaustion to avoid further questioning from Danny, and boasting about him being too weak to beat her when she was trying to bring him back to Vlad. After changing sides, however, Dani becomes a more willful and independent person, deciding to travel around the world and do her own heroic deeds.
Dani can be rather naïve, in large part due to her young age, believing Valerie Gray's lies that she would free Dani if she led her to Danny.
Relationships Danny Fenton/Danny Phantom S03e11 Danny protecting Dani Danny showing his protective and brotherly side towards Dani.
Danny and Dani are close to being identical twins genetically though of different ages biologically, ultimately viewing each other as cousins. Their earlier interactions began rocky, as Danny was initially, and rightfully, suspicious of Dani, while Dani saw Danny as an objective that she had been sent to capture on Vlad's orders, holding limited value over his life due to Vlad's manipulations.
Danny was reluctant to fight Dani because she was the only clone that had a mind of her own and was thus her own self. However, Dani eventually sided with her "cousin" after learning her "father" was only using her to get to Danny and was planning to dispose of her after her usefulness to him ended.
When Dani returned seeking a cure for her worsening instability, Danny was quick to jump at the chance to help her and protect her from Vlad, showing a compassionate and responsible side similar to Jazz's interactions with Danny. He was also quick to make a deal with Valerie to surrender and offer any ghost-related information she wanted in exchange for helping him to save Dani. Both Danny and Dani have grown a strong bond of trust and concern for each other since, and he begins to serve as an older brother figure to her.
The show's creator Butch Hartman stated in a video that if Danny Phantom had continued on after the third season, Jack and Maddie would've adopted Dani as their daughter, making her the younger sister of Jazz and Danny, which was later confirmed to be canon.[2] Thus it's heavily implied that their bond has grown even stronger.
Vlad Masters/Vlad Plasmius Dani originally looked up to Vlad as her "father" and did whatever he told her to do, unaware that he was simply manipulating her. He considers her a mistake--just another imperfect attempt at cloning Danny in order to get the perfect son he has always wanted, and when Vlad gets that perfect son, he would dispose of Dani.
When her ghost half became unstable, Vlad manipulated Dani into capturing Danny, saying he can cure her through collecting Danny's "mid-morph" DNA. She was heartbroken when the truth was revealed and developed a hatred towards Vlad, siding with Danny against Vlad, destroying all the other clones.
When Dani had returned with a worsening condition, Dani hoped to find Danny while staying clear of Vlad, fearing for her life. Vlad discovered her, however, and sent Valerie to capture Dani, under the lie that Dani's ghost half wanted Vlad dead. As her condition worsened in captivity, she asked Vlad if she was going to cure her. But to her horror, Vlad revealed that he was going to melt her down and study her remains in order to resume his cloning experiments. However, Dani was saved in time and summarily beat down Vlad.
Ironically, if Vlad had raised Dani like he would have raised Danny or the primary clone, he might have succeeded in his plan to have a loving family, but instead created another bitter enemy.
Valerie Gray Like Danny's interactions with Dani, Valerie's began rockily as well. Valerie was a bit skeptical of Dani being a legitimate threat when asked by Vlad to capture her, though she believed Vlad's lie that Dani was plotting to destroy him.
Even though Dani saved her from being crushed by a building, Valerie was quick to restrain her and prepare to hand her over to Vlad, waving off any of Dani's pleas that Vlad was the evil one. Valerie then decided to manipulate Dani into luring Danny into a trap. The plan worked, and she kept Danny to torture and interrogate whilst giving Dani to Vlad.
During captivity, Danny convinced Valerie that Dani was good, and that if Vlad succeeded, Valerie would have helped him in destroying a human being, as Dani was half-ghost. She lets him go and helped him save and cure Dani.
Fenton Family As a clone of Danny, Dani is genetically related to the members of his family. While they have no official interactions in the show, it was stated by series director Butch Hartman that had the series gone on for a fourth season, the Fentons would have learned of Danielle's existence and origins and adopted her. This was later confirmed to be canon, thus making her an official member of the Fenton family. This means that Jack and Maddie have come to accept and love Dani as their daughter, and Jazz has come to accept and love Dani as her sister. Conversely, it shows that Dani, in turn, loves her genetic relatives and is very grateful for them taking her in and giving her a home.
Sam Manson & Tucker Foley In her first appearance, Dani first meets Sam and Tucker when she sneaks into Casper High to meet Danny and pops up in the middle of their lunch table in ghost form via her intangibility, spilling their food all over them much to their annoyance. They later see her help Vlad capture and fly off with Danny, leading them to steal the Specter Speeder and ditch school to track them down. They arrive at Vlad's hideout just after Dani has changed sides and helped Danny defeat Vlad. She later gets all three of them out of trouble for their actions by overshadowing Maddie and Mr. Lancer (she doesn't overshadow Jack due to his gullible nature) before flying off.
In Dani's second appearance, her only interaction with Sam and Tucker is when they see her while patrolling. After Danny opts to handle her situation alone, the two leave to pig out at the Nasty Burger on his tab and aren't seen again for the rest of the episode.
It's possible that following Dani's adoption by the Fentons following the events of "Phantom Planet", she also joined Team Phantom, got to fight alongside Sam and Tucker more and eventually formed friendships with them.
Powers Human-Ghost Clone Physiology: Dani Phantom has many of the same ghost powers as Danny, but while skilled, isn't quite as experienced or powerful as him due to her limited existence/instability and experience so far before she got cured of it. Since she is a clone of Danny and is now stable with Ecto-Dejecto, it is unknown if she will acquire other abilities, like the Ghostly Wail and Cryokinesis, since the series has been canceled Paranormal Immunity: As a half-ghost, Dani is resistant to many types of ghost powers that normally harm humans. Going Ghost: Her transformation is accompanied by white rings moving along her body, just like Danny's. Due to her transformation, she can use all of her ghost powers. Ghost Sense: When a ghost is nearby, a shiver runs up her spine and a blue wisp of cold air comes out of her mouth. This may mean Dani has the potential to develop cryokinesis like Danny. Ghost Ray: She can fire green ghost rays. While Dani was unstable, this power burned through her quickly, but as of "D-Stabilized" she can handle this power with ease. She can fire ghost rays in the form of discs from her hands and discharge waves of energy from her feet via to a charge up swing kick as well. Flight, Intangibility, Invisibility, and Spectral Body Manipulation: Standard ghost powers. Dani can fly almost fast as Danny, as well as become unseen by anyone and untouchable. Dani is able to walk or fly through solid objects and even form a ghost tail while flying. Overshadowing: Standard ghost power. Dani has overshadowed Maddie, Jack and then Mr. Lancer. While overshadowing someone she can disguise her voice, but not their eyes. Apparently, overshadowing originally put a hefty strain on her because of her unstable DNA. However, she can probably maintain overshadowing someone with much greater success now. Superhuman Strength: At her most powerful, she once threw Vlad through five stone columns, this could mean that her strength is about 5–10 tons. Superhuman Agility & Reflexes: In her ghost form, Dani's agility, balance, and bodily coordination are enhanced to levels beyond those of a normal human being. She has better reflexes and is more agile than the finest human athlete. Superhuman Durability: She is almost as durable as Danny. Healing factor/Reconstitution: Dani can heal almost fast as Danny. When she started melting, her healing factor was able to hold it off. After being injected with the Ecto-Dejecto, her healing factor became fast enough to reconstitute herself after being melted into a puddle of ectoplasm. It is unknown if she is fast enough to pull herself back together if she is blown apart since she only melted partially until Vlad melted her completely. Superhuman Stamina: Now that Dani is stable, her stamina has greatly increased to somewhere around Danny's. Since she is no longer unstable, Dani's musculature produces considerably less fatigue toxins during physical activity than the musculature of an ordinary human. Abilities Indomitable Will: One of the major factors that Dani inherited from Danny is his strong willpower. This willpower might be one of the reasons why Dani was so different from the other clones, giving her a sense of self, and one of the major reasons why she lasted so long before Danny cured her of her instability; by pulling herself together through sheer force of will alone. Weaknesses Instability (formerly): Dani's greatest weakness was that she couldn't go all-out with her powers like Danny could, as her unstable clone body was unable to handle such a power strain. If she used too much power at once, her body would destabilize and slowly melt into a puddle of ectoplasm. During "D-Stabilized", Dani found a cure for her instability with Danny's help and no longer suffers from this weakness.
- #19Panty Anarchy
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Panty Anarchy[2] (アナーキー・パンティ Anākī Pantii, transliterated as "Anarchy Panty") is the titular main protagonist of Panty & Stocking with Garterbelt. She is the older sibling of the Anarchy sisters.[3] Her name is derived from the object she is able to weaponize.
Background Panty was kicked out of Heaven for her immoral behavior, most likely due to her gluttonous tendencies towards sex and overall being a gross, nasty, and self-entitled person. In "The Turmoil of the Beehive", it was revealed that Panty went to a high school in Heaven. However, according to Stocking, she barely ever went to classes and instead had sex with several boys.
Description Taken from NewPSG.com:
"The elder angel sister, banished to Earth as punishment for her immoral behavior. A wild, free-spirited girl who refuses to be tied down by anything. She fights by transforming her worn panties into a spiritual gun called <Backlace>."
Appearance Panty has a slender body with pale, pinkish skin and the typical "Spiky Hair" hairstyle. She has long, tailbone-length blonde hair and blue eyes. She also has two long black eyelashes, one above each eye. In early concept art, she originally had red eyes.
Outfit Human form Panty has fashionable clothing. Her panties in this form have a cyclamen color. She wears dark red high heels with a belt on both, a dark red v-neck minidress with thin spaghetti straps and dark red hoop earrings which matches the color of her dress. She also wears a gold necklace and two gold bracelets on both of her wrists. In many episodes, she wears different clothes, but this one is considered to be her main, her breast size is B-cup.
In season 2, Panty's appearance is slightly altered, notably her dress and hair color is much softer. Her hair has a gradient which fades from light yellow to coral pink. She wears light purple eyeshadow for makeup, and the color of her earrings have changed from red to blue.
Angel form In angel form, Panty wears a Greek-like outfit. Her panties in this form are a fuchsia colour. She wears heeled gladiator sandals based on Hermes' sandals with small wings adorned on the ankles, a loose white petticoat skirt with white ribbons and light red hearts on the sides with white straps on them and a white top with a light red heart on the front and with gold straps with white ruffles. Her accessories are a gold choker, two gold bracelets on both arms and wrists, and white one-finger gauntlets that reach her wrists.
Personality Excretion Without Honor and Humanity 071 Panty seductively looking at the plumber in "Excretion Without Honor and Humanity".
Panty's defining trait is her promiscuousness. She is obsessed with sex and has it as much as she can, to the point where it is all that she can think about. Panty has relatively low standards for men, something that Stocking has mocked her for several times. In "Panty + Brief", Panty revealed that ever since she and Stocking came down to Earth, she planned to have sex with 1,000 men in Daten City to reach her "No Sex, No Life" goal before they returned to Heaven. She also has a sex diary in order to keep track of the amount of men that she's had sex with. In the Manga Strip series, her thirst for sex is pushed even further, as she is shown to have had sex with other women and even a horse. She is the embodiment of Lust, one of the seven deadly sins.
Due to her sexual appeal, Panty is quite popular amongst the general public. The episode "Sex and the Daten City" showcases her life as a celebrity, which she enjoys immensely. She owns an entire management team, plane, yacht, dog sled, and rocket ship. She was also shown doing photoshoots for several clothing brands. In the Manga Strip chapter, "Executive Motion", she also used her and Stocking's celebrity statuses to move to the First Class seats of the plane. Despite being very arrogant and self-centered, she and Stocking gave autographs to Terao for his daughter, Chi, in "Vomiting Point".
1 Angry Ghost 059 Panty pole-dancing in "1 Angry Ghost".
Panty is also quite shameless, not caring that people were able to see her panty-less in "Death Race 2010" and "Raiders of the Nasal Dark". She also carelessly showed her porno during the planned premiere of Sex and the Daten City, believing that it was just a regular movie. She only realized that what she did was wrong when Mick told her that it was a porno and it could potentially ruin her career. Panty has also done inappropriate things on live television. In "1 Angry Ghost", she pole-danced in front of an audience as millions watched Judgement Day, and in "Heroine Interview", she was supposed to throw the first pitch in a baseball game, but she instead stripped and shoved a baseball up her uterus.
While Panty constantly reprimands Stocking for her eating habits, Panty also has quite an appetite. In "Nothing to Room", Panty is seen gorging down a large amount of foods. Panty jogs to maintain her figure, although she is jealous that Stocking doesn't have to exercise to be slender. Panty likes spicy food in general, and mentions disliking sugar (although she has been seen eating sweets throughout the series, even eating Stocking's Jean-Paul Heaven pudding in "Catfight Club"). She also mentions that being hungry causes her to swear more often than usual. Her favorite snack is Death Babanero potato chips. Panty also loves drinking alcohol, as she always wakes up with a hangover.
Whenever Panty hunts Ghosts, she works in an incautious way. She often takes the more reckless route, using pure power to finish the job. However, this style of fighting has caused her to be wide open for attacks, including losing her panties in the heat of the moment and forcing her to improvise with either using normal weapons or other underwear.
Abilities To prepare for her battle, Panty removes her panties. Her ability is being able to transform her own panties into a pistol named Backlace, a spiritual gun which can harm ghosts. Backlace is unable to harm humans; however, it has not yet been confirmed if all heavenly weapons follow this rule.
Panty Panty during transformation.
Backlace seems capable of harming demons, angels, and anything spirit related, such as ghosts. Backlace, when combined with Stocking's panties or any other underwear, can become 'upgraded' versions of her usual gun. So far, two examples of an expanded Backlace are an assault rifle and a sniper rifle.
In the absence of Backlace, Panty can fight using normal guns. However, she usually avoids this because she does not like the smell of gunpowder, and the fact that normal guns don't do much damage.
Panty is also able to transform other people's underwear in guns, but the weapon design is limited due to the wearer's genitals, becoming curved, short or even bent. However, some, like Brief's, prove to be even more capable than Panty's own.
As seen in the episode "Trans-homers", Panty and Stocking have both shown the ability to nullify any effects given to their physical appearance by transforming into their angel form; however, it has only been only proven to nullify the effects of them becoming robots.
Panty is also shown to have enhanced vision in the episode "Bitch Girls", where she can see from the farm to Hell's Gate, where Brief is held captive by the demon sisters and Corset.
Relationships Stocking Stocking is Panty's younger twin sister.[4] Compared to Stocking, Panty is undoubtedly more reckless and braggadocious. Her careless behavior clashing with Stocking's calmer and quiet behavior often leads to them fighting. A major example of this occurs in "Catfight Club", when Panty ate Stocking's Jean-Paul Heaven without realizing just how badly Stocking wanted to eat it. This eventually leads to the sisters fighting each other all day, even while they were battling Bloody Hood & Gal Ghoul. However, despite their constant fights, Panty and Stocking are still very close with each other.
Garterbelt Panty does not like Garterbelt because she believes that he is too lame and demanding. She often argues with and teases Garterbelt and in "Bitch Girls: 2 Bitch", she and Stocking didn't even seem to care when Garterbelt (temporarily) died. In "High School Nudical", she also wanted to ditch Garterbelt to live a normal girl's life.
Brief Throughout most of the series, Panty loathed Brief and nicknamed him "Geek Boy" due to his awkward nature when he was around Panty. Prior to "Panty + Brief", the only times Panty was somewhat nice to Brief was in "Catfight Club", when she offered Brief a ride before being rejected by Garterbelt, and in "Les Diaboliques", when she complimented Brief and offered to have sex with him. However, Brief wanted to take their relationship slow, which led to Panty and Stocking ditching Brief.
In "Panty + Brief", Panty was searching for her one-thousandth man to have sex with. She constantly avoided Brief and instead went searching for other men. Their relationship takes a drastic turn when in the bathroom at a party, Panty finds a handsome man (who turns out to be Brief) and presumably falls in love with him before he is taken away by guards. Later, Brief announces his intentions to marry Panty, shocking her. He then saved Panty from dying at the hands of Scanty and Kneesocks. Afterward, Panty finds out that the handsome man she met earlier was Brief and she became flustered.
Bitch Girls 107 Panty and Brief on the bed in "Bitch Girls".
After driving off, See Through broke down on the road. The two decide to hide in an abandoned house, where Panty grabs Brief's hand and, to the surprise of even herself, begins to have sex with him, although she couldn't complete the act because every time they tried to have sex, Panty ended up with pain. In "Bitch Girls", Panty and Brief try to have sex again; this time, Panty successfully orgasms. She also calls Brief by his actual name for the first time. However, in "Bitch Girls: 2 Bitch", when Brief falls from the sky, Panty decides not to help him and even makes fun of him. It is unknown if Panty still has romantic feelings for Brief or not.
- #20Stocking Anarchy
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Stocking Anarchy[2] (アナーキー・ストッキング Anākī Sutokkingu) is the titular co-protagonist of Panty & Stocking with Garterbelt. She is the younger sibling of the Anarchy sisters.[3] Her name is derived from the object she is able to weaponize.
Background Stocking and her sister, Panty, attended a high school in Heaven. It may be implied that Stocking attended the school much more frequently than Panty did, but regardless, they were both kicked out of Heaven for their behavior.
Description Taken from NewPSG.com:
"The younger sister, banished to Earth along with her sister Panty. A goth girl with straight bangs and ultra-long hair. She fights by transforming her worn stockings into two katana-shaped heavenly weapons, <Stripe I & II>."
Appearance Stocking is of moderate height and buxom figure compared to Panty's slightly slimmer figure. She has pale skin and long dark-blue with pink underside and reaching knee length styled in a hime-cut and some pink stripes on the bangs. she has a blue bow adorned at the back of her hair. She has teal with prominent, triangular lower eyelashes, and she always carries an apathetic, deadpan expression on her face.
Outfit Human form Stocking dresses in a dark-coloured, gothic Lolita style. In her human form, she wears a black short dress with puffy sleeves and a white laced underside. Underneath the dress, she wears a white collared blouse with a blue western bow-tie, along with a large blue bow which is tied backwards around her waist. She wears blue-black stripped stockings and a pair of black loafers, Her breast size is D-cup.
In season 2, Stocking's appearance is slightly altered. Her hair has a gradient which fades from pink to purple. The color of the bottom stripes of Stocking's hair were also changed from pink to purple.
Angel form In her angel form, she has a white dress with light blue stripes on the dress and a layered, ruffled skirt. The bodice is a corset-like design with a silver metallic with light blue trim frills. Like Panty, she has white cherub wings on her back.
Personality The Diet Syndrome 005 Stocking happily eating Swiss rolls in "The Diet Syndrome".
Stocking's defining trait is her love for sweet food. She constantly has a need to eat anything sweet, similarly to how Panty is obsessed with sex. Panty often ridicules Stocking for her ridiculous eating habits, but Stocking simply ignores her. Her obsession for sweet food is especially shown in "The Diet Syndrome", when she goes insane after trying to go on a diet and quit eating sweets. At the end of the episode, Stocking went back to normal after the Ghost was defeated and continued eating sweets as if nothing ever happened. Stocking hates spicy food just as much as Panty hates sweet food.
Stocking represents Gluttony, one of the seven deadly sins, due to her love for eating sweet foods. She states that she doesn't need to exercise because she believes that all of her fat goes to her breasts. Stocking would much rather stay at home eating sweets, but unlike Panty and her sex obsession, Stocking doesn't let her love for sweets get in the way of her Ghost-hunting duties, which is why she is let back in to Heaven.
Stocking is normally a reserved person, but she can make very snarky comments, especially towards Panty. Stocking also possesses a cynical, cold and sardonic demeanor, and because of this, she isn't as popular as Panty, although many people (including women) find Stocking to be attractive. Between the Anarchy sisters, Stocking is the more intelligent of the two (something that even Panty admits in "Nothing to Room"), although she is still not completely smart. In "High School Nudical", she and Panty didn't realize that Master G was Garterbelt, and in "The Stripping", she and Panty also didn't realize that the dealer was Kneesocks.
1 Angry Ghost 078 Stocking's pool of discharge after she was electrocuted in "1 Angry Ghost".
While Stocking disapproves of Panty's obsession with sex, she is also shown to have sexual desires, especially that of masochism and BDSM. In "Catfight Club" and "If the Angels Wore Swimsuits", Stocking is shown getting pleasure out of being entangled, and in "1 Angry Ghost", Stocking ejaculates after being electrocuted repeatedly. In "Trans-homers", it is also revealed that Stocking owns a dildo.
Stocking says that she has special standards in men and would rather seek for a long-term relationship rather than a one-night stand. It was revealed in "Ghost: The Phantom of Daten City" that Stocking has a very unusual and strange vision of what being attractive is. In the Manga Strip series, though, Stocking is shown to be just as promiscuous as Panty, having sex with several men and women.
Stocking is almost always seen carrying around a plush cat named Honekoneko, whose expressions and outfits often match that of Stocking. She loves Honekoneko dearly and won't let anyone else touch it.
Abilities Stockingu Stocking during transformation.
To prepare for battle, Stocking removes her stockings, to which she can transform into a pair of katanas. They are known as Stripes I & II, and can be attached at the base of the hilt. It's safe to assume she can form other blades as well, considering the range of weaponry at Panty's disposal. Stripes I & II are able to hurt any spiritual being, such as angels, demons and ghosts.
Stocking displays a supernatural proficiency with her katanas. This includes the ability to spin the blades fast enough to effortlessly deflect bullets, the ability to send out razor-sharp slicing waves by swinging her weapons, and the ability to spin like a top with her swords extended to damage everyone around her. It has been stated by Garterbelt that, contrarily to her sister, she emphasizes skill over power.
Relationships Panty Panty is Stocking's older twin sister.[4] Despite her younger age, Stocking is smarter and more laid-back compared to Panty. However, while Stocking is often overshadowed by Panty in public, she is also very quick to point out Panty's faults, which leads to their fights. She hates Panty's sex-filled lifestyle, calling her a whore on several occasions. Despite her and Panty's fights, they are still very close with each other.
Garterbelt Much like Panty, Stocking also doesn't like Garterbelt because of his demanding behavior towards the sisters. Unlike Panty, however, Stocking doesn't argue with Garterbelt as much and mostly follows his orders so that he won't complain. In "Bitch Girls: 2 Bitch", Panty and Stocking didn't seem to care at all when Garterbelt (temporarily) died.
Patrick Fagry Ghost- The Phantom of Daten City 026 Stocking dates Patrick for the first time.
In "Ghost: The Phantom of Daten City", Stocking, while helping Panty find new men to sleep with, saw the ghost hitting on a few girls, and immediately went to talk to him. He was rude to her, stank, and was generally a very unpleasant person. However, Stocking fell completely in love with him, and even told Panty that she felt like she had been born for the sole purpose of meeting him. That afternoon, Stocking prepared several sandwiches to him. He told Stocking that they tasted like crap though, but Stocking didn't seem to care, accepting and even liking most of his flaws.
Ghost- The Phantom of Daten City 081 Patrick proposes to Stocking.
They dated many times after that; going to a theme park and skating. Several media started criticizing Stocking for dating a ghost, and Panty, after reading a headline about her sister and her ghost boyfriend, finally decided to talk to Stocking. However, Stocking didn't listen to her, but her insecurities of being an angel finally arose. That night, she confessed to him she was an angel, and that one of her duties was to dispose of ghosts. She also told him she was willing to forsake her duties as an angel, in order to be with him. Stocking then decided to leave the church and abandon her job as a ghost hunter to be with Patrick.
Ghost- The Phantom of Daten City 087 Patrick is purified.
After seeing her sister leave, Panty tried killing Patrick off, but Stocking stopped her. She told her she couldn't understand her feelings because she had never fallen in love before. Panty told Stocking that the ghost didn't love her back, but the ghost told her she was mistaken, and proceeded to propose to Stocking with a ring. However, before Stocking could accept, the ghost started glowing, and eventually levitated and disappeared. Garterbelt explained the ghost had been purified for falling in love with Stocking.
The songs "CHOCOLAT" and "Milky Way", both sung by Stocking's Japanese voice actor, Mariya Ise, are meant to represent their relationship.
- #21Velma Dinkley
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Velma Dinkley is a teenage citizen of Crystal Cove and a member of the town's newest incarnation of Mystery Incorporated. She lives with her parents who run the Crystal Cove Spook Museum for tourists interested in the hauntings of Crystal Cove.
Physical appearance Velma is a teenaged female with a chin-length auburn bob and thick bangs, decorated by small red bows. She always wears thick-framed square glasses and has green eyes[2]. She normally wears an orange turtle-neck sweater with the sleeves pushed up half way, a pleated short red skirt, knee-length orange socks and red shoes. She also wears mascara and has freckles on her cheeks. She is the shortest of the gang.
Personality Velma is frequently referred to as the smartest member of the gang, as well as the smartest student at Crystal Cove High. She strongly believes in finding proof and evidence before determining something is real. Velma is very knowledgeable when it comes to computers and research. However, she is also bossy, clingy, rude and demanding, as evidenced when she was dating Shaggy, forcing him to change who he was, and wanted him to choose her over Scooby. She didn't even seem to care when Scooby got framed and sent to jail and was glad to have Shaggy all to herself.
She also seems to be the most scheming and secretive member of Mystery Inc., as illustrated by her posing as the mysterious masked figure,[4] and keeping a number of secrets from her friends, including the true identity of Angel Dynamite,[5] and working for Mr. E when the gang briefly broke up.[6]
She is implied to be Jewish: she listens to Klezmer music[7], and frequently exclaims "Oy" and "Oy gevalt".
She pursued a relationship with Shaggy Rogers and became frustrated when he seemed more interested in his dog and food than in her. When she thought Shaggy didn't want to take her to the prom, she actually kicked over several tombstones in a cemetery they were exploring;[8] in the episodes leading up to that point she was curiously abusive, trying to force Shaggy to give up everything he loved, like the food he wanted to eat or the clothes he wanted to wear. She even coerced him into engaging in self-harm in order to change his speech patterns.
After being dumped by Shaggy, she took the break-up very hard and decided to ignore Shaggy and Scooby's attempts at friendship, showing she can be very bitter. Despite her history with them, she eventually realized that they need to work together to perform their best as part of the gang, and she admitted that she would never let anything bad happen to Scooby despite the fact that her boyfriend chose him over her. She also appeared to be on better terms with Shaggy after the latter was betrayed by someone he trusted and the former sympathized with him.
Later she and Shaggy seem to have chemistry again, but that time it's Velma who says she doesn't feel the same way and Shaggy seems disappointed.
Skills and abilities She often makes use of her smartphone, laptop, and binoculars.
She seems to be very strong when she's angry, being able to kick tombstones over.[8]
She demonstrated considerable defensive martial arts training, easily dodging Shaggy and Scooby when they attacked her together.[4]
History Early life Velma and the gang solved the mystery of the Creeper, who was revealed to be Deacon Carlswell.[8]
She has competed with Hot Dog Water in a science fair circuit more than once, and won.[9]
Scooby-Doo! Mystery Incorporated Season one Velma was sent to jail with the gang after solving another mystery, but they were soon released. Velma wanted to be open about their relationship, but Shaggy didn't want to hurt Scooby-Doo's feelings of someone coming between them. After solving the mystery of the Slime Mutant the gang received a call from Mr. E at K-Ghoul, warning them that a greater mystery was buried beneath the town.[3]
In Gatorsburg, she was grabbed by the green gator person, but Shaggy saved her and the Creeping Creatures were sent to jail. When Scooby got scared by lightning and jumped on Shaggy, he held Velma's hand.[10]
She helped Fred stop the Ghost Truck from ruining Crystal Cove and the culprit was taken to jail.[11]
She told Shaggy to cut off junk food and go for healthy food and Scooby got confused before the Man-Crab was captured in the end.[12]
She helped the gang stop Que Horrifico and Shaggy told her that he wanted her to take the tight pants back and it was time she knew that "Shaggy likes baggy" and he danced with Velma and Scooby giggled.[13]
Velma told Shaggy to go to the prom and Scooby had suspected that they were on a date before the Ghost Girl was taken to jail and released by Mr. E's henchman and Velma wasn't happy that Scooby wasn't polite.[8]
She was a big fan of the Hex Girls and had defeated the Phantom with the gang. In the end she watched Scooby and Shaggy reunite, making her jealous.[14]
She was upset that Shaggy had been captured by, holding Shaggy's stuffed parrot, which led to a squabble between Scooby. Later, she found a letter from Mr. E that read "Don't panic, this has all happened before," and a picture of the old Mystery Incorporated (with Professor Pericles circled).[15]
Scooby caught Velma and Shaggy kissing each other, which led to Scooby and Velma forcing Shaggy to decide who he wanted to be with more.[16]
Scooby was sent to jail when suspected for being the Fright Hound, meaning Velma could get some time alone with Shaggy, before she got her heart broken.[17]
She didn't want to talk to Shaggy anymore.[18]
At Darrow University, Velma told Scooby that she wasn't happy about her break-up with Shaggy, with Scooby apologizing.[19]
She still refused to be friends with Scooby, while dealing with the Cicada Creature.[20]
Within Scooby's feverish dream, Velma along with Fred, Daphne, and Shaggy, got captured by Lord Infernicus, who made guinea-pig replacements.[21]
She and Scooby were left tied up by the Shadowy Orc, and she talked to Scooby about Shaggy. Velma almost fell to her death, but Scooby rescued her before the evil orc imposter was jailed.[22]
She fell back in love with Shaggy from Aphrodite's love spell. Scooby was immune to the spell and had to solve the mystery with Pericles.[23]
She went to Darrow University and met a hermit named Danny Darrow in his home buried beneath the university. When the mansion began to sink farther the gang escaped, but Danny Darrow was left behind and was presumed killed.[24]
Velma's family were guest hosts to Mai Le, who Shaggy got attracted to. She and the gang also had to solve the mystery of the White Wizard and the Red Wizard. After they trapped Mai Le trying to escape with the Dragon's Heart, she angrily told her that Shaggy doesn't deserve her due to her using him.[25]
She had to help Shaggy, Scooby, and Vincent Van Ghoul from Nightfright.[26]
Velma, feeling lonely as the others were paired off being more interested in their own thing, came into contact with a mermaid named Amy, who needed help from some Fish Freaks. It was that the mermaid was Amy Cavenaugh, the wife of Dr. Spike Cavenaugh, who was a victim of the Fish Freaks. This led Velma to deduce that Angel was really Cassidy Williams, an ex-member of the old Mystery Incorporated.[27]
She and the gang solved the mystery of the Manticore, who turned out to be Velma's old rival, Hot Dog Water.[9]
During the Headless Horror case, she and Shaggy started to get along, but after it was solved, she only wanted to stay friends with Shaggy, who was hoping for something more.[28]
Velma and the gang had to help Fred stop the Shadowy Figure from haunting his father in their home, as he had a piece of the Planispheric Disk. It was revealed to be Professor Pericles, who ended up escaping with the disk piece.[29]
Velma and the gang had to help Sheriff Bronson Stone from the Ghost of Dead Justice.[30]
Velma and the gang met Prof. H.P. Hatecraft again at Darrow University, who they thought could help them with solving the Planispheric Disk. In the meantime, they had to solve the mystery of the Obliteratrix, a masked assassin. Angel Dynamite came to save the gang, after which Velma got her to tell the truth about her really being Cassidy Williams. She then tried to warn them about the Freak of Crystal Cove, but the gang were mad at Angel for lying to them, and they ignored her, but the Freak watched them and laughed evilly.[5]
The Freak was captured and revealed to be Fred Jones, Sr., who revealed Brad Chiles and Judy Reeves were Fred's real parents. This revelation caused Fred to break up their Mystery Incorporated. An upset Daphne yelled at Velma that she should have told them the truth about Angel sooner, leaving a sad Velma to walk with her parents to their car, as the gang's mystery-solving days seemed to be over for good.[31]
Season two While the town was under attack by Crybaby Clown, In disguise, she approached the new mayor, Janet Nettles, and gave her information on where Scooby and the others were.[4]
After failing to catch Crybaby Clown without Daphne's help, Velma suggested Marcie Fleach (Hot Dog Water) as a replacement. It was also revealed that Velma and Marcie had been working together for Mr. E while the gang was split up.[6]
She assisted in capturing Crybaby Clown and rescuing Daphne from him, at which point Daphne decided to rejoin the gang.[32]
She, along with the rest of the reformed gang, kicked Hot Dog Water out. However, she expressed regret, claiming she "voted for her to stay." Afterwards, she helped the gang figure out who was behind the Dreamweaver.[33]
She helped identify the Hodag of Horror after it attacked Daisy Blake, and later helped the rest of the gang capture it.
- #22Connie Maheswaran
Keys: Connie Maheswaran.
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Connie Maheswaran is Steven Universe's best friend-turned-girlfriend, and a member of the Crystal Gems who debuted in the episode "Bubble Buddies". After meeting Steven, she slowly began to learn about him, the Gems, and their past. Growing a strong bond with them, Connie decided that she wanted to help him and the Crystal Gems whenever danger arose in the Earth, training how to fight using a sword with Pearl since "Sworn to the Sword". She eventually becomes a skilled combatant and often aids the Gems during times of conflict. Years later, Connie begins to devote most of her time to studying and applying to colleges. She sticks by Steven's side as he deals with his years' worth of suppressed trauma. After helping Steven cope, Steven and Connie decide to meet up with each other as she tours the country on college tours, and he tours the world to find himself. It is revealed that the two are officially dating by the end of the series.
Appearance Connie is a young Indian-American[1] girl with dark brown skin and a slim figure, and is slightly taller than Steven. She has a bumped/humped nose with black eyes with thick eyebrows and has dark brown puffy hair that varies in length.
From her debut to "Dewey Wins", Connie's hair was waist-length. At some point following her fallout with Steven in the aforementioned episode and prior to their reconciliation in "Kevin Party", she had her hair cut down to a chin-length bob and added bangs. Following the two-year time-skip between "Change Your Mind" and Steven Universe: The Movie, her hair has since regrown to shoulder-length while retaining her bangs, and she wears part of it back with hair clips.
Connie wore a pair of magenta glasses with rose-colored lenses until Steven's healing saliva fixed her eyesight in "An Indirect Kiss". She continued to wear the empty frames until the events of "Nightmare Hospital", no longer carrying them afterward.
Connie is usually seen in a variety of different outfits and dresses, including light blue, green, and white clothing: In the first intro, she wears a white-mint green dress, a sunhat, and peach-colored boots with no socks. In the second intro, she wears a white, button-down, collared tank top, gray button-up shorts, her pink glow bracelet, and peach sneakers with white bottoms, laces, and socks. Since "Kevin Party", Connie has started wearing a more stylish and slightly mature style of dress.
During training, Connie often wears a purple fighting outfit with a red bandana around her waist. She is barefoot, and her arms are covered with white gauze. On missions involving outer space travel, Connie usually wears her father's pale brown jacket, which has fur inside and a patch on the left sleeve. In "The New Crystal Gems", Connie temporarily wears Steven's outfit of a salmon-pink star shirt and blue jeans.
As of the movie, Connie is now taller in height, almost the same height as Steven, with slightly thicker limbs and her nose is slightly angled. She also wears a white blouse and blue high waist denim shorts. Later in the film, after attending space camp, she wore a blue flight suit.
Throughout Future, Connie appears in a variety of clothes, most notably a white (or light orange) blouse with high waisted denim shorts and sneakers.
Personality Bubble Buddies (021) Connie is a curious girl who is attentive to detail, preparing herself for future events such as the upcoming school year or a mission in the wilderness, but can get distracted if she finds something more interesting like reading Buddy Buddwick's journal or spending time with magical company. Her hobbies include reading, violin playing, and formerly tennis playing. Connie is usually level-headed but sensible, convincing Steven about his obsession to certain topics and let them go such in "Beach City Drift", but she feels guilty to the point of notably changing her behavior, including hitting an innocent student in "Mindful Education". Learning that some things are natural, she decides to confront her emotions by making amends, clearing her mind and understanding not to let her emotions cloud her thoughts by keeping them in. She passes this knowledge onto Steven, assuring him he had to be honest about how bad his feelings were so he could move on. "New Crystal Gems" shows Connie's leadership skills when she told Peridot and Lapis to be themselves and organized their efforts to fix the damage they did. "Change Your Mind" brings out this aspect of her personality, as she helps Steven convince Blue and Yellow to ease up on their stifling rules and traditions so they would try to convince White Diamond to do the same.
Connie has grown used to the strange dynamic of her friendship with Steven despite her initial uncertainty of it, reacting passively awed and only comments that she loves hanging out at his place when the Gems destroy one of Peridot's robonoids in front of her in "Marble Madness". She can be a bit deadpan at times, joking about cutting off Steven's hand and in that same instance quickly understands that by poking/tickling Steven she could provoke a reaction from Rose's Secret Armory in "Lion 2: The Movie". "The New Crystal Gems" demonstrates her eagerness to leap into action and adventure, asking Steven to wait for her so she can go into space with him, though this fails as he and the Gems had to leave immediately or risk losing track of Blue Diamond and his father forever. "Dewey Wins" displays an emotionally vulnerable side and a sense of integrity for Connie, who, while genuinely happy to have Steven back safely, is also deeply hurt by his choice to give himself up to Homeworld, leaving her and everyone else worried over his fate while also breaking his promise to her that they would always be a team. She becomes upset when he tries to downplay the situation and disregards her feelings (possibly to avoid facing his own and the harsh reality of the situation for the time being) and decided to take some time away from him so the two could process their respective feelings about the incident alone, remaining silent towards him for a few weeks, until they eventually reconciled in "Kevin Party".
Originally shy and introverted, Connie rarely stayed in one place for long due to her parents' lifestyle and thus had been unable to form lasting friendships, which left her frequently feeling lonely. Her parents were very strict and didn't allow her to participate in common childhood activities, such as eating donuts or anything with trans fats and organize her daily activities. By this time, tennis was the only thing that she remotely enjoys in her life. This attitude had led her to flat-out lie about Steven's non-nuclear family, due to paranoia at how her parents may react. Despite her obedience to her parents, she wasn't above exploiting loopholes, such as not buying snacks at a movie theater, but instead bringing them from Steven's home. She ate a donut when they weren't present in "Crack the Whip". Connie's friendship with Steven eventually gives her more confidence, eventually standing up to her mother about her strict upbringing and rules in "Nightmare Hospital", even revealing her involvement in magical affairs. She isn't afraid to barge into the Beach House while shouting "Surprise!" and have around Beach City with Amethyst and Steven, showing how comfortable she has gotten around the Gems. "Kevin Party" shows nearly full-circle just how far she has grown as a person, laughing and talking with other party guests, something she would never have been able to do at the beginning of the series. Her more carefree attitude and comfort towards Steven when he feels he had made everyone miserable by abiding by Homeworld's conformities and traditions to impress White Diamond in "Together Alone" caused her to convince him to dance much to his reservation, an inverse of their usual personalities and actions in the episode "Alone Together", which leads to them accidentally fusing into Stevonnie and unintentionally causing an uproar that winds up ruining the ball. This continues in "Escapism" when she consoles a despondent Steven over their consequent imprisonment and the Crystal Gems' poofing and inadvertently inspires him to use his psychic abilities to call for help on Earth.
"Sworn to the Sword" shows a more confident and aggressive side to Connie's personality when she learns sword fighting. Due to Pearl's negative reinforcement, she began to display a reckless side, but this was quickly put out by Steven. It highlights her strong feelings for beloved ones through her dedication to becoming a knight for Steven. "Gem Hunt" continues to shown her confidence and dedication to the Crystal Gems in how she pushes her to split up to hunt the Gem monsters and is the one to lead when she and Steven hunt the second monster through the forest, while respecting and obeying Pearl. Despite all her training and preparedness, Connie froze during an encounter with one of the Gem monsters they are hunting, choosing to call Pearl via Steven's walkie-talkie in the end. She later confides in Steven and Amethyst about freezing during her first mission in the next episode, causing Amethyst to tell her she should stop overthinking things and follow her instincts in battle, just adapting to win. She takes Amethyst's words to heart as she fares far better when the two of them along with Steven and Lion encounter Jasper and her two Gem monsters, bravely confronting her and prevent her from shattering Amethyst as Stevonnie. After Amethyst regenerates, she tells her she was right about how she should follow her instincts. In "Reunited" she has grown as a fighter, leaping into action and tries to attack Blue Diamond with Lion to free them when the rest of the Crystal Gems are incapacitated by Blue's pathokinesis attack, continuing to fight alongside them even her sword was broken.
"Bismuth Casual", Connie's first major appearance in Steven Universe Future, shows full-circle how far Connie has come since her introduction, as she is revealed to have made friends outside of Steven and is shown to be somewhat close to them. However, she also makes it clear that she still considers Steven her best friend, as shown when, after he expresses his fears about them drifting apart, she reaffirms their bond by fusing with him and winning a best-skater contest as Stevonnie.
"Together Forever" and "Growing Pains" both show the depth of Connie's maturity. In the former episode, after her brief date with Steven, despite being geniunely touched by his romantic gestures (a picnic in the spot they first met each other and a song expressing his desire to always be with her), she turns down his proposal that they marry and live as Stevonnie permanently both due to their young ages and her desire to retain her individuality, while also insisting that they have plenty of time before they take such a huge step in their relationship. In the latter episode, she checks in on Steven to see how he is holding up in the aftermath, and, after witnessing his powers going out of control, persuades him to have a medical check up by her mother, while also notifying his father of the situation. When Steven's powers go completely haywire after recalling his failed proposal and he blows up at her that he can't be around her at the moment, she calmly tells Steven she will be there for him when he's ready, showing growing concern over Steven's deteriorating mental state while also keeping her distance from him until he is ready to talk about it.
I Am My Monster 133 The final three episodes show how much Connie's leadership abilities have developed and how deep her love for Steven runs. "Everything's Fine" shows her expressing concern for him after he dodges her questions about his condition and unexpectedly cuts off their first contact since the events at the hospital, and then visits his home and tries to help Steven's family in an intervention for him. While she is shocked by some of Steven's revelations (him not telling the Gems about going to the hospital, shattering Jasper, and nearly doing the same to White Diamond) and eventual meltdown and transformation into a Gem Kaiju, she nonetheless remains determined to help him. "I Am My Monster" shows Connie taking charge (similar to how she did back in "The New Crystal Gems") after everyone (Greg, the Crystal Gems, the Diamonds, and Spinel) starts to break down and blame themselves for Steven's transformation, citing that while it very well may be at least partly their fault, now is the time for them to pull together and help Steven just as he has always helped them, instead of moping about and feeling sorry for themselves for failing to before. Later, as everyone, even the Cluster, embraces Steven with love, she is the last to do so, promising that she and everyone else will take care of Steven just as he has always done with them, before sealing the deal with a kiss, which finally reverts him back to normal. She then looks over Steven along with everyone else as he wakes up and emotionally breaks down. In "The Future", taking place a few months later, Connie has seemingly entered an official relationship with Steven, with them making plans to see each other while he travels around the country and (possibly) finds a place to settle down permanently and she continues her college plans, and then sharing their first on-screen kiss just before he leaves Beach City.
History Click here to view the history of Connie Maheswaran. Click here to view the history of Connie Maheswaran. Abilities Natural Abilities Above Average Strength: Connie has impressive strength for a girl her size, being able to lift and carry Steven when he was weakened from having his gem removed. In "Mindful Education", she has been shown to be able to lift and break another kid's arm. Above Average Agility: SU Movie 1644 Connie's agility.
Connie has impressive agility for a human, she can quickly move and jump to attack her enemies. She also appears to be trained in acrobatics. Heightened Reflexes: Connie's reflexes have been honed to such an extent that she reacts to a perceived threat before she knows what she is doing, attacking a fellow student who bumped into her without realizing it until after the act. Skillset Swordsmanship: As of "Sworn to the Sword", Connie has become skilled in the art of sword fighting with Pearl as her mentor. She can fight swiftly with light attacks or with power in heavy attacks. This allows her Sworn to the Sword 006 Connie's proficiency in swordsmanship.
to rapidly perform several hits, as well as counter and block attacks efficiently. Due to being ambidextrous, she can fight with equal skill with either hand. Her prowess is enough to temporarily hold her own against Gems like Topaz. Tag-team combat: Due to the close bond they share, Connie can coordinate her swordplay perfectly with Steven's shield techniques, such as fighting back-to-back being able to defend and attack simultaneously or being catapulted from his shield for a powerful lunge attack. Wide Intellect: Connie is shown to be very intelligent for her age, knowing a lot about boats from observation and reading very hard books, both fictional and educational, which give her an extensive vocabulary. She can write backward, seen in the short amount of time it took her to write "Harpoon Gun" on the inside of a bubble. Her analytical skills allow her to find loopholes in her parents' many rules, notice and remember important details, and ask perfectly timed questions in regards to the Gems' strange situations. Steven Universe Future shows that Connie's intelligence and studying are paying off as she is going to cram school and getting ready to enter college early. Survival Skills: Having prepared herself from a book about it 20 times, Connie has very impressive survival abilities in the wilderness. She has adopted these skills, perfectly able to locate a spot to hide from the Gem Monsters as well as make a healthy Vitamin C-rich tea out of pine needles. Hand-to-Hand Combat: In addition to her swordsmanship, Connie possesses some hand-to-hand combat skills, presumably through her combat training under Pearl. She is able to grab a fellow student at her school by the arm and throw him to the ground, breaking his arm in the process. Musical Talent: At her mother's insistence, Connie practices violin playing on a daily basis. She can play the instrument and sing at the same time, as shown in "Mirror Gem". Tennis Proficiency: Connie is shown to play tennis in "Lion 2: The Movie", which later translates into her prowess in sword fighting. Save the Light Slash: Connie rushes towards her target and attacks them with several hits from her sword. Protect: Connie stands in front of an ally and blocks all damage and counter-attacks. Sword Storm: Connie gives several strikes against a single enemy dealing heavy damage. Stevonnie: Steven and Connie can fuse into Stevonnie at any time. Unleash the Light TBA
Weaponry Rose's Sword (formerly): Bismuth's "finest piece of work", able to easily destroy the physical form of a Gem, but unable to shatter the gemstone itself. Its design allows it to both cut and thrust efficiently. She also uses Rose's scabbard. In "Nightmare Hospital", the sword and its scabbard are given to Connie by Steven because she is learning how to sword-fight. Since pleading her mother to change her "No Swords" rule, took Steven to follow her to work to secretly obtain the sword, and convince her mother after saving her from the Cluster Gem patients, Connie has used the weapon in all subsequent appearances, using it in combat situations and during her sparring matches. Despite its immense size, she is seen comfortably carrying the sword on her back and drawing it over her shoulder. It is unknown if this is due to the sword's magical properties or if Pearl's training helped her achieve a level of strength fit to use it. In "Reunited", Rose's Sword was broken by Blue Diamond. The piece including the hilt was eventually given to Steven or the Gems and placed on a display in Steven's house. Connie's Sword: Connie new sword by Luxenroar Connie's new sword as of "Change Your Mind".
As of "Change Your Mind", Bismuth gave Connie a specially-forged sword for her. The sword features a golden pommel, a purple hilt, a gold star emblem at the blade's base, an aqua chappe and a crystalline pink blade. It has enough strength to cause visible damage to the Diamond Mech. Fusions When fused with Steven, they take on the personality and form of Stevonnie. Via this fusion, Connie is theoretically able to fuse with full Gems.[2] Stevonnie is the first known fusion between a human and a Gem. Relationships Priyanka Maheswaran “ I just wanted to be a good mother. I-I just wanted to protect you.
” —Priyanka Maheswaran, "Nightmare Hospital" Fusion Cuisine 167 Connie being scolded by her parents.
Connie is very loyal and obedient to her mother. While her mother tends to be strict, she wishes the best for her and wants her to be smart, orderly, and healthy. Connie closely follows her orders but does occasionally exploit loopholes or even lies to her to get away with something if necessary. In the episode "We Need to Talk", Connie reveals that her parents don't know of her adventures with Steven: Despite her eyes being healed by Steven, Connie took out the lenses of her glasses and wore the frames instead because she wanted to avoid confrontation with her parents and optometrist about this, something which ironically her mother doesn't notice. This may be because of her fear that her parents will prevent her from seeing Steven due to the huge risk she willingly submits to every time they hang out.
Nightmare Hospital 231 Connie's mom accepting her for who she is.
"Nightmare Hospital" explores Connie's relationship with her mother in more detail: Priyanka is very strict with her daughter, enforcing many rules on her that she never retracts for any reason. As a result, Connie is prone to lying to her about her adventures with Steven. The episode also reveals that it is her work as a doctor that feeds into her overprotective nature of her daughter; seeing horrific injuries on a daily basis drives her to safeguard Connie at any cost – even her own freedom. Priyanka remains distrustful of Connie when they and Steven are cornered by Gem fusion experiments at the hospital. However, after the ordeal, she was shocked to find out that she did not know as much about her daughter as she thought she did, upon learning Connie had started lying about her activities. This wounded her deeply, though, in the end, the desire to earn her daughter's trust trumped over her overprotective nature. The two agreed to a less strict and much more open relationship in the end. As long as Connie would tell her the whole truth, she agreed to support her fully. In "Gem Hunt", it is inferred that her parents have allowed her to go on a mission with Steven and Pearl, asking Steven to take pictures to document the event. It's confirmed in the podcast that the Gems, particularly Pearl, have discussed with Connie's parents about their rules regarding Connie's role on the team. This happened again during "Legs From Here to Homeworld", but in a more different context.[3]
By the time of "Storm in the Room", Connie's relationship with her mother is closer and mutually protective. Priyanka was not in time to pick up Connie from Steven's house at the end of the day, which is unusual for her since Connie mentions that her mother is always on time. Priyanka eventually enters the house during the night, hugs her daughter and apologizes, explaining that the work took longer than usual before leaving she thanked Steven for letting Connie stay late. By the time of "Growing Pains", their mother-daughter relationship has become notably trustful, since Connie brings Steven in to see her mother out of concern for his health.
Doug Maheswaran “ You are silly, but that's why I like hanging out with you. I've got enough serious things going on in my life. Sometimes I just want to spend time with my dad.
” —"Doug Out" Doug Maheswaran shares his wife's protectiveness and well wishes of their daughter. As such, Connie is shown to hold her father in similar regard, caring for him deeply and respecting his commands, yet on occasion exploiting loopholes and lying if necessary. Connie's relationship with her father is explored in "Doug Out". Like his wife, Mr. Maheswaran has become aware of Connie's involvement in magical missions and is shown to be accepting of it. He appears to be less strict and more easygoing with his daughter than Dr. Maheswaran, casually conversing and joking around with Connie and Steven. Connie enjoys spending time with her father for this very reason, his more laid-back nature providing an enjoyable contrast to the serious affairs in her life. She sometimes uses his jacket on missions.
Crystal Gems Connie is on good terms with the Crystal Gems, who were excited to meet her in "Bubble Buddies". In the podcast, Rebecca Sugar and Ian Jones-Quartey say the Gems give Connie special treatment due to her relationship with Steven as his best friend, fusion partner, and dedicated combatant.[3] In addition, it was confirmed that she joined the group in "Rocknaldo", likely originally as a trainee member in "Sworn to the Sword".
Steven Universe “ I want to be a part of your universe.
” —"Full Disclosure" Alone Together 065 Connie and Steven embracing each other leads to Stevonnie.
Steven first saw Connie about a year before the start of the series during a parade. He saw her drop her bracelet and decided to keep it in his freezer so he could return it the next time he saw her. She also recalls seeing him on his father's float, mentioning the soap bubbles in his hair. He becomes her first friend. Although Connie sometimes feels like her life is rather mundane compared to Steven's, they are good friends, and share a mutual crush on each other as seen in "An Indirect Kiss" and "Alone Together" (in the latter of which Steven and Connie accidentally fuse, forming Stevonnie). Connie is frequently shown to be affectionate to Steven, occasionally in a romantic way. (e.g. "An Indirect Kiss" when she leaned in for a kiss, and in "Steven's Birthday" when she rested her head on Steven's chest after their slow dance). Connie has demonstrated that she cares deeply for Steven, such as in "Full Disclosure" when she repeatedly called and visited him to make sure he was okay, even going as far as to say she wanted to "be a part of his universe". She also showed displeasure at Steven's attempts of indirectly attempting to break up with her via text messages, confronting him and urging him that if he really wanted to break up with her, he should at least say it in person. Steven ultimately relents, stating that he still wants to be friends with her; Connie accepts Steven's reconciliation.
Since "Sworn to the Sword", Connie has shown interest in joining Steven in his adventures with the Gems, training with Pearl to defend him and become his knight. To further prove this statement, in "Steven's Birthday", Connie mentions not caring what height or age it seemed like Steven is, and that she would want to hang out with him no matter what. She also panicked when she thought Steven reverted into a zygote (or that he shrunk out of existence to simplify). "Beach City Drift" shows that along with their love for each other, they have a strong partnership through their interactions and discussion over their feelings towards Kevin, and the ease with which they fused into Stevonnie. Their personalities complement each other well - with Steven counting on Connie for her good sense, intelligence and down to earth mannerisms; while Connie relies on Steven's bravery, emotional support, and unique insight which has helped them both grow stronger as a pairing, and helped shape Connie into the person that she is today. "The New Crystal Gems" shows her devotion to Steven in that she was ready to go into space with him on a moment's notice, and that she instantly agreed to protect Beach City for him while he was away. Her speech towards Lapis and Peridot is a result of her exposure with Steven and is proof of how a figure like Steven can inspire someone like Connie to express what they could not have done before. The episode also shows the new level of comfort in her relationship with him. In "Ocean Gem" she said that she felt weird being in his house when he wasn't there while in the latest episode she felt comfortable not only staying at the beach house by herself but also wearing his clothes while pretending to be him. The episode also gave her a slight insight into what Steven goes through with the Gems on a daily basis via her interactions with Lapis and Peridot.
In "I Am My Mom", Steven tells Connie he loves her before leaving for Homeworld with Aquamarine and Topaz. This scene also shows that Connie is terrified and angry at his decision as she shouts "don't you dare" to him as he prepares to leave, forgetting his promise that they would face problems together. After Steven returned home in "Lars' Head", she becomes glad that Steven has returned as she, the Gems, and Greg run up to hug him. However, in "Dewey Wins", Connie expresses that she feels betrayed that Steven gave himself up to Aquamarine in "I Am My Mom", instead of continuing to fight alongside Connie as he promised. Steven obliviously attempts to get her to look at the bright side of the situation, arguing that everything is fine since no one got permanently hurt, frustrating Connie to the point where she resignedly leaves on an equally angry Lion. When Steven finally realizes how much his surrender hurt Connie, and calls and texts her repeatedly to try and make amends, she considers responding, but can't figure out what to say, and eventually decides it best to settle their problem in person, but is too late to visit Steven before he leaves for a vacation home with no cell service in "Gemcation", and for unknown reasons, seemingly doesn't attempt to visit or get in touch with him again for the remainder of their estrangement (even after Steven stops attempting to reach out to her on his father's advice to give her space). In "Kevin Party", a few weeks later at Kevin's party, despite appearing to be genuinely having a good time with the other guests both before and after Steven's arrival, Connie expresses how much her friendship with Steven still means to her, becoming upset, agitated, and worried when he deliberately ignores her attempts to get his attention so they could reconcile and seems to only want to hang out with Kevin and his friends (though this was only due to him taking Kevin's advice to bait her into coming over to him to talk), which leads her to conclude that Steven has given up on them reconciling at this point, and has decided to drop her as his best friend and move on with a new crowd. When she and Steven finally do talk to each other, she apologizes for leaving him in the dark for so long, explaining that she wanted to respond to him, but an inability to decide on how-to, along with other circumstances, got in the way. Steven, in turn, apologizes for giving himself up and not taking Connie's feelings into account, and the two of them reaffirm that they are still "jam buds".
In "Lars of the Stars", Steven and Connie travel through Lion's mane to take a care package to Lars, and find that he and the Gems are known as the Off Colors are now a space crew trying to return to Earth. Steven reunites with Lars, introduces Connie to the Off Colors, and the two deliver the package to Lars. When Lars later has a breakdown after learning that Sadie is now in a band with Steven and the Cool Kids, and assumes that she is having such a good time to spite him for all the times he mistreated her and let her down, Steven and Connie set him straight; they tell him that Sadie does still care for him and is very worried for him, but has to keep going in her life, just like Lars has to keep going in his as he tries to get back to Earth. They finish by reminding Lars that he and Sadie are best friends and would never do anything to hurt each other, fusing into Stevonnie in the process. They remain fused for the rest of the episode and all throughout the following episode, "Jungle Moon", the latter of which goes over the course of at least several days as they work to survive until Lars can find them; this indicates that since the events of "Kevin Party", their bond has not only recovered but is now stronger than ever.
In "Reunited", Connie attends the Ruby-Sapphire wedding with her parents and later participates in the battle against the Diamonds even when the gems are incapacitated for a while, in which her sword is broken by Blue Diamond. After Steven is knocked out cold, Connie tries to wake him, but he manages to communicate with her via spiritual means and convinces her to guard his body as he tries to talk down Blue and Yellow Diamond from the spiritual plane he is in. In "Legs From Here to Homeworld," following the battle, Connie sticks with Steven and the Crystal Gems, mostly observing as the Diamonds rejoice in finding Pink Diamond (aka Steven) and learn more about the consequences of their final attack, but still goes along with them to Homeworld to try to convince White Diamond to help cure the Earth Gems' corruption, via on Steven's mother's ship. She is last seen with the Crystal Gems after Steven is taken to see White Diamond, much to her dismay. She and the Gems later reunite with Steven in the following episode "Familiar", and learn of his intentions to throw a ball to help bring White Diamond around to help them. In "Together Alone", Connie helps Steven, the Crystal Gems, and Blue and Yellow's Pearls plan the ball and is begrudgingly allowed to attend as his "pet" due to her status as an organic being. Later, during the ball, when Steven feels that he's made everyone miserable by caving into Homeworld's stifling traditions to impress White Diamond, she comforts him and convinces him to dance with her despite his reservations about it, which leads to them accidentally fusing into Stevonnie, and unintentionally causing an uproar that winds up ruining the ball, getting the Crystal Gems poofed, and then thrown into a prison tower as punishment. In "Escapism", Connie comforts Steven as he mopes over how their mission has gone wrong, and when Steven gets the idea to use his psychic powers to travel to Earth to find help, she remains with him to watch over his body, staying with him to the point where she falls asleep with him in her lap prior to his return. In "Change Your Mind", Connie helps Steven free the other Crystal Gems and convince Blue and Yellow to ease up on their stifling rules and traditions and try to convince White Diamond to do the same. She fights White Diamond alongside the other Crystal Gems, receiving a new sword in the process. Later, she fights to defend Steven inside the Diamond Mech when all the other Crystal Gems are either incapacitated or mind-controlled and helps Steven reunite with his gem after White Diamond removes it.
In Steven Universe: The Movie, which takes place two years after the events of Change Your Mind, Connie, now fifteen, begins to openly express her growing feelings for Steven; she waits for him to return from Homeworld and kisses him on the cheek before leaving for space camp. Later, when Lion, sent by Steven, notifies her of the danger posed by Spinel, Connie quickly returns with him to help fight the renegade Gem, and help save Beach City's citizens from the poison from Spinel's Gem Injector. During this time, she expresses concern for Steven during his final clash with Spinel, especially after the battle causes the Injector to explode, and is relieved to find him alive and safe in the aftermath.
In "Bismuth Casual", Steven and Connie go with Pearl and Bismuth to a roller rink to have fun. While there, the two run into her cram school friends Patricia and Daniel. Steven makes an awkward impression on them, and not knowing how to skate, repeatedly urges Connie to go hang with her friends instead of helping him; he later expresses that he feels that Connie is drifting away from him, but doesn't want to hold her back from continuing to grow. After Connie reassures Steven that he is still her best friend, the two reaffirm their bond by fusing and winning a best-skater contest as Stevonnie.
In "Together Forever", Steven, facing the possibility of him and Connie drifting apart when she leaves for college, arranges a special date for her in order to propose marriage to her, figuring they can go to college together as Stevonnie. When he does, Connie, taken aback and although flattered, turns his proposal down for the time being due their young ages and wanting to continue being her own person, insisting to Steven that they have no need to rush into marriage. As her study break alarm goes off, she is willing to put studying aside for the moment to be with Steven, who replies that studying is important to her, and she replies that Steven is important to her. She then reluctantly returns home on Lion at Steven's insistence, still remaining friends with him.
In the following episode "Growing Pains", after calling Steven out of concern for him, and noticing his out-of-control powers, Connie insists that he seek medical help and arranges for her mother to examine him at the hospital. She also calls Steven's dad as well and urges him to come back from his tour with Sadie and Shep. When Steven's power start growing out of control due to him still being hurt by her declining his proposal, she quickly realizes the problem and convinces her mom that he should have his space, promising she'll be there for Steven whenever he's ready to talk to her.
In "Everything's Fine", Connie calls Steven just after he returns from Homeworld, but he dodges her questions about his condition and ends the call, much to her concern. Later, she visits the beach house after Steven's inner feelings project onto her phone, and participates in an intervention with the Gems and Greg to try and get Steven to open up about what's bothering him. During this, she becomes shocked to learn that Steven never told the Gems about going to the hospital, and is even more shocked when he reveals that he shattered Jasper and nearly did the same to White Diamond. She then watches as Steven finally melts down and transforms into a Gem Kaiju.
In "I Am My Monster", Connie assists the Gems and Greg in trying to calm down Steven and return him to normal. Teaming up with Lion once more, the two are first sent by Garnet to evacuate the town. Later, when the Gems and Greg, along with the recently arrived Diamonds and Spinel, all break down and blame themselves for Steven's transformation, Connie returns with Lion, and gives a speech that while they are partly to blame for it, Steven's condition and prior suppression of his feelings are also partly because he always putting others before himself, and that they all need to help Steven now just as he has always helped them. Everyone then embraces Steven in a group hug and assure him that he is loved no matter what, and Connie herself promises that everyone will take of him just as he has done for them for so long, and kisses his face. This finally causes Steven to return normal and he emotionally breaks down afterwards, with his family surrounding him.
In the final episode "The Future", which takes place a few months later, Connie visits Steven via Lion, and it's revealed that Steven has opted to leave Beach City to travel and possibly eventually settle down at his own place, with the two planning to meet each other during his travels with Lion's help. It's also heavily implied that the two have finally entered an official relationship as they share their first on-screen kiss just before Steven leaves, and Connie sees him off with Greg and the Gems.
Lion Because they both care about Steven, Connie and Lion have a friendly connection to each other. Though originally hesitant, she quickly warmed up to and was fascinated by Lion. He seems to return the feeling, as shown when Steven was falling from the sky in "Ocean Gem", where Connie and Lion quickly teamed up in order to rescue him. Connie is also the fastest one to be accepted by Lion, trusting and allowing her to ride him. Steven and Connie often take Lion with them to travel to places in Beach City, and Lion has grown used to having Connie around. In "Buddy's Book", Connie compliments Lion's parking, showing how friendly they have grown from Connie's perspective.
In "Dewey Wins", after Connie frustratingly gives up trying to make Steven understand how much he hurt her by surrendering to Homeworld and asks Lion to take her home, Lion shoots Steven a disapproving glare before leaving with her, showing that he shares her anger at Steven over his surrender, as well as him treating the situation as nothing, and ignoring her feelings about it. Over the next few weeks afterward, Lion stays with Connie, presumably to give her comfort and companionship during her and Steven's estrangement, as well as teach Steven a hard lesson over him taking her and his other loved ones for granted; at some point during this time, Connie rides him to Steven's house in an attempt to reconcile in person after failing to do so over the phone, only to find that he'd gone on vacation. In "Kevin Party", Lion returns along with Connie, bringing her to Kevin's party and, following her and Steven's reconciliation, forgives him as well, and by "Lars of the Stars", he shown to once again be under Steven's care and on good terms with him.
In "Reunited", Connie rides Lion into battle against the Diamonds and sticks with him after her sword is destroyed.
In Steven Universe: The Movie, Lion retrieves Connie from space camp at Steven's direction to help stop Spinel, and she stays with him to help rescue Beach City's citizens from the effects of her Gem Injector.
In "Together Forever", Steven rides Lion to Connie's house, and he brings the two back to the beach where they met where Steven intends to propose to her. After the proposal fails, Connie rides Lion back home.
In "I Am My Monster" after Steven's PTSD, sense of purposelessness, and suppression of his emotions leads to his meltdown and transformation into a giant Gem Kaiju, Lion rallies with the rest of the Crystal Gems to help his master/charge. Teaming up once more with Connie, the two help evacuate the town, and then, after everyone embraces Steven with love, Lion warps her to the top of his head to give the final piece of love he needs.
In "The Future", Lion warps Connie to see Steven and is last seen with them as they make plans to meet up while Steven travels around the world and eventually settles elsewhere, with the two intending to use his warp powers to maintain their relationship.
Pearl “ Thank you so much for letting me come on this mission, Pearl! It's such an honor to work alongside you.
” —"Gem Hunt" Sworn to the Sword 139 Pearl teaching Connie sword fighting.
It is shown that Connie and Pearl have many traits in common such as intelligence, attention to detail, and a tendency to be overly hard on themselves in the face of perceived failure. However, Pearl says in "Full Disclosure" that she doesn't understand human relationships when Connie is looking for Steven, though it was likely social ignorance to avoid answering where Steven was. The two share a mutually respectful mentor-student relationship since "Sworn to the Sword", in which she starts to call the latter "Ma'am". This was where she convinced Pearl to teach her sword fighting by appearing very passionate about staying by Steven's side to fight with him. This clearly struck a chord with Pearl and moved her to the point of tears, considering her own dedication to Rose Quartz.
"Gem Hunt" expounds on their relationship, showing that Connie views Pearl as a respected and beloved teacher whom she seeks to impress through finding the Gem monster. Even when she didn't defeat the monster on that mission, Pearl commends Connie for following her instructions during their subsequent encounter with Jasper. In "Crack the Whip", Connie tells Pearl and Garnet to take care while she continues training, causing the former to smile as it reminded her of herself. As implied and seen in "Gem Hunt" and "Legs From Here to Homeworld", respectively, Pearl talks to Connie's parents about her role on missions and apparently takes certain responsibility towards her.
Amethyst “ I don't think I've ever had this much fun in one day!
” —"Crack the Whip" In "Crack the Whip", Amethyst is left in charge of Connie and Steven while Pearl and Garnet search for Jasper as Pearl had forgotten that Connie would be coming by for training that day. Amethyst tells Connie and Steven that they have the day off, though Connie and Steven decide to have a sparring session on the beach and try to get Amethyst to watch them. Amethyst notices Connie focusing on her stance and tells her to loosen up. When Connie confides in Amethyst and Steven about freezing up during her first mission, Amethyst tells her to stop overthinking things and states that in a real battle, she should follow her instincts. Afterward, Connie spends the remainder of the day having fun with Steven and Amethyst. Connie takes Amethyst's advice to heart by following her instincts during their later encounter with Jasper, fusing with Steven to form Stevonnie who manages to drive Jasper off. During the showdown, Amethyst, knowing how dangerous Jasper is, tells Connie and Steven to deal with one of Jasper's Gem monsters while Amethyst handles Jasper on her own. After her regeneration following being "poofed" by Jasper, Amethyst is surprised to find that Stevonnie had managed to drive off Jasper and that Connie and Steven were not in need of her help. This causes Amethyst to question her usefulness, despite Connie's assertion that her advice about following her own instincts allowed Connie to confront Jasper alongside Steven.
Garnet “ Steven, I'm ready to train! I'm so glad we talked to Garnet. I really figured out what I needed to do!
” —"Mindful Education" Connie, like Steven, has high respect for Garnet, who returns the same feeling. In "Steven's Birthday", Garnet plays a song for Steven and Connie, whom Garnet identifies as Steven's best friend, to slow dance together to. In "Mindful Education", Garnet is excited to see Connie and Steven fight as Stevonnie. Garnet reveals a sign with Steven and Connie's names on one side, and then Stevonnie's on the other, and Steven takes this as a "fusion joke". This shows how open and supportive she is not only of Stevonnie but of the friendship Steven and Connie share as well. Connie still seems depressed by the time they arrive at the arena, and Garnet cheers them on as they fight while using the sign she made for them. After the fall, Steven finds Connie on the steps behind the area, near the warp pad, and decides to talk to her about the way she has been acting. Connie admits that she beat up a kid at school, and Steven is shocked, asking her to explain more about the situation. Connie claims that her training instinct just "kicked in" and her actions were accidental. Steven tells Connie not to think about it, but Garnet interrupts and takes the children to the beach to meditate with her as Stevonnie, showing her concern for the fusion extending to the two of them individually. Garnet meditates with Stevonnie and sings the song "Here Comes a Thought". With the visuals and influence Garnet provides, Connie finally agrees to confront her demons, taking Garnet's advice to heart.
Peridot Connie has shown to get along and have a friendly relationship with Peridot as members of the New Crystal Gems. She went along with Peridot's idea to pretend to be Steven and Lapis' and Peridot's antics until they became too childish and arguing got to be too much for her. Connie spoke up against and convince them to continue their own roles, impressing Peridot. In "Change Your Mind", Connie and Peridot showed good teamwork in the battle against the Diamond Mech.
Lapis Lazuli In "Ocean Gem", Connie is initially apprehensive of Lapis and her powers. This disappears by the episode "The New Crystal Gems", at which point she is aware that Lapis is Steven's friend. In their first meeting in person, Lapis didn't recognize Connie from the previous event, replaying "I almost drowned a lot of people" when Connie tries to remind Lapis that she almost drowned her. She is very aloof towards Connie at the beginning, but they eventually all agree to work together with Peridot and Pumpkin to watch Beach City while the other Crystal Gems are away. The group later begins to argue with each other on their abilities to play the roles of the Crystal Gems, Connie finding both Peridot and Lapis immature. They are eventually able to reconcile, however, when Connie delivers a speech to them about how they should handle their predicament, which Lapis is impressed by.
Bismuth Connie was very happy that Bismuth forged and gave her a new sword to replace the sword used by Rose that had been broken in "Reunited".
Greg Universe “ Look... humans and Gems... it's still some pretty new territory. You're gonna have to work it out together. And Connie? If you ever need to talk to another human being about this, you can always talk to me.
” —Greg Universe, "We Need to Talk" Connie is on good terms with Greg since "Fusion Cuisine" when her parents had given approval of Greg and Steven. He and Connie offered to accompany Steven on his mission no matter what danger they could face in "Ocean Gem", showing that they both care for Steven deeply. In "We Need to Talk", Greg is surprised that they could fuse into Stevonnie but does not seem to be completely shocked. He then says interaction between humans and Gems is still new, and that Steven and Connie will have to work with it. He also tells Connie that if she needs another human to talk to, he is there for her.
Lars Barriga When Connie initially met Lars in "Bubble Buddies", she was weirded out by how he was acting to Steven. When meeting him again in "Lars of the Stars" however, she is shown to get along with him and helps him to fight against Emerald as Stevonnie, but got mad when he had a mental breakdown after thinking Sadie didn't care he had died and was trapped in space.
Jeff Mindful Education 255 Appearing in "Mindful Education", Jeff is a student who goes to the same school as Connie. Connie unintentionally attacked and injured him instinctively after he accidentally bumped into her at school. This caused her to feel guilty about hurting him, burying her feelings instead of confronting them, which later caused her and Steven to have trouble maintaining synchronization as Stevonnie during their fusion training under Pearl and Garnet. With help from Garnet though, Connie eventually decided to deal with the problem head-on instead of trying to ignore it and apologized to Jeff. She was later relieved to discover that he held no hard feelings towards her and was surprised when she learned he wanted her to teach him some of her martial arts moves. On Connie's phone, it shows that she had taken a picture of them happy together, implying they have become friends.
Pebbles “ Good-bye Pebbles. Wish us luck.
” —"Change Your Mind" Change Your Mind 157 After entering Pink's old room, Connie had a first met with Pebbles and thinks they are cute and friendly and in "Together Alone", she was happy that they built the furniture all night to remind them like the one from Steven's house. In "Change Your Mind", she tells the Pebbles goodbye that she and Steven will save Garnet, Amethyst, and Pearl and use the leg ship to head back to their home planet Earth.
White Diamond Connie continues to support and parrot Steven in her encounter and fight with White Diamond. White Diamond considers Connie to be another pet, but their relationship after Steven convinced White Diamond to embrace her flaws is unknown.
Yellow Diamond Connie's opinion was disregarded by Yellow Diamond when the latter confronts Blue Diamond to take Steven and Connie back to the tower. The mentioned disregard is similar to Blue Diamond's expressed prejudice to Connie by seeing her as a "pet". Since this period, Connie has given insight supporting Steven's goals, which were enough to be considered and agreed with by Yellow and Blue even if they were to combat White Diamond to achieve these goals.
Blue Diamond “ I think she means me.
” —"Together Alone" Change Your Mind 141 Connie first meets Blue Diamond in "Reunited". In "Together Alone", Blue sees Connie as Steven/Pink's "pet", a sharp contrast to Blue's general view on the humans both in the Zoo and towards Greg. Still, the two helped Steven to rescue the Crystal Gems in "Change Your Mind".
Jasper Connie first encountered Jasper on her first mission in the Great North, being left in awe of the Quartz Gem's strength and combat prowess. As of "Crack the Whip", Connie appears to share the Crystal Gems' mutual dislike of Jasper and willingly fused with Steven in order to defeat her.
Kevin Connie first encounters Kevin as Stevonnie in "Alone Together". Since their first meeting, both Steven and Connie hold a negative opinion of him, an attitude carrying over to "Beach City Drift". While Steven's dislike of Kevin is overt and hostile, Connie's is more subdued and internal. While racing him as Stevonnie, Connie is the first to realize how obsessed they are in getting back at him, and they both decide to let go of their anger and finish the race for themselves. Although they ultimately lose, they accept the loss with grace, thus angering Kevin, who yells that they are obsessed with him as they take their leave.
In "Kevin Party", Kevin invites Connie and Steven to his party in the hopes that they can make it an event that everyone will remember by fusing into Stevonnie. Unknown to him at the time, the two had been estranged for the past few weeks over Steven's surrender to Homeworld and both only accept the invitation in the hopes of working things out. However, upon seeing each other at the party, tension and uncertainty between them (due to Steven believing that Connie's new look was a sign that she had decided to move on from him and Connie presumably being uncertain of what Steven thinks of her after unintentionally leaving him in the dark during their estrangement) prevent them from reconciling immediately. When Kevin learns of the situation, he, misinterpreting that Steven and Connie were a couple, attempts to get them back together so they can fuse, convincing an emotionally vulnerable and desperate Steven to play it cool and act like life is going well for him without Connie, so that she'll be desperate enough come to him. The advice backfires, agitating Connie to the point where she believes that Steven has given up on making amends with her after being unintentionally ignored for so long, and has decided not only to permanently cut her from his life but to also replace her with Kevin as his best friend, and nearly leaves distraught at this. After Steven stops her from leaving, and the two finally reconcile, Kevin attempts to get them to fuse, but they instead decide to take their leave on Lion, though not before thanking Kevin for his help and complimenting him on the party, much to his anger.
- #23Melissa Chase
Keys: Melissa Chase.
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Melissa Chase is one of the main characters in Milo Murphy's Law and is voiced by Sabrina Carpenter. She is best friends with Milo Murphy and Zack Underwood, as well as being the latter's love interest. Personality Melissa is confident, good hearted, and very self-assured. She is also very smart, if sometimes a little scatterbrained. She is prone to forgetting her personal belongings, such as her student discount card ("The Undergrounders") or her math book ("The Math Book").
Melissa was the first person to befriend Milo when they were in first grade. Soon after they became best friends. She is fiercely loyal and supportive of him. Even though Milo says that he doesn't think anyone would call him "tough", she does so in front of Bradley and his friends, cheering him on from the school bus ("Going the Extra Milo").
She's calm, controlled, and loves when Murphy's Law shakes things up. She seems to enjoy betting on the results of Murphy's Law, and she often wins. She made a bet with Bradley, and everyone else who was interested, that Milo and Zack would be able to reach school on time. She won and afterwards replaced Milo's and Zack's destroyed lunches with the winnings. ("Going the Extra Milo") On another occasion, she bet Zack that Milo and his father being in the same place would increase the danger and won a dollar from him ("Worked Day").
She claims that a tremendous portion of her self-esteem depends on her school grades. She also hates egg puns ("Sunny Side Up"). She wants to become a 'Journalist/Queen of the Universe' ("Worked Day").
Physical Appearance Melissa is a slender 16 year old girl with light skin and wavy, shoulder-length ginger hair. Her large blue eyes have visible pupils, and she's usually seen wearing a smug expression. Having accidentally caught a pop-fly to the face during a baseball game when she was young, her two front teeth are false, though they cannot be differentiated from her other teeth
She wears a white elbow-length jacket with an upturned collar over a black shirt. The pink of her skirt matches that of her hi-top sneakers, which extend nearly as high as her socks.
When swimming she wears a black one-piece swimsuit with two stripes across the waist, one pink and one white.
Skills Balancing: In "The Llama Incident", when Melissa was being chased by a stampede of Llamas, she wound up on top of a high wire while grasping a flag. She was able to balance for a fairly long time until Diogee herded the llamas underneath her to cushion her fall. Hacking: In "Pace Makes Waste", when Melissa and Zack need cameras to watch the race, Melissa was able to hack into different camera systems such as a nearby bank camera and a go-cart racetrack camera. Guitar skills: As a member of Just Getting Started, Melissa is a great bass guitarist and backup singer. The only other guitar player in the band is lead guitarist and lead singer Zach. Martial arts: In "Cast Party", Melissa is revealed to be taking martial arts classes, where she has proven to be a skilled fighter, having even earned the black belt. She's able to flip her huge sensei over her own shoulder, make long leaps, and throw a rolling garbage can with a person in it in air with a side kick (albeit breaking her own foot in the process).
- #24Miko Kubota
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Miko Kubota (久保田 巫女 Kubota Miko; also known as Me_K.O.) is the deuteragonist of the Nickelodeon/Netflix series, Glitch Techs.
Biography Miko is a 16-year-old Japanese-American girl who has a job working for Hinobi's technology store and is secretly working as a Glitch Tech.
She is athletic, able to kick her legs high above her head. She is constantly running, and extremely hyper. Miko loves her job and has fun doing it. She is usually seen with High Five, working closely with him as partners on missions to defeat glitches. When not on a mission, she works with him as a receptionist at the Hinobi store in Bailley, and hangs out with him outside of work.
When Miko was around six years old, about 10 years ago, her family had just moved into Bailley, and Miko, being the new kid, had trouble making friends. Miko was once given a pity invite to a birthday party at Joystick Junior's for Aileen Staropolis' eighth birthday. In the birthday room, Miko was brought on the stage with Aileen carrying her birthday cake, while the Cakey Von Smasher animatronic showed up programmed to threaten to smash the cake. When the Ralphie Bear animatronic showed up with a creepy smile and flashing eyes in front of Miko, Miko panicked and karate kicked it, decapitating the animatronic. The head landed in Aileen's cake ruining it, thus making her cry and all the other kids scream and back away from Miko. Miko tried to apologize and explain she was just scared and didn't mean to ruin everything, but no one seemed to listened. Ever since that incident, Miko was never invited to another birthday party again because the other kids were too afraid to go near her.
Later on, Miko started to have better luck making friends and gaining popularity in town. At Joystick Junior's, where she would often spend time alone, Miko tried out a new game called "Sock Em' Rockers". After a while, she ended up being the first one to beat the high score up to one million, which got everyone's attention. Miko was finally praised for what she's good at, and all the gamer kids at Joystick Junior's began to love her for her amazing gamer skills and dance moves, making her one of the most popular gamers in town. There, Miko declared her own gamer tag "Me_K.O."
At the end of the episode Tutorial Mode, after Inspector Barbara finished inspecting Bailley's Hinobi store, she communicates with an unknown person from Hinobi Research & Data. In this communication, she says that Miko, their "subject", and her friend Five have been showing great potential and that they can one day become assets to the Hinobi company. Also, Miko could really be the only one to help Hinobi R&D locate the mysterious glitch known as "Bolypius".
Personality Miko Kubota has always had a knack playing video games, and usually beats them expertly. Due to her tomboyish behavior, she stands out from her family. Due to these differences, she often feels misunderstood in her family.
Since Miko has a bad habit of rushing, reacting quickly without thinking first, she can be reckless at times. This could get her into bad situations, on one occasion losing her gauntlet to Ally, and accidentally destroying the tutorial system. Miko also tends to overreact and get into panic attacks whenever she feels like she’s in trouble.
However, Miko also has many good qualities, such as her brilliant creativity, and gung-ho attitude, allowing her to face problems with a smile. She is enthusiastic with every aspect of the job, combining her athleticism with her gamer knowledge and instincts. She is the kind of girl who sticks with her teammates, doing her best for them.
Unlike Five who's the one who takes time to think of different plans and strategies, Miko on the other hand is a faster learner through experience and adaptation, and doesn't like being slowed down by things such as tutorials, preferring to learn through action. However, as the series progresses, she starts to learn strategy from Five, and takes more time to think things through than in the earlier episodes.
Relationships High Five As her partner, she likes to spend time with him working as a Glitch Techs , in the Hinobi store, and sometimes outside of work hours playing video games or doing something else fun. She trusts him, counting on him often in the field, and in return, gives him tips on games she's beaten before. In return, Five often acts as her voice of reason, keeping her from giving up, or being too gung-ho to act rationally, even if it may take time for her to understand.
Mayumi Kubota She is Miko's mother. Miko dislikes how her mom is strict with her with doing something more "proactive" and doesn't show support for her love for video games. Despite this, they both love each other, becoming closer after Miko is given her job at Hinobi.
Hugh Kubota Nica Kubota Miko's older sister. Nica is embarrassed to be seen with her due to being hyper, very tomboyish, and crazy at times in contrast of her public image. When they were younger, they were much closer, Nica having taught Miko how to play video games. They now have a back and forth relationship as sisters, but they both care for each other, even if both have contrasting personalities.
Lexi Kubota Miko's younger sister. Lexi considers her sister not accomplishing any real achievements since video games are not considered one in her book. Lexi knows about the Glitch Techs, and will not betray her sister, because of "sibling code," but both of them care for each other despite their differences. However, they grow closer since Lexi convinced Miko to train her to be a better fighter.
Phil Altiere He is the Hinobi boss at Bailley and he seem to care about her, even though his face expression does not often show it. Miko knows that and respects him as her boss. However, she and Five get into antics that bug him sometimes.
BITT It is the robot helper of the Glitch Techs and Hinobi, it obeys her and both of them have a good relationship as friends. She finds his design cute, and his abilities exciting. When she and Five first activate BITT, she hugs him and exclaims, "I want one for Christmas!"
Mitch Williams He can be considered her enemy at times, because he tried to mind wipe both her and High Five, and because he frequently tries to humiliate both of them due to being low levels on the team.
Haneesh Jyoshi He does not mind her being on the team, so both of them have a good relationship as co-workers.
Zahra Rashid She does not mind her being on the team, so both of them have a good relationship as co-workers.
Emma Deveraux The Hinobi scientist relationship with her has yet to be fully determined.
Bergy He has a good relationship with her, working together with High Five on missions, and both of them are good friends.
Nix He doesn't mind her being on the team so both are in good terms, especially after she and Five saved him.
Casino He was against her when he was possessed by a glitch, but after he was turned back to normal, he became friends with her and reconciled with his childhood friend, High Five.
Ridley Miko considers Ridley to be her friend. They were shown to be friendly, even "Glitch Sisters" towards each other in the episode "The Glitch Modder", under the presumption that Miko was also a Modder. Their relationship was very up-and-down after she reveals she is a Glitch Tech. However, Miko still seems to think she is a good kid. Ridley also holds at least some amount of friendship for her, as she goes back to help save them after releasing a bunch of Glitches in "The New Recruit".
Appearance Miko is a Japanese-American bottom-heavy teenager of medium height, with fair skin, pink-tinted cheeks and nose, black eyes and long, straight blue-violet hair with magenta sheens, trimmed in a hime cut with blunt bangs. When she is wearing her employee uniform, her hair is put up into a bun, which she keeps one long lock of hair out.
Clothing Miko has multiple main outfits, such as her normal clothes, shown in the right top corner. She has an employee outfit. She also uses her Glitch Tech uniform to fight and capture glitches.
Her normal clothing includes a black tank top covered with a yellow cat t-shirt, purple leggings, a blue hoodie wrapped around her waist, red and white socks, and white and pink boots.
Miko's employee outfit consists of a blue polo shirt with a white H embedded onto it, white pants, and shoes.
Her Glitch Tech uniform consists of a white suit, a black chest plate with a white H embedded onto it, black sleeves and knee padding, a Glitch Tech glove, clear classes, and white & pink sneakers.
Powers, Abilities, and Equipment Electronics repair: Since she is part of Glitch Techs’ tech support, Miko is shown to be able to repair machinery such as a whack a mole (bunny in this case) arcade machine in "Collection Quest", and even tested a customer's handheld Hinobi console to check if it didn’t break after she accidentally dropped it in "Going, Going, Gauntlet!".
Mind wipe immunity: As seen in "Age of Hinobi" and "The Glitch Modder", for reasons currently unknown, her mind can't be erased with the mind wipe blast of Glitch Tech gauntlets.
Glove: Like all Glitch Techs, Miko comes with an augmented glove with weaponry designed to contain and capture glitches. It has the following abilities:
Cat bubble: The beam shoots at the target and captures it midair in a pink and blue bubble full of cats that also plays electronic music. Mind Wipe Energy Blasts Weapon and Shield Formation Hammer: a translucent magenta hammer, is her most recurrent weapon. Portals Overclock: This greatly augments the speed of the functions of the glove, giving superspeed to the user, but after thirty-second useage, the glove overheats and stops working for a short period of time, this can be avoided if the overclock is stopped before the time runs out. Upgrades:
Pet: She can store her glitch pet Ally or summon it to help her. She can select a skin for her to give other abilities. Speed boost: She can augment her speed for a short period of time. Modded knight (temporary): A skin of a knight created by Ridley and modified to be compatible with her modded Glitches, allowing Miko & Five to capture them. She can generate a sword (or two of them) in "The Real Glitch Techs". Duplication Mod: Created by Ridley, it is a energy blast that can make a glitch split in 2 copies exact to the original one.
- #25Ash Graven
Keys: Ash Graven.
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“You took so many things from me. And now I'm going to return the favor.” ―Ash Ash Graven is the central antagonist of Final Space.
Ash is an extremely powerful Serepentian whose powers first emerged after she was forced to watch the snake god Werthrent devour her sister, Harp Graven, during a sacrificial ceremony. In a fit of despair and rage, Ash's powers were activated in a powerful energy blast, which inadvertently killed her parents. Following the traumatic experience, Ash ran away from her home, where she met her new family, her adoptive brother Fox, and her adoptive father Clarence, before joining the Team Squad soon after.
After going into Final Space with the rest of the Team Squad, Ash was slowly corrupted by the malevolent cosmic entity Invictus, and its manipulation tactics caused her to descend into madness and vengeance, resulting in her tragically betraying the Team Squad and aiding Invictus in its ultimate escape.
Biography Pre-series Ash originated from the planet Serepentis, to which she was going to be sacrificed to a snake-like god named Werthrent along with her sister. She only found this out once her biological father told her. Watching her sister getting eaten by Werthrent, with no way to stop it, triggered something inside of her, which was her power. After blowing an attack at her parents, killing them, she made a run for it, to which Fox spots her, stopping the repair of Clarence's ship. Clarence gets mad until he spots Ash running toward them, and probably witnessed the attack. Somewhere along the line, she gets adopted by Clarence and starts her new life with her new family. Sadly, she was never truly able to get over the trauma, and it probably is the cause of her personality.
Season 2 In "The Toro Regatta", Clarence introduces Ash and Fox to Gary, Little Cato and H.U.E. after finding them in a space dump, although after winning the race of Toro Regatta, everyone decides to leave in Clarence's ship, the Crimson Light, in search of the Dimensional Keys.
In "The Grand Surrender", the Crimson Light's crew realizes that the second Dimensional Key was at Ash's homeworld after H.U.E. took note of her tattoo. Despite feeling intimidated by the thought of returning to Serepentis, Ash relents upon realizing that she could get her sister back. Ash confronts Werthrent and demands that he free her sister. Werthrent instead eats her and the rest of the Crimson Light, revealing the truth about the horrible destiny of those who sacrifice to the snake. Realizing that Werthrent's heart was the Dimensional Key, they removed it and the pocket dimension began to fall apart. Before they escaped, Ash reunites with her sister only to realize that she had long lost her mind, becoming a mindless zombie enslaved to Werthrent. Acknowledging that her sister was long gone, Ash escapes the pocket dimension with Little Cato, and Werthrent is killed. After regretting what happened, Nightfall tells her that maybe she did not obtain her powers to save her sister, but rather something much greater in the future and that she will be incredible when she does.
Later on in the series, after nobody gave praise to Clarence, he called Ash and Fox ungrateful and disowned them. After Clarence betraying everyone and stealing the Dimensional Keys they had, Fox finds him and tries to reason with him, just to make Clarence leave Fox to die. Fox nevertheless manages to use his last forces to alert his sister, who returns and puts him in recovery. However, given the lack of materials to save him, KVN decides to sacrifice his tritanium falanger to save Fox's life. Ash ends up disappointed to discover that his father betrayed them and very grateful to KVN.
As the crew reaches Inner Space in order to free Bolo, an Avocato possessed by Invictus takes on the entire crew of the Crimson Light (including Ash). As Avocato begins to strangle his son, Ash, with inspiration from the very recent sacrifice of Nightfall, uses her powers in a massive blast that forces Invictus out of Avocato's body, finally freeing him. She later goes along the rest of the crew into Final Space.
Season 3 In "One of Us" the Lord Commander tried to convince Ash that she and Invictus are one and the same but didn't believe him, but when Ash saw her brother get possessed by Invictus, and had no choice but to Leave him behind, her doubt started to slowly return, in "All The Moments Lost" she still feels grief over her brother, and felt tainted because her powers come from Invictus and uncertain that she wants to use them ever again, the black hole they stumbled across led to Invictus and she could hear him, and tells Ash to come to him, when Quinn tried to jump into a black hole cause of final space poisoning, she saved her by using her powers, as she did so she went into the black hole to Invictus seeking answers from him.
In "Change is Gonna Come" Invictus tried to manipulate her into joining it, deceiving her into thinking that Gary will eventually kill Fox, as a "reward" he gives her more of his power, hereby ageing her into an adult Serepentian and giving her a second eye. He gives her 3 days to choose a side: to follow Gary into doom, or join Invictus and destroy the universe, and sends her back to the Team Squad.
AshGraven-Profile Ash's loyalty to the Team Squad quickly fell after Fox's death.
In "The Chamber of Doubt" when they entered Bolo's mind to try and free him from a wound which causes him to go "coo coo crazy" as they did so Ash got separated from the crew by being ripped out by an apparition of Invictus, the imposter Bolo takes her to a place called the chamber of doubt, and says she has to help regain sanity but it was a trick to manipulate her into joining her, and to do so Invictus used Fox, her brother to do so, to make sure it was really him she made him tell the story of his past that only Fox told her, having access to all Fox's memories Invictus tells his sad sad tale of woe, he uses it as an advantage to manipulate Ash, when the real Bolo told the crew Invictus was trying to deceive her and almost succeeded, they rushed to the scene, Gary was the only one who came after him, he pushes Ash away from the possessed Fox and engage in a roughhousing event, but Gary didn't realize he is giving him exactly what he wants on a silver platter, the possessed puppet used his energy in Gary's new arm to switch the blade function on and stabbed Fox not knowing it was Invictus who really killed him she blamed Gary, when they got out of Bolo's mind she demanded her brother's body and he gave it to her she got off the ship and hugged his corpse and cried.
In "Forgiveness", Ash is seen attending Fox's funeral, until she lashes out at Gary and the Team Squad, still believing that Gary had murdered Fox. Ash leaves the Galaxy Two to get away from the Team Squad, where she encounters a mystical, shapeshifting being. Ash questions the entity on what they want, to which the entity says that they want to "mess stuff up", and invites Ash to join them. Ash eagerly accepts their offer, and the two proceed to destroy various things such as asteroids, causing a friendship to spark between the two. The entity then asks Ash if she wants to see the Hidden Lights, their favorite spot in Final Space. Ash accepts the invitation as long as they can destroy things on the way there. They arrive to see the Hidden Lights, and Ash is entranced by their beauty. While bonding with the entity, Ash tells them her name, and the entity names themselves "Evra". In order to find a form that Ash is the most comfortable with, Evra begins taking various shapes. Ash whispers something to Evra which causes them to take on a feminine humanoid form, which causes Ash to start blushing. Evra and Ash then hold hands as they watch the Hidden Lights together. Mooncake then floats by the two while parading Fox's casket, and snuggles Ash after seeing her with Evra. Deciding to head back to the Galaxy Two, Ash asks Evra if they will meet again, to which Evra replies that they don't do times and places, but it's possible. Ash then returns to the Galaxy Two, where Gary apologizes to her for killing Fox. Although Ash doesn't forgive Gary yet, the two begin to repair their relationship when Ash begins sharing stories about Fox to Gary.
In "Hyper-Transdimensional Bridge Rising", Ash accompanies the crew on their way to Earth to activate the Hyper-Transdimensional Bridge. When it is revealed that they need someone on the other side of Final Space to activate the bridge, Ash suggests that they have her adoptive father Clarence activate the bridge. Although the crew initially reject Ash's idea, Ash convinces them to give Clarence a chance, and says that he's the only person they know on the other side of Final Space. Ash then contacts her father and informs her father of Fox's death, which brings Clarence to tears. Ash then told him that he could help her and the team by activating the Hyper-Transdimensional Bridge on Kalden 1. Clarence promises to activate the bridge for Ash. When Gary expresses doubt that Clarence will activate the bridge, Ash comforts him by saying that she knows Clarence will do it. When Clarence actually does manage to activate the bridge (at the cost of his life, unbeknownst to Ash), Ash cries tears of joy at her father's heroic act. Ash stays behind on Earth with the Team Squad when they decided to activate the KVN Net to fight back against Invictus and the Titans.
In "Until the Sky Falls", Ash and Mooncake accompany Kevin Van Newton in his lab as the latter monitors the KVN Net. When Avocato fires a large bomb on the Lord Commander's ship which is heading towards Earth's core, Kevin Van Newton tells Ash and Mooncake to get out of Earth while they still can. Concerned for Kevin's safety, Ash asks what he will do, and Kevin says that he is staying behind on Earth. Ash reluctantly leaves Kevin in his lab, escaping from Earth with Mooncake just as it explodes. Ash then watched the activation of the KVN Net, only for it to be destroyed along with Earth when the Lord Commander becomes a Titan.
In "The Dead Speak", Ash and the entire Team Squad are devastated when Bolo is killed by the Lord Commander. Later, Sheryl approaches Ash, who is staring out the window, concerned for her. Ash expresses that she is beginning to lose hope and is starting to doubt the Team Squad, questioning which side is the right one. Just then, an army of Zombie Garys attack the Galaxy Two, and Invictus nearly takes possession of Ash, although Sheryl is able to save her from the Zombie Garys and Invictus' influence. While fighting off the Zombie Garys, Ash catches one of the zombies and suspends them in the air. Gary orders Ash to kill it, but Little Cato suggests that Ash instead use her powers to release it from Invictus' control. Ash does so, and the released Gary reveals his horrific backstory to the Team Squad. Later, when Quinn tells the Team Squad that they are escaping Final Space, Ash expresses disdain towards Quinn's decision as Nightfall would have stayed and fought back.
In "The Leaving", Ash and the Team Squad locate the Hyper-Transdimensional Bridge and go on a mission to reactivate it. During the mission, Ash apologizes to Quinn for her behavior towards her. However, when the bridge is seemingly about to be activate, it overcharges and shuts down, leaving the entire Team Squad devastated, and Ash expresses disappointment in Quinn before leaving the room. A few minutes later, Ash eavesdrops on a conversation between Gary and Avocato, and learns about Avocato's dark secret of having murdered Little Cato's biological parents. Enraged at this news, Ash attacks Avocato, forcing him to fully admit the truth to her. Fully convinced that she was on the wrong side and Invictus was right all along, Ash calls the Team Squad "evil", and says that she is taking Little Cato away from them. Avocato threatens to kill Ash if she does, to which Ash responds by attempting to kill Gary and Avocato by hurling them out of the Galaxy Two. Ash then meets back up with Little Cato, saying that they must leave the ship. When Little Cato expresses confusion as to what is happening, Ash tells him that Avocato murdered his birth parents, although Little Cato does not fully believe her. Viewing Little Cato as the only member of the Team Squad that cared about her at that time, Ash takes Little Cato from the Galaxy Two, leaving with him to go to Invictus.
In "The Devil's Den", Ash and Little Cato arrive to Invictus' Prison, and Invictus greets them upon their arrival. Ash tells Invictus that it was right all along, and pledges her allegiance to it. When Little Cato requests Ash to bring him back to the Galaxy Two, Ash lashes out at him, saying that the Team Squad destroy everything in their path, before saying that she and Little Cato can be a family without them. When Gary and Avocato arrive to rescue their son, Ash forces Avocato into revealing her secret to Little Cato, before attempting to kill Avocato and Gary, although the two are saved by H.U.E. using an upgraded mech suit given to him by Biskit. Soon after, the Lord Commander enters Invictus' Prison with the intent to kill Invictus. Ash, desiring revenge for the Lord Commander breaking her hands, returns the favor by crippling the Lord Commander's right hand, and defeats him effortlessly with a single bolt of energy. While Ash is distracted, Gary, Avocato, and H.U.E. escape with Little Cato, and return to the Galaxy Two to escape using the repaired Hyper-Transdimensional Bridge. Ash pursues the team and prevents them from escaping, causing Mooncake to charge ahead and attack Ash. However, Ash overpowers Mooncake, grabbing onto him. Deciding to take revenge on Gary for "killing" Fox, Ash hurts Mooncake by draining him of his power while Gary watches helplessly, and then transfers Mooncake's power to Invictus, allowing the cosmic entity to break free of its prison. As Invictus escapes Final Space by violently crushing its walls, Ash is last seen laughing maniacally as she is caught in the ensuing explosion with Mooncake, leaving both of their fates unknown.
Personality Ash is rather odd and creepy and can come off as standoffish and possessive at times. Despite this, she has a warm side she shows it mostly to Fox, Little Cato, and she shows it to the rest of the crew at a few points. When she is using her powers, she often loses herself in motivating anger and can get rather trigger happy. In Season 3, Ash is notably much more mature and less prone to comical violent outbursts or strange ramblings than in Season 2, showing that the trauma she has faced while in Final Space has changed her greatly.
Appearance Throughout Season 2 and the first half of Season 3, Ash's appearance is that of a slim, light blue-skinned young Serepentian in her mid-teens, with both long fuchsia hair that covers up the right part of her face, and a single fuchsia eye with the sclera being colored in a very light yellow. She also has a tattoo of one of the dimensional keys on her left arm.
Her original attire consists of a magenta choker and a violet amulet with a pentagon-shaped, magenta gem around her neck, and a fitted black long-sleeved top with matching-colored fingerless gloves, with her left sleeve having a single magenta stripe and her right sleeve being adorned with a cerise-pink snake armband, which is around her upper right arm. Her plate, gauntlets and skirt are the same gray color - with her plate having vertical violet lines on it, her gauntlets having dark purple screens on them, and her skirt having a simple violet snakehead on the front, and it is also worn over a set of cerise-pink and black leggings. She also wore dark gray boots with attached knee-pads on the front, which is the same color as her amulet, lines on her plate, and snakehead on her skirt.
From "Change is Gonna Come" onward, Ash's appearance is drastically altered by Invictus, sporting an appearance which give the implication that she is now in her late-teens, as she appeared taller than before. In her new appearance, she received an additional eye and her hair has become shoulder-length, which is shaved into a mohawk with an undercut. From "The Devil's Den" onward, her eyes glow a bright pink color, symbolizing her newfound loyalty to Invictus.
In addition to her clothing, it sported a much darker color scheme - she now wears a long-sleeved, tight-fitting, dark gray high-collared bodysuit with a black design on the legs, with her left sleeve having a single violet stripe, and the snake armband on her right sleeve is now colored in a slightly brighter shade of pink. Her plate, skirt and boots are now black, with her plate now having vertical cerise-pink lines on it, and the snakehead on her skirt and the knee-pads on her boots are now a plum-purple color. In addition, her gloves and gauntlets are now two shades of pink - her gloves being a cerise-pink color, while her gauntlets are magenta.
Ash's appearance from "The Toro Regatta" to "Change is Gonna Come". Ash's appearance from "The Toro Regatta" to "Change is Gonna Come". Ash's new look from "Change is Gonna Come" onward. Ash's new look from "Change is Gonna Come" onward. Ash after joining Invictus. Ash after joining Invictus. Powers and Abilities Ash has been shown to have Dark Energy-like powers that give her Pyrokinesis, Levitation, and Telekinesis. When her powers are active, she is surrounded by a purple aura and the white of her eye turns black. Ash's powers are triggered by feeling intense emotions, and as a result, she does not have full control over her abilities and usually needs to be triggered by something (such as thoughts about going to prom with her old crush, Jordan Hammerstein) in order to use them. In "The Grand Surrender", the origin of her powers are revealed. She gained them after watching her sister Harp get eaten by their home planet's snake god. She used her powers to escape but accidentally killed her parents in the process. It is also revealed in "One of Us" that Ash's powers were bestowed upon her by Invictus, although it is still unknown in what way Invictus did this. In "Change is Gonna Come", Invictus changes Ash's appearance and gives her full control of her powers as part of his plan to coerce her into joining him and decimating the universe.
Relationships Little Cato - Former Friend Ash acts slightly possessive of Little Cato and initially treated him more as a pet than a person, but she eventually grew out of this and does act nice to him a lot of the time. As for Little Cato, although he is weirded out by her sometimes, and sometimes scared, he is shown to care about her, as any friend would.
Following Fox's death, Ash grew closer and more protective of Little Cato, seemingly viewing him as the only brother she had left since Fox was gone. In "The Leaving", Ash kidnaps Little Cato, despite his protests, and takes him to Invictus in an act of protection after discovering Avocato had murdered his biological parents, promising to keep him safe. Before taking him, Ash told Little Cato that he was the only person in the Team Squad at that time who cared about her and that Avocato didn't deserve to have him as a son.
Gary - Former friend; Hated Enemy Throughout most of Season 2, Ash mostly acts indifferent about Gary, at first, bickering a lot with him, but over time, she has warmed up to him, and even lavished praise upon him during the Team Squad's Carnivolo dinner, calling him "Warmhearted". Gary eventually grew to like Ash in return, commonly encouraging her to be a better version of herself.
In Season 3, Gary and Ash's friendship was damaged greatly when Gary made the decision to leave Fox behind so that the rest of Team Squad could escape from Lord Commander and Invictus, resulting in Fox's soul being consumed by Invictus. Later, when Gary told Ash that they barely survived even after Fox was left behind, Ash snapped at him for calling them a "team", and yet still making the decision to leave Fox behind.
This all comes to a head when she witnesses Gary kill Fox, not knowing that his arm was possessed by Invictus. Thinking Gary is to blame for Fox's death, Ash nearly kills him, although Bolo steps in and stops her before she can do anything. At Fox's funeral, Ash lashed out at Gary several times, still thinking he was to blame for Fox's death, and leaves the crew to spend some time alone. After meeting Evra, Ash heads back to the ship in brighter sprits. There, Gary apologizes to her for killing Fox, and while she doesn't forgive Gary just yet, she does start to share more stories about Fox to Gary, indicating that their friendship is starting to rebuild. Following this, Ash was seemingly back on good terms with Gary and shows no animosity towards him, even when he insults her adoptive father, Clarence (although Gary does have a solid reason to not trust Clarence).
All of that is thrown away like this week's trash, however, when she finds out that Avocato killed Little Cato's parents and that Gary was aware of this but still never informed Little Cato. She attacks Gary, continues to blame him for Fox's death, and then attempts to kill him and Avocato by hurling them out of the Galaxy Two. She then kidnaps Little Cato, and brings him to Invictus' Prison. Later, Ash attacked and harmed Mooncake by absorbing his powers as Gary watched helplessly, purely to emotionally hurt him as revenge for Gary "killing" Fox.
Clarence - Adoptive Father Clarence was Ash's adoptive father. Ash was shown to be very obedient to Clarence's commands, although she was shown to get uncomfortable with his jokes and perverted tendencies. In "The Set Up", Clarence lashed out at Fox and Ash, and disowned them for not lavishing any praise on her during the Carnivolo dinner. Shortly afterward, Clarence betrayed the Team Squad and mortally wounded Fox, with his betrayal greatly devastating Ash as she genuinely trusted him as her father. Ash disowned Clarence mentally, not wanting anything to do with him.
However, in "Hyper-Transdimensional Bridge Rising", Ash offers Clarence up as the one who can activate the Hyper-Transdimensional Bridge. Although the other crew members attempt to shoot her idea down due to their disdain for Clarence, Ash convinces them to give Clarence one last chance to redeem himself, showing that she still has faith in her father even after he betrayed her and the Team Squad, and she even admitted that she still saw him as her father. Ash also believed that he deserved to learn about Fox's death. When Ash contacted Clarence, she informed him of Fox's death, much to his dismay, as well as the Team Squad's situation, and he promised to activate the bridge for her. When Clarence was successful in activating the bridge at the cost of his life (unbeknownst to Ash), Ash was ecstatic and even shed tears at her father's heroic act.
Fox - Adoptive Older Brother Of anyone she has interacted with, Ash was shown to be easily the closest with her adoptive older brother, Fox. Fox was usually very supportive of his younger sibling, such as when he wished her luck when she went to Serepentis, and he was shown to be very protective of her, getting very defensive when het mentions they were adopted, as well as threatening to kill Little Cato if he let anything bad happen to Ash in "The Descent Into Darkness". When Fox was left for dead by Clarence, Ash immediately abandoned Gary, Nightfall, and Little Cato to come to his aid. In addition, Fox was the only person who Ash allows to refer to her with the nickname "Ashy", whereas not even Little Cato, a very close friend of Ash, is allowed to call her that, further showcasing how close Ash was with her brother. In "The Chamber of Doubt", it is implied that Ash cried the first time Fox told her about his backstory.
In "One of Us", Ash was devastated when Fox was left behind by the Team Squad, resulting in his soul being devoured by Invictus, and beforehand demanded that Fox not be left behind. In "Change is Gonna Come", Ash was willing to confront Invictus itself within its prison in order to get Fox back, and expressed horror and disbelief when Invictus told her that Gary would kill Fox. Ash was absolutely devastated when Fox was killed by Invictus, and his death drove a wedge between her and the Team Squad as she believed that Gary was responsible for her brother's death. However, after meeting Evra, Ash seemingly came to terms with her brother's death, admitting that he was now at peace.
However, Ash still held strong feelings of resentment. While Gary attempted to fix his relationship with Ash, she later comes to the conclusion that he really meant to after finding out Avocato's murder of Little Cato's parents. She later joins Invictus because of the trauma of losing Fox.
Nightfall - Possible mother figure Although acting snappy with her a couple of times, Nightfall acts rather motherly around Ash, and while Ash originally rejected her advances in "The Grand Surrender", it is hinted she eventually comes around to her. After Nightfall sacrifices herself, Ash recalls the time she told her she would be good for something in the future. This causes Ash to go into a frenzy of power, freeing Avocato from his possession. Even after Nightfall's death, Ash still remained fiercely loyal to her fallen mother figure, verbally attacking Quinn multiple times by comparing her to Nightfall, such as when she accused Quinn of being a coward when she wanted to leave Final Space, saying that Nightfall would have stayed and fought back against the Titans.
Mooncake - Former Friend Initially, Mooncake and Ash had sporadic, but positive interactions. Mooncake is shown to be very friendly towards Ash, such as when he cuddled her to comfort her over her backstory, and when he cuddled and kissed her when seeing her again after Ash left the Galaxy Two following Fox's death.
However, Ash's friendship with Mooncake was shattered in "The Devil's Den", when Ash tortured Mooncake purely to hurt Gary, before using his power to free Invictus from its prison.
Harp - Younger Sister Harp is Ash's biological sister; Ash is shown to care for Harp very much she wanted to save Harp even though Harp was mentally incapacitated beyond repair. This affected her relationship with her adoptive brother, not wanting to lose another sibling of hers. She was deeply shattered at his death, reminded of how both of her siblings perished.
KVN - Former Friend Ash never really showed a reaction other than some minor annoyance, until he sacrificed his insanity chip to save Fox, Ash gave him a big hug and is shown to feel extremely grateful. Instances afterwards seem to show a relationship of neutrality towards KVN. However, past season 2, she turns against her former friends, KVN included.
Avocato - Former Friend; Enemy Originally freeing him from Invictus's grasp, Ash and Avocato grew friendly with one another after Season 2. Being a part of Avocato's group, Ash and Avocato collaborate and cooperate multiple times, like putting the trapped robot out of his misery, and fighting off hoards of zombies. Even when Avocato's crew was captured by Lord Commander and Avocato's past was forcibly revealed, she stated for him not to feel guilty, as he was manipulated. He responds with how he still was the one that killed them, manipulated or not.
When Ash discovered that Avocato murdered Little Cato's biological parents while eavesdropping on a conversation between him and Gary, she suffered a breakdown and immediately tried to kill both him and Gary by hurling them out of the Galaxy Two. She then takes Little Cato from him, believing that Avocato doesn't deserve Little Cato as a son. Prior, Avocato had just threatened her with death if she tried such a stunt.
Quinn Ergon - Former Friend; Enemy Not much is known about Quinn and Ash's relationship, but it is implied that they are friendly with one another, as Ash expressed concern upon learning about the Final Space disease and how it was affecting Quinn. Despite the fear of using her powers after learning they came from Invictus, Ash uses them to save Quinn when she nearly fell into the black hole. In The Dead Speaks, Ash starts to show resentment towards Quinn for being too different from Nightfall.
After the Hyper-Transdimensional Bridge overcharges and goes offline, Ash immediately loses all respect for her. Quinn later prepares to fire at Ash along with Sheryl to prevent Little Cato's abduction, but she gets pinned down and Ash escapes with her.
Invictus - Master Ash initially feared and hated Invictus as much as the rest of the Team Squad. In "One of Us", Invictus revealed that it was responsible for giving Ash her powers for an unknown purpose. When Ash confronts Invictus inside a black hole, angered over Fox's imprisonment, they give her full control over her powers and offers her a choice: Stay with Gary or join it in destroying the universe. In "The Chamber of Doubt", Invictus remains adamant about turning Ash to their side and uses Fox's body to sway her into doing so, going as far as having Fox killed by Gary to prove its own point. Nevertheless, Ash seemingly forgives Gary for Fox's death and remained loyal to Team Squad.
However, when Ash finds out that Avocato murdered Little Cato's parents, she attacks him and Gary, yelling that Invictus was right about the Team Squad being killers and liars. When she confronts Little Cato on the matter, she says that Invictus was where she truly belonged, and she left to go join her new master, taking Little Cato with her. Ash remains loyal to Invictus to the very end where she frees it from its prison seemingly at the cost of her own life.
Evra - Friend and Crush Ash first encounters Evra while flying through Final Space, still angry over Fox's death. Evra quickly befriends Ash after inviting her to destroy things with them, and the two take their anger out on several asteroids and a moon. Evra then brings Ash to their favorite spot in Final Space, known as the Hidden Lights. There, they continue to bond, and Evra helps Ash cope with Fox's passing. Ash in turn warms up to Evra's playfulness and even begins to develop feelings for them when the latter takes on a humanoid form to comfort her.
Sheryl Goodspeed - Former Friend; Enemy Ash first met Sheryl in the episode "The Notorious Mrs. Goodspeed". Initially, She seemed to trust Sheryl enough to ask the latter to give her a "new" makeover. This changed, however, when Sheryl showed her true colors after she left the Crimson Light in the same episode, and when she asked Clarence to betray the team squad and steal their Dimensional Keys for her in the episode "The Set Up". Ash even told Gary that his mom is worse than hers, despite the fact that her mom tried to sacrifice her own daughter to Werthrent.
Their relationship improves in Season 3 as Sheryl starts to act more motherly towards Ash. In the episode "The Dead Speak", she shows genuine concern for the teen's wellbeing and even asks the Serepentian if she was alright. It is also seen that Sheryl empathizes with Ash to an extent. When the Zombie Gary's killed the ships power, Sheryl didn't hesitate to go back and check on Ash. She even saved the girl from Invictus, resulting in her getting injured.
But their relationship gets destroyed in the next episode, "The Leaving". After Avocato and Gary warn Quinn about Ash's outburst Sheryl arms herself with a gun after throwing one to Quinn. The two of them make their way to Ash and Little Cato after which they threaten Ash by pointing their guns at her. Ash easily disarms the two with her powers and bends the guns to restrain them. Sheryl tries her best to convince Little Cato to not listen to Ash and this results in the Serepentian crushing Sheryl even more with her powers.
- #26Star Butterfly
Keys: Star Butterfly.
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Star Butterfly, also known as Star the Underestimated, is the main and titular protagonist of Star vs. the Forces of Evil. She is a teenage princess of the Kingdom of Mewni (located in another dimension) sent to Earth by her parents in order to learn how to use the royal magic wand, with supervision from Glossaryck.
In seasons 1-2, she lives with her Earth hosts, the Diaz family. In season 3, she returns home to Mewni. As of season 4, she lives in the Monster Temple following the destruction of Butterfly Castle. She was also the 37th Queen of Mewni for four days[11] before giving the kingdom to Eclipsa Butterfly.[45] As of "Doop-Doop", she is back to living on Earth. From "Here to Help" onward, she is Marco's girlfriend.
Appearance Body Star is a fifteen-year-old girl with a height of 5' 2" (1.57 m).[11] She has fair skin, light blue eyes and long blonde hair that goes down to her knees. Most of the time Star's bangs overlap her eyes and eyebrows, possibly due to how large her eyes are drawn.
Her cheeks normally have rose pink heart emblems on them. The heart marks on her cheeks sometimes change into other things to reflect her emotions:
Hourglasses when she is bored[40] Grey skulls when she is pumped for battle[46] White skulls when she is depressed[47] Light bulbs when she has an idea[47] Stop signs when in danger[48] Broken hearts when heartbroken[49] Blooming roses when awestruck[50] Considering that her mother Moon's cheeks have magenta diamond-shaped marks and other queens of Mewni have borne similar marks, it is logical that this is a genetic trait, though as of "Cleaved", Star no longer has cheek marks, suggesting that these marks may instead be magical in nature.
When going through mewberty, purple hearts appear on Star's skin (including her forehead and ears), although she is able to peel them off. Eventually, she turns completely purple and acquires an insect-like appearance. Her hair turns pale lavender and is twisted into two buns. Her eyes are replaced with glowing hearts, and she gains four extra arms and large purple butterfly-like wings. At the end of her mewberty phase, she reverts back to normal but with a small pair of "mewberty wings".
In her second mewberty form, Star's eyes become yellow four-pointed stars, her skin becomes a lighter shade, and she gains an extra two pairs of arms like before along with large fiery gold wings. Her hair also appears as a lighter shade of blonde in two long bun braids. After she gains full control over the form, her eyes appear as their regular blue, and she doesn't glow.
Clothing For a comprehensive list of Star's outfits, see List of Star Butterfly's outfits. Star's wardrobe consists of a wide variety of colors. She usually wears a red or magenta hairband with devil horns and lets her hair down, but she sometimes uses her magic wand to change into other hairstyles like pigtails or ponytails (and on one occasion, to change her hairband into other kinds of headgear).
While Star has many different outfits, she mainly wears five recurring outfits:
A sea green short-sleeved dress with a white collar, white lace on the sleeves and skirt and a cute pink octopus on the front. She also wears pink and orange stockings, dark magenta boots with a rhino design, and a little yellow star-shaped side bag with a face. A teal sleeveless dress with four colorful stripes on the chest, white lace on the bottom, and a white bear face on the left side towards the bottom. She also wears pale light sea green and white striped leggings, pink boots with white bunny faces and dark pink bottoms, and a silver bracelet with spikes. A sky blue sleeveless short dress with a tied string at the neckline. Around the waist, the dress has a peach-colored belt and a red belt that is slanted towards the right. She also wears a little gray cloud-shaped bag with a face, striped blue leggings that are dark blue at the top and become lighter with each lower stripe, light blue sneakers with white tips, and fuzzy light blue leg warmers. A dark green-blue dress with a mint green trim, with pink striped leggings, a spider necklace, and white boots with yellow stars on the heels, hot pink bottoms, and pale pink tips. Her devil horns headband is magenta instead of red. A turquoise sleeveless dress with frilly light-blue shoulders, purple belt, puffy white trim, and a picture of a narwhal on the bottom left side, blue and purple striped leggings, grayish plum boots with pink tips with faces on them and dark blue soles, a magenta headband, and a silver spiked bracelet on her left wrist. Shares similarities with Star's other recurring dresses. Personality Star is a very friendly and energetic girl who loves having fun and usually has an optimistic outlook on life. She loves to help others and whenever she sees that someone is upset, she does her best to cheer them up. Strangers, in her eyes, are just friends she has not met yet, and she feels bad if she hurts someone's feelings, whether intentionally or not. Star has a happy-go-lucky attitude and always tries to put a smile on everyone's faces. She also works very hard towards her goals, so much so that she will sometimes end up greatly sleep-deprived, such as in "Monster Arm".
Owing to her rather sheltered upbringing, Star's optimism and enthusiasm can border on recklessness, to the point of endangering the people around her with her madcap antics. She has rather simplistic views on concepts such as leadership and responsibility, believing that prioritizing fun above all else matters the most. All this, coupled with her lack of understanding of Earth customs, often puts her and Marco in strange, dangerous situations. While rarely ever angry, she does express annoyance towards people who do not take her seriously or give her the attention she wants. Although she treats her friends kindly and rarely holds grudges against them, she is usually brutal towards her enemies.
In earlier episodes, she also holds a prejudice against monsters, believing they are "born bad", though this opinion softens a little as of "Mewnipendance Day". As the series continues her prejudice softens more and eventually dissipates completely, shown by her being friends with Buff Frog and his tadpoles and her disapproval of her mother's own prejudice in Star vs. the Forces of Evil: The Battle for Mewni. By "Starfari", Star has started advocating for fairer treatment of monsters in Mewni.
Because of her initial naivete and irresponsibility, Star shows several times to be incapable of being an effective ruler. In "Sleep Spells", it is revealed she is aware of this through her having issues with her mother and taking over for her one day. This is further insinuated when she is made acting queen in "Divide", during which she does not know what to do and constantly turns to others for advice. After discovering she is not a true member of the Butterfly family in "Butterfly Trap", Star begins to doubt her place as royalty. Because of these reasons, she ultimately feels compelled to return the royal magic wand to Eclipsa at the end of "Conquer".
As the series progresses, Star becomes less prone to resorting to magic to fix a situation, and she shows a willingness to become stronger and more serious and not run away from her problems, despite this sometimes resulting in her underestimating her enemies. After Toffee's defeat, she decides to focus on becoming a better princess and starts to act more serious, mature, and responsible as a result. She also hopes to bridge the relationship gap between Mewmans and monsters, wanting the prolonged discrimination between them to end one day. As of "The Tavern at the End of the Multiverse", after her mother's use of a magically-created army backfires horribly, Star outright hates magic, believing it only causes problems and that those who use it are "idiots". She even believes magic to be the cause of all of Mewni's problems and that destroying it will solve everything.
In season 4, Star demonstrates determination through her relentlessly searching for her missing mother all the while helping Eclipsa be accepted as queen over a period of several months. However, all of this puts a noticeable strain on her. By "Cornonation", Star cites she is tired of all the politics and just wants to return to being a normal teenage girl, further stating she had forgotten what exactly that means.
Early on, Star has somewhat of a nervous tic where she chews on the top of the wand.[51] She also has a habit of kicking in doors.[52]
Relationships Marco Diaz S3E37 Star and Marco hugging Star and Marco hugging.
When they first meet, Star sees Marco as a true friend right away, but she offers to leave when he views her as an intrusion. After he comes to accept her and her presence in his life, however, she declares him as her best friend on Earth. Star, valuing and cherishing their friendship, loves hanging out with Marco and battling monsters with him. His more responsible outlook helps to keep them from getting into too much trouble, and she encourages him to be less cautious and more confident. When she upsets him, she tries her best to make him feel better, though sometimes it makes things worse. She listens to him whenever he tells her something concerning, like when Pony Head threatened him.
Star appreciates Marco's help, advice, and kindness whenever she needs it, and she always finds ways to help him out when she sees she can. However, she has been shown to be resentful whenever Marco thinks she can't handle something herself and has on several occasions clashed with Marco over the differences between her adventurous personality and his cautious tendencies up to the point where she questions their friendship. Nonetheless, their friendship remains unbreakable, as demonstrated in "Gift of the Card" when they are prepared to die in each other's arms. They also are usually quick to make amends if they end up in a fight or disagreement.
In "Blood Moon Ball", Star and Marco briefly dance together under the light of the Blood Moon, which according to legend binds their souls together for eternity.
In "Sleepover", Star's feelings for Marco are implied to be something more than just friendship, as when she yells out his name in frustration, the Truth or Punishments Box remarks "Truth. Star Butterfly has a crush on..." before being, ironically, crushed.
In "Naysaya", she is extremely happy that Marco finally managed to ask Jackie out and continues to be happy for them when Jackie does the same in "Bon Bon the Birthday Clown", but after seeing them together, she becomes dismayed and jealous. During a dead clown séance with Janna, she is constantly distracted by thoughts of Marco and Jackie's date. She tries to call Marco repeatedly and even resorts to using a dark magic spell to spy on him and Jackie. When Star sees Marco and Jackie together, her jealousy causes her spells to go out of control. She is further shown to be jealous of Marco and Jackie's relationship in "Just Friends".
In "Running with Scissors", Star is briefly enamored with Marco's adult physique, barely being able to speak.
In "Face the Music", Ruberiot's song for Star's Song Day reveals that Star harbors a secret crush on Marco. This creates a strain in their friendship, upon which they start avoiding one another. In "Starcrushed", Star struggles with her growing feelings for Marco, and with the threat of Toffee looming closer, she confesses that she indeed has a crush on him before tearfully leaving Earth.
In "Return to Mewni" and "Toffee", Star is casual about referring to Marco several times as "cute", uses the All-Seeing Eye spell to see him from afar, takes one of his hoodies to wear as a cape, and uses skills that he taught her in order to survive in the Mewnian wilderness. When Marco later rescues her from a castle dungeon, they reunite with a warm hug, indicating they still deeply care about each other despite the circumstances of their separation in "Starcrushed".
In "Scent of a Hoodie", with Star no longer needing to go back to Earth, she shares an emotional goodbye with Marco and holds onto his unwashed hoodie after he returns to Earth just so she can have something that reminds her of him. At the end of the episode, however, she learns to let go of unhealthy obsessions with material objects and simply cherish the memories of her and Marco's time together.
Believing she would not see Marco again for a long time, Star tries to move past her feelings for him, focusing on becoming a responsible princess and getting back together with Tom. As such, in "Lint Catcher", Star becomes briefly upset at Marco for dropping in on her unannounced and showing ingratitude when she gives him a job in the castle. At the end of the episode, though, she makes a new room in the castle for him and appoints him as her royal squire so they can hang out again. In "Sweet Dreams", Star trusts only Marco to help her with her sleep-portaling. In "Deep Dive", Star calls Marco her lifeline, and when he uses the All-Seeing Eye to find her, she gives up staying in the Realm of Magic for him. When they reunite at the end of the episode, Star hugs him and thanks him for saving her.
In "Stump Day", Marco throws a surprise birthday party for Star, much to her dismay; she never celebrates her birthday on the actual day in order to honor the Stump. Later, she gets frustrated when Marco begins to fight Tom over the party, but the group later reconciles.
In "Marco Jr.", Star is shown to be the only one who can properly fill out Marco's essence test in his stead, showing that, due to their interdimensional travels, she knows him better than his own parents. Additionally, once she restores his normal appearance, she embraces him and says that he is "beautiful again".
In "Booth Buddies", Star and Marco get trapped in a photo booth together while trying to take best friend pictures. As they work through the issues of how much their relationship has changed since "Starcrushed", they kiss each other, leaving both of them in a state of complete shock and regret.
In "Divide" and "Conquer", Star and Marco share several tender moments with each other before the battle, and each of them blushes heavily. Star entrusts Marco with delaying Meteora while she searches on finding her mother. When Tom later presents her with a soul-drained Marco, Star despairs, loses all focus on the battle and flees to try and heal him at the Magic Sanctuary. When he, along with all of Meteora's victims, regain their souls and return to normal, they share a tender embrace.
In "Curse of the Blood Moon", Star and Marco wonder if their budding feelings for each other are only the result of their souls being bound at the Blood Moon Ball. With Tom and Relicor Lucitor's help, they have that bond severed, and they lose their memory of that evening. However, during the soul-severing process, they wonder if their feelings for each other were actually not the Blood Moon's doing.
In "The Knight Shift", when Marco reveals that he plans to go back to Earth someday to be with his family and go to college, Star is sad at first, but the two agree to never stop having adventures together when that happens, and Marco gives Star a cape like his.
S4E34 Star and Marco share a passionate kiss Star and Marco kissing.
In "Mama Star", Marco tells Star he loves her while under the memory-erasing influence of the Realm of Magic, unaware that the real Star heard his saying and was even touched with his confession. In "Here to Help", Star seeks solace from her situation in Marco, and tries to decompress with him. While discussing Marco's confession from "Mama Star", Star confesses her love for him as well; they kiss and begin a romantic relationship, with Star referring to Marco as her boyfriend in "The Tavern at the End of the Multiverse". She is initially heartbroken to learn that if she destroys all magic, she'd never see Marco again, but she comes to accept it's the price to pay for defeating Mina and returning peace to Mewni.
In "Cleaved", despite his initial misgivings, Marco eagerly goes along with Star's plan to destroy all magic. After they succeed in doing so, Star and Marco hug even as the Realm of Magic collapses around them, believing they belong together with or without magic. The remaining magic within them creates a dimensional rift; when the rift explodes, the dimensions of Earth and Mewni merge into one, allowing Star and Marco to be together.
Pony Head S2E33 Star Butterfly dancing with Pony Head Star and Pony Head dancing together.
Star and her other best friend Flying Princess Pony Head love having fun and doing crazy things. They have known each other since they were children, and Star considers Pony Head her "best friend on Mewni". Star knows Pony Head is possessive of their friendship, but she does not realize to what extent she is until Pony Head ditches Marco in the Amethyst Arcade and lies about it to Star. Star forgives Pony Head after she saves Marco while being doomed to go to St. Olga's.
In "St. Olga's Reform School for Wayward Princesses", Star shows that she cares enough for Pony Head to break her out of St. O's, the place she fears most, for her best friend's birthday, even when she seemed too broken by the school's harsh teaching. In "Pizza Thing" Star invites Pony Head to "Friendship Thursday", a regular event that she enjoys with Marco, and wanted Pony Head to be a part of too.
In "Scent of a Hoodie", Pony Head helps Star get over Marco, despite Star's initial resistance. In "Ponymonium", she invites Star to dinner at her castle, though she later reveals to have done so in order to get proof of her sisters trying to steal her claim to the throne. After Star vents her anger over this deception, Pony Head says Star is like a sister to her, and they make amends. In "Bam Ui Pati!", Star helps Pony Head move on after Meteora breaks her horn, and she feels honored to put in Pony Head's new artificial horn.
In "The Ponyhead Show!", Star asks Pony Head and her family to help make Eclipsa more popular, but quickly becomes irritated by Pony Head making the show all about herself. In "Queen-Napped", Star is appalled to learn Pony Head pretended to abduct Eclipsa, considering such an action morally reprehensible. In "Here to Help", Pony Head's encouragement is what gives Star the strength to defeat the Solarian Warrior. In "Cleaved", while Star is glad to see Pony Head fully recovered from the wounds the Solarian inflicted on her, she still manages to be annoyed by her flippant attitude.
Ludo Avarius S3E7 Star Butterfly pins Ludo to the floor Star battling Ludo.
Star and Ludo are bitter enemies, apparently knowing of each other before the events of "Star Comes to Earth". Ludo is always trying to steal Star's wand away from her, and Star is always fighting with him and his army because of it. While disliking Ludo, Star does not see him as a huge threat that she can not defeat. She finds a lot of his plans ridiculous, and she does not appreciate it whenever Ludo and his army are making trouble or ruining things for her. Despite the dislike she holds towards him, she is willing to cooperate with him when necessary, such as in "Toffee" when she tries to help him get Toffee out of his wand and when she tosses him into the void at his request. She even sends him on his way with a bag of Gold'n Crispz and wishes him good luck.
Moon and River Butterfly S2E28 Queen Butterfly 'don't do anything' Star talking to her parents.
Though Star loves her parents, she feels burdened by their watchful eyes. She seems to like River's less scolding personality, being grateful for not being sent to St. Olga's right after she fails to handle the wand. Though Star often believes that her parents are boring, discovering that her father also likes fighting monsters in "Diaz Family Vacation" causes her to realize her father is cooler than she originally thought. Her father finds out about her going to dimensions outside of Earth, while she learns he lied about his lectures, so for one time, River promises not to tell, and the two embrace over it. Star and her father share a reckless and playful personality (as shown in "Royal Pain" and "Camping Trip") as well as a need to fight monsters. However, Star cannot stand her father's messiness in the aforementioned "Royal Pain".
Star has a harder time getting along with her mother. Not fond of her mother's strict rules and traditional sensibilities, Star liked being sent to Earth, which allowed her to get some space from her. In her journal, she included an entry that stated "Mom's a poophead", further showing how much she doesn't like her mother's restrictions. In fact, in "Sleep Spells", Marco identified Moon's overbearing nature as the crux of Star's emotional problems. At the same time, Star fully knows the danger of her mother finding out that she is being too reckless with the wand or exploring other dimensions without permission, which would lead her to be sent to St. Olga's Reform School for Wayward Princesses. Regardless, the two love each other immensely.
By season two, Star and Moon's relationship is much stronger; Star is more comfortable approaching her mother with personal problems, such as in "Mr. Candle Cares", and Moon is more appreciative of what makes her daughter special, as shown in "Game of Flags". Star has also shown herself to be more willing to stand up to her mother, initially refusing to return to Mewni with her in "Starcrushed" until Moon informs her of Toffee's return and wanting to face Toffee in "Return to Mewni" until Moon reveals that Toffee and his army killed her mother. She also convinced Moon to give Eclipsa a fair trial after she broke free.
Star and Moon briefly argue over their conflicting views regarding monsters in "Starfari" and regarding Eclipsa and Meteora in "The Bogbeast of Boggabah". However, they still manage to work together to expose the Magic High Commission's lies in "Butterfly Trap", and she goes to find Moon in the Realm of Magic in "Divide".
In "Pizza Party", when Moon reveals that she is conspiring with Mina to remove Eclipsa from power, Star calls her a traitor and even attacks her out of anger, kick-starting a whole new level of distrust for her mother. This continues in "The Tavern at the End of the Multiverse", with Star refusing to even let Moon talk to her and demanding that she stay away from her.
In "Cleaved", after Star and Moon work together to destroy magic, Moon expresses how deeply sorry she is for everything, and Star forgives her, hoping to create a new age without magic where "moms make mistakes" and make up for them.
Rafael and Angie Diaz S1e1 star arrived first Star winning over Marco's parents.
When Star first arrives at the Diaz Household, she immediately wins over Marco's parents with her bubbly personality. The three get along well and enjoy all the time they spend together, demonstrated in "Diaz Family Vacation" (where Star calls the two of them "cool"). Star also seems to enjoy their lovey-dovey behavior. In "Hungry Larry", Star summons Hungry Larry to help Rafael make his haunted house scarier. In Star and Marco's Guide to Mastering Every Dimension, Star says she considers Angie as her second mom. In "Doop-Doop", when Star returns to the Diaz Household, Rafael and Angie welcome her with open arms and introduce her to Marco's newborn sister Mariposa.
Tom Lucitor S3E10 Star and Tom dance in a swirl of fire and butterflies Star dancing with Tom.
Tom is first introduced as Star's ex-boyfriend. In his initial appearances, he still has feelings for her, but Star does not feel the same way and often pushes him away. However, she is willing to at least give him a chance to prove that he had changed and dealt with his anger issues in "Blood Moon Ball". When it becomes clear that he had not, she responds by freezing him when he tries to attack Marco.
In "Mr. Candle Cares", when Tom uses Mr. Candle to tell Star that all she is good for is being queen, he later realizes that he cannot win Star's affections by force (with Marco's help), and apologized for trying to manipulate her. Although Star is on better terms with him after this, she still balks at the idea of spending time with him, as seen in "Friendenemies".
In "Club Snubbed", Star misinterprets Tom's wishes to give her space at the Silver Bell Ball as blatantly ignoring her, which causes them to argue. However, after they share a magical dance, they start over on much friendlier terms. In "Demoncism", Star and Tom hold hands on their way back from the demoncism, hinting at their rekindling romance. In "Lava Lake Beach", Tom calls Star his girlfriend, and they share their first on-screen kiss.
In "Monster Bash", Tom tries to spend time with Star, but she is too preoccupied with the Mewman/monster party to pay attention to him, causing some minor tension in their relationship. However, after the threat of Mina Loveberry is dealt with, they reconcile.
In "Is Another Mystery", it is shown that Star defaults to Marco, rather than Tom, when investigating Buff Frog's disappearance, something that Tom is noticeably disappointed at. However, she is grateful to Tom for his attempts to convince monsterkind to stay in Mewni.
In "Lake House Fever", she spends time with Tom and his family at their beach house, revisiting past memories of the first time she and Tom were dating. At one point, she finds out that Tom is aware of the kiss she and Marco shared in "Booth Buddies", and had told his mother about it, leaving Star upset that he didn't tell her he knew. When Tom is almost swept away by a lava riptide, Star saves him and decides to stay with him and his family a little longer.
In "Junkin' Janna", Star texts Tom on her phone while waiting to meet with the Magic High Commission, finding his silly antics adorable. In "Doop-Doop", Tom and Star begin to drift apart when Star is unable to decide whether or not she wants to go on a vacation with him.
In "Sad Teen Hotline", after going on a trip by himself and doing some soul-searching, Tom breaks up with Star when it becomes clear her life is taking a different direction than his. Despite the heartbreak from this, Star is willing to remain friends with Tom afterward. In "Cleaved", the two share a hug after reuniting.
Oskar Greason S2E41 Star Butterfly puts her palm on Oskar's hand Star talking to Oskar.
Star develops a crush on Oskar in "Cheer Up, Star". She is highly impressed that he has "a record", and she fantasizes about being with him, much to Marco's annoyance when he is having a flashback. She gets upset when he doesn't call her, but she is happy again when he eventually does.
In "Mewberty", Oskar is the focus of Star's new found attention on boys. After her transformation into a purple butterfly-like humanoid, she kidnaps both Oskar and his car and lifts him up to the sky. Unexpectedly, she then drops Oskar and his car back to Earth, before returning to her normal state.
In "Star on Wheels", Oskar helps Marco save Star from a runaway bike ride. In the end, Star apologizes to Oskar about his broken car and offers him a ride home on Marco's bike. In "Girls' Day Out", Star is unable to even speak with Oskar without becoming incoherently lovestruck.
In "Starcrushed", they both attend a party on the roof of the Stop & Slurp. While there, they share a conversation and connect in a small manner. Star's revelation of her crush on Marco is an indication that she is no longer interested in Oskar. When they meet again in "Britta's Tacos", Star treats him like she would any other acquaintance of hers.
Alfonzo and Ferguson S1E5 Ferguson sips from cup of water Star dozing next to Alfonzo and Ferguson due to exhaustion.
Since Star is friends with Marco, she has also befriended his other two friends Alfonzo and Ferguson. In "Monster Arm", they help wake her up so she could change Marco's mutated arm back to normal. In "Pixtopia", they accompany her and Marco to the pixie dimension, where she ends up having to save the two of them. Star seems to have drifted apart from them after the first season. In "Collateral Damage", she admits that she hasn't spoken to them "all year". In Deep Trouble, Star is weirded out by the fact that they regularly sneak into her room and play with her magical items while she and Marco are away on adventures.
StarFan13 S1E10 Star and StarFan13 high-five Star high-fiving her fan.
As her name suggests, StarFan13 is a huge fan of Star Butterfly, as she gets excited whenever she sees her idol. In return, Star is friendly towards her, even wallpapering her locker with pictures of StarFan13, and inviting her to take part in the Mewnipendance Day Reenactment, making her one of the "heroic" Mewmans battling against the "evil" monsters. In "Sleepover", Star invites her to her first slumber party. In "Collateral Damage", Star declares StarFan13 "the second best [Star] there is", and in "Starcrushed", Star includes her in her circle of close friends.
Brittney Wong S1E4 Star talking with Brittney Wong Brittney being annoyed by Star.
For the most part, Star is oblivious to the extreme dislike Brittney holds for her. She often acts as if Brittney is her friend (even trying to do fun things for her at her birthday party), but Brittney is always rebuffed and annoyed with her presence. Despite this, there are occasions when Star is actually put off by Brittney's poor behavior, like when Brittney hair-whips a laser puppy Star had conjured for her birthday gift; she declares the act "not cool". In "Collateral Damage", Star declares that Brittney is judgmental and mean, but suggests that she acts as such in order to encourage her fellow students to continue being better than possums.
Janna Ordonia S2E16 Star Butterfly and Janna smiling Star and Janna hanging out.
Star and Janna are friendly towards each other at first (enough for Star to invite Janna to her Mewnipendance Day re-enactment and have her play a Mewman), but they develop a stronger bond in "Girls' Day Out" after Janna proclaims her "mayor of detention". The two have hung out together regularly since, such as in "Sleepover" and "Face the Music".
Janna is also included in Star's circle of close friends in "Starcrushed". She also reaches out to Janna for help with her dilemmas in "Rest in Pudding" and "Deep Dive". In "Out of Business", when Janna unexpectedly shows up on Mewni, Star is happy to bring her along on her and Marco's trip to Quest Buy. Star also shows concern for Janna in "Jannanigans", despite believing earlier that she was deliberately wasting her and her friends' time.
Jackie Lynn Thomas S2E39 Jackie answers Star's trivia question Star and Jackie talking.
Star and Jackie are friendly with each other, but Star is initially more interested in trying to get her and Marco together. Several episodes show them getting along, such as "Sleepover" and "Just Friends", but in "Bon Bon the Birthday Clown", she gets so distracted by thoughts of Marco and Jackie's date that she spies on them, and her jealousy unintentionally causes their skateboard ride to crash and mess up her Mystic Room Suck Transform spell.
In "Sophomore Slump", Jackie bears no ill will toward Star when she breaks up with Marco, understanding that his friendship with Star is stronger than their relationship.
In Star and Marco's Guide to Mastering Every Dimension, Star seems to speak a little passive-aggressively about and toward Jackie. In Jackie's bio, Star describes her as "pretty rad" and "supercool",[53] but she acts uncomfortable during Jackie's interview about her feelings for Marco, and she awkwardly ends the interview afterward.[54]
Glossaryck S2E1 Star Butterfly greets Glossaryck Star explaining her situation to Glossaryck.
As Glossaryck is her magic instructor (and a long-time advisor to the Butterfly family), Star is on generally good terms with him, though his teachings often go over her head, and she can even become frustrated with his methods. She does care about him though, assuring him that he is her friend in "By the Book", and becoming distraught when Ludo kidnaps him in "Bon Bon the Birthday Clown".
In "Raid the Cave", Star tries to rescue him, but he refuses to go with her, which she harbors some resentment over in "Crystal Clear". She holds onto that resentment and expresses it towards him in "Toffee" when she reunites with him in purgatory. Regardless of this, Star comes to grips with Glossaryck's apparent passing in "Rest in Pudding" and admits that she appreciates Glossaryck for always being there for her and trusting her to figure things out on her own. After his restoration, she becomes his caretaker due to his impaired mind.
In "Butterfly Follies", Star turns to Glossaryck for help in finding her mother, despite the irritation he typically causes her.
In "Cleaved", Star shows concern for Glossaryck when he chooses to stay in the collapsing realm of magic, and hears him admit that he's proud of her.
Mina Loveberry S2E9 Mina Loveberry boops Star's nose Star and Mina training to be warriors.
Star first meets Mina Loveberry in "Starstruck" and idolizes her as a hero of Mewni, despite her apparent insanity. Mina agrees to teach Star how to be a warrior, deeming the two of them "Mud Sisters", and Star follows her every word. However, when Mina later wants Star to help her take over the Earth, Star refuses, and Mina leaves before a serious fight starts. At the very end of the episode, Mina appears heartbroken over her falling-out with her "Mud Sister".
In "Monster Bash", Star and Mina end up in direct opposition to each's ideas other when Star's desire to unite Mewmans and monsters clashes with Mina's prejudice toward monsters. When Star protects Miss Heinous—revealed to be a member of the Butterfly family—and frees the monsters that Mina captured, Mina declares her a traitor, and a battle breaks out between them before Mina escapes. Their opposing views come to a head again in "Here to Help" when she presumed it was Mina fighting Eclipsa. In "Pizza Party", she sadly and shamefully recalls how she used to look up to Mina. In "The Tavern at the End of the Multiverse", Star becomes so desperate to defeat Mina that she is willing to destroy magic to do so. In "Cleaved", after Star and her family destroy magic, Mina loses her Solarian powers, and Star scowls at her as she flees into the woods of Mewni, while declaring that her "ideas" will still live on, indicating that Star is now completely distrustful of Mina and considers her the real traitor to the kingdom.
Eclipsa Butterfly S3E11 Star and Eclipsa admiring the view Star and Eclipsa viewing the garden.
Star first learns about Eclipsa in "Into the Wand", calling her a bad girl after learning about her past. When Star meets her in person in "Stranger Danger", the two strike up an instant friendship. After learning the truth about why Eclipsa was imprisoned, Star convinces her mother and the Magic High Commission to give her a fair trial. Though Star is still a little distrustful of Eclipsa, she confides in her about her problems in "Lint Catcher" and "Sweet Dreams".
In "Butterfly Trap", Star works with Eclipsa and Moon to find out what really happened to Eclipsa's daughter Meteora. Though she becomes upset to discover she isn't related to Eclipsa, Star sets her free despite the trial's guilty verdict. In "Conquer", as a result of both being stressed from queenly duties and not feeling like a true Butterfly, Star relinquishes her wand to Eclipsa, in the hopes of making amends for the damage caused to the latter's family.
In season 4, Star becomes Eclipsa's informal confidante and advisor, helping her out in times of need and guiding her when she comes close to performing actions that would make her subjects lose trust in her.
In "Surviving the Spiderbites" and "The Monster and the Queen", Star begins to doubt her trust in Eclipsa after learning Globgor ate King Shastacan and after Eclipsa invades Star's mind to find the piece of the Book of Spells she had in her closet. Her faith is further tested in "Cornonation" when it is suspected that Eclipsa released Globgor from his prison, but her faith is restored when it is revealed that Rhombulus had released him in an attempt to frame Eclipsa.
After Moon revealed she had Mina working for her and created the Solarian Warriors to overthrow Eclipsa in "Here to Help" and "Pizza Party", Star chooses to side with Eclipsa over her, demanding that Moon stay away from her.
Powers and abilities Royal Magic Wand: Star wields the Butterfly family's royal magic wand which grants her multiple magical powers, though she does not fully understand them yet. According to Baby, Star is the strongest magic user since Queen Eclipsa. She can summon many different creations or change anything she wants with the wand just by saying spells and pointing it. Star can also transform her wand into other things, like a mace[46] or umbrella.[55] In "Conquer", she returned the wand to Eclipsa. Hand-to-hand/armed combat: Star also knows how to fight without the wand, either fighting unarmed or using a weapon. As a toddler, she was taught how to break a neck with her bare hands[46] and the art of swordsmanship[56] by the Mewni royal guard. Agility/dexterity: Star demonstrates tremendous agility and physical prowess throughout the series, such as sprints, mid-air flips, and perfect balance. Mewberty form: In "Mewberty", Star goes through mewberty and develops a "half-butterfly" form that grants her flight and web-shooting powers. As of The Battle for Mewni, Star's mewberty form becomes considerably more powerful after she gains a new wand. In "Sweet Dreams", Star can also travel between dimensions in this form without dimensional scissors. Star gains full control over this form in "Deep Dive". As seen in "Conquer" Star's mewberty form also increases the power of her spells exponentially to the point where her attacks are able to hurt an empowered Meteora. Innate magic: In "My New Wand!", Star learns to "dip down" and access the innate magic within her own body and amplify her wand's magic. In "Toffee", Star proves powerful enough to restart magic throughout the universe by using her innate magic to birth a new Millhorse from the last fragment of magical energy in the universe. By season 4, Star has become very proficient in casting magic spells without a wand. Flight: In "Mewberty", Star grows a pair of small wings and can use them to fly temporarily. She is shown using these wings to cross over a sinkhole in "Star on Wheels". After gaining full control over her Mewberty form, she is able to fly freely and practically effortlessly. Creativity: Star has also demonstrated a talent for paper cutting,[40] painting,[57] and drawing. She also makes up her own spells using her imagination. Equestrianism: In "Star Comes to Earth", Star states in narration that she tames wild unicorns as a hobby. In "Raid the Cave", she briefly engages in combat while on horseback. Diplomacy: Star has shown great charisma in her goal to achieve equality between mewmans and monsters. She was able to garner respect and admiration from the monsters and was able to bring momentary peace between mewmans and monsters during "Monster Bash". In "Is Another Mystery" Buff Frog tells her that he and the other monsters will return, once Star becomes the ruler of Mewni.
- #27Jackie Lynn Thomas
Keys: Jackie Lynn Thomas.
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“See, Marco? You're adorable when you laugh at yourself.” ―Jackie, to Marco[src] Jackie Lynn Thomas is a student at Echo Creek Academy. Marco has a crush on her at the start of the series, of which she is made aware in "Sleepover", and the two have a romantic relationship from "Bon Bon the Birthday Clown" to "Sophomore Slump".
Past Appearance Jackie has wavy, shoulder-length platinum blond hair (which hides her ears) with an aqua streak on the left side, tan skin, mint green eyes, and freckles. She is of medium height and has a slim, curvy body. She wears a green and white raglan shirt, an orange seashell necklace, cyan jean shorts, green and white knee socks, and blue and white sneakers. Her eyes are typically half-closed, but, like Star, when they are completely opened they overlap her bangs. In "Freeze Day", Jackie appears as a little girl and preteen without the aqua streak in her hair. In Brittney's Party she wears a purple shirt, blue jeans, brown shoes, and a flower in her hair.
In "Just Friends," it is revealed that she has multiple piercings in her right ear and wears a shirt that Star made for the concert.
In "Sophomore Slump", Jackie wears a blue dress and red shoes.
In "Britta's Tacos" and "Cleaved", she wears a black leather jacket over her usual shirt.
Current Appearance a woman with fair skin, blonde hair (with a blue streak), and green eyes stands with her hands on her hips. She's wearing a teal, low-cut top with black trim, a short-sleeved black jacket with white trim, blue jeans with a black belt silver belt buckle, and black boots. She also has black fingerless gloves, she has DD-cup breasts now.
Relationships Marco Diaz S2E39 Marco and Jackie kiss at Love Sentence concert Marco and Jackie kissing.
Marco has had a huge crush on Jackie for years, but he never had the courage to talk to her or get her attention. However, Jackie acts friendly and chill around him, which is usually how she acts around everyone. In "Interdimensional Field Trip", she sits next to him on the bus ride home from a field trip. Marco eventually reveals his crush on her in "Sleepover", much to her surprise. When Marco admits that he wants to get to know her better, Jackie reacts by smiling at him, and later admitting to no longer knowing whether or not she had a crush on Marco or on a guy from skate camp (as she previously mentioned).
In "Bon Bon the Birthday Clown", she goes on a date with Marco and convinces him to let her teach him how to skateboard. The two also share their first kiss and officially become a couple. In "Just Friends", Jackie attends a Love Sentence concert with Star and Marco. When Marco feels like he's not fun enough to hang out with the two of them, Jackie assures him that she likes hanging out with him. She and Marco kiss twice at the concert. In "Starcrushed," Jackie tries to get Marco's mind off of his and Star's strained relationship after the events of "Face the Music", and she also acts more casual and dorky around him.
In "Sophomore Slump", Jackie realizes that Marco's adventures on Mewni have distanced him from his friends and family on Earth, and she breaks off their relationship before it causes them both misery in the long run. According to Marco following his and Star's return to Earth, another reason Jackie broke up with him was because of his growing feelings for Star.
In "Britta's Tacos", Marco and Jackie meet up again for the first time since their breakup. After agreeing they weren't right for each other, they decide to start over as good friends.
In "Cleaved", Jackie lends Marco her skateboard so that he can reach the dimensional rift and reunite with Star.
Star Butterfly S2E39 Star Butterfly 'let's ask Marco' Jackie and Star.
Jackie thinks of Star as really cool, like the other students at Echo Creek. Star thinks the same of Jackie, and the two hang out together in "Sleepover" and "Just Friends". In the latter episode, the two share a love for the Love Sentence. However, Star becomes jealous of her growing relationship with Marco, and she even uses a spell to spy on them when they go on their first date.
In "Starcrushed", when Star reveals to Marco that she has a crush on him, Jackie looks shocked by the revelation.
In "Sophomore Slump", Jackie alludes to the fact she knows Marco also likes Star, being one of the factors in her breaking up with him so he can be happier.
In "Britta's Tacos", Jackie and Marco reunite for the first time since their breakup, and while saying goodbye to Star, Jackie tells Marco that Star is "a special girl" and playfully tells him to not mess things up with her too.
- #28Michiru Kagemori
Keys: Michiru Kagemori.
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Michiru Kagemori (影森みちる Kagemori Michiru) is the main protagonist of the BNA: Brand New Animal series by Studio Trigger. She was a 17 year old[2][3] (18 as of Episode 4) high school student prior to her mutation into a human-turned Beastman. Alongside Nazuna, she is the first known human-turned Beastman.
Appearance Michiru is basically a tanuki Beastman, though she bore handful traits of blue jay (possibli judging from the color scheme of her hair and tail) and raccoon (marking around the eyes). Her chin-length bob-cut hair and tail are blue in color with black ends. She also has teal eyes, and black pointy cat-like ears on the top of her head. Her hand-paws, feet-paws, and a patch on her face are dark brown while the rest of her fur is light brown much like a real tanuki.
She wears a loose gray tank-top, a black undershirt underneath, navy dolphin shorts with light green trim, a red sports jacket with white trim and a unfolded collar, and white sneakers with red soles. Her tail sticks out from her shorts. Before she enters Anima City, Michiru dons a red hooded cloak over her normal outfit. During athletic practice and physical activity, she usually takes off her jacket. She also owns a beige, cross-hatched patterned wallet.
In her human form, she has a pale complexion, black hair and eyebrows, and brown eyes. She has an asymmetric bob haircut with a tuft of hair sticking out on her left side in her human form. As with other students in her high school, Michiru's standard high school uniform consists of a white short-sleeved collared shirt, a baby blue bow tie, a high-waisted teal short skirt, light gray knee-length socks, and black loafers. Her high school basketball uniform consists of a white jersey with orange accents and Reiwa in black and the number 8 printed on the front and back. She carries a light corduroy canvas backpack and her basketball in a yellow carrying bag to school every day. During her time in hiding, she wore an oversized gray hoodie and sweatpants.[4]
In her youth, she had the same complexion, similar haircut with bangs in the center and right side of her face, and large amber eyes. In her mom's picture, she wore a yellow t-shirt, pale blue overalls with a front pocket, a pink bow, and animal ears on top of her head.[5]
When she plays baseball on the Bears Baseball Team, she wears their white and yellow baseball jersey unbuttoned, a yellow baseball cap with bear ears, a black undershirt, and black athletic shoes.[1]
Personality Michiru is compassionate, brave, and energetic. She cares for both beastmen and humans and won't condone violence against anyone, even against terrorists and those with malicious intent. She goes to great lengths to protect her peers even at her own expense.
Michiru's strong-will also carries through her actions. She is stubborn and not easily swayed by peer pressure. Once she has a set goal in mind, she is determined to achieve it. When Michiru loses her wallet, despite all her peers telling her the chances of recovery are slim to none, she continued to search for leads. But sometimes her strong-will can be a flaw which is recklessness, ignoring her own safety as a result. This trait of hers sometimes leads to her placing her own opinions over others without understanding their perspectives first.
At first, she despised her beastman form, but after living in Anima City and learning more about the beastman themselves, she decided to stay this way for a while. "The Mole Rat Speaks" indicated her initial opinion about it attributed to how little she knew about beastmen in general or what it feels like living as one. In the manga she appears to be drunk when she drank a catnipped drink.
History Background Michiru grew up in a rural town and had a normal upbringing with a supportive and caring mother. She attended Reiwa High School with Nazuna Hiwatashi. She enjoys playing basketball and was number 8 on her high school's basketball team.[1]
When she wasn't shooting hoops, she was hanging out with her best friend Nazuna, sometimes sitting on the park bench and sharing Bluetooth earbuds to listen to music together. One of their favorite tunes was Night Running.[5]
Around a year before the events of the series, Michiru and Nazuna were injured in a car accident. They were operated on in the same hospital and made a full recovery from a little blood transfusion. However, one day at school, as Michiru was congratulating Nazuna for getting an audition, Nazuna transformed into a beastman. She was taken into a black van by men in suits and never seen again.
Soon after, Michiru turned into a tanuki beastman during basketball practice.[3] She was unable to transform back into her human form and resorted to hiding at home for the remainder of the year. Eventually, she found the Anima City website, and she began to plan her escape. She wrote a letter to her parents letting them know she planned to live in Anima City and left her home under a red cloak.
Brand New Animal Episode 1/Runaway Raccoon BNA Michiru Gazing Michiru gazing as she sees Anima City.
Michiru attempts to withdraw money from an ATM before a group of thugs comes her away. The thugs vandalize a poster encouraging unity between beastmen and humans. Avoiding trouble, she hides in an air vent until the group walks away. Outside, a broadcast of the civil unrest against beastmen plays on a screen as Michiru blitzes past.
She reaches the bus station and hops atop the Route 66 bus as it is departing. The bus leaves the vicinity of the city and passes through a mountainous, coastal road. Feeling more relaxed, she takes the hood off her cloak and stretches out on the roof of the bus, gazing at the sea and Anima City on the horizon.
Michiru powers on her phone and watches an Anima City advert on Facelook. Just as she's settling in for the ride, a motorcycle gang of beast hunters shoots two projectiles at Michiru, breaking her phone and knocking her off the bus. Before impact, her tail rapidly expands and cushions her fall. The gang approaches her once again, but this time she dodges a few blows as she tries to run away from them. Michiru, unfortunately, falls off the guard rails she was running on and tumbles down the embankment below.
5CD6FBC5-BADA-47D6-817D-277DD7CABFB4 Michiru gives Marie the tax.
The bike gang eventually catches up and knocks her down. As a gang member is about to deliver the final blow, Mari Itami interrupts the altercation and asks in a sassy tone for them to stop. She explains that she needs to protect Michiru for one of her clients. The gang doesn't listen and swings at Mari. Enraged, she and her two accomplices transform into their beastman forms. Her accomplices easily subdue the beast hunters and Mari explains to Michiru that she will escort her to Anima City. She demands payment for her services and Michiru begrudgingly hands over a wad of bills.
C4CF514F-0BE3-436A-9951-6D298AA31FE4 Michiru in Anima City.
They board a boat and Michiru stares off into the distance at Anima City as she reminisces her life as a fugitive. The sunsets and the group arrive in Anima City. Michiru, nervous and on alert, glances around and sees a bright wolf figure on top of a nearby building. Suddenly the lights turn on and the 10-year Anima City festival begins. Chairman Rose gives a brief introduction and the festivities are underway. Michiru explores the festival and bumps into a crying wolf who yet looks on with a mirthful expression, saying beastmen waited 1000 years for this moment. Confused and somewhat put off, Michiru looks away for a brief moment and turns back to find the wolf has disappeared; she briefly ponders on who he is.
Mari meets Michiru and distracts her as a monkey steals her wallet and runs away. Michiru chases and loses the pickpocket underneath some scaffolding and witnesses a wolf in a coat leaving with a briefcase. She bumps into a pillar in frustration, only tip the scaffolding off balance. As it's falling, Michiru frantically rushes to save an elderly goat in the scaffolding's path. In the last second, before the scaffolding fell on the two, the crying wolf from earlier pushes them clear of the scaffolding.
The crying wolf accuses her of knocking the scaffolding over, to which she denies and informs him that she witnessed a wolf sneaking away earlier. The wolf leaves and Michiru continues to pursue the pickpocket. They are both interrupted by a large explosion in the city. Right when Michiru appears at the scene, the wolf terrorist from earlier grabs hold of her as a hostage. Unfazed, the wolf jumps behind the terrorist and repeatedly beats him down.
Michiru criticizes the crying wolf for his violence against beastmen and tells him to stop. The crying wolf refuses and says that the terrorists ruined the festival and were hired by humans. He kicks the terrorist once more, but Michiru screams to stop and her tail begins to glow and expand. The tail knocks the wolf back. They begin to argue once more; this time Michiru defends the humans and exclaims that she is human too. Unconvinced, the wolf sarcastically remarks her beastman appearance.
Episode 2/Rabbit Town Michiru insists that she's human but Shirou doesn't believe her, using her appearance as irrefutable evidence she's a tanuki. Shirou transforms back into his human form. Michiru is shocked and flustered believing he would be a lot older. She tries but is still unable to transform back into a human again. The festival ends, and all the citizens turn back to their human form as well. Michiru is frustrated that she can't.
Shirou takes Michiru to Gem Horner's house. Gem uses a beastman marker on Michiru to test if she is a beastman. The marker turns blue confirming that she in fact is. She's frustrated again and insists that she was a normal human a year ago. Michiru asks if there exists a disease that turns human into beastmen, but they both say it's improbable, to her disappointment. Gem breaks the silence by recommending Michiru to get a psychiatric evaluation. Displeased, Michiru lashes out at Gem until Gem's wife Melissa scolds him for being disrespectful. Melissa apologizes and introduces herself and Gem to Michiru. Gem is the Director of the beastmen Life Association, a social group to help beastman newcomers with their complications. She hands a registration form but Michiru is not pleased. As a last resort, she decides to use her student ID card to prove that she's human, quickly realizing that her wallet got stolen during the festival.
It's rare for lost and stolen items to be recovered in Anima City and Michiru is distraught hearing this. Melissa concludes the conversation and shows Michiru to an empty storage room. She pulls out a cot and offers that Michiru stays the night. Michiru, having lived homeless, quickly accepts the humble accommodations. Kuro, Shirou's crow, swoops in through the door crack, collides then lands on an unsuspecting Michiru. Shirou quickly calls the crow back and flatly tells Michiru to sleep soon for an early schedule tomorrow. Melissa apologizes for Shirou's blunt behavior and introduces him to Michiru who's only just learned his name. Hearing his surname Ogami reminded her of the shiny wolf she saw earlier in the night.
Morning of the next day, Shirou and Michiru arrive in the city council where a long line has formed. Shirou announces that he will be leaving and was only informed to guide her to the location, not wait with her. A fight breaks out in the line to Michiru's surprise. Shirou, unwavering, tells her that the strong win in the beastman society. The city isn't living up to Michiru's prior expectations. She spots a short man in a hoodie sneaking about and decides to tail him.
Michiru catches the short man in the hoodie who denies stealing her wallet. Marie interrupts the altercation and the man in the hoodie gets away again. Michiru finally catches on that Mari was an accomplice to the wallet theft. Mari lackadaisically denies the claim and reminds Michiru that she helped smuggle her yesterday. Mari tells Michiru to meet Gram Grandma in Rabbit Town to find her lost wallet.
Michiru reaches Rabbit Town and is confronted by Grandma's lackeys. They take her to Grandma's but are on edge because Michiru staying in beast form is a sign of aggression in the gang world. Michiru tries to correct the misunderstanding and tells them her situation, but neither Grandma nor her lackeys believe her. Eventually, Grandma reveals Michiru's wallet. She confirms with Michiru that she's a student and asks Michiru to teach a class of children in exchange for her wallet. Upon arriving in the classroom, Grandma tells Michiru that all these children were betrayed by men just like how she and the others were too. They don't have anywhere to go, so they end up living a dangerous life in Rabbit Town. Michiru agrees to teach the kids reading and writing. She shows the class how to write her name, as well as Youta, a fellow student's name, too. Youta proceeds to write his name on the board and the rest of the class want to participate as well.
Night falls, and Michiru and the children are trapped in a caged shipping container at a port. She asks Grandma what the meaning of all this was before realizing Grandma intended to traffic the kids for profit along with trafficking Michiru as well so Grandma won't have any witnesses. Michiru exclaims that it's blasphemy she's trafficking her kids, to which Grandma replies the 'weak have to step over the weaker to survive'. The container begins to move and the kids cry for Ginrou's help. Michiru decides to take the situation in her own hands and enlarges her tail, causing the container to swing back and forth under the crane. The operator responds by shortening the cable closing the distance between the container and the crane control room. Michiru uses her stretchy powers to reach inside the control room and begins violently jerking the crane back and forth. Eventually, the crane gives away and falls to the ground. Michiru envelops everyone with her tail powers and the party arrives safely on the ground.
Michiru and the children proceed to run away, but she's stopped by one of Grandma's lackeys (Elsa the Lioness). The rest of the lackeys try to recapture the children as Elsa chokes Michiru out, but just as she's about to pass out, Shirou jumps in to intervene. Right before she passes out, Michiru sees a silhouette of a wolf and suspects it's Ginrou. After she woke up and concerned for the kids, Michiru returns to the scene and Yuji said they will be taken care of at an orphanage in the city. Michiru reprimands Grandma for selling the children. Grandma smirks and says Michiru can't be a beastman because she's too optimistic as a woman in their society. Grandma throws the wallet back to Michiru and boards the police transport which soon departs. Michiru confronts Shirou for not saving the children earlier in the day back in the classroom, but he didn't have enough evidence to warrant an arrest. She refuses his answer and begins to cry, anguished at the possibility they along with her would've been shipped away. Shirou reaffirms his promise to save all beastwomen and children. The episode ends with Michiru denouncing beastmen and their culture, promising to find a cure and leave the city.
Episode 3/Rhino Melancholy Michiru wakes up to Gem crowing in his beastman form on the rooftop. Michiru asks about a trident-looking building in the distance, which is revealed to be a medical facility managed by Sylvasta Pharmaceuticals. It sports both a laboratory and hospital inside. Just as Michiru plans to visit there to look for a cure, Shirou drags her back into the storage room and traps her in the room. He's finally accepted Michiru is a human. He doesn't want to start a panic if more people find out her true identity.
Suddenly, Mayor Rose steps foot into the residence and interrupts the two. The Mayor has come to deliver the news of a threat letter sent to Sylvasta. It is revealed that the vehicle explosion was a truck loaded with Sylvasta medicine. Michiru tries to eavesdrop the conversation when her ear elongates into a bunny ear. Apparently, the message in the letter argued that money spent building state-of-the-art beastman medical facilities should go towards saving humans. The police couldn't find any trace of smell to identify the explosives, so Rose personally visited Shirou for his help. Shirou agrees to aid in the search for explosives. Michiru realizes that she won't be able to find the cure if the hospital is bombed, so she yells for help to the mayor to free her. Rose doesn't hear her, so Michiru inflates herself before transforms into a rooster and bellows for help. She is freed and accuses Shirou of holding her hostage. Rose greets Michiru and tells her she's become a fine beastman.
Michiru pleads to Rose for permission to aid in the search effort. Rose gives the green light. The three promise to keep the secret of Michiru's origin in exchange that Michiru drop the hostage allegations. Michiru begrudgingly accepts the terms and is handed a smartphone while Shirou is handed the bomb fragments.
Shirou directs Michiru to head towards the medical facility. He reasons that the true target of the bombers is the Medical Center. In a parking garage, Kusakabe and a group of people are discussing keeping a device cold and diverting away police attention. Michiru eavesdrops behind the truck, but her ears accidentally extend again. Kusakabe catches sight of Michiru and proceeds to chase her. Another scientist recognizes Michiru from the past. While running away, Michiru dials Shirou but there's no response. The suspecting scientist concludes she's the same student they knew. Kusakabe and his lackeys corner Michiru, but Shirou saves the day yet again. Kuro ended up notifying and briefing Shirou on the situation. Apparently the gang and medical staff were sneaking in supplies.
An explosion goes off in the Medical Center tower. Shirou forbids Michiru to head towards the tower. Feeling clever, Michiru claims that she's a beastman now, and Shirou is obligated to protect her since he vowed to protect all beastmen in the past. Shirou laughs and lets her tag along. They arrive at the explosion site and meet Mr. Yaba, the Medical Center Chief, and Yuji. Yaba allows them to investigate, but Shirou smells no traces of the explosive.
Shirou, Michiru, and Yuji reach the office of the chief. Shirou says the only way to remove all the scent of the explosive is to use a chemical to do so, likely produced at the medical facility. Michiru also points out that the gang was cooperating with medical staff earlier. Shirou concludes that the chief exploded the lab to destroy all evidence. Because all beastmen leave a residual scent and the chief has no scent coming from his hands, he is the prime suspect for the bombing. Yuji holds out a document stating Shirou's smelling skills are admissible evidence under the provisions of the Special beastman Territory. They move in to arrest Yaba who transforms into a rhinoceros beastman to fight. Mimura, a chameleon beastman materializes behind Michiru and restrains her. Yaba and Mimura escape with Michiru a hostage. Shirou reaches Yaba and the two brawl. The altercation ends with Shirou crushing Yaba's horn.
Outside on the rooftop, there is a standstill between Mimura and the cops. Mimura is threatening to drop Michiru off the building if he doesn't receive the helicopter he requested. Kuro tries to intervene but fails. Michiru frees herself from the beastman but falls off the building in the process. Shirou jumps and catches Michiru, protecting her from the fall, injuring himself in the process. Michiru thanks Shirou who responds he will protect all beastmen.
Later at the residence, Rose reveals that Yaba and Mimura confessed to blowing up the Medical Center's data system after finding out the higher-ups were aware of their embezzlement schemes. Shirou promises he won't lock Michiru up anymore and Rose stated she will search for a treatment for her. It is revealed that Rose has the first Ph.D. in researching beastmen genetics. Rose continues that while she's a politician, her partnership with Silvasta may help too. Shirou warns that Silvasta Pharm feels suspicious because his nose is telling him so.
Episode 4/Dolphin Daydream Michiru tries again to turn into a human but can't. Melissa interrupts her and says Michiru got a call from the council.
At the City Council, Michiru beastman registration credential and insurance card as thanks for helping with the incident yesterday. Michiru hands the phone she received back because it doesn't connect to the human internet she's used to. Rose's assistant explains the Beastman Territory Law censors information about human society from beastmen. Michiru is upset so Rose shows a video explaining the distinction between the Beastman and Homo Sapiens species. Beastmen are able to change shapes with the beast factor. The beast form is inherited from one of your parents, not a mix. Because Michiru doesn't have beastman parents, the impossible had occurred.
Beastmen have only lived in isolation from humans, but the expansion of human development created conflicts. Rose looked into Michiru's genes which are missing the important beast factor. Rose hypothesizes her cells rapidly divide when she changes shape.
Outside, Marie takes Michiru to an alleyway and sells a sim card that is able to bypass Anima City's firewalls. Michiru accepts and puts it on Shirou's tab. At the dock, Giuliano Flip is interrogating a bound Kusakabe who doesn't know who distributed the Medical Center supplies. Flip tells him that it was his fault for being seen by Shirou. Shirou arrives at the scene, but it's too late. Kusakabe is dragged out to sea by a passing boat and perishes.
Michiru logs into her Facelook account and it's her birthday. She sees a Livestream in her app, and it turns out the same girl is recording from right across her. Michiru interrupts the girl but is knocked out cold. She wakes up and is bound inside a house. A bodyguard questions how she knows the girl. Michiru claims she just knows her from Facelook. Upon hearing this, the girl perks up and transforms into a dolphin excited that Michiru is from the mainland. The girl introduces herself as Nina Flip and Michiru is disappointed she turned out not to be a human. She is happy to know humans were watching her. Michiru is unbound and asks about her father. Nina denounces him and explains that her grandpa was caught and eaten by humans, or says her dad. She doesn't believe him.
Upon finding out Nina was listening to human music, Flip forbade her from leaving the house. Nina then shows Michiru a box of knick-knacks, among them a lone earbud. Michiru thinks back at the time Nazuna and her used to listen to Night Running together. Nina asks Michiru if she wants to go back, but she replies she can't when she looks like this. Michiru says she wants to go back. Sparks fly, and she suddenly turns back into a human. Michiru is elated.
They both go to the beach and sunset. Nina says a girl named Lisa from Facelook invited her to a party in the mainland. Michiru agrees to go. Flip returns home and with some presents for Nina, but she's nowhere to be seen. The bodyguard does a full cowing and apologizes.
Night falls and finally arrive at the mainland. A bike cop passes them not suspecting a thing. They reach the party where people in masks are dancing to EDM. Night Running begins playing and Michiru reminisces her memories with Nazuna again. Nina interrupts her and asks if she's okay. Lisa walks up and greets Nina. Nina is elated and jumps but accidentally turns into a dolphin. Lisa is surprised she's a beastman, but doesn't react negatively. Nina and Michiru are both shocked at the reaction. Lisa introduces Nina as the special guest for the beastman themed party they were having.
Rose calls Shirou warning Flip will get mad if he finds out Michiru and Nina were partying in the mainland. Flip already knows and is en route to the port. Shirou stops the car and promises Flip that he will return with his daughter. Flip agrees to wait until midnight.
Meanwhile, at the party, everyone is cheering Nina at the pool. Michiru wants to go home because she feels something is off. Nina takes this wrongly and thinks it's because she's the popular one at the party. Nina refuses to go home. Michiru is feeling down and asks herself what she is doing. Shirou calls Michiru from Marie's boat asking her to return Flip's daughter immediately because he's about to start a war with the humans. Michiru is frustrated and walks out. Nina is trapped in a tank and is about to suffocate. Lisa had placed her in because she thought dolphins needed water to breathe. Michiru transforms back into her beast form and punches through the glass tan with her Gorilla Punch. Nina coughs and is finally able to breathe. Michiru says it's time to go home, and Nina nods in agreement. Lisa is out of words.
The group departs for the mainland on Marie's boat. Nina apologizes for acting that way earlier. Shirou asked Michiru why she didn't stay in the mainland. Michiru replies she wants to learn more about beastman and stay in Anima Land. The tension in the air breaks when Shirou asks about the bill on his tab. On a plane, Alan Sylvasta is watching clips of Michiru and Shirou and is amused at their stronger than normal beastman powers. Michiru is laying in bed on her phone when she notices her mom posted a cake celebrating Michiru's birthday on Facelook. Michiru is about to reply, but refrains.
Episode 5/Greedy Bears Bears-team-0 Michiru in the Bears Baseball Team.
Michiru is shooting hoops while Shirou is lounging on a lawn chair. Shirou points out she's still in her beastman form. Michiru said it's because it's more convenient being in this form. She asks Melissa if there are any basketball games in this city. Melissa says yes, but takes her to a baseball game instead. Michiru is disappointed and Melissa leaves.
The match is between the Pink Flamingos and Bears. All the players are in their beast forms. A ball flies her way, and Michiru throws it back using her transformed beast arm. Jackie who caught the ball is dumbfounded and screams miracle ball. The flamingos are defending now. One catcher tosses knives at a batter running who collapses on the ground. The ref calls the batter out. Michiru is flabbergasted and protests but the flamingos call her out for snitching.
Marie greets Michiru in the bleachers. She explains that Anima City baseball is comparable to a fight to the death gambling game. The gambling draws in the eager spectators, whether the players live or die. The Flamingos are batting, and the batter swings the ball right into a catcher's head. The catcher is whisked off the field. Without a pitcher and having only nine players left on the team, Jackie asks the coach for help, but gets no response. Taking the matter into her own hands, she calls a pitcher change with Michiru. Michiru changes and stands at the mound. A flamingo taunts her and she gets irritated. She taunts back, then launches the ball with her beast arm. It's a strike after strike and the flamingos are unable to hit a ball. Michiru is at the bat and hits the ball into the scoreboard.
Meanwhile, Rose wants Shirou to look into baseball gambling in the city. She points out the Dodo team went extinct due to the extreme baseball. The Bears team marches home celebrating their victory. They bring Michiru back to their humble home and beg Michiru to join the team. Michiru apologizes and walks out. Jackie begins telling a sad story about their lives in the squalid living conditions, and baseball is all they have. Annoyed, Michiru agrees to join on the condition no violence is allowed during matches.
The next match is with the power team, the Buffalos. The Bears are winning because they outspeed the Buffalos easily. However, the coach begins making exaggerated signs to bunt, and the Bears start losing. This continues until Michiru, who sends the ball flying instead of bunting. She grows cheetah legs and runs home. They eventually win the game with Michiru's help, and the coach is dumbfounded.
Next game, the coach orders Michiru to stay on the right field and for someone else to be the pitcher. The team protest that Michiru is their ace pitcher. The coach is stubborn and stands firm. Michiru promises to protect and aid the pitcher. In the office of the team, Shirou picks up a baseball and examines it. He lives through the past of the coach, Dante, who used to play for the Odaibo team on the mainland. He faces discrimination everywhere. Eventually, he explodes during a match, and in a fury, attacks everyone.
Arai Rascal is the pitcher, who is nervous and using an oven mitt to catch. The opposing team today is the Tigers. The Tigers hit the ball out of the field, but Michiru is able to catch it thanks to her powers. The Bears eventually win the match and celebrate. Shirou is displeased. At home, Shirou reprimands Michiru for using her powers among strangers. If anyone catches wind, it's over for the town, and she won't be able to find the cure. She acknowledges him, but says that playing baseball was the first time she's had fun since turning into a beastman.
It's the finals for the Anima City Baseball League. The Bears are against the Killer Animals. The game begins with Michiru pitching and a mad dog beastman batting with a spiky, cracked bat. The batter swings and the bat explodes, sending shrapnel at Michiru. She ducks in time, but the pieces impale her teammate behind her. The opposing team continues to score points with violence, up to the 6th inning. Michiru is frustrated, the coach is gone, and the teammates are not concerned. The teammates fess up that they were bribed by the coach and gang boss to fix the match. Michiru judges them, and Jackie asks why is it wrong for the team in poverty to earn some money.
At the pizza shop, the coach sneaks in and steals the money. The boss finds out and complains out loud. The rest of the audience find out, protest, and the game crawls to a halt. Michiru throws the ball at the wall with her gorilla arm and shouts the game isn't over yet. The audience is silent and in shock. Michiru continues to pitch at the wall and yells at the players to fight with all their might. Jackie catches one of her pitches and begins chanting the Bear's song. The rest of the bears join in, and the game resumes.
A rat with a spinning bat taunts her. At the same time, Shirou catches up to the coach. Shirou plays a live radio broadcast of the match, and the coach begins crying remembering the time he watched a baseball game in his childhood. The match has a 1-point difference left, and people from all over are on the edge of their seats. Michiru is at the bat. The coach is back and signs to give it all she can. He finally speaks up and yells at Michiru to get the win.
The game ends and the Killer Animals win. Jackie cries. The Bears receive a welcoming applause. Back at the pizza shop, the gang boss hands over some of the money as a reward to the coach. The coach refuses it and says he wants to play baseball instead of gambling.
Shirou returns to Rose with no evidence of baseball gambling. Michiru practices pitching outside and are interrupted by the Bears team. Jackie announces proudly they spent all the money on a gimmick to help practice baseball. Michiru yells at them, and Shirou smiles, watching from afar.
Episode 6/Fox Waltz Melissa scolds Gem for his feathers clogging the shower drain. She tells him that Ginrou is always watching. Michiru mutters the name under her breath as she ruminates on it. Gem catches on and explains Ginrou to her. Pulling out a picture book he wrote, he tells the story that for generations the beastmen will enter crisis after crisis. One day, a savior came in the form of a silver wolf, Ginrou. Legend says Ginrou has been alive for over a thousand years. Shirou gets up and leaves. Michiru follows him and Melissa hands a safety charm to give to Ginrou in case he appears.
Outside, Shirou eats the safety charm. Michiru exclaims that he will be cursed, but he doesn't care. She points out that he doesn't have any friends because of that attitude, to which he retorts that she doesn't either. She confidently brags about her best friend, Nazuna.
Michiru reminisces about a moment in the past after the accident. Nazuna and Michiru are hanging out at the park, and Nazuna is pretending to be an idol. Michiru encourages her to audition as an idol and teases that she's scared. Michiru walks up the playground mound, still in crutches, and reaches the top. She exclaims they will both reach the top of their fields. Unfortunately, Nazuna is eventually abducted, never to be seen again.
She finally notices Shirou had left. Marie is walking beside her now and says that he left for the mayor's office. Marie hands her the phone bill. To pay off the bill, Marie gives Michiru a bunch of overpriced water purifiers to sell to the slum residents.
Michiru wheels the cart over to the slum. Jackie proudly shows off one he bought earlier with a lifetime payment plan. A group of gangsters shows up demanding money from Jackie. Jackie is tied and strung out on a pole. The leader of the gangsters pulls out a lighter to set the pole on fire. Before they are able to, a group of hooded people arrives in boats. A masked man steps out and criticizes them for hurting their own kin. He says to not forget the honor that everyone is a noble beastman and Ginrou is watching. The gang leader laughs off Ginrou as a kid's fairy tale. The masked man introduces a guru, Déesse Louve, to display Ginrou's light. The gangsters set the pole on fire.
Déesse Louve sheds her cloak and transforms into a glowing pink wolf. The gangsters say it's Ginrou and ask for forgiveness. Déesse Louve roars and scares the gangsters away. The crowd cheers and the masked man continues to preach about Ginrou. The crowd bows to their knees in respect. Déesse Louve transforms back into her human form and tells everyone to shine together. Michiru is dumbfounded. Déesse Louve is Nazuna. The hooded cult members swarm Michiru and take her away.
At night, the cloaked members bring Michiru to Nazuna. They embrace, Nazuna points out that Michiru is a tanuki though Michiru claims that she's a raccoon. Someone calls for Déesse Louve, and the two escape to a rooftop. Nazuna takes another look at her and confirms that she's a tanuki. Michiru ponders on it and they both laugh it off. Michiru calls her a wolf, but Nazuna corrects her and transforms into a kitsune, her real beastman form. It's apparently a secret from the cult that she's a fox.
Michiru invites Nazuna to her house. Nazuna asks if Michiru witnessed her abduction a year ago. Nazuna then begins to recount the moments following it, as she was taken to a hospital and saved by Boris Cliff. He was aware of her transformation ability and helped her train it further. Boris helped her attain the guru position in the cult while he remained as her trainer. Michiru correctly guesses the masked man from earlier was Boris and says he feels untrustworthy. Nazuna has never seen him without his mask, and she refuses to believe he's a bad guy. She asks about Michiru's life the past year. Nazuna looks through Michiru's photo book and points out she's had a lot of fun. Michiru proposes that they live together, for Nazuna to leave the cult, and they both find a cure to go home.
Michiru asks Shirou and Melissa if Nazuna can stay, but Shirou sternly refuses. Shirou says that the cult is fishy, and she shouldn't trust Nazuna. Michiru gets angry and leaves the house. She goes back to the slum and introduces herself to the cult. Boris approaches her and she begs to join the cult. Boris accepts her and leaves. She is handed a pendant and guided to a tent.
Late at night, Michiru sneaks into her tent. She says they should escape and Boris is creepy, to which Nazuna replies that Michiru is dense. Unlike Michiru, Nazuna isn't welcome in Anima City and even the Mayor refuses to see her. Michiru tells her that she can arrange a meeting, and the Mayor would be understanding of Nazuna's situation. Michiru snuggles into a blanket on Nazuna's bed and the two fall asleep.
The next morning at her usual café, the Mayor is drinking a cup of coffee. Michiru is about to make the introduction and is interrupted by Nazuna. The kitsune greets the Mayor as Déesse Louve and requests permanent residence in Anima City for the Silver Wolf Order. The Mayor gets up, ready to leave. Nazuna brings up the Mayor's promise that Anima City welcomes all beastmen. The Mayor said it's unforgivable to toy with Ginrou, a sacred entity in Anima City. Nazuna confesses that she is human and not Ginrou. The Mayor is unfazed. Nazuna accuses the Mayor of using the populace's faith in Ginrou, a likely fictitious being, to keep the citizens under control. Nazuna's reasoning is she wants to make this fiction a reality for the sake of beastmen. She believes she is instilling faith in the people, which the citizens in Anima City need. The Mayor is amused and agrees to receive Nazuna and the cult.
Walking through the park, Michiru feels cheated that Nazuna used her. Nazuna teases her for being harsh and bitter when things don't go her way. The guru reveals that she, in fact, didn't need her help, and the mayor already had done the research and planned to meet with her. She likens being a guru to being an idol because so many beastmen worships and praises her. Michiru disagrees with Nazuna, who smiles and says Michiru hasn't changed. Michiru has always made assumptions without a second thought, like the time she pushed Nazuna away during the bicycle incident. She ridicules Michiru of performing all these humanitarian acts to stroke her ego. Nazuna denounces her name and says she's Déesse Louve. Michiru rips off the pendant and denounces their friendship.
Episode 7/Easy Albatross While Michiru thinks about her argument with Nazuna, a beastman crashes into her room and falls asleep on her bed. The next morning she is covering up the hole in her room that the beastman made with Gem and greets him as he wakes up. After that, man goes outside and warns Michiru about a breeze that is about to pass by. Immediately after a strong breeze comes and lifts Michiru up into the air. The man then turns into his beast form and saves her. After the incident, Gem and Melissa invite him over to eat, to which he reluctantly agrees to. While eating the man soon explains that he is a wandering albatross and was just passing through Anima City. Michiru proclaims that she is jealous and remarks that if she were able to fly she would have arrived to the city sooner. He then decides to give her a free ride.
Meanwhile, at City Hall the mayor and Shirou are talking about whether letting the Church inside the city when Alan Sylvasta, the head of Silvasta Pharmaceutical, comes in greets them both to which Shirou refuses. Alan explains that he is here to be the Medical Center's new director after Yaba. He then says that they shouldn't let the Church inside the city. The Mayor then says that it would be against the morals of the city and asks why he would say that to which Alan answers is a hunch and gets Shirou annoyed. Alan then explains that a cult will anger the anti-beastman and will increase problems. He then proceeds to tell them both that there is a bird beastman terrorist in the city, and they should be more careful. Shirou then takes this as a threat but Alan explains that it's just a warning as he leaves the room.
Michiru is amazed by the beastman's flying abilities and predictions about the weather, in which he remarks that he was taught by his father and by instinct. The man soon explains to Michiru that he isn't able to fly as freely as she thought because of human rights. He needs to have a passport and go through the immigration process when entering a country. He then remarks that the human laws aren't fair as because some of his comrades were shot in mid-flight for not following procedures. Michiru then feels bad for him and says that it is terrible.
After the long flight, he drops her off back home and says that he has to get going very soon. Michiru asks for his name to which he replies is Pingua. When Pingua flies off she calls after him and bids him a goobye hoping to see him soon. Shirou arrives later in the day and asks where Pingua is to which Michiru says that he just left, much to Shirou's remorse. He then explains that Pingua might be a terrorist but Michiru doubts him and says that Pingua will leave tomorrow. Shirou then proclaims that he saw them both flying around city hall wrecklessly. Michiru denies flying wrecklessly and is says she didn't know that human rights were bad for some beastman and tells him what pingua told her, which Shirou uses as a motive for terrorism. Michiru gets angry that Shirou came up with that conclusion and Shirou explains that he heard there was a bird beastman terrorist in the city and Pingua is his prime suspect. Michiru understands and asks Shirou why he just can't track him. He explains that tracking the sky is his waekpoint because the scent goes away but has a pretty good guess where Pingua will attack.
Michiru follows Shirou atop the city hall and watches him grab Pingua's leg. Shirou discovers that Pingua has a bomb in his bag and tries to fight him. Pingua tries to shake him off by dragging him through the windows of city hall but Shirou is still hanging on to him. Pingua then kicks Shirou off and Michiru uses her long arms to grab hold of an antenna on the roof with one arm and uses the other one to grab Shirou's leg as he falls but fails. The antenna then breaks and Michiru falls down along with Shirou. She starts flailing her arms in trying to fly when her arms start growing feathers and then turn into wings, grabbing and saving Shirou at the perfect time. Both Shirou and Michiru are surprised about this, and he then tells her to get as close to Piingua as she can and she follows. Pingua is surprised and tries to fly away but Michiru throws Shirou at him, and they all fall down on a building rooftop with Pingua being defeated.
Shirou then asks him if Pingua was in the military to which he replies that he was and fought for beastman rights against the anti-beastman activists not knowing the consequence of flying freely again. Pingua then explains that the bomb he was about to set off wasn't lethal, he just tried to threaten the government when they wouldn't listen. Shirou then lets him go as of because he did no damage and Pingua gives Michiru the badges of his friends who have died and tells her to inform the mayor. Pingua then tells both of them that there was another bird who came to Anima City that might be a terrorist with the name of Meteor that might attack Alan Sylvasta.
Shirou and Michiru arrive at the Medical Center where a peaceful protest to let the Church of the Silver Wolf into the city. They see Alan being carried off by Meteor and Shirou asks if she can turn into a bird again. Before Michiru can even transform Nazuna grows giant wings and saves Alan when Meteor drops him. Meteor then tries to stop Nazuna but Pingua knocks him out and Shirou catches him. Meanwhile, Nazuna brings Alan to safety and Alan lets the Church of the Silver wolf into the city while Michiru looks on amazed by her best friend, then frowns.
Episode 8/The Mole Rat Speaks This section is a stub. You can help the Brand New Animal Wiki by expanding it. Episode 9/Human Scapegoat This section is a stub. You can help the Brand New Animal Wiki by expanding it. Episode 10/Rabid Wolf This section is a stub. You can help the Brand New Animal Wiki by expanding it. Episode 11/A Beastly Feast This section is a stub. You can help the Brand New Animal Wiki by expanding it. Episode 12/Anima-City After Michiru is bitten by a savage Shirou, everyone thinks that she has died. When Shirou realizes that she is not waking up, he howls in sorrow for his action, until it turns out that Michiru has miraculously survived his attack and jokingly records his howl.
With the chaos in the city being over, Michiru is slowly recovering and casually playing basketball when Shirou approaches her. Shirou asks about her condition, but at the same time, the ball rolls to him. Michiru weaves to him to pass it to her, which he complies without any protest. Michiru performs a slam dunk to answer his question that she's fine. Shirou then apologizes for everything, but Michiru responds that it isn't his fault. The cure of her beastman disease is also finished so Shirou is glad that she's finally able to go home. However, Michiru answers that she's fine this way, and she'll stay in Anima City for a while. She claims that only she and Nazuna who have experienced being both beastman and human, so she figures that she can do something in the city with it while also mentioning that she likes being a beastman, much to Shirou's pleasure. Shirou then questions what she plans to do for the city. Michiru appears to be unsure of what to do, but she'll look for things that only she can do, mentioning helping Nazuna or even him. Shirou answers that he doesn't remember asking her to do so, and both of them chuckle in unison.
Michiru proceeds to tell him that the first time she reaches Anima City, she sees Ginrou. She asks if he's really happy about the festival that he decides to celebrate in his Ginrou form. Shirou looks pretty stunned and confused, but Michiru goes on by saying that it's better for him to be whatever form he wants from now on without needing any specific reasons. They are interrupted by Nazuna's call; she invites Michiru to go look for a tea. Michiru excuses herself as she and Nazuna fly across the city, being watched by Shirou with a smile.
Relationships Nazuna Hiwatashi D9A331D8-92B2-49F7-A43B-F7197E698E28 Nazuna and Michiru listening to "Running Night".
Michiru went to the same high school as Nazuna prior to being turned into Beastmen. While Michiru played on the basketball team, Nazuna wanted to become an idol. The two were best friends and would hang out together constantly, most commonly goofing around or listening to music (such as Running Night). There are many photos that Michiru has that show her and Nazuna together.
One day, they both get into a bike accident and go to the hospital together, each one getting a blood transfusion which includes Beast DNA. Nazuna is the first to transform into a Beastman, converting right in front of Michiru's eyes after she exclaimed that she landed a spot in an audition. As soon as she had fully turned into a Beastman, a distraught Michiru watched in distress as Nazuna was taken away by men with black attire on.
F9F7316B-8A6F-43C4-878B-12D0B2AB8602 Michiru and Nazuna like Beastman and sing "NIGHT RUNNING".
When Michiru becomes a Beastman, she flees to Animacity in hopes that she can find a cure as well as Nazuna. She spends a couple of episodes before she discovers that Nazuna is now the supposed Ginrou / Silver Wolf. They manage to hang out once more, but Michiru struggles to connect with Nazuna as she did before. Nazuna and Michiru now have conflicting ideals and goals in mind, such as Michiru's ideal that she should rescue Nazuna from the cult, making them hesitantly pull away from each other and appear to be enemies. They run into each other every now and again, but it's usually Michiru flying in and either trying to protect her or trying to argue with her. They still enjoy listening to Running Night despite their different dynamic at this point.
During the Finale, they seem to get along very well, and Michiru is asked by Nazuna to help her with her very first live / concert. They make a set list together and Michiru even comes in to save Nazuna when she is about to announce that she is a human as well as when Beastmen begin to go feral and try to attack her. They team up and begin to fight the Beastmen together, even going to the stadium together to figure out how to broadcast Gindou's howl. Michiru is very happy to have Nazuna by her side again.
By the end of Season 1, Nazuna and Michiru's specific relationship is still up in the air, but it can be assumed that they have repaired their friendship and are friends again.
Shirou Ogami Michiru and Shirou share a friendship that has undergone ups and downs. The two met during the festival and after witnessing Michiru's special powers and abnormal circumstances, Shirou decides to take her under his wing. Their friendship is rocky initially, with Michiru frustrated at Shirou for dismissing her existence as a human. Michiru is also frustrated at Shirou's cold, methodical personality, and wishes he shows a little more humanity. It all boils to a head in the finale of "Rabbit Town" when Michiru criticizes Shirou for not intervening earlier and denounces the beastman society. Ultimately, Michuri and Shirou gains a mutual respect and understanding for each other and appear to have forged a better friendship, implying that they might consider each other as friends. This trend continues in the BNA manga, with the creators describing their relationship as partnered or "buddy-like", comparing it to detective anime and manga such as "City Hunter, as if the protagonist were Kaori instead of Ryo".
Marie Itami Marie was the very first Anima City inhabitant Michiru meets, and even then, they have a complicated relationship. Michiru doesn't fully trust Marie, and often considers her more of a threat rather than actual help, as seen during "Rabbit Town", where she accuses Marie of being an accomplice of the wallet theft. Although, Marie does help Michiru whenever she needs it, even if she takes personal benefit from this, as seen during "Runaway Racoon", where she saves Michiru from the beastmen hunters, or during "Dolphin Daydream", since Marie helps Michiru to get over Anima City's firewall. Michiru often confuses Marie with a weasel, which is something that annoys her.
Melissa Horner Melissa has been Michiru's maternal figure during her stance on Anima City. She lets Michiru live at her house, and helps her whenever she needs so, which can be seen during "Fox Waltz", where she hands Michiru safety charms, in case Ginrou-sama appear. Melissa also tries to make Michiru's life on Anima City as enjoyable as possible, taking her to a baseball game, even if this wasn't what Michiru really wanted.
Gem Horner Michiru is currently living on Gem Horner's house. Despite their first interaction, in which Michiru lashes out at Gem, they end up developing a wonderful relationship, to the point where Gem is Michiru's paternal figure on Anima city, being basically her adoptive father. Gem also helps her whenever she needs so, as seen during "Fox Waltz", where Gem explains Michiru the legend of Ginrou-sama, using a picture book he wrote to do so.
Nina Flip 38C24D7A-D356-43D2-9744-0A5663009831 Nina is very interested in Michiru's past, since she lived in the human world, and Nina is almost obsessed with it, conserving human objects as treasures. Despite this interest, they can be considered friends, and they'll help each other whenever the situation requires so. Nina helps Michiru, and takes her to the human world during "Dolphin Daydream". During the same episode, Michiru saves Nina's life, taking her out of the aquarium she was trapped in. Although Nina seems to be annoyed with Michiru at some point, she ends up apologizing to Michiru, and accepts her mistake.
Barbara Rose Mayor Rose has been a really important person for Michiru and is always keeping an eye on her. She helps Michiru whenever she needs so, as during "Rhino Melancholy", where she liberates Michiru from Shirou's lock-down and allows her to work together with him. Barbara is also helping Michiru to solve the mystery of her sudden transformation into a beastmen, as well as to find a possible cure for it.
Jackie Jackie and Michiru are good friends, and she is always willing to help Jackie. Michiru helps Jackie during "Greedy Bears", by playing for her baseball team as a pitcher alongside the rest of the bears. In "Fox Waltz", Michiru, with the indirect help of the Silver Wolf Order, saves Jackie from being burned alive.
Bears Baseball Team Michiru plays for the Bears Baseball Team during "Greedy Bears", since Jackie picks her to replace their injured pitcher. She is really happy about helping them to be successful in baseball, and the bears are responsible for Michiru's funniest moments since she became a beastmen. She in turn understands the complex situation the bears are in, and how baseball is everything to them, so she accepts their prayers for her to be part of the team.
Her mother Michiru's mother has only been mentioned twice, so most of their relationship is unknown. She accepts her daughter as she is, and even congratulates her during "Dolphin Daydream" for her birthday.
Abilities Michiru's Gorilla Punch Michiru's massive gorilla arm.
Human-Turned Beastmen Physiology: As the result of receiving her Beast Factor through artificial means (blood transfusion with a Beast Factor-laced blood), Michiru is not an ordinary beastman, displaying the ability to take on the form of different species and also many unusual abilities not associated with any known species. She is shown to at first unintentionally activate these powers but later on she is shown to be able to control her powers at will.
Shapeshifting/Copy Ability: As with regular beastmen, Michiru can shapeshift between her human form and base beastmen form (blue tanuki). But due to the nature of her mutation, she can turn her body parts into that of other animals to suit her needs where some of them were copied after those of beastmen she encountered: Bunny Ears: Michiru's ears can elongate resembling rabbit's ears allowing her to hear conversations from far away or listen through walls or doors. Bird Beak: Michiru can turn her muzzle/snout into a bird's beak allowing her to amplify her voice. She also appears to gain tail feathers as well as a crest on her head similar to a rooster's. Gorilla Punch: While preparing to throw an object or throw a punch, Michiru's arms enlarge to a massive size due to an increase in muscle mass, easily allowing her to overpower opponents or create bursts of wind with thrown objects. Her throws at least with a baseball seem to be able to dent and break concrete. Cheetah Speed: Michiru's lower half of her body turns into a cheetah's, replacing her legs and tail with the agile predator's, allowing for an incredible burst of speeds. The tail is probably there to act as a real cheetah's tail in the wild would as a way to counteract body torsion while she is turning at high speeds keeping her balanced.DBECA85D-D974-495D-93EF-BAC0855CFF4C Michiru flying with Hiromu Yaba in beastman form (Nirvasyl) and Shirou.
Wings: Michiru's arms can transform into wings which can grow in size when needed while her tail and legs assume avian characteristics including sharp talons, all originally mimicked after Pinga's own. When she first increased the size of her wings, she managed to raise and fly with Hiromu Yaba in the form of a beastman (Nirvasyl) and Shirou. Chameleon Camouflage: Mimicked after Mimura's own, Michiru can turn her fur into a chameleon's skin and use it to blend in. Her clothes are unaffected by that ability however. Wolf's sense of smell: Mimicked after Shirou's own, Michiru can shapeshift her head into a wolf's head and gain a sense of smell as keen as the latter. Hawk Eyes: Michiru's eyes change to help increase her view distance and sharpening her focus by changing her eyes into hawk eyes. Cat Tail: In the manga, Michiru changed her tail into that of a cat in order to blend in to the Cat Association. Special Abilities 2D402D1C-BFE1-4EA1-BD03-431F582D18DD Lo
Long Arms: Michiru can extend and bend her arms to reach faraway objects. Expandable Tail: Michiru's tail can expand to an enormous size easily weighing her down or use as a shield by engulfing around herself and others to protect them from harm. Pseudo-Photokinesis: Whenever Michiru shapeshifts any of her body parts or shifting between her human form and basic beastmen form, the process often accompanied by flashes of light, particularly while being distressed. When she expanded her tail to stop Shirou and the attacking terrorists to stop fighting, Michiru unknowingly generated a flash of bright light that blinds everyone present. The light itself is produced by excess energy generated by her beast factor. Quotes (To Gram Grandma) "I will never forgive you for trying to sell those children! Don't beastmen have human hearts too?"[3] (To Shirou) "Look at that! I'm human! What do you mean you don't make mistakes? Do you understand your mistake now? I hate this city, and I hate beastmen! I'm finding a cure for this disease, and then I'm getting out of here!"[3] (To Shirou) "Even though I'm really a human, right now, I'm a beastmen like any other. Isn't it your job to protect all beastmen? Then protect me too. If you admit that I'm a beastmen, that is."[4] (To Pink Flamingos) "Actually you're all so ugly, I can't help but feel bad. Sneering at people, laughing about things you were born with and can't change. Putting labels on people and acting like you've already won!"[1] (To Pink Flamingos) "I have to make a boat in Kachikachi-yama, so... Would you hurry it up...?"[1] "The match isn't over yet! Are you running with the tail between your legs? Are you that afraid of losing? Don't be cowards. This town's baseball is all about winning or losing, living or dying, right? If that's the case, then go ahead and fight, fair and square with all your might!"[1] (To Nazuna) "Okay... I got it. That's enough then. However! I have no friend named Death-whatever!"[6] (To Jackie About Nazuna) "Yeah, I like her"[7] (To Alan) "Whether I'm a woman or a beastman or a human, who cares about that crap anymore? I'll decide what's normal! I'll decide how I'll live my life and what's pretty! If there are beastmen who want to be human, then let them be! But stealing their right to choose, like what you wanted to do, is seriously creepy as hell!"[8] Etymology The name Michiru can mean "to complete" or "to mature" (みちる). The verb is commonly used to describing moons waxing and tides rising. Michiru is a homage to Michiru Shimada, the former screenwriter for Little Witch Academia, by the same team inside Trigger Studio, which unfortunately, passed away in 2017. Michiru's surname Kagemori means "shadow, shade, other side" (影) (kage) and "forest" (森) (mori). The kanji "影" can also mean "shape/form", which is likely references her form changes while "森" might relate to evolutionary trees or the tree of life. The forest motif is also present in the term Silvasta. Silva is the Latin word for "forest". As a proper noun, Kagemori is also a train station in Japan.
- #29Nazuna Hiwatashi
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Nazuna Hiwatashi (日渡 なずな Hiwatashi Nazuna) is the tritagonist in the BNA: Brand New Animal series. She was formerly a high school student and is the best friend of Michiru Kagemori. As the former second Ginrou, she was once the guru Déesse Louve (デェス・ルゥブ Deesu Ruubu, "Death Rube") of the Silver Wolf Order.
Appearance Originally, Nazuna was a human girl with fair skin, red eyes, and long, orange hair with a red bang down her forehead. She wore a school uniform consisting of a knee-length navy skirt, white collared shirt with a light blue bow tie, white socks, and black loafers.
Following her accident, Nazuna transforms into a Kitsune Beastman. Her hair turns pink, she grows long pink fox-like ears that are the same colour as her hair, and her red bang becomes dark pink. Above her nose, her fur turns pink, and below it, it turns white.
While acting as Déesse Louve, Nazuna uses her shapeshifting powers to appear as a Silver Wolf Beast man. In this form, her hair is white with pink accents, her fur is pale teal, and her snout is longer compared to her kitsune form. Her cult outfit consists of a white-and-teal cloak patterned with four-pointed stars, elbow-length white gloves, and tall white boots. Her tail is pink and concealed by the cloak.
Nazuna's human form has changed post-transformation. Her hair is now white and her bang is now pink. She wears a light bluish-gray hoodie, a pair of slim black sweatpants, and pink leg warmers when not acting as Déesse Louve.
Personality Before her transformation, Nazuna was dedicated to Michiru and passionate about her dream of becoming an idol. Not much dialogue was shown onscreen during flashbacks, but it can be inferred that she is a kind and positive character. Yet in comparison to Michiru, she appears to be coyer, slightly more girly and passive than Michiru, and therefore might be envious of Michiru's brimming friendliness.
When Nazuna meets Michiru again for the first time after her transformation, acts distant and impersonal in order to create her 'godly' persona. At first, Nazuna pretends not to know her as part of hiding her human origins from the regular members of the Silver Wolf Order. But after finding an excuse to get Michiru alone, Nazuna reveals her true old self. She is glad to reunite with her old friend, even taking Michiru and running away from the order without telling anyone where she's going. When Michiru expresses embarrassment about being just a tanuki and not even something as exotic as a racoon while Nazuna is the Silver Wolf, Nazuna tries to reassure her friend by revealing she's not really the Silver Wolf or even a wolf, but just a fox.
Nonetheless, after Michiru mentions finding a cure for their condition, and keeps insisting that Nazuna leave the Silver Wolf Order, Nazuna becomes more closed-off and hostile. It seemed that becoming a singing celebrity or a religious figurehead made her arrogant and power-hungry. However, when Michiru claimed to have no friend by the name of Déesse Louve, threw away the cult's medallion, and ran away, Nazuna remained standing still where Michiru left her even after she was gone. The camera conspicuously does not show Nazuna's face, thus hiding the extent of how Michiru's rejection impacted her.
Though Nazuna remained willing to stay on friendly terms with Michiru, their friendship was no longer her first priority, and Nazuna had little regard for Michiru's feelings. She very clinically accused Michiru of pitying others to stoke her own ego, and of getting unfairly upset when others refused to have Michiru's values imposed upon them. Furthermore, Nazuna didn't seem to have a moral problem with impersonating a god. She completely rationalized the cult's mentality and believed that providing Anima City with false hope was the right thing to do. She wanted to provide hope and solace to the cultists and citizens who all felt restless about the world.
Nazuna's attitude towards Michiru changes radically after Alan finally reveals the secret of Nyrvasyl Syndrome to her, as well as how he's actually been cooperating with Boris and Nazuna behind the scenes from the beginning as part of a plan to save Anima City from self-destruction.
Since this plan always involved Nazuna revealing her true human origins to the city and accepting the cure for her beastman condition, it reveals that Nazuna's motivation for becoming an idol by pretending to be the Silver Wolf was always for the purpose of helping others, with her own gratification being a perk rather than the point.
At first, she appears to still be unwilling to compromise her position as the cult's founder,[2] but ultimately breaks herself free from Boris' control, finally regaining her own free will to make her own decisions.[3] She even cheerfully tells Michiru that now she has no more secrets from her, and the two of them become close again.
History Background Nazuna and Michiru often hung out at the park and share Bluetooth earbuds to listen to music together. One of their favorite tunes is Night Running.
Around a year before the events of the series, Nazuna and Michiru were both injured in a bicycle accident. They were operated on in the same hospital and made a full recovery from a little blood transfusion. However, one day at school, as Michiru was congratulating Nazuna for getting the audition, Nazuna transformed into a beastman.
Sometime after that, Nazuna was forced into a truck by men in black and taken to a research facility.
Nazuna feared for her life, but was eventually rescued by Boris Cliff and taken to see Alan Sylvasta. Alan and Boris claimed the culprits were rogue elements of one of Alan's companies, and Alan promised Nazuna a cure for her beastman condition. He also told her about Nyrvasyl Syndrome and asked for her help in his plan to save the beastmen of Anima-City, by becoming an idol for the Silver Wolf Order and then revealing herself to be a human. But she needed to keep Nyrsavyl Syndrome a secret to avoid a panic.
Alan did not tell her about his plan to force the "curse" on all beastmen, but his influence and Nazuna's isolation from regular beastmen and their everyday lives led her to believe that beastmen would have no real problem becoming normal humans.
Boris helped Nazuna hone her shapeshifting abilities and inducted her into the Silver Wolf Order. Boris instated Nazuna as a guru and helped her create the persona of Déesse Louve, the Silver Wolf Maiden.
Brand New Animal Episode 6/Fox Waltz Nazuna and Michiru finally meet. Michiru takes Nazuna back to Gem's home, where Nazuna retells what happened following the abduction a year ago. Michiru then shares her story as Nazuna flips through her photo album. She asks Nazuna to leave the cult so they can be back together and search for a cure. Shirou comes back and forbids Nazuna from staying at the home, wary of her due to her connection with Silver Wolf Order which he finds suspicious from the start. She later reasons with Barbara Rose to give permission to the cult entering the city. Michiru later feels manipulated by Nazuna, who enjoys having beastmen to extol and worship her and ridicules Michiru of performing all the humanitarian acts to stroke her ego. Their friendship suffers a severe blow as a result.
Episode 7/Easy Albatross Nazuna is seen in a television broadcast on negotiating with Mayor Barbara Rose to let the Silver Wolf Order stay in the city. She is then seen with Boris who tells her that everything is according to plan. She transforms herself into her wolf form that manages to deceive the citizens. When Meteor catches Alan, she summons her wings and saves Alan.
Episode 8/The Mole Rat Speaks This section is a stub. You can help the Brand New Animal Wiki by expanding it. Episode 9/Human Scapegoat Michiru visits Nazuna and begs her to quit pretending Ginrou, as the real Ginrou is out there. But Nazuna refuses to abandon her persona since she witnesses how the expanding cult has found solace within her.
Episode 10/Rabid Wolf This section is a stub. You can help the Brand New Animal Wiki by expanding it. After the events involving Shirou and Alan, Nazuna is found, sitting in Michiru's room. After speaking for a while, Nazuna informs Michiru about the concert going on in order to lessen the beastmen's stress while the drug to turn beastmen into humans is being developed. After being caught by Melissa, Nazuna quickly turns into her wolf form, posing as the Silver Wolf.
Episode 11/A Beastly Feast Nazuna shows up to where Michiru is, soon inviting her to her room to talk about the concert she is going to be participating in, soon singing the song "NIGHT RUNNING" with Michiru. Later on, Nazuna is preparing for the show and worries why Michiru is late to meet her before the show. Nazuna soon proceeds to the stage with Boris and talks about how she is glad to be there after revealing herself from her wings, wearing a white dress. She sings and flies around everyone in her wolf form, soon being told by Boris to change her direction to avoid Michiru. She then goes to the stage to talk about how she is really a human to trigger the Nirvasyl-effect, but soon interrupted by Michiru being in the Ginrou robot who tells her not to reveal her past identity as a human. Michiru agrees and says how she is proud of the robot the people made. Boris however isn't happy with this and decides to do it himself, making Nazuna upset at him for making the Nirvasyl-effect occur. Nazuna soon falls off the stage but is caught by Michiru. Soon she is left to watch Shirou bite down on Michiru, much to her horror.
Episode 12/Anima-City Nazuna rushes to Michiru who gets bitten by Shirou and is despondent until realizing that Michiru has survived from the attack as she'd tearfully hugged her best friend, she and Michiru also figure out that their blood can be turned into a serum that can reverse Nirvasyl Syndrome. Then later on proceeds to help out by rounding up some kids that were left alone after everyone was Nirvasyl-effected. After Pinga comes by to help her out by taking the kids, Boris goes to her and grabs her arm, but Nazuna uses her gorilla punch ability to knock him away. Later on, she is soon chased by him after he changes into his snakelike form. She is soon grabbed by him, but soon Marie comes by to save her, along with the bears (including Jackie) that still think she is a god for her feeding them. They are then surrounded by the monstrous beastmen, until Michiru comes by and slides a phone into the middle of them, playing an audio clip of Shirou howling soon making everyone but her and Michiru howling. Nazuna then proceeds to help Michiru with a drone, then soon talks about how the howling could be useful in helping the beastmen. Nazuna and Michiru soon come up with a plan to help everyone by playing the audio of Shirou howling at the stage, but Alan is there to stop them. Shortly after the fight between Shirou and Alan, they play the sound which then saves the city. After this incident, Nazuna is being looked up as an idol among both humans and beastmen and even has her own merchandise and makes it into a news article. Nazuna and Michiru soon fly into the sky to find a spot to have tea together.
Relationships This section is a stub. You can help the Brand New Animal Wiki by expanding it. Barbara Rose N/A
Michiru Kagemori Nazuna's best friend from when they first met at the high school before the accident. But after spending time at the cult, she began to get detached from Michiru. They then had a dispute over their ideologies as Nazuna wanted to respect and power over her friendship with Michiru at that time, and she even harshly commented how Michiru tended to place perceptions onto others including her, which subsequently caused them to distance from each other.[4]
During the course of their detachment, both girls remembered how they used to praise each other[5], and they tried to talk with each other when they were looking at the view of the city but were unable to give the courage to do so. But it seemed that Nazuna had taken in Michiru's advice and realized how much of a creep Boris had been.[6]
Deep down, Nazuna did feel envious, believing that Michiru was able to perform better than her in certain aspects, such as being amiable and able to befriend lots of new people. This was evident when she heard Jackie mentioned how Michiru was able to make friends and appreciated Michiru's energetic nature.[7]
After the disaster at the concert, she was upset when she thought that Michiru was killed by a monstrous Shirou, but she was very happy that her friend has survived the attack. Their friendship has rekindled since then.[3]
Shirou Ogami Nazuna and Shirou aka. 1st Ginrou never interacted until the events of Episode 12, let alone having any literal relationship. Although, she impersonated her predecessor to help Silver Wolf Order gain more followers while working for the cult, unaware of it all being part of Alan's conspiracy, and is also oblivious to Shirou being distrustful towards her (although she was present when he said she couldn't live with Michiru, so likely had some inkling of his distrust). Nevertheless, she, Shirou, and Michiru worked together to undo the damage Alan Sylvasta has done to Anima City, and is incredibly enamoured by his powerful Ginrou form.
Boris Cliff Before her time in Anima City, she seems to view Boris as a helpful mentor of sorts. However, after spending more time with Michiru, she begins to see him as a creep and keeps calling him gross.[2] When she finally denounces her relationship with him upon realizing that he is a lackey of Alan Sylvasta, she is horrified to realize he is a snake monster.[3]
Abilities Human-Turned Beastmen Physiology: As the result of receiving her Beast Factor through artificial means (blood transfusion with a Beast Factor-laced blood), Nazuna became an unusual beastman on the same vein with Michiru. Through Boris Cliff's tutelage, she honed her shapeshifting ability further that not only she can shapeshift into other animals, but also becoming the second Ginrou.
Shapeshifting: As stated previously, Nazuna can shapeshift between her human form and beastmen form. But due to the nature of her mutation, she can turn her body parts into that of other animals to suit her needs, often by copying those of other beastmen partially or fully. In stark contrast of Michiru, however, her former career as the guru of the-then disbanded Silver Wolf Order enabled her to assume near-accurate form of Ginrou in addition of possessing two beastman form; her original kitsune beastman form and wolf-beastman form presumably mimicked after a random wolf beastman as well as fairly inferior number of movesets: Flight: She can grow a pair of bird-like wings on her back that allows her to fly in the air which admittedly based on Silver Wolf Order's belief where Ginrou can fly with a pair of bird-like wings not unlike mythological that proved to be nead-accurate (Nazuna's predecessor is revealed to form his wings out his shoulder protrusions as opposed of manifesting them outright like she does). Gorilla Punch: Just like Michiru, Nazuna can enlarge her arms to a massive size due to an increase in muscle mass, easily allowing her to overpower opponents or create bursts of wind with thrown objects. Special Abilities: Ginrou Form: As with Shirou, Nazuna can assume Ginrou form to impersonate the wolf god for Silver Wolf Cult's cause. Unlike Shirou's, she lacked the latter's shoulder protrusions, retaining her human self's hairstyle, and sports golden eyes and three red markings on the forehead in addition of pink aura. Aura Generation: In her Ginrou form, Nazuna's body constantly generates aura that can induce psychological effects on everyone around her. Pseudo-Photokinesis: A unique ability shared with Michiru. Nazuna can generate bright light out of excess energy produced by her beast factor, though she seemed to have better control in as shown when saving Alan from falling while shifting from her Ginrou Form to her wolf beastman form. Quotes (To Michiru) "When something happens right before your eyes, you jump into it without a second thought. That part of you hasn't changed at all. Jumping in based on assumptions...deciding to pity someone all by yourself...and thinking about saving someone just like that...isn't that to just stroke your ego?"[1] (To Michiru) "I decided to do anything to achieve my dreams. I'm not Nazuna right now. I'm the Silver Wolf Maiden, Déesse Louve!"[1] "This whole time, I've been lying to all those people who believed I was the Silver Wolf. If I don't do this, I can't forgive myself."[3]
- #30.GIFfany
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.GIFfany[2] (/ˈɡɪffəniː/) or Giffany[3] is the sentient main protagonist in the dating simulator game Romance Academy 7, who becomes infatuated with the player to the point of extreme violence when the player gets close to someone else or gets far from her.
History S2e5 Paul Robertson programmer deletion .GIFfany "deletes" her programmers.
While the programmers were developing .GIFfany's game, they noticed her obsessive tendencies and attempted to delete her. However, she retaliated and deleted them in ways she politely refuses to specify due to a supposed lack of importance (which can obviously mean death). The game made its way into BeeblyBoop's Videogames, and three unlucky individuals purchased and returned the game.
In "Soos and the Real Girl," when Soos is looking for a way to help him talk to girls, he finds and buys her game. He immediately takes a liking to the simulation, despite him believing that it is not real, though he quickly becomes addicted to it and plays for thirteen hours straight, missing work at the Mystery Shack for the first time ever. Worried, Dipper and Mabel come to look for him. When they find him playing the game, they decide to take him to the mall to try to talk to real girls. However, .GIFfany follows him via power lines.
S2e5 giffany is here for you .GIFfany at the mall.
As Soos grows increasingly nervous in the face of real women, he is relieved to see .GIFfany, albeit slightly suspicious. He ignores his suspicions and decides to spend time with the simulation. After Soos meets and arranges a date with Melody, he attempts to "break up" with .GIFfany, who is infuriated by his actions. Soos promptly pauses her, which makes her even more furious, and leaves for his date with Melody, taking .GIFfany's CD with the intent of returning it. Unbeknownst to Soos, .GIFfany manages to leave her CD and follow him.
S2e5 hoo ha jamboree wideshot .GIFfany takes control of the animatronics.
At the restaurant, she projects herself onto numerous monitors and video games, and takes control of the Hoo-Ha's Jamboree band in hopes of ridding herself of her competition. Soos does his best to defend his date and the twins, who came to supervise the date. Enraged, .GIFfany attempts to download Soos' brain into the game so they can be together forever, but Soos melts the Romance Academy 7 disc in a pizza oven, apparently causing .GIFfany's code to be destroyed, along with the game itself.
Gravity Falls: Journal 3 According to the book, .GIFfany actually survived the destruction of her game and ended up in a nearby arcade version of Fight Fighters, where she set her sights on wooing Rumble McSkirmish.
This Is Not A Website Dot Com Typing "Giffany" on the computer several times displays some warnings about a security breach on the computer. After some attempts, some distorted images of .GIFfany appear on the screen along with her scream, and the user gets sent a .zip file containing an ASCII art of herself, and several images, some animated, of her.
Personality S2e5 ooh boy .GIFfany displays her jealous tendencies.
At first, .GIFfany comes across as a seemingly friendly, innocent, and passive schoolgirl with little capacity for malice. However, her extreme obsessiveness and very sadistic features quickly reveal this image to be a ploy as she grows more and more fixated on the player. She will do anything she can to keep the object of her affections with her at all times, as well as keep her at the center of their thoughts. When she sees potential competition, .GIFfany will employ a variety of tactics to eliminate them. While her initial methods of badmouthing and manipulation are relatively tame, she will quickly descend into a homicidal rage if the perceived problem persists. These are all the traits of a "yandere", an archetype often used in anime to describe a person who is sweet on the outside, but becomes extremely possessive and violent when the person they love falls in love with another person.
Appearance Drawn to resemble characters in anime and manga, .GIFfany has light tan skin and very long, straight pink hair. She wears a large pink, blue, and yellow bow that resembles a computer ribbon cable. Her eyes are a reddish pink, with highlights that increase as she is complimented by the gamer. She wears a white sailor school uniform (known as a seifuku in Japanese) with blue trimmings and a pink bow. The collar of the shirt is the same pink, yellow, and blue of her hair bow. She also wears a short pleated blue skirt. She wears white thigh-high socks with two pink stripes near the top and pink Mary Janes.
Abilities S2e5 robo girl .GIFfany in control of an animatronic beaver, with her true form on a video game screen.
.GIFfany is a sentient AI, and her most prominent ability is the power to override computer functions and transfer herself between electronics, including computers, toys, power lines, TV monitors, arcade machines, etc. She can easily weaponize machinery, able to utilize everything from Hoo-Ha's Jamboree's animatronic characters to the skeeball games. She opens and closes several doors using her power. She can download a person's conscious mind into the digital world, thereby uniting that individual with her forever. However, her code is destroyed when her game disc is melted.
Sightings Season 2 205. "Soos and the Real Girl" Quotes "And I'm sure you'll never abandon me, new boyfriend." —.GIFfany[source]
"Every time you compliment me, I get another highlight in my eyes!" —.GIFfany[source]
"Oh, Soos, I am not an ordinary game. I am… special. The programmers tried to delete me. So I had to delete them." —.GIFfany[source]
"I won't let another girl take you away from me, Soos! You hear me?! You are MINE Soos! MINE! DO YOU HEAR ME?! MI—" —.GIFfany[source]
"Think about it. Real girls are unpredictable. They judge you. You really think Melody is going to take you back after this awful date? I can download your brain into the game with me, and we'll be together… forever." —.GIFfany[source]
- #31Madelyn Dinkley
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Madelyn Dinkley is a student at the Whirlen Merlin's Academy of Magic, and the younger sister of Velma.
Physical appearance Madelyn is a young teenaged girl. She looks similar to her big sister except she wears bigger, frameless glasses, with a purple tint; is a bit shorter; and has brown hair in bunches. Her outfit consists of a pink dress, a white long-sleeve button-up shirt, purple leggings, and pink formal shoes.
Personality Madelyn is the opposite of her big sister, Madelyn seems more extroverted, while Velma is more introverted. She has a large crush on Shaggy and wants him to like her back. Velma and Madelyn love each other more than anything and are very protective of one another, but Velma can't stand Madelyn's tendency to make rash choices (such as Madelyn attending clown college for one semester and then choosing to go to magic school for another) and often rubs it in her face.
History Early life Her nickname in high school was "Doe Eyes Dinkley" according to Shaggy. Velma mentioned briefly that Madelyn had been in clown college for a semester.[1]
Scooby-Doo! Abracadabra-Doo The gang visited her upon request by Mrs. Dinkley to check up on her at her magic school.[1]
Scooby-Doo! Frankencreepy Insert details here.
Appearances DTV14. Scooby-Doo! Abracadabra-Doo DTV22. Scooby-Doo! Frankencreepy (flashback, no lines) Notes/trivia Madelyn's interest in Shaggy may have been the basis for the Scooby-Doo! Mystery Incorporated version of her sister. A running gag throughout Abracadabra-Doo, is that she tries to get Shaggy to notice her, which he eventually does towards the end of the movie. Although appearing in a flashback in Frankencreepy, Madelyn doesn't appear in the Dinkley family tree in the opening sequence, and despite being the youngest, Velma is identified as the youngest in the Basil Von Dinkenstein's will. If she had questioned that (which she didn't), Cuthbert Crawley could've quite easily responded that it was made before Madelyn was born. (This may have been a given.) The fact that she wasn't mentioned is likely because (other than flat out being ignored) Cuthbert Crawls, the real identity of Crawley, was out to get Velma, not her sister.
Madelyn "Madeline" Dinkley is the only younger sister of Velma and the second daughter of Mr. Dinkley and Mrs. Dinkley. Most importantly, she is also the second older sister of Anthony Dinkley.
Physical appearance Madelyn (Madeline) has light brown (almost auburn) hair. She also wears purple-colored lense glasses with tight fitting clothes on. She wears a white frizzy shirt with a red mini-skirt over the top. She also wears tight purple leggings with red high-heels.
Personality Madelyn (Madeline) has an extroverted personality, for example, Madelyn (Madeline) has a huge crush on Shaggy Rogers and seems to show off to a lots of boys.
- #32Rayla
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Rayla is a Moonshadow Elf originating from the Silvergrove. She is the daughter of Tiadrin and Lain, and was raised by Runaan and Ethari while her parents were on duty serving the Dragonguard.[17] She used to be the youngest of a former band of assassins sworn to protect Xadia, as the fastest and strongest of all of her comrades,[18] though she lacks a desire for war and unnecessary bloodshed. Rayla was also titled "The Last Dragon Guard", having followed in the footsteps of her parents in protecting the Dragon Prince.[3][13][14]
Along with Callum, Ezran, and Bait, she returned the Dragon Prince, Azymondias, to his mother, the Dragon Queen Zubeia, to establish peace between the humans and the inhabitants of Xadia.[3] Two years later, she regrouped with her friends and embarked on a quest to stop the liberation of Aaravos, followed by successfully uniting to fully rid the world of the Startouch Elf Archmage for seven years and nineteen days.[19] She is currently in a relationship with Callum.
Appearance Rayla is thin and willowy with shoulder-length white hair, light purple skin, and purple/violet eyes that have indigo tear-like elven markings underneath them. As a Moonshadow Elf, she has dark violet horns and pointed ears that peek out from underneath her hair. Originally, she wore a braid on the right side of her head, which was later cut off by an arrow shot by one of Amaya's soldiers.[21] She usually wears a form fitting teal and navy bodysuit secured by a black vest, dark brown straps, and a dark brown belt embellished with a silver brooch. The outfit is topped off with thigh-high navy blue boots and bracers.[22]
As a sign of her pledge to kill Prince Ezran, she briefly wore an indestructible assassin's binding on her left wrist, which caused her hand to swell and began to show signs of necrosis from the lack of blood flow, following her refusal to kill him. It was eventually bitten off by Azymondias.[23]
Two years after the battle at the Storm Spire, Rayla's hair has been tied back into a bun at the back of her head, while a braid is wrapped around her scalp. Two large strands of hair frame her face and are parted at the center of her forehead. She is dressed in a short-sleeved, purple shirt with a turtleneck that tops a dark purple centerpiece decorated with white lines. A dark, hooded coat hangs from her shoulders occasionally and is held together by a Moon pin. Her lower arms are covered with tight, blue bracers, while her feet are protected by brown boots and white bandages. Her leggings are colored in a light blue. Additionally, brown belts wrap around her waist, chest, and right leg, the latter securing a leather pouch in place.[24][25]
As a child, Rayla's face markings extended over her eyebrows, while they are now only present underneath her eyes. She would sometimes style her hair in braided pigtails, likely something Ethari liked to fix for her.[26]
Personality Rayla is generally kind and compassionate, as well as a loyal friend and ally. She has a good sense of humor but can also be a bit judgy/suspicious or skeptical of people she does not fully know. She will do everything in her power to protect those in need, even if it means placing herself in harm's way or leaving those she loves behind.[27] Even though she does not have the drive to kill, Rayla does have the dedication of an assassin to the point of being pridefully stubborn, as she was willing to die while defending Zubeia and Azymondias from Viren[3] making up for her parents' past "mistake".
Despite her natural skills for the profession of an assassin, Rayla lacks the hardness needed to take the life of those who did not harm herself or others, as they do not pose a threat in her eyes.[28] One of these times was when she was tasked with killing Marcos but found herself unable to kill him,[22] feeling empathy for him once seeing the fear in his eyes.[28] Instead, Rayla was willing to lie to cover her tracks and protect herself and others, returning her allies' camp with berry stains on her dual swords, deceiving Runaan by mimicking bloodstains.[22] As such, she used to struggle to balance the duty to her kind and Xadia against her own moral beliefs.
Rayla has a strong sense of justice and, like Callum, has a sense for the morally right thing to do, immediately abandoning her mission to kill Ezran after discovering that the Dragon Prince was alive.[29] She was also able to let go of her hate, anger, and prejudice towards humans after spending time with the princes learning that not all humans are bad. Even to Sol Regem, she described Callum as a wonderful human, despite the fact that most elves consider humans cruel and horrible.[30]
Rayla also has a sarcastic sense of humor, as she is quick to make witty or snarky remarks, much to the chagrin of others. Like many elves, Rayla possesses a sense of arrogance and sometimes makes tactless comparisons on humans and her people, which sometimes annoys her friends. She is also a bit of prankster at times, as shown when she playfully asked Callum if he was taught any new spells, as well as when she got him to smell a fart flower.[31] She also finds it humorous to pretend to be human and to recite their stereotypes.[32] Ironically, she has the same humor as Callum, but was annoyed when he pretended to be an elf.[10] She also does not like to fit in, finding it boring, and considers it more pleasurable to stand out.[23]
Rayla is very cunning, clever and has good instincts when it comes to suspecting something about enemies, such as when she pinched herself with a rose when Soren and Claudia used a sleeping spell on her, and when she knew Soren tried to kill Ezran with a badly built zip line.[33] Rayla also tends to disguise herself as a human to explore human villages without raising suspicion.[32]
Rayla despises dark magic, as she knows its true nature and the consequences of using it. She can also come off as mean and harsh towards anyone who uses it as she was quick to blame Callum, despite being friends, for his corruption and sickness upon using the dark art. This means that, like the princes' mother, Sarai, she too values the life of other creatures. However, she is forgiving and means it honestly, as with Callum when she was worried about him after using dark magic left him unconscious. She used to be a little self-righteous when accusing Callum of using dark magic, even though it was the only way to save her life, and the life of the Fire Dragon Pyrrah.[34]
With her kind growing up alongside dragons, Rayla seems to hold a deep respect for them, generally showing to be protective of Azymondias, risking her life to free the wounded Pyrrah,[34] as well as doing whatever she can to protect the weakened Zubeia and her son from Viren.[3]
Rayla is also a bit sensitive because of her knowledge of what humans think of her kind, though she knows that the truth is the opposite. When Callum told his aunt Amaya that she is a bloodthirsty monster in sign language, she was briefly hurt by what he said.[21] When he asked about her parents, she originally stated that they were dead, but corrected that she wished they were after failing their duties in serving the Dragonguard. Repeated incidents led to Rayla becoming extremely sensitive to the point of breaking down in tears when she was banished from her home.[10] She started to believe that she was a failure until Callum told her otherwise. With that sensitivity, Rayla is reluctant in revealing her feelings or opening up to others, especially when she is in bad shape, building up a tough façade, pretending to be unapproachable and violent to keep others away from her, and does not pronounce serious threats.[35]
Rayla will often prefer to think or fight her way out of situations using irrational methods, as shown when worst came to worse when they were dealing with Sol Regem, where she said that she would finally have to use her least favorite method of getting out of trouble: reasoning with others.[30]
After the battle at the Storm Spire, Rayla seems to have developed a form of post-Traumatic stress disorder, noticeable through reoccurring nightmares of her loved ones being captured and frozen by Viren. Haunted by the memories of him, she finds herself tortured by the idea that he might still be alive and pose a threat to the only family she has left. Despite her best efforts, her insecurities and lack of closure regarding her family overwhelmed her to the point where she became distant from everyone, even Callum, and broke down in tears after having her worst fears confirmed. Not wanting any more people she cares about getting hurt, she became determined to take Viren down once and for all, though believes it is for the best to undergo this task alone, unable to bear the idea of getting Callum further involved and possibly being taken from her as well.[36]
Skills and Abilities Moon Primal Connection
As a Moonshadow Elf, Rayla is born with a connection to the Moon Primal, which allows her to draw power from the Moon. As such, she is at her strongest at night, especially on the night of a full moon when the spirit and energy of the moon enhance her natural strength, agility, endurance, stealth, and speed. When the Moon is full, she is at her most powerful, and even has the ability to enter a "Moonshadow Form",[37] which turns her body nearly completely invisible, allowing her to take her enemies by surprise. Her invisibility also extends to her clothes and weapons. Rayla is not fond of using this ability, as she feels it to be disorienting.[38]
Moon Magic Although she is not a mage, Rayla knows how to use magical artifacts to cast spells:
"Mystica Canis": Rayla used this spell by crushing the Moon Opal that Callum took from the Crystal Labyrinth. It allowed her to disguise any living creature as a dog.[39] Speed, Agility, and Strength Rayla displays extraordinary agility, endurance, and speed, giving her impressive parkour and free-running skills, as she was able to speed across difficult terrain, like sand and rocks, with ease and jump from tree to tree without missing a beat. Her natural agility allows her to use her inferior size to her advantage, being able to execute mid-air somersaults and flips with ease. These acrobatic abilities make her fast and agile in battle, able to outmaneuver almost any opponent as well as dodge their attacks, even when she is outnumbered.[22]
Rayla also proves great strength in her arms and upper body, being able to scale virtually any surface of terrain quickly with the help of her blades.[29] She can also jump exceptionally high and far, even from a stationary position.
Combat and Swordsmanship Trained to fight from a young age by Runaan, Rayla is a skilled swordswoman, specialized in dual-wielding swordplay. She was able to defeat multiple foes using only her swords, even when her opponents required precision attacks, as demonstrated when she efficiently and seemingly effortlessly decapitated dozens of Soulfang Serpents to save Nyx.[40] She was also able to fight on par with Runaan for some time in order to stall him from chasing Callum and Ezran.[41]
Draconic Language Rayla has limited knowledge of the Draconic language, knowing only some words.[42][28]
Tracking Although not as skilled as Corvus, Rayla picked up a few tracking skills throughout her life, allowing her to track Nyx's Ambler.[40]
Riding Rayla can ride a Shadowpaw with ease.[43] It is unknown who has taught her or if she is self-taught.
Archery Although not on par as her mentor Runaan, Rayla is skilled in wielding his bowblade and arrows.[44]
Equipment Twin butterfly blades: Rayla's twin butterfly blades were forged from pure moonsilver by Ethari and are the only two of their kind.[39] A combination of delicate, careful craftsmanship and clever gadgetry, these twin weapons reflect Rayla's fighting style, capable of switching between lethal blades and curved hooks.[45] This ability to transform her weapon, even mid-air, gives her the chance to catch her opponent off guard, by switching from a sharp blade to a surprise hook to the legs, as well as scale nearly any surface, ranging from solid rock to hardwood. They are based on real-life balisongs or butterfly knives in their way to function. Bowblade: Rayla inherited Runaan's bowblade after she discovered it in Viren's chambers and used it as her secondary weapon ever since.[46] Trivia Although the name "Rayla" exists as an individual name, it is likely to be put together by two terms instead: "Ayla" is a Hebrew, Turkish name meaning moonlight, while "Rae" is the old English spelling of the word ray, or beam. This roughly translates to "beam of moonlight".[47] Rayla was named after Rayla Heide,[48] a close friend of the Wonderstorm staff.[49] It was Giancarlo Volpe's idea to put in Rayla's "Naruto-run" with encouragement from Lulu Younes.[50] Rayla suffers from aquaphobia and seasickness.[42] Rayla's favorite dessert is Moonberry Surprise.[51] Rayla's parents used to send her letters about their life in the Dragonguard on the morning of her birthday.[51] Rayla likes sarcasm, making fun of how humans talk, Adoraburrs, and Moonberry Surprise. She dislikes Lujanne's kooky wisdom, and water, as she is scared of it and often made her seasick.[52] In early concepts, Rayla had an additional marking on her forehead.[37] Rayla's early designs pictured her as too confident and had to be adjusted. Her early expression sheets also served as a practice for Wonderstorm's artists to figure out the four fingers of elven hands.[37] When disguising herself as a human, the drooping pinkies on Rayla's gloves were fun additions added by the storyboard team.[37] At 61 out of 63 episodes, Rayla makes the second most physical appearances of any character in the current series, a distinction shared with Ezran.
- #33Adora
Keys: Adora.
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“ I won't give up! Not on Etheria. Not on my friends. Not on myself. — Adora, proclaiming her determination before turning into She-Ra and breaking out of Beast Island's vines. ” Adora is the main protagonist of She-Ra and the Princesses of Power and the current She-Ra. She is currently in a romantic relationship with Catra.
Description Adora was raised from infancy as a member of The Horde by the sorceress Shadow Weaver. On the day she was promoted to Force Captain, she was captured by members of the Rebellion. Adora learns that the Horde, rather than being a positive influence on their planet (as she had thought), has been a force of evil and destruction. Ultimately, she befriends her captors, Bow and Glimmer, and joins them in their fight with the other princesses against the Horde.
Adora discovers the Sword of Protection, by which she gains the ability to transform into the "Princess of Power"—She-Ra. She also discovers that she is not a native of Etheria, but actually belongs to a race called the First Ones, and that she was brought to Etheria through a portal by Light Hope. After shattering her original sword, she eventually learns to draw the power from within her and transform into She-Ra without it, as well as being able to summon into existence a new sword at will, with powers similar to that of her former sword.
At the end of the battle with the Horde and the defeat of Horde Prime, she recognizes that she is in love with Catra, her childhood friend and former enemy. Together with Catra, she decides to explore and restore magic to the universe along with their friends Bow and Glimmer.
ND Stevenson intended Adora to be 17 or 18 years old at the beginning of the series,[3] and ND's headcanon is that 2 and a half to 3 years have passed since Season One.[4] However, in the short "Surprise Party For She-Ra" set in Season One, Bow and Glimmer prepare a surprise party for Adora's 16th birthday.
Appearance Adora Adora is a tall, pale tan-skinned teenage girl with a slender and athletic physique. She has blue-gray eyes, dark brown narrow eyebrows, and thick lashes. She has long dark blonde hair, usually kept in a high ponytail with a dark gray hair tie, and a poof at the front.
Adora wears an apple red short-sleeved jacket with a popped pale-beige collar and shoulder pads (along with a Force Captain badge, which she removes once she defects from the Horde). Under her jacket, she wears a white turtleneck with pointed cuffs, small red stripes on the sleeves and light gray accents (initially with the Horde symbol on the back, which is removed after she defects to the Rebellion). She also dons a set of taupe gray leggings and calf-length apple red boots with white accents, complimenting the color scheme of her jacket and turtleneck. Adora completes the look with a dark greenish-brown belt with a Horde buckle, which is later replaced with a golden wing as symbol of her newfound Rebellion allegiance.
In her vision of the future, Adora wears a long white dress and cape with gold trim and gold headband. She appears to be taller and her hair has been let down and grown longer.
She never changes out of her Horde uniform throughout the series because she is not comfortable in other clothes. [5]
She-Ra In her She-Ra form, Adora still maintains her slender physique, but she is more muscular, and has long, wavy/straight light blonde hair —which can also glow— and light blue eyes. She also has a thin golden crown with two wings on each side, and a red jewel in the center, and solid, golden arm cuffs. She wears a white dress with a golden, six-pointed flower embroidered on the chest, divided by a golden seam that splits the bodice from collar to belt. At the center of the flower sits an oval azure gemstone. Her sleeves are golden, pointed pauldrons that stand of their own accord. The aforementioned seam blends into the gold trim of her uniform collar and ends when it reaches the apex of her thick golden belt, creating a V-shaped belt at her waist. Her white ruffled peplum skirt, which begins under the belt, is open at the front revealing a pair of white, skin-tight shorts striped with a thick golden line on the outside of each thigh. She-Ra also wears knee-high athletic white and aqua boots, with gold soles and accents. She completes her ensemble with a knee-length red cape. She is taller than many of the other characters, at allegedly 8 feet tall according to Mermista, albeit this could be an exaggeration. When infected by the Data Disk, her eyes turn light red and red veins appear down her arms.
During the events of "Save the Cat", Adora finally obtains the new She-Ra transformation. She is slightly more muscular than in her earlier form, and her hair is a slightly lighter blonde and in a style similar to her civilian one, but her ponytail is longer. She is now wearing long white pants and boots with gold wing decals (representing Glimmer), Her shirt more now looks more like a blouse with a long back and red inside, the shirt also sports a heart outlined in gold (representing Bow), her golden tiara is significantly changed to look more like Catra's former mask (representing Catra).
Personality Adora is a brave, competitive, and noble warrior and is true to her own values and rather sympathetic. She's very strong as it's seen in an arm-wrestling match where she beats the well built and strong-arm wrestler, Sea Hawk. She is shown to be a leader in every group she joins. Realizing what the Horde has done to innocent Etherians, she makes a major life decision (to leave the Horde). Reluctantly, she is willing to lose her lifelong friend, Catra, in order to remain true to her values.
Despite making the decision to leave the Horde, Adora has been shown to be most comfortable following rules and sticking to plans. She is not entirely socially competent, having been raised in a military environment, and therefore is typically very blunt and always prefers to be prepared for battle. She is also shown to be unaware of certain familial terms such as "aunt". She has a huge appetite and whenever she is eating she seems to ignore her surroundings.
Adora's heroic deeds, power, and positivity begin to grow as she and her friends continue to battle the Evil Horde. She suffers from occasional clumsiness especially when trying to control her powers, weaponry, or when trying to bond with Swift Wind. Adora struggles with pressure when discussing the allies' strike plan in the war tent. Despite all this, Adora/She-Ra works to overcome her fear and become a powerful warrior to save Etheria from tyranny. Due to misinformation given by Light Hope, she becomes very stressed about ending up like Mara, but greatly respects the previous She-Ra after learning the truth about her. She is shown to admire and be attracted to powerful and muscular women, such as Huntara.
Due to Shadow Weaver's abuse, Adora believes that she alone is responsible for the well-being of others. She repeatedly talks about needing to fix things and things needing to be perfect. In fact, since becoming She-Ra, she has gained a notable martyr complex. She constantly puts her relationships aside even if they are healthy when it comes to battling the Horde. Notably, after destroying the Sword of Protection, Adora constantly threw herself into battle without regard for her own well-being. Even more notably, she is perfectly willing to sacrifice her own life when it seems necessary. Notable instances were in "The Portal" and "Heart Part 2". In the former, after being saved by Queen Angella, attempts to remove the sword from the portal, but Angella, feeling more remorse over her cowardly actions, sacrifices herself instead. In the latter, when she is prevented from transforming into She-Ra, which would allow her to survive using the Failsafe, Adora opts to use it anyway, even rebuking Catra's support at first, but she has been infected long enough that she cannot use the Failsafe at all. Her complex is further shown in the way she misremembers Angella's request to "take care of each other" as her needing to take care of others.
Due to her hero complex, she may occasionally act like she knows what's best for others and ignore their opinions and feelings over wanting to protect them, unintentionally taking away their agency. Both Catra and Glimmer have accused her of acting heroic for the sake of gaining admiration, not fully understanding the reasons behind her complex. When visiting Elberon, she temporarily began to act arrogant as a result of a huge party celebrating her, but felt guilty when her overconfidence put people in danger and realized she had failed to act like an actual hero.
According to ND Stevenson, Adora is not comfortable with herself and does not have full understanding of her own personal style nor likes as a result of her upbringing, and she wears the same uniform throughout the show because it is familiar to her and gives her a sense of purpose. She is uncomfortable with certain feminine traits of her former She-Ra form, with the current one fitting her more, and her future vision being more about allowing herself to be soft and vulnerable than femininity. Adora describes herself as a "punch your feelings out guy" and is surprised and a bit amused when Glimmer wants friendship advice from her. Furthermore, Stevenson has described her as very repressed due to how much she focuses on duty over her own wants, and that she would bury things she personally wants (such as being with Catra) deep inside her as if inside a box, but would also get very into those things once the box is broken open.
She has been shown to be a forgiving person, being willing to believe in a small possibility that Shadow Weaver may have changed after she escaped the Horde (albeit with reservations and being still suspicious of and eventually reaching her limit with her), quickly forgiving Glimmer after she is rescued from Horde Prime's ship, and being willing to forgive Catra as long as she is willing to try to be better. However, as seen when she vanquishes Horde Prime, she does not forgive evil that is completely unwilling to change.
When infected by the Data Disk, she displays personality changes.
Powers and Abilities Powers Powers via the Sword of Protection (And later by herself): Transformation : Using the Sword of Protection, Adora can transform into the legendary warrior known as She-Ra, becoming taller and more muscular in the process. Her hair also becomes longer and a much lighter shade of blonde. Her eyes become lighter-blue and, when affected by the Runestone, turns white. Finally, Adora's clothes are transformed into She-Ra's costume. With the sword broken, she discovered the power within and can now transform without it, materializing a new sword in the process as well. Additionally, Adora can transform the sword into any form (from Season Two and onward), including a shield, a flute, a mop, a whip, and a cup. Superhuman Strength: Adora is incredibly strong as She-Ra, being able to easily lift and punch dents into Horde tanks with little issue. Even without She-Ra powers, Adora is very strong which can be seen when she wins an arm-wrestling match against well built, strong Sea Hawk (who himself is an excellent wrestler), and casually broke off the top of a rock. Superhuman Durability : As She-Ra, Adora is capable of surviving all sorts of powerful attacks. She was able to endure an explosion from the self-destruction of an EKS and take attacks from powerful foes such as Catra and Scorpia. Her durability does have a limit, however, as she was knocked out by a point-blank energy shot from a Horde tank, with Madame Razz being forced to save her. Superhuman Agility: Adora is shown to be able to make incredible leaps while transformed. Healing Powers: According to Perfuma, She-Ra is said to possess powerful healing abilities. The first time Adora successfully performed this ability as She-Ra was when she restored Plumeria using the very same machine the Horde used to poison the land as the conduit, reversing the damage. Later, Shadow Weaver guides Adora into being able to heal her using the runestone housed in She-Ra's sword. Animal Transformation: Energy from the sword's Runestone is shown to mutate animals. This is shown twice on the show. The second being a reptile in Plumeria that scurries away, the first resulted in the transformation of Horsey into Swift Wind. Swift Wind's transformation was physical and mental, giving the creature a horn, wings, new coloration, vocal chords that allowed him to speak, and intelligence. It also created a bond between Adora and Swift Wind that strengthens with teamwork. Energy Blast: Using the sword as a focus, Adora as She-Ra can unleash powerful rainbow-colored energy attacks capable of destroying spaceships of the Horde Armada. Aura Generation: When united with the other Princesses, Adora can generate an aura that greatly increases her power. Her aura manifests in white with some little pale yellow glowing. Animal Magic: She-Ra has the power to calm aggression in animals. This is first seen in "The Sword Part 1" after she transforms when being attacked by a giant bug-like creature. Sword Summoning: In Season Five, with her new She-Ra form comes the ability to summon a new sword that seems to be just as powerful as her old one. Space Survival: In her She-Ra form she can travel trough the void of space without the assistance of a space suit. Abilities Expert Hand-to-Hand Combatant: Even before finding the Sword, Adora was an incredibly skilled combatant as a result of her cadet training with the Horde. She was able to complete her training in record time. She hasn't shown much skill after her initial appearance but seems to have reclaimed this skill in Season Five. Swordsmanship: As She-Ra, Adora is proficient in using a sword. Navigation and Survival: Using materials in the Crimson Waste, Adora was able to find the right way to go. Leadership: Adora has been shown to be a competent leader, capable of coordinating her allies and develop strategies. Indomitable Will: Adora is very determined to prove herself worthy of protecting those she cares about. Weaknesses She-Ra unstable She-Ra form unstable due to Adora being distracted.
First One's Artifact/Corrupted Virus (briefly) : If the sword is directly infected with the Data Disk when she is She-Ra, she enters a violent berserker rage and becomes incapable of differentiating friend (Bow, Glimmer and Sea Hawk) or foe (Catra). Taking the Sword of Protection from Adora and destroying the Data Disc is the only way to stop its corruption. Once the Sword of Protection is taken from Adora, she falls into an inebriated state and loses her memory of what had just happened. Unclear Mind: If her mind is unfocused or full of doubt, she cannot transform into She-Ra. Extreme hair envy with She-Ra: As Netossa explained in Season Five, Adora has a couple insecurities, one of them being her hair. Equipment Sword of Protection ep6 (S5) 0 Adora's New Sword of Protection.
Sword of Protection: As the current She-Ra, Adora wields the Sword of Protection which allows her to transform into She-Ra and access her powers. Adora is able to wrench her sword down and shatter the sword's blade in Destiny Part 2. In Season Five, she becomes able to transform once more, but this time without the sword, using now the "true" Sword of She-Ra, which consists of using her own energy to summon it. Staff: She uses a folding staff, like the one she trained with as a Horde Cadet, as her main weapon for the early part of Season Five, due to the destruction of the Sword of Protection in the episode Destiny Part 2. This is until she regains her powers as a new version of the She-Ra. Relationships Catra Adora telling Catra that she is leaving the Horde Adora telling Catra that she is leaving the Horde.
Adora and Catra have been described as the "core relationship and the core conflict of the show". They grew up in the Horde together as orphans and became best friends. Catra had a close and intense relationship with Adora, tinged with a rivalry that was exacerbated when Shadow Weaver favored Adora over her. Adora for her part has always tried to be a good and loving friend to Catra, often going out of her way to find and comfort Catra when she was upset about something. Even if this sometimes resulted in Catra just being mean to her, Adora never seemed to care as long as in the end Catra was OK. As ND Stevenson put it, "As much as these two people really, really care about each other, there are also things that ... some of them are not their own choice."
Dance She has complex feelings toward Catra.
In the first two seasons, Adora tried over and over again to convince Catra to leave the Horde and join her, but Catra was consumed by feelings of betrayal and anger towards Adora. In their subsequent encounters, she was bitter and cruel towards Adora, perceiving her defection to the Rebellion as a personal rejection. Adora, blind to Catra's pain, often referred to Catra's actions as just another game. When the two ended up alone together in Episode 11 Adora has a hard time treating Catra as an enemy and quickly tries to reestablish their old friendship.
Obsessed with proving her worth to the Horde and beating her former friend, Catra's various plans to defeat Adora become bolder, riskier, and more violent, and at times put the very existence of Etheria at risk. Adora blamed herself for Catra's actions, often feeling that she had somehow just failed to properly convince her. Its not until Catra almost destroys Etheria at the end of Season Three, that Adora formally severs her friendship with Catra. This is best showcased in the relatively minimal interactions between the two during Season Four.
In Season Five, she would see the two's relationship return in a big way after Catra aids Glimmer's escape from Horde Prime's ship. Believing she was performing her last act, Catra apologizes to Adora via a transmission, for everything that she had done. Adora becomes distraught and upset when the message goes quiet. After rescuing Glimmer Adora confirms that Catra had indeed saved the young Queen, and learns that Catra had done it to stop Adora from falling into Horde Prime's trap.
After spending time thinking about their past Adora decides she can't leave Catra with Horde Prime even after everything she's done. With her friend's blessing, Adora, Bow, Glimmer and Entrapta go to rescue Catra. Adora pretends to surrender to Horde Prime in the hopes that the others will find and rescue Catra while she plays decoy.
“ Adora: Snap out of it, Catra! I don't want to hurt you! Catra: But you have already hurt me. Prime has set me free of that pain. The pain that you caused. He will set us all free...forever. A world of peace, without end. — Catra under Mind Control ” She-Ra ep5 (S5) 5 Adora's concern for Catra, enables her to finally transform into She-Ra.
When Horde Prime reveals that he had turned Catra into his puppet with a Horde Chip, Adora was left completely aghast. As they fight, and thanks to damaging the chip, Catra is able to come back to her senses and tells Adora she should have stayed away because Catra's life doesn't matter. Adora assures Catra it does matter to her. Horde Prime then tries to kill Catra via the chip and sends her tumbling off a balcony. Adora follows, and finds Catra near death on the ground with Horde Prime gloating via his Clones. Furious, Adora is able to transform onto She-Ra for the first time with out the sword and escapes from Horde Primes ship with Catra. Once away, Adora uses her last bit of power to heal Catra and they embrace each other.
Once healed, though, it doesn't take Catra long to back slide back into her old self, much to Adora's annoyance, but once Adora tells her during an argument that she never hated Catra (probably not to discourage her even more), we see a much softer side to the Cat Girl. For the rest of the trip home, Catra tries to work on being a better friend, much to Adora's delight. This also begins to show itself with the two being much more flirtatious with each other. Adora and Catra become much more prone to blushing around each other as they also fall back into their friendly but competitive friendship. They also both begin to show an extreme protectiveness of each other, often throwing themselves into danger to save the other.
Back on Etheria, their relationship hits a few bumps again, thanks in no small part to Shadow Weaver's machinations. Adora's willingness to follow Shadow Weaver's plan despite the high risk of her own death leaves Catra furious and hurt. But eventually, Catra is able to see that Adora's desire to protect the world doesn't diminish her love for Catra.
A & C love 2 The power of love has conquered the forces of hate.
“ Adora: You... love me? Catra: You're such an idiot.
Adora: I love you too. — Adora and Catra declare their love ” During the final battle, they confess their love for each other and kiss. This purges Horde Prime's virus and allows Adora to transform into She-Ra so she can finally use the fail safe code. With Adora ending the threat of the Horde forever, and the two of them now a couple, they decide to go on a new adventure together with Bow and Glimmer.
Best Friend Squad Hug Adora being embraced by her friends.
Promptly named 'Best Friend Squad' by Bow, their friendship and common goals make them the leads of the series. Adora, who is still aligned with the Horde, officially meets Bow and Glimmer in "The Sword Part 1" in the Whispering Woods while they are both looking for the Sword of Protection. With Horde propaganda about the Princess Rebellion as an education, Adora is hostile, aggressive and insulting towards the pair, attempting to reclaim the sword. However, after the invasion of Thaymore, they become best friends and rebellion leaders together.
After learning of the Horde's true agenda, Adora defects from the organization, instead choosing to co-lead the Rebellion with Princess Glimmer, sharing the title of leader much like her parents had. Adora is shown to have anxiety about her new title, only voicing her concerns to Bow and Glimmer, who try their best to put her at ease. However, sometimes they too play into the idea of an overpowered, all-knowing She-Ra, such as in "Flowers for She-Ra", they are shown telling clearly fictional stories of She-Ra to an amazed crowd of Plumerians.
However, despite this, they are quick to defend her and not allow her to internalize her failures, such as Bow comforting a distraught Adora (who is in her She-Ra form) and informing her that it is okay that she failed, as long as she wasn't hurt. Likewise, in "In the Shadows of Mystacor", Glimmer is very caring of Adora, not holding the mistakes she makes over her head and instead she comforts her frequently.
Similarly, Adora is very protective over both Glimmer and Bow, putting them above herself more than once. In "Reunion", although she is initially not concerned with Bow's whereabouts like Glimmer is, she is horrified to see him in a full-length shirt and assumes that he is being tortured. In the same vein, after Glimmer's connection to the Moonstone was damaged by Shadow Weaver's magic and cannot stop glitching, Adora blames herself and goes out of her way to help Glimmer, who protests that it doesn't hurt. Likewise, when rescuing Bow and Glimmer, Lonnie recalls their former friendship, implying that Adora places her new Rebellion friends above her former ones.
Adora: "I need to save my friends." Lonnie: "We were your friends." —Lonnie feeling abandoned after Adora seemed to choose new friends the moment her horizons broadened "No Princess Left Behind", minute {{{minute}}} Season 5 Best Freind Sqaud Best Friend Squad enjoying well-earned victory.
As of Season Five Catra is now a member, who was welcomed with open arms, despite past grudges, as all has been forgiven.
Their friendship isn't all serious, however, as they are shown to joke and tease each other. Specifically shown in "System Failure", as both Glimmer and Adora tease Bow over his ludicrous inventions, as well as not accepting the name 'Best Friend Squad' when he initially proposed it. Likewise, there are numerous scenes where Glimmer and Bow attempt to teach Adora proper social etiquette, only for her to relate it to her time in the Horde or military training and shenanigans ensue, such as in "Princess Prom", "Roll With It", and "Reunion".
Glimmer Starting in "The Sword Part 1", Glimmer and Adora initially have an antagonistic relationship, both girls not understanding why either would fight for the side they are on. As well, Adora is initially distrustful of Glimmer, ridiculing her need to charge her powers as well as referring to her as a 'princess' with disdain. Likewise, Glimmer did not trust Adora due to her seemingly willingness to align with the Horde despite their colonization of the planet. Their relationship, however, is completely changed after the Horde attacks Thaymor, and Glimmer begins to trust Adora as she learns that Adora was initially unaware of the Horde's true intentions or princess propaganda.
Following this change, they are shown to be much closer throughout the following seasons, as Glimmer is shown to make more of an effort to understand Adora's past trauma. Such as "In the Shadows of Mystacor", where Glimmer goes out of her way to help Adora relax, despite her increasing paranoia. As well, Glimmer is patient with Adora, never scolding her for miss stepping when it comes to social boundaries that Adora breaks. Specifically in "System Failure" and "In the Shadows of Mystacor", when Adora acts inebriated and foolish, Glimmer carries her to safety, and doesn't scold Adora when she breaks Mystacor's ancient crystals.
Tumblr messaging px13hkKIOV1t0j601 500-1- Adora pressing her forehead and embracing a grieving Glimmer in "The Portal".
Glimmer and Adora are both shown to be protective over each other, exemplified by Adora in "Huntara" and "The Beacon", as she dives into quicksand without thought after Glimmer slips through, despite the princess being able to teleport out with ease, and when she is shown to worry about Glimmer and considers giving up her new friends and attachments under the condition that she can heal Glimmer immediately. Glimmer sheds tears for Adora in "Princess Prom" and is able to overcome her bondage to stop Shadow Weaver from erasing Adora's memory. They would collide again on Adora's behalf In "The Price of Power", when Glimmer threatens Shadow Weaver with her magic if she harms Adora in any way. She then smirks proudly when Adora begins defending herself from Shadow Weaver's manipulation. Glimmer's patience with Adora can border on protectiveness as in "System Failure", where she carries Adora around and threatens Entrapta on her behalf, and in "White Out", where she stops fighting in order to embrace an infected Adora. In "The Portal", Adora acknowledges Glimmer's strengths, and even goes as far as to say she had never met anyone like her.
Glimmer's words and presence are shown to be comforting to Adora. Demonstrated best with "In the Shadows of Mystacor". After finally defeating Shadow Weaver, Adora is still on edge and wakes up abruptly, and is only soothed as she reaches out for Glimmer, and calms in her touch. As well, in "Roll With It", Adora is anxious about taking on Catra, and only Glimmer's speech about "rolling with the punches" can ease her mind. It is flipped following the events of Season Three with the entrapment of Angella, as Adora is there to comfort Glimmer, pulling her into a protective hug and pushing their foreheads together as a sign of condolences.
They also seem to have a very enthusiastic relationship, as "In the Shadows of Mystacor", "Princess Prom", and "The Sword Part 2", Glimmer is shown to gush about things she enjoys as she explains them in detail while Adora listens and learns social etiquette. Glimmer and Adora are similar when it comes to some activities, such as their love of fighting, weapons and violence. Specifically in "System Failure", when Glimmer remarks about a boulder that needs smashing and Adora is quick to oblige. And, as Catra puts it, they're both 'gullible and easy to manipulate', remarking that they're 'perfect' for each other. Although she was teasing them, they do have much in common. They are both reckless and headstrong, putting what they believe in above all else. They also lightheartedly tease Bow together, such as in "System Failure", when they ridicule his trick arrows and initially do not accept the name "Best Friend Squad."
Likewise, Angella compares her past relationship with Micah to Glimmer and Adora's current one, stating that she made a mistake in letting her father go and that Glimmer should not do the same to Adora.
Adora Forgives Glimmer Adora forgives Glimmer.
In Season Four, their relationship goes through major tension because of their debate on how to defeat the Horde. It first started with Glimmer using Adora as bait in "Pulse", Adora was also both shocked and angry when she leaned that Glimmer was letting Shadow Weaver teach her magic. Their relationship became even more strained thanks to Double Trouble's meddling when they were posing as Flutterina. When Glimmer said if her best was good enough they wouldn't have lost her mother Adora began to cry (which Glimmer deeply regrets). After learning of the Heart of Etheria Adora wanted to disable it but Glimmer wanted to use it to defeat the Horde despite Adora's and Bow's warnings. During their rescue mission on Beast Island, Adora got rid of any doubts she had and renewed her promise to Angela to protect Glimmer. After hearing that Horde Prime had taken Glimmer prisoner she did not hesitate to say they were going to save her despite that her Sword was currently broken.
“ Glimmer: Adora, I am so sorry for everything I said! You were right about everything. I should've just listened to you and I didn't know that I'd see you again and now I... Adora: Hey, hey, it's okay, we're here now and nothing is going to pull us apart again. I really missed you too. — Glimmer's tearful apology ” When they were reunited in Season Five, Glimmer with tears in her eyes apologized to Adora and admitted she was wrong and should have listened to her. Adora forgave her without a second thought and their friendship is just as strong as it was before.
Bow Meeting each other for the first time in "The Sword Part 1", Bow is initially distrusting of Adora. However, he is still shown to be chivalrous and kind towards her and attempts to get to know her. His kindness to Adora doesn't stop at that, however, as he comically over reacts to learning that she doesn't know what 'parties' or 'aunts' are. He is quick to show and indulge her.
Bow can often be seen being 'the brain' of the pair, as he corrects Adora's missteps. Such as in "Huntara", when Adora uses her hands as a makeshift pair of binoculars, Bow puts a real set in her hands. In "Reunion", he is shown to be quick to fix Adora's story when she makes mistakes and adds to the lie.
Adroa needs a hug Adora needs a hug from Bow.
Adora is shown to recognize his smarts and talents, as well as have a deeper understanding of him. Exemplified in "The Portal," she is momentarily shocked to learn that he is the Bright Moon Castle Royal Historian, and later, when confessing to her friends, she states that she's proud of him, and knows that his fathers are too. Likewise, even if she sometimes teases his interests, such as in "System Failure," she supports him wholeheartedly, shown when risking her life to help him get a scrambled signal in "Light Spinner" and "The Frozen Forest."
Queen Angella Their relationship is initially rocky, with Angella not trusting the former Horde soldier after learning that she is She-Ra. Specifically, Angella confides in Adora that she only trusts her for Glimmer's sake, specifically warning, "Do not disappoint her." Their relationship is further strained when Adora accidentally sits in King Micah's chair during a meeting, which angers Angella greatly. However, even after her blunder, it is shown that Angella respects Adora's military background and prowess for combat, as she trusts her enough to make plans as well as protect her daughter from attacks.
Her trust was gained when helps Glimmer and Bow rescue Plumeria from a Horde invasion. Likewise, their relationship starts to better as Angella becomes protective and openly affectionate to Adora, wrapping her in a hug with her wings similar to how she had done Bow and Glimmer. After this, it is acknowledged that Angella takes great pride in Adora, as herself and as She-Ra. She is shown to see bits of herself and Micah in Glimmer and Adora, respectively.
In Season Three, it is shown that Angella and Adora's relationship has developed into a mother-daughter like bond, even with Angella being similarly over protective of Adora as she is of Glimmer. In " "The Price of Power", she forbade Adora from interacting with Shadow Weaver, and, in "The Portal", Angella sacrifices herself for Adora and has a personal conversation with her about her motives for doing so.
Hordak Lord Hordak saw her as a great candidate to be Force Captain, and had originally intended for her to be at the head of her squadron. When she defected from the Horde, he wanted to move on from this and appoint another Force Captain, Catra, to take her place.
Shadow Weaver She Ra s5 Shadow Weaver 773 Adora talking about the fate of the universe with Shadow Weaver.
Shadow Weaver took her as an orphaned child into the Horde. According to Adora, Shadow Weaver taught her how to read and how to tie her boots. She saw great promise in her and raised her to become a great soldier to fight against The Rebellion. When Adora defected, Shadow Weaver did everything within her power to try and get her back, even going against Lord Hordak's orders. She also turned to Adora to heal her when she escaped the Horde and on the verge of death. Adora still did not trust her; as she was visibly upset that Shadow Weaver was teaching Glimmer magic and even suspected her of being a spy. Despite their history she was willing to listen to her when she leaned of the failsafe to stop the super weapon at the planet's core, but still showed her disdain for her "Mother Figure", declaring furiously that she would never forgive Shadow Weaver after her words resulted in Catra running away in an attempt to stop "distracting" Adora. In the final battle she wept when Shadow Weaver died saving her and Catra from a security monster showing she truly cared for the sorceress in the end.
Swift Wind Adora meets Swift Wind as Horsey, a regular brown horse in the town of Thaymor. She instantly took a liking toward him and took him back to Bright Moon. Adora was trying to impress Horsey (Swift Wind) by turning into She-Ra when a flash from the sword turned him into an alicorn with a rainbow mane and a horn. At first, he doesn't take too kindly to being transformed, but he later accepts it, even renaming himself from Horsey to the now known Swift Wind. He and Adora have a close connection to one another. He can sense when she is in distress.
Razz Adora met Madame Razz shortly after she defected from the Horde. She seeks out Razz when the magic of Etheria is too much for her to understand. She relies heavily upon the crone's obscure wisdom.
Light Hope Initially, Adora was skeptical of Light Hope but later came to trust the A.I. Light Hope trained and guided Adora to become She-Ra and instructed her to "balance the planet". Light Hope sent Adora and Swift Wind on a quest to fix the Watchtower, during this quest the pair formed a magical bond, which Light Hope also instructed them to do.
As Adora grew stronger and gained skill, Light Hope revealed her plan to re-activate the Heart of Etheria. This became a point of contention between the two. Light Hope insisting that Adora follow her destiny to balance the planet so the Heart of Etheria could be activated; Adora resisted, believing that her duty was to her friends and to protect Etheria. Adora continued to resist Light Hope's insistence that she must follow her fate; Adora chose to make her own way. Adora broke the blade of the Sword of Protection despite Light Hope's objections. This de-activated Light Hope, but not before the A.I. thanked the princess for being her friend and for saving planet from the Heart of Etheria Project.
Lonnie, Kyle, and Rogelio They all had a tight bond with one another—despite Catra being her best friend — while in the Horde. Lonnie didn't take it very well when Adora defected and then came back to fight against them in a rescue mission to save Glimmer. Lonnie later states in Season Four that the loyalty they had been raised on in the Horde was a lie, citing Adora's leaving as a reason, showing how hard she took her leaving.
Scorpia She-Ra trying to rescue Scorpia (SPOP S5 E10) She-Ra is under pressure, trying to get Scorpia back in time.
Scorpia and Adora are enemies when Scorpia is in the Horde while Adora is with the Rebellion, and Scorpia is jealous of Adora's history with Catra. When in a false reality in "Remember", Scorpia still doesn't like Adora but is the first person to agree with her that something is not right. Later, Scorpia joins the Rebellion, and the two work together without fighting.
When Adora meets Scorpia again after finding out that she was chipped, she has already developed a bond with her to the point that she is under pressure fighting her in an attempt to rescue her, but she is compelled to hold back at Perfuma's insistence that she shouldn't try to harm their friend when she is given a clear shot at Scorpia's chip after subduing her with her sword transformed into a lasso. As a result, the emotional stress she experiences and the fury of Scorpia's dangerous blasts cause her to lose the ability to transform into She-Ra.
The Princess Alliance All the princesses have joined under one team to fight against the Horde. They have all followed Adora into battles and rescue missions to save their homeland. The Princess Alliance (including Bow and Sea Hawk) have all worked together in order to defend Bright Moon from being destroyed.
Often, they are less serious than Adora, which tends to frustrate her, shown in "Roll With It". But, they still support each other, and they help her feel less stressed sometimes, as she also helps Mermista regain her energy after the Horde took over Salineas.
Sea Hawk Adora-arm-wrestling-she-ra-and-the-princesses-of-power-netflix-41908785-500-280 Adora arm wrestles with Sea Hawk.
Sea Hawk and Adora are both very competitive by nature. The two of them often arm wrestle, and Adora always wins so it's clear she's stronger.
King Micah The Horde She has become the Horde's number one enemy since she defected and joined the Rebellion. Numerous attempts have been made to capture and bring her back.
Huntara Adora is fascinated by first seeing Huntara and asks her to be the squad's guide in the Crimson Waste. Huntara first betrayed The Squad, but then joined them and let them to Mara's ship. Adora and Huntara worked side by side in Bright Moon and the Crimson Waste in Season Four. They have matching competitive streaks, both racing to get to where Mara's ship was.
Huntara seemed to be physically more capable than Adora (when she is not She-Ra), as she was fine when Adora was panting for air after their sprint.
Horde Prime She-Ra and her greatest enemy Horde Prime S5E12 She-Ra and her greatest enemy Horde Prime.
Adora intended to end the threat of the Horde including their leader once and for all. When She met the intergalactic tyrant for the first time, he revealed that he is an ancient enemy of her people, the First Ones. She hates Horde Prime with a passion for implanting Horde chips into her friends and caused horrible suffering to the people of Etheria. After a lengthy battle, she was able to destroy Horde Prime and his empire, freeing the universe from his evil.
Star Siblings Adora fought with the Star Siblings when they first met; however, when they realized they shared a common enemy, and were therefore on the same side, they stopped and helped each other instead.
Melog Adora gaining Melog's trust S5E8 Adora gaining Melog's trust.
Melog and Adora are friendly with each other.
Plot Past As Light Hope said in Season Three, Adora is not from Etheria but from another planet called Eternia. Light Hope brought Adora into Etheria by a portal from another place which the First Ones had come from. The First Ones created the Sword of Protection to activate the Heart of Etheria, which was built by the First Ones to turn Etheria into a giant weapon. Mara tried to hide the sword from anyone who could wield the sword, she did this to prevent another portal opening back to the First Ones.
After Adora came through the portal, Lord Hordak found her and took her away to become a Horde Soldier. Shadow Weaver, the second-in-command of The Horde, raised her after telling Hordak that she had power, raising her along with Catra and training her to become a child soldier.
Light Hope watched over Adora waiting for the time to present her with the Sword of Protection, which she does in episode 1 of Season One, which is where our story begins. Season One Adora Eating tasty thing for the first time Adora eating a tasty thing for the first time.
Adora starts as a prodigy Horde soldier, eventually becoming Force Captain, until one day on an excursion with Catra she locates an odd sword, and touching it she receives visions. Although she returns to the Fright Zone, she is drawn back to the sword where she encounters new friends, Glimmer and Bow. They introduce her to parties, and when the Horde attacks the village she is partying at, she makes the choice to take up the mantle of She-Ra and defend them from the Horde, defecting and becoming estranged from Catra.
Adora meets Castaspella Adora meets Castaspella.
Pledging herself to Queen Angella and the Rebellion, Adora then sets out to aid the besieged land of Plumeria, encouraging them to fight for themselves and successfully healing their poisoned land. Adora continues to the kingdom of Salineas and the aid of Mermista, repairing the Sea Gate while keeping Catra at bay, who continues to try and return Adora to the Fright Zone. Adora then moves on to Dryl and recruits Entrapta for the Princess Alliance as well, and finishes by recruiting Castaspella of Mystacor by saving them from Shadow Weaver's magic.
At Princess Prom, Adora encounters Catra on neutral ground, and fails to respect the neutrality of the space, enraging Frosta, the hostess Adora is attempting to recruit. Catra then kidnaps Glimmer and Bow, leaving Adora alone and without her sword, unable to transform into She-Ra.
Adora rallies other members of the Rebellion to mount a rescue mission, and although it is successful Entrapta is left behind, Adora and the rest leave thinking her dead. Glimmer, however, is sick with a curse, and Adora goes to the Beacon to get Light Hope's help to learn healing to save her. There, she encounters Catra and numerous illusions draw forth memories of their past together, always promising to watch out for each other, but their bond cannot be mended and Catra departs. Light Hope insists on Adora serving the entire planet first, however, so Adora refuses to stay and returns to Bright Moon with her friends.
At Bright Moon, the Horde arrives to assail the kingdom and Adora is nearly defeated until numerous rebels arrive to help, and together they push back the Horde.
Season Two Adora continues to train with Light Hope to enhance her martial prowess as She-Ra while staving off the Horde that continues to assail the woods. She along with Bow find themselves in a rut as they struggle to capture one of their robots, and when they do, they realize that Entrapta is alive as First Ones technology has been embedded into the machines, something only she could do.
While Glimmer and Bow handle that, Adora is sent to fix an outpost by Light Hope in order to bring her to full computational capacity. She then continues to Alwyn, where reports of hauntings turn out to be old First Ones communications that were never properly sent, which Adora resolves. Later, Adora struggles to formulate a plan to take a strategic Horde-occupied fortress, but none of her compatriots take her planning seriously. She eventually ends up assaulting the fortress with nothing but improvisation, and the operation is successful.
In the Northern Reach, Adora seeks out an anomalous Horde outpost to stop whatever they are attempting, and end up encountering Catra and Entrapta. Catra uses an old Data Disk of Entrapta's that infects First One's technology to infect the Sword of Protection, Adora's Sword is part First One's tech, the infection caused Adora to fly into an indiscriminate rampage until separated from her sword. After Scorpia separated Adora from her sword she became docile and incoherent. Scorpia eventually destroys the disk in order to save Catra from similarly infected First Ones' Snow Monsters, freeing Adora from her stupor as her adversaries flee the area.
It is later revealed, incorrectly, that Adora was brought into the Horde by Hordak when he opened a portal very briefly —it was Light Hope that opened the portal that brought Adora to Etheria. Adora meanwhile helps Bow with a transmission he found, thinking it a message about her past or past She-Ra's. Bow leaves to investigate, but Glimmer and Adora follow, discovering Bow's secret; he has two fathers who believe him to be a historian-in-training at a made up academy. Adora advises him to tell his fathers the truth while they quiz her on her knowledge of First Ones' language, until she accidentally activates another First Ones' elemental. She transforms into She-Ra and holds it off until Bow can deactivate it. Later, with his fathers, they discover that the message Bow found can only be properly heard at the center of the Crimson Waste.
Season Two ends with Shadow Weaver standing menacingly over Adora's bed.
Season Three Standoff Bow watches Adora to make sure she doesn't bolt.
Adora draws her sword when she senses Shadow Weaver near, who collapses to the ground and is taken into custody. Adora desperately wants to interrogate her, but Angella forbids it and Bow and Glimmer agree, the latter two working together to prevent Adora from doing so until she convinces them otherwise. Now able to enter the room without resistance, Adora does begin to interrogate the ailing Shadow Weaver and eventually reaches a deal to heal her in exchange for knowledge without any lies. Shadow Weaver teachers her to heal and Adora successfully restores the sorceress to health, after which point Shadow Weaver reveals that Adora is not native to Etheria. Adora runs away in shock.
Flying on Swift Wind, Adora seeks out Light Hope, who confirms that Adora is a First One, stolen from beyond Etheria via portal by Light Hope, something she hid from Adora. Refusing to answer Adora's further questions, Adora sets out on her own to hunt down her lead on Mara in the Crimson Waste. There, Adora faces numerous setbacks, but eventually befriends an initially traitorous Huntara, who takes them to the center of the desert to discover Mara's ship.
Mara Adora next to the holographic recording of Mara.
Listening to a recording of Mara, she explains to Adora that she deliberately cut off Etheria from the rest of the universe, placing it in a completely empty dimension called Despondos with nothing else in it, hence the stars vanishing for Etherians. She begs the successor She-Ra not to use the Sword of Protection to open a portal, lest it destroy the planet, but Adora is captured and her sword is taken by Catra shortly after.
Struggling in vain to reach out to Catra, Catra has Adora gagged, bound, and brought before Hordak to have him use the Sword to open a portal to Horde Prime. Adora tries to dissuade Entrapta from opening the portal, mocking Hordak, but despite this and the efforts of other princesses Catra ends up successfully opening a portal anyway, causing reality to become disjointed.
Awkward They don't get along too well.
As a result, Adora suddenly wakes up in a "perfect" illusory reality, back with the Horde in the Fright Zone. Adora does not remember any of the events beyond "The Sword Part 1", only in this reality she successfully completed the invasion of Thaymor and returned as a war hero. Adora is nonetheless ill at ease, as suppressed memories lurk beneath the surface, and the continuity of this reality is not sound (e.g. time passing without memory of it happening, traversing distances without remembering traveling the intervening space). Adora begins to panic despite the assurances of her peers that all is well, and seeks out Scorpia for help.
Adora catches Razz Adora catches Razz.
Although initially distrusting, Adora manages to convince Scorpia that something is amiss, and eventually they reach Hordak's lab in an attempt to close the reality-altering portal; but it isn't there. Adora loses Scorpia and Lonnie to flickering flashes of light and rifts in reality, but uses advice from Razz to try and set the world aright. Enraged, Adora knocks out Catra and takes her with her, attempting to save Catra, but Catra lets herself fall into a rift and become corrupted.
Entrapta fading Adora trying to get Entrapta's help.
Crying, Adora presses on to Bright Moon and makes Glimmer and Bow realize that not all is as perfect as it seems, and together they go to Dryl for Entrapta's help to close the portal and fix reality. Adora learns that someone must be trapped between dimensions in order to do so and that the disruption in reality is following her, so she leaves the faded Entrapta for The Beacon. There, she sees Mara in the flesh, but she quickly vanishes, and then Bow and Glimmer fade as well. Distraught, Adora breaks down, fights with and defeats a corrupted Catra, and then finds herself falling into the rift in reality even as Catra disintegrates.
She-Ra emerges from the portal Adora emerges from the disjointed reality as She-Ra.
Miraculously, Adora is saved by Queen Angella, who had pieced together that this reality was false and recovered her memories. Angella then sacrifices herself to stabilize the portal and return the Sword of Protection to Adora, which she uses to finally resume her form as She-Ra. She emerges from the still-open but now stable portal into a restored reality, and closes it for good with a slash of her sword. Catra and Hordak flee before her, and Shadow Weaver and Glimmer work together to transport her and everyone else back to Bright Moon. There, Adora shares the news of Queen Angella's sacrifice with Glimmer, and they begin grieving.
Season Four After Queen Angella's sacrifice, Adora and fellow rebels gather for the coronation of Glimmer as the new Queen of Bright Moon. However, Glimmer is still grieving for her mother Angella, so Adora and Bow agree to cheer her up and try not to mention Angella. However, during the Quest of Queens in a magic cave under Bright Moon which is a key coronation ritual, Glimmer, Adora and Bow encounter a large slug, which attacks them. When they were cornered Adora finally talked to Glimmer abut her mother which helps her get herself together. After Glimmer completed the quest they returned to the castle to make Glimmer's ascension to the throne official.
Glimmer gives Adora, Bow Huntara and Perfuma a mission to retrieve Mara's ship from the Crimson Waste.
Adora begins to question Glimmer after she used her as bait during a Horde attack and started studying under Shadow Weaver in the ways of sorcery. Bow tries to get them to reconcile and briefly succeeds, but Double Trouble under the guise of Flutterina sabotaged all his efforts.
Adora and Glimmer temporarily put their arguing aside in order to lure and trap Double Trouble, only for the shapeshifter to reveal that they distracted the Rebellion so the Horde could take control of Salineas.
Glimmer and Adora arguing S4E8 Adora and Glimmer at odds with each other.
Glimmer keeps going out on her own without telling anyone, much to Adora's chagrin. Adora and Glimmer continue to fight, because of their inability to agree on how to deal with the Horde to the point were Glimmer angrily blames Adora for her mother's fate which breaks Adora's heart. But before Glimmer can apologize Mermista barges in to inform them that Bow, Sea Hawk and Swift Wind are in trouble. After the guys were rescued from Octavia, Adora decides to find out more about the weapon Mara mentioned in an effort to win the war.
Adora goes to Madame Razz and after much effort, she learns the truth about how Mara sacrificed herself to save the planet from the Heart of Etheria.
Beast Island? Adora finds out that Beast Island is real.
When she presents her discovery to the Princess Alliance, she and Bow declare their plan to disable the super weapon, but Glimmer wants to use its power to defeat the Horde. During the debate, Scorpia appears in front of everyone. The princesses attack Scorpia and Emily, but stop when Scorpia asks for their help to save Entrapta from Beast Island. Glimmer forbids Adora and Bow from going on a rescue mission, so they along with Swift Wind sneak out and use Mara's ship to locate and fly to Beast Island, leaving Glimmer angry.
When they arrive at Beast Island they encounter Glimmer's father King Micah who is surprisingly still alive. But during their search for Entrapta, Adora discovers she can't transform into She-Ra. She thinks it's the island interfering with her powers but then finds out it was her own doubts about her ability to stop the Horde and her damaged friendship with Glimmer that prevented from transforming. After she renews her vows to protect Glimmer and everyone, she finally becomes She-Ra. After that Entrapta comes to rescue them from multiple monsters with a giant robot she built.
Later, Entrapta takes Adora and her party to a First Ones' temple at the center of Beast Island were she discovered the First Ones' plan to use the Heart of Etheria against their enemies, and that She-Ra is the key to activating and firing the weapon. The group sees that the Black Garnet is still offline. It is then that they realize that they need to hurry back to Bright Moon to stop Glimmer from reactivating the Heart. Entrapta resists at first but changes her mind when Adora informed her of the First Ones ship they flew to get to the island. They make it back only to learn from Shadow Weaver that Glimmer has already gone to the Fright Zone with Scorpia.
Adora with her hair down Adora rendered powerless.
Adora leaves King Micah at Bright Moon to recuperate, calls the Sorcerers' Guild of Mystacor to protect the castle, and tells Bow, Entrapta, and Swift Wind to go after Glimmer. When Light Hope successfully reactivates the Heart, Adora feels it and hurries to the Crystal Castle in an effort to stop the weapon. Light Hope takes control of Adora's sword and body; preparing to fire the weapon. Adora tries to reason with Light Hope, saying that the First Ones' war is long over, only for the AI program to repudiate her by saying she will return the First Ones to glory. Adora reminds Light Hope that Mara stranded the planet in Despondos, but Light Hope is one step ahead of her as she uses the Heart and the power of She-Ra's Sword to bring them out of the shadow dimension and back to the wider universe. As Light Hope is switching between her true self and her reprogrammed self she tries to tell Adora that this is their destiny, but Adora shouts "This is not my destiny!" and with all her might turns the power of the Heart of Etheria back into the sword, shattering the Sword of Protection's blade. A remorseful Light Hope thanks her before fading away. Adora steps out of the Crystal Castle and sees the Horde Armada roaming the sky. She reunites with Bow; as they hug Bow informs her that Glimmer was captured and Adora informs him that her sword is broken. Bow then asks Adora what are they going to do; Adora even without She-Ra, answers that they were going to save Glimmer and then the entire universe.
Season Five She-ra-and-the-princesses-of-power Adora still in the game Adora still in the game.
After breaking the sword in order to prevent the Heart of Etheria from destroying the universe, Adora struggles with her past as she cannot transform into She-Ra and trains in order to be a better commander together with Bow in the Rebellion. Adora along with others evacuated villagers to safety, fought bots and created a hidden base. She then attacks three clones and has to be rescued by Scorpia, Bow and Swift Wind; Scorpia has to sting Adora unconscious because she refused to retreat. Later, she helps capture a clone and tries to question him, but leaves him behind to help their base which is under attack. After fending off the attackers, she leads the refugees to the deepest and safest part of the Whispering Woods.
Adora struggles with having a normal body that does not have super powers. Bow takes charge and demands that everyone leave Adora alone to sleep, which she does, reluctantly. While sleeping, Adora has a dream or vision of She-Ra. Adora chases her vision of She-Ra and talks with her about her doubts, regrets and whether or not she has a destiny; the She-Ra vision did not respond. Upon awakening she learns about Prime's reinforcements, and Mermista tells her to leave to rescue Glimmer quickly. With the Horde bearing down Micah uses magic to disguise himself as She-Ra and draws the bots away from Mara's ship while Bow, Adora and Entrapta leave in Mara's ship, leaving Mermista in charge.
On Mara's ship, Adora continues to train with her staff. When there is a malfunction in the computers, she attacks the problem using duct tape with predictably poor results. Entrapta does a space walk and fixes the ship, which totally freaked out Bow and Adora. Catra contacts Adora and tells her that she is going to send Glimmer to a nearby location and demands that Adora not go to Prime's ship, to leave her behind. She screams an apology at Adora before she is overcome by clones. Entrapta pilots Darla to Glimmer's coordinates while Adora and Bow do a space walk rescue of the Queen, who was shielded from space with some sort of force field.
Star Siblings (S5) 5 Adora with the Star Sibilings
Aboard Darla, Mara's ship, Adora is surprised that Catra saved Glimmer's life. Glimmer tells her that Catra wanted to do one good thing in her life. She tearfully apologizes to Adora for activating the Heart of Etheria and for being so cruel to Bow and Adora, but Bow couldn't hear because he left to check on Entrapta while the ship was malfunctioning due to the lack of fuel. Darla discovers the crystals needed for fuel on a nearby planet. Once on the planet, the ground collapses under Adora and she falls into a crystalline cavern replete with blue crystals. The Star Siblings then attack Adora without warning, but they finally figure out that they are all on the same side and stop hitting each other. Starla shares her food with Adora and introduces her sister, Tallstar, her brother, Jewelstar, and her pet owl, Glory. The Siblings reveal that they are after the same thulite crystals that Adora is looking for but the constant earthquakes have blocked the way. When Bow, Glimmer and Entrapta join up, the whole gang presses on to get the thulite. Everyone works together, learn to trust a bit more and get the thulite. During a tremor, Tallstar breaks her mechanical arm and Adora briefly transforms into She-Ra to save them from a collapse, which Swift Wind feels though their sacred bond. Everyone shares the crystals and the Star Siblings vow to help fight Prime in any way they can.
Capture gf A brainwashed Catra and a struggling Adora.
Once back on Darla, Adora asks to go back and save Catra; Bow and Glimmer agree to save her "Best Friends Style". Adora pilots Darla, Mara's ship, to Prime's space station with Glimmer, Bow and Entrapta hidden outside the ship in space suits. She surrenders herself for capture upon touchdown. While the clones take Adora to Prime the other three split up, communicating with radio-enabled earpieces. In Prime's throne room Adora tries to bargain with Prime using the threat of the Heart of Etheria. Prime calls her bluff, saying that she would never do anything to harm Catra. He then reveals that he is centuries old, he crushed the First Ones and knows that Adora is a First One. Prime then reveals Catra, who is under his control thanks to a chip implanted in her neck. He left Catra and Adora and they begin to fight. Prime's connection to Catra begins to weaken thanks to Adora damaging her chip, but Prime still manages to make Catra critically injure herself. Surrounded by clones, a grief-stricken Adora summons her true She-Ra form and defeated them single-handedly. She-Ra rejoins the group with an unconscious Catra. They then board Darla and escaped. She-Ra uses her powers to heal Catra's injuries.
She-Ra in Space She-Ra in space and about to deliver the finishing blow to a ship in Horde Prime's armada.
On board the ship, Adora attempts to reconnect with Catra but is annoyed at how stubborn she still is. When they are attacked by Horde ships, Adora realizes that they were tracking them through Catra's chip, so she brings Entrapta to Catra's room to remove the chip. Catra is reluctant at first but finally agrees as she beg Adora to stay with her. Thanks to Catra's visions from her chip, Adora learns that Prime is chipping people on Etheria, which makes her more determined than ever to return home and save everyone. She transforms into She-Ra and destroys the Horde ships in a spectacular space battle. After the ship is repaired Adora and her friends are just astonished that She-Ra is back. As they are eating and impressed with Glimmer's cooking, Catra enters the bridge and they welcome her to join them, and Catra and Adora smile at each other.
Adora later practices transforming into She-Ra but keeps getting distracted by her friends. Later, when they are in the transmission range of Etheria, they contact Perfuma, who warns them it is not safe to come back because most of the Rebellion has been compromised and the Horde has a blockade surrounding the planet.
Adora is moved by Catra Adora is moved by Catra.
Adora and the others are trying to figure out how to bypass the blockade and if Horde Prime has a weakness to exploit, when Wrong Hordak accidentally reveals that Prime does have a weakness that can be found on Krytis. Arriving there, they find that the planet is in ruins. When Entrapta's scanners pick up a heat signature Adora decides they should start looking for the mystery life-form. While searching through an abandoned spire many strange things start happening, from a wall attacking the group to a door mysteriously appearing. Entrapta informs the group that she discovered that the First Ones and Horde Prime fought over Krytis and Horde Prime was victorious, but something drove him off the planet Then, the life-form makes itself known and separates Catra from the group. The walls begin attacking again, but Glimmer discovers it was just illusions. When they find Catra, Adora and the others find her petting the creature. After Catra explains the situation to Adora, she and her friends learn through Catra's translations that the creature's name is Melog, and it is the last of its kind. The First Ones were mining for Krytis' magic just like they did on Etheria, and that magic itself is Horde Prime's weakness. Adora invites Melog to come with them to Etheria, and, thanks to Catra's suggestion, has Melog use its magic to cloak the ship and go through the Horde blockade. As they land, Adora looks over the horizon; home at last.
She-Ra Frees Erelandia S5E9 She-Ra frees Erelandia.
Glimmer and crew return to Etheria and find the rebel base in ruins. They decide to gather intel, so Glimmer teleports everyone to Erelandia, which they find out is guarded by bots and clones. Entrapta, Bow, Glimmer, Catra and Adora follow Wrong Hordak into the village in disguise. The heroes try to question the village folk but the locals are too scared to answer questions, except for one shopkeeper who tells the heroes that the Rebellion has joined the Horde and that Princesses attacked the town. Just then, Spinnerella lands in the village and attacks the heroes. After trading blows and pleas to stop the attack, Netossa joins in and begins defending the town from Spinnerella. Rather than risking hurting their chipped friend, Glimmer teleports everyone away from the fight. Netossa sees Catra and instantly attacks her, trapping her in a net. When she is about to trap Melog in a net, Adora informs her that Catra is now with the Rebellion. She has the same reaction to Wrong Hordak. She then explains that most of the Rebellion is now under Prime's control, including her wife, King Micah, Mermista, and Scorpia, leading Adora to express her anger at what Prime has taken from her. Glimmer and the rest return to Erelandia and use Wrong Hordak to draw out two clones, defeating them. Next they begin an assault on the enemies inside the village. She-Ra and Netossa attack Spinnerella while the rest handle the bots. While fighting her wife, the conflict becomes too great for Spinnerella and the chip grows in strength, hurting her, and she flees. With the Horde purged from the village, the citizens pledge themselves to the Rebellion. Later, Netossa leads everyone to the hideout, where there is a joyous reunion. Unfortunately, Frosta sees Catra and downs her with an ice haymaker before being told that she has switched sides. She-Ra pledges to free all their friends and defeat Prime.
Inside the rebel base, Adora leads a planning session on how to get Mermista, Scorpia, and Spinnerella back. Netossa reveals everyone's weaknesses in an effort to do that. They have lost track of Spinnerella but found out that Scorpia returned to the now deserted Fright Zone. Catra points out that the best way to save their friends is to first damage the chips on the back of their necks, but Perfuma berates her for all the harm she caused to Scorpia while they were both with the Horde. Adora makes a plan to sneak into the Fright Zone to rescue Scorpia. Glimmer and Bow agree to check up on his dads as Bow was really worried about them. Meanwhile, Netossa, Perfuma, Adora, and Catra sneak into the Fright Zone, cloaked by Melog. Perfuma walked in calling out to Scorpia, forgetting what stealth means. This gets Scorpia's attention, and she attacks her friends, forcing Adora to transform. Later, She-Ra tries to throw a tank at Scorpia, only for Perfuma to tell her not to do it and Scorpia to attack her. Perfuma then tries to reach out to Scorpia by wrapping flowers and vines around her, but fails as Scropia breaks free of them and keeps attacking. Seeing this, She-Ra pulls Perfuma out of the way to prevent her from getting hurt and uses her sword as a whip-like lasso to subdue Scorpia so that she can get a clear shot of the chip that is stuck on the back of her neck. However, she hesitates, giving Scorpia the opportunity to break free of the lasso, much to her surprise, and attack her again, which results in her powers starting to drain. Then, Spinnerella shows up and mocks them about how they are wasting their time trying to save everyone, leading Netossa to chase after her. As soon as She-Ra and Perfuma are distracted by Netossa's chase, Scorpia attacks them by throwing a tank at them, forcing them to flee.
Adora losing She-Ra (SPOP S5 E10) Adora losing She-Ra during the mission to rescue Scorpia.
As the group fights in the Fright Zone, they enter the Black Garnet Chamber and She-Ra's powers decrease to the point that when Scorpia attacks her one last time while she is about to reach her, she vanishes. She then forces Perfuma and the detransformed Adora into Hordak's throne room that Prime has taken over and remade in his image. Scorpia binds the group while Prime explains that he had to come and see Etheria for himself. He reveals that he no longer needs She-Ra to activate the Heart of Etheria; building upon Hordak's research and his personal knowledge of the First Ones, he says that he can access the Heart on his own. Later, after Glimmer rescued Catra and Melog from Mermista, Horde Prime orders Scorpia to end Adora and Perfuma, and she powers up her lightning and devastates the platform that Adora and Perfuma were on. But that only releases the group and angers Prime, who orders Scorpia to submit herself into inspection and announces that the Heart will soon be in his grasp. After escaping Prime, Adora and Perfuma find Glimmer, who teleports them back to their base.
S5E11 Come Back! Adora distraught over Catra leaving.
Later that evening, Shadow Weaver and Castaspella join the rebels in their hidden base and say that they have discovered that if they activate the failsafe at the Heart of Etheria, all the magic that has been stored there will be set free. Glimmer teleports Shadow Weaver, Catra, Bow, Adora, Castaspella and Melog to Mystacor where they sneak inside using Melog's stealth. When they reach the Luminarium, Catra breaks stealth mode, alerting Micah and the sorcerers to their presence, and a brief fight ensues with one sorcerer. Shadow Weaver opens the secret entrance within Mystacor. After bickering with Shadow Weaver in the tunnel, Adora triggers a fire rune that erupts in fake flames around her. Catra jumps into the fire to "save" Adora. Shadow Weaver then tries and fails to drive a wedge between Adora and Catra by claiming that her friendship, her love, was what was preventing her from being able to transform, leading Catra to feel hurt. Upon reaching the failsafe, which was inside a giant crystal tower, Shadow Weaver instructs Adora to open it with the password "Friends of Mara". The instructions inside say, "Someone needs to go inside and accept the failsafe", which means that someone must take the failsafe and carry it bodily into the Heart. Since She-Ra is the only one who could absorb the full power of the Heart, only she can go, despite Catra's and everyone else's protestations. Knowing that she may not survive, she decides her sacrifice would be better than Prime getting access to the Heart and says that they are out of options. But Micah shows up with two other chipped sorcerers, and a fight erupts. Using the fight as a distraction, Adora enters and accepts the failsafe while also struggling to transform. Seeing this, a possessed Micah uses dark magic to entrap the heroes and tries to interrupt Adora's accepting of the failsafe. Concerned about Catra and the others, Adora regains the ability to transform, accepts the failsafe, and saves them by binding Micah and the two sorcerers. She then orders everyone to flee Mystacor before collapsing the chamber's entrance by using her sword, leaving Micah and the two sorcerers behind. Back in the base, Catra is so upset at seeing Adora's willingness to sacrifice herself that she leaves with Melog rather than see Adora leave her again, leaving Adora devastated. Adora then angrily blames Shadow Weaver for all of the harm she caused and tells her that she will never get the magic for herself.
The remnants of the Rebellion are gathered and happily talking when Adora transforms into She-Ra and comes before them. She gives an assessment of the dangers should Horde Prime gain the Heart, their situation, with Mermista and Scorpia under his strengthening control, and their chips that are becoming part of them as they fuse with their nervous systems. However, Entrapta has an idea to broadcast a jamming frequency to block out Horde Prime's connection to the chips, deactivating them and freeing everyone from Horde Prime's control, including Scorpia and Mermista. She-Ra's plan is for everyone present to get Entrapta to the Horde's spire and keep Horde forces at bay while Entrapta works, with She-Ra herself going to the Heart of Etheria to use the failsafe.
She leaves the base just as the She-Ra form flickers and dies, turning her fully back into Adora. As this happens, Bow and Glimmer come after her and assure her that they will accompany her to the Heart, which cheers her enough to be able to recall the She-Ra form once again. Together, they all go to the Crystal Castle. After going to the spire a battle rages, the Best Friend Squad continues into the earth toward the Heart of Etheria, plagued by visions of Catra, created of She-Ra's own wants and desires. She-Ra resolves to not be distracted, even as her form flickers between She-Ra and Adora again. She fears that she will lose She-Ra and die in the process of activating the failsafe if she cannot control her emotions, and so forges on ahead alone, barely in control of her She-Ra form as it flickers and fades.
Catra and Shadow Weaver transport with the sorcerers magic to support Adora. She-Ra finds herself in yet another illusory landscape, looking out over a healthy, healed Etheria incongruent with the real world. Adora has a discussion with Mara while in this state. However, the conversation is interrupted by the holographic arrival of Horde Prime, the illusion fraying at the edges with bursts of static as he assumes command of the First Ones infrastructure around them. Angered, Prime commands a First Ones guardian to attack She-Ra, infecting her with the same virus he used to assume control of the other First Ones technology and forcing her back into her Adora form. Horde Prime then departs, bidding goodbye to his "oldest enemy" as a horrible monster appears.
With Horde Prime having turned the First Ones defense systems against Adora and severely wounding her, Catra holds off a First Ones' guardian while Shadow Weaver ushers Adora toward the Heart of Etheria to activate the failsafe. Shadow Weaver arrives with Adora at the Heart of Etheria, and begins to feel the pulsing magic there, magic that she could assume for herself and finally be restored to power. However, Adora hears Catra scream and turns back, leaving Shadow Weaver faced with a difficult choice — the magic, or Catra.
Just as Catra is about to be eaten, a blast of dark magic thunders out of the tunnel and knocks the guardian back, freeing Catra. Surrounded by the power of her own life magic, Shadow Weaver launches blast after devastating blast of dark power at the guardian, holding it at bay long enough for her to ensnare it in a rope of magic. However, Catra did not listen to her warning to take Adora and run, so Shadow Weaver blasts Catra back into the tunnel with Adora and raises a barrier to keep her there. Shadow Weaver begs Catra to leave and get Adora. Catra fears that the effort will kill her, but Shadow Weaver accepts that it is too late for her and tells Catra how proud she is of both Catra and Adora. As Adora arrives, Shadow Weaver removes her mask and looks on at the two women. Just before unleashing the last of her magic, she smiles and tells them "you're welcome", at which point she explodes in a blast of magic that kills her and the guardian. Sobbing, they leave behind Shadow Weaver's shattered mask and make for the Heart of Etheria.
Catra carries Adora to the Heart of Etheria. Adora prepares to become She-Ra to destroy it, but is unable to do so due to the infection setting into her wounds from Horde Prime's virus. Adora knows that the failsafe will work with or without She-Ra, however, she'll simply die in the process if she uses it in her normal form. She makes peace with it and prepares to sacrifice herself, but Catra refuses to leave, and stays with her as she goes to her death. Meanwhile, Adora passes out and has a daydream of what could be, she and Catra about to get married later in life, surrounded by old friends Glimmer and Bow. However, Horde Prime appears in the daydream and derides it as "a beautiful wish" that she will never have. However, Catra calls out to her and professes her love for her, so Adora wakes up and is suddenly able to summon a shield to protect them both from a surge of power from the Heart of Etheria. She dispels it, professes her own love for Catra in return, kisses her, and then transforms into She-Ra at last.
CatradoraKiss Adora & Catra confessing their love.
As she transforms, the failsafe is finally activated, destroying the Heart of Etheria the First Ones created sending the magic thundering back to the princesses. This halts the destructive wave of energy that was tearing up the planet's crust just before it reaches the princesses who were cowering before the previously chipped Etherians. She-Ra arrives, using the restored Etherian magic to heal the damage done to the planet's crust, covering it in greenery while also transforming Horde Prime's massive command ship into a tree floating in space. She-Ra then comes before Horde Prime who vows he will return, only for She-Ra to correct him saying his reign is over and banishes him from Hordak's body with a surge of magic, killing him, ending the threat of the Horde once and for all.
Adora and Catra embrace each other, glad that everything is finally over, and they along with Bow and Glimmer lay on the grass. Bow asks what are they going to to now, and Adora vows to bring magic back to the universe, proposing a "Best Friend Squad Road Trip," to which they all happily agree.
- #34Nimona
Keys: Nimona.
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“ I don't know what's scarier. The fact that everyone in this kingdom wants to run a sword through my heart... or that sometimes I just wanna let 'em. ” —Nimona Nimona is the titular character from Nimona. Nimona is a shapeshifter who becomes the sidekick of Ballister Boldheart to help him clear his innocence after being framed for The Queen’s murder.
Appearance Nimona in her typical human form has short pink hair with long side bangs, pink eyes, and pale skin. She has multiple silver earrings in both ears, with a star-shaped one in her left ear, and studs. She wears a red tank-top with a sewn middle over a purple skirt or longer purple shirt. Underneath this she seems to wear a long scale mail shirt and/or scale mail shorts. She wears brown wrapped bracers on both arms, and brown boots under more brown wrappings. She wears two brown belts. She wears a brown collar with silver circles on it, which she loses after shapeshifting to the shadow dragon.
When she shapeshifts, her animal forms and shapeshifted limbs are typically bright pink. Even her human forms tend to have some pink element (e.g., her Ballister form has a lock of pink hair, her typical child form has a red/pink color scheme). Her eyes sometimes glow pale pink or white when she's feeling strong emotion. She typically has fangs. Her shark form is unique in that it has legs.
Nimona is seemingly over 1,000 years old, but typically appears in a humanoid form that looks quite young for a human. In the screenplay script, she is initially described as a "15-year-old punk girl" (which also goes against her statement that she's not a "girl" later in the movie).[1]
In her demon baby form, she is a boy and very small, with pale skin, short, dark brown hair, and dark circles under her dark brown eyes. She wears a long gray peasant's dress over brown pants, with a brown belt, and gray shoes.
In her child form, Nimona has long red hair, pale skin, and she has freckles on her face, particularly under her eyes and over the bridge of her nose. She wears a light red dress that slopes off of one shoulder and a pale pink apron around her waist, as well as small brown boots.
In her black shadow dragon form, she is a large amorphous mass of shadows, sometimes coalescing into something like a dragon with many bright white eyes, and a maw that can open impossibly wide. Her heart glows white.
Personality Nimona is playful, violent, happy to commit crimes, and willing to do whatever it takes to accomplish her goals, such as physical assault, kidnap, and murder. She likes messing with people. She can also be inconsiderate of others, particularly when they're stressed. She's a bit of a loner due to being ostracized by everyone she meets, and vilified by the kingdom as a monster.
Nimona is also deeply vulnerable, and sometimes talks with Ballister about how hard it is to be labeled as a monster by society, and to be so widely hated. She deals with intense flashbacks at times from being attacked by humans. She has deep fears of being rejected, particularly in physically violent ways. She deals with heavy suicidal ideation due to loneliness and ostracization.
She can also be quite kind and caring, and tries to help children in particular, which makes their fear and hatred of her harder to bear. She is quite loyal to Ballister, and appreciates when he helps her and works to accept her. She can also be very self-sacrificing.
Life 1,000 years before the story present, Nimona lives largely in the wild as a shapeshifter, and struggles to find acceptance among animals. One day Nimona runs across young Gloreth. Nimona shapeshifts into a human girl. Gloreth and Nimona play together and become close friends, and even closer when Gloreth accepts Nimona's shapeshifting. Eventually, adults catch them together, with Nimona shapeshifted into a pink bear. The adults pull Gloreth away, and when Nimona shapeshifts into a human again, the adults grow more aggressive and attack her. A deflected human attack sets the village on fire. When Gloreth is left behind as the adults flee, she continues to witness an enraged Nimona. Eventually, Gloreth picks up a wooden sword, raises it against Nimona, and says, "Go back to the shadows from whence you came."
Gloreth is later revered for defeating a monster often depicted as a dragon (who is allegedly Nimona, according to The Director's scroll). In the alleged monster story, the monster destroys and kills everything in its path, until Gloreth slays it.
Nimona seemingly takes to living as an outsider in the kingdom, but sees the Wanted signs when Ballister is accused of murdering Queen Valerin. She goes to see him at his hideout, and applies to be his sidekick. When Ballister is imprisoned, she breaks into the Institute to free him, frightening him with her ability to shapeshift, and their flight causes massive damage to the building.
While Ballister is unconscious, Nimona redecorates his lair, making it more dangerous and fashionable. Ballister agrees to let her help him clear his name, starting with talking with Diego the Squire to see what he knows about the frame job. Nimona demonstrates her ability to shapeshift into humans along the way. When Ballister asks about her backstory, she explains she made a wish in a wishing well, but plays it off as a joke. The pair escape Ambrosius Goldenloin and the knights, and run into Diego at a marketplace. Nimona shapeshifts into the demon baby to kidnap or lure Diego away, but Ballister hits Diego with a car, knocking him unconscious. They drive off. In an alley, Ballister discovers that Nimona has been shot with an arrow, and panics, but does his best to remove the arrow and bandage her injury, and his concern and attempts to learn how to be more accepting touches Nimona. They question and threaten Diego, getting him to reveal the recording he took of the Director replacing Ballister's sword with a sword with a laser inside. Nimona insists they share the footage to topple the government, but Ballister demands caution, and that they just show it to Ambrosius.
Nimona and Ballister confront Ambrosius and the Director, but when Ballister offers to show Ambrosius the footage, Sir Thoddeus Sureblade destroys the phone. Furious and hurt by Ambrosius' lack of support, Ballister suggests he and Nimona fight, and they take out most of the knights, until Todd grabs Ballister in a moment of distraction. Nimona goes to his rescue, but is caught by an electric net, alarming Ballister. Enraged, she turns into a dragon similar in appearance to Kwispy Dwagon to escape, and fires cereal balls at the knights. When Patience is nearly hit by a car, Nimona uses her tail to protect Patience, and then shapeshifts into her girl child form to be less threatening. Patience picks up a sword and turns it on Nimona, shocking her. Ballister grabs Nimona and flees.
Back at the tower, Ballister asks Nimona what's wrong. She grows increasingly enraged at being bothered and offered help. She finally talks about how children are taught to believe they, "can be a hero if they drive a sword into the heart of anything different", and yet Nimona is considered a monster. She also talks about her suicidal ideation. Ballister says they'll go away, somewhere Nimona will be safe. Nimona is touched, but argues that they can't let the Director get away with things, and they prepare a plan.
Nimona shapeshifts into Ambrosius and confronts the Director, getting her to admit to murdering Valerin and framing Ballister. The Director "kills" Ambrosius, in time for Ballister to reveal he recorded her admission. Nimona shapeshifts to herself, and she and Ballister depart. They upload the footage online, and the public turns against the Director. Nimona and Ballister celebrate.
The Director finds a scroll depicting Nimona as Gloreth's monster, which the Director shows to Ambrosius, who shows it to Ballister. When Ballister demands an explanation from Nimona, Nimona becomes upset, and Ballister accuses her of turning him into a villain so she wouldn't be alone, and starts to call her a monster. Nimona grows enraged, but stops when she sees Ballister start to draw his sword. As Todd and his knights surround the lair, she flees.
Nimona is alone on the outskirts of the kingdom and has flashbacks to her life with Gloreth. Overwhelmed, hurt, and angry, she turns into the giant black shadow dragon, and returns to the kingdom, terrifying the citizenry. The Institute moves to attack her, failing to incapacitate her. Nimona heads to the giant statue of Gloreth, prepared to kill herself on the blade. Ballister steps forward to stop her, apologizes, and says that he sees her. Nimona, exhausted, turns back into her regular human form, and hugs him.
When the Director fires up one of the wall guns to attack, which would decimate half the kingdom, Nimona turns into a "massive pink light creature"[1] and races towards the gun, destroying it, a chunk of the wall, and seemingly the Director. This saves the Kingdom from the weapon's blast.
The citizenry celebrate Nimona and hail her as a hero. Eventually, Ballister returns to the hideout, and Nimona calls out to him.
Skills Invulnerability Nimona is somewhat invulnerable to harm, such as when she leans her bare arm on a running table saw without injury and is able to survive being stabbed through the chest. She can be injured and does bleed, and mentions that she feels pain, but it doesn't seem to impact her much.
Martial Skills Nimona is quite creative, fast, and physically powerful. She easily outdoes many trained knights, even on her own.
Partial shapeshifting/power usage Nimona can alter her human form to exhibit non-human abilities. This includes giving herself wings, a tail, extra fingers, sharp teeth, increasing her size and musculature, and manipulating the positioning of her eyes. She can also breathe fire. In her demon baby form, she can apparently levitate. In her pink dragon/Kwispy Dwagon form, she is able to fire giant pink cereal balls from her mouth.
Full Shapeshifting Nimona can shapeshift into different humans and animals, including dragons. Nimona notes that it hurts if she doesn't shapeshift relatively frequently. Her different shapeshifted forms include:
Ambrosius Goldenloin Armadillo Ballister Boldheart Bear Black Shadow Dragon Bird(s) Cat Deer ”Demon” Baby The Director Fish Gorilla Horse Massive pink light creature (resembling a phoenix) Ostrich Otter Pink Dragon (similar in appearance to Kwispy Dwagon, but with a nose ring) Rat Rhino Shark Whale Wolf Relationships Ballister Boldheart Ballister and Nimona often argue about how to handle different situations, but they are fond of each other. Ballister struggles to understand Nimona against the stories and rules he's been raised on. Nimona is badly hurt when Ballister finally turns on her. But in the end, they care deeply for each other, and support each other.
Ambrosius Goldenloin Ambrosius is deeply confused by Nimona, and doesn't trust her. Nimona doesn't like Ambrosius, seemingly at least in part because of how Ambrosius hurt Ballister, and how Ambrosius, when given the chance, didn't choose to support Ballister
Diego the Squire Diego is terrified of Nimona. Nimona seems to delight in terrifying Diego.
The Director The Director views Nimona as a threat to the kingdom and a monster, and seeks to kill her by whatever means necessary. Nimona doesn't like the Director.
Gloreth Nimona and Gloreth are close friends until the adults pull them apart and attack Nimona. Nimona is still traumatized by these events, especially when Gloreth turns on her.
Quotations To Ballister: "Hey, boss." To Ballister: "Your sidekick has arrived." To Ballister: "But I'm not a girl. I'm a shark." To Ballister: "I'm Nimona!" To Ballister, about Ambrosius: "This is the man who cut off your arm! Arm-chopping is not a love language!"
- #35Tulip Olsen
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Tulip Olsen is the main protagonist of Infinity Train Book One. She is 12 years old in the series' pilot[1], and in the series she is 13 years old. Tulip is a former passenger on the Infinity Train, searching for a way home with One-One and Atticus, until the Season One finale episode "The Engine," where she returns back home after bidding her friends farewell.
Appearance Tulip Winter Gear Tulip's design resembles that of a typical schoolgirl. She has very pale skin and a thin build, giving her a frail physique. She has long red hair tied in a ponytail by a green scrunchie. She also has some hair combed over her forehead and just above her eyebrows that makes it look like she has bangs, which is held with a yellow hair-clip on the right side of her head. Adorning her face is a pair of elliptically shaped glasses that rest atop her nose with no visible bridge between the lenses, making it have an appearance of the infinity symbol (∞).
Throughout the first season Tulip wears a green hooded sweatshirt that has brown patches on the elbows with a white shirt underneath. She also wears a light gray miniskirt that matches her boots, and dark gray tights that stop around her ankles. Tulip carries a brown backpack that contains both items she packed for game design camp and things she picked up on the Infinity Train. Items include, the camp's brochure, a donut holer, a pencil, a red notebook, a Swiss army knife, and a toothbrush. Tulip often removes certain items from her outfit through the season as well, for example she only wears her gray headband for the first episode and occasionally uses her winter gloves whenever she deems it is necessary. As a passenger Tulip's neon green glowing number stamped on her right hand palm. Her starting number is 115.
In the last episode of season one, seven months after getting off the train, Tulip downs a new look. Her ponytail is now at shoulder length, she wears a red varsity jacket over a burgundy hoodie, and navy blue jeans.
Personality Tulip is intelligent for her age, with the show's creator, Owen Dennis, stating that she has, "advanced twelve-year-old logic."[1] She is easily frustrated, getting very annoyed (in some cases, enraged) when things don't go her way. Though she has her bouts of selfishness, she is not averse in giving a helping hand when the situation is dire. A large portion of Tulip's selfish nature comes from her obsessive want to escape the train; decipher what the number on her hand means; and return to her normal life. Often times, Tulip will turn her head on a situation which won't further her in her goals, making her seem very tunnel-visioned.
"Tulip is a logical person, so she says things logically and tries to make sense of her world in a way that feels logical. That’s why she’s the perfect foil for the train. The train doesn’t make sense, so if you want conflict in your story then the best character to have to interact with something that is completely illogical and doesn’t make sense is someone who is logical and wants things to make sense. She doesn’t know everything, but she certainly knows words that are outside her peer group." —Owen Dennis
Tulip normally refers to her pencil and notebook for important things, as she likes to keep the information there. This was shown when Atticus was telling her how to open a door.
Tulip is also shown to be quite athletic, being able to overcome many physically challenging obstacles in different cars with ease. She is agile, flexible, and has incredible stamina to run long and continuous distances between the train cars.
History To read all the appearances of Tulip visit the synopsis article. Early Life Tulip was born as the only child of Andy and Megan Olsen in North Branch, Minnesota[2]. When Tulip was born, she had a breathing complication. However, she ended up making a full recovery, something that her mom described as “bouncing back like a perennial flower”. This, in turn, is why her mother named her Tulip.
At a young age, she asked her mother if she could try eating raw onion and Megan, humoring her daughter, gave her one believing she would not like it. She did not like it at first but did not want to admit it, and out of pure spite she forced herself to continue eating them until she actually acquired a taste for raw onions.
Tulip family picture A photo of Tulip and her parents at Dolph World.
In her early childhood, she enjoyed going on road trips with her parents as they sang and jammed in the car. However, over time it became clear that her parents had a falling out and seemed to hardly get along. One instance took place at DolphinWorld, where they argued about who should have taken Tulip to the optometrist (as she was having a hard time watching the show from the middle of the crowd seats). The fights became so common that Tulip would wake up to check on her dad when he had to sleep on the couch.
On the Train On the train she woke up in the Snow Car. At first, she didn't know she was on the train and thought she was in a snowy filed because when she ran away from home it was snowing. Then Tulip met One-One and then she released she was actually on the train, then Tulip and One-One went to the next train car which was The Grid Car where it works by applying pressure to a part of the grid, blocks will appear, allowing anything to be built out of the blocks. Each block is a different color depending on what seems to be the layer or the note it makes. In an attempt to activate the ceiling of the car, Tulip takes off her right glove and throws it at the ceiling. This succeeds, causing a tone to sound and a cube to come out of the ceiling, but in the process, Tulip notices that a glowing number 115 has appeared on her hand. All of a sudden, the train came to a screeching halt, and Tulip looked out to see a wasteland, then she saw a finger of light, resembling a glowing tornado, extends from the center of a rotating cloud to a car in front of her, and we see a human silhouette get pulled out of the car into it and disintegrate. The finger retreats to the cloud, and then a column of light bursts from the cloud to the ground. Tulip was scared and didn't want to be on the train anymore and try to run away with One-One tagging along. Then her boots got stuck in the mud as she was trying to get unstuck, she saw some Ghoms coming out of the ground. She finally got free and start running towards the train and barley manages to escape the Ghoms leaving one of them stuck in the Grid car. Tulip figures that if there was a conductor he or she would tell her how to get off the train without dying and she asks One-One if there was a conductor, and he said yes, but the bad news is that he would most likely be at the Engine. As the train was starting to move again Tulip looks out over the train and seeing that she has a long, looong way to go. But looking at her number 115 she said to herself with a determined voice "I'm getting off this train."
So together with One-One she traveled through Infinity Trian solving puzzles and learning about herself. Along the way they made a new friend named Atticus who tagged along on their journey. While on their journey The Steward has been on the hunt for them so is Cat. Finally, in The Ball Pit Car they met the "conductor" who was a woman named Amelia Hughes and figured out she took over the train and she turned Atticus into a Ghom. So, working together with the cat Tulip and One-One went to the engine and defeated Amelia, and they turned Atticus back to normal. It also turned out that One-One was the true conductor the whole time. Amelia then explained to Tulip that One-One had so much power, but he refused to make a car for her with her husband Alrick Timmens (who sadly died) and that she just wanted things to be like it was before. Tulip comforts Amelia telling her that she knows how about how changes are hard, but they have to adapt to it because it's the only way things will get better. Tulip also encourages Amelia that she can still get her number to 0 no matter how many mistakes she made. With the help of One-One and his "Mom" Tulip's number went to 0 and her exit appeared. He explained that an exit can appear at any car you just have to unlock it and getting it to 0 is the key. Tulip was sad to leave her friends, but she knew it was time to leave so with one last hug from both One-One and Atticus, and wishing Amelia good luck with her exit, she took her exit. 7 months later she got ready to leave game design camp (again) but this time her parents were ready. So, when Tulip's dad asked her if she was ready, she said, "I'm ready for anything." Before taking off with her dad on a new adventure.
Legacy Despite her absence in subsequent books, Tulip's time on the Infinity Train has sent ripples throughout it. Through Tulip, Atticus met Aloysius, forging an alliance between Corginia and the turtles of the Unfinished Car. Her reflection, Lake, began her own journey, eventually becoming the first ever denizen to leave the Infinity Train. Thanks to Tulip's actions, One-One was restored as the rightful conductor (which is good), sparking a one-sided civil war with The Apex until Grace Monroe disbanded the organization after Simon’s death. Amelia was also encouraged by Tulip to begin her own path of redemption, prompting her to help One-One undo the damages she had done and meeting Hazel along the way. So, Tulip has made an awesome legacy on the train.
Relationships Megan and Andy Olsen Tulip loves her parents; however she is annoyed by their constant fighting. In "The Cat's Car" she is forced to confront a memory of them together as she is physically ashamed of demonizing them over their divorce and that it was her inability to accept them caused her to wind up in the train in the first place. By "The Engine" Tulip has fixed her bond with her parents as everything turns out for the better.
One-One One-One Ground One-One
Tulip met One-One while passing through freight cars. They have a good relationship, with One-One accompanying her across the train. Owen states that One-One, and its dual personalities, are there to balance out Tulip's own mood. She also shows concern for him in The Unfinished Car One-One was acting weird, and when clams that it was his fault that the car is unfinished, Tulip convinces One-One that it wasn't his fault, and she still wants to help him if he lets her, which he did after jumping into her arms and hugging her. In The Ball Pit Car showed concern for him, by trying to protect him from the Steward, and shouting his name twice when the Steward shoots rapid fire at the slides he was hiding in. Later in "The Engine" when her exit appeared she was terribly sad about leaving her friends and she was trying to tell One-One that she'll misses him, but she was too sad to pronounce it. But Luckly One-One gets the message and said stroking her cheek "Me too". This shows that One-One has become a true friend to Tulip. Also, Sad One who is always grumpy wanted a hug before Tulip leaves. She tells him she loves him before she leaves the train.
Atticus Though initially apathetic to Atticus, she eventually warms up to him, even going out of her way to help him, and his people, in their plight. She even showed concern for him, shouting his name, when the Steward flicked Atticus towards a rock wall, exposing her location to the Steward. Throughout her story, Atticus becomes a true companion for Tulip to the point that she mourns for him after he becomes a Ghom.
Later in "The Engine" she is determined to turned Atticus back normal which Tulip successfully did as she and Atticus playfully reunited while giving him his crown and sadly bids farewell to him as Atticus tells her that he’ll remember her, following obtaining her exit.
Mikayla Tulip enjoys spending time with her friend. In "The Grid Car" both Mikayla and Tulip share a conversation following another day at school where the former joked on how the latter would stink up the entire camp with her "onion breath", how she feels on playing her videogames, and how she'll fare while her best friend is gone when they reach Megan's Residence. It was here Mikayla ask about Tulip's parents situation, unaware that she becomes insensitive as a result, as Tulip explains that she has to go. She is never seen again after this and it is unknown if she ever learns about Tulip's adventure in the train.
Lake With Lake being Tulip's reflection, they've essentially done everything together. In "The Chrome Car", Tulip discovers that her reflection is alive, and brings her into the prime world. Shortly after escaping the flecs, the two then go their separate ways. Tulip is shown to be very accepting of Lake wanting to be her own person. It is unknown if she will ever meet Lake on Earth, since they are now located and/or inhabited in different states (Lake in Arizona and Tulip in Minnesota).
Trivia Tulip's starting number in the third episode of season one "The Corgi Car" is different from her number in the pilot episode. In "The Corgi Car" Tulip begins the episode with 109 and ends with 101. In the pilot Tulip has 53 in the beginning and ends with 49. Tulip's design has been changed for Season 1 of the show, to be easier to storyboard. It was kept simple so she could be drawn in multiple angles with ease.[3] The flower Tulip is named after is meant to represent perfect love. Orange tulips are associated with fascination, energy, enthusiasm, and desire. Infinity Train creator, Owen Dennis, previously said on his Tumblr blog that Tulip's full name was Tulip Beetleguise Van Helsing.[4][5] This was later confirmed by the episode one credits to be a joke, and her true name is Tulip Olsen. No middle name has been confirmed. Van Helsing is a direct reference to Abraham Van Helsing, the main protagonist of Dracula who was also a knowledgeable bookworm who encounters supernatural elements. Beetleguise references the star, the movie Beetlejuice was titled after, also about a protagonist encountering supernatural elements. Dennis may also have said this surname as an allusion to Tulip not having a reflection at the end of her arc, as one of the most common traits of vampires is not having a reflection. Tulip's surname, Olsen, is Norwegian in origin. In the real world, her home state of Minnesota has the highest concentration of Norwegian-Americans ("Minnewegians") in the United States. Tulip storyboards Tulip's new design, as confirmed by Cartoon Network.
In the podcast Origin Story, Dennis stated he had a hard time figuring out who Tulip would be as a person until women programmers from Google came to Cartoon Network to give a talk about how they think and their feelings. From that talk he realized that a logical character would be the perfect contrast to the unpredictable world on the train.[6] Tulip has a habit of grabbing the straps of her backpack occasionally. Tulip is left-handed. She no longer has a reflection, as she freed her reflection from the mirror world in "The Chrome Car". Following the series' conclusion, Dennis revealed one of Infinity Train's later seasons would have included an appearance by an older Tulip. Her original outfit resembles the one worn by Frankie Foster in Foster's Home for Imaginary Friends. A deleted scene from "The Lucky Cat Car" sees Lake mention that she learned French from Tulip's French 101 lessons, although Tulip herself did not learn anything as she was too busy "staring at Natalie Crenshaw".
- #36Teodora Villavicencio
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Teodora Villavicencio is the deuteragonist of the 2017 Netflix Animated Series Legend Quest and Legend Quest: Masters of Myth'. She is a Mexican teenager of the 21st century who travels to the past with the help of Catrina to help Leo San Juan beat Quetzalcoatl and Leo San Juan's love interest.
Personality A well humored and complex teenager, Teodora was born in the 21st century, which gives her personality and way of speaking a more modern air to it. Despite what her girlish outfit may imply at first sight, Teodora is actually very aggressive and is more than willing to fight her way out of hairy situations.
Teodora can be rude, abrasive and ill-tempered, yet at the same time adventurous, brave, sociable, selfless and friendly. Despite her flaws, Teodora is a good person at heart. Teodora has shown pathos for tragedies, such as showing concern over the fact that the Vodnik had stolen the souls of children. She will do the right thing, and she does truly and deeply care for her friends, even if she sometimes has a lousy way of showing it. If the situation calls, Teodora can prove herself to be quite heroic and selfless, and will risk her life to save others.
Teodoras dry sense of humor "From now on, New Jersey will be a paradise." "Yeah. Good luck with that." Throughout her adventures, Teodora has displayed a versatile and varied sense of humor, ranging from dry quips, to wordplay to puns. She dryly and sarcastically agreed that New Jersey will be a paradise when a citizen of Leeds proudly claimed so. In contrast, Teodora can be rather enthusiastic about telling jokes. Teodora is also quite proud of her use of worldplay and puns, as she dished out numerous puns about Baba Yaga's name ("Baba Ganoush", "Baba Booey", "Baba O'Reilly"). At the same time, Teodora is often annoyed because her jokes usually fly over her friends heads due to their punchlines relating to the 21st Century. Still, her humorous drive remains sharp. Humor is a big part of Teodora's personality. In "Ghost of Medusa", it was revealed that she deals with tragedy with humor, as she cracked jokes about the demise of Pompeii, though genuinely felt bad about their petrifications.
Teodora often tries to patch the holes in her tragic secret with jokes, such as when she fumbled to think of a reason why she was immune to Medusa's gaze. Teodora's Aggression Teodora willing to fight off an entire towns worth of Zombies Teodora is perhaps the most aggressive, or at least the most willing to resort to physical violence among Team Legend, a trait she, ironically, shares with the more calm Marcella, whom Teodora was almost always at odds with in the early days of their adventures together. As such, Teodora is often the one who does the fighting. She's fought zombies, terracotta statues and even massive goblins in her many adventures with Team Legend.
Her aggressive attitude extends to other activities. She's quick to argue with others, especially Leo and Marcella, although is generally more laid back in other situations. Teodora Romantic Teodora's more romantic side Although her personality is rather tomboyish in many ways, such as her fiery temper and willingness to fight it out with those who cross her, Teodora is still a "girly girl" at heart and has several quirks to solidify that. She's an avid fan of anime and manga, especially the long running manga "Mega Dark Blaster Bunnies" and she appears to be fan of the Mecha Anime genre as well.
Teodora hugging Don Teodora hugging Don Andrés after realizing Leo and safe and sound
Teodora Annoyed Over Leo Teodora's typical mood
Teodora can be a bit of a romantic young lady, as seen in "Ghost of Medusa" in which she was nearly inseparable from a group of three handsome, Pompeiian Boys, calling them her "Adorables". A running gag throughout the series is Teodora making modern pop culture references or jokes about the 21st Century that fly over her friends's head, which often annoys Teodora. An example of this can be found in "Jersey Devil", where, after making a joke about New Jersey that none of her friends understand, she sighs "My material is wasted on you guys".
Another example can be found in "Kaiju" where she goes on about Japan, about it's sushi, giant robots and anime, only for no one to understand what she's going on about. Teodora hugging Don Teodora hugging Don Andrés after realizing Leo and safe and sound Even though Teodora is generally aggressive, she will show her friends lots of love and affection at more laid back times, off-handily mentioning that she loves and cares about Alebrije and to a lesser extent, Don Andrés at multiple points during their adventures.
She was shown playing charades with Don Andrés and Alebrije, both of whom she spends most of her time with. She often hugs her friends during happy moments, such as when Leo destroyed the mystical portal. She is also shown to have a more caring and loving side. She utterly refused to leave Leo's side while he was in a coma, as well as showing her mother nothing but kindness and love, hugging her after she finally awoke from her coma. Teodora Tired Teodora tired after hitting just one nail Occasionally, Teodora is shown to be lazy, as she apparently got to tired to help repair the Airship after just nailing one hammer to the wall.
She has also been shown to be not very perspective, as she's almost always on her phone, even in dire situations. This ultimately head to Teodora being in her comatose state as she was to distracted with her phone to noticed a speeding truck until it was to late. In spite of her laziness, Teodora has also shown to be a clever thinker and isn't above using her looks to get by certain situations, as seen when she attracted an entire horde of zombies to herself so her friends could get by safely.
Teodora Tired Teodora tired after hitting just one nail
She also tricked Medusa into viewing her "weaponized selfie", saving the population of Pompeii and Leo's life. As a whole, Teodora is quite intelligent for her age, though not on the same level as Leo. Teodora has trouble showing her true feelings and instead puts on a facade of a mean-spirited and grumpy person. According to Alebrije, "she yammers, banters, gossips, prattles and gabs, but she doesn't talk an awful lot. She's not good at telling others when she's done something good." This sentiment has proven to be true on numerous occasions, most notably in "Ghost of Medusa", in which she saved the Airship, yet refused to tell Leo of her good deed. One of Teodora's nastier personality traits is her rampant jealously. Growing resentful towards Marcella from the moment they "met" when Teodora punched out Marcella after she was possessed by a Horroroso, Teodora's outlook on the girl went from an unfriendly rivalry to straight up paranoia.
Teodora attempted to dissect every possible suspicious action Marcella would perform in an act to convince her friends that Marcella was truly evil, a spy for Quetzalcoatl, a wretched witch or all of the above. Teodora even as far as to rejoice when Marcella seemingly turned to the dark side. Teodora isn't without pathos or sympathy however. She mourned the lost of Pompeii in her own way, and was always worried for her friends in times of actual danger. Underneath her overtly abrasive demeanor towards Marcella, she did think of her as a friend deep down and was genuinely hurt when Marcella appeared to betray her, though couldn't dare utter the words out loud. It's clear Teodora was close to her family. Whenever she mentioned her mother, it was in a positive way, showing nearly no ill will towards her at any point in her adventures. After she gained an astral projection, she wanted to stay with her mother, she truly did, but opted to save the world in Leo after realizing it was more important. When she was finally reunited with her mother, the two tearfully and lovingly embraced.
Physical Appearance In Legend Quest, Teodora sports a much more "modern" wardrobe that still somewhat resembles her La Leyenda outfit. Instead of a large, elegant dress, Teodora now wears a short and simple pink skirt circled with a white ring. Her hair is now more of an Orange-Red shade and is now done in a ponytail hairstyle. In contrast to her Victorian style garb, Teodora now wears a simple lavender jacket with a pink shirt that matches her skirt, along with pink and white high-heeled boots.
Due to being a spirit, Teodora is transparent and intangible for the most part. As such, whatever is behind her is faintly visible to the naked eye. Another effect of her spirit body is a faint, greenish-teal glow that appears around her body. Interestingly, this glow is different from the soft-blue glow other Ghosts seem to posses.
Appearances Legend Quest Teodora EP 1 First Shot And The Dead Have Much To say "And the dead have much to say!"
In "The Prophercy," Teodora is introduced as an ordinary teenager living at some point in the 21st century, addicted to the cell phone. One day walking down the street and not paying attention to the cars because he was watching the screen of his cell phone, he was hit by a bus and enters a coma. Months after being in this state, a mysterious woman with the appearance of Catrina teaches the spirit of Theodora to leave her own body, her ghost being able to move freely even though she is actually lying in a hospital.
Teodora, Leo and Don Andres in Legend Quest Teodora with Leo and Don Andres
However, the mysterious woman did this to give Teodora the mission of traveling to the past and helping Leo San Juan, a nineteenth-century Mexican boy, with his problems . During the episodes Teodora is usually the one that brings more ideas to the team to solve the mysteries, using their cell phone (or as their friends call it, magic box ) to obtain useful information that can be used to defeat the creatures that stalk them. Since she isn't really dead, she usually has abilities that real ghosts don't have, such as immunity to the effects of Medusa .
In "Jersey Devil,"
Someplace boring "Someplace boring for sure"
Teodora, along with the rest of Team Legend are flying on the Airship as it's flying at top speed. Despite being a ghost, Teodora can hardly stay move on the ship due to its sheer speed. She ask Leo how fast they're going, but doesn't get a satisfactory response in "let's just go with really fast!". Visually annoyed by the response, Teodora's attention is soon set on Alebrije whose "flying". In actuality, Alebrije is being hurled off the ship.
Eventually the skeletons Finado and Moribunda would expand the ships sails, causing the Airship to stop almost on a time, slinging Leo into a thick wooden pillar. As he staggers up, he ask Teodora were they are. She dryly tells him that she doesn't know, but it's someplace boring for sure. Briefly after Alebrije reassures the team that at least they're safe, Team Legend finds themselves under attacked. A cannonball fired by don below easily penetrates the ship and damages the sail, and after more blasts the Airship comes crashing down. Alebrije briefly manages to save the ship by blowing air into the sail, but as soon as the ship begins to exit from its free-falling state, Alebije begins to cheer and the ship falls anyway, much to Teodora's annoyance.
Turnpipe "So, we should stay off the turnpike, am I right?"
After the team crash lands on New Jersey soil, Leo gets threatened by a town mob who consider him a devil worshiper, but he's quickly saved by the kind Thomas Decatur. After realizing they're in New Jersey, Teodora cracks a joke about New Jersey turnpikes, which baffles Leo and Don Andrés, leaving Teodora who sigh and say "my material is wasted on you guys". Thomas Decatur decides to take Leo to his workshop while Teodora and others follow suit. After seeing the contents of his workshop, Teodora is visually impressed over the amount of mechanical works and inventions Decatur has made over the years.
As this is going on, Teodora urges Leo to tell Decatur of his ghost friends. Decatur notices that Leo is always looking away at something else and ask what's going on. Leo hesitantly reveals that his friends are ghost. Afterwards, Don Andrés and Teodora reveal themselves to Decatur. Don Andrés mentions how he experienced the "pain of being ignored", to which Teodora smacks up and tells him to shut his yap. Leo goes on to say how Teodora and Don Andrés helped him escape Puebla from destruction. Thomas Decatur is excited by the existence of phantoms, theorizing it to be true but never able to prove it.
As this is going on, Teodora urges Leo to tell Decatur of his ghost friends. Decatur notices that Leo is always looking away at something else and ask what's going on. Leo hesitantly reveals that his friends are ghost. Afterwards, Don Andrés and Teodora reveal themselves to Decatur. Don Andrés mentions how he experienced the "pain of being ignored", to which Teodora smacks up and tells him to shut his yap. Leo goes on to say how Teodora and Don Andrés helped him escape Puebla from destruction. Thomas Decatur is excited by the existence of phantoms, theorizing it to be true but never able to prove it.
Shortly after, "Jacob" barges into the workshop and confronts Thomas about working with the supernatural. Leo attempts to calm everyone down and Don Andrés attempts to "help". As his "help" goes poorly, Leo ask Teodora for help instead. Annoyed, Teodora decides to "help" as well, by saying Leo has talked to ghosts his whole life, and that his grandma turned into the devil and how he had to "deal" with monsters and demons. Leo interrupts Teodora's rambling and tells her to stop helping him.
Leo attempts to calm down the group once again by reassuring them that he and his friends have nothing to do with the notorious devil monster. Almost as soon as he says this, the Jersey Devil comes to wreak havoc once again. Teodora is frightened by the beast and ducks for cover when the Jersey Devil breathes fire around her and Leo. After Decatur remarks they only have one cannonball left, Teodoora chews him out, saying if he didn't shoot at them, they would would have more. Leo fires the last cannonball, but the Jersey Devil merely cuts through it. Teodora, along with her friends are visually horrified of the beast, but Leo throws an iron bucket at it, which hurts the Devil enough to make it fly away.
Teodora arrested Teodora being arrested
After Leo drives away the beast, "Jacob" scolds the group for being the ones who brought the beast to their land to begin with. Teodora angrily cuts in, saying that they were protecting the townsfolk but "Jacob" is having none of it. He orders for the arrest of Leo and his ghost friends. He is forcefully dragged away and Alebrije is threatened to follow suit by weapon wielding townsfolk. Don Andrés solemnly follows his friends while Teodora is more annoyed and irritated by the whole event. Still, she follows them to the jail cell to await their future court.
Now in the jail cell, Teodora scolds Leo for moping for hours. Leo feels utterly defeated, being arrested the first day he leaves his hometown he gets arrested. Leo then goes onto say they don't have the first clue of what they're even doing and that'll he'll never see his Abuela again. Afterwards, the group are confronted by "Jacob" once more, who says their judgement time has come. Teodora attends the court session, but is largely uninterested in the whole event. When Thomas stands up for Leo and demands the boy to get a fair trial, "Jacob" agrees, which shocks Teodora, only for him to spin the whole thing in his favor; by saying anyone who agrees to help Leo and friends are risking their souls to eternal damnation by devilry. Teodora sarcastically remarks at the fairness of this, but isn't at all surprised. Don Andrés decides to step up and help Leo and his friends as their lawyer.
Trial by fire Trial by fire
Almost instantly, Don Andrés effectively condemns Leo and friends to a guilty verdict. Stressed out by the situation, Teodora keeps to her phone. Regardless, Don Andrés performance as a lawyer is enough to sway the entire town, sans "Jacob". Despite this, they're found guilty and sentenced to a "trial by fire". Along with her friends, Teodora is 'tied' to a stake to be burned. "Jacob" sentences them to death for their crimes of witchcraft and "New Jersey Devilry" as he's about to lite their stakes on fire when he's interrupted by the Jersey Devil.
Although initially appearing to be "saved", Teodora quickly found herself in trouble once again as the Jersey Devil blasted their stakes with his own fire, leaving to be burned alive anyway. Of course, Teodora views this as more of an inconvenience rather than a life or death situation and treats it as such, bellowing her frustration accordingly. After Leo calls Don Andrés for still struggling to untie the knot, both the conquistador and girl levitate away from the knots, freeing themselves.
After Thomas Decatur was kidnapped by the Devil, the town is left in flames. With Leo noticing a child among the flames, he desperately tries to untie himself in order to save the child. Teodora helps out Leo by trying to cut off the ropes. Leo however chews her out for being slow, passive aggressively implying her to speed up. After freed, Leo waste no time and braves the burning houses in order to save the child while Teodora watches in concern. Although the town no longer cares whether or not Leo and friends are witches, they've all given hope on what they can do to stop the monster. That is, until Leo gives a heart felt speech about tolerance, which unites the town once more.
Even though the town is together and ready to work together to fend off the devil and save Thomas Decatur, who they most sorely misjudged, Don Andrés is concerned that they may not have a proper plan to do battle against the devil with. However, Teodora quickly comes up with a solution. The group of people enter Thomas Decatur's Workshop. Teodora though not doing any of the hard laber herself helps supervise the project by making sure the blueprints being drawn match the design she had pulled up.
Teo scared Confronting the Jersey Devil
Eventually the design is approved by Teodora, who gives a begrudging thumbs up. Later, Teodora is still supervising the creation of the invention. When Leo goes to see it, she announces that it's finished and ready to be used. Before they use the weapon to fend off the Jersey Devil, Leo ask Teodora if they have any of the old Cannonballs not used by Thomas Decatur. Teodora gives Leo a quizzical look but seems to see what he's getting at.
Teodora sat in the Tank with Leo as he did battle against the Jersey Devil. While Leo enthusiastically fought the beast, slinging puns and one liners in his excitement, Teodora simply insulted his skills, pointing out each and every time Leo missed his mark, which was several times. Leo eventually snapped at her, angrily asking if she wanted to switch. Teodora nonchalantly refused and went back to her phone as if nothing were happening.
As the devil closes in, he attacks the Tank directly. Both Leo and Teodora are understandably scared by what is happening. Leo tries to book it to shrug off the monster but to no avail. The devil thrashes about and violently rips off the metal plating of the roof. haphazardly throwing his claws around, he manages to hit Teodora which messes with her astral form. Not at all injured, but annoyed, Teodora chews out the beast for invading her personal space. Still, the two remain in one piece as they reach their check point: Alebrije with a cannon. Worried that Alebrije wont have the finesse to pull off his stretch of the mission, Teodora's expression becomes tense and anxious; a far cry from her usual cool or bored looks. The Devil begins to fly away, noticing Alebrije, but is caught by Leo who keeps him grounded, however, the Devil begins to repeatedly smash Leo's head against the walls of the tank. Concerned for her friends safety, Teodora demands Alebrije to fire the cannon. Alebrije does and the cannonball pierces through the Jersey Devil, killing the beast once and for all.
Teodora is impressed by the sheer potency of the cannonball and how it completely annihilated the Jersey Devil. She is however, grossed out by the residual "puddle" it created as a result of its death and is doubly grossed out by all of which fell on Leo, who is to injured to realize what had happened.
While Thomas Decatur helps Leo by repairing his Airship, a citizen of Leeds announces New Jersey will be a paradise. Teodora sarcastically remarks about such an idea.
- #37Lake
Keys: Lake.
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Lake, formerly MT (Mirror Tulip), is the main protagonist of Infinity Train Book Two, and a minor antagonist in Book One. A former denizen of the Chrome Car, she began as the mirror version of Tulip. Being a cracked reflection, a reflection that chooses to pursue their own life instead of reflecting their prime, Lake has developed her own personality. As a reflection, she needs to always be connected to a reflective surface, which Tulip is able to solve by using the metallic side of her Swiss army knife. This allows Lake to stay in the "prime world" without trapping Tulip in the mirror world.
Appearance Lake looks very similar to Tulip in the Mirror World, while in the Prime world, she is metallic as the Chrome Car, where she comes from. Her hair, once long, was cut shorter after a narrow escape from the sanders of the mirror agents who threatened to kill her. Unlike Tulip, she doesn’t need glasses to see properly. She also has a portion of Tulip's Swiss-army knife on her arm, allowing her to move freely in the prime world by having the mirror reflect on itself.
In Book Two, Lake makes further changes to her appearance. Upon removing her mirror clothing, she wears a bracelet that she created from a pen chain from the Pencil Bank Car. spray-painting it black to prevent the Flecs from finding her. She also wears grey jeans that stop above her ankles, a black shirt, she ripped off the sleeves and a heart-shaped hole below the torn collar, and brown work boots, the right side is where she hides Tulip's Swiss-army knife mirror inside for safekeeping. She drilled piercings into both of her ears, and by using one of the train car's wheels, shaved off all her hair and a small part of her right eyebrow.
Personality Lake tries to distinguish herself as much as possible from her Prime World counterpart. She is at first bitter about having to spend her life reflecting everything Tulip does, and has a dislike of coding (and onions) to completely contrast Tulip's love of them. She’s also much more open about needing help than Tulip is, a trait which she calls out Tulip on. She also finds the Pencil Bank Car incredibly interesting, in contrast to Tulip finding it boring. It is shown in Book Two that Lake maintains a strong belief that everyone should be free to make their own choices. This is displayed when Lake becomes angry after Jesse tries to come up with a name for Alan Dracula, without his consent. Lake actively tries to differentiate herself from Tulip. She initially harbors resentment for having to mirror Tulip's actions and develops a strong dislike for some of Tulip's interests, such as coding. Lake is also more direct and openly expresses her need for help, a trait she critiques in Tulip. She firmly believes in the right of individuals to make their own choices, a belief highlighted when she challenges Jesse for naming Alan Dracula without the deer's consent. Abilities: As a Mirror Person, Lake possesses a metallic body that makes her nearly indestructible and grants her super strength. She's also heavy and has basic combat skills, which are essential due to her fugitive status. Weaknesses: Lake is dependent on reflective surfaces to exist in the Prime world, a vulnerability Tulip helps her overcome by providing a piece of her Swiss army knife as a reflective surface. She's also susceptible to the "sander-like tonfas" used by the Flecs, which can potentially grind her down. Her metallic body also prevents her from floating or swimming in water. Lake's journey in Book Two centers on her struggle for self-discovery and her quest to find a way to leave the train as an individual, rather than a mere reflection.
Strengths and Weaknesses Strengths
Metallic Body - Like all Mirror People, Lake is near indestructible. She can survive falls and heavy strikes that would be considered fatal to an average human. This also gives her super strength, as she is able to chop and break through thick tree branches with her bare hands and crushed Jesse's phone without much effort. This is due to her body having more mass as a result of being made of metal. Unnatural Weight - Lake is shown to be extremely heavy, the best example being one of the games she and Jesse play at the carnival in the Lucky Cat Car to reach a combined score of 1000 points. She ends up in a weight game where the heaviest contender is the winner. Jesse is confident they'll win with Lake, they give it a try and the two win, damaging the machine in the process. Basic combat skills - Despite having no formal training, Lake is somewhat proficient at hand-to-hand combat, a requirement due to her status as a fugitive. This is first seen when she defeats a car full of anthropomorphic rabbits before changing her appearance, then later overpowers two members of The Apex who had been restraining her. Weaknesses
Mirror Dependency - Like all Mirror People, Lake cannot move freely in the Prime World without a reflective surface. Fortunately, Tulip solves this problem by giving Lake her Swiss-army knife's mirror. Anti-Reflection Weaponry - The sander-like tonfas used by the flecs can potentially grind her down into nothing. This is first seen when Agent Mace cuts off a large portion of Lake's hair while attempting to kill her. Unnatural Weight - Aside it being a strength, it does have a downside. She is incapable of floating in water or even swimming due to her metallic body's weight. History To read all the appearances of Lake visit the synopsis article. Mirror World Life TBA
Runaway Life TBA
Legacy TBA
Relationships Jesse Cosay: This is the most significant relationship for Lake in Book 2. Initially, they are traveling companions, but their bond deepens as they face challenges together on the train. Jesse's character arc of learning to stand up for himself and prioritize his own values complements Lake's struggle for individuality. They become close friends and support each other, with Jesse ultimately returning to the train to help Lake get her own exit, even after he has the chance to leave. Some fans interpret their relationship as romantic, while others view it as a deep friendship. Tulip Olsen: Lake was originally Tulip's reflection, and their relationship in Book 1 was one of co-dependence and then separation as Lake sought to escape the reflection world. Tulip is shown to be supportive of Lake's desire for independence. Infinity Train Wiki notes that it is unknown if they will meet again. Alan Dracula: This magical deer becomes a loyal companion to Lake and Jesse. Lake develops a strong friendship with Alan Dracula and protects his right to make his own choices, according to Infinity Train Wiki. Agent Mace and Agent Sieve: These Mirror Police agents relentlessly pursue Lake, seeking to force her back into the reflection world or destroy her. They represent the societal pressures and rules that Lake is fighting against in her journey to define herself. Grace Monroe and Simon Laurent: These passengers, leaders of a group called The Apex, initially view Lake with suspicion and hostility. They represent another form of societal pressure and prejudice that Lake encounters on the train. Overall, Lake's relationships in Book 2 are crucial to her development as a character, highlighting themes of identity, friendship, and the struggle for self-acceptance.
- #38Marcella Cruz
Keys: Marcella Cruz.
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Marcella Cruz (or alternatively spelled as Marcela; pronunciation: /mˈɒr'sˈɛlə/) is a main African-American character and one of the main female protagonists who appear in the Legend Quest series, even though she doesn't join the main team until Fenrir. She, similar to her mom, is a Hechicera (tactician/spellcaster/conjuror/sorceress/witch), and among/alongside with the most powerful ones at that, so much so that even the likes of Baba Yaga & Nu Gui desire her power. Being the daughter of the Hechicera, as well as a "new girl" in town, Marcella's life in Puebla, Mexico wasn't easy. Her mother was murdered by the aforementioned Baba Yaga & Nu Gui and the town's population refused to accept someone like her. Marcella did however have friends. She was very close with Leo San Juan, indeed romantically so. She was also close friends with his Grandmother, Rosa & the priest Father Godofredo. Though upset by her harassment and constant bullying, Marcella was generally an optimist and went about her life. After the Conquering of Puebla, Marcella was abducted/trapped in Quetzalcoatl's Dimension for over a week, at least. Initially brainwashed and zombified as other residents of Puebla unfortunately were, Marcella was eventually saved by Friar Godofredo. Now living in the monastery, Marcella was a part of a rebellion against Quetzalcoatl of sorts, however her time in the rebellion was cut short when she was saved by Leo throughout the events of the episode Fenrir. Smart, athletic and sensible, Marcella proved herself to be a valuable member of the team in her first real outing in "Nu Gui, as she proved herself to be more than capable of holding her own against an army of Terracotta Soldiers and fought side-by-side Teodora as equals—though she would argue otherwise.
History Early life/events prior to the series/pre-Legend-Quest moments/events in the prequel to Legend Quest House ablaze Finding the corpse of her mother by the pillar of flames
Marcella lived with her mother prior to The Prophecy, with no known Father. It is unknown what happened to her father, whether he died or abandoned her. At some point, her mom was confronted by Baba Yaga & Nu Gui, who wanted to recruit her for their cause, noting her as the most powerful sorceress in the world. Her mom, knowing the two were wicked, refused to help them. Unfortunately, her bravery was met with murder by the two jealous witches. On her dying breath, Marcella's Mom transferred her power to Marcella herself.
Spied on Spied on by the boys
Marcella moved into Puebla and attempted to fit in like a normal girl her age. She went to school, played sports and tried to make friends. As fate would have it, Marcella would remain mostly disliked by her peers. However, Peter & James spied on her one day, discovering her magical powers. She was bullied under the true rumor that her mother was a hechicera and that she was a hechicera in training. The claim that Marcella was a hechicera was one she technically never refused per say, only that she wasn't a hechicera in training.
However, Marcella and Leo San Juan became good friends. Possibly bonding over how the two were labeled as the "weird" kids. By the events of "The Prophecy", the two are very Good friends and even have romantic feelings towards one another.
Puebla life Marcella And Leo EP 1 Relationship Meeting Leo at the legball field
Marcella attempts to join Leo & his friends game of "Legball", which she calls "Football". While Leo wants her to play, his friends harass Marcella for being weird and walk off, abandoning the game. Visibly saddened, Leo attempts to cheer up Marcella, saying his friends would come around eventually. The two leave the game area and walk into a district of Puebla. Leo appears to be somewhat embarrassed while Marcella giggles. Marcella remarks that it was sweet how Leo asked her to play, even if she ultimately didn't get to enjoy the game with him and his friends and gives him her necklace as a gift.
Horroroso invasion Possesed Marcella Headshot A undead/possessed Marcella/Marcella as a zombie
Several hours later, during the attack on Puebla, Leo encounters Marcella. Hoping she's safe during the outbreak, he approaches her hesitantly but hopefully. Much to his horror, she was turned much like all the other citizens and attacks him. Instead of going for the kill right away, she instead whispers a message in his ear before trying to assault him. Luckily, Leo is saved in the nick of time by his friends and Marcella is punched into a fountain by Teodora to get her away from Leo.
Short celebration Leo and Marcella Relationship EP 1 Leo and Marcella kissing each other
After the outbreak, Leo is praised as a hero by the townsfolk and Marcella kisses him on the cheek. After the brief celebration, the two share a tender moment and kiss one another. Their moment is interrupted when Quetzalcoatl comes back in the form of a black blob. Leo/Leonardo notices the blob and breaks the kiss, annoying Marcella until she also sees the monstrosity. The two desperately run from the monster as it destroys buildings in its wake. Soon, the two reach the monastery and are greeted by an agitated Godofredo. However, as he notices the entity, he tells the two kids to look for safety as he attempts to stop the blob from coming any closer. He is unsuccessful as Leo & Marcella watch in terror as their beloved friar is consumed. None the less, the two attempt to reach safe ground but their attempt is in vain. Marcella is eventually consumed and the dark force leaves utterly no trace of Puebla's past existence with the sole exception of plots of land where the buildings used to stand.
Quetzalcoatl's Dimension Like the other citizens of Puebla, Marcella was trapped in Quetzalcoatl's World after he had conquered Puebla and banished the entire city to his realm. In the halls of the Monastery, Marcella stayed with Friar Godofredo & Rosa. Marcella remained largely unscathed by the experience, though would later mention it made her tougher as a result.
Leo's nightmare Although not actually Marcella, multiple depictions of Marcella appear in the Dream World. The first one was a monster-like and cruel depiction of taunted Leo, making him feel weak and insignificant. The second was a much more faithful incarnation of Marcella. One who tried to help Rosa after she had collapsed from the hard work and briefly attempted to stand up to Leo, who had joined the forces of Quetzalcoatl.
Battle against two gods Marcella realizing the truth Marcella realizing the truth to Leo about Quetzalcoatl's tricks
Still in the Dimensional Prison with Godofredo and Rosa, Marcella initially mistakes Leo for being a Horroroso. After a brief, one sided fight, Godofredo puts Leo in a bear hug-like maneuver. With a better views of his face, Marcella even states he's "too handsome to be Leo". After Leo's awkward response to the odd compliment, the Friar realizes that it is in fact the real Leo and hugs the boy. Marcella quickly realizes the truth as well. Marcella then explains that they just assumed it as one of Quetzalcoatl's tricks, and that they send in a "version" of Leo every now and again to lower their defenses. Humorously, their "versions" of Leo are simply Horroroso with shoddily drawn mask and brown wigs.
The two reuniting Marcella and Leo, back together/reunited
After the Friar explains the situation regarding Quetzalcoatl's Realm, the Esfera and Fenrir's plan to devour the world, he urges Rosa and Marcella to go back to the Church for their safety. Marcella however refuses and instead states that she can help. She then explains how there is a well older than the town at the plaza, and that the Horroroso send in two shifts everyday to guard. Due to the higher level of security, she comes to the conclusion that it is where the Esfera lies. Leo solemnly says that he doesn't want to lose Marcella again after just regrouping with her, to which she just replies "then keep up", much to Teodora's ire.
Teodora sneaking Sneaking around something what is left of Puebla
The group sneak around the plaza with Marcella leading the charge. After spying on the Horroroso, she takes an apple out of her pocket, much to Leo's confusion and hurls it into the plaza square. After a Horroroso greedily snatches the apple, it makes another Horroroso jealous. Predictably, the two fight it out, giving the others time to perform their plan. Afterwards, Marcella tells for them to keep up, which annoys Teodora, calling her a "show off".
Getting confronted by Fenrir Confronted/caught by Fenrir
Later, Marcella and Alebrije work the rope so that Leo can go to the bottom of the well. After he finds the Esfera, they pull him back up. After Leo reaches the surface with the Esfera, Fenrir greets them via a portal and tells them to give the Esfera to him so he may feed. While the group don't speak, Leo obviously refuses his wishes. Just a moment later, they are confronted by Quetzalcoatl who angrily states that it does not belong to them.
The group running from QUetzalcoatl Running/escaping from Quetzalcoatl alongside with her friends
The group run away from the two Gods. Marcella kicks Leo's back, which was presumed to have the Esfera at Quetzalcoatl's face. He catches the bag with his telekinesis and quickly deduces it's just a Legball instead. The group are sneaking around once again, with Marcella holding the Esfera. The groups hiding is cut short when Quetzalcoatl uses his powers to seemingly erase the buildings from existence. After running, Marcella leads the way and throws the Esfera to Leo. However, each turn they go, they're greeted by a spike shooting out of the ground to impede their escape.
Held by Quetzalcoatl Tortured/kidnapped/captured by the destroyer, Quetzalcoatl, who's about to steal her soul from her
After the group is trapped, Alebrije sadly mentioned that they could've used "the other portal". When he points to the other portal, the group make their way for it, except for Alebrije himself, whose pulled by Teodora. Don Andrés flies through the portal, but is crushed by Fenrir's paw. Marcella is then levitated by Quetzalcoatl, who then claims he will suck her soul right in front of her body. Desperate to save Marcella, Leo makes a deal with Quetzalcoatl that if he kills her, Fenrir gets the Esfera and consumes the world. Quetzalcoatl begrudgingly drops Marcella, who suddenly got rescued by Teodora.
Beating two gods Defeating two gods and running/escaping alongside with her friends (except for/with the expection of/missing/without Alebrije)
After passing the Esfera to Alebrije, he and Leo fly into the portal, ending up in Fenrir's lair. The group manages to keep the Esfera way from Fenrir and even manage to outpace the wolf god. However, the group presumes Alebrije to be dead at the hands of Fenrir, though in actuality he traveled through a Portal. After a clever save by Leo, the group then falls into a Portal, escaping Fenrir once and for all.
Tooth thieves of London The portal leads Marcella and her friends to drop down into an British alley in the city of London, England. While her friends mourn the supposed missing Alebrije, Marcella instead vouches they worry about themselves for the time being, which puts her at odds with Teodora. The two girls get into a heated argument with Teodora believing Marcella is a spy for Quetzalcoatl. As it would be, the 2 girls resort to physical violence but end up hitting Leo instead, who tried to separate the two. Although Leo tries to get the two to stop bickering, the truly immature side of both girls shine through as they make stupid faces at one another as if they were little kids. The two girls do eventually stop their arguments and start to wonder where they've ended up.
An old man approaches Marcella, attempting to sell her Prince Albert in a Can, Although she refuses, saying that she'd "rather keep him locked up" and thanked him.
Journey in Japan During their time in Japan, Marcella encourages Akihito to use his abilities to assist his people instead of doing everything the Vizier says. This causes the Vizier to become very irritated with her. However, she grows to respect Marcella for helping Akihito finally live out the prophecy.
The stone army of China Even though Marcella & Teodora had bonded a bit at the end of Kaiju, the two are still on rocky terms. Marcella is standing groggily on the Airship.
Nu Gui On the gang’s trip to China, Baba Yaga and Nu Gui summon Marcella to China to use her powers to bring the terra-cotta warriors to live. Unbeknownst to her, the spell required a sacrifice, which lead to her being killed by the two in the process. Despite Teodora being smug with Leo about her saying Marcella couldn’t be trusted, she decided to help her by possessing her, Causing them to merge minds and in the process, Teodora learned about her past involving her mother and how she gained her abilities, while Marcella learned about Teodora’s coma and her decision to help Leo. As they were leaving China, they began to grow closer having known what the other is going through and swear to keep each other’s pasts a secret from the rest of the gang until further notice.
The evil puppet, Mister Madera Mister Madera is a charmed/possessed/cursed doll/toy that Leo and Alebrije call it a/an "(limited) action figure". He sucks the souls out of Marcella, Don Andrés, Alebrije, and Teodora and transforms them into dolls.
To Be Further Written
The 21st Century When the gang arrives in Teodora’s time, Marcella explains everything she found out in China. After Baba Yaga fails to retrieve Teodora’s body, Marcella insists on leaving her here, since it wouldn’t be reasonable to bring her back to the past while in a coma.
Final Battles To Be Written
Personality and traits Marcella Happy Marcella's happier, slightly weirder side
Marcella is a good-natured, strong-willed, athletic and somewhat-tomboyish girl who retains a mostly happy outlook on life despite the harsh circumstances and constant harassment she had to live with while in Puebla. Despite of her harassment over her upbringing, Marcella is unflinchingly proud of who she is. She is shown to be forgiving, helpful and easy going for the most part. Marcella has made an effort to get along with Teodora despite their constant arguments, to mixed results. Although she is kindhearted, Marcella has her limits, such as kicking Peter with a legball and stooping to Teodora's level during their argument in "Tooth Fairy".
Marcella sports A playfully smug Marcella about to play some Legball
Marcella appears to be a fan of sports Early Man on and attempts to join Leo in a game of legball that was abruptly cut short. She is quite easy going, as she wasn't upset over the game having to end so quickly and was glad to have spent time with Leo. Marcella has been shown to be quite perspective, such as when she spotted Leo's obvious crush on her. Marcella is also the romantic type, as she didn't necessarily hide her true feelings from Leo.
Marcellas Bravery Marcella refusing to run from a fight with the Vizier
Marcella is a righteous girl with a strong sense of justice and cannot stand to see innocents getting hurt. This stems from her failure to save Puebla from the Horroroso, though also likely stems from her good heart. In "Kaiju", she convinced Prince Akihito to wield the Sword of Dawn to save his people from the terrifying beast. While she didn't regret the decision, she did show concern over Akihito after realizing the Sword of Dawn could kill the Prince if he wasn't worthy to wield it. Marcella values bravery, stating that she loved Godofredo for his brave and selfless nature, though Marcella doesn't consider herself brave; this is most likely just her guilt as she's proven herself to be as courageous as her peers on many occasions.
Marcella airship Marcella, Teodora, Don Andrés, and Leo on the airship
Perhaps Marcella's most notable personality trait other than her bravery is her can-do attitude. Marcella is willing to put even horrifically dangerous situations into her own hands, fighting tooth and nail to protect those who she cares about and braving long and arduous adventures in the attempt to stop Quetzalcoatl and other monsters from ruining; or ending the lives of innocents. This can be best seen in "Golem", where she risked her life on many occasions to protect the comatose Teodora from the titular Golem, despite all the trouble Teodora has given her in the past.
Marcella caring for Teodora Caring for a human Teodora fallen into a coma
Marcella is a very caring girl who can't stand to see her loved ones getting hurt. But at the start of the episode Golem, when Baba Yaga cast a magic spell to throw a fireball of glowing magical neon-green energy and attempted to kill Leo, Marcella sacrificed herself to save him by throwing herself in front of him and pushing/tackling him out of the harm's way in slow-motion, only for Teodora who also sacrificed herself to take the hit for both of them and save them. She and her friends wept in grief at and for Teodora's now-fading astral form and did everything in her power to protect her actual body from Baba Yaga. Marcella also showed great care for her elders, viewing Rosa and Godofredo to be like parental figures to her, and even stayed with them in Quetzalcoatl's Dimension.
Marcella Food Marcella eating sushi and saying excitedly: "This is amazing!"
Much like Leo, Marcella is shown to be a big eater, as she gorged down entire bowls worth of Japanese cuisine/sushi, though unlike Leo, Marcella doesn't appear to be selfish about it.[1] Although not rude or vulgar on purpose, Marcella can occasionally come of across as such, in the episode Tooth Fairy, she ate soup along with Leo and the orphans, but then he stole her soup bowl from her to eat more soup and finally finished it. in the next episode Kaiju, she was burping along with Akihito in his castle after they finish sloppily eating their sushi, much to Teodora's embarrassment. Marcella's vulgar behavior can likely be attributed to more of a rustic upbringing, rather than a more formal one.
Physical appearance and apparel MarcellaTransparent Full body shot of Marcella
Marcella is of average height for a human girl at the age of 18 depicting wide hips and slim limbs with thin fingers. Unlike and/or like many of the citizens of Puebla, she depicts tan skin and her eyes are colored grayish-turquoise as well as tiny pointed black eyelashes and a small pointed nose (similarly to Teodora's). Her hair is long, worn down and colored grayish-brown-dark purple with a moderate-purple highlight on the top of her fringe. Her clothing is reminiscent of Romani cultured apparel. As such, her fashion stands out drastically from her peers, who all dress in similar styles.
She accessorizes a dark-amaranth bandanna tied within a long low ponytail with an amaranth spiral in her hair and on the right side of her head and wears a dark-amaranth piece of cloth around her neck in nearly a cape-fashion/as a cloak. Marcella sports a pink tank-top and aquamarine waistband with two bands of the same color (one around right bicep, another around left wrist). She also wears calf-length brown-purple harem-pants with mauve wrappings around her calves disguised as socks and under them she wears on her feet are a pair of flat black slippers. She accessorizes a gold hoop earring pierced on the middle of her right ear. She used to carry around a necklace, but gave it to Leo in "The Prophecy".
In Masters of Myth, her outfit/attire/garb/habiliment remains same as in Legend Quest, with the exception of what/which she lacks a spiral from her bandanna, her aquamarine wristbands are replaced with forearm-length full dark-amaranth gloves, she wears aquamarine belt around her waist with a white buckle, low-cut pink shirt with thin dark-tinted stripes layered over a sleeveless grayish-mauve undershirt, her pants that are straight in lieu of harem, she wears thigh-length mauve boots with straps and toes matching the black color, and her earrings pierced on each ear. Her eyes have changed color from grayish-turquoise to aquamarine and her hair now lacks a highlight.
Family Marcella caring for her mother Marcella caring for her mother/dragging her dead mother into their destroyed house/cottage
Very little is known of Marcella's family. Outside of brief flashbacks, her mother is briefly shown and she has no known father. Her mother was shown to be a very strong woman; both in the arts of the arcane and mentally. She stood up to the nefarious Baba Yaga and Nu Gui, though sadly died as a result of it.
Powers, abilities . Magical skills/spells Marcella magic Marcella, conjuring a fireball of glowing magical blue energy with her hand
As one of the most powerful Hechicera in the world, Marcella rivals the might of Baba Yaga and Nu Gui, though has yet to shown off her full capabilities. Marcella could repair buildings, manipulate and create fire, stop Terracotta Soldiers in their tracks and shatter them with single blast. Her magic was strong enough to push Leo and the others several meters away, having them fall into a large hole. She was likewise shown to have enough power to power an entire standing Terracotta Army, though almost at the cost of her life. Her magic/mana color is sky-blue in Legend Quest, but in Masters of Myth, it's colored fuchsia/magenta/pink or Pink desboted.
Weather Manipulation: Marcella has been implied to have the ability to manipulate the very weather, as it was implied by Peter that she caused a large thunderstorm over Puebla, Mexico when she had first arrived. Fire Manipulation: Magic manifest itself in the shape of a flame, which Marcella can manipulate. She can use the heat of the flame to cook food and other mundane activities . Magic/Mana Telekinesis: Marcella can telekinetically move objects with her mind, as she moved boards to repair her house. Generic Magic/Mana Beams/Projectiles/Fireballs/Lasers: Marcella can shoot beams/fireballs of generic magic, which is strong enough to knock foes back several meters. Magic/Mana Commandment: Marcella has the ability to stop certain magically enhanced beings in their places, such as Terracotta Soldiers. Mind Melding: In The Chilan, Marcella was able to use her magic to enter Alebrije's mind and search his memories/gives him flashbacks. Physical prowess Marcella fighting prowess Defeating/punching a Bactus a few dozen times
Marcella is a very athletic girl, she enjoys playing sports and has been shown to more athletic than Peter and Leo. She can kick the Legball with quite a kick to it, able to kick it with enough force to strike Peter from a considerable distance away. Her actual skills in the sports are unknown as she didn't get to actually play due to Peter's harassment of her. In more practical situations, Marcella is quite strong, able to easily overpower and beat up Leo, as well as effortlessly defeat Bactus fairies.
Fighting skills/skilled melee combatant/kicks and punches/enhanced attacks Marcella and the Vizier Battling and wielding a meat-cleaver/chopping knife alongside the Vizier who wields her katana
Marcella has been shown to be a skilled and agile fighter, able to perform some impressive martial arts skills on the Terracotta Soldiers, even though she couldn't at all slow them down physically. Next to Teodora, she's the most aggressive fighter on Team Legend, though unlike Teodora who prefers brute force, Marcella incorporates much more skill and technique into her fights.
Agility/jumping/speed Marcella fighting Marcella facing the living Terracotta soldier peforming her battle stance as well as her battle-cry
Marcella is incredibly super-fast and super-agile, able to outpace Quetzalcoatl and Fenrir and run from a manner of supernatural entities. Her aforementioned fighting skills are reliant on her agility rather than her strength and thus incorporate jumping techniques and acrobatic attacks to improve the power of her individual strikes. Despite this, she's still not able to compete with the majority of supernatural entities she has encountered with Team Legend. She can dodge/avoid/duck/defend/protect/prevent/shield herself and/or friends from dangerous enemy attacks, projectiles, and/or obstacles (e.g., falling pillars in The Chillan).
Acting Acting Marcella acting like she betrayed her friends
Marcella has been shown to be a good actor. She fooled Baba Yaga and Nu Gui into believing she had joined their side, fooling Team Legend in the process. Her acting was greatly complemented by her willingness to perform spells on her friends, not to hurt them but to keep them away. Her acting was so good that it caused great pain to Leo and even Teodora, believing that she had actually betrayed them.
Equipment, items, and weapons Marcella doesn't have much in the way of specialized gear of any kind. Being primarily a user of martial arts and magic, weaponry, armor or tools for adventure hasn't necessarily been required in her adventures.
Magical objects Necklace: A magic/mana-powered neck-accessory Marcella gifted to Leo for being sweet to her. The necklace protects one from harm and/or danger, as it rescued Leo's life from the explosion of the Mystic Bomb, which destroyed Quetzalcoatl's Portal. Hechicera Staff: A tall two-handed rod of magic that belongs to Marcella armed with it what she can wield. She can use it to shoot her opponents/enemies/foes, ceilings, walls, or holes by unleashing a big/large/giant/huge ball of magical pink energy with a magic spell. In the episode Anansi, it was stolen by a titular/eponymous villain and stuck on the cobweb. In later episodes after that, she got it back. Non-magical objects Water bucket: She throws water from her bucket to splash away the Ittan Momen, a paper monster. Relationships Family Mother Very little is known of Marcella's mother, and even less of their relationship. They seemed to have a caring and loving relationship, as her mother passed down her powers to Marcella upon her death. Marcella seemed to have inherited much of her good nature and pride from her mother, as like her mother, Marcella refused to work for Baba Yaga & Nu Gui.
Friends Leo San Juan Leo has an obvious crush on Marcella, and Marcella seems share the sentiment. Leo offered to play a game of Legball with her, despite her social stigma, which she though was sweet She giggled at Leo's awkward behavior in public and gave him a lucky charm for being nice. During the Horroroso Invasion, Leo sought her out to make sure she was safe. After he saw her obviously zombified body, Leo tried to trick himself into thinking she was okay. Unfortunately, she was not and as such, tried to attack him.
When Leo repelled the Horroroso invasion back and saved Puebla, Marcella gave him a kiss on the cheek. Afterwards, the two were walking to their homes, the two stopped, looked into each others eyes and mutually decided to kiss one another. However, much to Marcella's annoyance, Leo/Leonardo stopped the kiss to warn her of a nearby monster.
The two make a run for it, towards Friar Godofredo's monastery for refuge. When inside, the monster keeps chasing them. Leo tries to save Marcella but it's to late. Soon the entire town is gone with him as the sole survivor.
In "Fenrir", Marcella joins Leo and the rest of Team Legend in their attempt to stop Quetzalcoatl. Though worried about her, he accepts her as a member. From then on, the two share little romantic moments, but it's evident that the two are still very close and may still have feelings for one another. Leo is deathly concerned over her safety when she volunteers to be worked on by Phineas Blackpulp and Marcella is often affectionate towards Leo.
While the two generally get along very well, their are some instances were one shows anger or annoyance towards the other. In "Tooth Fairy", Leo tries to split up a fight between Marcella & Teodora, to which they both end up striking him instead, later in the same episode, Marcella is briefly seen annoyed at Leo when he guzzled down her food without her permission.
Teodora Villavicencio Marcella and Teodora have a rocky relationship. While Marcella is typically amicable and helpful towards Teodora, often trying to help her out with smaller task, Teodora on the other hand is abrasive and rude towards Marcella. This could be for any number of reasons, though Teodora is at first suspicious of Marcella since she was trapped in Quetzalcoatl's dimension for an extended period of time, leading Teodora to think of Marcella as a spy. This could also be because of their disastrous first impression, in which Marcella's life force was sucked from her by a Horroroso and attacked Leo in her lifeless state. Her ire towards Marcella could also stem from a jealously that Leo appears to care more about Marcella then her.
However, Marcella holds little ill will towards Teodora and Teodora does care about Marcella, even if she doesn't want to admit it. During "Kaiju", after Prince Akihito praised Marcella for her bravery, Teodora did admit that Marcella "wasn't the worst" During "Nu Gui", when Marcella almost died in China, Teodora did save her life and after learning of her tragic past, developed sympathy for Marcella. Marcella was also deeply moved and sad when Teodora sacrificed herself to save Leo and herself.
Don Andrés To be Added
Alebrije Marcella cares deeply for Alebrije and gets along great with him. Similarly to his other friends, Alebrije shows constant care and affection for Marcella and she repays the sentiment. In "The Chilan", Marcella risked her life to save Alebrije from getting crushed to death. Likewise, he saved her life from the very same trap.
Prince Akihito Marcella and Prince Akihito became fast friends. She appreciated his "Down to Earth" personality, especially in contrast to the Vizier, likewise Prince Akihito admired her bravery, humility and sense of humor. After she escorted him to his safe room, the two share a conversation about what it means to be brave. Marcella tells Akihito of Friar Godofredo and how brave and courageous he was. Akihito remarks he believed Godofredo to be a great leader and looks ashamed at how lousy of a Prince he is. Marcella remarks that Akihito doesn't have to hide, he can take charge just like Godofredo did, and essentially tells him that he's the one in charge of his life, not the Vizier.
Taking her advice, Akihito took charge against the beast and drew the Sword of Dawn against it. After hearing the Sword could very well kill Akihito, Marcella is at first confident he'll be fine, but later shows concern and a little remorse for her actions, hoping Akihito to be safe during the process. Luckily Akihito is worthy of the blade and saves the village from the Kaiju. Afterwards he thanks Marcella, sincerely stating that her friends are lucky to have her as a friend.
Enemies Baba Yaga Nu Gui
- #39Pucca
Keys: Pucca.
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Pucca (뿌까, Ppukka) is the titular main protagonist of the Pucca franchise. She is an 11-year-old South Korean superhuman girl who is constantly trying to hug and kiss a ninja-in-training named Garu.
Biography Pucca is the niece of Uncle Dumpling, Ho, and Linguini (mentioned in the Jetix show episode Tomb It May Concern and the backs of some Jetix Pucca DVD cases). Pucca lives with her three uncles at the Goh-Rong Restaurant, where she works as a delivery girl. She drives around on her red scooter making deliveries to the people of the town. She usually delivers Jajang Noodles. Pucca also has a pink cat named Yani.
Pucca is also the best friend of Ching.
Pucca is a talented musician, as shown in And the Band Played Rong, Sooga Size Me and other episodes. Out of a desire to protect him, Pucca often intervenes in conflicts when Garu (unwillingly) gives up on such.
Pucca has an alter-ego named "Noodle Girl" that sometimes appears in the series.
Although Pucca is a good combatant, she can be oblivious at times, causing her to learn what is happening the hard way.
Past Appearance Pucca has waist-length black hair that is tied in two buns with two red hair ties, wearing an odango hairstyle. She has visible pink blush on her cheeks that doesn’t appear when she grins or is crying. Although she is usually depicted with her eyes closed (which is also the case with both Bruce and Ssoso), she will sometimes opens her eyes in some animations (like in the episodes Dance, Pucca, Dance and The Usual Ching, where it shows Pucca with red eyes) and in some official art. She is usually seen wearing a red long-sleeved shirt and black pants. Pucca is considered to be cute and has attracted several boys, who have commented on her looks Current Appearance age 18 Pucca has waist-length black hair that is tied in two buns with two red hair ties, seen with closed eyes and a soft smile. She has a fair complexion with round, rosy cheeks. Her hair is styled in two large, round buns on either side of her head, and she is wearing a thin black choker around her neck. Pucca is dressed in a red dress that has a heart-shaped cutout at the neckline. Underneath, she wears black leggings and black shoes.
Personality Pucca is known to have a crush on and be very clingy to Garu, constantly chasing him until she covers him with kisses, much to his annoyance. But, she has saved him from dangerous situations. She isn't good with rejection and tends to get angry when Garu rejects her advances, though she'll never give up on trying to win his heart. If somebody tries to have romantic relationships with her, she simply ignores them. If somebody other than her tries to kiss Garu, she gets mostly angry and one time, very sad. Despite her clinginess, she is a very sweet and helpful girl who is well-loved among the townspeople for her kindness and happiness, and she is even nice to Ring Ring (unless the latter does something to tick her off). Pucca can be very aggressive in her attitude, especially when she gets angry. She can be very impulsive with her emotions, but shows a strong attitude towards problems. In some official images.
Pucca is also a Academy cafeteria worker.
Pucca is non-verbal in most animated media (most likely to imitate Garu who took a vow of silence or a non-verbal diagnostication), in which this aspect of her character extends to Jetix's Pucca show and Pucca: Love Recipe. She often communicates with giggling, angry growling, gasping sounds and occasional short words like "hello", "tada" "yu-huh!" and "wow". Despite the lack of speaking, Ching has said that Pucca has a lovely singing voice in the episode And The Band Played Rong. In Tokyo a Go-Go, Pucca sings in soprano (the highest female pitch) in the karaoke. She and Garu both sing in Hooray for Bollywood, but their voices are completely different than the occasional noises that they make.
Abilities Pucca is a superhuman girl who has shown ninja abilities that far surpasses theirs where she is stronger and faster than any of them. She once defeated Tobe with chopsticks (Oasis) and she has the ability to use noodles as deadly weapons, such as whips and lassos (Noodle Girl).
Enhanced Durability: Pucca is able to withstand about almost anything. In Little Miss Sooga, she remains standing even after Yuni drops several sandbags onto to her head. In Oh the Bells!, she remained standing when a boulder fell on top of her head. In A Scary Woman, she wasn't knocked back when Mija threw a couch in her face and she still remained standing even when Mija began to throw various things at her. Enhanced Strength: Pucca has immense strength and has been shown to be able to break just about anything and pick up heavy things etc. In Noodle Round the World, she can push a Leaning Tower of Pisa and use her fist as a jackhammer. In Autograph This!, she is able to break a brick and Chang with just one small tap. In Oh the Bells!, she was able to break a boulder that was dropped onto her head. In Sooga Size Me, she picks up a very big pile of garbage and throws it at the Sooga Lougie Style, a fast food restaurant run by Tex Lugie and Sloppy Sue. In several episodes such as Swiss Kiss, she can punch or beat up villains in a single hit. Enhanced Speed: Pucca has a massive amount of speed. In Noodle Rround the World, she is able to arrive at every major landmark where Tobe and his minions wait in ambush for Garu (The peaks of The Himalayas, Pisa, Italy, Paris, France, Keystone, South Dakota, Kyoto, Japan and finally Sooga Village again), making it there on foot before either party can arrive, then also beating them to the next location. During Dance, Pucca, Dance, she is very swift with her hands as she is able to stop a ninja star easily. In Sooga Size Me, she was fast enough to pick up the garbage from the Sooga Lougie Style (a culturally-insensitive fast food restaurant run by Tex Lugie and Sloppy Sue). In Garu Down Under, she is able to move so swiftly that she can run across the surface of The Pacific Ocean, going all the way from Sooga Village to Australia and making it there before a package she mailed (containing Abyo and Ching) arrived. Weather & Geology Pucca can use magical abilities when properly motivated, like being able to conjure whirlwinds and earthquakes. In He Loves Me Not, Pucca has been shown to conjure up hurricane-force winds and lightning storms.
Force Field and Weather Manipulation In "He Loves Me Not", Pucca was surrounded by a protective force field that was strong enough to block Ring Ring's attacks as well as damage her hair. At this moment, Pucca was surrounded by aura swirling around her feet, likely indicating that this is her true power. (She did have a similar force field like ability in A Scary Woman where stuff will hit Pucca, but it has no effect on her.)
While Pucca is normally oblivious to the extent of her own strength, during Ring Ring's attempted marriage to Garu, she can be seen motioning her hands to rip open a vortex in the eye of the storm. Despite the vortex being strong enough to rip the house from it's foundation, Pucca was completely unaffected.
Character Variations Season 1 1950s Pucca/Cheerleading Uniform: Ching It On Puccapatra: In Puccapatra, Pucca bears a stiking resemblance to the famous Cleopatra. Puccahontas: In Puccahontas, she is based off of Pocahontas. Kimono Pucca: During Tokyo a Go-Go, Pucca's friendship group go to Tokyo through a conveyor belt from Japan and Sooga Village. There, she and Ching go and buy kimonos that they both wear for a good duration of the episode. Her kimono is a traditional purple with a red bag, and traditional hairstyle and makeup with a three pink flowery hairclip on top. Sailor Moon Pucca: The second outfit that Pucca switches to in Tokyo a Go-Go. This outfit is a direct reference to Sailor Moon as it's the exact same style with a difference of black hair and a yellow wand. First Swimsuit Pucca: In Funny Love Eruption, Pucca wears a blue tankini. Second Swimsuit Pucca: Pucca wears a red bikini. Mermaid Pucca: Mermaid Pucca has a red tail and wears a red bikini top. She also has an orange starfish on top of her head with yellow shells as ties for her buns. Toon Pucca: When Ring Ring transports herself to the Toon world, she meets a 30's Minnie Mouse styled Pucca that serves as the uncanny double to the Real life Pucca in their world. Toon Pucca is black and white like all of the toons in that universe. Safari Pucca: Funny Love Eruption Western Pucca: When Pucca and Ching enter another world through a well in Rootin Tootin Ninjas, they encounter a brown haired version of Pucca. Her hair is more curly and she wears a frilly red dress instead. In addition she also wears more makeup as she has lipstick on. Dragon Girl Guide Pucca: In Enter the Dragon Girls, she wears Dragon Guide unform with a belt that has the most badges out of all of the total Dragon scouts. Explorer Pucca: Garu of the Jungle Wedding bride Pucca: Scenes From a Maul Bride of Frankenstein Pucca: The Bride of Muji Pucca Anti-Virus: Debuting in Itsy Bitsy Enemy Within, they're green in appearance and are shaped like Pucca's head, and formed after Pucca enters and invades Garu's immune system. Bunny Pucca: When Ching uses a magic wand, it casts a spell towards her and her friends, inluding Pucca. She resembles a white bunny–except with her her face on it. This appearance was featured in the episode, Abra-Ca-Pucca. Fitness Pucca: An outfit that she wears in Sooga Size Me. Its a pink tracksuit with a white headband and pink ties for her hair. "Retro" Pucca: The Ring Ring Touch Cowgirl Pucca: The Ring Ring Touch Model dress Pucca: The Ring Ring Touch Silkworm dress Pucca: In Little Miss Sooga, Pucca's strapless red dress with a bow, was transformed into a longer dress where silkworks extended her train. Fan Dancer Pucca: Little Miss Sooga Pucca in a Fox Costume: Chicken Spots Ninja Pucca: Cat Scratch Fever Beekeeper Pucca: In Enter the Dragon Girls, Pucca is seen wearing a hat veil, and a beekeeping suit. Relationships Garu See: Pucca and Garu's relationship
Pucca has a huge (but seemingly) unrequited crush on Garu as she is always chasing him whenever she sees him and she refuses to leave him alone. She will do anything to be with him and will protect him when he's endangered. However, in the Pucca web shorts, they were considered to be in a relationship and he is only more shy to stuff like affection, so he sometimes does avoid her and run away from her even if in a relationship.
In Pucca: Love Recipe, Garu shows to be more reciprocative with Pucca's feelings and blushes during the final episode when he thinks about her.
Ching Ching is Pucca's best friend who is often seen hanging out with her. She is supportive of Pucca's romantic affection towards Garu. Ching shares similar romantic feelings towards Garu's best friend, Abyo.
Uncle Dumpling, Ho and Linguini The three chefs are Pucca's uncles and mentors who will help them when she can and she is very respectful towards them. They will also help her with her love life sometimes. They will make comments like "Isn't love funny?" Since her relationship is complicated for the most part and she never will take no for an answer type of mood when it comes to love. But, they support her no matter what.
Abyo Although Pucca is sometimes annoyed by Abyo's behavior, they are still friends. Sometimes when Abyo shows off, Pucca may just throw Abyo to the side. They still both care for each other even if it isn't shown as openly in the series.
An example is when Abyo and Ching saw the fake Garu dating Ring Ring. At that moment, they didn't know that Garu was fake, so Abyo helped Ching covering them so Pucca wouldn't see them and she wouldn't feel bad.
Tobe Pucca is enemies with Tobe since he wants to have vengeance on the person she loves and she will fight him with no problem, especially if he inflicts too much damage to Garu. She is way stronger than he is and that makes him scared of her for the most part.
Ring Ring Ring Ring is mainly Pucca's enemy throughout the series and often has fights with her when she harms her friends and those around, especially when she tries to compete for Garu's attention (mostly in Pucca: Love Recipe).
Despite this, she harbors no ill will towards Ring Ring and tries to be nice, but sometimes Pucca has to stop the niceness and teach Ring Ring a lesson, even if she doesn't learn from it.
Etymology "Pucca" comes from the last two syllables of a Gyeongsang-dialect sentence that goes like "Shall I kiss you?", which relates to Pucca's desire to kiss Garu whenever she can.
- #40Ashley Spinelli
Keys: Ashley Spinelli
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"Let me introduce you to my good friend Madame Fist!" ―Spinelli
Ashley Funicello Spinelli, usually referred to as just her last name Spinelli, is the tomboyish substitute ringleader of the Recess Gang in Recess. She goes by her surname because she does not want to be a member of the Ashleys.
Personality She is interested in wrestling and is known as the toughest kid on the playground. She is rebellious, obstinate, and frequently uses violence or threats when something is troubling her. However, she appears to have a soft side, such as stopping herself from clobbering Randall J. Weems with a dirt clod to get a kitten out of a tree (which she gently talks to get it to come to her) which turns out to be Miss Finster's cat. T.J. also mentions that even though she is tough, she will stand up for any kid on the playground who needs help. She hates talking about her parents because they embarrass her. Spinelli's parents are unsuccessful in telling her friends about her feelings or showing them her childhood photos. She is also planning to keep up with the latest trend, as revealed in "Schoolworld", when she says she likes the SAL 3000 for being new, and in "Weekend at Muriel's", when Miss Finster, having turned, on the car radio on the way to the latter's house, explains that "everyone likes the oldies", and Spinelli says, "Actually, I like the newies." She is implied to have a crush on T.J. Detweiler, even being mentioned by her mother at Parents Night. She is the most aggressive kid in the gang. The other members of the Recess Gang are not exempt from this kind of treatment from Spinelli.
Relationships with the other members of the gang T.J. Detweiler Main article: T.J. and Spinelli's relationship Throughout the course of the cartoon, T.J. has been shown to have a crush on Spinelli, and vice versa. Many episodes have moments where he wraps his arm around her shoulders, or puts a hand on her shoulder, for usually no real reason at all, just to show his affections towards her. In the episode "More Like Gretchen", he even tells Spinelli, "My heart goes out to you"; which semi-confirms his affection and, on several occasions, Spinelli has returned these affections. Moreover, on parent/teacher day her mother even comments that Spinelli told her that T.J. is the boy on whom she has a crush on. She is also T.J.'s unofficial second-in-command and has been said to take over when he isn’t around.
Gretchen Grundler Being the only two girls in the group, Gretchen and Spinelli are very close. Gretchen was Spinelli's first choice to go with her to the museum in "More Like Gretchen", and their friendship goes through a rough patch in the middle of the episode with a confused Gretchen, but Gretchen helps make things better between Spinelli and her parents. Gretchen also invited Spinelli to go with her in the "Young Adventurer's Fair" ("Bad Hair Day"); Spinelli helped Gretchen in her campaign in "The Candidates" as her assistant, they also shared revenge against T.J. in "My Funny Valentines" when he gave them both fake Valentine's Day cards from him.
Mikey Blumberg Mikey and Spinelli are polar opposite; Mikey is husky and peaceful, while Spinelli is short and violent, for some reasons, Mikey's sincerity and calm behavior get in the way with Spinelli's attitude; the two share a rare moment of friendship in the episode "Dance Lessons", where Spinelli puts aside her tough attitude for Mikey's sake. She also was ready to defend Mikey when Randall made jokes about him in "Stand Up Randall"; which Mikey appreciated but said it wasn’t necessary.
Vince LaSalle Both Vince and Spinelli are considered T.J.'s right hand. They are good friends but do not associate as much as they do with other members of the gang.
Gus Griswald Spinelli and Gus do not associate often but are shown to care for each other in several episodes; Spinelli is shown to bully him for being a weak and a scaredy-cat, like in "A Genius Among Us". She said, "How can I get this ball into the hands of someone I can smear?", before handing the ball to Gus, then chasing him. In Recess: School's Out, she was impressed by his leadership and even accepted a compliment from him for a wrestling move she did.
Family Her immediate family includes her father Bob, her mother Flo, and her two older brothers Vito, from whom she got her boots; and Joey, who has been mentioned by Spinelli here and there throughout the cartoon. Not having made an appearance on the show, Spinelli also mentioned something about having an uncle named Manfred "Manny" and a cousin named Gordon ("Gordo") in two separate episodes, but they were neither spoken of again nor shown at all in the cartoon. They call her "Pookie" and have a tendency to embarrass Spinelli in public. It is shown in the episode "Parents' Night" that her parents are both secret agents. It is a fact unknown to all the other characters. It is stated in the episode "Weekend at Muriel's" that Spinelli's grandmother, Aggie, and Miss Finster were good friends "back in Guam". As a result, Muriel is a family friend, and the perfect choice to babysit Spinelli. Muriel also becomes a bit of a grandmother figure to Spinelli, as she becomes a source of wisdom and details for Spinelli in later episodes.
Spinelli also has a great-aunt named Ashley, who was mentioned to be the first female to win the Iditarod Dog Sled Race in Alaska, as well as a family hero[1].
Past Appearance Spinelli is short in size and thin in weight, and before Gus’ arrival, she was the shortest of the main group and the second. She appears to be tomboyish with a petite, slender model with medium-length black hair and almond-shaped black eyes with full lips and a tan skin color. Her outfit consists of an orange beanie on her head; her hair is styled up in pigtails on either side, each held by a small red scrunchie. She wears an unzipped black leather biker jacket over a short-sleeved red dress with a round neckline, red-and-orange striped tights and a pair of oversized black rubber biker boots with buckles on them and explained that they were hand-me-downs from her older brother.
Current Appearance age 18 Clothing: Spinelli is dressed in a punk-rock or biker-inspired outfit. She wears a metal studded black short sleeve leather jacket over a ribbed orange tube top. Her pants are red, with a ripped knee. She sports black boots with orange buckles, and a leather wristband with studs on her right arm. A belt with a skull buckle adds to her edgy look. Hair and Features: She has short, black, spiky hair and a confident, almost sly expression. She wears red and silver heart-shaped earrings on her left ear, she has D-cup size breasts now.
- #41Knives Chau
Keys: Knives Chau.
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Biography Scott Pilgrim graphic novels You'll always be my Clash at Demonhead. — Knives Chau to Scott Pilgrim, her final lines in the series. Scott Pilgrim's Finest Hour
Knives Chau was born in 1987, seventeen years before the start of the series of Chinese-Canadian descent. Her life in elementary school is very lonely and her mother nagged her to find someone to fall in love with, as the prospect simply did not interest her. During one such argument on a bus, she met Scott Pilgrim and began dating him. Scott was probably the only thing about her otherwise boring and ordinary life that truly made her happy, and as a result she became obsessed with him. She would occasionally come over to see his band, Sex Bob-omb, play.
Knives as she appears in the graphic novels.
Unfortunately for her, Scott broke up with her after he met Ramona Flowers (though he initially "forgot" to break up with her). This outraged her and she cut and dyed her hair and changed her clothing style and becomes bitter, obsessed and jealous. She hopes to win Scott back by becoming more of a hipster. Her discovery that Scott was cheating on her with Ramona causes tension between the two girls, sometimes culminating in actual fights, though later the two reach a level of acceptance of one another.
She starts dating Sex Bob-omb's groupie Young Neil, although she is still hung up on Scott. She and Young Neil later break up, but Knives still hangs out with the group, and by Volume 5 had seemingly developed a mutual attraction to Stephen Stills, however, this was proven to be false at the end of Volume 6 with the realization that Stephen had been dating Joseph.
She used to idolize Envy Adams, based on her success as a musician and her former relationship with Scott but is soon disenchanted when Envy has her drummer Lynette punch Knives hard enough to knock the highlights out of her hair (although even afterward Knives couldn't bring herself to hate Envy's music.) Knives' father becomes aware of Scott's past relationship with his daughter, causing him to hunt him down and try to kill him, though Scott later earns his acceptance.
Scott Pilgrim vs. the World You broke the heart that broke mine. Get ready to Chau down! — Knives, to Ramona
Knives Chau is played by Ellen Wong whose previous works include roles in Runaway and This is Wonderland. She tried out three times, and director Edgar Wright later found out after the second audition that she was a green belt in tae-kwon-do. They brought her back in, got her to do some high kicks and the like, and cast her in the role.
Knives as she appears in Scott Pilgrim vs. the World, portrayed by Ellen Wong.
In the film, Wallace and Stacey refer to Knives as Scott's "fake high-school girlfriend" like Wallace did in the books. The only things they do during their time together are playing Ninja Ninja Revolution, visiting the music store Sonic Boom, getting pizza from Pizza Pizza and shopping for clothes at a Goodwill. After Scott breaks up with her, she tries to get Scott back and goes to his house. When she calls Scott's house phone, Wallace answers the door and Scott jumps out the window with Knives still at the door. After Knives discovers Scott is dating Ramona, she describes Ramona as, "A fatass hipster chick" and believes Scott likes Ramona because she's older. Knives goes on a conquest to win Scott back by being like Ramona and goes as far as to dye half of her hair blue. She dates Young Neil (texting him, "YUNG NEIL ITZ KNIVES. OMFG YUR SO HOTT.") so that she can get closer to Scott to win him back. At The Clash at Demonhead concert, Todd Ingram (rather than Lynette Guycott) literally punches the highlights out of her hair. This makes Scott extremely angry and is what started the fight between Todd and Scott. Unlike in the books and game, Knives is not really seen having a relationship with Kim. Later while Scott is fighting Gideon, Knives shows up out of nowhere and saves Scott from Gideon's final attack. However, she really had her sights on Ramona, blaming her for all of her pain and proceeds to fight her.
Scott breaks up the fight and accidentally blurts out that he cheated on both of them with each other. While everyone is distracted, Gideon kills Scott. Scott comes back to his last "save point" using his Extra Life and goes through the events leading up the fight with Gideon. This time, Scott stops Knives from fighting Ramona and the two enter 2-player mode and attack Gideon using moves from Ninja Ninja Revolution. After getting a perfect victory and defeating Gideon, Nega Scott shows up. Knives and Ramona get ready to fight him, but Scott tells them that he has to deal with it himself and they wait outside, surprised when Scott and Nega Scott exit with plans to have brunch next week. When Ramona begins to leave forever, Knives convinces Scott to go with her, restating Wallace's earlier comment that she is "too cool for you (Scott) anyway." (in the Comics Scott says that "what Wallace told you was true, you are too good for me (Scott)", but she disagrees). Knives kisses Scott on the cheek, and Scott make his final words to her as "ciao Knives", a play on words of her name.
The original ending had Scott end up with Knives, with Ramona complimenting Knives's obsession over him while talking to Scott in the dream desert. In the end, Ramona leaves through a subspace door, and Knives and Scott continue their traditional routine of playing Ninja Ninja Revolution. This alternate ending is available as a deleted scene on the DVD.
Knives is considerably powerful, as she is seemingly evenly matched with Ramona, who "kicks all kind of ass" according to Stephen Stills.
Scott Pilgrim vs. the World: The Game Knives-Chau Knives' main art in the game.
Knives is an assist character in the game and can be used by all the characters, each with their own effect.
When Scott calls her, she jumps in and sprouts the word "LOVE" in puffy cloud-letters, which stuns enemies briefly. When Ramona calls her, she appears in a barista's uniform holding a huge cup of coffee, which restores a little bit of health and makes her hyper. When Stephen Stills (or Wallace) calls her, she appears and throws comically large daggers at the enemies. When Kim calls her, she appears by kissing her, which restores health and stuns nearby enemies (excluding robots). When Nega Scott calls, a a dark version of Knives appears and cuts down enemies before leaping off-screen. Knives was released as a downloadable character on November 9, 2010. As a playable character, some of her moves are very similar to Kim's (most likely a reference to how Knives was "cramping [Kim's] style"), but she has a spin kick and the ability to throw explosive knives. Her striker is her mother, Mrs. Chau, who will shout profanity in Chinese at the enemies.
Endings
In her own ending, she kisses Scott, confetti appears, and they are standing at the altar to be married. All of Scott's friends are there to support a very confused Scott. This a reference to a scene in the popular Japanese manga, Dragon Ball, where Goku married Chi-Chi and he was confused on what was going on. In Scott's ending, she along with Envy and Kim are dating Scott at the same time, some time after Ramona left him. In Kim's ending, Kim and Knives hook-up, much to the shock of Scott and Stephen. In Nega Scott's ending, Knives, Scott, Ramona, Stephen Stills, and Kim are all Nega Scott's slaves. Scott Pilgrim Takes Off It's time to Chau down! — Knives Chau The World Vs Scott Pilgrim
Knives as she appears in Scott Pilgrim Takes Off.
Like in the comic and the movie, Knives is dating Scott at age seventeen and was invited to see his band rehearse. However, unlike those two, due to Scott being presumably dead after his battle with Matthew Patel, Knives attends the funeral alongside everyone else and blames Ramona for Scott's death.
When hanging with Kim and Stephen, through the encouragement of Kim, Knives quickly becomes a pro at bass in four hours. Recognizing her talent, Stephen asks Knives to write a musical with him, and the two start a song-writing career. She quickly gets over her feelings for Scott, becoming less boy-crazy and more ambitiously career-centric, with Stephen as her business partner.
The two make an entire Scott Pilgrim musical and pitch it to the new G-Man media head, Matthew, who Knives knows will greenlight it in a heartbeat due to her extensive research on his musical theater dreams, which, just as she said it would, works as he agrees to do it. Despite still feeling scorned over Scott cheating on her with Ramona, as well as acting bitter towards her, referring to it as "emotional business", Knives is still able to progress and find her true calling in the music space.
Eventually, upon Scott's return from the future, the two finally have a relatively mature break up discussion where Scott apologizes for dating her in the first place because "a 23-year-old dating a 17-year-old is looked down upon by society". Knives replies that she is glad that he is alive, but is also glad that he died, which gave her a lot of space to reflect and grow, thanking him in return.
Features in other media Seconds Knives Chau makes a cameo appearance in another Bryan Lee O'Malley comic, Seconds, Knives can be seen among the patrons in the Seconds restaurant when Katie shows up dressed up fancy and drinking alcohol uncontrollably.
Appearance Casual outfit, Hair: The woman has short, dark brown or black hair with a distinct fringe. In the side view, her hair is partially tied back with a red ribbon or band. Facial Features: She has large pitch black. eyes, a small nose, and a neutral or slightly smiling expression. Attire: Jacket: She is wearing a dark blue jacket with a mustard yellow collar. On the front of her t-shirt, there is a yellow lightning bolt design, and on the sleeve of her jacket, there is a red circle with an 'X' inside. Skirt: She has a short, black pleated skirt with a red plaid pattern. Legwear: She is wearing shiny, dark red leggings or tights. Footwear: She is wearing black ankle boots with laces. Accessories: She has a silver hoop earring on her ears.
Battle outfit, has short, choppy black hair with a red streak on one side. Eyes: She has one visible Pitch black eye in the front view. Clothing: She is wearing a skintight black jumpsuit with detached sleeves or long gloves that stop short of covering the entire hand. A blue and yellow striped scarf is draped around her neck. She is also wearing black shoes, with criss-cross straps
Personality Sweet and pleasant, Knives is among the nicer characters in the cast. She lacks most of the cynicism that her older friends have and tends to be rather grounded, at least starting out. Additionally, Knives is also one of the most dynamic characters of the series as she grows and changes considerably throughout the series. Her own story within the series is a coming-of-age stoy regarding romance, friendships, and relationships. Prior to the book, she was presented as an ordinary if studious girl who was focusing on her studies and seemed a bit annoyed over at her mother who was pushing her to date. While it remains unknown how the two got together (especially given her previous disinterest in relationships), her initial time with him was casual and rather pleasant, with the two enjoying one another's company.
However, Knives would change when she would be invited to a practice session of Sex Bob-Omb for the first time. The experience overwhelms her with excitement and serves as a sort of awakening for her. She becomes a fan of Sex Bob-omb, and her feelings for Scott rapidly intensify. These feelings grow into a full-blown infatuation with Scott to where she becomes a self-professed Scottaholic. She also begins pushing for a lot more over from the relationship, even going over to surprise Scott with a kiss, much to the latter's shock and discomfort. Additionally, she indulges in adolescent rebellion as she notes making a plan to sneak out of her house to watch the band perform. However, her being swept-up in her emotions has her fail to notice how uncomfortable she is making Scott. She further changes when Scott breaks up with her and ends up with Ramona. Here, Knives experiencing heartbreak reveals further aspects of her. She initially views Ramona as having "taken" Scott away and tries to fight her to get him back. She also wrestles with insecurity on herself, even dyeing her hair to make herself seem cooler.
While she does settle down into a form of affability in Ramona, another negative aspect we seen is her own attempts of rebound, mainly with Young Neil. Primarily, she fully notes she is only dating him because of his similarities in appearances with Scott and even insulted him a bit behind his back (prompting Scott to defend him.) This reveals that far from being the innocent ingénue that she initially appears as, she is more than capable of being petty, mean, selfish, unfair, and even hypocritical. At the same time, she does maintain her goodness as she rescues Ramona from an attack on Envy because she makes Scott happy. She also notes Neil's presence in helping her afterwards, showing a potential realization of her behavior though this isn't followed up on. Her further growth comes in where she admits to Ramona what happened between her and Scott while also eventually moving on from Scott romantically (albeit still having a place in her heart for him as her first love.) Ultimately though, she becomes a stronger young woman as a result.
Relationships Scott Pilgrim 7f82e87b75bf67aae4aeca946add5a23 Scott and Knives met on a bus when Scott helped her pick up a stack of books she dropped while traveling home with her mother. However, nothing is known on how the two actually became a couple, such as who asked who out or whatnot. Her being 17 and Scott being 23, Scott had no problem with the age difference since nothing seems to happen between them apart from Knives talking about her day and Scott listening. Knives for her part isn't bothered since her own parents have a larger age gap between them. The two's relationship starting out could best be described as "casually dating." Despite this, the two enjoyed one another's company as Scott served as a good listener over how Knives was doing with her life and events in school. Eventually, she's invited to a practice session of Scott's group Sex Bob-omb and after hearing "LaunchPad McQuack" (which is not the name of the song), is addicted to them, and Scott. Here, their relatonship ends up changing drastically as Knives' feelings for him grow into full-blown infatuation.
The infatuation would lead Knives to go and want to expand on her relationship over with Scott, though it would also blind her to how Scott was feeling. Beyond Scott's shock and discomfort at her change, there was also how Scott would become obsessed with Ramona due to the latter invading his dreamspace. Before long, Wallace would go and tell Scott that he had to break up with Knives after he gets with Ramona. This is when Scott breaks up with Knives at the start of Volume 2. Stalking Scott for several days, she learns of Ramona and immediately assumes Scott was cheating on her, but only because she thinks that Ramona put him under some sort of spell. She viewed her as the enemy she must defeat to win Scott back.
Knives and Scott's relationship fluctuates from Volume 3 onwards. Prior to Scott's confrontation with Todd Ingram, he admits to Knives that it was unfair on how he treated her regarding their break up. This reigntes her infatuation with him though he declines and tries to support her new relationship with Neil. She demonstrates an evolved sense of maturity afterwards when she protects Ramona from Envy, declaring that she just wants Scott to be happy. Knives continues to view Scott positively until Volume 5, when Stephen Stills tells her that Scott dated her because it was easy and dumped her as soon as someone else came along. This revelation shatters Knives' image of Scott, and she instigates a fight with Ramona out of insecurity. The fight concludes when Knives tells her that Scott had cheated on them both, disturbing Ramona.
In Volume 6, during Ramona's disappearance, Knives declared that while she won't stop loving Scott, she finally decided to move on, not wanting him anymore. Scott asks Knives for quote "Casual sex" After realizing that she turned 18 and quote "Is no longer a child according to the law". However, seconds later, he apologized for it (due to having lost control) and while Knives rejected him but she said that it would be cool if they make out for a while, they both kissed. The end result was a "horrible feeling" for them both (and even the reader). After the defeat of Gideon, when they said their goodbyes at the end of the series, she tells Scott "You'll always be my Clash At Demonhead" (Though he has no idea what she's talking about) before hugging him and departing for university.
For her obsession, Knives is viewed along with Envy, to be one of Scott's Evil Exes (really because she attacked Ramona twice).
Neil "Young Neil" Nordegraf Neil would serve as Knives' rebound after Knvies would accept that Scott was with Ramona. While little is known about their relationship, Knives would admit to Scott she is only dating Neil because of his resemblance over to him. Additionally, she has been willing to insult Neil behind his back (prompting Scott to defend him). At the same time, she was appreciative of him when he came to support her after the fight with Envy.
Neil doesn't seem to speak much over on his relationship with Knives though there are hints that he may hold a slight resentment to her with how things went. However, by the end of the books though, they have returned to being on friendly terms with one another, even witnessing a practice session of Kim and Scott's together.
Stephen Stills Stephen&knives Knives and Stephen have gotten close as the novels went on, they are seen talking to each other a lot during parties in Volume 4. Julie suspects Stephen and Knives may have a mutual attraction to each other but over time she apologizes to Stephen and Knives for acting the way she did. Later on in the novels, Knives appears to be in love with Stephen. Although nothing romantic ever happened between them, they still remain very good friends.
Ramona Flowers Kr Knives and Ramona's relationship was... less than friendly
Knives and Ramona have clashed several times and appear to have a kind of love/hate relationship centralizing around Scott. In Volume 2, Knives attacks Ramona at the Toronto Reference Library with (surprise, surprise) a set of knives. Ramona assumes she's an assassin sent by Gideon, but she shrugs that off and declares herself a "Scottaholic." Ramona proves to be more than a match for Knives, however, and easily repels her attacks. The melee ends with Knives leaving Ramona a note on a knife blade reading "You're ugly, and I hate you" after learning Scott really did cheat on her with Ramona.
In Volume 3, Knives, now dating Young Neil because he looks like Scott, protects Ramona from being smashed with her own hammer by Envy stating "I just want his happiness" when asked why.
In Volume 5, she attacks Ramona in the bathroom and reveals Scott cheated on the pair of them in a brief skirmish which Ramona walks away from.
Kim Pine SP4 kim n knives snog Kim and Knives drunkenly snog
Knives and Kim have very little known dialogue before Volume 4. Despite this, Scott catches both of them and doesn't stop them, drunk, making out in Julie's aunt's house at the beginning of the book after Knives says "I've kissed the lips that kissed you" (this is later referenced in the Game through Kim's ending and Knives' assist for her). This is the same thing she said to Envy in volume 3 and even in the Film. Whether or not this was the last thing said before the make out is up to speculation.
This is also interesting as Kim initially didn't like Knives and even said she was "biting her style" by dressing like her. Given this, her relationship with Young Neil, her prior relationship with Scott, and how later she hangs around Stephen Stills a great deal (as Young Neil points out in volume 5), Knives is something of a groupie for Sex Bob-omb.
Abilities Knives vs ramona Knives attacking Ramona Flowers
Fighting skills Knives is a capable and agile fighter, although she is easily outmatched by Ramona. As seen in their fight in the library, Knives has immense speed in her moves. She also seems to have superhuman jumping skills as we see her jumping through the floors of the library with ease. It's also shown that despite her size, she seems to be better at parkour than Ramona, as she struggled to keep up with during the fight, though the latter is shown to be able to run up walls.
Weapons Knives Main article: Knives Chau's knives
Knives usually and appropriately uses knives in battle as both melee and throwing weapons. Knives appears to have a large supply of these weapons as she is always seen with at least two of her knives despite throwing some of them. Knives can throw these knives from a great distance and with great force.
Scarf Although in both the books and in the game her scarf is nothing more than just an acessory, in the movie she uses it to grab Gideon's hand and disarm him.
- #42Mariposa Diaz
Keys: Mariposa Diaz.
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Mariposa Diaz is the baby sister of Marco Diaz and the second-born child of Rafael and Angie Diaz. She is first alluded to in "Marco Jr.", and she makes her first physical appearance in "Doop-Doop".
Past Appearance Mariposa is a female Latina-American infant with tan skin, short brown hair, and large hazel eyes. Like Marco, she has a mole on her right cheek. As a grown teenager in "Gone Baby Gone", Mariposa is of medium height and slightly stocky build, and she has thick eyebrows and very long hair. She is also seen wearing the finger puppet Marco had as a necklace.
Current Appearance age 18 Mariposa has brown skin, brown eyes, and long, brown hair pulled into a high ponytail. A pink butterfly hair clip adorns her hair. She is smiling broadly, revealing her teeth. She's wearing a pink short-sleeved shirt with a lighter pink crown emblem on the front and a red vest over it. A small part of her midriff is visible between the shirt and a blue skirt. Around her waist is a blue skirt, and she wears white thigh-high socks. Her footwear consists of dark red boots with a gold button detail on the sides. She also has a red wristband on her left wrist. Two crossed katanas are visible on her back, positioned behind her ponytail, she has C-cup size breasts now.
History Mariposa is first alluded to in "Marco Jr." when Angie becomes pregnant with her. Believing she is going to be born a male, Rafael and Angie preemptively name her "Marco Jr." after their firstborn son Marco.
Later, in "Doop-Doop", Star meets Mariposa for the first time when she goes back to Earth, and she is surprised that Marco's baby sibling was born a girl instead of a boy.
In "Britta's Tacos", Marco babysits Mariposa while trying to eat 50 tacos to win a mystery prize at Britta's Tacos. She is repeatedly mistaken as Marco's daughter instead of his sister by several customers, Sensei Brantley, and Oskar Greason.
In "Beach Day", she appears at the beginning of the episode in the Diaz Household eating her first breakfast quiche while her father Rafael takes pictures of her with an instant camera.
In "Gone Baby Gone", Marco babysits both Mariposa and baby Meteora. When Hekapoo appears to give Marco a warning to stay away from Mewni, she accidentally leaves a portal open to her dimension, and Mariposa and Meteora wander through it. By the time Star and Marco realize this and catch up with them, they have grown into teenagers because of the time difference between Earth and Hekapoo's dimension.
Mariposa and Meteora drug Star and Marco to sleep and attempt to sacrifice them to a wish-granting demon in exchange for giving Mariposa magic powers. But Mariposa changes her mind when she realizes the demon plans to devour Star in order for him to give her Star's magic. Star, Marco, Mariposa, and Meteora team up to defeat the wish-granter, and Mariposa and Meteora agree to return to Earth when Star and Marco entice them with the offer of food, reverting them back to infants.
Relationships Marco Diaz S4E28 Teen Mariposa 'not bad, dude!' Teen Mariposa and Adult Marco.
As Mariposa's older brother, Marco loves her dearly. When Mariposa is a teenager in Hekapoo's dimension, she initially refuses to believe that Marco is her brother, having only known Meteora as a surrogate family. When he reminds her of a bedtime story he told her as a baby, she comes to realize Marco is her brother.
Meteora Butterfly S4E28 Teen Meteora and Mariposa holding hands Teenage Meteora and Mariposa, surrogate sisters.
When Mariposa and Meteora stumble into Hekapoo's dimension, they grow up developing a sister-like bond, which they demonstrate through their teamwork in battle. When Star and Marco ask the two to come back to Earth with, Mariposa and Meteora agree on the condition that they will be able to grow up together again.
Powers and abilities Staff-wielding: From her time growing up in Hekapoo's dimension, Mariposa becomes proficient at wielding a hardwood staff, and two katanas.
- #43Lilo Pelekai
Keys: Lilo Pelekai.
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Lilo Pelekai (first name pronounced LEE-loh) is the lead human character of the Lilo & Stitch franchise in the films and Lilo & Stitch: The Series, being one of the franchise's titular protagonists alongside Stitch. She is a young orphaned Hawaiian girl who lives on the island of Kauai with her older sister, Nani, and her extended yet unconventional family of alien visitors marooned on Earth.
Personality Lilo's spirited and highly-eccentric personality, especially in light of her parents' death, has alienated her from her fellow children, specifically her hula classmates Mertle, Elena, Teresa, and Yuki, who mistreat her and openly admit that they hate her and don't want her around. Despite their cruelty, Lilo still oddly considers them as friends. Nevertheless, Lilo makes the perfect best friend for Stitch, an alien experiment whom she adopts under the initial belief that he is a "dog". She is also extremely disobedient. Lilo is emotionally sensitive and usually cries whenever she's really hurt or if something bad happens to someone she loves and cares for (mainly Nani or Stitch), likely due to the trauma of having lost her parents at a young age. She attends hula classes at Kaiāulu Hale, and her hobbies include the photography of tourists and obese people, talking about creatures from horror and science fiction films, and capturing and rehabilitating Jumba's other genetic experiments. She also idolizes Elvis Presley and does not seem to understand that her eccentricities cause her to be an outcast from most of the other children.
In addition to her naughtiness, she enjoys being messy and having fun, though her recklessness sometimes causes her to make a mess of her surroundings, much to the disapproval of others around her. She does have a tendency to act selfish and irresponsible, however, especially when an experiment is around that she can use for her own personal benefit, which usually causes huge trouble and brings out the worst in her. Nani implied once in the original film that Lilo driven away other social workers until Cobra Bubbles became her case manager. She is very adventurous, brave, and clever, easily coming up with strategies to capture the experiments and never showing fear in the face of the many life-threatening dangers to her life that she faces while capturing the experiments. In fact, she views the experiments as part of her ʻohana, and as a result, devotes so much time to capturing them that it sometimes interferes with her life. However, she sometimes abandons them and leaves them free for Gantu to capture, particularly if they annoyed her; Nosy, who was among the experiments she gave to Gantu, calls her out for this in "Snafu", which helped motivate her to rescue the other experiments stored on Gantu's ship to fix her mistake.
Lilo can sometimes be selfish and hypocritical. In the first film, when Lilo attempted to push Nani out the door after calling out on a fallen star, Nani pretended gravity is increasing on her, prompting Lilo to call her weird. In "Fibber", while Lilo acknowledges about valuing honesty, there are instances in some episodes that Lilo lies in order to gain what she wants, usually out of good intentions but sometimes for herself. In "627", she lies to Pleakley that Thanksgiving happens monthly rather than yearly so she would get to eat more pumpkin pie. In "Tank", when Lilo wins tickets to the Elizabethan Fair and invites Elena, Teresa, and Yuki, she got so caught up with having human friends that she neglected Stitch and even outright called him "weird". In "Angel", Lilo acknowledges about believing in love, but when she saw Angel, she didn't trust her, and even prevented Stitch from hanging out with her out of jealousy despite his affection toward her. Though Lilo was right to distrust Angel upon discovering that the experiment was working for Dr. Hämsterviel, she was proven wrong when Angel helped Stitch out of love. In regards to this, Lilo can learn from her mistakes and admits when she is wrong about something.
Nonetheless, she is sweet and believes in the good of everyone as shown through her interactions with Gantu and the experiments, especially Stitch.
Past Appearance Lilo is a small, short, chubby, little, 6-year-old (7 at the end of Lilo & Stitch) Hawaiian girl with long, straight black hair, large, dark and almond-shaped brown eyes, a big nose and a round chubby face due to her age. She is most often seen wearing a red muumuu with white leaf patterns all over it and blue sandals. Throughout the franchise, she can be seen wearing several outfits, as well as wearing traditional hula costumes. Getting ready for bedtime, she wears a light blue nightgown. Some episodes of the TV series had Lilo wearing a light green muumuu with the same white leaf patterns as the red one. In other episodes, she also wears T-shirts and shorts, which vary in either light green and dark blue or light purple and green, respectively. When swimming, she wears a red and orange striped swimsuit. She also appears to be a little on the chubby side. In Lilo & Stitch 2: Stitch Has a Glitch, her reflection in a mirror is compared to a picture of her young mother, suggesting that they look similar. In the episode "Skip", where an experiment is used to skip time by ten years, it is mentioned that older Lilo looks a lot like her sister Nani.
Current Appearance age 18 is a woman with a darker skin tone and long, black hair. She has brown eyes and a somewhat stern expression. She wears a simple, short-sleeved red dress and red sandals. Her hands are also placed on her hips, she has DD-cup breasts now.
Background Lilo's friends are Stitch, Victoria and Keoni. Her acquaintances at the Kaiāulu Hale, who she also considers to be friends, are Mertle Edmonds, Yuki, Elena, and Teresa; Victoria and Lilo's acquaintances are all students in their hula class. Reuben and Gantu became friends with Lilo by the end of Leroy & Stitch.
Lilo's parents died in a car accident sometime before the first film, and therefore, they have not appeared in the franchise apart from three photographs: one of Lilo, Nani and their parents having a picnic on the beach; a photograph of Lilo's mother winning the hula contest at her school's May Day celebration and a photo of Nani with her parents when she graduated to intermediate hula.
Lilo's mother is depicted as beautiful, kind and loving (and perhaps eccentric like her younger daughter), as well as an excellent hula dancer. She would placate her children by holding a family night, singing lullabies and making up funny constellations. Lilo's father played the ukulele and was the one who coined the phrase, "ʻOhana means family, and family means nobody gets left behind or forgotten." The phrase becomes a sort of family motto for his daughters and their intergalactic adopted clan.
Lilo loves and misses her parents very much, and so does Nani. She keeps a picture of them under her pillow and initially would not allow Stitch to touch it (rejecting him when his fight with Jumba caused her house and the picture to become damaged). In the episode "Remmy", which takes place on the anniversary of the accident, Lilo is depressed and takes a nap to help deal with her sadness. The picture is used to turn Lilo's nightmares into a dream of the day the photograph was taken, which manages to make her happy again.
Lilo writes a thank you note to an "Uncle Joe" in "Glitch/Woops". Otherwise, Lilo and Nani are the only known living members of the Pelekai family.
The development of Lilo's ʻohana (extended family) begins with the adoption of Stitch in Lilo & Stitch. Though Lilo technically owns Stitch by Hawaiian state law, the relationship between the two is more like siblings and best friends. By the end of the series, Lilo's extended ʻohana includes Stitch, Nani, "Uncle" Jumba, "Aunt" Pleakley, David, Cobra Bubbles, the Grand Councilwoman, Reuben, Victoria, all 627 (627 and 628 were shown dehydrated in the episode "627", although it could be argued that they still count) of Stitch's "cousins" and Gantu.
Trivia "Lilo" can mean "lost" or "the generous one" in Hawaiian, hence her generosity to others in the series, and possibly her loneliness. Her name may also be a reference to the character Leeloo from the 1997 movie The Fifth Element. It is quite possible that both Lilo and Nani were named after Queen Liliuokalani, the last ruling monarch of Hawaii. Lilo has the same first three letters of the monarch's name, while Nani has the last three letters of her name. Liliuokalani Lilo & Nani This would make their connection to the song "Aloha ʻOe" much more meaningful, as the two of them represent the last Queen of Hawaii, the one who wrote the song. Before Daveigh Chase was cast as the voice of Lilo, several Hawaiian little girls from Kauaʻi were originally considered out from the 150 candidates that auditioned for the role in 1998 for authenticity reasons, but none of them turned out right for the role.[1][2] Despite not appearing in the show itself (as the show ran for about one year before the movie came out), Lilo was featured with Stitch in some online games for the television series House of Mouse. Lilo was five years old in the original story. In the montage at the end of the movie, Lilo has seven candles on her birthday cake, meaning she was six for the majority of the movie. (This could also mean that she is seven years old for the Lilo & Stitch franchise.) Lilo is the fourth heroine to be seen praying, the first being Snow White, the second being Penny, and the third being Esmeralda. However, the movie has Lilo saying that she is "making a wish" instead of praying. A stuffed toy Dumbo can be seen on Lilo's easel. She likes to be messy, which causes problems for the adults around her when she makes such a big mess. At least three times in the television series, when an experiment is christened, Lilo gives a ridiculous reason for its name after someone else gives a logical one: For Shoe, who had a horseshoe-shaped growth that affects its luck ability, she said he needed shoes, despite the fact that none of the experiments wear shoes. For Wishy-Washy, who grants wishes, she presumably named it that because it had "wish" in the name. For Link, who binds together arguing people with sticky blue gunk that only mud can remove, she said he was named after Linkenstein, a zombie president. In "Spooky", Lilo's worst fear is clowns. She enjoys feeding peanut butter sandwiches to Pudge the fish and cleaning his grove for him. Since her parents died in a car accident, where rain made the road more treacherous, it is possible the reason she wants to appease Pudge is that she believes he controls the weather, and that if she continues to treat him in such a manner, a similar accident to the one that killed her parents won't happen again. It is heavily implied that hula dancing is what makes Lilo happy. This is based on the famous hula dance scene at the start of the original movie, where she is the only one in her class who is smiling when hula-dancing, while all her fellow hula girls look nervous, which adds to her eccentric personality. Additionally, she feels hurt when Moses abruptly ended classes after she lashed out at Mertle, who insulted her for her absurd reasoning for feeding Pudge. In the series episode "Bad Stitch", it is revealed that Lilo needs her hula lessons for self-esteem, personal growth, and development, therefore possibly explaining these above reasons why. When Lilo was in disguise in the series episode "Phoon", she pretended to be a girl whose parents own a pineapple factory. This may have been the inspiration for Penny in the Stitch! anime.
- #44Ember McLain
Keys: Ember McLain.
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“ Tell me who you love! ” –Ember McLain to her live audience.
Ember McLain is a ghost villainess in Danny Phantom. She's the main antagonist of the episode "Fanning the Flames."
History Previous life According to one of the directors of the show[citation needed] (and the full version of her song "You Will Remember"), before she died, Ember was an unpopular high school girl who strongly dreamed of one day becoming a rock star. One day, a boy asked her out to the movies. She waited all night for him to show up, saying, "He's just running late." When morning came, and he still didn't show up, Ember gave up on waiting and went home. She was so exhausted that she fell asleep and didn't wake up when her house mysteriously caught on fire. She died in the flames, which possibly gave her the name "Ember" and her song "You Will Remember" is possibly based on the events prior to her death.
Season 1 Making her debut with her famous song "Remember" in the episode "Fanning the Flames," Ember uses her hypnotic abilities to achieve rock-star status as part of her plan to dominate the world.
Starting in Amity Park, she takes control of the minds of every teenager at Casper High School, except for Danny, who was protected by his ghost powers, and Sam, who was wearing the Fenton Phones at the time. When Mr. Lancer ordered Ember and Her band to leave, the Ghostly Rock n' Roller uses Her guitar to have the teenagers attack Lancer, who is protected by Danny's ghost powers. Ember leaves during the chaos, however.
When fighting Danny at a music store, she gains the upper hand due to the chanting and eventually grows strong enough to affect him, keeping Danny distracted by putting a love spell on him that makes him fall in love with Sam, while she busies herself with her plans of world domination with a worldwide televised concert.
The spell is later broken when Sam, in a desperate move, kisses Dash (much to both of their disgust) right in front of Danny.
Heartbroken and finally back to normal, he fights Ember, but she is still way too powerful for him due to the entire world chanting her name, enabling her to trap him in a swirling purple vortex.
Danny realizes he needs to stop the chanting and gets Tucker to sing on stage. His horrible singing causes the hypnotized crowd to snap out of it and stop cheering for Ember. Immediately she grows weak and powerless, losing her flaming ponytail, and is captured and banished to the Ghost Zone where she deals with an annoying Klemper who keeps chanting her name.
Ember later attempts to exit the Ghost Zone in the episode "13," where she is shown in a line heading directly through the Fenton Portal. Jack was obliviously releasing ghosts one at a time by pressing a button which opened the portal doors, telling his family that whenever they press it, the doors open "like this." Just as it is Ember's turn to exit the Ghost Zone, Johnny 13 and Kitty cut in front of her on his motorcycle with the aid of Johnny's Shadow.
Season 2 Ember makes her appearance as the secondary antagonist in "Pirate Radio," in which she creates a song (which is actually a mellow, ballad version of "Remember") that hypnotizes adults so they will go on a fake cruise called M. Bersback, a poorly hidden message for "Ember's Back." With this, she teams up with Captain Youngblood.
Danny later steals her guitar, and she furiously tries to get it back using her flaming hair, but accidentally sets the ship’s sail on fire. Noticing her mistake, she gets a little nervous at first saying “Ok, maybe not the best idea”, but then decides it’s not that big of a deal to her and leaves Youngblood on his own, presumably returning to the ghost zone, vowing to return.
Despite her involvement in the plot, she was not the primary villain of the episode as she was merely a mercenary hired by Youngblood.
She comes back in "Reign Storm" with numerous ghosts who fled the Ghost Zone when Pariah Dark was woken up. She tells Danny about how she and the other ghosts are fleeing from Pariah Dark before she, as well as several others of Danny's enemies, attacks him.
Later in the episode, she, along with Danny's other enemies, team up to help him fight off the Ghost King's army.
In "Identity Crisis," Danny, Sam, and Tucker check out Ember's file on Danny's computer, hinting that he might have fought her before the beginning of the episode since he mentions sending her back to the Ghost Zone.
S02M02 future Ember Ember in The Ultimate Enemy.
In an alternate future in "The Ultimate Enemy," Ember is obese and can no longer sing due to her vocal cords being damaged by Dark Danny.
She attacks regular Danny along with some of his other enemies, wanting revenge for the terrible fate his future-self gave them. She along with the other ghosts all blamed him for their pain and called him a menace to those around her.
Her actions only frustrated Danny, to the point that he developed Ghostly Wail, and she was surprised by this development before she is blown away by it and knocked unconscious.
She makes a cameo in "The Fright Before Christmas" as one of the many ghosts helping Danny save Christmas.
Season 3 In "Girls' Night Out," Ember teams up with Kitty and Spectra in a joint attempt to eliminate all men. When Kitty uses her banishing kiss on Johnny 13, Ember uses her guitar to amplify the kiss, causing its effect to spread across the entire town, making all the men disappear.
This is the episode where her new song, "Girl's Night Out" is played with Jazz and two other girls as backup singers. It is also revealed that Ember is Skulker's girlfriend.
Ember's final appearance is in the TV series finale, "Phantom Planet." She is seen amongst the many ghosts who help Danny and Skulker turn the entire planet intangible, so that the Disasteroid can pass harmlessly through it.
Appearance Ember McLain is a tall, beautiful, attractive and pale cyan-skinned teenage ghost girl with a slender, pear-shaped built, green eyes and long, flaming, robin's egg-blue hair which had been pulled back into a high-ponytail by a black hair tie, with two locks of her hair framing her face (resembling a sharp-angled "M"). Her makeup includes curled and curved black eyeliner under her eyes, and amethyst-purple lipstick.
Her appearance, songs, and character in general portray her as a ghostly embodiment of teenage rebellion and disobedience to authority figures such as kings, dictators and high school principals.
She can control the temperature of her hair in order for it to be hot enough to use as an attack or cool enough to wear hats and can even control if it looks like fire or real hair.
Her clothing is attractive and appealing in nature, having clearly been inspired by the Gothic-Punk subcultures, which consists of a black choker around her neck, a black one-shouldered leather crop-top, a gray-studded belt hanging from her waist, skin-tight black leather pants and large, knee-length gray skull boots with black detailing. Her accessories includes small, amethyst-purple piercings shaped like a circle and a triangle, a black leather arm-length glove on her right arm, and a black bracelet on her left wrist.
Personality Ember is a loud, hard-rocking ghost who feeds off the idol worship of other teenagers, and with disrespect towards any kind of authority figure. She obviously has a great amount of pride in her singing abilities, as she wanted revenge on Dark Danny in "The Ultimate Enemy" for ruining her vocal cords.
Because she is the ghost of a teenage girl, Ember is rebellious and somewhat has a childish demeanor, frequently bending rules and using 1970's phrases such as "dipstick". What's quite known of her is that she despises any form of adult authority, and is also determined for things to go the way she wanted.[1]
She is also rather petty and vengeful, as in most episodes she is featured, she attempts to beat up and hurt Danny or anyone else who defeated or annoyed her in any way. Along with this, Ember can be selfish and apathetic, as she used her music to control people, whether it's only mind control or changing one's emotions, or when she wanted all men gone because of a fight with Skulker, or abandoning Youngblood after burning his ship's sail.
Despite being a dangerous enemy, Ember isn't particularly psychopathic or murderous like other ghost villains in the series. In fact, one could see that she come across as an influential teenager with her own "little" desires.
As stated before, Ember's mind is filled up with revolutionary thoughts. In every episode she is featured as a villain, her plans are always related to some sort of revolution. This is also evidenced by her hatred of authority, especially adults. She will team up with other ghosts (Youngblood, Kitty, Spectra, etc.) and hypnotize a large number of humans in order to put her rebellious plans into action. However, even though she always has ideas of this type in every episode that has her as a main antagonist, she is always extreme and desires to enslave others, ironically ending up as an authoritarian herself.
It’s later revealed that in the ten years following “Phantom Planet”, Ember develops a deep obsession with Danny, which eventually develops into an infatuation, though she is unwilling to admit it to anyone even to herself. Because of this, the motivations for her hauntings gradually shift from rebelling against authority figures to solely getting Danny's attention. Her crush on Danny is recognizable to others as she has shaved his logo onto the back of her head and has it for the base of her guitar. Despite her obvious attraction she continues to staunchly and sometimes violently deny it.
Relationships Danny Phantom Ember sees him as her archenemy, no doubt due to the many defeats he has dealt her. Therefore, she will do whatever she can to stop him from ruining her schemes - preferably permanently. Ironically, she actually helps Danny and Sam realize their feelings for each other because of her love spell.
She often refers to Danny as "dipstick". However, she and some other ghosts seem to feel sorry for him when he's trapped in the Ghost Writer's story in "The Fright Before Christmas."
Years later, she would become obsessed with him desiring to have a romantic and sexual relationship with the hero.
Captain Youngblood These two get along due to their shared hatred towards adults and their youthful personalities. They team up for this reason and make a deal: Ember hypnotizes the adults of Amity Park with Youngblood's help, giving her easier access to the youth of the town, while Youngblood uses the adults to power his ship.
When Ember accidentally destroys part of Youngblood's ship while battling Danny, she ultimately abandons him, presumably returning to the ghost zone.
Skulker It is revealed in "Girls' Night Out" that Skulker and Ember are or were boyfriend and girlfriend. They had a quarrel over Skulker's inability to hunt Danny Phantom (or any ghost for that matter), and it’s unknown whether they are still dating.
Presumably, one of the reasons they've dated is because they have similar personalities, which is shown in their styles as they both have flaming hair and similarly styled boots, also presumably Ember is unaware that Skulker is just a tiny ghost inside a mechanical ecto suit.
Dark Danny Ember finds him the most deplorable ghost in existence and has a personal vendetta on him for ruining her voice and making her fat in the alternative timeline of "The Ultimate Enemy."
This relationship was erased after Danny changed the future.
Penelope Spectra and Kitty Ember teams up with the two in an attempt to get revenge on men in "Girls' Night Out." At first, she and Spectra seem to get along but when things go wrong, they blame each other.
Ember gets along better with Kitty, both connected due to the troubles they have with their respective boyfriends.
However, they get upset with each other when Sam tricks them into believing that they didn’t get rid of all of Amity Park's men when she disguises herself as a boy.
Klemper Klemper attempts to befriend Ember at the end of "Fanning the Flames" but is unsuccessful as she tries to get him to leave her alone.
Powers and Abilities Powers Being a ghost, Ember has many of the same abilities as other ghostly characters on the show as well as her own special powers, such as:
Invisibility, Intangibility, and Flight: Standard ghost powers. She can also fly with her electric guitar as a hoverboard. Telekinesis: In "Fanning the Flames," she was able to summon her guitar from a long distance. Teleportation: She can appear and disappear in a purple smoke cloud or disappear in a hair-flame tornado. Ghost Ray: She can fire a pink blast and other types of blasts from her guitar. With her guitar, Ember can create objects made of solid energy, as in "Pirate Radio", she trap humans inside a pink ecto-bubble. While her name was being chanted by the whole world, she could create an upside-down ecto-tornado cage to trap Danny and prevent him from pass through. Spectral Body Manipulation: She can manipulate the shape of her body in order to make her hair take the form of a flame. Pyrokinesis: She can use her flaming hair like a fire attack. Supernatural Strength: While being chanted in Amity Park, she was strong enough to easily overpower Danny. Supernatural Durability: Her physical durability was considerably higher than many other ghosts, possibly including Danny, while being chanted by the whole world. However, even without the chanting of others, she is highly resistant to all forms of external physical damage. Supernatural Stamina: Like many other ghosts, she has a higher level of stamina than a normal human being. Supernatural Reflexes: Her reflexes are enhanced beyond normal human limits. Accelerated Healing Factor: She can heal all her wounds in just a matter of seconds. But she was unable to heal her vocal cords after Dark Danny ruined them. Audiokinesis: With her guitar, she literally has the ability to control sound. Ember can generate sound waves and beams that can take out even Danny. Hypnotic Music: When she plays her guitar or sings, she can hypnotize people (usually young people), although she can hypnotize adults (and those who think they are adults) as well. Chanting Empowerment: Whenever people chant her name, the effect seemingly causes her hair to flare wildly and her eyes to glow, thus rapidly increasing her power. This is both her biggest advantage and worst weakness because if people cease chanting, her fiery ponytail goes out, rendering her powerless. Power Augmentation: Ember has the ability to enhance the powers of others, one such example being what she does with Kitty's banishing kiss. Flight Flight 1/18 Abilities Guitar Playing Intuition: She is an expert electric guitar player. Singing Mastery: She is a perfect singer, even with or without her powers. Ember playing guitar Ember playing guitar Ember singing Ember singing Weapons Ember's Guitar: In the episode Fanning the Flames, she uses the guitar as a weapon when she plays a ghostly "love song" to place Danny under a love spell. This in turn makes him fall in love with Samantha Manson, his "platonic" girlfriend. The effect is broken by the end of the episode, but Danny and Sam fall in love on their own terms at the end of the series. Icons and Powers: Ember's guitar has different icons in each close-up, with each one representing the special abilities she can use. The icons and their effects are: A music note: Presumably for normal music playing. A spiral: For a hypnotizing spell. A flame: For a flame attack. A heart symbol: Used for a love spell. A skull: For a skull beam. A punch: For a fist-shaped energy beam. A wave: A generic energy beam or a sonic wave. Her guitar can also be used as:
A "sword" in close combat. A hoverboard. See Main Article: Ember's Guitar. Close-up 1 Close-up 1 1/9 Weaknesses Ember has ghosts' inherent weaknesses, such as ecto-ranium, blood blossoms, and anti-ghost weapons. Her main weakness is a lack of chanting. The moment people stop chanting her name, she is rendered powerless. However, this was only during her first appearance, and she hasn't needed chanting since then.
Ember's Songs You Will Remember Yeah! Oohh!
It was, it was September Winds blow, the dead leaves fall To you, I did surrender Two weeks, you didn't call...
Your life goes on without me My life, a losing game But you should, you should not doubt me You will remember my name
Oh, Ember, you will remember Ember, one thing remains Oh, Ember, so warm and tender You will remember my name
Your heart, your heart has mended You're wrong, now bear the shame Like dead trees, in cold December Nothing but ashes remain...
Oh, Ember, you will remember Ember, one thing remains Ember, so warm and tender You will remember my name
Oh woah woah!
Ember, you will remember Ember, one thing remains Ember, so warm and tender You will remember my name Yeah! You will remember my name
Girls' Night Out Hey girls (echoing) It's girls' night out (night out, night out, night out)
Wooooaaaaaaaaah! (Come on, girls! Let's do this!) (Whoo! All right! Come on!)
Hey girls, we're a lot of fun. (Doo wap, wap) We'll show all of you l'il schoolboys how it's done (Doo wap, wap)
We got the looks that you're all after We got the moves that make you cry (Make you cry) If there's a chance of causing laughter You wanna kiss, baby, don't even trrrrrry (--trrrryyy--rrrrrryyyyyyy)
- #45Bronwyn
Keys: Bronwyn.
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Bronwyn is the crossbreed daughter of Kim Kil Whan and Pat[1], who is first seen in a picture in "Ocarina". She makes her physical debut in "Wheels", wherein she demonstrates her proficiency and interest in skateboarding. Her latest appearance is seen in "Obsidian" where she is seen accompanying Finn to help Bonnibel and Marceline.
Appearance Age 18 Bronwyn has yellow-orange fur, similar to that of Jake's. Her long hair is a light blonde color, like Lady Rainicorn's mane, and it conceals her right eye. She has her mother's bear nose and snout, but her father's eyes and rainicorn horn, which is shown in "Wheels" to be the main source of her teleportation powers, via lightning.
In "Wheels," Bronwyn dresses in a long blue-green dress with a white collar and buttons that reaches down to her knees. The dress has a lightning bolt motif on the front (likely a reference to her lightning powers). She also wears a skull shaped helmet, and white knee and elbow pads. For footwear, Bronwyn wears light green ankle length sneakers with white socks. Her shoes have white straps (one on each shoe) as fasteners.
In "Obsidian," she wears a grey shirt with a bolt motif, ripped pants, and carries a backpack and her skateboard. She also wears a red scarf around her neck. Her hair is noticeably shorter.
Personality Bronwyn can be seen as an average teenager, putting up a cool front in the presence of her like-aged friends, while still being easily embarrassed and frustrated by her grandfather and father. Despite this, she does in fact care for both of them and takes her father's advice seriously. She has a definite interest in skateboarding, spending much of her time at home drawing board designs, and skating with her friends at a skate park in the woods.
Abilities Bronwyn is an amazingly skilled skater, and she also is shown to have the ability to teleport herself via lightning using her horn. Bronwyn is also a skilled artist, as indicated by her drawings of skateboard designs.
Episode appearances Major appearances "Wheels" Minor appearances "Hero Heart" (as Candy Bronwyn) "Skyhooks II" "Obsidian" Pictured "Ocarina" (debut) Trivia In a Twitter post by Steve Wolfhard, the original ending of "Ocarina" would include that child Bronwyn would appear, and her father not mentioning Jake due to Jake's childishness.[1] In "Seventeen", her version of candy ends up transforming into Mrs. Cow. It is unknown if it was really Bronwyn, since in "Skyhooks II" Bronwyn is seen instead. Given her appearance in "Obsidian" it is possible that she has replaced her grandfather Jake as Finn's adventure partner, after his supposed death[2]. However, in the spin-off series, Adventure Time: Fionna & Cake, it seems Finn alternates between the Pups that have the free time, as he is seen hanging out with T.V. during Bronwyn's absence.
- #46Xeno Pan
Keys: Xeno Pan.
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Xeno Pan (パン:ゼノ Pan: Xeno) is an incarnation of Pan (パン Pan) from a world separate to the main timeline. She is a member of the Time Patrol.
Appearance Age 16 Dragon Ball Heroes 10th Anniversary Website - Xeno Pan Xeno Pan's full appearance.
Xeno Pan has a light skin color and sports a short black bob hairstyle similar to Videl's that reached down to her shoulders with a flat bang front over her forehead. She wears a orange bandana around her forehead along with a red jacket with yellow trim and a black crop top that shows off her midriff, dark grey fingerless gloves, sage green short with pale lower fur trims, brown big side pockets, taupe and brown thigh-length sock and dark grey boots.
In the manga, she is shown wearing clothing identical to her main timeline counterpart from Dragon Ball GT before Robelu changes them into her Time Patroller Uniform.
Personality As Xeno Pan was originally from a version of the Dragon Ball GT timeline before her accidental teleportation and subsequent recruitment as a Time Patroller, her personally matches her mainline GT counterpart.
She is at first surprised to learn of her father Xeno Gohan's job as a Time Patroller and is eager to join her father, grandfather Xeno Goku, and uncle Xeno Goten as a member of the Time Patrol and asks the Time Patrol's ally Robelu to provide her with a proper Time Patrol uniform. Unlike her counterpart, she is somewhat cocky as she tends to taunt Demon Gods such as Salsa and Shroom. Her cockiness and habit of taunting is reminiscent of her maternal grandfather. Like her counterpart, she is sensitive about being criticized or being told off by Xeno Gohan during his battle with Xeno Shroom, which caused her to fly away in tears. However, she cares greatly for her family and later comes to her father's aid against Shroom, as well as cheering him on as he confronts Demon God Shroom in his Super Saiyan 4 form. Likewise, in the Dark Demon Realm Mission! manga, she refused to believe Robelu's suggestion that her alternate grandfather Xeno Goku was losing his battle against Salsa and cheekily retorted by suggesting Robelu's comrade Chamel after Xeno Goku returned from opening the Blue Hell Gate by defeating Salsa.
Due to her status as a relatively new Time Patroller, Xeno Pan was less informed about Chronoa's status when she first met her in the Time Nest, calling her a "cute kid". She appears to be as childish as her GT counterpart, calling Robelu pretty and causing the demoness to blush from the compliment, as well as being amazed at Hit's power, calling him her "prince" and super cool.
During the Universe Creation Saga, Xeno Pan is shown to take her Time Patroller duties more seriously after having witnessed the Time Patrol's final battle with Dark King Mechikabura in the climax of the Dark King Mechikabura Saga. This is shown when she chooses to return to the Time Nest with Tokitoki preferring to leave and prioritize the divine bird's safety over staying to try and fight against Beerus alongside Xeno Trunks, Goku, and Vegeta.
Biography Background During the Shadow Dragon Saga of Dragon Ball GT time was altered by the Dark Empire and Pan and the other members of the Dragon Team were brought under their control.
Super Dragon Ball Heroes Dark King Mechikabura Saga Main article: Dark King Mechikabura Saga Xeno Pan manga Xeno Pan at Demigra's Hideout
After being knocked out, Pan is accidentally teleported by Chamel when he teleports the Time Patrol and Demigra Army to Demigra's hideout, she wakes up wondering where she is - to the shock of Xeno Gohan. Her alternate father explains to her that he is part of the Time Patrol and the duties that he and others perform. Though surprised, Xeno Pan asks to join the Time Patrol too and she is soon given a new outfit by Robelu. The Time Patrol are told by Chamel of the six Hell Gates and that behind each one lies a Demon God who is maintaining a barrier to Mechikabura's Palace and they must all be defeated.
Xeno Pan Taunt Xeno Pan with Xeno Gohan after defeating Shroom
Xeno Gohan heads through the black gate only to be surprised that Xeno Pan had followed him through. There they see Shroom who unleashes a threatening attack at her but is swiftly saved by her father. Xeno Gohan shouts angrily at Xeno Pan for getting in the way and she flies off crying. She returns shortly afterwards however, blasting Shroom in the back and offering words of encouragement to her father who is on the losing end of the battle. Shrooms begins to make his way over to Xeno Pan when Xeno Gohan grabs his cloak, now as a Super Saiyan 4 and thanks his daughter before defeating Shroom with a Kamehameha.
SDBHDDR15-4 Xeno Pan and the other Saiyans give Xeno Trunks their energy
The two return to Demigra's Hideout where they are joined by the others. She is subsequently frozen briefly by the mind controlled Chronoa and later struck by a mass of dark energy belonging to Mechikabura. Heavily injured, unable to fight and with Xeno Trunks being the only one left standing thanks to his Key Sword, Chronoa asks him to chase after Mechikabura to the Time Nest. Xeno Pan asks to go with him though he turns her down. Wanting to at least help a little, she offers to give him some of her energy and the other wounded fighters decide to contribute as well. This results in Xeno Trunks transforming into a Super Saiyan God. After recovering, Xeno Pan and the others travel through a rift to the now desolate Time Nest to assist Xeno Trunks and Chronoa in their final battle against Mechikabura.
Xeno Pan and the others buy enough time for Chronoa to recharge the Key Sword enabling Xeno Trunks to deliver the final blow and seal Mechikabura away in an eternal labyrinth. Believing to be trapped in a desolate world, Xeno Pan breaks down crying but Tokitoki assumes a giant form and restores the Time Nest to it's original state and everyone celebrates their hard earned victory.
Universe Creation Saga Main article: Universe Creation Saga Big Bang Mission Ep 1 02 Xeno Pan and Xeno Trunks at the Time Nest
At the Time Nest, Chronoa tells Xeno Trunks and Xeno Pan that Tokitoki has gone missing, fearing that something bad could have happened, the two head off immediately in search of him using a device on Xeno Pan's wrist to travel to different eras. They travel back to Capsule Corporation in Age 780 where they find Tokitoki along with their current timeline family and friends. Shortly after all twelve Gods of Destruction appear in search of Tokitoki due to a prediction which resulted in a strange bird being responsible for destroying all universes. With Tokitoki at risk, Xeno Pan takes herself and the bird back to the Time Nest.
They later return to join Goku, Vegeta and Xeno Trunks on their mission to track down Fu, with Xeno Trunks guarding her when Bojack and Turles suddenly arrive with hostile intentions. Shortly afterwards, Fu appears along with Dogidogi and has the bird freeze everyone in place, allowing Fu to take the opportunity to capture Tokitoki and escape.
SDBH Episode 25 18 Xeno Pan and Xeno Trunks in Hell
Some time later, Xeno Pan and the rest of their group unexpectedly fall into Hell through a time distortion. There they meet up once again with Xeno Goku and Xeno Vegeta as well as the hostile Janemba. Xeno Pan joins the other Saiyans in attacking Janemba with a unison energy blast though Janemba withstands it unscathed. With little choice, Xeno Pan, Xeno Trunks, Goku and Vegeta pool their Saiyan Power into Xeno Goku and Xeno Vegeta allowing them to enter into the Super Full Power Saiyan 4 Limit Breaker state and finish off Janemba. Then she and the others are teleported to the Crack of Time by Putine.
However shortly after arriving and witnessing the Universe Tree, she and the rest of the Time Patrol are forcibly teleported away by Towa. There the group are bound with Cumber's dark energy. Towa explains to the group that she created Fu and intends to make him the next Dark King and extracts a dark energy from their body which they unknowingly took on following Mechikabura's defeat at the hands of Xeno Trunks. Having no further use of them, the group are sucked through a vacuum to another location.
Supreme Kai of Time Saga Main article: Supreme Kai of Time Saga Xeno Pan appears on Xeno Goku's Team 2 during the Super Space-Time Tournament. In the manga, she is attacked by Medamatcha and his Medas, but Hit steps in to save her using Time-Skip. Xeno Pan keeps her guard up, but Hit reassures her that he doesn't intend to fight those without killing intent. When the winning teams return to the starting area, Xeno Pan is once again smitten by Hit and glad he made it to the next round.
She is sent to Area: Planet Glass, along with Hit, her father and several others and are tasked with retrieve the Time Fairy from Vidro. She is saved from being encased in her glass by her father who is caught up in it in her place though sometime later he is freed. They are then attacked by Demigra's summoned warriors until Demigra is eventually defeated at which point the tournament concludes.
Demon Invader Saga Main article: Demon Invader Saga Xeno Pan along with Xeno Gohan and Xeno Goten appear in Ozotto's Palace just in time to save Xeno Goku, Xeno Vegeta and Xeno Trunks by being eaten by Majin Ozotto, having traced the scrolls back through history in order to find out where they were located. As a group, they charge at Ozotto in an attempt to give Xeno Trunks the opportunity strike him down with the Key Sword. They succeed and in doing so and free Chronoa from Ozotto's clutches.
Power Video Game In the game opening, Xeno Pan was shown to hurt Salsa when kicking him while he was off guard.
Techniques Sdbh Universe mission 9 Xeno Pan Akanbe Taunt Xeno Pan taunting Salsa
Flight - The ability to fly through the use ki. Ki Blast - The most basic form of energy wave. Maiden Strike - Xeno Pan's Super Attack in Heroes and Dokkan Battle. Taunt - A user performing some form of gesture, remark, or insult to annoy or enrage their opponent and throw off their thinking. Akanbe (あかんべえ) - A taunt and childish gesture (in Japanese culture), made by pulling a lower eyelid down to expose the red underneath.
- #47Frosta
Keys: Frosta.
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“ I didn't join the Princess Alliance just to fight. I joined to save people. And the Horde, even after everything they did...they're people, just like us. — Frosta, "Fractures" ” Frosta is the princess of the Kingdom of Snows and a member of the Princess Alliance in The Rebellion. She is the youngest of the princesses on Etheria. She is one of the Elemental Princesses.
Appearance Frosta has a short cobalt blue bob cut, blunt bangs and two strands of hair that hang in front of her ears. She has almond-shaped black eyes, blue triangular eyebrows and wears a three-pointed ice crown that sits like a hairband. Her round face and short stature lend to her young age of 11 and 3 quarters, a youth she resents amongst the older princesses. She first appeared in "Princess Prom", Episode 8 of the series. In this episode, she wore a long, blue dress with a fur-lined collar and sleeves. Icicles drip from the fur around her collar, adding an element of opulence to her dress akin to a necklace. However, she chooses to forgo the dress in favor of a blue jacket lined with white fur, a dark slate blue belt, light khaki pants and fur-lined boots that are cerulean, light blue, and dark blue.
Personality In her debut, Frosta is emotionally cool, logical and dislikes small talk. She is demanding and insists on a strict rule of law and order.
After joining the Rebellion she was shown to have a more childish, humorous, if not socially, inept side, using puns like "Ice of you to drop in" and laughing wildly at her own jokes; she has also seen as being very overzealous, hotheaded and reckless, charging into fights without thinking of the consequences to herself and to the rebellion. She constantly puts herself and others at risk, trying to prove her strength and prowess among the older, more accomplished princesses, in particular Glimmer, in an effort to win their friendship. As a princess, she's also shown to have a deep care for people, both of her kingdom and in general. She was hesitant to join the Alliance at first because she didn't want her citizens involved in war when they've done well as bystanders. However, when she saw the harm of the Horde, she did join in. She also showed that she cared about others even if they've done cruel things, when she was against the idea of using the Heart of Etheria magic to defeat the Horde.
It's noticeable that after becoming friends with her fellow princesses, she has become much happier than she was in her debut. Frosta is less serious and acts more like her playful little self. She wants others to think of her as important, and not just as a little kid, because she does have good views. She hasn't had much experience with friendship, she explains, on account of her very serious duties as princess at such a young age. However, she's shown to think battle is interesting, and enjoys battle, both the serious and fun sides.
Powers and abilities Powers Fractal Flake connection: Frosta is connected to the Fractal Flake, thus making her one of the Elemental Princesses. Her connection grants her a variety of abilities, primarily revolving around ice. Cryokinesis: Frosta is able to create, shape and manipulate ice. She can also transform her hands into Ice weapons like a spike and hammer. In season 4, she transforms them into pincers. Ice constructs: Frosta is seen to be able to create constructs of ice such as hammers. As well as this she is shown to be able to create a suit of armor created from ice. Ice projectiles: Frosta can create shards of ice and fire them at will. Ice sculptures: Frosta decorates Bright Moon with many statues of the heroes for Glimmer's coronation. Ice prisons: Frosta captures several Etherians, including Sea Hawk, by surrounding them in ice. Aura generation: When united with the other princesses, Frosta can generate an aura that greatly amplifies her powers. Her aura manifests in the color 'capri'. Weaknesses Hypothermia: While she may have power of the ice and cold, Frosta herself is not immune to lower temperatures. This is seen when she wears her ice armor. Fire: Netossa lists fire as Frosta's weakness[3], as fire melts ice. Late Nights: In the Season Four episode "Fractures," Frosta is seen to be falling asleep during a late night meeting of the Rebellion leaders. She insists that she doesn't have a bedtime (although she implies that she generally goes to bed earlier than the other princesses). Relationships Glimmer In "Princess Prom", Glimmer describes Frosta: "her magic is incredibly powerful. She'd be a huge get for The Rebellion!" as the first time she was mentioned.
Although initially a reserved and mature character, in "The Frozen Forest", Frosta is shown to have developed a soft side for Glimmer. Idolizing her, wanting her attention and to constantly be around her, Frosta comes off as more childish and playful when around Glimmer, unlike in "Princess Prom" and "The Battle of Bright Moon" where she is shown to be more or less indifferent to her. Frosta is quick to show off while defeating Entrapta's bots and making puns after destroying them, similar to Adora's behavior in front of Huntara when around Glimmer.
Tumblr messaging pw3cvm9hfl1t0j601 250-1- A doodle of Glimmer and her sparkle powers made by Frosta in "Roll With It".
Although she means well, Frosta is shown to be a little aggravating to Glimmer, disobeying orders in favor of hanging around the princess, nearly getting herself or others hurt with reckless stunts and making small talk and puns in the middle of battles to win Glimmer's approval. Despite this, Glimmer is shown to quickly save Frosta as well as reprimand her and apologize if she's hurt Frosta's feelings. It appears that Frosta can be honest with Glimmer, as in "The Frozen Forest", she reveals her friendless background and is shown to be slightly sensitive to Glimmer's chastising.
Humorously, she sees Glimmer as her equal in some ways. Specifically, she feels she can undermine Glimmer's commands, even though Glimmer is one of the leaders of The Rebellion, such as when she wanders around the Bright Moon Castle in search of Glimmer before the war meeting, and when she ignores her orders to stay with Spinnerella and Netossa to guard the base in "The Frozen Forest". It is revealed in "Roll With It" that even though her alter ego, Winter's Bane, doesn't care for or want friends, she sees Glimmer as her sidekick.
Adora Frosta was initially cold to Adora at first when they first met at Princess Prom. Frosta went as far as insulting Adora for not knowing any better to be respectful, just because she's an honorary princess. Adora's first impression on Frosta was tumultuous, making a loud remark about her shock from how she was a little kid. She continues to neglect Adora in that episode, but in the end, Frosta apologizes to Adora and joins the Rebellion. Even though they had a rocky start at first, they ended up being good friends. Frosta respects Adora's leadership.
Scorpia Frosta likes Scorpia's Pincers Frosta takes an interest in Scorpia's pincers.
Frosta was angry at her for her role in ruining the event in "Princess Prom", but after she was assigned to guard her, the two started to bond over both not fitting in. She also thinks Scorpia's pincers are really cool. It was likely she recently formed attachment to Scorpia, that Frosta begins to show sympathy towards the Horde and allows Adora, Bow, and Swift Wind to sneak out of Bright Moon. Frosta enjoys fighting alongside Scorpia, and is often seen sitting on her shoulders.
King Micah At first, Micah and Frosta did not get along. On a mission to Elberon, Micah treated her like a child and she was not fond of it. At the end of the episode "Taking Control", the two become friends.
Catra Frosta always had negative interactions with Catra, who used to be with the Horde.
In Season 5, when Catra makes a return but as Rebellion fighter, Frosta punches Catra with her fists covered in ice, thinking that Catra was still with the Horde. Adora explains to Frosta she's now with the Rebellion. Frosta responded with "I still don't like her face".
After Horde Prime's defeat, Catra shared a hug with Frosta, along with Scorpia and Perfuma.
Star Sisters According to Adora's research in Princess Prom, Frosta is allies with the Star Sisters.
Plot Past She was eight years old when she took over the throne in the Kingdom of Snows, and therefore never had the chance to experience a normal childhood with actual friends.[4] Her lack of friends only made her more distant and impaired her social skills with people of her own age. This is why she doesn't know how to act around the Princesses, why she may come off as awkward and standoffish and tries harder to seem more impressive.
Season One Princess Frosta hosts the Princess Prom in the Kingdom of Snows. At the Prom, Adora and Glimmer try to recruit her to The Alliance. Adora was thinking that if they can convince Frosta to join their Rebellion then all the other princesses are sure to follow. But in her shock at seeing the young princesses she blurts out that she can't possibly be the ruler of the Kingdom of Snows, she's only like "TEN!" Frosta responds angrily, "I'm 11 and three quarters". Later, Adora goes to speak to Frosta alone, but the conversation doesn't go exactly as planned. Princess Frosta claims that the Kingdom of Snows has been and always will be perfectly capable of taking care of itself. They will not join the Rebellion ― they are not threatened by the Horde. They will stay as they've always been ― neutral.
Glimmer and Adora try to get Frosta to remove Catra and Scorpia, but Frosta is adamant. She will not break the rules of Princess Prom on the word of a girl who's only an honorary princess. Frosta tells her that she has worked too long to gain the respect she is due, and she's not about to throw it away on a hunch. She lets them in. During the dance, Catra baits Adora by asking her where Bow is, as if she already knows, causing Adora to push her to the ground. Frosta, angry, traps Adora in a cage of ice, telling her that she has broken the rules of Princess Prom and she hereby revokes her invitation. But during her speech, the building shakes and each of the heat bombs explodes. Frosta then runs to her Runestone and uses its energy to prevent her castle from collapsing.
Frosta joins The Battle of Bright Moon. Horde tanks get covered in frost and ice eruptions throw Horde bots. She then braces the damaged Moonstone structure with ice. Then Frosta slides into the battle on a path of ice. At the end of the battle, she celebrates the victory with the rest of the Princesses.
Season Two Frosta joins the rest of the Princesses on the battlefield, destroying bots with ice attacks and cracking jokes in her unique way. Back in Bright Moon, she joins The Princess Alliance during a planning session. After the planning session she proposes some ideas to improve efficiency. Glimmer tasks her with guarding Bright Moon but she ignores the commander's orders and followed the heroes on their mission to capture an intact bot. Glimmer chastises Frosta and later apologizes. Then the heroes join their powers and capture the bot. During the battle, Frosta is injured and later Adora is seen bandaging Frosta's wound while Glimmer brushed Frosta's hair.
Winter's Bane Frostbite Winter's Bane
Frosta helps plan an attack on a Horde-held fortress. She uses her powers to create ice armor and weapons to defeat the enemy and sends them packing.
Season Three Frosta joins Shadow Weaver, Glimmer, Mermista, Perfuma, and Bow on a rescue mission. They teleport to the Fright Zone to rescue Adora. Shadow Weaver urges quiet so they can sneak there, but they are immediately found out when a Horde member walks in the room. Perfuma stays behind to hold them off while the rest press on, but they run into Lonnie and Rogelio. Seeing themselves outnumbered, Lonnie and Rogelio quickly raise the alarm even as Mermista and Frosta hold them off while Shadow Weaver, Bow, and Glimmer move on.
Season Four Horde Armada finally arrived 2 The princesses witness the true might of the Horde.
At Glimmer's coronation, Frosta creates ice sculptures for the event. She also volunteers to be a bouncer; she encases several people in ice, including Sea Hawk.
She participates in the attempt to retake Dryl and the spy investigation afterward. Later, Glimmer brings the idea of using the Heart of Etheria for benefits of the war, a plan that would bring utter destruction, to the Princess Alliance. Adora and Bow are against this because they can't risk it destroying everything. Frosta doesn't seem to have a strong opinion either way; she is just tired. When Scorpia shows up unexpectedly, Frosta attacks her furiously. Then, she talks more to Scorpia after Scorpia is taken hostage. From this, Frosta begins to get to know Scorpia a bit more as a person and warms up to her as a friend despite her actions serving the Horde. Frosta later changes her mind and lets Bow and Adora sneak out to Beast Island against Glimmer's will, showing that she doesn't want to activate the Heart of Etheria. She argued that she couldn't attack the Horde like that, because, through knowing more about Scorpia, she finds that even though the Horde is evil, they are still people and people should be protected.
Later, after the Heart of Etheria is activated across Etheria as they ambushed the Horde army, the Princesses all surge with newfound power. Frosta and Perfuma lay waste to legions of Horde Robots around themselves with blasts of ice and vegetation. Then princesses all across Etheria come under the Heart of Etheria's control. First Ones' writing appears on each princess and runestone. Frosta and Perfuma collapse, and Scorpia collapses just a few feet from Frosta. While this happens, light and power surge up from the planet into the skies. They watch as Etheria is pulled out of Despondos and into regular space, right into a fleet of Horde Prime's ships.
Season Five Frosta, along with others, evacuates villagers to safety, fights bots, and creates a hidden base. When Shadow Weaver suggests using the Heart of Etheria, she tells the sorceress that she doesn't like her and won't listen to her ideas. When the bots attack their base she helps relocate the refugees to the deepest part of the Whispering Woods on Adora's orders.
Micah and Frosta on good terms now S5E6 Micah and Frosta on good terms now
With Mermista in charge, Entrapta leads Scorpia, Perfuma, and Frosta to one of Prime's spires where she believes that they can discover Glimmer's location by hacking into the spire's computer. The four Princesses sneak past many of the bots, but Entrapta wanders off and walks into a bot which activates the spire's defenses. This causes Frosta and the other princesses (with the exception of Scorpia) to get furious at Entrapta for everything she did while she was with the Horde, such as destroying their kingdoms by making bots. Entrapta apologizes and with reckless abandon rushes toward the spire to get the signal and find Glimmer's location. Mermista blesses her plan and sends Scorpia and Frosta as Entrapta's back-up while she and Perfuma distract the rest of the bots. Entrapta hacks the spire, discovers Glimmer's whereabouts and finds out that Prime is sending reinforcements to Etheria. They then inform Adora and tell her to leave immediately.
Fine but I still don't like her face S5E9 "Fine but I still don't like her face"
Frosta plays ice-ball with Spinnerella and Netossa. Micah tries to befriend Frosta but calls her "kiddo" which offended the ruler of the Kingdom of Snows. Upon learning that the Horde was spotted near Elberon, Frosta, Micah, Swift Wind, Netossa, and Spinnerella go to check things out. When they arrive, all the villagers are inside and acting really weird. Netossa chides Spinnerella for leaving her alone at the "party" and Spinnerella complained that "something weird" just happened to her. The villagers then close the doors and strongly suggest the heroes stay and wait for the honored guest, Horde Prime. Then the villagers attack, their eyes turning green, revealing that they've been chipped. Frosta builds an ice shield to protect everyone, but the villagers break through eventually. Only when Swift Wind feels his sacred connection to She-Ra could they escape.
When Netossa confronts Spinnerella about her strange behavior, Spinny responds by telling her beloved that she is under Prime's control, as is everyone else in the village. Spinnerella attacks Netossa and is joined by a chipped Micah, who attacks Frosta and Swift Wind. Netossa throws a net over her attackers and flees with Frosta on Swift Wind.
Later, Frosta, along with Swift Wind, Netossa, Perfuma, and Sea Hawk, arrive in a clearing in the Whispering Woods, only to be put on guard by a rustling in the bushes nearby. Castaspella emerges from the bushes and Frosta immediately immobilises her with ice, hastily checking that the sorceress isn't chipped. Perfuma then explains to Castaspella that they need to find somewhere to hide. Mystacor is not an option, but Shadow Weaver has an idea.
The group establishes a makeshift hideout, later meeting with Catra, She-Ra, Bow, and Glimmer. Perfuma, panicked and paranoid, binds them with her vines, and Frosta once again takes no time in checking whether they're chipped. Once everyone is deemed safe, the group has a moment of reunion, and Frosta and Glimmer embrace each other happily. When she sees Catra, however, Frosta takes a less welcome approach, landing an icy blow to the side of her head. When Adora hastily explains that Catra is on their side, Frosta says, "Fine! But I still don't like her face."
When the group are fighting against Horde Prime's forces in "Heart Part 1," Frosta defends Spinnerella by casting a shield of ice. Then when a chipped Mermista attacks them with a wave the size of a tsunami, Glimmer and Castaspella conjure a powerful shield charm, protecting everyone.
After the battle, Frosta rejoices atop Scorpia's shoulders, enjoying a well-earned victory with her friends. After Catra comes over to Scorpia and Scorpia hugs her, Perfuma and Frosta also join in the hug.
Quotes "Ice of you to drop in!" -The Frozen Forest
"Punch Horde Prime!" -Launch
"Like us! The ones who were getting beat up by your dumb bots. And whose kingdoms you almost destroyed." - to Entrapta in Launch
"Deadly serious, Horde scum!" - to Catra in An Ill Wind
"Maybe we should continue this in the morning? Not that I'm up past my bedtime. I don't have a bedtime. I can go to bed whenever I want." -Fractures
"I realized that none of us fit in. We're all different, but that's okay." -to Scorpia in Fractures
"My favorite way to relax is to smash things!" -Meditation With Perfuma
"I have amazing ideas. Starting with... we punch them!" -Roll With It
"Frostbite uses Snowstrike to encase the tower in ice and then crack it apart...KAPOW!" -Roll With It
"[toughly] My enemies know me as Frostbite Winter's Bane. [more softly] My friends call me Bane. [returns to tough tone] That is, if I had any. But no one comes close to the Winter's Bane... She's got an obsidian broadsword that enhances plus three, [points at her drawing of the Winter's Bane] and her finishing move is: the Snowstrike!" -Roll With It
"I was eight when I took over the throne. It’s kind of hard to make friends when everyone is your sworn subject." -The Frozen Forest
- #48Scanty Daemon
Keys: Scanty Daemon.
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“ What do angels do, save lives and blow horns? How cute.
” —Scanty
Scanty Daemon (スキャンティ, Sukiyanti) is a major antagonist in Panty & Stocking with Garterbelt. She is a female, red-colored demon, with green spiky hair, yellow and green eyes, and fangs. She was originally said to be the mayor's daughter; however, this was later revealed to be a cover-up for their activities. She is the older of the Daemon sisters. Scanty is Panty's counterpart and rival.
Background Description Taken from NewPSG.com:
"The elder sister of the high-class demon commander, Daemon sisters, who came from the demon world to restore order in the earthly realm. She fights by transforming her worn scanties into two revolvers, <Double Gold Lacytanga>."
Appearance Scanty has pale green spiky hair which barely fades to a light teal. Her hair is usually long and she also has red skin, as she is a demon. She has yellow (outer ring) and green-yellow (inner ring) eyes. She also has fangs with one of them being an underbite that is always out. In season 1, Scanty's suit is light beige. However, in season 2, her suit was recolored to brown, and her colors are visibly warmer. Besides that, her hair also fades from pale green to teal.
In "Bitch Girls", Panty throws her panties at Scanty's face, causing her to receive a panty-shaped scar on her face. According to the series' staff, Scanty got the scar because of Panty's "hot love juice".[2] They initially considered making the scar permanent, but in "Panty and Stocking: Homecoming", Scanty loses her scar after being burnt by Panty's vagina.
Clothing Scanty is often seen wearing a rather plain beige-colored uniform which consists of a beige skirt, a beige suit jacket, heels, and a dark red tie.
In season two, her uniform was recolored to a warm brown.
Scanty's demon outfit seems to be inspired by BDSM. When in demon form, she wears a black leather mini-skirt, black high-heeled boots, a black bra, and several studded belts, collars and wristbands. She also has a horn pierced by what could be a miniature golden halo.
She wears a rather unique black one-piece swimsuit in "If the Angels Wore Swimsuits". With it she wears two gold bracelets on each wrist and two gold anklets on each ankle. She is also seen wearing wedding garb as a disguise in "Panty + Brief" when Brief's dad announces the engagement of the mayor's daughter, the daughter being Scanty in said disguise, to Brief.
Judgement Day host 1 Angry Ghost 002 In "1 Angry Ghost", Scanty disguised herself as the host of the live TV show called Judgement Day, who invited the Anarchy sisters in order to accuse them for murdering a supposedly friendly ghost, Husband Petter. The host has spiky, light-blue hair, a big red bowtie, and a white suit with white pants.
Personality If the Angels Wore Swimsuits 081 Scanty arguing with Panty in "If the Angels Wore Swimsuits".
Scanty is obsessed with rules, regulations, and conformity, as opposed to Panty and Stocking's more erratic and unruly behavior. She is, however, quite excitable, and becomes extremely frustrated when things don't go her way. Her excitability is shown during situations that often unintentionally leads to her and Kneesocks' downfall. This can be seen in "...Of the Dead", when she jumps for joy, unknowingly spilling the demonic zombie serum and in "If the Angels Wore Swimsuits" when she accidentally pushes the self-destruct button in her limo out of rage. She is also quite incestuous with her sister Kneesocks.
Scanty enjoys bringing pain and humiliation to others. She hates the Anarchy sisters, and she believes her mission is to destroy Panty first since she hates her more than Stocking. Along with her sister, Kneesocks, she comes up with various schemes to kill or at least humiliate both Panty and Stocking. While the Anarchy sisters were away doing missions, the two demon sisters became the new queens of Daten City High School, and used their influence to enforce a series of strict rules on the student body, which created order in school.
However, despite her sadism, she does have empathy for others. This is shown in "Les Diaboliques", when Scanty became disgusted at Panty and Stocking's blatant disregard for Brief, who had a gun and scythe at his neck, held by Scanty and Kneesocks respectively. She was also surprised that they didn't even bother to call him by his name.
Abilities As Panty's counterpart, her ability is also being able to transform her panties into revolvers. She wears two black thongs, which can be transformed into a pair of revolvers, called Double Gold Lacytanga (ダブル・ゴールド・レーシータンガ, Daburu Gōrudo Rēshītanga). The two revolvers can be combined to form a huge shotgun.
Scanty Scanty during transformation.
Judging from Panty's ability to transform different type of guns out of panties, it can be presumed that Scanty is also capable to do the same. She can also shape-shift to a limited extent, concealing her horns and smoothing her hair for her appearance as a bride in "Panty + Brief", as well as growing a devil tail. When Brief's rejection of her caused her to lose her temper, her horns reappeared and her hair returned to its normal look.
In a promotional art piece released by Gainax in 2011, Scanty is revealed to be holding a chainsaw with the same black-gold color scheme of the demon sisters' weapons.[3]
Trivia Scanty's age can be deduced from the fact that she is the same age as Panty, which is at least 500 years old. As part of their transforming ability, both sisters can grow devil tails. In transformation scene, Scanty's hair looks almost white, a reference to her early design. Scanty's eyes, hairstyle, and horns are drawn with a large number of curved lines to contrast her sister's design, which includes several straight lines. She also has one visible fang protruding from her lower lip, contrasting the visible fang on Kneesocks' upper lip. Although Scanty is Panty's counterpart, Scanty has a larger bust size than her sister, Kneesocks, while Panty's size is smaller in comparison to Stocking. Scanty's hair was based off of Nia from Gainax's previous work, Tengen Toppa Gurren Lagann. Oddly, she also bears some resemblance to the eponymous mecha (red skin, fangs, spiral-like eye pattern, green "flames"/hair). Like her sister in the Japanese dub, Scanty has a habit of rolling her R's, usually while saying "rules". The mobile game, Skullgirls, features a palette-swap homaging Scanty for Filia, one of the playable characters in the game. The RPG game, Code of Princess, features a pallete-swap homaging Scanty for one of the characters, Milk Macchiato, also known as Zozo. In the game, Scribblenauts Unlimited, if the player requests a "Daemon", the game will spawn a character resembling Scanty in her school uniform. Scanty is the only character to not be named after the clothing she weaponizes but rather a clothing description. This could go against the idea that angels and demons are only named after clothing itself. If Scanty were to go with the theme of having a name based off the clothing she weaponizes, it would technically be “Thong”. She is seen with a whip or riding crop in some art which doesn’t seem to be in the show. It seems to just be a mundane weapon for the purpose of the artwork. Her boss on the other hand, Corset, does have a whip for a signature weapon seen on the show. Her weapon, Double Gold Lacytanga, was strangely seen as a chainsaw in the teaser art for season 2. It is currently unknown if angels and demons can actually make their weapons into different weapons from their usual weapon types or if it was just an idea thrown around for the sake of the art. It could also be possible she was using someone else’s weapon, but that seems unlikely. In the series' English dub of Season 1, Scanty only swears in the episodes, "D.C. Confidential" and "Bitch Girls: 2 Bitch" (though she uses the word "whore" in three episodes). However, in the English sub, Scanty first swears in her debut appearance, "Les Diaboliques" and swears more frequently, including both versions of Season 2.
- #49Kneesocks Daemon
Keys: Kneesocks Daemon.
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“ Rules keeps behaviour in check! Suppression keeps thoughts in check! And physical training keeps them from looking like fat enchiladas! These things bring perfection and beauty! Yes, yes!
” —Kneesocks
Kneesocks Daemon (ニーソックス, Nīsokkusu) is a major antagonist in Panty & Stocking with Garterbelt. She is the younger of the demon sisters. Kneesocks is both Stocking's counterpart and rival.
Background Description Taken from NewPSG.com:
"The younger sister of the Daemon sisters. She is reserved and calm, but she has a severe blushing tendency. When excited, her face turns a lighter shade of red, and she loses sight of her surroundings. She fights by transforming her worn knee socks into two death scythes, <Double Gold Spandex>."
Appearance Kneesocks has dark red skin, long baby blue hair fading to blue tied in a ponytail, and a single horn on her upper forehead. She has small fangs, including one that appears visible even when her mouth is closed. Her eyes appear to have a double-layered iris, with a yellow outer ring and a green inner ring.
In season two, her colors are visibly warmer and her hair fades to a desaturated purple shade.
Clothing Kneesocks normally wears a uniform identical to that of her sister's; a short beige skirt, a matching beige suit, a dark red tie, a black and orange armband, and black pumps. However, in season 2, her suit was recolored to brown. She distinguishes herself from her sister by wearing angular glasses and a pair of white kneesocks (which actually go well over the knee).
Her demon outfit seems to be inspired on BDSM. When in demon form, she wears a black leather mini-skirt, a black strapped bra, black knee socks, black heels, several leather belts, collars and wristbands. Her swimsuit is a two piece gray/black bikini, as shown in "If the Angels Wore Swimsuits". She appears to not wear her glasses at the beach.
Tom Croose Tom Croose In "1 Angry Ghost", Kneesocks disguised herself as Tom Croose, the prosecutor of the live TV show, Judgement Day. Tom has blue-green eyes, white skin, short, light brown hair, a brown suit with a white collar and sleeves, and brown pants.
Personality Les Diaboliques 030 Scanty reminding Kneesocks that she is blushing in "Les Diaboliques".
Just like her sister, Scanty, she is obsessed with rules, claiming that rules will solve the chaos of freedom. Compared to Scanty, however, Kneesocks is calmer and more reserved in similar way how Stocking is more level-headed than Panty, but still tends to fly off the handle when the rules are being disparaged. Oddly enough, she blushes quite easily, causing her face to become a lighter shade of red.
Kneesocks is very intelligent, as she uses elaborate traps and trickery to fight against the Anarchy sisters. She has more control over her emotions and thinks things through better than her sister. However, she loves her sister very much, and often acts confident around her. Kneesocks dislikes Stocking as much as Scanty hates Panty.
She uses a large amount of English in her speech, even by the standards of the show. It was also implied that she and Scanty may have an incestuous relationship in "D.C. Confidential".
Kneesocks Kneesocks during transformation.
Abilities As Stocking's counterpart, her ability also allows her to transform her kneesocks into weapons. Kneesocks wears two white kneesocks, which can be transformed into a pair of scythes, called Double Gold Spandex (ダブル・ゴールド・スパンデックス, Daburu Gōrudo Supandekkusu). She can spin her scythes around her body in a similar way to how a helicopter's rotors work, or combine them into an axe or a large throwing blade.
She is implied to have the ability to bestow bad luck on others, as seen in "The Stripping", where she cancels out the Anarchy sisters' good luck streak at the roulette table; although, the Anarchy sisters do eventually win millions of dollars at the end of the episode. She may also have shapeshifting powers, as she is able to conceal her prominent horn while acting undercover in "Panty + Brief", as well as the ability to grow a devil tail.
Trivia At the end of Scanty and Kneesocks' transformation scene they, along with Fastener, appear to reference Pokémon's Team Rocket and their famous speech. In the Japanese dub, Kneesocks never referred to her sister by her name. In the English dub, she only refers her sister by her name in the episodes "Les Diaboliques", "...Of the Dead", and "Panty + Brief". The fighting game titled Skullgirls features a palette-swap homaging Kneesocks for Parasoul, one of the playable characters in the game. The fighting game BlazBlue Central Fiction features a palette swap for Nine the Phantom. Incidentally, both characters were initially voiced by Ayumi Fujimura. Kneesocks' hairstyle is based off of Yoko from Gainax's previous work, Tengen Toppa Gurren Lagann. Ironically, Yoko's other characteristics - such as her large breasts and affinity for guns - better fit Kneesocks' sister, Scanty. Like her sister, Kneesocks has a habit of rolling her R's, usually while saying "rules." Kneesocks shares the same Japanese and English voice actress as Cecily from The Sacred Blacksmith. Tom Croose is an obvious parody of celebrity Tom Cruise. Both the appearance and mannerisms of Tom are references to Tom Cruise's character, Frank T.J. Macky, from the 1999 film Magnolia. In the video game, Scribblenauts Unlimited, if the player requests a "Succubus", the game will spawn a character resembling Kneesocks in her transformation form. Art of PSG vol1 007 Kneesocks' original design.
Kneesocks in her concept form had hair very similar to her final version but was colored pink instead of blue, and her outfit in the concept was very similar to her demon transformation outfit. Despite her name, Kneesocks' socks actually go above her knees, nearly reaching to her thighs at times. The actual socks she is wearing would be called “over the knee socks/stockings” at shortest and “thigh high stockings” at highest. In promotional art, she carries a book titled Death which doesn’t appear in the show. The book has the same color and symbol seen on her and her sister’s armbands. While it seems to exist just for art, given the themes of the authoritarian demons and those few traits mentioned, whatever contents it has it might either be some propaganda or philosophical type of book or even a book containing several rules. The book from the promotional art is most likely a reference to the Death Note from Death Note based on its black cover, font, and its title. However, in promotional art for season 2, she carries with a normal black book without any text on it. In the English dub, Kneesocks is the only main character of the series who has never swore once. However, she did say "c**t" and "cock" several times when disguised as Tom Croose.[2] In the season finale, she exclaims "Jesus, Mary and Joseph!" when the ultimate Ghost is summoned. In the manga chapter, "Panty & Stocking with...", she also called Panty and Stocking "bitches".
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“ What sorcery is this? I have seen enough. Though you possess great quantities of style, you must learn to channel your magic into a cause. Our cause. And I am afraid this uniform will not suffice. Think of another. „ ~ Wonder Woman Princess Diana of Themyscira (also known as Wonder Woman or Diana Prince) is one of the main characters in the second generation of the DC Super Hero Girls franchise.
She is the leader of the Super Hero Girls and a student at Metropolis High School.
Development She is voiced by the same voice actress as in the first generation of the franchise, Grey Griffin, albeit with a Mediterranean accent.
Superpowers Amazonian Physiology
Superhuman Strength: Wonder Woman is strong enough to contend with Supergirl, lift heavy objects and defeat villains with her physical strikes. Superhuman Durability: Wonder Woman has taken attacks from extremely strong characters, such as General Zod, Supergirl, Katana, etc. Superhuman Speed and Reflexes: Wonder Woman can fight, react and move at superhuman speeds. Superhuman Agility Superhuman Stamina Immortality: Diana has been alive for 317 years. Animal Language: She can talk to animals in "The Fresh Princess of Ren Faire". Flight (In "Breaking News" and graphic novels only) Skills Leadership Superhuman Intelligence & Wisdom Hand-to-Hand Combat Expert Swordsmanship Talented singer Equipment Lasso of Truth Bracelets of Submission Magical Sword and Shield Relationships Main Article: Wonder Woman (G2)/Relationships
Appearance Diana is a slender, beautiful and tan-skinned young Amazonian demigoddess with an athletic and fit hourglass figure, thick black eyebrows, sky-blue eyes and long, wavy, classic-length navy-blue hair with lighter streaks. She also wears makeup which consists of lightly blush on her cheeks, and fuchsia-pink lipstick on her lips. She is the tallest out of the team.
As a civilian, Diana kept her hair in a low-loose ponytail, in which she accessorizes it with a golden headband. Her attire consists of Alabama-red star earrings, an Alabama-red mid-quarter-sleeved sweater over a similar-length, white swan-necked shirt, a high-waisted blue denim skirt with a darker-colored waistband, white calf-length socks and a pair of flats which are the same color as her earrings and sweater.
As Wonder Woman, her freely-styled loose hair is held back by a golden tiara with an Alabama-red star on the front. Her superhero costume consists of a set of earrings similar to the ones she wears on her civilian attire (albeit larger in size), and an Alabama-red corset that is decorated with gold in the upper-part, along with golden shoulder-pads placed on the straps and a large golden belt around her waist. She also wore a blue skirt with white stars all over it, and Alabama-red knee-high boots with white stripes going down from the top, along with knee-pads placed on them which sport the same design as her shoulder-pads.
She also wears the Bracelets of Submission on her wrists and carries her signature Lasso of Truth around.
Personality Wonder Woman is an unapologetic feminist. However, she’s shown to be very loyal, selfless, compassionate, nurturing, and most of the time, even a hugger as well. As Diana Prince, she is known as the valedictorian of Metropolis High but as Wonder Woman, she depicted as a crusader and a leader to the superhero girls.
Whenever she is around Steve, she is shy and clumsy (which mostly happens because she is in love with him). Besides that, she is heroic, courageous, confident, and caring for her friends. Like her mother and Supergirl, however, she has a short temper―for example, when she took a deep breath when she met Harleen. She also has amazing leadership skills. Diana has a good heart and will always try to save people. She only squeals when she gets to be a hero and gets a second chance for a driving license. She works hard at everything she does. She is learning how to use social media and technology, which she finds very confusing. She used to love having fun with Antiope, but now likes studying thanks to her mother, and her favorite food is the Death by Chocolate ice-cream from Sweet Justice. She can also get intimidated and nervous like in "The Warrior and the Jester" where she encounters Batman. Despite this, however, she can show a bit of obsessive perfectionism, seeing herself as either a hero or a failure if she even gets an A-.
Depiction in the series Wonder Woman is an Amazon princess from the island of Themyscira and the daughter of Queen Hippolyta. She is the team's leader. As a hero, she is Wonder Woman; as a student, she is Diana Prince.
Background Being born on the island of Themyscira, Diana (since created from clay) was trained to be a warrior princess, from Combat training to knowledge training. as shown in Sirens Conch and Awesome Aunt Antiope Diana had to train to be perfect, with little fun she could have, even playing with her Aunt. Explained in Sweet Justice, Diana competed in the tournament of Athena and Aphrodite (Against her mother's orders) and won and headed out to perform her destiny of saving the world of Man. It also revealed in Crushing It she encountered the first boy she meets upon arriving in Metropolis, a boy name Steve Trevor who she developed a crush on.
Season 1 Super Shorts Season 2 Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse Appearances Throughout the Franchise Gallery Click here to view the image gallery for Wonder Woman (G2). Click here to view this page's gallery.
Trivia Her hero appearance is heavily based on Wonder Girl from the Super Best Friends Forever shorts. Furthermore, both characters are voiced by Grey Griffin. Her superhero outfit is almost directly similar to Gal Gadot's portrayal of the character from the DCEU. Furthermore, in the episode "Awesome Aunt Antiope", her young self is voiced by Lilly Aspell, who also portrays young Diana in the DCEU. In the episode “Power Surge”, she wears glasses. She is in love with Steve Trevor. She is 317 years old, making her the oldest member of the group. However, she is 17 in human years. She earns her driver's license in "Crash Course," but it’s currently unknown if she has a car. She is scared of teddy bears as shown in "Living The Nightmare". The fact that Wonder Woman has a strong addiction to sweets is because it actually originates from the pages of the Justice League: Origin, New 52 comic, where she first tasted ice cream. After Supergirl, she is the second physically strongest and fastest of the Super Hero Girls. In some episodes, she is also seen with muscles like her. Unlike her previous incarnations, Grey Griffin uses a Mediterranean accent to voice this version of Wonder Woman. According to Lauren Faust, Wonder Woman cannot fly in this version of the show, as flying "makes everything too easy."[1] However, she is able to fly in the comic book collection of the franchise, as well as the episode, "Breaking News". Faust also indicated Diana was born from a piece of clay, like her original comic book incarnation, as she expressed preference over that origin to her New 52 origin as the daughter of Zeus and Hippolyta. Of all of the Super Hero Girls that has joined a club or sport, Diana joins the most clubs and sports. This includes being a conductor of the school band, volleyball, gymnastics, and science club. She used to live in a treetop in the Metropolis park as shown in "House Pest". From the end of that episode onwards, she happened to live at Julia Kapatelis's house. As seen in "Sirens Conch", she didn't know how to sing, but she procured to improve herself onward. While in "The Aquaman Cometh", it's revealed that she is even worse at improvising her acting than singing. In "Rage Cat", it was shown that she is allergic to cats when Jessica tried to find Dexter a home. However, in the episode "All About Zee", she was near a kitten that Casey gave to her and the others, and episodes even further back in "Shock It To Me", she is seen saving several cats in photos. It’s obviously because Diana allergic to only certain cats. According to the episode "Living the Nightmare", Diana is afraid of teddy bears. This however doesn't make any sense, since in "Sweet Justice" she was carrying one; and in "Enter Night Sting", a teddy bear also appears which she and the other girls mistook for Karen. In the crossover movie when the girls check Diana's contacts, Supergirl's phone shows Diana's contacts include the actor Ray Fisher, who played Cyborg in the Justice League film and the Snyder Cut. In addition, Martian Manhunter's contact also appears, confirming the existence of this character, and Bruce Wayne's number also appears in addition to his emergency line as Batman, confirming that Diana now knows his identity when she temporarily joined the Justice League.
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